@DATABASE "Asm-Pro.Guide"
@FONT XHelvetica.font 13
@MACRO BEGCENTER "@{JCENTER}"
@MACRO ENDCENTER "@{JLEFT}"
@WORDWRAP
@$VER: Asm-Pro.Guide V1.0

@NODE MAIN "Asm-Pro V1.11 By Genetic"


@{BEGCENTER}@{B}@{U}Asm-Pro V1.11 - Coded by Genetic in 1998@{UU}@{UB}@{ENDCENTER}


@{U}Choose your destiny:@{UU}

@{"About Asm-Pro"     LINK About}
@{"Why? What?"        LINK thestory}
@{"Disclaimer"        LINK Disclaimer}
@{"Commandline"       LINK Commandline}
@{"Special features"  LINK Special} (like inciff etc.)
@{"Installation"      LINK Install}
@{"Contact Addresses" LINK Contact}
@{"Thanks" LINK Thanks}


@{ENDCENTER}
@ENDNODE

@NODE Install "Installation"

@{BEGCENTER}@{B}@{U}Installation@{UU}@{UB}@{ENDCENTER}


- Create an Asm-Pro directory on your favourite drive and copy all files/dirs from disk to this directory.
- Optional you can assign "Asmpro:" to this directory so the Asm-Pro.guide and the Regsdata file can be found.

I am sure you've got the system include files so they are not included. If you don't you should get the Amiga developer CD.



@ENDNODE

@NODE Thanks "Thanks"

@{BEGCENTER}@{B}@{U}Thanks to@{UU}@{UB}@{ENDCENTER}



Special thanks go to the Beta testers for their constructive comments, bug reports and ideas.

- One/Genetic           MC68060/50 MPC604/200    64MB	CyberVision 64
- Tib/TFA               MC68030/50                8MB
- P-O Yliniemi          MC68060/50 MPC604/200   134MB	CyberVision 64
- Thomas Wittwer        MC68030/50/fpu           32MB
- Peter'ViTAL'Eriksson  MC68060/50               36MB	CyberVision 64
- Scorpion/Silicon      MC68030/50                8MB
- Cliff Earl            MC68000





@ENDNODE

@NODE Contact "Contact Addresses"



@{BEGCENTER}@{B}@{U}Contact Addresses@{UU}@{UB}@{ENDCENTER}




Asm-Pro Homepage : http://surf.to/asmpro
Or if that fails : http://home.worldonline.nl/~solognt

E-Mail	
	Guide  - Feanor	 : aramaker@concord-eracom.nl
	Asmpro - Solo	 : solognt@worldonline.nl


Surf to Genetic Homepage : http://surf.to/genetic

@ENDNODE

@NODE About "About Asm-Pro."
@{BEGCENTER}@{B}@{U}About Asm-Pro@{UU}@{UB}@{ENDCENTER}

Asm-Pro is a MC680x0 marco assembler with integrated editor, debugger, linker and monitor for our Amiga.
With this program you have all the tools you need for the development of new software in assembly.
It has full mc680x0, FPU and MMU support (and ppc support will be added when i get my ppc board).

This version of Asm-Pro still contain a number of (known) bugs, i desided to release it anyway. A program as complex as this will never be bug free.
Feel free to tell me what you think of it and report me any bugs you might find. But first check the known bugs section in the @{"history file"   LINK "Asm-Pro_History.txt/main"} and check my @{"homepage" LINK Contact} for a newer version of Asm-Pro and/or the Historyfile.

Check out the @{"why? what?"   LINK thestory} section for more background info.

Solo/GnT


Credz:

All coding of Asm-Pro by Solo / Genetic
Asm-Pro Guide by Feanor / Genetic

 
@ENDNODE


@NODE Disclaimer "Disclaimer..."
@{BEGCENTER}@{B}@{U}Disclaimer@{UU}@{UB}@{ENDCENTER}

No guarantee of any kind is given that Asm-Pro is 100% reliable. You are using it at your own risk. The author takes no responsibility for any damage which is caused by using this program.

