(C) Copyright 1996-97 The Black Lotus. * This file must be spread with the archive and it's content. * This archive may NOT be sold to gain any profit or be used in any game developed to earn money. * The archive is spread "as is" and the authors may can NOT be held responsible to any damage or malfunctioning. * If your using this converter it would be funny to get some greeting or credits :) This archive contains a LightWave scene converter that could be used for games,demos etc.. It has too many features to mention here but the result is one file containing objects, motions,textures etc... The converter is developed by Equalizer/The Black Lotus and was used in an engine made by Offa/TBL in a demo called "Captured Dreams" (Wich can be find on aminet). The converter is made for Amiga but can save all data in PC-byte order and floats etc... You need to know alot about 3d-programming to make any use of this archive, but if you're planning to make a complex 3d-engine i bet you already do.. :) The converter is written in 100% ANSI-C and has been proven to work on PC's, Amiga's , SGI's , Spark's etc... The source is not well documentet ot structured.... :) Content of archive: README.TXT This textfile SCENE.TXT Info on how to create scenes in LW OBJECT.TXT Info on how to modell object in LW FORMAT.TXT The output file format LWCONV.C Ansi-C source code FLARE.INC A C include file LWCONV.EXE MS-DOS executable of the converter Happy coding etc.... / Equalizer