Valhalla Before The War

Level 4

Pick up the light bulb and walk into the next room, speak to the monk sat in-between two chests, he says `The Lord be with you' Operate the floor tile nearby, underneath you will find a laurel wreath. Walk to the left and operate a second floor tile near to the lamp, take the apple that was underneath it. Pull the lever and go through the door and operate a third floor tile that's hidden beneath a book, under here is a vanish spell.

Take this and return to the lamp where you would have seen a Knight, each time you put the light bulb in the lamp the light bulb lights up and the Knight travels over to the lamp and removes the bulb before returning to his original position. Put the vanish spell on the floor between the Knight and the lamp before putting the light bulb in the lamp. The Knight stands on the spell and vanishes giving you access to the piece of paper that says `And also with you'. Go and stand opposite the Monk and look at your piece of paper, the chests open allowing you to take some stamina and a flower. Travel back to the place where you found the vanish spell and begin to walk down the river nearby, top up your stamina when it gets low.

At the end of the river is the `Tomb of the King's Knight Caesar Petal', put your laurel wreath and flower on here and take the stamina that appears in their place. Near to the Monk is a locked door, insert the door key and enter a room where you will notice a Courtier who has got hiccups, operate the floor tiles near to the pianola, take the rosary beads and the firework. Return to previous room and drop the rosary beads into the fountain of confession and take the prayer book. Drop the book and the apple on the `Tomb of the King's Knight Eve Holywords'. Take the stick that appears and return to the place where you found the rosary beads, travel down the passageway until you find a hole in the wall, insert the stick, pull the lever and open the door.

When you walk in this room the door locks behind you, operate the two floor tiles in this room and take Excalibur and the deflated balloon. Drop Excalibur onto the hand that's sticking out of the water, it disappears allowing you to reach a vanish spell and the lever that opens a the door to get back out. Drop the vanish spell between the Knight and the sweetie jar then take one of the sweeties that are lying around on the floor and put in the jar, the Knight vanishes as he moves to take it allowing you to reach a piece of paper that says `I've found your watch' and the King's watch.

Leave the room and travel back to the fountain where you put the rosary beads, next to this is the wind stone, put the deflated balloon on here to change it to an inflated balloon. Put this down in front of the Courtier with hiccups, the balloon bursts which gives the Courtier enough of a fright to rid him of his hiccups. He gives you a picture of twins in return. Put the picture in the fountain of Gemini situated in the room where you found Excalibur and take the Double Action Potion.

This potion allows you to open the troublesome door controlled by two levers near to the pianola, this allows you to enter the room where the Baby Prince lies peacefully in his cot, until you try and take the sun symbol that is, he screams violently each time you try to remove it, take the piece of paper which says `The baby is crying'. Leave this room and travel further down the passageway, the room at the end is the King's chamber. The Monk in this room asks if you repent your sins which of course you don't. The King asks you to tell her he loves her and allows you to take a rose so you can say it with flowers.

If you give the King his watch he puts it on his watch stand but doesn't reward you in any way, to take back his watch you have to tell him the baby is crying and he will go and stand beside the child. When he is stood beside the child you can't give him any of the items he asks for, to make him return to his place by the watch stand you have to tell him his tannoy is broken. Take the door key and the nightingale before you leave this room.

Travel back up the passageway and find the locked door that fits the key you are carrying. Inside this room is a Courtier who seems to be slightly deaf and another Knight who is preventing your reaching some altars, nearby is a jewellery box. Operate the floor tile and take the cream cake then travel back to the Baby's room, nearby is a lever that opens a door into a room where you notice another Monk who wants to be your friend even though you don't want to be his, also in here is a machine gun and the `Tomb of the King's Knight Fawkes Eclair'.

Put the firework and the cream cake on here, take the slimfast potion. Travel back to the room where the weighing scales are and drink the potion before standing between the two chests. They open allowing you to take a stick and a piece of paper with `I love you' written on it. Go and find the second hole in the wall which is situated beyond the room where you found Excalibur. Insert the stick , operate the lever and enter previously unexplored territory. In here is a nurses bag, it would be a good idea to put the nightingale on here so you can take the throat lozenge that appears in it's place. Operate the floor tile and take the vanish spell. A shortcut out of this room allows you access to the room where the Courtier is that can't seem to hear you.

In the passageway between the two rooms is a protection potion which allows you to take the flux capacitor. Deliver the throat lozenge to the courtier who has lost his voice near to river, he rewards you with a music sheet. Down a short passageway you will find an interesting looking room with four `lightening' altars inside it, a watch stand and a laser. Drop the flux capacitor inside the Laser then put the singular prismatic orb you find in this room onto the nearest altar to the laser.

