The developers of Phoenix have have just offically opened up there web site for Phoenix, I have also just been informed that a demo is nearly ready to be released.
Their web site is at:-
Extensive details have been released of Phoenix which is like is a cocktail of realtime-3D-dogfight, adventure and
trading simulation, that is set to be Published by Islona. The Press Release follows below along with a host of screenshots.
Release-Date: November
The Creators: FUTURE TALES
PHOENIX is a cocktail of realtime-3D-dogfight, adventure and
trading simulation.
Basically it`s some kind of WingCommander with elements of
ELITE, but with a strong, linear storyline which is set in 4
different star-systems.
PHOENIX has been created and designed by Emmanuel Henné, a
computer artist who already contributed to TRAPPED! and
Hollywood Pictures.
To create an Amiga game smiliar to Origin`s PRIVATEER saga is
his dream, and to push the AGA-chipset to it`s limit is the
goal.
The programming part is directed by 3-D-topace Markus Poellmann,
who demonstrated his programming abilities with upcoming racing
sensation FLYIN HIGH.
The epic soundtrack will be directed and composed by
Markus Castren, who`s coming right from the demo-scene to
contribute to a real game.
PHOENIX`s 3-D-engine is based on the latest, hottest
chunky-to-planar-routines and pushes the AGA chipset to it`s
limits by offering a fully textured polygon-engine.
Expect highly detailed starships like You`ve never seen before
on a native Amiga screen, together with colourfull backgrounds
consisting of clouds, planets and suns.
These suns are not just ordinary bitmaps, they are lightsources
that will produce the popular lenseflares in realtime, when
You take a look at Your ship from the outside.
You will discover small, agile hunters, big, slow cargo
freighters and gigantic space stations.
In the adventure-story, You`ll fly to exotic places at the
border of the known galaxy.
You`ll encount strange and bizarre aliens, but even more
strange humans You can talk to.
PHOENIX`s adventure part offers of course 256 colours
throughout. Most of the graphics have been raytraced on a
powerful Blizzard1260-equipped Amiga1200 with 16 MB fastram.
The fantastic environments and animations have been designed
and raytraced with CINEMA 4D, the popular semi-professional
3-D-package.
Other graphics have been drawn with the godfather of
paintprograms, the famous and traditional Deluxe Paint V.
They were first scribbled in grayscales, then colourised
in Ham-8 plus 24-bit, then refined with the outstanding
Photogenics 24-bit-image processor and finally colour-reduced
with the brilliant Personal Paint
Yes, we are proud to say that the complete artwork of PHOENIX
has been developed Exclusively with Amiga hard- and software
*256 throughout
*state-of-the-art 3-D-engine
*raytraced stills and animations
*Adventure, Action and Trading based on a linear storyline
*many different characters
*more than 15 planets to fly to
*more than 15 goods to deal with
*TCP/IP-support (planned)
*2 years of development
*A1200/4000, 68030/50 Mhz or better, 4 MB RAM, Harddisk/CD-Drive
*better processor (68040-68060) for better 3-D-performance
*Graphicscard
*Multisync monitor
*more RAM
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