; $VER: Symphonie Quickstart 3.0a ------------------------------- Symphonie - Quickstart ------------------------------- TABLE OF CONTENTS: 1. Intro 2. Whats New ? 3. Product Info/ Pricing 4. Contact/ Ordering Info 5. Info / Hints 6. Warnings ------------------------------- Trying to decode ANY part of Symphonie is strictly prohibited. Symphonie File Format (C) by Patrick Meng 1993-1997 all rights reserved. Symphonie is non destructive (Samples) Symphonie runs on A1200/A4000 and on Amigas with turboboard + OS3.0/3.1 Try Symphonie out on your desired system before you actually register (!) WHATS NEW ? ========= - NG GUI System public release 5 (3.0a) - Improved GUI for DJs / realtime performance - Slider GUI class implemented (-> DJs) - Some gfx speedup - Realtime event modification unit implemented (-> DJs) - Macro load/save - Realtime system detune (-> DJs) public release 4 (gamma) - Layer III Oversampling Unit implemented -> maximum quality boost - Compressor/Expander rewritten - Several Rendering Problems fixed - Macro is working again public release 3 (beta) - Lots of bugs fixed, some tough ones fixed (Special thanks to Martin B for helping...) - Compressor/Expander is working again - All asl code redirected to use reqtools instead - asl.library is no longer used. - gadtools.library is no longer used public release 2 (beta) - Popup menu class - Some gfx speedup - Smooth scrolling of waveloop range - Different views for wave - Sample Looping System is working again ------------------------------------------------------------------------- Symphonie (C) by Patrick Meng 1993-97 ------------------------------------------------------------------------- Symphonie is also planned for MacOS - especially for PowerMacs ------------------------------------------------------------------------- H O T S U M M E R D I S C O U N T valid till XMas 97 ------------------------------------------------------------------------- Symphonie Pro ACADEMIC 35 USD / 60 DM Symphonie Pro 70 USD / 120 DM ------------------------------------------------------------------------- H O T S U M M E R D I S C O U N T valid till XMas 97 ------------------------------------------------------------------------- Product Type Price / Preis(*) ------------ ------------- FREE Symphonie free on internet FREE Symphonie 10 USD / 20 DM Symphonie Pro ACADEMIC 60 USD / 110 DM Symphonie Pro ACADEMIC & Sound FX 83 USD / 150 DM Symphonie Pro ACADEMIC for MacOS 100 USD / 180 DM (planned) Symphonie Pro 300 USD / 550 DM Symphonie Pro & Sound FX 323 USD / 580 DM Symphonie Pro for MacOS 400 USD / 700 DM (planned) Symphonie FOR ENTERPRISEs (ask for special pricing) Symphonie FOR USERGROUPS (ask for special pricing) (*) Minimal amount ! Shipping Tax / Liefergebühren ----------------------------- P&P 10 USD / 20 DM Express Service add 10 USD / 18 DM Nachname Service (you pay the postman) add 10 USD / 18 DM (western europe only) If you send a cheque add 10 USD / 18 DM (billing tax) - Cash in USD and western european currencies accepted - Postal Moneyorder accepted - International Moneyorder accepted. - Mailing via UPS possible. (Ask at UPS for shipping Tax) - Import taxes vary for different countries People from outside Europe ask at their PO/Bank for shipping/paying possibilities. NOTE: A cheap, very fast and safe way to get Symphonie is to use POSTAL MONEYORDER. I recommend you use this way of ordering -------------------------------------------------------------- Symphonie Pro : 300 USD (Out for Sale, NOW !) -------------------------------------------------------------- (includes Symphonie Jr) - 8...256 Soundchannels - 16 Bit Sample Preprocessor - 16/16 Bit Mixer - Audio OUT : 9Bit Stereo Amiga 14Bit Stereo Amiga 16Bit Digital Stereo (Audio Rendering) 16Bit AHI (planned) - Audio Rendering (for