From amos-request@svcs1.digex.net Wed Apr  1 03:21:01 1998
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Mon, 01 Apr 1991 17:06:47 +1000
Message-ID: <yam4838.2365.269888120@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Real Time Scaling (IE: Monkey Island)
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 Hello,

 I'm now making a new game called Island 51,  with the complete support of Vulcan software (sorry, I have to boast)..

 Anyway, I need to have realtime scaling, like in Monkey Island, I, II, Indiana Jones and the fate of Atlantis etc.

 So if I click in the distance, as the character goes towards it, he gets smaller, how can I do this REAL-TIME (at around 12-20fps) in AMOS?

 All help will be noted, and stuck into the credits of the game :)

 Jamie Bentley
 
--------------------------------------------------------------------------- 
* Jamie Bentley - Graphic Artist - Since 1993
                  * 3D - FMV - Comics - Cartoon Animation 
 Extreme knowledge with:          |
*PC                       | Science fiction - anims+object design
*Amiga                    | Accident reconstruction
*Silicon Graphics         | Engine models
*Flame and Paintbox       | 2D graphic work aswell (morphing etc).
--------------------------------------------------------------------------
   *"The truth is out there. But it isn't as interesting as the lies!"*
 


From amos-request@svcs1.digex.net Tue Mar 31 23:05:37 1998
>From amos-request@svcs1.digex.net  Tue Mar 31 23:05:37 1998
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Date: 01 Apr 98 02:42:33 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: amos.library v2.1
To: "Rand R. Fredricksen" <amos-list@access.digex.net>
In-Reply-To: <568.394T2742T4954615@netwave.net>
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Rand R. Fredricksen (rand@mail.netwave.net) wrote:
>Is this version only for OS 3.x and/or AGA?

>I just get a lockup (black screen) when I try to start AMOS on my 2.1
>A-500.

I get that too occassionally. Not when I first bootup AMOS but sometimes when
I've switched to the workbench-screen and wants to get back to the AMOS display.

And this is on kickstart 3.1 and AGA. 

---
Look at the shoes you're filling, look at the blood we're spilling
Look at the world we're killing, the way we've always done before
Look at the doubt we've wallowed, look at the leaders we've followed
Look at the lies we've swallowed and I don't wanna hear no more
---
All I ask for is an opportunity to prove that money doesn't buy happiness.


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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 31 Mar 98 21:56:08 +0100
Subject: Re: Zones 2
Message-Id: <35216677.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7394.1137.1748368352@post8.tele.dk>
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> > Use the same technique I said except use Text Length(T$) to get the
> > width in pixels of the text.
> > Remember that if the font has height H and you do Text X,Y,A$
> > Then the top left of the text is at X,Y-H and the bottom right is at
> > X+Text Length(A$),Y.
> > Just set a zone to these coords.
> 
> NO !! The UL-corner of text is NOT in Y-H, it's in Y-Text Base...
> eg. for topaz-8 (standard) the height is 8, but the text base is 7..

OK. Sorry. I forgot about the curly bits on letters like y right?
Then instead you should have:
X, Y-H+1   to   X+Text Length(A$),Y+1

Sound right?

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
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From amos-request@svcs1.digex.net Wed Apr  1 03:50:07 1998
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From: "Nackros, Andreas" <Andreas.Nackros@COMPAQ.COM>
To: amos-list@access.digex.net
Subject: RE: amos.library v2.1
Date: Wed, 1 Apr 1998 00:44:25 -0600 
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Hi,

I also get totally lockup and a black screen with the new amos.library!
I have an  A500 with kick 3.1. Since I have that interlace bug, I wouldn´t
mind getting that library to work!


Regards,
	Andreas Näckros


	-----Original Message-----
	From:	Rand R. Fredricksen [SMTP:rand@mail.netwave.net]
	Sent:	31 March 1998 15:16
	To:	* AMOS Mailing List *
	Subject:	amos.library v2.1

	Is this version only for OS 3.x and/or AGA?

	I just get a lockup (black screen) when I try to start AMOS on my
2.1
	A-500.


	Thanks,
	 - Rand
	-- 
	  ______                                ________________________
////
	 |   _   \  _____   ___   __ _____      mailto:rand@netwave.net ////
	 |  [_}   )(___  \ (   \ |  (  _  \
http://www.netwave.net/members/rand
	 |   _   (  / __  \ |   \|  | |_}  )                          ////
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	So then faith cometh by hearing,and hearing by the word of God.
romans 10:17

From amos-request@svcs1.digex.net Wed Apr  1 05:19:29 1998
>From amos-request@svcs1.digex.net  Wed Apr  1 05:19:28 1998
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Date: Wed, 1 Apr 1998 09:41:12 +0100 (IST)
From: Matt <mattw@orca.ucd.ie>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: AMOS rumour
In-Reply-To: <yam7394.2082.1747171592@hicksville.dyn.ml.org>
Message-ID: <Pine.LNX.3.96.980401094029.22234A-100000@orca.ucd.ie>
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On Tue, 31 Mar 1998, Mr. Giark To You wrote:

> On 29-Mar-98, Goran Cengic wrote:
> >I just wonder have anyone of you heard rumour about new version of AMOS that
> >is being produced ?
> 
> It's no rumour. In fact, the first bugfix of the amos.library is already out!

Where & how?
/\/\att


From amos-request@svcs1.digex.net Wed Apr  1 18:47:17 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Jonas Thorell <jonasth@bahnhof.se>, amos-list@access.digex.net
Date: Wed, 01 Apr 1998 11:32:29 +0100
Message-ID: <yam7395.1474.1747453752@post8.tele.dk>
In-Reply-To: <849.395T1666T1623699@bahnhof.se>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re[2]: amos.library v2.1
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On 01-Apr-98, Jonas Thorell smashed the keyboard with:
>> just get a lockup (black screen) when I try to start AMOS on my 2.1
>> -500.
> 
> I get that too occassionally. Not when I first bootup AMOS but sometimes when
> I've switched to the workbench-screen and wants to get back to the AMOS display.
> 
> And this is on kickstart 3.1 and AGA. 

I think there's a little work left in that bug, 'course when I start AMOS
with the new library, then the workbench goes laced, quite anoying to look
at.. Result is that I've changed back to the old lib again..
-- 
Kind regards from
______________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\               aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \                  top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
------------------------------------------------------------------------------
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From amos-request@svcs1.digex.net Wed Apr  1 10:04:10 1998
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In-Reply-To: <849.395T1666T1623699@bahnhof.se>
	     (from "Jonas Thorell" <jonasth@bahnhof.se>)
	     (at 01 Apr 98 02:42:33 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Braneloc@mirex.demon.co.uk (Keith Hill) (Keith Hill)
To: jonasth@bahnhof.se
Cc: amos-list@access.digex.net
Subject: Re: amos.library v2.1 - Hey, Ghizzo...
Status: O
X-Status: 

To the one known as Jonas,

> Rand R. Fredricksen (rand@mail.netwave.net) wrote:
> >Is this version only for OS 3.x and/or AGA?
> >I just get a lockup (black screen) when I try to start AMOS on my 2.1
> >A-500.
> I get that too occassionally. Not when I first bootup AMOS but sometimes when
> I've switched to the workbench-screen and wants to get back to the AMOS display.
> And this is on kickstart 3.1 and AGA. 

URK..

Switching workbench/Amos/workbench/amos about a dozen times or so, I can duplicate
this bug.

Luckily I don't do that a lot and save every 3 or 4 seconds.



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Sorry to disturb you Sir, Reality Control"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - The Inquisitor, Red Dwarf.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Apr  1 13:49:21 1998
>From amos-request@svcs1.digex.net  Wed Apr  1 13:49:21 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 01 Apr 1998 09:26:25 -0500
Message-ID: <yam7395.1282.1747249512@hicksville.dyn.ml.org>
In-Reply-To: <Pine.LNX.3.96.980401094029.22234A-100000@orca.ucd.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AMOS rumour
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 01-Apr-98, Matt wrote:
>>>I just wonder have anyone of you heard rumour about new version of AMOS
>>>that is being produced ?
>> It's no rumour. In fact, the first bugfix of the amos.library is already
>>out!
>Where & how?

http://www.seta.it/amos/

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
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                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Wed Apr  1 19:54:41 1998
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  id AA04831; 01 Apr 98 22:16:58 +0100
From: brains@setnet.co.yu (Vladimir Cabrilo)
Date: 31 Mar 98 20:46:01 +0100
Subject: Zones 2
Message-ID: <5d1_9804012216@setnet.co.yu>
To: Amos-list@access.digex.net
Status: O
X-Status: 

mortenbo@login.eunet.no mumbled something I could`t understand.

 mn> Sorry  Jens Vang Petersen  and  Alastair Murray, but i'am using the
 mn> Text  command and not the Print command, but is there a way to get the
 mn> textzone command to work with the Text command???

        I use this litle gadget:

============================= Cut here =========================
Rem *
Rem * Button gadget by Vladimir Cabrilo (Brains@Setnet.co.yu)
Rem *
Rem * Colour 0 must be black and colour 15 white
Rem *


BUTX=         :Rem   X Coords of the button
BUTY=         :Rem   Y Coords of the button
TXTCOL=       :Rem   Colour of the Text in the button
BUTCOL=       :Rem   Colour of the Field in the button
TXT$=""       :Rem   Text
Z_O_N_E=      :Rem   Zone #
FNTX=         :Rem   Font width
FNTY=         :Rem   Font height

Ink BUTCOL
Bar BUTX,BUTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
Ink 15
Draw BUTX,BUTY To BUTX+6+FNTX*Len(TXT$),BUTY
Draw BUTX,BUTY To BUTX,BUTY+4+FNTY
Ink 0
Draw BUTX+6+FNTX*Len(TXT$),BUTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
Draw BUTX,BUTY+4+FNTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
Ink TXTCOL,BUTCOL
Text BUTX+4,BUTY+9,TXT$
Set Zone Z_O_N_E,BUTX,BUTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
============================= Cut here =========================


  Brains@SETNet.co.yu * Brains Software * Grand Master of the Frullah Klan
  ----------------------- Member of: Team *AMIGA* -------------------------

... How do you spend your spare time when WIN is loading?
--- Blue Wave v2.01 AmyBW [NR]

From amos-request@svcs1.digex.net Wed Apr  1 19:40:52 1998
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          Wed, 1 Apr 1998 19:48:24 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Alastair Murray <malcolm.murray@virgin.net>, amos-list@access.digex.net
Date: Wed, 01 Apr 1998 11:29:24 +0100
Message-ID: <yam7395.1209.1747453752@post8.tele.dk>
In-Reply-To: <35216677.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re[2]: Zones 2
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 31-Mar-98, Alastair Murray smashed the keyboard with:
> OK. Sorry. I forgot about the curly bits on letters like y right?
> Then instead you should have:
> X, Y-H+1   to   X+Text Length(A$),Y+1

That works on Topaz 8 and 9, but not on bigger fonts like times-24, also some
compact fronts like tiny-6 don't fit on that. To make it work with all fonts
you need to know the font-size (height) in advance, as you do with the 'H'
then the folowing calculation is needed:

X,Y-Text Base To X+Text Length(TXT$),Y-Text Base+H

(Perhaps a bit tricky)

Oh yes, just a note: If anyone thinks about using this to put a box around some
graphic text with the 'Box' cmd. Then remember to do something like -2 for X 
and Y for UL-corner, and +2 for Y and X for BR-corner. Else the box would be on
top of the text and not around it...
-- 
Kind regards from
______________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\               aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \                  top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
------------------------------------------------------------------------------
                    http://home8.inet.tele.dk/top_cat/
  -+-    Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO    -+-
            -+-  SUPPORT - AMOS - AMIGA - AQUA - STARTREK TNG  -+-
------------------------------------------------------------------------------
 Politicians should read science fiction, not westerns and detective stories.
                                                          -- Arthur C. Clarke
------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Apr  1 19:45:06 1998
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Date: Wed, 1 Apr 98 13:33:00 GMT
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X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Amiga Emulators for the PC
Status: O
X-Status: 

On 31 Mar 98 11:55:24 GMT, brains@RemoveThisPart.setnet.co.yu
(Vladimir Cabrilo) wrote:

>collin@RemoveThisPart.xs4all.nl mumbled something I could`t understand.
>
> cn> Get UAE, its the best Ami emulator out there. Giving the roms around
> cn> is illegal, there is a program which comes with it so you can
> cn> snapshot your own ROM to put on disk and run with the emulator.

> cn> Surely it isn't possible to use Amos Pro on a PC - is it? I'm assuming
> cn> that the complexity of Amos would prevent effective implementation on
> cn> a PC. If not, where can I get this UAE jobby?

> cn> Actually, I remember that in the old days, one of the things first
> cn> tested to run succesfully under UAE was AMOS.

What a strange way of quoting you have. I only said the third part
("Actually ... AMOS.").

>        Ther shouldn`t be a problem running AMOS. The only trouble is the
> speed and the multitasking. On my Pentium 133, UAE runs at the speed of,
> lets say, 3/4 of my A1200, when you use normal programs. But when you use
> somthing that uses the CPU (like Real 3D), then you notice the slowdown.
> Time to render the same scene on the PC is 2 times greater than on Amiga.
>
> cn> branko collin
>     ^^^^^^
>        Interesting name. Where are you from?

The Netherlands, but the name is Yugoslavian (whatever that means
these days). It's from a Dutch book that both my parents liked.

-- 
branko collin
collin@xs4all.nl
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
Email me at mushypd@redrose.net for more information!

From amos-request@svcs1.digex.net Wed Apr  1 20:05:26 1998
>From amos-request@svcs1.digex.net  Wed Apr  1 20:05:26 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 1 Apr 98 21:19:14 +0100
Subject: GUI goes on...
Message-Id: <3522AF51.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

A few things. First I feel a bit guilty about all these suggestions
for improvements to the GUI extension considering all the hard work
Pietro is allready doing! Anyway...

I REALLY need to be able to position a screen as you would using
screen display. I want one screen over the top of another except the
screen on top should be lower than the screen below so they overlap a
little bit. There doesn't seem to be anyway of doing this.
Can anyone tell me some Dos Call or any solution what so ever to move
screen positions??

If I create a program using the GUI extension will there be any
restriction on what OS it will run on? Also, what librarys does it
use?

Heres a few commands I think would be useful:
Screen Clone Logic/Physic(screen)
screen=GUI Mouse Screen
GUI Screen Task Name (screen,NAME$)
A$=GUI Gadget Name/Label (window,gadgetID)
GUI Grab Image N,Screen,X1,Y1 To X2,Y2  (Aga images)
GUI Paste Image N,Screen,X,Y
GUI Mouse X=x
GUI Mouse Y=y
GUI Get Bob Palette
GUI Get Icon Palette

and one which doesn't relate to GUI really but would be very useful if
any extension maker can put it in theirs: 
x=Bob Hot Spot X (N)
y=Bob Hot Spot Y (N)

Finally, something I came across which I found quite funny. I'm sure
any other Microsoft haters will do too.

-------------------------------

"Star Trek Lost Episodes" transcript

 [Picard] "Mr. LaForge, have you had any success with your attempts at
 finding a weakness in the Borg? And Mr. Data, have you been able to
 access their command pathways?"

 [Geordi]"Yes, Captain. In fact, we found the answer by searching
 through our archives on late Twentieth-century computing technology."

 [Geordi presses a key, and a logo appears on the computer screen.]

 [Riker looks puzzled.] "What the hell is 'Microsoft'?"

 [Data turns to answer.] "Allow me to explain. We will send this
 program, for some reason called 'Windows', through the Borg command
 pathways. Once inside their root command unit, it will begin consuming
 system resources at an unstoppable rate."

 [Picard] "But the Borg have the ability to adapt. Won't they alter
 their processing systems to increase their storage capacity?"

 [Data] "Yes, Captain. But when 'Windows' detects this, it creates a new
 version of itself known as an 'upgrade'. The use of resources increases
 exponentially with each iteration. The Borg will not be able to adapt
 quickly enough. Eventually all of their processing ability will be
 taken over and none will be available for their normal operational
 functions."

 [Picard] "Excellent work. This is even better than that 'unsolvable
 geometric shape' idea."

  . . 15 Minutes Later . . .

 [Data] "Captain, We have successfully installed the 'Windows' in the
 command unit and as expected it immediately consumed 85% of all
 resources. We however have not received any confirmation of the
 expected 'upgrade'."

 [Geordi] "Our scanners have picked up an increase in Borg storage and
 CPU capacity to compensate, but we still have no indication of an
 'upgrade' to compensate for their increase."

 [Picard] "Data, scan the history banks again and determine if their is
 something we have missed."

 [Data] "Sir, I believe there is a reason for the failure in the
 upgrade'. Appearently the Borg have circumvented that part of the plan
 by not sending in their registration cards.

 [Riker] "Captain we have no choice. Requesting permission to begin
 emergency escape sequence 3F . . ."

 [Geordi, excited] "Wait, Captain I just detected their CPU capacity has
 suddenly dropped to 0% !"

 [Picard] "Data, what does your scanners show?"

 [Data] "Appearently the Borg have found the internal 'Windows' module
 named 'Solitaire' and it has used up all the CPU capacity."

 [Picard] "Lets wait and see how long this 'solitaire' can reduce their
 functionality."

  . . Two Hours Pass . . .

 [Riker] "Geordi whats the status on the Borg?"

 [Geordi] "As expected the Borg are attempting to re-engineer to
 compensate for increased CPU and storage demands, but each time they
 successfully increase resources I have setup our closest deep space
 monitor beacon to transmit more 'windows' modules from something called
 the  'Microsoft fun-pack'.

 [Picard] "How much time will that buy us ?"

 [Data] "Current Borg solution rates allow me to predicate an interest
 time span of 6 more hours."

 [Geordi] "Captain, another vessel has entered our sector."

 [Picard] "Identify."

 [Data] "It appears to have markings very similar to the 'Microsoft'
 logo"

 [Over the speakers] "THIS IS ADMIRAL BILL GATES OF THE MICROSOFT
 FLAGSHIP MONOPOLY. WE HAVE POSITIVE CONFIRMATION OF UNREGISTERED
 SOFTWARE IN THIS SECTOR. SURREDER ALL ASSETS AND WE CAN AVOID ANY
 TROUBLE. YOU HAVE 10 SECONDS"

 [Data] "The alien ship has just opened its forward hatches and released
 thousands of humanoid shaped objects."

 [Picard] "Magnify forward viewer on the alien craft"

 [Riker] "Good God captain! Those are humans floating straight toward
 the Borg ship with no life support suits! How can they survive the
 tortures of deep space ?!"

 [Data] "I don't believe that those are humans sir, if you will look
 closer I believe you will see that they are carrying something
 recognized by twenty-first century man as doe skin leather briefcases,
 and wearing Armani suits"

 [Riker and Picard together horrified] "Lawyers !!"

 [Geordi] "It can't be. All the Lawyers were rounded up and sent
 hurtling into the sun in 2017 during the Great Awakening."

 [Data] "True, but appearently some must have survived."

 [Riker] "They have surrounded the Borg ship and are covering it with
 all types of papers."

 [Data] "I believe that is known in ancient venacular as 'red tape' it
 often proves fatal."

 [Riker] "They're tearing the Borg to pieces !"

 [Picard] "Turn off the monitors. I can't stand to watch, not even the
 Borg deserve that."

THE END!


--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They added 100 to 486 and got 586.105486 so they called it Pentium.


From amos-request@svcs1.digex.net Wed Apr  1 21:22:57 1998
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          id AAA23506; Wed, 1 Apr 1998 23:41:49 +0000
From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 2 Apr 98 00:38:03 +0100
Subject: Bloody GUI again....
Message-Id: <3522DDEB.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net, ghizzo@agonet.it
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arrgh! I'm being driven mad by the GUI extension (still)

Its so amazing I just can't stop working with it but I'm getting very
frustrated with a few things I either don't understand or can't do.

It appears that if I open two screens, I can't use them both, only the
last one opened.
In direct mode using GUI GFX 1,0 would allow me to use screen 0 but
when used in an AMOS program this command comes up with a error (no
description though!) I think this is a bug!

Also, is there no way of giving your screen a public name?
e.g. When I have my program running and run the PubMan example program
it gives the only screens as being Workbench and my DOpus running. I
cannot get it to regonise my program as a screen.

And of course theres still that GUI Screen Display problem....
I would have attempted a bit of poking and doking or doscalls but I
can't even read the screen base of a GUI screen!

HELP!
Sorry for being so impatient but I really want to get this done!!!

Thank for any help,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Wed Apr  1 23:01:16 1998
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Date: Wed, 1 Apr 1998 20:12:24 -0500 (EST)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: AMOS <amos-list@access.digex.net>
Subject: new amos
Message-ID: <Pine.OSF.3.96.980401201054.2944A-100000@fn3.freenet.tlh.fl.us>
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  the new amos should be able to load/display hires-laced
ham animations and pictures, and aga if possible.

  Wolfpack


From amos-request@svcs1.digex.net Wed Apr  1 23:33:03 1998
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Date: Thu, 02 Apr 1998 10:32:09 +0800
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Subject: Gui Ext
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Hi,

Ive been messing around with GUI 1.7, specifically the Gui Display Iff
command.

It seems that it destroys the screen if it already exists, displays the
IFF loaded into a bank, goes back to WB and then the next time you load
another IFF into the bank it destroys the last screen.  Can this be
overcome so that the screen stays in front, and loads another iff screen
into itself without going back to WB everytime?

Here`s what I`m doing...

Open In 1,IFF$
P=Lof(1)
Reserve as Work 10,P
Close 1
Gui Amiga 0
Repeat
   Bload IFF$,10
   Gui Display Iff 10 to 0
   Wait 10
   'get next IFF$
Until <event>
Gui Amos

...also I can`t get any controls while Gui Amiga 0 is on.  I`d like to
scan for input during the display time.

Finally, I can`t get the GUI commands to compile.  The compiler reports
'Extension Not Loaded' (I`m running the Compiler from floppy with the
same AMOSPro_Interpreter_Config in it`s S: folder).

Thanks in advance for any help you can offer,
Andy H.

From amos-request@svcs1.digex.net Thu Apr  2 10:10:20 1998
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Date: 02 Apr 98 03:00:11 -0600
From: "Rand R. Fredricksen" <rand@mail.netwave.net>
Subject: Re: GUI goes on...
To: "Alastair Murray" <malcolm.murray@virgin.net>
In-Reply-To: <3522AF51.MD-0.196.malcolm.murray@virgin.net>
Message-ID: <589.396T555T1802512@netwave.net>
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Alastair Murray digitized on 01-Apr-98 14:19:14:

 AM> "Star Trek Lost Episodes" transcript

*ROTF*

I *have* to pass this on!!!

Who can I credit?


Greets,
 - Rand
-- 
  ______                                ________________________ ////
 |   _   \  _____   ___   __ _____      mailto:rand@netwave.net ////
 |  [_}   )(___  \ (   \ |  (  _  \ http://www.netwave.net/members/rand
 |   _   (  / __  \ |   \|  | |_}  )                          ////
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Lestat, you are the -damndest- creature!


From amos-request@svcs1.digex.net Thu Apr  2 11:29:34 1998
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Date: 02 Apr 98 03:43:44 -0600
From: "Rand R. Fredricksen" <rand@mail.netwave.net>
Subject: Re: Even MORE GUI Questions...
To: "Alastair Murray" <malcolm.murray@virgin.net>
In-Reply-To: <35208AFD.MD-0.196.malcolm.murray@virgin.net>
Message-ID: <3561.396T2239T2234820@netwave.net>
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Alastair Murray digitized on 30-Mar-98 23:19:41:
 AM> GUI again...

 AM> Can you give a screen you open a public name so you can get
 AM> other programs to run on it?

 AM> Anyone know how to get Multiview to run on another public screen
 AM> though it's CLI call. There is a PUBSCREEN parameter to it but I
 AM> can't get it working.

You have to use ModePro or such to make Multiview use a pubscreen.

 AM> Also, if running an amigaguide file through multiview, is there a
 AM> way to get it to start on a certain node?

I've never seen that operate correctly, either.

 AM> A bit of the points:
 AM> I run my AMIGA 1200 display through the VIDEO port and into the
 AM> SCART socket of a very high quality TV. I find I get a perfectly
 AM> good display with this. If I got a GFX card, what would change?
 AM> Would I NEED a monitor?

To take advantage of any new sceenmodes offered by a graphic card you
would need a new monitor, yes.

I will use the terms SVGA and Multisync interchangeabley here, as all
new monitors are multisyncs. SVGA used to mean 31.5 KHz, but today
that's where it starts. My multisync can handle frequencies from 30
KHz to 66 KHz. My A-3000 has a de-interlacer built-in, so it's minimum
output is ~31 KHz.

I can't plug a 500 into this monitor. I can use a 1084 on my 3000
without the de-interlacer. I can also use a 1084 for video out from my
VCR, but the multisync monitor can not interpret a signal from the
VCR (it won't sync so low.)

BTW, how do you plan to add a card to an A-1200?

 AM>                         What else would I need? (I've never used
 AM> a proper monitor and don't really know whats involved at all) How
 AM> would this affect AMOS? Would I not be able to use or things
 AM> created with it through the GFX card?

If the graphic board comes with a de-interlacer or you add a
de-interlacer,  PAL and NTSC screenmodes are doubled to ~31 KHz so
AMOS screens will be displayed on an SVGA monitor.

Odd screen modes like Euro 36, productivity, dblscans, will not be
promoted, and likely will not display properly on an SVGA monitor.

AMOS 3 promises support for retargetable graphics (RTG). The GUI
extension promises support for RTG.

We'll have to wait and see how well these are implemented.

 AM>                                       Would I have to plug my
 AM> monitor into a different socket to use it? I heard one (picasso I
 AM> think) had some extra port you could use or something? Is this
 AM> true? Is this the same for Cybervision? Questions questions
 AM> quesions...

AFAIK, any graphic card should come with a 15 pin d-sub socket, just
like the multisyncs use. There wouldn't be any point to having it
otherwise :)

Picasso IV has a de-interlacer on board. All NTSC and PAL modes are
passed through at the higher frequency needed to feed a multi-sync.

Cybervision sells one as an extra, but supposedly it's not a pass
through. So you won't see the boot or GURU screens via the new
monitor. Then you would need a monitor switch or two monitors. Bummer.

Someone correct me if I'm wrong.

 AM> Thanks for any help,
 AM> -Murray


Greets,
 - Rand
-- 
  ______                                ________________________ ////
 |   _   \  _____   ___   __ _____      mailto:rand@netwave.net ////
 |  [_}   )(___  \ (   \ |  (  _  \ http://www.netwave.net/members/rand
 |   _   (  / __  \ |   \|  | |_}  )                          ////
 |__| \___)(_______(__|\____(_____/                      \\\\////


A woman can be happy with any man as long as she doesn't love him.


From amos-request@svcs1.digex.net Fri Apr  3 02:48:08 1998
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Wed, 03 Apr 1991 16:22:14 +1000
Message-ID: <yam4840.728.270776544@marvin.technet2000.com.au>
In-Reply-To: <F11EDA100FAAD011AF690000F63A505D2DFE7C@mail.comsoltx.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: RE: Real Time Scaling (IE: Monkey Island) - Your reply sucked
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>Here's how I did mine:
>No real time scaling involved here, though; it's all pre-drawn cels of
>animation on a screen that stays hidden, a resource screen, if you will.
>I have each step of animation for the main directions:
>up,down,left,right, pasted on the resource screen and 4 different sizes
>of the character. Let's see, that's 8 frames for 4 directions = 32 x 4
>sizes = 128 frames pasted across the screen in row & column (matrix)
>fashion.

>Now, my animation loop goes like this:
>Your using a mouse so I guess you'll 'ave to modify.

>Do

>  Check joystick status 
>  Check characters y-postion on game_screen to determine CHARACTER_SIZE
>   
>  Determine RESOURCE_SCREEN Coordinates from Joystick & CHARACTER_SIZE:
>          these coordinates will be used to GET BOB images on the
>           resource_screen: X1(J,FRAME,CHARACTER_SIZE)
>                            Y1(J,FRAME,size)
>                            X2( ", " , " )+ x_offset
>                            Y2( ", " , " )+ y_offset

>I use 8 frames to animate walking per direction, Soooo:
> For FRAME=1 To 8
>    Get Bob RESOURCE_SCREEN,x1(),y1() To x2()+x_off, y2()+y_off
>  Next FRAME

>   Show Bob on game_screen
>Loop

>There's alot more in the loop such as saving the current_values
>in previous_values towards the end of the loop.
>Then, once the loop starts again compare new current_values with
>previous_values.  This'll Get Bobs from the res_screen only if
>the joystick or character y_position changes.  You can see a small
>micro-pause in the animation when the program runs the
>Get Bob For...Next loop.

>And of course I have collision detection within the loop and special
>zone
>detection. 
>  
>Hope this helps,
>Ken

>E-mail me back if this explanation sucks.

 It sucked.

 Because its CD only, it may be expected to run on an A500, and that would slow it down badly.
 
 There's no plausible way that would work smoothly enough. I would however like to see how they did it in Flight of the Amazon Queen (since it was made in AMOS).

 While I'm at it, is it possible to have multiple bob bamks  at once, instead of adding it to the end of the current bank..

 IE:
  Main character set (around 50 frames)
  Other character (around 30 frames)

  Is there a way I can open up a temp setup for this, or am I stuck with adding it to the existing 50 frames?

 JB
 
--------------------------------------------------------------------------- 
* Jamie Bentley - Graphic Artist - Since 1993
                  * 3D - FMV - Comics - Cartoon Animation 
 Extreme knowledge with:          |
*PC                       | Science fiction - anims+object design
*Amiga                    | Accident reconstruction
*Silicon Graphics         | Engine models
*Flame and Paintbox       | 2D graphic work aswell (morphing etc).
--------------------------------------------------------------------------
   *"The truth is out there. But it isn't as interesting as the lies!"*
 


From amos-request@svcs1.digex.net Sat Apr  4 22:22:18 1998
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Fri, 05 Apr 1991 11:51:16 +1000
Message-ID: <yam4842.847.270786232@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: How long until AGA AMOS??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

 My question says it all...

 HOW LONG UNTIL WE ALL GET AN AGA VERSION OF AMOS????

 JB
 
--------------------------------------------------------------------------- 
* Jamie Bentley - Graphic Artist - Since 1993
                  * 3D - FMV - Comics - Cartoon Animation 
 Extreme knowledge with:          |
*PC                       | Science fiction - anims+object design
*Amiga                    | Accident reconstruction
*Silicon Graphics         | Engine models
*Flame and Paintbox       | 2D graphic work aswell (morphing etc).
--------------------------------------------------------------------------
 "AMOS without AGA is like a car without wheels, it sucks!"
 


From amos-request@svcs1.digex.net Sun Apr  5 02:45:30 1998
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Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Fri, 05 Apr 1991 16:13:38 +1000
Message-ID: <yam4842.1916.269743160@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: URGENT help needed
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 Hi...

 I made a program that was working fine up until now.. It says its out of data, and to be honest, DATA statements have always left me out in the cold.

 If you can help, I'll mail you the prog (its only a beta version) and the assosiated files.. luckily its only one room so far.

 Please note that this is a BETA version and is NOT TO BE GIVEN OUT TO ANYBODY (as said so by Vulcan software, and I know why).

 The sooner you reply to this the better!

 Jamie bentley
 

From amos-request@svcs1.digex.net Thu Apr  2 20:13:39 1998
>From amos-request@svcs1.digex.net  Thu Apr  2 20:13:39 1998
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From: Peter Cahill <cahill4@iol.ie>
To: The Amos List <amos-list@access.digex.net>
Date: Thu, 02 Apr 1998 16:50:09 +0500
Message-ID: <yam7396.451.1746981208@gpo.iol.ie>
In-Reply-To: <313042D3BE09D111864400805F193BB3C983E8@EXCDUB-02.dblcc.eur.compaq.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: RE: amos.library v2.1
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On 01-Apr-98, Nackros, Andreas wrote:

>Hi,

Hi

>I also get totally lockup and a black screen with the new amos.library!
>I have an  A500 with kick 3.1. Since I have that interlace bug, I wouldn´t
>mind getting that library to work!

Im also getting the black lockup screen sometimes !
Ive got kickstart 3.0 and a A1200T 030@50

-- 
    ____ _____ ___        ______________________________________
   {  \ }_   _{   \      {                        {             {
   { O|{ { {{_{ O  }      }      Aminet:           }Projects:    }
   {  /_}{ { _{   /      {                        {             {
   { {{_ { {{_{ n \       } game/patch/alfred.lha  }CBATNAM      }
   {_{__}{_{__{_}\ \     { pics/icon/intel.lha    {  #The Game#   {
________________  \ \     } dev/amos/clipfonts.lha } #Extension#   }
                \ \  /   {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
      Cahill     \ \/     }A1200 030/50MHz,26Meg,4xCDrom,850MegHD}
__________________\      {33.6k modem,2 floppys, etc...         {
                          }                                      }
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~{ 
 { cahill4@iol.ie   { http://www.iol.ie/~cahill4/peter/index.html}
  } IRCnick  PAC     } *IAPA* member      }   Team *AMOS*           { 
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Apr  3 03:30:43 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 03:30:43 1998
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  id AA04942; 03 Apr 98 07:37:50 +0100
From: brains@pol.setnet.co.yu (Vladimir Cabrilo)
Date: 02 Apr 98 22:07:01 +0100
Subject: Zones 2
Message-ID: <665_9804030737@setnet.co.yu>
To: Amos-list@access.digex.net
Status: O
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brains@setnet.co.yu mumbled something I could`t understand.

 by> Draw BUTX+6+FNTX*Len(TXT$),BUTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
 by> Draw BUTX,BUTY+4+FNTY To BUTX+6+FNTX*Len(TXT$),BUTY+4+FNTY
 by> Ink TXTCOL,BUTCOL
 by> Text BUTX+4,BUTY+9,TXT$
     ^^^^^^^^^^^^^^^^^^^^^^^

        Sorry, I made one little mistake. That line should go like this:

        Text BUTX+4,BUTY+1+FNTY,TXT$


  Brains@SETNet.co.yu * Brains Software * Grand Master of the Frullah Klan
  ----------------------- Member of: Team *AMIGA* -------------------------

... I know a good tagline when I steal one.
--- Blue Wave v2.01 AmyBW [NR]

From amos-request@svcs1.digex.net Thu Apr  2 21:42:08 1998
>From amos-request@svcs1.digex.net  Thu Apr  2 21:42:08 1998
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From: joop de jong <joopdejong@wxs.nl>
Reply-To: joopdejong@wxs.nl
To: amos-list@access.digex.net
CC: ghizzo@agonet.it
Date: Thu, 02 Apr 1998 22:06:56 cst-2       
Message-ID: <yam7396.2809.120689184@mail.wxs.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Joop, Marian, Mark, Bart
Subject: re: Amos Report 29-Mar-98
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On Sun, 29 Mar 1998, Pietro Ghizzoni <ghizzo@agonet.it> wrote:

> There are several good news this time... let's go:
>
> I'm proud to announce *The Amos Factory*!!! What is it? The Amos Factory is
> the new official AMOS homepage. Here you'll find all the upgrades, latest
news,
> developers materials and other stuffs. For celebrate the event, *3 upgrades*
> are available!

