Security Soldier
An ordinary corporation security soldier wearing a light ergo suit which
is capable of resisting a few direct hits. Security soldiers prowl the
corridors of the base, gunning down intruders with their .44 pistols and
they never stop to ask questions first. Their implants are of a low
grade and they are vulnerable to probe attacks.
Security Officer
High rank Security Officers are tougher, quicker and meaner than
ordinary soldiers. They wear upgraded ergo suits and carry the .44
automatic gun. Their implants are simplistic to preserve human
intelligence and initiative. Important rooms are often only accessible
to Security Officers.
Cyber Scout
The echelon of the automated defence forces. Hovering a few feet above
the ground they are a deadly foe in deserted corridors due to their
speed. The little human flesh and brain that remains is hidden within a
steel case. Their implants are protected by extra circuitry, making it
difficult to take them over without killing them.
Face Hugger
This genetically engineered creature has no official name. We believe it
is a new prototype war-unit escaped from some laboratory, and apparently
capable of breeding without artificial support. Being the perfect base
invader it is extremely fast and its spitting of acid creates a very
dangerous entity. They have no implants but their genetic control
mechanisms are very vulnerable to entity take-overs.
Engineer
Otherwise know as the `Dirt Rats`, The Engineers keep the bases running,
they wear no armour and their implants are primitive, but simply
spotting an intruder is enough to bring them to a blood frenzy. If you
get too close, he will try to chop you to pieces with his fire axe, show
him mercy and kill him. Engineers are also needed to access some
systems.
Commander
The commanding officer of the base is the toughest and most dangerous
human you will come across. He throws lethal grenades at intruders. Some
restricted areas are only accessible by the commander or someone
carrying a commander access card.
Zombie
Zombies are the victims of evil Genetic experiments. Dragging their
rotting limbs along, they are slow but also hard to kill. Silenced guns
are not very powerful but zombies will happily keep shooting at you
forever. Their implants have difficulty controlling the damaged brains
and taking them over is often the
easiest way to give them eternal peace.
Gel Man
Little know information on this abdominal creature but the Gel Man is
another genetic creation designed for environments with extreme
pressures.
Mantis
Little is known about these creatures. They seem to boast some kind of
Psi-weapon.
Mechanoid
Strong defensive units carrying lethal flechette guns. 90% of their
bodies have been mechanised and armoured to take a phenomenal amount of
damage. Their implants are strong, and a PPD attack without stunning
will leave them severely damaged. Notice that they are limited to
warfare and cannot handle delicate objects such as keycards or small
weapons.
Scientist
The science personnel of the laboratories. They wear no armour and carry
weak weapons. Their implants are not designed to repulse a probe attack
so they can easily be taken over. Some areas are only accessible to
scientists.
StormTrooper
Aggressive commando troopers, specially trained to locate and kill
intruders. The standard weapon is the laser rifle which they will
happily use to snipe on you. Their armour is light to allow maximum
mobility and their implants are medium grade.
Chameleon Soldier
The skin of the chameleon man has been altered to camouflage the body.
This works best when he is standing still, only when shooting and
getting hit will the camouflage field disrupt to show the puny human
inside. The high speed assault rifle carried by chameleon soldiers is
too dangerous to ignore, so don't. The implants will yield to persistent
attacks.
Wolfhead
This biped killing machine is one of the most dangerous units around.
Mounted on the left arm is a rocket launcher. You guessed it, Rocket
launchers are bad for your health. Some units come with a Vulcan minigun
instead. The controlling implants of this unit will only disable if
stunned.
Space Pilot
When not piloting space ships, the pilots are in an understandably bad
mood. The Space Pilot carries a grenade launcher which fires stun
grenades capable of putting even the biggest brute to sleep. The clumsy
space suit
puts some restraint on his mobility, but protects against vacuum and
probe attacks.
Battle Cyborg
Battle Cyborgs are enhanced, heavily armoured humans capable of high
speed. They carry flame throwers for toasting enemies. Due to the
exposed upper body, the implants are weak compared to the durability of
the body.
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