HDR, MC/LP/CD Production, DAT, Postmixing, Syncronisation ...) Modes : 8/16 Bit Mono/Stereo/L/R Little Endian/Big Endian Format : Maestro (Samplitude support) MAUD (16 Bit iff) designed by Macrosystem Wav (PC) designed by Microsoft Inc. Raw Multichannel possibility (Mute Samples/Tracks/Dsp) Max 16x Pre Oversampling (Sample Preprocessor) - Printed manuals are no longer planned A HTML version of the guide is planned instead SPECIAL PRICING CONDITIONS ----------------------------------- -------------------------------------------------------------- -------------------------------------------------------------- Symphonie Pro ACADEMIC: 60 USD (Out for Sale, NOW !) -------------------------------------------------------------- (includes Symphonie Jr) - for non commercial purpose like : * private home use * educational use at schools/ universities * experimental purpose (no money earning purpose) * freeware projects (freeware games, demos & other software) * Authors of commercial Amiga Software also get this special discount if you spread you modules, but suddenly start gaining money for your work, you have to upgrade to the non academic release of course. -------------------------------------------------------------- Symphonie & SFX ADD 23 USD (Out for Sale) -------------------------------------------------------------- - Includes SFX (Digital Sound Processor) by Stefan Kost (for Sample Editing, DSP FX and Conversion) -------------------------------------------------------------- Symphonie FOR USERGROUPS (Out for Sale) -------------------------------------------------------------- - at least 2 people - Ask for Special Pricing -------------------------------------------------------------- Symphonie FOR ENTERPRISEs (Out for Sale) -------------------------------------------------------------- - 1x FULL SYMPHONIE PRO + MULTIUSER LICENCE - Ask for Special Pricing ========================================================================= For more Infos write to: RealTime Software Patrick Meng Rosenfeldweg 4 CH - 6048 Horw Switzerland Phone: +41 41 340 6948 EMAIL pmeng@vtx.ch Symphonie hints: =============== to run Symphonie Jr/Pro Demo you need: 1. AmigaOS 3.0 or higher 2. CPU 68EC020-060 or PowerPC (FPU not needed, no MMU needed) 3. reqtools.library (c) by Nico Francois (fine work!) & Magnus Holmgren (4. Symphonie Jr: 16 MB Fastmem, Symphonie Pro: 32 MB Fastmem recommended) Changing the GUI font... ------------------------- The GUI looks rather good if you have the XEN 8 font or something similar installed. The GUI font is taken from the system default font settings. To change the GUI font: 1. Load your "Workbench" 2. Enter the "Prefs" folder 3. Click onto "Fonts" 4. Change the "SYSTEM DEFAULT TEXT" font (should be the middle one) 5. Click onto "save" or "use" for saving/testing Memory Protection Failure ? ------------------------- Check your memory state (c:avail) Do Reset your Amiga as soon as possible. The System is NOW unsafe !! (report to the author) No Buffer Memory Found ? ---------------------- Possibly not enought memory Reset your Amiga as soon as possible. Other Bugs: Graphical Bugs ? -------------- Reset your Amiga as soon as possible. (report to the author) Enforcer Hit ? ------------ (report to the author) Turbocard Problems ? ------------------ (report to the author) The Sound does suddenly stop ? ---------------------------- YOUR CPU IS DEFINATELY TO SLOW ;), GET SOMETHING FASTER LOWER the System/Freq. (or select low power audio modes: Left, Right, Oversampling 9Bit) How to get maximum quality ? ----------------------------- (0. reset your machine to clean up memory fragmentation) 1. Make sure you select a 30Khz screen mode (e.g. Euro72Hz, Multiscan ...) or you will not be able to play higher rates than 28Khz 2. Select Audio Mode: Stereo 14 Bit 3. Load your desired module There is disturbance because the sound is too loud -------------------------------------------------- Decrease MENU:Prefs/s. Preprocessor/Sampleboost by 500 and RELOAD(!) the module If a certain song does use DSP then the sound may be louder than a song not using the DSP (general rule) Standard values: Sampleboost ----------- 8 Channel module : 2500 16 Channel module : 1250 32 Channel module : 600 64 Channel module : 300 14 BIT = 16 BIT ? --------------- The Render quality with a soundcard is of course better than over Amiga's Paula chip. Moreover Soundcards may also have multiple postoversampling and digital filters reducing noise even more. Soundcard support Today ? ----------------------- Some Audiohardware existing today is supported. Realtime: 1. Amiga Internal 14 Bit, (Max ca. 50 kHz) 2. AHI System Planned Non Realtime: (Playing to a File = Audio Rendering) 1. All Soundcards supporting at least one format of the following: - Planned: aiff (common on MACs) - Maestro (Toccata, Samplitude support) - Maud (16 Bit iff) designed by Macrosystem - Wav (PC) designed by Microsoft - Raw 8/16 Bit 2. Via "Sox" (Sound Converter) ? - Other Formats (Symphonie can once easily use any Soundcard using the Dsp PlugIn Technology) Surround -------- Existing Modules may produce "interesting" FX if played on a Surround Decoder. Ways to create Surround Sound: 1. Sample based : Invert Sample by using |I| Operation. (Phase Shift 180°) (Hint: Load a Stereo(!) Sample and invert one Part or do a "Virtuel Clone".) 2. Channel based : Use Negative Values on Channel Volume (Phase Shift 180°) Symphonie Pro Only ! Seq: |CV| command (e.g. "CV:=-100%" does a 180° Phaseshift on all Samples played on a certain track) 3. Other Phase Positions can be reached via the instrument commands e.g. FROM, FR&P, FSET, SAMPLEVIB 256 Channels ? ------------ If there is an out of memory error (Symphonie quits at once), decrease the number of patterns from 64 to 1 and retry. (256 Channel mode needs 64K per pattern) Samples ? ------- All Samples are handled non destructive (No quality loss in any way) Symphonie supports: 16 Bit AIFF Samples found on MACs 16 Bit Maestro Samples created with Samplitude 16 Bit IFF Samples (MAUD) designed by Macrosystem 16 Bit Wav Samples found on ordinary PCs of course in Mono and Stereo ... Symphonie supports multiple XPK packed Samples. Modules ? ------- Most Modules are Freeware and FD. Some are PD. Some are for Private pleasure only!. NEW: Symphonie supports XPK packed modules 16 Bit Sound in Multimedia, Games and Demos ? ------------------------------------------- Multimedia: No Problem, You could use rendered Modules CD Games: You could use rendered 16 Bit Modules as CD-Audio Tracks Demos: Well, well better take PT Mods until we have PPC processors -------------------------------------------------------------- -------------------------------------------------------------- WARNING: ADJUST THE MONITOR FREQS O N L Y IF YOU EXACTLY KNOW WHAT YOU ARE DOING. IF YOU ARE NOT SURE WHAT FREQUENCIES ARE ALLOWED, ASK YOUR VENDOR. WHILE TRYING OUT THE DSP SECTION, PLEASE USE SHORT, NON-LOOPED SAMPLES. OR SET THE SAMPLE PREPROCESSOR VOLUME LOW, FOR AS THE OUTPUT SIGNAL DOESN'T GET TOO HIGH. IF YOU PLAY SOUNDS AT HIGHER RATES THAN 28KHZ YOU DO IT AT YOUR OWN RISK, AS THIS DMA MODE IS NOT OFFICIALLY DOCUMENTED. -------------------------------------------------------------- ========================================================================= WANTED: Contact to professional Soundstudios WANTED: Contact to CD Production Sites WANTED: Contact to LP Production Sites WANTED: Contact to DJ Labels WANTED: Points of Representation round the world (POR) =========================================================================