Ah, that's nice :)

> - *The long awaited Gui Extension v1.70!*  This is a beta archive. The doc
> isn't 100% complete, but anyway it explain the new commands. There are some
> examples in the archive... but don't worry the complete archive with the
> full docs and tons of examples will ready as soon as possible. Well... as
> you have heard several times, the GUI 1.70 allows you to use the new AGA
> and graphic cards screen mode, public screen, on-line help mui-like, and
> other useful stuffs (80+ new commands). Try it.... if you've used the
> TCP/IP commands of the previous versions, you must save your programs in
> ASCII, because i've totally rewritten them.
>
> - *FD Extension v2.0* I've fixed and solved all the problems of the
> previous version... now the builder is more complete and easy to use. It
> allows you to create different extensions, and select the destination slot. 
>
> - and the big one! the *Amos.library upgrade!* I've reworked a bit the
> code, and fixed a nasty bug... now the evil interlaced screens problem with
> the AmigaOS v3.1 is fixed, and Amos opens interlaced screens correctly ;))

:(...
I downloaded the new version of amos.library today and replaced the
old with the new one (not throwing away the old ofcourse :)).
Actually I almost never use an interlace screen but anyway, as I was just
using a lowres screen in AMOS and used Amiga-A to switch to DPaint suddenly
Interlace was activated. Pretty annoying and useless to use a lowres
screen with interlace don't you think? :).
Luckily, when you switch to another screen the interlace bit is being
deactivated again.

Please fix this bug because whe can't use a new one :(.

> No bad, eh? :) Uhhh.. i've forgot the homepage address 8)...
>
> http://www.seta.it/amos/
>
> OK... visit my homepage, all the material is on-line for free download!
> (..as usual). Software is like sex, it's better when is free ;)  (Richard
> Stallmam)
>
> Special thanx to Fabrizio Bazzo for the free WWW space... THANK YOU!

Everybody give an applause to Fabrizio :).

> And now a quick message to all the gfx artists.... we *need* a new AMOS
> logo!! It must be cool, and not a simple 'AMOS' like the original. Send me
> your art works on or before April 15th. Come on!

Why before April 15th if I might ask !?
Is there something special about it or did you just
pick it as an deadline ?

> And now i want stress a important point about the Amos development....
>
>The programming isn't my real job... i'm a dairyman, and i've my firm

What's a dairyman ?

> to handle, and usually this take all my time. I can program part-time,
> usually in the weekends only, and so the work doesn't procede very fast :(
> I've received the sources 1 month ago, but i've seriously worked on them
> only a week. Anyway in this brief period, i've upgraded the GUI Extension,
> created the FD extension and fixed some Amos bugs. I'm doing my best, but
> Amos v3 will not be ready soon...


Anyway, has anyone seen the programs I've uploaded to mush's
ftp site. (AMOSLife.lzx, Cells.lzx, Computerface.lzx, GfxProgs.lzx).
They are some of my older programs. Especially check out
computerface :)).

-----------------------------------------------------
Mark de Jong     Member of Team *Amiga* & Team *AMOS*
                 Proud owner of an A4000 & A1200 :)))
-----------------------------------------------------
IRC: Niceguy on channels #AMOS, #AmigaNL, #Amiga
     on Saturdays between 11:00 and 13:30
-----------------------------------------------------


From amos-request@svcs1.digex.net Fri Apr  3 01:53:27 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 01:53:27 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Fri, 03 Apr 1998 07:00:31 +0100
Message-ID: <yam7397.1596.1747444864@mail.agonet.it>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Dairymen Soft
Subject: Amos.library bug...
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.


--BOUNDARY.1747444864.2
Content-Type: text/plain

Hi!

Thanks for the several reports... but i've a terrible suspect about the bug of
my amos.library :(

Anyway attached here there is a "new" amos.library... this is the orginal
code, i've not modified nothing, just reassembled the source code. Try it, and
let me know if there are problems...

Ah, this version (.. and the other) works with AmosPro 2.0 only!

P.S I'm *sorry* for the message length, next time i'll put the archive on my
homepage....


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+

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hGJuysAA

--BOUNDARY.1747444864.2--



From amos-request@svcs1.digex.net Fri Apr  3 14:10:20 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 14:10:20 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 3 Apr 98 07:05:05 +0100
Subject: Re: Backbone Troubles
Message-Id: <35248A21.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7393.2090.1747372656@post8.tele.dk>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

>> > Basically, its just too big! The code is fairly big and it
>> reserves
> > a LOT of memory.

> I don't think you can blame AMOS for this, basicaly the programs
> isn't
> that demanding with memory anyway. But if you'd like to cut on
> memory-
> usage there's a few ways:

Well I've already done all your suggestions but the only solution is
still when I either cut some code out or cut some variable space out.

Now I'd love this problem to NOT be the fact thats its too big as I
can't solve that but its still the only explanation I've got...

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Fri Apr  3 05:13:00 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 05:13:00 1998
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Message-ID: <35249952.A2A5BE2F@actonline.com.au>
Date: Fri, 03 Apr 1998 18:09:54 +1000
From: Ricky Vuckovic <ricky@actonline.com.au>
X-Mailer: Mozilla 4.01 [en] (Win95; I)
MIME-Version: 1.0
To: sniper@technet2000.com.au
CC: AMOS HELP <amos-list@access.digex.net>
Subject: Re: Real Time Scaling (IE: Monkey Island)
X-Priority: 3 (Normal)
References: <yam4838.2365.269888120@marvin.technet2000.com.au>
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Jamie Bentley wrote:

>  Hello,
>
>  I'm now making a new game called Island 51,  with the complete
> support of Vulcan software (sorry, I have to boast)..
>
>  Anyway, I need to have realtime scaling, like in Monkey Island, I,
> II, Indiana Jones and the fate of Atlantis etc.
>
>  So if I click in the distance, as the character goes towards it, he
> gets smaller, how can I do this REAL-TIME (at around 12-20fps) in
> AMOS?

Hmmm.. depends how big the characters are. If they're about Monkey
Island size, you could try use the ZOOM command.
So.. say you need one of the walking frames or something.. say frame
7... paste it onto the top left of a hidden screen, the use the ZOOM
command, and do a GET BOB and use the end of the sprite list or
something as a temp place where you hold the newly scaled (but
temporary) character - you don't want to overwrite the original
graphics.
So in a way, you'll have all your images loaded as sprites/bobs, but you
only ever display the last one (zoomed one) for your character.
It has a few problems though:
You wont be able to use AMAL 'cause it's always the same image you will
be using.. but that isn't too huge a problem.
It may get a bit annoying to code when you have variable numbers of
people on the screen that move around. So either they can't move
anywhere or you'll have something like   Length(1) is the main
character, Length(1)-1 all the way to Length(1)-bla  for all the other
characters.

There is also the speed thing. The ZOOM function takes a while to do...
but it shouldn't be noticable unless you have huge characters (as I
said, Monkey Island size should be fine), also, compiling should reduce
that a bit too. You may run into trouble if you're moving around 5 or so
people.
It's also a bit untidy to be constantly pasting, zooming, copying the
characters. I'm not sure how many frames of animation your characters
have but I guess it's probably to large to hold on some hidden screen so
that you don't actually load a sprite bank, you just have a screen with
all the frames on it.
There is another, much faster way... it involves a routine used in the
Sprite/Object Creator accessory given with AMOS, there's an assembler
program called Fast Zoom or something, it seems to be pretty damn
quick... shame I have no idea how it works, but if anybody else knows,
maybe they can help.

One final note about scaling, it looks cool when your character walks
away into the distance, but when they get close to the camera, they get
pretty chunky, so either you're gonna have to draw the characters big,
or just have a limit where they reach the foreground and not scale any
larger.

Well.. hope it helped, if anything sounds stupid or confusing, just yell
back.

Good Luck.

Ricky.



From amos-request@svcs1.digex.net Fri Apr  3 04:25:20 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 04:25:19 1998
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Message-Id: <9804030829.AA00419@mirex.demon.co.uk>
Message-Id: <26185f00.u10t12e.c487a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7397.1596.1747444864@mail.agonet.it>
	     (from Pietro Ghizzoni <ghizzo@agonet.it>)
	     (at Fri, 03 Apr 1998 07:00:31 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: ghizzo@agonet.it
Cc: amos-list@access.digex.net
Subject: Re: Amos.library bug...
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X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id CAA18826
Status: O
X-Status: 

To the one known as Pietro,
> Warning: This is a message in MIME format. Your mail reader does not
> support MIME. Some parts of this message will be readable as plain text.
> To see the rest, you will need to upgrade your mail reader.

Base64 is a PAIN.  PLEASE UUencode.

> Thanks for the several reports... but i've a terrible suspect about the bug of
> my amos.library :(
> Anyway attached here there is a "new" amos.library... this is the orginal
> code, i've not modified nothing, just reassembled the source code. Try it, and
> let me know if there are problems...

Uh-oh.... ;-)
 
> Ah, this version (.. and the other) works with AmosPro 2.0 only!
> P.S I'm *sorry* for the message length, next time i'll put the archive on my
> homepage....

...well, seeing as it's you're developing amos, and that I'm no longer able to
duplicate the bug, and it seems to work..


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "As if !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Apr  3 12:00:19 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 12:00:19 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 03 Apr 1998 08:31:34 -0400
Message-ID: <yam7397.1714.4721488@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Im back...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

OK, now all the parts I ordered formy Amiga have arrived and been installed,
im now fully functional again. I also added a whippet to the modem, which
seems to make transfers on the FTP site a lot faster with multiple
connections. Im also going to finish off the docs for GUI Extension V1.70
today and tomorrow and probably send them tothe list as well as pietro so I
know everyone has them.

Those people who emailed me, please be patient with a reply as I have so
manyty mails to go through.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Fri Apr  3 10:17:55 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 10:17:55 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 03 Apr 1998 08:33:00 -0400
Message-ID: <yam7397.32.4721488@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: DopusRT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Does anyone have this file for Directory Opus 4? Mines gone, and I cant
launch any external programs without it and its driving me crazy. Please
email it to me personally.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Fri Apr  3 15:08:27 1998
>From amos-request@svcs1.digex.net  Fri Apr  3 15:08:25 1998
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
Reply-To: p.larsen@vip.cybercity.dk
To: Amos-List <amos-list@access.digex.net>,
        Pietro  Ghizzoni <ghizzo@agonet.it>
Date: Fri, 03 Apr 1998 15:31:34 +0200
Message-ID: <yam7397.1738.124419560@vip.cybercity.dk>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: skodsoft
Subject: Amos.library (the one without interlace bug)
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Hi!!

I've used the amos.library (without interlace bug) since it came out,
and it works like a charme.

I can flip betwen amos and wb multible times without problems, the old library
used to make gfxgarbage and lock the system very often, but that problem is
gone.

The amos.library sendt to the mailing list is exactly the same as the one that
followed my original amos v2.00, so nothing has changed since that time :).

I'm using:

A4k
CyberStorm 060 MKII
CyberVision 64/4
CyberSCSI MKII

KS/WB 3.1 (KS:r40.68/WB:r40.42)

Perhaps the problems that some people has, is related to the 500/KS 3.1
combination,
or maby in the Revision of the KS/WB.




-- 
Best Wishes
Palle.

Reality is for people who lack imagination.



From amos-request@svcs1.digex.net Sat Apr  4 01:42:38 1998
>From amos-request@svcs1.digex.net  Sat Apr  4 01:42:38 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 03 Apr 1998 23:35:02 -0400
Message-ID: <yam7397.109.4010184@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: DopusRT
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Status: O
X-Status: 

Thanks to all those who sent me the DopusRT file (all 12 of you, hehe).
Later.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sat Apr  4 02:04:41 1998
>From amos-request@svcs1.digex.net  Sat Apr  4 02:04:41 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 03 Apr 1998 23:39:14 -0400
Message-ID: <yam7397.712.4010184@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: New AMOS Logo`s
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Content-Type: text/plain
Status: O
X-Status: 

For those who are interested, a mate of mine made a small animation for the
new AMOSPro logo. It can be grabbed from my FTP site in /pub/newamos/ as an
AVI file, and also an AnimGIF. Please give me your comments to the list if
you prefer, that way the points can be argued out.

To get to the FTP site, log in as anonymous to mushy-pd.dyn.ml.org, or in
the web browser, type: ftp://mushy-pd.dyn.ml.org

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sat Apr  4 18:21:40 1998
>From amos-request@svcs1.digex.net  Sat Apr  4 18:21:40 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Declan_Gorman@modusmedia.com
CC: AMOS List <amos-list@access.digex.net>
Date: Sat, 04 Apr 1998 21:38:46 +0100
Message-ID: <yam7398.2343.137560760@post10.tele.dk>
In-Reply-To: <0000E383.eval@modusmedia.com>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Re[2]: Sorting Problem
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On 30-Mar-98, Declan_Gorman@modusmedia.com wrote:

>     Thanks, I will try this out later.  One thing I should point out is 
>     that I made a bit of an error when I said 128 blocks of 256k.  This 
>     should read 128 of 256 bytes.  Would this have much effect on the code 
>     provided below?

No, just change "256*1024" (in the first line) to "256"
You could say that my program was designed to move big chunks of memory, but
it should work with small blocks as well :)

--

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Sat Apr  4 17:22:31 1998
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From: Dale Hymanyk <dhymanyk@telusplanet.net>
Reply-To: dhymanyk@telusplanet.net
To: AMOS List <amos-list@access.digex.net>
Date: 	Sat, 04 Apr 1998 14:06:33 -0700
Message-ID: <yam7398.1671.101082024@mail.telusplanet.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: Gui Help Needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I've been trying to use the Gui Extension to add a proper front-end to a
little file conversion utility I wrote some time ago. I'm using GUI 1.7beta.

I've created my Gui in GadtoolsBox--no problem.
Converted the Gui into an AMOS bank--OK so far.
Thus far, everything works when I run the Gui alone.

I want the user to press a button to bring up a file selector(I'm OK with
bringing up the selector-thanks to Mush's example code). How do I know if a
button has been selected? What does it return when pressed?

Once the file is chosen I want the file name to be displayed in a text box (is
this the right gadget to use?). How do I get the file string into the text
box?

As well, I'd like another text box to display the data as it is being
processed, but I imagine this is the same as above.

I realize that the complete docs are about to come out but if anyone can help
I'd appreciate it.

Thanks,

Dale

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dale Hymanyk     Alberta, Canada

                 e-mail: dhymanyk@telusplanet.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Apr  5 01:09:48 1998
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Date: Sat, 4 Apr 98 22:44:03 GMT
Message-Id: <9804042244.AA00ovh@mushypd.desupernet.net>
X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: "Roy Antonsen" <roantons@c2i.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] DopusRT
Status: O
X-Status: 

If your are able to read this, your reader is not MIME compliant.
Use Metamail or a MIME aware reader to view the message properly.

--p4TteRSuKXBIgGr8gRiNDIkkZAlLD3I
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

On 04-Apr-98 05:32:58, Andy Kellett (mushypd@redrose.net) wrote:
>Does anyone have this file for Directory Opus 4? Mines gone, and I cant
>launch any external programs without it and its driving me crazy. Please
>email it to me personally.

Here ya go.

Roy Antonsen aka // A1200T/10MB/50MHz - roantons@c2i.net
  KillJoy/BDZ. \x/ THOR 2.5a - Current time: 4-Apr-98 15:49:18

--p4TteRSuKXBIgGr8gRiNDIkkZAlLD3I
Content-type: application/octet-stream; name="DOpusRT"
Content-transfer-encoding: base64

AAAD8wAAAAAAAAACAAAAAAAAAAEAAARwAAAAaAAAA+kAAARwSOd+/iRIJABJ+QAAAAAseAAELwJI
5wDgJm4BFCIrAKxnDOWJIEEiKAA05YlgBiIPkqsAOnQAIDwAAANEsqwAjGQIIiwAjNCBdAEmQSI8
AAEAAU6u/zpKgGYITN8HBGAAAiwgQCRAIkAgPAAAAGWZ/AAAAAAg3FOAZvogHGcOIEnR3NXQIIok
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From amos-request@svcs1.digex.net Sun Apr  5 00:28:55 1998
>From amos-request@svcs1.digex.net  Sun Apr  5 00:28:55 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Dale Hymanyk <dhymanyk@telusplanet.net>
CC: amos-list@access.digex.net
Date: Sat, 04 Apr 1998 22:39:05 -0400
Message-ID: <yam7398.267.5163424@mail.redrose.net>
In-Reply-To: <yam7398.1671.101082024@mail.telusplanet.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Gui Help Needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> I've been trying to use the Gui Extension to add a proper front-end to a
> little file conversion utility I wrote some time ago. I'm using GUI
1.7beta.

OOh.

> I've created my Gui in GadtoolsBox--no problem.
> Converted the Gui into an AMOS bank--OK so far.
> Thus far, everything works when I run the Gui alone.

OK

> I want the user to press a button to bring up a file selector(I'm OK with
> bringing up the selector-thanks to Mush's example code). How do I know if
a
> button has been selected? What does it return when pressed?

OK, the easiest way to check, is to look in GUI FILE$ and GUI DIR$ for the
values. If the user hit CANCEL then the 2 should be emptystrings.

> Once the file is chosen I want the file name to be displayed in a text box
(is
> this the right gadget to use?). How do I get the file string into the text
> box?

Simple. FILE$=Gui Asl$():Gui Set window,gadget,0,VARPTR(FILE$)

> As well, I'd like another text box to display the data as it is being
> processed, but I imagine this is the same as above.

Use a similar method as above

> I realize that the complete docs are about to come out but if anyone can
help
> I'd appreciate it.

I should have them done by the end of tomorrow (sunday)

Mush
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From amos-request@svcs1.digex.net Sun Apr  5 16:26:17 1998
>From amos-request@svcs1.digex.net  Sun Apr  5 16:26:16 1998
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X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: JBB (Jean-Baptiste Bolcato) <starsky@club-internet.fr> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Amos.library (the one without interlace bug)
Status: O
X-Status: 

On 04 Apr 98 04:33:09 Palle Anker Larsen wrote about "[AMOSList] Amos.library (the one without interlace bug)":

> Hi!!
> I've used the amos.library (without interlace bug) since it came out,
> and it works like a charme.

:(
On my system, almost the same as yours,  the library hangs everything
with the black screen...
Too bad, because I miss the interlace mode very much.

I'm using:
A3000
CyberStorm 060 MKII
CyberVision 64/2
KS/WB 3.1 (KS:r40.68/WB:r40.42)

I'm also using MCX, ModePro and Dopus566 as patches...

--------------------------------------
-         ____                       -
-  J B B / / / Jean-Baptiste Bolcato -
- ____  / / /                        -
- \ \ \/ / /  A3060-CV64 + YAM20beta -
-  \ \/ / /                          -
-   \/_/_/  starsky@club-internet.fr -
-                                    -
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From amos-request@svcs1.digex.net Sun Apr  5 11:18:28 1998
>From amos-request@svcs1.digex.net  Sun Apr  5 11:18:28 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 05 Apr 1998 10:58:28 -0500
Message-ID: <yam7399.1406.1747254312@hicksville.dyn.ml.org>
In-Reply-To: <yam7398.1671.101082024@mail.telusplanet.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Gui Help Needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 04-Apr-98, Dale Hymanyk wrote:
How do I know if a
>button has been selected?

A=Gui Wait

A will return the button number.

 What does it return when pressed?

Gui Code or something will get you the rest of the info. This is all in the
docs, you know. Q8-{) Don't worry, Mush is doing more examples, and I'm
working on the tcp demos and commands. It will come clear soon.

 in a text box (is
>this the right gadget to use?).

Yes.

 How do I get the file string into the text
>box?

Gui Set with varptr(txt$)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
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                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
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From amos-request@svcs1.digex.net Wed Apr  8 05:27:14 1998
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Date: , 08  1998 09:00:00 GMT
To: amos-list@access.digex.net
CC: gbenjam@sosbbs.com
From: spudley@mr-potatohead.com (Simon Champion)
Subject: Re: need help rotating a map!!
X-Mailer: Mozilla/3.0 (compatible; Opera/3.0; Windows 95/NT4) v3.1
Status: O
X-Status: 


>> Basically, you're going to do the same job as Garfield's code -
>> moving rows into columns, but we'll move only four array fields at
>> once, so we can avoid having to copy the entire array.
>> Starting with the outer corners, copy the variables at each corner
>> (A, E, U and Y) into your four scratch variables, then copy them back
>> out to their new position (ie A goes to E, E goes to U, etc, or the
>> other way round...).

>   Excellent design!!  It's not complicated at all, in fact it's so simple
>   it's brilliant (the mark of a great design!!).  Well done.  :-)

Thanks  :-))   Glad you like it.

I was a little worried that I wouldn't be able to explain it well enough,
so I'm glad it made sense to you :-)

Always, when I write a program, I ask myself how can I save variable space?
Doesn't matter what language I use, that's just the kind of programmer I am.


Oh well... any other programming problems to solve?  <grin>


     /
     \ I |\/| () |\|
   --/------------------>
               Champion


---------------------------------------------------------------------------
"Old kings never die... they just get throne away."

From setnet!pol!brains@hermes.beotel.net Thu Apr  2 02:35:40 1998
>From setnet!pol!brains@hermes.beotel.net  Thu Apr  2 02:35:40 1998
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From: brains@pol.setnet.co.yu (Vladimir Cabrilo)
Date: 02 Apr 98 00:56:01 +0100
Subject: AMOS FAQ
Message-ID: <615_9804020736@setnet.co.yu>
To: mcox@access.digex.net
Status: RO
X-Status: 

mcox@access.digex.net mumbled something I could`t understand.

        Cool FAQ. :))))

 mn> 4)  Where can I get the updates?
 mn>         There are many ways:
 mn>        A)      If you do not have FTP access, I can uuencode  it and
 mn>                email it to you

        Can you please send AmosPro update (from v1.0 to v2.0) to
 Chivan@afrodita.rcub.bg.ac.yu (attached to a dummy mesage) if it`s
 smaller then 1.2 MB (limit :((( ) because I haven`t got FTP.

 mn> 5)  What extension slots are being used?  Thanks to Steffen Medrow
 mn>     (smedrow@fh-stralsund.de)!
 mn>  4   |  3D V1.00                    |   3D V1.02AP
                                             ^^^^^^^^^^
        Where can I get this extension, and which one will allow me to use 
 AGA chipset?


  Brains@SETNet.co.yu * Brains Software * Grand Master of the Frullah Klan
  ----------------------- Member of: Team *AMIGA* -------------------------

... If it wasn't for C, we would be using BASI, PASAL and OBOL!
--- Blue Wave v2.01 AmyBW [NR]

From amos-request@svcs1.digex.net Tue Apr  7 18:56:28 1998
>From amos-request@svcs1.digex.net  Tue Apr  7 18:56:27 1998
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From: Simon Champion <champion@vossnet.co.uk>
Reply-To: Simon Champion <spudley@mr-potatohead.com>
To: amos-list@access.digex.net
Date: Sat, 04 Apr 1998 22:50:06 BST
Message-ID: <yam7398.329.141595000@mail.vossnet.co.uk>
X-Mailer: YAM 1.3.3a [040] - Amiga Mailer by Marcel Beck
Subject: Re: need help rotating a map!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

To: Amos List       <amos-list@access.digex.net>
Fm: Simon Champion  <spudley@mr-potatohead.com>


More than a month ago, Cori Skagan wrote:

>>Hello,
>>I'm making a dungeon game its levels are 50x50 stored in an array
>>I need some code to rotate this map 90 degrees in either direction..
>>could anyone help me with this?
>>Any help would be appreciated.


To which Garfield Benjamin replied:

>   For the sake of simplicity, the code below assumes you're useing a
>   two-dimensional array to store your map.  Obviously, a one-
>   dimensional array or particularly a binary array would be more
>   effiecient, but you can apply the design to whatever method you're
>   actually using...
>
>.....<snip>


Right. Firstly, sorry this took a month to get a reply, but I'm not getting
the amos-list mailled to me right now... my boss objected to me getting
so much mail  <hahahaha>   :-(
So I only saw this when the list was uploaded to Aminet.

Anyway, here's my reply, for what it's worth.....

=-=-=-=-=-=-

Ok. Garfield's method will work, but it takes double the memory required
for the task - ie his array for a 50x50 map is (50,100).

If you want to do this using just a 50x50 array, and a minimum of extra
mem, it can be done with just four spare variables, rather than a copy of
the whole array.

The only caveat is that your array *must* be square for this to work (ie
same number of elements length and width)... but then rotating it would
be tricky without that being the case, whatever....

It's a little (ok.. a lot!) more complicated, so I appologise in advance if
this is a little long-winded.  ;-)


Lets draw up an array to demonstrate with:

      A B C D E
      F G H I J
      K L M N O
      P Q R S T
      U V W X Y

Basically, you're going to do the same job as Garfield's code - moving
rows into columns, but we'll move only four array fields at once, so we
can avoid having to copy the entire array.

Starting with the outer corners, copy the variables at each corner (A, E,
U and Y) into your four scratch variables, then copy them back out to
their new position (ie A goes to E, E goes to U, etc, or the other way
round...).

So we now have:

      U B C D A
      F G H I J
      K L M N O
      P Q R S T
      Y V W X U

This would be in a loop, of course, so we increase the loop, and do the
same job for the second in the array position after the corners - ie the
variables I've called B, J, X and P.

Keep going till you've done the outside edge of the array....

      U P K F A
      V G H I B
      W L M N C
      X Q R S D
      Y T O J E

....and then (you'll need a second loop for this), move inward, and do the 
next 'layer' of the array (G, H, I, N, R, Q, L), starting at the corners,
like before.

When you get to the middle, if the array is an odd number of elements, you
can even save yourself having to rotate the centre point (M stays the same
however you rotate it).

Ok... This is a rough outline of how the code would work...
It's almost Amos code, but not quite. (I'm using semicolon for comments, etc
;)
Anyway, it should be adaptable for most of you.  Hope someone finds it useful.


DEPTH=50; Map size

Dim MAP(DEPTH,DEPTH); The map itself
DIM TEMP(4); Those four scratch variables.

   :
   :

Procedure ROT_CLOCK
   LY=DEPTH/2
; You might want to hard code LY for speed and
; accuracy (ie to avoid wasting time rotating
; the M in my example if it's an odd-sized array)

   For LAYER=1 to LY
      For POS=LAYER to DEPTH-LAYER
         TEMP(1)=MAP(POS,LAYER)                 ; A  (or B or whatever...)
         TEMP(2)=MAP(LAYER,DEPTH-POS+1)         ; E  (or J...)
         TEMP(3)=MAP(DEPTH-LAYER+1,DEPTH-POS+1) ; Y  (or X..)
         TEMP(4)=MAP(POS,DEPTH-LAYER+1)         ; U  (or P)

         MAP(POS,LAYER)=TEMP(4)                 ; A becomes U
         MAP(LAYER,DEPTH-POS+1)=TEMP(1)         ; E becomes A
         MAP(DEPTH-LAYER+1,DEPTH-POS+1)=TEMP(2) ; Y becomes E
         MAP(POS,DEPTH-LAYER+1)=TEMP(3)         ; and U becomes Y.
      Next
   Next


To do an anit-clockwise rotation, simply change the last four lines
that set the new values of MAP, so they the TEMP subscripts go
in a different sequence - 2, 3, 4, 1.
In fact, you could turn the whole thing over 180 degrees in one go,
as well, by putting the subscripts in the sequence 3, 4, 1, 2. (that
would be a rotation, not a y axis flip).

You might gain another slight memory and speed bonus by not using
an array for the temp variables. I have used one here more for clarity,
so you can see what I'm saying, than for any other reason.


Ok. That's my say!
-- 

     / |\   /
     \ | \ /
     /.|_/.\_ .
 (Simon Champion)

<spudley@mr-potatohead.com>   <http://village.vossnet.co.uk/c/champion/>

------------------------------------------------------------------------
"If you thought *anything* was possible, try skiing through revolving doors."


From amos-request@svcs1.digex.net Mon Apr  6 00:16:48 1998
>From amos-request@svcs1.digex.net  Mon Apr  6 00:16:48 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 05 Apr 1998 21:44:31 -0400
Message-ID: <yam7399.1570.3984144@mail.redrose.net>
In-Reply-To: <yam4842.1916.269743160@marvin.technet2000.com.au>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: URGENT help needed
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

> Hi...

> I made a program that was working fine up until now.. It says its out of
data, and to be honest, DATA statements have always left me out in the cold.

> If you can help, I'll mail you the prog (its only a beta version) and the
assosiated files.. luckily its only one room so far.

> Please note that this is a BETA version and is NOT TO BE GIVEN OUT TO
ANYBODY (as said so by Vulcan software, and I know why).

> The sooner you reply to this the better!

What kind of program is it, and what does it do exactly? have you tried a
counter-effect in the program to verify all your data you entered.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr  6 01:00:26 1998
>From amos-request@svcs1.digex.net  Mon Apr  6 01:00:25 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 05 Apr 1998 22:14:35 -0400
Message-ID: <yam7399.1792.3984144@mail.redrose.net>
In-Reply-To: <35056A01.MD-0.196.tobes@eclipse.co.uk>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: EH !
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

> Regarding my earlier questions,

> F1 Software say that the AmosPro (AP)  Compiler will definately *NOT*
> work with the Amiga Format verison of AP, and that I'm to tell you,
> you're /"all wrong"/.

Thats old news. The only bit which "doesnt work" when you think about it,
is there are only 2 of the 6 disks that the updator disk needs to update. I
know plenty of people who have the coverdisk version of AP and bought the
compiler from me with no problems.

> Blitz Basic will probably do all that I need. But I hate it. It's
> unfriendly, It's ugly, it's dull and it probably supports Man Utd as
> well (no offence to all Man.U fans in Cornwall).

> Could somebody pleeeeeaaaase clear this one up for me. All I want is
> any Amos and its compiler. I have:-

> _SOFTWARE_ 
> /Amos Pro/
> /Amos 1.3/
> /Easy Amos/  - All from Amiga Format coverdisks.
> /Amos Compiler (1.3)/ - orig.

> _HARDWARE_
> /A1200 HD/
> /Blizzard 060/
> /Printer, modem....bits and bobs/

> - Amos Pro is the only one that seems compatible with my system. I
> can't anyone (UK) willing to sell me the original  - yet someone
> mentioned that they have the coverdisks and compiler running....how?

I just bought a copy after searching for over 2 years. Im holding onto mine
for life now. hehe.

> Question.1) 
>  /Is original compiler compatible with Pro as stated in docs?/

Yes, so long as it doesnt use any Pro-only commands. Extreme AMOS 3 was
written using amospro and compiled with Classic AMOS.

> Question.2)
>  /Help....pleeeeassssseeee/

Heh.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr  6 04:33:05 1998
>From amos-request@svcs1.digex.net  Mon Apr  6 04:33:05 1998
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Date: Mon, 6 Apr 1998 08:48:15 +0100 (IST)
From: Matt <mattw@orca.ucd.ie>
To: Amos-List <amos-list@access.digex.net>
Subject: Re: Amos.library (the one without interlace bug)
In-Reply-To: <yam7397.1738.124419560@vip.cybercity.dk>
Message-ID: <Pine.LNX.3.96.980406084208.535A-100000@orca.ucd.ie>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Hi,
I'm not sure what the so called interlace bug is - I have 3.0WB - is
it 3.1 it happens with? Anyway my old libray worked ok, the second
47000 in size caused WB to be in interlace when flipping between, the
third is grand. One related(?) problem I have always had on my A4000
is that if a screen of size less than about 128pixels wide is
"wrapped" 1/2 way around itself - this was never a problem with my
A500.

