-=Q's Lottery Generator =- (C) Will Morton 1997. The UK National Lottery is (C) Camelot. Information Q's Lottery Generator, programmed etc. by Will Morton with AMOS Pro. (C)1997 Will Morton. This is a wee prog which lets you generate a set of random numbers between 1 and 49, for you to use in the UK lottery, and any other lotteries which require 6 numbers choosing from 49. You can select 1 ticket (£1) up to 7 tickets (£7), which is the maximum amount of tickets you can fit on one UK lottery slip. Well, that's basically everything the program does. That's that. Distribution etc. This program can be spread to whoever you want, as long as no money is involved (unless you want to send some to me, of course!) All 3 files (QLot.guide, QLot.txt, QLottery) must be distributed together, and none of it must be altered in any way. You can use this program free of charge, but if you win a nice amount of money (ie: more than a couple of hundred quid), then you must send some to me (please please please!!!). Especially if you win the jackpot. Yeah, that WOULD be nice.....! CD Rom Producers are allowed to use this on their CD's, as long as none of the three files mentioned above are left out. CD's reccommended are: AmiNet, Fred Fish, and the CU Amiga and Amiga Format cover CD Roms. Instructions This program should run on pretty-much all Amiga set-ups, as long as you have a copy of AMOS.library in the LIBS: directory. Maybe a couple of other libs and stuff as well, but I don't know for sure... maybe the intuition.library... If you can't get it to work, have a look at my set-up, as it DEFINATELY works on that. Load it as normal from Workbench, and then press a ket to start. Then you have the choice of: 1) Information 2) Generate Numbers 3) Quit 1) Information This gives you a bit of information. 2) Generate Numbers You must now type how many tickets (1 ticket=6 numbers) you want, up to a maximum of 7 tickets. Then press any key to get the numbers, and another key to return to the menu after that. 3) Quit This quits. You can also quit at any time by pressing CTRL-C. Will Morton - A small amount of info. I am 18 years old (I will be 19 on 27th October.... ) and am just about to start my first year at Newcastle College studying music technology. My Amiga set-up is as follows: A1200 030/50 mhz accellerator 8 meg fastram 2x SCSI CD Rom + Squirrel 850mb IDE HD 2 floppies Sampler MIDI Interface VIDI Amiga 12 digitiser I also have a bunch of music kit linked up to my Amiga, as my purpose in life is to write music using my beloved A1200... I have had one Amiga or another for 8 years, and had (and still have!) a C64 2 years before that. Talking of C64's..... if anyone has any C64 stuff they no longer require, I would be very grateful for it!!!! Well, that just about sums it up. If you would like any music/sfx writing for your commercial game/product/whatever, then just get in touch. My parents address is below, but you can write there and they will pass it on (I do not know my address for Newcastle yet, as the college will not tell anyone until they actually arrive.... strange...) Will Morton (or just write "Q" if you can't be bothered) 89 Fordlands Road Fulford York YO1 4QR England HELP! I need a little help, if anyone is willing to help.... I have Amos Pro V2 and Amos Pro Compiler, and have a little problem... I am writing a game at the moment (don't worry, it's A LOT better than this effort!!!) which has a title tune and sound effects in the game. I wrote the title tune with OctaMED Pro V4, and has a speed of 75/6 (I think...) and uses 4 tracks. Thing is, is that when the tune plays, and then after the tune has stopped with the MED STOP command, the samples ALWAYS loop, even though there is no SAM LOOP command used anywhere in the program! I put this down to Amos Pro not being too happy about MED modules, so decided to save it as a protracker module, and then alter the CIA speeds actually using protracker. After doing this, I load the tune back into my game, but lo-and-behold, Amos Pro doesn't want to play CIA speeds properly! Has anyone got any ideas as what I can do about this? I have heard that there is a tool of some description that patches Amos Pro to play CIA mods properly, but I can't find a copy. Please contact me if you can help!!! I need a little help, if anyone is willing to help.... I have Amos Pro V2 and Amos Pro Compiler, and have a little problem... I am writing a game at the moment (don't worry, it's A LOT better than this effort!!!) which has a title tune and sound effects in the game. I wrote the title tune with OctaMED Pro V4, and has a speed of 75/6 (I think...) and uses 4 tracks. Thing is, is that when the tune plays, and then after the tune has stopped with the MED STOP command, the samples ALWAYS loop, even though there is no SAM LOOP command used anywhere in the program! I put this down to Amos Pro not being too happy about MED modules, so decided to save it as a protracker module, and then alter the CIA speeds actually using protracker. After doing this, I load the tune back into my game, but lo-and-behold, Amos Pro doesn't want to play CIA speeds properly! Has anyone got any ideas as what I can do about this? I have heard that there is a tool of some description that patches Amos Pro to play CIA mods properly, but I can't find a copy. Please contact me if you can help!!!