MagicSNs Complete PowerPC Amiga Programming Package =================================================== Well, this package is thought to be used by 68k programmers who want PPC Support for their future software. I will be talking about the following themes: A) Options for people without PPC Hard/Software B) Available Developper Software C) PowerPC Support in C or C++ D) PowerPC Support in ASM E) Mixed Binaries F) Coding PPC Shared Libraries ------------------------------------------------------------ A) Options for people without PPC Hard/Software Read the File intro.txt B) PowerPC Support in C or C++ Read the File c.txt C) PowerPC Support in ASM Read the File ppctut.guide (Note: Only deals with the Syntax of StormPowerASM, the syntax of pASM looks different...). Have also a look at c.txt, some parts of the "C" discussion will also be interesting for you. (ppctut.guide is mainly a PPC ASM Coding Tutorial for people who already know 68k ASM). ppctut.guide does not yet explain indirect data. There are some differences in indirect data, mainly the XREF-ing of array has to be changed from: XREF _array to XREF @__array and the name later changes in usage to this also. For further information, i advice to read the Docs of StormPowerASM. D) Mixed Binaries Read the File mixed.txt E) Coding PPC Shared Libraries Read the File libs.txt In case of questions, my contact address would be: Steffen Häuser Limburgstr. 127 73265 Dettingen/Teck Tel. 07021-51787 email: MagicSN@Birdland.es.bawue.de As to my "background": I am a student of computer science, shortly before finishing with studying, and an Amiga-fanatic of the first hour (started with the A500 a long time ago...). Some of my work in the past (all my PPC programs use the WarpOS Kernel, as i still believe in the Amiga, and WarpOS is very closely oriented at the current AmigaOS) - rtgmaster.library (for 68k and PPC) - ZhaDoomPPC (PPC-Doom-Port) - WarpView (Imageviewer for 68k and PPC) - WarpAMP (Port of the AMP MPEG 3 Player to the WarpOS PPC Kernel) - Crystal 3D (Port of a game-related 3D-Engine) - formerly author of the "Amiga Texturemapping FAQ" - "adviser" concerning GFX Boards/PPC of some Amiga game firms - ppctut.guide (Introduction to PPC Assembly programming)