You start the level standing by a door nearby is a key and the logical thing to do is to insert the Key in the door. If you do this you will meet the first ghost of level three who appears as you unlock the door, sails over to a lever nearby, locks the door you've just opened, then disappears back down it's hole. Nothing will cover this hope properly to prevent the spectre getting out and foiling your plans.
Explore the room you are in instead and meet the mummy who won't talk to you and a vampire that wants his well done, whatever that means. Operate three floor tiles to find some stamina, a box of matches and a chest key, take the bag of cement and the piece of paper that says `please will you move'. Put one of the toy blocks that are lying around in the toy box to meet another spectre. This one prevents you getting in the door from which he materialises.
Pull the lever by another locked door and head into the room where you can dispose of your cement in the cement mixer, pick up some pebbles which you can change to sand on the grinding machine in the first room. Put the sand in the cement mixer and travel down to the second room where you will notice the ghost trap, a conveyer belt operated by a lever and a floor tile which you can operate, beneath it is a stick. Beyond the trap is a slimy river which takes away your stamina, travel down here to reach a chest that opens with your key. Inside is a piece of guttering. On the way back don't forget to pick up the binoculars and extra stamina. Put the guttering down between the cement mixer and the water barrel, operate the tap on the barrel, then operate the cement mixer. Grab the cement that appears next to it then return triumphantly to the hole in the first room which you can now plug up for eternity.
Finally you can leave this room and meet the zombie that refuses to get out of your way even when you ask him nicely. Insert the stick in the hole and operate the lever to gain access to a room with a Hoover in it. Operate the floor tile to take the piece of paper that says `Where is M?', take the portable ghost trap and the stick that looks slightly different to the sticks you find to open doors with. You are now equipped out to dispose of the playful ghost in the first room. Put the trap down between the toy box and the door, then put a toy block in the toy box. The ghost appears then promptly disappears into your trap.
It would be a good idea now to empty your trap in the permanent ghost trap near the conveyer belt so you can use it again. Return to the room you have just gained access to and speak to the vampire who tells you to find his wife. Operate the floor tiles and take the chicken egg and a fly then return to the first room where you can put the fly in the cobweb to take a temperamental spider that turns into a chest key each time you put him down. He obviously needs a stabilising treatment of some kind so put him in the molecular stabiliser next to the mummy nearby. He changes permanently into a chest key and the mummy informs you he's in shock. Obviously got a weak stomach.
Open the chest near to where you found the pebbles and take a second stick. Travel back to the river of slime that crosses your path near to the exit of the room where you began the lever. Make sure you have plenty of stamina then set off down the right hand fork of the river. (This is your right not Infinity's). At the end of the river insert the stick into the hole and pull the lever, this opens the door into another room. Inside you can drop your `different looking' stick onto the lathe and fashion yourself something which resembles a stake. Pull the lever in this room for a shortcut to avoid the slime river the return to the unsuspecting vampire in the room where you began the level.
Drop the stake on his coffin and take the teeth which you get in return. Put the teeth and the box of matches on the tomb of Arson Molar in the room where the conveyer belt is and take the angry potion. Go and face the stubborn zombie who blocks the passageway, drink the angry potion and look at the piece of paper that says `Please will you move'. Being timid he disappears at the hint of a raised voice so you can progress into a small courtyard where yet another zombie blocks your way. There's a vampire here also who takes your stamina each time you try and take the calendar day that's sat on his coffin.
Take the bell and the music sheet then return to the room where the wifeless vampire lives and put the binoculars and the music sheet on the tomb of `Brahms Seeformiles'. Take the door key you receive in return. Travel back to the locked door in the small courtyard and open it with your key. In here notice another ghost. Put the ghost trap down between the spectre and the telephone then operate the telephone that is nearest to the door. He obediently dashes over to answer it and in the process disappears inside your trap.
In this room you can put your `Where is M?' piece of paper onto the book of names and take the new piece of paper which says `Where is Mestophiles?'. Take the tape which is also in this room and Cupid's bow. Go and face the zombie in the small courtyard then ask him where Mestophiles is. So scared is he by the mention of the great one's name he vanishes into thin air allowing you to pick up a second bell, a piece of paper which says `Is anybody there' and get into another room. In here you will notice three altars with hammers attached to them and a mummy who says `play me a tune'. If you put the two bells on the altars then operate the lever the hammers will tap out a tune on the bells, as you are missing one, nothing will happen yet.
