Pick up the tankard, operate the floor tile and take the chest key. Travel south and pick up a second tankard then take your first left and head into the room where four hungry and thirsty soldiers are sitting. Take the third tankard and operate the floor tile, underneath is some stamina. If you look at the soldier on your left he will demand that you supply him and his three buddies with some ale.
Travel out of the room and head south again, pull the lever and enter the room where the ale is. Take the tankard off the stool and fill all four tankards with the soldiers favourite brew. Before you leave open the chest with your key and take the piece of paper with the cryptic phrase on it and operate the floor tile, underneath is a door key. Deliver the ale to the soldiers who empty the tankards and open a door as a reward for your efforts. Look at the most talkative soldier and will demand that you bring them food. Travel out of the room and straight down into the door they have opened. Inside take a stick and two chicken legs, deliver these two chicken legs to two of the soldiers as you will need the room then travel back to the ale room where it would be a good idea to leave the tankards.
In here you can pull a lever for a shortcut into a room where a soldier is sat in between two chests. He asks you for the password. Insert the stick in the hole in the wall then pull the lever. Travel up and round the u-bend operating all the floor tiles. Take the sapphires for use later on. The white pattern on the floor tile is a teleport square, stand on this to be transported to another section of the map where you come across more floor tiles, operate these and take the chicken legs, you only need two more as you have already given two to the soldiers. Check out the room where the Norse Warlords lie.
Look at their tombs to read the cryptic inscriptions. Deliver the two remaining chicken legs to the soldiers who reward you with a second chest key, look at the left hand soldier once more and he will demand more ale. The key is for the chest in the Norse Warrior room, take the translation potion then head back to the soldier who demands the password. Face him and drink the potion then look at the cryptic piece of paper, the letters change into the words `Herman's Home', having said this the two chests open and you can take the protection potion and a cross. Travel up to the locked door near where you found the second tankard, open the door with the door key from the ale room and take the bone off the stool.
Travel south once more to where the green river of poison breaks. Notice a small piece of poison lying on the floor, you lose stamina if you try to take it so drink the protection potion. Put this in the ale and then fill up the tankards once more. It is time to rid yourself of the demanding soldiers. Deliver the poisonous ale which they dispose of in one gulp, they are now quietened for ever. This action results in the locked door out of this room opening. Travel up the passageway then take a left onto a teleport square.
You find yourself in a room with a series of altars with blue diamonds engraved on them. Drop the sapphires you are carrying which will rid you of three of the altars and also allow you to pick up a will and a chain. Teleport back the way you came and walk straight onto the second teleport square. Pick up the `No' from the altar then travel down into the torture chamber. One of the soldiers is hoarding a clock but he allows you to take it. You now have all four objects to give to the Norse Warlords back in their private chamber. Before you leave search till you find the altar with combination written on it, take the piece of paper that says what's' the combination' off here.
The Norse Warlords reward you with a chess piece each which you will know the relevance of if you have peeked into the chess board room near to the torture chamber. Travel to the chess board room and position your Rook and you Bishop in order to check mate the King. The Rook goes on the square near the by the door on the same line of tiles as the King chess piece. The Bishop chess piece goes on the square near to the bottom of your screen with the King chess piece in a diagonal line but not on the diagonal lines of the other Bishops. When your two pieces have been positioned. The King chess piece disappears to give you access to a cigar, another sapphire and a teleport square. This transports you to a room where you find a `Bee tray' and the front page of a newspaper. Return to the room where the sapphire altars are and drop you new sapphire, this allows you to take a piece of paper with the words `let him have it' written on it.
Back in the torture chamber you can now order the awake soldier to `let him have it', this results in the poor prisoner being stretched beyond all recognition. He instantly dies and the soldier accuses you of killing him, then he informs you he is going to tell. Take the Key that has appeared on the prisoner and travel back to the room of the sapphire altars. You will have noticed a bottle of stamina over the river. Take this as you will need it, then set off south walking in the poison itself, stop and drink the stamina when yours ticks down too far. At the end of the river is a door which you can unlock.
There is a joke in here which you can take then take a shortcut back to the torture room via a door opened by a lever and a teleport square. Back in the torture room the King has appeared. Look at him and he asks if you killed him, look at your `No' piece of paper to deny the whole thing and ignore the jeering soldiers. The King asks you to prove it at which point you can produce your newspaper which describes your whereabouts the day before, he laughs and asks you to prove it. Take the stick from the prisoner and travel back to the room where you found the joke via the shortcut. Insert the stick in the hole, pull the lever and enter the photocopying room. Pick up today's newspaper which has not yet been printed then put yesterdays newspaper on the photocopier. This disappears which is your cue to drop today's unwritten newspaper onto the photocopier. Take your evidence and go back to face the King.
