Uropa2 The Ulterior Colony

Level 3

SPARK

You are in Base Aurora. First, make your way south to the supply room that contains numerous colonists hiding there. Walk back into the main transporter room and wait for them to file in. Select the "StarShip" option on the transporter and wait for them to be transported.

Now, transport yourself to the first translink room. Search the box at the back of the room to get a TED. Transport back to the main transporter, then west towards the first security room. Use the TED to blow the security door, then go in and access the security computer to get the access code and also to unlock the doors.

Now, go north and enter the colonists room to the west of the first foyer, search the bed with the dead colonist on it and collect the credit card. Now, go east then north and turn east after reaching the hydroponics room. Continue north and enter the room east of the next foyer. Destroy the Kapone here and pick up the weapon container it dropped. You now have a gun.

Go west and pick up the hidden hologram projector on the north wall. You need to take out the Kapone commander to get a base card, so be careful. Once in the commanders room, search the bed to find an empty fuse. Travel south, then west to find two colonists.

Make your way back to the first foyer north of the security room. Tell the colonists to stay there. Enter the security room to the east and then out the north exit. Travel until you get to the lockup and rescue the colonists. Travel back to the foyer and then to the main transporter and transport the colonists to the starship.

Now, go to the supply room to the south and buy a 100amp fuse wire with the credit card. Now using the inventory window, drop the fuse wire on the empty fuse and you now have a complete fuse!

Go west past the first security room until you reach the second security room. Enter the room to the south and destroy the Kapones and pick up the control key. Head back to the first security room and then south to the T-junction. Enter the control room to the west. Read the number on the key via the inventory and use that number to access the computers. Examine the generator to find the power fault. Head east to the reactor room and insert the fuse into the generator. Head back to the control room and enable the generator!

Note: There is an armory room to the east of the security room that is near the lockup. You should go back there after gaining credits and buy better weaponry and/or ammunition.


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