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     mattw@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::  
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Mon Apr  6 10:12:06 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Declan_Gorman@modusmedia.com
CC: amos-list@access.digex.net
Date: Mon, 06 Apr 1998 06:47:09 -0400
Message-ID: <yam7400.471.3997224@mail.redrose.net>
In-Reply-To: <00011745.eval@modusmedia.com>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: GUI Problem - Procedure Calls
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

>     
>     I am not quite sure if this is a GUI related problem but I am using 
>     GUI V1.7 beta in my program.
>     
>     My problem is that each procedure in my program is being called even 
>     when I do not have any code specifically calling them.  My programs 
>     main loop goes something like this......
>     
>     Repeat
>     
>     G=Gui Wait
>     
>        If Gui Read(1,0) then Procedure 0
>        If Gui Read(1,1) then Procedure 1
>        If Gui Read(1,2) then Procedure 2
>     
>     Until G=-1
>     
>     Each of the Gui's are sliders so I am basically asking that if a 
>     slider is moved jump to the designated procedure.  What is happening 
>     is that every procedure is called regardless.  Can anyone help?
>     

Well, firstly, are the sliders >0 to activate the procedure, as this will
be called every procedure unless they are at 0. If your just looking for
movement, try putting a Gui Event before each one:

v=Gui Event : If Gui Read(1,0) then Proc 0

If your looking for just small movements, use a variable as well:

If Gui Read(1,0) And VAR<>LAST then Procedure 0

Explain the situation a little better!!

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr  6 09:29:01 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Declan_Gorman@modusmedia.com, AMOS List <amos-list@access.digex.net>,
        "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Date: Mon, 06 Apr 1998 06:48:06 -0400
Message-ID: <yam7400.310.3997224@mail.redrose.net>
In-Reply-To: <000117A0.eval@modusmedia.com>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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Subject: Re[3]: Gui Help Needed
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>     
>>> Mush is doing more examples, and I'm working on the tcp demos and 
>>> commands. It will come clear soon.
>     
>     Could you include some decent Arexx examples too.

I`ll see what I can do.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr  6 08:45:59 1998
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From: "tobes" <tobes@eclipse.co.uk>
Organization: Private User
Date: 6 Apr 98 13:23:45 +0000
Subject: Re: Eh!
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Thanks Andy.K for clearing up a couple of things.

Can anyone now tell me how I should install the original *1.3*
compiler onto the Amiga Format *Pro* coverdisks. I have tried the
standard way, but the install program asks for the *1.3* executable
(renaming Pro didn't work).

Again, sorry if this is all a bit basic (no pun intended), but we all
have to start some where.

Ta.
--

 ____________________________________
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| (___)__)___)___)___)@eclipse.co.uk |
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From amos-request@svcs1.digex.net Mon Apr  6 05:45:31 1998
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     I am not quite sure if this is a GUI related problem but I am using 
     GUI V1.7 beta in my program.
     
     My problem is that each procedure in my program is being called even 
     when I do not have any code specifically calling them.  My programs 
     main loop goes something like this......
     
     Repeat
     
     G=Gui Wait
     
        If Gui Read(1,0) then Procedure 0
        If Gui Read(1,1) then Procedure 1
        If Gui Read(1,2) then Procedure 2
     
     Until G=-1
     
     Each of the Gui's are sliders so I am basically asking that if a 
     slider is moved jump to the designated procedure.  What is happening 
     is that every procedure is called regardless.  Can anyone help?
     
     Declan.

From amos-request@svcs1.digex.net Mon Apr  6 05:15:49 1998
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Subject: Re[2]: Gui Help Needed
To: AMOS List <amos-list@access.digex.net>,
        "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
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     >>Mush is doing more examples, and I'm working on the tcp demos and 
     >>commands. It will come clear soon.
     
     Could you include some decent Arexx examples too.

From amos-request@svcs1.digex.net Mon Apr  6 06:46:15 1998
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     Very nice indeed......

From amos-request@svcs1.digex.net Mon Apr  6 17:27:04 1998
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Date: Mon, 06 Apr 1998 14:28:19 -0400
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Anyone know how I can make AMOS get the original size of a partition on my
HD, IE, how could i make it so i know the ttal space of my HD. Just a
question which has bothered me for a while.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr  6 20:56:47 1998
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From: Cit Rone <citrone@wiwi.uni-frankfurt.de>
To: Andy Kellett <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: How much HD space?
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On Mon, 6 Apr 1998, Andy Kellett wrote:

> Anyone know how I can make AMOS get the original size of a partition on my
> HD, IE, how could i make it so i know the ttal space of my HD. Just a
> question which has bothered me for a while.
> 

There is a procedure called _DISKINFO[] somewhere on the Productivy or
Example disks. Dont sure where exactly, but I have the source here on my
HD. If you like it i can send them; just ask! :)


citrone

> Mush

(...)


From amos-request@svcs1.digex.net Mon Apr  6 21:53:48 1998
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From: geosync@mail.ozemail.com.au
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Date: Tue, 07 Apr 1998 09:19:54 +0800
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Hi,

Just thought I`d let you know that I have uploaded more screenshots from
the StarFighter cutscenes...

http://www.ozemail.com.au/~geosync/scrnst6.htm


Please have a look.

Andy H.

From amos-request@svcs1.digex.net Tue Apr  7 15:54:00 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Tue, 07 Apr 1998 11:24:18 +0100
Message-ID: <yam7401.915.1748194192@post8.tele.dk>
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Subject: GUI-Compiler
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Hello,

Here's a couple of things that annoys me on the GUI-compiler. I write it in the
hope that the author reads it ;-).

1) Why can't we get an option to compile the current program, just like the old
   compiler ???

2) PLEASE make a 'save prefs' option, I always forget to change the options I use.

3) I know the 'built-in' packer don't work, but how about an option to do a
   PP-pack on the compiled program (Or stonecrack or Intui...)..

Except from these things, it's a great piece of work, thanks... 
-- 
Kind regards from
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From amos-request@svcs1.digex.net Tue Apr  7 17:13:57 1998
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On 06-Apr-98, Cit Rone smashed the keyboard with:
>> Anyone know how I can make AMOS get the original size of a partition on my
>> HD, IE, how could i make it so i know the ttal space of my HD. Just a
>> question which has bothered me for a while.
>> 
> 
> There is a procedure called _DISKINFO[] somewhere on the Productivy or
> Example disks. Dont sure where exactly, but I have the source here on my
> HD. If you like it i can send them; just ask! :)

You'll find it as:
'Productivity2/Procedures/Disc/_Disc_Info.AMOS'
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  As far as we know, our computer has never had an undetected error.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Apr  7 11:49:29 1998
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Date: Tue, 7 Apr 1998 13:06:22 +0100 (IST)
From: Matt <mattw@orca.ucd.ie>
To: Amos-List <amos-list@access.digex.net>
Subject: Comparing colours
Message-ID: <Pine.LNX.3.96.980407130419.26847A-100000@orca.ucd.ie>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi all!
Can anyone recommend the best way to compare colours and get a figure
of how close they match (100% match etc.) Thanks!

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     mattw@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::  
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Tue Apr  7 21:48:25 1998
>From amos-request@svcs1.digex.net  Tue Apr  7 21:48:25 1998
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 Tue, 07 Apr 1998 20:47:15 -0400
Message-ID: <B0000256479@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Simon Champion" <spudley@mr-potatohead.com>
Subject: Re: need help rotating a map!!
Date: Tue, 7 Apr 1998 21:03:13 -0400
X-MSMail-Priority: Normal
X-Priority: 3
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> Basically, you're going to do the same job as Garfield's code -
> moving rows into columns, but we'll move only four array fields at
> once, so we can avoid having to copy the entire array.
> Starting with the outer corners, copy the variables at each corner
> (A, E, U and Y) into your four scratch variables, then copy them back
> out to their new position (ie A goes to E, E goes to U, etc, or the
> other way round...).

   Excellent design!!  It's not complicated at all, in fact it's so simple
   it's brilliant (the mark of a great design!!).  Well done.  :-)


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
        Website( http://www.sosbbs.com/~gbenjam ): 50% Complete

From amos-request@svcs1.digex.net Wed Apr  8 14:41:21 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Matt <amos-list@access.digex.net>
Date: Wed, 08 Apr 1998 16:16:27 +0100
Message-ID: <yam7402.1354.140480760@post10.tele.dk>
In-Reply-To: <Pine.LNX.3.96.980407130419.26847A-100000@orca.ucd.ie>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Comparing colours
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Status: O
X-Status: 

On 07-Apr-98, Matt wrote:

>Can anyone recommend the best way to compare colours and get a figure
>of how close they match (100% match etc.) Thanks!

If I understand you right then you have two colours that you want to compare.
Use somthing like

MISMATCH=(3*(R2-R1))^2+(5*(G2-G1))^2+(B2-B1)^2

which can be optimized to

MISMATCH=9*(R2-R1)*(R2-R1)+25*(G2-G1)*(G2-G1)+(B2-B1)*(B2-B1)

which can be further compiler-optimized to

RD=(R2-R1)*(R2-R1) : GD=(G2-G1)*(G2-G1)
MISMATCH=8*RD+RD+16*GD+8*GD+GD+(B2-B1)*(B2-B1)

the lower MISMATCH, the better match. That is if MISMATCH=0 then we have
perfect match.

(
It's normal to weigth red 3 times and green 5 times. That just means that the
green is 5 times as important as the blue.
The reason why I square the differences is that it's better to have all three
colours differing a bit than to have two colours matching perfect and the
third one differing a lot; it's normal to square differences if you are to sum
them...
)

--

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Fri Apr 10 01:03:20 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Ryan Watson <kaotic@globalserve.net>
CC: amos-list@access.digex.net
Date: Mon, 30 Mar 1998 06:01:57 -0400
Message-ID: <yam7393.2853.3410656@mail.redrose.net>
In-Reply-To: <199804092257.RAA06748@smtp2.globalserve.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Old/New GUI lib problems
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Status: O
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> Okay... I noticed that after installing the new version of the GUI library
> the commands in all my programs made with the old version got fooked up.
Is
> the only way to restore them by re-installing the old version, exporting
> ASCII, and reimporting under new version? or is there and easier way of
> doing this?

Nope, thats the only way to do it. When the extension is remade with new
commands, some of the tables are messed up a bit. This is standard for
every AMOS extension when upgrading to a newer version. Its in the docs of
all extensions.

Mush

-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
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From amos-request@svcs1.digex.net Fri Apr 10 03:33:52 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 30 Mar 1998 06:02:34 -0400
Message-ID: <yam7393.1750.3782232@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Gui Extension V1.70 Bug?
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Status: O
X-Status: 

Ive received a bug report that the Gui Clone doesnt work properly on
CyberGFX screens. Can anyone out there verify this?

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
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From amos-request@svcs1.digex.net Thu Apr  9 18:19:38 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
CC: amos-list@access.digex.net
Date: Mon, 30 Mar 1998 06:04:43 -0400
Message-ID: <yam7393.2166.4071192@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.980409110449.26702B-100000@harper.uchicago.edu>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Tutorial Series as a List
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>     hey guys,
>     maybe we should all chip in and write Micheal's
>     Amos tutorials together, I think it'd be a great
>     project for the list, newbies can write in asking
>     what they want to know, and the old pros can
>     answer and suggest what they think it is 
>     most important to know, what do you guys think?

Its a good idea, i`ll start it by posting one of my older tutorials from
Extreme AMOS, just to get the ball rolling. Later.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Fri Apr 10 01:20:26 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Rod Whiteley <rwhiteley@magnet.com.au>
CC: amos-list@access.digex.net
Date: Mon, 30 Mar 1998 06:06:17 -0400
Message-ID: <yam7393.877.3410656@mail.redrose.net>
In-Reply-To: <yam7404.1188.271153992@mail01.mel.magnet.com.au>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: GUIExt queries
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> Hi all,
> I have a couple of questions for which I hope there are some simple
answers in
> regard the GUIExt 1.70

OK, fire away

> 1. Is there a way of writing a listview that supports multiple selection
of
> items (i.e., the ability to select many of the items on the list rather
than
> just the one)?

Not at the moment  =/  I hope that pietro finds some way to overcome this
in maybe a future release, as its not very comman in a gadtools interface
anyway.

> 2. The GUI Clone command looks great. To use it I imagine I'm going to
have to
> open either a public screen, or a window on an open screen. 

Any screen, with a window exactly the same size as that of the screen you
are cloning to it. You`ll also have to change the palette accordingly.

> 2 (i) How do I find a list of the Mode ID's for the available screens to
> specify in Gui Screen Open?

You cant. ModeID`s are the same on all machines, so just use the A=Gui
Monitor() command to check for specific ones, compiling a sort of list as
you go.

> 2 (ii) Is it then just a simple matter of using Gui clone 1,True to copy
my
> current programmes to a public screen/window in an OS friendly way?

Yes. One of my examples shows the command off fully.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Thu Apr  9 20:04:36 1998
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From: Andy Kellett <mushypd@redrose.net>
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Date: Mon, 30 Mar 1998 06:27:25 -0400
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Subject: AMOS Tutorial - Using IFF Fonts with AMOS
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Well, heres a tutorial I wrote a while ago and placed in Extreme AMOS. I
thought I would "Christen the ice" on this subject. The attachments are at
the bottom, in UUxT format.

NOTE that this tutorial, along with others, can be found on my FTP site in
/pub/amos/docs/tutorial/ when you log into mushy-pd.dyn.ml.org as
anonymous. I hope others who place tutorials here, place it in the drawer
(with examples) and upload it to my FTP site. Thanks.

Mush


                          AMOS Tutorial - IFF Fonts
                          -------------------------
    
                        Part 1 - What is an IFF font?
                          Part 2 - How does it work
                      Part 3 - Creating an example font
                       Part 4 - Creating your own fonts
    
    This tutorial has been typed out by Andrew "Mushroom" Kellett, of
    Mushroom PD (C) March 1996. All rights reserved. If you wish to use
    this article in any other disk magazine, you must first get my
    permission. I must also receive a FULL copy of the magazine
    that it appears in.
    
    If you would like to get in touch with me about Extreme AMOS, Mushroom
    PD or any other AMOS related matter, you can get in touch with me at
    the below address. If you decide to telephone, please do it after 7pm,
    when I am not as busy, and no later than 11pm, after all, we all need
    our beauty sleep! The address is :
    
                          Andrew "Mushroom" Kellett
                           75 North Perry Street
                               Elizabethtown
                               PA 17022-1146
                                    USA
    
          Telephone (717) 367 6210   E-Mail:  mushypd@redrose.net
      Worlds largest AMOS Homepages: http://www.mushy-pd.demon.co.uk
                       FTP Site: mushy-pd.dyn.ml.org

             Calls welcome, so long as theyre not at 4am!!  ;)
    
        All letters sent to me will be replied to as soon as possible. As
    well as this tutorial, there are other tutorials available :
    
                       Creating AMOS Graphic Equalizers
                          Creating Simple Databases
                        Creating an AMOS Tracker demo
              Identifying different music formats in AMOS (62K!)
    
        If you would like any of the above tutorials, then you can send me
    an SAE and a disk. If you fill the disk full of your own AMOS games
    and utilitys, either compiled or in source code for inclusion in the
    library, then you need not include the SAE, as I will send you the
    stuff back. Alternatively, you can exchange a disk of your own
    programs for a Mushroom disk in the library. Remember to state the
    Mushroom disk number when ordering.
    
        Have you written any AMOS tutorials which you would like included 
    in Extreme AMOS? They can be of any kind of subject, as long as it is 
    AMOS. It could be anything from the use of a simple command, right 
    through to a large programming diary you have completed. The address 
    to send all of your ASCII files, along with any source code that 
    accompany's the tutorial, is listed above. You will receive a FREE 
    copy of the first issue that your tutorial appears in.
    
                                    PART 1
                                    ~~~~~~
                            What is an IFF font ?
    
        I daresay you have loaded and played a game, where there is a nice 
    attractive font that appears on the screen, to display either the
    instructions or maybe the hi-scores. With a hi-score table, there are 
    endless possibilities for the names that you enter into it. One way of 
    doing this, is to read a font stored on the disk, but displaying these 
    can be a bit slow, so the need for an IFF font is called.
    
        A IFF font is a screen full of letters and numbers, that can be 
    called at any time from within the program, to be displayed anywhere 
    on any screen. These characters are all coloured in the same style as 
    the rest, to classify the screen as an IFF font screen. This screen is 
    then packed, and is saved to the disk along with the program. IFF 
    fonts use a lot less space than if you just had lot's of screens with 
    the IFF font displayed as instructions, or everything placed in a 
    sprite bank to be displayed later on.
    
        There are 2 kinds of IFF font, the first being a simple "Square" 
    layout, where each of the characters has the same height and width. 
    These are the easiest kinds of font to work with. The second kind of
    font is a non-proportional font, in which the width or height of the 
    font can change with each of the characters. These fonts take a little 
    more time to prepare, but still look just as good.
    
        Fonts can range from simple 3 or 4 pixel squared images, right
    through to a full screen in size. The number of possibilities that can 
    be acheived from the font is endless.
    
                                    PART 2
                                    ~~~~~~
    
                         How does an IFF font work ?
    
        An IFF font is really very simple to use, in any kind of program.
    The routines which I have supplied you will demonstrate how easy it is 
    to install a font into your program. An IFF font is read from a grid 
    in memory. Each grid space can either be a "Square" font, or each 
    piece can vary in size. The program creates an array with all the X
    and Y coordinates for each of the possible pieces, which is called by 
    the other routines. There is also another part to the array which
    contains the width of all the different characters available, which is
    more usefull when the font is non-proportional.
    
        Let me try and give you an example. Let's say that you decided to
    use an array called FONT. The program would create 5 offsets from that
    array, FONTX, FONTY, FONTXX, FONTYY, AND FONTS. FONTX and FONTY
    represent the top left hand coordinates of the top of the character in
    the list. FONTXX and FONTYY hold the bottom right-hand coordinates for
    the character. FONTS hold the width (in pixels) of the character just
    defined. Another way of doing this, is to eliminate FONTS completely,
    and use the algorythym FONTXX-FONTX, but the way I have described is
    easier to follow.
    
        The next step, is to create a string of all the available
    characters in your font. Let's say "ABCDEFGHIJKLMNOPQRSTUVWXYZ". Now,
    when the INSTR command is used against the letter we are looking for,
    it will return with the number inside the string. Say you were looking
    for the letter "D", then INSTR would return with 4. So, it would use
    the SCREEN COPY FONTX(4),FONTY(4),FONTXX(4),FONTYY(4) To destination..
    and paste the letter "D" into place. It is highly important that the
    string containing all the letters is typed in the same way the
    information is entered into the array, otherwise the letters will
    come out different than what you have requested.
    
        The routines I have developed, have been coded to allow you, the
    user, to apply as little AMOS knowledge as possible. All you have to
    do, is assign the POSX and POSY graphics coordinates on the screen, for
    where you want the text to go, and the string you wish printed. If you
    decide to use the centring routines, then the POSX coordinate is not
    needed, as the program will automatically work out the position for
    you.
    
        All the routines in ALL my fonts use the same kind of parameters
    for different functions. Some of the routines have scrollers, and
    centering routines, which can easily be called in your programs. The
    variables I tend to use the most are :
    
                 TEX$ - The string to be drawn on the screen
            POSX - The X coordinate of the destination of the font
            POSY - The Y coordinate of the destination of the font
           SC$ - The text which is to be scrolled across the screen
           NUM - The character being drawn, according to the array
                  _SCREEN - The screen number to be drawn on
    
        I have eliminated the need to add loads of parameters onto a
    procedure call, saving space in the text buffer, so the program runs
    off the CURRENT settings of all the variables called. It is important
    that you make these values GLOBAL, or SHARED, otherwise they will be
    read as 0 by the routine.
    
        Any other variables are called from within the routine, and are
    not really all that important. If centering the piece of text, then
    you only need assign the POSY value with the true number, and the TEX$
    string to be displayed. _SCREEN does not need to be changed more than
    once unless you are working on a different screen number.
    
        If using the scroller, you can determine how you would like to
    leave the routine. I usually place a small routine in the code which
    will allow me to leave the routine if the mouse button is pressed, and
    I have taken this out of some of the examples. Remember, CTRL+C will
    break you out of the program, and back to the editor.
    
        If you define the statements as global values, you can also
    maintain the values of the last drawing, which is handy when on an
    options screen for example. You could have "Quit? (Y/N)", and then
    when the key is pressed, you could recall the draw routine and print
    the character, before moving onto the next piece of text.
    
        One thing which I like about IFF fonts, is the fact that they can
    be used in any screen mode, providing the font has enough colours, and
    does not contain more than the desired screen resolution. This means
    that you can fit more text onto a line if you go into hi-res mode, or
    less, more detailed characters on the screen if you decide to opt for
    a lower resolution.
    
        Because the program uses SCREEN COPY, the results it produces are
    almost instantaneously, especially if there is not much to copy. If 
    the font is small and are quite a few lines to be done, then it may
    take a couple of seconds, but it is even faster when compiled. The 
    only drawback, is that you can't merge the font onto an already-drawn 
    background, as it copy's the black bits from the font screen, over to 
    the destination screen. In order to get round that problem, you will
    need to use GET BOB, and PASTE BOB, which is slower to use than SCREEN 
    COPY.
    
                                    Part 3
                                    ~~~~~~
    
                   How to create an example font that works
    
        OK then, I am now going to create a simple program, which will 
    first create a non-proportianate font. Also included, is a scroll 
    routine, which when activated, will scroll a piece of text across the 
    screen using that IFF font.
    
                         Load and run EXAMPLE_01.AMOS
    
        As you can see, the font scrolls across the screen. If the screen 
    was not in DOUBLE BUFFER mode, it would flicker and jump quite badly. 
    You can also see all the DATA statements, which make up this kind of 
    font. Now, I think it is time for a proportional font.
    
                         Load and run EXAMPLE_02.AMOS
    
        This is a nice 16 colour font, which means that it can also be
    used on a hires screen, with some good results. Look at the DATA
    statements, and see how I built up the size array, using the TEMPA and
    TEMPB arrays alongside it. Again, I have chosen to use the scroller
    routine.
    
        Now, I think it is about time I demonstrated how simple it is to
    use the _CEN and _DRAW routines from within a font. The next example
    uses the same font as in example 2, but will centre a few words. If
    you look at the listing in which you need to actually perform the
    task, you will see that you only need to assign 2 values before
    actually running - The text string to be printed, and the vertical
    position of the text. The draw routine is called from within the
    centering routine, but you can actually move this around, and call it
    seperate of the routine.
    
                         Load and run EXAMPLE_03.AMOS
    
        See, dead simple. The hardest part of the entire thing, is 
    defining the font to create. Once the routines are installed, it is so 
    easy to use, in all kinds of screenmodes. This font actually works in 
    Hires, and so does the first example.
    
                                    Part 4
                                    ~~~~~~
    
                      How to create your own IFF fonts!
    
        Hmm, you do need a paint package to do this, although I am sure 
    that there is a program somewhere in the library that will actually 
    make the data statements for you. If not, I shall get onto making one 
    very soon.
    
        First of all, you will need to place all of the possible 
    characters onto a single screen, without them lapping over each 
    other's boundary's, otherwise you will get ghosted letters appearing 
    on the screen. It is best that you use a single screen, to any size 
    you need, as you would need to create another element in the font 
    arrays in order to determine which screen you are going to copy from.
    Now you will need to go into personal paint, or any other paint 
    package that you have, which will allow you to magnify the picture, 
    and show the X and Y coordinates of the screen. Now, write down a list 
    of all the possible characters available, and get the coordinates by 
    following these instructions :
    
      Proportional fonts
      ~~~~~~~~~~~~~~~~~~
    
        Simply write down each horizontal coordinate of each letter, by 
    letting the crosshairs of the mouse overlap onto the first pixel on 
    the top, and the left-hand side of the letter. Write down the 
    coordinates. Now do the same for the bottom right of the character, 
    but ensure that the crosshairs are NOT overlapping onto any of the 
    pixels. You must also write down the 4 coordinates for all the 
    characters on the left hand side of the screen, and use an array 
    similar to what I used, with the across number of letters going 
    across, and the down going down in the loop. Also make a note of the
    width of the character in pixels, to be used instead of NINES()
    
      Non-Proportional fonts
      ~~~~~~~~~~~~~~~~~~~~~~
    
        Unlike the above, you must write down all 4 coordinates for each 
    letter, and also the width (in pixels) of each letter, so the program 
    can add the space accordingley. Take the coordinates using the same 
    method as above, and draw a line from the left hand side of the char, 
    to the right, and the screen should tell you how many pixels it takes 
    (before you let go of the mouse). Pressing UNDO should remove the 
    line, unless you clicked on something else first.
    
        Once you have all of your coordinates, you can place them into 
    DATA statements like I did, spacing them out, with each letter being 
    on one line during testing, to iron out any small bugs that you may 
    have overlooked. When you know it is working correctly, you can then 
    reduce the number of lines.
    
    
        Well, I think that just about covers it. As you know, every month 
    I give away new IFF font programs, so you should never be short of an 
    IFF font to use in your own programs. Most of the IFF fonts were drawn 
    by people other than myself, yet the program was written by me, so 
    remember that in your credits should you decide to use any of my 
    routines.
    
        If you want to know more about any other AMOS subject, then why 
    not drop me a line at the above address. I also have other tutorials 
    available (all with source) which cover a whole array of different 
    subjects :
    
                              Graphic Equalizers
                           Tracker Tutorial Prt. 1
                           Tracker Tutorial Prt. 2
                               Databases Prt. 1
                               Databases Prt. 2
                                  IFF Fonts
    
        You can get any of these tutorials by sending an SAE and a disk, 
    or 4 first class stamps, to me at the address above. If you are 
    sending a disk, then why not fill it with some AMOS PD so I can place
    it in the library. All letters will be replied to as soon as possible.
    
        If you would like to contribute any articles to Extreme AMOS, then
    include them on the disk as well. Remember, any articles I use, you
    will receive a copy of the first issue they appear in. I would
    prefer it if you sent AMOS articles, but other things such as reviews
    etc. are welcome.
    
    [Andrew "Mushroom" Kellett]
    
EOF

-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

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                quality prices. See homepage for links.
:N ov
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end
size 11490

--BOUNDARY.3945936.2--



From amos-request@svcs1.digex.net Fri Apr 10 09:27:39 1998
>From amos-request@svcs1.digex.net  Fri Apr 10 09:27:38 1998
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From: "tobes" <tobes@eclipse.co.uk>
Organization: Private User
Date: 8 Apr 98 10:34:09 +0000
Subject: Ball bounce !!!!
Message-Id: <352B52A0.MD-0.196.tobes@eclipse.co.uk>
In-Reply-To: <352B50C5.MD-0.196.tobes@eclipse.co.uk>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

Newbie question I'm afraid.
 
Just getting into the whole Amos thing once more, and my first
project, like many others I'm sure, is a Breakout clone.

But I have a wee problem!

I have the Ball's Bob coords as x,y, and its direction as XX,YY. When
ever the Bob hits a wall, or a brick, the XX,YY are simply reversed.
But I stumped when it comes to the bob hitting either the side or the
top of a brick. eg-
 
 XX=1
 YY=1
 .
  \
   \
    *O*
    ___________
   |   |   |   |
 
 ...would result in YY being reversed to -1, yes?
 
 
 But what about-
 
 XX=1
 YY=1
 .    ______
  \  |
   *O* |____
     |
     |_____
 

In both examples, the ball comes from the same direction, so how can I
determine wether it needs to bounce up (as in the first ex), or
continue down (as in the second)?

I've read the manual on Hot Spots, but this seems to be more
/positioning/ than /detection/.

Any help very much appreciated.


--

 ____________________________________
(o _      _                         o)
| ( )_ __( )_ ___ ___                |
| |  _)  )   ) _ ) __)               |
| | || | | | |  _|__ |               |
| (___)__)___)___)___)@eclipse.co.uk |
(o__________________________________o)


From amos-request@svcs1.digex.net Thu Apr  9 06:31:25 1998
>From amos-request@svcs1.digex.net  Thu Apr  9 06:31:25 1998
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Date: Thu, 9 Apr 1998 06:31:04 -0400 (EDT)
From: "M. Cox" <mcox@access.digex.net>
Message-Id: <199804091031.GAA08891@access1.digex.net>
Status: RO
X-Status: 

>From aag@acay.com.au  Wed Apr  8 08:43:53 1998
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From: Australian Amiga Gazette <aag@acay.com.au>
Reply-To: aag@acay.com.au
To: AoD <mcox@access.digex.net>
Date: Wed, 08 Apr 1998 21:59:19 +1100
Message-ID: <yam7402.1000.118752552@mail.acay.com.au>
In-Reply-To: <Pine.SUN.3.96.980327192922.11433A-100000@access2.digex.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Australian Amiga Gazette
Subject: Re: Welcome to the AMOS Mailing List!
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ReSent-Message-ID: <Pine.SUN.3.96.980409063101.8865B@access1.digex.net>

On 28-Mar-98, AoD wrote:
Re>         Welcome to the AMOS Mailing List!


Thank you all, and hello from Australia.

I am the editor of "Australian Amiga Gazette" the only Amiga magazine
dedicated to Amiga users downunder.

I would like to produce a series of Amos tutorials for our readers.
Even those Amos is looked down apon by many misinformed 
programmers I for one use it offer to meet a specific need when
no PD program can.

If anyone would be interested in devoting the time each month
to write a page for the magazine please contact me.

I am also interested to hear about any  projects you guys
are working on, possibly write a review on it when completed.

Thanks again

AAG Editor
Michael Burak

Australian Amiga Gazette
42 Manning Street, Kingswood NSW 2747,  Australia
Ph: (02) 4736-8055
Email: aag@acay.com.au 
Web: www.acay.com.au/~aag




From amos-request@svcs1.digex.net Thu Apr  9 15:10:11 1998
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Thu, 09 Apr 1998 11:59:52 -0000
Message-ID: <yam7403.2636.2015615032@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: DbPAL mode :(
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hiya all,

Can  anyone  tell  me  if  they  manage  to  get Amos (or any compiled
jobbies) to display on a DbPal display?

I'm   sick   of   having   to   switch   between  my  monitor  display
(MULTISCAN:PRODUCTIVITY) to the video output via the TV Amazing box.

I  have tried ModePro to promote a few Apps and games which work fine,
but promoting Amos via this fine util seems to do nothing at all :(

Can anyone help?

Also,  will  it  ever  be  true  that  Amos Interpreter will run under
intuition and be displayed on any screenmode? Eh Pietro? :-)

Oh yeah, I have started my web pages and uploaded the first few pages.

Feel  free  to  have  a  look  and  tell  me what ya think so far. I'd
especially  like  to hear if they display fine on your system/browser.
Be it Amiga, MAC or PC.

If  anyone  wants  me  to  add  a link to their site, please send me a
banner and I'll gladly add it to the Links page (when it's ready :)

TIA. Andy Gibson

-- 
Andy Gibson - AGAS Productions

      (aka SKiDZ/A51)

email: andy@agasinc.demon.co.uk
web  : http://www.agasinc.demon.co.uk

(site still under construction, but a few pages are now ready)



From amos-request@svcs1.digex.net Thu Apr  9 13:07:24 1998
>From amos-request@svcs1.digex.net  Thu Apr  9 13:07:24 1998
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Date: Thu, 9 Apr 1998 11:06:45 -0500 (CDT)
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: Amos List <amos-list@access.digex.net>
Subject: Tutorial Series as a List
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	hey guys,
	maybe we should all chip in and write Micheal's
	Amos tutorials together, I think it'd be a great
	project for the list, newbies can write in asking
	what they want to know, and the old pros can
	answer and suggest what they think it is 
	most important to know, what do you guys think?

			Thanks,
				Scott Matott sXe


From kaxsom@comsoltx.com Thu Apr  9 12:52:50 1998
>From kaxsom@comsoltx.com  Thu Apr  9 12:52:50 1998
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'M. Cox'" <mcox@access.digex.net>
Subject: projects us guys are working on
Date: Thu, 9 Apr 1998 11:55:49 -0500 
MIME-Version: 1.0
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>  Re>         Welcome to the AMOS Mailing List!
>  
>  
>  Thank you all, and hello from Australia.
>  
>  I am the editor of "Australian Amiga Gazette" the only Amiga magazine
>  dedicated to Amiga users downunder.
>  
>  I would like to produce a series of Amos tutorials for our readers.
>  Even those Amos is looked down apon by many misinformed 
>  programmers I for one use it offer to meet a specific need when
>  no PD program can.
>  
>  If anyone would be interested in devoting the time each month
>  to write a page for the magazine please contact me.
>  
>  I am also interested to hear about any  projects you guys
>  are working on, possibly write a review on it when completed.
>  
>  Thanks again
>  
>  AAG Editor
>  Michael Burak
  
Hi Michael,

I'm making a graphic adventure in the same format as Kings Quest/Space
Quest/Quest for Glory.  So far, I have a joystick controlled character
that can walk around objects i.e. trees, rocks, buildings, etc,
collision detection, water depth detection, screen boundaries, and 
a parser routine.
Next additions: Swimming ( I should've done this once I had the
character walking in water ) & Map routines. 
The programming is no problem.  The graphic editting is even easier;
it just takes a freakin' long time.  Depending on how many foreground
objects that a screen has, it can take a good 6 hours to clean them up
and generate screen data.  If you'd like to see a screen shot, let me
know.
I'm trying to put together a 12 screen demo with a few puzzles to solve.
It'll have nothing to do with my storyline; just to see how everything
runs together.

Feel free to e-mail me anytime,
Ken

 
  

From amos-request@svcs1.digex.net Thu Apr  9 19:19:16 1998
>From amos-request@svcs1.digex.net  Thu Apr  9 19:19:15 1998
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Thu, 9 Apr 1998 16:58:36 -0600 (MDT)
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Old/New GUI lib problems
Mime-Version: 1.0
Content-Type: Text/Plain
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

Okay... I noticed that after installing the new version of the GUI library
the commands in all my programs made with the old version got fooked up. Is
the only way to restore them by re-installing the old version, exporting
ASCII, and reimporting under new version? or is there and easier way of
doing this?

-Thanx in advance..

