GENERAL BATTLE LEVELS. (cont.)
LEVEL 5 BATTLE 52. Don't use the tank for this level, just select the flame- thrower, grenadiers, a foot soldier and a trampoline. Firstly, send all your troops to the left so that it is parallel with the left hand pillbox then charge it, send all your troops to attack it, you will lose a couple of your troops doing this, but you can afford to sacrifice a few. After repairing any damaged troops move your them to the bottom of the ramp and attack the tank there, then attack the car that will come towards your troops and again send any damaged troops back for repairs. You must have at least four foot soldiers for the next part or you won't manage this level, and you must also have used up all of your grenades and all of the flame-throwers fuel (if he is still alive) so that you can use your troops to take over the pillbox Use the trampoline to send the footsoldiers up onto the edge next to the bread bin, then use them one at a time to take over the pillbox next to the battleship. You will probably lose all of your troops doing this unless you are very quick with the forced fire option (repeatedly clicking on the pillbox then on the attack icon and then on the battleship). BATTLE 53. Don't use any vehicles for this one, select grenadiers, footsoldiers and a trampoline. Firstly use the trampoline to send a foot soldier up to take over the pillbox near your base and use that to wipe out the enemy units that will attack tour base. Next move the trampoline down the map and use this to move all of your troops onto the next raised level, attack all enemy units you encounter. BATTLE 54. Send all of your troops including both trucks up the map then across and down to the bottom of the ramp, destroy the enemy tank and truck that are heading for the ramp, retrieve the pod and return it to base. BATTLE 55. I suggest that you play this level with the game speed set on slow. Forget using the tank in your troop selection, use bugskis and grenadiers. Firstly move all of your bugskis diagonally up and left of your base a little way so that the enemy bugskis fire will be absorbed by your base, next leave one of your grenadiers where they first appear and send the rest of them down to the bottom left of the map so that only one of them will use his grenades on the two enemy foot soldiers that will trampoline towards them, when they have both been wiped out and you have taken care of the enemy bugskis, send all of your grenadiers to the right just beneath the battleship and use the forced fire technique to use all of their ammunition as quickly as possible before they get wiped out. Once all your grenades are gone, leave your grenadiers where they are to draw some of the battleships fire and send your remaining bugskis at the battleship one at a time, sending them back for repairs as they need it. BATTLE 56. No advice really needed for this one, just protect your base for a while, try not to waste grenades unless necessary, then give them a good kickin. BATTLE 57. This is another level that needs to be played with the game speed on slow, unless your name is Data and your bloody mouse works (sadly Im not (well not quite anyway), and mine didnt). First you must immediately move your troops to the right where the two movable sponge barricades are, ignore the two vehicles that are speeding towards your base and get your kamikaze past the sponge blocks without moving them. Next push the barricades and close the gap quickly, set the kamikaze onto one of the enemy flame-throwers, hopefully when he detonates he will take out all three of them. Wait for the second wave of flame- throwers to arrive, keeping the barricades in place and wipe them out then get your troops back to base quickly to take care of the two cars that are attacking your base. Carry out any necessary repairs while you are there and get your troops back to the barricades quickly. With a bit of persuasion you can re-open the barricades and send one of your footsoldiers towards the enemy base in order to lure the last couple of flame-throwers back towards the barricades, close the gap quickly and hopefully you will have enough grenades left to finish them off, if not be very careful. BATTLE 58. Dont bother with the kamikaze for this level, use all the grenadiers and make up the rest with bugskis. First move your grenadiers up the map near to the battle ship and send them all in to attack it, use the forced fire option to speed up their attacks, then move all the surviving grenadiers (normal footsoldiers are now useless) to the right and use them to attack any enemy bugskis that are in range. Next use one of your bugskis to lure as many of his towards your base one at a time as time will allow before he begins his main assault, then wipe out his remaining forces. BATTLE 59. Fairly easy level this one as long as it is done reasonably quickly. Firstly send your troops to the right and take out the bottom pillbox, ignore the one above it as you dont need to go anywhere near it. Next take out the enemy flame-throwers at the bottom of the ramp with your kamikaze then send your troops up the ramp to the higher level and