CAPTIVE
You are in the base of Lares. First you will need to find the neuroscrambler which is hidden in a cabinet within the store room. Then transport to the translink room. Enter the commanders quarters and stun the commander. Search the room and locate the lockup key. Go to the lockup carefully travelling through the power pyramid corridors to avoid as much damage as possible.
Once in the lockup room DO NOT activate the wall switch directly as this is booby trapped. Rather, shoot the switch with the laser gun to switch off the power pyramids. Unlock the hacker using the lockup key (right hand colonist). Lead the colonist to the Central Computer room where he will access a terminal to activate the central computer. Once it is activated, go to it and insert the neuro-scrambler for programming.
Wait until the broadcast message is received from the colonist indicating that re-programming has finished. Search the central computer to retrive the neuro-scrambler and then go back to the commander and insert the neuro-scrambler. The commander will now be friendly and follow you back to the main transport room. However, a trap room will have been released at this time and you will be swamped by revenging Lieutenants, so be careful.
After sending back the commander rescue the remaining colonists from the lockup (and the hacker). If you dont have lockup keys to free them then use a TED to destroy them rather then shooting as the TED doesn't count against you (rogue/criminal). After transporting back the last colonist the operation is complete.