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic
  -*Under Reconstruction*- 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress...
     I really should start accomplishing more
     geez...
------------------------------------------------


From amos-request@svcs1.digex.net Thu Apr  9 22:28:07 1998
>From amos-request@svcs1.digex.net  Thu Apr  9 22:28:07 1998
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From: Rod Whiteley <rwhiteley@magnet.com.au>
Reply-To: rwhiteley@magnet.com.au
To: amos-list@access.digex.net
Date: Fri, 10 Apr 1998 11:52:23 +1000
Message-ID: <yam7404.1188.271153992@mail01.mel.magnet.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mitchell & Whiteley Physiotherapy
Subject: GUIExt queries
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi all,
I have a couple of questions for which I hope there are some simple answers in
regard the GUIExt 1.70
1. Is there a way of writing a listview that supports multiple selection of
items (i.e., the ability to select many of the items on the list rather than
just the one)?
2. The GUI Clone command looks great. To use it I imagine I'm going to have to
open either a public screen, or a window on an open screen. 
2 (i) How do I find a list of the Mode ID's for the available screens to
specify in Gui Screen Open?
2 (ii) Is it then just a simple matter of using Gui clone 1,True to copy my
current programmes to a public screen/window in an OS friendly way?
Thanks in advance
Rod Whiteley
-- 
Mitchell & Whiteley Physiotherapy.



From amos-request@svcs1.digex.net Fri Apr 10 10:31:54 1998
>From amos-request@svcs1.digex.net  Fri Apr 10 10:31:54 1998
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X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.5 (32)
Date: Fri, 10 Apr 1998 15:14:57 +0100
To: amos-list@access.digex.net
From: Nathan Reynolds <nsl@clara.co.uk>
Subject: Can you help me in setting up a TCP stack?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: RO
X-Status: 

Seeing as someone on this list recommended UAE (which I took the time to
install, and everybody else should - *WOW!*) and seeing as this list is for
Amiga owners, I hope you can help me with this problem.

I use a PC with Windows 95 for all my internet needs.It's not wonderful,
but it works.  Anyway, I've now got a virtual Amiga running on it, and I've
managed to configure UAE so that it uses the internal modem.  Everything is
fine, as I managed to call a BBS from the emulated Amiga.  Trouble is,
AmiTCP is *evil* in comparison to Windows 95 with regards to setting it up
for Internet usage.  It's asking me lots of stuff which I've got no idea
about.  Can anybody give me help on setting up AmiTCP?  I can retrieve some
information from Win95, but I've got no idea if it's all that I need.  If
anybody can give me any information regarding the setup of AmiTCP (v4.0,
that is), retrieving information about my internet connection or anything
at all to do with this problem I would be *VERY* grateful (of course, this
is all assuming that AmiTCP is the right software to use for a
non-networked dial-up internet connection).  The information I have managed
to retrieve is as follows:

* GENERAL:
----- User name: "nsl"
----- E-mail: "nsl@clara.co.uk"
----- IP address according to mIRC: "195.8.78.15"
----- E-mail when I do a whois on myself on IRC: either
"du-1112@claranet.co.uk" or 
"du-1116@claranet.co.uk" (I suspect this means I have a dynamic IP address)

* DIAL-UP NETWORKING:
** SERVER TYPE:
*** TYPE OF DIAL-UP SERVER:
----- I'm using a "PPP dial-up server"
*** ADVANCED OPTIONS:
----- I don't "Log on to network"
----- Software compression is enabled
----- It doesn't "Require encrypted password"
*** ALLOWED NETWORK PROTOCOLS:
----- Network protocols "NetBEUI" and "IPX/SPX compatible" aren't allowed,
"TCP/IP" is.
**** TCP/IP SETTINGS:
----- I have a "Server assigned IP address"
----- Primary DNS: "195.8.69.7"
----- Secondary DNS: "195.8.69.12"
----- I don't have "Server assigned name server addresses"
----- Primary WINS: "0.0.0.0"
----- Secondary WINS: "0.0.0.0"
----- I'm using "IP header compression"
----- I "Use default gateway on remote network"

* NETWORK PROPERTIES:
** DIAL-UP ADAPTER:
----- I use "IPX header compression"
** TCP/IP: 
*** IP ADDRESS:
----- I "obtain an IP address automatically"
*** WINS CONFIGURATION:
----- I "use DHCP for WINS resolution"
*** DNS CONFIGURATION:
----- DNS is disabled.
* WINIPCFG
** HOST INFORMATION:
----- Host name is "NSL"
----- Node type is a "hybrid".
** ETHERNET ADAPTER INFORMATION:
----- Adapter address is 44-45-53-54-00-00"
----- IP address is "0.0.0.0"
----- Subnet mask is "0.0.0.0"
----- DHCP server is "255.255.255.255"

The information I need to know is - domain name, destination address,
netmask, default gateway IP address, IP addresses of the name servers,
domain names to search. 

Oh, and if anybody else wants to know how to get past this problem
(unlikely, but it might happen) I might be able to help with the
information that I receive (please!)

If anybody could recommend internet software that would also be helpful.
Please give full instructions on how to get the software, as I'm an
internet newbie, and I've never accessed Aminet before.  I've figured out
how to use e-mail, ftp, telnet, www, irc and usenet on Windows though.

--
Brought to you DIRECT from the slightly disturbed mind of Nathan Reynolds.

From amos-request@svcs1.digex.net Fri Apr 10 03:06:17 1998
>From amos-request@svcs1.digex.net  Fri Apr 10 03:06:17 1998
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Date: Fri, 10 Apr 1998 08:26:24 -0600
Message-ID: <000140A8.eval@modusmedia.com>
Subject: AMOS Bug????
To: amos-list@access.digex.net
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Description: cc:Mail note part
Status: O
X-Status: 

     
     From the Block menu, select All Text.  This highlights all the text in 
     the current program.  If you try to Store or Cut this highlighted text 
     using either the menu items of keys you are given the message "What 
     Block?"
     
     Manual selection of a block of text, all or partial, works fine with 
     both menu items and keys.
     
     Am I right in saying this is a bug?

From amos-request@svcs1.digex.net Fri Apr 10 14:41:07 1998
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From: Cori Skagen <cskagen@ican.net>
Reply-To: cskagen@ican.net
To: amos-list@access.digex.net
Date: Fri, 10 Apr 1998 13:44:19 -0400
Message-ID: <yam7404.990.148490288@mail.ican.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: none
Subject: help needed in counting in 1/100 of a second
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello,

I want to know is it possible to make a timer in Amos that would display in
1/100's of a second? I know it can only be updated in 60th's(ntsc) but still

the timer and Amcaf's clock commands are only in ticks (1/60th)(NTSC) ne1 have
any ideas?


-- 
~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

cskagen@ican.net
Cori.Skagen@saultc.on.ca

~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Apr 10 16:36:10 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 10 Apr 98 19:46:32 +0100
Subject: Level Editing
Message-Id: <352E7717.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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I'm approaching the end of the programming of my game, The
Turtleminator and now I've got to create loads and loads of levels....

This gets a bit boring for me after 20 or so levels so I've been
getting other people to help (such as the GFX artist etc.) 
This has the further benefit of adding variety into the level designs
as well.

Anyway, its still going slow so I was wondering if there is anyone on
the list who like to help a bit by designing a few levels.

The game is a cannon fodder style. The levels are quite small (but are
linked together) so it doesn't take that long to draw a single map.
The level editor is not the easiest thing in the world to use but its
not bad and anyway, all I really need is a basic level layout and
baddies etc. put in. Anything that is too complicated such as
switches, I can add in myself.

Anyway, any help at all would be nice. E-mail me and I'll send you the
game with the level editor. Please only ask if you do intend to try
and make some levels because I don't want to give it out to everyone
just yet.

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Fri Apr 10 21:08:46 1998
>From amos-request@svcs1.digex.net  Fri Apr 10 21:08:46 1998
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Date: Fri, 10 Apr 1998 19:46:20 -0500 (CDT)
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: tobes <tobes@eclipse.co.uk>, Amos List <amos-list@access.digex.net>
Subject: Re: Ball bounce !!!!
In-Reply-To: <352B52A0.MD-0.196.tobes@eclipse.co.uk>
Message-ID: <Pine.GSO.3.95.980410193840.5885A-100000@harper.uchicago.edu>
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	Tobes,
	The secret is to check for Horizontal and Vertical collisions
	seperately, so instead of looking to see if your ball hits a brick
	see if it hits the top/bottom of a brick and also as a seperate
	process see if it hits the left/right side of a brick
	if it hits vertical side flip just Y direstion
	if it hits horz     side flip just X direction
	One way I can think of quickly to check for these two
	types of collisions seperately is to colour code the
	side of the bricks, and then check the colour next to your ball
	with Point(x,y) so make your brick like this

	01111110
	2      2
	2      2
	2      2
	01111110
	
	where the number reffers to the colour value at that point
	so hitting colour 2 would mean hitting a brick form the side
	hitting a colour one would mean hitting a brick on the top/bottom
 	hitting 0 wouold be hitting a corner (flip both X and Y directions
	get the idea?  Obviously you can use any colour values you
	want not just 0,1,2,3 and you can fill the brick in any colour
	you like, also to make solid colour bricks just make all
	these colour values have the same colour (ie all $fff for a
	white brick) anyway if I've lost you by now, just mail
	me and I'll try and put it into better words, till then
	happy programming! :)
			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Sat Apr 11 02:09:04 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 02:09:04 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sat, 11 Apr 1998 01:46:22 -0400
Message-ID: <yam7405.1136.4671216@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: AMOS IRC Server
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X-Status: 

Ive re-started my IRC server again, for those interested in going on it for
a look around. Just load your IRC program and type /SERVER
mushy-pd.dyn.ml.org 6667

If you have any problems, let me know, as its still experimental.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sat Apr 11 08:24:43 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 08:24:43 1998
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Date: Sat, 11 Apr 1998 04:52:02 -0700 (PDT)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Cori Skagen <cskagen@ican.net>
cc: amos-list@access.digex.net
Subject: Re: help needed in counting in 1/100 of a second
In-Reply-To: <yam7404.990.148490288@mail.ican.net>
Message-ID: <Pine.GSO.3.95.iB1.0.980411045109.25045B-100000@vtn1>
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Try this:  HUND=(Timer*100)/60  It will be accurate, but won't grab every
100th, which is physically impossible for the Amiga.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#

On Fri, 10 Apr 1998, Cori Skagen wrote:

> Hello,
> 
> I want to know is it possible to make a timer in Amos that would display in
> 1/100's of a second? I know it can only be updated in 60th's(ntsc) but still
> 
> the timer and Amcaf's clock commands are only in ticks (1/60th)(NTSC) ne1 have
> any ideas?
> 
> 
> -- 
> ~~~~~~~~~~~~~~~~~~~~~~~~~
> Cori Skagen
> 
> cskagen@ican.net
> Cori.Skagen@saultc.on.ca
> 
> ~~~~~~~~~~~~~~~~~~~~~~~~~~
> 
> 


From amos-request@svcs1.digex.net Sat Apr 11 10:15:57 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 10:15:56 1998
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Reply-To: <nsl@clara.co.uk>
From: "Nathan Reynolds" <nsl@clara.co.uk>
To: "John Bintz" <uv334@victoria.tc.ca>, "Cori Skagen" <cskagen@ican.net>
Cc: <amos-list@access.digex.net>
Subject: RE: help needed in counting in 1/100 of a second
Date: Sat, 11 Apr 1998 14:42:08 +0100
Message-ID: <000001bd654f$9f9f9760$6e4d08c3@nsl>
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Actually, it isn't impossible.  You can use the scan line position to help
you.
Just use this code:

TIME=Timer*2
If Y Beam<=(Display Height/2) Then Inc TIME

TIME will know be your time in 1/100ths of a second.  This is assuming that
you have a command called Y Beam, otherwise substitute it for your scan line
position reading command.


(oh, oops, minor mistake.  This will count in 1/120ths of a second on NTSC
modes - you'll just have to figure out the math yourself - I've had no sleep
and my brain's about to shut down...)

> -----Original Message-----
> From: John Bintz [mailto:uv334@victoria.tc.ca]
> Sent: 11 April 1998 12:52
> To: Cori Skagen
> Cc: amos-list@access.digex.net
> Subject: Re: help needed in counting in 1/100 of a second
>
>
> Try this:  HUND=(Timer*100)/60  It will be accurate, but won't grab every
> 100th, which is physically impossible for the Amiga.
>
> #@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
>         John C. Bintz - * uv334@freenet.victoria.bc.ca *
> @#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
> Come Visit Internext Software - the home of great Amiga software!
>     http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
> *#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#
>
> On Fri, 10 Apr 1998, Cori Skagen wrote:
>
> > Hello,
> >
> > I want to know is it possible to make a timer in Amos that
> would display in
> > 1/100's of a second? I know it can only be updated in
> 60th's(ntsc) but still
> >
> > the timer and Amcaf's clock commands are only in ticks
> (1/60th)(NTSC) ne1 have
> > any ideas?
> >
> >
> > --
> > ~~~~~~~~~~~~~~~~~~~~~~~~~
> > Cori Skagen
> >
> > cskagen@ican.net
> > Cori.Skagen@saultc.on.ca
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
>


From amos-request@svcs1.digex.net Sat Apr 11 06:03:05 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 06:03:05 1998
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          Sat, 11 Apr 1998 11:57:56 +0200
From: joop de jong <joopdejong@wxs.nl>
Reply-To: joopdejong@wxs.nl
To: amos-list@access.digex.net
CC: andy@agasinc.demon.co.uk
Date: Sat, 11 Apr 1998 11:57:32 cst-2       
Message-ID: <yam7405.1634.125498368@mail.wxs.nl>
In-Reply-To: <yam7403.2636.2015615032@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Joop, Marian, Mark, Bart
Subject: Re: DbPAL mode :(
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-apr-98 Andy Gibson wrote:

>Can  anyone  tell  me  if  they  manage  to  get Amos (or any compiled
>jobbies) to display on a DbPal display?

As far as I know it's impossible.

>I'm   sick   of   having   to   switch   between  my  monitor  display
>(MULTISCAN:PRODUCTIVITY) to the video output via the TV Amazing box.

>I  have tried ModePro to promote a few Apps and games which work fine,
>but promoting Amos via this fine util seems to do nothing at all :(

The screen you see isn't known to intuition so it cannot be promoted.
It's made by directly writing to the gfx registers :(.

>Can anyone help?

>Also,  will  it  ever  be  true  that  Amos Interpreter will run under
>intuition and be displayed on any screenmode? Eh Pietro? :-)

It would be great if that's going to be the case.
I'd love to see the AMOS editor on a multiscan screen :)

>Oh yeah, I have started my web pages and uploaded the first few pages.

>Feel  free  to  have  a  look  and  tell  me what ya think so far. I'd
>especially  like  to hear if they display fine on your system/browser.
>Be it Amiga, MAC or PC.

It works with IBrowse(but you allready knew that).
The page looks great. Nice texture on the background, good contrast
bewteen background and text.


Mark de Jong
email : joopdejong@wxs.nl


From amos-request@svcs1.digex.net Sat Apr 11 16:24:27 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 16:24:27 1998
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Reply-To: <nsl@clara.co.uk>
From: "Nathan Reynolds" <nsl@clara.co.uk>
To: "AMOS list" <amos-list@access.digex.net>
Subject: Re: Can you help me in setting up a TCP stack?
Date: Sat, 11 Apr 1998 21:10:47 +0100
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Well, thanks to everyone who responded.  It seems that Miami is the software
to use, as everybody recommended it, so I installed it.  Sheesh, it was
almost *too* easy...  Hopefully I'll be sending Amiga generated e-mails
soon...

--
Brought to you DIRECT from the slightly disturbed mind of Nathan Reynolds.

IRC: Shakester, Shaykstur.
ICQ UIN: 10356180.


From amos-request@svcs1.digex.net Sat Apr 11 17:00:45 1998
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Message-ID: <B0000259991@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: help needed in counting in 1/100 of a second
Date: Sat, 11 Apr 1998 16:41:17 -0400
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

> I want to know is it possible to make a timer in Amos that would
> display in 1/100's of a second? I know it can only be updated in
> 60th's(ntsc) but still the timer and Amcaf's clock commands are only
> in ticks (1/60th)(NTSC) ne1 have any ideas?

   Forget about Vbl syncing as it limits you to 50 or 60 cps as you
   have pointed out.

   Check into the CIA timer, TOD clock, etc.  The CIA timer would
   probably be your best bet.

   I'm not sure what the default is for Timer A/B, but it seems likely
   it's around a 1,000 clicks per second or higher.  You'll need to
   perform some tests.  If I have some spare time I can check into
   making a little timer for you, but I'm damn busy at the moment so
   just take a look around for info on the CIA, TOD, Timer.device, etc.


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
                  Website( http://www.sosbbs.com/~gbenjam )

From amos-request@svcs1.digex.net Sat Apr 11 19:03:11 1998
>From amos-request@svcs1.digex.net  Sat Apr 11 19:03:11 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 11 Apr 98 22:32:05 +0100
Subject: Fast RAM
Message-Id: <352FEF65.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

I've heard people talking about routines to get sounds from FAST ram
or even Bobs from fast ram (or both).
Can anyone who has these sort of routines please send me them?  :)

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Sun Apr 12 03:04:03 1998
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Sun, 12 Apr 1998 02:44:04
X-Mailer: MPDMailpostV2b by Andy Kellett (mushypd@redrose.net)
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From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: AMOS/C64 IRC Server opened!
Status: O
X-Status: 

I have re-started my IRC server on my system once more, which the public
are now invited to connect to, and talk to other AMOS/C64 users around the
world.

Simply connect your IRC client to server mushy-pd.dyn.ml.org or port 6667
and talk to other users on channel's #AMOS or #C64. To get a list of all
the channels currently running on the server, simply type /LIST in your IRC
client for it to generate a list of active channels.

If you have any questions or problems with the server, feel free to send me
an email at mushypd@redrose.net where i shall answer your questions/queries
as best I can.

For those people waiting for the latest Mushroom PD report, please be
patient for a little longer, as ive been having system problems and working
on so many different things, I havent had the time to get to work on it. I
can tell you that there is a LOT of information in it, so you may want to
read it when it arrives. I'll also be telling you of a top AMOS coder who
has recently shot to world stardom, returning to update some of their
classic games! Keep tuned!

Mush
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.

From amos-request@svcs1.digex.net Sun Apr 12 02:03:46 1998
>From amos-request@svcs1.digex.net  Sun Apr 12 02:03:46 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 12 Apr 1998 01:52:34 -0400
Message-ID: <yam7406.1720.3414776@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: AMOS Irc Server
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It would seem that DynDNS had a couple of problems last night, so noone
could get on the irc server. Its working right now, so why not pop on for a
look, and see who else is there.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sun Apr 12 22:17:25 1998
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Message-Id: <2624b4cd.u10t12e.ad640-Braneloc@mirex.demon.co.uk>
In-Reply-To: <352FEF65.MD-0.196.malcolm.murray@virgin.net>
	     (from "Alastair Murray" <malcolm.murray@virgin.net>)
	     (at 11 Apr 98 22:32:05 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: malcolm.murray@virgin.net
Cc: amos-list@access.digex.net
Subject: Re: Fast RAM
Status: O
X-Status: 

To the one known as Alastair,

> I've heard people talking about routines to get sounds from FAST ram
> or even Bobs from fast ram (or both).
> Can anyone who has these sort of routines please send me them?  :)

Heh, that's me again.

Ok, I have fully working samples from fast mem, so compile your samples as
iff files if I remember, and create a list of them, then run the "encoding"
thingie, and then the playback routine later.

I'll dig them up when I get a chance l8r.

Bobs from fast ?  Errr, dunno.

cyagain.



 _   _   _        _     _   _     |  "Would you like a Jellybaby ?" - Romana
|_> |_| |_| |\ | |_ |  | | /   |  |  "Where did you get those from ?" - Doctor
|_> | \ | | | \| |_ |_ |_| \_  .  |  "The same place that you do, your pocket."
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Apr 12 20:08:00 1998
>From amos-request@svcs1.digex.net  Sun Apr 12 20:08:00 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 13 Apr 98 00:58:27 +0100
Subject: GUI Bits
Message-Id: <35316333.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

A couple of questions.

I've found out that the GUI resizes itself if someone is using a
different font.

e.g. on mine with Topaz 8, I have a window to fill up a 640x220
screen. However, on someone else's with a different font, the window
is smaller and looks a bit weird.

If I do GUI Sensitive Off, am I right in thinking this would solve the
problem and use Topaz 8 for all fonts?

Also, when using a scroller gadget which looks fine on mine (I use MCP
to change to xen gadgets) someone else cannot see the inside bit of
the bar at all (its the same colour as the rest of it).
This seems to me to be something wrong with his setup. Is this true?
Is there any way around it?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Sun Apr 12 21:03:22 1998
>From amos-request@svcs1.digex.net  Sun Apr 12 21:03:21 1998
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Date: Mon, 13 Apr 1998 08:44:57 +0800
X-Mailer: Mozilla 3.0Gold (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Machine code in Amos
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Hi all,

I`d like to add some machine code stuff to Amos specifically fast
scaling and fast polygons, but I have no idea how to write to a
currently opened Amos screen.
Where can I find this stuff out, like the screen address, the memory
layout, how to plot a pixel etc?

I want to do it like this.

A) set the Dregs to point to the screen and set up the function inside
my machine code prog
B) call the machine code prog
C) reset the Dregs.

I don`t want to write an extension.  Can any one offer any help?

Andy H.

From amos-request@svcs1.digex.net Mon Apr 13 01:05:12 1998
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Mon, 13 Apr 1998 00:57:53
X-Mailer: MPDMailpostV2b by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpostV2b multi-personell mailer program
X-Comment: This program will post the same piece of text to all recipients
X-Comment: In a list which you can specify. If you would like a copy of
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X-Format: 98/290=46574195+5737P
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: GUI Extension V1.70 Finally Completed!!
Status: O
X-Status: 

GUI Extension V1.70 Finally completed!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        After all the problems and such i had been experiencing with my
machine, the GUI Extension V1.70 has finally been completed. The docs are
totally finished, and several interesting example programs have been added
to the archive. The archive is 272K (LZX Archive) and can be obtained from
me directly by sending an email to mushypd@redrose.net

        The library is also available for download directly from my
homepages at http://www.mushy-pd.demon.co.uk

                             ****************
                             *IMPORTANT NOTE*
                             ****************

        The library has been changed within this archive, from the one in
the previous V1.70 release. Whilst writing the examples, Pietro fized a
couple of bugs that occured, and also added a few new commands (which are
in the docs). Please save your old programs as ASCII before installing the
newer lib, and there is no need to re-convert GUI banks made with the
previous V1.70 release.

Mush
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.

From amos-request@svcs1.digex.net Wed Apr 15 13:44:11 1998
>From amos-request@svcs1.digex.net  Wed Apr 15 13:44:11 1998
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From: Morten Bolstad <mortenbo@login.eunet.no>
To: AmosList <amos-list@access.digex.net>
Date: Sun, 11 Jun 1978 01:19:16 +0500
Message-ID: <yam161.839.2014464552@smtp.eunet.no>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Mousepointer & Fading
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Hello.

I have a question that have been bugging me for some days now:


When i fade a screen, the pointer get's faded with the screen, 
What do i do to get the pointer to not be faded with the background???

Please help me with this one!!!

Morten Bolstad



From amos-request@svcs1.digex.net Mon Apr 13 12:12:52 1998
>From amos-request@svcs1.digex.net  Mon Apr 13 12:12:52 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 13 Apr 1998 10:00:56 -0500
Message-ID: <yam7407.2815.1747170688@hicksville.dyn.ml.org>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: GUI 1.70
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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Mush,
I was just all over your pages and in your FTP newamos. I didn't find the gui
1.70 new release anywhere. Can you mail it off or tell me where on your pages
it's located? How about a `new this week' page on your site?

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Tue Apr 14 17:17:25 1998
>From amos-request@svcs1.digex.net  Tue Apr 14 17:17:24 1998
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Alan Scott <hangmanjury@email.msn.com>,
        Paul Jones <converse@a-51.demon.co.uk>,
        Pam Jones <jah@mythos.u-net.com>,
        Neil Henderson <nhenderson1@compuserve.com>,
        Anthony Sherratt <shezzor@asp.u-net.com>,
        Alan <alan@a51krew.demon.co.uk>
CC: Phil Wilkinson <phil@ware5d.demon.co.uk>,
        Amos List <amos-list@access.digex.net>
Date: Mon, 13 Apr 1998 20:46:53 -0000
Message-ID: <yam7407.2670.2017793184@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: updated web pages...
MIME-Version: 1.0
Content-Type: text/plain
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Hi everyone reading...

Just  a  quick note to tell you that I have updated my web pages a bit
today and made some improvements.

Please  check  them out (should be available by Tues night) and let me
know if you feel anything needs changing.

Please  look at the links page also. Note that the AREA 51 site is not
ready,  so  can  any  of the A51 guys get to work on at least an index
page?

If anyone wants a link added, please send me a banner and your URL.

Speak to you soon....

-- 
Andy Gibson - AGAS Productions

      (aka SKiDZ/A51)

email: andy@agasinc.demon.co.uk
web  : http://www.agasinc.demon.co.uk



From amos-request@svcs1.digex.net Tue Apr 14 15:27:30 1998
>From amos-request@svcs1.digex.net  Tue Apr 14 15:27:29 1998
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Date: Tue, 14 Apr 1998 13:42:17 -0400 (EDT)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: AMOS <amos-list@access.digex.net>
Subject: amos to pc
Message-ID: <Pine.OSF.3.96.980414133925.6719C-100000@fn3.freenet.tlh.fl.us>
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Be nice to find a amos-kind  fr pc to make some money that then you can
spend on the amiga. Well, I just found this great pc prgram,
authorware by macromedia(www.macromedia.com), is kinda lie visual
basic,but you could do a simple game like an interactive movie-book in it.
Whats good is that is easier to use than amos, and it imports all kinds of
files, like avi and mpeg anims, digital video and sound, etc.
So you could even render an anmation in your amiga, convert to mpeg, then
use it in a pc game!!!!

wolfpack


From amos-request@svcs1.digex.net Thu Apr 16 19:42:36 1998
>From amos-request@svcs1.digex.net  Thu Apr 16 19:42:35 1998
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	  at Thu, 16 Apr 1998 17:25:45 -0500 (CDT)
	  SMTP "HELO" = students.nwc.edu
	  But _really_ from [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Wed, 15 Apr 1998 09:16:30 -600
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Subject: Slow Bobs and Turbo Plus
Priority: normal
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Status: O
X-Status: 

Ok, I actually have 2 questions:

1.  Is there anyway to speed up the Bob drawing process.  I have 
about 12-20 Bobs on screen at once and the time to complete my loop 
is astonishingly slow for so few Bobs.  Is there any way to speed up 
the Bob drawing process of AMOS.  BTW the bobs are only about 16x16.

2.  I would like to know the syntax of the commands in the Turbo Plus 
extension.  I have figured out some of the basic ones from the demo 
docs (which simply lists the commands but not their syntax) but I 
would like to use the other commands too.  Can anyone help me by 
sending me the syntax of the commands?  Who is developing Turbo 
anyway?  I can't ever seem to get a hold of the author to register 
it.

Thanx,
	Mike

From amos-request@svcs1.digex.net Wed Apr 15 07:50:36 1998
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Date: 15 Apr 98 13:33:33 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: MPD Announcement: GUI Extension V1.70 Finally Completed!!
To: "Mushroom PD" <amos-list@access.digex.net>
In-Reply-To: <9804130057.AA00qsx@mushypdredrose.net>
Message-ID: <830.409T1670T8133627@bahnhof.se>
MIME-Version: 1.0
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Content-transfer-encoding: 7bit
X-System: Amiga 1200/030@50 Mhz, 34 Meg, 1.5 Gig HD, 28k8
X-Software: Aweb, Miami, Thor
X-Misc-info: Who's reading this??
X-Mailer: THOR 2.5a (Amiga;TCP/IP)
Status: O
X-Status: 

Andrew "Mushroom" Kellett (mushypd@redrose.net) wrote:
>GUI Extension V1.70 Finally completed!
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

>The library is also available for download directly from my
>homepages at http://www.mushy-pd.demon.co.uk

Where?? I've been over that page several times and couldn't find a trace of it.
Should be in the extensionslist I reckon but no.

---
Look at the shoes you're filling, look at the blood we're spilling
Look at the world we're killing, the way we've always done before
Look at the doubt we've wallowed, look at the leaders we've followed
Look at the lies we've swallowed and I don't wanna hear no more
---
Computers are not intelligent.  They only think they are.


From amos-request@svcs1.digex.net Wed Apr 15 15:32:21 1998
>From amos-request@svcs1.digex.net  Wed Apr 15 15:32:20 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 15 Apr 98 16:56:27 +0100
Subject: Tool Types
Message-Id: <3534E6BB.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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Using AMCAF I can read the tool types for an icon.
Is there any way through AMOS to CHANGE an icon's tool types?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Wed Apr 15 19:25:11 1998
>From amos-request@svcs1.digex.net  Wed Apr 15 19:25:11 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 15 Apr 98 23:00:21 +0100
Subject: Re: Mousepointer & Fading
Message-Id: <35353C05.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam161.839.2014464552@smtp.eunet.no>
To: MortenBolstad<mortenbo@login.eunet.no>, amos-list@access.digex.net
Mime-Version: 1.0
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> When i fade a screen, the pointer get's faded with the screen, 
> What do i do to get the pointer to not be faded with the background???

The mouse pointer uses colours 17,18,19 (unless you've made your own)
and so you'll have to fade all colours except them manually
using Fade 4,0,0,0,0,  etc.  sort of thing.

If the picture you are fading uses those colours then you're in
trouble. :)

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Thu Apr 16 00:14:17 1998
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From: nospam.dbrowder@bellsouth.net (David Browder) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Need a Program to UNCOMPILE a compile amos program
Status: O
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I am looking for a program to DECOMPILE a program I compiled with amos
5 years ago.

I have lost the source code and neet to make a minor change to the
program ...

Does such a program exist .
Please reply via this newsgroup or remove
the ns in front of my email address to reply.
--
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From amos-request@svcs1.digex.net Thu Apr 16 00:28:22 1998
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From: "Roy Antonsen" <roantons@c2i.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] MPD Announcement: GUI Extension V1.70 Finally Completed!!
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On 13-Apr-98 14:09:05, Andrew "Mushroom" Kellett (mushypd@redrose.net) wrote:
>GUI Extension V1.70 Finally completed!
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

>        The library is also available for download directly from my
>homepages at http://www.mushy-pd.demon.co.uk

I couldn't find it? Where am I going wrong?

Roy Antonsen aka // A1200T/10MB/50MHz - roantons@c2i.net
  KillJoy/BDZ. \x/ THOR 2.5a - Current time: 13-Apr-98 19:32:07
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From amos-request@svcs1.digex.net Wed Apr 15 17:54:03 1998
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From: joop de jong <joopdejong@wxs.nl>
Reply-To: joopdejong@wxs.nl
To: nsl@clara.co.uk, uv334@victoria.tc.ca, cskagen@ican.net
CC: amos-list@access.digex.net
Date: Wed, 15 Apr 1998 23:35:11 cst-2       
Message-ID: <yam7409.592.119778024@mail.wxs.nl>
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>>> Hello,
>>>
>>> I want to know is it possible to make a timer in Amos
>>> that would display in 1/100's of a second? I know it
>>> can only be updated in 60th's(ntsc) but still
>>> the timer and Amcaf's clock commands are only in ticks
>>> (1/60th)(NTSC) ne1 have any ideas?
>>
>> Try this:  HUND=(Timer*100)/60  It will be accurate, but won't grab every
>> 100th, which is physically impossible for the Amiga.
>
> Actually, it isn't impossible.  You can use the scan line position to help
you.
> Just use this code:
>
> TIME=Timer*2
> If Y Beam<=(Display Height/2) Then Inc TIME
>
> TIME will know be your time in 1/100ths of a second.  This is assuming that
> you have a command called Y Beam, otherwise substitute it for your scan line
> position reading command.
>
> (oh, oops, minor mistake.  This will count in 1/120ths of a second on NTSC
> modes - you'll just have to figure out the math yourself - I've had no sleep
> and my brain's about to shut down...)

There's a error in your code. You first have to store the startposition
of the beam and reset the timer to 0. The following program I made today
works correctly and doesn't need the Y Beam command.
If you don't want to know how the reading of the beamposition works than
just skip the explanation and remove the comment lines.

There's only one little problem with this approach:
When the beam was on the last scanline and is only one scanline further
(position 0) this is 'rounded' up to 1/100 sec.

In reality this shouldn't really be a problem ;)).

*************************************************************************

' Timer based on timing of the screen that counts  
' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
' Author : Mark de Jong
' Notes  : - Based on Nathan Reynolds idea.  
'          - Timing can be done even more precise.
'            The beam position can be determined to 2 pixels precise ! 
'            And furthermore the Amiga has 2 timers if I'm not mistaken. 
'            (just beginning to learn assembler).  
'          - Using a more precise timer would be useless I think,
'            because AMOS isn't fast enough to be that accurate. 
' Finished : 15-Apr-1998 
'
'  
' How does it read the beamposition ?
' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
' It uses this 2 registers:   (I means identify (chipset)) 
'                             (V = vertical position of beam)
'                             (H = horizontal position of beam)    
'
' Name:    Address:  Description:
' VPOSR    $DFF004   Read vert most sig. bits (and flame flop) 
'
' BIT#  15  14  13  12  11  10  09  08     07  06  05  04  03  02  01  00
' USE  LOF  I6  I5  I4  I3  I2  I1  I0 LOF --  --  --  --  --  V10 V9  V8  
'                                                              ^^^^^^^^^^
'                                 We only need the three least sig. bits.