Drop your new newspaper on the floor and the King disappears leaving behind his crown, tell the second soldier to let his prisoner have it who screams and when asked `what's the combination' replies `I will betray'. Travel back to the photocopying room and head south till you reach a crown stand by a locked door. Drop the crown and enter the room where you will find an eye at the end of a small river. In this room you will also find another sapphire and an orange. Put the eye, the will and the `Bee tray' on the combination stone in that order to open the door into a new part of the level. Before you leave take the shoes from the torture room. Stand on the teleport square just beyond the now open door to discover a door key. Return straight away and progress into unknown territory where you will find a corresponding locked door. Inside this room you will find Herman, Herman tells you he's bored so look at the piece of paper that says `let him have it', Herman asks you who but you can't answer him yet.
Operate the floor tile and take the musical note then travel back to the tuning fork which is near to the photocopier. (left out of Herman's room). Take the musical sharp then deposit this and the cigar on the Norse Warlord tomb of Hamlet Sharp in the same room as Herman. You receive a stick in return which you can use on the whole just outside to give you access to another piece of paper with `crumbly wally' written on it and a teleport square. This teleports you into a square with walls all around you, look at the `crumbly wally' piece of paper to get rid of the walls. Pick up the comedian potion which is near the family album. You will notice a teleport maze which you could get lost in forever and a room with five star filled altars in it.
The teleport square in this room transports you to a room where you find the genesis device and an amplifier. Travel back to the room where you found the eye and face the soldier who asks why the chicken crossed the road. If you reply by looking at your joke without having drunk the comedian potion first the soldier won't even smirk, so drink the potion first to raise a hearty guffaw and gain access to the two chests beside him. Take the map for the teleport maze and a thermometer. Put your shoes on the Norse Warlord's tomb in the same room as the soldier as he is called Robin Sole. You need another object for this tomb before you are rewarded. Pick up the sapphire from beside the tomb then head back to the teleport maze, use your map to survive the experience then prepare to eat the cookie monster.
You will have found cookies by now so put one in his bowl to see him slurp his way across the room, devour the cookie and return back to his place by the door his is blocking. To get past him you are going to have to poison him by placing a cookie beneath the spout of the same poisoned ale barrel you used to kill the soldiers then operating the tap to take a poisoned cookie. In the same room as the cookie monster are some rings which you can take and another locked door, opened by a lever. This gives you access to a shortcut round the maze and Grumbleweed, the burping cider drinker. He is still convinced he won the `who can burp the loudest' competition. Take the camera film and head back to the camera which is near the photocopier. Insert the film and then operate the camera to be provided with a picture of you which you then put on the family album. It changes into a picture of the King which you use to tell Herman who you want to `let him have it'.
Herman then asks for his prophecy and provides you with a chest key for the chest in the same room. In here you find the Book of Icarus. After poisoning the cookie monster you have access to another teleport square and an altar with a sapphire on it. Stand on the teleport square and you find yourself at the top of the sapphire altar room. Get past the altar that is blocking your way by dropping a sapphire on it, you now have access to a pear and nearby you will find a banana and some earth. Down the left hand passageway you will find a soldier who informs you it will cost you. Take the arrow that's on his table.
Travel back the way you came and turn right, down a short passageway there is another teleport square. This transports you to a small room where you will notice a cider press. Travel back to the room where the joking soldier is and put the arrow on the tomb of the Norse Warlord Robin Sole. He rewards you with a potion of extreme luck. Return to the fruit machine and put your three pieces of fruit on the rollers, operate the lever under the influence of the potion and the three pieces of fruit turn into apples which you can take. At the same time a pile of gold coins appears in the small room beside the fruit machine, but a locked door prevents you from reaching them. Put all three apples on the cider press and take the bottle of cider. Your task now is to beat Grumbleweed in your own `who can burp the loudest' competition.
Fill up one of the tankards in Herman's room with ale then travel back to Grumbleweed. Give him the cider so he can produce one of his most excellent burps then put the amplifier on the square beside him, stand on the amplifier then drink your ale. You win the competition and Grumbleweed graciously hands over the flytrap plant.
You now have all the objects you need to create the planets from the genesis device. Insert the thermometer which will provide you with the planet mercury, the rings to give you Saturn, the flytrap to give you Venus and the earth to give you Earth.
Place the planets in the correct order on the cosmos altars (Mercury, Earth, Venus, Saturn) and the last altar lights up to represent the sun. Put the book of Icarus on here and you are rewarded with Herman's prophecy. Dutifully deliver this to Herman and he will give you the Key for the room where the coins are lurking. Give these to the soldier who says `It' will cost you', the last door opens and you're on your way to level three.