@ENDNODE


@NODE Requirements "Requirements..."
@{BEGCENTER}@{B}@{U}Requirements@{UU}@{UB}@{ENDCENTER}

Asm-Pro needs the following configuration of hardware and software to be present:

· Any Amiga equipped with an MC680x0
· Kickstart version 39.106 or above
· ReqTools.Library for Kickstart V37
· MathTrans.Library for Kickstart V39

@ENDNODE

@NODE Commandline "Commandline."
@{BEGCENTER}@{B}@{U}Asm-Pro Command summary@{UU}@{UB}@{ENDCENTER}

The command line is the command centre of Asm-Pro,
recognized by the prompt : 
>

Next are the commando's which can be used.

@{BEGCENTER}@{B}@{U}@{"Project" LINK PROJECT}@{UU}@{UB}@{ENDCENTER}

ZS	-	Delete source text
O	-	Restore deletions of source text
R	-	Load Source code
RB	-	Load Binary data 
RO	-	Load Object module
W	-	Save source text
WB	-	Save Binary data 
WO	-	Save Object module
WL	-	Save Linkfile
I	-	Insert
U	-	Update file
ZF	-	Remove file 
WP	-	Save Preferences 
=M	-	Enlarge working memory
!	-	Quit Asm-Pro
!!	-	Quit Asm-Pro Fast
!R	-	Restart Asm-Pro
=C	-	Change colors

@{BEGCENTER}@{B}@{U}@{"Editor" LINK EDITOR}@{UU}@{UB}@{ENDCENTER}

T[line]		-	Start of source (or line n)
B		-	End of source
L[Text]	        -       Text search
ZL[line]	-       Delete lines from cursor position
P [line]        -       Print lines from cursor position
EL              -       Expand lables with....

@{BEGCENTER}@{B}@{U}@{"Memory" LINK MEMORY}@{UU}@{UB}@{ENDCENTER}

M[.amount][address]    -   Memory edit
d[address]             -   Disassemble
H[.amount][address]    -   View memory, hexadecimal
N[address]             -   View memory, ASCII text
@D[address]            -   Disassemble, line
@A[address]            -   Assemble, line
@H[.amount][address]   -   Hex-Dump, line
@N[address]            -   ASCII-Dump, line
@B[address]            -   Binary-Dump, line
S[.amount]             -   Search
F[.amount]             -   Fill
C[.amount]             -   Copy
Q                      -   Compare

@{BEGCENTER}@{B}@{U}@{"Insert" LINK INSERT}@{UU}@{UB}@{ENDCENTER}

ID                  -   Insert Disassembled code 
IH[.amount]         -   Insert Hexadecimal code
IN                  -   Insert ASCII code
IB                  -   Insert Binary code
IS                  -   Insert Sinus

@{BEGCENTER}@{B}@{U}@{"Assembler" LINK ASSEMBLER}@{UU}@{UB}@{ENDCENTER}

A           -   Assemble in Editor
@A[address] -   Assemble in Memory
AO          -   Assemble with optimalisation
AD          -   Assemble with debug information
=S          -   View Symbol table

@{BEGCENTER}@{B}@{U}@{"Monitor" LINK MONITOR}@{UU}@{UB}@{ENDCENTER}

J[address]    	-   Jump to subroutine (JSR)
G[address]    	-   Jump inmediately (JMP)
K[step]		-   One step modus
X[register]	-   View and/or change register
ZB         	-   Remove breakpoints

@{BEGCENTER}@{B}@{U}@{"Diskette" LINK DISKETTE}@{UU}@{UB}@{ENDCENTER}

RS[drive]   -   Read Sector
RT[drive]   -   Read Track 
WS[drive]   -   Write Sector 
WT[drive]   -   Write Track 
CC[drive]   -   Calculate Bootblock-Checksum
W           -   Load External data 

@{BEGCENTER}@{B}@{U}@{"Miscelaneous" LINK MISCELANEOUS}@{UU}@{UB}@{ENDCENTER}

CS              -   Create Sinus in memory
Y [command]	-   Execute Dos command
V [path]        -   Show contents of path
>               -   Revert output to PRT: or Dfx:
?[expression]	-   Calculate number expression
return          -   Empties screen
=R              -   Custom chip information
PS              -   Parameter Set

@ENDNODE

@NODE PROJECT "Project"

@{BEGCENTER}@{B}@{U}PROJECT@{UU}@{UB}@{ENDCENTER}

@{B}ZS  -   Zap Source@{UB}
Deletes the program text, the copybuffer (clipboard) and the code.
The program text can be undeleted with the "o" (old source) command but 
only if there is no new source text entered in the editor window.