' VHPOSR   $DFF006   Read vert and horiz position of beam, or lightpen 
'
' BIT# 15  14  13  12  11  10   9   8   7   6   5   4   3   2   1   0    
' USE  V7  V6  V5  V4  V3  V2  V1  V0  H8  H7  H6  H5  H4  H3  H2  H1
'      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
'      We only need the first byte of this register


' PAL  = 311 
' NTSC = ? 
THIS=Display Height/2

' First find out wheter we started counting on the 
' first or second half of the screen:
BEAMPOS1=(Deek($DFF004) and %111)*256+Peek($DFF006)
'         ^^^^^^^^^^^^^^^^^^^^^^      ^^^^^^^^^^^^ 
'         Higher 3 bits               Lower 8 bits 
'         Filter the other bits out  

Timer=0



' Something to measure the speed of.
' A routine for example.
For X=1 To 123
   Print "madcow  ";
Next X



BEAMPOS2=(Deek($DFF004) and %111)*256+Peek($DFF006)
TTIMER=Timer


Cls
Print 
Print "Start beampos : ";BEAMPOS1
Print "End   beampos : ";BEAMPOS2

' Which area did the beam start/end in 
If BEAMPOS1>THIS Then BEAMPOS1=1 Else BEAMPOS1=0
If BEAMPOS2>THIS Then BEAMPOS2=1 Else BEAMPOS2=0

TIMEPASSED=TTIMER*2+BEAMPOS2-BEAMPOS1

If Ntsc Then DIVIDE=60*2 Else DIVIDE=50*2

Print "Time passed   : ";TIMEPASSED;" /";DIVIDE;" second(s)."


----------------------------------------------------.
Mark de Jong - Member of team *Amiga* & team *AMOS* |
                                                    :
EMail : joopdejong@wxs.nl                           .
IRC   : Niceguy on #AMOS, #Amiga & #AmigaNL



From amos-request@svcs1.digex.net Thu Apr 16 16:22:20 1998
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Reply-To: <nsl@clara.co.uk>
From: "Nathan Reynolds" <nsl@clara.co.uk>
To: <joopdejong@wxs.nl>
Cc: "AMOS list" <amos-list@access.digex.net>
Subject: RE: counting 100 times per second
Date: Thu, 16 Apr 1998 19:08:58 +0100
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> >>> Hello, I want to know is it possible to make a timer in Amos
> >>> that would display in 1/100's of a second?

> > You can use the scan line position to help you.

> There's a error in your code.

<sniff>  Every code fragment I send to the list has an error in it
somewhere.  <sniff>  Of course, I've only sent two pieces, but, well, you
know, it's not good for my ego :)

Oh well.

--
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IRC: Shakester, Shaykstur.  ICQ UIN: 10356180.


From amos-request@svcs1.digex.net Thu Apr 16 20:00:43 1998
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Date: Thu, 16 Apr 1998 17:11:06 -0500 (CDT)
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: Amos List <amos-list@access.digex.net>
Subject: Amos Counting...
In-Reply-To: <000801bd6962$ba1b3a60$bc4e08c3@nsl>
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	Hey everybody,
	Here's a quick but important question, does
	NTSC amos count in 60th of a second so
	wait 60 would wait 1 second as opposed to
	PAL amos where wait 50 waits a second?
	The manual for AmosPro makes no such distinction
	between AMOS NTSC and AMOS PAL and I've always timed
	my games based on 50 vbls = 1 second, but as an NTSC
	user I guess I could be doing it wrong, also
	lately I've been trying to code a game set
	to certain sampled LEd Zeppelin riffs, but the timing
	has been a pain, so maybe this 60/50 vbls a seocnd thing
	could explain my troubles, adn I thouhgt maybe amos
	was just slow in initiating the play of large samples!	

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Thu Apr 16 21:12:06 1998
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Reply-To: <nsl@clara.co.uk>
From: "Nathan Reynolds" <nsl@clara.co.uk>
To: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
Cc: "AMOS list" <amos-list@access.digex.net>
Subject: RE: Amos Counting...
Date: Fri, 17 Apr 1998 02:36:42 +0100
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> 	Does NTSC amos count in 60th of a second?

Short answer: Yeah.

From amos-request@svcs1.digex.net Fri Apr 17 03:22:06 1998
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Subject: Re: Slow Bobs and Turbo Plus
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     >>1.  Is there anyway to speed up the Bob drawing process.  I have 
     >>about 12-20 Bobs on screen at once and the time to complete my loop 
     >>is astonishingly slow for so few Bobs.  Is there any way to speed up 
     >>the Bob drawing process of AMOS.  BTW the bobs are only about 16x16.
     
     Is your loop slow when compiled?  Compiling your program may give it the 
     extra speed it requires.

From amos-request@svcs1.digex.net Sun Apr 19 13:53:13 1998
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From: Morten Bolstad <mortenbo@login.eunet.no>
To: AmosList <amos-list@access.digex.net>
Date: Wed, 14 Jun 1978 09:11:30 +0500
Message-ID: <yam164.1504.2013875696@smtp.eunet.no>
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Hello.

First i want to thank Rune J. Keller and Alastair Murray for helping me 
with the Mousepointer & fading problem i had, sometimes i am so stupid!

But here is a couple of more problems i need a solution to before my Diskmag 
code is finnished.


Is there a way to get amos to check if the mousepointer isent inside a 
zone that is set up with The set zone command??

Something like this:  If mouse zone=no zones then do some suff 


And is there a good way for displaying fonts in your code and store them in 
some sort of a memory bank??

I've tyed the font commands in Amcaf from Aminet, but each time you change 
the font it takes up some memory, like this.


(set up 2 font banks with diffrent font)

Do
Change bank font 10
Text 10,10,"Amos REWLS"
wait 20
Change bank font 11
Text 10,10,"AMOS rewls"
print chip free+fastfree
Loop

If you run this proggy you will see that your memory runs down until 
you're out of memory, so i need some way to have the fonts in a bank and 
be able to change between two fonts many times without loosing memory each
time i change the font to the other one.

And last, i dont really understand the Gui Clone command, can someone explain
that command to me a little better, and will i finally be able to open a 32
colour hires screen with the Gui extension V1.7 and the gui Clone command 
and be able to print text, place bobs and fade the screen??????


Oki, help me out with those questions you know.

Thanx.

Morten Bolstad.



From amos-request@svcs1.digex.net Fri Apr 17 07:11:14 1998
>From amos-request@svcs1.digex.net  Fri Apr 17 07:11:14 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: geosync@mail.ozemail.com.au, amos-list@access.digex.net
Date: Mon, 27 Nov 1995 18:38:10 +0100
Message-ID: <yam6539.537.1747982608@post8.tele.dk>
In-Reply-To: <3536C012.2D77@mail.ozemail.com.au>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re: HDD optimiser
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On 17-Apr-98, geosync@mail.ozemail.com.au smashed the keyboard with:
> Hello all,
> 
> Is there an optimiser for Hard Drives like the IBM Defrag utility?

Yepz, Quarterback tools has a good one, and I think there's a few PD 
ones on AmiNET
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  Last one out, turn off the computer!
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Apr 17 06:42:01 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 27 Nov 1995 18:52:12 +0100
Message-ID: <yam6539.649.1747982608@post8.tele.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: THANKS !!
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Hello,

Just a quick note to say many, many thanks to all who has helped me with the
TTF fonts problem. I won't send mails to all of you, but I hope that I can do
something in return some day...
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  An elephant is a mouse with an operating system.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Apr 17 07:43:04 1998
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Date: Fri, 17 Apr 1998 06:58:31 -0400 (EDT)
From: "M. Cox" <mcox@access.digex.net>
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>From DOCUM.DO@wanadoo.fr  Fri Apr 17 05:56:37 1998
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From: "CLAUDE GINDRE" <DOCUM.DO@wanadoo.fr>
To: <amos-request@access.digex.net>
Subject: FindPrg
Date: Fri, 17 Apr 1998 11:55:53 +0200
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Bonjour
sorry but I don't know english very well

I would find an amos programme which compact all files in ONLY ONE
programme

What is the number of amos disk ?

Where I buy these one ?

I would have some news for AMOS LANGAGE

MERCI

Thank you for your help
                                         Claude Gindre


From amos-request@svcs1.digex.net Fri Apr 17 17:05:02 1998
>From amos-request@svcs1.digex.net  Fri Apr 17 17:05:01 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 17 Apr 98 20:06:36 +0100
Subject: A few things...
Message-Id: <3537B64C.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

You might be interested to know that I seemed to have solved my
problems with Backbone.
One of the problems was that the AMCAF tool types command crashes my
computer if I don't run Newicons!  Sounds weird I know, but if I boot
my computer with one startup command missing "Newicons" then the
program crashs unless I remove the tooltype command.

Another does appear to be the fact that the program was too big. The
GUI extension has helped this as I no longer need all the custom code
to make my own interface.

Now, if I run a GUI program on its own 8 colour screen, normally
evrything is fine. But if I boot with no startup-sequence so all my
custom Gadtools prefs etc. are reset to normal, and run the program,
the slider gadgets have invisable sliders! Any one know why this
happens (its not to do with two colours being the same) or any way
around it? 4 colour screens seem to work fine however.

More GUI questions: Is there any way to detect whether your screen is
put to back/brought to front?
My problem is that I have two screens open, one is a normal screen and
the other is a overlaid screen that contains various things using the
GUI Clone command. What I'd like to happen is that when you put the
main screen to back/to front the other screen moves with it.
But what actually happens is that the screens are totally independant
and you have to manually set up the screens to be in front of each
other if you want to swap to workbench or another application.
Any ideas here?

Finally, look out for Backbone2  !!!  :)
Should be on aminet soon (if it ever gets fixed) and uses the GUI
extension extensively. I think its a good example of what can be done
with the extension. Its not just a simple, one or two wiindows on the
workbench like most demo's are. It uses several screens and tons of
windows, creating a large (and finally OS friendly) application!
Alternatively, E-mail me if you want me to send it!

Excuse the advertisements, but I've been working on it constantly the
last week to convert it to use the GUI extension and I'm relieved that
its done..... although it still needs updates...

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Fri Apr 17 20:41:23 1998
>From amos-request@svcs1.digex.net  Fri Apr 17 20:41:23 1998
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From: Andrew Crowe <andrewcrowe@enterprise.net>
Reply-To: Andrew Crowe <andrewcrowe@enterprise.net>
To: amos-list@access.digex.net
Date: Fri, 17 Apr 1998 21:31:21 -0000
Message-ID: <yam7411.1083.272217704@mail.enterprise.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Manta Soft
Subject: Amospro 3D lib.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi All,

   I am wondering if any one out there has or knows where I can get
a copy of the AMOS 3D library that will work in AMOSPro. I still have
the original version, so is there any way of getting it to work in
AMOS pro?

Also, does anyone know why some commands in the Intuition Lib V1.3b 
don't work (Set IFont, slider commands etc.)?


See ya.

-- 
+--------------------------------------------------------------------+
|                                                ,aNNN               |
|  a&   NL                 ,a,                 ,gNNNNN               |
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| N , " , Nd ,@M, NN JML @ML d@N ,@4, N       ',  JK                 |
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|       Manta Soft             ,F\      a' ,N  Nf L E 0 0ML N""N 0"  |
|       ~~~~~~~~~~            ,N  \,  ,P N@"  JF  & `@" NJL N  N 0   |
|                            ,N     ad"   \wam"   `Nx,aN JNmN  NmN   |
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|                           dNNNNN"                                  |
|                           NNN@"      Web Designing and          // |
| Visit our Web Site:       ""               Amiga Programming \\//  |
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| andrewcrowe@enterprise.net |         AsciiArt Studio               |
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From amos-request@svcs1.digex.net Fri Apr 17 19:31:40 1998
>From amos-request@svcs1.digex.net  Fri Apr 17 19:31:39 1998
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Comments: Authenticated sender is <bay13@pop3.demon.co.uk>
From: "Chris Coulson" <chris@bay13.demon.co.uk>
Organization: is irrelevant...
To: amos-list@access.digex.net
Date: Fri, 17 Apr 1998 22:54:04 +0000
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Serial comms faster than 19k2?
Reply-to: chris@tornado.pair.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Message-Id: <E0yQJ2t-0006v8-00@post.mail.demon.net>
Status: RO
X-Status: 

Hi there,

Is there any way to get AMOS (preferably Pro 2, but I`ll use Classic 
1.36 if necessary...) to read/write to the *standard* serial port 
faster than 19.2 kbaud, using 8n1 RTS/CTS settings?  I`m writing a 
small utility to communicate with a digital camera, and the camera 
itself supports transfer speeds of 57k6 and 115k2 in addition to 19k2 
and below, so I`d like to have the software support them as well - 
downloading a camera-load of images at 19k2 is sloooooow...

I`ve found a variety of replacement serial.devices on Aminet which 
all claim to allow these sorts of speeds with the standard hardware, 
but I can`t figure out how to use them with AMOS, and if I simply try 
setting a baud rate of >19k2 within AMOS itself, I end up with no 
comms at all.

Is it possible?


TIA
Chris
-- 
                          At Home With the Chris
          Amigas, Babylon 5, Flight Sims, RIAT'97 and Melanie C
                       http://www.tornado.pair.com/

From amos-request@svcs1.digex.net Fri Apr 17 22:38:34 1998
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To: chris@tornado.pair.com
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Date: Fri, 17 Apr 1998 22:14:50 -0400
Message-ID: <yam7411.2544.4425712@mail.redrose.net>
In-Reply-To: <E0yQJ2t-0006v8-00@post.mail.demon.net>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Serial comms faster than 19k2?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> Hi there,

> Is there any way to get AMOS (preferably Pro 2, but I`ll use Classic 
> 1.36 if necessary...) to read/write to the *standard* serial port 
> faster than 19.2 kbaud, using 8n1 RTS/CTS settings?  I`m writing a 
> small utility to communicate with a digital camera, and the camera 
> itself supports transfer speeds of 57k6 and 115k2 in addition to 19k2 
> and below, so I`d like to have the software support them as well - 
> downloading a camera-load of images at 19k2 is sloooooow...

> I`ve found a variety of replacement serial.devices on Aminet which 
> all claim to allow these sorts of speeds with the standard hardware, 
> but I can`t figure out how to use them with AMOS, and if I simply try 
> setting a baud rate of >19k2 within AMOS itself, I end up with no 
> comms at all.

> Is it possible?

If you can get the FD files for some of these libraries, then use the FD
extension to turn the library into a set of AMOS commands for use with
AMOSPro.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sat Apr 18 06:08:15 1998
>From amos-request@svcs1.digex.net  Sat Apr 18 06:08:14 1998
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          Sat, 18 Apr 1998 11:06:43 +0200
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Andrew Crowe <andrewcrowe@enterprise.net>, amos-list@access.digex.net
Date: Sat, 18 Apr 1998 10:42:59 +0100
Message-ID: <yam7412.2975.1747989496@post8.tele.dk>
In-Reply-To: <yam7411.1083.272217704@mail.enterprise.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re: Amospro 3D lib.
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Status: O
X-Status: 

On 17-Apr-98, Andrew Crowe smashed the keyboard with:
> Hi All,
> 
>   I am wondering if any one out there has or knows where I can get
> a copy of the AMOS 3D library that will work in AMOSPro. I still have
> the original version, so is there any way of getting it to work in
> AMOS pro?

You need to have V1.12+ of Amos Pro, then select 'latest news' from the
'help' menu, and there's a description on how to use the old compiler
and the 3D with Pro (If you're running Pro 2.00 you have to step back
through the 'latest news' listings to find that of 1.12..

-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Apr 18 06:25:43 1998
>From amos-request@svcs1.digex.net  Sat Apr 18 06:25:42 1998
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          Sat, 18 Apr 1998 11:06:47 +0200
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Chris Coulson <chris@bay13.demon.co.uk>, amos-list@access.digex.net
Date: Sat, 18 Apr 1998 10:50:13 +0100
Message-ID: <yam7412.664.1747989496@post8.tele.dk>
In-Reply-To: <E0yQJ2t-0006v8-00@post.mail.demon.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re: Serial comms faster than 19k2?
MIME-Version: 1.0
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Status: O
X-Status: 

On 17-Apr-98, Chris Coulson smashed the keyboard with:
> Is there any way to get AMOS (preferably Pro 2, but I`ll use Classic 
> 1.36 if necessary...) to read/write to the *standard* serial port 
> faster than 19.2 kbaud, using 8n1 RTS/CTS settings?  I`m writing a 
> small utility to communicate with a digital camera, and the camera 
> itself supports transfer speeds of 57k6 and 115k2 in addition to 19k2 
> and below, so I`d like to have the software support them as well - 
> downloading a camera-load of images at 19k2 is sloooooow...

Try and grab 'Lserial' extension from Dev/AMOS on AmiNET, or get it from my
homepages (It think MUSH has it somewhere too), it gives a much better
control of the serial coms, and also hosts some usefull special
commands for processing information from the serial.device.. Then try and
combine it with the 8n1.device from AmiNET, but DON'T change your setup
in WB-prefs, use it in the LSerial 'Open' command. That's the most powerfull
combination of AMOS and the internal serial-port I can think of right now..
(Perhaps the baudbandit.device is better, I don't know..)
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  This screen intentionally left blank.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Apr 18 19:42:27 1998
>From amos-request@svcs1.digex.net  Sat Apr 18 19:42:27 1998
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          Sat, 18 Apr 1998 19:51:57 +0200
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: matti.niskanen@plai.fi, rayman@ticino.com, andy@agasinc.demon.co.uk,
        timh@samnet.net, gdwarf@applausenett.no, hergeir@algonet.se,
        peterj@centrum.dk, xs@xnet.it, optix@hotmail.com,
        Angus@angusm.demon.co.uk, worf@edc.ml.org, ISForce@aol.com,
        DA501300@ntu.ac.uk, dasoft@zetnet.co.uk, bellm@el1uk.wl.com,
        A1JONATH@doreen.rainhammark.kent.sch.uk, amos-list@access.digex.net
Date: Sat, 18 Apr 1998 19:07:51 +0100
Message-ID: <yam7412.2555.1747997288@post8.tele.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Alien Breed LevelED V3.00
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Status: O
X-Status: 

Hello,

Right on, after about 2 weeks delay, I've got a new version of the AlienBreed
3D-II Level Editor ready, It can be downloaded from my homepage in the moment
of writing, I'll also see if I can get it on AmiNET, I had some problems
uploading the last version, but we'll see..

I've jumped the version number, as I've got all of the editor running on public
screens now, I'd planned for a version 2.16 to fix some bugs, but as I went on 
I thought it would be foolish to release V2.16 and V3.00 with app. a week
in between.. After I recived V1.60 of the OSDevKit extension for AMOS, it all
went so smooth...

Anyway, as you can see on the changes list below, I've included some ideas
given to me, I've got a few more on the drawing-board, including a system
where the 'define zones' also defines the points as you go.. 

One of the most importaint news in this version is the full support for the
bitmap-frame-data used by the game, so the space-wasting, and always missing,
'.dta' and '.hqn' files can now be removed..


News in V3.00 (Released: 18-04-1998)
  ! RELEASE NOTES !
    - This Version 3.00 is running 100% on intuition screens,  Also  some  of
      the 'old' converters has been removed, as they were proberly never used
      anyway (Floor/Texture).. This version is  also  the  first  since  2.13
      that has been optimized, so it's quite fast and don't waste  memory  on
      useless stuff.. As a side-effect on the convertion to  intuition,  I've
      found some stupid bugs, especialy in  some  of  the  setup  procedures,
      they should've been delt with a long time ago, but has never been  done
      proberly... ENJOY !!!..
  * NEW
    - 'Build Archive' function, packs level and/or changed game-setup  in  an
      archive ready to send to others (Lzx/LhA/Custom). You should  read  the
      docs on how this works before attempting.
      !!! Thanks to Tiziano for the Idea !!!
    - Editor now uses the 'ptr' and 'wad' files for objects  which  the  game
      also uses, rather than the sometimes missing 'hqn'/'dta' files..
    - 'Vector-file-setup' converted to intuition-screen..
    - 'Set Obj GFX frames' converted to intuition-screen..
    - 'Define Bullets' converted to intuition-screen..
    - 'Define Guns' converted to intuition-screen..
    - 'Define Aliens' converted to intuition-screen..
      (The setup is split on 2 pages if you run on half-height screen)
    - 'Define Objects' converted to intuition-screen..
    - 'Define Players' converted to intuition-screen..
    - 'Define floor stats' converted to intuition-screen..
    - 'Level-Intro-Texts' now runs on intuition-screen..
    - Wrote a new general requester to define animation-frames..
    - Changed 'Delete' in the define animations to delete the  chosen  frame,
      and NOT the last one as before..
    - Added 'Insert' in the define animations..
    - New option: 'Level GFX', replaces 'Set Wall GFX', 'Set Floortiles'  and
      'Set Texture Tiles'...
    - New  option:  'Samples',  replaces  'SFX files',  'Background SFX'  and
      'Echoed SFX'...
    - The editor can now open  with  half-height-screen,  this  is  done  for
      those who can't stand laced  screens  and  who  don't  have  access  to
      dblpal/ntsc modes (See Tooltypes)..
    - 'Copy' and 'Copy All' is back in 'define heights'..
    - Point 'marker' is back, shows 'snaped' position of point..
    - 'Snap' can now be disabled..
    - 'Convert ObjFrames' moved to 'tools' and converted to intuition..
    - 'IFF->Walls' moved to 'tools' and converted to intuition..
    - 'Convert HQN' moved to 'tools'..
    - 'New Converters' now respects the chosen screen-mode..
    - 'Frames->IFF' changed to use the data the game uses..
    - 'Convert HQN' and 'Convert Frames' don't save the  now  useless  files
      '.hqn' and '.dat'..
    - Copy removed in 'Define Bullets', the import data function is  capable
      of doing excatly the same..
    - Copy removed in 'Define Aliens', Use import data to do the same..
    - Copy removed in 'Define Objects', Use import data to do the same..
  * FIXED
    - A left-over would make the 'old' screens look odd after painting walls.
    - Zoom now centers proberly..
    - Editor didn't show points at the very buttom of the screen..
    - The Editor sometimes set up some useless work-assigns, removed..
    - Removed some screen-swaping errors when requesters were needed in 'old'
      sections..
    - Fixed some crashes when calling requesters..
    - A stupid screen-swap was done when starting up..
    - Path in 'Play Music'..
    - 'New convertes' used some wrong colours on older versions of datatypes.
      (Why didn't anyone find this ??)
    - Editor now clean up memory better than before..
    - A large number of potential bugs, that would happen in very rare cases.
  * INTERNAL CHANGES
    - Wrote new general selector-routines..
    - Optimized some code in the screen-drawing..
    - Removed app. 100 Kb unused code and data..
    - Now compiled with OS DevKit V1.61 and AMCAF V1.50..
  ! NEW TOOLTYPES
    - 'OldSM' opens on a 664*266 Hires-screen, just like before V2.14. Except
      this will still be an intuition-screen. Overrules 'AskSM'...
    - 'ARC=' Sets custom archiver used by 'Build Archive'..
  ! New locale-strings:
    - 95,96,859,1202,1203,1204,1205,1206,1207,1208
      2100,2101,2102,2103,2104,2147,2148,2149,2200,2201,2202,2210,2211,2212,
      2213,2214,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230,2240,
      2301,2302,2310,2311

-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  The computer is mightier than the pen, the sword, and usually, the programmer.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Apr 18 18:38:59 1998
>From amos-request@svcs1.digex.net  Sat Apr 18 18:38:58 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 18 Apr 1998 19:22:47 +0100
Message-ID: <yam7412.2386.1747997288@post8.tele.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Crossing Lines
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Hello,

I have stupid problem, and the reason for me not solving it is proberly that
the solution lies right in front of me..

Anyway, I need a way to see if 2 straight lines crosses eachother.

Detailed information:
- The lines are defined on a 2-dimensional grid (X,Y) by their starting and
  ending points.
- The check MUST ensure that the lines actualy cross, it's not a 'they-would-
  if-they-were-longer' check I need (That's realy easy to to)..
- Speed of the checker is NOT very importaint, the accurency is..

I hope someone can help on that, I've thought about it for ages now..
Oh yes, both mathmatical descriptions and actual code is welcome ;-)

Code-segments may use 'AMCAF', 'EasyLife', 'LDos', 'Turbo +', 'Craft' if that
makes it easier to explain to a nut like me B:-)..
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  Save energy:  Drive a smaller shell.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Apr 20 00:43:45 1998
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From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
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To: Jens Vang Petersen <top_cat@post8.tele.dk>
cc: amos-list@access.digex.net
Subject: Re: Crossing Lines
In-Reply-To: <yam7412.2386.1747997288@post8.tele.dk>
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	Jens,
	The problem seems simple to me, check if the lines cross
	in the infinite case, and then see if the point of intersection
	is within the finite range you want to look at (ie the screen)
	Since any non paralell lines will cross this will work fine
	just solve the equations of the lines for any intersect
	point and then check if that point is in the allowable
	range.  Does that make sense, seems really simle so let
	me know if you tired it already and if so why it
	didn't work.
			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Apr 20 02:48:40 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 19 Apr 1998 08:30:22 EST5
Message-ID: <yam7413.1108.145213384@cu.cu-muc.de>
In-Reply-To: <tcppop3.725294@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Crossing Lines
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top_cat@post8.tele.dk wrote on 19-Apr-98:

> Hello,

> Anyway, I need a way to see if 2 straight lines crosses eachother.

Well, I had the this same problem some months ago when I was about to write
a  collision  routine  of two polygons. These are the results of my effort.
Should be nearly the fastest method:

Screen Open 0,320,256,4,0
Curs Off : Flash Off : Paper 0 : Pen 1 : Cls 
Palette 0,$FF0,$F0,$F00
Double Buffer 
Autoback 0
Dim COD1(4),COD2(4)
COD1(0)=Rnd(219)+50
COD1(1)=Rnd(155)+50
COD1(2)=1
COD1(3)=1
COD1(4)=0
COD2(0)=Rnd(219)+50
COD2(1)=Rnd(155)+50
COD2(2)=-1
COD2(3)=-1
COD2(4)=Rnd(1024)

Do 
  Screen Swap : Multi Wait 
  Blitter Clear 0,0
  Add COD1(0),COD1(2)
  If COD1(0)<50 or COD1(0)>279 Then COD1(2)=-COD1(2)
  Add COD1(1),COD1(3)
  If COD1(1)<50 or COD1(1)>205 Then COD1(3)=-COD1(3)
  Add COD1(4),3

  Blitter Clear 0,1
  Add COD2(0),COD2(2)
  If COD2(0)<50 or COD2(0)>279 Then COD2(2)=-COD2(2)
  Add COD2(1),COD2(3)
  If COD2(1)<50 or COD2(1)>205 Then COD2(3)=-COD2(3)
  Add COD2(4),5

  X11=COD1(0)+Qcos(COD1(4),50)
  Y11=COD1(1)+Qsin(COD1(4),50)
  X12=COD1(0)+Qcos(COD1(4)+256,100)
  Y12=COD1(1)+Qsin(COD1(4)+256,100)
  X13=COD1(0)+Qcos(COD1(4)+512,100)
  Y13=COD1(1)+Qsin(COD1(4)+512,100)
  X14=COD1(0)+Qcos(COD1(4)+768,100)
  Y14=COD1(1)+Qsin(COD1(4)+768,100)
  Turbo Draw X11,Y11 To X12,Y12,3
  Turbo Draw X12,Y12 To X13,Y13,1
  Turbo Draw X13,Y13 To X14,Y14,1
  Turbo Draw X14,Y14 To X11,Y11,1

  X21=COD2(0)+Qcos(COD2(4),70)
  Y21=COD2(1)+Qsin(COD2(4),70)
  X22=COD2(0)+Qcos(COD2(4)+256,70)
  Y22=COD2(1)+Qsin(COD2(4)+256,70)
  X23=COD2(0)+Qcos(COD2(4)+512,70)
  Y23=COD2(1)+Qsin(COD2(4)+512,70)
  X24=COD2(0)+Qcos(COD2(4)+768,70)
  Y24=COD2(1)+Qsin(COD2(4)+768,70)
  Turbo Draw X21,Y21 To X22,Y22,3
  Turbo Draw X22,Y22 To X23,Y23,2
  Turbo Draw X23,Y23 To X24,Y24,2
  Turbo Draw X24,Y24 To X21,Y21,2

' That's the mathematical background:
' Each line is represented by two formulars. TETA and LAMBDA must be between 0.0 and 1.0.

'  X11+TETA*(X12-X11)=X21+LAMBA*(X22-X21)
'  Y11+TETA*(Y12-Y11)=Y21+LAMBA*(Y22-Y21)

'
'  TETA*(X12-X11)=(X21-X11)+LAMBA*(X22-X21)
'  TETA*(Y12-Y11)=(Y21-Y11)+LAMBA*(Y22-Y21)

'  TETA=((X21-X11)+LAMBA*(X22-X21))/(X12-X11)
' (((X21-X11)+LAMBA*(X22-X21))/(X12-X11))*(Y12-Y11)=(Y21-Y11)+LAMBA*(Y22-Y21)
' (((X21-X11)+LAMBA*(X22-X21))/(X12-X11))*(Y12-Y11)-(Y21-Y11)=LAMBA*(Y22-Y21)

' ((X21-X11)*(Y12-Y11)/(X12-X11))-(Y21-Y11)=LAMBA*((Y22-Y21)-((X22-X21)*(Y12-Y11)/(X21-X11)))  

' **************************************************************
' The important bits! (The actual testing)
' **************************************************************

  NENNER=(Y11-Y21)*(X12-X11)+(X21-X11)*(Y12-Y11)
  TEILER=(Y22-Y21)*(X12-X11)-(X22-X21)*(Y12-Y11)
  If NENNER<0 and TEILER<0
    NENNER=-NENNER : TEILER=-TEILER
  End If 
  If NENNER=>0 and NENNER<=TEILER
    NENNER=(Y21-Y11)*(X22-X21)+(X11-X21)*(Y22-Y21)
    TEILER=(Y12-Y11)*(X22-X21)-(X12-X11)*(Y22-Y21)
    If NENNER<=0 and TEILER<0
      NENNER=-NENNER : TEILER=-TEILER
    End If 
    If NENNER=>0 and NENNER<=TEILER
' *** We've got a hit! ***
      Colour 0,$40
    Else 
      Colour 0,0
    End If 
  Else 
    Colour 0,0
  End If 
Loop 

-- 
Regards, Chris Hodges (http://platon.home.pages.de)    __  __
A4000TE/60, 42MB, 3.6GB HD, CD, ZIP, CV64, FliFix __  /// / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+>    \\\/// / /_/ ___/ LOGOUT
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From amos-request@svcs1.digex.net Mon Apr 20 16:43:00 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@ACCESS.DIGEX.NET>
Date: Sun, 19 Apr 1998 09:50:05 -0500
Message-ID: <yam7413.273.1747255072@hicksville.dyn.ml.org>
In-Reply-To: <yam7411.1083.272217704@mail.enterprise.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Amospro 3D lib.
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On 17-Apr-98, Andrew Crowe wrote:
>a copy of the AMOS 3D library that will work in AMOSPro. I still have
>the original version, so is there any way of getting it to work in
>AMOS pro?

There is a directory on one of the productivity disks that has the
amospro_3d.library file in it. You replace the old one with that and 3d works
with pro.

>Also, does anyone know why some commands in the Intuition Lib V1.3b 
>don't work (Set IFont, slider commands etc.)?

Because Andy lost interest in debugging the program.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
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                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
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From amos-request@svcs1.digex.net Mon Apr 20 15:10:56 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 15:10:56 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 19 Apr 1998 09:51:32 -0500
Message-ID: <yam7413.1627.1747255072@hicksville.dyn.ml.org>
In-Reply-To: <E0yQJ2t-0006v8-00@post.mail.demon.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Serial comms faster than 19k2?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 17-Apr-98, Chris Coulson wrote:
>Is there any way to get AMOS (preferably Pro 2, but I`ll use Classic 
>1.36 if necessary...) to read/write to the *standard* serial port 
>faster than 19.2 kbaud,
>Is it possible?

Use the serial speed command.

Serial Speed 57600

Badda bing.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Mon Apr 20 15:30:06 1998
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From: Peskanov <malemana@nexo.es> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Bunch of questions
Status: O
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  Hello all! Sorry if some of these questions are very basic, 
i'm very new to newsgrups!

- I have heard that there have been fixes in AMOS library 
(lace problem on 3.1) Where can i find those fixes?

- Now that development continues, where can i send bug
reports? I know some nasty AMOSPro bugs that are somewhat
strange and annoying...

- I have been coding in AMOS+Devpac for years, and I have
buyed a Blizzard PowerPc. Does anybody know a way to call a
simple Power assembler program from AMOS? I have the assembler
pasm, and the warp os and phase 5 ppc library docs.
A simple example would be cool...

Thanks in advance!

Luis Pons, replace@nexo.es
(Replace for "malemana")
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From amos-request@svcs1.digex.net Mon Apr 20 15:05:29 1998
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From: Andrew Crowe <andrewcrowe@enterprise.net>
Reply-To: andrewcrowe@enterprise.net
To: amos-list@access.digex.net
Date: Sun, 19 Apr 1998 21:10:35 -0000
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In-Reply-To: <yam164.1504.2013875696@smtp.eunet.no>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Manta Soft
Subject: Re: Zones & Fontsne J. Keller
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
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--BOUNDARY.7413.1790.271893304.1
Content-Type: text/plain

Hi,


   I tried to use AMOS' zone functions, but I just couldn't get the
hang of them so I wrote this custom routine which I think works
better anyway ;)

   
   You should be able to use this source in your own programs :)


See ya.

