Copyright (C) 1996, 1997 Aladdin Enterprises. All rights reserved. This file is part of Aladdin Ghostscript. Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or distributor accepts any responsibility for the consequences of using it, or for whether it serves any particular purpose or works at all, unless he or she says so in writing. Refer to the Aladdin Ghostscript Free Public License (the "License") for full details. Every copy of Aladdin Ghostscript must include a copy of the License, normally in a plain ASCII text file named PUBLIC. The License grants you the right to copy, modify and redistribute Aladdin Ghostscript, but only under certain conditions described in the License. Among other things, the License requires that the copyright notice and this notice be preserved on all copies. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This file, c-style.txt, describes Aladdin's C coding guidelines. For an overview of Ghostscript and a list of the documentation files, see README. Generalities ============ All the rules below are meant to produce code that is easy to read. If you find a rule getting in your way or producing ugly-looking results once in a while, it's OK to break it. Indentation ----------- Tab stops are set every 8 columns. However, tabs are not equivalent to logical nesting levels for C code: see below for details. File layout ----------- Every code file should start with comments containing a copyright notice, the name of the file, and a half-to-one-line summary of what the file contains. If you create a file by copying the boilerplate from another file, make sure to edit the copyright year and the file name. C code ====== makefiles --------- For each #include "xxx.h", make sure there is a dependency on $(xxx_h) in the makefile. If xxx ends with a _, this rule still holds: e.g., #include "math_.h" should create a dependency on $(math__h) (two underscores). List the dependencies bottom-to-top, like the #includes themselves; within each level, list them alphabetically. Also do this with the #includes themselves whenever possible (but sometimes there are inter-header dependencies that require bending this). Headers ------- In header files, always use the following to prevent double inclusion: << copyright notice, file name, 1-line file description >> #ifndef _INCLUDED # define _INCLUDED << contents of file >> #endif /* _INCLUDED */ The header file is the first place that a reader will go to find out information about procedures, structures, constants, etc. Make sure that every procedure and structure has a comment that says what it does. Divide procedures into meaningful groups set off by some distinguished form of comment. #include lists -------------- List #includes from "bottom" to "top", i.e., in the following order: System includes ("xxx_.h") g*.h s*.h pl*.h p[cg]*.h Indentation ----------- Put the first indentation point at the first tab stop; thereafter, each level of logical nesting indents by an additional 4 columns. Proceed as follows: { ... in-line compound statement ... ... (indented +2 columns) } ... construct requiring subordinate code ... ... subordinate simple statement ... (indented +2 columns) ... construct requiring subordinate code ... { ... subordinate code ... ... (indented +4 columns) } Or you can do this if you prefer: { ... in-line compound statement ... } ... construct requiring subordinate code ... ... subordinate simple statement ... ... construct requiring subordinate code ... { ... subordinate code ... } But not this: if ... { ... subordinate code ... } else { ... subordinate code ... } Spaces ------ Do put a space: - after every comma and semicolon, unless it ends a line; - around every binary operator, although you can omit the spaces around the innermost operator in a nested expression if you like; - on both sides of the the parentheses of an if, for, or while. Don't put a space: - at the end of a line; - before a comma or semicolon; - after unary prefix operators; - before the parenthesis of a macro or procedure call. Parentheses ----------- There are just a few places where parentheses are important: - In expressions that mix && and ||, around the inner subexpressions, even if not required by precedence, e.g., (xx && yy) || zz - In expressions that mix &, |, and/or shifts, especially if mixing these with other operators, around the inner subexpressions similarly, e.g., (x << 3) | (y >> 5) - In macro definitions, around every use of an argument that logically could be an expression, e.g., ((x) * (x) + (y) * (y)) Anywhere else, given the choice, use fewer parentheses. For stylistic consistency with the existing Ghostscript code, put parentheses around conditional expressions, even if they aren't syntactically required, unless you really dislike doing this. Note that the parentheses should go around the entire expression, not the condition: e.g., instead of hpgl_add_point_to_path(pgls, arccoord_x, arccoord_y, (pgls->g.pen_down) ? gs_lineto : gs_moveto); use hpgl_add_point_to_path(pgls, arccoord_x, arccoord_y, (pgls->g.pen_down ? gs_lineto : gs_moveto)); Types ----- Use 'private' instead of 'static' for constructs (procedures and variables) declared at the outermost scope. This allows making such constructs either visible or invisible