@DATABASE Analyser.Guide
@remark :
@remark : $VER: Analyser.Guide 1.5 (30.1.96)
@remark :
@MASTER Analyser.Guide
@NODE MAIN
@TITLE "The Lottery Analyser v1.0"

                          The Lottery Analyser
                    Copyright © 1995 John J. Cassar
                          All Rights Reserved

          @{"      Conditions      " link DIST} : Conditions and distribution
          @{"      Disclaimer      " link DISC} : Disclaimer
          @{"     Requirements     " link REQU} : What system do I need?
          @{" Installing Analyser  " link INS} : Hard Disk install

          @{"    Introduction      " link INTRO} : An overview
          @{"   Getting Started    " link USAGE} : Here we go!
          @{"  Full Instructions   " link HOW} : How to use the program
          @{"    The Help Key      " link HLP} : How to call for help

          @{"       Thanks         " link TA} : Some thanks
          @{"       Contact        " link CONTACT} : Contact address
          @{"    Other Programs    " link PLUG} : Might want to try these
          @{"    One Last Thing    " link PS} : Just a thought

@endnode
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@node DIST "Conditions and Distribution"

                    Copyright and Distribution Notice
                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          The Lottery Analyser
                    Copyright © 1995 John J. Cassar
                          All Rights Reserved

  This program is WinWare distributable. This means that the program can
  be freely copied and distributed as long as no more than a nominal fee
  is charged.

  If you wish to use the program,  you  must  agree that if you win with
  more than four numbers using  numbers  generated  by this program, you
  will send me some of your winnings. The amount is up to you.

  If The Lottery Analyser is to be included in a magazine,  then, I must
  be sent a copy of the product. It  would be better if you contacted me
  beforehand to make sure that you  have the latest version. Full credit
  must be given, these documents must be included and no changes made.

  @{" AmigaGuide " link DISC1}, AmigaGuide.info, Amigaguide.library, WDisplay, are copy-
  right 1991-93 Commodore-Amiga, Inc.   All rights reserved.  Reproduced
  and distributed under license from Commodore.

  @{" Installer " link DISC2} and Installer project icon (c) Copyright 1991-93 Commodore
  Amiga, Inc.   All  Rights  Reserved.  Reproduced and distributed under
  license from Commodore.

@Endnode
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@node DISC1 "AmigaGuide"

                               AMIGAGUIDE
                              ~~~~~~~~~~~~
  AmigaGuide, implements hypertext concepts to provide a standard method
  of displaying and providing information and support for applications.

@Endnode
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@node DISC2 "Installer"

                               INSTALLER
                              ~~~~~~~~~~~
  Installation of applications from  floppy  disks  onto a hard disk has
  proven to be a very  inconsistent  and often frustrating endeavour for
  most end-users.   Commodore have remedied this situation by developing
  a tool which provides the user with a standard way to install applica-
  tions - Installer.

@endnode
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@node DISC "Disclaimer"

                               DISCLAIMER
                              ~~~~~~~~~~~~
         Every effort went  into creating  a  bug free program, although
  no warranty is given that this is  the  case.  You use this program at
  your own risk. I  will  NOT  be  held  liable  for  any damage caused,
  directly or indirectly, resulting by the use of this program.

         No guarantee is given that by using "The Lottery Analyser", you
  will win any money.

@Endnode
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@node REQU "Requirements"

                               Requirements
                              ~~~~~~~~~~~~~~
  The Lottery Analyser requires at least v37 of the OS.   Workbench 2 or
  higher is also required.

      The program has been tested on:

                      - an A600 , 68000,     WB2.1
                      - an A1200, 68020,     WB3.0
                      - an A2000, 68000,     WB2.4

@endnode
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@node INTRO "Introduction"

                               Introduction
                              ~~~~~~~~~~~~~~
  Unlike some other lottery predictors, this program attempts to analyse
  the drawn numbers, and although it  uses  a certain amount of randomly
  generated numbers in it's predictions, this is done to a minimum.

  "The Lottery Analyser" keeps  a  record  of  the  drawn numbers in the
  @{" Draws  DataBase " link IN1},  and  after  analysing  these  numbers, attempts to
  predict the winning numbers for the following week by giving you three
  winning (boards) selections.

  The first board is  biased  on  the  most  frequent numbers drawn. The
  second, biased on the least frequent  numbers, and the third is biased
  on the most frequent combination.

  You can even select  up  to  seven  other  boards  of  your own chosen
  numbers.

  If this is not enough, you can select the  @{" Syndicate Mode " link IN6},  were you
  can have another  100  boards.  In  this  mode   you  can instruct the
  program to include up to four numbers in every permutation and exclude
  up to 25 numbers.

  When entering into a command mode all irrelevant buttons are disabled.

  The fireworks display comes free.

@Endnode
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@node INS "Install"

                           Installing Program
                          ~~~~~~~~~~~~~~~~~~~~
  Firstly if you wish to install this  program onto your hard drive, use
  the supplied  script.   "The Lottery Analyser"  must  be  assigned  as
  "Analyser:" for the program to work  properly,  and all the files has
  to be copied to this  directory.  This is done by the @{" install " link DISC2} script
  supplied.


@Endnode
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@node USAGE "Usage"

                            Getting Started
                           ~~~~~~~~~~~~~~~~~
  On the right hand  side  of  the  screen  is  where  all the selection
  buttons are located. To the left  of  the  screen is where the program
  displays it's information to you.

  When the program is first initialised, and at any time you return from
  a command call, the program displays the last entry in it's memory and
  it's analysis.

  This includes the week's number, the date,  the numbers drawn for that
  week, and the bonus number.

  These drawn numbers are  then  separated into low(1-16), middle(17-33)
  and high(34-49).  They are then,  further separated into how many were
  primary, tens, twenties, thirties, and forties numbers. These are then
  separated again into even and odd numbers.

  This analysis  includes  bonus  numbers  (default).  If  you  wish the
  analysis not to include the bonus  numbers drawn, press the red button
  on top of the logo. This  will  change  from  @{" Bonus Numbers Included " link B1}
  to @{" No Bonus Numbers " link B2}, followed by its new analysis.

  All other analysis and predictions are effected by this selection.

  At this stage, if no command is  selected  and the mouse button is not
  pressed  in  about  thirty  seconds, the screen display  is dimmed and
  reverts to giving you a fireworks display.   Pressing the mouse button
  anywhere on the screen or choosing one of the commands, returns you to
  the normal selections.

@Endnode
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@node HOW "Instructions"

                               Instructions
                              ~~~~~~~~~~~~~~
       These are the commands available on The Lottery Analyser:


           @{" Bonus Numbers Included " link B1} : Include Bonus numbers
           @{"    No Bonus Numbers    " link B2} : Ignore Bonus numbers

           @{"    Draws DataBase      " link IN1} : Lottery Draws records
           @{"   Numbers Frequency    " link IN2} : Frequency of each number
           @{" Full Numbers Analysis  " link IN3} : Program calculations
           @{" Select Winning Numbers " link IN4} : Get your winning numbers
           @{"   Check Your Numbers   " link IN5} : Have you won?
           @{"     Syndicate Mode     " link IN6} : Permutation draws


@Endnode
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@node B1 "Bonus Numbers Included"

                          Bonus Numbers Included
                         ~~~~~~~~~~~~~~~~~~~~~~~~
  With Bonus  numbers  included,  all  calculations  and  analysis  will
  include the bonus numbers. This is the default setting.

  To change the default setting, select the "No Bonus Numbers". When you
  quit the program, you will be asked if you wish to start with this new
  setting on your next startup.

