From amos-request@svcs1.digex.net Mon Feb  2 19:57:57 1998
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: =?iso-8859-1?Q?R=E9gis?= VINCENT <siger@hol.fr>,
        Amos List <amos-list@access.digex.net>
Date: Sun, 01 Feb 1998 11:24:53 -0000
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In-Reply-To: <yam7336.2132.1746607632@mail.hol.fr>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Crash with an A1200+blizzard1200!
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On Sunday 01-Feb-98 at 20:25:42, a nutter named Régis VINCENT
had wet pants when they typed about `Crash with an A1200+blizzard1200!'.

>My  Amos  softaware does not work if I fit my Blizzard 1200 (4Mb fast)
>into  my  A1200.  Has  anybody had a similar problem? Everything works
>correctly when the Blizzard is not used.

I have a Blizzard 1230-IV 50Mhz and Amos Pro is working fine for me. I
have  an  8  meg  simm fitted too. I'm not too sure about the Blizzard
1200, seeing as I've never heard of it!!!

Is it only Amos that doesn't work?

Maybe the board has some jumpers on it which you can remove...?

Sorry  this  isn't  of  much help, but it could even be Amos that's at
fault. Try re-installing it.

And another thing, is it Amos that isn't working or just some code you
are writing?


-- 
Andy Gibson - AGAS Productions 1998   (andy@agasinc.demon.co.uk)
            aka SKiDZ/A51             (skidz@agasinc.demon.co.uk)
        WWW Site coming Soon.....
Roswell Gfx Adv in early development!



From amos-request@svcs1.digex.net Sun Feb  1 20:55:38 1998
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From: Peter Cahill <cahill4@iol.ie>
To: The Amos List <amos-list@access.digex.net>
Date: Sun, 01 Feb 1998 18:50:20 +0500
Message-ID: <yam7336.1027.1747069392@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Scions/Almagica coders needed (NON AMOS)
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7336.1027.1747069392.3
Content-Type: text/plain


Hi,

I just thaught I'd send this file here as I remember
there were a few people talking about Almagica when the demo was
released.

The Authors of Almagica are looking for Some C coders to
help finish Almagica off. It has been organised that
Vulcan will be releasing the game. If anyone is intrested 
please email me and tell Me. Attached a list of the things
left to be done. There are three other coders already.

There are no other 'Requirements' - just to be a C coder
is enough 8)

thanks in advance,

bye,
-- 
    ____ _____ ___        ______________________________________
   {  \ }_   _{   \      {                        {             {
   { O|{ { {{_{ O  }      }      Aminet:           }Projects:    }
   {  /_}{ { _{   /      {                        {             {
   { {{_ { {{_{ n \       } game/patch/alfred.lha  }CBATNAM      }
   {_{__}{_{__{_}\ \     { pics/icon/intel.lha    {  #The Game#   {
________________  \ \     } dev/amos/clipfonts.lha } #Extension#   }
                \ \  /   {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
      Cahill     \ \/     }A1200 030/50MHz,26Meg,4xCDrom,850MegHD}
__________________\      {33.6k modem,2 floppys, etc...         {
                          }                                      }
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~{ 
 { cahill4@iol.ie   { http://www.iol.ie/~cahill4/peter/index.html}
  } IRCnick  PAC     } *IAPA* member      }   Team *AMOS*           { 
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



--BOUNDARY.7336.1027.1747069392.3
Content-Type: text/plain; charset=iso-8859-1; name="DSP_Almagica.txt"
Content-Transfer-Encoding: quoted-printable
Content-Description: from Orgin (@dialup120-2-7.swipnet.se)


  Almagica, Scions of a forgotten world
  -------------------------------------------------------------------

  We, the creators of Almagica are looking for new programmers to
  help with the project. This document describes, not single persons,
  but rather areas of programming objectives that need to be filled.
  All code should as far as possible be written in portable C, but
  may in some cases be optimized in 68k asm. The 68k asm routines
  should however, never be made without a fallback routine in C.
  All code must be systemfriendy.


  Introduction to the game
  ------------------------

  Almagica is a realtime strategygame that takes place in a fantasy
  environment. The game is devided into two parts, the action part
  which can be compared to games such as Warcraft II. What is
  somewhat unique in the Almagica concept however, is that the levels
  are not played in sequence. The game rather follows a storyline
  which changes as the game goes on. These changes are based partly
  on the outcome of an action level, but also in the second part of
  the game (for the moment called the 'scene part'). In the scene
  part the player can choose from a number of different available
  actions, making the actual gameplay very varying.


  AI-Sub system
  -------------

  Responsible for developing the AI. With AI we mean things like
  orders, enemy moves, pathfinders etc.

  o Pathfinder
  o Order-Scripting, how a unit should execute an order
  o Event-selection for computerized players.
  o Interface the AI with TCP/IP communication for multiplayer game.


  Communication-Sub system
  ------------------------

  Responsible for creating an interface between 2 or more computers,
  with the aim at TCP/IP but possibly also Serial/Parallell
  communication.

  o Design a communication protocol, including data sent from the AI
    and other network only communication such as broken connections
    etc.
  o Write low level communication source, primary for TCP/IP but also
    possibly for Serial and/or parallell communication. (Lowlevel
    routines for TCP/IP exists in the RTGmaster.library!).


  GFX Sub system
  --------------

  Responsible for programming the graphical interface and everything
  concerning the onscreen graphics, such as animations etc.

  o Provide the graphics interface between the user and the game and =

    the TCP/IP.
  o Write code to display gfx, by using the RTGMaster.library,
    including everything concerning the gfx (animations, units,
    terrain, etc).


  Music/Sfx-Sub system
  --------------------

  Responsible for making the sound interface between the game and AHI.
  Should write/translate a DBM0-player in portable C.

  o Determine and select a format to use for music and write a player.
  o Write code to play soundeffects.
  o Provide and interface for the gfx-programming to start =

    soundeffects.


  Main system
  -----------

  Responsible for creating all the internal structures of the game and =

  linking all the above sources into one executable.

  o Construct and setup internal structures such as objects, maps, =

    gameplay etc, partly based on what's needed for linking etc, and
    partly based to the demands from the subsystems.
  o Use the interfaces provided by the subsystems to create the final =

    executable.
  o Provide an interface for the subsystems to do system allocations
    (files, memory etc), and design that system so that there always
    is a safe way out.
  o See to that all parts follow the guidelines for the multilingual
    capabilites as wanted by the Vulcan locale standards.


 The DSP Team
 ------------

 Bj=F6rn Hagstr=F6m   - orgin@hem2.passagen.se
 Jimmy Westerlund - mh0213jw@midnet.telia.com
 Fredrik Svensson - digital1@algonet.se


--BOUNDARY.7336.1027.1747069392.3--



From amos-request@svcs1.digex.net Mon Feb  2 01:18:21 1998
>From amos-request@svcs1.digex.net  Mon Feb  2 01:18:21 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 01 Feb 1998 23:03:22 +0500
Message-ID: <yam7336.1127.5828176@mail.redrose.net>
In-Reply-To: <yam7336.2132.1746607632@mail.hol.fr>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Crash with an A1200+blizzard1200!
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It was on the night of 02-Feb-98, when no creatures were stirring, and all was
silent. Suddenly, Régis jumped out from behind a rock and wouldnt stop
shouting about "Crash with an A1200+blizzard1200!" until I was forced to knock
them out:
»-> My Amos softaware does not work if I fit my Blizzard 1200 (4Mb fast) into
my
»-> A1200.
»-> Has anybody had a similar problem? 
»-> Everything works correctly when the Blizzard is not used.

»-> Help wanted!

»-> WWhen I click on the NoFastMem icon, it does not work either.

I use a blizzard 1220 and it works with no problems whatsoever. It has an FPU
and runs at 28Mhz. It has 4Mb fast pre-soldered on the board.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Feb  2 00:30:34 1998
>From amos-request@svcs1.digex.net  Mon Feb  2 00:30:34 1998
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 01 Feb 1998 23:06:58 +0500
Message-ID: <yam7336.2918.5828176@mail.redrose.net>
In-Reply-To: <yam7335.2622.1759673456@mail.agonet.it>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: OS DevKit
MIME-Version: 1.0
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It was on the night of 31-Jan-98, when no creatures were stirring, and all was
silent. Suddenly, Pietro jumped out from behind a rock and wouldnt stop
shouting about "Re: OS DevKit" until I was forced to knock them out:

»-> I must send a *big* 'i'm sorry' to Mush... you'll receive the infos in a
few
»-> days!

Its about bloody time! Im bored of writing examples, and not being able to use
these commands, especially the IFF ones. Ive also written what I think is the
"first" GUI Extension game to be given away as an example, hehe. Should be
fun.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Feb  1 18:47:36 1998
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From: =?iso-8859-1?Q?R=E9gis?= VINCENT <siger@hol.fr>
To: AMOS ML <amos-list@access.digex.net>
Date: Sun, 01 Feb 1998 21:25:42 +0100
Message-ID: <yam7336.2132.1746607632@mail.hol.fr>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: Crash with an A1200+blizzard1200!
MIME-Version: 1.0
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My Amos softaware does not work if I fit my Blizzard 1200 (4Mb fast) into my
A1200.
Has anybody had a similar problem? 
Everything works correctly when the Blizzard is not used.

Help wanted!

WWhen I click on the NoFastMem icon, it does not work either.


From amos-request@svcs1.digex.net Sun Feb  1 20:51:56 1998
>From amos-request@svcs1.digex.net  Sun Feb  1 20:51:56 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 01 Feb 1998 19:07:31 -0500
Message-ID: <yam7336.1586.1747376488@hicksville.dyn.ml.org>
In-Reply-To: <yam7336.2132.1746607632@mail.hol.fr>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Crash with an A1200+blizzard1200!
MIME-Version: 1.0
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On 01-Feb-98, Régis VINCENT wrote:
>My Amos softaware does not work if I fit my Blizzard 1200 (4Mb fast) into my
>A1200.
>Has anybody had a similar problem? 

Nope. I have a Blizzard 030/50 w/4Mb and amos works fine.

>Everything works correctly when the Blizzard is not used.

If only I could figure out why WP does not like accelerators.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Tue Feb  3 00:28:59 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: <alainr@videotron.ca>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: Irc Bot in amos 
Date: Mon, 2 Feb 1998 21:04:15 -0600
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Hiho hiho.

Alain Richard wrote (regarding my IRC bot posting):
> Hi. I verry interresting to source code the amos irc bot.. If you will be
> teste and experimente with irc user, i like have to the copie this source
> code this possible to compile and teste..  tank.

For the record (contrary to what some may believe), my IRC bot (and
scripts) are NOT written in AMOS. To help clarify this, I do -ALL- of my
Net work (web surfing, e-mail, IRC, the whole nine yards and EVERYTHING
else on my PC). I don't use my Amiga for the Net or Dialup just because
(not that I wouldn't, but the PC is easier and has more software that's
easily accessible, etc. Plus, I don't have an AGA Amiga (for browsers and
such), and besides, that's all another story and NOT my point).

Anyhow, as I said: my bot is not written in AMOS, AND I am also NOT giving
the source code away (at the moment). I may consider it in the future,
however, since I've had a few requests (the code itself it pretty much
psuedo-C so it's easily doc'able and convertable to AMOS or anything else).

Nevertheless, I can help Alain or anyone else who may have any problems or
questions as to IRC scripting or bot writing (as well as Mush or Giark,
they could also both help you as well, as they both have bots and have had
their hand at writing IRC scripts). You might also try looking around on
the Net for some tutorials and docs (there are plenty) on IRC programming.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Tue Feb  3 06:43:57 1998
>From amos-request@svcs1.digex.net  Tue Feb  3 06:43:57 1998
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	Tue, 3 Feb 1998 11:22:58 +0100
Date: Tue, 3 Feb 1998 11:22:58 +0100 (MET)
From: Birol Atasoy <citrone@much-magic.wiwi.uni-frankfurt.de>
To: Mush <mushypd@redrose.net>
cc: Jens Vang Petersen <top_cat@post8.tele.dk>,
        Alastair Murray <malcolm.murray@virgin.net>,
        amos-list@access.digex.net
Subject: Re: Apollo 060
In-Reply-To: <yam7334.1953.4369336@mail.redrose.net>
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> Its not only the 060 which has this problem, its often occured on my machine
> (blizzard 1220, 28MhZ FPU) with the Foundation Mailinglist. At night, i'll
> reset my machine and run Miami + Foundationlist and if I get up in the middle
> of the night its usually frozen about 5 hours later. One way I got around
> this, was to limit the no. of cycles used in a loop to an absolute minimum,
> and thus ive had (at the most whilst in england) 39 hours out of the list
> program, and reset the machine remotely whilst it was still running.
> 
> Instead of using Do...LOOP commands, try something else, like Repeat...Until,
> or While...Wend even. Just experiment with different measures and see the
> results.

I also had problems with loops. when iam using 2 or 3 do-loops in the main
part and the source get bigger and bigger, so that the numbers of lines
between the beginning and the end of the loop is high, there occurs some
peoblems. Somethinges I get a "loop without do" or an "exit" dosnt jumps
correctly out of the loop. And even some crashes happens.. I havent tried
to repleace with while-wend or repeart-until but nothing helps. But note,
this happens only if the source get very big enclose in a loop. 

Iam now using a label and goto if this happens again.

citrone


From amos-request@svcs1.digex.net Tue Feb  3 07:27:22 1998
>From amos-request@svcs1.digex.net  Tue Feb  3 07:27:22 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 03 Feb 1998 12:31:20 +0100
Message-ID: <yam7338.1047.136721432@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: AP Compiler and CLI-cmds
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Hi everybody here on the list!
I am new here so I'll just write a tiny bit about my self...

My name is Lemmus and I am a coder/musician in the demogroup Efreet.
In AMOS I primarily program editors (for use in Efreets prods), accessories (I
am about to realse a nize palette-editor but I would like a few betatesters
before I release it... Anyone who's interrested...?), and some minor CLI
utils.
As i find AMOS extreamely slow I don't use it for anything "demolike"; If I
make games I make some puzzle-stylish ones where speed is not important...

Well, but to the point: As everybody knows, AMOS is full of bugs... But there
is one here, that I can't see how to override:
When compiling CLI'utils with the AP-compiler the option "Amos To Back Upon
Booting" should be set and the option "CLI-programs to run in the background"
should NOT be set.
The sad thing is, that if you set "Amos To Back Upon Booting", then the
compiler conciders "CLI-programs to run in the background" set - nomatter if
it is actually set or not.

So if you set "Amos To Back Upon Booting", then it is impossible to deactivate
"CLI-programs to run in the background"... :-(((
This actually makes it impossible to create CLI utils :-(((
What do all of you guys out there do to override this problem (or is it
perhaps me who has a bad version of the AP-compiler)...???


         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      Tel:    +45-45871730
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯  E-mail: rzedeler@post10.tele.dk
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Tue Feb  3 09:52:41 1998
>From amos-request@svcs1.digex.net  Tue Feb  3 09:52:41 1998
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From: Sasu Lintula <samali@utu.fi>
To: amos-list@access.digex.net
Subject: I have an great idea!
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Last weekend I suddenly started to think of why none has done
something like Nethack/Moria (correct me if I am wrong), only with better
graphics and sounds. Think about game in which you can do almost
anything, have thousands of missions, all Nethack-like weird things
happening at midnight with nice gloomy sound, monsters hiding in shadows
(yes, lightning effects) and so much more, yam! I'm not sure if I ever
going to start programming this sweetie because lack of time (or whatever)
so I had to tell it to you. If you are interested in this kind of project
please let me know. Maybe it is not so hard to do if there are more
programmers.
SLin   
    
     




From amos-request@svcs1.digex.net Tue Feb  3 16:35:58 1998
>From amos-request@svcs1.digex.net  Tue Feb  3 16:35:58 1998
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From: Matt <mattw@netsoc.ucd.ie>
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cc: Amos-List <amos-list@access.digex.net>
Subject: loop problems contd.
In-Reply-To: <Pine.LNX.3.95.980203111813.6883A-100000@much-magic.wiwi.uni-frankfurt.de>
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On Tue, 3 Feb 1998, Birol Atasoy wrote:

> > Instead of using Do...LOOP commands, try something else, like Repeat...Until,
> > or While...Wend even. Just experiment with different measures and see the
> > results.
> 
> I also had problems with loops. when iam using 2 or 3 do-loops in the main
> part and the source get bigger and bigger, so that the numbers of lines
> between the beginning and the end of the loop is high, there occurs some
> peoblems. Somethinges I get a "loop without do" or an "exit" dosnt jumps
> correctly out of the loop. And even some crashes happens.. I havent tried
> to repleace with while-wend or repeart-until but nothing helps. But note,
> this happens only if the source get very big enclose in a loop. 
> 
> Iam now using a label and goto if this happens again.

Hi - I was just reading thro' these about loop problems, I had a
problem with a Do...Loop a while back. My code was quite large and
had a Do..Loop for the main game crap and a second one outside it for
stuff like 

Do
  title screen
  options
  setup screens etc
  Do
    game itself
  Loop
  Death
Loop

The outside one didn't ever work (code was couple of 100k) so goto got
used. Maybe Amos has a few problems (as if we didn't already know!)
I wish an update was possible...

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Tue Feb  3 16:05:35 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Tue, 03 Feb 1998 17:47:22 EST5
Message-ID: <yam7338.1147.139303752@cu.cu-muc.de>
In-Reply-To: <tcppop3.656464@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Apollo 060
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citrone@much-magic.wiwi.uni-frankfurt.de wrote on 03-Feb-98:

> I also had problems with loops. when iam using 2 or 3 do-loops in the main
> part and the source get bigger and bigger, so that the numbers of lines
> between the beginning and the end of the loop is high, there occurs some
> peoblems. Somethinges I get a "loop without do" or an "exit" dosnt jumps
> correctly out of the loop. And even some crashes happens.. I havent tried
> to repleace with while-wend or repeart-until but nothing helps. But note,
> this happens only if the source get very big enclose in a loop. 

Seems to me as if it's an extension command within the loop  which  doesn't
unstack  the  parameters  correctly. Any extension commands used inside the
loop (no matter if do-loop or repeat-until or while-wend)?

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Tue Feb  3 15:29:34 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Tue, 03 Feb 1998 17:49:04 EST5
Message-ID: <yam7338.238.139303752@cu.cu-muc.de>
In-Reply-To: <tcppop3.656477@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AP Compiler and CLI-cmds
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rzedeler@post10.tele.dk wrote on 03-Feb-98:

> The sad thing is, that if you set "Amos To Back Upon Booting", then the
> compiler conciders "CLI-programs to run in the background" set - nomatter if
> it is actually set or not.

This is a known bug - well at least known to me.

> This actually makes it impossible to create CLI utils :-(((

Well, just compile for WB and delete the icon - you can  read  the  command
line with both startups.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Wed Feb  4 09:08:20 1998
>From amos-request@svcs1.digex.net  Wed Feb  4 09:08:20 1998
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Sender: samali@utu.fi
From: Sasu Lintula <samali@utu.fi>
To: amos-list@access.digex.net
Subject: How can I get Amos' dual playfield -mode to work?
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I found my old listing of Thrust/Roketz -game which I have never finished
because of that annoying bug(?) in dual playfield. Is there any way to
get dual those screens scroll SMOOTH (or at least scroll properly)?
SLin   
    
     




From amos-request@svcs1.digex.net Wed Feb  4 22:49:35 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 04 Feb 1998 21:05:42 +0500
Message-ID: <yam7339.2122.5309624@mail.redrose.net>
In-Reply-To: <199802042308.AAA29391@d1o31.telia.com>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: OS Devkit, GUI & JADE
MIME-Version: 1.0
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It was on the night of 05-Feb-98, when no creatures were stirring, and all was
silent. Suddenly, Mike jumped out from behind a rock and wouldnt stop shouting
about "OS Devkit, GUI & JADE" until I was forced to knock them out:
»-> Hi everyone!

»-> I've seen a lot of people talking about the OS Devkit and GUI extension
»-> (someone also mentioned JADE). Where can I get theese extensions? I've
seen
»-> the GUI extension on your site Mush, so that's no problem (except I can't
»-> connect to your ftp-server. Been trying for 3 days now...), but I haven't
»-> been able to find the other two. I'm especially interested in the OS
Devkit.

»-> Please help me find those extensions!

Yes, I have the GUI extension on my site, and im currently working on the docs
for the new public release (which blows OS Devkit out of the water). The FTP
site is not always online, but all I can suggest is to keep trying.

I have a beta version of the JADE extension, but havent heard anything from
them. Last I heard, they werent releasing anything whatsoever demo wise, as
they were trying to get vulcan to market the extension, which doesnt seem all
that likely. If they just released it as licenseware with F1 or 5D, they'd
make a tonne of cash.

The newer version of the OS Devkit is supposed to be available, but seeing as
I dont have a demo or anything yet, I dont have it on my site. Hope I answered
your questions.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Feb  4 20:43:07 1998
>From amos-request@svcs1.digex.net  Wed Feb  4 20:43:06 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 4 Feb 98 21:15:54 +0000
Subject: Re: loop problems contd.
Message-Id: <34D8DA8A.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <Pine.LNX.3.96.980203164522.31924A-100000@orca>
To: amos-list@access.digex.net
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Status: O
X-Status: 

> The outside one didn't ever work (code was couple of 100k) so goto got
> used. Maybe Amos has a few problems (as if we didn't already know!)
> I wish an update was possible...

So do I.
Is there no hope whatsoever of some coder being able to hack AMOS
apart and fix a few of the more annoying bugs?

There has to be someone out there capable of this?

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Feb  4 20:35:34 1998
>From amos-request@svcs1.digex.net  Wed Feb  4 20:35:34 1998
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From: "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS-list" <amos-list@access.digex.net>
Subject: OS Devkit, GUI & JADE
Date: Thu, 5 Feb 1998 00:11:05 +0100
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.71.1712.3
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
Status: O
X-Status: 

Hi everyone!

I've seen a lot of people talking about the OS Devkit and GUI extension
(someone also mentioned JADE). Where can I get theese extensions? I've seen
the GUI extension on your site Mush, so that's no problem (except I can't
connect to your ftp-server. Been trying for 3 days now...), but I haven't
been able to find the other two. I'm especially interested in the OS Devkit.

Please help me find those extensions!

Regards,

Mike Hiltunen
mikael.hiltunen@ostersund.mail.telia.com




From amos-request@svcs1.digex.net Thu Feb  5 12:43:38 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 04 Feb 1998 11:13:44 +0100
Message-ID: <yam7339.2222.138293480@post10.tele.dk>
In-Reply-To: <yam7338.238.139303752@cu.cu-muc.de>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AP Compiler and CLI-cmds
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Status: O
X-Status: 

On 03-Feb-98, Chris Hodges wrote:

>> The sad thing is, that if you set "Amos To Back Upon Booting", then the
>> compiler conciders "CLI-programs to run in the background" set - nomatter
if
>> it is actually set or not.

>Well, just compile for WB and delete the icon - you can  read  the  command
>line with both startups.

:))) And why didn't I think of that...?
You saved my day :)


         /¯\ __    __ /¯¯¯¯¯\           _        Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_     Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_  2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  - Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯     T: +45-45871730
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯        E: rzedeler@post10.tele.dk
             ¯¯    ¯¯




From amos-request@svcs1.digex.net Fri Feb  6 06:47:15 1998
>From amos-request@svcs1.digex.net  Fri Feb  6 06:47:15 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 06 Feb 1998 10:43:15 +0100
Message-ID: <yam7341.799.138576888@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: User menu running low
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Hi there
Do any of you know how to place more than 19 entries in the user menu...
- It is a bit frustrating to have to press several hotkeys to get to an
accessory  because you have to place more options on one menu-point... :-(


         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Fri Feb  6 16:11:53 1998
>From amos-request@svcs1.digex.net  Fri Feb  6 16:11:53 1998
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Fri, 6 Feb 1998 09:54:43
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpost multi-personell mailer program
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X-Comment: In a list which you can specify. If you would like a copy of
X-Comment: Of this program, email me at mushypd@redrose.net
X-Comment: This program is not to be abused, or used as a mass spammer
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: F1 Software USA Officially Opens!
Status: RO
X-Status: 

F1 Software USA now open to Public
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Upon the recent completion and conversion of the F1 Software catalogue, I
have now officially become open to the public for trade. F1 Software
contains Amiga titles never before seen in the USA, ranging from games, to
utilities, educational software, musician aids, and many other category's.

The catalogue is freely downloadable, both in a HTML format, and
Amigaguide, from http://www.mushy-pd.demon.co.uk/f1software/index.html and
comes complete with screenshots, full title descriptions, and everything
else you could possibly need to know.

If you would like to contact me, you can do so by email at
mushypd@redrose.net or by telephone at (717) 367 6210. My postal address is
on the webpage, and placed through-out the catalogue.

Thanks for your time.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Feb  7 03:44:54 1998
>From amos-request@svcs1.digex.net  Sat Feb  7 03:44:54 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 07 Feb 1998 02:14:20 +0500
Message-ID: <yam7342.1014.3073104@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: F1 Software stuff + AMOS
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

For those who have/havent downloaded my catalogue disk of F1 titles, it can be
obtained from http://www.mushy-pd.demon.co.uk/f1software/

If you have already got the catalogue and are experiencing problems with text
width on the Amigaguide format, the fixed version was uploaded about 5 minutes
ago.

In the next day or two, i'll provide a complete list of AMOS titles that will
benefit the programmer, not just a list of games. There are some interesting
AMOS tools in the collection.

Until we meet again!

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Feb  7 21:38:29 1998
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Message-Id: <199802080118.UAA03946@smtp1.globalserve.net>
X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Sat, 7 Feb 1998 18:18:56 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Telnet
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Greets!

How would I go about making a telnet client in AMOS Pro? And would I need
some sort of extra library to deal with the TCP stack?

Any help would be greatly appreciated!

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Sat Feb  7 13:33:57 1998
>From amos-request@svcs1.digex.net  Sat Feb  7 13:33:57 1998
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From: "Dave Nuttall." <dave@stanza.demon.co.uk>
Organization: The Home Office.
Date: 7 Feb 98 16:56:58 +0000
Subject: Newbie Help.
Message-Id: <34DC925A.MD-0.196.dave@stanza.demon.co.uk>
To: amos-list@access.digex.net
Mime-Version: 1.0
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X-Mailer: MicroDot-II/AmigaOS 0.196
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I was just wondering if anybody could tell me where there might be
some good tutorials for an Amos newbie.  Thanks in advance
                                      Dave.
--
 Dave Nuttall-dave@stanza.demon.co.uk  
Member of Team *Amiga* and Team *AMOS*







                                                          

















From amos-request@svcs1.digex.net Sat Feb  7 23:39:01 1998
>From amos-request@svcs1.digex.net  Sat Feb  7 23:39:01 1998
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Date: Sat, 7 Feb 98 22:04:45 GMT
Message-Id: <9802072204.AA00lsy@dcandy.uucp>
X-MailViewer: RRR/DIGITAL CANDY E-Mail
From: I was here <Cool@dcandy.demon.co.uk>
To: amos-list@access.digex.net
Subject: IRC amos bot
Status: RO
X-Status: 

Hello there!
-
  I am trying to get an amos program that can open up the TCP/IP
port and connect to IRC, I also need procedures with this to send
messages to the channel window, op/deop people, kick ban and all
the usual options of IRC. This would act as an Amos bot shell that
I could do up in the a full blown amos bot for personal use. If
you live in England there is a small amount of money envolved if
you can get this done say 5 if it's good enough. Other countrys
sorry if you can do this it'll have to be for free :)
  BTW : Anyone got any articles for Amiga Information Online (AIO)
or any adverts selling or wanting something? Even an advert for the
amos mailing list :) if someone wants to whip one up :) Well cya
around! BTW: You'll have to email me direct as i'm not subscribed
to the Amos list as BBS email access doesn't allow heavy mail flow
and I know how much you amos guys love to chat :)
-
  Well see you all on IRCnet #am!ga (my own channel) or #amos
look out for Cool96 or c96^iFd - Yup thats right Mushy you know
me already :) how about some more tutorials? and i'll do some stuff
for you :)
-
Chris Seward  -  Editor Of Amiga Information Online
Available from : Aminet Docs/Mags/AIOV?.lha  |  Member of Team *AMIGA*
WWW : Http://www.dcandy.demon.co.uk/aio/  -  IRCnet : #am!ga
Email : Cool@Dcandy.demon.co.uk


tHIS eMAIL wAS sENT fROM dIGITAL cANDY BBS, tHE uKS lARGEST sCENE BBS.

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                    WWW: http://www.dcandy.demon.co.uk/

From amos-request@svcs1.digex.net Mon Feb  9 04:05:27 1998
>From amos-request@svcs1.digex.net  Mon Feb  9 04:05:26 1998
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	Mon, 9 Feb 1998 18:20:17 +1000
From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AceEx <aceex@hem.passagen.se>, AMOS HELP <amos-list@access.digex.net>
Date: Sat, 09 Feb 1991 18:19:42 +1000
Message-ID: <yam4787.2134.270787424@marvin.technet2000.com.au>
In-Reply-To: <01bd34d7$aad76de0$084df482@win95.swipnet.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Re: Amos Pro Patch?
MIME-Version: 1.0
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Status: O
X-Status: 

 Hi AxeEx.

 I think I have the same Amiga magazine, or one similar, where they said that they were NOT making an AGA extention, and that they were leaving it to 3rd parties...

 Or they said it was a mabye.. Either way, no such extension was ever released (to my knowledge).. Pity.


 Jamie bentley 
+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Sun Feb  8 20:36:36 1998
>From amos-request@svcs1.digex.net  Sun Feb  8 20:36:36 1998
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Sun, 08 Feb 1998 18:57:08 +0500
Message-ID: <yam7343.447.118756880@m6.sprynet.com>
In-Reply-To: <01bd34d7$aad76de0$084df482@win95.swipnet.se>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: Amos Pro Patch?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Feb-98, AceEx wrote:
>I just read in an OLD swedish Amiga magazine (-93)
>that Europress released a free update for Amos Pro
>to support AGA and A1200/4000 and a couple of bugfixes.
>Does anyone know if this update can be found anywhere
>on the net (if it even exists).

Well it actually just allowed Amos to run on an AGA machine.
Prior to the patches, the display might, or might not be
formed correctly. (Although, IIRC, bouncing AMOS front and
back a few time would usually catch it eventually.)
The patches were for AMOS 1.36, and AMOS Pro 1.12. The 2.0
Pro patch with the compiler included the same fix for AGA.

If you really need one of these, and can't find it elsewhere,
let me know, and I can send it your way. Mush's site comes to
mind, although they used to be on aminet. The Wierd Science
AMOS PD CD (Vol 1, at least) has them, too.

Later,
-Richard


From amos-request@svcs1.digex.net Sun Feb  8 10:31:48 1998
>From amos-request@svcs1.digex.net  Sun Feb  8 10:31:48 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 08 Feb 1998 09:17:28 -0500
Message-ID: <yam7343.1437.1747143488@hicksville.dyn.ml.org>
In-Reply-To: <199802080118.UAA03946@smtp1.globalserve.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Telnet
MIME-Version: 1.0
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Status: O
X-Status: 

On 07-Feb-98, Ryan Watson wrote:
>How would I go about making a telnet client in AMOS Pro? And would I need
>some sort of extra library to deal with the TCP stack?

Get the rfc about telnet from the net, then get the GUI extension. 

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
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                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Sun Feb  8 21:25:38 1998
>From amos-request@svcs1.digex.net  Sun Feb  8 21:25:38 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: AceEx <aceex@hem.passagen.se>
CC: amos-list@access.digex.net
Date: Sun, 08 Feb 1998 20:00:53 +0500
Message-ID: <yam7343.2659.3209168@mail.redrose.net>
In-Reply-To: <01bd34d7$aad76de0$084df482@win95.swipnet.se>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Amos Pro Patch?
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Status: O
X-Status: 

It was on the night of 09-Feb-98, when no creatures were stirring, and all was
silent. Suddenly, AceEx jumped out from behind a rock and wouldnt stop
shouting about "Amos Pro Patch?" until I was forced to knock them out:
»-> I just read in an OLD swedish Amiga magazine (-93)
»-> that Europress released a free update for Amos Pro
»-> to support AGA and A1200/4000 and a couple of bugfixes.
»-> Does anyone know if this update can be found anywhere
»-> on the net (if it even exists).
»-> I looked in Aminet but i didn't find anything there though.

The only update from Europress that I know of, comes with the AMOSPro
Compiler, and fixes AMOSPro to make it V2.00. This comes with the compiler,
and is *NOT* freeware. You have to buy the compiler. I do sell it, if you need
it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Feb  9 03:16:29 1998
>From amos-request@svcs1.digex.net  Mon Feb  9 03:16:29 1998
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Mon, 9 Feb 1998 00:11:21 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Subject: RE: Re: Telnet
cc: AMOS List <amos-list@access.digex.net>
Mime-Version: 1.0
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On Sun, Feb 8, 1998, at 09:17 AM, Mr. Giark To You wrote:

> On 07-Feb-98, Ryan Watson wrote:
> >How would I go about making a telnet client in AMOS Pro? And would I need
> >some sort of extra library to deal with the TCP stack?
> 
> Get the rfc about telnet from the net, then get the GUI extension. 

Okay. I've done that now, and where can I get a direct explanation about
the RFCs for Telnet? I've found some stuff, but its very vague if you know
what I mean.

Now, as for the GUI extension, I d/l it (of course, heh) and have been
playing around with it a making some strange interfaces, but that's another
story, heh. When you said that, did you mean just for the GUI aspect? or
for its TCP stack commands (which it says are beta in the demo code, and
theres no documentation on it - do I have the wrong vers or something?!?).

What I've managed to do so far is I made a general gui for it (of course)
and screwed around with it a bit by making it opening a connection to a MUD
that I know of. It connected to it, but then I kept receiving 1s? and when
I tried to make it receive more than just 1 bit at a time, my computer
crashed. What the hell am I screwing up here?


Now, onto a little thing I noticed in the gui extension... how come the Gui
Title command doesn't actually exist?!? Is the command spelt differently?
or once again I ask do I have the wrong vers? The one I have is 1.62 BTW.
 
> Well met and godspeed,
>                       Giark

That goes for you too... :)

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Sun Feb  8 18:40:43 1998
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From: "AceEx" <aceex@hem.passagen.se>
To: "Amos Mailing-list" <amos-list@access.digex.net>
Subject: Amos Pro Patch?
Date: Sun, 8 Feb 1998 22:22:32 +0100
Message-ID: <01bd34d7$aad76de0$084df482@win95.swipnet.se>
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I just read in an OLD swedish Amiga magazine (-93)
that Europress released a free update for Amos Pro
to support AGA and A1200/4000 and a couple of bugfixes.
Does anyone know if this update can be found anywhere
on the net (if it even exists).
I looked in Aminet but i didn't find anything there though.

-{Johnny Hällström}---------------------
Pentium 120 Mhz
64 EDO  2.1 Gb  28.8k
A500  1 Mb  ARMKIII
E-mail: AceEx@hem.passagen.se
-----------------------------
"I am a Pentium of Borg
Division is futile
You will be approximated"
-----------------------------



From amos-request@svcs1.digex.net Mon Feb  9 06:20:35 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Ryan Watson <kaotic@globalserve.net>,
        "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 04:27:17 +0500
Message-ID: <yam7344.895.3303224@mail.redrose.net>
In-Reply-To: <199802090712.CAA08864@smtp2.globalserve.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: RE: Re: Telnet
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It was on the night of 08-Feb-98, when no creatures were stirring, and all was
silent. Suddenly, Ryan jumped out from behind a rock and wouldnt stop shouting
about "RE: Re: Telnet" until I was forced to knock them out:

»-> Okay. I've done that now, and where can I get a direct explanation about
»-> the RFCs for Telnet? I've found some stuff, but its very vague if you know
»-> what I mean.

go to this FTP site:

ftp.u-net.com/rfc/   (or /pub/rfc) and download the index listing. You should
fine what you want there.

»-> Now, as for the GUI extension, I d/l it (of course, heh) and have been
»-> playing around with it a making some strange interfaces, but that's
another
»-> story, heh. When you said that, did you mean just for the GUI aspect? or
»-> for its TCP stack commands (which it says are beta in the demo code, and
»-> theres no documentation on it - do I have the wrong vers or something?!?).

Using them both in your programs gives you an excellent advantage, especially
with the compiler patch.

»-> What I've managed to do so far is I made a general gui for it (of course)
»-> and screwed around with it a bit by making it opening a connection to a
MUD
»-> that I know of. It connected to it, but then I kept receiving 1s? and when
»-> I tried to make it receive more than just 1 bit at a time, my computer
»-> crashed. What the hell am I screwing up here?

Not sure. Could be a mis-placed command.

»-> Now, onto a little thing I noticed in the gui extension... how come the
Gui
»-> Title command doesn't actually exist?!? Is the command spelt differently?
»-> or once again I ask do I have the wrong vers? The one I have is 1.62 BTW.

The command should be GUI TITLES, which is one of the few guide bugs I already
fixed in the new version. The guidefile for the TCP commands are available
from Giark, who is also supposed to be vastly improving the guide (with
examples) for the next release of the extension.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Feb  8 22:08:52 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 00:51:10 +0100
Message-ID: <yam7344.542.138946280@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Every sucks
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Hi there, once again!
I have coded a little  scroll-text for a videoproject for one of my friends.
I call the scroll-routine with
Every 1  Proc ...
The problem is that it is very unstable on his Amiga - after a few secs. the
scroller just stops (main program continues but the every-routine isn't called
anymore). But on my Amiga it usually first stops after approx 5 minutes.
That makes it very difficult for me to debug.
Do any of you know what can trigger every to stop...?

I have found out this:

All waits will halt the main program
If an instruction lasts more than 1 vbl (ie a big screencopy) then the
every-proc wan't be called until the instruction has finished.

But I can't in any way trigger an every to just stop... It just happens
sometimes. :-(

My programs contains no "every off" cmds, the only "every" is located before
the main loop - and the procedure looks like this:

Procedure EVR
  Shared SCRY,SCRSPD
  Add SCRY,SCRSPD
  Screen To Front SCRY and 1
  Screen Offset SCRY and 1,,(SCRY and $1FF)/2
  If(SCRY and $1FF)<SCRSPD*2
    Screen Swap SCRY and 1
  End If 
  Every On 
End Proc

I can't see it is anyway possible not to use every... HEEEELP!!!



         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Sun Feb  8 21:10:36 1998
>From amos-request@svcs1.digex.net  Sun Feb  8 21:10:36 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 01:29:02 +0100
Message-ID: <yam7344.136.137946104@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: view mem
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Here we go again
Do any of you know how to open a screen without reserving memory for it (i.e.
so you can view the contents of a chip bank)
If this is possible then I will be able to use an AMAL instead of Every in the
scrolltext :)
Where can I read documentation about the Screen Base format?

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Mon Feb  9 01:21:18 1998
>From amos-request@svcs1.digex.net  Mon Feb  9 01:21:17 1998
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Message-Id: <25d2532e.u10t12e.84bbb-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7344.136.137946104@post10.tele.dk>
	     (from Rune Zedeler <rzedeler@post10.tele.dk>)
	     (at Mon, 09 Feb 1998 01:29:02 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: view mem
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To the one known as Rune,
> Here we go again
> Do any of you know how to open a screen without reserving memory for it (i.e.
> so you can view the contents of a chip bank)

Ummm, you can't ??

> If this is possible then I will be able to use an AMAL instead of Every in the
> scrolltext :)

I can tell you how to copy information from chip directly onto the screen if
thats what you mean ?  

> Where can I read documentation about the Screen Base format?

Rom kernal manuals.  SOME of the info is in some of the aminet C programming
guides.  My info is missing, sorry.  I'll see if I can dig it up for you.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "As if !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Feb  9 08:33:51 1998
>From amos-request@svcs1.digex.net  Mon Feb  9 08:33:50 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 12:56:03 +0100
Message-ID: <yam7344.154.137896464@post10.tele.dk>
In-Reply-To: <25d2532e.u10t12e.84bbb-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: view mem
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On 09-Feb-98, Keith Hill wrote:

>I can tell you how to copy information from chip directly onto the screen if
>thats what you mean ?  

No, that would be far too slow. It is a scroll-text - and it has to scroll 1
frame.
By the way my program takes up 1.9MB chipmem - so I have no extra chip-memory
at all.
If I could somehow force AMOS to open all it's screens right after to each
other in the chip mem then I would have no problems (so that i could threat
all the screens as one big screen).
Perhaps just using a freshly rebooted amiga would do it...

