From amos-request@svcs1.digex.net Fri Aug  1 00:20:21 1997
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From: Henrik Andreasen <larsa@post7.tele.dk>
To: Amos ML <amos-list@access.digex.net>
Date: Fri, 01 Aug 1997 00:14:37 +0100
Message-ID: <yam7152.1859.1747057096@post7.tele.dk>
In-Reply-To: <yam7151.2453.1747945464@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: A.W.O.L.
Subject: Re: Wanna Test ??
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On 31-Jul-97, Jens Vang Petersen wrote:
>Hi

>I've got a save-game editor for PremierManager 3-AGA ready, If there are
>anyone outhere who'd like to check it out, then please drop me a note..

Can I have it?   Please        Just mail it to larsa@post7.tele.dk


Henrik

-- 

larsa@post7.tele.dk                          Member of *Team Amiga*
http://home7.inet.tele.dk/larsa/index.html   PGP key available on request!!!


From amos-request@svcs1.digex.net Fri Aug  1 06:28:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 31 Jul 1997 03:04:55 -0500
Message-ID: <yam7151.2781.4432792@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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Im posting the articles now, I have sent a few of them off. I can recover
them with my AREXX script and newsagent, just wanted to know if anyone else
can

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  1 08:47:56 1997
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Message-Id: <24d4e491.u8t20e.a69ee-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7151.1885.2014309176@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Thu, 31 Jul 1997 19:56:37 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: List Game Betas
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To the one known as Peter,
> PS: Why does Keith Hill *ALWAYS* send his mail twice (reading it once is
> enough)

Hey, its not ALWAYS...   For example, this message will only appear once.
(If this one appears twice, there is something REALLY wierd wrong)
..as to when it does, its due to an inconsistancy in the client/server
software, which I am currently unable to fix without totally rewriting it
and breaking all existing software, which I'd prefer not to do.



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "If you kill a vampire with Chinese food, 
|_> | \ | | | \| |_ |_ |_| \_  .  |   is he undead again an hour later ?"
                                  |   - She Wolf of London
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Fri Aug  1 19:55:48 1997
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Date: 31 Jul 97 22:00:02 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Eh?
To: Amos ML <amos-list@access.digex.net>
In-Reply-To: <yam7150.68.1747866768@post8.tele.dk>
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On 30-Jul-97 14:48:01 Jens Vang Petersen wrote something about Re: Eh?.

>>with the original message back. Which is slightly worrying.

>>So, er, is anyone getting this?
>^Looks like I am :-)))

If anyone wants to get a lot of mail, I just found the way to get it :)

Thank you all for sussing this little 'problem'. The problems seem fixed
now.

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Fri Aug  1 20:19:19 1997
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Date: 31 Jul 97 22:41:15 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Screen Effects
To: Amos ML <amos-list@access.digex.net>
In-Reply-To: <199707310244.TAA08200@m9.sprynet.com>
Message-ID: <987.7151T1361T793@lobster.demon.nl>
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On 30-Jul-97 21:41:10 Dave Paterson wrote something about Screen Effects.

>1. I've heard rumours of an AGA extension, is this true? how compliant is
>it?
>Does it/will it handle AGA anims?

Well, as you might have gathered from my rather gloomy message I just
wrote; yes, there is going to be an AGA extension. Yes, it will handle AGA
anims. It has all the commands you'll need plus some cool Stars commands to
keep the legacy alive that every extension must have some starfield
commands. :) It also has online help about all the new commands.

The development is taking a little longer because the programmer is on
vacation, and we are trying to make this thing as good as possible.

And no, the programmer is not Jim Drew, before anyone gets witty. ;)

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Fri Aug  1 11:46:56 1997
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From: chrisevans@cubic.xg.com
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Subject: for Evert-Jan
To: amos-list@access.digex.net
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: O
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> So, er, is anyone getting this?

Yup, that came through.
-Chris.

 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Aug  1 15:34:42 1997
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From: Max Carlin Nilsson <max.carlin.nilsson@lund.mail.telia.com>
To: amos-list@access.digex.net
Date: Fri, 01 Aug 1997 15:40:53 +0100
Message-ID: <yam7152.2640.1745576504@mail1.telia.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Please Help Me!!!
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Hi! I'we got my version of AMOS today! So.. I would like to learn some Amos... are there any good tutorial texts on the Internet? Where?? (It would be good if there where any in Swedish!)
And one more question; I know that Amos editor don't multitasks, but there is a button named "WB" in the right corner of the editor, when i push that button I come back to the workbench, BUT how do I do to get back to the Amos editor???

Thanks every one! Great Mailinglist!

I hope I get good answers from some Amos Wiz... :-)
-- 

 _  _       _            _  _ .
/ \/ \ a x (_ a r l i n / \/  I l s s o n
                 
E-mail: max.carlin.nilsson@lund.mail.telia.com
BBS: + 46 (0)46 12 88 82 (Open 18.00-23.00)
Homepage: http://hem1.passagen.se/mcn


From amos-request@svcs1.digex.net Fri Aug  1 12:48:51 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 01 Aug 1997 09:51:22 -0500
Message-ID: <yam7152.1120.4714624@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: MODs
MIME-Version: 1.0
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EJ:

I'd rather you left the music in MOD format. I looked at the doom extension,
didn't like it, don't intend to use it.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Aug  1 12:46:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: John Bintz <uv334@freenet.victoria.bc.ca>
CC: amos-list@access.digex.net
Date: Fri, 01 Aug 1997 10:20:55 -0500
Message-ID: <yam7152.2776.4534664@mail.redrose.net>
In-Reply-To: <Pine.3.89.9708010320.A1640-0100000@vifa1>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Newsgroup Update
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John Bintz scrawled this garbage in a text editor on 01-Aug-97 regarding the
subject of Re: Newsgroup Update:
> On Thu, 31 Jul 1997, Mush wrote:

> > Only problem i had was John Bintz's sig, drove my antispammer crazy!!
> > Still, its sorted now.

> WHat'w wrong with it?  It only has a bunch of *s and @s and #s!

It detects the @ character in a line of text, and did checks around it to
make sure it was a legal email address (just looked for spaces), and so was
adding .RemoveThisPart. after each occurence of the @ char!

I have now made a list of illegal characters to check for on either side,
mainly ones used for sig pics etc. Its fixed now.  =)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


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Date: Fri, 1 Aug 1997 14:57:50 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: MODs
In-Reply-To: <yam7152.1120.4714624@huron.net>
Message-ID: <Pine.GSO.3.95.970801145640.19098A-100000@kimbark.uchicago.edu>
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	Giark,
	What gives?  From what I read the doom extension rocks hard, but
you say it's junk, why?

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Fri Aug  1 20:20:19 1997
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Date: Fri, 1 Aug 1997 15:42:08 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Max Carlin Nilsson <max.carlin.nilsson@lund.mail.telia.com>
cc: amos-list@access.digex.net
Subject: Re: Please Help Me!!!
In-Reply-To: <yam7152.2640.1745576504@mail1.telia.com>
Message-ID: <Pine.GSO.3.95.970801153221.19098B-100000@kimbark.uchicago.edu>
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	Max,
	You are in better shape than you know, the Amos Editor does
multitask, as will all Amos Programs, just hit right-Amiga + a 
to flip between the editor and the desktop.  Also Mushy has a really
great Amos Home-page (the reason I stopped work on mine ;) 
goto
http://www.mushy-pd.demon.co.uk
and look under his tutorials section, I've never tried them but
proportedly there is a really good basic tutorial prog.  you can get
there, it's said to go through lots of the commands with syntax and
examples.  Oh and it sounds like maybe you've got Amos_Pro, if so the
online help which you can access through one of the menus is great, it's
basically the manual with a browser.  As for things being in Swedish, I
can't help you there, maybe somebody else form the list knows of such a
thing. (guys?)  Ah but speakng of Sweden are you by chance a Matts Sundin
fan?

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Fri Aug  1 20:23:06 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Max Carlin Nilsson <max.carlin.nilsson@lund.mail.telia.com>
CC: amos-list@access.digex.net
Date: Fri, 01 Aug 1997 15:49:21 -0500
Message-ID: <yam7152.1082.4918296@mail.redrose.net>
In-Reply-To: <yam7152.2640.1745576504@mail1.telia.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Please Help Me!!!
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Max Carlin Nilsson scrawled this garbage in a text editor on 01-Aug-97
regarding the subject of Please Help Me!!!:
> Hi! I'we got my version of AMOS today! So.. I would like to learn some
Amos...
> are there any good tutorial texts on the Internet? Where?? (It would be good
> if there where any in Swedish!)

I have the worlds largest AMOS PD library, packed with tonnes of
programs/source/games/utilities that are freely available to anyone. There
are also some tutorials, which will soon be increased if people send me
some they have been working on <hint hint>  ;)

The URL is http://www.mushy-pd.demon.co.uk/index.html and the site also has
a massive FTP site linked to it. Please feel free to call in any time.

> And one more question; I know that Amos editor don't multitasks, but there
is
> a button named "WB" in the right corner of the editor, when i push that
button
> I come back to the workbench, BUT how do I do to get back to the Amos
> editor???

Simple, hit the left-Amiga key (black A key on left of spacebar) followed
by A and it will take you back. The same method also does the same as the
WB button, to make it easier.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  1 20:44:17 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 01 Aug 1997 19:07:59 -0500
Message-ID: <yam7152.2951.4092008@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Crippling Programs
MIME-Version: 1.0
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Status: O
X-Status: 

This is an interesting subject, as it will affect all programmers
interested in releasing software.

Whats the best way to cripple a program?

What I mean is, is it best to remove all of the good stuff, or leave all of
it in. What do you and dont cripple.

Ive often discarded software because too much of it is crippled. What are
evryones opinions on this. I'd like everyone to make comment, as to what
you would cripple in a program you would release

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  1 22:29:47 1997
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Message-ID: <33E28A3D.2ED@ozemail.com.au>
Date: Sat, 02 Aug 1997 09:15:42 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
Organization: GeoSync Media
X-Mailer: Mozilla 3.0Gold (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: Crippling Programs
References: <yam7152.2951.4092008@mail.redrose.net>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
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Mush wrote:

> Whats the best way to cripple a program?
> 
> What I mean is, is it best to remove all of the good stuff, or leave all of
> it in. What do you and dont cripple.
> 
> Ive often discarded software because too much of it is crippled. What are
> evryones opinions on this. I'd like everyone to make comment, as to what
> you would cripple in a program you would release
Well in StarFighter I crippled the choice of ships which immediately
cuts the game down to 1/7th its potential.  Having a timer is another
one but I don`t like this too much.  Giving the player 1 or 2 levels is
another.  Cutting out abilities like if you have a car racing game,
stopping the player from upgrading is a good one.  The trick is to know
where to stop.  Like if I wanted to I could have released 10 missions in
the demo of SF but it`s giving too much away for free.
Basically stopping the player from seeing too much or getting too far is
the best strategy but it may not apply to all games, as seeing what the
game has might sell it.
If you want the player to see all the good stuff, put a time limit on
it, and disable save options.  If you want the player to taste some
arcade action only give them 2 levels.  But this is all opinion and
sometimes none of this is applicable.  Look at DOOM or TERMINAL
VELOCITY.  Both give you 1/3 of the full game with everything working. 
Still people went out and bought the full game.  I think you have to
implant in the players mind,  "Imagine what it would be like if you
bought the full game".  Use that as a guide, and allow as much as you
can without giving it all away.
Cheers crew :)
Andy H GSM

From amos-request@svcs1.digex.net Fri Aug  1 20:07:53 1997
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: Please Help Me!!!
To: max.carlin.nilsson@lund.mail.telia.com
Date: Fri, 1 Aug 97 21:34:35 METDST
Cc: amos-list@access.digex.net
In-Reply-To: <yam7152.2640.1745576504@mail1.telia.com>; from "Max Carlin Nilsson" at Aug 01, 97 3:40 pm
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

> 
> Hi! I'we got my version of AMOS today! So.. I would like to learn some Amos... are there any good tutorial texts on the Internet? Where?? (It would be good if there where any in Swedish!)
> And one more question; I know that Amos editor don't multitasks, but there is a button named "WB" in the right corner of the editor, when i push that button I come back to the workbench, BUT how do I do to get back to the Amos editor???

Left-Amiga/A.

Tutorials for AMOS... Wow. That's a toughie. I think the best you can do is
try to get hold of a (old, by now) book outlining the pricinples of standard
BASIC (Qbasic will do nicely). In addition, get the Amiga Game Maker's Manual
by Stephen Hill or Mastering Amiga AMOS by ... (someone :)). Those three
will keep you occupied for a long time, but I admit, it's not for free!

And you have the Mailing list to fall back on in case of trouble, of course..

Good luck!
Maarten

--
******************************************************************************
*             Bad command. BAD command!! Sit! Stay! Staaayyy....             * 
******************************************************************************

From amos-request@svcs1.digex.net Sat Aug  2 03:59:57 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        "Mr. Giark To You" <joehick@golden.net>
CC: AMOS List <amos-list@access.digex.net>
Date: Sat, 02 Aug 1997 01:32:19 -0500
Message-ID: <yam7153.954.4290160@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970801145640.19098A-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: MODs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Scott Douglas Matott scrawled this garbage in a text editor on 01-Aug-97
regarding the subject of Re: MODs:
> Giark,
> What gives?  From what I read the doom extension rocks hard, but
> you say it's junk, why?

The DOOM Music extension is a nice extension, but it has some bad points.
One of which, was it kept crashing upon exiting of certain module formats.
I have in fact updated the version in my library some time ago, in fact,
about 4 days after I first got it.

Plus, I dont like the fact that it has to have all the external libraries,
as that is a lot of messing around, especially to someone not at all
familiar with LIBS: and who trys to run a game off floppy who booted from
HD.

I dont hate this extension, in fact what ive seen it is good, but its just
the libraries and the slight crashing that bothers me. It also crashes when
exiting from playing a PSID file too  =(

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  2 04:27:52 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        Max Carlin Nilsson <max.carlin.nilsson@lund.mail.telia.com>
CC: amos-list@access.digex.net
Date: Sat, 02 Aug 1997 01:35:58 -0500
Message-ID: <yam7153.2917.4290160@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970801153221.19098B-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Please Help Me!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Scott Douglas Matott scrawled this garbage in a text editor on 01-Aug-97
regarding the subject of Re: Please Help Me!!!:
> to flip between the editor and the desktop.  Also Mushy has a really
> great Amos Home-page (the reason I stopped work on mine ;)
> goto
> http://www.mushy-pd.demon.co.uk
> and look under his tutorials section, I've never tried them but
> proportedly there is a really good basic tutorial prog.  you can get
> there, it's said to go through lots of the commands with syntax and
> examples.  

Wow, thanks for the comments. The examples cover certain topics in AMOS, have
full examples and detailed documentation as you say.

Oh, did I forget to mention I NEED MORE TUTORIALS as the page hasnt been
updated for a while. Did anyone put any cool ones together. Whatever
happened to the Screen FX tutorial someone was doing a while back.

> Oh and it sounds like maybe you've got Amos_Pro, if so the
> online help which you can access through one of the menus is great, it's
> basically the manual with a browser.  As for things being in Swedish, I
> can't help you there, maybe somebody else form the list knows of such a
> thing. (guys?)  Ah but speakng of Sweden are you by chance a Matts Sundin
> fan?

If its the coverdisk version, then there is no online help, it wasnt
implemented very well and didnt come with the disk for it. It is a good
thing to have.

Matts Sundin, never heard of him!

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  2 04:37:58 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Andrew Hawkins <geosync@ozemail.com.au>
CC: amos-list@access.digex.net
Date: Sat, 02 Aug 1997 01:49:49 -0500
Message-ID: <yam7153.2450.4290160@mail.redrose.net>
In-Reply-To: <33E28A3D.2ED@ozemail.com.au>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Crippling Programs
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Andrew Hawkins scrawled this garbage in a text editor on 01-Aug-97 regarding
the subject of Re: Crippling Programs:

> Well in StarFighter I crippled the choice of ships which immediately
> cuts the game down to 1/7th its potential.  Having a timer is another
> one but I don`t like this too much.  Giving the player 1 or 2 levels is
> another.  Cutting out abilities like if you have a car racing game,
> stopping the player from upgrading is a good one.  The trick is to know
> where to stop.  Like if I wanted to I could have released 10 missions in
> the demo of SF but it`s giving too much away for free.

Yes, I agree. The whole point, is to intice the player/user into something
spectacular, yet just hold them on that edge which allows then to do the
thing that they wanted the program for most.

Disabling the SAVE option is not always a good thing. For example, this
Bobclip program (of which ive tried to ddownload 5 times and the path is
still bad) has SAVE disabled, so you could in fact grab a nice set of bobs,
and never be able to save them to test them inside your programs. This is
not a good idea, as for all you know, the program could seriously mess up
during saving etc.

> Basically stopping the player from seeing too much or getting too far is
> the best strategy but it may not apply to all games, as seeing what the
> game has might sell it.

Yes, but if you finish the level, you could always have a rolling demo, or
at least screenshots, or just a tiny timer to play for something like 30
seconds. Limiting serious firepower is good in fighting games, as you are
sure as hell not going to get far till you update.

> If you want the player to see all the good stuff, put a time limit on
> it, and disable save options.  If you want the player to taste some
> arcade action only give them 2 levels.  But this is all opinion and
> sometimes none of this is applicable.  Look at DOOM or TERMINAL
> VELOCITY.  Both give you 1/3 of the full game with everything working.
> Still people went out and bought the full game.  I think you have to
> implant in the players mind,  "Imagine what it would be like if you
> bought the full game".  Use that as a guide, and allow as much as you
> can without giving it all away.

The opinions are good, but like you say, are you giving away too much. I
guess the line between good/crap determined from the amount in crippling,
is totally different in both games and utilities.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  2 04:13:28 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 02 Aug 1997 01:53:36 -0500
Message-ID: <yam7153.1825.4290160@mail.redrose.net>
In-Reply-To: <MAPI.Id.0016.007762656e6a616d3030304130303041@MAPI.to.RFC822>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Crippling Programs
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Robert W. Benjamin scrawled this garbage in a text editor on 01-Aug-97
regarding the subject of Re: Crippling Programs:
> Mush

> I have never released a crippled program, for the fact
> that no matter how long or tough a programming job
> has been, it's been a hobby and joy...

I enjoy programming as a hobby, but sometimes, you release a project which
you have put so much work into, and the people want it so badly, that you
would like to be able to make a small pittance from it to repay you for
your hard work and efforts.

> But mainly, I've always put my games and utilities in the PD because
> I knew they were not commercial or shareware quality.

I agree. A lot of my old stuff was crap. Still is too, hehe

> My latest game the 'SHOOTIST' is better than my games of the
> past and I was going to release a demo (crippled) version of it.
> If the game or program has multiple levels, it's easy to make a
> crippled version. I would just give them 1 or 2 levels, if they
> are good enough, they will want to buy the full version just to
> play the other levels.

Just to play levels is not just the way, you should also have some better
playing fuctions in there too, to make the game look a bit better now that
they have registered it.

> If it's a budget, finance, etc.. program I would make everything
> function except the SAVE option. This would make the program
> complete to try, but they would have to register or buy the complete
> version in order to really use it.

That is the best thing to do without going too far

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  2 15:47:39 1997
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Message-Id: <24d73816.u8t20e.f0eb5-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.GSO.3.95.970801145640.19098A-100000@kimbark.uchicago.edu>
	     (from Scott Douglas Matott <sdmatott@midway.uchicago.edu>)
	     (at Fri, 1 Aug 1997 14:57:50 -0500 (CDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: MODs
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To the one known as Scott,
> 	Giark,
> 	What gives?  From what I read the doom extension rocks hard, but
> you say it's junk, why?

I'll support Giark on this one.  Yes, the doom extension is a great one,
which can play loads of lovely formats, *BUT* none (or is it very few) of
the players ALSO support sound effects, rendering the thing useless except
for demos and stuff.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Excuse me, but how can a karaoke
|_> | \ | | | \| |_ |_ |_| \_  .  |   machine kill me grandad ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug  2 20:17:12 1997
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Date: Sat, 02 Aug 1997 19:57:26 +0100
To: amos-list@access.digex.net
From: "James A. Ramsden" <becket@globalnet.co.uk>
Subject: Fastmem Problem II
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--------------------------------------------------------------------
doh! although i'm new to the list i'm not new to amos programming :)

my fastmem question was misunderstood by 99.9% of the people who
replied to me..

i dont want to detect the fastram locations of my memory, but the
fastram locations on any amiga setup with fastram. when a fastram board
is put into an amiga, the memory locations of that fastmem should be
loaded into an absolute memory address somewhere, it's the peek
values of those i need..

there must be a way of determining the start address, and amount of
fastram in any amiga setup?

also, since i sold my fastram about 2 years ago, it makes it even
more difficult for me to look for the address's myself..

hope someone can help me!

Sam Becket. (becket@globalnet.co.uk)
--------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Aug  3 08:08:02 1997
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Date: Sat, 2 Aug 1997 12:20:59 +0200
To: mushypd@redrose.net
Cc: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        "Mr. Giark To You" <joehick@golden.net>,
        AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: MODs
In-Reply-To: <yam7153.954.4290160@mail.redrose.net>
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In message <yam7153.954.4290160@mail.redrose.net>, Mush 
<mushypd@redrose.net> writes

>> Giark,
>> What gives?  From what I read the doom extension rocks hard, but
>> you say it's junk, why?
>
>Plus, I dont like the fact that it has to have all the external libraries,
>as that is a lot of messing around, especially to someone not at all
>familiar with LIBS: and who trys to run a game off floppy who booted from
>HD.

Ah, but the P61a replayer which sparked off this discussion is internal, 
so I really donīt see why I cannot pack my modules with The Player. Oh, 
and it never crashed on me either.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sat Aug  2 23:07:51 1997
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Date: Sat, 2 Aug 97 18:10:02 UT
From: "SYLVIA SANCHEZ" <CHILDRENOFSUN@msn.com>
Message-Id: <UPMAIL02.199708030222030695@msn.com>
To: amos-list@access.digex.net
Subject: fast ram problem
Status: O
X-Status: 

According to the Amiga intern:

The base addres of fast RAM with a 1 megabyte configuration is $07F00000.  As 
memory is added, the base address shifts down accordingly (e.g. $07D00000 with 
4 megabytes).

I was checking out the Amos Pro manual to see if any commands check for 
memory.  On the chapter Memory Banks:

M=Fast Free: Rem gives the amount of available FAST Ram
  Reserve as Work 10,1000
if M<>Fast Free
  Print "The Data has been stored in FAST Ram"
  Print M: Rem printed 80688 (not sure how much fast ram this is?
  List Bank 10 : Rem Showed 10-Work S:$00C7E520 L:1000
else
  Print "Sorry, there is only Chip Ram available"
end if

Well, I guess at least two items of information was given:  
1.  The amount of available fast ram which seems to vary on my system?
     I am not sure what 80688 represents.  Maybe AMOS only recognizes fast     
      ram on a 1 meg machine?
2.  The start address of fast ram which apparently was $00C7E520, however I    
  have only 2 megs added on my system so I do not think the address           
corresponds with the Amiga Intern book.

I admit this is not much help, however I remember someone who seemed to solve 
this problem in AMOS.  His program seemed to check the extra memory on my 
system in the boot portion.  It stated something like this: you have 1 meg, 
wait...you have 2 megs..great! and then loaded the program.

His name is Andrew J. Campbell and his e-mail address is:
ajc@ajco.demon.co.uk

you may recognize his name from the infamous Black Dragon Design produced in 
England.

>From the one NOT named SYLVIA but is actually Rudy.
ChildrenOfSun@msn.com



From amos-request@svcs1.digex.net Sun Aug  3 09:25:28 1997
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In-Reply-To: <3.0.1.32.19970802195726.0068a1bc@mail.globalnet.co.uk>
	     (from "James A. Ramsden" <becket@globalnet.co.uk>)
	     (at Sat, 02 Aug 1997 19:57:26 +0100)
Organization: Mirex Software
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MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Fastmem Problem II
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To the one known as James,
> i dont want to detect the fastram locations of my memory, but the
> fastram locations on any amiga setup with fastram. when a fastram board
> is put into an amiga, the memory locations of that fastmem should be
> loaded into an absolute memory address somewhere, it's the peek
> values of those i need..
> 
> there must be a way of determining the start address, and amount of
> fastram in any amiga setup?

amount, err, I think it was 'fast free', and address, I'm not sure of. 
Just reserve the amount of space you need in a memory bank and use
start(bank).  Well, thats what I do.  For memory locations, eerrm, well
sysinfo will display them, but thats not very usefull.  Can't find any
usefull information.  Try messign with expansion.library ??


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Roads ?  Where we're going, we don't
|_> | \ | | | \| |_ |_ |_| \_  .  |   need roads."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sun Aug  3 10:59:35 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 03 Aug 1997 14:09:54 +0500
Message-ID: <yam7154.2702.2014328944@gpo.iol.ie>
In-Reply-To: <yam7152.2640.1745576504@mail1.telia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Please Help Me!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Somebody by the name of Max Carlin Nilsson scribbled this into there e-mail
client under the subject of Please Help Me!!!:
>Hi! I'we got my version of AMOS today! So.. I would like to learn some
Amos...
>are there any good tutorial texts on the Internet? Where?? (It would be good
>if there where any in Swedish!)

If I remember correctly Mushroom PD has some but in english:

http://www.mushy-pd.demon.co.uk


Also the tutorials that come with AMOS should be useful


>And one more question; I know that Amos editor don't multitasks, but there is
>a button named "WB" in the right corner of the editor, when i push that
button
>I come back to the workbench, BUT how do I do to get back to the Amos
>editor???

It does - kind of, Press 'Left Amiga key & a' to flip between WB & AMOS !!

>Thanks every one! Great Mailinglist!

If you have anymore probs I be glad to help    8)


bye,
-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug  3 16:59:21 1997
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Date: Sun, 3 Aug 97 11:47:00 UT
From: "SYLVIA SANCHEZ" <CHILDRENOFSUN@msn.com>
Message-Id: <UPMAIL02.199708031959030298@msn.com>
To: amos-list@access.digex.net
Subject: FAST MEMORY SOLVED!
Status: O
X-Status: 

Hi Mr James Ramsden:

I admit that my ramblings were not too helpful, but I only briefly looked at 
the problem at the time, however I do not think I was too far off base.  
Anyway, I checked out my Mr. Amos MAPP disks and found this nifty program by 
Neil Kennedy who seems to be a pretty good programmer.  By the way, has anyone 
heard anything about my dear friend Brian Bell aka Mr Amos in Ireland, as I 
have not heard from him in about one year.  Sob!

The program is the following:

adress
y_screen=41
do
  if key state(95): rem help
    memories[7]
  end if
  if upper$(Inkey$)="Q":  rem quit
loop

procedure memories[_screen_number]
auto view off
screen open _screen_number,640,16,2,hires
curs off: flash off: colour 1,$FFF: cls
movescreen[_screen_number]
fast$="F"
chip$="C"
repeat
  repeat
  cls
  input "Would you like amt fo chip or fast memory=>";TYPEOFMEM$
  TYPEOFMEM$=Left$(Upper$(TYPEOFMEM$),10
  fix(2)
  until (TYPEOFMEM$=Chip$) or (TYPEOFMEM$=Fast$)
  if TYPEOFMEM$=fast$
     TYPEOFMEM$="FAST"
     MEMLEFT= Fast Free  (See, the command did come in handy)
     MB#=Fast Free
  else TYPEOFMEM$="CHIP"
     MEMLEFT= Chip Free
     MB# = (Chip Free/1024)/1024.0
  end if
  cls
  centre "The # of bytes left in "+TYPEOFMEM$+" mem is "+Str$(MEMLEFT)
  print
  Centre "<press a key>"
  wait key
  cls
  centre "This amounts to "+Str$(MEMLEFT/1024)+"K"
  print
  centre "<press a key>"
  wait key
  cls
  centre "And finally you have "+Str$(MB#)+" MBs left to us."
  print
  centre "<press any key or esc to quit>"
until key state(69)
screen close _screen_number
end proc

procedure adress
  screen open 0,320,256,16,lowres
  curs off: paper 0: cls: hide: flash off
  colour 1,$0
  colour 2,$FFF
  X=75: Y=100
  and it just keeps going on...

When I ran the program, it stated that I had 1016656 fast ram, that this 
amounts to 992 K, and that 1016656.04 MBs was left to use.  Pretty good!  OK, 
I just realized that the program did not state start of address, but it is 
more information than before.  I have to give thanks to Neil Kennedy for the 
work he did on the problem and to Brian Bell for taking the trouble to archive 
the solution.

>From the one NOT known as SYLVIA but is actually Rudy.
ChildrenOfSun@msn.com


From amos-request@svcs1.digex.net Sun Aug  3 09:04:21 1997
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 Sun, 03 Aug 1997 07:39:42 -0400
Message-ID: <MAPI.Id.0016.007762656e6a616d3030304130303041@MAPI.to.RFC822>
Priority: Normal
X-MSMail-Priority: Normal
X-Priority: 3
To: "Amos List" <amos-list@access.digex.net>
MIME-Version: 1.0
From: "Robert W. Benjamin" <rwbenjamin@sosbbs.com>
Subject: MHZ Speed!!!!
Date: Sun, 03 Aug 97 07:47:13 PDT
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit
Status: RO
X-Status: 

Come on you AMOS wizards... I really need a call, or routine
to read the mhz speed of any amiga, my software is running
on, can someone find a routine to do this, I don't want a routine
to tell what kind of accelator (I have a routine to do this), I need
one to read and display the actual mhz speed..

Sincerely,
Robert W. Benjamin
rwbenjamin@sosbbs.com

AMIGA CD32, SX1, 14 MHZ, PC KEYBOARD (WIN 95), ONE FLOPPY
DRIVE PRONE TO ERRORS, NO HD...

From amos-request@svcs1.digex.net Mon Aug  4 00:55:40 1997
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Message-Id: <199708040331.UAA19684@m9.sprynet.com>
From: "Dave Paterson" <y2guru@sprynet.com>
To: "Amiga E-mail List" <amos-list@access.digex.net>
Subject: MED VUmeter
Date: Sun, 3 Aug 1997 23:28:06 -0400
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Status: O
X-Status: 

Anyone know how to extract the volume levels when playing a MED module? as
Vumeter
does not work with MED

Dave

From amos-request@svcs1.digex.net Mon Aug  4 23:04:08 1997
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	id sma026207; Mon Aug  4 18:59:58 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 13:32:59 +0500
Message-ID: <yam7155.2929.2791920@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

   Hello.

   Now, after a week "off" from the List-Game, contemplating,
   reading and responding to e-mail and such... I have returned to
   the SideShooter stage.

   The MidBoss part will be so easy, it will only take a few days to
   complete, so the "vacation" should be no problem. Anyway, as I
   said, today I worked on the stage and now have the MidBoss
   floating around, reacting to Bubba's movement, little turrets
   targeting Bubba and firing standard shots...

   Just need to add another intelligence module to handle the
   MidBoss after Bubba has pounded him a bit. He won't like that
   and will move from CasualBattleMode(no problem, this Bubba's
   just a fly...) to SeriousBattleMode(Hmmm... this Bubba-thing is
   actually a threat!! Time to take him out!).

   Complete the MidBoss weapons-control and destruction-
   sequence, and that should about do it.


   Anyway, as I say I have been contemplating a few things,
   and due to Mush's posting, I've decided to share my thoughts...

   Problem I've had this whole project is, how good do we make it?

   Of course, we want to impress people and show what AMOS, and
   more importantly what WE, are capable of... but how much is
   enough...


   Ideally, one would rarely come across a GOOD product in the
   FreeWare PD. For reasonably-priced quality products, you would
   look to Shareware or Licenceware. Unfortunately, this isn't the
   case. This is bad for independant programmers who wish to
   support the Amiga. You SHOULD be able to look at any program
   and easily determine whether it's distributed as FreeWare or not.
   Try it on the Amiga then try it on the IBM.
   

   Don't take this the wrong way, I will certainly finish the
   SideShooter. Just having a bit of a philosophical mood at the
   moment. 

   The bottom-line is that, to my knowledge, we are targeting a
   completely FreeWare PD release with this project, so the quality
   should be set accordingly. Personally, when I set out to do a
   FreeWare PD project (such as TurboInvaders or StarStrike2000),
   I know that I can't make it too good as that would go against the
   very nature of a FreeWare project, "Solid and Simple".


   Is it a good thing to release a Licenceware-quality title as a
   FreeWare title? Personally, I think that although it's great for
   the users, it unbalances the PD/Shareware/Licenceware
   sections of the market. 

   I know this isn't AMOS-specific, but it certainly applies to AMOS
   programmers as much as (perhaps more than) anyone else... I
   think this is an interesting issue and would like to know, what
   are your views on this?
  

   Okay, now that I have that out of the way, I'll get back to work
   on the Side-Shooter...



   Let the flames begin!!



      Take care,

       GARFIELD

   


From amos-request@svcs1.digex.net Mon Aug  4 09:03:19 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 07:47:37 -0500
Message-ID: <yam7155.1851.4583776@mail.redrose.net>
In-Reply-To: <4AA2D83001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: RE: Crippling Programs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Wayne O'Donnell scrawled this garbage in a text editor on 04-Aug-97 regarding
the subject of RE: Crippling Programs:

> IMO the best way is to leave all the functions in but to remove some vital 
> element such as a SAVE function.  This way, people can play around with the 
> program and get a feel for all its functionality but can not actually use it

> in a constructive manner.