@Endnode
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@node B2 "No Bonus Numbers"

                             No Bonus Numbers
                            ~~~~~~~~~~~~~~~~~~
  With No bonus numbers, all calculations  and analysis will not include
  bonus numbers.

  To change the default setting, select the "Bonus Numbers Included".
  When you quit the program, you will be asked if you wish to start with
  this new setting on your next startup.

@Endnode
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@node IN1 "Draws DataBase"

                              Draws DataBase
                             ~~~~~~~~~~~~~~~~
  For this program to work properly,  each  week, you must enter the six
  drawn numbers and the bonus number, unless of course, you have won the
  jackpot. In that case all you have  to do is collect your millions and
  remember me.

  The numbers drawn can be viewed by pressing the up and down buttons on
  the display.

  To add a new week's drawn numbers, press the @{" ADD " link IN1A} button.

  If you make a mistake when adding a new week or find a mistake in your
  data, move the white cursor over  the  week in question and select the
  @{" EDIT " link IN1B} button.

  Select the SAVE button to  store  any  changes  you  have made to your
  database.

  The PRINT command allows you to print  a  list of all the draws, using
  your printer. If your printer was switched  off or the printer was not
  on-line the program will ignore your request.

  If you haven't made any  changes   to  your  database press the CANCEL
  button to leave this section.

@Endnode
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@node IN1A "Add"

                                   Add
                                  ~~~~~
  Place the mouse pointer inside the  date  box and press the left mouse
  button. Now enter the date.  If  the  month  is  not correct press the
  month button until you get the required month.

  Now you may start to  enter  the  drawn  numbers by pointing the mouse
  pointer to the required  number  and  pressing  the left mouse button.
  LEAVE THE BONUS NUMBER TO THE END.

  If you make a mistake  while  selecting  numbers, you may correct your
  mistakes by press the incorrect numbers again.

  If you make a complete cockup, press  the WIPE button. This will clear
  all entered information.

  When ready press the OK  button.  This  will  take you to the previous
  screen and the new week's numbers will be added to your database.

  Press the CANCEL button if you do not wish to add your selection.

@Endnode
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@node IN1B "Edit"

                                   Edit
                                  ~~~~~~
  To edit numbers, place the mouse  pointer  over the number you wish to
  edit and press the left mouse  button  this  will toggle the number in
  the off position. Now select the number you wish to enter and repeat.

  To edit the date, place the mouse pointer inside the box with the date
  in it, press the left mouse button,  and enter the new date. Press the
  return key when ready.

  To edit the month, press the  mouse  pointer  over the month and press
  the left mouse button until you get the month required.

  If you wish to edit a complete cockup, press the WIPE button.

  When ready press the OK  button.  This  will  take you to the previous
  screen and these changes will be entered into your database.

  Press the CANCEL button if you do not wish to make any changes.

@Endnode
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@node IN2 "Numbers Frequency"

                            Numbers Frequency
                           ~~~~~~~~~~~~~~~~~~~
  This function displays a list of all  the 49 numbers and the frequency
  of how many times each number has been drawn. The highest number/s are
  highlighted. Press the OK button when ready to return to main screen.

@Endnode
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@node IN3 "Full Numbers Analysis"

                          Full Numbers Analysis
                         ~~~~~~~~~~~~~~~~~~~~~~~
  Before this program gives it's predictions  on  what numbers are to be
  drawn, it requires to analyse each week's drawn numbers.

  What follows is the conclusions, the  program has arrived at. On these
  bases the predictions will be made.

  NUMBERS DRAWN - breaks the numbers drawn, from week one, into primary,
  tens, twenties, thirties and forties and displays the total of each.

  DIVIDED INTO LOW, MID, HIGH - This gives  a list of how many, of these
  numbers, from week one, were of  low numbers (1-16), of middle numbers
  (17-33) and of high numbers (34-49).

  ODD or EVEN - totals each numbers,  form week one, into either  odd or
  even. These totals are  ignored  from  the  programs predictions until
  there are at least a  difference  of  ten  numbers between the odd and
  even numbers.