@{B}O   -   Old Source@{UB}
With this command you can retrieve the source text after a zs command.

@{B}R   -   Read@{UB}
Reads a source text into the editor. Asm-Pro asumes it is a ASCII text.
If you want to alter the normal '.s' extension change "PROJECT/PREFERENCES/SOURCES.S".


@{B}RB  -   Read Binary@{UB}
This command will load binary data into a memory address.
After the file name the start and end address will be asked.
    BEG>
    END>

BEG (Begin) is the first address that will be filled with data, END (End) the last.

    BEG>$70000
    END>$71000

Loads the first $1000(=4096 bytes) from a binary file into the memory, starting
at address $70000. To load the complete file leave the END> empty.
Example :

    BEG>$70000
    END>


@{B}RO  -   Read Object@{UB}
Reads an executable into memory. It is sometimes possible 
to execute it. 

Some programms require input from the CLI. To get this right you must 
fill in the registers A (pointer to parameters) and D (Length) yourself or
use the PS command.

When loading an empty executable (" ") all memory is cleared.
 
@{B}W   -  Write@{UB}
Writes the source code to a file. The file is a normal ASCII file so editing with
other text editors is also possible.

Usual the .S extension will be placed behind the name. If you want a different extension
switch of the "PROJECT/PREFERENCES/SOURCE.S". Now you can choose your
own extension with the !.[extension] commando. Example:
	>!.asm

@{B}WB - Write binary@{UB}
Writes a binary file to disk. You have to give the begin and end address.
Example:
	BEG>$70000
	END>$71000

Saves $1000(=4096 bytes) from address $70000 as a binary file.

@{B}WO - Write Object@{UB}
After assembling it is possible with the WO command to write the object/executable to disk.
Use WL to write a Linkfile.

@{B}I - Insert@{UB}
With this command it is possible to insert a text file into the excisting
source text.


@{B}U - Update File@{UB}
Writes the source text to disk, updating the file. Same as W (write).


@{B}ZF - Zap File@{UB}
Deletes a file from disk.


@{B}Zi - Zap Include memory@{UB}
Deletes include files from memory. The include files are kept in memory 
to speed up the assembling proces.

@{B}Wp - Write Preferences@{UB}
Creates or updates the Asm-Pro.Pref file. 


@{B}=M - Expand Memory@{UB}
This command makes it possible to expand the working memory
(as long as there is memory available) without losing anything.

@{B}! - Quit Asm-Pro@{UB}
Quits Asm-Pro.

@{B}!! - Quit Asm-Pro Fast!@{UB}
Quits Asm-Pro without exit or restart requester and changes are not saved.

@{B}!R - Restart Asm-Pro@{UB}
Restarts Asm-Pro. Memory is dealocated and startup window will be shown even when disabled.
Changes are not saved.


@{B}=C - Change Colors@{UB}
To overide the standard preferences colors you can use this command.
A window will appear making it possible to adjust the colors. 

@ENDNODE

@NODE EDITOR "Editor"

@{BEGCENTER}@{B}@{U}EDITOR@{UU}@{UB}@{ENDCENTER}


@{B}T- / Top of file@{UB}
Jumps to the line number specified, otherwise jumps to the start of the source.

>T100 : Jumps to line 100 
>T    : Jumps to the start of the source 
>t-1  : Jumps to the end of the source 
 
@{B}L- Locate text@{UB} 
Searches for the string specified. 
 
>Lmove : Searches for all move operands in the source.  
To search again simply type : >L 
 
NOTE : Between the L commando and the string cannot be a space. 
 