position your flame-throwers before the barricade so that they can fire through it and take out the three enemy soldiers on the other side. Push one of the barricades up to the pillbox and position your grenadiers behind it so they can take it out, send your troops to the left and down to the missile taking out any enemy troops along the way, ignoring the enemy base. BATTLE 60. Wipe out the enemy forces on the floor level, though give the battleship a wide berth, it may shoot the p.o.w. while trying to hit your troops. While you are doing this the enemy forces on the upper level will be grouping around the battleship, you can actually take these troops out from the floor level on the left hand side, to do this, group your footsoldiers next to them where they are wandering around to the left of the battleship, you will be out of the battleships range here, which is why you need to do this on the left side, not the right, the idea is to keep one of your footsoldiers selected and standing next to the enemy troops and just keep clicking on the converge icon to hold your troops in place so they wont go running off trying to attack them from a better position. Next attack the pillbox after carrying out repairs on your troops, the rest is simple, rescue the p.o.ws. the one near the battleship needs to be evacuated quickly before it gets wiped out, dont try to attack the battleship you cant reach it, thats about all there is to it. BATTLE 61. Easy level, no special tactics needed, just go round killing the little buggers. BATTLE 62. This is another level that needs to be played with the game speed on slow. Use your flame thrower to take out the first kamikaze that attacks your base, away from the rest of your troops and base, you will lose your flame-thrower doing this but it is necessary. Next move all of your troops away from your base and let the second kamikaze through without attacking it, your base will take some damage but it can take it, use your vehicles and normal footsoldiers (not grenadiers) to take out the enemy grenadiers when they get to your base. After this take out the four enemy flame-throwers carefully using your grenadiers one at a time from a distance then use a footsoldier to push the sponge barricade across the cooker top and under the battleship which will carry on trying to shoot at the troop you use to put the barricade in place as long as you leave him there. Next use your grenadiers to destroy the battleship to finish the level. BATTLE 63. You must be very quick to start on this one, it is best to start the level with the game speed turned down. First move is to find the missile launcher and destroy it before it takes out your base, so you will need fast vehicles for this part of the level. Send three cars round to the bottom of the ramp and your grenadiers to stand on floor level to the left of the launcher. Next send a fast car up to the flame throwers and fire a shot at them then send him immediately back to base for repairs to lure them away from the launcher, then wipe out the launcher and the two enemy grenadiers that are there. The rest of the level is easy as long as you give the pillboxes and the battleship a wide berth. END OF LEVEL BOSSES. LVL 1, BATTLE#12. SNAIL BOSS. Easy, just set all your troops on it, they can take him no problem, though prepare to move them out of it's way if it decides to charge at them. LVL 2, BATTLE#25. TRAIN BOSS. Just use a few troops at a time to attack the train and scatter the rest of them between the different layers of tracks. If you try to use all of your troops to attack the train at once, you will find it very difficult to control them, with a lot of them putting themselves directly in the trains path and getting themselves killed. It will also be much easier if you have the game speed on slow. There is a large element of luck on this level, so just keep trying till you get it right. LVL 3, BATTLE#38. LOBSTER BOSS. Click on one of your troops then use the converge icon to group them all together, next send one of your troops to one of the corners of the map, well away from the enemy. By keeping this troop selected after the rest of your troops have started attacking the lobster, you will be able to use the converge icon to send your troops running towards him whenever they run into trouble. LVL 4, BATTLE#51. DINO-BOSS. Send your troops against this one in groups of four and it should be quite easy, remember to keep one of your troops separate from the rest and constantly selected so you can use the converge icon to get the rest of your troops out of trouble. LVL 5, BATTLE#64. KITCHEN DUCK BOSS. The best way to deal with this one is to scatter the troops at the start of the level, the send your troops in to attack the boss, one or two at a time. This makes moving your troops out of his way a lot easier, and ensures that you don't have troops fighting amongst themselves trying to find an unoccupied place to fire from, it also means that troops won't become suicidal and place themselves right in the path of the duck whenever he decides to charge his attackers. |
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