Valhalla & The Lord Of Infinity

Level 3

On the opening screen of level three you find yourself trapped between two cracked floor tiles, pick up the cement from the tomb beside you and drop it on one of the tiles, walk over it and pick up the monocle, the door key and the kirby grip, then operate the large drain to the right of your relative and take the arrow. Operate the tap and take the granny smith that appears beside it, put the granny smith on the tree stump, put the arrow on the crossbow, operate the lever then take the toffee that was inside the apple.

Insert the toffee in the toffee lover and take the potion of seeing and the green fingers potion from the chests that open. Operate the drain near the tree stump and take the seeds. Walk down to the wall near to the drain where you found the arrow then drink the potion of seeing, the door appears. Quickly unlock it before the potion runs out or it will disappear forever. Pick up the book of relatives, the bag of sand, the book about the river keepers and a bottle of stamina beneath one of the drains.

Put the seeds in the tub of earth, operate the tap and take the flower, travel back to the first room and put the flower in the vase, take the poetry and the ring of goodwill. from the chests that open. Put the ring of goodwill on the altar of dispute and take the white dove, go back to the first room and face the river keeper then select the white dove and look at it while it is still in your rucksack, the river keeper will grumpily allow you to cross to the other side of the river. Pick up the French drama and pull the lever, then cross over to the left hand side of the room where the spiked door has changed to a door with locks. Insert the kirby grip and walk in to the room where the door locks behind you.

Operate the drain near to the river keeper in this room and read the book about the sweet that's sensitive to sound. Put the sand on the floor tile in front of the sweet then walk on the sand and take the sweet that would otherwise disappear. Pick up the kettle and the match from in front of the tap, then put the kettle on the floor and fill it with water. Put the match on the grill, remove it when it's lit then put the full kettle on the grill. The kettle whistles and the glass beside it breaks revealing the key to your escape. Before you leave this room pull the lever then go and search for the door that it's opened.

After exploring this new room and picking up a song sheet go back into the room where the cannon is and insert the toffee into the toffee lover. Take the lyrical potion then go and find the poets tomb. Put the poetry on the poets tomb, drink the lyrical potion and then look at the poetry which will then change into a pair of slippers, the perfect gift for granddad who you can identify using the book of relatives. He's so delighted he gives you a toffee which you insert in the toffee lover on the right of the room as the other one is trapped. Take the cannon ball and a bottle of stamina.

Insert the cannon ball in the front of the canon then drop the lit match on the back of the canon to blow up the rock that is blocking your way. In this next room operate the drain and take the quill then return the monocle to Uncle George , after taking the cross, who thanks you for your trouble. Put the French drama on his coffin and he kindly translates it into an English play. Drop the quill into the ink well in the room you have just come from and take the globe of wisdom and the Hercules' drink from the chests. Travel back tot the room where you found the disappearing sweet and face the river keeper, look at the globe of wisdom in your rucksack then cross to the other side of the river where you find Shakespeare drink. Put the English drama on Lord Montys` coffin, drink Shakespeare drink then look at the play which disappears, this wakes Lord Monty up and if you look at his face he will tell you he is aching all over.

Go into the room where granddad is lying, drink the Hercules drink then pick up the piano. Go and find the musicians tomb, drop the piano then operate the piano keys, a short tune informs you that you've got it right and a lever appears on the wall behind you, this opens the door into the next room. In here are four plants that all remove your stamina when you try to remove a leaf, and Nanny who asks you for fluffy. Drink the green fingers potion then take the leaf from the bottom left plant, go and find the herbalists bowl where the leaf is exchanged for a healing potion which Lord Monty will truly appreciate, in return he gives you the first of the four official plates.

Back in the room where you found the plants, take the toffee from the corner of the room which you give to the nearest toffee lover, take fluffy the teddy bear from the chest and the choral drink. Give fluffy to Nanny who rewards you with a door key. Put the song sheet on the singers tomb in the canon room, drink the choral drink then look at the song sheet, after a burst of song from the prince the song sheet disappears and somewhere a door opens to the room which contains Lord Charles, he wont speak to you as he was buried without a funeral but you can operate a drain and take the royal seal.

This goes on the royal note and opens two chests, take the lucky heather and the wizards` wand. Put the lucky heather on the gypsies tomb and take the bad luck horseshoe, put this on the mirror in the room where you found the disappearing toffee, the mirror changes the bad luck horseshoe to a good luck horseshoe. Go and find the river keeper that lives in the same room as threw musicians tomb, face him and look at the lucky horseshoe, on the other side of the river pull the lever that opens a door and take the gem. Now you can enter the room you have yet to explore, in here find a recipe which changes into dough when placed on the cooks tomb, a stone tablet with `two` written on it and a plank. Take the candle from the artists tomb and drop it into the candle holder you should have come across by now.

Take a door key and a book which tells of the brave boy who confronted the faces of evil, this informs you of the correct face in which to insert the red gem to avoid suffering pain and despair. Insert the gem into the third evil face from the left to be rewarded with a gift to enable you to be a wizard for a short time, rush back to the wizards tomb before your power vanishes, put the wizards wand on his tomb then look at it, the wand changes into a blank canvas. Put the blank canvas on the artists` tomb and a portrait of Lord Terry miraculously draws itself onto the canvas. Lord Terry by this time has probably already told you one half of a joke which he continues to do each time you look at his face.

Put his portrait on his coffin, look at his face and he will tell you the whole joke which isn't at all funny but the portrait is changed into the second official plate. Open the relevant door with your door key and speak to the ghost of Lord Charles who asks to be laid to rest. Put the cross on the Priests tomb and take the funeral wreath, put the dough on the grill and take the bread of plenty and put the plank on the carpenters tomb that is exchanged for a saw which you can't take at this stage. Go and find the river keeper that responds when you look at the bread of plenty in your rucksack. On the other side of the river pull a lever which opens a chest in another room and take the blade resist potion. In the open chest you will find a potion of sermons and a bee.

Put the funeral wreath on Lord Charles` coffin, drink the potion of sermons then look at the wreath. Lord Charles is released from his torment and his ghost has disappeared leaving behind the staff of honour. In the same room drink the blade resist potion and take the saw, drop it onto Lord Diabolis` coffin then wait till the blade resist potion has run out. Touch the saw and the Prince will scream in pain which wakes up Lord Diabolis, look at his face and he will ask `what's your ambition. Find the final river keeper who responds to the staff of honour then pick up the picture of the king from the other side. You should now have three objects of worth which you drop into the mixing bucket, you now have a mixture of the three and when the prince looks at it he says `to be king`.

Go and stand beside Lord Diabolis and tell him your ambition, the saw that should still be sat on his coffin turns into the last official plate. Back in the room where the banqueting table is situated put the four plates on the table, there are twenty different combinations but when you get it right the last door opens.

Make sure you have the white dove, the globe of wisdom, the good luck horseshoe, the bread of plenty and the staff of honour in your rucksack, as you sail down the river you have to present these objects to the hands that reach out of the water, now you're on your way to level 4.


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