@database "UFO:ENEMY UNKNOWN"
@width 80
@index MAIN
@wordwrap

##  $VER: UFO.guide 1.00 (3rd Feb 1998) ##
##                                      ##
##  Manual text © Microprose            ##
##  Amigaguide version © Amiga Format   ##
##                                      ##

@node MAIN "UFO guide"

	@{b}Contents@{ub}
  @{"Credits" LINK CREDITS}
  @{"Background" link BACKGROUND}
  @{"The Game" link GAME}
  @{"This Manual" link MANUAL}
  @{"The Controls" link CONTROLS}
  @{"Section 1: The Gameplay Tutorials" link tutorials.guide/main} 
  @{"Section 2: The Reference Guide" link reference.guide/main}
  @{"Glossary " link GLOSS} 


@endnode 


@node CREDITS "Credits"


@{FG SHINE}Game Design and Programming@{FG TEXT}       Mythos Games Limited
                                  Julian Gollop
                                  Nick Gollop
@{FG SHINE}Graphics and Animation@{FG TEXT}            Julian Gollop
                                  John Reitze
                                  @{FG TEXT}Martin Smillie
@{FG SHINE}Music                             @{FG TEXT}John Broomhall
@{FG SHINE}Sound Effects                     @{FG TEXT}Andrew Parton
@{FG SHINE}Quality Assurance                 @{FG TEXT}Pete Woods
                                  Andrew Luckett
                                  Richard Bakewell
                                  Darren Kirby
                                  Phil McDonnell
                                  Jason Sampson
@{FG SHINE}Manual Author@{FG TEXT}                     Kristian Ramsay-Jones
@{FG SHINE}Managing Editor                   @{FG TEXT}Alkis Alkiviades
@{FG SHINE}Packaging and Manual Design       @{FG TEXT}Sarah Warburton
@{FG SHINE}Producer                          @{FG TEXT}Tim Roberts
@{FG SHINE}Publishers                        @{FG TEXT}Paul Hibbard
                                  Pete Moreland

@endnode

@node BACKGROUND "Background details"
@{b}Background@{ub}


It is the year 1999.  Unidentified Flying Objects {UFOs) have started
appearing with disturbing regularity in the night skies.  Reports of
violent human abductions and horrific experimentation has struck terror
into the hearts of millions.  Mass public hysteria has only served to
expose Earth's impotence against a vastly superior technology.  Many
countries have attempted to deal independently with the aliens.  In August
1998, Japan established an anti-alien combat force; the Kiryu-Kai.
Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly
looked like a powerful force.  However, after 5 months of expensive
operations they had yet to intercept their first UFO.  The lesson was
clear:  this was a worldwide problem which could not be dealt with by
individual countries.  On December 11th 1998, representatives from the
world`s most economically powerful countries gathered secretly in Geneva.
After much debate, the decision was made to establish a covert independent
body to combat, investigate and defeat the alien threat.  This organisation
would be equipped with the world's finest pilots, soldiers, scientists and
engineers, working together as one multi-national force.  This organisation
was named the Extraterrestrial Combat unit:



@{"The Game..." link GAME} 

@endnode

@node GAME "UFO: The Game"
@{b}The Game@{ub}


UFO Enemy Unknown puts you in command of XCom, with the finest Earth
technology at your disposal to defend the Earth from alien invasion.
Shooting down UFOs is just the beginning.  You will then control a squad of
heavily-armed soldiers, edging cautiously through the local terrain,
battling aliens and recovering UFO technology.  When you command a ground
assault, you will use the 3-D isometric Battlescape display.  This shows
terrain, buildings, XCom craft and UFOs, but will only display what your
soldiers can see - so beware of danger lurking around corners or down dark
corridors!  Successful ground assault missions mean that XCom scientists
can research alien technology.  Engineers can then reproduce their superior
weapons and spacecraft.  Soon you will be fighting the aliens with their
own technology.  As the game progresses, you will use the on-line UFOpaedia
to learn the latest details from your research teams about alien
technology, life forms and their real objectives.  Above all, you must
watch the world political situation.  Look out for governments who may be
forced to make secret pacts with the aliens and make sure you defend the
countries who fund XCom heavily.  UFO Enemy Unknown.  Command Earth's
forces against the alien terror!  

@{ "The manual ..." link MANUAL}

@endnode

@node MANUAL "About this manual"
@{b}This Manual@{ub}


This Manual is split into two main sections:-
Section 1: The Gameplay Tutorials are designed to get you playing UFO Enemy Unknown as quickly as possible. You are recommended to follow each tutorial before you start to play the game on your own.
Section 2: The Reference Guide is intended for the player who is familiar with how to play UFO Enemy Unknown and needs to learn more about particular game features.

@{"The controls... " link CONTROLS}

@endnode

@node CONTROLS "The Controls"
@{b}The Controls@{ub}

You will require a Mouse to play UFO Enemy Unknown.  This manual will refer
to clicking on buttons, icons or highlighted text.  To do this, simply
move the cursor over the option and press the Left Mouse Button (LMB).
@endnode



@node GLOSS "Glossary"
@{b}Glossary of Terms@{ub}



Craft	An XCom vehicle which is capable of flight.
HWP	Heavy Weapon Platform - a vehicle which carries 
	a weapon which is too bulky to be hand-held.
Interceptor	The most advanced and powerful fighter aircraft 
	available to mankind. Leased from the US Air 
	Force for XCom use.
Skyranger	The ideal light transport craft, combining high 
	speed, long range and high load capacity with a 
	vertical take-off and landing capability. Leased 
	from the Russian Air Force for XCom use.
XCom Extraterrestrial Combat unit.  The multi-national
	covert organisation formed by the Earth to defeat
	the alien threat.
UFO Unidentified Flying Object.  The aliens operate
	many types of craft, the term UFO is used to
	describe all of them.  Your scientists will be able to
	research what each UFO carries out.
UFOpaedia All XCom research data is entered into the
	UFOpaedia'.  As Commander of XCom, you will
	refer to the UFOpaedia when planning strategy.
@endnode