-- 
+--------------------------------------------------------------------+
|                                                ,aNNN               |
|  a&   NL                 ,a,                 ,gNNNNN               |
|  @7L d 0   ,a,,aw ,a,,  JN Q,  ,a,,aw,,,,  ,gNM"`NN'               |
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| andrewcrowe@enterprise.net |         AsciiArt Studio               |
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--BOUNDARY.7413.1790.271893304.1
Content-Type: text/plain; name="Zones.Asc"

'************************
'*\                    /*
'*  Custom mouse zones  *
'*/                    \*
'************************
'
' By Andrew Crowe
'   andrewcrowe@enterprise.net 
'

Rem      These set up the zones! 


Dim ZO(7,3),AN(NRN,1),ANAL(2)

'
'ZO(n,0) = X1      ZO(n,1) = Y1      ZO(n,2) = X2     ZO(n,3) = Y2 
'
'  
ZO(0,0)=40 : ZO(0,1)=48 : ZO(0,2)=148 : ZO(0,3)=68
B=1
ZO(B,0)=40 : ZO(B,1)=128 : ZO(B,2)=148 : ZO(B,3)=148
B=2
ZO(B,0)=40 : ZO(B,1)=152 : ZO(B,2)=148 : ZO(B,3)=172
B=3
ZO(B,0)=40+120 : ZO(B,1)=128 : ZO(B,2)=148+120 : ZO(B,3)=148
B=4
ZO(B,0)=40+120 : ZO(B,1)=152 : ZO(B,2)=148+120 : ZO(B,3)=172
B=5
ZO(B,0)=64 : ZO(B,1)=72 : ZO(B,2)=104 : ZO(B,3)=88
B=6
ZO(B,0)=64 : ZO(B,1)=88 : ZO(B,2)=96 : ZO(B,3)=104
B=7
ZO(B,0)=58 : ZO(B,1)=108 : ZO(B,2)=106 : ZO(B,3)=125


Rem  This drawers some buttons 

For B=0 To 7
   Ink B+6
   Bar ZO(B,0),ZO(B,1) To ZO(B,2),ZO(B,3)
   Ink 0
   Box ZO(B,0),ZO(B,1) To ZO(B,2),ZO(B,3)
Next 


Print At(0,2);"Press the blue button to quit"


Do 
   
   
   
   X=X Screen(X Mouse)
   Y=Y Screen(Y Mouse)
   
   If Mouse Key
      Print At(0,0);"                      "
      
      Rem   This checks all the buttons
      
      For A=0 To 7
         If X>ZO(A,0) and Y>ZO(A,1) and X<ZO(A,2) and Y<ZO(A,3)
            Print At(0,0);"You Pressed zone";A;" "
            
            Rem  Put button handeling code here  
            
            If A=0 : Rem  Blue = Quit 
               End 
            End If 
            
         End If 
      Next 
   End If 
   
   
   Wait Vbl 
   
Loop 

--BOUNDARY.7413.1790.271893304.1--



From amos-request@svcs1.digex.net Mon Apr 20 17:54:08 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 17:54:08 1998
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Date: 19 Apr 98 22:37:29 +0100
From: "Michele Berionne" <berionne@flashnet.it>
Subject: Re: Crossing Lines
To: "Jens Vang Petersen" <amos-list@access.digex.net>
In-Reply-To: <yam7412.2386.1747997288@post8.tele.dk>
Message-ID: <1403.413T1490T13574915@flashnet.it>
MIME-Version: 1.0
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X-Mailer: THOR 2.5a (Amiga;TCP/IP)
Status: O
X-Status: 

Hi there!

 > I have stupid problem, and the reason for me not solving it is proberly
 > that the solution lies right in front of me..

Let's see...

 > Anyway, I need a way to see if 2 straight lines crosses eachother.

 > - The lines are defined on a 2-dimensional grid (X,Y) by their starting
 > and ending points.
 > - Speed of the checker is NOT very importaint, the accurency is..

 > I hope someone can help on that, I've thought about it for ages now..
 > Oh yes, both mathmatical descriptions and actual code is welcome ;-)

The solution is quite easy. If speed is not what you really want, the
trivial way is a system of two lines. There are 2 equations for 2 unknown
variables and so you get just one solution: X,Y. Now you have to check if
this point belongs to both the lines and you can do that just checking that
X is higher than the starting X of both lines and lower than the ending X
(obviously if you sorted the starting and the ending X). Then the same with
Y. If both these happens, then X,Y is where the two lines meet each other.

I hope I was clear... if you need I can write it in formulas or in Amos
code.

Bye


    berionne@flashnet.it                       >>Flagger<<
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Apr 20 15:05:56 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 15:05:55 1998
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          Mon, 20 Apr 1998 02:20:01 +0200
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Morten Bolstad <mortenbo@login.eunet.no>, amos-list@access.digex.net
Date: Mon, 20 Apr 1998 02:20:39 +0100
Message-ID: <yam7414.1958.1748471832@post8.tele.dk>
In-Reply-To: <yam164.1504.2013875696@smtp.eunet.no>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Subject: Re: Zones & Fontsne J. Keller
MIME-Version: 1.0
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Status: O
X-Status: 

Hei Morten....

Please CHECK YOUR CLOCK !!!!


On 14-Jun-78, Morten Bolstad smashed the keyboard with:
> Is there a way to get amos to check if the mousepointer isent inside a 
> zone that is set up with The set zone command??
> 
> Something like this:  If mouse zone=no zones then do some suff 

Uhh I'm not sure if you mean a specific zone or ANY zone so we take both:

Not inside ANY zone:
If Mouse Zone=0 Then ......

Not inside a specific zone (1 for demo)
If Mouse Zone<>1 Then .......


> And is there a good way for displaying fonts in your code and store them in 
> some sort of a memory bank??
> 
> I've tyed the font commands in Amcaf from Aminet, but each time you change 
> the font it takes up some memory, like this.

First of all, you CAN'T compile a program that uses the unregistred version of
AMCAF (Ok, I know you can Crack it, sorry Chris..)..

Uhm, the easylife extension has some font-handeling, but I'm not sure if that'll
do what you want...

-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  You forgot to do your backup 16 days ago.  Tomorrow you'll need that version.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Apr 20 15:04:06 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 15:04:05 1998
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Date: Mon, 20 Apr 1998 13:08:55 +0100 (IST)
From: Matt <mattw@orca.ucd.ie>
To: Amos-List <amos-list@access.digex.net>
Subject: Global
Message-ID: <Pine.LNX.3.96.980420130452.32137A-100000@orca.ucd.ie>
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi,
I remember a while back reading that the use of global could cause
problems (crashes?) with some versions of Amos/Pro. Can anyone tell me
exactly what the problem is/was? 

Also assuming that it is okay to use global is it quicker to use
procedures? I know that Procedures are slower than gosubs because
variable space has to be set up and all that but if you only use
Global variables would they be faster?

/\/\att 



From amos-request@svcs1.digex.net Mon Apr 20 15:47:18 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 15:47:18 1998
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From: Declan_Gorman@modusmedia.com
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Date: Mon, 20 Apr 1998 09:12:45 -0600
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Subject: GUI Bank -> GadToolsBox File
To: amos-list@access.digex.net
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Status: O
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     I had a problem last week where my hard drive developed a problem and 
     to cut a long story short I lost some valuable information.  This 
     leads me to ask the following question......
     
     Is there a utility available that would convert an AMOS GUI Bank back 
     to its original GadToolsBox format.  Thanks.
     
     Declan.

From amos-request@svcs1.digex.net Mon Apr 20 17:19:33 1998
>From amos-request@svcs1.digex.net  Mon Apr 20 17:19:32 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Mon, 20 Apr 1998 22:44:50 EST5
Message-ID: <yam7414.2509.145307920@cu.cu-muc.de>
In-Reply-To: <tcppop3.727560@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Zones & Fontsne J. Keller
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top_cat@post8.tele.dk wrote on 21-Apr-98:

> First of all, you CAN'T compile a program that uses the unregistred version of
> AMCAF (Ok, I know you can Crack it, sorry Chris..)..

Well, if anyone's got a cracked version, I'd like to see it.

-- 
Regards, Chris Hodges (http://platon.home.pages.de)    __  __
A4000TE/60, 42MB, 3.6GB HD, CD, ZIP, CV64, FliFix __  /// / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+>    \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++      \XX/  \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+     AMIGA RULEZ! \/




From amos-request@svcs1.digex.net Tue Apr 21 05:15:50 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Tue, 21 Apr 1998 04:36:15 -0400
Message-ID: <yam7415.767.4546608@mail.redrose.net>
In-Reply-To: <00015FE7.eval@modusmedia.com>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: GUI Bank -> GadToolsBox File
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello Declan_Gorman@modusmedia.com

>     
>     I had a problem last week where my hard drive developed a problem and 
>     to cut a long story short I lost some valuable information.  This 
>     leads me to ask the following question......
>     
>     Is there a utility available that would convert an AMOS GUI Bank back 
>     to its original GadToolsBox format.  Thanks.
>     
>     Declan.

Hmm, this sounds like a god utility. If anyone knows of such a thing,
please send me a copy too. Thanks.

Regards
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Tue Apr 21 06:00:37 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Matt <mattw@orca.ucd.ie>
CC: amos-list@access.digex.net
Date: Tue, 21 Apr 1998 04:39:19 -0400
Message-ID: <yam7415.955.4546608@mail.redrose.net>
In-Reply-To: <Pine.LNX.3.96.980420130452.32137A-100000@orca.ucd.ie>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Global
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello Matt

> Hi,
> I remember a while back reading that the use of global could cause
> problems (crashes?) with some versions of Amos/Pro. Can anyone tell me
> exactly what the problem is/was? 

> Also assuming that it is okay to use global is it quicker to use
> procedures? I know that Procedures are slower than gosubs because
> variable space has to be set up and all that but if you only use
> Global variables would they be faster?

Ive always used global variables in my procedures just for the ease of use,
and not have to worry about if I SHARED all the variables I need, plus, why
repeat code by sharing the same variables over and over again in different
procedures.

Ive never encountered any problems that would cause my machine to crash, so
I dont see any reason not to use it.

Regards

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Tue Apr 21 06:22:39 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Tue, 21 Apr 1998 04:45:23 -0400
Message-ID: <yam7415.1183.4546608@mail.redrose.net>
In-Reply-To: <9804191755.AA00rl4@mushypd.desupernet.net>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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Hello Peskanov

>  Hello all! Sorry if some of these questions are very basic, 
> i'm very new to newsgrups!

> - I have heard that there have been fixes in AMOS library 
> (lace problem on 3.1) Where can i find those fixes?

Erm, go to the official AMOSPro homepage (rumages around for the URL)
http://www.seta.it/amos/ where you can download it. Back up your old
library, as there are some lockup problems with it on certain machines.

> - Now that development continues, where can i send bug
> reports? I know some nasty AMOSPro bugs that are somewhat
> strange and annoying...

Send them here to the list, so we can discuss them, and generally add to
them.

> - I have been coding in AMOS+Devpac for years, and I have
> buyed a Blizzard PowerPc. Does anybody know a way to call a
> simple Power assembler program from AMOS? I have the assembler
> pasm, and the warp os and phase 5 ppc library docs.
> A simple example would be cool...

Im not sure of that one off hand, but one of the Asm coders on the list
probbably know more!

Regards
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Tue Apr 21 14:41:10 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 14:41:10 1998
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From: "Fabry" <fabrizio@seta.it>
To: <amos-list@ACCESS.DIGEX.NET>
Subject: R: Global
Date: Tue, 21 Apr 1998 14:37:08 +0200
Message-ID: <01bd6d22$32e92de0$c4fc78c3@host.seta.it>
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>> I remember a while back reading that the use of global could cause
>> problems (crashes?) with some versions of Amos/Pro. Can anyone tell me
>> exactly what the problem is/was?
>
>Ive always used global variables in my procedures just for the ease of use,
>and not have to worry about if I SHARED all the variables I need, plus, why
>repeat code by sharing the same variables over and over again in different
>procedures.
>
>Ive never encountered any problems that would cause my machine to crash, so
>I dont see any reason not to use it.
>
I have had a problem about global variables passed as parameters in
procedures, causing a system crash, but i don't remember if i was still
using AmosPro 1.0/1.1 ; never tried since i have updated to 2.0 I hope this
could help.
Regards



From amos-request@svcs1.digex.net Tue Apr 21 15:48:29 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 15:48:29 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 21 Apr 98 13:52:26 +0100
Subject: DBL PAL
Message-Id: <353CA49A.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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I don't have a gfx card and really don't know what each screen mode
does and what compatabilities there are etc.etc. so I need someones
help who knows about them.

Now that Backbone works with the GUI extension, I added an option to
run it on any screen mode. It's normally run on either Hires or
Hires+Laced.

I have a user who uses DBL Pal 640x512 screen for Backbone.
Now what Backbone does is to open another screen on top of it for
displaying various amos graphics when it needs too. This way, the
original screen can be any resolution and I can open the correct
resolution screen for GFX.

Normally this is OK because a Lowres 32 colour screen displayed on a
Hires+Laced 4 colour screen is fine but apparently if the screen is
DBL Pal something goes wrong and the lowres screen forces the other
one to change resolution.

I'm afraid the user isn't a programmer and hasn't done a good job of
explaining what exactly happens to me so I really don't know what to
do.

I'd imagine I'd have to make the lowres screen into some different
resolution (DBL Pal lowres?) but I'm hoping someone does know how it
works and can solve it for me

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From amos-request@svcs1.digex.net Wed Apr 22 16:31:42 1998
>From amos-request@svcs1.digex.net  Wed Apr 22 16:31:41 1998
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From: Peter Cahill <cahill4@iol.ie>
To: The Amos List <amos-list@access.digex.net>
Date: Tue, 21 Apr 1998 19:54:35 +0500
Message-ID: <yam7415.1765.1746945384@gpo.iol.ie>
In-Reply-To: <9804191755.AA00rl4@mushypd.desupernet.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: [AMOSList] Bunch of questions
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On 19-Apr-98, Peskanov wrote:


>  Hello all! Sorry if some of these questions are very basic, 
>i'm very new to newsgrups!

hi,

>- Now that development continues, where can i send bug
>reports? I know some nasty AMOSPro bugs that are somewhat
>strange and annoying...

You can send all your bug reports here, to the amos list.

>- I have been coding in AMOS+Devpac for years, and I have
>buyed a Blizzard PowerPc. Does anybody know a way to call a
>simple Power assembler program from AMOS? I have the assembler
>pasm, and the warp os and phase 5 ppc library docs.
>A simple example would be cool...

I advise you to try the CALL command...
Write your asm-code as normal, then just assemble it as a normal
executable file. After that use the amos command 'Pload <exefile>,<memorybank no.>'
then use the amos command 'Call <memorybank no.>', it will execute
your code. If you need to transfear data between amos and your code
use D0-D7 [Dreg(0)-Dreg(7) in AMOS]. There is also a few other things
to note...

1.Only the first CODE segment of the code will be run.
2.Use a 'rts' at the end of your code.
3.You can trash any Data regs without needing to restore them.
4.Check out page '14.A.14' of your AMOSPro manual for more info
  on Pload and Call.


heres a simple example..

-=-=-=-Asm CODE-=-=-=-=-

code: cmp.l   #2,d0
      beq reboot 
      rts
    
reboot:
       MOVEA.L ($4).W,a6; Reboot the Amiga
       JSR -726(a6)
      ; rts not required, coz the miggy reboots at the above line





-=-=-=-AMOS CODE-=-=-=-=

Pload "ram:reboot",10
Dreg(0)=Rnd(1)+1 : RemIf Rnd(1)+1=2 then it will reboot
Call 10
Print "I didn't reboot...This time"


-=-=-=-=-=-=-=-=-=-=-=-=

1.Assemble the code as a normal exefile (Genam <filename>)
2.Run the AMOS code

 
If you want anymore info on this just ask !


>Thanks in advance!

np..

cya,
- 
                      \  \                      | /
\                      \ _\                  __/ /
 \                     | \                  / __/
  \                     \/                 / /
\_ \__ ¶ÞÞÞÞÞÞÞÞÞ      /^^\          (^^) | /
  \__ \  LPPPPPPPO    {Z¯¯C}       (TT¯¯O)|/      pROUD aUTHOR oF tHE 
     \_\ LP      PÐ  {Z   C}     (TO     O)  gAME eXTENSION wHICH gIVES 
         LP     PO  {Z     C}   (O        o aMOS uLTIMATE aGA/rTG 
         LP    PO  {Z      O}  (O           sUPPORT aS wELL aS gIVING 
         LOOOOo/  {AXXXXXXOO}  (O          \_ aMOS mUCH fASTER bOBS, 
        /|LI     {AXXXXXXXXX!}  (O        o| \  sPRITES aND aLL tHE
       / /OO     {/          !}   (O      C) \ \ oTHER kEWL THINGS lIKE
   / ¯ / |/    {/           !}    (TO   C)  |  \__cDDA aND uNCRACKABLE
    /¯/¯¯/    C/           /A}      (¿¿¿)   \     \  mEMORY bANK
   / /                                         \    |   eNCYRPTION tHAT
  ¯ /              cAHILL4@iOL.iE               \    \   aNY cODER cOULD
   / hTTP://wWW.iOL.iE/~cAHILL4/pETER/iNDEX.hTML \    \   eVER aSK fOR !!
  /                                               |    \


From amos-request@svcs1.digex.net Tue Apr 21 12:27:56 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 12:27:56 1998
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 Tue, 21 Apr 1998 10:42:46 -0400
Message-ID: <B0000269016@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Global
Date: Tue, 21 Apr 1998 10:55:10 -0400
X-MSMail-Priority: Normal
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>> Ive always used global variables in my procedures just for the ease
>> of use, and not have to worry about if I SHARED all the variables I
>> need, plus, why repeat code by sharing the same variables over
>> and over again in different procedures.

   Yes, your last point is especially interesting.  In a large program,
   repeating the same variable declarations numberous times could
   indeed use a lot of the source and it makes little sense.  Just make
   them Globals and all procedures can access them.  I think that
   Sharing variables/arrays on a procedure basis is really to allow
   "data hiding", a basic principle of object oriented programming.
   If you aren't concerned with this style then Global makes the
   best sense.
 

>> Ive never encountered any problems that would cause my machine
>> to crash, so I dont see any reason not to use it.

   For the record, the SideShooter stage uses the same approach.  All
   variables are declared as Globally shared and available to all 
   procedures (whether they actually reference them or not).  It's 
   certainly faster then passing parameters to each procedure every 
   frame and in an AMOS action oriented project you need to take
   advantage of these things even more so than in other languages!!


>> I have had a problem about global variables passed as parameters
>> in procedures, causing a system crash, but i don't remember if i was
>> still using AmosPro 1.0/1.1 ; never tried since i have updated to 2.0 I
>> hope this could help.

   Taking variables that have been declared as Global and using 
   them as parameters in procedure calls doesn't sound right in any
   case.  It might work, but it would kind of defeat the whole purpose
   of declaring them as Global.  :-)


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
                  Website( http://www.sosbbs.com/~gbenjam )





From amos-request@svcs1.digex.net Tue Apr 21 16:38:17 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Tue, 21 Apr 1998 11:27:43 -0400
Message-ID: <yam7415.2194.4848152@mail.redrose.net>
In-Reply-To: <353CA49A.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: DBL PAL
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Hello Alastair

> I don't have a gfx card and really don't know what each screen mode
> does and what compatabilities there are etc.etc. so I need someones
> help who knows about them.

> Now that Backbone works with the GUI extension, I added an option to
> run it on any screen mode. It's normally run on either Hires or
> Hires+Laced.

> I have a user who uses DBL Pal 640x512 screen for Backbone.
> Now what Backbone does is to open another screen on top of it for
> displaying various amos graphics when it needs too. This way, the
> original screen can be any resolution and I can open the correct
> resolution screen for GFX.

> Normally this is OK because a Lowres 32 colour screen displayed on a
> Hires+Laced 4 colour screen is fine but apparently if the screen is
> DBL Pal something goes wrong and the lowres screen forces the other
> one to change resolution.

> I'm afraid the user isn't a programmer and hasn't done a good job of
> explaining what exactly happens to me so I really don't know what to
> do.

> I'd imagine I'd have to make the lowres screen into some different
> resolution (DBL Pal lowres?) but I'm hoping someone does know how it
> works and can solve it for me

I had a bug report a couple of weeks back (I also sent it to the list)
saying that the Gui Clone command caused problems with Gfx cards and Gui
Clone.

The screenmode itself should be OK, i use a Multiscan:Productivity
screenmode with my Mailinglist software, and all is OK with just a regular
GUI.

To solve it, I have no idea other than to bring the other screen into the
same ModeID as the main screen.

Regards

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Tue Apr 21 14:42:57 1998
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Subject: Re[2]: Global
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On 21-Apr-98, Garfield Benjamin smashed the keyboard with:
>   Yes, your last point is especially interesting.  In a large program,
>   repeating the same variable declarations numberous times could
>   indeed use a lot of the source and it makes little sense.  Just make
>   them Globals and all procedures can access them.  I think that
>   Sharing variables/arrays on a procedure basis is really to allow
>   "data hiding", a basic principle of object oriented programming.
>   If you aren't concerned with this style then Global makes the
>   best sense.

Using NON-global variables can be a way of making a 'go-back' system..
E.g. we have a database-program with a procedure for searching the data, after
a search we can activate a new search (say for music, you found a track and
now want to find aditional with the band), so you let the search-procedure
call itselve to preform the new search, if the variables are NOT declared
global then you can add a 'back' button to return to the previous search-
result (just one way to make use of the (non)global advantages..)..
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  Man will occasionally stumble over the truth, but  most  times  he will pick
  himself up and carry on...
                                                          -- Winston Churchill
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Apr 21 16:17:46 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 16:17:46 1998
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To: Fabry <fabrizio@seta.it>
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Subject: Re: R: Global
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> >
> I have had a problem about global variables passed as parameters in
> procedures, causing a system crash, but i don't remember if i was still
> using AmosPro 1.0/1.1 ; never tried since i have updated to 2.0 I hope this
> could help.
> Regards
> 

	I use Amos Pro 2.0 and routinely pass global variables without
	a problem.
			Scott Matott sXe> 


From amos-request@svcs1.digex.net Tue Apr 21 17:39:57 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 17:39:56 1998
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From: Hakan Venderlof <grok@flashback.net>
Reply-To: grok@flashback.net
To: amoslist <amos-list@access.digex.net>
Date: Tue, 21 Apr 1998 22:59:38 +0100
Message-ID: <yam7415.1950.3007480@mail.flashback.net>
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Hello...

1

I have rearranged my HD and now when I try to reinstall AMOSPro
it just won't work.  The installing program says
 'wait. Updating your
system disk configuration' and after that nothing happens...


Is there some way to get around that?

2

I have a backup of my former AMOSinstallation but when I copy
that version to the hd, the program says 'can't find APFolder...'


Is there some way to get around that? 


3
Is it possible to install AMOSPro manually?

----------------------------------------------------------------
 greets  grok@flashback.net  (or: grok@online.idg.se) 
----------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Apr 21 21:11:59 1998
>From amos-request@svcs1.digex.net  Tue Apr 21 21:11:57 1998
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Re[2]: Global
Date: Tue, 21 Apr 1998 21:08:38 -0400
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> Using NON-global variables can be a way of making a 'go-back'
> system..  E.g. we have a database-program with a procedure for
> searching the data, after a search we can activate a new search (say
> for music, you found a track and now want to find aditional with the
> band), so you let the search-procedure call itselve to preform the
> new search, if the variables are NOT declared global then you can
> add a 'back' button to return to the previous search-result (just one
> way to make use of the (non)global advantages..)..

   Sure this would make recursion easier to implement, although I'm
   also sure you could achieve the same effect using Globals (at least
   to a degree), it just wouldn't be as easy.

   I didn't intend to imply that Globals were superior to parameter-
   loaded procedure calls.  :)   Parameters are great!!

   In my PC C-coding I rely heavily on parameters (as well as Globals
   where appropriate, of course) because with my P133 I don't need to
   worry about the stack-access.  However, when you are making an
   action oriented game in AMOS, you would be well advised to
   eliminate as much stack access as possible.


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
                  Website( http://www.sosbbs.com/~gbenjam )


From amos-request@svcs1.digex.net Wed Apr 22 15:36:22 1998
>From amos-request@svcs1.digex.net  Wed Apr 22 15:36:22 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 22 Apr 1998 14:49:13 +0100
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Hello,

Just a quick note to say 'Thank You Very Much' to all those who responded on
my problems with Crossing Lines and SCSI2...

THANK YOU..
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  This screen intentionally left blank.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Apr 22 16:59:00 1998
>From amos-request@svcs1.digex.net  Wed Apr 22 16:58:59 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 22 Apr 1998 15:00:03 +0100
Message-ID: <yam7416.185.1747688448@post8.tele.dk>
In-Reply-To: <yam7415.2194.4848152@mail.redrose.net>
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Subject: Re[2]: DBL PAL
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On 21-Apr-98, Andy Kellett smashed the keyboard with:
>> I don't have a gfx card and really don't know what each screen mode
>> does and what compatabilities there are etc.etc. so I need someones
>> help who knows about them.
> 
>> Now that Backbone works with the GUI extension, I added an option to
>> run it on any screen mode. It's normally run on either Hires or
>> Hires+Laced.
> 
>> I have a user who uses DBL Pal 640x512 screen for Backbone.
>> Now what Backbone does is to open another screen on top of it for
>> displaying various amos graphics when it needs too. This way, the
>> original screen can be any resolution and I can open the correct
>> resolution screen for GFX.
> 
>> Normally this is OK because a Lowres 32 colour screen displayed on a
>> Hires+Laced 4 colour screen is fine but apparently if the screen is
>> DBL Pal something goes wrong and the lowres screen forces the other
>> one to change resolution.
> 
>> I'm afraid the user isn't a programmer and hasn't done a good job of
>> explaining what exactly happens to me so I really don't know what to
>> do.
> 
>> I'd imagine I'd have to make the lowres screen into some different
>> resolution (DBL Pal lowres?) but I'm hoping someone does know how it
>> works and can solve it for me
> 
> I had a bug report a couple of weeks back (I also sent it to the list)
> saying that the Gui Clone command caused problems with Gfx cards and Gui
> Clone.
> 
> The screenmode itself should be OK, i use a Multiscan:Productivity
> screenmode with my Mailinglist software, and all is OK with just a regular
> GUI.
> 
> To solve it, I have no idea other than to bring the other screen into the
> same ModeID as the main screen.

And that just what you have to do, I had the same problem with my editor for
AlienBreed3DII when I moved it to public screens, the only difference was
that I used the OSDevKit to move it. I wanted to give the user an option
to select screenmode, but I also had to open some aditional screens in 
another resolution (main-screen was hires+laced as standard) for some
graphic convertions... Anyway, you need to grab the viewmode of the 'main'
screen (or let the user pick one) then do a 
"SCR_MODE and $FFFF0000" to obtain the 'Monitor ID' and use an "OR" to 
set the resolution you'd like the other screen to use, then it should 
open on the same ViewPort (unless you specify the 'own-view-port' tag
when opening the screen, but I don't think you can do that with GUI)..

An easier way could be to attach the second screen as a 'child' screen to
the main, but I don't think that can be done with the 'GUI' extension..
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  God is real, unless declared integer.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Apr 22 16:32:31 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Hakan Venderlof <grok@flashback.net>, amos-list@access.digex.net
Date: Wed, 22 Apr 1998 15:08:28 +0100
Message-ID: <yam7416.1441.1747688448@post8.tele.dk>
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On 21-Apr-98, Hakan Venderlof smashed the keyboard with:
> I have rearranged my HD and now when I try to reinstall AMOSPro
> it just won't work.  The installing program says
> 'wait. Updating your
> system disk configuration' and after that nothing happens...

Have you write-protected your install-disc ???


> I have a backup of my former AMOSinstallation but when I copy
> that version to the hd, the program says 'can't find APFolder...'

If you have the compiler installed, there should be a program
called 'Locate_APsystem' in the APsystem folder, run that and It'll
set up to the paths to the system...


> Is it possible to install AMOSPro manually?

Tried it once, it's very tricky but it can be done..
-- 
Kind regards from
________________________________________________________________________________
 /     /     /     /\     \     \     \             \ /                     \ /
 \__  _\  __ \  __ \/ ____/ __  /_  __/             +O-----------------------O+
   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  This is no time to argue about time, we don't have the time...
                                                                -- Deanna Troi
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Apr 22 07:21:32 1998
>From amos-request@svcs1.digex.net  Wed Apr 22 07:21:31 1998
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From: Lee <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Wed, 22 Apr 1998 10:58:19 GMT+0
Subject: Re: Fast RAM
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <2832ED0849@mail-gw.uclan.ac.uk>
Status: RO
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> I've heard people talking about routines to get sounds from FAST ram
> or even Bobs from fast ram (or both).
> Can anyone who has these sort of routines please send me them?  :)

I dont know if this is still relevant but I have stored sounds in 
AmiPet in FastRam, when I want them playing you have to CopyMem() to 
chip.  Its still got to be in chip when playing.

And that made no sense when I read it back.
 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Its just a big egg pie!
________________________________________

From amos-request@svcs1.digex.net Wed Apr 22 17:27:47 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Wed, 22 Apr 1998 17:28:10 -0400
Message-ID: <yam7416.503.3221464@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
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Just to let you know the GUI Extension is now downloadable from my main
page (you might have to hit Reload on your browser), and I have also put
the latest TCP documentation in there too.

Sorry for the delay, been working on a massive upgrade to Mushroom PD, which
im sure you`ll all like once I announce it.

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Wed Apr 22 21:40:12 1998
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From: Hakan Venderlof <grok@flashback.net>
Reply-To: grok@flashback.net
To: amoslist <amos-list@access.digex.net>
Date: Thu, 23 Apr 1998 03:05:01 +0100
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I want a program to randomly select tracker modules to play from
one directory.
The modules are named only with numbers from 1 to 30.

How can that be done?


-- 
----------------------------------------------------------------
 greets  grok@flashback.net  (or: grok@online.idg.se) 
----------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Apr 22 23:29:29 1998
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Date: Wed, 22 Apr 1998 22:02:41 -0500 (CDT)
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: Amos List <amos-list@access.digex.net>,
        Hakan Venderlof <grok@flashback.net>
Subject: Re: your mail
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> I want a program to randomly select tracker modules to play from
> one directory.
> The modules are named only with numbers from 1 to 30.
> 
> How can that be done?
> 
	Piece of Cake,

	MOD_TO_LOAD=rand(30)+1
	load chr$(Mod_To_Load),20
	Track Play 20
	The only trick is chr$ which converts your random
	number to a text string so you can load a file
	with it's name.  If this makes no sense let me know.


From amos-request@svcs1.digex.net Sun Apr 26 12:55:26 1998
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From: Morten Bolstad <mortenbo@login.eunet.no>
To: AmosList <amos-list@access.digex.net>
Date: Thu, 22 Jun 1978 02:05:45 +0500
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Hello!

First i wanna inform about that Issue 3 of my Diskmag is released, and 
it's ofcos done 100% in Amos.
So if you feel like reading a good diskmag, contackt me at 
mortenbo@login.eunet.no and i'll E-Mail it to you.


Then over to some questions.

1. Have you seen the game Worms??
   Well i wanna make the same rutine that flips the menu bar in Worms around
   to the next menu in Amos for my next issue of my Diskmag, any idea
   abouth how i should do this in Amos???

2. Can someone PLEASE explain the Gui Clone command a bit more for me?
   Is it possible to use 32 colours in Hires and doo all the usual stuff 
   you see in a diskmag with it??
   Please ansver this one before i KILL myselves.
   I need 32 colour Hires or the other ones involved in the diskmag is going 
   to find a Assember coder to do the job :((


Bye for now

MrX/Apt^Gts^Itc.


From amos-request@svcs1.digex.net Thu Apr 23 10:15:10 1998
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From: tmg296@servalan.ecs.soton.ac.uk (Tristan Greaves) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Re: R: Global
Status: O
X-Status: 

Scooter D. Matott sXe (sdmatott@RemoveThisPart.midway.uchicago.edu) wrote:

: > I have had a problem about global variables passed as parameters in
: > procedures, causing a system crash, but i don't remember if i was still
: > using AmosPro 1.0/1.1 ; never tried since i have updated to 2.0 I hope this
: > could help.
: > Regards
: > 

: 	I use Amos Pro 2.0 and routinely pass global variables without
: 	a problem.

But *why* do you pass them if they are already available to the function?

Tris.

---
Tristan Greaves.
Dept. of Electronics and Computer Science, University of Southampton.
--
Brought to you from the AMOS Mailinglist!!

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From amos-request@svcs1.digex.net Thu Apr 23 10:12:07 1998
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From: tmg296@servalan.ecs.soton.ac.uk (Tristan Greaves) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Re: Global
Status: O
X-Status: 

Garfield Benjamin (gbenjam@RemoveThisPart.sosbbs.com) wrote:
: >> Ive always used global variables in my procedures just for the ease
: >> of use, and not have to worry about if I SHARED all the variables I
: >> need, plus, why repeat code by sharing the same variables over
: >> and over again in different procedures.

:    Yes, your last point is especially interesting.  In a large program,
:    repeating the same variable declarations numberous times could
:    indeed use a lot of the source and it makes little sense.  Just make
:    them Globals and all procedures can access them.  I think that

But that is generally considered A Bad Thing (TM). Ideally, you should use
hardly any Global variables. My experiences are more in the C/C++/Java
line, but they do hold true in AMOS as well.

Which reminds me:

 Java is superior to AMOS.

Discuss. :)

 (no flaming!)

Tris.