Pick up the Santa hat and operate the lever allowing you access to a strange room where the two objects inside it constantly evade your grasp. From here you can reach another room where another ghost lurks near a television, take the tennis racket nearby. Return to the room where the cement mixer is and put chicken egg in the nest, the chicken wanders over and sits down. Put the tape in the tape recorder and operate it, the sound of the barking dog alarms the chicken who makes a sharp exit, leaving behind dome of it's feathers. Put these beneath the conveyer belt so when you pull the lever, the object that sails along it doesn't smash on the floor but lands safely on the feathers.
The object is an upturned glass. Travel to the room where you may have noticed a ouija board, put the upturned glass on top of it then look at the piece of paper that says `Is there anybody there?'. The glass slides over to the word `yes' and the chests open allowing you to take the Hoover bag and the stethoscope. Put the stethoscope and cupids bow on the tomb of Doctor Love in the small courtyard, you are rewarded with the third bell. Put this on the last altar and operate the lever, you hear a short tune and the mummy rewards you with a key for the door next to him. Unlock this to discover a maze filled with rivers of slime. All you need to get through the maze is plenty of stamina.
At the end you find a key which fits the locked door in the room with the bells in it. This is the door to Mestophiles chamber. Stand on the pentagram and look at the piece of paper that says `Where is Mestophiles?, the evil one dutifully appears, look at him and he asks you to find his ring. Take the chalice from this room, the flower and the piece of paper which says `I wish I was in Kansas'. You may have read about Susan the zombie with hay fever who only materialises when she sneezes. The room she is hiding in is the room where the telephones are so put your flower in the vase in this room and she will appear with a violent sneeze. Look at the zombie and she will inform you that she wants to look like you. Travel back to the room with the ouija board in it and fill up the chalice with brandy from the barrel.
Deliver this to the mummy who is in shock and he will give you a potion of thieves. Drink this in order to take the calendar day from the stubborn vampire in the small courtyard then take you prize to the room with the Hoover in it. Put the Hoover bag in the Hoover then put the calendar day on the altar where you found the book about the vampire's wife. When she has appeared, operate the Hoover and she is sucked inside the hove bag which you can remove. Deliver the full Hoover bag to the love lost vampire who asked you to find his wife, he rewards you with a mirror spell. Take this down to the zombie who wants to look like you and drop it in the square in front of her.
She transforms into your double and returns Mestophiles ring. Take this to Mestophiles who rewards you with some mistletoe and tells you to prove that you evil. Put the mistletoe and the Santa hat on the tomb of Nicholas Kiss, take the invisible potion. Drink this so you can creep up to the two objects that keep jumping out of your grasp in the room near the bells. The objects are a piece of paper with the word `Innocent' written on it, and a telekinesis potion. In the small courtyard you may have noticed a potion that is too far away for you to pick up. Drink the telekinesis potion and look at the piece of paper that says `Will you move please?', the potion that sails towards you is a potion of evil.
Go and stand on the pentagram nearby and look at the piece of paper that says `I wish I were in Kansas', you are magically transported to a room where a zombie sits on trial for stealing some pebbles. Look at the zombie and the two mummies inform you of his charge and then ask you what your verdict is. Look at the piece of paper with word `Innocent written on it' under the influence of the potion of evil. Instead of saying `Innocent' you say `Guilty' and the poor zombie is instantly executed, nothing remains of him but a piece of zombie face which you can take. Deliver this to Mestophiles to prove how evil you are, he rewards you with the book `Wuthering Heights' then asks you to give him your soul.
Put the book and the tennis racket on the tomb of Martina Bronte and take the TV aerial. Make sure your ghost trap is empty then head back to the room where the ghost and the television are located. Put the ghost trap on the floor between the ghost and the television the put the TV on top of the television. The ghost will be swallowed whole by your trap allowing you to reach the key that was behind him.
Deposit him in the ghost trap in the conveyer belt room, this results in the trap exploding, move out of the way and you will notice a drop of your blood on the floor. Return to Mestophiles chamber where you can now unlock the door and view for the first time the imposing soul stealer. Put your blood on here to bring the machine to life then hold your breath as you are stripped of your soul.
After the soul stealer has done it's worst you can pick up your soul and deliver it to the evil Mestophiles who informs you that you now have the power of evil, enough in fact to murder your beloved brother.