>> Where can I read documentation about the Screen Base format?
>Rom kernal manuals.

- Well.. I think that amos uses its own format for the screen-information
(they have only reserved 6 longwords for screen pointers (STUUUPID europress)
- the Amiga-system reserved 8 longwords from the very beginning)

I don't think that any rom-manuals will contain amos-specific information :)

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Mon Feb  9 10:21:56 1998
>From amos-request@svcs1.digex.net  Mon Feb  9 10:21:40 1998
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From: Matt <mattw@netsoc.ucd.ie>
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To: Rune Zedeler <rzedeler@post10.tele.dk>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Every sucks
In-Reply-To: <yam7344.542.138946280@post10.tele.dk>
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On Mon, 9 Feb 1998, Rune Zedeler wrote:

> Hi there, once again!
> I have coded a little  scroll-text for a videoproject for one of my friends.
> I call the scroll-routine with
> Every 1  Proc ...
> The problem is that it is very unstable on his Amiga - after a few secs. the
> scroller just stops (main program continues but the every-routine isn't called
> anymore). But on my Amiga it usually first stops after approx 5 minutes.
> That makes it very difficult for me to debug.
> Do any of you know what can trigger every to stop...?

By using every 1:
If the time it takes to do the rest is less than 1 vbl every will be
ok - if it takes more than 1 you're gonna run into problems. It may
work for you and not him becasuse you have a newer (A1200/A4000) amiga
so it would be faster. Try increasing to Every 2 so the Amos code gets
more time. Why do you want to use every for a scroller anyway?
Perfectly smooth results are obtainable without Every - mail if you
want some examples.

cya

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Mon Feb  9 15:10:52 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 10:01:46 -0500
Message-ID: <yam7344.2345.1747145120@hicksville.dyn.ml.org>
In-Reply-To: <199802090712.CAA08864@smtp2.globalserve.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Telnet
MIME-Version: 1.0
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On 08-Feb-98, Ryan Watson wrote:
>the RFCs for Telnet?

The official rfc gives the protocol for connections, etc. Use a search for
telnet rfc and get it.

>Now, as for the GUI extension, I d/l it
>for its TCP stack commands (which it says are beta in the demo code, and
>theres no documentation on it - do I have the wrong vers or something?!?).

Yes, for the tcp commands. They are very good. I wrote most of the
documentation on them so far (now it's in Mush's hands) and he has the .guide
file of just tcp commands, as does Pietro.

>Now, onto a little thing I noticed in the gui extension... how come the Gui
>Title command doesn't actually exist?!? 

Typo in the .guide file.

It's actually Gui titles. I told Pietro about it and I hope Mush caught that
error.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Tue Feb 10 06:27:47 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 06:27:47 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Keith Hill <Braneloc@mirex.demon.co.uk>
CC: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 05:29:41 +0500
Message-ID: <yam7345.2060.4330352@mail.redrose.net>
In-Reply-To: <25d3682e.u10t12e.82684-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: C/C++
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It was on the night of 10-Feb-98, when no creatures were stirring, and all was
silent. Suddenly, Keith jumped out from behind a rock and wouldnt stop
shouting about "Re: C/C++" until I was forced to knock them out:

»-> The limits just got totally lifted from amos.  It's now practically a
dream
»-> language..!

Heh, lets blow away some of those Blitz projects, and get our language out
there again. Its quite timely, as I was asked by a local publication (Amiga
Mag) with a 5,000+ audience to do a special on AMOS, and why to use it, im
quite excited.

»->  
»-> > »-> Someone get me a library-calling (extension) example NOW !!
»-> > Its very interesting subject. I have AMOS code to call stonecrackers
»-> library,
»-> > if ya want that. Its something good to continue with.

»-> I'm after ALL examples at the moment. 

OK, i'll send in a minute
 
»-> > »-> Mush: Give me a free extension number.
»-> > erm, 26+ looks pretty much free to me

»-> Hokey, I'll grab one of those at a slightly later date, when the library
is
»-> available for testing.

»-> ===============================================================
»-> Attention: I'm now collecting any interesting code fragments...
»-> ===============================================================

»-> Also, someone needs to set up a webpage with all extension "requests"...

Hmm, won't http://mushy-pd.dyn.ml.org/~braneloc/ suffice?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Feb 10 00:11:33 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 00:11:32 1998
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Message-Id: <25d3682e.u10t12e.82684-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7344.2676.3303224@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Mon, 09 Feb 1998 04:31:53 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: C/C++
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To the one known as Mush,

> It was on the night of 09-Feb-98, when no creatures were stirring, and all was
> silent. Suddenly, Keith jumped out from behind a rock and wouldnt stop
> shouting about "Re: C/C++" until I was forced to knock them out:
> »-> Do you realise what I can do with this now ???
> »-> All my long term projects and impossible code just became possible
> »-> in seconds.

The limits just got totally lifted from amos.  It's now practically a dream
language..!
 
> »-> Someone get me a library-calling (extension) example NOW !!
> Its very interesting subject. I have AMOS code to call stonecrackers library,
> if ya want that. Its something good to continue with.

I'm after ALL examples at the moment.  
 
> »-> Mush: Give me a free extension number.
> erm, 26+ looks pretty much free to me

Hokey, I'll grab one of those at a slightly later date, when the library is
available for testing.

===============================================================
Attention: I'm now collecting any interesting code fragments...
===============================================================

Also, someone needs to set up a webpage with all extension "requests"...

> »-> Damn, I am REALLY annoyed I didn't think of this earlier.
> heh

Grrr, argh.



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Do you expect me to talk ?"
|_> | \ | | | \| |_ |_ |_| \_  .  |  "No Mr Bond, I expect you to die."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Feb 10 05:20:26 1998
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From: Lee <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 08:47:26 GMT+0
Subject: Libs, code, love, life, pilchards!
Priority: normal
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> ===============================================================
> Attention: I'm now collecting any interesting code fragments...
> ===============================================================

You mean like C2P routines and stuff ?
Do you want asm stuff too?

Any documentation for the Turbo+ extension, cos so far its pants !

 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Its just a big egg pie!
________________________________________

From amos-request@svcs1.digex.net Tue Feb 10 15:50:03 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Matt <mattw@netsoc.ucd.ie>
CC: AMOS List <amos-list@access.digex.net>
Date: Mon, 09 Feb 1998 19:49:19 +0100
Message-ID: <yam7344.963.142141808@post10.tele.dk>
In-Reply-To: <Pine.LNX.3.96.980209131153.27691A-100000@orca>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Every sucks
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On 09-Feb-98, Matt wrote:

>> I have coded a little  scroll-text for a videoproject for one of my
friends.
>> I call the scroll-routine with
>> Every 1  Proc ...
>> The problem is that it is very unstable on his Amiga - after a few secs.
the
>> scroller just stops (main program continues but the every-routine isn't

>By using every 1:
>If the time it takes to do the rest is less than 1 vbl every will be
>ok - if it takes more than 1 you're gonna run into problems. It may

I don't understand what you mean "the rest"...?
The every-proc scrolls the screen (with screen offset) - and the main program
draws the text on the screen.

>work for you and not him becasuse you have a newer (A1200/A4000) amiga
>so it would be faster. Try increasing to Every 2 so the Amos code gets

It doesn't help. And by the way it has to scroll every frane.

>more time. Why do you want to use every for a scroller anyway?

I couldn't see how else to do it.
I am scrolling the text 3/4 of a scanline every frame on an interlaced screen.
That way I need two screens - one containing the odd quarters of scanlines,
and one containing the even ones.
I have to swap between the screens every vbl - and so amal won't be usable.
The text is written using some screen-blocks (i don't know the
colourfont-format - can any of you help?) - and the pasting routine is too
slow to be finished in one vbl. Especially because of the bug in amos making
it impossible to past any blocks more than 65536 bytes from upper left corner
of the screen :-(
I can't see it is possible without Every. :-(

>Perfectly smooth results are obtainable without Every - mail if you
>want some examples.

I know how to create nonlaced scrollers in few colours.
The problem is that i have to call a routine every vbl (to swap the screens) -
and is that possible without Every...???


-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Tue Feb 10 08:35:50 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 08:35:49 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 05:47:50 +0500
Message-ID: <yam7345.2500.4330352@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Library calling in AMOS
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Status: O
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On braneloc's interesting subject, IIRC there is an article in one of the
AMOSZine issues (I remember reading it as I now sell them) with plenty of
details on making library calls from AMOS. It was more of a tutorial than
anything.

Perhaps Mr. Gibson can enlighten me which issue it appeared in.  ;)

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Feb 10 10:04:41 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 10:04:41 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 07:11:59 +0500
Message-ID: <yam7345.2950.4570136@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Mailinglist Maintainer Beta available!
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Later today, I hope to cap off the first private Beta release of my
Mailinglist Maintainer software, which allows you to run a full-blown
interactive mailinglist. All it requires is a POP3 account to use for mails.

The program has a nice GUI interface, and is configurable with the minimum
of time. All you have to do, is set the commands which you want active,
type out your texts for subscribe etc., and your off.

If you are interested in testing the software, please email me at
mushypd@redrose.net and I will send you the archive, with some doc files.
Please read the docs, as they will explain some of the already-in bugs etc.
and what doesnt work etc.

Thanks

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Tue Feb 10 09:42:30 1998
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To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 07:49:42 +0500
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In-Reply-To: <Pine.SV4.3.96.980210130615.14692A-100000@antares.utu.fi>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Sideshooter or not?
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Blah blah blah Sasu Lintula blah blah 10-Feb-98 blah. Blah blah Sideshooter or
not? blah blah blah Sasu blah blah:

»-> - Is it possible to get demoversion of that Sideshooter -thing?

Im not sure, but I think Giark is supposed to be handling all this. Garfield -
Did you compile a demo verson (one with the cut-down playtime etc?)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Feb 10 22:39:34 1998
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Reply-To: mushypd@redrose.net
To: Matt <mattw@netsoc.ucd.ie>
CC: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 12:14:36 +0500
Message-ID: <yam7345.1828.4269112@mail.redrose.net>
In-Reply-To: <Pine.LNX.3.96.980210122724.24390A-100000@orca>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: 3d stuff
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Blah blah blah Matt blah blah 10-Feb-98 blah. Blah blah 3d stuff blah blah
blah Matt blah blah:
»-> Hi all - I'm about to attempt the (daft?) impossible and get a small
»-> Wolfenstein type thingy going - mainly just for something to do also
»-> to see if I can do it. Its not really the be all and endall mind - 
»-> I've exams to take care off and I'm leaving the country (and all
»-> forms of computers) straight after wards. Anyway ... 
»-> I've got the wall stuff pretty much figured outin my head - I'm mainly
»-> using  ray casting. What I can't work out is
»-> the floor textures. ie Say the player is facing 60degree offset - how
»-> to draw the angled floor pattern. Also could anyone who has tried and
»-> succeeded/failed with similar projects give me any tips before I get
»-> halfway, discover my code is crap and then start again. ie are
»-> integers ok? floats too slow? fast scaling routines, enemy code, is
»-> Amos ok? I know some C/C++ and pc asm (wonderful!) but no 68k asm.
»-> Should I stick with amos for this one or hit the books? Also any
»-> recommended books? Thanks in advance for any help recieved!

Hmm, the discussion at the moment is getting 68000 code running in AMOS via
library calls (Braneloc) which looks very very promising indeed, so you might
be able to use some C stuff in there. As for books to reccomend, try looking
for the following in Borders (or www.amazon.com):

Tricks of the Game Programming Guru's  (Andre Lamothe) (CD)
Amazing 3D games (Cant find the book for the auther) (CD)
Gardens of Imagination (The Waite Group) (Floppy)

Hope that helped! The 3 above books mainly cover C, but completely explain it
all. The top book is highly advanced, even more than the others, and all 3
come with an examples disk (either CD or floppy).

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Feb 11 00:02:07 1998
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To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 12:45:46 +0500
Message-ID: <yam7345.2304.2931976@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: F1 Titles to benefit us AMOS coders
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I mentioned a few days ago that I would place a list of AMOS guides etc.
here from the titles which I have in the F1 range. Just to keep you on your
toes, here ya go. Note that these titles are also available from Phil
Wilkinson (for those who want them in the UK).

These are all titles which I feel may benefit any AMOS user here (skilled
or not). If you wish to consult me for purchasing, you can email me at
mushypd@redrose.net, or Phil (In UK) at phil@ware5d.demon.co.uk telling him
I sent you. Please state the disk number/s when contacting.

*NOTE* The following titles will be removed from the collection on April
       1st, so if you want them, order them now as they will never be made
       available again.

       A.B.G.T.A 1 (F1-003)
       A.B.G.T.A 2 (F1-050)
       A.B.G.T.A 3 (F1-089)
       AMOSZine Issues 1,2 & 3 (F1-049)
       AMOSZine Issue 4 (F1-055)
       AMOSZine Issues 5 & 6 (F1-079)

To get the latest F1 USA catalogue, go to
http://www.mushy-pd.demon.co.uk/f1software/ and download either the
Amigaguide format, or the HTML one (which can also be used on the PC).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Absolute Beginners guide to AMOS #1 (F1-003) 1 Disk
Absolute Beginners guide to AMOS #2 (F1-050) 2 Disks
Absolute Beginners guide to AMOS #3 (F1-089) 2 Disks

Description :

A.B.G.T.A 1  Has been written with the complete novice in mind and
introduces all the early commands every beginner needs to overcome. The
tutorial covers twenty five chapters with in depth explanations of
commands and techniques and eighteen fully commented example programs
to accompany the commands covered.

o Self testing multiple answer quizzes.
o A complete commands index.
o A chapter on Amos clubs, books, magazines and disk magazines.
o Comes on a self booting disk with easy to use menu.
o Disk set up for epson printers for easy printing of articles.
o Covers, in depth, over 160 different commands
o Extra useful programs for beginners to use and learn from.
o All example pictures, bobs and mods supplied, no extra files required.

More examples + docs come with each new program. Guide 3 has a lot more new
stuff to look at.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

AMOSZine Issues 1,2 and 3           (F1-049) 3 Disks
AMOSZine Issue 4                    (F1-055) 3 Disks
AMOSZine Issue 5 and 6              (F1-079) 3 Disks
AMOSZine Issue 7                    (F1-094) 3 Disks
AMOSZine Issue 8                    (F1-106) 3 Disks
AMOSZine Issue 9                    (F1-112) 3 Disks
AMOSZine Issue 10                   (F1-121) 3 Disks
AMOSZine Issue 11                   (F1-134) 2 Disks

Description :

F1 are proud to announce the release of AMOSZINE a new quality
programmers disk magazine. For less than $3.50 per disk you get loads of
EXCLUSIVE SOURCE CODE written by some of the best Amos coders in the
country. Issue one contains the source code to BRAINSHAVE the famous
arcade puzzler. Not forgetting all the quality articles,extensions,
tutorials,hints,tips etc Amoszine will equally benefit beginners and
experts alike. Issue 2 contains the source code to the PD classic
POLYMORF. Issue 3's complete source code game is Placebo Invaders. Every
issue is packed with tutorials/hints/problems solved/reviews/opinions/
debate etc. etc. This first F1 Licenceware pack  contains Issues 1, 2 and
3. Issue 4 of Amoszine will come on 3 disks and  will be available from
December 1st 94. As its a Xmas issue we have some  amazing goodies on it,
including the EXCLUSIVE source code to a brand new  PD release, Santa and
Rudolph do Xmas written by the authors of ORK ATTACK, DR.STRANGE & BAZZA
& RUNT and at least 3 other complete games source.  Amoszine is available
FREE to any previous AZ purchaser who makes a  reasonable article/source
code contribution that is used. Get AZ now and  you'll find out what
you've been missing!

Amiga Shopper said: Nov 94 Issue 2

"Amoszine offers an entertaining mix of Amos news, reviews, competitions
 and tutorials. There is plenty of text to read and some interesting
 source code too-even I learned something from it!"

"Each issue will feature the source code to a "Well known" Amos game- a
 nice idea since there is no better way to learn than by studying others
 work"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Mal's Map Editor    (F1-080) 1 Disk

I wrote this map editor for my own use, and have not stopped using it for
all my games since. It can be used for any type of program ie: Puzzle,
scrolling, multi level and single screen level games. And as you will
see from the examples included on the disk, you are only limited by your
imagination!!!!. Obstikle, F1-076 was written using it.

          o Professional user interface
          o Very easy to use
          o Ability to super impose one map on top of another
          o Maps can be any size 1000*1000 screens and more!!!
          o Edit tile values for triggerd tile effects
          o Icon grid and map grid overlay for precise editing
          o Ability to view tile values super imposed onto map
          o Loads of example programs
          o Example tiles and sprites for you to use (copyright free!)

Also!, just to show you the type of game you can use the editor for, I
have included, what is just about a full Dizzy type adventure game  for
you to play and look at.

            * Amos or Amos Pro required to use the example code *

                    * * RATED 78% Amiga Shopper July 95 * * "MME is a
powerful util that no self-respecting programmer should be without"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Image Compressor    (F1-083) 1 Disk

The Image Compressor is aimed at all AMOS programmers. It is a simple
utility to compress and convert images into different formats.  It was
written to replace the IFF Compactor that is supplied with AMOS
Professional. In my version you can squash and Powerpack ABK images.
The main limitation with the IFF Compactor was that you could only
convert IFF files to ABK, you couldn't do the reverse. Supports Batch
Conversion, allowing you to select many files to operate on in
one go. Built in Palette editor supporting Copy/Spread/Swap. Pack
as screen or bitmap using Squash or Powerpacker. On Line help,
Amigaguide docs and tutorial files. Also includes the Amos Pro source
code.

Also included on this disk are two Amos Pro Accs:

BANK MANAGER:
------------- This little utility was written to make games programmers
life easier. All AMOS programmers will know that music, graphics and
sound are stored in  files called memory banks.  Before, the programmer
had to move and organise all the banks using the direct mode. This
program was written with the  intention of removing that.  Arranging
and combining memory banks is a simple matter of pointing and clicking,
it should take no time to pick up. Tutorial/docs/Source code included.


INSERT PALETTE:
--------------- This is a simple accessory for AMOS Professional that
will allow you to  insert Palette commands with all the corresponding
hexadecimal values into  your source code, just using the mouse!  This
program needs to be executed  from AMOS Pro's User menu.  When it is
selected, a palette editor will  appear over your source code.  It
is then a simple matter to alter the  palette and click OK. Tutorial/
docs/Source code included.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Intuition Extension V1.3a    (F1-120) 1 Disk

Straight  from the USA, this wicked Intuition extension for Amos has
been a well kept secret from the Amos world for quite a while now.
Unless you are a  regular to the Aminet (Dev/Amos) or on the Internet
Amos Mailing list, I doubt  very  much  if you have even heard of this
great extension.  In some ways  it is similar to Intos, that is in its
ease of use, on the other hand Intos  is very slow compared to this and
the IE is a REAL extension and NOT just  a  set of procedures.  So, if
you want professional looking Workbench style programs in Amos this is
the one to get. Works with both Classic and AMOSPro.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dialogue Procedures V4.0         (F1-114) 1 Disk

Another  treat  for Amos users.  These procedures were designed and
written to  allow the user to incorporate a fully working button
interface in their AMOS programs.  The main advantage about using these
procedures is that you do  not  need  to install a separate extension,
and also you do not need to address  the  Workbench  Intuition System,
so that makes it a lot easier to create  fully  working screens with
simple command procedures.  As an added bonus  the  system  works  a
LOT faster than operating intuition from Amos using  an  extension.
All the bits that you would expect are included like windows, 3D boxes.
file requester etc.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basically, what you have heard is a large new extension designed to
let you easily get at many of the interesting and useful parts of the
operating system.

In English, this means WINDOWS, AGA graphics, proper WORKBWNCH
support.

This extension offers

Over about two hundred new commands (I haven't bothered to count, but
there's alot....).

Full control of Workbench Windows. We're not talking Workbench look-
a-like windows on AMOS screens, we're talking full, proper, multi-tasking,
good-looking Intuition Windows

Full control of Workbench screens, including AGA, HAM-8 all the other
interesting varieties of screens you can't use on AMOS.
This includes support for text (better than AMOS), drawing and changing
palettes.

Proper gadgets to put in your windows. These are drawn and handled by
Intuition and the extension - you just say where and when. By the way,
these are MUCH easier to use than Interface gadgets.

Full support for menus.
This includes checkable items, mutual exclude and hotkeys.

Supports the GadToolsBox program, which makes the design of complex
user interfaces quick and easy. Using this, you can create a fully
working set of screens and windows with nice gadgets, all working, without
typing a line of code! Because coding in AMOS is so fast anyway, you will
be able to write your program faster than in almost any other language.
How fast? The entire examples set for this extension was written in 3
afternoons. Beat that!

You can use the proper system file, font and screen requesters. In
about 3 lines of code.

Replacement of the AMOS file handling system with a totally new one.
This is faster (3-20 times faster...), and vastly more logical and
efficient.

A new font handling system, to replace AMOS's bloody awful one.

Various assorted bug fixes for AMOS, including the equates system
(which now works), and the Merge Ascii menu item which exhibited possibly
the strangest bug I've EVER seen...

Commands allowing you to use exec lists.
Don't know what this means? Enjoy.

Useful little utilities, such as the one that generates code letting
you easily use procedures from the system libraries (sort of an ad hoc
extension creator).

HUGE manual in AmigaGuide form, including 13 tutorials covering
almost every aspect of the extension.

Examples of programs, most of which actually LOOK GOOD and DO USEFUL
things. Bit of a break for normal AMOS extensions...

Obviously lots more...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Well, I hope that you find these usefull. Later.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Tue Feb 10 07:33:17 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 07:33:16 1998
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From: Sasu Lintula <samali@utu.fi>
To: amos-list@access.digex.net
Subject: Sideshooter or not?
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- Is it possible to get demoversion of that Sideshooter -thing?
SLin   
    
     




From amos-request@svcs1.digex.net Tue Feb 10 11:15:05 1998
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Date: Tue, 10 Feb 1998 12:36:39 +0000 (GMT)
From: Matt <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: 3d stuff
Message-ID: <Pine.LNX.3.96.980210122724.24390A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi all - I'm about to attempt the (daft?) impossible and get a small
Wolfenstein type thingy going - mainly just for something to do also
to see if I can do it. Its not really the be all and endall mind - 
I've exams to take care off and I'm leaving the country (and all
forms of computers) straight after wards. Anyway ... 
I've got the wall stuff pretty much figured outin my head - I'm mainly
using  ray casting. What I can't work out is
the floor textures. ie Say the player is facing 60degree offset - how
to draw the angled floor pattern. Also could anyone who has tried and
succeeded/failed with similar projects give me any tips before I get
halfway, discover my code is crap and then start again. ie are
integers ok? floats too slow? fast scaling routines, enemy code, is
Amos ok? I know some C/C++ and pc asm (wonderful!) but no 68k asm.
Should I stick with amos for this one or hit the books? Also any
recommended books? Thanks in advance for any help recieved!

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Wed Feb 11 00:30:49 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 10 Feb 1998 16:01:47 +0100
Message-ID: <yam7345.2359.138946032@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Just another bug in AMOS
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Status: O
X-Status: 

Check out this program!
Load it as an accessory (the name of it is the important thing) and see... :)

(SS6).AMOS
'**********************************************************************
'*                                                                    *
'*   Load this program as an accessory and see something funny  (-:   *
'*                                                                    *
'*   If you do not understand what is going on, then you should       *
'*   check the section "embedded menu commands" in your manual.       *
'*                                                                    *
'*   Warning: Use brackets with care in program names. As you may     *
'*            easiely crash AMOSPro. (-: ¿¿ A bug in AMOSPro ?? :-)   *
'*                                                                    *
'**********************************************************************

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Tue Feb 10 21:31:42 1998
>From amos-request@svcs1.digex.net  Tue Feb 10 21:31:42 1998
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Date: Tue, 10 Feb 98 15:53:14 GMT
Message-Id: <9802101553.AA0039w@mirex.demon.co.uk>
Message-Id: <25d438e9.u10t12e.35d40-Braneloc@mirex.demon.co.uk>
In-Reply-To: <BAA43E1027@mail-gw.uclan.ac.uk>
	     (from Lee <l.a.atkins@uclan.ac.uk>)
	     (at Tue, 10 Feb 1998 08:47:26 GMT+0)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: l.a.atkins@uclan.ac.uk
Cc: amos-list@access.digex.net
Subject: Re: Libs, code, love, life, pilchards!
Status: O
X-Status: 

To the one known as Lee,
> > ===============================================================
> > Attention: I'm now collecting any interesting code fragments...
> > ===============================================================
> You mean like C2P routines and stuff ?

Err, like yeah....  ;-)

Smegging complex stuff can now be under construction.

> Do you want asm stuff too?

I prefer stuff I can read easily, but if it's WELL commented.
 
> Any documentation for the Turbo+ extension, cos so far its pants !

'twould be nice.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "pane, newon, ekie ekie kiptang"
|_> | \ | | | \| |_ |_ |_| \_  .  |  The Knights who until recently said "Ni!"
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Feb 11 03:37:12 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 21:46:28 +0500
Message-ID: <yam7345.1426.3116192@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Usefull AMOS Utilities (Pt. 1)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Here is the list of utilities/software that I have in F1 which I think will
benefit a lot of AMOS programmers. I tried to send this earlier, but I think
it was too big, so I have split it into two parts. Please look through, even
if you think it doesnt apply to you, as you might find something which will
interest you.

I mentioned a few days ago that I would place a list of AMOS guides etc.
here from the titles which I have in the F1 range. Just to keep you on your
toes, here ya go. Note that these titles are also available from Phil
Wilkinson (for those who want them in the UK).

These are all titles which I feel may benefit any AMOS user here (skilled
or not). If you wish to consult me for purchasing, you can email me at
mushypd@redrose.net, or Phil (In UK) at phil@ware5d.demon.co.uk telling him
I sent you. Please state the disk number/s when contacting.

*NOTE* The following titles will be removed from the collection on April
       1st, so if you want them, order them now as they will never be made
       available again.

       A.B.G.T.A 1 (F1-003)
       A.B.G.T.A 2 (F1-050)
       A.B.G.T.A 3 (F1-089)
       AMOSZine Issues 1,2 & 3 (F1-049)
       AMOSZine Issue 4 (F1-055)
       AMOSZine Issues 5 & 6 (F1-079)

To get the latest F1 USA catalogue, go to
http://www.mushy-pd.demon.co.uk/f1software/ and download either the
Amigaguide format, or the HTML one (which can also be used on the PC).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Absolute Beginners guide to AMOS #1 (F1-003) 1 Disk
Absolute Beginners guide to AMOS #2 (F1-050) 2 Disks
Absolute Beginners guide to AMOS #3 (F1-089) 2 Disks

Description :

A.B.G.T.A 1  Has been written with the complete novice in mind and
introduces all the early commands every beginner needs to overcome. The
tutorial covers twenty five chapters with in depth explanations of
commands and techniques and eighteen fully commented example programs
to accompany the commands covered.

o Self testing multiple answer quizzes.
o A complete commands index.
o A chapter on Amos clubs, books, magazines and disk magazines.
o Comes on a self booting disk with easy to use menu.
o Disk set up for epson printers for easy printing of articles.
o Covers, in depth, over 160 different commands
o Extra useful programs for beginners to use and learn from.
o All example pictures, bobs and mods supplied, no extra files required.

More examples + docs come with each new program. Guide 3 has a lot more new
stuff to look at.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

AMOSZine Issues 1,2 and 3           (F1-049) 3 Disks
AMOSZine Issue 4                    (F1-055) 3 Disks
AMOSZine Issue 5 and 6              (F1-079) 3 Disks
AMOSZine Issue 7                    (F1-094) 3 Disks
AMOSZine Issue 8                    (F1-106) 3 Disks
AMOSZine Issue 9                    (F1-112) 3 Disks
AMOSZine Issue 10                   (F1-121) 3 Disks
AMOSZine Issue 11                   (F1-134) 2 Disks

Description :

F1 are proud to announce the release of AMOSZINE a new quality
programmers disk magazine. For less than $3.50 per disk you get loads of
EXCLUSIVE SOURCE CODE written by some of the best Amos coders in the
country. Issue one contains the source code to BRAINSHAVE the famous
arcade puzzler. Not forgetting all the quality articles,extensions,
tutorials,hints,tips etc Amoszine will equally benefit beginners and
experts alike. Issue 2 contains the source code to the PD classic
POLYMORF. Issue 3's complete source code game is Placebo Invaders. Every
issue is packed with tutorials/hints/problems solved/reviews/opinions/
debate etc. etc. This first F1 Licenceware pack  contains Issues 1, 2 and
3. Issue 4 of Amoszine will come on 3 disks and  will be available from
December 1st 94. As its a Xmas issue we have some  amazing goodies on it,
including the EXCLUSIVE source code to a brand new  PD release, Santa and
Rudolph do Xmas written by the authors of ORK ATTACK, DR.STRANGE & BAZZA
& RUNT and at least 3 other complete games source.  Amoszine is available
FREE to any previous AZ purchaser who makes a  reasonable article/source
code contribution that is used. Get AZ now and  you'll find out what
you've been missing!

Amiga Shopper said: Nov 94 Issue 2

"Amoszine offers an entertaining mix of Amos news, reviews, competitions
 and tutorials. There is plenty of text to read and some interesting
 source code too-even I learned something from it!"

"Each issue will feature the source code to a "Well known" Amos game- a
 nice idea since there is no better way to learn than by studying others
 work"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Mal's Map Editor    (F1-080) 1 Disk

I wrote this map editor for my own use, and have not stopped using it for
all my games since. It can be used for any type of program ie: Puzzle,
scrolling, multi level and single screen level games. And as you will
see from the examples included on the disk, you are only limited by your
imagination!!!!. Obstikle, F1-076 was written using it.

          o Professional user interface
          o Very easy to use
          o Ability to super impose one map on top of another
          o Maps can be any size 1000*1000 screens and more!!!
          o Edit tile values for triggerd tile effects
          o Icon grid and map grid overlay for precise editing
          o Ability to view tile values super imposed onto map
          o Loads of example programs
          o Example tiles and sprites for you to use (copyright free!)

Also!, just to show you the type of game you can use the editor for, I
have included, what is just about a full Dizzy type adventure game  for
you to play and look at.

            * Amos or Amos Pro required to use the example code *

                    * * RATED 78% Amiga Shopper July 95 * * "MME is a
powerful util that no self-respecting programmer should be without"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Image Compressor    (F1-083) 1 Disk

The Image Compressor is aimed at all AMOS programmers. It is a simple
utility to compress and convert images into different formats.  It was
written to replace the IFF Compactor that is supplied with AMOS
Professional. In my version you can squash and Powerpack ABK images.
The main limitation with the IFF Compactor was that you could only
convert IFF files to ABK, you couldn't do the reverse. Supports Batch
Conversion, allowing you to select many files to operate on in
one go. Built in Palette editor supporting Copy/Spread/Swap. Pack
as screen or bitmap using Squash or Powerpacker. On Line help,
Amigaguide docs and tutorial files. Also includes the Amos Pro source
code.

Also included on this disk are two Amos Pro Accs:

BANK MANAGER:
------------- This little utility was written to make games programmers
life easier. All AMOS programmers will know that music, graphics and
sound are stored in  files called memory banks.  Before, the programmer
had to move and organise all the banks using the direct mode. This
program was written with the  intention of removing that.  Arranging
and combining memory banks is a simple matter of pointing and clicking,
it should take no time to pick up. Tutorial/docs/Source code included.


INSERT PALETTE:
--------------- This is a simple accessory for AMOS Professional that
will allow you to  insert Palette commands with all the corresponding
hexadecimal values into  your source code, just using the mouse!  This
program needs to be executed  from AMOS Pro's User menu.  When it is
selected, a palette editor will  appear over your source code.  It
is then a simple matter to alter the  palette and click OK. Tutorial/
docs/Source code included.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Wed Feb 11 02:39:29 1998
>From amos-request@svcs1.digex.net  Wed Feb 11 02:39:29 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 10 Feb 1998 21:47:47 +0500
Message-ID: <yam7345.2352.3116192@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Usefull AMOS Utilities (Pt. 2)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Heres the second part of that file.

The Intuition Extension V1.3a    (F1-120) 1 Disk

Straight  from the USA, this wicked Intuition extension for Amos has
been a well kept secret from the Amos world for quite a while now.
Unless you are a  regular to the Aminet (Dev/Amos) or on the Internet
Amos Mailing list, I doubt  very  much  if you have even heard of this
great extension.  In some ways  it is similar to Intos, that is in its
ease of use, on the other hand Intos  is very slow compared to this and
the IE is a REAL extension and NOT just  a  set of procedures.  So, if
you want professional looking Workbench style programs in Amos this is
the one to get. Works with both Classic and AMOSPro.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dialogue Procedures V4.0         (F1-114) 1 Disk

Another  treat  for Amos users.  These procedures were designed and
written to  allow the user to incorporate a fully working button
interface in their AMOS programs.  The main advantage about using these
procedures is that you do  not  need  to install a separate extension,
and also you do not need to address  the  Workbench  Intuition System,
so that makes it a lot easier to create  fully  working screens with
simple command procedures.  As an added bonus  the  system  works  a
LOT faster than operating intuition from Amos using  an  extension.
All the bits that you would expect are included like windows, 3D boxes.
file requester etc.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Basically, what you have heard is a large new extension designed to
let you easily get at many of the interesting and useful parts of the
operating system.

In English, this means WINDOWS, AGA graphics, proper WORKBWNCH
support.

This extension offers

Over about two hundred new commands (I haven't bothered to count, but
there's alot....).

Full control of Workbench Windows. We're not talking Workbench look-
a-like windows on AMOS screens, we're talking full, proper, multi-tasking,
good-looking Intuition Windows

Full control of Workbench screens, including AGA, HAM-8 all the other
interesting varieties of screens you can't use on AMOS.
This includes support for text (better than AMOS), drawing and changing
palettes.

Proper gadgets to put in your windows. These are drawn and handled by
Intuition and the extension - you just say where and when. By the way,
these are MUCH easier to use than Interface gadgets.

Full support for menus.
This includes checkable items, mutual exclude and hotkeys.

Supports the GadToolsBox program, which makes the design of complex
user interfaces quick and easy. Using this, you can create a fully
working set of screens and windows with nice gadgets, all working, without
typing a line of code! Because coding in AMOS is so fast anyway, you will
be able to write your program faster than in almost any other language.
How fast? The entire examples set for this extension was written in 3
afternoons. Beat that!

You can use the proper system file, font and screen requesters. In
about 3 lines of code.

Replacement of the AMOS file handling system with a totally new one.
This is faster (3-20 times faster...), and vastly more logical and
efficient.

A new font handling system, to replace AMOS's bloody awful one.

Various assorted bug fixes for AMOS, including the equates system
(which now works), and the Merge Ascii menu item which exhibited possibly
the strangest bug I've EVER seen...

Commands allowing you to use exec lists.
Don't know what this means? Enjoy.

Useful little utilities, such as the one that generates code letting
you easily use procedures from the system libraries (sort of an ad hoc
extension creator).

HUGE manual in AmigaGuide form, including 13 tutorials covering
almost every aspect of the extension.

Examples of programs, most of which actually LOOK GOOD and DO USEFUL
things. Bit of a break for normal AMOS extensions...

Obviously lots more...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Well, I hope that you find these usefull. Later.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Wed Feb 11 01:56:45 1998
>From amos-request@svcs1.digex.net  Wed Feb 11 01:56:45 1998
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	Tue, 10 Feb 1998 18:35:08 -0800 (PST)
Date: Tue, 10 Feb 1998 18:35:08 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Matt <mattw@netsoc.ucd.ie>
cc: Amos-List <amos-list@access.digex.net>
Subject: Re: 3d stuff
In-Reply-To: <Pine.LNX.3.96.980210122724.24390A-100000@orca>
Message-ID: <Pine.GSO.3.95.iB1.0.980210183324.11413A-100000@vtn1>
MIME-Version: 1.0
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Status: O
X-Status: 

Never figured out floor textures myself, but you're gonna need some Asm
code to make it playable on a full-screen Amos screen.  If you get floor
textures working, send me the code.  I'd love to see it.!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Thu Feb 12 02:39:57 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Matt" <mattw@netsoc.ucd.ie>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: 3d stuff
Date: Tue, 10 Feb 1998 21:18:19 -0600
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Greetings.

> Hi all - I'm about to attempt the (daft?) impossible and get a small
> Wolfenstein type thingy going - mainly just for something to do also to
> see if I can do it. Its not really the be all and endall mind - I've
> exams to take care off and I'm leaving the country (and all forms of
> computers) straight after wards. Anyway ... I've got the wall stuff
> pretty much figured outin my head - I'm mainly using ray casting. What I
> can't work out is the floor textures. ie Say the player is facing
> 60degree offset - how to draw the angled floor pattern. Also could anyone
> who has tried and succeeded/failed with similar projects give me any tips
> before I get halfway, discover my code is crap and then start again. ie
> are integers ok? floats too slow? fast scaling routines, enemy code, is
> Amos ok? I know some C/C++ and pc asm (wonderful!) but no 68k asm. Should
> I stick with amos for this one or hit the books? Also any recommended
> books? Thanks in advance for any help recieved!

Raycasting would be the way to go (hehe, EVERY 3D game out there uses
raycasting (in one form or another), it's just that every type of engine
uses a more complex method than the previous as you move up the line). And,
yes, integers would be the way to go for speed. For accuracy, you can use
floating point (not recommened either way, except for modellers, etc).

You know I'm still working on CBATNAM (heh) and afterwards will be using
the base code for that on my Cafe Engine (lot's of it I'll add to and some
rewritten). The first version will be Wolf-ish, with floor and ceiling
texture mapping, and then hopefully the next few versions will be a combo
of Wolfenstein aND Doom, including Sector-based maps, enemies, and BSP (!)

Anyhow, I have FULL source code for a cool PC 3D engine (ACK-3D), much like
Blake Stone (full Wolfenstein with secret walls, floor and ceiling
tmapping, and more), either Windoze or DOS versions. I could send you
either of these if you like (or both). You can also find a packaged version
of the DOS version on the Web, but I don't have URL handy atm.

This (plus more, including many tutorials) comes from a 3D game programming
book I got awhile back (that was recommended to me by Mush) that includes a
CD that has all of the above that I mentioned. It helped clear up any
questions or misconceptions I had on raycasting and taught me much on the
subject. You might be able to find the book in your area (mail me back if
you want the name of the book or any information (ISBN) on it).

Anyhow, hope all this helps. (Out of curiousity, why exactly are
you undertaking this small project (or what will you use it for))?

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Wed Feb 11 18:11:38 1998
>From amos-request@svcs1.digex.net  Wed Feb 11 18:11:34 1998
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Mush <mushypd@redrose.net>, Amos List <amos-list@access.digex.net>
Date: Wed, 11 Feb 1998 16:38:06 -0000
Message-ID: <yam7346.303.2015612208@post.demon.co.uk>
In-Reply-To: <yam7345.2500.4330352@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Library calling in AMOS
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On Tuesday 10-Feb-98 at 00:47:50, a nutter named Mush
had wet pants when they typed about `Library calling in AMOS'.
>On braneloc's interesting subject, IIRC there is an article in one of the
>AMOSZine issues (I remember reading it as I now sell them) with plenty of
>details on making library calls from AMOS. It was more of a tutorial than
>anything.

>Perhaps Mr. Gibson can enlighten me which issue it appeared in.  ;)

Err,  Sorry  Mush, cant remember off the top of my head. Maybe issue 6
or  7.  I'm  sure I did an index of all source and articles. Check out
Issue 10 and search for it using the search feature :)

I  think  you are talking about the code Andy Smith done for Amoszine,
if so, he used direct calls to the Crunch Mania Library in his code.

It's not the best calling routines I've seen though! I have some great
routines  here which I have written which let you de-crunch files (and
crunch if you want) using direct calls to the CrM.Library.

I also wrote some code which uses direct calls to the PTReplay.Library
to allow Amos to play mods too. I'm sure I gave Mush that code a while
ago....

I'll try and find my direct calls to CrM.Library code and pass that on
too to Mush for his library/website :-)

Just  about  anything in Amos can be done this way. All you have to do
is  get  some  autodocs for the library you want to call. Then, simply
use Areg() and Dreg() calls to the functions you require.

I'm sure even MUI or Reqtools could be got at with some effort :)

Tarra.


-- 
Andy Gibson - AGAS Productions 1998   (andy@agasinc.demon.co.uk)
            aka SKiDZ/A51             (skidz@agasinc.demon.co.uk)
        WWW Site coming Soon.....
Roswell Gfx Adv in early development!