@{B}ZL- Zap Lines@{UB} 
Deletes all lines from actual cursor position. 
>ZL100 : deletes 100 lines from actual cursor position. 
>ZL-1  : deletes all lines from actual cursor position. 
 
@{B}P- Print Lines@{UB} 
Prints from cursor position the amount of lines specified. 
To print the lines select "Project/Preferences/Printerdump" or press 
Ctrl-P.  
>P100 : Prints 100 lines from cursor position 
>P-1  : Prints all lines from cursor position 
 
@{B}EL- Extend Lables@{UB} 
If more than one programmer is working on the same source, there is a change 
that lable names are used more than once. To avoid this the EL commando 
is usefull  
Asm-Pro will ask with what you want to extend the lables: 
Extend Lables with> 

@ENDNODE 
 
@NODE MEMORY "Memory"
 
@{BEGCENTER}@{B}@{U}MEMORY@{UU}@{UB}@{ENDCENTER}


@{B}M- Memory Edit@{UB} 
Gives direct edit possibility in memory. You can enter text or hexadecimal values. 
 
@{B}D,@D- DisAssemble@{UB} 
Goes to the assemble modus, the memory is disassembled. You can scroll, jump and 
edit. To undo changes press Escape  
 
With @D you only get 12 lines on your screen, so half-screen. 
 
@{B}H,@H- HexDump@{UB} 
Goes to the hexdump modus. Again you can scroll, jump and 
edit. If you want to edit longwords the H.L commando is more interesting. 
With this you can edit complete longwords instead of just bytes.  
With @H you only get 12 lines on your screen, so half-screen. 
 
@{B}N@N - AsciiDump@{UB} 
Goes to the ASCII modus. Again you can scroll, jump and edit. The view 
is in rows of 64 letters and again you only get 12 lines on your screen, so half-screen. 
 
@{B}@A - Assemble mem@{UB} 
Assembles directly into memory. 
 
@{B}@B - BinaryDump@{UB} 
Displayed is a view with 8 lines of binary data. 
 
@{B}S - Search in memory@{UB} 
Example: 
>S 
Beg>$10000 
END>$20000 
After entering the start and end address you can enter the data you want to search 
DATA>123  /or 4321.I /or "hello" /or $4532.w /or %101001.b 
Default search size is byte. 
 
@{B}F - Fill Memory@{UB} 
Be carefull with this commando. If you fill the wrong part of the memory 
you can crash the program or even your computer. 
 
@{B}C- Copy Memory@{UB} 
Copies a part of the memory to an other part of the memory. 
 
@{B}Q- Compare Memory@{UB} 
Compares two parts of the memory. When not equal the address of the first not 
equal byte is returned. 

@ENDNODE
 
@NODE INSERT "Insert"

@{BEGCENTER}@{B}@{U}INSERT@{UU}@{UB}@{ENDCENTER}

 
@{B}ID - Insert DisAssemble@{UB} 
This is a very powerful commando. It gives you the ability to disassemble 
memory and place it directly into the source code. 
The new code will be supplied with lables (if possible), so it is ready for use. 
The one disadvantage is that the commando is rather slow. For the real 
disassemble work you can better use Resource or some other proper program. 
 
@{B}IH - Insert Hexdump@{UB} 
Gives you the possibility to add hexadecimale text into your source code. 
 
@{B}IN- Insert ASCII@{UB} 
Gives you the possibility to add text as DC.B strings into your source code. 
It wil automatically use hexadecimales if not defined as ASCII. 
 
@{B}IB - Insert Binary@{UB} 
Gives you the possibility to add binary as DC.B into your source code. 
 
@{B}IS - Insert Sinus@{UB} 
Gives you the possibility to add a Sinus into your source code. 

@ENDNODE
 
@NODE ASSEMBLER "Assembler"

@{BEGCENTER}@{B}@{U}ASSEMBLER@{UU}@{UB}@{ENDCENTER}


@{B}A- Assemble@{UB} 
This will start the assembling, same as Amiga-Shift-A. 
 
