Hi, and welcome to the next instalment of sourcecode by me (Axiom). What you have before you is the sourcecode to most of Nuance's 40K intro, "Can't Stop" which placed 5th at Symposium'98. Why do I have this sourcecode? Well, because I wrote it! ;) Anyway, there are still some pretty simple and obvious optimisations to be realised with this code (just have a look at my 3D rotation code if you want a good laugh!), and there is a couple of bugs in this version of the texturemapper routine (non-fatal). Also, clipping of textured polygons is not supported, so don't even think about drawing big polys with this... Just wait for the sourcecode to "Terminal" which will have the updated and bugfixed 3D code, as well as some other goodies! Standard disclaimers apply, so if you screw up your Amiga using this, then it's your own fault, and I won't be held responsible for direct or indirect damage caused as a result of using the contents of this archive blah blah blah blah...... Well, that's about it from me, so have fun with this code, and please don't forget to give me a mention if any of this stuff finds it's way into your productions!! ;) - Axiom^Experience/Nuance 01.05.98 - mathomps@dove.net.au