---
Tristan Greaves.
Dept. of Electronics and Computer Science, University of Southampton.
--
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From amos-request@svcs1.digex.net Thu Apr 23 10:25:59 1998
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Date: Thu, 23 Apr 1998 12:04:19 +0100 (IST)
From: Matt <mattw@orca.ucd.ie>
To: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
cc: Amos List <amos-list@access.digex.net>,
        Hakan Venderlof <grok@flashback.net>
Subject: Re: your mail
In-Reply-To: <Pine.GSO.3.95.980422220012.14932A-100000@harper.uchicago.edu>
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On Wed, 22 Apr 1998, Scooter D. Matott sXe wrote:

> 
> 
> > I want a program to randomly select tracker modules to play from
> > one directory.
> > The modules are named only with numbers from 1 to 30.
> > 
> > How can that be done?
> > 
> 	Piece of Cake,
> 
> 	MOD_TO_LOAD=rand(30)+1
> 	load chr$(Mod_To_Load),20
> 	Track Play 20
> 	The only trick is chr$ which converts your random
> 	number to a text string so you can load a file
> 	with it's name.  If this makes no sense let me know.

Fraid you`re not quite right. Chr$ will convert a number into the
correspond character dictated by the ASCII code system. In this case
most of your strings will be control characters! You need Str$ and
remember to use it with a minus space at the end: A$=Str$(NUMBER)-" "

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     mattw@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::  
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Thu Apr 23 08:16:09 1998
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To: Hakan Venderlof <grok@flashback.net>
CC: amos-list@access.digex.net
Date: Thu, 23 Apr 1998 08:08:31 -0400
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Hello Hakan

> I want a program to randomly select tracker modules to play from
> one directory.
> The modules are named only with numbers from 1 to 30.

> How can that be done?

Thats easy. Just set a variable with the full path to the mods, and use
something like:

path$="Music:Mods/"
e=int(rnd(30))

m$=str$(e)-" "

Track load path$+m$,3: track play 3

Dead easy!

Regards

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Thu Apr 23 09:49:12 1998
>From amos-request@svcs1.digex.net  Thu Apr 23 09:49:11 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>,
        Amos List <amos-list@access.digex.net>,
        Hakan Venderlof <grok@flashback.net>
Date: Thu, 23 Apr 1998 08:10:09 -0400
Message-ID: <yam7417.483.3237488@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.980422220012.14932A-100000@harper.uchicago.edu>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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Hello Scooter

>     MOD_TO_LOAD=rand(30)+1
>     load chr$(Mod_To_Load),20
>     Track Play 20
>     The only trick is chr$ which converts your random
>     number to a text string so you can load a file
>     with it's name.  If this makes no sense let me know.

I think you mean Str$, not CHR$ as the number 1 doesnt come in till quite
late in the table!

Regards
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Thu Apr 23 12:23:42 1998
>From amos-request@svcs1.digex.net  Thu Apr 23 12:23:41 1998
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Message-ID: <B0000271328@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: [AMOSList] Global
Date: Thu, 23 Apr 1998 12:44:46 -0400
X-MSMail-Priority: Normal
X-Priority: 3
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>> Yes, your last point is especially interesting.  In a large program,
>> repeating the same variable declarations numberous times could
>> indeed use a lot of the source and it makes little sense.  Just make
>> them Globals and all procedures can access them.
   > But that is generally considered A Bad Thing (TM). Ideally, you
   > should use hardly any Global variables. My experiences are more
   > in the C/C++/Java line, but they do hold true in AMOS as well.

      Well, I won't disagree with that, using Globals does allow more
      room for error.  However, with AMOS (and an action oriented
      project) you need to do everything you can to extract that last bit
      of speed.  Also, using Globals is not that difficult (although, it
      can be a bit of a mess to have a pile of Global declarations).  You
      can't adhere to every limitation "they" want you to, if we stopped
      doing everything that was considered A Bad Thing, there wouldn't
      be much left that we could do.  Some things are just obviously
      wrong and others are just a necessity due to the environment. :-)


   > Which reminds me: Java is superior to AMOS.

      That's a very difficult comparison to make as the two languages
      are very different in both design and goal.  Last week I took a
      quick web-based "Introduction To Java" class (offered free by
      IBM - gasp!) and it looks quite interesting.  I was surprised to find
      that Java can be used for non Internet projects (Applications) as
      well as Applets.  This is something you never seem to hear.


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
                  Website( http://www.sosbbs.com/~gbenjam )


From amos-request@svcs1.digex.net Thu Apr 23 14:37:36 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>,
        amos-list@access.digex.net
Date: Thu, 23 Apr 1998 18:32:44 +0100
Message-ID: <yam7417.2224.1751860536@post8.tele.dk>
In-Reply-To: <Pine.GSO.3.95.980422220012.14932A-100000@harper.uchicago.edu>
X-Mailer: YAM 2.0.0 Preview3 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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On 23-Apr-98, Scooter D. Matott sXe smashed the keyboard with:
> 
> 
>> I want a program to randomly select tracker modules to play from
>> one directory.
>> The modules are named only with numbers from 1 to 30.
>> 
>> How can that be done?
>> 
>     Piece of Cake,
> 
>     MOD_TO_LOAD=rand(30)+1
>     load chr$(Mod_To_Load),20
>     Track Play 20
>     The only trick is chr$ which converts your random
>     number to a text string so you can load a file
>     with it's name.  If this makes no sense let me know.
> 

That won't work, you have to do:

MOD=Rnd(29)+1
Track Load Str$(MOD)-" ",20
Track Play 20

(You might wanna replace the 'Track Load' and 'Track Play' with commands 
from an extension)
-- 
Kind regards from
________________________________________________________________________________
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   / / / / / /     /\ \   \     \ \ \               | aka. JENS VANG PETERSEN |
   \ \ \ \_\ \  ___\/ /___/ __  / / /               | (top_cat@post8.tele.dk) |
   / / /     / /    \     \ \ \ \ \ \               +-------------------------+
   \_\ \_____\_\    /_____/_/ /_/ /_/
--------------------------------------------------------------------------------
 -++-  AMIGA  -++-  SOFTWARE  -++-  AMOS  -++-  AQUA  -++-  STAR TREK TNG  -++-
 Main Page:                                'http://home8.inet.tele.dk/top_cat/'
 The AQUA Zone:                    'http://www.netby.net/Havnen/Lystbaade/taz/'
 The Cosmic String:       'http://www.fortunecity.com/tattooine/pratchett/166/'
--------------------------------------------------------------------------------
  If a program is useful, it must be changed.
--------------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Apr 23 11:13:20 1998
>From amos-request@svcs1.digex.net  Thu Apr 23 11:13:16 1998
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Subject: Re[2]: [AMOSList] (Off Topic) - Amigaguide & Multiview
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     Thanks......I didn't realise they were on the Extras disk.


______________________________ Reply Separator _________________________________
Subject: Re: [AMOSList]  (Off Topic) - Amigaguide & Multiview
Author:  "Pierre Neel" <pierre.neel@hol.fr> (Andrew "Mushroom" Kellett) at 
Internet
Date:    23/04/98 08:32


     
Declan_Gorman@RemoveThisPart.modusmedia.com a écrit dans le message 
<353c5e1d.0@news.redrose.net>...
>
>     I am trying to find a copy of both Amigaguide and Multiview but cannot 
>     find anything on Aminet, apart from accessories for both.  Can someone 
>     help me out and send me a copy of each.  Thanks in advance.
>
>     Declan.
>
Get them from your Workbench/Extras floppies ! 
They are copyrighted materials.
     
Pierre Neel
pierre.neel@hol.fr
     
--
Brought to you from the AMOS Mailinglist!!
     
mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>
     
Posted via Mailinglist Manager V2.10, available soon from 
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From amos-request@svcs1.digex.net Thu Apr 23 17:28:35 1998
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From: Andrew Crowe <andrewcrowe@enterprise.net>
Reply-To: Andrew Crowe <andrewcrowe@enterprise.net>
To: amos-list@access.digex.net
Date: Thu, 23 Apr 1998 22:03:02 -0000
Message-ID: <yam7417.142.272286480@mail.enterprise.net>
In-Reply-To: <Pine.GSO.3.95.980422220012.14932A-100000@harper.uchicago.edu>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
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>> I want a program to randomly select tracker modules to play from
>> one directory.
>> The modules are named only with numbers from 1 to 30.
>> 
>> How can that be done?
>> 
>Piece of Cake,

>MOD_TO_LOAD=rand(30)+1
>load chr$(Mod_To_Load),20
>Track Play 20
>The only trick is chr$ which converts your random
>number to a text string so you can load a file
>with it's name.  If this makes no sense let me know.


I don't think that code will work :( Its the right idea but it isn't
coded right

For a start it has to be Rnd(29)+1 for 1-30 and you have to use 'Track load' 
when loading standard tracker mods. Track Load also needs to have the full
dir name as well (eg. Dir$+"5").
 Str$() has a silly habit of putting a ~ ~ into the string. so you have to use
Str$(n)-" " to get it to work


I think this version will work better :

n=rnd(29)+1
Track load dir$+(str$(n)-" "),5
Track play 5


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From amos-request@svcs1.digex.net Fri Apr 24 03:25:36 1998
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From: brains@pol.setnet.co.yu (Vladimir Cabrilo)
Date: 24 Apr 98 00:31:02 +0100
Subject: Untitled
Message-ID: <b69_9804240720@setnet.co.yu>
To: Amos-list@access.digex.net
Status: RO
X-Status: 

grok@flashback.net mumbled something I could`t understand.

 > I want a program to randomly select tracker modules to play from
 > one directory.
 > The modules are named only with numbers from 1 to 30.
 > How can that be done?

        Use this little routine:

=============================  CUT HERE  ==============================

NUMBERMOD=Int(Rnd(29))+1
NAMEMOD$=Right$(Str$(NUMBERMOD),Len(Str$(NUMBERMOD))-1)
Track Load NAMEMOD$,5
Track Play 5

=============================  CUT HERE  ==============================


###### ###### ###### #### ### ## ###### +===== Brains@SETNet.co.yu =====+
###### ###### ######  ##  ######  ##### + Brains Software * A1200 Power +
#####  ##  ## ##  ## #### ##  ## #####  +=== Member of: Team *AMIGA* ===+

... Single tasking?  Just say no!
--- Blue Wave v2.01 AmyBW [NR]

From amos-request@svcs1.digex.net Fri Apr 24 04:09:10 1998
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X-Comment: In a list which you can specify. If you would like a copy of
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X-Comment: This program is not to be abused, or used as a mass spammer
X-Format: 106/298=55796003+6076P
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: About MPD Report Delay
Status: O
X-Status: 

Just a quick message to those who have been wondering why the MPD report
has been delayed. I am working on the report, its a little bigger than
expected. I also have a few other things to do at the same time, which are
taking up quite a bit of time. I should have it ready and out within the
next 10 days.

The homepages listings will also be updated, as lots of you have been
asking about the pages being abandoned. This isnt true, ive been a little
bit pre-occupied. If you wish to see some new stuff, you can always FTP
into /pub/amos/incoming/ and take a look at some of the things waiting to
be listed. If your AMOS work isnt in there, then why not upload it! The
server is mushy-pd.dyn.ml.org and you should log in as anonymous.

Mush
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.

From amos-request@svcs1.digex.net Fri Apr 24 04:36:47 1998
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Fri, 24 Apr 1998 00:27:50
X-Mailer: MPDMailpostV2b by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpostV2b multi-personell mailer program
X-Comment: This program will post the same piece of text to all recipients
X-Comment: In a list which you can specify. If you would like a copy of
X-Comment: Of this program, email me at mushypd@redrose.net
X-Comment: This program is not to be abused, or used as a mass spammer
X-Format: 106/298=56391918+6374P
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: Mushroom PD Goes to the 5th Dimension.....
Status: O
X-Status: 

Mushroom PD has now signed up to start distributing 5th Dimension titles in
the USA, as well as F1. This makes Mushroom PD one of the largest
Licenseware distributors in America. All titles in both software ranges are
sold at quality prices that everyone can afford, and we cater for all kinds
of software, such as games, utilities, childrens programs & more!

While I await my master disks, I have set up a webpage with some
information, and a selection of demo programs to download and try
immediately. The URL for the page is:

 http://www.mushy-pd.demon.co.uk/5d/index.html

Feel free to download and spread all of the demo's to whoever you want.
Some of the demo's have screenshots readily available. You can choose to
download via HTTP or FTP to suit your own needs. I have an FTP server of my
own in which you can log into to download. Simply log into
mushy-pd.dyn.ml.org as anonymous, and go into /pub/ware5d/ and download to
your heart's content! As soon as my master disks arrive, I shall send another 
mail out. In the meantime, if you have any questions, you can email me at
mushypd@redrose.net or call me at home on (717) 367 6210. All demo's will
also be made available on the Tusk BBS in the next day or so.

Thank-you

Andy "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.

From amos-request@svcs1.digex.net Fri Apr 24 13:37:46 1998
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From: Peter Cahill <cahill4@iol.ie>
To: The Amos List <amos-list@access.digex.net>
Date: Fri, 24 Apr 1998 11:18:42 +0500
Message-ID: <yam7418.2104.1747059416@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: The black screen bug
MIME-Version: 1.0
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Status: O
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Hi,

I found out some more stuff 'bout that new black screen bug
in AMOS2.1(pietros new library). Ive got a BlizZard 030@50
16Meg fast.

If I reboot and when WB loads up, if I run AMOS WITHOUT opening
and windows on WB, The black screen comes up. But If I load wb
and open 1 window close the window, then loads amos it works !

Normally you do have to open windows to load amos, but Ive got amos
in my WB menu. Could some other people try this and see if AMOS
hangs or is it just me ;}

cya,
-- 
                      \  \                      | /
\                      \ _\                  __/ /
 \                     | \                  / __/
  \                     \/                 / /
\_ \__ ¶ÞÞÞÞÞÞÞÞÞ      /^^\          (^^) | /
  \__ \  LPPPPPPPO    {Z¯¯C}       (TT¯¯O)|/      pROUD aUTHOR oF tHE 
     \_\ LP      PÐ  {Z   C}     (TO     O)  gAME eXTENSION wHICH gIVES 
         LP     PO  {Z     C}   (O        o aMOS uLTIMATE aGA/rTG 
         LP    PO  {Z      O}  (O           sUPPORT aS wELL aS gIVING 
         LOOOOo/  {AXXXXXXOO}  (O          \_ aMOS mUCH fASTER bOBS, 
        /|LI     {AXXXXXXXXX!}  (O        o| \  sPRITES aND aLL tHE
       / /OO     {/          !}   (O      C) \ \ oTHER kEWL THINGS lIKE
   / ¯ / |/    {/           !}    (TO   C)  |  \__cDDA aND uNCRACKABLE
    /¯/¯¯/    C/           /A}      (¿¿¿)   \     \  mEMORY bANK
   / /                                         \    |   eNCYRPTION tHAT
  ¯ /              cAHILL4@iOL.iE               \    \   aNY cODER cOULD
   / http://www.iol.ie/~cahill4/peter/index.html \    \   eVER aSK fOR !!
  /                                               |    \


From amos-request@svcs1.digex.net Fri Apr 24 16:29:09 1998
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X-Authentication-Warning: harper.uchicago.edu: sdmatott owned process doing -bs
Date: Fri, 24 Apr 1998 15:08:19 -0500 (CDT)
From: "Scooter D. Matott sXe" <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: Amos List <amos-list@access.digex.net>
Subject: Str$, chr$, asc(), ect...
In-Reply-To: <b69_9804240720@setnet.co.yu>
Message-ID: <Pine.GSO.3.95.980424150410.25573A-100000@harper.uchicago.edu>
MIME-Version: 1.0
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Status: O
X-Status: 

	Hey,
	Sorry for my bum advice on the random MOD loader, remembering
syntax has never really been my forte I guess, anyway thanks to the list
for covering for me on that one. :)

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Sat Apr 25 01:20:37 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 01:20:37 1998
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X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: tmg296@iona.ecs.soton.ac.uk (Tristan Greaves) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Global
Status: O
X-Status: 

Garfield Benjamin (gbenjam@RemoveThisPart.sosbbs.com) wrote:

:    > Which reminds me: Java is superior to AMOS.

:       That's a very difficult comparison to make as the two languages
:       are very different in both design and goal.  Last week I took a
:       quick web-based "Introduction To Java" class (offered free by
:       IBM - gasp!) and it looks quite interesting.  I was surprised to find
:       that Java can be used for non Internet projects (Applications) as
:       well as Applets.  This is something you never seem to hear.

They aren't *that* dissimilar. For example, one of Java's goals is to make
some tasks that are complicated under other languages a lot easier. Take
GUI creation, for example. Doing that under C/C++ isn't that flexible
or particular fun.

Under Java, all these functions are internal and easy to use. You can build
up GUIs extremely easily and with a lot of power. The way they are formed
is object-orientated, in a similar way to MUI.

This is similar to AMOS allowing to open screens, change palettes, move objects etc with single commands, rather than having to hit the hardware nastily.

I'd recommend you take a look at the language, although resource-wise it
isn't particular viable on a typical Amiga.

Tris.

---
Tristan Greaves.
Dept. of Electronics and Computer Science, University of Southampton.
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
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From amos-request@svcs1.digex.net Sun Apr 26 08:19:38 1998
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Date: 24 Apr 98 20:45:49 -0500
From: "Rand R. Fredricksen" <rand@mail.netwave.net>
Subject: Re: The black screen bug
To: "Peter Cahill" <cahill4@iol.ie>
In-Reply-To: <yam7418.2104.1747059416@gpo.iol.ie>
Message-ID: <1337.418T2492T12454369@netwave.net>
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Cc: amos-list@access.digex.net
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Status: O
X-Status: 

Peter Cahill digitized on 24-Apr-98 01:18:42:
 PC> Hi,

 PC> I found out some more stuff 'bout that new black screen bug
 PC> in AMOS2.1(pietros new library). Ive got a BlizZard 030@50
 PC> 16Meg fast.

 PC> If I reboot and when WB loads up, if I run AMOS WITHOUT opening
 PC> and windows on WB, The black screen comes up. But If I load wb
 PC> and open 1 window close the window, then loads amos it works !

 PC> Normally you do have to open windows to load amos, but Ive got
 PC> amos in my WB menu. Could some other people try this and see if
 PC> AMOS hangs or is it just me ;}

By George, I think you've got it!!!

I use DOpus in workbench replacement mode. I guess a Lister or a Group
isn't enough window.

Once I opened an application on the WB first, voila!

But I'm using an A500 with OS 2.1 while I'm awaiting the return of my
3.1 A3K, so I'll have to try again when...


Greets,
 - Rand
-- 
  ______                                ________________________ ////
 |   _   \  _____   ___   __ _____      mailto:rand@netwave.net ////
 |  [_}   )(___  \ (   \ |  (  _  \ http://www.netwave.net/members/rand
 |   _   (  / __  \ |   \|  | |_}  )                          ////
 |__| \___)(_______(__|\____(_____/                      \\\\////


"We can't afford to die here... not even once" -- Bashir


From amos-request@svcs1.digex.net Sat Apr 25 01:02:55 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 01:02:54 1998
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	(envelope-from kaotic@globalserve.net)
Message-Id: <199804250510.BAA11707@smtp1.globalserve.net>
X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Fri, 24 Apr 1998 23:09:22 -0600 (MDT)
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Gui V1.70 TCP Commands
Mime-Version: 1.0
Content-Type: Text/Plain
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

I was wondering, has any new documentation been made on the Gui Extension
V1.70 TCP commands?

I've noticed now 'Tcp Send$' requires three variables, but I have no idea
what the third is.

-That's all...

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic
  -*Still Under Reconstruction*- 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress:
               Totally reprogramming Sheepfest
------------------------------------------------


From amos-request@svcs1.digex.net Sat Apr 25 10:19:05 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 10:19:05 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Ryan Watson <kaotic@globalserve.net>
CC: amos-list@access.digex.net
Date: Sat, 25 Apr 1998 10:00:06 -0400
Message-ID: <yam7419.315.4320864@mail.redrose.net>
In-Reply-To: <199804250510.BAA11707@smtp1.globalserve.net>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Gui V1.70 TCP Commands
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Content-Type: text/plain
Status: O
X-Status: 

Hello Ryan

> I was wondering, has any new documentation been made on the Gui Extension
> V1.70 TCP commands?

> I've noticed now 'Tcp Send$' requires three variables, but I have no idea
> what the third is.

> -That's all...

The TCP Documentation is in the archive on my homepage. I was waiting for
Giark to do some examples, which is why it wasnt in the previous archives.

Regards

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Sat Apr 25 10:38:58 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 10:38:57 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 25 Apr 1998 10:11:36 -0500
Message-ID: <yam7419.1842.1747214792@hicksville.dyn.ml.org>
In-Reply-To: <199804250510.BAA11707@smtp1.globalserve.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Gui V1.70 TCP Commands
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Status: O
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On 25-Apr-98, Ryan Watson wrote:
>I was wondering, has any new documentation been made on the Gui Extension
>V1.70 TCP commands?

Not yet. I've got a query to Pietro for more info on the new ones, but he's
not replied as of yet.

>I've noticed now 'Tcp Send$' requires three variables, but I have no idea
>what the third is.

Me either. I hadn't noticed that change. I'll have to go through the prgs that
Pietro included and see what I can piece together from them. I'm still working
on them, however.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 16Mb Fast   |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Sat Apr 25 12:02:28 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 12:02:28 1998
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Message-Id: <199804251619.MAA18828@smtp1.globalserve.net>
X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Sat, 25 Apr 1998 10:18:44 -0600 (MDT)
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: GUI Extension
Mime-Version: 1.0
Content-Type: Text/Plain
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

Okay, I've figured out what happened. And I'm not totally sure as to go
around it. Basically, I have a prog that I try to connect to a mud with, the
problem occurs with using Tcp Line, because sometimes you'll get prompts
that won't go to the next line, and then I can't even send, is there any
better way to do this?

-Thanks in advance...

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic
  -*Still Under Reconstruction*- 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress:
               Totally reprogramming Sheepfest
------------------------------------------------


From amos-request@svcs1.digex.net Sat Apr 25 11:17:12 1998
>From amos-request@svcs1.digex.net  Sat Apr 25 11:17:12 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sat, 25 Apr 1998 14:57:07 EST5
Message-ID: <yam7419.366.143475240@cu.cu-muc.de>
In-Reply-To: <tcppop3.700688@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: GUI Phoowee
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Status: O
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geosync@mail.ozemail.com.au wrote on 29-Mär-98:

> You know how DigiView has Dyanmic Hires, and Dynamic Ham, how is that done?

Palette (16 cols) is changed on every raster line.

> I read somewhere you can poke or doke a memory location and make a
> looping sample change pitch, anyone know how to do this?

Procedure SAMPSPEED[KANAL,FREQ]
  RATE=3579545/FREQ
  For A=0 To 3
    If Btst(A,KANAL) Then Doke $DFF0A6+A*16,RATE
  Next 
End Proc

> Anyone heard of a Workbench proggie called FastBlitter?  I read about it
> in Amiga Format, but as I can`t read the CD-ROM just now (I`ll get one
> soon) I couldn`t check ROM for it.

Yes. Nice proggy :) But now I don't need it anymore.

-- 
Regards, Chris Hodges (http://platon.home.pages.de)    __  __
A4000TE/60, 42MB, 3.6GB HD, CD, ZIP, CV64, FliFix __  /// / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+>    \\\/// / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++      \XX/  \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+     AMIGA RULEZ! \/




From amos-request@svcs1.digex.net Mon Apr 27 04:05:05 1998
>From amos-request@svcs1.digex.net  Mon Apr 27 04:05:04 1998
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From: Lee <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Mon, 27 Apr 1998 08:58:46 GMT+0
Subject: Amos Robots.
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <5628CA06C4@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

After an easter break of doing project writeups insanely and just a 
slight bit of coding later:
Has anyone got some source or ideas/tips on writing a text editor?
ALSO:
For the Amos Robots thing (I'v got 4 robots running round the screen 
shooting each other)
I have reached the bit that is the Amos Compiler, I'v written the 
main game bit, preprocessor and assembler, now theres just the Amos 
compiler.
Since I am writing a compiler I thought I might as well carry on and 
complete a fully blown Amos compiler which would produce code in much 
the same way a C compiler would do it.  Now I need to know some 
stuff:
Is the amos.library a linked or shared thing?
How are Amos sources stored to a file?
Whats the Amos startup code look like, and what sort of environment 
does it set up?

Sizya.
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Its just a big egg pie!
________________________________________

From amos-request@svcs1.digex.net Mon Apr 27 17:32:30 1998
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From: Morten Bolstad <mortenbo@login.eunet.no>
To: AmosList <amos-list@access.digex.net>
Date: Fri, 23 Jun 1978 03:50:53 +0500
Message-ID: <yam173.2654.2014629896@smtp.eunet.no>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Some Questions
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Hello.

I dident get any responce on my last mail exept for some folx that wanted 
my diskmag and thats nice, but i stil have alot of unansvered questions.
here is some old and some new ones that i need help with.

1. have you seen the game, Worms?
   Well if you know then you might have seen the cool effect that flips 
   the menu bar around so the next weapons come up.
   Well i wanna do this rutine for my next issue of my Diskmag, so i can have 
   two menu bars and flip between them.
   Any idea to how this should be done in Amos???

2. Some guy's complained on my diskmag, becoz it was written in Amos, and when
   they tryed to run it from boot witout startupsequence they got a Amos 
   requester asking for ENV, why is this happening and is there a way to fix 
   this??? 

3. Is there a way to get a regular wb requester similar to the one you get if
   you are in Wb and take out a disk while loading to pop up if something
   is wrong instead of the Amos Requester?????

4. Well this one is a bit of topic, but is there a way to pack a EXE file and
   use a code so no one can unpack the exe file.
   Is there a packer that lets me do this???

5. When i'am running my diskmag and flip to Workbench my diskmag still takes 
   up 100% of the cpu, and if i'am in wb and foreksample press f1 it changes 
   the module.
   Is there a way to get my program to not take 100% of the cpu when i 
   multitasks to WB, and that the program doesent change anything if i press
   the keys on the keyboard while i'am in Wb??

6. And this one i seem NEWER to get a ansver to: IS IT POSSIBLE TO USE 32 COL
   SCREEN IN HIRES AND BE ABLE TO SET UP ZONES ON IT AND SO ON WITH GUI CLONE?
   A SIMLE YES OR NO PLEEEEEZZZ!!!!!!!!!


Oki, i'll hope i get some ansvers Pleezz, or i'll keep sending to someone is 
so tierd of my nagging that tey finally respond.

Morten Bolstad.







From amos-request@svcs1.digex.net Mon Apr 27 15:13:34 1998
>From amos-request@svcs1.digex.net  Mon Apr 27 15:13:34 1998
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           id aa2000619; 27 Apr 98 18:08 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Morten Bolstad <mortenbo@login.eunet.no>,
        Amos List <amos-list@access.digex.net>
Date: Mon, 27 Apr 1998 12:33:16 -0000
Message-ID: <yam7421.842.2015621832@post.demon.co.uk>
In-Reply-To: <yam172.2291.2013864360@smtp.eunet.no>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Morten's Disk Mag Probs (was:Amos Questions)
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This message arrived in my mail box:
Date: Wednesday 21-Jun-78
Time: 21:05:45
Name: Morten Bolstad
Subject: Amos Questions
So here's a reply...

Hi there Morten,


>Hello!

>Have you seen the game Worms??

Yeah! Who hasn't by now?

>Well i wanna make the same rutine that flips the menu bar in Worms around
>to the next menu in Amos for my next issue of my Diskmag

Yeah, it's aa neat effect and very kewl looking.

>any idea abouth how i should do this in Amos???

Why  don't you just do a simple animation of the two screens required.
One rotating into the other, hold this anim in a bank and then display
the  anim  when the user clicks on the button which is used to display
the  other menu screen? Then, when the anim is finished, simply unpack
the screen to display it.

eg...

Screen 1 holds 1st panel 1 (menu)
screen 7 reserved for anim
screen 2 holds second panel 2 (menu)

So when user clicks on the menu panel 1 screen zone, unpack panel 2 to
screen  2  and HIDE it from view. Then show the anim via screen 7 over
the  top of screen 1. Play the anim once only, then simply show screen
2 over the top of screen 7. Close screen 7 to save some memory now.

Your  second  panel  should  now  be  shown and it'll look like a neat
effect.

Obviously before you create the anim in DPaint (or whatever), you must
already  have  both  panels  drawn  so  you  get the correct sizes and
colours.  Best  to have both panels using the same colours each too. I
know DPaint V can display anims with different palettes in each frame,
but  I  don't  think  Amos  can.....yet!  (Pietro,  any chance of this
feature being added?)


I hope this has helped to give you some ideas to mess about with...

Either  that or you'll have to do some real coding to flip the screens
a  bit  at  a time and knowing Amos, it'll probably be slow and jerky!
Unless anyone can prove me wrong?.....


Oh  yeah  Morten,  please send a copy o your diskmag to zYX/A51. He'll
FTP it to the A51 FTP site.

In fact, why not just FTP it directly yourself?

I'm  sure  we  told  you  the details, if you need more info, email me
direct (or zYX) and we'll tell you how to do it.

If  anyone  else  out there has yet to see previous issues of Morten's
disk mag, go get the first two issues from him now.


TTFN. Andy Gibson


-- 
Andy Gibson - AGAS Productions

      (aka SKiDZ/A51)

email: andy@agasinc.demon.co.uk
web  : http://www.agasinc.demon.co.uk



From amos-request@svcs1.digex.net Mon Apr 27 09:17:53 1998
>From amos-request@svcs1.digex.net  Mon Apr 27 09:17:52 1998
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	Mon, 27 Apr 1998 06:18:30 -0700 (PDT)
Date: Mon, 27 Apr 1998 06:18:29 -0700 (PDT)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
Reply-To: John Bintz <uv334@victoria.tc.ca>
To: Amos List <amos-list@access.digex.net>
Subject: QQT/AVI ripper
Message-ID: <Pine.GSO.3.95.iB1.0.980427061729.17795A-100000@vtn1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Only slightly off subject...does anyone know of a shareware program that
will rip frames and audio from a QT or AVI file?  I need them to test the
speed of (oh I can't say yet!).  Thanks!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#



From amos-request@svcs1.digex.net Mon Apr 27 13:02:44 1998
>From amos-request@svcs1.digex.net  Mon Apr 27 13:02:43 1998
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Date: Mon, 27 Apr 1998 12:04:14 -0400 (EDT)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: AMOS <amos-list@access.digex.net>
Subject: porting amos games to pc
Message-ID: <Pine.OSF.3.96.980427115841.24964A-100000@fn3.freenet.tlh.fl.us>
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    just found this great book hat can help you port amos games to the pc.

Is called windows 95 games programming, and the book rocks. It contains a
cd with los of shareware/freeware tools that makecoding a pc game a snap.
It explains how to easily(with a coup[le of c comands-kind of like amos)
load/display avi anims,movie clips,images,digitized sound, routines for
joystick,etc  and also has 3 complete games all with the code and walkthru
explanations of everything. I am pretty sure if you make amos games this
book can help you port them to the pc, I got the book cuz it fit my needs,
but i wont be coding for a while anyway cuz im learning lightwave 3d
now,so that later i can make my own anims for my game.
 windows 95 game programming, by Trujillo an Stevens.

Rednova


From amos-request@svcs1.digex.net Mon Apr 27 16:35:08 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 27 Apr 98 19:45:33 +0100
Subject: Dbl Pal Lowres
Message-Id: <3544E05D.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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ANother question on Dbl Pal...

Does a lowres Dbl Pal screen look the same as a normal lowres screen?
e.g. is it the same resolution approx 320x256 ?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons | game/shoot/XII   |                        |
| game/shoot/KillEmAll  |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926


From CloseUp@Spin.com.mx Mon Apr 27 15:24:25 1998
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Date: Mon, 27 Apr 1998 14:25:39 -0500 (CDT)
From: CloseUp@Spin.com.mx (Javier Delgadp)
To: amos-request@access.digex.net
Subject: URL http://www.mushy-pd.demon.co.uk/aml.html
Organization: CloseUp Producciones
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SUBSCRIBE amos-list JavierD@CloseUp.com.mx

From amos-request@svcs1.digex.net Mon Apr 27 18:25:32 1998
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Date: 27 Apr 98 23:48:16 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: Dbl Pal Lowres
To: "Alastair Murray" <amos-list@access.digex.net>
In-Reply-To: <3544E05D.MD-0.196.malcolm.murray@virgin.net>
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Alastair Murray (malcolm.murray@virgin.net) wrote:
>ANother question on Dbl Pal...

>Does a lowres Dbl Pal screen look the same as a normal lowres screen?
>e.g. is it the same resolution approx 320x256 ?

Yep, only difference between PAL and DBLPAL is the latter have the option of a
no-flickering mode. Oh, and the Khz scanrate...but PAL:LOWRES and DBLPAL:LOWRES
is for all intents and purposes the same.

---
Look at the shoes you're filling, look at the blood we're spilling
Look at the world we're killing, the way we've always done before
Look at the doubt we've wallowed, look at the leaders we've followed
Look at the lies we've swallowed and I don't wanna hear no more
---
I'll try anything once, twice if I like it, three times to make sure.


From amos-request@svcs1.digex.net Mon Apr 27 20:41:23 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Morten Bolstad <mortenbo@login.eunet.no>
CC: amos-list@access.digex.net
Date: Mon, 27 Apr 1998 19:47:16 -0400
Message-ID: <yam7421.835.3856456@mail.redrose.net>
In-Reply-To: <yam173.2654.2014629896@smtp.eunet.no>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Some Questions
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Hello Morten


> Hello.

> I dident get any responce on my last mail exept for some folx that wanted 
> my diskmag and thats nice, but i stil have alot of unansvered questions.
> here is some old and some new ones that i need help with.