@{B}@A - Assemble to memory@{UB} 
 
 
@{B}AO - Assemble optimized@{UB} 
Normally assembles the source but will try to optimize the branch distance to 
the shorter .S version. When the branch is more than -128 or +128 away, 
the branch is changed into a .W version. 
 
@{B}AD - Assemble debug@{UB} 
Assembles the source and then jumps to the debugger.  
 
@{B}=S - Symbol table print@{UB} 
Shows all global variables after assembling. These variables can also 
be printed, set "PROJECT/PREFERENCES/PRINTER DUMP" and select Listfile. 

@ENDNODE 

@NODE MONITOR "Monitor"

@{BEGCENTER}@{B}@{U}MONITOR@{UU}@{UB}@{ENDCENTER}


@{B}J- Jump to address@{UB} 
Jumps to the specified address like a subroutine (JSR). 
When no address is specified the jump will be to the start of the source. 
Example : 
>JStart 
Jumps to the label "Start". 
 
@{B}G- Go to address@{UB} 
Same as the J commando with the addition that it is possible to set a  
breakpoint or stop at an illegal commando. 
 
@{B}K- Single step, n steps@{UB} 
Steps for n steps through the source from actual program counter. 
See Debugger for more information. 
 
@{B}X- Change - edit registers@{UB} 
Can be used in two ways: 
>X : view all registers 
>XD2 : view one register (expl D2) 
Just typing X will show all registers, including USP, SSP, SR and PC. 
Flags of the statusregister will be shown as characters.  
All changes in the registers since last view will be shown invers colored. 

@ENDNODE
 
@NODE DISKETTE "Diskette"

@{BEGCENTER}@{B}@{U}DISKETTE@{UU}@{UB}@{ENDCENTER}


@{B}RS - Read Sector@{UB} 
Read sectors from a disk. An Amiga disk has 80 tracks on each side which are 
seperated into 11 sectors. This makes 80*2*11 = 1760 sectors, each sector is 
512 bytes large. The bootblock consist of 2 sectors, starting at sector 0. 
The naame of the disk is in the rootblock which can be found on track 80. 
Example : 
To read the bootblock of DF1: into address $70000  
>RS1 : diskdrive 1 
RAM PTR>$70000 : Pointer to RAM-address 
DISK PTR>0 : Sector number 
LENGTH>2 : Amount of sectors to read 
 
@{B}RT - Read Track@{UB} 
See RS 
 
@{B}WS - Write Sector@{UB} 
See RS 
 
@{B}WT - Write Track@{UB} 
See RS 
 
@{B}CC-  Calculate checksum@{UB} 
The first thing loaded by the system is the bootblock.  
With this information it determinse what kind of disk it is, KICK=Kickstart, 
DOS=dos, BAD=unknow format. 
The bootblock can also contain a executable. To check if the data is usable, 
the systems checks the chekcksum. With CC this checksum can be recalculated. 
This can be useful when programming your own bootblock or in case of a virus. 
Example: 
>CC1 
Will calculate the checksum on the bootblock in DF1: 
When a RS1 or RT1 commando is issued, the checksum will automatic 
be calculated. 
 
@{B}E - Extern files load@{UB} 
Data which is pointed at with the external directieve, will be loaded 
when the E commando is given. Specify a numner if you do not want to 
load all external data. 

@ENDNODE
 
@NODE MISCELANEOUS "Miscelaneous" 

@{BEGCENTER}@{B}@{U}MISCELANEOUS@{UU}@{UB}@{ENDCENTER}


@{B}CS- Create sinus in memory@{UB} 
This commando creates a Sinus. 
Example : 
DEST>        : Place in memory where sinus must be placed 
BEG>         : Starting Angle 
END>         : Ending Angle 
AMOUNT>	     : number of entries in sinus table   
AMPLITUDE>   : Highest/Lowest value of the sinus 
YOFFSET>     : The middle of the sinus 
SIZE>        : B(ytes)/ W(ords) / L(ongwords) 
MULTIPLIER>  : Afterwards number multiplier 
HCORRECTION> : Halve step correction 
RCORRECTIE>  : ROUND in stead of INT (0,7=1 in stead of 0) 
 
@{B}Y - Execute dos commando@{UB} 
With this commando you can start a Dos program while working in Asm-Pro 
Example : 
>Ydiskmaster 
 
 
@{B}V - view directory@{UB} 
Shows the contents of the path specified. Necessary when the Req.Library
is shut down. 
Example
	>VDF0:  
Shows the contents of DF0:
Free space is in bytes. 
 
