Before we begin, I would like to point out the following.

This project has been evolving for several years. And like many other ambitious projects created by an individual it may never be completed. Development takes a long time, made longer by the need for human company, sleep and money. Also, due to the long time between start and end I often have other wonderful ideas I would like to implement, some of which I have, others which I have left for the next release. Often I have other projects which for a while seem more exciting, and so steal time from Bigby's Helping Hand.

Well, how to start? Maybe with the about blurb from Bigby's Helping Hand - IV?

Maybe not. Bigby's Helping Hand was started many years ago in an attempt to ease the work load when running my first adventures. I was having dificulty (and still do as I have never really gone without) keeping track of everything, who got their attacks when, what modifiers for what rolls. None of this was made any easier buy the rules for AD&D. Some times you add a modifier for a better result, other times you subtract. Some times rolling high is good, some times rolling low is good. I am sure you know what I mean.

So Bigby's Helping Hand was born. With this re-write I have made several major improvements. One of the most noteable I feel is the addition of events.

Other intersting features are: