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		    *	S U P E R T A N K P R O *
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SuperTankPro is a two player only tank-game. It includes teleports and
pick-ups to gain extra shots, freeze your opponent or stop him shooting.

It was made using Amos and should run on any Amiga.


 START:
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You will be asked to chose a Protracker music-module to play during the
menu-screens, so dig out your favourite one! Select 'Cancel' if you don't
want any music at all.


 MAIN MENU:
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Move the joystick up and down and press fire to select. Maze one to nine
will start the game and each number present a different kind of maze.
Choose 'Random' to let the computer pick the maze number for you.

'Options' take you to the options screen.

the columns PL1 and PL2 display how many kills respectively player 1 and
player 2 have made. The time and name columns give you the best kill-time
and player name.

After the first game is finished you will also see time amd player name
for the last game played at the bottom of the screen.


 OPTIONS:
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GAME SPEED: This decides how fast everything in the game moves etc. Zero
is very fast, 99 is the slooowest. Move the joystick left and right to
set the values. Pressing the fire-button will cause you to step ten at
a time.

SHOTS PLAYER 1&2: This sets the number of shots to start with for each
player. Here you may give one player a handicap by having fewer shots
than the other. Or why not start with no shots at all and try to be the
first one to gain extra shots?

RESET SCORES: Does just that.

LOAD and SAVE SCORES: Give your high-scores a filename and save them.
You may have as many high-score files as you like.

NAME PLAYER 1&2: Press fire and then enter players names. Max ten
characters will be displayed in the high-scores.

Press 'M' on the keyboard to select a new Protracker-module to play.

EXIT take you back to the main menu.


 THE GAME:
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One player starts top left, the other right bottom. Number of shots
remaining for each player are displayed by the starting position.

There will be two teleports and pick-ups to go for. You have to run
over pick-ups. Note, if the other player is about to get a pick-up and
you're able to shot it, it will dissappear.

You may shoot your way through the dark blue walls. It will take six
shots on an undamaged block and you can't be right in front of the
wall. There has to be at least one space between you and the wall.
Other blocks are indestructable. Only one shot at a time is possible.




	(C) Terje Christiansen		Email: terjechr@newmedia.no
	    Protonveien 22D
	    0690  OSLO
	    NORWAY