@{B}> - Specify output@{UB} 
Reverts the output of a program to disk or printer. If the output is to
disk the file will get the .TXT extension. To stop the output repeat the 
commando without a path. 
 
@{B}? - Calculate value@{UB} 
Usage of all operators and defined lables is possible. The result is
shown in hexadecimal, decimal, ASCII and binary. 
 
@{B}R - register information@{UB} 
Has the following options : 
>=R <002>   value search with address and register. 
>=R DMACONR name, search with the original name. 
>=R         gives a list of all registers 
 
@{B}PS - Parameter Set@{UB} 
Sets the parameters used in programs which have a CLI input.
Asm-Pro calculates the length and puts it into the correct register.

@endnode

@NODE Special "Special features."
@{BEGCENTER}@{B}@{U}Special features.@{UU}@{UB}@{ENDCENTER}

@{"IncIFF(p)        "   LINK IncIFF}
@{"%Getdate/%Gettime"   LINK getdate}


@ENDNODE

@NODE getdate "Special features - %Getdate/%Gettime."
@{BEGCENTER}@{B}@{U}Special features - %Getdate/%Gettime.@{UU}@{UB}@{ENDCENTER}


  Implemented %getdate and %gettime these commands will generate the
  current date or timestring. this is usefull for a version string or about
  window.
  Im working on support for different date formats though an extra option
  but this one will be default (dos date format).	(P-O ;-)

works like this:

versionstring:
        dc.b    "$VER: Asm-Pro v1.03e ("
        %getdate
        dc.b    ") By Solo/Genetic.",0

This will generate the following version string:

"Asm-Pro V1.03e (05-Apr-98) By Solo/Genetic."

Same goes for %gettime (ex. "21:06:09").

@ENDNODE


@NODE IncIFF "Special features - IncIFF(p)."
@{BEGCENTER}@{B}@{U}Special features - IncIFF(p).@{UU}@{UB}@{ENDCENTER}

==============================================================================

Example source @{"IncIFF(p)" LINK "inciff_demo.s"}.


-  INCIFF 

   Include iff picture as raw-blit or raw normal data with or without colormap

   Syntax:

   Picture:   INCIFF  {filename}[,conversion mode[,Cmap placing[,Cmap mode]]]

   {filename}         = The name of the IFF ILBM file to include.
   {conversion mode}  = "RN" or "RB" for RAW-NORMAL or RAW-BLIT format
   {Cmap placing}     = "A","B","N" for Cmap After,Before or None
   {Cmap mode}        = "ECS","AGA" for word or longword Cmap.


   If no options are given Asm-Pro will convert to defaults : RAW-BLIT
                                                              No Cmap
                                                              Word Cmap

   The Cmap in ECS mode will be decoded to WORDS.
   The Cmap in AGA mode will be decoded to LONGWORDS.

   ECS Cmap Example:
      DC.W   $0000,$0F00,$00F0,$000F   ; COLOR00 - COLOR03
   
   AGA Cmap Example:
      DC.W   $0000,$0000               ; COLOR00 High-RGB,Low-RGB
      DC.W   $0F00,$0F00               ; COLOR01 High-RGB,Low-RGB
      DC.W   $00F0,$00F0               ; COLOR02 High-RGB,Low-RGB
      DC.W   $000F,$000F               ; COLOR03 High-RGB,Low-RGB

==============================================================================

-  INCIFFP ((copper)palet picture)

   Include pallet from iff picture in your program.