  MOST FREQUENT COMBINATION - The program  compares each week, from week
  one, on how  many  were  of  low,  middle  and  high  numbers and then
  compares each week with  one  another.  This  gives  the most frequent
  combination it has found. @{" << " link IN6b} 

  COMPRISING OF - gives  the  average  of  how  many were primary, tens,
  twenties, thirties and forties in the above analysis.

  Press the OK button when ready to return to main screen.

@Endnode
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@node IN6b "Low/Mid/High Combination"

                         Low/Mid/High Combination
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~
  Shows all combinations to-date. The most frequent is shown in yellow.

  Press the OK button to move to next page, or when ready,  to return to
  main screen.

@Endnode
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@node IN4 "Select Winning Numbers"

                          Select Winning Numbers
                         ~~~~~~~~~~~~~~~~~~~~~~~~
  This is it! This is were the  predictions are made. With these numbers
  you may become a millionaire. Who knows?

  The first three selections (boards)  are  reserved by the program, for
  it's predictions. The  other  seven  are  for  your  own  selection of
  numbers.

  Place the mouse pointer over the first button and press the left mouse
  button. This  prediction  is  biased  on  the  most  frequently  drawn
  numbers. One or two of these numbers are randomized.

  Place the mouse pointer  over  the  second  button  and press the left
  mouse button. This prediction is biased  on the least frequently drawn
  numbers. One or two of these numbers are randomized.

  Place the mouse pointer over the third button and press the left mouse
  button. This prediction is  biased  on  the most frequent combination,
  i.e. on how many were low, middle and high numbers. If for example the
  most frequent combination was 2 numbers  low, 3 were of middle numbers
  and 1 of high numbers,  the  program  will generate two random numbers
  from 1 to  16,  3  random  numbers  from  17  to  33  and one randomly
  generated number from 34 to 49.

  To enter your own numbers,  place  the  mouse  pointer over one of the
  other seven buttons,  it  doesn't  matter which one and press the left
  mouse button. Now make your selection by pressing the required numbers
  until you have six numbers. If at any time you wish to cancel a number
  press it again,  this  will  toggle the number in question in  the off
  state. Press the OK button when ready.

  SAVE -  When  you  have  made  your  predictions  you  must  save this
  information. Press the SAVE  button  and  the  program  will save your
  predictions.

  PRINT - Allows you to make  a  printout of your predictions. Make sure
  the printer is switched  on  and  on-line  otherwise  the program will
  ignore this command.

  NEW - Press this button only  if  you  wish  to cancel all of your own
  predictions. This will also generate new predictions.

  CANCEL - Press this button if you do not wish to save your predictions
  or if you have entered this section to view your predictions.

@Endnode
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@node IN5 "Check your numbers"

                            Check Your Numbers
                           ~~~~~~~~~~~~~~~~~~~~
  Before checking your numbers  you  must  enter  the  new drawn numbers
  using the @{" Draws DataBase " link IN1}.

  When entering this section of the program. "The Lottery Analyser" will
  check all your predictions against  the  last entered drawn numbers in
  the draws database. These  numbers  are  displayed  on  the top of the
  screen as:- "Numbers Drawn on Week ??"

  All numbers matching those drawn will be highlighted. You will also be
  informed on what type of win you have made, if any.

  If the screen starts to flash in different colours, you have won a big
  win, five numbers plus bonus or the jackpot.

  Press the OK button when ready to return to main screen.

@Endnode
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@node IN6 "Syndicate Mode"

                              Syndicate Mode
                             ~~~~~~~~~~~~~~~~
  The syndicate mode is intended  for  anyone  wishing to play more then
  ten boards at a time,  and  wishing  to  use the permutation method of
  predicting the results.