to profilers with a single changed #define. Use const wherever possible and appropriate. If you find yourself wanting to use void *, try to find an alternative using unions or (in the case of super- and subclasses) casts, unless you're writing something like a memory manager that really treats memory as opaque. Use anonymous structures as little as possible. Declare structure types like this (the _t on the type name is preferable but not required): typedef struct xxx_yyy_s { ... members ... } xxx_yyy_t; Don't declare parameters as being of type float, short, or char. If you do this and forget to include the prototype at a call site, ANSI compilers will generate incompatible calling sequences. Use floatp (a synonym for double) instead of float, and use [u]int instead of short or char. If you have a parameter that is itself a procedure, do list its parameter types rather than just using (). Names ----- Use fully spelled-out English words in names rather than contractions. This is most important for procedure and macro names, global variables and constants, #defined and enum values, structure and other typedef names, and structure member names, and for argument and variable names which have uninformative types like int. It's not very important for arguments or local variables of distinctive types, or for local index or count variables. Avoid names that run English words together. hpgl_compute_arc_center is preferable to hpgl_compute_arccenter. Procedures, variables, and structures visible outside a single .c file should generally have a prefix that indicates what subsystem they belong to (in the case of Ghostscript, gs_ or gx_). This rule isn't followed very consistently. Commenting ---------- The most important descriptive comments are ones in header files that describe structures, including invariants. But every procedure or structure declaration, or group of other declarations, should have a comment. Other formatting ---------------- Format procedures as follows: scope return_type proc_name(type1 arg1, type2 arg2, type3 arg3, type4 verylongargument4, type5 argument5) { ... body ... } Leave a blank line after the declarations of local variables in a procedure or compound statement, unless there's only 1 variable and the scope is less than 10 lines or so. Other ----- When calling a variable or parameter procedure, do use explicit indirection, e.g., (*func)(...) rather than func(...). It makes it clearer to the reader what is going on. Also, not all compilers accept the elision. (gcc accepts a dismaying number of constructs that other compilers dislike.) ANSI compilers in their default mode do all floating point computations in double precision, so never cast a float to a double explicitly. Unless there's a good reason for doing otherwise, return floatp (double) rather than float values. Many FPUs do everything in double internally and have to do extra work to convert between double and float. In general, don't create procedures that are private and only called from one place. However, if a compound statement (especially an arm of a conditional) is long enough that the eye can't easily match up its } with its { (i.e., it's longer than 10 or 15 lines), and it doesn't use or set a lot of state held in outer local variables, putting it in a procedure may help readability. Global variables ---------------- Avoid global variables (non-const data) like the plague. Avoid global const data, but don't knock yourself out over it. Local variables --------------- Avoid assigning new values to procedure parameters. It makes debugging very confusing when the parameter values printed for a procedure are not the ones actually supplied by the caller. Instead, use a separate local variable that is initialized to the value of the parameter. If a local variable only gets assigned a value once, assign it that value at its declaration, if convenient. E.g., int x = ; rather than int x; ... x = ; Error handling -------------- By convention, nearly all procedures return an int that indicates the outcome of the call: 0 indicates a normal return, >0 indicates a non-error return other than the normal case, and <0 indicates an error. All callers should check for error returns and, in general, propagate them to *their* caller. Preprocessor conditionals ------------------------- Conditionals can easily lead to unreadable code, since the eye really wants to read linearly rather than having to parse the conditionals just to figure out what code is relevant. It's OK to use conditionals that have small scope and that don't change the structure or logic of the program (typically, they select between different sets of values depending on some configuration parameter), but where possible, break up source modules rather than use conditionals that affect the structure or logic. Preprocessor macros ------------------- If you define a macro that looks like a procedure, make sure it will work wherever a procedure will work. In particular, put parentheses around every use of a macro argument, so that the macro will parse correctly if some of the arguments are expressions. PostScript code =============== Put indentation points every 3 spaces. Format procedure definitions like this: /procname % procname { ...code... } bind def