From amos-request@svcs1.digex.net Wed Feb 11 20:11:11 1998
>From amos-request@svcs1.digex.net  Wed Feb 11 20:11:10 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 11 Feb 1998 19:38:19 +0100
Message-ID: <yam7346.985.1748142856@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: WWW-site..
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Hello..

NOTE: I've finished the shuffle-around on my homepage for now, so it's now 
possible to enter the AMOS section direct..

URL: "http://home8.inet.tele.dk/top_cat/amos/index.htm"

I've also done some rewrite of the extensionlists online, so please drop
by and give me some response on this. Please mail me if you know of some 
extensions that I havn't listed on the site, so I can make the list as
complete as possible :)..

The login for my main section is unchanged (see at the end..)


HELLO MUSH !!! Are you still offering free web-space, and how much, and
what rulez is applied to the space ??? (I'm having some old html pages
on StarTrek TNG that I don't have room for at my current site, after all
10 Mb free space on tele.dk is not very much:(..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Feb 11 22:24:55 1998
>From amos-request@svcs1.digex.net  Wed Feb 11 22:24:55 1998
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Message-ID: <B0000204019@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Sideshooter or not?
Date: Wed, 11 Feb 1998 15:37:05 -0500
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>»-> - Is it possible to get demoversion of that Sideshooter -thing?
   > I'm not sure, but I think Giark is supposed to be handling all this.
   > Garfield - Did you compile a demo verson (one with the cut-down
   > playtime etc?)

      No.  AFAIK, we decided this would be best implemented by Giark
      simply setting #lives to 1 and possibly reducing Bubba's energy to
      half.  This way, the stage programmers didn't need to create a
      stage-specific demo as Giark's method would automatically
      handle all of the stages...

      I could easily create a demo version of the SideShooter stage by
      simply applying that same logic: one life and half-energy.  But, I
      would rather hear from Giark that this is acceptable, before I
      place the demo-version on my webpage...


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com
                    VerticalShooter(PC): 48% complete(...16 days)
                (DemoVersion0.45 available on my GAMES-page)
        Website( http://www.sosbbs.com/~gbenjam ): 40% Complete

From amos-request@svcs1.digex.net Thu Feb 12 10:07:37 1998
>From amos-request@svcs1.digex.net  Thu Feb 12 10:07:36 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 12 Feb 1998 08:19:43 +0500
Message-ID: <yam7347.2155.3119304@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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Just an odd question, but what is the largest AMOS program I can create (in
editor bytes) safetly? I just thought i'd ask so I stay on the right side of
the margin.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Feb 12 11:52:19 1998
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          Thu, 12 Feb 1998 14:35:02 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Alain Richard <alainr@videotron.ca>
CC: amos-list@access.digex.net
Date: Thu, 12 Feb 1998 14:35:02 +0100
Message-ID: <yam7347.111.1748312216@post8.tele.dk>
In-Reply-To: <yam7346.746.136930552@relais.videotron.ca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: WWW-site..
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On 11-Feb-98, Alain Richard smashed the keyboard with:
>Le 11-Fév-98, Jens Vang Petersen a écrit:

>>Hello..

>>NOTE: I've finished the shuffle-around on my homepage for now, so it's now 
>>possible to enter the AMOS section direct..

>>URL: "http://home8.inet.tele.dk/top_cat/amos/index.htm"

>I,  Short error i think..

>http://home8.inet.tele.dk/top_cat/am_index.htm

Yepz, The first one didn't work right with some browsers so I had to change 
it once more.

Thanx for the notification, and sorry to those who's wasted time trying
the wrong URL....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Feb 12 13:16:03 1998
>From amos-request@svcs1.digex.net  Thu Feb 12 13:16:03 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 12 Feb 1998 10:05:45 -0500
Message-ID: <yam7347.2284.1747145112@hicksville.dyn.ml.org>
In-Reply-To: <B0000204019@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Sideshooter or not?
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On 11-Feb-98, Garfield Benjamin wrote:
>>»-> - Is it possible to get demoversion of that Sideshooter -thing?

No.

> I
>      would rather hear from Giark that this is acceptable, before I
>      place the demo-version on my webpage...

I don't want any more demo releases, just because I'm very close to the final
compile. You'll just have to wait with bated breath for the CBATNAM release.

Still no transition pictures or anims sent in.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Thu Feb 12 17:29:25 1998
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From: koda.nupkyp@netspace.net.au (Michael) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] CapsLock detect
Status: O
X-Status: 

** To reply in e-mail, remove ".nupkyp" from address **

I am trying to detect the capslock key using key shift command.
However, the program must detect it even if the capslock was on
before the program is started. This is not a problem until I
compile the program. Is this a fault with the compiler? Perhaps
someone can suggest another way?
Thanks

--
koda@netspace.net.au
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
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From amos-request@svcs1.digex.net Thu Feb 12 17:18:24 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>, amos-list@access.digex.net
Date: Thu, 12 Feb 1998 19:45:55 +0100
Message-ID: <yam7347.2763.1747904952@post8.tele.dk>
In-Reply-To: <yam7347.2155.3119304@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Editor Question
MIME-Version: 1.0
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On 12-Feb-98, Mush smashed the keyboard with:
>Just an odd question, but what is the largest AMOS program I can create (in
>editor bytes) safetly? I just thought i'd ask so I stay on the right side of
>the margin.

Dunno, I've got a couple that exceeds 700Kb (Source only 100+ Kb banks) and 
no problems as long as the 
buffer is set heigh enough...
(It appears that the alowed length of loops and if-else-endif constructuons
gets smaller when the program grows ??)
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
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  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
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--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
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From amos-request@svcs1.digex.net Fri Feb 13 00:34:20 1998
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Message-ID: <002901bd3837$e992a320$8410fed0@acer200>
Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Keith Hill" <braneloc@mirex.demon.co.uk>
Cc: "Garfield Benjamin" <gbenjam@sosbbs.com>,
        "Andrew Kellett" <mushypd@redrose.net>,
        "Amos Mail Post" <amos-list@access.digex.net>
Subject: C++ Talk (and Multi Plot?)
Date: Thu, 12 Feb 1998 22:28:57 -0600
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Greetings.

> I will be doing some very interesting rendering routines though,
> and some things you havn't seen too. It is quite likely the rendering
> routine may parallel-blit though, at least on some modes. There will
> also be a bit of 3D... I think it might be fun.

> Who was doing multi-plot ?  I think I may need it..
Hmm.. firstly, I've not been reading much on the recent
C/C++ talk (on the Extension and some of the messages),
although I assure you I'll go back and read the ones I missed.

Anyhow, some new graphics routines would be nice (and in order),
including some new rendering routines, and with my engine develop-
ment, I could always use some extra C routines I have to speed things
up (without having to put in any unnecessary ASM or writing my own!).

"Who was doing multi-plot"? Hehe, I believe that that was Laurie Curwood
(who's since been off the List and wrote the Falcon Extension, remember?
He's also the one who proposed the List game and then jumped off right
before it's conception and beginnings of development! Drats.)

Anyhoo, I'm in some negotiations in buying out the source code for the
Extension, all the docs, the whole sha-bang and everything from him.

Who was doing the Multi Plot? That would be Laurie, with the Falcon
Extension. He's not here, so if you want it, you'll have to mail me. I
WILL, btw, let everyone know (namely Mush, maybe of interest to him, and
for his F1 library! hehe) when I get it all worked out and get the package.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Fri Feb 13 08:37:07 1998
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From: Matt <mattw@netsoc.ucd.ie>
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cc: amos-list@access.digex.net
Subject: Re: Editor Question
In-Reply-To: <yam7347.2155.3119304@mail.redrose.net>
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On Thu, 12 Feb 1998, Mush wrote:

> Just an odd question, but what is the largest AMOS program I can create (in
> editor bytes) safetly? I just thought i'd ask so I stay on the right side of
> the margin.

I've clocked up 100k with only one problem - one loop didn't go back
to it's do. Simple goto fixed that tho'. It compiled ok.

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Fri Feb 13 06:02:05 1998
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From: Lee <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Fri, 13 Feb 1998 09:22:45 GMT+0
Subject: Re: Editor Question
Priority: normal
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Message-ID: <10338777CFE@mail-gw.uclan.ac.uk>
Status: RO
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> Just an odd question, but what is the largest AMOS program I can create (in
> editor bytes) safetly? I just thought i'd ask so I stay on the right side of
> the margin.

I came close to 64K in my stupid chess game and it did become 
unstable, missing lines out and stuff, all sorts of weird stuff was 
happening.
 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Its just a big egg pie!
________________________________________

From amos-request@svcs1.digex.net Fri Feb 13 13:47:32 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: Lee <l.a.atkins@uclan.ac.uk>, AMOS List <amos-list@access.digex.net>
Date: Fri, 13 Feb 1998 10:49:22 -0500
Message-ID: <yam7348.1136.1747455136@hicksville.dyn.ml.org>
In-Reply-To: <10338777CFE@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Editor Question
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X-Status: 

On 13-Feb-98, Lee wrote:
>> Just an odd question, but what is the largest AMOS program I can create (in
>I came close to 64K in my stupid chess game 

My source for Lunar Conquest is almost 300k with no troubles. CBATNAM will be
at least that big as well. Just set the size in the config. Mine is currently
set to 350k.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Sat Feb 14 06:09:58 1998
>From amos-request@svcs1.digex.net  Sat Feb 14 06:09:58 1998
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Message-Id: <199802140953.UAA11364@saturn.vision.net.au>
From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
Organization: GCC Int, Tasmania
To: amos-list@access.digex.net
Date: Sat, 14 Feb 1998 20:52:46 +0000
MIME-Version: 1.0
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Subject: CBATNAM music conversion
Reply-to: ender@vision.net.au
Priority: normal
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Hi.

Um, well... All I can do is ask how much longer till the modules are 
ready...


Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au -- Team *AMOS*, IAPA,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42  -- GCC International
Currently Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

From amos-request@svcs1.digex.net Sun Feb 15 10:38:17 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Birol Atasoy <citrone@wiwi.uni-frankfurt.de>
CC: AMOS List <amos-list@access.digex.net>
Date: Thu, 12 Feb 1998 17:32:52 +0100
Message-ID: <yam7347.2630.133055320@post10.tele.dk>
In-Reply-To: <Pine.LNX.3.95.980211180937.24088A-100000@much-magic.wiwi.uni-frankfurt.de>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Just another bug in AMOS
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On 11-Feb-98, Birol Atasoy wrote:

>Do you now how use the SEARCH/REPLACE Commands? The document is very poor

Why don't you ask in the list...?
Well, no, I have newer needed those cmds - and I can't just get them them
working... :-(
Why don't you just make your own search...?

Procedure SEARCH[S$,CASESENSITIVE,BACKWDS]
  Ask Editor Equ("AEdAsk_NumberOfLines") : NUMLIN=Param
  Ask Editor Equ("AEdAsk_Y") : Y=Param
  Ask Editor Equ("AEdAsk_X") : X=Param
  FOUND=False
  If BACKWDS
    For Y=Y To 1 Step -1
      Ask Editor Equ("AEdAsk_CurrentLine"),Y
      L$=Left$(Param$,X+Len(S$)-2)
      If CASESENSITIVE
        X=Instr(L$,S$)
      Else 
        X=Instr(Lower$(L$),Lower$(S$))
      End If 
      If X>0 : FOUND=True : Exit : End If 
      X=$FFFF
    Next Y
  Else 
    For Y=Y To NUMLIN
      Ask Editor Equ("AEdAsk_CurrentLine"),Y
      L$=Param$
      If CASESENSITIVE
        X=Instr(L$,S$,X+1)
      Else 
        X=Instr(Lower$(L$),Lower$(S$),X+1)
      End If 
      If X>0 : FOUND=True : Exit : End If 
    Next Y
  End If 
  If FOUND
    Call Editor Equ("AEd_GotoLine"),Y
    Ask Editor Equ("AEdAsk_X")
    CX=Param
    ' Why is there no GotoX - command...? :-(((
    While CX>X : Call Editor Equ("AEd_Left") : Dec CX : Wend 
    While CX<X : Call Editor Equ("AEd_Right") : Inc CX : Wend 
  Else 
    Pop Proc[False]
  End If 
End Proc[True]

Procedure REPLACE[S$,R$,CASESENSITIVE,BACKWDS]
  SEARCH[S$,CASESENSITIVE,BACKWDS]
  FOUND=Param
  If FOUND
    Ask Editor Equ("AEdAsk_CurrentLine") : L$=Param$
    Ask Editor Equ("AEdAsk_X") : X=Param
    L$=Left$(L$,X-1)+R$+Mid$(L$,X+Len(S$))
    Call Editor Equ("AEd_ChangeLine"),,L$
  End If 
End Proc[FOUND]

... I haven't tested it so much as I should, but i think it works :)

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Sat Feb 14 08:33:48 1998
>From amos-request@svcs1.digex.net  Sat Feb 14 08:33:48 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 14 Feb 1998 07:27:10 +0500
Message-ID: <yam7349.514.4592040@mail.redrose.net>
In-Reply-To: <199802140953.UAA11364@saturn.vision.net.au>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CBATNAM music conversion
MIME-Version: 1.0
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Blah blah blah James Brown (Ender/Gcc) blah blah 15-Feb-98 blah. Blah blah
CBATNAM music conversion blah blah blah James blah blah:
»-> Hi.

»-> Um, well... All I can do is ask how much longer till the modules are 
»-> ready...

Why doesnt the guy use something like DeliWizard to do all the conversions on
the fly, instead of re-writing each one.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Feb 14 16:19:25 1998
>From amos-request@svcs1.digex.net  Sat Feb 14 16:19:25 1998
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          Sat, 14 Feb 1998 19:45:25 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: matti.niskanen@plai.fi, rayman@ticino.com, andy@agasinc.demon.co.uk,
        timh@samnet.net, gdwarf@applausenett.no, hergeir@algonet.se,
        peterj@centrum.dk, xs@xnet.it, optix@hotmail.com,
        Angus@angusm.demon.co.uk, worf@edc.ml.org, ISForce@aol.com,
        DA501300@ntu.ac.uk, amos-list@access.digex.net
Date: Sat, 14 Feb 1998 18:44:43 +0100
Message-ID: <yam7349.2161.1748478192@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: New AB3D-II Editor version..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello everyone..

Just to give you a note on the release of version 2.12 of the Alien Breed
3D-II Leveleditor. You can get it direct from my homepage at this moment
of writing..

NB: I've changed the distribution archive back to LhA after some users
had problems unpacking the LZX files...

As usual any bug-comments and new ideas are welcome, by the way I've been
promised a german locale file for the editor soon. (To the author: The
format of the locale file is NOT changed from V2.11 to V1.12 :-)..


- News in V2.12 (Released: 14-02-1998)
  ! Certain parts of this version is not  running  100%  optimized,  this  is
    proberly most apparent in the programstartup, also the main EXE  file  is
    bigger than needed, this is due to my future plans to convert the  editor
    to run in a true intuition system, and some preparing routines  has  been
    included for testing in this version !!!!!
  - Fixed the sample-replayer temporarely,  now  the  editor  relies  on  the
    external Play16 program to play..
  - Graphics definer now running AGA-256 colours..
  - Graphics definer places Wall-GFX's better on screen..
  - Graphics definer now uses gadgets rather than 'strange' keys..
  - Editor is now compiled with OSDevKit 1.55 for Intuition and system..
  - Help implimented, loads up the relevant section of this guide doc..
    (Currently only working in the drawing functions, just point at the  menu
    and hit 'help'. Help on the setup-part is halted  becouse  I'm  going  to
    move them to intuition screens/windows..)
  - ToolTypes support added to editor.
    'HELP' and 'PREFS' is current active..
  - Set-level-textstrings now opens on intuition screen..
  - 'Check Level' is no longer called from the 'Make Level' as I've had  many
    problems with that function..
  - Calling 'check level' from the menu spoiled the map visualy..
  - 'Check Points' SHOULD work now.. (Third time lucky, I hope)..
  - Fixed a bug in the  'bullet statistics'. The  (in)visible  state  of  the
    bullet was never shown on screen...
  - DT->??? converters had some problems with certain file-formats when using
    'some' versions of 'picture.datatype'. I hope I've found  the  source  of
    that problem.. (NOT tested !!!!)

ENJOY :)
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Feb 14 15:34:05 1998
>From amos-request@svcs1.digex.net  Sat Feb 14 15:34:05 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 14 Feb 1998 18:53:59 +0100
Message-ID: <yam7349.2959.1748478192@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Editor Limits..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

This is generaly a resonse on MUSH's question on the capacity of the
AMOS Pro editor..

Anyway, My source for the "Alien Breed 3D II LevelED" has the folowing
statistics:
TEXT-source length=681230 bytes (NO error, almost 700 Kb)
Banks length      = 21758 bytes (Sprites, ASM, Resource)
Lines             = 16032
Instructions      = 21067

When compiled the program is about 810 Kb (Before packing)


All is run with a text-buffer of app. 1.2 Mb and NO problems
at all..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Feb 15 01:29:19 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 01:29:19 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: amos-list@access.digex.net
Date: Sat, 14 Feb 1998 23:59:41 +0500
Message-ID: <yam7349.2095.3172592@mail.redrose.net>
In-Reply-To: <yam7349.706.2015142800@post.demon.co.uk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Kick 3.1 Probs :(
MIME-Version: 1.0
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Status: RO
X-Status: 

Blah blah blah Andy Gibson blah blah 15-Feb-98 blah. Blah blah Kick 3.1 Probs
:( blah blah blah Andy blah blah:
»-> Hiya all,

»-> I've  just  been  informed  that  Amos  is  having problems displaying
»-> Interlace screens on Kickstart 1.3!

»-> Is  this  true?  How  would  I get around showing an interlace picture
»-> (simply  unpacking  an  interlace  picture  to  screen)  if there is a
»-> problem?

»-> This  came  from  Phil  Wilkinson  at  F1 Software. He reported that a
»-> couple  of  Amos programs which open interlace screens seem to be only
»-> opening non-interlace.

»-> The  progs  work  fine on his Kick 3.0 (Commodore A1200), but his Kick
»-> 3.1 (Escom) machine does have this problem!

»-> Any idea's anyone?

Remembering past arguments etc. we had here, if I remember correctly,
workbench 3.1 doesnt display interlaced images at all in AMOS. Its completely
impossible to fix, i think.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Feb 15 01:09:06 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 01:09:05 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 15 Feb 1998 00:01:42 +0500
Message-ID: <yam7350.2134.3172592@mail.redrose.net>
In-Reply-To: <01bd39ba$8c995040$5bccf482@win95.swipnet.se>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Color (24bit to index)
MIME-Version: 1.0
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Blah blah blah AceEx blah blah 15-Feb-98 blah. Blah blah Color (24bit to
index) blah blah blah AceEx blah blah:
»-> Hello

»-> I'd like know if anyone has an idea how to
»-> "convert" a 24bit RGB value (255,255,255)
»-> to the most matching color index.

»-> Since the palette is known from the start some
»-> sort of precalculating is possible.

»-> I have no idea at all how this would be done
»-> so all help is welcome.

In the new GUI extension, the command Gui Near does this very thing. It should
be available to you all quite soon!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Feb 14 18:14:25 1998
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Sat, 14 Feb 1998 21:09:14 -0000
Message-ID: <yam7349.706.2015142800@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Kick 3.1 Probs :(
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hiya all,

I've  just  been  informed  that  Amos  is  having problems displaying
Interlace screens on Kickstart 1.3!

Is  this  true?  How  would  I get around showing an interlace picture
(simply  unpacking  an  interlace  picture  to  screen)  if there is a
problem?

This  came  from  Phil  Wilkinson  at  F1 Software. He reported that a
couple  of  Amos programs which open interlace screens seem to be only
opening non-interlace.

The  progs  work  fine on his Kick 3.0 (Commodore A1200), but his Kick
3.1 (Escom) machine does have this problem!

Any idea's anyone?

Email me ASAP if you could...

Many thanx in advance, Andy Gibson

-- 
Andy Gibson - AGAS Productions 1998   (andy@agasinc.demon.co.uk)
            aka SKiDZ/A51             (skidz@agasinc.demon.co.uk)
        WWW Site coming Soon.....
Roswell Gfx Adv in early development!



From amos-request@svcs1.digex.net Sat Feb 14 23:07:55 1998
>From amos-request@svcs1.digex.net  Sat Feb 14 23:07:55 1998
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From: "AceEx" <aceex@hem.passagen.se>
To: "Amos Mailing-list" <amos-list@access.digex.net>
Subject: Color (24bit to index)
Date: Sun, 15 Feb 1998 03:36:42 +0100
Message-ID: <01bd39ba$8c995040$5bccf482@win95.swipnet.se>
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Status: O
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Hello

I'd like know if anyone has an idea how to
"convert" a 24bit RGB value (255,255,255)
to the most matching color index.

Since the palette is known from the start some
sort of precalculating is possible.

I have no idea at all how this would be done
so all help is welcome.
-{AceEx}---------------------
Pentium 120 Mhz
64 EDO  2.1 Gb  28.8k
A500  1 Mb  ARMKIII
E-mail: AceEx@hem.passagen.se
-----------------------------
"We have a function of the form
 void CTform3::Build_NaturalToArbitrary(const CCS& cs);
 which, given an arbitrary coordinate system,
 builds a transform which will change the point x, y, z
 in natural space (i, j, k, w) to the point (a, b, c)
 in the arbitrary space (u, v, n, o)."
-----------------------------



From amos-request@svcs1.digex.net Sun Feb 15 04:03:41 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 04:03:41 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 15 Feb 1998 09:31:50 +0100
Message-ID: <yam7350.2537.1748309208@post8.tele.dk>
In-Reply-To: <01bd39ba$8c995040$5bccf482@win95.swipnet.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Color (24bit to index)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 15-Feb-98, AceEx smashed the keyboard with:
>Hello

>I'd like know if anyone has an idea how to
>"convert" a 24bit RGB value (255,255,255)
>to the most matching color index.

>Since the palette is known from the start some
>sort of precalculating is possible.

>I have no idea at all how this would be done
>so all help is welcome.

The 24bit as you call it is usualy refered as rgb8 value (8bit pr. colour)..

Anyway, if you by index mean the rgb4 normaly used by amos you simply do a
'/16'
with each colour induvdualy..

To match to an existing palette use a procedure like

Get the existing palette and split it into RGB values..
Scale both sets to the same notification (rgb4 or rgb8)
Find the difference on each af the 3 components and add the DIFFERENCES..
repeat the above for each colour in the palette to find the
colour that is most like (The added-together difference smallest)..

I think I have a procedure somewhere that display it, I can
try and dig it up if you need it.. :)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Feb 15 06:03:27 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 06:03:27 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: matti.niskanen@plai.fi, rayman@ticino.com, andy@agasinc.demon.co.uk,
        timh@samnet.net, gdwarf@applausenett.no, hergeir@algonet.se,
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        Angus@angusm.demon.co.uk, worf@edc.ml.org, ISForce@aol.com,
        DA501300@ntu.ac.uk, amos-list@access.digex.net
Date: Sun, 15 Feb 1998 10:20:59 +0100
Message-ID: <yam7350.2976.1748129648@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AlienBreed 3DII-Editor..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I REALY screwed up this time, the V2.12 had a packing-error included, so
the editor would not run at all. A V2.13 without the error is now on
my homepage.. I send my regrets to those who has wasted their time
downloading a faulty version...
 
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Feb 15 12:26:49 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 12:26:48 1998
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X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: polyestr@redrose.net (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] AlienBreed 3DII-Editor..
Status: O
X-Status: 

Jens Vang Petersen <top_cat@RemoveThisPart.post8.tele.dk> wrote:

>Hello..
>
>I REALY screwed up this time, the V2.12 had a packing-error included, so
>the editor would not run at all. A V2.13 without the error is now on
>my homepage.. I send my regrets to those who has wasted their time
>downloading a faulty version...
> 

Okers, i`ll have a look at it tonight. My FTP site is a little bit too
busy to do anything at the moment. 

Mush @ the wife`s PC
************************************************************
Editor/Manager of Extreme AMOS
AMOS Homepages located at http://www.mushy-pd.demon.co.uk
************************************************************

--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
Email me at mushypd@redrose.net for more information!

From amos-request@svcs1.digex.net Sun Feb 15 10:13:00 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 10:12:59 1998
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From: Martin =?iso-8859-1?Q?M=F8ller?= <tfb@bigfoot.com>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 15 Feb 1998 14:27:17 +0100
Message-ID: <yam7350.892.121215280@bohr.get2net.dk>
In-Reply-To: <yam7349.2095.3172592@mail.redrose.net>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Kick 3.1 Probs :(
MIME-Version: 1.0
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Status: O
X-Status: 

On the day of: 14-Feb-98, a guy called: Mush
was jumping on his keyboard, resulting in a text about: Re: Kick 3.1 Probs :(

>Blah blah blah Andy Gibson blah blah 15-Feb-98 blah. Blah blah Kick 3.1 Probs
>:( blah blah blah Andy blah blah:
>»-> Hiya all,

>»-> I've  just  been  informed  that  Amos  is  having problems displaying
>»-> Interlace screens on Kickstart 1.3!

>»-> Is  this  true?  How  would  I get around showing an interlace picture
>»-> (simply  unpacking  an  interlace  picture  to  screen)  if there is a
>»-> problem?

>»-> This  came  from  Phil  Wilkinson  at  F1 Software. He reported that a
>»-> couple  of  Amos programs which open interlace screens seem to be only
>»-> opening non-interlace.

>»-> The  progs  work  fine on his Kick 3.0 (Commodore A1200), but his Kick
>»-> 3.1 (Escom) machine does have this problem!

>»-> Any idea's anyone?

>Remembering past arguments etc. we had here, if I remember correctly,
>workbench 3.1 doesnt display interlaced images at all in AMOS. Its completely
>impossible to fix, i think.

It does display the screen, it just flashes/jumps up and down.
It can be solved (Atleast minimized) by adjusting the vertical screen
offset value, one problem though, you cant see the first couple of lines
because the offset is to low.

-- 
------------------------------------------------------------------------
Martin Møller.   http://www.focus-asia.com/home/tfb.   <tfb@bigfoot.com>
------------------------------------------------------------------------
A4000, 040/25, 882/50, 16F, 2C, 4XCD, CV64 3D, 1GB HD, OS3.1, 56K Modem.
A1200, 020/32, 4F, 2C, 169MD HD, OS3.0, 33.6 Modem.
A500, 1C, 2F, OS1.2/1.3/2.04.                                TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Feb 15 18:09:25 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 18:09:25 1998
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From: "AceEx" <aceex@hem.passagen.se>
To: "Amos Mailing-list" <amos-list@access.digex.net>
Subject: Re: Color (24bit to index)
Date: Sun, 15 Feb 1998 09:07:00 +0100
Message-ID: <01bd39e8$b16f4fe0$LocalHost@win95.swipnet.se>
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>Blah blah blah AceEx blah blah 15-Feb-98 blah. Blah blah Color (24bit to
>index) blah blah blah AceEx blah blah:
>»-> Hello
>
>»-> I'd like know if anyone has an idea how to
>»-> "convert" a 24bit RGB value (255,255,255)
>»-> to the most matching color index.
>
>»-> Since the palette is known from the start some
>»-> sort of precalculating is possible.
>
>»-> I have no idea at all how this would be done
>»-> so all help is welcome.
>
>In the new GUI extension, the command Gui Near does this very thing. It
should
>be available to you all quite soon!

Well I hoped to be able to use it with other things than AMOS to.

-{AceEx}---------------------
Pentium 120 Mhz
64 EDO  2.1 Gb  28.8k
A500  1 Mb  ARMKIII
E-mail: AceEx@hem.passagen.se
-----------------------------
"We have a function of the form
 void CTform3::Build_NaturalToArbitrary(const CCS& cs);
 which, given an arbitrary coordinate system,
 builds a transform which will change the point x, y, z
 in natural space (i, j, k, w) to the point (a, b, c)
 in the arbitrary space (u, v, n, o)."
-----------------------------


From amos-request@svcs1.digex.net Sun Feb 15 20:49:23 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 20:49:23 1998
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          Mon, 16 Feb 1998 00:49:54 +0100
From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: AMOS List <amos-list@access.digex.net>
Date: Mon, 16 Feb 1998 00:33:29 +0100
Message-ID: <yam7351.1488.136721344@post10.tele.dk>
In-Reply-To: <yam7350.2537.1748309208@post8.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Color (24bit to index)
MIME-Version: 1.0
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On 15-Feb-98, Jens Vang Petersen wrote:

>Get the existing palette and split it into RGB values..
>Scale both sets to the same notification (rgb4 or rgb8)
>Find the difference on each af the 3 components and add the DIFFERENCES..

Remember to use unsigned differences ( DIF_R=Abs(R1-R2) )

Also remember that R, G, and B are not equally important
Use sommething like

SUM=DIF_R*3+DIF_G*5+DIF_B

If I remember correctly this are the official factors - also used when
converting
colour-images to B&W.

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Sun Feb 15 21:11:02 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 21:11:02 1998
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          Mon, 16 Feb 1998 00:49:56 +0100
From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: AMOS List <amos-list@access.digex.net>
Date: Mon, 16 Feb 1998 00:33:45 +0100
Message-ID: <yam7351.2260.136721344@post10.tele.dk>
In-Reply-To: <yam7349.706.2015142800@post.demon.co.uk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Kick 3.1 Probs :(
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id SAA23419
Status: O
X-Status: 

On 14-Feb-98, Andy Gibson wrote:

>I've  just  been  informed  that  Amos  is  having problems displaying
>Interlace screens on Kickstart 1.3!

Yeah, the interlace-bit is for some reason not set - so you can only see the
scanlines with the same parity as the upmost scanline. I.e. with screen offset
,,0 you can see all the even scanlines and with screen offset ,,1 you can see
all odd scanlines.
If it is very important for you to see an interlaced picture in amos, you can

Y=0 : YAD=1
Do
  Add Y,YAD
  If Y=0 or Y=99 : YAD=-YAD : End If
  Screen Offset 0,,Y
  Wait Vbl
Loop

This will scroll the screen - but make it visible :)
Ensure that the upper as well as the lower 100 scanlines are empty.

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Sun Feb 15 20:06:18 1998
>From amos-request@svcs1.digex.net  Sun Feb 15 20:06:18 1998
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          Mon, 16 Feb 1998 00:49:59 +0100
From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Lee <l.a.atkins@uclan.ac.uk>
CC: AMOS List <amos-list@access.digex.net>
Date: Mon, 16 Feb 1998 00:34:01 +0100
Message-ID: <yam7351.76.136721344@post10.tele.dk>
In-Reply-To: <10338777CFE@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Editor Question
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On 13-Feb-98, Lee wrote:

>I came close to 64K in my stupid chess game and it did become 
>unstable, missing lines out and stuff, all sorts of weird stuff was 
>happening.

Well... A well known bug is that you, if you edit the last line of your
program, some weird things happen (i.e. the  line above will be cleared when
tokenizing). Perhaps this is it...?
I have never had troubles with programs growing too big.
 
-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Mon Feb 16 03:05:46 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 03:05:46 1998
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Date: Mon, 16 Feb 1998 18:04:02 +1100 (EST)
From: Cameron James Bonde <cbonde@lawson.appcomp.utas.edu.au>
To: amos-list@access.digex.net
Subject: DISORIENTATION! re Screen clone prob and serial
Message-ID: <Pine.SOL.3.91.980216165836.8597A-100000@lawson.appcomp.utas.edu.au>
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Hello! I'd just like to announce I've nearly finished my game called
DISORIENTATION. As the title suggests it's rather confusing at first, anyway
heres a run down.
- It's basically a 2 player Thrust type game but alot faster and with a few
  very strategic weapons!
- It uses a nice split screen and a playfield 4 times bigger than a 
  lowres screen for a bit of real deathmatching (hence the screen clone
  problem :)
- Uncompiled it runs good on a 1200 (unexpanded) and CAN run on an A500, but
  it's pretty dodgy uncompiled, should be good compiled though.
- err The graphics aren't MINDBLOWING but it's damn fun/infuriating!?
  (reminds me of a C64!)

Anyway I'm having a couple of annoying little problems that I'm hoping
there is a solution for.

(1) The second players screen is a screen clone of the first
players screen and it's works really well, except I can't alter the palette
with 'fade' or 'colour' etc. I know it's a clone, but I also know it can
have a different palette. The clones palette is initialized from the source
when it's opened, but after this the colours don't change even if the 
source is changed.
I use the fade command to flash the players screen with differing intensities.

(2) I -nearly- got the game to run with a serial link! But my code is
questionable to say the least. Has anyone done this? Can I 'learn' from your
code?

(3) I'm presuming you need the AMOS 1.35 compiler to compile 
'compatable' AMOSPRO progs as it KILLS the Amiga totally with V1.3
Does the AMOSPRO compiler exist? If it's not for sale anymore can someone
 post it to me? Otherwise I'll hunt down an old cover disk for 1.35!

Well, when I finish it I'll stick the (horrible) source code on my web page
for anyone interested.
It would be good to get some of you to playtest it, I'll inform you 
hardend ruthless types to hack it to pieces when it's finished. 

			~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
				Cameron Bonde
	  http://www.appcomp.utas.edu.au/students/cbonde/index.html
		       cbonde@lawson.appcomp.utas.edu.au
				ICQ = 2378404

	      ### Check out my original Mp3's! K2000 & SY85 ###


From amos-request@svcs1.digex.net Mon Feb 16 08:23:37 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 08:23:37 1998
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Date: Mon, 16 Feb 1998 11:50:31 +0000
From: "Ped (Peter Clark)" <roger.clark@which.net>
Organization: Magic Lamp Software
X-Mailer: Mozilla 4.0 [en] (Win95; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: EVIL - Easy Visual Interface Language
X-Priority: 3 (Normal)
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--------------2F4C8F45D2D9855EE20B9945
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Hello everyone,
    I would like to inform you of a new project underway by Magic Lamp
Software, EVIL(Easy Visual Interface Language). EVIL is a very
user-friendly and extremely versatile Visual Interface designer, whcih
writes an Interface language string. EVIL should be completed by the end
of March 1998, where it will have all of the following features:

   * User-friendly interface
   * Fully customizable commands
   * Visual Basic style properties window
   * AMOS Accessory compatible
   * Produces amazing results with very little effort in very little
     time.

The price for this product has not yet been fixed so please help us
decide a price by filling in the form below and then mailing it back to
us at Magic Lamp Software(mls@clarkr.globalnet.co.uk)

NAME:
COUNTRY:
E-MAIL ADDRESS:
MAXIMUM PRICE YOU ARE WILLING TO PAY: £
WOULD YOU LIKE DEMO BY E-MAIL?(YES/NO)

Thank you very much,
   Peter Clark
(Programmer MLS)

MLS Copyright 1998

--------------2F4C8F45D2D9855EE20B9945
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<HTML>
<TT>Hello everyone,</TT>
<BR><TT>&nbsp;&nbsp;&nbsp; I would like to inform you of a new project
underway by Magic Lamp Software, EVIL(Easy Visual Interface Language).
EVIL is a very user-friendly and extremely versatile Visual Interface designer,
whcih writes an Interface language string. EVIL should be completed by
the end of March 1998, where it will have all of the following features:</TT>
<UL>
<LI>
<TT>User-friendly interface</TT></LI>

<LI>
<TT>Fully customizable commands</TT></LI>

<LI>
<TT>Visual Basic style properties window</TT></LI>

<LI>
<TT>AMOS Accessory compatible</TT></LI>

<LI>
<TT>Produces amazing results with very little effort in very little time.</TT></LI>
</UL>
<TT>The price for this product has not yet been fixed so please help us
decide a price by filling in the form below and then mailing it back to
us at Magic Lamp Software(<A HREF="MAILTO: mls@clarkr.globalnet.co.uk">mls@clarkr.globalnet.co.uk</A>)</TT><TT></TT>

<P><TT>NAME:</TT>
<BR><TT>COUNTRY:</TT>
<BR><TT>E-MAIL ADDRESS:</TT>
<BR><TT>MAXIMUM PRICE YOU ARE WILLING TO PAY: &pound;</TT>
<BR><TT>WOULD YOU LIKE DEMO BY E-MAIL?(YES/NO)</TT><TT></TT>

<P><TT>Thank you very much,</TT>
<BR><TT>&nbsp;&nbsp; Peter Clark</TT>
<BR><TT>(Programmer MLS)</TT><TT></TT>

<P><TT>MLS Copyright 1998</TT></HTML>

--------------2F4C8F45D2D9855EE20B9945--


From amos-request@svcs1.digex.net Mon Feb 16 10:49:37 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 10:49:37 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: "Ped (Peter Clark)" <roger.clark@which.net>
CC: amos-list@access.digex.net
Date: Mon, 16 Feb 1998 08:43:29 -0400
Message-ID: <yam7351.1493.5490144@mail.redrose.net>
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X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: EVIL - Easy Visual Interface Language
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> The price for this product has not yet been fixed so please help us
> decide a price by filling in the form below and then mailing it back to
> us at Magic Lamp Software(mls@clarkr.globalnet.co.uk)

Before I could even begin to comment on a price, i'd have to see a demo
version, or at least some screenshots and examples of what it can do.

Is it going to be written in AMOS, and if so, what extensions are going to
be used. Is it going to use either GUI or OS Devkit to make it compatible on
all amiga's? And more importantly, how would we, the purchaser, benefit from
the program?

I know you say it can do the stuff you mentioned, but how limited will the
software be when it comes to editng/changing existing programs.

Post some specs/screenshots to the list so we can get a better insight into
the program.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 16 16:11:10 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 16 Feb 1998 19:47:27 +0100
Message-ID: <yam7351.1368.1748409616@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Sample replay 060
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I'm getting bug-reports on some on my programs that sample-replaying is not
working on 060 amiga's. I've tried to use the old music and DME music
extension as well as calling an external program (play16) to play the
sound but no luck. Any ideas what's wrong ?????

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Feb 16 16:06:39 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 16:06:38 1998
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Date: Mon, 16 Feb 1998 12:25:19 -0700
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Subject: Re[4]: Negative Values on GUI Sliders
To: Mush <mushypd@redrose.net>
Cc: amos-list@access.digex.net
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     It woudl seem that negative values are not supported in the GUI 
     extension.


______________________________ Reply Separator _________________________________
Subject: Re: Re[2]: Negative Values on GUI Sliders
Author:  Mush <mushypd@redrose.net> at Internet
Date:    22/01/98 07:42


It was on the night of 22-Jan-98, when no creatures were stirring, and all was 
silent. Suddenly, Declan_Gorman@modusmedia.com jumped out from behind a rock 
and wouldnt stop shouting about "Re[2]: Negative Values on GUI Sliders" until 
I was forced to knock them out:
»->      
»->      I am setting the values using GadToolsBox, min -50 & max +50.  Should
     
»->      I be using the GUI SET command?
     
Try using the same values in GUI SET, not sure if it will work any better, but 
it might:
     
SLIDER    - Gui Set window,gadget,0,pos (Set Position of Bar)
            Gui Set window,gadget,1,sm (Set Minimum Value of Slider) 
            Gui Set window,gadget,2,mx (Set Max Value of Slider)   
     
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored
     
     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA
     
         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org
     


From amos-request@svcs1.digex.net Mon Feb 16 15:03:02 1998
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Subject: Re[2]: GUI Hot Links Editor
To: amos-list@access.digex.net, Mush <mushypd@redrose.net>
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     >>This is one feature im completely re-writing (with working examples) 
     >>in the next guidefile for the release of the public version of the 
     >>new extension (very soon) so if you bear with me a couple of days 
     >>longer, I can send you the finished text files for this editor.
     
     Hi Mush, can you give me an update on this and send me the text files.  
     Thanks.
     
     Declan.

From amos-request@svcs1.digex.net Mon Feb 16 16:21:39 1998
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From: Eric <ivoire@geocities.com>
To: Amos <amos-list@access.digex.net>
Date: Mon, 16 Feb 1998 14:44:00 -0500
Message-ID: <yam7351.15.122141328@mail.geocities.com>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Subject: Turbo1 Extension
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            Hello,
   
Someone can tell me where i can get the Turbo1 extension, this a freeware
extension???