> Obviously this is frustrating for the user but if they feel that they want 
> to use the product then they have no choice but to register.

It would be nice to test the output at least once though

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 10:12:07 1997
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Date: Mon, 04 Aug 1997 15:31:10 +0200
To: amos-list@access.digex.net
From: "Maarten D. de Jong" <M.D.deJong@stm.tudelft.nl>
Subject: RE: Crippling Programs
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

At 07:47 AM 8/4/97 -0500, you wrote:
>Wayne O'Donnell scrawled this garbage in a text editor on 
>04-Aug-97 regarding the subject of RE: Crippling Programs:
>
>> IMO the best way is to leave all the functions in but to remove 
>> some vital element such as a SAVE function.  This way, people can play
>> around with the program and get a feel for all its functionality but can 
>> not actually use it in a constructive manner.
>
>> Obviously this is frustrating for the user but if they feel that they
>> want to use the product then they have no choice but to register.
>
>It would be nice to test the output at least once though

That's the problem -- you can't have everything :-). If you offer limited
save capabilities, people can and will hack the protection away. There's
no use in writing your own save routine if it's not there...

Maarten


From amos-request@svcs1.digex.net Mon Aug  4 13:26:50 1997
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Date:     Mon, 4 Aug 1997 15:36 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8474AA3626A0.0E67@mcs.co.uk>
To: amos-list@access.digex.net
Subject:  Re: Crippling programs
X-VMS-To: MCSDEV::SMTP%"amos-list@access.digex.net"
Status: O
X-Status: 


To:	amos-list@access.digex.net
Subj:	RE: Crippling Programs


>> IMO the best way is to leave all the functions in but to remove some vital 
>> element such as a SAVE function.
>> Obviously this is frustrating for the user but if they feel that they want 
>> to use the product then they have no choice but to register.

>It would be nice to test the output at least once though

It sure would! I recently registered for MetalWeb (the new wysiwyg HTML
editor) - I wouldn't have registered if I'd known that the saved files
contained so many bugs! (on the other hand, it's taught me a lot about
HTML, doing this, and the authors have been fixing it regularly, so I'm
not that unhappy!!)

In the end, shareware means "try before you buy". If the user can't try
it, they're unlikely to buy it.

Personally, I think the method of crippling relies on what the program
acutally does...

If your program is a calendar or some-such that needs the clock, give it
a date time out. This is very effective, but (especially with Amigas not
neccesarily having a clock) only if the program relies on the clock.

My favorite (best for a game) is the level-editor idea... The unregistered
version would work fine, but register, and you get a level editor, more
levels, and an updated main program. Also, levels designed with the level
editor could either not work with the unregistered version, or they could
bring up some extra annoying register requesters.

The other idea is to release one game/program, with the register info
telling the user that they will receive another two or three programs
which you might not even have released. A couple of screen shots, and
some descriptive text... if the user likes the first one, they'll want
other software by the same author, so they'll register to get it.

One alternative to crippling that I really *hate* is the idea of doing
something nasty to the system if an unregistered keyfile is found. *Don't*
do it!!! Imagine the user getting a read error on their hard disk that
corrupts the key file...

 Th-th-th-thats all folks!

     /
     \  I  |\/|  ()  |\|
   --/--------------------->

-------------------------------------------------------------------------------
"Never trust a smiling computer."

From amos-request@svcs1.digex.net Mon Aug  4 15:26:18 1997
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Date: Mon, 4 Aug 1997 11:45:24 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Andrew Hawkins <geosync@ozemail.com.au>
cc: amos-list@access.digex.net
Subject: Re: Crippling Programs
In-Reply-To: <33E28A3D.2ED@ozemail.com.au>
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>   Look at DOOM or TERMINAL
> VELOCITY.  Both give you 1/3 of the full game with everything working. 
> Still people went out and bought the full game.  

	Just to let you know, despite being installed on over half of all
PC's in use today, only about 200,000 registered copies of Doom exist, but
hey ID's not complaining.
		Scott 


From amos-request@svcs1.digex.net Mon Aug  4 16:26:06 1997
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Max Carlin Nilsson <max.carlin.nilsson@lund.mail.telia.com>
cc: Amos List <amos-list@access.digex.net>
Subject: Re: Please Help Me!!!
In-Reply-To: <yam7153.2268.1745546760@mail1.telia.com>
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> 
> > Ah but speakng of Sweden are you by chance a Matts Sundin
> >fan?
> Not very much be he is a national hero =)
>  _  _       _            _  _ .
> / \/ \ a x (_ a r l i n / \/  I l s s o n


	See Mushy Matts Sundin is a somebody!  
	Infact he's one of the world's greatest Hockey players!
	Anyway, glad to see everyone coming out to help Max :)
		Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug  4 14:12:44 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 12:14:16 -0500
Message-ID: <yam7155.835.4226312@mail.redrose.net>
In-Reply-To: <3.0.32.19970804153108.00923ae0@cpt6.stm.tudelft.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
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Maarten D. de Jong scrawled this garbage in a text editor on 04-Aug-97
regarding the subject of RE: Crippling Programs:

> That's the problem -- you can't have everything :-). If you offer limited
> save capabilities, people can and will hack the protection away. There's
> no use in writing your own save routine if it's not there...

Yes, but every now and then, it would be nice if you could actually use
some kind of output, like with bobclip, if the actual file you are using is
seriously limited, to say no more than 5 bobs.

I would be very disapointed to buy a program, which when it comes to using
the output, and it was very shobby.

Mush

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 20:27:33 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 12:35:59 -0500
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Is there a way to actually get the gadget ID from within the GUI extension?
For example, if I created a gadget named OK and its label was SCR1OK, how
can i read any gadget and get its label?

The reason I want to do this, is so I can make my code recognize labels,
rather than gadget no.s so If i change the GUI gadgets, it wont mess up any
of the code.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 17:32:22 1997
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Date: Mon, 4 Aug 1997 12:15:33 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: New Raycaster Engine
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9708041224.A23501-0100000@vifa1>
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I'm working on a more advanced version of my original raycaster.  This 
one, while still build upon squares, has raised ceilings and floors, so 
you can build steps and vents and such.  I was wondering if some people 
out there wouldn't mind running it on their system to see how fast it is.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Mon Aug  4 18:33:09 1997
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Date: Mon, 4 Aug 1997 16:20:37 -0400 (EDT)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: AMOS <amos-list@access.digex.net>
Subject: hires ham
Message-ID: <Pine.OSF.3.95.970804161852.28478C-100000@fn5.freenet.tlh.fl.us>
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  Is there an extension for amos that lets you display/load hires ham
pics? and that also compiles? IF not, will the upcoming aga extension be
able to do it?  I got Intos, but could never make it work...

  Fernando Bartra



From amos-request@svcs1.digex.net Mon Aug  4 21:09:09 1997
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Date: Mon, 4 Aug 1997 17:58:01 -0500 (CDT)
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Garfield Benjamin <gbenjam@ix.netcom.com>
cc: Amos List <amos-list@access.digex.net>
Subject: Help Speeind up graphics... (caster cont.)
In-Reply-To: <yam7153.2426.2791992@smtp.ix.netcom.com>
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	Garfield,
	Yup 28 vbl's just to draw the screen one line at a time!
	How crapulent!  However that's using Amos's Draw command
	which is actually slower than my caster will need since it's 
	designed to draw lines of any orientation, whereas all I need
	are straight horizontal lines.  So to get around this problem
	i tried using the Bar command, and low and behold it is faster,
	much faster, it takes about 4 vbls on my system to fill the whole
	screen, so that's 12 fps, still not that good, oh and worse
	yet Turbo doesn't seem to provide any faster comands, it has
	Graphics cursor commands which it claims are more convenient than
	Amos's bar commands, but they don't appear to be any faster.
	Still worse than that Bar and F Bar (the turbo version) can't draw
	single lines, the smallest they'll go is 2x2 so that
	would give my renderer a max resolution of 100 lines,
	not very good.   On the plus side though I've learned to beat 
	Amos's slow array access by simply peeking and poking the values
	directly into memory banks, then I make the 2 dimensional
	arrays use powers of two as there depth, so my recall schemes
	look like this  peek(start_bank+Y*16+X),
	without compiling this method is jsut about even with standard
	Amos array calls, but since the compiler changes that Y*16
	into a bit roll (lsr/lsl) the compiled code is around 30-40%
	Faster.  Plus this method allows me to use the fast Copy command
	to copy chunks of my large Map to the smaller, visible one
	as opposed to some kind of for..next loop to copy array values
	which I'm sure would have been god awful slow..
	So anyway I've still got hold out hope to get this caster going,
	Was wondering if maybe somebody had a Machine code 
	procedure to draw horz lines?  Or maybe knows of faster
	comands/routines, perhaps somehting from Turbo that I missed
	it's supposed to be hyper fast.	
	Well thanks for all the help so far, I just hope there' more to
	come..
			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug  4 21:26:37 1997
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From: Dale Hymanyk <dhymanyk@telusplanet.net>
Reply-To: dhymanyk@telusplanet.net
To: AMOS List <amos-list@access.digex.net>
Date: 	Mon, 04 Aug 1997 16:47:19 -0700
Message-ID: <yam7155.952.121761680@mail.telusplanet.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: File Problems
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7155.952.121761680.1
Content-Type: text/plain

Greetings all!

I have a simple problem that I'm sure there is a simple solution to, but I
just can't see it.

Anyway I'm trying to open a text file, load it into a memory bank, alter it
using the ldos 'lreplace, command and save it with a new file name.

If anyone could tell me where my code went wrong I'd appreciate it.

Dale
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dale Hymanyk     Alberta, Canada

                 e-mail: dhymanyk@telusplanet.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--BOUNDARY.7155.952.121761680.1
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egAAADMEAE4KBAJ0AD4AAAA7AFwB3AB0ACYAASwAAHwAXAFAAHQAPgAAAAoAfACUAUAAdAA+
AAAACgB8/8ABTAB0AD4AAAAKAHwAVAR2ACYAFlJlcGxhY2luZyAnOycgd2l0aCAnLCcAADUE
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AgQAABcEBlIAJioqKioqIENMT1NFIEZJTEVTKioqKioqKioqKioqKioqKioqKiAgAAALBBkM
AD4AAAABAFQZDAA+AAAAAgAAAwEDkAAAQW1CcwAA

--BOUNDARY.7155.952.121761680.1--



From amos-request@svcs1.digex.net Mon Aug  4 16:37:11 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 19:47:54 EST5
Message-ID: <yam7155.2725.140151152@cu.cu-muc.de>
In-Reply-To: <tcppop3.508218@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Crippling programs
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"SIMONC%MARS.decnet"@mcs.co.uk wrote on 05-Aug-97:

> One alternative to crippling that I really *hate* is the idea of doing
> something nasty to the system if an unregistered keyfile is found. *Don't*
> do it!!! Imagine the user getting a read error on their hard disk that
> corrupts the key file...

Well, I protected my Lem2LevEd in that way. *But* it won't  do  such  thing
unless  the  keyfile  is  corrupted  *AND*  integrity check inside the main
program is REMOVED. So there's no change of invoking the protection routine
by accident.

-- 
Bye, Chris Hodges (http://home.pages.de/~platon/)   __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 w++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?     \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/

From amos-request@svcs1.digex.net Mon Aug  4 22:32:17 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: fernando Bartra <fer007@freenet.tlh.fl.us>
CC: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 19:45:26 -0500
Message-ID: <yam7155.1349.4515696@mail.redrose.net>
In-Reply-To: <Pine.OSF.3.95.970804161852.28478C-100000@fn5.freenet.tlh.fl.us>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: hires ham
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fernando Bartra scrawled this garbage in a text editor on 04-Aug-97 regarding
the subject of hires ham:
>   Is there an extension for amos that lets you display/load hires ham
> pics? and that also compiles? IF not, will the upcoming aga extension be
> able to do it?  I got Intos, but could never make it work...

If it is just to display pictures, couldnt you use a small program such as
PPShow, and use AMOS TO BACK. I know its a pain in the arse, but I dont
know of any other way to do it. A lot of hires/HAM screens will LOAD IFF
into AMOS anyhow (one of my old plaques was a HAM pic) and Spack the screen
to a bank, and it should be ok

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 23:12:19 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 19:53:46 -0500
Message-ID: <yam7155.2318.4515696@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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> It sure would! I recently registered for MetalWeb (the new wysiwyg HTML
> editor) - I wouldn't have registered if I'd known that the saved files
> contained so many bugs! (on the other hand, it's taught me a lot about
> HTML, doing this, and the authors have been fixing it regularly, so I'm
> not that unhappy!!)

At least they are doing something about it, but it still would be nice to
be able to see this before hand, so that we dont have to be lumbered with
this.

> In the end, shareware means "try before you buy". If the user can't try
> it, they're unlikely to buy it.

> Personally, I think the method of crippling relies on what the program
> acutally does...

> If your program is a calendar or some-such that needs the clock, give it
> a date time out. This is very effective, but (especially with Amigas not
> neccesarily having a clock) only if the program relies on the clock.

Thats a good idea. One other way to do something similar, would be to add a
small Patch onto the end of the executable itself (like 10 bytes) and make
your program open itself up, and write over itself with either the current
date of first operation (if you want it to time out), or increment it for
the number of uses. If you add the ten byte bit to the archive itself as
empty figures, noone will know the difference in size!

The time one is OK, and its not always easy to turn the clock back, as a
lot of programs I have come up with all wierd requesters if the clock
suddenly loses a couple of hours.

> My favorite (best for a game) is the level-editor idea... The unregistered
> version would work fine, but register, and you get a level editor, more
> levels, and an updated main program. Also, levels designed with the level
> editor could either not work with the unregistered version, or they could
> bring up some extra annoying register requesters.

Good idea, basically piss the user off so much, that they fall on their
knes in terror and subscribe!!

> The other idea is to release one game/program, with the register info
> telling the user that they will receive another two or three programs
> which you might not even have released. A couple of screen shots, and
> some descriptive text... if the user likes the first one, they'll want
> other software by the same author, so they'll register to get it.

One way I do this, is to offer a small discount to users if they have
already registered one of my programs. I also have small snippets or texts
about other programs too.

> One alternative to crippling that I really *hate* is the idea of doing
> something nasty to the system if an unregistered keyfile is found. *Don't*
> do it!!! Imagine the user getting a read error on their hard disk that
> corrupts the key file...

You would have to be lame to even think this. The most damage I would ever
considering doing, is bringing up an AMOS screen, saying "REGISTER !!" and
have a DO..LOOP so that the user cant break, and turn OS off and
everything, so they have to reboot!  TeeHee!

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 22:01:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        Andrew Hawkins <geosync@ozemail.com.au>
CC: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 19:55:36 -0500
Message-ID: <yam7155.1847.4515696@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970804114229.15757B-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Crippling Programs
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Scott Douglas Matott scrawled this garbage in a text editor on 04-Aug-97
regarding the subject of Re: Crippling Programs:

> Just to let you know, despite being installed on over half of all
> PC's in use today, only about 200,000 registered copies of Doom exist, but
> hey ID's not complaining.
> Scott

If i only ever sold 200,000 copies of one of my $10 programs, I certainly
wouldnt complain either!

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 21:22:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 04 Aug 1997 19:57:19 -0500
Message-ID: <yam7155.995.4515696@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970804114658.15757D-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Please Help Me!!!
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Scott Douglas Matott scrawled this garbage in a text editor on 04-Aug-97
regarding the subject of Re: Please Help Me!!!:

> See Mushy Matts Sundin is a somebody!
> Infact he's one of the world's greatest Hockey players!

Ahh well, thats what you get with a Brit in the USA! Im more used to Man
Utd. fans beating the living daylights out of each other cos one of them
spawns a liverpool shirt  =)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug  4 22:37:28 1997
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Date: Mon, 4 Aug 1997 21:20:57 -0400 (EDT)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: Mush <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: hires ham
In-Reply-To: <yam7155.1349.4515696@mail.redrose.net>
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On Mon, 4 Aug 1997, Mush wrote:

> If it is just to display pictures, couldnt you use a small program such as
> PPShow, and use AMOS TO BACK. I know its a pain in the arse, but I dont
    I tried this (after reading about it in amiga shopper or one of those
mags) but could never go staright to display the pic, instead i always got
to the programs' file selector, and i didnt like that...
> know of any other way to do it. A lot of hires/HAM screens will LOAD IFF
> into AMOS anyhow (one of my old plaques was a HAM pic) and Spack the screen
   I'm gonna mess with the gfx in image/fx and see what i cn do to display
in amos, but i rather have an extension that lets u display any picture.
     Well, thanks for replying though, anyone else knows how to
display/load an hires/ham pic?

   Fernando



From amos-request@svcs1.digex.net Mon Aug  4 23:21:35 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Aug 1997 21:13:56 -0500
Message-ID: <yam7155.2831.4694632@huron.net>
In-Reply-To: <Pine.GSO.3.95.970801145640.19098A-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: MODs
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On 01-Aug-97, Scott Douglas Matott wrote:
> From what I read the doom extension rocks hard, but
>you say it's junk, why?

Didn't say it was junk. I said I didn't like it. It serves no purpose for me.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug  5 00:38:51 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Aug 1997 21:21:48 -0500
Message-ID: <yam7155.2431.4694632@huron.net>
In-Reply-To: <yam7152.2951.4092008@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Crippling Programs
MIME-Version: 1.0
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Status: O
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On 01-Aug-97, Mush wrote:
>Whats the best way to cripple a program?

I usually implement a timer. I vary between 15 minutes and 30 minutes,
depending on the program. I don't kill ANY functions, just have the program
shut down after the time runs out. For the average user, that's more than
enough time to test the program out.

For Lunar Conquest, I put a limit on the number of mines and players, but left
all functions intact.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug  4 23:54:28 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Aug 1997 21:26:18 -0500
Message-ID: <yam7155.934.4694632@huron.net>
In-Reply-To: <lt$0NDALow4zIwrT@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: MODs
MIME-Version: 1.0
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On 02-Aug-97, Evert-Jan Slypen wrote:
>so I really donīt see why I cannot pack my modules with The Player

How about because the project coordinator asked you not to?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug  5 08:04:19 1997
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Date:     Tue, 5 Aug 1997 09:48 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B850D3DED90C0.12A4@mcs.co.uk>
To: amos-list@digex.com
Subject:  Re: Crippled programs
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.com"
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>> My favorite (best for a game) is the level-editor idea... The unregistered
>> version would work fine, but register, and you get a level editor, more
>> levels, and an updated main program. Also, levels designed with the level
>> editor could either not work with the unregistered version, or they could
>> bring up some extra annoying register requesters.

>Good idea, basically piss the user off so much, that they fall on their
>knes in terror and subscribe!!

Nah... not that bad :)  The unregistered version would work great. But the
user would register it to get the extra functionality, as opposed to "the
missing functionality". Its the same thing, but the user feels that they're
getting something extra rather than having to pay for the program they've
already got.

>> One alternative to crippling that I really *hate* is the idea of doing
>> something nasty to the system if an unregistered keyfile is found. *Don't*
>> do it!!! Imagine the user getting a read error on their hard disk that
>> corrupts the key file...

>You would have to be lame to even think this.

I have *seen* Amiga programs that do this. My immediate reaction: "Delete #?",
regardless of how useful it might otherwise be.

>The most damage I would ever considering doing, is bringing up an
>AMOS screen, saying "REGISTER !!" and have a DO..LOOP so that the
>user cant break, and turn OS off and everything, so they have to
>reboot!  TeeHee!

Yes. Much more civilised :-)


From amos-request@svcs1.digex.net Tue Aug  5 13:37:30 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Aug 1997 10:43:43 -0500
Message-ID: <yam7156.2206.4736080@huron.net>
In-Reply-To: <yam7155.2929.2791920@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
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On 04-Aug-97, Garfield Benjamin wrote:
>   The bottom-line is that, to my knowledge, we are targeting a
>   completely FreeWare PD release with this project, so the quality
>   should be set accordingly. Personally, when I set out to do a
>   FreeWare PD project (such as TurboInvaders or StarStrike2000),
>   I know that I can't make it too good as that would go against the
>   very nature of a FreeWare project, "Solid and Simple".

Actually, we've had offers from one of the listers to set up a distribution of
CB, with royalties sent to all parties involved. So don't be skimping on the
quality. Q8-{)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug  5 17:57:06 1997
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Date: Tue, 5 Aug 1997 20:31:35 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: MODs
In-Reply-To: <yam7155.934.4694632@huron.net>
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In message <yam7155.934.4694632@huron.net>, "Mr. Giark To You" 
<joehick@golden.net> writes

>>so I really donīt see why I cannot pack my modules with The Player
>
>How about because the project coordinator asked you not to?

I do not remember you "asking" me anything. You told me not to use it, 
solely because you did not like the Doom extension.
I was just asking if Doom could play SFX next to a TP61a module, but it 
does not, so I will not pack my modules. So let us not have an argument 
about this whole thing.


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Tue Aug  5 18:28:01 1997
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Message-Id: <24db41aa.u8t20e.d4cad-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7155.934.4694632@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Mon, 04 Aug 1997 21:26:18 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: MODs
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To the one known as Mr.,
> On 02-Aug-97, Evert-Jan Slypen wrote:
> >so I really donīt see why I cannot pack my modules with The Player
> How about because the project coordinator asked you not to?

Here's another reason, 'cos you can't play samples at the same time. 
(unless you can solve that one)


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  ŦŦ insert clever quote here ŧŧ
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug  6 04:12:16 1997
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From: schitso@mail2.theonramp.net (John Perkins)
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Aug 1997 02:10:06 +0500
Message-ID: <yam7157.315.125934696@mail2.theonramp.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: questions
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I have a few...

I finally downloaded most of the web page.  What is the Castle Assault program
looking for when it says it can't lock the directory?  I have tried snoop dos,
and tried the files in the program's directory.  I have no graphics files
there though.  Do I need an older demo too?

The side scroller looks good, but why are flames comming out of the bottle
part of the fire extinguisher?  Do you want backgrounds?  If so, what size and
style?

My monitor is not warmed up yet (it takes a while, some day soon it won't) so
I couldn't see much of the knight demo, but the tank style control was kinda
wierd.  I'm sure it will be fine once I get used to it.  Also, I use a CD32
pad, will it use more than one button?  Maybe just for the same moves as the
"move the joystick X and push the button" moves.

About the "protection", I thought it would just be a freebie.  I know alot of
work has gone into this, but wasn't it just to show off AMOS and our
abilities?  God knows I need money, but hardly anyone registers games.  Plus,
wouldn't an unprotected game spread better?  That seemed to be one of the
original goals.  Something about #1 download on Aminet, maybe?  Get some free
coverdisks?

Later,

Schitso


From amos-request@svcs1.digex.net Tue Aug  5 22:20:03 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Garfield Benjamin <gbenjam@ix.netcom.com>
CC: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:02:37 -0500
Message-ID: <yam7156.1892.4563920@mail.redrose.net>
In-Reply-To: <yam7153.2663.2795960@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Crippling Programs
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Garfield Benjamin scrawled this garbage in a text editor on 02-Aug-97
regarding the subject of Re: Crippling Programs:

>    It has to start somewhere, so I think the programmers on the List
>    could "get the ball rolling", so to speak. In short, what I am
>    proposing is a Developer's Alliance where we all define these
>    standards, avoid project-duplication to max-out our profits, and
>    possibly even share development-tools and info.

I agree completely. I tried to have a similar kind of scheme on my
homepages a while back, when I used to be working on Extreme AMOS,
informing people on who was doing what projects.

I will post a second mail in a moment announcing a new page I would like to
start on my homepages, with info on currentl projects and info about them,
so as not to cause multi-development etc.

>    Until there is some kind of standard (because that is what the
>    Amiga PD/Shareware markets lack), Amiga shareware will never
>    reach it's full potential...

Unfortunately, you are right there.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 21:53:28 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:04:33 -0500
Message-ID: <yam7156.1691.4563920@mail.redrose.net>
In-Reply-To: <MAPI.Id.0016.007762656e6a616d3030304130303041@MAPI.to.RFC822>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: MHZ Speed!!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Robert W. Benjamin scrawled this garbage in a text editor on 03-Aug-97
regarding the subject of MHZ Speed!!!!:
> Come on you AMOS wizards... I really need a call, or routine
> to read the mhz speed of any amiga, my software is running
> on, can someone find a routine to do this, I don't want a routine
> to tell what kind of accelator (I have a routine to do this), I need
> one to read and display the actual mhz speed..

Is it to syncronise your programs on a faster machine?

Why not just use the Timer function to coordinate stuff, as it will then
stay the same speed on all systems

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 23:32:40 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:10:43 -0500
Message-ID: <yam7156.2181.4563920@mail.redrose.net>
In-Reply-To: <199708041709.TAA16924@d1o10.telia.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: About BobClip and Crippled programs...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Mike Hiltunen scrawled this garbage in a text editor on 04-Aug-97 regarding
the subject of About BobClip and Crippled programs...:

> You said in a previous mailing you thought disabling the save option was the
> best thing without going to far. Well, obviously you feel different with
> BobClip.

> So, what would you like to be crippled in this program instead? I have been
> thinking about putting a limit to the save option instead of disable it
> totally, say you could only save 5 or 10 bobs, or something. But like you
> said:
> "sometimes you have put so much work into, and the people want it so badly,
> that you would like to be able to make a small pittance from it to repay you
> for your hard work and efforts."

Im not putting bob clip down, but when you come to think of it, disabling
the SAVE function in a BOB editor is a bit dumb. If it were the case, i'd
load it up, see that no matter how hard I worked on a special bank, I could
never save it, so would delete the program and go looking for something
else which does save.

One way around it would be like I said a while back, limit the program to
just 5 or 10 bobs maximum, and make it so that you cant *load* an existing
bob bank.

Alternatively, you could Tatoo each bob with a small "DEMO" mark when
saving, which means the user has more hassle editing it out to use the bank
properly.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 22:37:44 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Dale Hymanyk <dhymanyk@telusplanet.net>
CC: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:20:34 -0500
Message-ID: <yam7156.1732.4563920@mail.redrose.net>
In-Reply-To: <yam7155.952.121761680@mail.telusplanet.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: File Problems
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Status: O
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Dale Hymanyk scrawled this garbage in a text editor on 04-Aug-97 regarding the
subject of File Problems:

> Anyway I'm trying to open a text file, load it into a memory bank, alter it
> using the ldos 'lreplace, command and save it with a new file name.

Ive looked at your code, and having never tried the LDos extension, the way
you made some code to do a simple task looks rather long and not necessary.

To save a file with a new name:

a$= Original file and path
b$= New Path and name

open in 1,a$:reserve as data 16,lof(1):close:bload a$,start(16)
bsave b$,start(16) to start(16)+length(16):erase 16

To alter your lines and save with new name:

a$= Original text file
b$= New text file

open in 1,a$:open out 2,b$
set input 10,-1

line input #1,tex$

repeat
lp1:
i=instr(tex$," "):rem Look for a Space 
if i>0
   tex2$=mid$(tex$,1,i-1)+","+mid$(tex$,i+1,len(tex$)
   rem Replace it with the ,
   tex=tex2$:goto lp1
endif

print #2,tex$
line input #1,a$
until eof(1)

close 1:close 2

This program will replace all occurences of the space, and replace them
with a comma. This does it constantly till no more occurences can be found
on the line, then goes to the next. The process is repeated till the end of
the input file.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 22:52:06 1997
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From: mtl.wcp@vasteras.mail.telia.com
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Message-ID: <33E7D221.647B@vasteras.mail.telia.com>
Date: Wed, 06 Aug 1997 03:23:45 +0200
Reply-To: mtl.wcp@vasteras.mail.telia.com
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To: amos-list@access.digex.net
Subject: leftORight?
Content-Type: text/plain; charset=us-ascii
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Status: O
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Is there anyway 2 plaY samples on only the right or left speaker?

eXAMPLE:
You got a module playing using 2 tracks on the left ,,the right channel
is free.. Can i use a sample playing it in mono on the right? i hope u
understand that im not no good in english! 
I need a answer fast!

/mTl

From amos-request@svcs1.digex.net Tue Aug  5 21:27:15 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:27:35 -0500
Message-ID: <yam7156.1775.4563920@mail.redrose.net>
In-Reply-To: <yam7156.2206.4736080@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Mr. Giark To You scrawled this garbage in a text editor on 05-Aug-97 regarding
the subject of Re: CB_and_Shareware:

> Actually, we've had offers from one of the listers to set up a distribution
of
> CB, with royalties sent to all parties involved. So don't be skimping on the
> quality. Q8-{)

When i offered to sell the game through my First Virtual accounts, I though
the idea was dropped, due to the fact that so many people living in
different countries was a pain.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 23:15:47 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:33:31 -0500
Message-ID: <yam7156.1580.4563920@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Project Information & History Page
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

If you read one of my replies to the Crippling scheme, you will now the
point to this email.

One of the features I would like to restart on my homepages, is like an
index of all the currently under-way projects actively undertaken by
members on the list.

I would like to hear from *Everyone* on the project they are working on,
with a bit of detail about the project, such as when you expect it to be
released, how much it will cost (if its shareware) etc. If you have a piece
of text about it already on a homepage somewhere, Id like the URL too.

Once the current projects are underway, I would like to start on the
Previous Software list, which is a full list of all the old projects done
in the past, which can be looked at by anyone to avoid creating the same
games and utilities over and over again.

Please get back to me about your comments via the list, so we can all share
your comments/critisisms

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug  5 23:41:29 1997
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From: mtl.wcp@vasteras.mail.telia.com
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Message-ID: <33E7DD04.3353@vasteras.mail.telia.com>
Date: Wed, 06 Aug 1997 04:10:12 +0200
Reply-To: mtl.wcp@vasteras.mail.telia.com
X-Mailer: Mozilla 3.0 (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: shareware!?
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

About shareware??!!

Why sharware in this time?! Dont sell your programs make it freeware!
wHy u ask?! Because the Amiga having a bad time right now so give
and show the new user that the Amiga is still the best computer since
tha almighty C64! 
Share your knowledge!???

Information wants 2 b free!! have everybody forgot that?!
hope not if thats the case! if it is I will skip the AMiga and go back
once agian 2 the  C64!

Somebody compared Doom with An amos program..That not right because
you can never do so fast texturemaping routins in AMOS!( not even in
pure assemler).

I think everbody join this mailing list 2 get helped or 2 get new
insperation 2 do something good and fun! Not 2 talk about how u should
make your program so cracked safe as possible!

And if you do that,,,and your program will do something nasty on their
users system (A trojan horse) its like a virus the program does
something else than its sopose 2 do! Warning the user can get u busted!

Dont b like PeCe people (bill gates) be Amiga people ...help each other!

And if u want 2 earn some money dont take 2 much for your program...I
can say that if its over 10Ģ nobody gonna buy that!! I promise u max
one week after u realsed your prog it will b on a so called ELITE BBS
cracked and ready 2 run!

i know that this text is going 2 get some people mad but that a risc 
i will take!!

Happy programing

/MtL      u r controlled by the system!

From amos-request@svcs1.digex.net Wed Aug  6 00:31:40 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: mtl.wcp@vasteras.mail.telia.com
CC: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 23:09:31 -0500
Message-ID: <yam7156.1557.4552104@mail.redrose.net>
In-Reply-To: <33E7D221.647B@vasteras.mail.telia.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: leftORight?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

mtl.wcp@vasteras.mail.telia.com scrawled this garbage in a text editor on
05-Aug-97 regarding the subject of leftORight?:
> Is there anyway 2 plaY samples on only the right or left speaker?

> eXAMPLE:
> You got a module playing using 2 tracks on the left ,,the right channel
> is free.. Can i use a sample playing it in mono on the right? i hope u
> understand that im not no good in english! 

Its easy, you can use the SAM PLAY command, aplong with a channel ID no.
and the sample to generate the channel of the sound.

The codes are:

Channel 1   +1
Channel 2   +2
Channel 3   +4
Channel 4   +8

Sam play 15,1 would play the sample in position 1 through all 4 channels.
Experiment with it, and you'll find left and right speakers. To use other
channels, simply add the values in the + part together

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug  6 20:04:17 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 15:10:31 +0500
Message-ID: <yam7157.1575.2798760@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
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On 06-Aug-97, Mush wrote:

>> Actually, we've had offers from one of the listers to set up a
>> distribution of CB, with royalties sent to all parties involved.
>> So don't be skimping on the quality. Q8-{)

>When i offered to sell the game through my First Virtual
>accounts, I thought the idea was dropped, due to the fact that
>so many people living in different countries was a pain.

   Personally, I would have no problem with you sending all 
   money generated from the CB sales to Giark. Or keep it yourself
   for handling the sales. UNLESS the project does really well and
   we have all earned AT LEAST a $100 or more. Any less and it
   wouldn't be worth even considering profit-distribution.

   The reason I suggest it be released as a non-Freeware game is
   due to non-monetary reasons.

   The final CB-game should easily be of Licenceware-quality. As I
   said before, releasing a Licenceware-quality game as Freeware
   would do more harm then good. It would simply be one more
   reason for users to NOT register shareware games, purchase
   Licenceware titles, etc.

