#ifndef DEBUG_H
#define DEBUG_H


/*
// Constantes pour les IDs des gadgets
*/
#define     BOUTON_PC       1
#define     BOUTON_OVER     2


typedef struct
    {
    UWORD   AF;
    UWORD   BC;
    UWORD   DE;
    UWORD   HL;
    UWORD   _AF;
    UWORD   _BC;
    UWORD   _DE;
    UWORD   _HL;
    UWORD   IX;
    UWORD   IY;
    UWORD   IR;
    UWORD   SP;
    UWORD   PC;
    UBYTE   Oct0;
    UBYTE   Oct1;
    UBYTE   Oct2;
    UBYTE   Oct3;
    } StInfosRegs;


void Hex( char * chaine, ULONG value, USHORT nbdigits );

void AfficheChaine( struct Window * Fenetre, char * ch, LONG x, LONG y );

void DebugMode( struct Screen * Ecran, APTR VisualInfo );


#endif