-- 
Eric Bilodeau
ivoire@geocities.com
http://village.cyberbrain.com/musee/ivoire


From amos-request@svcs1.digex.net Mon Feb 16 17:59:49 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 17:59:49 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 16 Feb 1998 16:31:53 -0400
Message-ID: <yam7351.2673.3085616@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: (Ad I found on WWW) Commercial AMOS Programmer wanted
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Here is an interesting advert I spotted on the Amiga developer network. I
thought it might benefit one or two of you out there:

   DEVELOPER NEEDED - I have received an email from a company in 
Australia, KCS, that is looking for a commercial developer to help them
upgrade their 
keno systems.  The original application was coded in the AMOS environment so
that is 
a "must have" requirement.  In addition, the potential developer must be
able to produce 
high quality graphics and be available for future work as well.  The company
is based in 
Ultimo in Sydney.  For more information, please email <a 
jonathon@whitewolf.com.au   Serious inquiries only 
please.  I also have his phone number if you are serious about working with
him.  
Please be sure to tell him that you saw this information on the ADN.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 16 19:31:05 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Declan_Gorman@modusmedia.com, amos-list@access.digex.net
Date: Mon, 16 Feb 1998 16:40:16 -0400
Message-ID: <yam7351.832.3085616@mail.redrose.net>
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X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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>     
>     Hi Mush, can you give me an update on this and send me the text files.
 
>     Thanks.
>     

Sure, im still working on the last few commands, so will have them to you
soon.


-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 16 18:36:49 1998
>From amos-request@svcs1.digex.net  Mon Feb 16 18:36:48 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Declan_Gorman@modusmedia.com
CC: amos-list@access.digex.net
Date: Mon, 16 Feb 1998 16:41:48 -0400
Message-ID: <yam7351.2431.3085616@mail.redrose.net>
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X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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>     
>     It woudl seem that negative values are not supported in the GUI 
>     extension.

Interesting, have you contacted Pietro about it? Maybe he has a way around
it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 16 19:45:47 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: Eric <ivoire@geocities.com>
CC: amos-list@access.digex.net
Date: Mon, 16 Feb 1998 16:43:04 -0400
Message-ID: <yam7351.217.3085616@mail.redrose.net>
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X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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>            Hello,
>   
> Someone can tell me where i can get the Turbo1 extension, this a freeware
> extension???

Try going to my homepages at www.mushy-pd.demon.co.uk as I have most of the
AMOS extensions available, listed for download.
-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 16 20:03:28 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Eric <ivoire@geocities.com>, amos-list@access.digex.net
Date: Mon, 16 Feb 1998 22:50:03 +0100
Message-ID: <yam7351.174.1748409616@post8.tele.dk>
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X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Turbo1 Extension
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On 16-Feb-98, Eric smashed the keyboard with:


>            Hello,
>   
>Someone can tell me where i can get the Turbo1 extension, this a freeware
>extension???

The DemoVersion of Turbo+ is on aminet.. The last of the freeware versions
was 1.9 and I thought it was availeble at my homepage with the extensionlist,
but I was wrong. You can (hopefuly) download it from my homepage in a few
days (Go to the extensionlist)....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
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From amos-request@svcs1.digex.net Tue Feb 17 05:30:15 1998
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Date: Tue, 17 Feb 1998 08:32:01 -0700
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Subject: Re[2]: Negative Values on GUI Sliders
To: Andy Kellett <mushypd@redrose.net>
Cc: amos-list@access.digex.net
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     When I first came across the problem I mailed h im and the list but I 
     have yet to hear anything from him.  Your response was the only one I 
     got.


______________________________ Reply Separator _________________________________
Subject: Re: Negative Values on GUI Sliders
Author:  Andy Kellett <mushypd@redrose.net> at Internet
Date:    16/02/98 16:41


>     
>     It woudl seem that negative values are not supported in the GUI 
>     extension.
     
Interesting, have you contacted Pietro about it? Maybe he has a way around 
it.
     
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored
     
     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
     
               Official F1 Software Distributor for the USA 
               http://www.mushy-pd.demon.co.uk/f1software/
     
        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org
     
     

From amos-request@svcs1.digex.net Tue Feb 17 19:55:13 1998
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X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: "Roy Antonsen" <killjoy@online.no> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Gui-extension
Status: O
X-Status: 

Has anyone an old copy of the older version of the Gui-extension? I forgot to
convert all my old programs before I erased the old library... :(

Roy Antonsen aka // A1200T/10MB/50MHz - killjoy@online.no
  KillJoy/BDZ. \x/ THOR 2.5a - Current time: 16-Feb-98 20:04:56
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
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From amos-request@svcs1.digex.net Tue Feb 17 18:04:52 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Tue, 17 Feb 1998 22:04:17 +0100
Message-ID: <yam7352.899.1749160952@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Turbo extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

For the one who asked, the Turbo V1.9 (Freeware) extension can now be
downloaded from the extensionslists on my homepage....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Feb 17 21:24:02 1998
>From amos-request@svcs1.digex.net  Tue Feb 17 21:24:02 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Roy Antonsen <killjoy@online.no>
CC: amos-list@access.digex.net
Date: Tue, 17 Feb 1998 20:00:28 -0400
Message-ID: <yam7352.1425.3092928@mail.redrose.net>
In-Reply-To: <9802171648.AA00j0g@mushypd.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: [AMOSList] Gui-extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> Has anyone an old copy of the older version of the Gui-extension? I forgot
to
> convert all my old programs before I erased the old library... :(

GUI Extension V1.62 is available from my homepages, and Aminet. I also have
the one version slightly older than that, or is it an even older version you
need?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Wed Feb 18 10:40:40 1998
>From amos-request@svcs1.digex.net  Wed Feb 18 10:40:40 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 18 Feb 1998 14:58:35 +0100
Message-ID: <yam7353.1757.136719312@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: My scroller
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Status: O
X-Status: 

I succeded making a set of amals instead of the every (got the idea of moving
the screen down outsides the display instead of "screen to back") - so now it
works :)
Thanks to everyone trying to help me!

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Wed Feb 18 17:07:15 1998
>From amos-request@svcs1.digex.net  Wed Feb 18 17:07:15 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Wed, 18 Feb 1998 20:34:53 +0100
Message-ID: <yam7353.2674.1760687096@mail.agonet.it>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: >>> READ THIS! <<<
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi!

Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
concluded a important bid.... after a long (...about 1 year) dialog with
Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

No shit! is *true!*

I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.

Cool eh? :)

The development can restart.... but is a very difficult task! There are
about 3MB(!) of ASM sources *without* docs, and few comments (..in
french) in the code :(((( and so i must spend *a lot* of time for understand
how it works before upgrade it.

About the sources... they are not PD.... AMOS is not PD. Now i'm the
official developer.

There are some legal problems around AMOS.. for this reason the release of
the sources was delayed till now. Actually i'm the only one authorizated to
use the sources... as soon as possible (.. if possible) i'll create a
development team. I've almost obtained the permission for Chris Hodges :)


Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
exploding, but my heart is very happy :)


Hey Blitz users.... FUCK OFF!!! :))))))))) 

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Feb 18 21:45:26 1998
>From amos-request@svcs1.digex.net  Wed Feb 18 21:45:26 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Pietro Ghizzoni <ghizzo@agonet.it>
CC: amos-list@access.digex.net
Date: Wed, 18 Feb 1998 20:03:21 -0400
Message-ID: <yam7353.1067.3186736@mail.redrose.net>
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: >>> READ THIS! <<<
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

> Hi!

> Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
> concluded a important bid.... after a long (...about 1 year) dialog with
> Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

> No shit! is *true!*

> I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.

> Cool eh? :)

fecking awesome matey! Now, at last, we can be broken from these chains of
silly limitations AGAWise, and blow some serious blitz-users asses away.
Eeee, im so happy, I could pee on the rug.

> The development can restart.... but is a very difficult task! There are
> about 3MB(!) of ASM sources *without* docs, and few comments (..in
> french) in the code :(((( and so i must spend *a lot* of time for
understand
> how it works before upgrade it.

Nasty. French is a dodgy language - especially if you dont speak it  ;)

Now can I send you this massive wad of AMOS Developer forms that ive been
collectiong over the past few months?

OK, just one suggestion about an update, i'd like to maybe make all the AMOS
developer forms available to the public by constructing a list of the most
commonly asked features, and get users comments etc. I think this is a good
way to start.


> About the sources... they are not PD.... AMOS is not PD. Now i'm the
> official developer.

> There are some legal problems around AMOS.. for this reason the release of
> the sources was delayed till now. Actually i'm the only one authorizated
to
> use the sources... as soon as possible (.. if possible) i'll create a
> development team. I've almost obtained the permission for Chris Hodges :)

Ooooh, I guess this means that AMCAF and Gui Extension comes built-in.
Lurvely.

> Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
> exploding, but my heart is very happy :)

Heh, I know the feeling. I think im coming down with something myself.

> Hey Blitz users.... FUCK OFF!!! :))))))))) 

Heh, heres one of my fingers positioned strategically, to add to this <holds
up to the 1084s>    ;)

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Thu Feb 19 00:30:20 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 00:30:20 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 18 Feb 1998 23:25:03 -0500
Message-ID: <yam7353.169.1747165712@hicksville.dyn.ml.org>
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AMOS!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 18-Feb-98, Pietro Ghizzoni wrote:
>Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

I can think of no one better to head the development team. I wish I knew more
assembly. I'll have to stick to bitching and complaining about bugs for you to
fix. Q8-{)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Thu Feb 19 13:44:50 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 13:44:50 1998
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 19 Feb 1998 10:19:08 +0500
Message-ID: <yam7354.449.4223120@mail.redrose.net>
In-Reply-To: <yam7354.971.4234904@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS Developer Forms - What the Users Want!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Blah blah blah Andy Kellett blah blah 19-Feb-98 blah. Blah blah AMOS Developer
Forms - What the Users Want! blah blah blah Andy blah blah:

> ----------------------------------------------------------------------
>
> Comparison:Amos is the first language (exc. Amiga Basic) I have used, and I
> now dabble with C and Asm also..
>
> Improvements:Full support for AGA hardware ... simplified for beginners,
> but open ened enough to allow expert users full access. Support for all
> OS2 libraries (inc. easy structured variable support) and for other
> libraries eg. MUI etc. Faster ! (Can`t live without Turbo etc.) More OS
> integration, but possibly ability to turn OS "off" to get better speed.
>
> ----------------------------------------------------------------------

As we all know, the AGA within AMOS definately has to be a must. I agree
with this guy, that it must be made accessible in both a complex, and
simplified way.

One way I think this could be done, is to somehow assign into a variable, a
screenmode ID value, so that from then on when all screens are opened, they
will be opened with the ID specified. Alternatively, if no ID is specified,
then it would default to a regular 15Khz or whataever it is AMOS screens
currently run at.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Feb 19 12:44:41 1998
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X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
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Subject: Re: AMOS Developer Forms - What the Users Want!
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Blah blah blah Andy Kellett blah blah 19-Feb-98 blah. Blah blah AMOS Developer
Forms - What the Users Want! blah blah blah Andy blah blah:

----------------------------------------------------------------------

Comparison: It is very easy to make advanced multimedia production in it

Improvements:  A DOS och Windows 95 version as soon as possible. I don't use
my Amiga so much nowadays.

----------------------------------------------------------------------

<chuckle> Oh dear.

I think a DOS version (if any) would be a much better way to go, as 99% of
games are written for DOS anyway. Windows is such a bloated, useless operating
system, wheras with DOS, its still got equally as much power when it comes to
games. Besides which, in DOS mode, stoopid windows wont pop to front with an
"illegal operation" window, and crash all the sounds going thru the
soundcard...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Feb 19 13:42:02 1998
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To: amos-list@access.digex.net
Date: Thu, 19 Feb 1998 10:33:49 +0500
Message-ID: <yam7354.2484.4223120@mail.redrose.net>
In-Reply-To: <yam7354.971.4234904@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS Developer Forms - What the Users Want!
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Blah blah blah Andy Kellett blah blah 19-Feb-98 blah. Blah blah AMOS Developer
Forms - What the Users Want! blah blah blah Andy blah blah:

> ----------------------------------------------------------------------

> Comparison: AMOS is difficult to debug because the debugger does not have
> much functionality. For some reason, it is also shakey under KS3.1 but works
> fine under 3.0

> Improvements:  I would like the user interface to be a standard workbench
> screen with standard menu layouts. Also, I believe that there is some

This is a nice way to go around it. I would like for the editor to run on any
screenmode that the user wants to select, and will re-size itself accordingly.
The ability to be able to select the font styles of menus/on-screen text
display would be an extra feature, so you can see more lines of your code at
once. If I need to do that at the moment, I have to go into Interlace mode on
the editor, which slows things down sometimes.

I would really like for the editor to be able to keep all of its current
functions, especially its layout (as its easy to see where things are) and
more so, its cut/copy/paste functions. The ones in Blitz are crap, the bar
doesnt go away when you try to click it again. Nasty.

This is a nice way to completely re-write the so-called Interface coding
commands, and replace them with complete OS commands, and the ability to be
able to use IFF brushes, instead of having all on one screen, and defining
where is what etc. If the entire brush is say, 15x15 pixels, then it should be
able to work that stuff out for itself.

> incompatability between AMOS-Pro2 and KS3.1 because after running my code
> for about 5 mins, it crashes under 3.1, but runs 24hrs/day 7days/week under
> 3.0. I'm doing some AMAL, but not much, and the only OS-specific stuff I'm
> doing is reading the current time from the system clock (but I don't set
> it) I'd like it to be a more standard product so that it is less system
> specific. I'd like to see a smooth horizontal scrolltext extension (since
> these are often done in games and elsewhere) which is independant of the
> number of screens and other AMAL code.

With a full OS compatible version, I imagine there will be some serious
scrolling capabilities in there. Even though I hate blitz, I have
seen some rather spiffing scrolling routines, all of which could probbably be
panned with a bit of work from the new developer team. As for time, i the
AMCAF extension is built into the code, then there are plenty of commands in
there for both time and date.

> I'd like it to be more structured and easier to read (more C-Like)

I quite like the way AMOS lays its code out at the moment, especially how I
can fold lots of procedures nice and easily!

> ----------------------------------------------------------------------

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Feb 19 11:40:20 1998
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Date: Thu, 19 Feb 1998 10:37:56 +0500
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Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS Developer Forms - What the Users Want!
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Blah blah blah Andy Kellett blah blah 19-Feb-98 blah. Blah blah AMOS Developer
Forms - What the Users Want! blah blah blah Andy blah blah:

> ----------------------------------------------------------------------

> Comparison: AMOS is the language which makes it possible to realize my ideas
> in an easy and efficient way!

> Improvements:  Future AMOS-versions should introduce public AGA- and
> gfx-card-screens, it should support AHI and Protracker/DigiboosterPro !

> ----------------------------------------------------------------------

AHI is pretty straight forward to do already. Its possible to do it directly
from an AMOS source code program, but it wouldnt be fast enough to keep the
soundcard fed with enough bytes for it to sound any good.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Feb 19 05:05:21 1998
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 19 Feb 1998 08:50:46 +0100
Message-ID: <yam7354.2338.141209640@vip.cybercity.dk>
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AMOS Source? The best thing that has happened to us for years!

How about beginning a list of suggestions for a new version? I would like to
see stuff like variable screenmode support and PPC support.
-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
    - they're not dead... exactly! they're just... sort of... rotting?


From amos-request@svcs1.digex.net Thu Feb 19 05:21:50 1998
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From: Matt <mattw@netsoc.ucd.ie>
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To: Amos-List <amos-list@access.digex.net>
Subject: Re: >>> READ THIS! <<<
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
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On Wed, 18 Feb 1998, Pietro Ghizzoni wrote:

> Hi!
> 
> The development can restart.... but is a very difficult task! There are
> about 3MB(!) of ASM sources *without* docs, and few comments (..in
> french) in the code :(((( and so i must spend *a lot* of time for understand
> how it works before upgrade it.
> 
> There are some legal problems around AMOS.. for this reason the release of
> the sources was delayed till now. Actually i'm the only one authorizated to
> use the sources... as soon as possible (.. if possible) i'll create a
> development team. I've almost obtained the permission for Chris Hodges :)

Nice one! At last! Great!
I now it's no easy task but I think two of the best guys are on it -
role on AGA intuition friendly, faster, leaner, rounder, bouncier,
fluffier (ok stop) AMOS. Finally "Amos" will no longer be a dirty word
for the rest of 'm!

As for Blitz users.... I think the fact that their magazine is called
BUM sums it all up!

Good luck!

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Thu Feb 19 08:20:37 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: "Rune J. Keller" <keller@vip.cybercity.dk>
CC: amos-list@access.digex.net
Date: Thu, 19 Feb 1998 06:44:54 -0400
Message-ID: <yam7354.2714.4482040@mail.redrose.net>
In-Reply-To: <yam7354.2338.141209640@vip.cybercity.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
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> AMOS Source? The best thing that has happened to us for years!

> How about beginning a list of suggestions for a new version? I would like
to
> see stuff like variable screenmode support and PPC support.

Im currently working on a list from the massive number of forms I received
from the "AMOS Developers Form" link on my homepage. There must be at least
100, mostly requiring the one thing. I'll work on it today.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Thu Feb 19 10:53:03 1998
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To: amos-list@access.digex.net
Date: Thu, 19 Feb 1998 08:34:55 -0400
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Importance: High
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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OK, here are those AMOS developer forms. Ive cut and deleted a lot of them,
as they were just small things like "AMOS for AGA", without much else in
there for commenting on. I also removed them from my collection, and just
kept the quality comments.

Can I please just say, because this is such a big file, when making comments
about any of the users forms, please make seperate mails for each of the
forms you wish to reply to. This means, a seperate thread can be maintained
for the seperate forms, plus cuts the need for unwanted amounts of texts.
Thanks.

I have some serious comments to make about some of these forms (when the
mail gets back to me from the list), so will be using the above method. I
hope you all do to.

Also, please direct ALL responses to the list, as this is definately going
to be a hot topic for quite a while yet. Seeing as AMOS will be getting the
new stuff, we need to explain/debate/argue over what should/shouldnt be
added/removed, so lets not waste any more time and get on those bloody
forms!!

Just to tell you whats going on (if you havent been to the form on my
homepage), the COMPARISON section of the mail, is where I asked the user to
compare AMOS to other languages, such as Blitz Basic, ASM and C etc. The
IMPROVEMENTS section is what the user would like to see in AMOS (either
Version 3, or an extension), but seeing as its being updated, I think its
worth trying to get most of it into the main thing.

Enjoy!!

----------------------------------------------------------------------

Comparison:Amos is the first language (exc. Amiga Basic) I have used, and I
now dabble with C and Asm also..

Improvements:Full support for AGA hardware ... simplified for beginners,
but open ened enough to allow expert users full access. Support for all
OS2 libraries (inc. easy structured variable support) and for other
libraries eg. MUI etc. Faster ! (Can`t live without Turbo etc.) More OS
integration, but possibly ability to turn OS "off" to get better speed.

----------------------------------------------------------------------

Improvements:I would like to see the development of an extension that would
delve deeper into different devices, allowing for more and varied control. I
would also like to see smaller compiled programs if possible. improving the
serial commands would be nice so that one might be able to control a
different serial port such as the squirrelscsi etc.

It would be nice to be able to show and control all the various types of
picture formats, and music formats. How about a 'continue' button to allow
better tracing of programs. A toggle switch for the editor that would allow
you to switch to arexx or dos might be an idea along with the commands for
each in meneaus

----------------------------------------------------------------------

Comparison:Previously used Turbo C++, Amos is much nicer to program in.
Maybe ad a speech recognition extension for Amos Pro.

Improvements:I would like to know if there is an extension available for
speech recognition using Amos_Pro.  If not I will appreciate it if someone
could please support me with the source code.  I'm using Techno Turbo 2 for
a sound sampler, And it mentions that you can use it for speech recogniton
using amos code.

----------------------------------------------------------------------

Comparison: It is very easy to make advanced multimedia production in it

Improvements:  A DOS och Windows 95 version as soon as possible. I don't use
my Amiga so much nowadays.

----------------------------------------------------------------------

Comparison: Worse-No true AGA support/no definable data types(structs,enum)
no case/switch-no WB Support

Improvements:AGA SUPPORT!!!Even better, Graphics boards(RTG).MUST also
support user definable data typing like C or Pascal (or any other modern
language for that matter).
Intuition support integrated within AMOS. Overhaul or just kill amos
interface.
Basic update on all included utilities.

PersonalComments:I used to love working in AMOS until I started using C/C++.
If  AMOSpro was seriously updated, I'd try it again. 

----------------------------------------------------------------------

Comparison: It's cool, because it let's you visualise/test an idea in nano
seconds, compared to C/ASM

Improvements:True AGA support.

chunky2planar support for 6-8 bitplane mode...

amos sources should work in ascii mode, I just trashed a huge amos source,
because of one bit, changing in the file... and then amos won't read the
source... suxx!

----------------------------------------------------------------------

Improvements:
well.. of course here is the list that is a must for the new year!
1: Texture Mapping(direct68881 support), 2:lightwave object support!
3: A WORKING octamed/med/pro lib 3: sinangular and cosinangular scrolling!!!
4: direct Polygon coupling 5: faster screen draw
6: FINALLY a SMART compiler that determines the command and the fastest
assembly rotine for it!!

 1 and 2 and 5 are a MUST , I NEED HELP!! My inside amos routines will never
win me a demo contest!
besides, i don't have time or time or even time for assembly UNLESS !!
AHHHH the ultimate,,, Write Ultra quick text edito to assembler codes ie
assembly name (CopyMeMQuick(a0,a1,d0)) or something like that
Amos Command  (Copy Mem Quick start,start+len to dest)
PLEASE do that too.. it would be Extremly An Excellent addon also

----------------------------------------------------------------------

Comparison:I think that AMOS is a very good BASIC language, far earier to
use and learn than AMIGA BASIC and others.  The speed is not as fast as it
could be, but it's a small trade off for the power of AMOS.

Improvements:I would like to see better music support.  Maybe it's just me
but I've had trouble combining music and sound effects in AMOS.
I like the TURBO extension and I like the idea of PowerBobs extension (if
only they would send me the registeres version I payed for).
I would like to see AGA (naturally), support for complex data structures,
and better control of the Blitter.

----------------------------------------------------------------------

Comparison:quick, easy but not as fast as it can be

Improvements:I would like to see; full AGA support, jpg and gif support,
being able to run 2
or more Amos programs at the same time (well, at least I hope), faster
execution. I don't use extensions because some I tried made my AMOS setting
unreliable, causing crashes with no reason. And I personally prefer AMOS
screen, I don't want it to be another Blitz Basic. Simplicity of AMOS is
its biggest power.

----------------------------------------------------------------------

Comparison: is the best basic language I have seen in my life

Improvements:    The thing I would like the most is for amos to be able to
display aga hires graphics(ham8).

----------------------------------------------------------------------

Comparison: Easy to use editor,

Improvements:  I would see a powerup compiler(phase5),grapics board
support,ahi.

I think this is too much too ask for but that is what i want:)
Because I'm think C is too time consumming too get results
and too hard too lear....

----------------------------------------------------------------------

Improvements:  Faster Graphics routines, 3D-Stuff with GaroudShading and
Texturemapping and 24Bit-Copperchunky - GFX-Card Support and AGA-Support -
FUll CD-Rom-Support - full Intuitionsupport and a better Interfacelanguage
(the 8-pixel-boundary sucks!) - AHI support is important too.

A 18-BitScreenmode should be emulated with a little help from ham8 and
Copper :-)

----------------------------------------------------------------------

Comparison: Very easy to use but has great facilities, especially with the
extensions. Blitz Basic is also good. I have has hardly any experince in
E, and C.

Improvements:  Full Operating System Compliant, like InTos. Extra commnds
such as the disc support with Craft. Public screen mode, AGA support, More
use of Fast ram. (ie arrays use chip ram, as I am always limited to say
4000, even though I have 8 Mb!). PowerPC Support for the new compiler.
Internet Support. Graphic card support. etc,etc.

----------------------------------------------------------------------

Comparison: BlitzBasic: In AMOSPRO Its easier to make good games, But
there's no AGA!

Improvements:  Easy datatype support, and music support (load and play MP3
for example)

Different anim/video formats like AVI,MOV and so on... with easy commands of
course.

Intuition is a must!

Utility programs which make lifes a lot easier.

----------------------------------------------------------------------

Comparison: I would like amos to have an AGA upgrade

Improvements:  The ability to open public screens and utilise the AGAS
chipset would be a great advantage in Amos

The removal of the default screen and the addition of REAL multitasking
would be a great addition.

The addition of all the Extension commands As Standard would be very usefull

----------------------------------------------------------------------

Comparison: AMOS is difficult to debug because the debugger does not have
much functionality. For some reason, it is also shakey under KS3.1 but works
fine under 3.0

Improvements:  I would like the user interface to be a standard workbench
screen with standard menu layouts. Also, I believe that there is some
incompatability between AMOS-Pro2 and KS3.1 because after running my code
for about 5 mins, it crashes under 3.1, but runs 24hrs/day 7days/week under
3.0. I'm doing some AMAL, but not much, and the only OS-specific stuff I'm
doing is reading the current time from the system clock (but I don't set
it) I'd like it to be a more standard product so that it is less system
specific. I'd like to see a smooth horizontal scrolltext extension (since
these are often done in games and elsewhere) which is independant of the
number of screens and other AMAL code.

I'd like it to be more structured and easier to read (more C-Like)

----------------------------------------------------------------------

Comparison: AMOS is the language which makes it possible to realize my ideas
in an easy and efficient way!

Improvements:  Future AMOS-versions should introduce public AGA- and
gfx-card-screens, it should support AHI and Protracker/DigiboosterPro !

----------------------------------------------------------------------

Comparison: Doesn't crash so often as @@!$* Blitz 2.1 !!

Improvements:
* Intuition Support, Full AGA support and support for Multi-sync Monitor
  Modes.
* Support for One, Standardised Graphics Card, or all through the same
  commands and interface.
* DOOM and AMCAF built into a AmosPro 3.0
* PowerPC Version... Amiga had got to go PPC to survive.

----------------------------------------------------------------------

Comparison: I like it becouse it's easy to use, but it's not as powerfull as
I want it to be.

Improvements:  I'd like to see a new version of the gfx extension with      

promotion for the AGA
chip set. And a better support for PT mods for example volume fade and
abillity to play a
sample in a, for the moment, unused channel with out breaking the music
totaly.

----------------------------------------------------------------------

Comparison: Compile progs are too slow, but the programming is great!

Improvements:  I'd want to see Amos for PowerPC (but still compiling for
68000 also), and Amos that compiles properly to create reasonably fast code.

A new Amos should be (largely) backward compatible.

----------------------------------------------------------------------

Comparison: Its a Brilliant editor with loads of tools to speed your work
up. All the specialised Bob/Sprite commands help alot too.

Improvements:  AGA and graphics card support. I use AMCAF for its fast
function such as QSqr and Qcos etc.

However, these have restrictions and become unreliable with high numbers.
Therefore I think both sorts of versions should be in any new version of
AMOS. Both reliable and fast. Load GIF, Load JPEG.
More control over screen drawing. Especially drawing Bobs. Both the simple
commands and more detailed ones which would do very small steps at a time.

----------------------------------------------------------------------

Comparison: Blitz editor sucks.  Blitz can't handle forward declarations.

Improvements:  Letsee, AGA to start, retargetable audio, retargetable
graphics, errr, loads of other stuff, better structures, faster code(!),
PPC support (well, when PPC finally arrives)

----------------------------------------------------------------------

Comparison: on p.c. I know C++, Pascal, RmCobol; on Ami only Amos; but the
only thing that I wont to note is that I started programming using Amos the
creator and I think that is a great language to start (and maybe to go on
with AmosPro).

Improvements:   why not implement a function that let play audio trac from a
CD: have You ever seen games like sega rally champonship for p.c., well it
would be great (I think for me and for who programs games) if a function let
chose the trac of an inserted CD and then play it: it can replace the audio
mods.

----------------------------------------------------------------------

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org




From amos-request@svcs1.digex.net Thu Feb 19 09:22:07 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 09:22:07 1998
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From: Matt <mattw@netsoc.ucd.ie>
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To: Amos-List <amos-list@access.digex.net>
Subject: Re: >>> READ THIS! <<<
In-Reply-To: <199802191016.VAA28626@saturn.vision.net.au>
Message-ID: <Pine.LNX.3.96.980219130309.21535A-100000@orca>
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On Thu, 19 Feb 1998, James Brown (Ender/Gcc) wrote:

> > The development can restart.... but is a very difficult task! There are
> > about 3MB(!) of ASM sources *without* docs, and few comments (..in
> > french) in the code :(((( and so i must spend *a lot* of time for understand
> > how it works before upgrade it.
> 
> Anyone on the list speak french? 
> 
Yup - I've an A grade in advanced French for engineers if that's any
use to anyone!

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Thu Feb 19 10:17:20 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 10:17:19 1998
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Date: Thu, 19 Feb 1998 06:25:24 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Amos List <amos-list@access.digex.net>
Subject: Re: >>> READ THIS! <<
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
Message-ID: <Pine.GSO.3.95.iB1.0.980219062305.5410A-100000@vtn1>
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Fianlly!  That's great news.  Hey, if you ever need a beta tester, I'm
never busy.  8^)

Keep us up on the translation and debugging.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Thu Feb 19 04:21:28 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 04:21:27 1998
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Subject: Re: >>> READ THIS! <<<
To: Amos-List <amos-list@access.digex.net>, Pietro Ghizzoni <ghizzo@agonet.it>
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     I reckon that is the best AMOS news we have heard in quite some time.  
     Good luck and I am sure you will do us proud.
     
     Declan.

From amos-request@svcs1.digex.net Thu Feb 19 15:19:01 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 15:19:00 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 19 Feb 1998 17:52:41 +0100
Message-ID: <yam7354.2077.137968712@post10.tele.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: AMOS goin'
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Go Pietro!!!
As it seems like we have some sort of development of amos once again (yeah
:-))))))) ) then it would be a good idea if we made a collection of known bugs
in AMOS.
I am really sorry, but I am to go to the army :-( so I will not have time in
the next few months (only at home in weekends) to run such a thing, but If
somebody here on the list would make some order in it then it would be really
great (If not, then I'll be back in approx. 3 months).

Perhaps we could also start discussing i.e. how to solve the AGA problem (i.e.
there is only room for 6 bitplanes in the screen structure (stuuupid
europress)).
Or how to solve the compiler/interpreter-differences-problem (that the
compiler and interpreter behaves differently in some aspects).
I suggest that the compiler should be remade to work like the interpreter.

Here is the bugs that I could just come up with. - they are written without
any thinking, and I'll probably come up with more bugs after thinking a bit :)

Sorted after:
- Interpreter bugs
- Compiler bugs (things that work differently in interpreter and compiler)
- Editor bugs
- Speedy things (not really bugs)
Bugs seperated with +++

+++ INTERPRETER BUGS: +++

N=0 : Add N,Int(1.1) : Print N
(result: -2147483583)

+++

The cursor appears again (after curs off) when executing an Input (you have to
Set Curs 0,0,0,0,0,0,0,0 to remove the cursor definitely)

+++

"For..Next" and floats is a very bad combination.
For I#=0.0 to 10.0 : Print I# : Next I#
does only count to 9.
If double precision is set then it goes all wrong: The loop repeats forever
when I# reaches 1.0 :-(

+++

Hires-screens can't be overscanned to the right of 336 (hardware coordinate)

+++

Icon pasting and block pasting doesn't work farther away from upper left
corner of the screen than 65536 bytes. (i.e. on a 640 pixels wide screen you
can't past icons below line 819)

+++

Randomize doesn't work at all
For I=0 to 9 : Randomize 42 : Print Rnd(9) : Next I
Should print 10 identic numbers, but the numbers are different.

+++

The pattern number in Track Play doens't work - it always start from the
beginning.

+++

X Hard and Y Hard dont work correctly if the screen offset isn't 0,0
Y Hard(Y Screen(0)) should always return 0, but the screen offset is returned.
(Y Hard(0) returns the coordinate of the upper left corner and not the
coordinate of (0,0))

+++

"Every" is too unstable too be used for anything

+++

Almost all editor cmds (Call Editor) moves the Editor Screen to Back :-(

+++ COMPILER BUGS: +++

This program should explain itself:
 Trap Read G
 Read G$
 Print G$
 Data "You have compiled the program!"
 Data "The program is NOT compiled :)"

+++

This program doesn't work compiled:
 Do 
   Trap Read A$,B$
   If Errtrap : Restore : Read A$,B$ : End If 
   Print A$,B$
 Loop 
 Data 'Hi there','yeah'
 Data 'This is AMOS','just AMOS'

+++

On Break Proc doesn't work in compiled progs (the proc isn't called - nothing
happens when the user tries to break the program)

+++

"Cli Program To Run In The Background = False" doesn't work when "Amos To Back
Upon Booting = True"

+++ EDITOR BUGS: +++

The editor Indention indents wrong when an If..Else..Endif is located on one
line.

+++

Try to hide a program with the name
(SS6).AMOS
and see what the menu looks like

+++

Try to test this program:
 Dim A(5,5)
 Read A(5)
 Data 5
You will see, that the test returns OK even though the dimension is wrong. If
you  run the program, AMOS crashes.

+++

You can only have 19 options in the user menu

+++ SPEEDY THINGS: +++

Swap A,B
is /SLOWER/ than
TEMP=B : B=A : A=TEMP
after compilation

+++

Extension calls are too slow.
I.e.
A=(Peek(B) xor 128)-128
is faster than
A=Speek(B)
with
SPEEK:
  move.l (a3)+,a0
  move.b (a0),d2
  extb.l d2
  rts


-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Thu Feb 19 06:22:13 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 06:22:12 1998
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Subject: Problems-How to conclude it may be a software bug.
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     Are they any general tests you guys do with your code to verify that 
     everything you have done should work and as a result the problems 
     encountered are a bug in AMOS or the extensions used?
     
     I have a problem with a program I am coding that involves a lot of 
     memory poking and peeking.  When I manually poke and peek at the 
     addresses I know are correct, I get the correct results.  The exact 
     same poking and peeking in my program does not give the correct 
     results.  I have gone through the code numerous times, verified the 
     memory address and all the usual but still cannot work out why I am 
     getting what I do.
     
     Also, does the amount of dimensioned arrays have any effect on the 
     running of a program?  This program in particular uses approximatley 
     500.
     
     I am using AMOS Pro V2.0 and the only extension used in this case is 
     GUI.  Any help would be appreciated.
     
     Declan.

From amos-request@svcs1.digex.net Thu Feb 19 15:31:52 1998
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From: "Brice FROMENTIN" <Brice.Fromentin@netlinker.com>
To: "Amos-List" <amos-list@access.digex.net>
Subject: Re: >>> READ THIS! <<<
Date: Thu, 19 Feb 1998 19:09:10 +0100
MIME-Version: 1.0
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	charset="iso-8859-1"
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X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
Status: O
X-Status: 

>Hi!
>
>Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
>concluded a important bid.... after a long (...about 1 year) dialog with
>Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!
 I am not alone so :). Francois said me that this fact must be 'secret' ...
I think that this is wrong for you so.

>No shit! is *true!*
 I believe you.

>The development can restart.... but is a very difficult task! There are
>about 3MB(!) of ASM sources *without* docs, and few comments (..in
>french) in the code :(((( and so i must spend *a lot* of time for
understand
>how it works before upgrade it.
  For my part, I've stopped the ASM updated because of the work to be done,
but if you want to work with someone, users can have and the GUI and th OS
DevKit better parts :). But, I am still develop something quite similar to
AMOS but portable.

>Hey Blitz users.... FUCK OFF!!! :)))))))))
 Ahhaaaha :)


Paranormal Activity is Normal Reflection
Brice FROMENTIN



From amos-request@svcs1.digex.net Thu Feb 19 18:29:37 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 18:29:37 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@ACCESS.DIGEX.NET
Date: Thu, 19 Feb 1998 19:10:39 +0100
Message-ID: <yam7354.1977.1748434864@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Extensionlist..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello, everyone...

I've tried several times to ask people to look at my extension-list and
send some responses, like information on new extensions and updates
on extensions allready listed, but without a single answer. So now
I'm posting a quick-list of the extensions I know about, and hope that
YOU will fill in informations about unlisted extensions, course I
don't know anything about them.......

 
---------------------------------------------------------------
Slot:   Extension:                               TC:       PRO:
  1     Music                                    1.54      2.00     
  1     Enhanced Music (EME)                     -?-       -?-      
  2     Compactor                                1.20      2.00     
  3     Requester                                1.41      2.00     
  4     Voodoo-3D                                1.00      1.02     
  5     Compiler                                 1.36      2.00     
  6     Serial / IO_Ports                        1.20      2.00     
  6     IO_DevicesJ                              NONE      2.1J     
  7     TOME                                     4.24      -??-     
  8     CTEXT                                    1.32      NONE     
  8     AMCAF                                    NONE      1.44     
  9     Range / Shuffle                          2.9       2.9      
 10     Dump                                     1.00      1.00     
 10     Ercole                                   1.7       1.7      
 10     LDOS                                     2.6       1.10     
 11     Lserial                                  2.20      1.00     
 12     Turbo                                    1.9       1.9      
 12     Turbo Plus                               2.00      2.00     
 13     PowerBobs                                NONE      1.00     
 15     D-SAM                                    1.01      NONE     
 15     Delta                                    NONE      1.4      
 15     DOOM Music (DME)                         NONE      2.00     
 16     Easylife                                 1.44      1.10     
 17     Sticks                                   1.00      NONE     
 17     Falcon                                   NONE      -??-     
 17     Locale                                   NONE      0.26     
 17     MakeLib                                  NONE      1.2      
 18     CRAFT                                    1.00      1.00     
 18     JD-Int                                   NONE      1.3      
 19     MusicCraft                               1.00      1.00     
 19     JD-K3                                    NONE      1.1      
 20     Stars                                    2.23b     2.23b    
 20     JD-COLOUR                                NONE      2.00     
 20     OS DevKit                                NONE      1.20     
 20     THX                                      NONE      0.6      
 21     Opal                                     -??-      NONE     
 21     JD-PRT                                   NONE      2.00     
 22     JD                                       NONE      5.90     
 22     Jotre                                    NONE      -??-     
 22     Second-Hand Extension                    NONE      0.01d6   
 23     Colours                                  NONE      1.00     
 23     JADE                                     NONE      -??-     
 23     MISC                                     NONE      -??-     
 23     Tools                                    NONE      1.01     
 24     Diagnostics                              -??-      NONE     
 24     GUI                                      None      1.62     
 24     SLN                                      NONE      2.00     
 25     Intuition                                1.00      1.00     
 25     P61                                      NONE      -??-     
 25     TFT                                      NONE      0.6      
 25     JVP-NoKids                               NONE      1.01     
---------------------------------------------------------------
 Further informations on the extensions listed is online at
 http://home8.inet.tele.dk/top_cat/
---------------------------------------------------------------
 This Extensionlist compiled: 19. Februar 1998
 (C) Jens Vang Petersen (top_cat@post8.tele.dk)
---------------------------------------------------------------

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Feb 19 17:11:21 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 17:11:21 1998
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Message-ID: <B0000211912@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: AMOS Developer Forms - What the Users Want!
Date: Thu, 19 Feb 1998 14:00:05 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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> Comparison: It is very easy to make advanced multimedia production
> in it  
> Improvements:  A DOS och Windows 95 version as soon as possible.
> I don't use my Amiga so much nowadays.
> ----------------------------------------------------------------------
   > I think a DOS version (if any) would be a much better way to go, as
   > 99% of games are written for DOS anyway. Windows is such a
   > bloated, useless operating system, wheras with DOS, its still got
   > equally as much power when it comes to games.

      That's not quite accurate... I have been doing some DOS-oriented
      programming (although fortunately, my games and such work 
      fine in Windows 95), and was surprised to find that everything is
      going to Windows. Most new commercial PC games are being
      developed for Windows, using either DirectX or OpenGL.

 
   > Besides which, in DOS mode, stoopid windows wont pop to front
   > with an "illegal operation" window, and crash all the sounds
   > going thru the soundcard...

      True, but that's possibly caused by the games/applications, not
      Windows.  Windows is simply trapping errors, such as memory-
      corruption (ie. writing to memory you have no claim to), etc.

      Anyway, after I finish my current PC game, I suppose I'll need to
      check into DirectX programming... I think there are only about
      50MB or so of files required to set-up the DirectX development...

      I expect I'll be spending several months writing wrappers around
      all of the DirectX modules (a bit obscure from the small bit I've
      seen), to create a usable development-system.