   I can see MANY users simply waiting, searching Aminet for
   months, for the AMOSList Game#2, rather than registering
   Shareware games or purchasing Licenceware titles.


 
   All I ask, is that you inform us all of how many sales or
   registrations the project made.

   I think we'd all be interested in hearing that!!


   
      Take Care,

       GARFIELD
 




From amos-request@svcs1.digex.net Wed Aug  6 20:17:53 1997
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	id sma019916; Wed Aug  6 14:20:50 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 15:24:21 +0500
Message-ID: <yam7157.1074.2798760@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: shareware!?
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On 06-Aug-97, mtl.wcp@vasteras.mail.telia.com wrote:

>Why sharware in this time?! Dont sell your programs, make it
>freeware! Why u ask?! Because the Amiga is having a bad time
>right now, so give and show the new user that the Amiga is still
>the best computer since that almighty C64!

   Well, your motivation is commendable... BUT, supplying high-
   quality Freeware is not a good idea, in my opinion.

   Yes, new users (and indeed "old" users) would certainly love 
   this idea, but I believe it would (and does) unbalance the whole
   Freeware/Shareware/Licenceware/Commercial chain.

   I would say the Amiga needs just the opposite of the Freeware
   approach.

   Release only your simpler programs as Freeware. Release your
   higher-quality programs as Shareware or Licenceware and
   your top-notch programs as Shareware or preferrably
   Commercial titles.


>Share your knowledge!???

   I have no problems with this. In fact, I would like to see a
   Developer's Alliance formed. This would simply mean we all
   interact with each other and discuss projects, routines, etc.

   Friendly competition is the key!! All developer's "band together"
   to maximize both the quality of our productions and the amount
   of our profits.

   Mush has started a web-page for something along these lines
   and I urge everyone to support it.


>I think everbody joined this mailing list 2 get help or 2 get new
>inspiration 2 do something good and fun! Not 2 talk about how
>u should make your program as crack-safe as possible!

   I'm certainly not against anyone creating a quality, fun 
   product. All I'm saying is that with a few changes, you would
   have more than just words to inspire you to do it. Money can
   be a darn good inspiration in itself...


>Don't be like PeCe people (bill gates) be Amiga people ...help
>each other!

   Now we get to the part of my reply where I'm probably going
   to say the "wrong" things, but here goes...

   WE DO NEED TO BE LIKE THE IBM-PC PEOPLE...

   The problem with the Amiga is that we were too UNLIKE the IBM-
   PC people in the past.

   It's great to create loads of software and spread them around
   free or almost free, but it destroys the Shareware, Licenceware
   and even Commercial markets.


   I'll do my best to help anybody, but we need to come together
   as developers and help each other:

   We can establish the standards for Freeware/Shareware/
   Licenceware, even Commercial software.

   By never releasing anything above a certain quality as
   Freeware, we have automatically reduced Shareware/
   Licenceware competition tremendously, resulting in an increase
   in the number of Shareware registrations and Licenceware
   purchases.

   We can coordinate our projects to maximize our profits. This
   simply means we discuss our projects to prevent unwanted
   project-duplication within a certain period of time. We can
   also trade our development-tools to prevent the "reinventing
   of the wheel" syndrome. Think about it, how many map-editors
   are available from this list? Yes, I made one too.

   We can set the pricing for Shareware productions. Is it good
   to have one person charging $10 for a program, another 
   charging $15,  yet another $5 for very similiar products?
   In my opinion, this all "breaks-down" the market.

   Most towns and cities have a local business-association which
   allows the independent stores to come together in an attempt
   to maximize profits, reduce competition and consume as many
   boxes of doughnuts and cups of coffee as possible...
   As software developers, we can apply a similiar strategy.



      Take care,

       GARFIELD




From amos-request@svcs1.digex.net Wed Aug  6 19:07:41 1997
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	id sma018594; Wed Aug  6 14:44:27 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 15:52:23 +0500
Message-ID: <yam7157.1145.2798760@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
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On 06-Aug-97, Mr. Giark To You wrote:

>I don't think it will be a pain. I'll start compiling a list of those
>that have contributed enough to merit payment and we can
>charge $1 per each person involved, so you can just send $1
>from each sale to each party, maybe quarterly or something. Sound fair?

   Ah, and I just mailed my response to the message.

   Anyway, whatever you guys decide is fine with me.

   Yes, it sounds very fair...


      Take Care,

       GARFIELD


From amos-request@svcs1.digex.net Wed Aug  6 10:30:42 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 07:45:01 -0500
Message-ID: <yam7157.86.4570912@mail.redrose.net>
In-Reply-To: <33E7DD04.3353@vasteras.mail.telia.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
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mtl.wcp@vasteras.mail.telia.com scrawled this garbage in a text editor on
05-Aug-97 regarding the subject of shareware!?:
> About shareware??!!

> Why sharware in this time?! Dont sell your programs make it freeware!
> wHy u ask?! Because the Amiga having a bad time right now so give
> and show the new user that the Amiga is still the best computer since
> tha almighty C64! 
> Share your knowledge!???

If we give all of the stuff for the Amiga away for free, the Amiga would in
fact be digging its own grave. If we give all software away for free, then
noone anywhere would even remotely think of supporting a high-budget Amiga
production, or even buying the Amiga itself for that matter, because it
will know there is absolutely no money to be made anywhere from any of its
software sold. Why budget a game for 30 quid a throw when you can get any
amount of different games for the price of a phone call...

> Information wants 2 b free!! have everybody forgot that?!
> hope not if thats the case! if it is I will skip the AMiga and go back
> once agian 2 the  C64!

A lot of the software I wanted for my C64 to get it online was shareware.

> Somebody compared Doom with An amos program..That not right because
> you can never do so fast texturemaping routins in AMOS!( not even in
> pure assemler).

Everyone on this list knows that. Its not the speed of the routines that
anyone is interested in half the time, its the quality. If you can make a
nice raycaster which isnt as fast as Doom, yet still runsa as well, then
you have beaten the original goal you set out to do. Nothing cant be done
in AMOS or Assembler.

> I think everbody join this mailing list 2 get helped or 2 get new
> insperation 2 do something good and fun! Not 2 talk about how u should
> make your program so cracked safe as possible!

> And if you do that,,,and your program will do something nasty on their
> users system (A trojan horse) its like a virus the program does
> something else than its sopose 2 do! Warning the user can get u busted!

The list does help people with their AMOS troubles. The best solutin to
stop your program being cracked is to simply remove the code from the demo
version, and only get a full version with the full routines compiled. If
you had been reading properly, you will have read the listgame was going to
be PD.

Only badly cracked programs bugger up the system. When released from us,
they work fine, so any tampering done in the future makes us non-liable!

> Dont b like PeCe people (bill gates) be Amiga people ...help each other!

Hmm, now if I sold WB3 for 200 dollars a throw (for our freeware LOADWB
command) then, I would be like Bill Gates.

> And if u want 2 earn some money dont take 2 much for your program...I
> can say that if its over 10Ģ nobody gonna buy that!! I promise u max
> one week after u realsed your prog it will b on a so called ELITE BBS
> cracked and ready 2 run!

No matter how well you protect a program, someone will always crack it in
the end. Thats why you only have specialist files, ones with more than one
password which must be entered on running, and also encryption etc.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug  6 09:19:41 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 08:23:50 -0500
Message-ID: <yam7157.2526.4412608@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: News Postings
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It seems my Newsserver feed is down again =(

I'll recover all articles posted to news as soon as the server is back
online.

Mush

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug  6 14:15:33 1997
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Message-Id: <24dc48a9.u8t20e.c8a5a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <33E7DD04.3353@vasteras.mail.telia.com>
	     (from mtl.wcp@vasteras.mail.telia.com)
	     (at Wed, 06 Aug 1997 04:10:12 +0200)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: shareware!?
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To the one known as mtl.wcp,

> And if u want 2 earn some money dont take 2 much for your program...I
> can say that if its over 10Ģ nobody gonna buy that!! I promise u max
> one week after u realsed your prog it will b on a so called ELITE BBS
> cracked and ready 2 run!
> i know that this text is going 2 get some people mad but that a risc 
> i will take!!

No offence, but learn to spell dude.


 _   _   _        _     _   _     | 
|_> |_| |_| |\ | |_ |  | | /   |  | "Hey Beavis, does this suck ?"
|_> | \ | | | \| |_ |_ |_| \_  .  | 
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug  6 17:19:58 1997
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Message-Id: <24dc4c98.u8t20e.4b0f9-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7157.315.125934696@mail2.theonramp.net>
	     (from schitso@mail2.theonramp.net (John Perkins))
	     (at Wed, 06 Aug 1997 02:10:06 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: questions
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To the one known as John,
> I have a few...
> I finally downloaded most of the web page.  What is the Castle Assault program
> looking for when it says it can't lock the directory?  I have tried snoop dos,
> and tried the files in the program's directory.  I have no graphics files
> there though.  Do I need an older demo too?

Uh ?  Thats a failsafe.  You're not supposed to get that happening.  You
should have a directory called 'level2' with lots of stuff in it, including
things like 'wave1.20', 'wave2.20' etc.  This is the directory its looking
for.  It will look in the directory it was launched from, for 'level2', the
directory on my hard disk I'm programming from, and then prompt for the
directory if it's been lost somehow.

Amos is notorious for not giving snoopdos much information on that one.

> The side scroller looks good, but why are flames comming out of the bottle
> part of the fire extinguisher?  Do you want backgrounds?  If so, what size and
> style?

Heh, hadn't noticed that..

> work has gone into this, but wasn't it just to show off AMOS and our
> abilities?  God knows I need money, but hardly anyone registers games.  Plus,
> wouldn't an unprotected game spread better?  That seemed to be one of the
> original goals.  Something about #1 download on Aminet, maybe?  Get some free
> coverdisks?

Personally, there are two options I'd consider.  Being the best PD game ever
(which shouldn't be too hard) and getting absolutely rave reviews in
magazines, promoting amos and our skills, and just looking damn cool, plus
being etched onto CD and hopefully some pictures on the cover..

If thats not the case, a commercial release would be the only other option. 
I'm sure we can find a tame sofware company that will help us out, but it'd
hafta sell pretty big to be worth doing that way, particularly with the
number of people involved.  Well, actually selling at all would be nice.

The third option - shareware.  Well.  Very few people actually register the
stuff anyway, and they need a pretty damn good reason to register.  Again,
it'd have to be large volume to make a difference money wise with the large
group we are in.  If it sells 10000 copies, we each might make a couple
hundred quid.  Can we generate that kind of volume ?

 _   _   _        _     _   _     |  This .sig space for rent, or available
|_> |_| |_| |\ | |_ |  | | /   |  |  for sponsership.  Reasonable rates.  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Most offers considered.  Contact above
                                  |  address for details.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug  6 15:34:29 1997
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	id AA000vl; Wed, 6 Aug 97 14:42:29 GMT
Date: Wed, 6 Aug 97 14:42:29 GMT
Message-Id: <9708061442.AA000vk@mirex.demon.co.uk>
Message-Id: <24dc4e52.u8t20e.3230f-Braneloc@mirex.demon.co.uk>
In-Reply-To: <33E8BF71.5308@fh-stralsund.de>
	     (from steffen medrow <Steffen.Medrow@fh-stralsund.de>)
	     (at Wed, 06 Aug 1997 11:16:17 -0700)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: MED VUmeter
Status: O
X-Status: 

To the one known as steffen,
> I'm the author of a new music extension called DME. It's available on
> Mush's homepage.

Ah !!  Hi there !

> At this time Med VUmeter function is not included in DME V1.1, but the
> next version
> will coming soon. The new version will support following things:
> 	- added VUmeter for Med,Octamed,Octamix,THX and ScreamTracker	
> 	- Sample playing (SFX) support, at time only for some formats
> 	  e.g. for all the game coders (Hi Mr. Giark)
> 	- new Soundformat: FastTracker I + II

..if it supports proper samples, that'll be great.  Thats my only real
complaint about it.  Which formats currenly (and future) are going to
support sample playing ?  Or is it an extension command for that one ?
Not that I mind really.  Auto channel play, manual channel play, continuous
sample play from h/d in stereo would be nice..  .wav support (ug) 
Retargetable audio....  

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "main{if(!allready(crashed))crash(now);}"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug  6 14:37:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Aug 1997 10:12:34 -0500
Message-ID: <yam7157.1753.4692744@huron.net>
In-Reply-To: <24db4142.u8t20e.d85b3-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Icon.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Aug-97, Keith Hill wrote:
>I just figured out why you thought it was 4 colour.  You are running
>magicWB, aren't you ?

Nope. NewIcons. It looks 4 colour to me. The one I use is a 16 colour newicon
of the amos list pic done way back when.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug  6 14:50:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Aug 1997 10:16:22 -0500
Message-ID: <yam7157.1139.4692744@huron.net>
In-Reply-To: <yam7156.1775.4563920@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Aug-97, Mush wrote:
>When i offered to sell the game through my First Virtual accounts, I though
>the idea was dropped, due to the fact that so many people living in
>different countries was a pain.

I don't think it will be a pain. I'll start compiling a list of those that hve
contributed enough to merit payment and we can charge $1 per each person
involved, so you can just send $1 from each sale to each party, maybe
quarterly or something. Sound fair?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug  6 16:18:54 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Aug 1997 10:18:28 -0500
Message-ID: <yam7157.1404.4692744@huron.net>
In-Reply-To: <KqNPsHAHG35zIwXh@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: MODs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Aug-97, Evert-Jan Slypen wrote:
>I do not remember you "asking" me anything. You told me not to use it, 
>solely because you did not like the Doom extension.
>I was just asking if Doom could play SFX next to a TP61a module, but it 
>does not, so I will not pack my modules. So let us not have an argument 
>about this whole thing.

Good enough. It was just one of those times when the project could get
sidetracked if I had let everyone talk about it forever. We'll do what we can
to protect EVERYONE's contributions from ripoff artists.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug  6 15:48:49 1997
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Date: Wed, 6 Aug 1997 10:18:50 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Mush <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: shareware!?
In-Reply-To: <yam7157.86.4570912@mail.redrose.net>
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> 
> > Somebody compared Doom with An amos program..That not right because
> > you can never do so fast texturemaping routins in AMOS!( not even in
> > pure assemler).
> 
> Everyone on this list knows that. Its not the speed of the routines that
> anyone is interested in half the time, its the quality. If you can make a
> nice raycaster which isnt as fast as Doom, yet still runsa as well, then
> you have beaten the original goal you set out to do. Nothing cant be done
> in AMOS or Assembler.
	Just to bust Mush's chops on this one (I still can't believe he
didn't know who Matts Sundin was)  Doom could run like a deer on a 4 meg
486 dx/2 66mhz, which is infact a speed miracle and true testment to ID's
genuis (if you want proof check out it's numerous slower imitations) 
Infact it's even better than this because doom flies on the 040 NeXT's it
was built on.  Well this is all fine and good, but considering that the
average Amiga sports an 030 at best, and that even the fastest 060's are
only clocked at 60 mhz if your raycaster isn't faster than Doom it ain't
gonna run!  Of course the solution to this dilemia is to cut back on the
complexity of your caster, ever wonder why so many of those Amiga Doom
clones where based on square maps?  Trust me, not everything can be done
pn an Amiga, let alone in Amos.
		Scott Matott sXe


From amos-request@svcs1.digex.net Wed Aug  6 16:13:19 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Aug 1997 10:25:32 -0500
Message-ID: <yam7157.1631.4692744@huron.net>
In-Reply-To: <yam7157.315.125934696@mail2.theonramp.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: questions
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Aug-97, John Perkins wrote:
>What is the Castle Assault program
>looking for when it says it can't lock the directory?

Maybe the EasyLife Library?

>The side scroller looks good, but why are flames comming out of the bottle
>part of the fire extinguisher? 

I wondered about that myself.

> Also, I use a CD32
>pad, will it use more than one button?

Hopefully. I have the procedure up to read any controller and allow for 11
buttons.

> Plus,
>wouldn't an unprotected game spread better?  That seemed to be one of the
>original goals.  Something about #1 download on Aminet, maybe?  Get some free
>coverdisks?

Yes, but some programmers seem to think that freeware means `don't make it as
good as you could'. We will distribute a freeware version, perhaps with a
timer or some other limiting factor. If no one registers, we'll release the
full game as freeware. I've also started working on a cheat code system that
will let you get max firepower, shield, etc. that we can `leak' to get more
interest in the game.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From zokie@tecserv.tec.it Wed Aug  6 13:17:26 1997
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From: Francesco De Napoli <zokie@tecserv.tec.it>
To: amos-request@access.digex.net
Date: Wed, 06 Aug 1997 16:53:51 +0100
Message-ID: <yam7157.2584.136134104@194.243.136.2>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: RE: Crippling Programs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello to everyone on list. This is my first posting to AMOS list, I beg your
pardon for my poor english, I'm italian.
 
If people would pay to use program there were be no piracy, and relase
crippled proggy will be stupid, but it isn't so.

Many years ago (it was 1990' end) I made a lot of anim for a friend of mine,
who is a photographer. Few month later, I start to write a program which help
me to realize anim. At beginning it had few effect and too much bugs, but it
was usefull  and easy.

Soon I had selled a copy to another photographer, and I thought I will sell
more copies and make a lot of money, but few days after many photographers had
yet a pirated copy, there were no  copy protection, and I get no money any
more! So I had decided to expand but to not release :-(

In 1995, I had changed idea, and had released a new version as shareware. It
wasn't crippled but has a requester, which on every saving will stop program
for max 2 minutes. Program was usable, but when you try make an usable anim
you lost a lot of time, so if you need it to do anim you must pay. I had sent
a demo disk to Italian Amiga Magazines and to many people, who asked for a
demo version. Magazines had spoken well about it, but user say they couldn't
try it becouse requester slow it too much. Then I introduced credits, which
disable pause on demo version until you have them, but on every launch they
decrese. Until
today I had got only 7 registration, do you think other people don't use it?
To get new credits it is simple, you must reinstall it, it is nasty but it is
free :-(

Now it work only for 30 minutes and save only first 15 frame, and when you get
"key", it works only on your machine, and if you add/remove/change hardware
you need a new "key", it is nasty but you don't change your hardware config
everyday.  =) 

Nuturally if you upgrades your machine you will get a new and free "key" 
only if you call me and say what you had changed. :-)

I think this way of crippling is good enough.