   Syntax:

   CopperColor:	INCIFFP {filename}[,Coppermode[,Bankoffset][,coloroffset]
   colorlist:	INCIFFP {filename}[,list type]
   

   {filename}		= The name of the IFF file containing the CMAP hunk.
   {copper mode}	= "CE" or "CA" for ECS or AGA copper list
   			  Default is "CE"
   {Bankoffset}		= [0-7] offset for start bank. (CA only)
   			  Default is "0"
   {coloroffset}	= [$180-$1be] color offset inside a bank
   			  Default is "$180"
   {list type}		= "12" or "24" for 12 bits or 24 bits color list
   			  Default is "12"

   If no options are given Asm-Pro will convert to default : colorlist 12bit

colorlist:
a	inciffp	adventure/pics/hall.ehb
b	inciffp	adventure/pics/hall.ehb,12
c	inciffp	adventure/pics/hall.ehb,24

coppercolors:
d	inciffp	adventure/pics/hall.ehb,CE
e	inciffp	adventure/pics/hall.ehb,CE,$190
f	inciffp	adventure/pics/hall.ehb,CA
g	inciffp	adventure/pics/hall.ehb,CA,$180
h	inciffp	adventure/pics/hall.ehb,CA,2
i	inciffp	adventure/pics/hall.ehb,CA,2,$180


12BitsColorlist:
      dc.w	$0000
      dc.w	$0F00
      dc.w	$00F0
      dc.w	$000F
      
24BitsColorlist:
      dc.l	$00000000
      dc.l	$00FF0000
      dc.l	$0000FF00
      dc.l	$000000FF


ECScoppercolorlist:
	dc.w	$0180,$0000
	dc.w	$0182,$0f00
	dc.w	$0184,$00f0
	dc.w	$0186,$000f

AGAcoppercolorlist:
	dc.w	$0106,$0C40
	dc.w	$0180,$0000,$0182,$0EEE
	dc.w	$0184,$0100,$0186,$0110
	dc.w	$0188,$0111,$018A,$0220
	dc.w	$018C,$0221,$018E,$0320

	dc.w	$0106,$2C40
	dc.w	$0180,$0981,$0182,$0777
	dc.w	$0184,$0982,$0186,$0984
	dc.w	$0188,$0A91,$018A,$0995
	dc.w	$018C,$0996,$018E,$0A92


@ENDNODE

@NODE thestory "Asm-Pro - The story."
@{BEGCENTER}@{B}@{U}Asm-Pro, the story.@{UU}@{UB}@{ENDCENTER}

Asm-Pro, the story...

Asm-Pro is based on the great Asm-one by Tfa (v1.28). I started this project after I used trashm'one (with it's nice inciff) for a while but it doesn't undestand 68020+ code, so I started resourcing trashm to put some 68020 commands in it. After a while I thought it might be easier to put inciff and some other functions in asm-one. So I started 2 resource asm-one (several times) and here we are.

There are a lot of changes sinds asm-one v1.28. The biggest change is that I rewrote the entire editor and all other character output stuff 2 be system friendly so it also works on your favourite gfx-board. For a list of new features and updates see the major changes and for a more detailed description I suggest you read the @{"history file"   LINK "Asm-Pro_History.txt/main"}.


@{B}Major Changes:@{UB}

- Editor and other text output is system friendly now and works great on your favourite gfx-card.
- Redisign of the Asm-Pro look.
- Included a font requester and made the editor font sensitive.
- New gui for starting up Asm-Pro, workspace mem type and size can be saved with wp (write prefs).
- Multiple source file extentions (try "(.s|.asm|.i)" as source extention to get all sources and includes in the file requester.)
- Debug registers have there own window now.
- Stack size can be changed from shell or icon so even very big sources don't crash you system.
- Added the new mc68060 commands.
- Changed blok insert from Amiga-i to Amiga-v (amiga-i will still work though).
- Included my own IncIFFp routines, so it works now.
- Syntax coloring added (commenst only for now).
- Added %getdate and %gettime it returns system time and date in ascii.
- Set mark keys should now also work with other keymaps (like swedish
  or german) So pressing Amiga+Shift+2 will set Mark 2 etc. same goes
  for delete conditions in debugmode.
  Mapped AGA guide from Amiga-= to HELP-key so it won't get in the way.
- And some more minor changes and fixes.


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