                Garfield Benjamin    e-mail:gbenjam@sosbbs.com"
                    VerticalShooter(PC): 50% complete(...18 days)
      NEW!! (DemoVersion0.50 available on my GAMES-page) NEW!!
        Website( http://www.sosbbs.com/~gbenjam ): 50% Complete

From amos-request@svcs1.digex.net Thu Feb 19 18:06:13 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 18:06:13 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 19 Feb 1998 15:07:54 -0500
Message-ID: <yam7354.2700.1747130024@hicksville.dyn.ml.org>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Upgrading
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Well, your developer thingy was nice, but a bit repetitive. As if AGA is NOT
going to be on the top of the list!

Anyway, here's my first run ideas of what AP3 needs to do:
- AMOS editor MUST be a regular intuition screen, but must NOT change its
method of operation.
- Fix the stupid interlace bug under WB3+
- Integrate GUI Extension as part of regular AMOS
- Make optimized versions for different processors
- Add A$=Word$(<string>,WORD) command (rexx-like)
- Proper STDIO commands (byte or line, no waiting for return all the time!)
- Proper iconify (using a def_icon.info that could be changed by the user,
since it's just an icon)
- Compiler has options to compile processor specific code

These ones would do better in an extension
- AHI/MP3 support
- GFX Card support
- PowerPC support
- C2P/Raytracing commands
- Lightwave object support
- Advanced (in the guts) AGA support

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
                            |      ______  ______    _____                 |
                            |     / ____/ / __  /   / ___ \ Makers of      |
                            |    / /__   / /_/ /   / /  / / SoloTrek II    |
                            |   / ___/  / ____ \  / /  / /                 |
                            |  / /     / /___/ / / /  / /   CyberSpace BBS |
                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Thu Feb 19 06:54:18 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 06:54:18 1998
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Message-Id: <199802190946.UAA25532@saturn.vision.net.au>
From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
Organization: GCC Int, Tasmania
To: Pietro Ghizzoni <ghizzo@agonet.it>, amos-list@access.digex.net
Date: Thu, 19 Feb 1998 20:46:45 +0000
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Re: >>> READ THIS! <<<
Reply-to: ender@vision.net.au
Priority: normal
In-reply-to: <yam7353.2674.1760687096@mail.agonet.it>
Status: O
X-Status: 

> Hi!
> 
> Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
> concluded a important bid.... after a long (...about 1 year) dialog with
> Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!
> 
> No shit! is *true!*

You have?!?! PARRRTTTTYYYY!
Maybe NOW we can get something in AMOS to WORK!

> I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.
> 
> Cool eh? :)
He,he! (Gibbering like a maniac)
 
> The development can restart.... but is a very difficult task! There are
> about 3MB(!) of ASM sources *without* docs, and few comments (..in
> french) in the code :(((( and so i must spend *a lot* of time for understand
> how it works before upgrade it.
Anyone one on the list french or speak french?
 
> About the sources... they are not PD.... AMOS is not PD. Now i'm the
> official developer.
How about a beta tester group? (Waves hand in air shouting ME ME!)
 
> There are some legal problems around AMOS.. for this reason the release of
> the sources was delayed till now. Actually i'm the only one authorizated to
> use the sources... as soon as possible (.. if possible) i'll create a
> development team. I've almost obtained the permission for Chris Hodges :)

What are the other legal problems? 
 
> Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
> exploding, but my heart is very happy :)
> 
> 
> Hey Blitz users.... FUCK OFF!!! :))))))))) 

Same here!

I'm making a little wishlist of features, but the only thing I WILL 
ask is that the system requirements be kept as low as possible.
Like, when (not IF I hope :), AGA support is put into amos, it will 
still work on non-aga machines! 

Keep us posted!

 
Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au   -- Team *AMOS*,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42    -- IAPA, GCC Int.
Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom -- My ICQ: 7823451
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

From amos-request@svcs1.digex.net Thu Feb 19 07:24:48 1998
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Message-Id: <199802191016.VAA28626@saturn.vision.net.au>
From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
Organization: GCC Int, Tasmania
To: Pietro Ghizzoni <ghizzo@agonet.it>, amos-list@access.digex.net
Date: Thu, 19 Feb 1998 21:16:00 +0000
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Re: >>> READ THIS! <<<
Reply-to: ender@vision.net.au
Priority: normal
In-reply-to: <yam7353.2674.1760687096@mail.agonet.it>
Status: O
X-Status: 

> Hi!
> 
> Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
> concluded a important bid.... after a long (...about 1 year) dialog with
> Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!
> 
> No shit! is *true!*

YAHHH! Finally!
 
> I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.
> 
> Cool eh? :)

Way! Yeah!
 
> The development can restart.... but is a very difficult task! There are
> about 3MB(!) of ASM sources *without* docs, and few comments (..in
> french) in the code :(((( and so i must spend *a lot* of time for understand
> how it works before upgrade it.

Anyone on the list speak french? 

> About the sources... they are not PD.... AMOS is not PD. Now i'm the
> official developer.
> 
> There are some legal problems around AMOS.. for this reason the release of
> the sources was delayed till now. Actually i'm the only one authorizated to

What problems? Are they still a problem (as in releasing modified 
version)?

> use the sources... as soon as possible (.. if possible) i'll create a
> development team. I've almost obtained the permission for Chris Hodges :)

How about a beta testing/features team? (Puts up hand)

I'm going to make a wish-list tonight, but the first thing I want is 
to make sure that AMOS will always run with a minimal system.
Eg, When (not if I hope...) AGA support is built in, AMOS wont need a 
AGA system to run. And also I would love a set of standard GUI 
routines that will work with OS 1.3!

> Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
> exploding, but my heart is very happy :)
> 
> 
> Hey Blitz users.... FUCK OFF!!! :))))))))) 

I agree! 
Keep us posted!

> -- 
> 
> 
> Bye!
> 
> 
>                                      !!!
>                                      o o
>    +-----------------------------oOO-(_)-OOo----------------------------+
>    |                                                                    |
>    |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
>    |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
>    |            Team AMIGA                          \/// 18MB - CD4x    |
>    |                                                                    |
>    | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
>    |                                                                    |
>    +--------------------------------------------------------------------+
> 
> 
> 
Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au   -- Team *AMOS*,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42    -- IAPA, GCC Int.
Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom -- My ICQ: 7823451
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

From amos-request@svcs1.digex.net Thu Feb 19 18:33:49 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Pietro Ghizzoni <ghizzo@agonet.it>, amos-list@access.digex.net
Date: Thu, 19 Feb 1998 18:06:10 +0100
Message-ID: <yam7354.544.1748434864@post8.tele.dk>
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: >>> READ THIS! <<<
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 18-Feb-98, Pietro Ghizzoni smashed the keyboard with:
>Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
>concluded a important bid.... after a long (...about 1 year) dialog with
>Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

Big smile :)))


>I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.

Bigger smile :)))))


>The development can restart.... but is a very difficult task! There are
>about 3MB(!) of ASM sources *without* docs, and few comments (..in
>french) in the code :(((( and so i must spend *a lot* of time for understand
>how it works before upgrade it.

>About the sources... they are not PD.... AMOS is not PD. Now i'm the
>official developer.

Great, then we won't have 50 people making various versions of AMOS, but what
about upgrades. PD as before or does one has to register da shit one more
time ???..


>There are some legal problems around AMOS.. for this reason the release of
>the sources was delayed till now. Actually i'm the only one authorizated to
>use the sources... as soon as possible (.. if possible) i'll create a
>development team. I've almost obtained the permission for Chris Hodges :)

Right on. If there's an area where I can do some good then count me in on
the team (I could take the IO_devices extension (PRO) under treatment, if 
I only had the newest source-code for it (After all I've allready hacked
part of the code to get 'printer dump' to run.. :)

>Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
>exploding, but my heart is very happy :)

Hey.. Live long and prosper :))


Ok, now a little comment on the loads of letters I've seen from almost
everyone on the list:

Let's just step back and gain a better attitude about this, instead of
starting out with wild ideas on AHI, AGA and RTG support. Let's put some
reasoning in there... 
Priority 1 should be to nail those anoying bugs in the existing system, 
in that process the authors could also get to know the basics of the code, 
when that's done we can begin to put all the 'dream-stuff' in there, e.g.
people is talking so much about AGA, RTG and intuition support.. Let's not
forget that we currently have 2 full intuition supporting extensions for
the moment (OS DevKit and Intuition) with 1 or 2 more on the way in a matter
of weeks (GUI and JADE(?)). An extension called 'The Game Extension' has
recently been anounced with intuition support too. So why the rush to include
it in the main system when there's far more importaint tasks to get working
first ???

Ok, I know some of you is proberly going to flame me for writing this. So
just go ahead, I can take it. But before doing so please read my letter
one more time, and think about it. I can't see ANY reason to begin wasting
time writing commands that is allready present in freeware extensions and
that works excelent. (like GUI and DME)... One thing that might be nice to 
add though is more slots for extensions.. :)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Feb 19 21:03:52 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 21:03:52 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Feb 98 16:51:00 +0000
Subject: Re: >>> READ THIS! <<<
Message-Id: <34EC62F4.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7353.2674.1760687096@mail.agonet.it>
To: amos-list@access.digex.net
Mime-Version: 1.0
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X-Status: 

> Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
> concluded a important bid.... after a long (...about 1 year) dialog with
> Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

That is excellent news and I'm sure will encorage alot of people to
stay with AMOS now they know there will be more developments.

A couple of things...

Is this a money making development? i.e. Are most of us going to see
nothing for a year when it will be commercially released or will we
gets constant free (or not) updates?

PLEASE PLEASE PLEASE don't let it end up like the Jade extension. No
false hopes of a brilliant new version in a month when you actually
mean a year (or never).

And things I'd like to see as a priority....

-Fix some of the terrible bugs!!!! (especially the ones to do with
program length, buffer size etc.)

-Compatable with ALL amigas, incl. WB3.1 and GFX cards (so some new
screen mode way of doing things)

-AGA and then faster commands (both like AMCAF Qsqr, Qrnd and faster
GFX routines for bobs and drawing)

Don't spend ages doing things that could come later.
And ignore all the 3D requests. Until the amiga is more widely
powerful, any half decent 3D games cannot be done in AMOS. I think all
of the AMOS attempts I've seen justify that.
(except perhaps Starfighter - the 3D extension is OK if used well)

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Feb 19 18:48:14 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 18:48:14 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 19 Feb 1998 22:04:53 +0100
Message-ID: <yam7354.2661.136702208@post10.tele.dk>
In-Reply-To: <yam7354.2777.3179128@mail.redrose.net>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Developer Forms - What the Users Want!
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Status: O
X-Status: 

I didn't notice the dev.forms on Andy's homepage, so I'll just fill out one
here :)

COMPARISON:
Interpreted languages are a bit "old" - computers are geeting so fast that
compilation can be done relatively fast - and so I think that the basic idea
of AMOS is a bit old.
The "strong" part of AMOS is the editor - the acessory-idea is just brilliant
(badly implemented, though).
AMOS is the "pre" language, where you partly make previevs of ASM/C-routines,
and partly create "own use" editors/converters, etc.

IMPROVEMENTS:
-ACCESSORIES:
Speedup:
i.e. test the program when hiding instead of when running.
include an "update off" command, that stops the editor screen from being
updated, making "macro-like" accessories much faster.

And: ARGH! Please don't tokenize the line before calling an accessory, and 
please make it possible to call accessories from macros. And stop putting the
editor to back. Give the edtor screen a number so that it can be selected and
deselected more freely.

More editor-cmds (i.e. GotoX - ARGH!)

Better user menu (i.e. sub-menues)

-GENEREL (BARE BONES):
-structured variables
-constants!!!
-More than one parameter returned from procedures
-possibillity of calling a proc as a function
Something like:
  PERSP_X0=160 : PERSP_Y0=128
  For Z=10 to 50
    Cls Z and 1,PERSP[-1600,-1280,Z] to PERSP[1600,1280,Z]
  Next Z
  Procedure PERSP[X,Y,Z]
    Shared PERSP_X0,PERSP_Y0
    XS=X/Z
    YS=Y/Z
  End Proc[XS+PERSP_X0,YS+PERSP_Y0]
-Perhaps a possibillity of entering expressions in RPN

-GFX-STUFF:
-Better plane-control of screens (locking planes, Screen Swap swapping only
some of the planes, viewing planes from other screens, etc)
-Better control of display (i.e. setting the modulo)
-Opening a screen without reserving memory for it (i.e. using a bank)
-More than 8 screens, bigger than 1008*1008
-Perhaps a bunch of chunky cmds (opening a chunky screen in fast mem) (4, 8,
16, 24, 32 bit chunky supported) and some c2p-stuff.
-would also be nice with a "mask"-option in screen-copy (a pointer to a mask
plane, allowing to use the entire minterms-byte)
-And then I would like to draw a polygon point by point:
  Degree
  For I=0 to 359
    Poly 160+Cos(I*3)*159,128+Sin(I*4)*127
  Next I
  Poly Draw

-OBJECT-STUFF:
-Better AMAL-control of screens (control of all four "Screen Display"
parameters,  Screen Swap, Screen to front/back, Screen Hide/Show)
-AMALs running at different speeds (I.e. sprites and Screen running every
frame, bobs at every 2nd frame)
-Better plane-control of bobs/icons,etc
Something like
Bob Planes BOB,string$
string$=a (number of bitplanes on screen) characters string in which each
character corresponds a bitplane on screen.
'0' to '7' use the given bob-plane
'+' fill the mask
'-' clear the mask
' ' leave plane
Default for showing a 4 plane bob on a 8 plane screen would be
Bob Planes 1,"0123----"
this would use colours 0 to 15 for the bob. If we'd wish to use colours 16 to
31 instead it would be
Bob Planes 1,"0123+---"
And using the first  even colours (2,4,6,etc) would be
Bob Planes 1,"-0123---"


-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Thu Feb 19 19:11:25 1998
>From amos-request@svcs1.digex.net  Thu Feb 19 19:11:25 1998
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Date: 19 Feb 98 22:37:20 +0000
From: "David Smith" <dsmith@bexley.u-net.com>
Subject: Hunt
To: "Amos-list" <amos-list@access.digex.net>
Message-ID: <242.354T1022T13573841@bexley.u-net.com>
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Is anybody aware of an extension which includes a function similar to Hunt, but
which can handle wildcards?

I realise that I can use Peek$ to read characters from memory, and then use
Jd Compare, but these are not fast enough.

David Smith


From amos-request@svcs1.digex.net Fri Feb 20 02:13:20 1998
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Fri, 20 Feb 1998 00:31:12
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
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X-Comment: This program will post the same piece of text to all recipients
X-Comment: In a list which you can specify. If you would like a copy of
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X-Comment: This program is not to be abused, or used as a mass spammer
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Mushroom PD Annpuncement - AMOSPro Source Code Released!!!
Status: O
X-Status: 

The source for AMOS + AMOSPro (including the compiler) have now been released to
a small team of developers, who wish to put this once ever-popular language back
on top of them all, by giving it a major overhaul.

The major changes which will be added, will be AGA and graphics card support for
all AMOS modes, including its editor, yet still be able to provide the
programmer with complete control over its graphics system.

Over the past couple of months, I have had a developers form on my webpages
(http://www.mushy-pd.demon.co.uk) asking existing users/old users what they
would like to see in a new version, and how they compared AMOS to other
languages and why. Some of the responses have been very interesting, and have
been placed on the list to be included in the near future.

Some of the other features placed on the list include full AHI soundcard
support, GIF, JPG, PNG and other datatype access/creating, structured variables,
multiple-code platform (will allow to compile for a specific machine format,
including PPC), PPC support, the list is endless.

If you are not on the AMOS mailinglist, you can follow what is going on in
alt.religion.amos and add your comments to all the others. With a bit of
work, this language can be back on top again! Thanks for reading.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Feb 20 00:23:57 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Amos Mail Post" <amos-list@access.digex.net>
Cc: "Andrew Kellett" <mushypd@redrose.net>,
        "Pietro Ghizzoni" <ghizzo@agonet.it>
Subject: Do I smell AMOS source?
Date: Thu, 19 Feb 1998 22:19:00 -0600
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Greetings.

yeS, YES! Alright! BEST NEWS IN AGES! Amazing! Simply amazing!
I've been away for the past couple of days (and quite busy),
so I hadn't the chance to read my mail for a few days.

Anyhow, I see that (now it's Thursday night) after checking my mail and
getting all these messages, that the AMOS source code has been obtained
(way to go, PIETRO!). There's MUCH that both I and some other people could
say on this subject (that haven't already). To refrain from making a bunch
of longs messages, I'll hold back for the time being. I DO, however, have
a few things to say and reply to some things that have been said:

I do want to say for all those out there that although this IS GrEaT news
(does a quick jig and shouts joyiously), after the initial excitement is
over, everyone NEEDS to wait and settle for Pietro to: sort out any more
pending legal issues and give us updates on what he's doing, what he CAN
do, and what he PLANS to do. This also means organizing his source, working
on it and getting together a beta team for any future updates, etc. (which
I'll add, btw, that I AM available for beta-testing and would love to give
any help or input on anything you're doing, 3D especially among others) :)

Secondly, I noticed that (Alistair) Murray posted something on the subject,
and at the end of his message, he thus did speak on the subject of 3D:

> Don't spend ages doing things that could come later.
hehe, I think that goes WITHOUT saying (however,
there are lots of things need to be done remember).

> And ignore all the 3D requests. Until the Amiga is more
> widely powerful, any half decent 3D games cannot be done in
> AMOS. I think all of the AMOS attempts I've seen justify that.
> (except perhaps Starfighter - the 3D extension is OK if used well)

EXCUSE ME?! Alright, first thing: I'll agree that programming 3D type games
(especially the more complex raycasting-type ones, loaded with lots o'
features and things) CAN be tedious and pump AMOS for all it's worth,
sometimes making it slow, bad, and not likeable. But just because you've
(possibly) seen a few badly written demos or a couple of not "very fast"
games *DOES NOT* mean that it CANT be done in AMOS, hasn't or won't be!

Albeit anything Pietro does will help, and any length of time for waiting
for some beta's or even an update will be welcomed and justifiable, but
don't just put AMOS down. It may be hard, but it DOESNT mean it can't be
done (and believe me, I speak from first hand experience! I believe that
there are a few other 3D projects underway (besides mine) by both people ON
and NOT on the List that will agree with me (or are attempting it).

If nothing else, we NEED some extra 3D and 3D related commands to help all
the existing 3D games and demos that have been written (for rewrites and
updates) and anything for future projects! If what you've seen is so crappy
then that's all the more reason for us to get some new commands in there!

Alright, now that I have breifly addressed that subject and have gotten
that off my chest (hehe), I'll just add one "would like to see":

Some new drawing commands, PLEASE! (which includes a new Zoom,
hehe, with some anti-aliasing, tri-linear MIP mapping and more! hehe)

Anyhow, I've been talking with Chris Hodges about this, but he's been busy
and hasn't had much time to answer me on this (how about it Chris?). He
said he could easily do a new and MUCH faster Zoom similar to his Bzoom in
AMCAF, only losing the factors and adding a few new features, which sounds
nice and is what I need. Slow texture mapping and not-so-fast drawing
commands are also what's been hindering my CBATNAM programming of a late.

I understand that (Pietro) is recieving many requests (and Mush ain't
helping any!) and has much to do, I'm just getting in some basic reqeusts
that I'D like to see. I also understand that there may be the need for some
graphician and graphics programmers in the beta team for some of these).

With all that said, thanks for all reading FOR reading this and allowing me
to use up your time! Like I said, Pietro, I'd love to and am available to
be on your beta team (and I have many C and ASM routines I can send you if
you need, namely graphic routines, c2p and speedups). Thanks again.

Btw, I have yet to read everything (the long "want" lists) which includes
all the long messages (and the things Mush sent), but I will eventually
(which also means I'll be responding to some later, as many will). :)

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Sat Feb 21 12:20:13 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 12:20:13 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Feb 98 22:37:27 +0000
Subject: Re: AMOS goin'
Message-Id: <34ECB427.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7354.2077.137968712@post10.tele.dk>
To: RuneZedeler<rzedeler@post10.tele.dk>, amos-list@access.digex.net
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> Randomize doesn't work at all
> For I=0 to 9 : Randomize 42 : Print Rnd(9) : Next I
> Should print 10 identic numbers, but the numbers are different.

I found this but someone on the list told me that you have to use
Rnd(-9) to get the same result each time. It doesn't say it anywhere
in the manual.... god knows how they knew.

> "Every" is too unstable too be used for anything

Earlier AMOS versions had this problem. The Every command that I use
in AMOS Pro 2.00 works fine.

-Murray


--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |Star Trek - BORG Assault|
|  pix/nicon/TrekNIcons |                  |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Feb 20 16:12:53 1998
>From amos-request@svcs1.digex.net  Fri Feb 20 16:12:52 1998
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 20 Feb 1998 10:04:45 +0500
Message-ID: <yam7355.2293.1746912184@gpo.iol.ie>
In-Reply-To: <yam7354.544.1748434864@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: >>> READ THIS! <<<
MIME-Version: 1.0
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Status: O
X-Status: 

On 19-Feb-98, Jens Vang Petersen wrote:

Hi,


>Ok, now a little comment on the loads of letters I've seen from almost
>everyone on the list:

>Let's just step back and gain a better attitude about this, instead of
>starting out with wild ideas on AHI, AGA and RTG support. Let's put some
>reasoning in there... 
>Priority 1 should be to nail those anoying bugs in the existing system, 
>in that process the authors could also get to know the basics of the code, 
>when that's done we can begin to put all the 'dream-stuff' in there, e.g.
>people is talking so much about AGA, RTG and intuition support.. Let's not
>forget that we currently have 2 full intuition supporting extensions for
>the moment (OS DevKit and Intuition) with 1 or 2 more on the way in a matter
>of weeks (GUI and JADE(?)). An extension called 'The Game Extension' has
>recently been anounced with intuition support too. So why the rush to include
>it in the main system when there's far more importaint tasks to get working
>first ???

#The Game Extension# doesn't do much intuition, all it does that
involves intuition is the mouse support. #The Game Extension# does
everything except intuition as I think there are already two other 
great extensions for intuition !

Work on TGE is progressing well, Ive got the music support,
CD32pad(Full support), Some mouse commands, various small
commands like reboot and such, and AGA/RTG screens working. 
I'm currently testing the Load iff command which fully supports
Normal/AGA/GfxCard screens.

I'll post a url to get a demo of the command to the list very soon.

>Ok, I know some of you is proberly going to flame me for writing this. So
>just go ahead, I can take it. But before doing so please read my letter
>one more time, and think about it. I can't see ANY reason to begin wasting
>time writing commands that is allready present in freeware extensions and
>that works excelent. (like GUI and DME)... One thing that might be nice to 
>add though is more slots for extensions.. :)

I agree with you, AMOS needs the Bugs to be fixed, as there
are all ready a huge amount of extensions out there. Some
more extension slots would be very nice !


PS: What ever happened to JADE ?!?

cya,
-- 
    ____ _____ ___        ______________________________________
   {  \ }_   _{   \      {                        {             {
   { O|{ { {{_{ O  }      }      Aminet:           }Projects:    }
   {  /_}{ { _{   /      {                        {             {
   { {{_ { {{_{ n \       } game/patch/alfred.lha  }CBATNAM      }
   {_{__}{_{__{_}\ \     { pics/icon/intel.lha    {  #The Game#   {
________________  \ \     } dev/amos/clipfonts.lha } #Extension#   }
                \ \  /   {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
      Cahill     \ \/     }A1200 030/50MHz,26Meg,4xCDrom,850MegHD}
__________________\      {33.6k modem,2 floppys, etc...         {
                          }                                      }
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~{ 
 { cahill4@iol.ie   { http://www.iol.ie/~cahill4/peter/index.html}
  } IRCnick  PAC     } *IAPA* member      }   Team *AMOS*           { 
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Feb 20 06:31:11 1998
>From amos-request@svcs1.digex.net  Fri Feb 20 06:31:11 1998
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From: Lee <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Fri, 20 Feb 1998 09:40:59 GMT+0
Subject: Re: AMOS Developer Forms - What the Users Want!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <13F3635D70@mail-gw.uclan.ac.uk>
Status: O
X-Status: 

> One way I think this could be done, is to somehow assign into a variable, a
> screenmode ID value, so that from then on when all screens are opened, they
> will be opened with the ID specified. Alternatively, if no ID is specified,
> then it would default to a regular 15Khz or whataever it is AMOS screens
> currently run at.

Why the hell cant we just call the library function to open a screen, 
 If yer gonna improve Amos, at least make it system friendly this 
time.

 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Its just a big egg pie!
________________________________________

From amos-request@svcs1.digex.net Fri Feb 20 13:17:43 1998
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Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 20 Feb 1998 10:46:42 -0400
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X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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> Why the hell cant we just call the library function to open a screen, 
> If yer gonna improve Amos, at least make it system friendly this 
> time.

I hope the library function is used in the future version too. I suggested
this method as a way to stop repetition of un-needed code. I s'pose its just
as easy to wap it in a variable and call it that way.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Fri Feb 20 15:42:49 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: ytuun@krikssor.u-net.com, johan.hogfeldt@vasalund.solna.se,
        amos-list@access.digex.net
Date: Fri, 20 Feb 1998 18:57:22 +0100
Message-ID: <yam7355.1106.1747849664@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: PM3 Editor 1.08 released
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Hello..

Just a quick note to inform you that Premier Editor 3 editor V1.08 is
now availeble from my homepage. It should be on the AmiNET in a few
days circle time too...

As usual with my programs, the AMOS source-code can be downloaded from
my homepage too...


 V1.08 [Second public Release]
  - Added Trackdiscloader for Disc-saved games..
  - Checked up on ECS/OCS savegames..
  - Link direct from manager to managed team..
  - Division tables shown (Can't be changed so far)..
  - Team Results shown (Can't be changed so far)..
  - Added injuries option to players..
  - Reduced the memory-usage quite a lot..
 
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Feb 20 18:49:25 1998
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199802202045.UAA30925@whale.st.usm.edu>
Subject: 2 topics
To: amos-list@access.digex.net (Amos List)
Date: Fri, 20 Feb 1998 14:45:10 -0600 (CST)
X-Mailer: ELM [version 2.4 PL23]
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2 quick things that I thought I'd bring up with the list.  

1.  Much has already been said about the release of the Amos source code
    and I think this is a fabulous thing.  And IMO I think the top things
    to implement are EASY Intuition and more powerful commands for games
    and the like (graphics card support, AGA, AHI, etc.) plus fix current
    bugs.  As much as possible, this should be done in an OS friendly way.
    We are all aware of the current Amiga situation with the lack of 
    commercial developers (compared to what we once had) and an improved
    Amos could be used to help fill the software gap allowing more rapid
    development of games and utilities.

2.  I'm trying to conduct a very short survey for Amiga users 
    (5-10 questions).  The purpose is to find out what kind of programs
    Amiga users want and are willing to buy so we as programmers
    can spend our time on those things and not on something which no one
    will buy or use.  If the Amiga community had 4 major word processors
    currently in market then it would not be a good idea to try and code
    and market another one.  Instead efforts could be directed into other
    areas which were lacking.  This is only a hypothetical example but
    that's the basic idea.  I need sample questions for the survey and 
    was wondering if you guys could offer some suggestions.

Robert
  

From amos-request@svcs1.digex.net Fri Feb 20 19:30:53 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Fri, 20 Feb 1998 22:54:16 +0100
Message-ID: <yam7355.845.1760527680@mail.agonet.it>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: A answer for everyone :)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi!

Argh.. is hard reply to all the messages received :) and so this is a big
answer for all the questions:


The Amos Future:
----------------

Now i've obtained the sources, and obviously i won't give up! The work is
very hard, but i'll try anyway! In this moment i don't know when the
first update will be available, because as stated in the previous message,
before upgrade Amos i must understand how it works, and this is very
difficult because:

- The code was written by another person 
- No docs available
- I don't know how it's structured
- only few comments in the code

  (Thanks for your support, but i know (.. and hate!) the French :))


- 3MB!!!! of ASM sources... masochist!!!

try to imagine my situation..... and so don't expect a upgrade soon :(


The first upgrades will be available for free, so you can test the new
features and judge if my work deserve your trust.

The major and official AMOSPro V3 will be probably shareware.. Amos will
never be a commercial product again.

All the upgrades and beta versions will be available from my homepage (..
not available yet. Fabrizio tienti pronto! :) ) ... my homepage will be the
new official AMOS homepage ;)

In order to speedup the work, i'll try to build a developers team.. but
this introduce some problems and non-disclosure agreements to sign... i
can't give out the sources without permission.



Amos To-Do list:
----------------

I've received tons of requests about the new features to introduce in the
new version..... some considerations:


The first things to do in my planes are:

- fix the well knowed Amos bugs
- add the long awaited structures support
- AGA support.

The AMOS screens can use the PAL mode only! The new AGA modes like DblPAL
or Multiscan can be available using the system drivers and intuition. So
in the future you'll can open a Hi-res screen with 256 colours, but no
DblPal. Obviosuly i'll integrate the intuition support, so you can use
these modes and gfx cards.

- intuition support for wb applications
- speedup and optmizations

These are the bases.. all the other kind of stuff like c2p,3d,AHI etc
will be added LATER! First i must fix and understand AMOS... after i can
improve it. All these stuffs will be added using separate extensions... the
AmigaOS Extension will provides intuition and OS support, RTG Extension gfx
cards and AHI support, etc.

About PPC and different processors support.. i'm sorry but is almost
impossible! PPC support means rewrite *TOTALLY* AMOS! The AMOS compiler cannot
creates optimized code for 68030-60 because AMOS use pre-made code, and
doesn't creates it on the fly like a C compiler :(

Backward compatibility.... AMOS will never support the AmigaOS 1.3!!!!
In the future Amos will require at least the OS 2.04... for the best
perfomance a AGA system with OS 3.x (A1200) The OS 3.1 is old, why support
the 1.3?????


Now i'm parsing the forms received by Mush.... if you haven't fill this
form, join the Mush homepage 'Team AMOS' and fill it.


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Feb 21 16:21:04 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 16:21:03 1998
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          Sat, 21 Feb 1998 19:43:44 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Pietro Ghizzoni <ghizzo@agonet.it>, amos-list@access.digex.net
Date: Sat, 21 Feb 1998 11:49:53 +0100
Message-ID: <yam7356.2683.1747488008@post8.tele.dk>
In-Reply-To: <yam7355.845.1760527680@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: A answer for everyone :)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 20-Feb-98, Pietro Ghizzoni smashed the keyboard with:
>Backward compatibility.... AMOS will never support the AmigaOS 1.3!!!!
>In the future Amos will require at least the OS 2.04... for the best
>perfomance a AGA system with OS 3.x (A1200) The OS 3.1 is old, why support
>the 1.3?????

WHAT !?!?!?!?!?! Are you going to kill one of the greatest advantages of
AMOS, the ability to create nice user-interfaces on a 1.3 system without
much trouble ????

Before I joined the net, I would proberly think the same as you, why support
an old system?? Well I opend for registration of my programs on the net by
mailing to me, and it turned out that about 30% of the users contacting
me, was running my databases and editors (Not AB3D) on a 1.3 system, and
they were bungning me to keep my programs running on 1.3. By mistake I had
a test-version of a database out that required 2.0 system (pattern matching), 
and I got about 15 flaming letters in one (!) day, telling me that they would 
prefer to live without the now functions if I would only fix some bugs in a 
version that could run on 1.3...

What I still can't figure out is why bothering adding AGA-support in the
main library. We have numorous excelent extensions to give us that along
with Intuition support. Why not let the old basics be, and concentrate on
removing bugs and adding some missing commands to the basics. And, just
wondered, if you're jumping to 2.04 system, I guess it's becourse you'd
like to rewrite the screen-structures, what about all the old effects-
extensions like Turbo that ain't developed anymore, just kick them out ??
(Please don't tell me about AMCAF, I know that one will be updated, but 
I've paid for a few others and I don't wanna kick them out now !)

Please don't see the above as I don't want OS2.04 or AGA support in the 
main sections, what I'm asking is that we still can write programs that
can run on 1.3 with AMOS. You can easily do something like LDos, where
the main extension runs great on 1.3, but there's some special functions 
included directed to 2.04 users. Of course that makes it up to the author
of a program to check for system-version before calling these functions..

And before anyone starts telling me that I can just keep to the present
version of AMOS, then just remeber that about a week after the release
of a new version that'll be considered the standard. Just like it's
a standard to have a 030/50 Cpu for running games nowadays..

NB: Now that the anouncement-fuzz has cooled a bit down, then I'd like to
repeat my offer on doing something with the IO_devices extension, in case
you havn't found one to do that yet :)..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Feb 21 11:30:40 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 11:30:39 1998
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From: Michel Bijlsma <cloak@xs4all.nl>
To: amos-list@access.digex.net
Date: Sat, 21 Feb 1998 16:09:01 +0500
Message-ID: <yam7356.64.1746238096@smtp.xs4all.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Subject: Jade
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Hello there amos users...

Here's some news about the Jade AGA extension.

First of all i would like to say that Jade will NOT be cancelled!
Not even when there is going to be AGA support in Amos itself.
There are a lot of personal problems going on with the programmer,
so it will be delayed a little.
But don't worry, it will NOT be cancelled!

If there are any questions concerning Jade, please DO email me.

Greetings, Michel Bijlsma - The Jade team.


From tobes@ukonline.co.uk Sat Feb 21 09:29:07 1998
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From: Tobes <tobes@ukonline.co.uk>
To: amos-request@access.digex.net
Subject: URL http://www.mushy-pd.demon.co.uk/aml.html
Organization: Private User
X-Mailer: Voyager-NC/AmigaOS 2.88
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SUBSCRIBE amos-list tobes@ukonline.co.uk

From amos-request@svcs1.digex.net Sat Feb 21 08:20:59 1998
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From: joop de jong <joopdejong@wxs.nl>
Reply-To: joopdejong@wxs.nl
To: amos-list@access.digex.net
Date: Sat, 21 Feb 1998 11:26:30 cst-2       
Message-ID: <yam7356.1527.119414312@mail.wxs.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Joop, Marian, Mark, Bart
Subject: >>> READ THIS! <<<
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Content-Type: text/plain
Status: O
X-Status: 


> Yeah! After 5 years of desolation, now there is a new HOPE! Finally i've
> concluded a important bid.... after a long (...about 1 year) dialog with
> Francois Lionet i've obtained the AMOS source code!!!!!!!!!!!!!!!!!

This is good news :)
Don't forget to make an backup of the source.
You wouldn't want to loose it ;)

> I've *all* the sources from Amos1.23 to AmosPro2.0 and compiler.
>
> Cool eh? :)

It sure is ;)

> About the sources... they are not PD.... AMOS is not PD. Now i'm the
> official developer.

When you made a new version of AMOS will you spread it for free,
make it Shareware or will you sell it commercially ?
Will Europress have anything to do with it ? (Will they sell it ?)

> There are some legal problems around AMOS.. for this reason the release of
> the sources was delayed till now. Actually i'm the only one authorizated to
> use the sources... as soon as possible (.. if possible) i'll create a
> development team. I've almost obtained the permission for Chris Hodges :)

What do you mean with legal problems ?

> Ok.. that's all :) Arrggghh... in this moment i'm ill, and my head is
> exploding, but my heart is very happy :)

> Hey Blitz users.... FUCK OFF!!! :))))))))) 

I don't think you'll find many Blitz users here ;)


.-------------------------------------.----------------------.
| Mark de Jong     (Niceguy on #amos) | A4000/030/882/M1438S |
| Member of Team *AMIGA* & Team *AMOS |     Amiga Forever    |
`-------------------------------------'----------------------'



From amos-request@svcs1.digex.net Sat Feb 21 08:34:02 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 08:34:01 1998
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From: joop de jong <joopdejong@wxs.nl>
Reply-To: joopdejong@wxs.nl
To: amos-list@access.digex.net
Date: Sat, 21 Feb 1998 11:28:48 cst-2       
Message-ID: <yam7356.2419.119414312@mail.wxs.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Joop, Marian, Mark, Bart
Subject: AMOS Developer Forms - What The User Wants!
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Status: O
X-Status: 



>> ----------------------------------------------------------------------
>>
>> Comparison: It is very easy to make advanced multimedia production in it
>>
>> Improvements:  A DOS och Windows 95 version as soon as possible. I don't
use
>> my Amiga so much nowadays.
>>
>> ----------------------------------------------------------------------
>
> I think a DOS version (if any) would be a much better way to go, as 99% of
> games are written for DOS anyway. Windows is such a bloated, useless
operating
> system, wheras with DOS, its still got equally as much power when it comes
to
> games. Besides which, in DOS mode, stoopid windows wont pop to front with an
> "illegal operation" window, and crash all the sounds going thru the
> soundcard...

I don't think making an PC (DOS or Windows) version is a good idea.

1. It would require a complete rewrite

2. I don't think the PC GFX-cards support
   hardware-scrolling, dual playfield and screen cloning.

3. PC GFX-cards don't allow multiple screens on one monitor.

4. PC GFX-cards don't have a copper so no more Rainbows.

5. The PC also havn't got library's like the Amiga has.

6. DOS got those stupid 64K segments and Windows slows
   games down a bit.

7. If a PC version were made there would be less time
   for the programmers to update the Amiga version.

8. PC GFX-cards don't have real sprites.

9. When making such a program for DOS, you'll need
   drivers for soundcards.


If I'm wrong please correct me, but it seems that a
PC version of AMOS would never be so nice
as the Amiga version.


.-------------------------------------.----------------------.
| Mark de Jong     (Niceguy on #amos) | A4000/030/882/M1438S |
| Member of Team *AMIGA* & Team *AMOS |     Amiga Forever    |
`-------------------------------------'----------------------'



From amos-request@svcs1.digex.net Sat Feb 21 23:33:24 1998
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Sat, 21 Feb 1998 22:22:13 +0500
Message-ID: <yam7356.668.118711088@m6.sprynet.com>
In-Reply-To: <yam7357.1909.1747507096@post8.tele.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: Rawkeys ??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Feb-98, Jens Vang Petersen wrote:

>Simple problem:
>I have a raw-key-code obtained from an IDCMP-message from an intuition-
>window. I also have the qualifier from that same message, now I simply
>need the ASCII-code (NOT ANSI) for that key, using the active keymap so
>that it'll work outside Denmark too..

Simple answer:
Extract enough from the IDCMP message to populate an 'InputEvent'
structure. OpenDevice the console.device unit -1, then grab the
io_Device pointer from the IOStdReq structure you used in the open
and use it as a library base to call RawKeyConvert (offset -48)
with a pointer to that InputEvent in A0, a byte buffer pointer in
A1, the length of the buffer in D1, and 0 (a null pointer to a
KeyMap, so it uses the system default) in A2.

Hmmm, maybe not so simple after all, but that is the method.

A simpler solution would be to get the cooked key from intutition
in the first place by asking for VANILLA keys instead of RAW and
it gets to do all the grunt work. You still get the qualifiers
and other neat stuff. In OS2+ you can even ask for VANILLA and RAW
at the same time, so you get raw events for anything which won't
generate a character, like the Fn keys. It also will handle dead
keys, and other painful details. 

Hope this helps, at least a little,
-Richard


From amos-request@svcs1.digex.net Sat Feb 21 14:12:59 1998
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Date: Sat, 21 Feb 1998 19:15:45 +0100
Message-ID: <yam7356.2260.141211400@vip.cybercity.dk>
In-Reply-To: <34ECB427.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS goin'
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On 19-Feb-98, Alastair Murray wrote:
>> Randomize doesn't work at all
>> For I=0 to 9 : Randomize 42 : Print Rnd(9) : Next I
>> Should print 10 identic numbers, but the numbers are different.

>I found this but someone on the list told me that you have to use
>Rnd(-9) to get the same result each time. It doesn't say it anywhere
>in the manual.... god knows how they knew.

Just use negative numbers when you wan't identic numbers. It even says so in
the manual!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
    - they're not dead... exactly! they're just... sort of... rotting?


From amos-request@svcs1.digex.net Sat Feb 21 15:15:58 1998
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 21 Feb 1998 20:27:47 +0100
Message-ID: <yam7356.2397.140845512@vip.cybercity.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: CyberGfx3
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I recently installed CyberGfx v3 instead of v2. Everything seemed to work finr
until I tried to run AMOS. When starting the editor the mouse freezes. The
computer doesn't crash; AMOS is running in the background and can still be
flipped with Amiga+A. Only problem is, that the WB screen is STILL in front,
when the AMOS screen should be. I cannot see the AMOS screen!

Anyone had the same problem? How should I solve it?

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
    - they're not dead... exactly! they're just... sort of... rotting?