  When entering this mode you are  greeted  with a list of permutations.
  This is a list of the  last  selected  predictions. This list is three
  pages long. Pressing one of the arrow  buttons, either to the top left
  hand corner of the page, or the  right bottom corner of the page, will
  move the page display up or down by one page.

  To select your own predictions,  press  the  MAKE  button. You are now
  informed that if you wish, you may choose  up to 4 numbers you wish to
  include in every permutation. Make your selection. Press the OK button
  when ready. At this  stage,  if  you  press  the  CANCEL button in the
  numbers window, you will leave the MAKE section.

  Having pressed the OK button, you  are  moved to next section were you
  may exclude up to  25  numbers  from  the  permutations.  Press the OK
  button when ready.

  "The Lottery Analyser" will now generate 100 boards. These numbers are
  randomly generated. Numbers selected (if  any)  to be included will be
  included in every permutation and numbers to be excluded (if any) will
  not be included.

  For the program to  remember  these  numbers  you  must press the SAVE
  button.

  You can make a printout of this list by selecting the PRINT button.

  After the numbers have been  drawn  and  entered in the program, using
  the @{" Draws DataBase " link IN1}, you may check for any wins.

  Press the CHECK button. The program  will  check  the page in view for
  any wins. To check the  other  pages,  you  must  move  to the page in
  question and press the CHECK button  again. The program will highlight
  each wins in that page.

  Press the CANCEL button when ready to leave this mode.

@Endnode
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@node HLP "Program Help"

                              Program Help
                             ~~~~~~~~~~~~~~
  The help command can be accessed at any time.   You can press the HELP
  key to call up context-sensitive help from this document.

  From the main display you may place the  mouse pointer to point to one
  of the command buttons and press the HELP key.   From inside a command
  mode just press the HELP key.

  @{" AmigaGuide " link DISC1} is expected to  be  found in either the "c/" directory or
  the "Utilities/" directory.

  If you get an error  requester saying  "Unable to open AmigaGuide"  it
  means that "The Lottery Analyser" cannot find  AmigaGuide  Tools File,
  either in the "c/" nor in the "Utilities/" directories.

  If you get an error requester saying "Can't open AmigaGuide database",
  it means that AmigaGuide cannot locate the Analyser.guide file.

@Endnode
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@node TA "Thanks"

                                  Thanks
                                 ~~~~~~~~

      For Beta testing this program:

                              Allan Wilson

      For the cups of coffee:

                      Wife Nina and Daughter Alison


@endnode
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@node CONTACT "Contact"

                                 Contact
                                ~~~~~~~~~
     Please feel  free  to  send  comments,  bug  reports,  suggestions,
  gifts... to:
                             John J. Cassar
                             31, St. Mungo Ave.,
                             Townhead
                             Glasgow G4 OPG
                             SCOTLAND

@endnode
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@node PLUG "Other Programs"

                              Other Programs
                             ~~~~~~~~~~~~~~~~
  If you wish to obtain any of  the following programs, please send @{" me " link CONTACT}
  a cheque or postal for two pounds for every program chosen.

  Please remember to include your name and address.

   ----------------------------------------------------------------------

  *** - COMMUNICATE
  -----------------
          Teach yourself  eight  non-verbal  languages.  Including  two-
  handed  sign  alphabet,  one-handed  sign  alphabet,  deaf-blind  sign
  alphabet, Braille, Semaphore,  Flags  (ship  signalling  flags), Morse
  code alphabet and a Naughts and Crosses code, (a fun language).

  Reviewed on - Amiga Computing - October 1993 issue.
  Remarks     - A novel and impressive program.

  Reviewed on - CU Amiga - November 1993 issue.
  Remarks     - A very well-produced  piece  of  software  that  aims to
                teach you eight non-verbal communications.

  Reviewed on - Amiga Format - December 1993 issue.
  Remarks     - It's not often we see a  PD program  that  is completely
                original, but this is one of those rare occasions.

