0.0.3 ----- - Revised the version numbering, now it's ... Advance in doesn't necessarily mean any new features, nor does it necessarily mean a new release. - Fixed a bug in screen width alignment 0.0.4 ----- - Added sparkling plasma torpedos. - Speeded up 3D calculations. 0.0.5 ----- - Added some HUD elements. - First glimpses of artificial intelligence implemented. 0.0.6 ----- - Reduced size of precalculated sinetable to 8kB (originally 128kB). - Fixed some major bugs in the 3D code. - Added a 'Force small screen' flag to the setup program, allowing 320x200 size screen when using e.g. a 640x480 mode (useful with WinUAE's Picasso emulation where 640x480 is the minimum screensize on offer) 0.0.7 ----- - Replaced all arctan-functions with a precalculated table. - Forced Lambda to always use 320x200 screensize. 0.0.8 ----- - Added navpoint markers to HUD and radar. - Added mission flight paths and a preliminary autopilot. 0.0.9 ----- - Optimized 3D calculations a little bit more. - Added target selection. 0.0.10 ------ - Added an asteroid object. - Added lens flares from the sun. 0.0.11 ------ - Smoothened 3D rotations quite a lot. Should be clearly visible on faster machines. - Fixed a bug in lens flares. Now they are not visible if something is blocking the sun. - Added a big transport ship kind of object for preliminary testing before the new engine gets started. 0.1 --- - Created a totally new more advanced and generic 3D engine. - Added true revision control. Now the build count is automatically bumped up everytime Lambda is built. Revision is manually increased in case of significant new features. - Added unguided rockets. 0.2 --- - Redesigned the object handling of the new engine. It now allows bitmap objects as children of other objects. They will be used eg. for engine lights or flames. 0.3 --- - Added handling of polygonal child objects. They will be used for turrets on capital ships. 0.4 --- - Added subpixel accuracy for the main polygon renderer. Other specialized polygon renderers still lack that. 0.5 --- - Most polygon renderers now have subpixel accuracy. Only gouraud left... - Added entity system for controlling ships and turrets. - Quickly hacked in most of the camera views from previous Lambda. - Removed engine lights from ships, speeding up the engine. - Added preliminary AI for laser turrets. 0.6 --- - Added gouraud shaded background fogging. - Changed the shading table to boast 2 lightsources: one for the sun and the other for reflecting the colour of the background fog. - Replaced bitmapped lights with translucent gouraud. - Changed the 3D objects to use gouraud shading instead of flat Lambert shading. - Speeded up the engine by changing gamelib to use triple buffering with AGA. 0.7 --- - Added proper texturing support for ships and other objects. - Added multiple point lightsources. - Added smoke trails for rockets and missiles. - Added guided missiles. 0.8 --- - Cleaned up the sources removing unused and unusable parts. - Fixed some bugs in the gamelib CyberGraphX code.