From amos-request@svcs1.digex.net Sat Feb 21 19:25:48 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 19:25:48 1998
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Message-ID: <003501bd3f21$bfe57ac0$4810fed0@acer200>
Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Amos Mail Post" <amos-list@access.digex.net>
Cc: "Joop de Jong" <joopdejong@wxs.nl>
Subject: PC port of AMOS.
Date: Sat, 21 Feb 1998 17:37:56 -0600
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Greasey greets (hehe).

Just reading on the subject of a port of AMOS to the PC: It HAS been
mentioned before and there have been some people undertake such a task,
both of which have since disappeared from the List! (Pentos and POP).

> If I'm wrong please correct me, but it seems that a PC
> version of AMOS would never be so nice as the Amiga version.

No, can't say you're wrong (for a few sentimental reasons):

1. It was done on the Amiga,
2. It's an AMIGA product,
3. That's where it belongs!

It COULD be done on the PC (as we've said), it would just be a challenge.
For those I know that HAVE done it (or halfway), as to whether or not
they've continued their work I'm not sure, but I know it will take some
doing whoEVER does it.. It would certainly "help" the Amiga in some ways,
given the right support and write of code and interface. AND it would help
to wake up some of those clueless PC programmers out there. (to show them
and any interestered in the market just *WHAT* the Amiga can do!) :)

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Sat Feb 21 20:18:44 1998
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 22 Feb 1998 00:53:38 +0100
Message-ID: <yam7357.1909.1747507096@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Rawkeys ??
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Hello...

Here's one for all those great system-knowing people on the list :)

Simple problem:
I have a raw-key-code obtained from an IDCMP-message from an intuition-
window. I also have the qualifier from that same message, now I simply
need the ASCII-code (NOT ANSI) for that key, using the active keymap so
that it'll work outside Denmark too..

BTW: In case somebody wondered; The Rawkey-code is the same as the one
obtained with 'Scancode', the qualifier-code is the same as the one
returned by 'Key Shift'. And what I need is to combine these into a
response like the one returned by 'Inkey$', simple ey ???

Thanks in advance (as usual) :)
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \              top_cat@post8.tele.dk
 /_/ /_____/_/        \_____\_\ \_\ \_\
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                  -*-  SUPPORT - AMOS - AMIGA - AQUA  -*-
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Feb 21 21:11:06 1998
>From amos-request@svcs1.digex.net  Sat Feb 21 21:11:06 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Pietro Ghizzoni" <ghizzo@agonet.it>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: A reply for everyone. :)
Date: Sat, 21 Feb 1998 18:17:04 -0600
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Greetin's.

I see Pietro has joined the hyped up "Land of the Living". Seems this
subject and recent happenings has wakened many people that have been
on the List for awhile and don't say much (or I don't see around often)..

> -The code was written by another person
> -No docs available
> -I don't know how it's structured
> -only few comments in the code

hehe, now ain't that JUST the way we like it? It's all source,
all ASM, no comments, very little docs, and for what comments
ARE in there, it's all in a language you don't understand (Fr.)!

> 3MB!!!! of ASM sources... masochist!!!
Gag.. that's gotta be nasty.. give that to a PC
programmer (he'll have a feast on that I'm sure)
Many PC programmers like 3M of pure ASM. :)

> Try to imagine my situation... and so don't expect a upgrade soon :(
hehe, if you're a PC programmer, there's no need (to "imagine" it)! :)

> The major and official AMOSPro V3 will be probably
> shareware.. Amos will never be a commercial product again.

Might want to word that a commercially "viable" product (as Dilbert says),
at least not in the Amiga market, eh? And my friends, as we ALL know
Europress didn't help that situation any and probably won't in the future.

> All the upgrades and beta versions will be available from
> my homepage (..not available yet. Fabrizio tienti pronto!)
> :) ...my homepage will be the new official AMOS homepage ;)

Ah, coolness! I see you don't have your homepage up right now? Getting it
all underway soon (I'm assuming)? I'd be willing to help with anything you
need done (gfx or page layouts). I know that there may be a couple other
people that might offer to help as well, but I'll be the first, hehe.

> In order to speedup the work, I'll try to build a developers team.. but
> this introduce some problems and non-disclosure agreements to sign... I
> can't give out the sources without permission.

Ah, yes, problems. That's what you get when put Europress in the mix
(and have a project like this, worked on for a few years with a team headed
by Francois, then locked away, hehe). Gotta love all that legal stuff.

As I said, I'd be willing to help with anything you need (includes
development, promotion, programming, and Webpage stuff). If you want, go
ahead and put me down for the team and give me a ring if you need-want. :)

> These are the bases.. all the other kind of stuff like c2p, 3d, AHI etc
> will be added LATER! First i must fix and understand AMOS... after i can
> improve it. All these stuffs will be added using separate extensions..

Yes, this is understandable. But a new set of drawing commands ARE needed
AND in order as soon as possible (implying after a few beta releases)! :)

Hmm.. guess that's all I've got to add for now. Again, I'd love
to help.. just give me a ring. Thanks (to everyone) for reading.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Sun Feb 22 02:35:52 1998
>From amos-request@svcs1.digex.net  Sun Feb 22 02:35:52 1998
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Comments: Authenticated sender is <bay13@pop3.demon.co.uk>
From: Chris Coulson <chris@bay13.demon.co.uk>
Organization: is irrelevant...
To: amos-list@access.digex.net
Date: Sun, 22 Feb 1998 05:51:27 +0000
MIME-Version: 1.0
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Subject: Re: AMOS goin'
Reply-to: chris@tornado.pair.com
Priority: normal
In-reply-to: <34ECB427.MD-0.196.malcolm.murray@virgin.net>
References: <yam7354.2077.137968712@post10.tele.dk>
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Hi there,

> I found this but someone on the list told me that you have to use
> Rnd(-9) to get the same result each time. It doesn't say it anywhere
> in the manual.... god knows how they knew.

If it was me you heard it from, then I heard it from Europress - 
I`ve still got the letter somewhere...  They were pretty good at 
responding to user enquiries, actually.


Chris


-- 
                          At Home With the Chris
          Amigas, Babylon 5, Flight Sims, RIAT'97 and Melanie C
                       http://www.tornado.pair.com/

From amos-request@svcs1.digex.net Sun Feb 22 02:10:07 1998
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Date: Sun, 22 Feb 1998 00:06:34 -0600
To: amos-list@access.digex.net
From: TSI <skid@angelic.com>
Subject: 640by400, 4096colors?
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Hiya all..
I got an amos question (unlike the majority of postings :)).
Anyways, is it possible to make a game in 640 * 400 with 4096 colors?
Or is 16 colors the best I'm gonna see?
Thanx in advantz
----------------ICQ# 1860019-------------------
-------"To Transcendence and BEYOND!!!"--------
--Original Art, stories, & all original minds--
------- http://www.radiks.net/skid/ -----------
-----------------------------------------------

From amos-request@svcs1.digex.net Sat Feb 21 22:15:48 1998
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 22 Feb 1998 02:38:53 EST5
Message-ID: <yam7357.2688.141238040@cu.cu-muc.de>
In-Reply-To: <tcppop3.671079@BBS.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Rawkeys ??
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top_cat@post8.tele.dk wrote on 22-Feb-98:

> I have a raw-key-code obtained from an IDCMP-message from an intuition-
> window.

Specify both IDCMP_VANILLAKEY and IDCMP_RAWKEY and you will get VanillaKeys
for  all  mapable keys and rawkeys for the other ones. Amcaf has a function
to convert rawcodes into strings, but this function is not really  keyboard
mapping independant.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Feb 22 09:09:40 1998
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Message-Id: <25e3da8e.u10t12e.de263-Braneloc@mirex.demon.co.uk>
In-Reply-To: <3.0.2.32.19980222000634.0069e978@radiks.net>
	     (from TSI <skid@angelic.com>)
	     (at Sun, 22 Feb 1998 00:06:34 -0600)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: skid@angelic.com
Cc: amos-list@access.digex.net
Subject: Re: 640by400, 4096colors?
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To the one known as TSI,

> Hiya all..
> I got an amos question (unlike the majority of postings :)).
> Anyways, is it possible to make a game in 640 * 400 with 4096 colors?

Not YET.  (Ghizzo ?)

> Or is 16 colors the best I'm gonna see?

You can't even get 640*400*16 in amos at present, not without going off
the sides of the overscan.  "Interlace Bug".


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Yabba Dabba Doo !
|_> | \ | | | \| |_ |_ |_| \_  .  |                   - Fred Flintstone.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Feb 22 15:30:00 1998
>From amos-request@svcs1.digex.net  Sun Feb 22 15:30:00 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 22 Feb 1998 14:09:28 -0400
Message-ID: <yam7357.1401.3184608@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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A friend of mine (and old AMOS programmer) suggested that for the next
version of AMOS, a way to use the .fd parts of a system library. Blitz basic
does this, and thats probably one of the reasons why it is getting all the
public attention with programmers, as all they do is get the brand new
library which is released, and convert the .Fd to a blitz library ready for
immediate use in the program.

I feel this would be a good addition to AMOS, and then no matter how long it
takes to write new extensions etc. there will never be a real need to keep
updating the code to go along with new trends.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 02:07:11 1998
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	  But _really_ from nw-fs-3.nwc.edu [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: Braneloc@mirex.demon.co.uk
Date: Mon, 23 Feb 1998 00:17:59 -600
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Subject: Re: 640by400, 4096colors?
CC: amos-list@access.digex.net
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In-reply-to: <9802221226.AA003e5@mirex.demon.co.uk>
In-reply-to: <25e3da8e.u10t12e.de263-Braneloc@mirex.demon.co.uk>
References: <3.0.2.32.19980222000634.0069e978@radiks.net>	     (from TSI <skid@angelic.com>)	     (at Sun, 22 Feb 1998 00:06:34 -0600)
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> Date:          Sun, 22 Feb 98 12:26:56 GMT
> Organization:  Mirex Software
> Reply-to:      Braneloc@mirex.demon.co.uk
> From:          Keith Hill <Braneloc@mirex.demon.co.uk>
> To:            skid@angelic.com
> Cc:            amos-list@access.digex.net
> Subject:       Re: 640by400, 4096colors?

> You can't even get 640*400*16 in amos at present, not without going off
> the sides of the overscan.  "Interlace Bug".
> 
Where is this bug found?  I do it all the time.   640x400x16 no 
problem:
	Screen Open 0,640,400,16,Hires+laced

From amos-request@svcs1.digex.net Mon Feb 23 00:11:27 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 00:11:27 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 22 Feb 1998 22:49:15 -0400
Message-ID: <yam7357.796.4959784@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: AMOS Now being updated! What should be added? (fwd)
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Andy Kellett wrote:
> 
> The source for AMOS + AMOSPro (including the compiler) have now been
released to
> a small team of developers, who wish to put this once ever-popular
language back
> on top of them all, by giving it a major overhaul.
> 
> The major changes which will be added, will be AGA and graphics card
support for
> all AMOS modes, including its editor, yet still be able to provide the
> programmer with complete control over its graphics system.

TCPI/IP network support! So that it can be used to write network
games. An implementation of sockets communication would be
ideal.. 

File sharing and locking! So that the TCP/IP thingo can also
transmit and update config files on the fly without crashing the 
AMOS app.

A better debugger which supports multiple breakpoints, multiple 
variable watchpoints, etc.

A date/time set and read functions would be great too.. it's such a
pain to have to use the Operating system with its bizarre BCPL
calling conventions to get and set the real time clock.

What else? Dunno.. that should be heaps for a start!

-- 
 o Alex Borodin B.Eng(Hons)        o Queensland Rail  
 o Software and Systems Engineer   o Ph: +61-7-3235-2482   
 o Signal and Operational Systems  o Fax:+61-7-3235-2747
"A passion which we allow to grow active within us through
our own choice afterwards forces itself upon us against our will"
St Mark the Ascetic - 5th or 6th Century

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 03:07:35 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 03:07:35 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 23 Feb 1998 02:25:20 -0500
Message-ID: <yam7358.1038.1747209776@hicksville.dyn.ml.org>
In-Reply-To: <635D9150784@students.nwc.edu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: 640by400, 4096colors?
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On 23-Feb-98, Michael Paul Ness wrote:
>> You can't even get 640*400*16 in amos at present, not without going off
>> the sides of the overscan.  "Interlace Bug".
>Where is this bug found?  I do it all the time.

Only with WB3.0 and up.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
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                            | /_/     /_______/ /_/  /_/    (519)579-0072  |
                            |    Fly By Nite Videe-Oh!      (519)579-0173  |
                            |                                              |
                            |    Amiga 1200 030/50MHz 2Mb Chip 4Mb Fast    |
                            `----------------------------------------------'


From amos-request@svcs1.digex.net Mon Feb 23 06:10:00 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 06:10:00 1998
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Date: Mon, 23 Feb 1998 08:43:35 +0000 (GMT)
From: Matt <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: AMOS goin'
In-Reply-To: <yam7356.2260.141211400@vip.cybercity.dk>
Message-ID: <Pine.LNX.3.96.980223084152.23597A-100000@orca>
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On Sat, 21 Feb 1998, Rune J. Keller wrote:

> On 19-Feb-98, Alastair Murray wrote:
> >> Randomize doesn't work at all
> >> For I=0 to 9 : Randomize 42 : Print Rnd(9) : Next I
> >> Should print 10 identic numbers, but the numbers are different.
> 
> >I found this but someone on the list told me that you have to use
> >Rnd(-9) to get the same result each time. It doesn't say it anywhere
> >in the manual.... god knows how they knew.
> 
> Just use negative numbers when you wan't identic numbers. It even says so in
> the manual!

Not very clearly tho`
Randomize(-9)
For i=0 to 4
?rnd(100)
next

WILL print the same 5 numbers every time!
cya

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Mon Feb 23 05:19:58 1998
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Date: Mon, 23 Feb 1998 08:51:37 +0000 (GMT)
From: Matt <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Re: 640by400, 4096colors?
In-Reply-To: <635D9150784@students.nwc.edu>
Message-ID: <Pine.LNX.3.96.980223085032.23597B-100000@orca>
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On Mon, 23 Feb 1998, Michael Paul Ness wrote:

> > You can't even get 640*400*16 in amos at present, not without going off
> > the sides of the overscan.  "Interlace Bug".
> > 
> Where is this bug found?  I do it all the time.   640x400x16 no 
> problem:
> 	Screen Open 0,640,400,16,Hires+laced
> 
It's when using an AGA machine

/\/\att


From amos-request@svcs1.digex.net Mon Feb 23 06:30:05 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 06:30:05 1998
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From: Matt <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: The game extension
Message-ID: <Pine.LNX.3.96.980223085232.23597C-100000@orca>
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Hi,
My curiosity has been awakened by all this talk on extensions and the
like. Can anyone tell me about the game extension? Where,how much,what
is does,is it good,etc?
Thanks

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Mon Feb 23 07:13:19 1998
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Message-Id: <25e5101b.u10t12e.71f9f-Braneloc@mirex.demon.co.uk>
In-Reply-To: <635D9150784@students.nwc.edu>
	     (from "Michael Paul Ness" <MPNess@eagle.nwc.edu>)
	     (at Mon, 23 Feb 1998 00:17:59 -600)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: MPNess@eagle.nwc.edu
Cc: amos-list@access.digex.net
Subject: Re: 640by400, 4096colors?
Status: O
X-Status: 

To the one known as Michael,
> > You can't even get 640*400*16 in amos at present, not without going off
> > the sides of the overscan.  "Interlace Bug".
> > 
> Where is this bug found?  I do it all the time.   640x400x16 no 
> problem:
> 	Screen Open 0,640,400,16,Hires+laced

On WB3.1, you'll find it doesn't work, on any amiga, AGA or not.  All other
chipsets are fine.
 


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "exterminate, Exterminate, EXTERMINATE !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Feb 23 11:59:02 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 11:59:02 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Declan_Gorman@modusmedia.com
CC: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:28:49 -0400
Message-ID: <yam7358.2478.5524936@mail.redrose.net>
In-Reply-To: <0000D7D1.eval@modusmedia.com>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Problems-How to conclude it may be a software bug.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

>     
>     Are they any general tests you guys do with your code to verify that 
>     everything you have done should work and as a result the problems 
>     encountered are a bug in AMOS or the extensions used?
>     
>     I have a problem with a program I am coding that involves a lot of 
>     memory poking and peeking.  When I manually poke and peek at the 
>     addresses I know are correct, I get the correct results.  The exact 
>     same poking and peeking in my program does not give the correct 
>     results.  I have gone through the code numerous times, verified the 
>     memory address and all the usual but still cannot work out why I am 
>     getting what I do.

I have this problem, moreso with string variables becoming corrupt with
unusal sentences/parts of my program. I recently had a problem with this in
the MLM software, but was able to fix it.

>     
>     Also, does the amount of dimensioned arrays have any effect on the 
>     running of a program?  This program in particular uses approximatley 
>     500.
>

500 seperate arrays, or a table with 500 elements? The mailinglist software
has an array of 5,000 elements.
     
>     I am using AMOS Pro V2.0 and the only extension used in this case is 
>     GUI.  Any help would be appreciated.
>

The only calls to any arrays made by the gui extension, is to list them in a
LISTVIEW gadget. As far as I know, it does nothing to change it.

Please describe the error a little more, is it the listview display which
becomes corrupt when you select something, as this is a known GUI 1.62 bug,
which is very easily fixed.
     
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 10:28:16 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 10:28:16 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Keith Hill <Braneloc@mirex.demon.co.uk>, MPNess@eagle.nwc.edu
CC: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:30:56 -0400
Message-ID: <yam7358.2831.5524936@mail.redrose.net>
In-Reply-To: <25e5101b.u10t12e.71f9f-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: 640by400, 4096colors?
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>> Where is this bug found?  I do it all the time.   640x400x16 no 
>> problem:
>>     Screen Open 0,640,400,16,Hires+laced

> On WB3.1, you'll find it doesn't work, on any amiga, AGA or not.  All
other
> chipsets are fine.
> 

Cant you just make a blank screen in PPaint or something of the correct
resolution and colours, and just Spack it into a bank? Ive sometimes found
doing this is the only way to open larger laced screens correctly. Of course
I have no idea how it would work on 3.1...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 10:39:42 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 10:39:42 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Matt <mattw@netsoc.ucd.ie>
CC: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:33:13 -0400
Message-ID: <yam7358.688.5524936@mail.redrose.net>
In-Reply-To: <Pine.LNX.3.96.980223085232.23597C-100000@orca>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: The game extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> Hi,
> My curiosity has been awakened by all this talk on extensions and the
> like. Can anyone tell me about the game extension? Where,how much,what
> is does,is it good,etc?
>

The Game extension will be using the GMS system to do most of its AGA
handling and other gfx (bobs etc.). The only problem is, if you use it to
make anything commercial (sell for any amount of cash) you need to purchase
a license from the auther of GMS, a bit like when you write MUI
applications.

Still, the extension looks like it might have one or 2 good bits.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 11:35:26 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 11:35:26 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Torben Riis Nielsen <113622@edu.herningts.dk>
CC: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:38:06 -0400
Message-ID: <yam7358.349.5524936@mail.redrose.net>
In-Reply-To: <19B192209AD@edu.herningts.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Music Ext. 4 Amos The Creator
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> After a while I gave up searching for a music extension for Amos The
> Creator. Therefor I ask U. Do U know where I can get a music ext. Right
> know i have Music ext. V1.62, but it can only play NoiseTracker modules.
> So if U know where I can get or bye a better one plaese reply!

The default music extension also plays Sound/Pro tracker modules, with TRACK
LOAD command. It will also load and play MED modules too.

Im my library, there is a piece of source code which makes calls to a
library to play tracker modules correctly, it was done by Andy Gibson (I
think). Try looking at that. You should also upgrade your AMOS version to
Pro, and make use of the better extensions, such as DOOM Music.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 12:31:42 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:46:53 -0400
Message-ID: <yam7358.2661.5524936@mail.redrose.net>
In-Reply-To: <yam7356.2683.1747488008@post8.tele.dk>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: A answer for everyone :)
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> WHAT !?!?!?!?!?! Are you going to kill one of the greatest advantages of
> AMOS, the ability to create nice user-interfaces on a 1.3 system without
> much trouble ????

I think its pretty much safe to say, that what he means is most of the AGA
Intuition stuff doesnt work on an AGA machine. If the user takes it easy and
opens screens which dont suck too much colours etc. then maybe it will be
ok, as GUI extension works on non-AGA machines (so im told).

> What I still can't figure out is why bothering adding AGA-support in the
> main library. We have numorous excelent extensions to give us that along
> with Intuition support. Why not let the old basics be, and concentrate on
> removing bugs and adding some missing commands to the basics. And, just
> wondered, if you're jumping to 2.04 system, I guess it's becourse you'd
> like to rewrite the screen-structures, what about all the old effects-
> extensions like Turbo that ain't developed anymore, just kick them out ??
> (Please don't tell me about AMCAF, I know that one will be updated, but 
> I've paid for a few others and I don't wanna kick them out now !)

In order for AMOS to get back some of its supporters, AGA must be placed in
the main library in order to make the editor run in an AGA enviroment. If
Pietro thinks this one through correctly, then all old AMOS extensions
should still work with no problems whatsoever, as some old extensions do
have the odd nice command feature.

I placed a message on the list earlier about using the .FD files of new
AmigaDOS libraries to make "extensions" from almost any library, then this
will be a nice feature to also include.

> Please don't see the above as I don't want OS2.04 or AGA support in the 
> main sections, what I'm asking is that we still can write programs that
> can run on 1.3 with AMOS. You can easily do something like LDos, where
> the main extension runs great on 1.3, but there's some special functions 
> included directed to 2.04 users. Of course that makes it up to the author
> of a program to check for system-version before calling these functions..

> And before anyone starts telling me that I can just keep to the present
> version of AMOS, then just remeber that about a week after the release
> of a new version that'll be considered the standard. Just like it's
> a standard to have a 030/50 Cpu for running games nowadays..

Not necessary. I believe one of the very first AMOS update arguments had on
the list ages ago was to keep the 2 compliant. I remember, as we were scared
of having it released as PD in case too many non-compliant copys sprung up.

> NB: Now that the anouncement-fuzz has cooled a bit down, then I'd like to
> repeat my offer on doing something with the IO_devices extension, in case
> you havn't found one to do that yet :)..

Would be good idea. Pietro?

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 09:22:19 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 07:48:35 -0400
Message-ID: <yam7358.1768.5524936@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: AMOS Tutorials reminder!
MIME-Version: 1.0
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Status: O
X-Status: 

Can I just remind everyone who is interested in the AMOS tutorials I placed
information about, that they will be removed from the collection in less
that a fortnight's time. If you want them, get them now. Ive placed the text
file on my homepage to be looked at with your web browser.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Mon Feb 23 12:00:34 1998
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Date: Mon, 23 Feb 1998 06:48:01 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Andy Kellett <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: AMOS Now being updated! What should be added? (fwd)
In-Reply-To: <yam7357.796.4959784@mail.redrose.net>
Message-ID: <Pine.GSO.3.95.iB1.0.980223064614.5186A-100000@vtn1>
MIME-Version: 1.0
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If anyone needs info on real TCP/IP comms, I've figured out the
bsdsocket.library so that the IO is non-blocking and doesn't lock Amos
with no data coming in.  They work very well, and are much more reliable
and faster than TCP:, which is used in the GUI exietnsion.  I'l;l shoot
them up onto Aminet one of therse days for everyone to peer at.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sun Feb 22 13:14:56 1998
>From amos-request@svcs1.digex.net  Sun Feb 22 13:14:56 1998
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Date: 23 Feb 98 09:18:20 -0600
From: "Rand R. Fredricksen" <rand@mail.netwave.net>
Subject: Re: PC port of AMOS.
To: "* AMOS Mailing List *" <amos-list@access.digex.net>
In-Reply-To: <003501bd3f21$bfe57ac0$4810fed0@acer200>
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Instead of porting AMOS to the PC, how about a way to 
compile an AMOS program to run on a PC?

Wouldn't it be cool to see PC programmers buying
Amigas so they could use AMOS?


Greets,
 - Rand


From amos-request@svcs1.digex.net Mon Feb 23 12:42:00 1998
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Message-Id: <25e557ab.u10t12e.7ca63-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7358.2831.5524936@mail.redrose.net>
	     (from Andy Kellett <mushypd@redrose.net>)
	     (at Mon, 23 Feb 1998 07:30:56 -0400)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: 640by400, 4096colors?
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To the one known as Andy,
> >> Where is this bug found?  I do it all the time.   640x400x16 no 
> >> problem:
> >>     Screen Open 0,640,400,16,Hires+laced
> > On WB3.1, you'll find it doesn't work, on any amiga, AGA or not.  All
> other
> > chipsets are fine.
> Cant you just make a blank screen in PPaint or something of the correct
> resolution and colours, and just Spack it into a bank? Ive sometimes found
> doing this is the only way to open larger laced screens correctly. Of course
> I have no idea how it would work on 3.1...

It doesn't :(

 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #236
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  You can't buy fate.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Feb 22 14:16:53 1998
>From amos-request@svcs1.digex.net  Sun Feb 22 14:16:53 1998
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Date: 23 Feb 98 10:16:24 -0600
From: "Rand R. Fredricksen" <rand@mail.netwave.net>
Subject: Re: A reply for everyone. :)
To: "* AMOS Mailing List *" <amos-list@access.digex.net>
In-Reply-To: <003a01bd3f27$363d3fa0$4810fed0@acer200>
Message-ID: <2552.358T1242T6163883@netwave.net>
MIME-Version: 1.0
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Adam Parrott digitized on 21-Feb-98 18:17:04:
 AP> Greetin's.

 AP> I see Pietro has joined the hyped up "Land of the Living". Seems
 AP> this subject and recent happenings has wakened many people that
 AP> have been on the List for awhile and don't say much (or I don't
 AP> see around often)..

Here's another :)

>> -The code was written by another person
>> -No docs available
>> -I don't know how it's structured
>> -only few comments in the code

 AP> hehe, now ain't that JUST the way we like it? It's all source,
 AP> all ASM, no comments, very little docs, and for what comments
 AP> ARE in there, it's all in a language you don't understand (Fr.)!

Might as well disassemble it :(

No wonder Francois gave up on it ;)

>> 3MB!!!! of ASM sources... masochist!!!
 AP> Gag.. that's gotta be nasty.. give that to a PC
 AP> programmer (he'll have a feast on that I'm sure)
 AP> Many PC programmers like 3M of pure ASM. :)

>> Try to imagine my situation... and so don't expect a upgrade soon
>> :(
 AP> hehe, if you're a PC programmer, there's no need (to "imagine"
 AP> it)! :)

Don't they all use C now, another revolution led by the Amiga?

>> The major and official AMOSPro V3 will be probably
>> shareware.. Amos will never be a commercial product again.

 AP> Might want to word that a commercially "viable" product (as
 AP> Dilbert says), at least not in the Amiga market, eh? And my
 AP> friends, as we ALL know Europress didn't help that situation any
 AP> and probably won't in the future.

I don't think you can blame Europress for anything.

If AMOS didn't sell, it didn't sell.



>> In order to speedup the work, I'll try to build a developers team..
>> but this introduce some problems and non-disclosure agreements to
>> sign... I can't give out the sources without permission.

 AP> Ah, yes, problems. That's what you get when put Europress in the
 AP> mix
 AP> (and have a project like this, worked on for a few years with a
 AP> team headed by Francois, then locked away, hehe). Gotta love all
 AP> that legal stuff.

I'm surprised they still place such value on AMOS.



Where *did* this tag line cone from?


Greets,
 - Rand
-- 
  ______                                ________________________ ////
 |   _   \  _____   ___   __ _____      mailto:rand@netwave.net ////
 |  [_}   )(___  \ (   \ |  (  _  \ http://www.netwave.net/members/rand
 |   _   (  / __  \ |   \|  | |_}  )                          ////
 |__| \___)(_______(__|\____(_____/                      \\\\////


"Tribbles who love Klingons", on the next Oprah!"


From amos-request@svcs1.digex.net Mon Feb 23 07:06:22 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 07:06:22 1998
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     Are they any general tests you guys do with your code to verify that 
     everything you have done should work and as a result the problems 
     encountered are a bug in AMOS or the extensions used?
     
     I have a problem with a program I am coding that involves a lot of 
     memory poking and peeking.  When I manually poke and peek at the 
     addresses I know are correct, I get the correct results.  The exact 
     same poking and peeking in my program does not give the correct 
     results.  I have gone through the code numerous times, verified the 
     memory address and all the usual but still cannot work out why I am 
     getting what I do.
     
     Also, does the amount of dimensioned arrays have any effect on the 
     running of a program?  This program in particular uses approximatley 
     500.
     
     I am using AMOS Pro V2.0 and the only extension used in this case is 
     GUI.  Any help would be appreciated.
     
     Declan.

From amos-request@svcs1.digex.net Mon Feb 23 15:49:27 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Andy Kellett <mushypd@redrose.net>, Amos-List <amos-list@access.digex.net>
Date: Mon, 23 Feb 1998 20:23:51 +0100
Message-ID: <yam7358.2557.1760526856@mail.agonet.it>
In-Reply-To: <yam7357.1401.3184608@mail.redrose.net>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Way to improve AMOS 3
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On 22-Feb-98, Andy Kellett wrote: Way to improve AMOS 3

>A friend of mine (and old AMOS programmer) suggested that for the next
>version of AMOS, a way to use the .fd parts of a system library. Blitz basic
>does this, and thats probably one of the reasons why it is getting all the
>public attention with programmers, as all they do is get the brand new
>library which is released, and convert the .Fd to a blitz library ready for
>immediate use in the program.

Arrghhh! Why i've never think this??? :)


>I feel this would be a good addition to AMOS, and then no matter how long it
>takes to write new extensions etc. there will never be a real need to keep
>updating the code to go along with new trends.

OK... 50% already done :))) 2 days and it will be ready!


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Feb 23 18:18:24 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: John Bintz <uv334@victoria.tc.ca>
CC: amos-list@access.digex.net
Date: Mon, 23 Feb 1998 16:08:57 -0400
Message-ID: <yam7358.2852.5520808@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.iB1.0.980223064614.5186A-100000@vtn1>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: AMOS Now being updated! What should be added? (fwd)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

> If anyone needs info on real TCP/IP comms, I've figured out the
> bsdsocket.library so that the IO is non-blocking and doesn't lock Amos
> with no data coming in.  They work very well, and are much more reliable
> and faster than TCP:, which is used in the GUI exietnsion.  I'l;l shoot
> them up onto Aminet one of therse days for everyone to peer at.

Cool, let us all know when ya do that. Sounds interesting. Is it using
Library calls directly from AMOS?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Wed Feb 25 05:57:06 1998
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 23 Feb 1991 21:10:36 +1000
Message-ID: <yam4801.1829.269849440@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Sentence generators
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.4801.1829.269849440.2
Content-Type: text/plain; charset=iso-8859-1
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 Hi all,

 Is there any way I can make a small prog for my sentence generator so I =
can have like a menu where I can select "add new verbs" etc.. And just si=
t there typing verb after verb?

 Doing it in the editor is such a DRAG, I've got 20 verbs, 20 adjectives =
etc, 30 names and so on, but I want to copy out a pocket dictionary (well=
, not ALL of it, just as much as I can, so I can have like a 1 meg databa=
se of words, making my generator the best in AMOS).

 Here a some samples :)
 =

* JAMIE BENTLEY=

--BOUNDARY.4801.1829.269849440.2
Content-Type: text/plain; charset=iso-8859-1; name="Version8NEW.txt"
Content-Transfer-Encoding: quoted-printable

Jamie Bentley's Sentence GENERATOR...=0D
Version 8.3=0D
=0D
Styles kicked David.=0D
Allister dropped a piano on Mister Ed.=0D
Styles sucked off Andrew because Styles wanted to.=0D
Hallet got out a thick chaingun and then pushed David.=0D
Robert got out a pathetic 300khz CD and then punched Bill Clinton.=0D
Because Terminator had the urge to, Terminator had a root with Brett with=
 a chaingun.=0D
Because Styles found it hilarious, Styles drew on Jason with a petrol bom=
b.=0D
Ruth got out a hard mouse and then had a root with Dorris.=0D
Gage pulled out a shotgun and then shoved Jamie.=0D
Andrew abused Jilley because Andrew found it was stupid.=0D
Allister jabbed Bill Clinton because Allister had the urge to.=0D
Because Giana found it hilarious, Giana drew on Bill Clinton with a crick=
et bat.=0D
Karen kicked Giana causing heaps of blood loss.=0D
In an pathetic manner, Ruth eliminated Mister Ed.=0D
Jamie pulled out a grenade and then talked to Jilley.=0D
Babe sucked off Giana because Babe knew it must be done.=0D
David slapped Bargey, breaking Bargey's dick.=0D
James pulled out a gun and then dropped a piano on Karen.=0D
David hit Bill Clinton causing immense annoyance.=0D
Bill Gates got out a transparent Microwave Oven and then hit Roman.=0D
Nathan got out a soft grenade and then sucked off Karen.=0D
Karen had a root with Andrew, breaking Andrew's stomach.=0D
Roman talked to Karen, breaking Karen's neck.=0D
Adam pulled out a minigun and then drew on Allister.=0D
Jason pulled out a Microwave Oven and then dropped a piano on Bill Gates.=
=0D
Bill Clinton kneed Andrew, in a slow manner.=0D
Bain pushed Terminator because Bain thought it was correct.=0D
Roman drew on Karen.=0D
Bill Gates got out a light gun and then talked to Roman.=0D
Styles gave an evil stare at Bain, in a annoying manner.=0D
Mister Ed pulled out a mouse and then shot Giana.=0D
Robert got out a slimey 300khz CD and then punched Mitchell.=0D
Mister Ed gave an evil stare at Dean, in a fast manner.=0D
Robert elbowed Styles, breaking Styles's shins.=0D
David pushed Hallet.=0D
Giana shot Mister Ed because Giana thought it was funny.=0D
Roman slurped on Mark because Roman had the urge to.=0D
Because Dean though it would have been funny, Dean sucked off Jilley with=
 a tazor.=0D
Bill Gates pulled out a 300khz CD and then talked to Robert.=0D
Adam jabbed David, breaking David's stomach.=0D
In an pathetic manner, David kissed Mister Ed.=0D
Dorris drew on James, breaking James's foot.=0D
Gage pulled out a chaingun and then stabbed James.=0D
James had a root with Bill Gates.=0D
Jilley dropped a piano on Robert because Jilley knew it must be done.=0D
James had a root with Styles.=0D
Bain got out a light 300khz CD and then pushed Mitchell.=0D
Styles slurped on Jason, breaking Jason's arm.=0D
Babe dropped a piano on David, in a fast manner.=0D
Bill Gates dropped a piano on Bain because Bill Gates wanted to.=0D
Jamie had a root with Mitchell causing immense orgasm.=0D
In an fast manner, James raped Bill Gates.=0D
Gage pulled out a chain and then kneed David.=0D
Bill Clinton pulled out a tazor and then gave an evil stare at Andrew.=0D=

Karen got out a slimey tazor and then bit Danielle.=0D
Andrew drew on Adam.=0D
Adam pulled out a knife and then had a root with Jason.=0D
Mitchell got out a transparent stapler and then eliminated Roman.=0D
Mister Ed pushed Andrew, in a odd manner.=0D
Terminator slurped on Giana, in a pathetic manner.=0D
Robert kissed Karen.=0D
Styles shot Roman causing immense blood loss.=0D
Gage sucked off Jamie.=0D
In an annoying manner, Brett sucked off Bargey.=0D
Because James thought it was funny, James sucked off Terminator with a gr=
enade.=0D
Because Dean felt it was the right thing to do, Dean shot Mister Ed with =
a Microwave Oven.=0D
Jamie pushed Gage, breaking Gage's arm.=0D
Bargey drew on Roman, in a slow manner.=0D
Brett got out a pathetic dick and then punched Bargey.=0D
Roman poked Dorris.=0D
In an odd manner, Jason eliminated Babe.=0D
Bargey shot Giana causing massive annoyance.=0D
Bill Gates attacked Bain, in a stupid manner.=0D
Bargey shot Bain.=0D
Roman got out a drippy cricket bat and then punched Mister Ed.=0D
James got out a pink tazor and then slapped Babe.=0D
Adam slapped David because Adam felt like it.=0D
Roman slapped Hallet causing huge amounts of annoyance.=0D
Because Bargey had the urge to, Bargey gave an evil stare at Robert with =
a staple-remover.=0D
Gage hit Allister.=0D
Because Gage had the urge to, Gage raped Brett with a gun.=0D
Babe got out a stupid stapler and then eliminated Ruth.=0D
Mark bit Jamie, in a fast manner.=0D
Adam got out a transparent dick and then punched Jason.=0D
Ruth got out a slimey knife and then shot Hallet.=0D
Because Hallet found it was stupid, Hallet eliminated James with a baseba=
ll bat.=0D
Allister raped Bargey because Allister had the urge to.=0D
Hallet jabbed Dean.=0D
Because Danielle knew it must be done, Danielle slurped on Adam with a mo=
use.=0D
Allister pulled out a grenade and then stabbed Hallet.=0D
Bain gave an evil stare at Mister Ed causing death-like pain.=0D
Brett eliminated Karen because Brett though it would have been funny.=0D
Terminator slurped on Nathan.=0D
Bill Clinton attacked Andrew, in a stupid manner.=0D
In an odd manner, Giana punched Bill Clinton.=0D
In an annoying manner, Robert gave an evil stare at Bill Clinton.=0D
Adam eliminated Ruth, in a amazing manner.=0D
Karen gave an evil stare at Nathan because Karen found it was stupid.=0D
Because Jamie had the urge to, Jamie raped Bargey with a vibrator.=0D
Nathan got out a soft knife and then attacked Jilley.=0D
Because Jilley found it was stupid, Jilley jabbed Roman with a stapler.=0D=

Because Allister thought it was correct, Allister gave an evil stare at B=
ill Gates with a mouse.=0D
In an pathetic manner, Dean jabbed Bill Clinton.=0D
Nathan pulled out a vibrator and then talked to Bill Gates.=0D
Bain kicked Styles, breaking Styles's rib cage.=0D
David jabbed Karen, breaking Karen's dick.=0D
Dean abused Jilley, breaking Jilley's shoulder.=0D
David jabbed Mark.=0D
Allister got out a thick Microwave Oven and then shot Karen.=0D
Dean poked Mark causing massive annoyance.=0D
Jason eliminated Gage, breaking Gage's back.=0D
Bill Clinton pulled out a tazor and then talked to Nathan.=0D
Jason got out a pathetic Microwave Oven and then attacked Gage.=0D
Mitchell stabbed Andrew, in a stupid manner.=0D
Jamie got out a extended stapler and then kissed Dorris.=0D
Robert pulled out a vibrator and then attacked Babe.=0D
In an annoying manner, Allister kicked Terminator.=0D
Because Terminator had the urge to, Terminator raped Nathan with a gun.=0D=

Robert poked Mister Ed because Robert found it hilarious.=0D
In an crappy manner, David kicked Bill Clinton.=0D
Because Bain felt like it, Bain slurped on Dorris with a Grand Piano.=0D
Robert eliminated Mitchell because Robert had the urge to.=0D
Mister Ed slapped Ruth because Mister Ed found it was stupid.=0D
Dorris shot Dean causing minor joy.=0D
Andrew pulled out a shotgun and then stabbed Bill Gates.=0D
Babe gave an evil stare at Giana.=0D
Mark kneed Robert, breaking Robert's foot.=0D
Robert pulled out a Microwave Oven and then kneed Babe.=0D
Karen pulled out a knife and then talked to Andrew.=0D
Gage bit Jamie causing death-like annoyance.=0D
Bain hit Bargey because Bain had the urge to.=0D
Nathan sucked off Bargey.=0D
Hallet gave an evil stare at Nathan, breaking Nathan's back.=0D
Danielle pulled out a mouse and then punched Hallet.=0D
Hallet got out a extended stapler and then slurped on Robert.=0D
Andrew poked Gage.=0D
Dorris got out a crappy mouse and then had a root with James.=0D
Mitchell stabbed Andrew.=0D
Babe jabbed Dean.=0D
Styles gave an evil stare at Dean causing little blood loss.=0D
In an pathetic manner, Jamie jabbed Karen.=0D
Terminator eliminated Ruth, in a stupid manner.=0D
Mister Ed raped Brett because Mister Ed found it was stupid.=0D
Nathan pulled out a mouse and then jabbed Adam.=0D
Because Danielle found it hilarious, Danielle dropped a piano on Mark wit=
h a stapler.=0D
Hallet dropped a piano on Ruth.=0D
Dorris kicked Nathan.=0D
Bargey pulled out a petrol bomb and then elbowed Andrew.=0D
Because Terminator though it would have been funny, Terminator hit Ruth w=
ith a cricket bat.=0D
Jamie talked to Karen.=0D
Jilley slurped on Dean causing huge amounts of pain.=0D
Brett pulled out a stapler and then kissed Bill Clinton.=0D
Hallet poked James.=0D
David hit Gage because David had the urge to.=0D
Bain got out a transparent baseball bat and then talked to Bargey.=0D
Karen talked to Andrew.=0D
Allister talked to Hallet, breaking Hallet's dick.=0D
Roman kneed Styles.=0D
James elbowed Bill Clinton because James knew it must be done.=0D
In an pathetic manner, Danielle attacked Bargey.=0D
Because Mister Ed had the urge to, Mister Ed elbowed Jason with a cricket=
 bat.=0D
Styles slurped on Robert, breaking Robert's vibrator.=0D
Nathan shoved Mister Ed because Nathan knew it must be done.=0D
Andrew slapped Gage causing heaps of agony.=0D
Mister Ed attacked Robert.=0D
Styles gave an evil stare at Robert because Styles thought it was funny.=0D=