  Reviewed on - Amiga Shopper - January 1994 issue.
  Remarks     - If you desire to learn sign language, I highly recommend
                that you get hold of this program. Rating (9/10).

  Reviewed on - Amiga User International - January 1994 issue.
  Remarks     - For those who have a hunger for  new knowledge this is a
                fascinating program. Rating (8/10).

  ----------------------------------------------------------------------

  *** - CALORIE COUNTER DIARY
  ---------------------------
          Watch that waistline!! This program  helps  you  keep track of
  your daily calories  consumed.  "Calorie Counter Diary" keeps separate
  files for each individual who  uses  it,  making  it  ideal for use in
  weight-watching groups.  Requires  WB2  and  makes  full  use  of  the
  standard intuition interface. Users  enter  the  item from a scrolling
  food  list,  and  the  program   quickly  calculates  the  nutritional
  composition  of  the  day's   menu    and    compares   it   with  the
  recommended intake.  This   program  is  ShareWare,  therefore  if you
  choose this program, I will send you a special evaluation version.
  Send ten pound cheque or postal order if you wish to purchase the full
  version.

  Reviewed on - Amiga User International - August 1994.
  Remarks     - Calorie Counter will help you keep track of the calories
                and help you maintain a healthy diet.

  Reviewed on - Amiga Shopper - August 1994.
  Remarks     - Definitely a well-polished and professional program  and
                it is worth more than the ten pounds it costs.

  Reviewed on - Amiga Computing - January 1995 issue.
  Remarks     - Until now keeping tabs on what you eat was a painstaking
                ordeal,  but  fortunately  this  user-friendly  computer
                program will ease the process.

  ----------------------------------------------------------------------

  *** - MIXED GOODIES ONE
  -----------------------
           This disk contains the following programs:

        Selector     - Hard drive startup program selector.
       ProgSelect    - Menu type selector, which includes scrolling text
                       and music.
     Date Reminder   - An easy to use personal date reminder.
   Lottery Predictor - version 1 of this program .
       VideoBase     - Video tape database.
        FileAid      - A CLI utility.

  VideoBase
  Reviewed on - Amiga Shopper - January 1994 issue
  Remark      - Probably about the best around. Rating (8/10).

  ----------------------------------------------------------------------

  *** - Morse Code Trainer
  ------------------------
         Learn Morse code.  This program contains the complete alphabet,
  continental letters,  numerals (normal and abbreviated),  punctuation,
  procedure signals,  informal  amateur cw abbreviations,  international
  Q-codes and RST codes.  Morse Code Trainer also takes the user through
  18 exercises,  each designed to  help you  memorise the Morse alphabet
  quickly. This program is shareware.

  Reviewed on - Amiga Format - August 1995 issue.
  Remarks     - Taxing exercise and an excellent program.

  Reviewed on - Amiga Shopper - January 1996 issue.
  Remarks     - This is the answer toy you prayers if you're trying to
                learn Morse Code. Rating (90%).

  Cover Disk  - Amiga Shopper - February issue.

  Cover Disk  - Amiga User International - March issue.

  ----------------------------------------------------------------------

  *** - WOOGLIES
  --------------
         A game to play and play again!!!   Push the blocks and stop the
  Wooglies from moving. There is only enough  oxygen in the room to last
  for two minutes.  If you do not  trap  them in  the allocated time you
  will die.  You may push as  many  blocks as you wish.  This program is
  shareware.

  Cover Disk  - One Amiga - July 1995 issue.

  Reviewed on - Amiga User International - December 1995 issue.
  Remarks     - Will keep you woogling for quit a while.

  Reviewed on - CU Amiga - December 1995 issue.
  Remarks     - It's a really put together production, with some good
                music and graphics. Rating (84%)

@endnode
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@node PS "Just a Thought"

                             One Last Thing
                            ~~~~~~~~~~~~~~~~





                        PLEASE BE KIND TO ANIMALS



@endnode
