BLACKOUT
Enter Base of CASTALIA (q.u.i.e.t.l.y.) and travel to the Research room. Download information which tells of the research about metamorphing the Tekite shape to the Commander shape through the programming of the Transport Computer. Go to the storage room next door and search room and locate the program instruction chip. This room has a Kapone at a cabinet. If there is not too much delay the Kapone will not turn and notice you. If observed you must destroy that Kapone before leaving that section of the base.
Continue to search Section one of the base and you will locate a Credit Card on a dead colonist, an amunition clip and an autofire weapon enchancment. Another room will contain some colonists. Lead the colonists back to the Main transporter room and transport them to the Elderado Station.
There is a TED in the Workers Qrts which is needed to gain access through the security door. Both security rooms are level 0 which means once you gain access to the first by using the TED you will be able to get the access code to use on the 2nd security room. However, in case you stuff it up, there is a base card in the 2nd section of the base which will give you access to all security rooms in the base.
Return to the Transporter room and insert the instruction chip into the Transport Computer. Transport to Translink Rm 1 and you will change to a Kapone Commander. You will have approx. 12 minutes to destroy the Comms room before the Morph FX will terminate and you change back to a Tekite.
Locate the Supply room and purchase a detonator, search the Armory room and locate a High Explosive hidden behind some blocks in the room. Join the detonator to the high explosive to form Primed High Explosives. This will need power applied to the detonator to explode.
Take these to the Comms room on the way you should locate a corridor with a switch. This needs to be turned off as it powers the communication device in the Comms room. Go to the Comms room and insert the Primed Explosive into the communications device.
Return to Corridor and throw the switch and the Comms room should be destroyed. Now locate Commander and kill him. There is a Lockup key being carried by a Kapone in this section which is required to free the locked Colonists. Rescue the Colonsist, kill a few Kapones and Bobs your Uncle.