                                  _
         _ _______________________\\______/ +--------------------------+
        ////                       \\    /  | Francesco De Napoli      |
 __    ////____________________  () \\  /   | Via Lucca, 14            |
 \\\  ////   ____   ___   ____  _    \\/    | I - 70050 S.Spirito (BA) |
  \\\////   //__/  //_|  //__/ //    //\    | ITALY                    |
   \////   //   \ //  | //    //    //  \   | Tel. 080/5335361         |
                                   //    \  | e-mail zokie@mbox.tec.it |
 Image & Anim FX                  //      \ +--------------------------+
 ~~~~~~~~~~~~~~~


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Date: Wed, 06 Aug 1997 11:09:31 -0500
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X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
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Subject: Mushroom PD Report and Announcement (August)
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Status: O
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#############################################################################
#Hi there. This is the usual Mushroom PD letter sent out every so often,    #
#telling you of the latest happeneings within the library. This mail is sent#
#to all those people on the Mushroom PD mailing list, and also sent to the  #
#AMOS mailing list. If you are on the private mailing list, and would like  #
#to be removed from this list, please send an email to mushypd@redrose.net  #
#with the subject being UNSUBSCRIBE [your email address].                   #
#############################################################################

Date of release: August 6th, 1997. 11.15am

Contents for this Email:

    INTRODUCTION - General information and comments to all readers
    ANNOUNCEMENT - Mushroom PD now plans to sell the AMOSPro Compiler
HOMEPAGE CHANGES - Exciting new services available on the MPD Homepages
NEW PROJECT PAGE - Information on current projects in the AMOS Community
          RECENT - List of Recent uploads, and some reccomended programs!
        FAREWELL - Well, tatty byes for this issue!

INTRODUCTION
-=-=-=-=-=-=-

First of all, i would like to say a great big thank-you to all who have
visited my pages last month, as in total, there were over 7500 hits to the
site. This also resulted in some 300 extra people signing up to the MPD
mailinglist itself this month alone, which has kept me busy trying to
update my lists and distribute all the email orders at the same time. If
you haven't received what you ordered yet, then please be patient as things
can be a little busy here at times!

I would also like to say thanks to all those who have been using my FTP
site after last months announcement. Can I please stress that uploads
should go to the /pub/amos/incoming/ drawer only, and must accompany a
.Readme file (.Rea is ok for PC users) other wise the files will be deleted
automatically by my AMOS program. If you encounter any errors in the
library, or if you are experiencing problems, then email me at
mushypd@redrose.net immediately. Alternatively, you can simply Email me the
archives and readme files, I have no restrictions on my email account so
files of any size are welcome.

Congratulations to Steve Bailey, Robert Benjamin, and Ian Hewitt for having
AMOS games printed in the Reader Games section of the June Amiga Format.
Sorry if these issues are a little old, but over here in the states they
tend to come in a little later than released.

Another big thank-you to Mike Dissinger, of TUSK BBS (who I meet with every
saturday, and a few other Amiga fans) for adding an AMOS drawer to his BBS
drawer, of which seems to be very popular.

ANNOUNCEMENT
-=-=-=-=-=-=-

Mushroom PD has been given the go-ahead to start selling the AMOSPro
Compiler V2.00, along with the updater disk etc. Hopefully, this shall
begin to move by the end of August, and as soon as details are released, I
shall place them up on my homepages. The program will retail at around 25
dollars, although it will more than likely be less, but until I get nearer
the date I wont know this for sure.

Rumours also arise that I can get hold of AMOSPro V2 itself. This is true,
and although I cant get a hold of it at this very moment, my contact
assures me it will be available soon!

HOMEPAGE CHANGES
-=-=-=-=-=-=-=-=-

Not been too many changes to the way the homepages work this time, although
one big one is explained more further down this document.

One of the bigger changes I have made to the system is to make it more FTP
site alert. On each of the order pages, I have made a small banner which is
displayed on the top of the page, and draws the image file from the FTP
site, and if it is active, will display the banner. This also lets you
click on the banner and go straight to the FTP location in the browser, so
you can see the lists directly.

If you have any other ideas on how I could improve the pages, then please
dont hesitate to contact me at mushypd@redrose.net

NEW PROJECT PAGE
-=-=-=-=-=-=-=-=-

Due to several comments on the AMOS mailinglist, I shall be restarting my
pages up again, which detail the current projects being undertaken in AMOS.
I used to do this a long time ago, but noone would send me any information
and so they got badly out of date, due to the fact that I wasnt online and
was doing the system through my disk magazine.

The first of the pages will hopefully be uploaded within a weeks time, and
I urge all AMOS coders to get in touch with me about their current
projects, with info on the name, a brief description of the project, how
much it will cost (if its shareware) and when a demo and full version will
be released and where it can be obtained. I hope to keep these pages
completely up to date, to avoid 2 people clashing on the same project.

Once the current projects list is compiled, then I will begin working on a
list of older games and utilities written.

RECENT LIST
-=-=-=-=-=-=

The following files were uploaded to Mushroom PD in the last couple of
weeks:

| Complete Recent Mushroom PD Index on Wednesday 06-Aug-97 09:04:20
| The list is sorted by directory and file name
|
| This site, mushy-pd.dyn.ml.org, contains all files uploaded to
| Mushroom PD within the last 7 days. Files which didnt have a .Readme in
| them were discarded. If your upload isnt here, please look in the
| appropriate section of the library, and if you still cant find it, try
| to upload it once more.
|
| To visit the Mushroom PD homepages to get the latest version of this
| file, go to http://www.mushy-pd.demon.co.uk/index.html and follow
| the approriate links.
|
| You can also FTP into the library directly at mushy-pd.dyn.ml.org
| logging on as anonymous, sending your email address as your password, and
| download the first INDEX file in the /pub/amos/ drawer.
|
| If you experience any problems, please email the webmaster at
| mushypd@redrose.net and the problem will be resolved as soon as
| possible. Thank-you.
|
|File                     Dir            KBytes Description
|-----------------        ---            ------ -----------
 NoKids.lha               extnsns/amospro    19 NoKids Extension. Excellent
sorting commands + tonnes more
 TOME4ProUpdate.lha       extnsns/amospro   113 TOME 4 Extension Crossupdate
for AMOS Pro
 bethzoo.lha              games/misc        411 Visit the zoo, feed the
animals.
 FISHFUN.LHA              games/misc        293 Freshwater fishing fun
 PM3Edit.lha              games/misc        109 PremierManager 3 Editor V1.02.
 FX1.Lha                  gfx/demo          530 A cool FX demo. 2 disks.
 FX2.Lha                  gfx/demo          579 A cool FX demo. 2 disks.
 0800.Lha                 source/gfx          1 Small routine which rotates an
AMOS screen simply
 3d_Morph.Lha             source/gfx          2 Routine which shifts a 3D anim
into another form
 Analize3_256_3_Integr.Lhasource/gfx          3 Displays waveform patterns
on-screen from an IFF or RAW sample
 Attract1.Lha             source/gfx          1 Simple pattern generator
 Attract2.Lha             source/gfx          1 Simple pattern generator
 Attract3.Lha             source/gfx          1 Simple pattern generator
 Attract4.Lha             source/gfx          1 Simple pattern generator
 Attract5.Lha             source/gfx          1 Simple pattern generator
 Attract6.Lha             source/gfx          1 Simple pattern generator
 Branchtreeproc.Lha       source/gfx          1 Realistic looking Branch-tree
generator
 DazeDemo.Lha             source/gfx          2 Interesting colour-shift demo,
with lots of patterns
 FastMandlebrot.Lha       source/gfx          2 Extremely fast way of drawing
mandelbrot images
 Fonky.Lha                source/gfx         27 Simple Fractal drawing program
 Jackiegrid.Lha           source/gfx         17 Simple Screen-stretching
procedure
 KochCurve.Lha            source/gfx          1 Routine to generate
interesting filled mosaic patterns
 Mandlebrot_Tree.Lha      source/gfx          2 Mandlebrot routine which
generates a tree
 Morse4.Lha               source/gfx          2 Routine which scans lines for
morse code on-screen
 Plexiscan.Lha            source/gfx          1 Another interesting
screen-rotation method
 RotZ0m8.Lha              source/gfx          1 Yet Another interesting
screen-rotation method
 SuperfastIFs.Lha         source/gfx          1 Pattern generator using the IF
statement
 Trance.Lha               source/gfx          1 Program which animates from
the centre to the edge of the screen
 Waw.Lha                  source/gfx          1 A beautiful routine, which
animates a picture as though it is flying in the air like a kite.
 Wonkey.Lha               source/gfx          3 A rather odd 4-way pattern
generator.
 SampENC.Lha              source/misc         2 Small sample editor and
frequency analyzer

Total of 2167329 New Bytes uploaded, with 297572864 Available upload space.

The newest AMOS extension on the block is the "NO KIDS" extension, which
offers a lot of extremely usefull commands, including several ultra-quick
sorting commands for large lists etc. Definately worth looking at.

The FX demo also shows off some good AMOS routines. Written by Dr. Fonk,
who is very good at doing on-screen FX, shows off some of his code here,
including a very good "Pepsi-scroll", which is a bit unusual for a
scroller, but very very well done.

Bethzoo is a nice program for all those younger people (if anyone has young
kids, its very good for them to see) in which you go into a Virtual zoo,
and are able to interact with the animals, and hear various sounds.

FAREWELL
--------
    Well, that just about covers it for this email. If you have any AMOS
material which isnt here, please upload it to the FTP site in
/pub/amos/incoming so I can add it as soon as possible.

    Thank-you for reading.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug  6 18:06:16 1997
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Message-Id: <199708061658.SAA15045@d1o10.telia.com>
From: "Mike Hiltunen" <mikael.hiltunen@ostersund.mail.telia.com>
To: <amos-list@access.digex.net>
Subject: Re: About BobClip and Crippled programs...
Date: Wed, 6 Aug 1997 18:58:10 +0200
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
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X-Status: 

>> You said in a previous mailing you thought disabling the save option was
the
>> best thing without going to far. Well, obviously you feel different with
>> BobClip.
>
>> So, what would you like to be crippled in this program instead? I have
been
>> thinking about putting a limit to the save option instead of disable it
>> totally, say you could only save 5 or 10 bobs, or something. But like you
>> said:
>> "sometimes you have put so much work into, and the people want it so
badly,
>> that you would like to be able to make a small pittance from it to repay
you
>> for your hard work and efforts."
>
>Im not putting bob clip down, but when you come to think of it, disabling
>the SAVE function in a BOB editor is a bit dumb. If it were the case, i'd
>load it up, see that no matter how hard I worked on a special bank, I could
>never save it, so would delete the program and go looking for something
>else which does save.

Yes, I agree... it is kind of dumb, but I was thinking if I had no save
function then no one could ever crack it to enable the save function.......

>One way around it would be like I said a while back, limit the program to
>just 5 or 10 bobs maximum, and make it so that you cant *load* an existing
>bob bank.
>
>Alternatively, you could Tatoo each bob with a small "DEMO" mark when
>saving, which means the user has more hassle editing it out to use the bank
>properly.

Actually, I have been thinking about theese two options myself, and I might
just make a combination of both... How about that?

Well, if anyone is interested in seeing the output that BobClip generates,
please tell me and I'll make the changes so that you can save (limited
though)!

Regards,


Mike Hiltunen
mikael.hiltunen@ostersund.mail.telia.com


From amos-request@svcs1.digex.net Wed Aug  6 16:48:06 1997
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Date:     Wed, 6 Aug 1997 17:08 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8613DE527C40.17A0@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Project Information & history page
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Mushy wrote this:

>One of the features I would like to restart on my homepages, is like an
>index of all the currently under-way projects actively undertaken by
>members on the list.

Ok.... These are what I'm working on now:
PipingHot - a clone of PipeMania hopefully with 2 mouse-operated players,
(once I get registered for Amcaf), and a few other interesting features.
HAL9001 - my attempt at some sort of artificial intelegence. sort of :)

>I would like to hear from *Everyone* on the project they are working on,
>with a bit of detail about the project, such as when you expect it to be
>released, how much it will cost (if its shareware) etc. If you have a piece
>of text about it already on a homepage somewhere, Id like the URL too.

Releases dates? (I was never much good at this :)
Problem 1: A couple of weeks ago, I managed to screw up my copy of Amos,
(by selecting the main Amos executable in a "Save As" file requester - doh!)
so until I can get that sorted, all projects are "on hold"... :((
Problem 2: I can't find my original Amos Pro main disk (I got the compiler
disk, and the accessories disk, and..and..and, but do you think I can find
the one I need?) :(((
But: PipingHot is looking pretty good. I need to get the 2 player thing
sorted out, and a better front end (start screen, hi-score, etc). Give it
a month (I do have other things on the go!) from when I get Amos running
again here.
HAL9001: Is just about finished. But it doesn't really do very much :-}
It accepts sentences as input, works out (or asks) what words are nouns,
verbs, etc, and outputs (pretty random) sentences based on words from it's
dictionary. It sounds really neat when you tell it to say everything it
outputs :)) It's finished, as far as I'm concerned, but not compiled, so
I'll release it as soon as I get Amos sorted out.

ULR.... Well, I'm right now in the process of creating my web page. I
hope to have it on-line as soon as possible - hopefully by this weekend.
When it's done, the ULR will be <http://village.vossnet.co.uk/c/champion>.
It isn't there yet, so don't even try it. I'll post a message here when
it's there (although a lot of it isn't Amos related).

>Once the current projects are underway, I would like to start on the
>Previous Software list, which is a full list of all the old projects done
>in the past, which can be looked at by anyone to avoid creating the same
>games and utilities over and over again.

This is a good idea :)

>Please get back to me about your comments via the list, so we can all share
>your comments/critisisms

Ok. I'll send this to the list. You should be reading it from there...
(I wasn't going to admit to doing such a stupid thing to my copy of Amos
to everyone on the list, but I guess it's done now... :)

This idea of yours sounds like it could be a good thing. I'll still be
visiting other "ideas" sites on the web for my inspiration, but this will
definitely be another one for my bookmarks :)

Best wishes :))

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

-------------------------------------------------------------------------------
"If you see someone without a smile, give them one of yours"

From amos-request@svcs1.digex.net Wed Aug  6 06:39:11 1997
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Message-ID: <33E8BF71.5308@fh-stralsund.de>
Date: Wed, 06 Aug 1997 11:16:17 -0700
From: steffen medrow <Steffen.Medrow@fh-stralsund.de>
Organization: Fachhochschule Stralsund
X-Mailer: Mozilla 3.01Gold [de] (Win16; I)
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To: amos-list@access.digex.net
Subject: Re: MED VUmeter
References: <199708040331.UAA19684@m9.sprynet.com>
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Dave Paterson wrote:
> 
> Anyone know how to extract the volume levels when playing a MED module? as
> Vumeter
> does not work with MED

Hi Dave!

I'm the author of a new music extension called DME. It's available on
Mush's homepage.
At this time Med VUmeter function is not included in DME V1.1, but the
next version
will coming soon. The new version will support following things:

	- added VUmeter for Med,Octamed,Octamix,THX and ScreamTracker	
	- Sample playing (SFX) support, at time only for some formats
	  e.g. for all the game coders (Hi Mr. Giark)
	- new Soundformat: FastTracker I + II


Best regards

                     Vanor of DOOM

From amos-request@svcs1.digex.net Wed Aug  6 19:41:06 1997
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
Subject: Re: shareware!?
In-Reply-To: <9708061418.AA000va@mirex.demon.co.uk>
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> > And if u want 2 earn some money dont take 2 much for your program...I
> > can say that if its over 10Ģ nobody gonna buy that!! I promise u max
> > one week after u realsed your prog it will b on a so called ELITE BBS
> > cracked and ready 2 run!
> > i know that this text is going 2 get some people mad but that a risc 
> > i will take!!
> 
> No offence, but learn to spell dude.

	No offence but get a fucking clue, dude isn't a native english
speaker so take it easy on him.


From amos-request@svcs1.digex.net Wed Aug  6 19:15:35 1997
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In-Reply-To: <yam7157.1753.4692744@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 06 Aug 1997 10:12:34 -0500)
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Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net, amos-list@access.digex.net
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To the one known as Mr.,

> On 05-Aug-97, Keith Hill wrote:
> >I just figured out why you thought it was 4 colour.  You are running
> >magicWB, aren't you ?
> Nope. NewIcons. It looks 4 colour to me. The one I use is a 16 colour newicon

Ah.  Not far off.

> of the amos list pic done way back when.

You mean the dot ?  


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I'm a Doctor, Mr Neelix, not a 
|_> | \ | | | \| |_ |_ |_| \_  .  |   Decorater"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug  6 20:39:42 1997
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: shareware!?
To: amos-list@access.digex.net
Date: Wed, 6 Aug 97 21:54:12 METDST
In-Reply-To: <yam7157.86.4570912@mail.redrose.net>; from "Mush" at Aug 06, 97 7:45 am
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

> > Why sharware in this time?! Dont sell your programs make it freeware!
> > wHy u ask?! Because the Amiga having a bad time right now so give
> > and show the new user that the Amiga is still the best computer since
> > tha almighty C64!=20
> > Share your knowledge!???
> 
> If we give all of the stuff for the Amiga away for free, the Amiga would =
> fact be digging its own grave. If we give all software away for free, the=
> noone anywhere would even remotely think of supporting a high-budget Amig=
> production, or even buying the Amiga itself for that matter, because it
> will know there is absolutely no money to be made anywhere from any of it=
> software sold. Why budget a game for 30 quid a throw when you can get any
> amount of different games for the price of a phone call...

(I've cut out some lines with just one word on them in order to keep the
chunks of comments visible.)

I agree. It is nowadays impossible to make everything freeware unless you
have a widely installed hardware base (like Linux, which is close to this
ideal.) Apart from that, writing good software takes time, lots of time. Many
of us on this list know this from (bitter??) experience. Some people believe
enough in a concept to stop working for months to shape their ideas into
programs (Yvon Rozijn, author of AWeb for instance). Even on a platform
as the Amiga. Those guys and girls deserve the efforts they put into the
program -- if you think it's good enough. If not, quit whining, or look for
something better, or buy a PC, where you can rip things off even more easily.
I sincerely believe that a large portion of the SoHo packages are either
copied illegally or have been taken home from work as an extension of the
license agreement. And if you _do_ want to play fair on a PC, you'd better
have a very big wallet. I've seen terminal emulators which make Term look
close to being something from an terribly advanced civilization, and people
would ask 100 US$ for such crap.

> > Information wants 2 b free!! have everybody forgot that?!
> > hope not if thats the case! if it is I will skip the AMiga and go back
> > once agian 2 the  C64!
> 
> A lot of the software I wanted for my C64 to get it online was shareware.

Besides, Stallman's argument is a fallacy. Programs are not information at
all. Programs are tools to manipulate information. And I think it's comple-
tely logical to pay for such tools -- once again, if you think they're good
enough. 

> > Somebody compared Doom with An amos program..That not right because
> > you can never do so fast texturemaping routins in AMOS!( not even in
> > pure assemler).
> 
> Everyone on this list knows that. Its not the speed of the routines that
> anyone is interested in half the time, its the quality. If you can make a
> nice raycaster which isnt as fast as Doom, yet still runsa as well, then
> you have beaten the original goal you set out to do. Nothing cant be done
> in AMOS or Assembler.

I sincerely hope that I will once see the time in IT and CS when people stop
seeing `pure assembly' as something god-like. Nowadays, optimising compilers
do a really good job of producing good, fast code. The extra 5% in speed loss
I'll gladly trade for the much smaller effort gone into writing and maintaining
a program.

And yes, it's the idea that counts... But you can't ignore the fact that some-
times a little speed would not be _too_ much to ask for :-).

> > I think everbody join this mailing list 2 get helped or 2 get new
> > insperation 2 do something good and fun! Not 2 talk about how u should
> > make your program so cracked safe as possible!

Which is a very fun subject as well. In the end pointless, of course, but
some of the techniques are really quite clever and teach you a lot about
programming in general. 

> > And if you do that,,,and your program will do something nasty on their
> > users system (A trojan horse) its like a virus the program does
> > something else than its sopose 2 do! Warning the user can get u busted!
> 
> The list does help people with their AMOS troubles. The best solutin to
> stop your program being cracked is to simply remove the code from the dem=
> version, and only get a full version with the full routines compiled. If
> you had been reading properly, you will have read the listgame was going =
> be PD.

It would be suicide to write something like this. Apart from that it is
illegal as hell: I'm not a lawyer, but I think you would find it not too
hard to get someone to sew the programmer for inflicting damage on purpose.

> > Dont b like PeCe people (bill gates) be Amiga people ...help each other=
> !
> 
> Hmm, now if I sold WB3 for 200 dollars a throw (for our freeware LOADWB
> command) then, I would be like Bill Gates.

PC-people are in the majority of cases so utterly ignorant of what is going
on inside their computer that the average Amiga owner seems brilliant in
comparison. Apart from that, Amiga-owners are in my opinion amongst the
most helpful class of computer owners that I know of. 

> > And if u want 2 earn some money dont take 2 much for your program...I
> > can say that if its over 10=A3 nobody gonna buy that!! I promise u max
> > one week after u realsed your prog it will b on a so called ELITE BBS
> > cracked and ready 2 run!
> 
> No matter how well you protect a program, someone will always crack it in
> the end. Thats why you only have specialist files, ones with more than on=
> password which must be entered on running, and also encryption etc.

And besides, if a program is not worth anymore than $10, it's in most cases
too much trouble to register anyway. I have to pay the same amount of money
to get those 10 bucks to the other party. There will indeed always be 
dark elements who will see it their `justifiable right' to make sure that
`information stays free'. 
Fortunately, in most cases those guys
running Elite BBS'es are far too proud of their miserable efforts to let
other people use those cracked programs. I think it would make a worthwile
punishment to force _them_ to write, market and sustain a program for
awhile.

Back to AMOS. Has anybody tried to run AMOS on a 31 kHz+ monitor using
phase 5's Scandoubler or the Picasso IV gfx card? Any glitches/anomalities?

Maarten



--
******************************************************************************
*             Bad command. BAD command!! Sit! Stay! Staaayyy....             * 
******************************************************************************

From amos-request@svcs1.digex.net Wed Aug  6 23:11:43 1997
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Date: Wed, 6 Aug 97 18:10:16 UT
From: "SYLVIA SANCHEZ" <CHILDRENOFSUN@msn.com>
Message-Id: <UPMAIL02.199708070222290293@msn.com>
To: amos-list@access.digex.net
Subject: OK FAST MEM NOT SOLVED
Status: O
X-Status: 

Hi Sam Becket,

Well, you are right.  The program by Neil Kennedy was just a demo program.  He 
stated at the beginning of the listing that he needed a program to see if a 
computer was more than a 1 meg machine.  I suppose this type of program 
depends on what you wish to accomplish.  However, I do think it is an 
important question, as it pretty much relates to my question about doing 
without double buffer in order to save available memory.

Anyway, I tested FAST FREE on a 1 meg machine.  Apparently, I discovered that 
my 1.3 OS used 153,288 K of memory leaving 895,288 free memory.  After loading 
AMOS PRO, there was 392,560 free memory.  I guess AMOS PRO uses 502,965 K of 
which lets say 25,000 K is reserved for text (out of FAST RAM).  The more text 
space reserved the less FAST FREE.

For a compiled program, AMOS sys & libs consumes around 80 K of disk space, so 
I suppose there would be even more FAST RAM left.  At this point, I have no 
idea how large your program is going to be.  I suppose that 8 disks could 
potentially consume 8 MB of ram.

Anyway, getting back to the 1 meg machine.  There was 0 or zero FAST MEM and 
402,704 for CHIP MEM.  As far as I can tell, there is no FAST MEM on a 1 meg 
machine as far as AMOS is concerned.  Therefore,

If FAST FREE = 0, then load only one disk program.

My system is actually a 3 meg machine, however after loading the OS & AMOS, it 
has only 2,333,048 FREE MEM left.  Apparently my system uses 812,680 which 
probably includes OS and peripherals.  When I test CHIP FREE the amount was 
increased from 402,704 to 813,680 out of the total FREE MEM available!  I 
figured that CHIP FREE was just using all available memory for a 1 meg machine 
which would be about 813,680 + 153,288 for the OS.  Anyway that is my guess.  
Anyway, on my system, I figure that I could load potentially a 2 disk program 
(maybe 3).

If FAST FREE <= 700,000 then load 1 disk
if FAST FREE > 700,000 and <= 1,400,000 then load 2 disks
if FAST FREE >1,400,000 <= 2,100,000 then load 3 disks

Does anyone have a better way to do this?  Damn, I just realized that this 
does have to be done in the startup sequence, before loading the AMOS 
program!!  I think I having doing this all back-arse-wards!  Am I wrong here?

Rudy
ChildrenOfSun@msn.com



From amos-request@svcs1.digex.net Thu Aug  7 17:12:37 1997
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Message-ID: <Mxq+aCAVBM6zIwfq@lobster.demon.nl>
Date: Wed, 6 Aug 1997 20:20:05 +0200
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: MODs
In-Reply-To: <9708051936.AA000v5@mirex.demon.co.uk>
MIME-Version: 1.0
X-Mailer: Turnpike Version 3.03a <CHSsSE8A4FiTFIbytgVhrAfJ$P>
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In message <9708051936.AA000v5@mirex.demon.co.uk>, Keith Hill
<Braneloc@mirex.demon.co.uk> writes
>Here's another reason, 'cos you can't play samples at the same time. 
>(unless you can solve that one)

Yes, but if say tomorrow the author fixed that problem, would I then be
allowed to use TP?? No, I did not think so.

But anyway, I will not use TP. I do not want to fight about it either, I
want everyone to be happy :)

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Wed Aug  6 21:07:21 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 18:35:13 -0500
Message-ID: <yam7157.651.4423504@mail.redrose.net>
In-Reply-To: <yam7157.1139.4692744@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB_and_Shareware
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Content-Type: text/plain
Status: O
X-Status: 

Mr. Giark To You scrawled this garbage in a text editor on 06-Aug-97 regarding
the subject of Re: CB_and_Shareware:

> I don't think it will be a pain. I'll start compiling a list of those that
hve
> contributed enough to merit payment and we can charge $1 per each person
> involved, so you can just send $1 from each sale to each party, maybe
> quarterly or something. Sound fair?

Yeah, sounds fair enough. The good thing about FV is that I just upload all
of the things I want to sell to my "Shop" and they handle it automatically.

The way I would like to write a small executable program which gets shipped
with the demo version of the program, which handles the process of
registering, and although the credit card transaction goes through first
virtual, I am the one who sends the archive, so I know who I am sending it
to. Does that sound OK to everyone? Its cheaper for me this way, as they
charge me $1.50 a month for shop rent per Mb of info, hehe.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug  6 23:19:35 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 06 Aug 1997 20:14:43 -0500
Message-ID: <yam7157.2195.4541848@mail.redrose.net>
In-Reply-To: <yam7157.1575.2798760@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Garfield Benjamin scrawled this garbage in a text editor on 06-Aug-97
regarding the subject of Re: CB_and_Shareware:

>    The final CB-game should easily be of Licenceware-quality. As I
>    said before, releasing a Licenceware-quality game as Freeware
>    would do more harm then good. It would simply be one more
>    reason for users to NOT register shareware games, purchase
>    Licenceware titles, etc.

>    I can see MANY users simply waiting, searching Aminet for
>    months, for the AMOSList Game#2, rather than registering
>    Shareware games or purchasing Licenceware titles.

If noone has any problems, I would like to sell the game as licenseware
from my homepages, as like an exclusive licenseware title.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Aug  7 01:32:48 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 00:04:57 -0500
Message-ID: <yam7158.2863.4570960@mail.redrose.net>
In-Reply-To: <199708061952.PAA06388@mail1.access.digex.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
MIME-Version: 1.0
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Status: O
X-Status: 

Maarten D. de Jong scrawled this garbage in a text editor on 06-Aug-97
regarding the subject of Re: shareware!?:

> I agree. It is nowadays impossible to make everything freeware unless you
> have a widely installed hardware base (like Linux, which is close to this
> ideal.) Apart from that, writing good software takes time, lots of time.
Many
> of us on this list know this from (bitter??) experience. Some people believe
> enough in a concept to stop working for months to shape their ideas into
> programs (Yvon Rozijn, author of AWeb for instance). Even on a platform
> as the Amiga. Those guys and girls deserve the efforts they put into the
> program -- if you think it's good enough. If not, quit whining, or look for
> something better, or buy a PC, where you can rip things off even more
easily.
> I sincerely believe that a large portion of the SoHo packages are either
> copied illegally or have been taken home from work as an extension of the
> license agreement. And if you _do_ want to play fair on a PC, you'd better
> have a very big wallet. I've seen terminal emulators which make Term look
> close to being something from an terribly advanced civilization, and people
> would ask 100 US$ for such crap.

I couldnt agree with you more. My wife has a PC (I had to use it before I
got my Amiga back online) and altogether she had spent several hundered
dollars on various bits of software for it.

When I showed her I could get stuff twice as good, and at a much better
discount, even though the software I had was shareware and restricted, it
was sure as hell better and cheaper than anything a PC could offer.

If you cant handle the shareware scene, then you should turn towards the
PC, because they have either ridiculous priced software, or you write
something, and they rip it off and sell it for an even higher price!

> Besides, Stallman's argument is a fallacy. Programs are not information at
> all. Programs are tools to manipulate information. And I think it's comple-
> tely logical to pay for such tools -- once again, if you think they're good
> enough.

Exactly. You should reward the programmer for their efforts, not just walk
over them. Having the "I dont care who whatever is from" attitude could end
up with you getting hold of some crap software, which could totally bugger
up your system.

> PC-people are in the majority of cases so utterly ignorant of what is going
> on inside their computer that the average Amiga owner seems brilliant in
> comparison. Apart from that, Amiga-owners are in my opinion amongst the
> most helpful class of computer owners that I know of.

Yeah, ever been on IRC with a missing DLL file and had a friendly PC user
DCC it to you? Never in my lifetime...

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Aug  7 02:33:14 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 00:07:26 -0500
Message-ID: <yam7158.1336.4570960@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: About BobClip and Crippled programs...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Mike Hiltunen scrawled this garbage in a text editor on 06-Aug-97 regarding
the subject of Re: About BobClip and Crippled programs...:

> >Im not putting bob clip down, but when you come to think of it, disabling
> >the SAVE function in a BOB editor is a bit dumb. If it were the case, i'd
> >load it up, see that no matter how hard I worked on a special bank, I could
> >never save it, so would delete the program and go looking for something
> >else which does save.

> Yes, I agree... it is kind of dumb, but I was thinking if I had no save
> function then no one could ever crack it to enable the save function.......

Cracking an AMOS program itself is quite an accomplishment, even if it was
you who wrote the program. I should imagine its very difficult to find the
part where the program keeps the Source, and also to edit the checksum
flags. Great task to anyone if they can fix it.

> Actually, I have been thinking about theese two options myself, and I might
> just make a combination of both... How about that?

> Well, if anyone is interested in seeing the output that BobClip generates,
> please tell me and I'll make the changes so that you can save (limited
> though)!

Yes, get right on it! Send me any demo versions to the library!

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Aug  7 06:49:22 1997
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Message-Id: <199708070455.VAA03278@geocities.com>
Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: sdmatott@midway.uchicago.edu
Date: Wed, 6 Aug 1997 23:55:58 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: shareware!?
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
References: <yam7157.86.4570912@mail.redrose.net>
In-reply-to: <Pine.GSO.3.95.970806100656.4289B-100000@kimbark.uchicago.edu>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> Of course the solution to this dilemia is to cut back on the 
> complexity of your caster, ever wonder why so many of those Amiga 
> Doom clones where based on square maps? 

Because that's the most it could handle, and all traditional 
Wolfenstein-ish raycasters are grid-based (usually 64x64). Anything 
higher than that is a step up to sectors and CSG, ala Duke Nukem.

> Trust me, not everything can be done pn an Amiga, let alone in Amos.
Yeah? Says who? I'm coding mine in Amos and it's going fine. The 
Amiga, computation-wise, may NOT be able to comptete with a PC when 
it comes to complex raycasters, but hey, I don't really care. It's 
the fact that you pump all you can into it and utilize the full 
potential of the computer itself. I don't let that get in my way.

The reason I'm doing my raycaster in Amos AND on the Amiga is that I 
grew up on Amigas, I prefer AMOS WAY over C or C++, and also to show 
what can be done on an Amiga using a program like this.

Also, if everything can't be so-called done in AMOS or on the Amiga, 
why are you writing your raycaster in Amos, hmm? hehe, just kidding 
on that one, but it is an interesting point.

`Remember: a penny saved is ridiculous.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Thu Aug  7 02:29:29 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Thu, 7 Aug 1997 00:20:20 -0600
MIME-Version: 1.0
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Subject: Catching up to speed.
Reply-to: parrottsoft@usa.net
CC: "Mr. Giark To You" <joehick@golden.net>
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Well, while you fellows have been sitting here arguing and hacking it 
out over shareware, debating, I've been programming, and am pleased 
to announce that a fully functional demo and screenshots of the Cafe 
engine ITSELF (not the level just yet, I have to go in and chop some 
off of the engine itself and then add a level or two w/textures) 
within the weekend. The demo will probably be like Keith's first 
demo, just some sample enemies and the such, a small map, nothing 
elaborate, as I have yet to actually sit down and do that yet.

Anyhow, it's looking pretty good, as I had planned to have a demo out 
by last weekend but I erased my DH0 partition by accident, remember? 
(hehe, how convient?).

Again, thanks for the patient everyone (especially Giark).

Btw, I also wanted everyone to know that I'm starting back to school 
(more studies, yippee) in about 2 weeks, so I may not have as much 
time to program (I'm trying to pump as much as I can now while I have 
the chance), so, bear with me a bit when I do.

I also plan to update all of my pages (and finishing the unfinished 
ones I haven't done yet as I've been to busy to do, haven't had 
time). I'm ALSO deleting and/or removing the Eventuator project (it 
is no longer, I'm packing it away). In it's place (instead), I have 
an old project I thought up way back when I thought about doing a 3D 
game that will be replacing it, up and going when I finish my level.

Book (n): a utensil used to pass time while waiting for the TV repairman.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Thu Aug  7 06:05:40 1997
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Date:     Thu, 7 Aug 1997 10:02 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B86A16D68E800.1E3E@mcs.co.uk>
To: amos-list@digex.net
Subject:  Amos programs and PicassoIV
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

The following was posted to the Amos list...

  >Back to AMOS. Has anybody tried to run AMOS on a 31 kHz+ monitor using
  >phase 5's Scandoubler or the Picasso IV gfx card? Any glitches/anomalities?

Hia! I'm using a PicassoIV, but using a regular CBM 1942 monitor (31khz?)
I've not noticed any problems running either Amos Pro or Amos programs.

The one thing that PicassoIV does seem to do (which is probably more to
do with my setup than anything else!) is that all the screen modes are
different physical sizes on the screen, so that whenever I run a program
(like an Amos program) that opens a PAL screen, I have to adjust my
screen's horizontal position and vertical size before I can see the
whole picture. This applies to all PAL modes (low or hires, laced or not).

All in all, though, this doesn't make my life difficult :)  and I can still
run most (all?) programs.

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

   <simonc@mcs.co.uk>

-------------------------------------------------------------------------------
"Recycled vicious circles rotate violently"

From amos-request@svcs1.digex.net Thu Aug  7 06:29:54 1997
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Date:     Thu, 7 Aug 1997 10:03 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B86A1A2CDBAC0.1E3E@mcs.co.uk>
To: amos-list@digex.net
Subject:  re: shareware
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

>> Plus,
>>wouldn't an unprotected game spread better?  That seemed to be one of the
>>original goals.  Something about #1 download on Aminet, maybe?  Get some free
>>coverdisks?

>Yes, but some programmers seem to think that freeware means `don't make it as
>good as you could'.

I know I'm not involved in the project, but when I write a program, I do so
because I want to. I think about whether it's worth shareware after I've
finished writing it. I would never write a program with a market (ie freeware
or shareware) in mind before I start.

>If no one registers, we'll release the full game as freeware.

That would be very sad.
I've not seen any demos or anything yet, but if it's as good as it sounds
from the discussion on this list, then I'm sure you will get registrations.

>I've also started working on a cheat code system that will let you get max
>firepower, shield, etc. that we can `leak' to get more interest in the game.

Now this is a good idea.  :)
Have there been any other shareware games that have taken this approach? (I
don't mean just having codes, but 'leak'ing them as well)

That's my say!

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

   <simonc@mcs.co.uk>

-------------------------------------------------------------------------------
"Never eat more than you can lift" - Miss Piggy.

From amos-request@svcs1.digex.net Thu Aug  7 10:54:24 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 09:11:43 -0500
Message-ID: <yam7158.2157.5035136@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Mailinglist Manager Demo
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Ive been working on my Mailinglist manager, and I now have a small "Rolling
Demo" available.

Basically, its just the GUI with a few AMOS commands attached to the
buttons to bring up the various different GUI bars. I have tested it on an
A1200, with a Blizzard 1220, and want to know if it is compatible with
other systems, mainly 030+

Please email me if you want me to send a copy

Mush
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Aug  7 14:14:12 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 07 Aug 1997 09:45:26 -0500
Message-ID: <yam7158.1308.4689992@huron.net>
In-Reply-To: <yam7157.651.4423504@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Aug-97, Mush wrote:
>> I don't think it will be a pain. I'll start compiling a list of those that
>hve
>> contributed enough to merit payment and we can charge $1 per each person
>> involved, so you can just send $1 from each sale to each party, maybe