Operate the laser to see the results of your actions. If you put the King's watch on the watch stand then tell the King through the tannoy in this room that you have found his watch, the King comes searching for it, if the watch is there he retrieves it. If the watch is missing he just walks away. Take the music sheet and put it on the bed of nails in the room where you've met the friendless Monk. Take the music sheet full of holes and put it on the pianola, this opens a chest in the room next door which has been hiding a soprano potion.

You can now sing the password to the Courtier in the King's chamber, he opens a door for you allowing you into the Queen's chambers. The Queen gives you a note for the King in return for the rose but she appears to want nothing more out of life than an endless supply of chocolate. Operate the floor tile and take the chest key and pick up the jewellery from the Queen's table. The key fits the chest in the same room as the nurse's bag, inside is a paintbrush. Put the vanish spell down between the Knight and the jewellery box then put the jewellery in the box. The Knight vanishes as he moves over to take it. You now have access to the first emerald altar and the potion of repentance which is perched on top of it.

Return to the Monk who wants you to repent your sins, drink the potion and look at him, he asks you once again but this time you lie through your teeth telling him, yes of course you will repent. He lets you have the white rabbit from the chest beside him. Put the white rabbit in the hat in the same room to open a further two chests, take the prismatic orb and the marksman potion. Before you leave give the note to the King who rewards you with a hearing aid and asks you to bring him his sceptre. Go and stand behind the machine gun, drink the potion and operate the gun. This time you hit the lever which opens the door below you.

In here is another Knight who prevents you reaching a chest key and a railway track with a train on it that doesn't seem to be working. Operate the floor tile and take the umbrella. Deliver the hearing aid to the deaf courtier and take the quiet potion. Drink this whilst facing the courtier who asks you to whisper the password, then look at your piece of paper which says `I love you'. He opens the locked door beside him as a reward. Inside notice the battery charger and take the picture of night and day off the floor.

Put this in the fountain of opposites in the room where the nurse's bag is and take the emerald that appears in it's place. Put this in the emerald altar which disappears allowing you to reach the next altar which has an alter ego potion sat on top of it. Drink this potion whilst facing the Monk who wants you to be his friend the look at him. Instead of saying no you say yes and he allows you to take the King's sceptre from out of the chest beside him. Deliver the sceptre to the King who rewards you a sovereign.

Put this in the fountain of King's near the weighing scales and take the ankh that appears. Put this in the fountain of Egypt next to the Queen and take the third emerald. Put this on the next emerald altar and take the picture of Notre Dame which you can place on the `Tomb of the King's Knight Quasi Da Vinci' along with the paint brush. You now have another vanish spell so proceed back into the Queen's chamber and find the door bell, nearby is a locked door. Place the spell in position just outside the door then operate the door bell.

The Knight that was lurking on the other side of the door pokes his head out to see who it is and vanishes, you can now explore the room he was guarding. Inside is a barometer where you can put the umbrella, take the emerald that appears. You are probably fed up of feeding the Queen chocolate by now so put one of the bars into the cyanide, give it to the Queen who doesn't ask for any more chocolate and instead gives you the combination to the chests guarded by the Monk nearby. Stand in front of him and look at the numbers in your rucksack to open the chests. Take the prismatic orb and the picture of the Holy Ghost.

Drop the emerald onto the last emerald altar, take the battery, the vanish spell and the numerical potion that are lying behind it. Return to the battery charger and charge the battery before putting it in the power pack that drives the train. The train steams off down the track and pushes the paternal potion that was lying out of reach into a place where you can take it. Drink the paternal potion and take the sun symbol from the Prince's cot, this time he doesn't scream. Travel to the room where you charged your battery and locate the fountain of the father which controls two doors that prevent you reaching a Monk.

Put the sun symbol and the picture of the Holy Ghost into the fountain and the doors unlock allowing you to look at the Monk. He asks you for the combination so drink the numerical potion, look at the original four numbers that made up the first combination so you recite them in a different order. The chests beside the monk open allowing you to take the last prismatic orb and a drinking vessel.

Return to the last remaining Knight and put the vanish spell between him and the barrel. Put the drinking vessel down under the spout of the barrel and operate the tap. The thirsty Knight meets his fate on your cunning spell allowing you to take the chest key he was guarding. Open the chest in the Baby's room and take the theory of relativity which you can put in the fountain of Einstein. This can be found near the barometer.

Take the genius potion you receive in return which makes you clever enough to operate the IQ test, the chest beside it opens and you can take the super glue. You now have everything you need to carry out your dastardly plan so retrace your footsteps back to the room where the laser and the lightening altars are positioned. Put all remaining prismatic orbs on the altars, put the watch on it's stand and the glue on the floor.

Summon the King by telling him you have found his watch through the tannoy then wait for him to appear. When he walks over to his watch he finds himself stuck on the glue, this allows you to sneak over and operate the laser.

The electrical beam bounces off each prismatic orb until it hits the poor King and fries him to a cinder.


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