Bain kneed Bill Clinton causing huge amounts of suffering.=0D
Jilley slapped Ruth, in a fast manner.=0D
Dean slurped on Bill Clinton because Dean felt it was the right thing to =
do.=0D
Styles shoved Allister, breaking Allister's dick.=0D
Roman kicked Mark because Roman found it was stupid.=0D
Mark got out a hard knife and then drew on Bain.=0D
Dorris shoved Allister, in a funny manner.=0D
Styles eliminated Brett.=0D
Nathan abused Dorris, breaking Dorris's stomach.=0D
Bain got out a transparent stapler and then drew on Karen.=0D
Karen pushed Jamie.=0D
Mark pulled out a cricket bat and then talked to Robert.=0D
Giana elbowed Mark.=0D
David attacked Karen, breaking Karen's shins.=0D
Karen pulled out a Grand Piano and then kicked James.=0D
David drew on Mister Ed, breaking Mister Ed's arm.=0D
Bain got out a drippy joystick and then jabbed Mark.=0D
Dorris talked to Roman, breaking Roman's toy dildo.=0D
Jamie punched Mark because Jamie found it hilarious.=0D
Dorris hit Giana, breaking Giana's back.=0D
Bill Gates slurped on Dean, breaking Dean's back.=0D
Danielle stabbed Bargey because Danielle found it hilarious.=0D
Nathan got out a transparent minigun and then slapped Styles.=0D
Mitchell slurped on Danielle causing little orgasm.=0D
Because Dorris wanted to, Dorris shoved Roman with a dick.=0D
David slurped on Terminator, breaking Terminator's knee.=0D
Dean kissed Bill Gates because Dean had the urge to.=0D
Because Jamie though it would have been funny, Jamie drew on Mark with a =
vibrator.=0D
Adam pulled out a toothpick and then raped Bain.=0D
Ruth stabbed Dorris causing huge amounts of pain.=0D
Dorris raped Allister, in a amazing manner.=0D
Nathan sucked off Bill Gates, breaking Bill Gates's stomach.=0D
Jason gave an evil stare at Bargey.=0D
Bill Gates punched Bain, in a fast manner.=0D
Brett slapped Bill Gates causing minor joy.=0D
Because Roman wanted to, Roman attacked Dorris with a Microwave Oven.=0D
Bargey pulled out a shotgun and then kicked Danielle.=0D
Because Robert had the urge to, Robert stabbed Bargey with a dick.=0D
Terminator slapped Jamie because Terminator thought it was funny.=0D
Brett pulled out a joystick and then bit Bill Gates.=0D
Terminator pulled out a dick and then abused Nathan.=0D
Dean got out a legendary Grand Piano and then attacked Dorris.=0D
Styles got out a light Grand Piano and then raped Brett.=0D
Bargey bit Allister, breaking Allister's shins.=0D
Allister got out a extended staple-remover and then slurped on Bill Gates=
=2E=0D
Babe dropped a piano on James, in a amazing manner.=0D
Jilley kissed Allister causing immense joy.=0D
In an crappy manner, Brett drew on Babe.=0D
Because Brett thought it was correct, Brett jabbed Dorris with a baseball=
 bat.=0D
Dean sucked off Jilley, breaking Jilley's arm.=0D
Robert pulled out a minigun and then bit Jilley.=0D
Allister kissed Adam.=0D
Karen got out a drippy staple-remover and then pushed Giana.=0D
Bill Gates pulled out a Microwave Oven and then abused Allister.=0D
Because Robert found it was stupid, Robert jabbed Terminator with a crick=
et bat.=0D
Mitchell kicked Giana causing massive blood loss.=0D
Because James thought it was funny, James shot Terminator with a toothpic=
k.=0D
Bain bit Bill Clinton.=0D
Mitchell had a root with Nathan causing massive annoyance.=0D
Because Karen found it was stupid, Karen jabbed James with a gun.=0D
Terminator raped Allister because Terminator thought it was funny.=0D
Mitchell got out a awesome petrol bomb and then drew on Jamie.=0D
Babe got out a drippy knife and then bit Robert.=0D
Because Ruth wanted to, Ruth bit Mister Ed with a tazor.=0D
Mister Ed talked to Nathan because Mister Ed found it was stupid.=0D
Mitchell pulled out a stapler and then bit David.=0D
Because Jilley though it would have been funny, Jilley hit Bain with a 30=
0khz CD.=0D
Bill Clinton punched Jamie, breaking Jamie's shins.=0D
Allister stabbed Gage.=0D
Because Hallet thought it was funny, Hallet sucked off Danielle with a Mi=
crowave Oven.=0D
Nathan got out a slimey stapler and then slurped on Babe.=0D
Hallet got out a light petrol bomb and then had a root with Danielle.=0D
Roman kicked Bargey because Roman wanted to.=0D
Adam poked Nathan, in a annoying manner.=0D
Danielle kissed Babe.=0D
Mister Ed attacked Dean, in a stupid manner.=0D
Danielle gave an evil stare at Karen because Danielle felt like it.=0D
Dean stabbed Styles.=0D
Bain sucked off Babe causing heaps of pain.=0D
Dean got out a extended tazor and then raped Babe.=0D
Babe pulled out a toothpick and then poked Robert.=0D
Bill Gates kneed Danielle because Bill Gates found it was stupid.=0D
Because Babe though it would have been funny, Babe hit Nathan with a chai=
n.=0D
Styles shoved Ruth causing huge amounts of joy.=0D
Bill Clinton stabbed Robert, breaking Robert's shoulder.=0D
Andrew kneed Bill Clinton, breaking Bill Clinton's neck.=0D
Giana kneed Bill Clinton.=0D
Jason pulled out a baseball bat and then gave an evil stare at Jilley.=0D=

David punched Karen.=0D
James pulled out a Grand Piano and then poked Bill Gates.=0D
Jamie pulled out a dick and then kissed Babe.=0D
Bargey pulled out a joystick and then shoved Giana.=0D
Bill Gates got out a thick Grand Piano and then elbowed Danielle.=0D
Mitchell attacked David causing minor suffering.=0D
Ruth hit Karen because Ruth found it hilarious.=0D
Jilley kneed David.=0D
David poked Jilley, breaking Jilley's skull.=0D
Jamie punched Hallet, breaking Hallet's toy dildo.=0D
Robert punched Karen, breaking Karen's foot.=0D
Mitchell jabbed James causing death-like pain.=0D
Because Jamie though it would have been funny, Jamie stabbed Hallet with =
a 300khz CD.=0D
Bain poked Mister Ed.=0D
Dorris shot Jason, in a pathetic manner.=0D
Karen pulled out a mouse and then sucked off David.=0D
Bill Gates shoved David.=0D
Because Bill Clinton thought it was correct, Bill Clinton kicked Bain wit=
h a cricket bat.=0D
Gage hit Giana because Gage found it was stupid.=0D
Jason elbowed Hallet, breaking Hallet's knee.=0D
Mark slapped Ruth causing extreme orgasm.=0D
Bill Clinton pulled out a 300khz CD and then abused Bain.=0D
Hallet punched Bain, in a fast manner.=0D
Hallet sucked off David, breaking David's skull.=0D
Giana attacked Jilley.=0D
Jilley jabbed Jamie.=0D
Bargey punched Allister, breaking Allister's Windows 95 CD.=0D
Because Giana felt it was the right thing to do, Giana slapped Bargey wit=
h a gun.=0D
Mitchell eliminated Giana, breaking Giana's knee.=0D
Mitchell pulled out a petrol bomb and then eliminated James.=0D
Dorris got out a hard vibrator and then kneed Danielle.=0D
Karen jabbed Allister because Karen wanted to.=0D
Bargey jabbed Nathan, in a funny manner.=0D
Gage kissed Andrew.=0D
Gage shoved Giana because Gage found it hilarious.=0D
Bill Clinton dropped a piano on Danielle, in a crappy manner.=0D
Roman got out a heavy petrol bomb and then kneed Mitchell.=0D
Allister got out a soft stapler and then dropped a piano on Bill Gates.=0D=

Bill Gates kneed Jason.=0D
Jamie eliminated Terminator.=0D
Adam eliminated Brett, in a amazing manner.=0D
Bain got out a drippy vibrator and then gave an evil stare at Mitchell.=0D=

Gage pulled out a knife and then sucked off Robert.=0D
Gage got out a drippy vibrator and then kicked James.=0D
Roman pulled out a Microwave Oven and then attacked Terminator.=0D
Jamie stabbed Gage causing extreme joy.=0D
In an comfortable manner, Jason gave an evil stare at Babe.=0D
Because Styles knew it must be done, Styles drew on Andrew with a petrol =
bomb.=0D
Styles slurped on David.=0D
Gage elbowed Roman because Gage found it hilarious.=0D
Allister pulled out a mouse and then gave an evil stare at Bill Clinton.=0D=

Bill Gates kicked Jason, in a comfortable manner.=0D
Karen got out a pathetic gun and then kneed Jason.=0D
Karen hit Danielle, breaking Danielle's Windows 95 CD.=0D
Jason dropped a piano on Terminator, breaking Terminator's neck.=0D
Because Robert thought it was correct, Robert kissed Dorris with a minigu=
n.=0D
Jamie slurped on Mark, breaking Mark's Windows 95 CD.=0D
Bain had a root with Karen because Bain found it hilarious.=0D
Roman pulled out a vibrator and then kneed Bargey.=0D
Ruth elbowed Mark because Ruth though it would have been funny.=0D
Bill Gates drew on Roman, in a crappy manner.=0D
Ruth eliminated Babe because Ruth thought it was correct.=0D
Danielle pushed Bill Clinton causing death-like agony.=0D
Because Bill Clinton though it would have been funny, Bill Clinton jabbed=
 Bain with a tazor.=0D
Giana stabbed Styles because Giana felt like it.=0D
James pulled out a knife and then drew on Gage.=0D
Gage had a root with Dean because Gage thought it was funny.=0D
Bill Gates jabbed Andrew.=0D
Bill Clinton had a root with Allister, in a comfortable manner.=0D
Dean pulled out a dick and then talked to Jilley.=0D
David drew on Mark because David found it hilarious.=0D
Jilley pushed Jason because Jilley thought it was funny.=0D
In an odd manner, James shoved Karen.=0D
Nathan stabbed Karen, breaking Karen's knee.=0D
Dorris pulled out a stapler and then dropped a piano on Giana.=0D
James bit Bill Gates causing immense blood loss.=0D
Babe elbowed Jamie causing extreme blood loss.=0D
In an odd manner, David dropped a piano on Adam.=0D
In an annoying manner, James eliminated Mister Ed.=0D
David stabbed Hallet because David found it was stupid.=0D
In an funny manner, Giana talked to Bargey.=0D
Because Bain felt like it, Bain elbowed Styles with a gun.=0D
James poked Hallet causing little suffering.=0D
Karen bit Jamie, breaking Jamie's neck.=0D
Because Babe though it would have been funny, Babe eliminated Jamie with =
a stapler.=0D
Danielle kicked Terminator.=0D
Gage kicked Giana causing heaps of annoyance.=0D
Because Bill Clinton knew it must be done, Bill Clinton had a root with R=
obert with a Grand Piano.=0D
Terminator punched Jason causing extreme joy.=0D
James pulled out a 300khz CD and then slapped Bill Clinton.=0D
Brett shoved Bill Clinton, breaking Bill Clinton's dick.=0D
Babe pulled out a mouse and then abused Giana.=0D
Dean dropped a piano on Styles causing extreme suffering.=0D
Because Bill Gates had the urge to, Bill Gates gave an evil stare at Dean=
 with a knife.=0D
Nathan elbowed Dorris.=0D
In an funny manner, Andrew kissed Styles.=0D
Mister Ed sucked off James, breaking James's knee.=0D
Terminator kicked Jason, in a comfortable manner.=0D
Robert kissed Bill Gates.=0D
Danielle pulled out a minigun and then jabbed Bill Clinton.=0D
Allister talked to Hallet, breaking Hallet's shoulder.=0D
Because Jamie thought it was funny, Jamie dropped a piano on Adam with a =
toothpick.=0D
Karen pulled out a chain and then kneed Allister.=0D
Babe bit Roman because Babe found it hilarious.=0D
Gage got out a crappy 300khz CD and then slapped Andrew.=0D
Bill Gates jabbed Jamie, in a funny manner.=0D
Mark elbowed Giana, breaking Giana's shins.=0D
Adam slurped on Brett, breaking Brett's shoulder.=0D
Because Bill Gates wanted to, Bill Gates elbowed Giana with a Grand Piano=
=2E=0D
Mark slurped on Andrew, breaking Andrew's toy dildo.=0D
Adam hit Jamie, in a fast manner.=0D
Mitchell raped Allister.=0D
Bain punched Adam.=0D
Because David thought it was correct, David eliminated Dorris with a toot=
hpick.=0D
Because Dorris found it was stupid, Dorris jabbed Allister with a vibrato=
r.=0D
Andrew gave an evil stare at Bill Gates causing death-like blood loss.=0D=

Nathan got out a legendary petrol bomb and then slurped on Bill Gates.=0D=

Because Bain found it was stupid, Bain talked to Jilley with a dick.=0D
Because Andrew though it would have been funny, Andrew bit Adam with a sh=
otgun.=0D
Because Danielle had the urge to, Danielle jabbed Hallet with a baseball =
bat.=0D
Dean got out a transparent grenade and then poked Mark.=0D
Because Jamie wanted to, Jamie talked to Jilley with a grenade.=0D
Because Gage knew it must be done, Gage stabbed Brett with a dick.=0D
Because Mark felt it was the right thing to do, Mark elbowed David with a=
 300khz CD.=0D
Mister Ed shot Danielle causing minor suffering.=0D
Robert kneed Jilley, breaking Jilley's shins.=0D
Ruth sucked off Karen.=0D
Bill Clinton slapped Roman because Bill Clinton found it hilarious.=0D
Nathan pulled out a Grand Piano and then kissed Adam.=0D
Robert eliminated Gage.=0D
Robert talked to Jilley.=0D
Bill Clinton had a root with Allister, breaking Allister's neck.=0D
Dean pulled out a joystick and then poked Karen.=0D
Allister got out a transparent grenade and then abused Adam.=0D
Jason got out a drippy minigun and then drew on Hallet.=0D
Jamie kissed Adam, breaking Adam's back.=0D
Karen drew on Allister.=0D
Allister punched Bargey because Allister had the urge to.=0D
Bill Gates slurped on Danielle.=0D
Bain hit Bargey causing heaps of shock.=0D
Mark kneed Robert, breaking Robert's shoulder.=0D
Hallet stabbed Jamie, in a pathetic manner.=0D
Because Mark felt like it, Mark hit David with a joystick.=0D
Karen punched Nathan, in a crappy manner.=0D
Dorris slapped Ruth.=0D
Babe pulled out a staple-remover and then kneed Jason.=0D
Jamie kicked Bargey, breaking Bargey's shoulder.=0D
Bill Gates abused Brett, in a slow manner.=0D
In an amazing manner, Roman slurped on Adam.=0D
Dean pushed Styles, breaking Styles's shoulder.=0D
Gage pulled out a gun and then punched Ruth.=0D
Because Dean knew it must be done, Dean raped Mister Ed with a vibrator.=0D=

Hallet got out a hard petrol bomb and then kissed Andrew.=0D
Bargey shot Allister because Bargey thought it was funny.=0D
Karen pulled out a toothpick and then had a root with Nathan.=0D
Because Bill Gates wanted to, Bill Gates sucked off Brett with a baseball=
 bat.=0D
Adam hit James, breaking James's neck.=0D
Andrew got out a slimey cricket bat and then punched Bargey.=0D
David pulled out a chain and then shoved Terminator.=0D
Dean abused Terminator.=0D
Dorris gave an evil stare at James, breaking James's skull.=0D
Brett pulled out a joystick and then shoved Styles.=0D
Gage bit Andrew because Gage had the urge to.=0D
Mark got out a thick Microwave Oven and then slurped on Bain.=0D
Danielle slapped Bill Clinton, breaking Bill Clinton's back.=0D
Jamie had a root with Mark.=0D
Nathan kissed Bill Clinton because Nathan had the urge to.=0D
Because Bargey knew it must be done, Bargey talked to Jason with a chain.=
=0D
Robert punched Babe because Robert though it would have been funny.=0D
Because Gage thought it was correct, Gage slurped on Danielle with a gun.=
=0D
James got out a light stapler and then raped Babe.=0D
Jamie kneed Dorris causing extreme joy.=0D
Andrew drew on Mark, breaking Mark's foot.=0D
Andrew got out a stupid stapler and then shoved Mister Ed.=0D
Because Jamie wanted to, Jamie slurped on Bill Gates with a tazor.=0D
James pulled out a grenade and then bit Styles.=0D
Jason pulled out a Microwave Oven and then kissed Dorris.=0D
Because Hallet thought it was correct, Hallet gave an evil stare at Dean =
with a chain.=0D
Dean got out a transparent knife and then kneed Hallet.=0D
Giana drew on Hallet.=0D
Robert got out a crappy vibrator and then shoved Adam.=0D
Adam kneed Danielle.=0D
Jason kneed Bill Gates causing massive joy.=0D
Bill Gates stabbed Danielle causing death-like joy.=0D
Mark kneed Brett, breaking Brett's back.=0D
Bill Gates punched Roman because Bill Gates found it hilarious.=0D
Jilley had a root with Ruth because Jilley found it hilarious.=0D
Styles slapped Bain causing heaps of agony.=0D
Jamie stabbed Hallet, breaking Hallet's stomach.=0D
Dorris had a root with Jason.=0D
Mark had a root with Robert, in a annoying manner.=0D
Mitchell slapped Giana, in a amazing manner.=0D
Hallet hit Jason causing little joy.=0D
Jilley sucked off Ruth because Jilley knew it must be done.=0D
Ruth kissed Gage because Ruth knew it must be done.=0D
In an funny manner, Allister poked Bill Gates.=0D
Terminator jabbed Ruth causing little joy.=0D
Dean pulled out a shotgun and then poked Karen.=0D
In an pathetic manner, Brett shoved Babe.=0D
Bain pulled out a chaingun and then shot Dorris.=0D
Allister got out a stupid cricket bat and then hit Dorris.=0D
Styles dropped a piano on Allister.=0D
Because Bill Clinton thought it was correct, Bill Clinton poked Ruth with=
 a cricket bat.=0D
Adam attacked Jamie causing massive pain.=0D
Because Mark thought it was correct, Mark slapped Ruth with a staple-remo=
ver.=0D
Andrew kneed Mitchell.=0D
Jamie kneed Bargey, breaking Bargey's leg.=0D
Nathan got out a extended tazor and then kneed Bill Clinton.=0D
Robert slurped on Dorris, breaking Dorris's shins.=0D
Babe pushed Dean, in a stupid manner.=0D
Giana pulled out a dick and then attacked Gage.=0D
Danielle got out a pink dick and then dropped a piano on Bargey.=0D
Hallet stabbed Nathan, breaking Nathan's leg.=0D
Bargey sucked off Roman causing huge amounts of blood loss.=0D
Gage bit Giana, breaking Giana's Windows 95 CD.=0D
Dean jabbed Hallet because Dean thought it was correct.=0D
Allister kissed Adam because Allister felt like it.=0D
Terminator gave an evil stare at Danielle, in a comfortable manner.=0D
Bain kissed Mitchell, breaking Mitchell's back.=0D
Because David felt it was the right thing to do, David had a root with Ma=
rk with a shotgun.=0D
Gage dropped a piano on Dean.=0D
Mister Ed slurped on James because Mister Ed felt like it.=0D
Gage pulled out a gun and then attacked Robert.=0D
Adam pulled out a tazor and then punched Dean.=0D
Nathan got out a thick Grand Piano and then kissed Mark.=0D
Giana pushed Terminator causing heaps of pain.=0D
Nathan slapped Adam because Nathan felt like it.=0D
Because Brett wanted to, Brett talked to Karen with a chaingun.=0D
Robert pulled out a Grand Piano and then dropped a piano on Adam.=0D
Hallet got out a transparent grenade and then attacked Ruth.=0D
Allister pulled out a chaingun and then stabbed Karen.=0D
Because Robert knew it must be done, Robert kicked Bill Gates with a mous=
e.=0D
Robert poked Mark.=0D
Styles pulled out a chain and then elbowed Brett.=0D
Karen got out a thick joystick and then drew on Roman.=0D
Gage kneed Giana, breaking Giana's shins.=0D
James eliminated Bargey, breaking Bargey's skull.=0D
Gage got out a awesome chain and then slurped on Brett.=0D
Bargey got out a soft dick and then jabbed Robert.=0D
Because Danielle wanted to, Danielle stabbed Bill Clinton with a Microwav=
e Oven.=0D
Bill Clinton hit Robert because Bill Clinton knew it must be done.=0D
Dorris kicked Giana causing immense orgasm.=0D
Andrew slapped Karen causing huge amounts of suffering.=0D
Because Karen knew it must be done, Karen stabbed Brett with a toothpick.=
=0D
Mark shoved Ruth causing immense annoyance.=0D
David elbowed Bargey causing minor annoyance.=0D
Ruth poked Gage causing immense pain.=0D

--BOUNDARY.4801.1829.269849440.2--



From amos-request@svcs1.digex.net Mon Feb 23 22:14:28 1998
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From: "Tobes" <tobes@ukonline.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Amos & 060
Date: 21 Feb 98 18:26:04 +0000
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*AMOS & BLIZZARD 060*

Is there a patch to get these two talking?

...tobes
--
--------------------------------------------
Hell hath no fury, as a woman called "bird"
--------------------------------------------
         -tobes@ukonline.co.uk-



From amos-request@svcs1.digex.net Mon Feb 23 22:16:53 1998
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From: Renton <bpn@cs.bham.ac.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Amos & 060
Date: Sun, 22 Feb 1998 09:07:50 +0000
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On 21 Feb 1998, Tobes wrote:

> *AMOS & BLIZZARD 060*
> 
> Is there a patch to get these two talking?
> 
AFAIK a bloke called Niki Murkett wrote one, I think he incorporated it
into NSA-Patch (available from aminet).. if not, ask him and he'll be able
to sort it out for you.

- Renton
[ E-Mail: bpn@cs.bham.ac.uk ]
[    Tel: 0956 844 994      ]





From amos-request@svcs1.digex.net Tue Feb 24 01:42:29 1998
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From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 


(removed two ngs, added two more appropriate ones)

On Mon, 23 Feb 1998 12:36:42 +1000, Alex Borodin
<alex.borodin@qrail.com.au> wrote:

>Andy Kellett wrote:
>> 
>> The source for AMOS + AMOSPro (including the compiler) have now been released to
>> a small team of developers, who wish to put this once ever-popular language back
>> on top of them all, by giving it a major overhaul.
>> 
>> The major changes which will be added, will be AGA and graphics card support for
>> all AMOS modes, including its editor, yet still be able to provide the
>> programmer with complete control over its graphics system.
>
>TCPI/IP network support! So that it can be used to write network
>games. An implementation of sockets communication would be
>ideal.. 

Although I agree with this suggestion, I would like to point out that
for simple Internet applications you can alreay use the TCP: device. I
find reading up on using sockets etc. too hard for a language like
AMOS, which is intended to be as transparent as possible. So even if
TCP/IP network support would be built in, it still would have to be
something as simple and transparent as using the TCP: device.

(After all, the Amiga way of addressing devices as if they were disks
- and of addressing directories as if they were disks - is IMHO one of
its strong points. It gives a nice abstraction of what is going on
underneath, with which you then do not have to bother.)

-- 
branko collin
--
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From amos-request@svcs1.digex.net Tue Feb 24 01:22:41 1998
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From: "Gaos" <Gaos@zap.a2000.nl> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Sound bug
Status: O
X-Status: 

Hello Amos users,
I've found a bug in amospro 2.0
When i start up a program wheter compiled or direct in editor mode
the first sample will keep repeating itself until I break the program
and restart it for the second time. I have got an a2000 with kick 3.1
and cannot reproduce this error , however on a machine with kick 3.0
it occurs every time.
My question is ,is there a way to program around this bug.


--
Brought to you from the AMOS Mailinglist!!

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From amos-request@svcs1.digex.net Tue Feb 24 02:19:01 1998
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From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 


(removed two ngs, added two more appropriate ones)

On Mon, 23 Feb 1998 12:36:42 +1000, Alex Borodin
<alex.borodin@qrail.com.au> wrote:

>Andy Kellett wrote:
>> 
>> The source for AMOS + AMOSPro (including the compiler) have now been released to
>> a small team of developers, who wish to put this once ever-popular language back
>> on top of them all, by giving it a major overhaul.
>> 
>> The major changes which will be added, will be AGA and graphics card support for
>> all AMOS modes, including its editor, yet still be able to provide the
>> programmer with complete control over its graphics system.
>
>TCPI/IP network support! So that it can be used to write network
>games. An implementation of sockets communication would be
>ideal.. 

Although I agree with this suggestion, I would like to point out that
for simple Internet applications you can alreay use the TCP: device. I
find reading up on using sockets etc. too hard for a language like
AMOS, which is intended to be as transparent as possible. So even if
TCP/IP network support would be built in, it still would have to be
something as simple and transparent as using the TCP: device.

(After all, the Amiga way of addressing devices as if they were disks
- and of addressing directories as if they were disks - is IMHO one of
its strong points. It gives a nice abstraction of what is going on
underneath, with which you then do not have to bother.)

-- 
branko collin
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
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From amos-request@svcs1.digex.net Mon Feb 23 22:53:53 1998
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          Tue, 24 Feb 1998 02:17:39 +0100
From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Alastair Murray <malcolm.murray@virgin.net>, amos-list@access.digex.net
Date: Tue, 24 Feb 1998 01:10:39 +0100
Message-ID: <yam7359.1982.139818440@post10.tele.dk>
In-Reply-To: <34ECB427.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS goin'
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On 19-Feb-98, Alastair Murray wrote:

>> Randomize doesn't work at all
>I found this but someone on the list told me that you have to use
>Rnd(-9) to get the same result each time. It doesn't say it anywhere
>in the manual.... god knows how they knew.

:-))) It works!!!! Great :)))
Why the hell did they make it that way (and why the hell haven't they
documented it...?)
Well, one bug less, then :)

>> "Every" is too unstable too be used for anything
>Earlier AMOS versions had this problem. The Every command that I use
>in AMOS Pro 2.00 works fine.

I use AP2.0, and I still have the problem :-(
I replaced the every-proc with an amal, and then it suddenly got stable.

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯


From amos-request@svcs1.digex.net Mon Feb 23 22:34:55 1998
>From amos-request@svcs1.digex.net  Mon Feb 23 22:34:55 1998
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          Tue, 24 Feb 1998 02:17:42 +0100
From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Matt <mattw@netsoc.ucd.ie>
CC: AMOS List <amos-list@access.digex.net>
Date: Tue, 24 Feb 1998 01:26:43 +0100
Message-ID: <yam7359.2171.139818440@post10.tele.dk>
In-Reply-To: <Pine.LNX.3.96.980223084152.23597A-100000@orca>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS goin'
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On 23-Feb-98, Matt wrote:

>Randomize(-9)
>For i=0 to 4
>?rnd(100)
>next

>WILL print the same 5 numbers every time!

No, it won't! (I use AP2.0)

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Mon Feb 23 23:01:51 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: "Rune J. Keller" <keller@vip.cybercity.dk>
CC: AMOS List <amos-list@access.digex.net>
Date: Tue, 24 Feb 1998 01:26:53 +0100
Message-ID: <yam7359.2679.139818440@post10.tele.dk>
In-Reply-To: <yam7356.2260.141211400@vip.cybercity.dk>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS goin'
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On 21-Feb-98, Rune J. Keller wrote:

>>> Randomize doesn't work at all
>Just use negative numbers when you wan't identic numbers. It even says so in
>the manual!
Does it...? I can't find it... Where?
Perhaps you have a newer manual than me... :-\ (mine is ©1992)
Well, but it works, that's the important thing!


         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Tue Feb 24 16:55:04 1998
>From amos-request@svcs1.digex.net  Tue Feb 24 16:55:03 1998
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Message-Id: <9802241408.AA003f7@mirex.demon.co.uk>
Message-Id: <25e6954a.u10t12e.194c2-Braneloc@mirex.demon.co.uk>
In-Reply-To: <9802231613.AA00k4b@mushypd.redrose.net>
	     (from "Gaos" <Gaos@zap.a2000.nl> (Andrew "Mushroom" Kellett))
	     (at Mon, 23 Feb 98 16:13:30 GMT)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Gaos@zap.a2000.nl
Cc: amos-list@access.digex.net
Subject: Re: [AMOSList] Sound bug
Status: O
X-Status: 

To the one known as Andrew,
> Hello Amos users,
> I've found a bug in amospro 2.0
> When i start up a program wheter compiled or direct in editor mode
> the first sample will keep repeating itself until I break the program
> and restart it for the second time. I have got an a2000 with kick 3.1
> and cannot reproduce this error , however on a machine with kick 3.0
> it occurs every time.
> My question is ,is there a way to program around this bug.

Around no, reduce, maybe.  Luckily, this doesn't happen (much) on compiled
proggies, but it seems to have some regard between amos and workbench.

BELL will short circuit the error, but it's a messy solution.

A bell at volume zero also works, but is still messy.

Ghizzo is hopefully gonna fix this one, except it'll be a pain to find.

 _   _   _        _     _   _     |  God said "Let there be Operator 
|_> |_| |_| |\ | |_ |  | | /   |  |            Precedence..."
|_> | \ | | | \| |_ |_ |_| \_  .  |  And behold, there were lots of brackets !
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Feb 24 11:55:07 1998
>From amos-request@svcs1.digex.net  Tue Feb 24 11:55:07 1998
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Date: Tue, 24 Feb 1998 06:09:06 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Andy Kellett <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: AMOS Now being updated! What should be added? (fwd)
In-Reply-To: <yam7358.2852.5520808@mail.redrose.net>
Message-ID: <Pine.GSO.3.95.iB1.0.980224060829.1003A-100000@vtn1>
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Yep.  Lib Opens and all that stuff.  Quite easy to use.  Even includes a
command for reading strings, and not just memory chunks.  I'll getit up
there eventually.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#

On Mon, 23 Feb 1998, Andy Kellett wrote:

> > If anyone needs info on real TCP/IP comms, I've figured out the
> > bsdsocket.library so that the IO is non-blocking and doesn't lock Amos
> > with no data coming in.  They work very well, and are much more reliable
> > and faster than TCP:, which is used in the GUI exietnsion.  I'l;l shoot
> > them up onto Aminet one of therse days for everyone to peer at.
> 
> Cool, let us all know when ya do that. Sounds interesting. Is it using
> Library calls directly from AMOS?
> 
> Andrew "Mushroom" Kellett
> --
>  Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
>   alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored
> 
>      World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
> 
>                Official F1 Software Distributor for the USA
>                http://www.mushy-pd.demon.co.uk/f1software/
> 
>         Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org
> 
> 
> 


From amos-request@svcs1.digex.net Wed Feb 25 00:23:06 1998
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From: Ben Hutchings <worc0223@sable.ox.ac.uk> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 

In article <34F25D52.37352D5B@qrail.com.au>,
Alex Borodin  <alex.borodin@qrail.com.au> wrote:
<snip>
>I agree, though, that the Amiga should be able to access all
>files on PC machines as if they were local drives too.. we 
>basically need NetBEUI, but that's a different topic and we
>can start a different thread about that one.

You mean SMB, not NetBEUI (spit!).  We already have Samba, which is
pretty good but doesn't yet have an Amiga file-system built on it.

-- 
Ben Hutchings, M&CS student | Jay Miner Society website: http://www.jms.org/
email/finger m95bwh@ecs.ox.ac.uk | homepage http://users.ox.ac.uk/~worc0223/
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

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From amos-request@svcs1.digex.net Wed Feb 25 00:57:55 1998
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X-Comment: Email mushypd@redrose.net for more information
From: Ben Hutchings <worc0223@sable.ox.ac.uk> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 

In article <34f17607.7722015@news.xs4all.nl>,
Branko Collin <collin@xs4all.nl> wrote:
>
>(removed two ngs, added two more appropriate ones)
>
>On Mon, 23 Feb 1998 12:36:42 +1000, Alex Borodin
><alex.borodin@qrail.com.au> wrote:
>
>>Andy Kellett wrote:
>>> 
>>> The source for AMOS + AMOSPro (including the compiler) have now
>>> been released to a small team of developers, who wish to put this
>>> once ever-popular language back on top of them all, by giving it a
>>> major overhaul.
>>> 
>>> The major changes which will be added, will be AGA and graphics
>>> card support for all AMOS modes, including its editor, yet still
>>> be able to provide the programmer with complete control over its
>>> graphics system.
>>
>>TCPI/IP network support! So that it can be used to write network
>>games. An implementation of sockets communication would be
>>ideal.. 
>
>Although I agree with this suggestion, I would like to point out that
>for simple Internet applications you can alreay use the TCP: device.
<snip>

For real-time games (isn't that what AMOS is really for?) TCP is not
very useful.  You should generally use UDP instead.  This doesn't
really fit a file paradigm at all, which is why there is no handler
for a UDP: device.

(TCP/IP is a bit of a misnomer, because most useful IP layers come
together with both TCP and UDP layers on top.  In fact, UDP is needed
just to do access DNS.)

-- 
Ben Hutchings, M&CS student | Jay Miner Society website: http://www.jms.org/
email/finger m95bwh@ecs.ox.ac.uk | homepage http://users.ox.ac.uk/~worc0223/
--
Brought to you from the AMOS Mailinglist!!

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From amos-request@svcs1.digex.net Tue Feb 24 16:12:49 1998
>From amos-request@svcs1.digex.net  Tue Feb 24 16:12:49 1998
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 24 Feb 1998 14:01:26 -0500
Message-ID: <yam7359.1324.1747171080@hicksville.dyn.ml.org>
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On 23-Feb-98, Andy Kellett wrote:
> bsdsocket.library so that the IO is non-blocking and doesn't lock Amos

This one. Pietro?

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
                            .----------------------------------------------.
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From amos-request@svcs1.digex.net Wed Feb 25 02:25:32 1998
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X-Comment: Email mushypd@redrose.net for more information
From: Ben Hutchings <worc0223@sable.ox.ac.uk> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 

In article <34F25D52.37352D5B@qrail.com.au>,
Alex Borodin  <alex.borodin@qrail.com.au> wrote:
<snip>
>I agree, though, that the Amiga should be able to access all
>files on PC machines as if they were local drives too.. we 
>basically need NetBEUI, but that's a different topic and we
>can start a different thread about that one.

You mean SMB, not NetBEUI (spit!).  We already have Samba, which is
pretty good but doesn't yet have an Amiga file-system built on it.

-- 
Ben Hutchings, M&CS student | Jay Miner Society website: http://www.jms.org/
email/finger m95bwh@ecs.ox.ac.uk | homepage http://users.ox.ac.uk/~worc0223/
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

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From jessie@smartnet.ca Wed Feb 25 02:48:43 1998
>From jessie@smartnet.ca  Wed Feb 25 02:48:42 1998
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Hello from Jessie!

Further to your recent message, here is my recommendations regarding 
your question.  After reviewing several dating sites on the Net, I strongly 
recommend that you visit the NetMatch Contact site.  I think it's probably 
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Hope this is of help to you!

Jessie Anderson 
Relationship Consultant




From amos-request@svcs1.digex.net Wed Feb 25 18:04:27 1998
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From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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On 24 Feb 1998 18:51:33 -0000, Ben Hutchings <worc0223@sable.ox.ac.uk>
wrote:
>In article <34f17607.7722015@news.xs4all.nl>,
>Branko Collin <collin@xs4all.nl> wrote:
>>On Mon, 23 Feb 1998 12:36:42 +1000, Alex Borodin
>><alex.borodin@qrail.com.au> wrote:
>>>Andy Kellett wrote:
>>>> 
[what should be added to AMOS?]
>>>
>>>TCPI/IP network support! So that it can be used to write network
>>>games. An implementation of sockets communication would be
>>>ideal.. 
>>
>>Although I agree with this suggestion, I would like to point out that
>>for simple Internet applications you can alreay use the TCP: device.
><snip>
>
>For real-time games (isn't that what AMOS is really for?) TCP is not
>very useful.  You should generally use UDP instead.  This doesn't
>really fit a file paradigm at all, which is why there is no handler
>for a UDP: device.
>
>(TCP/IP is a bit of a misnomer, because most useful IP layers come
>together with both TCP and UDP layers on top.  In fact, UDP is needed
>just to do access DNS.)

No offense meant, but this is exactly the kind of stuff I don't want
to know when programming in AMOS. :) I want to write to a certain
position and I want to read from a certain position. How that works
internally I don't care about. If I can do the reading and writing in
a way I am already familiar with, the better.

-- 
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From amos-request@svcs1.digex.net Wed Feb 25 21:13:24 1998
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From: paulc@hectortd.demon.co.uk (Paul Copsey) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
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In <34F3A1B0.6C2B1141@qrail.com.au>,
	Alex Borodin <alex.borodin@qrail.com.au> wrote:
> The TCP: device which Branko was talking about, is something with
> which I am completely unfamiliar. Maybe it's some kind of handler
> which sets up a virtual drive over a TCP/IP link.. I dunno. Sounds
> really useful, but it still won't allow AMOS to transmit
> commands and data using sockets.

A few snippets from an arexx script...

/* Open Connection */
if ~open(newssocket,"TCP:"|| server ||"/119","A") then do...

resp=readln(newssocket) /* Get server response */

call writech(newssocket,"GROUP "|| group.index || LF) /* Change group */
resp=readln(newssocket) /* Get server response */

AMOS can use this now (it should be able to at least, I've never
tried) all that needs to be done is open tcp:host/port and then read
and write to the filehandle.

It works very well from Arexx, the script quoted above gets stats from
a newsserver, and there are POP3 clients, SMTP servers too.

Paul
-- 
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From amos-request@svcs1.digex.net Wed Feb 25 20:37:07 1998
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From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
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On Wed, 25 Feb 1998 14:44:32 +1000, Alex Borodin
<alex.borodin@qrail.com.au> wrote:

[...]

>The TCP: device which Branko was talking about, is something with
>which I am completely unfamiliar. Maybe it's some kind of handler
>which sets up a virtual drive over a TCP/IP link.. I dunno. Sounds
>really useful, but it still won't allow AMOS to transmit
>commands and data using sockets.

Well, there's fairly little documentation about it. I learned the most
by looking at an ARexx program using it that I managed to find on
Aminet (I searched for "TCP:", IIRC).

You use it as follows:

open (handler, "TCP:protocol/server")

data = read (handler)

write(handler, data)

close (handler)

I haven't tried it in AMOS yet, but it should work using
Open In 1, "TCP:protocol/server"
Input #1, data$
Print #1, data$
Close 1


-- 
branko collin
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From amos-request@svcs1.digex.net Thu Feb 26 00:47:48 1998
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From: Ben Hutchings <worc0223@sable.ox.ac.uk> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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In article <34F3A1B0.6C2B1141@qrail.com.au>,
Alex Borodin  <alex.borodin@qrail.com.au> wrote:
>Ben Hutchings wrote:
<snip>
>> >Although I agree with this suggestion, I would like to point out that
>> >for simple Internet applications you can alreay use the TCP: device.
>> <snip>
>> 
>> For real-time games (isn't that what AMOS is really for?) TCP is not
>> very useful.  You should generally use UDP instead.  This doesn't
>> really fit a file paradigm at all, which is why there is no handler
>> for a UDP: device.
>
>TCP/IP isn't really a file-oriented protocol, actually. It's
>Packet-oriented.