>> quarterly or something. Sound fair?
>Yeah, sounds fair enough.

Good. It'lll keep the price reasonable and let us get a bit of cash for our
efforts.

>The way I would like to write a small executable program which gets shipped
>with the demo version of the program, which handles the process of
>registering, and although the credit card transaction goes through first
>virtual, I am the one who sends the archive, so I know who I am sending it
>to. Does that sound OK to everyone? Its cheaper for me this way, as they
>charge me $1.50 a month for shop rent per Mb of info, hehe.

Go for it. Also, there is the promotional stuff dir for any ads or whatever
that anyone wants to put in.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug  7 12:39:44 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 07 Aug 1997 09:47:13 -0500
Message-ID: <yam7158.664.4689992@huron.net>
In-Reply-To: <24dc8fbf.u8t20e.eb4c7-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Icon.
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On 06-Aug-97, Keith Hill wrote:
>> of the amos list pic done way back when.
>You mean the dot ?  

It would look like a dot to any non newicon users.


Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug  7 15:51:47 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 07 Aug 1997 09:57:50 -0500
Message-ID: <yam7158.2538.4689992@huron.net>
In-Reply-To: <199708061952.PAA06388@mail1.access.digex.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: shareware!?
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On 06-Aug-97, Maarten D. de Jong wrote:
>> > Why sharware in this time?

To give us an idea of how well it is doing, to give a bonus to the people who
programmed it, etc.

>> > users system (A trojan horse) its like a virus the program does
>> > something else than its sopose 2 do! Warning the user can get u busted!

Why worry about that? Our copy protection will be non-existant. If someone is
going to crack the program, there's not much that can be done. The honest
users will register anyway.

>> No matter how well you protect a program, someone will always crack it in
>> the end. Thats why you only have specialist files, ones with more than on=
>> password which must be entered on running, and also encryption etc.

This makes for headaches when selling the program. As I said in another
message, if no one bothers to register (we have failed in our ad campaign!)
then we'll release it as freeware. But why not at least try to get some cash
for our efforts first?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug  7 20:46:34 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 22:49:42 +0500
Message-ID: <yam7158.2141.2014158480@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Pang
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Hi,

 First Id like everyone to check out the new demo of pang (Ive got NO replys
on this)

Also Id like to thank Kieth & Pietro for there comments on the old version of
pang

I know that some people had problems with the old version but the new version
is in lha, runs properly, is much smoother, has less bugs, no 'file not exe'
error, & more stuff ,DOWNLOAD IT !!!!


I remember Kieth asking for bouncing bubbles - should they bounce off all
the edges of the screen ?

Could someone send in there comments on pang ?

The next demo of pang will be much better but without comments how can you
expect loads of improvements?

It has been a while since Ive checked the beta testers list but the ONLY
people who I remember sending comments on any of the levels were: Me,
Murry(on holidays now), Kieth, Garfield & brother,& a few others -
I KNOW there are more beta testers - what are they doing - testing Isnt useful
without telling the author about the game


SOME REPLYS ON PANG PLEASE!

seeya,
-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Thu Aug  7 20:27:08 1997
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Date: Thu, 7 Aug 1997 19:51:50 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: MODs
In-Reply-To: <yam7157.1404.4692744@huron.net>
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In message <yam7157.1404.4692744@huron.net>, "Mr. Giark To You" 
<joehick@golden.net> writes

>>does not, so I will not pack my modules. So let us not have an argument 
>>about this whole thing.
>
>Good enough. It was just one of those times when the project could get
>sidetracked if I had let everyone talk about it forever. We'll do what we can
>to protect EVERYONE's contributions from ripoff artists.

Well, I still would like the modules to be packed, I mean, it would be 
in everyoneīs interest. (modules smaller -> more room for coders to do 
other exciting things) But it cannot play SFX so this whole argument is 
void :)

Anwyay, the modules wonīt be that big anyway.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Thu Aug  7 18:02:41 1997
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Date: Thu, 07 Aug 1997 12:06:56 -0700
From: Stephen Lebed <slebed@ix.netcom.com>
Reply-To: slebed@encorevideo.com
Organization: Encore Visual Effects
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To: --==Murray==-- <malcolm.murray@virgin.net>
CC: AMOS List <amos-list@access.digex.net>
Subject: Re: Rnd and Qrnd
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--==Murray==-- wrote:

> Does anyone know if you can reproduce Rnd or Qrnd (AMCAF) outputs?
>
> e.g.
>
> ---some command here---
>
> For N=1 to 3
> Print Rnd(10)
> Next N
>
> ---some command here---
>
> For N=1 to 3
> Print Rnd(10)
> Next N
>
> So that the 2nd three random numbers are the same as the first three.
> I thought that if I put Randomize 1 (or whatever) in front of both of
> the loops, it would work,
> but it doesn't...
>
> Anyway, any ideas?
>
>

   Try storing your random values in an array first.  Then they'll be
available whenever you need them.

Stephen Lebed
slebed@ix.netcom.com



From amos-request@svcs1.digex.net Thu Aug  7 19:47:04 1997
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Date: Thu, 7 Aug 1997 14:53:10 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: --==Murray==-- <malcolm.murray@virgin.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Rnd and Qrnd
In-Reply-To: <33EA3D83.D3F@virgin.net>
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	Murray,
	Why not just stick the first values in an array?  Of course, as
I've just rather painfully learned Amos Arrays are none too speed, but
still I don't think the Rnd command is either. 

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Thu Aug  7 16:08:04 1997
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Date: Thu, 07 Aug 1997 13:36:31 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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This is quite long, but there is a point at the end of it...

I don't want any of the many people writing 3D engines to go mad at this but I sometimes wonder 
what people want from games.

I remember the good old days.... :)
when games like Turrican II and Kick Off II were around.
Super smooth, super playable and just plain brilliant. These are the sorts of games that if you 
play them on a PC, they just aren't as good. Technically, they may have more colours or more 
fancy effects (normally a CD video intro... wow!) but as for the game, its just not the same.

And its the same the other way around. PCs have good 3D games, although personally I only really 
like Doom and Duke Nukem, Quake is too... I don't know but it seems to lose some gameplay to me.
You play the AMIGA clones and they lose something too.
Gloom was quite playable and before Duke Nukem (which I think is super-playable) I would have 
said it could almost stand up to the PC stuff (for playability).

Why is it that all new games try so hard to be like PC games?
When you compare brand new A1200 games to A500 games of 4 years ago, the old games always win!

Fancy 3D, super effects etc. attract all the 12 old little kids who just want to show off to 
their friends but for the rest of us, we want a captivating, PLAYABLE game that is long lasting.

Now the Amiga can't do all those fancy effects as good as the consoles/pc's (at least not with 
the current standard setup) so surely we should all aim for the playable side? Oh, and playeble 
doesn't mean small either.
Some people, if they were told to make a playable game, would make a Tetris clone. Big, 
complicated games can be playable too.

What every struggling computer needs is a game that is unlike anything on any other computer.
It doesn't need to be completely original. In fact, I think that the best way to do it would be 
to take an old concept except with a new twist and just keep adding little details until you get 
a game that everytime you play it, something new happens.

Basically, thats what I try to do with alot of my games that I make. (not all, addmittedly)
My games Kill Em All and Hanger 18 are just a simple walk and shoot on the outside, but then you 
take into account the AI and the fact that you have characters that actively help you and an 
intirely new twist is created allowing scope for all sorts of new interesting features.
Of course, I'm just one person doing this, so they can't reach their full potential but its still 
there.

Anyway.... my point is, I think a list game could make a difference with Amiga gaming.
Some people have said, be realistic, an AMOS game could never be spectacular enough to do this, 
but what I've been trying :) to say is that if you come up with the right idea. One that can be 
done on AMOS (i.e. doesn't need to be super fast/super smooth - it's only limitation in my view) 
and one that is suited for the AMIGA with all its custom hardware (i.e. 2D!!!!) then you have a 
winner.
For the last list game, when people were contributing ideas, almost everyone just quoted another 
game! Whats the point in a remake unless you add something new and great?
As for the current list game, I think it will do very well indeed. But not commercially.

The 2nd list game (the Command and Conquer one) appears to have got no where and I'm not sure 
that it is actually going to be original in the slightest (but I could be wrong)

Look at some of the most popular past amiga games and come up with some great new way of doing 
it.
Syndicate, Civilization (Civ 2 on the PC is in my opininion the best PC game ever), Chaos Engine, 
 Flashback, IK+, Space Hulk. Theres a few to think about.

Flashback and Space Hulk especially could be EASILY done on AMOS with no speed problems. (I 
started a version of Flashback myself which ran at perfect speed).
Space Hulk was amazingly atmospheric. One of the few games that can actually induce panic as you 
race to save the marines once you realise an alien has broken through.

Anyway I've talked FAR too much. (I'm a bit bored really) :)

Summary:
1. Make games that the Amiga is good it.
2. Make games that AMOS can handle.
3. Make games that have some twist never done before (I know they are hard to think of, but they 
are worth it)
4. Make it an AMOS list game? (and this time, pass the code around so everyone can optimise it)

---===THE END===---

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Game Creator    >Banana Islands         |
|                        | >The Turtleminator                       |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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Date: Thu, 07 Aug 1997 14:26:27 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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Subject: Rnd and Qrnd
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Does anyone know if you can reproduce Rnd or Qrnd (AMCAF) outputs?

e.g.

---some command here---

For N=1 to 3
Print Rnd(10)
Next N

---some command here---

For N=1 to 3
Print Rnd(10)
Next N

So that the 2nd three random numbers are the same as the first three.
I thought that if I put Randomize 1 (or whatever) in front of both of the loops, it would work, 
but it doesn't...

Anyway, any ideas?

Thanks,
-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Game Creator    >Banana Islands         |
|                        | >The Turtleminator                       |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Aug  7 18:42:13 1997
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: is something alien to me...
To: amos-list@access.digex.net
Date: Thu, 7 Aug 1997 19:19:14 GMT0BST
Subject: Re: Rnd and Qrnd
Reply-to: chris@tornado.pair.com
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> For N=1 to 3
> Print Rnd(10)
> Next N
> 
> ---some command here---
> 
> For N=1 to 3
> Print Rnd(10)
> Next N
> 
> So that the 2nd three random numbers are the same as the first three.
> I thought that if I put Randomize 1 (or whatever) in front of both of the loops, it would work, 
> but it doesn't...

Not sure about QRnd, but to get Rnd to obey the Randomize
command you have to use -ve numbers in the Rnd call.

i.e.

Randomize 42
For N=1 to 3
Print Rnd(-10)
Next N

will *always* give you the same 3 numbers.


Chris
-- 
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64  P150 32MB/1.7GB/Stealth64VRAM |
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                                 http://www.tornado.pair.com/ -+

From amos-request@svcs1.digex.net Thu Aug  7 21:37:08 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'--==Murray==--'" <malcolm.murray@virgin.net>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: AMIGA games
Date: Fri, 8 Aug 1997 09:54:49 +1000
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	This message is primally to Murray but i've sent it to the list as well
anyway.
	
>>Why is it that all new games try so hard to be like PC games?
>>When you compare brand new A1200 games to A500 games of 4 years ago, the old
>>games always >win!
The game Evils Doom on the 1200 is new, and is the best first person rpg
>i've ever played, on AMiga & PC.
>
>
>>Basically, thats what I try to do with alot of my games that I make. (not
>>all, addmittedly)
>>My games Kill Em All and Hanger 18 are just a simple walk and shoot on the
>>outside, but then you 
Hanger 18 is cool.
>
>
>
>>The 2nd list game (the Command and Conquer one) appears to have got no where
>>and I'm not sure 
>>that it is actually going to be original in the slightest (but I could be
>>wrong)
My C&C clone (not the list one) has, in my opinion, some originality in
it, if you want, i'll send you an infopack about it when i've finished
>making the pack for the other developers. 
>
>>Flashback and Space Hulk especially could be EASILY done on AMOS with no
>>speed problems. (I 
>>started a version of Flashback myself which ran at perfect speed).
If you still have the source and don't want it, you can send it to me
and i'll keep working on it.
>>Space Hulk was amazingly atmospheric. One of the few games that can actually
>>induce panic as
>>you 
>>race to save the marines once you realise an alien has broken through.
I recon that's got the best intro music that i've heard for a while, but
>then i heard the music 
>
	- J. Templeton

>	- Realm Productions

From amos-request@svcs1.digex.net Thu Aug  7 21:58:21 1997
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Date: Thu, 07 Aug 1997 21:46:46 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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Subject: Re: Rnd and Qrnd
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>    Try storing your random values in an array first.  Then they'll be
> available whenever you need them.

I'd thought of that put the thing is I need all sorts of different arrays for different rnd(n) 
values.
i.e. some calls are Rnd(10) some are Rnd(100) and some are virtually any number in between.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Game Creator    >Banana Islands         |
|                        | >The Turtleminator                       |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Aug  8 18:14:43 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 14:03:36 +0500
Message-ID: <yam7159.1783.2795960@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: Rnd and Qrnd
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On 07-Aug-97, --==Murray==-- wrote:

>> Try storing your random values in an array first.  Then they'll be
>> available whenever you need them.

>I'd thought of that but the thing is I need all sorts of different
>arrays for different rnd(n)  values.
>i.e. some calls are Rnd(10) some are Rnd(100) and some are
>virtually any number in between.

   Hello.

   I too would recommend using a Rnd-Table .

   If you only need values between 0 and 100 then it would only
   take a few hundred bytes (depending on how long you want
   to go before the random-cycle repeats) to set-up the Rnd-
   table.

   Now, you can either set up a slower, general-purpose routine...

   Dim RANDTABLE(100)
   For REP=0 to 100
      RANDTABLE(REP)=Rnd(100)
   Next REP 

   ' Initialize the RAND-Pointer
   RANDPOS=0 

   GENRAND:
   RVALUE=RANDTABLE(RANDPOS)
   If RVALUE>RANDMAX Then RVALUE=RVALUE Mod RANDMAX
   Add RANDPOS,1,0 To 100
   Return

   Simply load RANDMAX and call the routine. RVALUE will return a
   value from 0 to RANDMAX

   
   Or, you can create faster routines by simply precalculating 
   several RndTables and writing more dedicated code.

   Dim RAND10TABLE(10),RAND100TABLE(100)
   For REP=0 To 10
      RAND10TABLE(REP)=Rnd(10)
   Next REP
   For REP=0 To 100
      RAND100TABLE(REP)=Rnd(100)
   Next REP

   RAND100POS=0 : RAND10POS=0

   RAND100:
   RVALUE=RAND100TABLE(RAND100POS)
   Add RAND100POS,1,0 To 100
   Return

   RAND10:
   RVALUE=RAND10TABLE(RAND10POS)
   Add RAND10POS,1,0 To 10
   Return


   As Scott mentioned, accessing AMOS arrays is a bit slow. By 
   switching from arrays to Bank-access, you can speed up the
   RndCalls 30% or more and reduce the memory-requirements to
   half as you can Doke and Deek 2-byte values for each of the
   Random values, where AMOS uses long-words (4 bytes) for
   all variables and arrays...



      Take Care,

       GARFIELD





From amos-request@svcs1.digex.net Fri Aug  8 18:39:45 1997
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	id sma005887; Fri Aug  8 13:42:51 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 14:39:37 +0500
Message-ID: <yam7159.1854.2796704@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
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On 07-Aug-97, --==Murray==-- wrote:

>I don't want any of the many people writing 3D engines to go
>mad at this but I sometimes wonder what people want from
>games.

   I can't really speak for the people working on the 3D-engines,
   but I assume they are doing it to gain experience. It's always
   valuable to tackle new projects/technology. One thing I've
   found with programming is that the more you learn to do, the
   more you can learn to do. It seems to be an on-going process
   with no end...


>Oh, and playable doesn't mean small either. Some people, if they
>were told to make a playable game, would make a Tetris clone.
>Big, complicated games can be playable too.

   Small games can be very playable. Of course a game does not
   need to be small to be playable, but many times a single 
   programmer wants to make a playable game in a short period
   of time, so they decide to do a simple game...


>What every struggling computer needs is a game that is unlike
>anything on any other computer. It doesn't need to be
>completely original. In fact, I think that the best way to do it
>would be to take an old concept except with a new twist and
>just keep adding little details until you get a game that
>everytime you play it, something new happens.

   Personally, I believe we are even beyond this point. Problem
   with the "great game sells a system" approach is that the
   Amiga is not considered a stable market. Perhaps now it is more
   stable than in previous years, but look at what happened with
   Worms. Didn't necessarily sell Amigas, did it? No, what happens
   is that every great Amiga game will be ported to IBM & consoles.

   We need to actually rebuild the Amiga market from scratch...

 
>Anyway.... my point is, I think a list game could make a
>difference with Amiga gaming.  I've been trying to say that if
>you come up with the right idea. One that can be done in AMOS
>(doesn't need to be super fast/super smooth) and one that is
>suited for the AMIGA (2D!!!!) then you have a winner.

   Well, I agree with this! First, we can make a difference by
   "banding together". Second, it's just common sense to choose
   a project that's within the reach of your development-
   language.

   Actually, Warcraft is a good choice for AMOS. I'm not against
   making a "complex" game and would be glad to work on a
   Warcraft-style game with other Listers. My point was that we
   should pick a simpler project TO GAIN EXPERIENCE WORKING
   TOGETHER, not because I (or anyone else on this list) wasn't
   capable of creating a more "complex" game...

   IF the Warcraft List-game is not progressing it's probably due to
   determining how everyone will work together. Something I tried
   to explain before... DO A SIMPLER PROJECT FIRST WITH THE SOLE-
   PURPOSE BEING TO WORK OUT THE BEST GROUP-DEVELOPMENT
   METHODS... Once you have that down, the sky's the limit!!
 

>As for the current list game, I think it will do very well indeed.
>But not commercially.

   The current plan is for it to be released as Licenceware and this
   is very good. First, it stimulates the market (shows there's
   actually life outside Freeware). Second, it helps define the
   standards for non-Freeware projects and hopefully other
   developers will "follow suit" and only release their simpler/
   lower quality projects as Freeware.

   When you see a very simple Freeware game don't think "what
   rubbish!", instead think "GREAT!! Finally Amiga Freeware is
   becoming what it should have been all along. Now Shareware
   and Licenceware can easily stand out and users can see why it's
   worth registering their Shareware programs!!!!"


>Summary:
>1. Make games that the Amiga is good at.
>2. Make games that AMOS can handle.
>3. Make games that have some twist never done before

   All good, solid, common-sense! I agree completely.


>4. Make it an AMOS list game? (and this time, pass the code
>   around so everyone can optimise it)

   Well, we are working on a unique AMOS List game at the moment.
   I'm sure all the code will be highly-optimized. I haven't done any
   code-opts yet, but when I am finished I will. I would be very
   surprised if anyone could optimize any more then it will be.

   Of course, if anyone wanted to replace the SLOOOOOW AMOS
   Bobs with some fast extension (PowerBobs?), that would
   certainly help...
    


      Take Care,

       GARFIELD




From amos-request@svcs1.digex.net Fri Aug  8 14:28:01 1997
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In message <yam7158.1308.4689992@huron.net>, "Mr. Giark To You"
<joehick@golden.net> writes

>>> contributed enough to merit payment and we can charge $1 per each person
>>> involved, so you can just send $1 from each sale to each party, maybe
>>> quarterly or something. Sound fair?
>>Yeah, sounds fair enough.
>
>Good. It'lll keep the price reasonable and let us get a bit of cash for our
>efforts.

Ehm, not to be too troublesome, but I do not want any money for my
contribution to the CB game. It would be against the principles of TRS
who strive to help people for no cost (unless it is for a commercial
full-priced game ofcourse published by a "real" software house).

Just an add with the program and my name on the credits list is payment
enough for me.


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Fri Aug  8 15:31:22 1997
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Date: Fri, 8 Aug 1997 12:51:22 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: shareware!?
In-Reply-To: <yam7158.2538.4689992@huron.net>
MIME-Version: 1.0
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In message <yam7158.2538.4689992@huron.net>, "Mr. Giark To You"
<joehick@golden.net> writes

>>> No matter how well you protect a program, someone will always crack it in
>>> the end. Thats why you only have specialist files, ones with more than on=
>>> password which must be entered on running, and also encryption etc.
>
>This makes for headaches when selling the program. As I said in another
>message, if no one bothers to register (we have failed in our ad campaign!)
>then we'll release it as freeware. But why not at least try to get some cash
>for our efforts first?

One other thing you could do is to encode the name of the person who
bought the original within the program. This way you can at least see
who the culprit is and maybe take legal action / in any case not give
him support or future releases.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Fri Aug  8 09:17:20 1997
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Date: 08 Aug 97 08:21:19 EDT
From: Steve Wood <SWOOD@CSI.CompuServe.COM>
To: "'Amos Mailing List'" <amos-list@access.digex.net>
Subject: Hello,
Message-ID: <CSI_6362-15823@CompuServe.COM>
Status: RO
X-Status: 

All,

Hi, I've been away from the Amiga scene, and AMOS, for a while.  Now I'm back
with a new machine, 1200 upgraded, and ready for another stint with AMOS.

My first question back on the list is:

What is the current state of extensions, EasyLife etc.  I use currently use 1.10
in Pro, have I missed any updates?

Cheers,

Steve W


From amos-request@svcs1.digex.net Sat Aug  9 09:29:28 1997
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Message-ID: <JZ+$QLAEG06zIw9S@lobster.demon.nl>
Date: Fri, 8 Aug 1997 17:55:48 +0200
To: Peter Cahill <cahill4@iol.ie>
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Pang
In-Reply-To: <yam7158.2141.2014158480@gpo.iol.ie>
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In message <yam7158.2141.2014158480@gpo.iol.ie>, Peter Cahill 
<cahill4@iol.ie> writes

> First Id like everyone to check out the new demo of pang (Ive got NO replys
>on this)

What do you expect, everybodyīs busy with their respective parts! (I 
know I am) I did download the demo though, so here you go.

>I know that some people had problems with the old version but the new version
>is in lha, runs properly, is much smoother, has less bugs, no 'file not exe'
>error, & more stuff ,DOWNLOAD IT !!!!

Yep, all problems were solved. Well, except that if you pick up a 
certain powerup it crashes, but I suspect this is due to routines not 
being in there yet to handle the powerup.

>I remember Kieth asking for bouncing bubbles - should they bounce off all
>the edges of the screen ?

That was me. :) They should not bounce off the screen natch. 

>The next demo of pang will be much better but without comments how can you
>expect loads of improvements?

I gave you a huge list of things you could implement, like weapons etc. 
Did you not get that?

>
>SOME REPLYS ON PANG PLEASE!

Well, in brief, more weapons, more powerups, maybe have the screen 
scroll a bit to have a bigger playfield, a new background, and that was 
about it. That should get you going. :)

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Fri Aug  8 14:21:18 1997
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Date:     Fri, 8 Aug 1997 18:15 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B87AF8F73A8E0.2936@mcs.co.uk>
To: amos-list@digex.net
Subject:  A web page is born.
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: RO
X-Status: 

Hello all!

Well, I said I would tell you my web page address when I'd uploaded it, so
here it is:   http://village.vossnet.co.uk/c/champion

You'll probably be most interested in the programming projects page :)
(go there direct by adding "/projects.html" to the end of that ULR).

There's not much really of interest up there at the moment, but in the
future, I'm hoping to have some stuff to download from the projects page.

All I really want for now is comments. The pages are up, but they're hardly
finished. I'd appreciate some feedback about broken links, bad layout,
bad spelling, anything really :)

Right. That's all for now.

See y'all!

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)   <simonc@mcs.co.uk>

-------------------------------------------------------------------------------
"Everything begins with an 'E'..."

From amos-request@svcs1.digex.net Fri Aug  8 17:26:20 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 13:27:50 -0500
Message-ID: <yam7159.2533.3124568@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Mr. Giark To You scrawled this garbage in a text editor on 07-Aug-97 regarding
the subject of Re: CB_and_Shareware:

> Good. It'lll keep the price reasonable and let us get a bit of cash for our
> efforts.

Yeah, it should do. Has anyone actually sat down and figured out a price
which is "reasonable" just yet?

> Go for it. Also, there is the promotional stuff dir for any ads or whatever
> that anyone wants to put in.

Yeah, anything to go in here (executables, pics, texts etc.) I would prefer
if people sent directly to me at some point towards the completion of the
project. Because I am sending out the actual program, the contents can be
changed at any time.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  8 17:44:52 1997
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Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 13:58:32 -0500
Message-ID: <yam7159.1635.3124568@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMIGA games
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--==Murray==-- scrawled this garbage in a text editor on 07-Aug-97 regarding
the subject of AMIGA games:

> I remember the good old days.... :)
> when games like Turrican II and Kick Off II were around.
> Super smooth, super playable and just plain brilliant. These are the sorts
of
> games that if you
> play them on a PC, they just aren't as good. Technically, they may have more
> colours or more
> fancy effects (normally a CD video intro... wow!) but as for the game, its
> just not the same.

Yes, definately the case. I can remember legging it home from school, just
to load up my C64 to play buggy boy and bomb jack, before having a good
blast at stunt car racer! There wasnt any fancy GFX effects, but the
playability was 100% which made it extremely easy to play.

> Why is it that all new games try so hard to be like PC games?
> When you compare brand new A1200 games to A500 games of 4 years ago, the old
> games always win!

I guess its because people have seen and played the PC games in the shops,
and want to try and bring the market that strayed over, back to the amiga
thinking "Hey, this machine *can* do that after all..."

> Now the Amiga can't do all those fancy effects as good as the consoles/pc's
> (at least not with
> the current standard setup) so surely we should all aim for the playable
side?
> Oh, and playeble
> doesn't mean small either.
> Some people, if they were told to make a playable game, would make a Tetris
> clone. Big,
> complicated games can be playable too.

Playable isnt small or big, its how well the user can interface with the
game. If you grasp that concept, then the size of the game doesnt matter
all that much.

> What every struggling computer needs is a game that is unlike anything on
any
> other computer.
> It doesn't need to be completely original. In fact, I think that the best
way
> to do it would be
> to take an old concept except with a new twist and just keep adding little
> details until you get
> a game that everytime you play it, something new happens.

Yes, thats usually the best way to come about it. Look at Paul Burkey's
Sneech for example, a damn 100% playable game, with tonnes more fun
addiction by adding the useage of weapons etc to destroy your enemy big
style! Anyone who hasnt seen this game, I suggest you get it from my
library right now!

> The 2nd list game (the Command and Conquer one) appears to have got no where
> and I'm not sure
> that it is actually going to be original in the slightest (but I could be
> wrong)

I havent heard anything from this one in a while, from what I have heard
though, it was coming along rather nicely.

> Look at some of the most popular past amiga games and come up with some
great
> new way of doing
> it.
> Syndicate, Civilization (Civ 2 on the PC is in my opininion the best PC game
> ever), Chaos Engine,
>  Flashback, IK+, Space Hulk. Theres a few to think about.

I still think the best Amiga 500 game ever made was Stunt Car Racer, and as
soon as I can speed up my routines, i'll make a version of my own!

> Flashback and Space Hulk especially could be EASILY done on AMOS with no
speed
> problems. (I
> started a version of Flashback myself which ran at perfect speed).
> Space Hulk was amazingly atmospheric. One of the few games that can actually
> induce panic as you
> race to save the marines once you realise an alien has broken through.

I have an excellent "Flashback" clone in my PD library, i'll just see what
it was called... Bugger, cant find it. I know Asa sent it me a while back,
sheesh, I hate it when that happens. I'll search my diskbox tonight.
Another good another-world type game I have is Green 5, and I *still*
havent made it all the way through yet. Lots of in-game animations in it
too, hehe.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  8 16:27:33 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 14:00:38 -0500
Message-ID: <yam7159.1945.3124568@mail.redrose.net>
In-Reply-To: <CSI_6362-15823@CompuServe.COM>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Hello,
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Steve Wood scrawled this garbage in a text editor on 08-Aug-97 regarding the
subject of Hello,:
> All,

> Hi, I've been away from the Amiga scene, and AMOS, for a while.  Now I'm
back
> with a new machine, 1200 upgraded, and ready for another stint with AMOS.

> My first question back on the list is:

> What is the current state of extensions, EasyLife etc.  I use currently use
> 1.10
> in Pro, have I missed any updates?

I think there was one update, im not too sure. If you go to the PD sections
of my homepages and look in the lists of extensions, im sure you'll find
all the info you'll need.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  8 18:39:49 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Evert-Jan Slypen <Jazz@lobster.demon.nl>,
        "Mr. Giark To You" <joehick@golden.net>
CC: AMOS List <amos-list@access.digex.net>
Date: Fri, 08 Aug 1997 15:42:23 -0500
Message-ID: <yam7159.1188.5115792@mail.redrose.net>
In-Reply-To: <py$HKDADkv6zIwLS@lobster.demon.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Evert-Jan Slypen scrawled this garbage in a text editor on 08-Aug-97 regarding
the subject of Re: CB_and_Shareware:

> >>> contributed enough to merit payment and we can charge $1 per each person
> >>> involved, so you can just send $1 from each sale to each party, maybe
> >>> quarterly or something. Sound fair?
> >>Yeah, sounds fair enough.
> >
> >Good. It'lll keep the price reasonable and let us get a bit of cash for our
> >efforts.

> Ehm, not to be too troublesome, but I do not want any money for my
> contribution to the CB game. It would be against the principles of TRS
> who strive to help people for no cost (unless it is for a commercial
> full-priced game ofcourse published by a "real" software house).

> Just an add with the program and my name on the credits list is payment
> enough for me.

OK, that can be arranged. I myself arent making any money off the project
either, as all I am doing really, is a high-score table.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 02:44:55 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Evert-Jan Slypen <Jazz@lobster.demon.nl>,
        "Mr. Giark To You" <joehick@golden.net>
CC: AMOS List <amos-list@access.digex.net>
Date: Fri, 08 Aug 1997 15:46:23 -0500
Message-ID: <yam7159.1160.5115792@mail.redrose.net>
In-Reply-To: <kilEuFAqov6zIwL1@lobster.demon.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
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Evert-Jan Slypen scrawled this garbage in a text editor on 08-Aug-97 regarding
the subject of Re: shareware!?:

> One other thing you could do is to encode the name of the person who
> bought the original within the program. This way you can at least see
> who the culprit is and maybe take legal action / in any case not give
> him support or future releases.

This is one of the reasons I would like to distribute it myself, rather
than upload it to a first virtual server. Before starting, the system would
require a small keyfile, which I myself create quite easily and distribute
with the software, which contains the name and address of the registered
person.

I have several different encryption methods I use, so will make it encrypt
the same info 2 or 3 times, and shut down if it detects a tamperment.

One method around this, is for the keyfile to contain some kind of
important variable needed by the listgame itself.

Plus, if a hacked keyfile goes up on a BBS somewhere, I can scan the
keyfile and retract the person's name and address from another, better
encryption, not called by the program, and send the info to a worldwide
piratelist.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  8 17:51:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 15:49:58 -0500
Message-ID: <yam7159.2917.5115792@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: alt.religion.amos
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Is people around the world seeing the postings im making to the newsgroup?
I know they can be seen in England, and noone else I know of has tested it.

I received booster conformations from New Zealand, and Germany, but not
sure of who can and cant exactly read it. If you can, please send some kind
of message to the newsgroup itself.

Thanks

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 04:18:20 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 02:27:57 +0500
Message-ID: <yam7160.2835.2797520@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: Bullfrog games
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On 09-Aug-97, --==Murray==-- wrote:
>This is something I'd wondered about for ages.

>With games like Syndicate and Powermonger (and even Populus)
>they all have around 100 people doing reasonably intelligent
>stuff. I have no troubles getting 8 very intelligent things or 20 
>reasonably intelligent things, but 100 or more?

>Obviously the assembly programming helps alot but is it really
>that much?

   Yes, don't let people fool you... it is MUCH faster than AMOS code.
   While you are processing 8 VI objects in AMOS, you could be
   processing 40 VI objects or more (depending on how optimized
   your original AMOS code, with the 8 objects, was)...


>Does anyone know the secrets of this sort of thing?

   However, every language has it's limit... so, what they do is use
   a kind of priority-processing method (I would assume)...

   Say you have those 100 objects scattered around a fairly large
   area (multiple screens in size)...

   Your first priority is to update the objects which are currently
   visible. These are updated every frame.

   Your second priority would be to update the IMPORTANT
   non-visible objects. Say you decide to process five of these per
   frame. 

   Finally, you process everything else, only one of these, less
   important non-visible objects, per frame should be sufficient.


   It would be easier if AMOS supported Lists, but it doesn't, so
   you could just similate them, which thankfully is quite easy,
   although quite messy as well!

   Just set up three array-types, for example...

   VISIBLEOBJS()  would contain pointers to the Visible (on-screen)
   objects.

   IMPORTANTOBJS() would contain pointers to the NON-visible, but
   important objects (say an assassin tracking you down).

   OTHEROBJS would contain pointers to the remaining objects.

   VISIBLEOBJS are updated every frame.
   Five of the IMPORTANTOBJS are processed each frame.
   One of the OTHEROBJS is processed each frame.


   Basically, you just transfer the pointers around, through each of
   the three ARRAY-TYPES, as the game progresses.

   For example if IMPORTANTOBJS(1) moves on-screen, it is
   "removed" from IMPORTANTOBJS() and added to VISIBLEOBJS().

   Oh, of course you need the actual MASTEROBJECT arrays which
   tell the details for every Object: postion, image, current action,
   etc.

   The other three arrays just contain a Pointer to this MASTEROBJS
   array.

   So, you'd retrieve the object-number from say OTHEROBJS(1) 
   and say it is 5. This tells you that the actual OBJECT you are
   processing is object-number 5 in the MASTEROBJECT arrays...

   Or, a simpler (but more memory-intensive) method, rather than
   removing/adding entries ala Dynamic linked-list style, would be
   to Define the three TYPE-ARRAYS with 100 elements each. Then
   just loop through all 100 of the VISIBLEOBJS each frame and 
   process every VISIBLEOBJ() that is non-zero as Object loop#.

   Same applies for OTHEROBJS and IMPORTANTOBJS, just loop for
   five reps on OTHEROBJS, if non-zero, process OBJECT loop#.

   This way, all you have to do, to transfer Objects between the
   three ARRAY-TYPES, is simply zero out the old ARRAY-TYPE and
   Set the New ARRAY-TYPE, for the Object in question, as in:

   IMPORTANTOBJS(1)=False : VISIBLEOBJS(1)=True 
   This IMPORTANT, non-visible object just entered the visible
   playfield...


   Anyway, it would be MUCH easier with structures and lists, but
   anything can be done if you just go to the fundamentals...


   Hope it helps.



      Take Care,

       GARFIELD



 


From amos-request@svcs1.digex.net Sat Aug  9 04:34:02 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 03:03:17 +0500
Message-ID: <yam7160.829.2797520@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
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On 09-Aug-97, --==Murray==-- wrote:

>>    Actually, Warcraft is a good choice for AMOS. 
>There's that quoting previous games again.

   ? I mentioned Warcraft just to give some frame of reference 
   same as you mentioned Command and Conquer...


>Warcraft (although quite good) good be severly improved upon I
>think. Much more originality needs to be put in and to be honest
>I'm not sure the entire game topic would be best either.

   Definitely, I think it could be improved on too. Again, I just used
   it as a style of game. We could use Warcraft as a starting point
   and work more detail/gameplay into the whole thing...


>A fantasy style game has the feeling of old role playing games
>and whilst alot of people like that (including myself, although
>not as much recently), things like Command and Conquer with
>much more familar topics is more widely appealing.

   Okay, forget Warcraft and use Command and Conquer as the
   starting point then. Actually, I think Diablo looks pretty cool so
   we could also use that as a model and build on it...  
 

>Something else that seems to get at me recently is that I feel
>that things have to be done fast due to the AMIGAs demise. I
>think its still going down hill and theres not alot of time to
>spend working things out before creating your masterpieces.

   First, the time of the 680x0 series Amiga is over. There's no
   denying that. It is still a great machine, but the CPU speed and
   Blitter speed are "outdated" as far as leading-edge commercial
   development is concerned.

   Personally, I believe the worst is over... we are now at the dawn
   of a new era. Gateway2000 can make the new Amiga generation
   succeed. The A\box and PIOS One machines will be able to
   compete in the current marketplace and in the coming years
   as well.

   Second, you have to take the time to do the project right. I love
   to see how fast I can make small Freeware games, but to make
   the kind of games selling IBMs and consoles you must be willing
   to spend MANY months of hard work. Many of the top games on
   IBM and consoles were created in a period of 2, 3 or more years.


   The way I see it, if you are going to work on a SUPER system-
   seller of a game, start it now on the Amiga, but target the
   A\box or PIOS One (at the very least the 50MHz Amigas).

   Don't rely on Amal or too many AMOS-specific commands so the
   game will be as portable as possible. Actually, we really do need
   that AGA Extension which should be arriving in the weeks ahead.
   Then we just make the biggest, greatest game ever seen and
