Some notes concerning the PPC version: - Most of the C routines that were replaced by assembly where put back; some have been done as ppc assembly, most notably, the fixed point math. The assembly routines show how to mix C and assembly in PPC projects. The amiga_draw.s assembly works, but was not used as it didn't improve the speed; more work on optimizing amiga_draw.s should result in a little better performance. The file is included so that readers can see how to access global variables from within ppc assembly files. - The fixed point routines use an integer multiply and a floating point divide. The time needed to convert an integer to a floating point number makes it quicker to use an integer multiply than to use the floating point multiply. The integer divide takes long enough that it is better to do the int -> fp conversion and do a floating point divide. Look at the divide code to see how to convert an integer to a double precision floating point number. - I use the ppc's timebase for all timing in DOOM. You want to avoid having to switch to the 68K side as much as possible. The time function in DOOM is called so often that using the C time function or calling the timer.device for the system time slows the game down (3 FPS instead of 30 FPS). Do whatever you can to avoid calling the 68K side; if you have to, try to avoid cache flushing. Notice in amiga_sound.c that the doomsound.library functions only flush the cache if needed. This gains you an extra 15% in speed compared to if the functions all flushed the caches. - In the amiga_sound.c file, notice that I use PPCCallM68k instead of PPCCallOS for the doomsound.library; due to a bug in ppc.library v45.17 and earlier, if the caos structure is not 32 byte aligned, PPCCallOS() will crash if the caches are not flushed by specifying IF_CACHEFLUSHALL. PPCCallM68k() does not have this problem. Either require people to use v45.20 or newer, or use PPCCallM68k() to call functions that don't need the caches flushed. - Using a 68K library or code segment is a great way to make use of the 68K side from a PPC program. The library is not much harder to code than a code segment and is easier to initialize and cleanup from the PPC side; just OpenLibrary()/CloseLibrary(). In the doomsound.library, I setup an audio interrupt driven 68K routine that handles the audio mixing and output. The PPC is free to do other things while the 68K side handles all the audio computation. This is very helpful, especially if one is trying to do 3D audio in a game. The doomsound.library does stereo panning on up to 16 sound effects and plays 16 channel stereo music with almost no effect on the performance of the PPC side. Adding full 3D audio would use more 68K processing time, but would have NO additional effect on the PPC side. Notice in the FillBuffer routine in the 060 version how a quad multiply can be replaced by two fp multiplies. This avoids exceptions to emulate the quad multiply; a fp multiply is also faster on the 060. This also shows how you should replace constant divisions with a multiply of the inverse of the constant. Multiplies are MUCH faster than divides. - Look at amiga_main.c for an example of using WB support provided by the ppc.library and ELFLoadSeg. This file also contains the code needed to compute the bus clock for use in converting the ppc timebase to microseconds. Look at this file and amiga_system.c to see how to scale the timebase values; look at amiga_timer.s to see how to read the timebase. - Look at amiga_net.c to see an example of how to force the alignment of structures and includes. The readme for SAS/C PPC does not state what happens to a file included from somewhere other than INCLUDE: or PPCINCLUDE:. What happens is that it takes the current alignment, which is usually ppc; if you need includes that are not in INCLUDE: to have a 68K alignment, be SURE to use the alignment pragmas. - Notice in the makefile how large numbers of files must be linked (if using ELF format); thanks go to Frank Wille for this tip. - I use PASM to do the PPC assembly. This is a great assembler! PASM is written by Frank Wille and is available on AmiNet. I use SAS/C PPC by Steve Krueger for C compilations. I tried vbcc, but it was too buggy for my tastes. If you have SAS/C 6.5, get the PPC updater! A link to Steve's site can be found on the CyberGraphX web site (www.vgr.com) in the PPC page.