\7Nasal OnSlought Entertainment\1 \6... NOSE ...\1 Welcome to \5Nose\1 - an amazingly addictive shoot-em-down game, written by \2Q-Group\1! Written, designed and programmed by.. \7[ondy\1 Graphics and further design by.. \6]iny]\1 Sound by.. \7[ondy\1 (c) 1994-96 \2Q-Group\1. All rights reserved. \5Introduction\1 Bored of your current game collection? Fed up with the Doom-clones floating about? Well.. this is the game for you! We wanted a game you could play with minimal system requirements, and yet was fast, frantic and high-energy... and our end product - \5Nose\1. \5Nose\1 originally was born back in October 1994, one Sunday afternoon. It took 5 hours to get a simple game going. It was great - despite having no graphics, no sound, and no way of scoring. A few mates played it the next day - the best game they'd played for ages. Despite the game being another shoot-em-up game, it took off in our little community, and here you have the finished product - the fast, frantic, high-energy game we created in our minds, now reality. \4We hope you enjoy this game, and have many late-nights from playing it as we have!\1 -- [ondy, \2Q-Group\1 ooOOoo \5System requirements\1 \5Nose\1 requires very little to get up and running. It will work on ANY Amiga. And when I mean any Amiga, I mean any! \2 o Workbench 1.2 or higher. o 512k RAM or higher. \5Hard Disk Installation\1 Use the supplied Installion script, by double-clicking the HD_Install icon, found on the \5Nose\1 disk. ooOOoo \5Game Instructions\1 \7Title Screen Operations\1 The Title Screen holds the key to accessing the main operations of the game. Use the mouse to select one of the following options (outlined in boxes): \4Start New Game\1: Starts \5Nose\1. Refer to later in this document for controlling the game. \4See Hi-Scores\1: This button lists all the saved hi-scores on the \5Nose\1 disk. Hi-scores are saved to the disk when a new one is broken (refer to the "Today's High Score" on the scrolling text to find out what you have to beat). \4Read Me First\1: Shows this text - click on Next Page for more, or Exit Information to return to the title screen. \4Sleep\1: This minimises \5Nose\1 to the Workbench screen. The neat thing about this is that you can do something else, and still have \5Nose\1 in memory - so you can play \5Nose\1 whenever you like! If \5Nose\1 determines that you don't have enough memory to keep all the data in RAM, it will clear most of it out - down to the bear essentials. This gives more memory for your programs to use. When \5Nose\1 is in sleep mode, a tiny window appears. You can close this window to completly remove \5Nose\1 from memory (meaning you need to load it up again if you want to play again), or pressing the right mouse button, when the \5Nose\1 window is activated, makes \5Nose\1 reappear. \4Options\1: This allows you to change a few things to do with the game. Refer to later on for more information about this option. \4Quit to DOS\1: Returns to DOS/Workbench. Not that you'll be wanting to use this option...! ooOOoo \7Playing the Game\1 To control your nose (that's the blue triangle at the bottom of the screen - what the whole game is based around), use a mouse connected to the mouse port. Moving the mouse in a direction, will move your nose either left or right - but not up or down. Pressing the left mouse button, will fire your nose (think about what it fires..). Pressing the right button will pause the game. When it is in its paused state, pressing the left button will restart the game. Pressing both buttons does nothing. \5Object of the Game\1 \5Nose\1 is a shoot-em-down game - meaning to blast everything out of the aliens which fly down the screen at varying speeds - depending what level you're on. The higher the level, the faster the aliens fall. Shooting aliens gives you points. If you shoot 50 aliens, you will advance a level. Points for each alien are given below - but the aliens points vary, so these are approximations. Aliens don't have proper names, so how about suggestions... \2 BOXMAN WITH ARMS UP: 60 points ORANGE: 75 points BOXMAN WITH ARMS DOWN: 105 points BIG ALIEN UPSIDE-DOWN: 70 points BIG ALIEN DOWNSIDE-UP: 75 points THE BLUE MAN: 80 points\1 If you manage the shoot the blue man on-the-block, you get 10000 points - 'cos you can't kill 'em! Note that all aliens (except the blue man) require 2 hits, before they finally end their life. \5More Information\1 After 3 levels there are \6"Plasma Zones"\1, which are bonus levels. You have to fly through these zones, for 30 seconds without crashing into a plasma field. If you are daft enough to crash, you'll miss out on the remaining time left to grab more points - and get warped to the next level. For every second you stay alive you collect 50 points - meaning a total of 1500 extra points are up for grabs! If you manage to get past level 10, give yourself a pat on the back. Let me know, as I'll need to make it harder! There is a \4cheat mode\1... ahem. Every five levels a rather large dude appears. They require around 15+ direct hits to kill, depending on what level you are on. They really get in the way - and I assure you that the hi-score table will be littered with "level 5 deaths"! \5Options Screen\1 The first option allows you to toggle the starfield on or off, which moves in the background. But, due to the speed and demand placed on the processor, this option may not be available. For example, A1200s (with no expansion memory) and A500s cannot have stars. Owners with 68030+ processors can, though. The next option allows you to set how many stars you want - between 1 and 50. See above for the availability of this option. The third option allows you to cheat a little.. you can set yourself up with some lives. Just enter how many you want here, and then the game gets really bad... The last options allow you to save these options to the \5Nose\1 disk (make sure the disk is write-enabled!), or just to keep the settings until it is switched off (use). \5Last Words\1 If you have an idea for this game, let us at \2Q-Group\1 know. We would like to keep this game up-to-date, and continually support it. Not many programming groups do that, so use it to your own advantage. It's your game, not ours. We do it for you. \5Contacting \2Q-Group\1 Feel free to contact us. You can call us, write to us, fax us or e-mail us. Snail Mail: \2Q-Group\1 6 Beaufort Close Aylesbury Bucks HP21 9BB England Tel/Fax: +44 (0)1296 25654 E-mail: 101330.1207@compuserve.com \5Greetings list and Technical Information\1 Yep... hi's to: ]iny], }erminator A, {l, S@mm@e, the rest of you in Scotland, Ade Bawn, all at Holburn Software (Aberdeen), and many more around the world and on the Internet and Compuserve! \6Tech stuff\1 Programmed in Blitz Basic v2.1 - using a basic A1200 with HD. One of the Amiga Technologies ones (one of the first in the UK!). Some parts were programmed in C. Compression routines in Assembely language (yuk!). Disk format by [ond. Installer by [ond. \5Fin\1 \5Nose\1 has been tested on an A500, A500+, A1200, A1200+'030, and an A3000 (2MB Chip, 20MB Fast, 68030). \3"Your world's an oyster."\1