Amiga Format AFCD Note This version of the support page was setup for the Amiga Format Cover-CD. I've been very busy working on important updates to Foundation ever since the commercial relase of the game and I've been unable to put too much effort into this first Foundation AFCD release. For those with Internet access I have been able to provide a lot of support via the web page, the mailinglist and Email but so far, very little has been attached to this web page. You will find the latest Foundation Update as well as a carbon-copy of the online Foundation Support Page. Next month there should be a whole lot more. I will provide some important additional game documentaion, some much bigger better Updates, More FAQ's, more Custom Files and a whole lot more! There should also be a new Demo ready for the next edition of AFCD! Thank you, Paul Burkey - burkey@bigfoot.com |
News
Latest - It wasn't possible to add/change everything I wanted for Update 6.
2nd June 98 - Update 6 released. Important Upgrade!
28th May 98 - Update 5 released.
26th May 98 - Update 4 released with many improvements.
23rd May 98 - Update 3b released with two small bug fixes.
23rd May 98 - Third Update released with new Custom Sound support.
20th May 98 - Second Update released with small bug fixes and subtle feature improvements.
16th May 98 - First Update released with some small gameplay improvements.
15th May 98 - Foundation arives!
Updates
Foundation Update 6 - 389k (2nd June 98) (full update package)
Official Custom Sound Set - 163k (23rd May 98) (optional)
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FAQ's (Frequently Asked Questions)
Q. The game won't start! Why can't I get it to run?
A. You must setup some basic preferences. You do this by running FoundationPrefs
and then you press the USE button to setup some prefs in RAM. If you've copied
FoundationPrefs to the Hard Drive, you could use the SAVE button to setup some perminent
prefs for future use. If the game doesn't find the prefs files in RAM or in the current directory
it will not run.
Q. Why does the game seem to crash as early as the menu screens?
A. You are probably using the AGA version and the crashes are due to a lack of
chip memory. If you use the default menu screen size (640x256) or bigger, the game will
use quite a lot of chip memory. This problem is made worse my the large 500k music module
and also by large Workbench screens. Some checks for low Chip-mem have been added to the
game but it dosn't seem to be foolproof.
Q. How can I play the CD Audio tracks? The game keeps loading files, stopping the CD playback.
A. You must install te minimum files required for CDDA playback. In the current version of the
FoundationPrefs you must select the first three Instillation buttons. These are Samples, Mugshots and
Game GFX. This amounts to 33Meg of files. In a future update I will provide extra filter options to
allow you to install `AGA only' or `RTG only' files.
Q. Why do I have problems running the game in Hires modes with the AGA version?
A. The AGA version was developed with `low end' support in mind. This means I made every effort to
allow users to play the game on a 640x256 size screen but anything bigger than that was going beyond the
limits of AGA (playability). The preferences program should really have been designed to stop users from
selecting screens bigger than 640x256 but the limit was never implimented.
Q. Why is the Intro Anim so slow in AGA?
A. I had a few small problems with the AGA anim playback routines in the last few
days of development. These problems forced me to use an older (Chip Mem based) routine for
the AGA version which made the playback safer but slower. This is something I will replace in
one of the first updates. The RTG anim playback has room for improvement too.
Q. Where is the game documentation?
A. There is documentation on the CD but when it was created we discovered the Icon for the
html drawer was missing. The documentation can be found on the CD in the html drawer. If you
insert your Foundation CD now, you can access the instructions here... English Documentation ... Deutsch Documentation.
I will also create a detailed Players Guide to provide more help soon.
Q. The manual states that new trees can be created `at any time'. Is this true?
A. I'm afraid this is not true. In order to create new trees and rocks you must develop the
required commands in the Laboratory. The `Summon Rocks' spell will be developed durring Tech Level 6
and the `Summon Trees' spell will come durring Tech Level 8.
Foundation Mailinglist
The Foundation Mailinglist is an ideal place to meet other Foundation players and discuss all aspects of the game. To subscribe, you only have to send an email to mushypd-foundation@redrose.net with your subject line containing the word SUBSCRIBE. If you would prefer to access the mailing list in the form of a `Daily Digest' then you can subscribe with SUBSCRIBE DIGEST in the Subject. If you want to subscribe from your Browser then be sure that it is properly setup with your real Email address. The Mailinglist accepts other commands including UNSUBSCRIBE, UNSUBSCRIBE DIGEST, FAQ, INFO and HELP. The Foundation Mailing list is run and moderated by Andrew Kellett mushypd@redrose.net. You should use the automated SUBSCRIBE/UNSUBSCRIBE system to join/leave the Mailinglist but if you prefer to speak to a Human then I'm sure Andrew would be happy to deal with your requests but it may take an extra day to deal with you this way. For more details about the Mailinglist contact Andrew Kellett at:- mushypd@redrose.net |
Future
I plan to spend the next month working on requested improvements and general changes to the game. Some early attempts to add TCP/IP support will be made with a view to full TCP/IP support in June. The first month will probably see some very regular updates (almost daily). Then the updates will be made on a monthly basis with some large features added as well as large graphic and audio updates.
The split-screen mode will be enabled soon. I did hope to get this important feature added as soon as possible but I decided to work on some of the compatability problems first.
I will prepare some iff map files to be used in the games import feature. I'm afraid the import map features of the game were not developed as much as I had planned but this will be put right with some example maps and some extra features added for importing your own maps. Also a new Map Editor will be developed to allow for the creation of finely tuned maps.
Extra Mugshots are planned for the regular updates so please feel free to send your picture if you haven't already done so. I will also create a utility to allow you to create your own MugShot files.
Thank you,
Paul Burkey - burkey@bigfoot.com