   don't even worry about the fact that it runs at 1 frame per
   second on a standard A1200. Once it's on the A/box, we'll 
   probably find it hitting 50/60fps easily.

   That way, when these machines are available, Gateway, 
   Phase5 and PIOS(?) will have some SUPERB software available.


>I've tried Powerbobs but found it so limiting that I'm not sure I
>could really ever use it. I can't remember all the problems but
>one was a 32 pixel width limit. It may be OK for the side shooter
>though...?

   32-pixel width limit? That's a bit rediculous. I could use it for 
   Phase One of the SideShooter, but that's it. The Mid-Stage Boss
   is 96 pixels wide and some of the asteroids (Phase three) are
   64 pixels wide. Who knows how big the Final Boss will be, half-
   screen maybe...


   Speaking of the SideShooter, this weekend I should actually be
   able to work on the stage. As I said, this MidBoss Phase is very
   simple compared to mapping out the hundreds of details for the
   Enemy appearance maps of Phase One, so it won't take nearly
   as long.

   Should have a new demo up Sunday night... maybe. I seem to
   only work on the thing on the weekends, don't know why 
   exactly. Just seems like the weekdays are so busy and fly by so
   fast, next thing I know it's the weekend again...



     Take Care,

      GARFIELD


From amos-request@svcs1.digex.net Sat Aug  9 04:41:43 1997
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X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
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X-Comment: Available from www.mushy-pd.demon.co.uk (Demo Version)
From: rwbenjamin@sosbbs.com (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Andrew Kellett
Status: O
X-Status: 

Andrew I have been reading these news-groups 'amos list'
messages, since you started them. They are just fine.
I am using Deja News, and live in Pennsylvania, USA
Sincerely,
Robert W. Benjamin (amos list member)

-------------------==== Posted via Deja News ====-----------------------
--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
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From amos-request@svcs1.digex.net Sat Aug  9 02:38:35 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 08 Aug 1997 23:28:01 -0500
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In-Reply-To: <33EC1666.5837@virgin.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Bullfrog games
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--==Murray==-- scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Bullfrog games:

> Does anyone know the secrets of this sort of thing?

One way I always overcome multiple routines, is make the routine only
execute one tiny part of a large task, and then end. I create it in such a
way, that 20 or 30 different procedures could be instigated, and leaving
each time, so each one is being run as the main routine is ran.

I have a small flag to determine if something somewhere should be
happening, and if the system finds this flag, it will run that small
procedure, increment its flag, end if it has to and reset the flag, or
simply just go to the next piece.

To put it simpler, i have each routine call once from the main routine in
the loop, if it needs to be. For example, in a main game routine, I make a
call to the timer routine, which checks for the current time, and if it
needs updated or not, then onto player movement, and then onto drawing.

With Extreme AMOS, the texts were loading in as you were viewing them,
making calls to the user interface also, so you didnt lose any speed.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 02:23:20 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: --==Murray==-- <malcolm.murray@virgin.net>
Date: Fri, 8 Aug 1997 23:42:35 -0600
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Subject: Re: AMIGA games
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
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In-reply-to: <33EC143E.6610@virgin.net>
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Status: O
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Greetings.
 
> Sorry but I've been a bit skeptical about all these AMOS 3D 
> raycasters. They sound great but so far the only one I've seen (John 
> Bintz I think) was very slow with very low detail on a medium spec 
> AMIGA. I won't judge yet though! I do hope they live up to promises.

hehe, "skeptical??". Well, I don't blame you, either. I didn't think 
it had ever been done before until I ran across John's raycaster, and 
much to my suprise it had been done it AMOS!

It was that small bit of inspiration, coupled with some programmers 
drive and the fact I didn't have any projects at the time, that I 
decided to write on (along with a 3D game to utilize it). (I had
originally drew up the concept to write a raycaster and start on this 
project earlier this January).

Btw, I'm hoping to change the "very slow, very low detail on a medium 
spec Amiga (and I think John is too, he said he was rewriting his 
original raycaster, which he asked for beta tests, and I responded, 
never getting a reply! ahem.)

Dictatorship (n): a form of government under which
everything which is not prohibited is compulsory.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sat Aug  9 05:05:35 1997
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Date: Sat, 09 Aug 1997 01:43:41 -0500
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Subject: Re: [AMOSList] Andrew Kellett
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Cool! Where abouts in Pennsylvania are you from?

Im situated in Pennsylvania also, I live with the mrs. in a small town
called Elizabethtown, Lancaster. Its near Harrisburg.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug  8 21:57:18 1997
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Message-ID: <33EC125F.477E@virgin.net>
Date: Fri, 08 Aug 1997 23:46:55 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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Subject: Re: AMIGA games
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>    Personally, I believe we are even beyond this point. Problem
>    with the "great game sells a system" approach is that the
>    Amiga is not considered a stable market. Perhaps now it is more
>    stable than in previous years, but look at what happened with
>    Worms. Didn't necessarily sell Amigas, did it? No, what happens
>    is that every great Amiga game will be ported to IBM & consoles.

Hmmm. Thats a big problem really. If someone develops an excellent AMIGA 
game, they're not very
likely to turn down the chance of making MUCH more money from conversions 
to other machines just
so that the AMIGA can have some sort of advantage.
The only hope would be to have the conversions not released for some time 
after the original
AMIGA version. Somehow I have the feeling that software companys would 
rather release all
versions virtually together though.

>    Actually, Warcraft is a good choice for AMOS. I'm not against
>    making a "complex" game and would be glad to work on a
>    Warcraft-style game with other Listers. My point was that we
>    should pick a simpler project TO GAIN EXPERIENCE WORKING
>    TOGETHER, not because I (or anyone else on this list) wasn't
>    capable of creating a more "complex" game...

There's that quoting previous games again. Warcraft (although quite good) 
good be severly
improved upon I think. Much more originality needs to be put in and to be 
honest I'm not sure the
entire game topic would be best either. A fantasy style game has the 
feeling of old role playing
games and whilst alot of people like that (including myself, although not 
as much recently),
things like Command and Conquer with much more familar topics is more 
widely appealing.

>    IF the Warcraft List-game is not progressing it's probably due to
>    determining how everyone will work together. Something I tried
>    to explain before... DO A SIMPLER PROJECT FIRST WITH THE SOLE-
>    PURPOSE BEING TO WORK OUT THE BEST GROUP-DEVELOPMENT
>    METHODS... Once you have that down, the sky's the limit!!

Something else that seems to get at me recently is that I feel that 
things have to be done fast
due to the AMIGAs demise. I think its still going down hill (anyone seen 
that AMIGA computings
next issue will be its last?) and theres not alot of time to spend 
working things out before
creating your masterpieces.

>    Of course, if anyone wanted to replace the SLOOOOOW AMOS
>    Bobs with some fast extension (PowerBobs?), that would
>    certainly help...

Yes. Thats something needed. And faster bob collision routines.
I've tried Powerbobs but found it so limiting that I'm not sure I could 
really ever use it.
I can't remember all the problems but one was a 32 pixel width limit.
It may be OK for the side shooter though...?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Fri Aug  8 21:48:25 1997
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Date: Fri, 08 Aug 1997 23:54:54 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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To: AMOS List <amos-list@access.digex.net>
Subject: Re: AMIGA games
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> > Why is it that all new games try so hard to be like PC games?
> > When you compare brand new A1200 games to A500 games of 4 years ago, the old
> > games always win!
> 
> I guess its because people have seen and played the PC games in the shops,
> and want to try and bring the market that strayed over, back to the amiga
> thinking "Hey, this machine *can* do that after all..."

But too be honest it can't.
It can make very simplified versions of them which just make people think its an inadequate 
machine compared to the rest.
Sure, with these PowerPCs it'll all change, but unless the cost is significantly lower than a PC 
then..... anyway, I'm not talking about that.

> Playable isnt small or big, its how well the user can interface with the
> game. If you grasp that concept, then the size of the game doesnt matter
> all that much.

I think it does to some extent. A very small playable game can be alot of fun but its a big 
playable game that really makes the difference in selling machines.

> I havent heard anything from this one in a while, from what I have heard
> though, it was coming along rather nicely.

All there is on the web page is a menu routine!

> I still think the best Amiga 500 game ever made was Stunt Car Racer, and as
> soon as I can speed up my routines, i'll make a version of my own!

Excellent game, especially with a serial link, although you couldn't play the other leagues very 
easily.
Can your routines really keep up the good speed?
Sorry but I've been a bit skeptical about all these AMOS 3D raycasters. They sound great but so 
far the only one I've seen (John Bintz I think) was very slow with very low detail on a medium 
spec AMIGA.
I won't judge yet though! I do hope they live up to promises.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Fri Aug  8 21:34:28 1997
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Date: Fri, 08 Aug 1997 23:59:04 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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> The game Evils Doom on the 1200 is new, and is the best first person rpg
> >i've ever played, on AMiga & PC.

I think I tried that. If I've got the correct name that it managed about 1 frame every two 
seconds on mine.
OK. So I could do with upgrading but its not that bad and surely to sell any significant amount 
they will have to aim lower than what they have done. (poor english, I know)

> Hanger 18 is cool.

Thanks.

> My C&C clone (not the list one) has, in my opinion, some originality in
> it, if you want, i'll send you an infopack about it when i've finished
> >making the pack for the other developers.

Yes please. I would be interested in taking a look.

> >>started a version of Flashback myself which ran at perfect speed).
> If you still have the source and don't want it, you can send it to me
> and i'll keep working on it.

I haven't completely given up yet.

> I recon that's got the best intro music that i've heard for a while, but
> then i heard the music

eh?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Fri Aug  8 21:07:28 1997
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Message-ID: <33EC15A2.4AE4@virgin.net>
Date: Sat, 09 Aug 1997 00:00:50 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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Sorry. One of these days I will note down his address.

Qrnd(0) appears to equal 3.

In direct mode it works OK and returns 0 but in a program it seems to return 3.

Sounds like a useless command I know, but it is quite useful for me.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Fri Aug  8 21:18:20 1997
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Date: Sat, 09 Aug 1997 00:04:06 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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This is something I'd wondered about for ages.

With games like Syndicate and Powermonger (and even Populus) they all have around 100 people 
doing reasonably intelligent stuff.

Know, I have no troubles getting maybe 8 very intelligent things or 20 or so reasonably 
intelligent things going and keeping up the game speed but 100 or more?

Obviously the assembly programming helps alot but is it really that much?

Does anyone know the secrets of this sort of thing?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug  9 17:24:55 1997
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	id sma019855; Sat Aug  9 15:25:07 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 15:26:09 +0500
Message-ID: <yam7160.433.2586312@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: C&C/WarCraft
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Aug-97, Rune J. Keller wrote:

>I'm the one who runs the web page for the 2. list game: The C&C/
>WarCraft game.

   Hello Rune.


>I started out very optimistic with this thing; loads of people
>seemed to be interested and the first list game worked out
>pretty well. Thus I made up some code and ideas for this game
>and announced the page together with Laurie Curwood, asking
>for any ideas, comments, code or gfx. Anything.

   Do you have the game design started?

   
>About 1 1/2 months has passed since, and I have got ABSOLUTELY
>NO response, except from ONE guy who wanted to do some gfx (I
>just forgot your name! Still working on it?)
>Wasn't this project interesting after all!? What did go wrong!?
>Should we terminate the project or what!?
>Please give me a little response!!!

   Obviously, I am currently involved in the AMOSList Game#1, but
   I'll give some input anyway...

   If you and Laurie work on the Game Design NOW, then by the
   time we have the First List game completed, you should have
   the ImprovedWarcraft GameDesign completed.

   At that point, I will help out with the module-definition, coding,
   etc.

   You can't really get anywhere until you have the GameDesign
   done, so you know what exactly you are creating.

   Once that's complete, what I do is break the GameDesign down
   into the Main modules, which are further broken down in to 
   the SubRoutines and Tasks.

   Once you've reached this point (you have both the GameDesign
   and ProgramStructure/ModuleRequirements), you can list
   these on your WebPage and the programmers can select a 
   module to work on.

   Same applies to the gfx, sounds and music. Need the Game
   Design first, as that will contain everything needed. Just need
   to extract all imagery, sounds, music and list them on the web-
   page, along with the modules, and then let everyone jump in
   and grab each tiny piece (whether it be code-module, image,
   or whatever).

   Just something to consider...



      Take Care,

       GARFIELD





From amos-request@svcs1.digex.net Sat Aug  9 17:43:42 1997
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	id sma015638; Sat Aug  9 15:25:25 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:02:12 +0500
Message-ID: <yam7160.609.2586312@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Aug-97, Mr. Giark To You wrote:

>On 08-Aug-97, Garfield Benjamin wrote:

   Actually Garfield Benjamin did NOT write these first two
   remarks, I listed them in response to --==Murray==--...
>>>As for the current list game, I think it will do very well indeed.
>>>But not commercially.

------------------------------------------------------------------------
 
>In what way? Granted, the Amiga shareware market is less
>active than the ibm market, but there must be SOME loyal
>amigans who would pay to support a project of this type. After
>all, this is the first international amiga programming effort.
>We're actually worldwide. In fact, I'm thinking of a credits page
>map of the world with highlights showing where all our
>contributors come from.

   Sounds EXCELLENT to me. The part about the world-map is
   very interesting. I'm located in Pennsylvania in the good 'ol
   USA. NorthEast PA to be more precise. 


>>   The current plan is for it to be released as Licenceware and this
>>   is very good. 

>Granted, none of us will become rich off this game (unless a
>software house wants to buy it) but the money we do earn will
>give us all a bit more incentive to do this madness again. Believe
>me, as project coordinator, it's NOT an easy task.

   Again, I agree completely! I want the game to be released as
   Non-Freeware!! It's not just the money, it helps the Amiga in
   general. Shows it's active, defines Non-Freeware standards,
   and yes, if we're fortunate, earns us a little cash...


   Actually, it is quite possible we could find a publisher, such as
   EPIC Marketing, to release the game as one of their new
   Budget Commercial titles. I don't care how you guys do it,
   Shareware, Licenceware or Budget Commercial. Anything but
   Freeware.

   When you start working on games like CapnBubba and releasing
   them as Freeware, you might as well pack it up because I
   guarantee, users will expect it again and again. Shareware
   registrations will drop even further, Licenceware will be
   effected.

   Problem with the Amiga is that too many times in the past,
   developers weren't responsible in that they didn't look at
   the effects their releases would have on the market.

   It's the same with the mags. Some give out entire commercial
   games FREE on their coverdisks. Yes, it's great for us as users,
   but it's killing the market. How can you expect users to register
   Shareware games, purchase Licenceware games or Commercial
   games when they can obtain such high-quality software for
   NOTHING (well, almost nothing). The answer is, quite simply, we
   can't.

   I know, I got carried away again, but there is a valid point here
   and considering MUCH of the Amiga developing talent is located
   on this AMOS List, we could repair at least some of the damage
   if we would all "come together" on this...



      Take Care,

       GARFIELD


From amos-request@svcs1.digex.net Sat Aug  9 17:33:33 1997
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	id sma019949; Sat Aug  9 15:26:53 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:29:46 +0500
Message-ID: <yam7160.2294.2586312@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Aug-97, --==Murray==-- wrote:

>Which is the exact reason I code in AMOS. I don't have all day to
>spend on programs and I don't fancy spending years on projects
>but with AMOS I don't need to. I've got enough experience so
>that I can turn my hand to almost anything and have something 
>playable ready within a couple of hours.

   Agreed. AMOS makes development incredibly fast/easy and I'm
   sure many people on this List (myself included) are at the point
   where they can churn out games/code in a few days time.

   Problem is, it's more than just the coding. Programming is only
   one aspect of game-development. In my experience, Unlimited
   Design is working on a commercial game, the GFX take longer
   than anything else.

   The artists have been working for ONE YEAR now on the gfx.
   The images are fantastic, fully 3d-rendered, as good as any
   you'll see on Playstation/IBM, but to get that level of quality-
   animation, it takes time. Our lead artist, Dave told me his
   Amiga spent two days solid just rendering out the main player
   gfx, and of course, first he had to spend the time to model them
   all.

   Combine this with the fact that many of us have jobs, families
   and you just have to accept that it will take a good amount of
   time to create anything of TOP-QUALITY.

    
>The problem with it is obviously its not as optimised as those
>programmed in ASM or C but hopefully with the new cards and
>A/box, that problem will be reduced. AMOS programmers will
>always have to aim slightly lower in terms of speed compared to
>up-to-the-date programs but it will still open many doors.

   Exactly. And like the guys doing the raycasters, once they have
   the techniques down, the code can always be ported over to
   the A/box, where it will quite likely run "fast as hell".

 
>I am right in thinking that the A/box IS power PC isn't it?
>If so, we may be getting AGA finally, but now we need power PC
>support for AMOS! 

   Well, I know I'm going to be flamed for this, but you really only
   have two choices...

   First, port the AMOS-code over to C. Write some gfx/sound/
   music convertors to transfer your non-code files over to A\box.

   That is the method I was aiming for...

   OR

   We will have to write our own IMPROVED version of AMOS on the
   A\box, again most likely in C.

   I know one guy on this List is currently working on a MUCH
   IMPROVED version of AMOS. A sort of hybrid language with the 
   best of both AMOS and C/C++.

   If he can get the support needed to finish his Amiga version,
   he wants to port it to the A\box. 

   Now, I hope I can find time to help with this project. It will be
   MUCH better using POP then C/C++. 



      Take Care,

       GARFIELD


From amos-request@svcs1.digex.net Sat Aug  9 09:20:39 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 14:06:42 +0100
Message-ID: <yam7160.2121.138588720@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: C&C/WarCraft
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I'm the one who runs the web page for the 2. list game: The C&C/WarCraft game.

I started out very optimistic with this thing; loads of people seemed to be
interested and the first list game worked out pretty well. Thus I made up some
code and ideas for this game and announced the page together with Laurie
Curwood, asking for any ideas, comments, code or gfx. Anything.

About 1 1/2 months has passed since, and I have got ABSOLUTELY NO response,
except from ONE guy who wanted to do some gfx (I just forgot your name! Still
working on it?)

Wasn't this project interesting after all!? What did go wrong!? Should we
terminate the project or what!?

Please give me a little response!!!
-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
              - it's the millennium... motives are incidental...


From amos-request@svcs1.digex.net Sat Aug  9 12:41:03 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 09:59:58 -0500
Message-ID: <yam7160.2926.4730616@huron.net>
In-Reply-To: <py$HKDADkv6zIwLS@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB_and_Shareware
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Aug-97, Evert-Jan Slypen wrote:
>>Good. It'lll keep the price reasonable and let us get a bit of cash for our
>>efforts.
>Ehm, not to be too troublesome, but I do not want any money for my
>contribution to the CB game.

That's not troublesome, it helps keep the final price down.

>Just an add with the program and my name on the credits list is payment
>enough for me.

Good enough. Don't forget the promotional stuff dir, where you can put a demo
of something of yours to be included with the final release. (You have all
checked out the final directory structure?)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug  9 12:33:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 10:02:06 -0500
Message-ID: <yam7160.319.4730616@huron.net>
In-Reply-To: <kilEuFAqov6zIwL1@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: shareware!?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Aug-97, Evert-Jan Slypen wrote:
>>This makes for headaches when selling the program. As I said in another
>>message, if no one bothers to register (we have failed in our ad campaign!)
>>then we'll release it as freeware. But why not at least try to get some cash
>>for our efforts first?
>One other thing you could do is to encode the name of the person who
>bought the original within the program.

It would require either a keyfile or a recompile of the program for each
registered user. How about it, Mush? Which idea seems best to you?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug  9 13:22:07 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 10:12:31 -0500
Message-ID: <yam7160.1558.4730616@huron.net>
In-Reply-To: <yam7159.1854.2796704@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Aug-97, Garfield Benjamin wrote:
>>As for the current list game, I think it will do very well indeed.

We're hoping.

>>But not commercially.

In what way? Granted, the Amiga shareware market is less active than the ibm
market, but there must be SOME loyal amigans who would pay to support a
project of this type. After all, this is the first international amiga
programming effort. We're actually worldwide. In fact, I'm thinking of a
credits page map of the world with highlights showing where all our
contributors come from.

>   The current plan is for it to be released as Licenceware and this
>   is very good. 

Granted, none of us will become rich off this game (unless a software house
wants to buy it) but the money we do earn will give us all a bit more
incentive to do this madness again. Believe me, as project coordinator, it's
NOT an easy task.

>   Of course, if anyone wanted to replace the SLOOOOOW AMOS
>   Bobs with some fast extension (PowerBobs?), that would
>   certainly help...

How about a list from someone of all the FREE extensions? Is powerbobs
freeware or would it require registering?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug  9 12:20:18 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 10:14:49 -0500
Message-ID: <yam7160.2496.4730616@huron.net>
In-Reply-To: <yam7159.1160.5115792@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: security
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On 08-Aug-97, Mush wrote:
>This is one of the reasons I would like to distribute it myself, rather
>than upload it to a first virtual server. Before starting, the system would
>require a small keyfile, which I myself create quite easily and distribute
>with the software, which contains the name and address of the registered
>person.

It's up to you, Mush.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug  9 23:06:30 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 20:38:59 +0500
Message-ID: <yam7160.2943.2906960@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: PortingAMOS
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>Well, my raycaster is a combonation of C, C++, Asm (from PC),
>and some of my own ideas and adaptations ported and
>converted to AMOS.

   Exactly!! If you can do that, then I'm sure you know it's just as
   possible to port from AMOS back to C, and on the A\box.

   Actually, if we had a GOOD GFX library available, porting from
   AMOS to C would be much easier than the other way around...


>>From what I understand, the A\Box will be pretty much 100%
>>compatible with existing Amiga software, not to mention the
>>loads of other features that come with it (and are built in), so
>>if that's true than we may be able to run AMOS with little or no
>>problems.

   Ah, yes. Forgot about that!! Still, we would be sacrificing much
   performance as the Compiled AMOS 68000 Assembler code
   would be interpreted by the PowerCPU on the A\box, instead
   of directly executing...

   But, you are right, as long as they plan on developing a 68000/
   Amiga hardware memory-map, the programs should work fine.


>> I know one guy on this List is currently working on a MUCH
>> IMPROVED version of AMOS. A sort of hybrid language with the
>> best of both AMOS and C/C++.
>I believe it's Ben Wyatt, is it not?

   Indeed it is!! A very determined individual!!



   Well, it's been enjoyable reading/replying to all this e-mail, but
   now it's time I actually do some work on the SideShooter or
   Mr. Giark will be booting me out of the ListGame project!!
 


      Take Care,

       GARFIELD


From amos-request@svcs1.digex.net Sat Aug  9 15:14:21 1997
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Date: Sat, 9 Aug 1997 08:43:27 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: AMIGA games
To: Adam Parrott <parrottsoft@usa.net>
cc: --==Murray==-- <malcolm.murray@virgin.net>, amos-list@access.digex.net
In-Reply-To: <199708090441.VAA05938@geocities.com>
Message-ID: <Pine.3.89.9708090832.A13659-0100000@vifa1>
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Sorry everyone (I've been off camping...).  I'll be sending out the 
raycaster to everyone who wants it tommorow.

And, mathwise, my new raycaster is MUCH faster!  I cut out all the 
unneeded divisions and multiplications, and changes as many functions as 
possible to squares (lsl and lsr when compiled).  On my 68000 it is 
barely playable, which means it'll probably be fine on all your faster 
computers.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sat Aug  9 13:14:40 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 10:44:55 -0500
Message-ID: <yam7160.2790.4730616@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Credits as I see them
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The AMOS List Game #1 Credits as of 28/07/97

This is the list of people who have access to the page and what they are
doing. Since no one has bothered to tell me different, I'll show you how the
credits look so far. It is YOUR responsibility to advise me of any changes!

Adam Parrott       Dungeon Of Doom Stage 4, Graphics
Andrew Hawkins     Guardian Stage 3, Graphics
Andrew Kellett     High Score Code, Sales, Keyfile Encryption
Anthony Sherratt   Nothing

Ben Crowl          Graphics
Ben Wyatt          Nothing

C J Bonde          Nothing
Claude Aeschlimann Nothing
Cori Skagen        Nothing

David East         Nothing
Dave Paterson      Nothing
Declan Gorman      Nothing

Erico Monteiro     Nothing
Evert-Jan Slypen   Music

Garfield Benjamin  Space Flight Stage 1
Giark              Project Coordinator, Menu, Installer, Storyline, Bubba's
Voice

James Brown        Secret Bonus Stage
Jason Street       Graphics
Jeremy Templeton   Nothing

Hakan Venderlof    Nothing

Keith Hill         Castle Assault Stage 2
Ken Axsom          Nothing

Laurie Curwood     Nothing

Magnar Sveen       Nothing
Michael Drummond   Nothing
Mordecai           Nothing
Morris             Nothing
Murray             Nothing

Neil               Nothing

Peter Bortas       Nothing
Peter Cahill       Secret Bonus Stage
Peter Storey       Nothing
Pietro Ghizzoni    Credits Over Map Scroller

Rob Benjamin       Nothing
Rob Sibley         High Score Code
Rune J Keller      Nothing

Schitso            Graphics

So far, that's 14 contributors. If you aren't on the list at all, or you are
listed as doing nothing when that is wrong, TELL ME! Also, if you haven't
contributed enough to consider yourself one who should get paid, TELL ME! If
you are on the list as doing something, send me your geographical location and
what you want to tell people about yourself. If you don't, I'll make something
up about you instead.

Giark, Project Coordinator


From amos-request@svcs1.digex.net Sat Aug  9 13:15:31 1997
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X-TCP-IDENTITY: Platon
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 12:23:30 EST5
Message-ID: <yam7160.1500.135341752@cu.cu-muc.de>
In-Reply-To: <tcppop3.510901@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: To Chris Hodges
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malcolm.murray@virgin.net wrote on 09-Aug-97:

> Sorry. One of these days I will note down his address.

:) Well, if it keeps going like in the past, my email address  will  change
anyway the next month or the other :)

> Qrnd(0) appears to equal 3.

Nope.

Watch this. It's an infinitive loop.

Repeat : R=Qrnd(10) : Until R<>Qrnd(0)

> In direct mode it works OK and returns 0 but in a program it seems to return 3.

Try Print Qrnd(100)  and then Print Qrnd(0).

> Sounds like a useless command I know, but it is quite useful for me.

Both Rnd(0) and the AMCAF command Qrnd(0) return  the  LAST  random  number
created with Rnd(x) / Qrnd(x) with X>0.

It's not a bug, it's a feature :)

-- 
Bye, Chris Hodges (http://home.pages.de/~platon/)   __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 w++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?     \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sat Aug  9 13:47:13 1997
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From: Francesco De Napoli <zokie@tecserv.tec.it>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 17:28:07 +0100
Message-ID: <yam7160.378.136525888@194.243.136.2>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: RE: Crippling Programs & Shareware
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Hello to everyone on list. This is my first posting to AMOS list, I beg your
pardon for my poor english, I'm italian.
 
If people would pay to use program there were be no piracy, and relase
crippled proggy will be stupid, but it isn't so.

Many years ago (it was 1990' end) I made a lot of anim for a friend of mine,
who is a photographer. Few month later, I start to write a program which help
me to realize anim. At beginning it had few effect and too much bugs, but it
was usefull  and easy.

Soon I had selled a copy to another photographer, and I thought I will sell
more copies and make a lot of money, but few days after many photographers had
yet a pirated copy, there were no  copy protection, and I get no money any
more! So I had decided to expand but to not release :-(

In 1995, I had changed idea, and had released a new version as shareware. It
wasn't crippled but has a requester, which on every saving will stop program
for max 2 minutes. Program was usable, but when you try make an usable anim
you lost a lot of time, so if you need it to do anim you must pay. I had sent
a demo disk to Italian Amiga Magazines and to many people, who asked for a
demo version. Magazines had spoken well about it, but user say they couldn't
try it becouse requester slow it too much. Then I introduced credits, which
disable pause on demo version until you have them, but on every launch they
decrese. Until
today I had got only 7 registration, do you think other people don't use it?
To get new credits it is simple, you must reinstall it, it is nasty but it is
free :-(

Now it work only for 30 minutes and save only first 15 frame, and when you get
"key", it works only on your machine, and if you add/remove/change hardware
you need a new "key", it is nasty but you don't change your hardware config
everyday.  =) 

Nuturally if you upgrades your machine you will get a new and free "key" 
only if you call me and say what you had changed. :-)

I think this way of crippling is good enough.

I think pay to use a program (commercial or shareware/giftware) it is right!
Information should be free, but tools to get/store/manipulate must be payed,
becouse they are done by people that spent a lot of time to do a "tool", and
when you use these tools you save up time/work/headace...
Most popular tools to store information are books? Are they free? No! They are
mede with paper which has a cost, many people work to do them (this is more
expensive than paper), someone must pay their working hours... Why should
programs be free?

                                  _
         _ _______________________\\______/ +--------------------------+
        ////                       \\    /  | Francesco De Napoli      |
 __    ////____________________  () \\  /   | Via Lucca, 14            |
 \\\  ////   ____   ___   ____  _    \\/    | I - 70050 S.Spirito (BA) |
  \\\////   //__/  //_|  //__/ //    //\    | ITALY                    |
   \////   //   \ //  | //    //    //  \   | Tel. 080/5335361         |
                                   //    \  | e-mail zokie@mbox.tec.it |
 Image & Anim FX                  //      \ +--------------------------+
 ~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug  9 21:22:00 1997
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Message-Id: <24e07ef1.u8t20e.537e6-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7160.1558.4730616@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 09 Aug 1997 10:12:31 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMIGA games
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To the one known as Mr.,
> project of this type. After all, this is the first international amiga
> programming effort. We're actually worldwide. In fact, I'm thinking of a
> credits page map of the world with highlights showing where all our
> contributors come from.

Right, this is where I'm at:
	52.5 latitude
	-0.2 longitude
	10m  altitude

> >   The current plan is for it to be released as Licenceware and this
> >   is very good. 
> Granted, none of us will become rich off this game (unless a software house
> wants to buy it) but the money we do earn will give us all a bit more
> incentive to do this madness again. Believe me, as project coordinator, it's
> NOT an easy task.

I don't expect to make any money from this game, but if we actually *DO*
make some money from it, whatever it will be, it'll certainly help keep me
on the amiga and away from those nasty pee-cee's.  If a software house does
buy it, I think we'll all be around on the amiga for quite a while.  Just
think, actual shop displays..

Mr Shopkeeper, I'd like a copy of 'Captain Bubba and the Nasty Alien Menace'
please, preferably on CD ROM...

 _   _   _        _     _   _     |  "Well, the thing about a black hole, it's main
|_> |_| |_| |\ | |_ |  | | /   |  |  distinguishing feature, is it's black, and the
|_> | \ | | | \| |_ |_ |_| \_  .  |  thing about space, the colour of space, your
                                  |  basic space colour, is it's black, so how you
                                  |  supposed to see 'em ?" - Holly.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug  9 17:50:56 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Sat, 9 Aug 1997 13:07:25 -0600
MIME-Version: 1.0
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Subject: Re: shareware!?
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7160.319.4730616@huron.net>
References: <kilEuFAqov6zIwL1@lobster.demon.nl>
X-mailer: Pegasus Mail for Win32 (v2.54)
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Greetings.
 
> It would require either a keyfile or a recompile of the program for
> each registered user. How about it, Mush? Which idea seems best to
> you?

hehe, I know you were asking Mush, but personally I think that it 
depends on how many copies are sold. The recompiled version is a plus 
as it would be harder to crack and the person who holds the rights to 
it (the person who registered it) would have proof it was his.

On the other hand, a keyfile is handy, doesn't take as much work, 
but, heck, it comes with the territory (work does, recompiling).
Even though recompiling will take longer, it's safer.

Book (n): a utensil used to pass time while waiting for the TV repairman.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sat Aug  9 22:13:18 1997
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From: chrisevans@cubic.xg.com
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Status: O
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> From: Pietro Ghizzoni <ghizzo@agonet.it>
> Someone know the new e-mail of Paul Hickman?

Yup, here it is:  PHickman@mycom-media.com

-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Sat Aug  9 21:11:02 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 15:50:08 -0500
Message-ID: <yam7160.419.3131248@mail.redrose.net>
In-Reply-To: <yam7160.829.2797520@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMIGA games
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Garfield Benjamin scrawled this garbage in a text editor on 08-Aug-97
regarding the subject of Re: AMIGA games:

>    Okay, forget Warcraft and use Command and Conquer as the
>    starting point then. Actually, I think Diablo looks pretty cool so
>    we could also use that as a model and build on it...
>

Shouldnt we in fact wait on making this clone for a while? Just that my
buddy Paul Burkey is coding a game called "Foundation" which is still under
heavy construction, and yet wipes the floor with anything I have seen on
the Amiga and PC. He is releasing it through Sadeness PD, which could mark
our attempts slightly.

Im not saying we shouldnt code it, just that we should wait a short time
till the foundation panic is over.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 21:24:02 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Aug 1997 15:56:30 -0500
Message-ID: <yam7160.1511.5071744@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
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I've added the world map that I will be using, in case anyone needs it. Also,
there are 9 more Cap'n Bubba speech samples for your use.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug  9 20:58:17 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 15:56:51 -0500
Message-ID: <yam7160.2577.3131248@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
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Evert-Jan Slypen scrawled this garbage in a text editor on 08-Aug-97 regarding
the subject of Re: shareware!?:

> On 08-Aug-97 15:46:23 Mush wrote something about Re: shareware!?.

> >> who the culprit is and maybe take legal action / in any case not give
> >> him support or future releases.

> >Plus, if a hacked keyfile goes up on a BBS somewhere, I can scan the
> >keyfile and retract the person's name and address from another, better
> >encryption, not called by the program, and send the info to a worldwide
> >piratelist.

> This sounds very good, and it is the thing I was thinking about too. I
> think you'll have to discuss this with Giark though as he seems to be
> handling the 'main' program.

Yes, I will do one of these days, if I ever catch him! hehe

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 20:08:21 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 15:59:59 -0500
Message-ID: <yam7160.2968.3131248@mail.redrose.net>
In-Reply-To: <33EC143E.6610@virgin.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMIGA games
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--==Murray==-- scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Re: AMIGA games:

> > I still think the best Amiga 500 game ever made was Stunt Car Racer, and
as
> > soon as I can speed up my routines, i'll make a version of my own!

> Excellent game, especially with a serial link, although you couldn't play
the
> other leagues very
> easily.
> Can your routines really keep up the good speed?

The routines I have for polygons etc. could probably just about keep up
with a game similar to the first version. However, when i add everything
else to it, it may slow it down slightly.

Ive never tried to combine it all together to get some kind of working
version together, but one of these days I might.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 19:51:17 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:05:23 -0500
Message-ID: <yam7160.1159.3131248@mail.redrose.net>
In-Reply-To: <yam7160.2121.138588720@vip.cybercity.dk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: C&C/WarCraft
MIME-Version: 1.0
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Rune J. Keller scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of C&C/WarCraft:

> About 1 1/2 months has passed since, and I have got ABSOLUTELY NO response,
> except from ONE guy who wanted to do some gfx (I just forgot your name!
Still
> working on it?)

> Wasn't this project interesting after all!? What did go wrong!? Should we
> terminate the project or what!?

I wouldnt mind having a good bash at the program code with you. I cant do