IP uses datagrams only, which are normally encapsulated inside network
packets.  TCP is a stream protocol, and files are a special case of
streams, so you can treat TCP connections as files (in fact, UNIX lets
you do this too, besides offering functions specifically for use with
sockets).  UDP is a higher-level datagram protocol.

>That's why you have to run services like FTP, Telnet and NFS over the
>top of it to get any useful human-level transmission happening. TCP/IP
>is a transport.

You are making the mistake of talking about TCP/IP as if it is a
single protocol.  I have no idea what you mean by "human-level"
transmission, nor why it should be relevant to a question of
suitability for use in programming.

>That's what makes it perfect for AMOS... if we can get hooks into
>it at the socket level, we can establish real-time network
>communications between different machines. 
>
>The TCP: device which Branko was talking about, is something with
>which I am completely unfamiliar. Maybe it's some kind of handler
>which sets up a virtual drive over a TCP/IP link.. I dunno.

The TCP: device is normally mounted as part of the AmiTCP startup
procedure, using a handler which is supplised with the package.  It
allows you to make and use TCP connections by opening the file
"TCP:host.domain/port", if I remember correctly.

>Sounds really useful, but it still won't allow AMOS to transmit
>commands and data using sockets.

Not with the socket semantics, no.  Nor will it be suitable for
real-time games, which was my whole point.

-- 
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email/finger m95bwh@ecs.ox.ac.uk | homepage http://users.ox.ac.uk/~worc0223/
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From amos-request@svcs1.digex.net Wed Feb 25 23:17:28 1998
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From: "Andy Kellett" <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
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>I wouldn't mind to see the editor be just another Workbench app. With
>standard look&feel, including keyboard shortcuts, etc.

I think it would spoil it, if the editor had all its stuff stripped from it.
Think of all the excellent functions you would lose. It will (hopefully) look
and feel the same way, except it will be on a regular OS screen (which the user
can pick the screenmode and fonts etc.) which is better, in my opinion.

Andrew "Mushroom" Kellett
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From amos-request@svcs1.digex.net Thu Feb 26 01:00:22 1998
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From: "Andy Kellett" <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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>I had coded in Amos a very long time ago (I loved this programming
>language), then I bought an A1200 and, of course, I want to use the great
>graphical abilities of my machine - but -sad, sad- with AMOS Pro it wasn't
>possible (all AGA Extensions I tried were very bad). Then I heard that they
>will make an Amos AGA Version somewhere on a Amos Mailing List, they said me
>I should only wait a little time for it. THAT WAS nearly 4 YEARS AGO
>**grmph**. Now I needn't an AGA Amos anymore - I use Blitz (very fast
>languag) and the next thing I want to learn is C.

Yes, it is a shame that AMOSPro wasnt updated with some internal AGA functions,
still, we have a few great extensions to help combat this problem.

There was several AMOS AGA extensions released, almost all of them were crap, im
sad to say, being nothing more than just a small hack to display more rainbow
colours, or simply display a "fake" AGA picture. There is currently talk of an
AGA extension named JADE, in which I have been sent a Beta version, but its way
too complicated, and the author is dallying around too much, trying to find
someone to sell it for them and bring them the most money. However, its been
several months since its last real important mention on the AMOS List (other
than to answer the odd query as to if its still alive).

In my opinion, it was a great idea, but unless they release the extension soon,
its going to be unwanted. I mean, why pay for an extension when you can get a
whole shopping trolley more than AGA for free!

Im currently finishing off the documentation for the Gui Extension (V1.70) and
it has almost everything in it that an OS/AGA could ever require. It now has the
power to run any amount of graphics on any screen ID, including full AGA (Ive
also tested it with great success on both Picasso and RTG graphics cards) in a
whole array of different screen sizes. There is also many many new screen
commands, as well as GUI interface commands, which now make this extension the
most powerfull.

To cap it all off, it also has a whole array of TCP commands, which give
excellent power when making internet applications.

>Amos was great - it WAS the best language for beginners.

>Rest in Peace,

AMOS will be a great language once again, once the updates start to come out!
Just you wait and see!

Andrew "Mushroom" Kellett
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From amos-request@svcs1.digex.net Thu Feb 26 00:33:50 1998
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From: "Andy Kellett" <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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>A few snippets from an arexx script...

>/* Open Connection */
>if ~open(newssocket,"TCP:"|| server ||"/119","A") then do...

>resp=readln(newssocket) /* Get server response */

>call writech(newssocket,"GROUP "|| group.index || LF) /* Change group */
>resp=readln(newssocket) /* Get server response */

>AMOS can use this now (it should be able to at least, I've never
>tried) all that needs to be done is open tcp:host/port and then read
>and write to the filehandle.

Yeah, theres no problems with doing the equivalent, but the best (and most
easiest and reliable) is to use the TCP commands in the GUI Extension.

>It works very well from Arexx, the script quoted above gets stats from
>a newsserver, and there are POP3 clients, SMTP servers too.

I use AREXX to recover mails from a POP3 server in one of my AMOS programs, and
im almost finished with an AMOS Gui TCP version, which is already recovering the
data 3 times faster, and without taking all the CPU time whilst waiting for data
(as AREXX sometimes does)

Andrew "Mushroom" Kellett
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From amos-request@svcs1.digex.net Wed Feb 25 23:36:42 1998
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From: "Andy Kellett" <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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>I haven't tried it in AMOS yet, but it should work using
>Open In 1, "TCP:protocol/server"
>Input #1, data$
>Print #1, data$
>Close 1

No, it wouldnt work, as these AMOS channels are only one-way, the file you
mentioned above is just for reading in information.

There is a hack to make a channel work both ways, but its way unreliable. For
best results, use the TCP commands in the Gui Extension, as they will run
Asyncronously, in both a read and write fashion, with the littlest fuss!

Andrew "Mushroom" Kellett
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From amos-request@svcs1.digex.net Thu Feb 26 00:24:11 1998
>From amos-request@svcs1.digex.net  Thu Feb 26 00:24:11 1998
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From: "Andy Kellett" <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: Sound bug
Status: O
X-Status: 

>Hello Amos users,
>I've found a bug in amospro 2.0
>When i start up a program wheter compiled or direct in editor mode
>the first sample will keep repeating itself until I break the program
>and restart it for the second time. I have got an a2000 with kick 3.1
>and cannot reproduce this error , however on a machine with kick 3.0
>it occurs every time.
>My question is ,is there a way to program around this bug.


Do you have something playing already, such as a module? I have found that
when AMOS boots in, all of my sound channels "glich" for about a second, and I
believe it makes the samples constantly loop.

If you make sure that there is no sound already playing when loading, it
should be OK. There is also a sound lock command in AMCAF which could help.

Andrew "Mushroom" Kellett
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From amos-request@svcs1.digex.net Thu Feb 26 00:07:16 1998
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From: paulc@hectortd.demon.co.uk (Paul Copsey) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 

In <34F3A1B0.6C2B1141@qrail.com.au>,
	Alex Borodin <alex.borodin@qrail.com.au> wrote:
> The TCP: device which Branko was talking about, is something with
> which I am completely unfamiliar. Maybe it's some kind of handler
> which sets up a virtual drive over a TCP/IP link.. I dunno. Sounds
> really useful, but it still won't allow AMOS to transmit
> commands and data using sockets.

A few snippets from an arexx script...

/* Open Connection */
if ~open(newssocket,"TCP:"|| server ||"/119","A") then do...

resp=readln(newssocket) /* Get server response */

call writech(newssocket,"GROUP "|| group.index || LF) /* Change group */
resp=readln(newssocket) /* Get server response */

AMOS can use this now (it should be able to at least, I've never
tried) all that needs to be done is open tcp:host/port and then read
and write to the filehandle.

It works very well from Arexx, the script quoted above gets stats from
a newsserver, and there are POP3 clients, SMTP servers too.

Paul
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From amos-request@svcs1.digex.net Wed Feb 25 19:32:46 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: Jamie Bentley <sniper@technet2000.com.au>
CC: AMOS List <amos-list@access.digex.net>
Date: Wed, 25 Feb 1998 23:29:06 +0100
Message-ID: <yam7360.308.139060904@post10.tele.dk>
In-Reply-To: <yam4801.1829.269849440@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Sentence generators
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Status: O
X-Status: 

On 23-Feb-91, Jamie Bentley wrote:
> Hi all,

> Is there any way I can make a small prog for my sentence generator so I can
>have like a menu where I can select "add new verbs" etc.. And just sit there

I don't excately understand what you mean, but if the thing is, how to create
a program that inserts datasentences into you program source, then you should
just make an accesory...
All the editor commands can be read in
AMOSPro_Productivity1:Equates/Editor_Commands.Doc
Well, two things not documented:
AEd_GotoLine goes to the specified line
and AEdAsk_CurrentLine can be given a linenumber as argument. In other words
it can return *ALL* the lines, and not just the current one :)

A simple accessory which just puts inputed lines in datalines in the bottom of
the program:

  Set Accessory 
  Ask Editor Equ("AEdAsk_NumberOfLines")
  Call Editor Equ("AEd_GotoLine"),Param
  Do 
    Input I$
    Exit If I$=''
    Call Editor Equ("AEd_Down")
    Call Editor Equ("AEd_InsertLine")
    Call Editor Equ("AEd_ChangeLine"),,"Data '"+I$+"'"
  Loop 

(Don't try to put 'apostrophs' in the datalines :) )


-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
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From amos-request@svcs1.digex.net Thu Feb 26 01:12:45 1998
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From: luckykds@iglou.com (K DALE SIDEBOTTOM) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] updating amos
Status: O
X-Status: 

I only have V1.3 with the compiler, but I would like to say as someone who
has spent a long time programming BASIC on many platforms that in order to
make AMOS topnotch you'll need to simplify certain features that are
inherit to BASIC. For instance if it takes 3 lines of code to do some sort
of standard text string manipulation, a new command should be made to do
it one. Advanced string manipulation would be nice in my opinion. BASIC
excells in some points and fails in others. Make this AMOS excell all
around.
Developers tools are another area for improvement.
Also, improve the file handling (well, of course, I'm using V1.3, don't
know about 2.0).
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From amos-request@svcs1.digex.net Thu Feb 26 01:23:54 1998
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From: Ben Hutchings <worc0223@sable.ox.ac.uk> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status: 

In article <34F3A1B0.6C2B1141@qrail.com.au>,
Alex Borodin  <alex.borodin@qrail.com.au> wrote:
>Ben Hutchings wrote:
<snip>
>> >Although I agree with this suggestion, I would like to point out that
>> >for simple Internet applications you can alreay use the TCP: device.
>> <snip>
>> 
>> For real-time games (isn't that what AMOS is really for?) TCP is not
>> very useful.  You should generally use UDP instead.  This doesn't
>> really fit a file paradigm at all, which is why there is no handler
>> for a UDP: device.
>
>TCP/IP isn't really a file-oriented protocol, actually. It's
>Packet-oriented.

IP uses datagrams only, which are normally encapsulated inside network
packets.  TCP is a stream protocol, and files are a special case of
streams, so you can treat TCP connections as files (in fact, UNIX lets
you do this too, besides offering functions specifically for use with
sockets).  UDP is a higher-level datagram protocol.

>That's why you have to run services like FTP, Telnet and NFS over the
>top of it to get any useful human-level transmission happening. TCP/IP
>is a transport.

You are making the mistake of talking about TCP/IP as if it is a
single protocol.  I have no idea what you mean by "human-level"
transmission, nor why it should be relevant to a question of
suitability for use in programming.

>That's what makes it perfect for AMOS... if we can get hooks into
>it at the socket level, we can establish real-time network
>communications between different machines. 
>
>The TCP: device which Branko was talking about, is something with
>which I am completely unfamiliar. Maybe it's some kind of handler
>which sets up a virtual drive over a TCP/IP link.. I dunno.

The TCP: device is normally mounted as part of the AmiTCP startup
procedure, using a handler which is supplised with the package.  It
allows you to make and use TCP connections by opening the file
"TCP:host.domain/port", if I remember correctly.

>Sounds really useful, but it still won't allow AMOS to transmit
>commands and data using sockets.

Not with the socket semantics, no.  Nor will it be suitable for
real-time games, which was my whole point.

-- 
Ben Hutchings, M&CS student | Jay Miner Society website: http://www.jms.org/
email/finger m95bwh@ecs.ox.ac.uk | homepage http://users.ox.ac.uk/~worc0223/
--
Brought to you from the AMOS Mailinglist!!

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From amos-request@svcs1.digex.net Thu Feb 26 00:47:17 1998
>From amos-request@svcs1.digex.net  Thu Feb 26 00:47:17 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Wed, 25 Feb 1998 22:41:10 -0400
Message-ID: <yam7360.549.4815008@mail.redrose.net>
In-Reply-To: <yam7360.2908.1746771400@gpo.iol.ie>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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> One or two good bits 8)
> I asked all the beta testers in a mail for comments on the lisence
> costs, you didn't reply so I presumed that you were happy with the 
> costs. If you think the costs are too high/low please say so !
> the costs that I sent ARE NOT the final costs, Paul is getting
> comments off people on the costs to see if he should change them.
> Thats why I asked the testers for comments and NONE of them
> gave any comments, nor did they every reply to any of my mails 8)

Any kind of license fee to pay a different author can be a complete hassle,
take a look at MUI - you have to pay a yearly license fee, depending on how
much sales the guy thinks your program could sell. Unless the program is
free, that is. I dont think there is anything wrong with a license fee, you
just have to be very careful about it.

> BTW, Im doing some tests with GMS bobs speeds and amos bobs speeds
> and GMS seems to be kicking ass so far, the GMS bobs seem
> to be at least 4 times faster, probably more !
> and the GMS bobs don't slow down when theres loads of bobs on 
> screen like amos. I'll send seom more info on this to ALL
> the beta testers really soon.

Sounds interesting, im looking forward to seeing some demo versions!

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Thu Feb 26 11:55:06 1998
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From: Rune Zedeler <rzedeler@post10.tele.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 26 Feb 1998 10:56:16 +0100
Message-ID: <yam7361.829.139775928@post10.tele.dk>
In-Reply-To: <9802252144.AA00k5k@mushypd.desupernet.net>
X-Mailer: YAM 1.3.5 [040] - Amiga Mailer by Marcel Beck
Subject: Re: [AMOSList] Re: AMOS Now being updated! What should be added?
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On ???-Feb-98, ????? wrote:

>>I wouldn't mind to see the editor be just another Workbench app. With
>>standard look&feel, including keyboard shortcuts, etc.

This would make it impossible to create accessories which opened a screen in
front of the editor; and swapping between editor and direct-mode would be a
mess.
I concider this a very bad idea.

-- 

         /¯\ __    __ /¯¯¯¯¯\           _         Rune Zedeler
________/ /// \\__/ \\\  ---/           \¯-_      Peter Rørdams Vej 19
\      / //¯|  \\/  ||¯\ \\¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯-_   2800 Lyngby
 )    / //  | \ ` / ||  \ \\ Lemmus of Efreet  -  Denmark
/    / ¯¯¯¯¯\\|\-'/ /¯¯¯¯¯ \\____________   _-¯
¯¯¯¯¯\------'/||¯¯| \------'/           /_-¯      rzedeler@post10.tele.dk
      ¯¯¯¯¯¯\-'/  \-'/¯¯¯¯¯¯            ¯         Tel: +45-45871730
             ¯¯    ¯¯

From amos-request@svcs1.digex.net Thu Feb 26 17:58:00 1998
>From amos-request@svcs1.digex.net  Thu Feb 26 17:58:00 1998
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	Thu, 26 Feb 1998 20:45:13 +0100
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Jens Vang Petersen <top_cat@post8.tele.dk>, amos-list@access.digex.net
Date: Thu, 26 Feb 1998 19:56:53 +0100
Message-ID: <yam7361.2694.1760527680@mail.agonet.it>
In-Reply-To: <yam7356.2683.1747488008@post8.tele.dk>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
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On 21-Feb-98, Jens Vang Petersen wrote: Re: A answer for everyone :)


>WHAT !?!?!?!?!?! Are you going to kill one of the greatest advantages of
>AMOS, the ability to create nice user-interfaces on a 1.3 system without
>much trouble ????

I'm sorry... yes! Probably in the final version, AMOSPro V3 doesn't works
on 1.3 system.

>they were bungning me to keep my programs running on 1.3. By mistake I had
>a test-version of a database out that required 2.0 system (pattern matching),

>and I got about 15 flaming letters in one (!) day, telling me that they would

>prefer to live without the now functions if I would only fix some bugs in a 
>version that could run on 1.3...

Mmmmmhh... in the previous lines there is the reply for you:

they would  prefer to live without the new functions if I would only fix some
bugs in a version that could run on 1.3...

If you must develop programs for 1.3 systems, AMOSPro V2.0 is the best! You
can do everything (.. and much more) supported by a so old system. The
upgraded version is destinated for the new and much more powerfull OS
versions,
and machines. 


>What I still can't figure out is why bothering adding AGA-support in the
>main library. We have numorous excelent extensions to give us that along
>with Intuition support. Why not let the old basics be, and concentrate on
>removing bugs and adding some missing commands to the basics. And, just

The AGA support must be included in the main library...


>wondered, if you're jumping to 2.04 system, I guess it's becourse you'd
>like to rewrite the screen-structures, what about all the old effects-
>extensions like Turbo that ain't developed anymore, just kick them out ??
>(Please don't tell me about AMCAF, I know that one will be updated, but 
>I've paid for a few others and I don't wanna kick them out now !)

The old extensions should works without problems... anyhow i'm trying to
obtain the sources of Turbo and PowerBobs.


>Please don't see the above as I don't want OS2.04 or AGA support in the 
>main sections, what I'm asking is that we still can write programs that
>can run on 1.3 with AMOS. You can easily do something like LDos, where
>the main extension runs great on 1.3, but there's some special functions 
>included directed to 2.04 users. Of course that makes it up to the author
>of a program to check for system-version before calling these functions..

I must use the new 2.x functions in the internal AMOS routines, in order to
makes it more OS friendly...


>And before anyone starts telling me that I can just keep to the present
>version of AMOS, then just remeber that about a week after the release
>of a new version that'll be considered the standard. Just like it's
>a standard to have a 030/50 Cpu for running games nowadays..

The new version is for the nowadays (standard) machines... for a old
machine you need a old program... AMOSPro v2.


>NB: Now that the anouncement-fuzz has cooled a bit down, then I'd like to
>repeat my offer on doing something with the IO_devices extension, in case
>you havn't found one to do that yet :)..

Thank you very much for your offer, but actually i can't give you the
sources... AMOS isn't PD :(((( But please stay tuned... since the source of
the IO_device extension was PD, and included in the AMOSPro package,
probably (..or not??) i can distribute a new updated version of the
developer package, including the IO_device source.

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Thu Feb 26 16:57:06 1998
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Thu, 26 Feb 1998 20:48:33 +0100
Message-ID: <yam7361.1697.1760527680@mail.agonet.it>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
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Hi!

A small report for you... first, as promised 3 days ago the .FD support is
ready and working! :)) Now starting from your FD files, you can create on
the fly a new extension (FD Extension... orginal as name eh? :-) ) wich
supports all the functions. A simple example:

if you must alloc some mem using the exec.library...

old way:

Dreg(0)=1024 : Dreg(1)=4 : S=Execall(-198)

new way:

S=Lvo Allocmem(1024,4)

much better eh :) Just the final touches, and it will be released. Give me
again 2 days :))) Thanks to Mush for the good idea :)


Now i'm working on the structured variables support... a bit hard, but not
impossible :) Get ready! Since here there are some Blitz users, please send
me some examples of the Blitz method...


Speaking about the TCP/IP support...  obviously it will be implemented...
both TCP: and sockets support will be available. TCP: support is already
done in the GUI Extension v1.7. I've improved it, and added some new
usefull functions.

About the GUI Extension 1.7 ... it will be out soon.. today i've received
the upgraded docs (.. great work Mush!). In this period with my job, the
AMOS sources, the flue and other things, i have not worked on it :(((
Please be patient... so while your are waiting the new AMOS upgrade, you
can play with the AGA chipset using the new GUI Ext :) ... freeware as
usual.

A happy final note... today i've fixed my first AMOS bug :))) Yeahhh!!
Nothing of special, but it's always a bug. I've fixed the Load Iff
command.. probably you've noticed that sometime AMOS doesn't load correctly
some pictures (... expecially if saved with PPaint)...well, now it works :)

About bugs... actually i won't spend time in fixing the sound bug reported
by Gaos because this is a bug of the Music Extension, and since the Music
extension will be 100% rewritten, the bug will die :)


Ok...that's all folks. See you soon at the next report!


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Thu Feb 26 21:20:41 1998
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X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: collin@xs4all.nl (Branko Collin) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
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On Wed, 25 Feb 1998 21:16:08 +0000, paulc@hectortd.demon.co.uk (Paul
Copsey) wrote:

>In <34f33545.39309273@news.xs4all.nl>,
>	Branko Collin <collin@xs4all.nl> wrote:
>> On 24 Feb 1998 18:51:33 -0000, Ben Hutchings <worc0223@sable.ox.ac.uk>
>> wrote:
>> >(TCP/IP is a bit of a misnomer, because most useful IP layers come
>> >together with both TCP and UDP layers on top.  In fact, UDP is needed
>> >just to do access DNS.)
>> 
>> No offense meant, but this is exactly the kind of stuff I don't want
>> to know when programming in AMOS. :) I want to write to a certain
>> position and I want to read from a certain position. How that works
>> internally I don't care about. If I can do the reading and writing in
>> a way I am already familiar with, the better.
>
>But the way you are familiar with isn't the best way, IIRC the
>overheads on using TCP over UDP would be significant if you were
>trying to use it for games.

I am not talking about networking protocols (assuming UDP is a
protocol), but about the complexity of using these protocols. I was
glad when I found out about TCP: It was so much easier than opening
sockets using the library.

-- 
branko collin
--
Brought to you from the AMOS Mailinglist!!

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From amos-request@svcs1.digex.net Thu Feb 26 07:21:51 1998
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From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
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<snip, snip, snip! You know? Cut?>

> 
> You mean SMB, not NetBEUI (spit!).  We already have Samba, which is
> pretty good but doesn't yet have an Amiga file-system built on it.

Well, how about NFS? Or AFS or something like that? I'm sure theres 
an Amiga port somewhere, if theres not it shouldnt need many major
modifications to the original code. 


Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au   -- Team *AMOS*,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42    -- IAPA, GCC Int.
Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom -- My ICQ: 7823451
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

From amos-request@svcs1.digex.net Fri Feb 27 06:28:33 1998
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X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Email mushypd@redrose.net for more information
From: eritm.vabsur@xs4all.nl (Erick Ritmeester) (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Re: [AMOSList] Report
Status: O
X-Status: 

** To reply in e-mail, remove ".vabsur" from address **

On 27 Feb 98 00:50:16 GMT, Pietro Ghizzoni wrote about [AMOSList] Report:

 
> A small report for you... first, as promised 3 days ago the .FD support is
> ready and working! :)) Now starting from your FD files, you can create on
> the fly a new extension (FD Extension... orginal as name eh? :-) ) wich
> supports all the functions. 

Hello Pietro,

I read with interest your continuing work on AMOS and I wish you good luck.
I always liked AMOS as my first programming language.
However the last few years I was forced to switch to Blitz, mainly because
AMOS didn't upgrade anymore and I needed more colours and higher resolutions
badly.
It's a love-hate relation I have with Blitz, because it crashes a lot
if a running program cannot be halted.
It would be great if AMOS 3 would get a speed boast, AGA (maybe Cybergraphics support?)
and higher resolution.
I am working on a graphic adventure creator in Blitz in resolutions from HiRes to
Multiscan and DBlPalHires.
As soon as AMOS will support this I will be back, guaranteed! :-)
And I hope you will update the Sprite/Bob editor also for use with more
colours and higher resolutions.
Make my day and I will develop the graphic adventure creator with AMOS!

> 
> Now i'm working on the structured variables support... a bit hard, but not
> impossible :) Get ready! Since here there are some Blitz users, please send
> me some examples of the Blitz method...

Do you mean the NewTypes? Setting up structures as in C?
Maybe I can give you a few examples of that.

> About the GUI Extension 1.7 ... it will be out soon.. today i've received
> the upgraded docs (.. great work Mush!). In this period with my job, the
> AMOS sources, the flue and other things, i have not worked on it :(((
> Please be patient... so while your are waiting the new AMOS upgrade, you
> can play with the AGA chipset using the new GUI Ext :) ... freeware as
> usual.

Since I am a semi-professional musician it would be great if you
added some kind of general MIDI support and SMUS/CMUS  (as in DeluxeMusic)

> A happy final note... today i've fixed my first AMOS bug :))) Yeahhh!!
> Nothing of special, but it's always a bug. I've fixed the Load Iff
> command.. probably you've noticed that sometime AMOS doesn't load correctly
> some pictures (... expecially if saved with PPaint)...well, now it works :)

I always thought the colours didn't match with PPaint because of the
rendering from the AGA palette which AMOS didn't recognize.
 
> About bugs... actually i won't spend time in fixing the sound bug reported
> by Gaos because this is a bug of the Music Extension, and since the Music
> extension will be 100% rewritten, the bug will die :)

Allright. Don't forget the MIDI and SMUS then ;-)


I wish you well Pietro!

Erick
 
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
Email me at mushypd@redrose.net for more information!

From amos-request@svcs1.digex.net Fri Feb 27 21:25:23 1998
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To: AMOS List <amos-list@access.digex.net>
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Okay now, first off, I just want to know what kinds of things have been
happening the past two weeks? I was in Nova Scotia and none of my damned
relatives let me use their internet... *sigh*.

Also, could either Giark or Mush send me the documentation on the TCP
commands in the GUI extension (whomever has it)? For its kind of annoying
just using the TCP commands however and greatly hope it doesn't crash
and/or incinerate me along with the computer... :).

-Thanks in advance!

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Fri Feb 27 10:41:38 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Pietro Ghizzoni <ghizzo@agonet.it>
CC: amos-list@access.digex.net
Date: Fri, 27 Feb 1998 09:06:26 -0400
Message-ID: <yam7362.1320.3173056@mail.redrose.net>
In-Reply-To: <yam7361.1697.1760527680@mail.agonet.it>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: Report
MIME-Version: 1.0
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Status: O
X-Status: 

> Hi!

> A small report for you... first, as promised 3 days ago the .FD support is
> ready and working! :)) Now starting from your FD files, you can create on
> the fly a new extension (FD Extension... orginal as name eh? :-) ) wich
> supports all the functions. A simple example:

> if you must alloc some mem using the exec.library...

> old way:

> Dreg(0)=1024 : Dreg(1)=4 : S=Execall(-198)

> new way:

> S=Lvo Allocmem(1024,4)

> much better eh :) Just the final touches, and it will be released. Give me
> again 2 days :))) Thanks to Mush for the good idea :)

Sounds interesting, will be nice to see. How exactly will these libraries be
stored on the disk? Will they be placed in extension slots like oiginal AMOS
extensions, or will they just be read in one after another, regardless of
how many are in the drawer.

If you opt to use the Extension slots, you should make at LEAST 200
possibilities (theres probably more libraries out there).

How does the commands contained within the library work, are they converted
to regular _COMMAND commands (as in blitz)?

> Now i'm working on the structured variables support... a bit hard, but not
> impossible :) Get ready! Since here there are some Blitz users, please
send
> me some examples of the Blitz method...

Structured variables aren't too difficult to do. I can send a few small
examples to you

> Speaking about the TCP/IP support...  obviously it will be implemented...
> both TCP: and sockets support will be available. TCP: support is already
> done in the GUI Extension v1.7. I've improved it, and added some new
> usefull functions.

> About the GUI Extension 1.7 ... it will be out soon.. today i've received
> the upgraded docs (.. great work Mush!). In this period with my job, the
> AMOS sources, the flue and other things, i have not worked on it :(((
> Please be patient... so while your are waiting the new AMOS upgrade, you
> can play with the AGA chipset using the new GUI Ext :) ... freeware as
> usual.

I'll hopefully get the rest of the doc finished this weekend, as there are
still a few other pieces I didnt put in, plus maybe a few last minute
errors.

I also am re-writing the GUI Compiler this weekend (I said I would ages ago,
hehe) to improve the way it looks/feels by using the extension to its
fullest. Its quite spiffing, hehe. Ive added pubscreen stuff in there too,
so it will work on all monitors (including SVGA and graphics cards).

> A happy final note... today i've fixed my first AMOS bug :))) Yeahhh!!
> Nothing of special, but it's always a bug. I've fixed the Load Iff
> command.. probably you've noticed that sometime AMOS doesn't load
correctly
> some pictures (... expecially if saved with PPaint)...well, now it works
:)

1 down, 500+ to go...    ;)

> Ok...that's all folks. See you soon at the next report!

Later! Keep up the good work!

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Fri Feb 27 12:25:57 1998
>From amos-request@svcs1.digex.net  Fri Feb 27 12:25:56 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 27 Feb 1998 09:51:40 -0400
Message-ID: <yam7362.2011.4781072@mail.redrose.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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As the bugs/bits get added to AMOS V3, I shall be adding a new page to my
homepages later on, covering each of the updates and what went into it. If
Pietro doesnt already have an official page, that is.

-- 
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Fri Feb 27 14:44:10 1998
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199802271735.RAA28033@whale.st.usm.edu>
Subject: Amos and 1.3
To: amos-list@access.digex.net (Amos List)
Date: Fri, 27 Feb 1998 11:35:01 -0600 (CST)
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OK this is only my opinion but I think it's high time for Amiga developers
in general to push 3.0 as the STANDARD for development.  I realize all the
1.3 and 2.04 users out there but we can't expect much further development
(3.5 or 4.0) until more people are using 3.0.  3.0 is much better in my
opinion also and it doesn't cost very much to  upgrade.  So I think the
decision to not support 1.3 is a wise one.   These days I think and 030
and WB 3.0 should be the minimum standard for Amiga development but you
guys may disagree.  Just a thought.


Robert

From amos-request@svcs1.digex.net Sat Feb 28 01:25:25 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Rune Zedeler" <rzedeler@post10.tele.dk>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: AMOSlist-header
Date: Fri, 27 Feb 1998 22:06:27 -0600
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Hiho, hiho.

> Wouldn't it be a good idea if you placed reply-to:
> amos-list@access.digex.net in the header, so that replys was
> automatically routed to the list instead of to the sender..?

This isn't really a good idea (or the most CONVENIENT in my opinion). If
I'm sending (or replying to) a message, I want to send the message to the
person that sent it! If you want to send something to the List (or send a
copy to it), then carbon copy (CC) the message to the List OR make an entry
in your address book with the List's e-mail address! (I do both of these).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
Webmaster and General Manager of Parrottsoft (Home of the 3D Cafe Engine!)


From amos-request@svcs1.digex.net Sat Feb 28 13:32:17 1998
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From: Matt <mattw@netsoc.ucd.ie>
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cc: amos-list@access.digex.net
Subject: 1.3,2.0 etc Was: Re: A answer for everyone :)
In-Reply-To: <199802281214.XAA16993@saturn.vision.net.au>
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On Sat, 28 Feb 1998, James Brown (Ender/Gcc) wrote:

> > I must use the new 2.x functions in the internal AMOS routines, in order to
> > makes it more OS friendly...
> 
> Read as OS2+ Friendly :)
> 
> I agree that AMOS should always stay backwards compatable and run on 
> 1.3 machines. But, if Pietro wont listen then theres nothing we can 
> do :(

Ok - I can understand that it's nice for things to be backward
compatable but I got my A500 (1.3) way back in 1988. TEN YEARS AGO.
Now what's the rule for computer obseletion, four years? Three? Ok so
Amigas aren't in production any more etc etc etc but why cause extra
heartache for very old systems? Besides if developement hadn't begun
on APV3 everyone would have happily gone on using 2.0 or whatever
quite happily. The way forward for anything is to make progress - not
stay the same! Incidently is there ANY word on new Amigas......?
cya

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Sat Feb 28 17:30:35 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: "James Brown (Ender/Gcc)" <ender@vision.net.au>
CC: amos-list@access.digex.net
Date: Sat, 28 Feb 1998 15:55:05 -0400
Message-ID: <yam7363.264.3151712@mail.redrose.net>
In-Reply-To: <199802281214.XAA16993@saturn.vision.net.au>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: A answer for everyone :)
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> I agree that AMOS should always stay backwards compatable and run on 
> 1.3 machines. But, if Pietro wont listen then theres nothing we can 
> do :(

Its not a case as to wether Pietro will listen, but what will/wont work on a
1.3 system.

I believe Pietro is doing the right thing about not going out of his way to
make everything work on a 1.3 machine (it would mean a heck of a lot more
work), and there isnt much more that can be done on 1.3 than AMOS can
already do. If you want to write stuff for 1.3 kickstart, use the existing
AMOSPro package.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Sat Feb 28 18:39:52 1998
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: Andy Kellett <mushypd@redrose.net>
To: Ryan Watson <kaotic@globalserve.net>
CC: amos-list@access.digex.net
Date: Sat, 28 Feb 1998 17:00:16 -0400
Message-ID: <yam7363.842.4095024@mail.redrose.net>
In-Reply-To: <199802272344.SAA28357@smtp1.globalserve.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
Organization: Mushroom PD - AMOS PD Library
Subject: Re: 
MIME-Version: 1.0
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> Okay now, first off, I just want to know what kinds of things have been
> happening the past two weeks? I was in Nova Scotia and none of my damned
> relatives let me use their internet... *sigh*.

> Also, could either Giark or Mush send me the documentation on the TCP
> commands in the GUI extension (whomever has it)? For its kind of annoying
> just using the TCP commands however and greatly hope it doesn't crash
> and/or incinerate me along with the computer... :).

Ive mailed you the guide personally, but there are a few things you should
take into account before you begin using them.

Firstly, in the latest beta version that I have here (which will probably be
the 1.70 release) several of the TCP commands have changed, both in the way
thay work and their command lines, leaving giark's guide a bit useless here.
Im going to be re-writing the whole thing before the new extension is
released (along with adding the new TCP commands) but seeing as your using
the old GUI Extension, this shouldnt affect you till the new one comes out.
Just letting ya know.

Well, back to the new GUI Compiler.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

               Official F1 Software Distributor for the USA
               http://www.mushy-pd.demon.co.uk/f1software/

        Massive FTP site with AMOS/C64 + more at mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Sat Feb 28 20:55:06 1998
>From amos-request@svcs1.digex.net  Sat Feb 28 20:55:06 1998
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From: Cori Skagen <cskagen@ican.net>
Reply-To: cskagen@ican.net
To: amos-list@access.digex.net
Date: Sat, 28 Feb 1998 18:54:41 -0400
Message-ID: <yam7363.2088.148542848@mail.ican.net>
X-Mailer: YAM 2.0.0 Preview [020] - Amiga Mailer by Marcel Beck - http://www.yam.ch
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Subject: My wishlist for AmosPro 3.0
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Hello everyone,

here's a few of the things that I would like to see in the next version of
AmosPro

1.  Full integrated intuition support

I feel this is the most important aspect that kills AmosPro as is now.  This
should be fully integrated, no more custom screens that aren't intuition
compatible, this includes the editor, and file requester, menus, sliders ect. 

2.  AGA and RTG support

If intuition is supported properly, then these should be relatively easy to
do, and no seperate commands for AGA and non-aga, or intuition or non-intution
stuff, this is inefficient.

3.  Bug Fixes and optimizations
the random crash bugs should be fixed of course, but please don't forget about
other bugs like the dual-playfield bug, the 3.1 interlace bugs, ect.

4.  New and current commands
  Certain comands in AmosPro aren't really needed anymore, such as the STOS
compatible commands, some people may not agree here but:  The interface
language sucks, I still prefer to make interface myself, the icon commands are
rendudant since the bob commands do everything the icon commands do, and
certain sprite and bob commands are repeated.
    A new sort command would be nice allowing the start and end point of an
array to be sorted.
    A fast zoom command.
    Time and date commands (why these weren't there from the begining I'll
never know)

I think the current command list could be looked at, I'm sure everybody would
agree there are some commands that are either useless or redundant.

5.  Standard intution compatiable menus and file-requesters, I know I
mentioned them before, but these are important.

6.  Optimized compiling
    The compiler needs omptimizing but I'm sure everyone will agree with this.
    Perhaps processor specific code?

7. AmigaDos 2.0+ or even 3.0+ 
   I know there has been debate about this lately, but if your still using
1.3, then stick with amosPro2.0, or upgrade your ROM

Well thats about it for now, please any questions comments? I'd be glad to
here them

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

cskagen@ican.net

~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Feb 28 09:54:26 1998
>From amos-request@svcs1.digex.net  Sat Feb 28 09:54:25 1998
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Message-Id: <199802281214.XAA16993@saturn.vision.net.au>
From: "James Brown (Ender/Gcc)" <ender@vision.net.au>
Organization: GCC Int, Tasmania
To: amos-list@access.digex.net
Date: Sat, 28 Feb 1998 23:14:34 +0000
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Subject: Re: A answer for everyone :)
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> I must use the new 2.x functions in the internal AMOS routines, in order to
> makes it more OS friendly...

Read as OS2+ Friendly :)

I agree that AMOS should always stay backwards compatable and run on 
1.3 machines. But, if Pietro wont listen then theres nothing we can 
do :(


Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au   -- Team *AMOS*,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42    -- IAPA, GCC Int.
Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom -- My ICQ: 7823451
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

Regards,

James Brown   - Ender/Gcc   - Ender@vision.net.au   -- Team *AMOS*,
Http://Endergcc.home.ml.org - Fido: 3:670/213.42    -- IAPA, GCC Int.
Programming: CBATNAM, Yeerk Pool 7 and Extreme Doom -- My ICQ: 7823451
-------------------------------------------------------------
"No ma'am. We at the FBI don't have a sense of humor that 
 we're aware of." -- Kay, Men In Black

From amos-request@svcs1.digex.net Sat Feb 28 20:14:37 1998
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Date: Sat, 28 Feb 1998 18:03:00 -0600
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From: TSI <skid@angelic.com>
Subject: AMIGA98
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Hey, I was wondering if anyone is gonna be in St. Louis, Mo. USA.
for the AMIGA98 show? I'm gonna be there.
Is the guy coding AP3 thinking about going?
----------------ICQ# 1860019-------------------
-------"To Transcendence and BEYOND!!!"--------
--Original Art, stories, & all original minds--
------- http://www.radiks.net/skid/ -----------
-----------------------------------------------

From amos-request@svcs1.digex.net Sat Feb 28 23:58:30 1998
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Message-ID: <34F8D842.EA5E0308@ix.netcom.com>
Date: Sat, 28 Feb 1998 19:38:42 -0800
From: Stephen Lebed <slebed@ix.netcom.com>
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MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: My wishlist for AmosPro 3.0
References: <yam7363.2088.148542848@mail.ican.net>
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Since everyone is asking for things they to be included into a possible Amos 3,
how about a better animation support.  I really liked the built in Anim5 suport in
Amos Pro, but adding YAFA would be much better.

Thanks

Stephen Lebed



From amos-request@svcs1.digex.net Sat Feb 28 23:18:20 1998
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Since everyone is asking for things they to be included into a possible Amos 3,
how about a better animation support.  I really liked the built in Anim5 suport in
Amos Pro, but adding YAFA would be much better.

Thanks

Stephen Lebed



From amos-request@svcs1.digex.net Sun Mar  1 00:04:15 1998
>From amos-request@svcs1.digex.net  Sun Mar  1 00:04:15 1998
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Date: Sat, 28 Feb 1998 23:05:31 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: The game extension
To: Andy Kellett <mushypd@redrose.net>
cc: amos-list@access.digex.net
In-Reply-To: <yam7360.549.4815008@mail.redrose.net>
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On Wed, 25 Feb 1998, Andy Kellett wrote:

>[SNIP] 
> 
> > BTW, Im doing some tests with GMS bobs speeds and amos bobs speeds
> > and GMS seems to be kicking ass so far, the GMS bobs seem
> > to be at least 4 times faster, probably more !
> > and the GMS bobs don't slow down when theres loads of bobs on 
> > screen like amos. I'll send seom more info on this to ALL
> > the beta testers really soon.
> 
> Sounds interesting, im looking forward to seeing some demo versions!
> -- 
> Andrew "Mushroom" Kellett

Can GMS bobs be rotated, and scaled like Apple soft vector graphics? 

If not why not?

Eric Hyland
a007193t@bc.seflin.org