> 1. have you seen the game, Worms?
>   Well if you know then you might have seen the cool effect that flips 
>   the menu bar around so the next weapons come up.
>   Well i wanna do this rutine for my next issue of my Diskmag, so i can
have 
>   two menu bars and flip between them.
>   Any idea to how this should be done in Amos???

I haven`y played worms, so wouldn't know the effect

> 2. Some guy's complained on my diskmag, becoz it was written in Amos, and
when
>   they tryed to run it from boot witout startupsequence they got a Amos 
>   requester asking for ENV, why is this happening and is there a way to
fix 
>   this??? 

assign ENV: Ram:
Run diskmag

> 3. Is there a way to get a regular wb requester similar to the one you get
if
>   you are in Wb and take out a disk while loading to pop up if something
>   is wrong instead of the Amos Requester?????

I think there is a command in the Requetser extension, something like Req
to WB, it turns AMOS requesters into WB requesters (If AMOS is to back,
that is).

> 4. Well this one is a bit of topic, but is there a way to pack a EXE file
and
>   use a code so no one can unpack the exe file.
>   Is there a packer that lets me do this???

It depends, are you trying to run the file also?

> 5. When i'am running my diskmag and flip to Workbench my diskmag still
takes 
>   up 100% of the cpu, and if i'am in wb and foreksample press f1 it
changes 
>   the module.
>   Is there a way to get my program to not take 100% of the cpu when i 
>   multitasks to WB, and that the program doesent change anything if i
press
>   the keys on the keyboard while i'am in Wb??

Hmm, it shouldn't do that if amos is to back. To stop the delay, use a
Multi Wait in your loops. This will free up some WB time, but not all. For
a more optimum effect, convert it to GUI extension. Extreme AMOS 4 will be
using it, and so far it looks pretty spiffing.

> 6. And this one i seem NEWER to get a ansver to: IS IT POSSIBLE TO USE 32
COL
>   SCREEN IN HIRES AND BE ABLE TO SET UP ZONES ON IT AND SO ON WITH GUI
CLONE?
>   A SIMLE YES OR NO PLEEEEEZZZ!!!!!!!!!

I guess, but not with zones directly, you will have to use some math to
check the position of the pointer. The hires 32 can only be acheived in
AGA, as ECS can only open 16 cols. I had to change the MLM software to use
16 col screens in order to work on an A600. I could be wrong tho.

Regards

Mush
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Mon Apr 27 20:14:03 1998
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Date: 28 Apr 98 01:47:50 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: Some Questions
To: "Morten Bolstad" <amos-list@access.digex.net>
In-Reply-To: <yam173.2654.2014629896@smtp.eunet.no>
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Morten Bolstad (mortenbo@login.eunet.no) wrote:

>1. have you seen the game, Worms?

Of course.

>   Well if you know then you might have seen the cool effect that flips 
>   the menu bar around so the next weapons come up.
>   Well i wanna do this rutine for my next issue of my Diskmag, so i can have
>    two menu bars and flip between them. Any idea to how this should be done
>   in Amos???

Not flipping really, but one could use three screens. One at the top that's
used for the main display (where the worms are in Worms) and two smaller ones
below (same size on those two). When they're supposed to flip, use 
Screen display to move one up and the other down (in a for...next loop for
example). Not exactly the above perhaps but one idea that popped up.

>2. Some guy's complained on my diskmag, becoz it was written in Amos, and
>when they tryed to run it from boot witout startupsequence they got a Amos 
>requester asking for ENV, why is this happening and is there a way to fix 
>this??? 

If not exists("env:") then assign "env:" to "ram:"

Should solve that.

>5. When i'am running my diskmag and flip to Workbench my diskmag still takes 
>   up 100% of the cpu, and if i'am in wb and foreksample press f1 it changes 
>   the module. Is there a way to get my program to not take 100% of the cpu
>   when i  multitasks to WB, and that the program doesent change anything if
>   i press the keys on the keyboard while i'am in Wb??

Don't know how your main loop is constructed but you could try the following
example and adapt it to your needs:

Do
	test=Amos Here ; (Test=-1 if AMOS is the front screen, otherwise 0)
	if test=-1
		a$=inkey$
		if a$="1"
			print "1"
		endif
	endif

multi wait

loop

Note: This works in Amos Pro 2.0, interpreted and compiled.

>6. And this one i seem NEWER to get a ansver to: IS IT POSSIBLE TO USE 32 COL
>   SCREEN IN HIRES AND BE ABLE TO SET UP ZONES ON IT AND SO ON WITH GUI
>   CLONE? A SIMLE YES OR NO PLEEEEEZZZ!!!!!!!!!

I would say: No. The command for opening screens isn't designed with AGA in
mind. ECS/OCS screens does not support more than 16 colors in hires.

---
Look at the shoes you're filling, look at the blood we're spilling
Look at the world we're killing, the way we've always done before
Look at the doubt we've wallowed, look at the leaders we've followed
Look at the lies we've swallowed and I don't wanna hear no more
---
Multitasking?? But I only have one PC!


From amos-request@svcs1.digex.net Tue Apr 28 17:33:29 1998
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	  at Tue, 28 Apr 1998 13:01:44 -0500 (CDT)
	  SMTP "HELO" = students.nwc.edu
	  But _really_ from eagle.nwc.edu [199.86.79.248]
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From: "Michael Paul Ness" <.mpness.users.nwc@students.nwc.edu>
To: amos-list@access.digex.net
Date: Tue, 28 Apr 1998 13:00:21 +0000
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Subject: Speed!
Priority: normal
Message-ID: <1ADB2B6A2E@students.nwc.edu>
Status: O
X-Status: 

Hello all,
	I'm currently trying to figure out how to creat an AMOS game which 
will run at a decent spped on all Amigas.  I currently have an A2000 
with an old 68000 7MHz cpu so my programs run quite slow, but the 
speed is adiquite.  If, however, I try to run the game on an '030 or 
'060 the game play is far too fast.  Is there any way around this?  
Basically how do I slow down games on faster processors and still 
retain the speed needed on slower ones?

Thanx,
	Michael
Michael Ness
mpness@eagle.nwc.edu
A proud supporter of Amiga comuters everywhere!

From amos-request@svcs1.digex.net Tue Apr 28 04:23:40 1998
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Date: Tue, 28 Apr 1998 08:29:35 -0600
Message-ID: <0001C6C1.eval@modusmedia.com>
Subject: Re[2]: Some Questions
To: Morten Bolstad <mortenbo@login.eunet.no>,
        Andy Kellett <mushypd@redrose.net>
Cc: amos-list@access.digex.net
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     >> 3. Is there a way to get a regular wb requester similar to the one 
     >>you get if you are in Wb and take out a disk while loading to pop up 
     >>if something is wrong instead of the Amos Requester?????
     
     >>I think there is a command in the Requetser extension, something 
     >>like Req to WB, it turns AMOS requesters into WB requesters (If AMOS 
     >>is to back, that is).
     
     This is documented in the AMOSPro manual and I think it is called WB 
     Req and to return to the AMOS requester I think it is AMOS Req.

From amos-request@svcs1.digex.net Tue Apr 28 19:01:18 1998
>From amos-request@svcs1.digex.net  Tue Apr 28 19:01:16 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 28 Apr 1998 15:31:10 -0500
Message-ID: <yam7422.509.1746613232@hicksville.dyn.ml.org>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: GUI?
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What is wrong with this code? It breaks at the Gui Screen Open command with
the error in line 19. That's a big help. Someone try it and see what happens.

Gui Amiga 1

_GET_SCREEN:
A=Gui Asl Screen
If A=-1 Then B=Gui Req("AMOS V3.00","Select a screen mode, Pal!","Alright
already!") : Goto _GET_SCREEN

CHECK_COLOURS:
C=Gui Asl Colours
If C<16 Then B=Gui Req("AMOS V3.00","At least 16 colours, Bubba!","Alright
already!") : Goto _GET_SCREEN

CHECK_WIDTH:
W=Gui Asl Width
If W<640 Then B=Gui Req("AMOS V3.00","At least 640 wide, Dipstick!","Alright
already!") : Goto _GET_SCREEN

H=Gui Asl Height

Gui Screen Open 1,W,H,C,A
Wait 240
Gui Screen Close A
Gui Amos 
End 

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 16Mb Fast   |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Tue Apr 28 22:07:17 1998
>From amos-request@svcs1.digex.net  Tue Apr 28 22:07:17 1998
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Message-ID: <35467266.7BA@ozemail.com.au>
Date: Wed, 29 Apr 1998 08:20:54 +0800
From: "Andy H." <geosync@ozemail.com.au>
Organization: GeoSync Media
X-Mailer: Mozilla 3.0Gold (Win95; I)
MIME-Version: 1.0
To: Michael Paul Ness <.mpness.users.nwc@students.nwc.edu>
CC: amos-list@access.digex.net
Subject: Re: Speed!
References: <1ADB2B6A2E@students.nwc.edu>
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Hi Michael,

> Basically how do I slow down games on faster processors and still
> retain the speed needed on slower ones?
> 
Put a little loop at the bottom of your main loop which checks the Timer
function.

Repeat
   Timer=0
   <clear screen>
   <player input>
   <enemy AI>
   <screen stuff>
   TX:
   If Timer<2 : Goto TX: End If
Until <End Game Event>

This will make sure not matter what speed the CPU is, the timer will
always dictate the speed of the game loop. The Timer will always run at
the same speed on all CPU`s.  With AMOS you wont get a game loop to run
faster than 2vbls anyway, but that`s a silky smooth 25fps(PAL) or
30fps(NTSC).

Andy H.

From amos-request@svcs1.digex.net Tue Apr 28 22:08:15 1998
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
Reply-To: p.larsen@vip.cybercity.dk
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>,
        Amos-List <amos-list@access.digex.net>
Date: Wed, 29 Apr 1998 02:26:23 +0200
Message-ID: <yam7423.1185.141072408@vip.cybercity.dk>
In-Reply-To: <yam7422.509.1746613232@hicksville.dyn.ml.org>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: skodsoft
Subject: Re: GUI?
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.


--BOUNDARY.141072408.1
Content-Type: text/plain

Hi Mr G!!

Den 28-Apr-98 wrote Mr. Giark To You:

MGTY> What is wrong with this code? It breaks at the Gui Screen Open command
with
MGTY> the error in line 19. That's a big help. Someone try it and see what
happens.

Yes, you try to close the wrong screen.


MGTY> Gui Screen Open 1,W,H,C,A
                      ^
Here you open screen 1

MGTY> Wait 240
MGTY> Gui Screen Close A

And here you close screen A.

Simply change A with 1 and it works ;)

I've included a working example of you'r code ;).

-- 
Best Wishes
Palle.

Success is like a fart - only your own smells nice.
-- James P. Hogan


--BOUNDARY.141072408.1
Content-Type: application/octet-stream; name="test.amos"
Content-Disposition: attachment; filename="test.amos"
Content-Transfer-Encoding: base64

QU1PUyBCYXNpYyBWMTM0IAAAAqYIAQBOGAEAgAA+AAAAAQAACwEADAAADABfZ2V0X3NjcmVl
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AAA=

--BOUNDARY.141072408.1--



From amos-request@svcs1.digex.net Tue Apr 28 22:23:50 1998
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Date: 29 Apr 98 02:50:56 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: GUI?
To: "Mr. Giark To You" <amos-list@access.digex.net>
In-Reply-To: <yam7422.509.1746613232@hicksville.dyn.ml.org>
Message-ID: <1243.423T2834T1705419@bahnhof.se>
MIME-Version: 1.0
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X-System: Amiga 1200/030@50 Mhz, 34 Meg, 1.5 Gig HD, 28k8
X-Software: Aweb, Miami, Thor
X-Misc-info: Who's reading this??
X-Mailer: THOR 2.5a (Amiga;TCP/IP)
Status: O
X-Status: 

Mr. Giark To You (giark@hicksville.dyn.ml.org) wrote:
>What is wrong with this code? It breaks at the Gui Screen Open command with
>the error in line 19. That's a big help. Someone try it and see what happens.

Works here, well most of the time. I got a weird error message once that said
something like fiia at line 19...whatever that means. Well, I noticed one
small error in your program but that's a part that it never had the chance
to get to on your machine:

>Gui Screen Open 1,W,H,C,A
>Wait 240
>Gui Screen Close A

Gui Screen Close 1, otherwise an error pops up.

But from what I've experienced regarding my experiments with this extension,
it doesn't seem to free up all memory it uses. There has been times when my
chipmem have gone down to around 30 k free with no way of regaining it (oh,
except the three-finger salute).

---
What we don't like, we destroy. Reptal brains with lethal toys. Don't be concerned,
don't bother at all. Amuse yourself with phenobarbitals. At the age of 80 in my
rockingchair, I don't wanna think I didn't dare.
---
If a stealth bomber crashes in a forest, will it make a sound?


From amos-request@svcs1.digex.net Wed Apr 29 01:37:48 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Wed, 29 Apr 1998 06:56:41 +0100
Message-ID: <yam7423.2084.1747081984@mail.agonet.it>
In-Reply-To: <2559.422T2517T1075246@bahnhof.se>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Dairymen Soft
Subject: Re[2]: Some Questions
MIME-Version: 1.0
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Status: O
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Hello Jonas

On 28-Apr-98, Jonas Thorell wrote: Re: Some Questions

>> 6. And this one i seem NEWER to get a ansver to: IS IT POSSIBLE TO USE 32
COL
>>   SCREEN IN HIRES AND BE ABLE TO SET UP ZONES ON IT AND SO ON WITH GUI
>>   CLONE? A SIMLE YES OR NO PLEEEEEZZZ!!!!!!!!!
> 
> I would say: No. The command for opening screens isn't designed with AGA in
> mind. ECS/OCS screens does not support more than 16 colors in hires.


Well... i would say yes :) You can use a hires 32 colours screens, the amos
zones,
and wait a key using 0% CPU power! Example:

Screen Open 0,640,256,32,Lowres : Rem YES! Open it lowres!
Gui Screen Open 1,640,256,32,Hires : Rem ...and the GUI Screen in Hires
Gui Clone 1,True : Rem Voila'! A hires 32 colours promoted Amos screen!

There isn't a relation between the GUI Screen resolution and the Amos
resolution... the Amos bitmaps will be displayed trough the GUI Screen,
and so if you want you can display the Amos screen in DblPal! 

Using the Amos zone is very easy... when you have cloned the screen, open a
simple GUI with the same width and height of the screen, (use Gui Change)
and activate the new Mouse Report function. The main loop will be very
easy:


Repeat

 A=Gui Wait : C=Gui Code

 If A=-12  : Rem The user has moved the mouse!

   XM=Gui Mouse Ux : YM=Gui Mouse Uy : Z=Zone(XM,YM) : Rem Check the Amos
zones!!!

 Else If A=-5

   A$=Chr$(C) : Rem A$=Key pressed! equivalent of inkey$... C=ASCII code

 EndIF

Until A=-1


With these simple lines you can check the amos zones, and the key press
using 0% CPU power!


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Apr 29 07:27:36 1998
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From: Tom Grek <Tom@grek.demon.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS-Compiling to Executable??
Date: Mon, 27 Apr 1998 18:27:24 +0100
Organization: Empire Records
Distribution: world
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I don't own an Amiga, but I used to be a big fan. Recently I downloaded
Amos Pro 2 off Lazarus, as being a programmer and Amiga fan I would like
to write games and give them to my girlfriend who owns an Amiga and is a
massive fan. This would be done by taking the Compiled?? file, and using
CrossDos to transfer it. However I don't have the AMOS manuals and can't
figure out how to make an executable file from my source (which works in
AMOS). Can anyone tell me how? From what I remember AMOS wasn't an
interpreted language...
-- 
Tom Grek
Visit my web page: www.grek.demon.co.uk
Lots of programming, electronics and general files.



From amos-request@svcs1.digex.net Wed Apr 29 08:36:21 1998
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From: ben@bmatthew.demon.co.uk (Ben Matthew)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS-Compiling to Executable??
Date: Tue, 28 Apr 1998 17:49:11 GMT
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In article <bt6TjCA8$LR1IwsA@grek.demon.co.uk> Tom Grek <Tom@grek.demon.co.uk> wrote: 
> I don't own an Amiga, but I used to be a big fan. Recently I downloaded
> Amos Pro 2 off Lazarus, 

Amos Pro *2* ?  Doesn't exist, presume you mean just Amos Pro.

WTF the lazarus; I hope thats not a warez site....  AFAIK, Amos Pro is
still a copyrighted commerical product.

> as being a programmer and Amiga fan I would like
> to write games and give them to my girlfriend who owns an Amiga and is a
> massive fan. This would be done by taking the Compiled?? file, and using
> CrossDos to transfer it. 

Why use cross-dos?  The only reason you would need that is if you compiled
the file using UAE on a PC, saved to the pc partition and then saved to an
MS-DOS disk which would require cross-dos on the amiga to read it.

Seems a bit long-winded.

> However I don't have the AMOS manuals and can't
> figure out how to make an executable file from my source

AmosPro Compiler (another commerical product).

 (which works in
> AMOS). Can anyone tell me how? From what I remember AMOS wasn't an
> interpreted language...

It sure is.  By default the language is completely interpreted.  But you
can compile the sources using the stand-alone compiler package. 


Ben
-- 
------------------------------------------------
* Ben Matthew is known to be lurking around:   *
*	ben@bmatthew.demon.co.uk (Internet e-mail) *
*   Wis@disa.co.uk (Disa mail!!)               *
*   http://www.bmatthew.demon.co.uk/ (WWW)     *
*	http://www.leighctc.force9.co.uk/          *
*	#disa (Internet IRC), nick:= Wisdom-X      *
------------------------------------------------
"There's more to life than sex, beer and Amigas.  
Not a lot more admittedly..."



From amos-request@svcs1.digex.net Wed Apr 29 08:07:51 1998
>From amos-request@svcs1.digex.net  Wed Apr 29 08:07:50 1998
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From: Joona I Palaste <palaste@cc.helsinki.fi[REMOVE.ME.TO.ACCESS.E-MAIL]>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS-Compiling to Executable??
Date: 28 Apr 1998 19:26:37 GMT
Organization: University of Helsinki
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Tom Grek <Tom@grek.demon.co.uk> scribbled the following:
: I don't own an Amiga, but I used to be a big fan. Recently I downloaded
: Amos Pro 2 off Lazarus, as being a programmer and Amiga fan I would like
: to write games and give them to my girlfriend who owns an Amiga and is a
: massive fan. This would be done by taking the Compiled?? file, and using
: CrossDos to transfer it. However I don't have the AMOS manuals and can't
: figure out how to make an executable file from my source (which works in
: AMOS). Can anyone tell me how? From what I remember AMOS wasn't an
: interpreted language...

Hmm, AMOS itself IS an interpreted language. However, it CAN compile
programs to executables. For this, you need the AMOS Pro Compiler (you
can use the original AMOS Compiler too, but the Pro one is much better).
The Compiler and the Pro Compiler are separate programs, which can be
bought from stores or magazines, or perhaps other people. They come
with enough manuals to tell you how to compile programs.
PS. I have AMOS Pro and the Pro Compiler, and can answer any small
questions that you have, to the best of my knowledge.

-- 
/----------------------------------------------------------------------\
| Joona Palaste (palaste@cc.helsinki.fi)    |      |  |                |
| Kingpriest of "The Flying Lemon Tree"     |      |  |                |
| TFA, FtPoW: Stargazer                     |-------  -----------------|
|                                           |-------  -----------------|
| G++ FR FW+ M- #80 D+ ADA N+++ W++ B OP+   |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/
   Cyclonus: What is this place?
   Daniel: An ice cream factory?
   Cyclonus: You are insolent, Earth boy!
   Daniel: Thanks!
   --- from "Surprise Party"



From amos-request@svcs1.digex.net Wed Apr 29 10:00:37 1998
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Date: 29 Apr 98 13:40:53 +0100
From: "Jonas Thorell" <jonasth@bahnhof.se>
Subject: Re: Re[2]: Some Questions
To: "Pietro Ghizzoni" <amos-list@access.digex.net>
In-Reply-To: <yam7423.2084.1747081984@mail.agonet.it>
Message-ID: <1502.423T2659T8205256@bahnhof.se>
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X-System: Amiga 1200/030@50 Mhz, 34 Meg, 1.5 Gig HD, 28k8
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Pietro Ghizzoni (ghizzo@agonet.it) wrote:

>Well... i would say yes :) You can use a hires 32 colours screens, the amos
>zones, and wait a key using 0% CPU power! Example:

Ah, well. You know this better than me, for known reasons...

A small question from me regarding the GUI-extension as well.

Am I right in assuming that the GUI DISPLAY IFF command utilizes the 
screen-database to determine what type of screen to open? If so, is there
a way to circumvent it? I'd like to have some control over it. And I'd also
like that if the screen is already opened, it should only copy the bitmap into
the already opened screen instead of the screen closing and then opening again.

Oh, and the error-messages are sometimes less than satisfactory. At times,
I get this message: at line 19. What went wrong at line 19? No idea.

One final thing, not regarding the GUI-extension but the updates to AMOS itself.
One thing that's nagging me is that whenever I want to fire up AMOS I have to
change the resolution of the mousepointer. Things gets weird with AMOS running
and the mousepointer in high-res.

---
What we don't like, we destroy. Reptal brains with lethal toys. Don't be concerned,
don't bother at all. Amuse yourself with phenobarbitals. At the age of 80 in my
rockingchair, I don't wanna think I didn't dare.
---
It is only the shallow people who do not judge by appearance.


From amos-request@svcs1.digex.net Wed Apr 29 16:50:02 1998
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X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
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From: tmg296@islay.ecs.soton.ac.uk (Tristan Greaves) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] GUI?
Status: O
X-Status: 

Mr. Giark To You (giark@RemoveThisPart.hicksville.dyn.ml.org) wrote:
: What is wrong with this code? It breaks at the Gui Screen Open command with
: the error in line 19. That's a big help. Someone try it and see what happens.

: Gui Amiga 1

: _GET_SCREEN:
: A=Gui Asl Screen
: If A=-1 Then B=Gui Req("AMOS V3.00","Select a screen mode, Pal!","Alright
: already!") : Goto _GET_SCREEN

 [cut!]

I'm not sure why it is breaking, but one big flaw is that you are using
"Goto". Don't use it. It's horrible. Structured programming rules etc.

Tris.

---
Tristan Greaves.
Dept. of Electronics and Computer Science, University of Southampton.
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
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From amos-request@svcs1.digex.net Wed Apr 29 11:59:11 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 29 Apr 1998 09:56:34 -0500
Message-ID: <yam7423.1725.1747236464@hicksville.dyn.ml.org>
In-Reply-To: <yam7423.1185.141072408@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: GUI?
MIME-Version: 1.0
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Status: O
X-Status: 

On 28-Apr-98, Palle Anker Larsen wrote:
>Yes, you try to close the wrong screen.
> Gui Screen Close A
>And here you close screen A.

Oops, I forgot about that. I was trying some other things with asl open (and
why is there no asl close?) and forgot to change that A back before I snapped
the code. I tried the code using gui screen close 1 but it fails at the open
command and never gets to the close command.

>I've included a working example of you'r code ;).

I'll try your version and see.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 16Mb Fast   |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Wed Apr 29 11:01:48 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 29 Apr 1998 09:58:30 -0500
Message-ID: <yam7423.1544.1747236464@hicksville.dyn.ml.org>
In-Reply-To: <yam7423.1185.141072408@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: GUI?
MIME-Version: 1.0
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Status: O
X-Status: 

On 28-Apr-98, Palle Anker Larsen wrote:
>I've included a working example of you'r code ;).

I just tried it. I does not work, it fails at the gui screen open line. If I
didn't have ams, I'd be rebooting all the time.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 16Mb Fast   |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Wed Apr 29 18:34:12 1998
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
Reply-To: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>,
        Amos-List <amos-list@access.digex.net>
Date: Wed, 29 Apr 1998 22:42:16 +0200
Message-ID: <yam7423.838.139958792@vip.cybercity.dk>
In-Reply-To: <yam7423.1544.1747236464@hicksville.dyn.ml.org>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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Subject: Re[2]: GUI?
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Hi Mr. G!

Den 29-Apr-98 skrev Mr. Giark To You:

MGTY> On 28-Apr-98, Palle Anker Larsen wrote:
MGTY> > I've included a working example of you'r code ;).
MGTY> 
MGTY> I just tried it. I does not work, it fails at the gui screen open line.
If I
MGTY> didn't have ams, I'd be rebooting all the time.

Then I don't have a clue, it works very well on my machine, do you have some
odd extension installed, and is it the latest guiextension.lib you are using?

What version of Amos?? and what kind of HardWare??.

It's spooky, that it works here and not at your machine, there should be no
difference.

Hope you find the sinner 8)

-- 
Best Wishes
         Palle (BALLS) Larsen
 
        _\|/_
        (6_6)                                        
  ----oOO(_)OOo--------------------------------------------
  | A4K.CS060II.CV64/4.CSCSI-II.cd*4.EZ135.HD+4GB.98MBram |
  ---------------------------------------------------------
  | E-Mail: p.larsen@vip.cybercity.dk                     |
  | H-Page: http://users.cybercity.dk/~bbl1118            |
  ---------------------------------------------------------

A fool-proof method for sculpting an elephant: first, get a huge
block of marble; then you chip away everything that doesn't look
like an elephant.



From amos-request@svcs1.digex.net Thu Apr 30 12:30:56 1998
>From amos-request@svcs1.digex.net  Thu Apr 30 12:30:49 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: amos-list@access.digex.net
Date: Tue, 28 Apr 1998 20:14:08 -0400
Message-ID: <yam7422.437.4320080@mail.redrose.net>
In-Reply-To: <yam7422.509.1746613232@hicksville.dyn.ml.org>
X-Mailer: YAM 2.0.0 Preview4 [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: GUI?
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Hello Mr.

> Gui Screen Open 1,W,H,C,A
> Wait 240
> Gui Screen Close A
> Gui Amos 
> End 

The first thing which immediately strikes me for being odd, is why you are
doing a Gui Screen Close on variable A, shouldn't it be 1, like the screen
you opened?

Also, are you opening a wrong type of screen? For example, my machine boots
in PAL, and the gui extension only allows me to open PAL screens. Top open
an NTSC screen, i have to boot in PAL. I cant use a Trap function, and the
program just ends, and goes to the Editor/Direct mode thingy.

Pietro told me he fixed this little niggle, but I haven't seen the library
yet.

Regards
-- 
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  *alt.religion.amos* - AMOS now on usenet! AMOS Mailinglist also mirrored

* Proud Member of the AMOSPro V3 Development Team & Official AMOS Library *

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

   Also official US distributor of  F1 Software. Quality Amiga titles at
                quality prices. See homepage for links.


From amos-request@svcs1.digex.net Thu Apr 30 10:34:11 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 30 Apr 1998 10:05:55 -0500
Message-ID: <yam7424.2777.1747269752@hicksville.dyn.ml.org>
In-Reply-To: <yam7423.838.139958792@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re:GUI?
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On 29-Apr-98, Palle Anker Larsen wrote:
>MGTY> I just tried it. I does not work, it fails at the gui screen open line.
>Then I don't have a clue, it works very well on my machine, do you have some
>odd extension installed, and is it the latest guiextension.lib you are using?

Yes, it's the latest version. No weird extensions as far as I know.

>What version of Amos?? and what kind of HardWare??.

2.02 (Pietro's lib #2) A1200 030/50

>It's spooky, that it works here and not at your machine, there should be no
>difference.

Very.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
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From amos-request@svcs1.digex.net Thu Apr 30 20:19:44 1998
>From amos-request@svcs1.digex.net  Thu Apr 30 20:19:44 1998
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From: Morten Bolstad <mortenbo@login.eunet.no>
To: AmosList <amos-list@access.digex.net>
Date: Mon, 26 Jun 1978 08:01:04 +0500
Message-ID: <yam176.237.2014028600@smtp.eunet.no>
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Hello.

I'am thinking of writing a article abouth grait productions done in Amos to
show those guy's that dont like Amos what it's good for, so let me know
What games & stuff that are done in Amos.

If some of you also wanna write some articles, they will be welcome.


Morten Bolstad  


From amos-request@svcs1.digex.net Fri May  1 06:33:11 1998
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From: Tom Grek <Tom@grek.demon.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS-Compiling to Executable??
Date: Wed, 29 Apr 1998 22:05:46 +0100
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In article <893785751.15718.0.nnrp-04.9e98dd27@news.demon.co.uk>, Ben
Matthew <ben@bmatthew.demon.co.uk> writes
>In article <bt6TjCA8$LR1IwsA@grek.demon.co.uk> Tom Grek <Tom@grek.demon.co.uk> 
>wrote: 
>> I don't own an Amiga, but I used to be a big fan. Recently I downloaded
>> Amos Pro 2 off Lazarus, 
>
>Amos Pro *2* ?  Doesn't exist, presume you mean just Amos Pro.
Are you sure about that? When I load it up, its a totally different
interface to Amos 1.35 (that I used to use when they gave it free on
Amiga Format). It gives me the message 
'Amos Professional Version 2.00
      by Francois Lionet
Copyright 1992 Europress Software'


>WTF the lazarus; I hope thats not a warez site....  AFAIK, Amos Pro is
>still a copyrighted commerical product.
Lazarus isn't a warez site, it's at www.aqcom.com/lazarus and I can't
believe you haven't heard of it. It has virtually every game I ever
played on the Amiga of old and also programming stuff, assemblers,
OctaMED etc. It's designed for emulation on the PC and doesn't hold any
software <4 years old.
>> as being a programmer and Amiga fan I would like
>> to write games and give them to my girlfriend who owns an Amiga and is a
>> massive fan. This would be done by taking the Compiled?? file, and using
>> CrossDos to transfer it. 
>
>Why use cross-dos?  The only reason you would need that is if you compiled
>the file using UAE on a PC, saved to the pc partition and then saved to an
>MS-DOS disk which would require cross-dos on the amiga to read it.
>
>Seems a bit long-winded.
Well, thats exactly what I want to do. The PC can't read Amiga disks, I
don't have a serial cable; it's the easiest way.
>> However I don't have the AMOS manuals and can't
>> figure out how to make an executable file from my source
>
>AmosPro Compiler (another commerical product).
doh.
> (which works in
>> AMOS). Can anyone tell me how? From what I remember AMOS wasn't an
>> interpreted language...
>
>It sure is.  By default the language is completely interpreted.
I can't believe it! AMOS programs run so fast, its incredible
>  But you
>can compile the sources using the stand-alone compiler package. 
I had it on the Amiga, that's why I don't remember it being purely
interpreted. My girlfriend has the coverdisk they gave the 1.35 compiler
away on so I'll have to transfer that to the PC by cable. Lazarus
doesn't have it. Or maybe just relearn 68k Assembler.

>Ben
--^--Thanks
-- 
Tom Grek
Visit my web page: www.grek.demon.co.uk
Lots of programming, electronics and general files.



From amos-request@svcs1.digex.net Fri May  1 06:18:07 1998
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From: Ben Hutchings <worc0223@sable.ox.ac.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS-Compiling to Executable??
Date: 30 Apr 1998 00:12:55 +0100
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In article <8$P63DAqY5R1Iwod@grek.demon.co.uk>,
Tom Grek  <Tom@grek.demon.co.uk> wrote:
>In article <893785751.15718.0.nnrp-04.9e98dd27@news.demon.co.uk>, Ben
>Matthew <ben@bmatthew.demon.co.uk> writes
>>In article <bt6TjCA8$LR1IwsA@grek.demon.co.uk> Tom Grek <Tom@grek.demon.co.uk> 
>>wrote: 
>>> I don't own an Amiga, but I used to be a big fan. Recently I downloaded
>>> Amos Pro 2 off Lazarus, 
>>
>>Amos Pro *2* ?  Doesn't exist, presume you mean just Amos Pro.
>Are you sure about that? When I load it up, its a totally different
>interface to Amos 1.35 (that I used to use when they gave it free on
>Amiga Format). It gives me the message 
>'Amos Professional Version 2.00
>      by Francois Lionet
>Copyright 1992 Europress Software'

I think Amos Professional started with version 2.0 (version 1.x just
being called Amos).  No-one actually calls it "Amos Pro 2".

>>WTF the lazarus; I hope thats not a warez site....  AFAIK, Amos Pro is
>>still a copyrighted commerical product.
>Lazarus isn't a warez site,

Yes it is.

>it's at www.aqcom.com/lazarus and I can't believe you haven't heard
>of it.

Possibly because he's a current Amiga user.

Perhaps I should quote from the site:

"Lazarus exists to support users of Amiga emulators and not, for
example, active Amiga users of today. There are many differences
between the Amiga now and the Amiga then, most of the Amiga's finest
moments have already happened; try telling that to a current Amiga
owner though, eh? They'd spit in your face saying something about
BoXers and Power PCs or something, before laughing manically, like a
pot of cold curry.

"So we blatantly and very purposely ignore the current "Amiga", which
isn't really an Amiga at all. It's a bastardised Amiga, which when it
isn't trying to be a PC or a Mac, has very little to offer in terms of
originality or innovation."

(Followed by more bullshit about Amiga being dead since 1994 and how
the A500 was the only Real Amiga and the Lazarus people are the real
true Amiga users.  Like Mathias Ortmann, but with added hypocrisy and
poorer reasoning.)

>It has virtually every game I ever played on the Amiga of old and
>also programming stuff, assemblers, OctaMED etc. It's designed for
>emulation on the PC and doesn't hold any software <4 years old.
<snip>

That's a bogus argument.  Having said that, the games are tempting if
you missed them first time round.

-- 
Ben Hutchings -- should be revising | Jay Miner Society: http://www.jms.org/
m95bwh@ecs.ox.ac.uk   |   http://users.ox.ac.uk/~worc0223/   |   IRC: Womble
You can't have everything.  Where would you put it?