it just yet, I have to finish my mailinglist manager program, due to a
rather important usage by a guy i know, so im currently working flat out on
that.

Once its done, rest assured I will give you some help with code etc.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 21:21:23 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:11:20 -0500
Message-ID: <yam7160.1026.3131248@mail.redrose.net>
In-Reply-To: <yam7160.319.4730616@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Mr. Giark To You scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Re: shareware!?:
> On 08-Aug-97, Evert-Jan Slypen wrote:
> >>This makes for headaches when selling the program. As I said in another
> >>message, if no one bothers to register (we have failed in our ad
campaign!)
> >>then we'll release it as freeware. But why not at least try to get some
cash
> >>for our efforts first?
> >One other thing you could do is to encode the name of the person who
> >bought the original within the program.

> It would require either a keyfile or a recompile of the program for each
> registered user. How about it, Mush? Which idea seems best to you?

Gee, decisions decisions, hehe.

OK, when the full version is completed, I would like to get hold of the
full source code, and add my encryption routine to it myself, plus compile
it. This way, only I will know how to decypher the keyfiles, and there is
no possible way the info can leak out from anywhere, unless some gorgeuos
blond with big ....... <ahem>

Anyway, this way, I can then compile the one executable, and use another
program to simply create the keyfile which is shipped with the program.

Any opinions/flames?

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 21:21:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:15:20 -0500
Message-ID: <yam7160.1040.3131248@mail.redrose.net>
In-Reply-To: <yam7160.1558.4730616@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMIGA games
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Status: O
X-Status: 

Mr. Giark To You scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Re: AMIGA games:

> In what way? Granted, the Amiga shareware market is less active than the ibm
> market, but there must be SOME loyal amigans who would pay to support a
> project of this type. After all, this is the first international amiga
> programming effort. We're actually worldwide. In fact, I'm thinking of a
> credits page map of the world with highlights showing where all our
> contributors come from.

Cool, i did something like that for a bit of a mess with Twinz, but never
used it. A little aeroplane flying round everywhere. Quite cool. I could
knock something up like that if im provided with a list of countries etc.

I would also like to get peoples pictures to include too <grin>

> >   The current plan is for it to be released as Licenceware and this
> >   is very good.

> Granted, none of us will become rich off this game (unless a software house
> wants to buy it) but the money we do earn will give us all a bit more
> incentive to do this madness again. Believe me, as project coordinator, it's
> NOT an easy task.

I think the objective would be met if even just 1 person registered, as
this goes to show there is at least 1 honest guy out there.

> How about a list from someone of all the FREE extensions? Is powerbobs
> freeware or would it require registering?

Powerbobs is a register extension. You cant compile with it until you
register. I'll go through all of my lists of extensions tonight and see
what extensions I have are freeware.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 18:20:55 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:16:33 -0500
Message-ID: <yam7160.1674.3131248@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: security
MIME-Version: 1.0
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Status: O
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Mr. Giark To You scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Re: security:
> On 08-Aug-97, Mush wrote:
> >This is one of the reasons I would like to distribute it myself, rather
> >than upload it to a first virtual server. Before starting, the system would
> >require a small keyfile, which I myself create quite easily and distribute
> >with the software, which contains the name and address of the registered
> >person.

> It's up to you, Mush.

Cool, well if you read my other post, you'll see how I want to make it as
secure as possible.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 22:01:33 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:18:46 -0500
Message-ID: <yam7160.2309.3131248@mail.redrose.net>
In-Reply-To: <yam7160.2790.4730616@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
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Mr. Giark To You scrawled this garbage in a text editor on 09-Aug-97 regarding
the subject of Credits as I see them:
> The AMOS List Game #1 Credits as of 28/07/97

> This is the list of people who have access to the page and what they are
> doing. Since no one has bothered to tell me different, I'll show you how the
> credits look so far. It is YOUR responsibility to advise me of any changes!

[SNIP]

> So far, that's 14 contributors. If you aren't on the list at all, or you are
> listed as doing nothing when that is wrong, TELL ME! Also, if you haven't
> contributed enough to consider yourself one who should get paid, TELL ME! If
> you are on the list as doing something, send me your geographical location
and
> what you want to tell people about yourself. If you don't, I'll make
something
> up about you instead.

Are we actually agreed on a price for the game yet?

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 21:08:21 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:22:40 -0500
Message-ID: <yam7160.2009.3131248@mail.redrose.net>
In-Reply-To: <yam7160.378.136525888@194.243.136.2>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: RE: Crippling Programs & Shareware
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Francesco De Napoli scrawled this garbage in a text editor on 09-Aug-97
regarding the subject of RE: Crippling Programs & Shareware:
> Hello to everyone on list. This is my first posting to AMOS list, I beg your
> pardon for my poor english, I'm italian.

Cool, always obliged to welcome new AMOS members.

> Now it work only for 30 minutes and save only first 15 frame, and when you
get
> "key", it works only on your machine, and if you add/remove/change hardware
> you need a new "key", it is nasty but you don't change your hardware config
> everyday.  =)

One system I was considering doing was reading enviroment files, such as
names etc. and if there is a difference, the program prompts you to get a
new key. I ended up dropping it afterwards due to the fact most peoples
configurations were different than everyone else's

> Nuturally if you upgrades your machine you will get a new and free "key"
> only if you call me and say what you had changed. :-)

Good idea, i might work on something similar.

> I think this way of crippling is good enough.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 20:35:55 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 16:26:20 -0500
Message-ID: <yam7160.1039.3131248@mail.redrose.net>
In-Reply-To: <199708091808.MAA08261@earth.usa.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
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Adam Parrott scrawled this garbage in a text editor on 09-Aug-97 regarding the
subject of Re: shareware!?:

> hehe, I know you were asking Mush, but personally I think that it
> depends on how many copies are sold. The recompiled version is a plus
> as it would be harder to crack and the person who holds the rights to
> it (the person who registered it) would have proof it was his.

> On the other hand, a keyfile is handy, doesn't take as much work,
> but, heck, it comes with the territory (work does, recompiling).
> Even though recompiling will take longer, it's safer.

Not always, if you come up with a killer method for encryption, then there
is no way that it can be cracked succesfully. If you incorporate system
variables into the file, and checksum tables, then you have to be a bloody
good cracker to figure it all out!

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug  9 12:56:01 1997
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Message-ID: <33ECE23B.5B07@virgin.net>
Date: Sat, 09 Aug 1997 14:33:47 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Re: To Chris Hodges
References: <33EC15A2.4AE4@virgin.net>
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> Qrnd(0) appears to equal 3.

Sorry. I've just realised that Qrnd(0) or Rnd(0) returns the last value from a Rnd statement.

Anyway, I've just been told something that is very useful for one of my games.
That is this.

Randomize 10 (or whatever)
For N=1 to 3
Print Rnd(-100)  (note the -ve number)
Next N

This program will ALWAYS return the same three numbers.
It doesn't work with Qrnd though.
Is there any way of achieving a similar result with Qrnd?

Thanks,
-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sat Aug  9 13:35:24 1997
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Date: Sat, 09 Aug 1997 14:50:07 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Re: AMIGA games
References: <yam7160.829.2797520@smtp.ix.netcom.com>
Content-Type: text/plain; charset=us-ascii
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>    Second, you have to take the time to do the project right. I love
>    to see how fast I can make small Freeware games, but to make
>    the kind of games selling IBMs and consoles you must be willing
>    to spend MANY months of hard work. Many of the top games on
>    IBM and consoles were created in a period of 2, 3 or more years.

Which is the exact reason I code in AMOS. I don't have all day to spend on programs and I don't 
fancy spending years on projects but with AMOS I don't need to.
I've got enough experience so that I can turn my hand to almost anything and have something 
playable ready within a couple of hours.
The problem with it is obviously its not as optimised as those programmed in ASM or C but 
hopefully with the new cards and A/box, that problem will be reduced.
AMOS programmers will always have to aim slightly lower in terms of speed compared to up to the 
date programs but it will still open many doors.

>    Don't rely on Amal or too many AMOS-specific commands so the
>    game will be as portable as possible. Actually, we really do need
>    that AGA Extension which should be arriving in the weeks ahead.
>    Then we just make the biggest, greatest game ever seen and
>    don't even worry about the fact that it runs at 1 frame per
>    second on a standard A1200. Once it's on the A/box, we'll
>    probably find it hitting 50/60fps easily.

I am right in thinking that the A/box IS power PC isn't it?
If so, we may be getting AGA finally, but now we need power PC support for AMOS! 

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sat Aug  9 13:22:03 1997
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Date: Sat, 09 Aug 1997 14:58:17 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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To: "Rune J. Keller" <keller@vip.cybercity.dk>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: C&C/WarCraft
References: <yam7160.2121.138588720@vip.cybercity.dk>
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> About 1 1/2 months has passed since, and I have got ABSOLUTELY NO response,
> except from ONE guy who wanted to do some gfx (I just forgot your name! Still
> working on it?)
> 
> Wasn't this project interesting after all!? What did go wrong!? Should we
> terminate the project or what!?

I would certainly contribute in the programming area but it would depend on a few things which 
I'm not too happy about.
I wouldn't like to dictate terms to anyone working on it but...
1. I don't think it should be fantasy based.
2. It needs some good original concept. I will put some thought into it but lots of people 
putting some thought into it would be better.
3. Virtual guarentees that we can get some people to draw good graphics for it. Alot of people 
seem to say they will help and then give up a week later.

Lets see how much response your letter gets so we know if the interest is still there.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug  9 21:12:56 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: gbenjam@ix.netcom.com
Date: Sat, 9 Aug 1997 18:19:49 -0600
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Subject: Re: AMIGA games
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CC: amos-list@access.digex.net
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In-reply-to: <yam7160.2294.2586312@smtp.ix.netcom.com>
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Greetings.
 
> Exactly. And like the guys doing the raycasters, once they have
> the techniques down, the code can always be ported over to the
> A/box, where it will quite likely run "fast as hell".

Well, my raycaster is a combonation of C, C++, Asm (from PC), and 
some of my own ideas and adaptations ported and converted to AMOS.

> We will have to write our own IMPROVED version of
> AMOS on the A\box, again most likely in C.

>From what I understand, the A\Box will be pretty much 100% compatible 
with existing Amiga software, not to mention the loads of other 
features that come with it (and are built in), so if that's true than 
we may be able to run AMOS with little or no problems.
 
> I know one guy on this List is currently working on a MUCH
> IMPROVED version of AMOS. A sort of hybrid language with the
> best of both AMOS and C/C++.

I believe it's Ben Wyatt, is it not?

Bagpipes (n): an octopus wearing a kilt.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sun Aug 10 10:09:12 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 13:23:23 +0500
Message-ID: <yam7161.1175.2014317352@gpo.iol.ie>
In-Reply-To: <JZ+$QLAEG06zIw9S@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Pang
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Somebody by the name of Evert-Jan Slypen scribbled this into there e-mail
client under the subject of Re: Pang:
>In message <yam7158.2141.2014158480@gpo.iol.ie>, Peter Cahill 
><cahill4@iol.ie> writes

>> First Id like everyone to check out the new demo of pang (Ive got NO replys
>>on this)

>What do you expect, everybodyīs busy with their respective parts! (I 
>know I am) I did download the demo though, so here you go.

Far enough - but there are beta testers this is there job

>>I know that some people had problems with the old version but the new
version
>>is in lha, runs properly, is much smoother, has less bugs, no 'file not exe'
>>error, & more stuff ,DOWNLOAD IT !!!!

>Yep, all problems were solved. Well, except that if you pick up a 
>certain powerup it crashes, but I suspect this is due to routines not 
>being in there yet to handle the powerup.

I didnt know about this...
What does the power-up say on it ?

>>I remember Kieth asking for bouncing bubbles - should they bounce off all
>>the edges of the screen ?

>That was me. :) They should not bounce off the screen natch. 
Sorry !! - My mistake
It was you first then Kieth on IRC (I just couldnt remember who said it first)


>>The next demo of pang will be much better but without comments how can you
>>expect loads of improvements?

>I gave you a huge list of things you could implement, like weapons etc. 
>Did you not get that?

I did - Ive added most of them in to pang

>>
>>SOME REPLYS ON PANG PLEASE!

>Well, in brief, more weapons, more powerups, maybe have the screen 
>scroll a bit to have a bigger playfield, a new background, and that was 
>about it. That should get you going. :)

Thanks !
Youve been a great help  84)


-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug 10 12:53:09 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 13:33:24 +0500
Message-ID: <yam7161.1216.2014317352@gpo.iol.ie>
In-Reply-To: <yam7160.2052.2015331840@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Pang
MIME-Version: 1.0
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Status: O
X-Status: 

Somebody by the name of Pietro Ghizzoni scribbled this into there e-mail
client under the subject of Re: Pang:
>On 07-Ago-97, Peter Cahill wrote: Pang


>>Hi,

>Hi!

>> First Id like everyone to check out the new demo of pang (Ive got NO replys
>>on this)

>Uhhhhh :)


>>I know that some people had problems with the old version but the new
version
>>is in lha, runs properly, is much smoother, has less bugs, no 'file not exe'
>>error, & more stuff ,DOWNLOAD IT !!!!

>Yes Sir!
hehe

>>Could someone send in there comments on pang ?
>>
>>The next demo of pang will be much better but without comments how can you
>>expect loads of improvements?

>Ok...

>Now the game is *VERY* nice! My compliments!! And now the suggestions:

>1- the player isn't animated.... redraw it!
>2- the rainbow is a bit boring... IMHO... i think that a background picture
>   should be better
>3- it's a bit difficult :)

It will ALL be in the next version 8)
Now the main person is Bubba
There are 3 diffrent backgrounds now (only one rainbow)
The timer will give more time from now on


>Good work! 

Thanks!

>>SOME REPLYS ON PANG PLEASE!

>Voila' ;)
Thanks!



-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug 10 15:06:24 1997
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From: neil@albanyis.com.au
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Date: 10 Aug 97 22:00:31 +0800
Subject: Re: shareware!?
To: "Mr. Giark To You" <amos-list@access.digex.net>
In-Reply-To: <yam7160.319.4730616@huron.net>
Message-Id: <556.7161T1320T1592@albanyis.com.au>
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Stuff about keyfiles...

>It would require either a keyfile or a recompile of the program for each
>registered user. How about it, Mush? Which idea seems best to you?

>Well met and godspeed,
>                      Giark


I have a program that can encode serial information into a program after
ot has been compiled.  You only have to make one "empty" one, then you
can put the registration info into it.

This way only takes a few seconds and you don't need to compiler lots
of versions.

I use it to encode serial numbers into Poswiz.


Regards,

Neil.


From amos-request@svcs1.digex.net Sun Aug 10 12:34:16 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 10 Aug 1997 10:23:18 -0500
Message-ID: <yam7161.917.4722024@huron.net>
In-Reply-To: <yam7160.1026.3131248@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Security For CB Release
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On 09-Aug-97, Mush wrote:
>> It would require either a keyfile or a recompile of the program for each
>> registered user. How about it, Mush? Which idea seems best to you?
>Gee, decisions decisions, hehe.

>OK, when the full version is completed, I would like to get hold of the
>full source code, and add my encryption routine to it myself, plus compile
>Anyway, this way, I can then compile the one executable, and use another
>program to simply create the keyfile which is shipped with the program.

Sounds alright to me. I'll put a bit to display the registration info in the
menu prg, then you can just plug your code into it.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 10 12:42:20 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 10 Aug 1997 10:28:33 -0500
Message-ID: <yam7161.1702.4722024@huron.net>
In-Reply-To: <yam7160.2309.3131248@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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On 09-Aug-97, Mush wrote:
>> So far, that's 14 contributors. If you aren't on the list at all, or you
are
>> listed as doing nothing when that is wrong, TELL ME! Also, if you haven't
>> contributed enough to consider yourself one who should get paid, TELL ME!
If
>> you are on the list as doing something, send me your geographical location
>>and  what you want to tell people about yourself. If you don't, I'll make
>>something  up about you instead.
>Are we actually agreed on a price for the game yet?

Yes, $1 per contributor. Ej has expressed a desire to not be paid, so that's
$13 so far. But, some of those listed have only done 1 or 2 graphics, not
enough to warrant monetary inclusion. I'm waiting for the replies. 

I notice you haven't told me about yourself or given me your location yet,
Mushyboy.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 10 15:06:24 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 10 Aug 1997 10:38:45 -0500
Message-ID: <yam7161.2290.4722024@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Positions
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Braneloc, couldn't you have just said what country you are in?

I get either somewhere in Britain or somewhere in Antarctica from your
coordinates.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 10 15:50:15 1997
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Message-Id: <199708101529.JAA06828@earth.usa.net>
Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: mushypd@redrose.net
Date: Sun, 10 Aug 1997 10:29:03 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: shareware!?
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7160.1026.3131248@mail.redrose.net>
References: <yam7160.319.4730616@huron.net>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> OK, when the full version is completed, I would like to get hold of
> the full source code, and add my encryption routine to it myself,
> plus compile it. This way, only I will know how to decypher the
> keyfiles, and there is no possible way the info can leak out from
> anywhere, unless some gorgeuos blond with big ....... <ahem>
 
> Anyway, this way, I can then compile the one executable, and use
> another program to simply create the keyfile which is shipped with
> the program.

Sounds good to me. What I plan to do with most of my games (my 
upcoming 3D game namely, not Eventuator anymore, as I said that 
project has been took off the list and put away. I have another idea 
for a game, new storyline and characters.) is something similar, only 
probably have the shareware downloadable on the page or whatnot, and 
then the user will have the option (after registering) to have the 
registered .lha w/keyfile e-mailed or snailmailed to them.

`Remember: a penny saved is ridiculous.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sun Aug 10 15:01:03 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Sun, 10 Aug 1997 12:17:21 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: Credits as I see them
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7161.1702.4722024@huron.net>
References: <yam7160.2309.3131248@mail.redrose.net>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> Yes, $1 per contributor. Ej has expressed a desire to not be paid,
> so that's $13 so far. But, some of those listed have only done 1 or
> 2 graphics, not enough to warrant monetary inclusion. I'm waiting
> for the replies. 

Hmm, well, I think just the contribution of my raycaster alone is 
monetary enough $13, but, aside from that, it doesn't matter..

> I notice you haven't told me about yourself or given me your
> location yet, Mushyboy.

hehe. Haven't given you my location yet, so, just mark me down. I'm 
in the States (of course), in the midwest (Oklahoma to be exact.)

Bagpipes (n): an octopus wearing a kilt.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sun Aug 10 22:21:14 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: neil@albanyis.com.au
CC: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:47:52 -0500
Message-ID: <yam7161.2648.3487480@mail.redrose.net>
In-Reply-To: <635.7161T1323T2365@albanyis.com.au>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was neil@albanyis.com.au,
who did thus comment on Re: shareware!? on the night of 10-Aug-97:

> >Not always, if you come up with a killer method for encryption, then there
> >is no way that it can be cracked succesfully. If you incorporate system
> >variables into the file, and checksum tables, then you have to be a bloody
> >good cracker to figure it all out!

> >Andrew "Mushroom" Kellett


> Umm any form of encrption can be bypassed.  Somewhere in your code is
> the test to see if the key passed of not.  To hack the code, you only
> need to change the test to "is always correct".

> The effectively bypasses whatever encrption you use, because it doesn't
> matter if the test actually passed or not, the result is ignored.

If you make the program require specific information from the keyfile, such
as variables etc. there is no way you can run it properly just by bypassing
the "check" as it needs the variables, or it will crap out

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 23:01:53 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:49:04 -0500
Message-ID: <yam7161.224.3487480@mail.redrose.net>
In-Reply-To: <yam7161.917.4722024@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Security For CB Release
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Security For CB Release on the night of 10-Aug-97:

> Sounds alright to me. I'll put a bit to display the registration info in the
> menu prg, then you can just plug your code into it.

OK, no probs  =)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 21:37:48 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:51:28 -0500
Message-ID: <yam7161.1405.3487480@mail.redrose.net>
In-Reply-To: <yam7161.1702.4722024@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Credits as I see them on the night of 10-Aug-97:

> I notice you haven't told me about yourself or given me your location yet,
> Mushyboy.

Me? Mushyboy? NEVER!!  ;)

I posted yesterday with my exact location, in reply to R Benjamin saying he
was located in PA. I too, am also located in Pannsylvania.

<grin>

(I did live in good ol' England, but have done most stuff here, so that
doesnt count)

A rather English Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 21:53:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:53:29 -0500
Message-ID: <yam7161.1491.3487480@mail.redrose.net>
In-Reply-To: <yam7161.2290.4722024@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Positions
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Positions on the night of 10-Aug-97:
> Braneloc, couldn't you have just said what country you are in?

> I get either somewhere in Britain or somewhere in Antarctica from your
> coordinates.

I think Brane is from one of those places where nobody ever dare goes, cos
you ask a nice easy question, such as "Where did I put me pen" and they
would give you a universal grid location, down to the exact millimetre!

Hehe, just kidding brane matey

I think he is in Peterborough, England. England, I know for sure.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 22:26:44 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Adam Parrott <parrottsoft@usa.net>
CC: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:56:05 -0500
Message-ID: <yam7161.297.3487480@mail.redrose.net>
In-Reply-To: <199708101529.JAA06828@earth.usa.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Adam Parrott, who did
thus comment on Re: shareware!? on the night of 10-Aug-97:

> Sounds good to me. What I plan to do with most of my games (my
> upcoming 3D game namely, not Eventuator anymore, as I said that
> project has been took off the list and put away. I have another idea
> for a game, new storyline and characters.) is something similar, only
> probably have the shareware downloadable on the page or whatnot, and
> then the user will have the option (after registering) to have the
> registered .lha w/keyfile e-mailed or snailmailed to them.

Thats the whole point. The info is sent to both first virtual and me when
ordering, with an option to request postage/email delivery.

Mush

-- 
Thank-you for ordering software from the Mushroom PD library. Im sorry if
it has taken a while for your order to arrive, but due to the amount of
orders I still receive via Email, even though the FTP site is active, I
cannot always guarantee an immediate response.

Thank-you for your order, and please call back again soon.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 22:05:57 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Adam Parrott <parrottsoft@usa.net>,
        "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sun, 10 Aug 1997 16:58:30 -0500
Message-ID: <yam7161.1503.3487480@mail.redrose.net>
In-Reply-To: <199708101718.LAA11894@earth.usa.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Adam Parrott, who did
thus comment on Re: Credits as I see them on the night of 10-Aug-97:
> Greetings.

> > Yes, $1 per contributor. Ej has expressed a desire to not be paid,
> > so that's $13 so far. But, some of those listed have only done 1 or
> > 2 graphics, not enough to warrant monetary inclusion. I'm waiting
> > for the replies. 

> Hmm, well, I think just the contribution of my raycaster alone is 
> monetary enough $13, but, aside from that, it doesn't matter..

All peoples code is treated with the same respect, no matter how amazing
complex etc. I dont intend to start any arguments over who should get more
because blah blah blah etc. No offense meant or anything, just your comment
triggered me to say this before someone else says different.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 10 22:54:58 1997
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Message-ID: <33EE646E.4D5A@ozemail.com.au>
Date: Mon, 11 Aug 1997 09:01:34 +0800
From: Andrew Hawkins <geosync@ozemail.com.au>
Organization: GeoSync Media
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To: amos-list@access.digex.net
Subject: Re: C&C/WarCraft Progress
References: <yam7160.2121.138588720@vip.cybercity.dk>
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Hi Rune,

> I'm the one who runs the web page for the 2. list game: The C&C/WarCraft game.
> 
> I started out very optimistic with this thing; loads of people seemed to be
> interested...

I suggest that you postpone the Warcraft game until the #1 List Game is
complete, then petition everyone to team up and work solidly on the
Warcraft game.  Give everyone a little department in it and we could
make it very professional.
This could be the avenue to go down where we can make money if that`s
what people are interested in.  I don`t know, maybe we present ourselves
to the world as the 'Amigan Revolution' or something.  You know, really
market ourselves as a team of dedicated Amiga programmers, artists and
musicians with a passion for games, a good sense of fun, and a flair for
professional software production (which I think is true already).  
I think what has happened (with the Warcraft game) is that people have
become centralized on their own project and can`t split their focus on
two games at once.
I believe with the talent I`ve seen on this usergroup we have the
makings of a very competitive software house albeit world-wide.
Well, those are my thoughts.
BTW:  HARD Corps DEMO   Out Soon :o)

Cheers, Andy H. GeoSync Media

From amos-request@svcs1.digex.net Sun Aug 10 22:10:39 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: mushypd@redrose.net
Date: Sun, 10 Aug 1997 20:22:27 -0600
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Subject: Re: Credits as I see them
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Greetings.

>> Hmm, well, I think just the contribution of my raycaster alone is 
>> monetary enough $13, but, aside from that, it doesn't matter..
 
> All peoples code is treated with the same respect, no matter how
> amazing complex etc. I dont intend to start any arguments over who
> should get more because blah blah blah etc. No offense meant or
> anything, just your comment triggered me to say this before someone
> else says different.

I didn't mean (and/or was not referring) that my level was better 
or that I should be paid more (Giark doesn't even have to pay me, 
even though I would like to be paid, who wouldn't?), etc. I was 
referring to the fact of how the game will look with the raycaster 
(being the last and most complex level) combined with the others.

Don't take it the wrong way is my point. I just wasn't totally clear.

`Remember: a penny saved is ridiculous.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Mon Aug 11 00:23:58 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'--==Murray==--'" <malcolm.murray@virgin.net>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: AMIGA games
Date: Mon, 11 Aug 1997 13:12:47 +1000
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>> The game Evils Doom on the 1200 is new, and is the best first person rpg
>> >i've ever played, on AMiga & PC.
>
>>I think I tried that. If I've got the correct name that it managed about 1
>>frame every two 
>>seconds on mine.
	I'm not sure.  We have an unupgrade 1200 and it runs fine on ours.
It's wrote by a group from the Netherlands (I think).  It's a
flick-between-square rpg when in dugeons and an adventure when not.
>OK. So I could do with upgrading but its not that bad and surely to sell any
>significant amount 
>they will have to aim lower than what they have done. (poor english, I know)
>
>> Hanger 18 is cool.
>
>>Thanks.
>Your welcome
>>> My C&C clone (not the list one) has, in my opinion, some originality in
>>> it, if you want, i'll send you an infopack about it when i've finished
>>> >making the pack for the other developers.
>
>>Yes please. I would be interested in taking a look.
OK, when I've made it i'll send it to you aswell.

>> >>started a version of Flashback myself which ran at perfect speed).
>> If you still have the source and don't want it, you can send it to me
>> and i'll keep working on it.
>
>>I haven't completely given up yet.
>Ok. No probs.
>>> I recon that's got the best intro music that i've heard for a while, but
>>> then i heard the music (from evils doom)   <<<---- Just added.
>
>>eh?
>I'm talking about Space Hulk's music.

	Also, I've being testing the Turtleminator, and have found one little
bug,  on the ?3rd? mission called the long corridoor (I think). I
stepped in the first teleport and when I reappeared i didn't tell the
character what to do next, so he walked off the left side of the screen
and the game quit and said illegal function call.

	Later

	- J. Templeton

	- Realm Productions
> 
>

From amos-request@svcs1.digex.net Mon Aug 11 12:53:39 1997
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Message-Id: <24e22b55.u8t20e.d1c92-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7161.2290.4722024@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sun, 10 Aug 1997 10:38:45 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Positions
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To the one known as Mr.,

> Braneloc, couldn't you have just said what country you are in?

Errrr, well, I guess so.
 
> I get either somewhere in Britain or somewhere in Antarctica from your
> coordinates.

Antartica !!!???   Egads !!!!!  How the heck do you get Antartica from
that ????   Somewhere in Britain will do...  

On your map, Latitude starts at the middle of the screen, and goes from -180
at the bottom, to 180 at the top.  Longitude starts at zero in Grenwich
England, which I'm almost exactly in line with, so on your map, its 0 to 360
longitude, which is deeply wierd, since maps normally go from -180 to +180
longitude.  My altitude is irrelavent to the maps, but I thought everyone
would like to know ;-)   Yup, when the ice caps melt, Peterborough England
becomes a coastal town..

Anyway, if I HAD said what country I'm in, there would be no point looking
at my email address, and the coordinates are much more accurate, and you can
precisely display them on the map.  ...well, if it displayed England
properly.  

Looking forward to seeing everyone elses coordinates.....  

(Note to English people: Ordinance Survey maps will display your coords, if
you look at your local pathfinder map, you'll be able to determine EXACTLY
where your house is, and convert it to long/lat.)



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  0x2b | ~0x2b
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 11 20:29:57 1997
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Date: 10 Aug 97 21:42:51 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: C&C games
To: Amos ML <amos-list@access.digex.net>
Message-ID: <531.7161T1302T2589@lobster.demon.nl>
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Why don't the two C&C teams combine forces to create one great C&C game? As
far as I could gather there aren't any real things coded up yet, and Martin
Karlsson is working on both teams for the GFX, so he would have his
workload reduced also. Besides, the more people the more input!

Just an idea.

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Mon Aug 11 06:46:57 1997
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Date:     Mon, 11 Aug 1997 10:06 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B89C6B5D644C0.2F84@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: shareware!?
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
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To:	amos-list@access.digex.net
Subj:	Re: shareware!?


>> Umm any form of encrption can be bypassed.  Somewhere in your code is
>> the test to see if the key passed of not.  To hack the code, you only
>> need to change the test to "is always correct".

>If you make the program require specific information from the keyfile, such
>as variables etc. there is no way you can run it properly just by bypassing
>the "check" as it needs the variables, or it will crap out


I think I had a similar idea to this a while back...

I was writing a game (which I've since given up on due to other projects),
which used a data file which contained a lot of the game's data. This file
was encryped according to the contents of the keyfile. I would then have
distributed the keyfile and the data file together for registered users.

Some other identifying detail was also in the data file - small things,
that wouldn't be noticed by a hacker, like a dummy record which was not
actually used in the program, but looked normal, and which was changed
subtley for each user. This way, if a hacked version was found, it would
be easy to know who had done the deed (or at least supplied the keys)..

Of course, this could have been hacked by someone determined enough,
but I think it's fairly secure.

From amos-request@svcs1.digex.net Mon Aug 11 09:07:43 1997
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Message-Id: <9708111204.AA000yj@mirex.demon.co.uk>
Message-Id: <24e2c0e3.u8t20e.ee848-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7161.1491.3487480@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Sun, 10 Aug 1997 16:53:29 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Positions
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To the one known as Mush,
> The man most directly responsible for this twaddle was Mr. Giark To You, who
> did thus comment on Positions on the night of 10-Aug-97:
> > Braneloc, couldn't you have just said what country you are in?
> > I get either somewhere in Britain or somewhere in Antarctica from your
> > coordinates.
> I think Brane is from one of those places where nobody ever dare goes, cos
> you ask a nice easy question, such as "Where did I put me pen" and they
> would give you a universal grid location, down to the exact millimetre!

Hehehe, I like it.  Exact millimetre ?  Hehehehe.  Nearly..  
 
> Hehe, just kidding brane matey
> 
> I think he is in Peterborough, England. England, I know for sure.

Spot on.

cyagain.

 _   _   _        _     _   _     |  "It seems to me that censors are a silly 
|_> |_| |_| |\ | |_ |  | | /   |  |  breed.  In fact, I wonder how they breed
|_> | \ | | | \| |_ |_ |_| \_  .  |  at all" - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 11 21:45:39 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 20:20:43 +0500
Message-ID: <yam7162.2162.2014160944@gpo.iol.ie>
In-Reply-To: <yam7160.2121.138588720@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: C&C/WarCraft
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Somebody by the name of Rune J. Keller scribbled this into there e-mail client
under the subject of C&C/WarCraft:
>I'm the one who runs the web page for the 2. list game: The C&C/WarCraft
game.

>I started out very optimistic with this thing; loads of people seemed to be
>interested and the first list game worked out pretty well. Thus I made up
some
>code and ideas for this game and announced the page together with Laurie
>Curwood, asking for any ideas, comments, code or gfx. Anything.

>About 1 1/2 months has passed since, and I have got ABSOLUTELY NO response,
>except from ONE guy who wanted to do some gfx (I just forgot your name! Still
>working on it?)

Sorry - I only joined the list then and didnt know about it

>Wasn't this project interesting after all!? What did go wrong!? Should we
>terminate the project or what!?

Its a good idea - just bad timing - If you wait until after
List game no.1 youll get a bigger response

I probably wont be able to do much - Im already doing a C&C clone & too
many other projects 8(


bye,
-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Mon Aug 11 16:44:45 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:27:51 -0500
Message-ID: <yam7162.2580.4701552@huron.net>
In-Reply-To: <yam7161.1503.3487480@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Aug-97, Mush wrote:
>> > Yes, $1 per contributor.
>> Hmm, well, I think just the contribution of my raycaster alone is 
>> monetary enough $13,
>All peoples code is treated with the same respect

And $1 is better than a kick in the head.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 16:36:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:30:29 -0500
Message-ID: <yam7162.1479.4701552@huron.net>
In-Reply-To: <199708110123.TAA05219@earth.usa.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Aug-97, Adam Parrott wrote:
>I didn't mean (and/or was not referring) that my level was better 
>or that I should be paid more
>Don't take it the wrong way is my point. I just wasn't totally clear.

No probs, Adam. I figured it was just a joke. You are right, the raycaster
should be the showpiece in AMOS terms, but we'll have to SEE it first. Q8-{)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 19:18:23 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:33:19 -0500
Message-ID: <yam7162.981.4701552@huron.net>
In-Reply-To: <643.7161T1351T1644@albanyis.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits as I see them
MIME-Version: 1.0
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X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id KAA11401
Status: O
X-Status: 

On 10-Aug-97, neil@albanyis.com.au wrote:
>>Neil               Nothing
>I don't expect anything, because I haven't done anything.
>What is the target machine this game is aimed at?  I have an A1200
>with lots of ram, a hd, but no accellerator.

Thanks for the confirmation, neil. The game is targeted at the entire amiga
market. I doubt a ―meg machine would be able to play it, but most others
should be able to. Once all the code is done, I'll make it totally user
friendly (able to run from floppy (ugh) or install to hd).

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 18:29:53 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:37:27 -0500
Message-ID: <yam7162.1364.4701552@huron.net>
In-Reply-To: <24e22b55.u8t20e.d1c92-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Positions
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Aug-97, Keith Hill wrote:
>Antartica !!!???   Egads !!!!!  How the heck do you get Antartica from
>that ????   Somewhere in Britain will do...  

Depending on North or South latitude. You didn't say which.

>On your map, Latitude starts at the middle of the screen,

I fixed the map a bit, so it now does that. I don't know who the twit was who
put the eastern hemisphere on the west, but it's fixed now. The scroller goes
over it and it looks pretty snazzy. I'll have a new menu demo up in the next
day or so. I fixed the scren coords problem and added a PAL/NTSC switcher.

>well, if it displayed England
>properly.  

It does now.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 15:16:11 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:39:57 -0500
Message-ID: <yam7162.2902.4701552@huron.net>
In-Reply-To: <CSI_6363-15049@CompuServe.COM>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Access the CB Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Aug-97, Steve Wood wrote:
>Is it possible for you to give me details of this list game, and do you need
>anymore help with programming?

Are you asking for access to the web page? Send mail to me if so.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 22:25:44 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 20:44:40 +0500
Message-ID: <yam7162.2034.2014160944@gpo.iol.ie>
In-Reply-To: <yam7159.2799.2693928@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Pang
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Somebody by the name of Garfield Benjamin scribbled this into there e-mail
client under the subject of Re: Pang:
>On 07-Aug-97, Peter Cahill wrote:

>> First Id like everyone to check out the new demo of pang (Ive
>>got NO replys on this).

>   Okay, I've just dl'd the demo and played it a few times.


>>Could someone send in there comments on pang ?
>>The next demo of pang will be much better but without
>>comments how can you expect loads of improvements?

>   GOOD THINGS
>   -------------
>-   Nice Control/Response  Thanks !
>-   Nice GFX               The gfx are about 10000000 times better now 8)
>-   Good Music             I like it too
>-   Nice Rainbow-effects   Nobody else likes them 8( - Now theres 3 diffrent
bgs 1 is a rainbow
>-   Solid                  Thanks



>   BAD THINGS
>   ------------
>-   No Sound effects                             The next demo will have some
>-   Player movement could be just a bit faster   It will be done in the next
demo
>-   Player's shot could be a bit faster          It will be done in the next
demo
>-   The round seems to end quite soon. I think it would be enjoyable
>    but couldn't play it long enough to find out!!

It will be done in the next demo 8)

>-   The bubbles seem to all follow the same patterns. I think a few
>    random patterns moving in a Velocity-based system would 
>    add a LOT. Bouncing off the sides would be very good.

Youll see all this in the next demo aswell 8)

Thanks for the reply 8)  (nice layout too  hehe)


>>It has been a while since Ive checked the beta testers list but
>>the ONLY people who I remember sending comments on any of
>>the levels were: Me, Murry(on holidays now), Kieth, Garfield &
>>brother,& a few others - I KNOW there are more beta testers -
>>what are they doing - testing Isnt useful without telling the
>>author about the game

>   Actually, Rune Keller, Magnar Sveen and Adam Parrot also
>   supplied some feedback...

They were in the 'few others' bit

>   Still, there are quite a lot of people with access to the webpage
>   and I don't have any idea what they are doing either...

I agree !

thanks for the mail - the next pang will have ALL of this & MORE!!


bye,
-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Mon Aug 11 17:24:57 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 10:46:24 -0500
Message-ID: <yam7162.1225.4701552@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Intro dammit!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Okay, all you graphic guys and such, I've been patient, but nothing has
arrived, so now I must nag again.

INTRO!

Make it NOW!

Granted, it seems like a trivial bit of the game, but, in the world of cool CD
intro movies, an introless game will seem rather lacklustre. I'm sure some of
you wizards out there who wonder `what can I do to contribute to the CB
effort?' could bend your not inconsiderable talents to this phase of
development.

Also, EJ, I need some music for the credits screen.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 11:08:30 1997
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To: amos-list@access.digex.net
MIME-Version: 1.0
From: "Robert W. Benjamin" <rwbenjamin@sosbbs.com>
Subject: SHAREWARE & AMIGA FORMAT
Date: Mon, 11 Aug 97 09:04:01 PDT
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To all you Captain Bubba folks, who are talking about
Shareware, you might want to get the Sept. issue #101,
of Amiga Format magazine. The cover article is titled:
EASY MONEY?
      Shareware-it can make you a fortune. It can also
       save you a fortune. In our extensive seven page
       feature, hear from the men who've made it and find 
       out if you could do it too.

Just thought you might be interested!!

Sincerely,
Robert W. Benjamin
rwbenjamin@sosbbs.com

From amos-request@svcs1.digex.net Mon Aug 11 08:02:40 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 12:38:28 EST5
Message-ID: <yam7162.1413.136958392@cu.cu-muc.de>
In-Reply-To: <tcppop3.511242@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: To Chris Hodges
MIME-Version: 1.0
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malcolm.murray@virgin.net wrote on 10-Aug-97:

> Sorry. I've just realised that Qrnd(0) or Rnd(0) returns the last value from a Rnd statement.

:)

> Randomize 10 (or whatever)
> For N=1 to 3
> Print Rnd(-100)  (note the -ve number)
> Next N

> This program will ALWAYS return the same three numbers.

Yup.

> It doesn't work with Qrnd though.
> Is there any way of achieving a similar result with Qrnd?

Nope, unfortunately not, as Qrnd generates  it's  random  numbers  via  the
raster  beam  position  and not using a complicated mathematic formular. So
the random numbers cannot be  reproduced  and  therefore  are  real  random
numbers :)

And now some a hint for generating a random numbers array with (nearly) the
same amount of each number:

Reserve as Work 9,AMOUNT*2
ST=Start(9)
' Create an array with all numbers we want to have.
For A=0 To AMOUNT-1
  Doke ST+A*2,A Mod MAXRND
Next
' Now shuffle this array
For A=0 To AMOUNT-1
  RI=Qrnd(AMOUNT)
  R=Deek(ST+RI*2)
  Doke ST+RI*2,Deek(ST+A*2)
  Doke ST+A*2,R
Next

I used this kind of random number generator in my game Tubes.

-- 
Bye, Chris Hodges (http://home.pages.de/~platon/)   __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 w++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?     \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Mon Aug 11 22:30:48 1997
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Date: Mon, 11 Aug 1997 15:50:07 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Garfield Benjamin <gbenjam@ix.netcom.com>
cc: amos-list@access.digex.net
Subject: Re: Bullfrog games
In-Reply-To: <yam7160.2835.2797520@smtp.ix.netcom.com>
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	Garfield,
	Dang nabit you know just about everyhting don't you?  I can't
recall who was asking but I know I've puzzled over how Bullfrog got away
with controlling all those critters for years!  Also I've made some
progress on that Raycaster, though I haven't had too much time, the
caster, jsut the caster all it does is find a depth value for walls, takes
about 1-2 Vbls to for 200 lines, oddly if I try to increase the number of
lines much beyond this, say to 320 for a traditional caster, I run into an
odd situation, my Program runs all fine but then as soon as I quit my
AMiga locks and Resets.  My guess is that the extra screen lines make my
look up tables (stored as data banks) to big and Amos chunks trying to
clean them up when the prog. ends.  Anyway it's a disturbing thing to
notice since it raises questions about the stability of my caster.  I
seriously doubt it's poking and peeking into bad memory addresses, maybe
I'll ask the list if folks have ever had trouble using too much/many data
banks.  Well keep the truth coming and thanks a bundle.


			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug 11 22:08:23 1997
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Date: Mon, 11 Aug 1997 16:07:04 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Why is Amos SLower than C/C++
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	Quick Question, why is complied AMos Code slower than compiled
C/C++ code?  Maybe it's not.  I could see why Assembler would be quicker
but why C, is it because better faster libraries are available? Or is it
that C compilers are better optimisers? Or is C jsut faster doing some
stuff because you can declare you variable size (ie work with Char's
instead of Long's)  Well I was jsut wondering if anybody out there knows
anything about this as I might go buy a C compiler to write my Caster
since no matter what I do it seems slow in Amos.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug 11 21:17:34 1997
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Date: Mon, 11 Aug 1997 16:11:07 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Falcon Extension...
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	Hello everybody,
	Garfield mentioned that somebody was working on an Extension
called FALCON which was supposed to have hyper fast drawing routines,
anybody know it's status?

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug 11 21:26:06 1997
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Date: Mon, 11 Aug 1997 16:13:52 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: alt.religion.amos
Message-ID: <Pine.GSO.3.95.970811161203.13206F-100000@kimbark.uchicago.edu>
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	Mush,
	I'm in the states and I can't seem to find the news group, I read
it using TIN on unix, ussually I'm prompted to join if a new newsgroup
shows up but I haven't been asked about alt.religion.amos and when I go to
search for it I can't find it among the other alt.'s any ideas?

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Mon Aug 11 22:19:38 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 11 Aug 1997 16:33:52 -0500
Message-ID: <yam7162.2650.5279456@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: menu
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Latest menu is up. 7 creditmap positions already in, got two more just this
minute. If you don't see yourself yet and you HAVE sent me your position, I'm
doing it now and it will be in the next one. If you think the marker for you
is a bit off, tell me how it should be moved (1 pixel left, 2 up, etc). The
text that displays for your location should be sent to me. Right now, only
mine is complete. Take a look and be amazed.

The pal ntsc switcher works. up/down to switch, return/fire to accept.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 11 21:19:04 1997
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To: Amos-list@access.digex.net
Date: Mon, 11 Aug 1997 22:35:54 +0100
Message-ID: <yam7162.2720.231917632@mailto.btx.dtag.de>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: mods
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From: Deven@T-Online.de (Deven)
Status: O
X-Status: 

On 02-Aug-97 Mush wrote:

Hi Mush !

>Plus, I dont like the fact that it has to have all the external libraries,
>as that is a lot of messing around, especially to someone not at all
>familiar with LIBS: and who trys to run a game off floppy who booted from
>HD.

You should only put the player library on the disk, which you really use in
your game/demo. YOU DON'T NEED ALL THE OTHER LIB'S TO RUN YOUR PROG !!!

>I dont hate this extension, in fact what ive seen it is good, but its just
>the libraries and the slight crashing that bothers me. It also crashes when
>exiting from playing a PSID file too  =(

Thank's for your comment,but the PSID crashes must be something on your
system.


Best Regards

              Thomas
          Vanor of DOOM


From amos-request@svcs1.digex.net Mon Aug 11 22:21:45 1997
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	id <m0wy1KP-0003HCC>; Mon, 11 Aug 97 22:44 MET DST
To: Amos-List@access.digex.net
Date: Mon, 11 Aug 1997 22:37:50 +0100
Message-ID: <yam7162.2544.231917632@mailto.btx.dtag.de>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: MED Vumeter
MIME-Version: 1.0
Content-Type: text/plain
X-Sender: 03831497230-0001@t-online.de (Daniel Panzer)
From: Deven@T-Online.de (Deven)
Status: O
X-Status: 

On 06-Aug-97 Keith Hill wrote:

Hi Keith !

>..if it supports proper samples, that'll be great.  Thats my only real
>complaint about it.  Which formats currenly (and future) are going to
>support sample playing ?  Or is it an extension command for that one ?

At this time following formats support SFX:

  - Protracker
  - THX
  - Sound Fx V1.3
  - SoundMon
  - Future Composer V1.3
  - Future Composer V1.4

In the future will follow:

  - Player 6.1A
  - Med (4-Channel)
  - maybe multichannel formats too

I've it adjust to the orginal AMOSMusic extension commands like SAM PLAY etc.
the handling is the same.

                  Ptm Voice %0110
                             ||||
                             3210 <- channels
                  Ptm Play 6
                  Sam Play %1001,1,13000

So,there are no sample commands in the DME.

>Auto channel play, manual channel play, continuous
>sample play from h/d in stereo would be nice..  .wav support (ug) 
>Retargetable audio....  

Maybe in the future,but the space in the extension come to be smaller
(Extension-Limit).

Best Regards

         Thomas
     Vanor of DOOM


E-mail: deven@t-online.de


From amos-request@svcs1.digex.net Mon Aug 11 21:17:16 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Mon, 11 Aug 1997 15:46:40 -0600
MIME-Version: 1.0
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Subject: Re: Credits as I see them
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7162.1479.4701552@huron.net>
References: <199708110123.TAA05219@earth.usa.net>
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Status: O
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Greetings.

> No probs, Adam. I figured it was just a joke. You are right, the
> raycaster should be the showpiece in AMOS terms, but we'll have to
> SEE it first. Q8-{)

hehe, see hmm? Speaking of that, I've finished converting most of the 
code I need to for a working raycaster over the weekend, so I'm gonna 
optimize some of it (to make it faster and playable), and then I'll 
send you some screenshots and a demo, hopefully within the next day.

Dictatorship (n): a form of government under which
everything which is not prohibited is compulsory.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Mon Aug 11 20:16:21 1997
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           id ad0009659; 11 Aug 97 22:23 MET DST
Date: 11 Aug 97 22:21:28 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Location
To: Amos ML <amos-list@access.digex.net>
Message-ID: <556.7162T1341T1436@lobster.demon.nl>
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Er, don't know why exactly Mr. Giark needs it, but my location is ofcourse
the Netherlands, a small location called Breukelen to be exact, which is
somewhat near Amsterdam. It's in the middle of the Netherlands anyway. So
if anyone should be landing at Schiphol one of these days, I'd be happy to
buy you a pint or two :)



               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Tue Aug 12 02:45:19 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: sdmatott@midway.uchicago.edu
Date: Tue, 12 Aug 1997 00:21:42 -0600
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Subject: Re: Falcon Extension...
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <Pine.GSO.3.95.970811160746.13206E-100000@kimbark.uchicago.edu>
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Greetings.

> Garfield mentioned that somebody was working on an Extension
> called FALCON which was supposed to have hyper fast drawing
> routines, anybody know it's status?

It's author is Laurie Curwood, and he was subscribed to the List at 
some time or another. He has a webpage (for the Falcon extension and 
for other projects underway from the group that wrote Falcon). It's:

http://www.geocities.com/SiliconValley/Lakes/6291

Speaking of Laurie, he's the one that *PROPOSED* the List game but I 
haven't heard nor seen a peep, hide nor hair since the proposal (from 
the List or the Falcon mailing list). Just wondering where he is.

`Remember: the only thing that hurts more than paying
income tax is not having to pay income tax.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Tue Aug 12 05:17:31 1997
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Date:     Tue, 12 Aug 1997 09:13 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8A887A919BE0.327D@mcs.co.uk>
To: amos-list@access.digex.net
Subject:  Floppies (was Re: Credits as I see them)
X-VMS-To: MCSDEV::SMTP%"amos-list@access.digex.net"
Status: O
X-Status: 

Mr Giark wrote the following:

>Once all the code is done, I'll make it totally user friendly (able to 
>run from floppy (ugh) or install to hd).

Just out of curiosity (since I've got nothing whatever to do with the
project, and I would play it from hard disk anyway :) how many floppies
will it need to be distributed on?  -  roughly?

Thats all :)

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

From amos-request@svcs1.digex.net Tue Aug 12 06:18:18 1997
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Date:     Tue, 12 Aug 1997 10:01 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8A8F1C46A560.2F22@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Why is Amos SLower than C/C++
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Why is Amos SLower than C/C++

Scott Matott wrote:

 >	Quick Question, why is complied AMos Code slower than compiled
 >C/C++ code?  Maybe it's not.  I could see why Assembler would be quicker
 >but why C, is it because better faster libraries are available? Or is it
 >that C compilers are better optimisers? Or is C jsut faster doing some
 >stuff because you can declare you variable size (ie work with Char's
 >instead of Long's)  Well I was jsut wondering if anybody out there knows
 >anything about this as I might go buy a C compiler to write my Caster
 >since no matter what I do it seems slow in Amos.

The basic reason why Amos is slower than C is "Basic".

{lecture mode=on}

Basic is a higher level language than C. Translated into English, this
means that the code is easier for a human to understand - and therefore
harder for a computer to understand - than C code.
When you compile the code, a line of C code is translated into fewer machine
code instructions than a similar Basic instruction.

Let me think of an example......

Consider a simple loop:
   Basic (ie Amos)               C

   For X=1 to 10              while(x=1,x++,x>=10) {
      Print X                    printf("%d",x)
   Next                       }

(You'll excuse any dumb mistakes - I've not done any C code for a while :-)
but it's good enough for the example)

These two chunks of code do the same thing (roughly :), but after compiling,
the C code is much smaller.

In Basic, the Print statement gets converted to:
   1. Make a string version of variable X.
   2. Append this string X to the rest of the string (nothing in this case)
   3. Print the string.
In C, the code would be compiled as:
   1. Insert the decimal value of x into the string
   2. Print the string.

(this is just an example, so please don't jump on me if that isn't exact :)

The compiled Basic has one more thing to do, and that also happens to be
the slowest step in the process. The loop instructions also have the same
sorts of differences, as do large chunks of all Basic programs.

The more complex commands in Basic, and Amos especially, can blossom into
large chunks of compiled code, and unless you use every available feature
of the command every time you call it, there is bound to be some wastage
in the compiled code (like the second step of the Print example), which
could often be avoided when using C, and always avoided when using Asm.
(assuming, of course, you know C or asm.... :)

{lecture mode=off}  :-)

Ok. Hope that helped........ (hope it didn't bore you witless)...... :))

Seeyall!

    / |\   /
    \ | \ /
    / |_/ \_
 (Simon Champion)    <simonc@mcs.co.uk>

-------------------------------------------------------------------------------
"Here speeking American Enlish well talking"  - Sign in Majorca shop.

From amos-request@svcs1.digex.net Tue Aug 12 22:23:08 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
CC: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 22:23:52 -0500
Message-ID: <yam7162.2602.4575624@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970811160746.13206E-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Falcon Extension...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Scott Douglas Matott,
who did thus comment on Falcon Extension... on the night of 11-Aug-97:
> Hello everybody,
> Garfield mentioned that somebody was working on an Extension
> called FALCON which was supposed to have hyper fast drawing routines,
> anybody know it's status?

I have the full version of the extension (registered), and I think I have a
demo version too.

Its on of those extensions which must be registered before it can be
compiled. =)  It has some very quick MULTI PLOT commands in it, which draw
many times quicker than the AMOS Draw and FDraw commands put together.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 22:28:26 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Adam Parrott <parrottsoft@usa.net>
CC: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 22:48:42 -0500
Message-ID: <yam7162.2129.4969880@mail.redrose.net>
In-Reply-To: <199708110123.TAA05219@earth.usa.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Adam Parrott, who did
thus comment on Re: Credits as I see them on the night of 10-Aug-97:

> I didn't mean (and/or was not referring) that my level was better
> or that I should be paid more (Giark doesn't even have to pay me,
> even though I would like to be paid, who wouldn't?), etc. I was
> referring to the fact of how the game will look with the raycaster
> (being the last and most complex level) combined with the others.

> Don't take it the wrong way is my point. I just wasn't totally clear.

I didnt want to give the wrong way either, just I thought I had better make
the point clear before someone else came in and demanded more than everyone
else.  =)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 23:00:49 -0500
Message-ID: <yam7162.2476.3941096@mail.redrose.net>
In-Reply-To: <yam7162.2580.4701552@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Credits as I see them on the night of 11-Aug-97:
> On 10-Aug-97, Mush wrote:
> >> > Yes, $1 per contributor.
> >> Hmm, well, I think just the contribution of my raycaster alone is 
> >> monetary enough $13,
> >All peoples code is treated with the same respect

> And $1 is better than a kick in the head.

Are you sure? I know a mate of mine who was kicked in the head and was all
dizzy, and said "Its cheaper than buying drugs" ;)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 23:50:08 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 23:02:04 -0500
Message-ID: <yam7162.249.3941096@mail.redrose.net>
In-Reply-To: <yam7162.1479.4701552@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Credits as I see them
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Credits as I see them on the night of 11-Aug-97:

> No probs, Adam. I figured it was just a joke. You are right, the raycaster
> should be the showpiece in AMOS terms, but we'll have to SEE it first. Q8-{)

Any chance at a look at this compiled version, or even some screenshots?

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 21:51:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 23:04:23 -0500
Message-ID: <yam7162.1180.3941096@mail.redrose.net>
In-Reply-To: <1058.7162T1414T1395@albanyis.com.au>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: shareware!?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was neil@albanyis.com.au,
who did thus comment on Re: shareware!? on the night of 11-Aug-97:

> Sorry to sound like I'm putting down your ideas.  I like the idea of
> trying to make sure that people pay for whay they use.  But most forms
> of registration can be bypassed.

Yeah, thats why you store the important variables in there, which are
computed from checksums etc. There are many things in the program which are
changed unless this value is adjusted.

> It's like the saying - "Locks only keep honest people out."

But they do, honest!  ;)

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 22:51:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 23:09:05 -0500
Message-ID: <yam7162.269.3941096@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970811161203.13206F-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: alt.religion.amos
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Scott Douglas Matott,
who did thus comment on alt.religion.amos on the night of 11-Aug-97:
> Mush,
> I'm in the states and I can't seem to find the news group, I read
> it using TIN on unix, ussually I'm prompted to join if a new newsgroup
> shows up but I haven't been asked about alt.religion.amos and when I go to
> search for it I can't find it among the other alt.'s any ideas?

Hmm, have you grabbed a recent list of all available newsgroups? You should
try a different news program, such at Thor or Newsagent (Much smaller).

The group is active on both the Sprint and MCI newsservers (they feed most
providers in the country) and for some odd reason, I keep getting emails
back from a german newsserver (but i cant read german) hehe.

If all that craps out, try emailing your ISP and get them to add it to
their active list.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 20:33:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 11 Aug 1997 23:38:58 -0500
Message-ID: <yam7162.2949.4696968@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Credits Program
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Giark,
        The credits program keeps crapping out on me. As soon as it is
loaded, it quits with "Illegal Screen Parameters"

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 14:54:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:14:57 -0500
Message-ID: <yam7163.2888.4711744@huron.net>
In-Reply-To: <556.7162T1341T1436@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Location
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Aug-97, Evert-Jan Slypen wrote:
>Er, don't know why exactly Mr. Giark needs it

Take a look at the new menu and you will see.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 17:20:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:18:05 -0500
Message-ID: <yam7163.270.4711744@huron.net>
In-Reply-To: <24e35e8b.u8t20e.5cd91-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New Menu.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Aug-97, Keith Hill wrote:
>...menu proggie.  On loading, it says 'illegal screen parameter' and bombs
>out.

Forgot to say, you gotta delete the old config. It should work after that.

>  On putting my config there, it says 'end of file'.

Old config is not the right size anymore. I fixed that.

>  On putting some
>rubbish at the end of my config, it loads up correctly with the lights on
>the border and does sod all.

You don't get the menu options?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 17:38:23 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:26:11 -0500
Message-ID: <yam7163.564.4711744@huron.net>
In-Reply-To: <199708120849.BAA07510@f33.hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: List game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Ragnar Fyri wrote:
>A little general comment: I don't think either of the development groups 
>(big word, that!) should be called Amoslist anything.

Well, that's where the development is taking place.

>be seen by many people who aren't on the net and haven't got the 
>faintest idea what a mailing list is. To them such a name would just be 
>confusing.

No more confusing than Bloodhouse or Bullfrog. No company name makes sense if
you don't know the whole story. For our game, the whole story will be in the
promotional dir.

>A little remark about the CB game: The initials of Nasty Alien Menace 
>spell NAM - you have the beginning of a good acronym there, so how about 
>changing the hero's name and calling the game something like Sergeant 
>Unwin Runs Into the Nasty Alien Menace (SURINAM)? That was just an 
>example, it could probably be done better.

Might have been an option 2 months ago.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 17:10:37 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:28:14 -0500
Message-ID: <yam7163.736.4711744@huron.net>
In-Reply-To: <009B8A887A919BE0.327D@mcs.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Floppies (was Re: Credits as I see them)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Simon Champion - simonc@mcs.co.uk wrote:
>>Once all the code is done, I'll make it totally user friendly (able to 
>>run from floppy (ugh) or install to hd).
>Just out of curiosity (since I've got nothing whatever to do with the
>project, and I would play it from hard disk anyway :)

Hence the install. Check out solotrek II. It runs from floppy, but has an
installer and can be installed to hd properly, first time out.

> how many floppies
>will it need to be distributed on?  -  roughly?

Right now, it looks like at least 3.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 15:57:52 1997
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Date: Tue, 12 Aug 1997 17:30:00 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Intro dammit!
In-Reply-To: <yam7162.1225.4701552@huron.net>
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In message <yam7162.1225.4701552@huron.net>, "Mr. Giark To You"
<joehick@golden.net> writes

>Also, EJ, I need some music for the credits screen.

I was having an idea for that. You could show like a flag or something
and then all the people from that country who contributed to the game.
It shows that this is a real international joining of forces so to
speak, and I could make a few national anthems to go with them. (in fact
I already made the USA one).

Is this a good idea?

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Tue Aug 12 15:56:22 1997
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Message-ID: <EFo83GAGII8zIwNk@lobster.demon.nl>
Date: Tue, 12 Aug 1997 17:32:22 +0200
To: Deven <Deven@T-Online.de>
Cc: Amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: mods
In-Reply-To: <yam7162.2720.231917632@mailto.btx.dtag.de>
MIME-Version: 1.0
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In message <yam7162.2720.231917632@mailto.btx.dtag.de>, Deven <Deven@T-
Online.de> writes
>              Thomas
>          Vanor of DOOM
>

Hi there, as you might have gathered from previous messages, I was
wondering whether you would add some support for playing samples next to
the existing formats. It would be handydandy if I could play samples
next to a TP61a module. Maybe not for Bubba, but it would be handy
though :)

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Tue Aug 12 16:16:45 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:32:53 -0500
Message-ID: <yam7163.2690.4711744@huron.net>
In-Reply-To: <33F04894@tlcgate.agw.bt.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: RE: Intro dammit!
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On 12-Aug-97, Street, Jason STREETJJ wrote:
>what sort of thing dya wont for an intro?

Not some 5 meg huge anim, that's for sure. 

>I think a rendered intro will look best

I'd prefer a more cartoony intro. Go to the page and grab the storyline. That
will give you an idea of what is needed.

Remember, people, we also need cartoon pics or something for the between level
text!

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 13:46:05 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 10:36:08 -0500
Message-ID: <yam7163.447.4711744@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Addresses
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Anyone know the address for any of these individuals?

Ken Axom
Rob Sibley
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 12 17:11:03 1997
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Date: Tue, 12 Aug 1997 17:37:05 +0200
To: Peter Cahill <cahill4@iol.ie>
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Pang
In-Reply-To: <yam7162.2034.2014160944@gpo.iol.ie>
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In message <yam7162.2034.2014160944@gpo.iol.ie>, Peter Cahill 
<cahill4@iol.ie> writes

>thanks for the mail - the next pang will have ALL of this & MORE!!

You might be happy to know I had a sudden rush of inspiration (could 
have something to do with this HOT weather) during the making of the 
first Bubba Shooter music and I am finishing the Bubba Secret music. It 
has a few jingles thrown in for game over, get ready etc.

I will send it to you if it is finished, and if you OK it it can be put 
on the listpage.

Giark : I am also making a new end music. I dunno, I have taken a 
disliking to the old one. The new one is a tad slower and much more 
suited for a credits scroller IMHO.

Letīs hope I donīt melt first. :)

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Tue Aug 12 23:36:49 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
CC: James Brown <amigogcc@hotmail.com>
Date: Tue, 12 Aug 1997 21:47:57 +0500
Message-ID: <yam7163.2867.2014317496@gpo.iol.ie>
In-Reply-To: <D1R9rIAhMI8zIwPp@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Pang
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Somebody by the name of Evert-Jan Slypen scribbled this into there e-mail
client under the subject of Re: Pang:
>In message <yam7162.2034.2014160944@gpo.iol.ie>, Peter Cahill 
><cahill4@iol.ie> writes

>>thanks for the mail - the next pang will have ALL of this & MORE!!

>You might be happy to know I had a sudden rush of inspiration (could 
>have something to do with this HOT weather) during the making of the 
>first Bubba Shooter music and I am finishing the Bubba Secret music. It 
>has a few jingles thrown in for game over, get ready etc.

>I will send it to you if it is finished, and if you OK it it can be put 
>on the listpage.

OK -thanks ALOT!!

If possible though... could you make the first vumeter (amos calls it '0' I
think)
blank cos the sfx play through it (If you left a diffrent one blank -its ok
Ill change the code)

What format will it be in ?
and what extension(if any) will I play it through ?


>Letīs hope I donīt melt first. :)

Hehe - its raining where I am 8)

bye,
-- 

Peter Cahill                                |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Tue Aug 12 18:30:05 1997
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Date: Tue, 12 Aug 1997 10:30:42 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: A couple of paragraphs, not too many...
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9708121037.A22261-0100000@vifa1>
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First, I'd like to thank everyone for trying out my raycaster.  It's just 
too darn slow for Amos, so when I get the cash for the Amiga Developer's 
CD, I'll write the puppy in C++.  Yet amnother task that Amos can't handle...

But, one task it CAN handle is my RPG Engine.  I think some of you may 
have tried it out a while back.  Well, I've been improving on it and 
adding a very powerful editor program alongside it.  I want to find three 
or four other people whocan assist me in the creation of a very large 
RPG.  And I'm going to do this as a contest.

Once I finish the Engine, I'll make it avaiilable via WWW, along with the 
editor.  Whoever makes the best ten-room RPG with one of the following 
qualities:

  *  Graphics
  *  Sound and Music (original composition)
  *  Storyline and Interconnectivity

I will ask to help me on whatever RPG storyline I come up with.

I still need to add sound capabilities to the Engine, but once that's 
done, I'll send it up to my Web Site for all to gawk at.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Tue Aug 12 18:32:01 1997
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From: Francesco De Napoli <zokie@tecserv.tec.it>
To: amos-list@access.digex.net
Date: Tue, 12 Aug 1997 18:47:47 +0100
Message-ID: <yam7163.2362.135401752@194.243.136.2>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Security
MIME-Version: 1.0
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Hello,

In my programs I don't use Keyfile, but Key & pseudokeyfile. Always Keyfiles
content some information to active crippled function, and they are shipped
through e-mail or disk. But if someones gets a copy of keyfile, he can use
your program for free :-(

When a program of mine was launched the first time, it asks your name, and
evalute elapsed time (this is a free random number, and you may do with what
you like). Then it reads: cpu model, fpu & fastram where are avaible, compute
cpu speed, gets infos about your "SYS:", chip set & O.S. revision, and all
infos you need. Now store all collected datas and some garbage in a pseudo-key
file (from now on pkf), which was encrypted. Before to store you could use
bit-flags to code all data or a part of them, so hackers will have big
troubles. Now you may use a very silly encryption technique, but if you divide
pkf in section and for each section use a different key it will be very hard
to decrypt. Nuturally, pseudo-keyfile has a checksum (I left it empty untill
you get key) :-)

When all nasty job is over, my program generate a 16 chars string, which is
called Personal Identifing Number, and is shown under user name on every
protection check. PIN is a keyhole, and user must put it on registration card
and sends it to me. When I get money & PIN calculate a key (another 16 char
string, and it is called Program Serial Number), which includes: serial
number, day on which you get your license, match code to holekey. In few days
I give it back to user, which must insert it in a requester, and program now
store it
in pkf and compute checksum and do another encryption. Only after this
operation pkf became a true keyfile, but it work only on registrered machine.
=)

Now I can send a key by phone (in Italy), by postal card, or use e-mail
(without PGP) or
pay to pubblishing it on a newspaper, even you get you can't use if you
haven't the right holekey =)

Yes, an hacker may disassemble all your code and/or put NOP on your copy
protection procedure. This is is easy if you write a big procedure which does
all job, but if you write many little and simple procedure which only together
do the JOB this will arise big trouble to your hacker. If you are damnedly
bad you may write different copy of those procedures, and put them randomly in
your code. So if you insert a copy protection check in different point in
your program, and every point use a different set of procedures, you will give
a nice
gift to your hacker: a very big headache. Everytime he remove a protection
soon spring on another one =)
 

Perhaps this e-mail is too long, but I hope it will be useful for you.

--
                                  _
         _ _______________________\\______/ +--------------------------+
        ////                       \\    /  | Francesco De Napoli      |
 __    ////____________________  () \\  /   | Via Lucca, 14            |
 \\\  ////   ____   ___   ____  _    \\/    | I - 70050 S.Spirito (BA) |
  \\\////   //__/  //_|  //__/ //    //\    | ITALY                    |
   \////   //   \ //  | //    //    //  \   | Tel. 080/5335361         |
                                   //    \  | e-mail zokie@mbox.tec.it |
 Image & Anim FX                  //      \ +--------------------------+
 ~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Tue Aug 12 17:43:22 1997
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Date: Tue, 12 Aug 1997 14:05:48 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Fast GFX Extensions... (fwd)
Message-ID: <Pine.GSO.3.95.970812140537.19019C-100000@kimbark.uchicago.edu>
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	Hi all,
	I have the turbo Extension whose Icon drawing routines are
apparently very fast, but speed testing the replacement Graphics commands
showed (to me anyhow) that they weren't any faster than the equivalent
Amos commands.  I'm talking about the R Bar, R Draw, ect. ect. commands,
As for as I could tell all they did was give you a way to draw gfx by
moving a Gr Cursor around ala Turtle draw back in the olden days. 
Well am I doing something wrong?  Does anyone have the full story on these
Turbo commands? 
			Thanks,
				Scott Matott sXe



From amos-request@svcs1.digex.net Tue Aug 12 18:49:44 1997
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Date: Tue, 12 Aug 1997 14:12:53 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Binary Troubles...
Message-ID: <Pine.GSO.3.95.970812140708.19019D-100000@kimbark.uchicago.edu>
MIME-Version: 1.0
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	Hey all,
	Here's an old problem I've always had with amos adn was just
reminded of,  I use AmosPro although my guess is Amos 1.3 would have the
same trouble, the problems is this, every time I try to enter binary
numbers where Amos Commands accept them as input, like in sam play
you should be able to type
Sam Play 10,%1010
To easily know which channels your going to output to, another example is
palette, or colour,
Colour 1,%00F
Should easily give you Blue in colour 1, but waht invariably happens is
that Amos Truncates my Binary numbers, so %001 becomes %1, see what I mean
it always gets rid of starting Zeros, so %101 will work but $011 won't it
becomes %11, seriously this always happens forcing me to do odd things to
get arround the problem, or to enter base ten equialents which aren't
always as obvious as these binary/Hex values.  Well any clue as to why
this happens, does it even happen to you folks?  Any ideas welcome. 

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Tue Aug 12 22:52:38 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 20:24:35 +0100
Message-ID: <yam7163.1770.2015729704@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Credits as I see them (fwd)
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>So far, that's 14 contributors. If you aren't on the list at all, or you are
>listed as doing nothing when that is wrong, TELL ME! Also, if you haven't
>contributed enough to consider yourself one who should get paid, TELL ME! If

Well.... i won't money for my credits scroller....a credit in the game is
enough ;)


>you are on the list as doing something, send me your geographical location
and
>what you want to tell people about yourself. If you don't, I'll make
something
>up about you instead.

on the map downloaded on the page, i'm at the pixel-coordinates x:8 y:59
I live in the north Italy... exactly in Fiorenzuola D'Arda near Piacenza.

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Aug 12 23:36:15 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Tue, 12 Aug 1997 20:25:29 +0100
Message-ID: <yam7163.1476.2015729704@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Why is Amos SLower than C/C++ (fwd)
MIME-Version: 1.0
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Status: O
X-Status: 

On 11-Ago-97, Scott Douglas Matott wrote: Why is Amos SLower than C/C++

>Quick Question, why is complied AMos Code slower than compiled
>C/C++ code?  Maybe it's not.  I could see why Assembler would be quicker
>but why C, is it because better faster libraries are available? Or is it
>that C compilers are better optimisers? Or is C jsut faster doing some
>stuff because you can declare you variable size (ie work with Char's
>instead of Long's)  Well I was jsut wondering if anybody out there knows
>anything about this as I might go buy a C compiler to write my Caster
>since no matter what I do it seems slow in Amos.


C is faster because:

- C is a low level programming language compared to Amos, and so you can
  create a more proof optimized routines.

- the Amos philosophy is "i'll do everything for you", in C you must do
  everything yourself! If you are a *good* coder you'll create a program
  faster than the Amos equivalent.... or slower if you aren't so good ;)

- a C compiler produce a more optimized code


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Aug 12 22:04:52 1997
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X-Authentication-Warning: kimbark.uchicago.edu: sdmatott owned process doing -bs
Date: Tue, 12 Aug 1997 15:58:23 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Re: alt.religion.amos
In-Reply-To: <9708120208.AA000zi@mirex.demon.co.uk>
Message-ID: <Pine.GSO.3.95.970812155526.27480A-100000@kimbark.uchicago.edu>
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	I tried yanking in all the newsgroups and then searching, which is
of course how one i supposed to do this osrt of thing, and yet still I
have no luck, anybody got any ideas?  I was wondering what a server does
to find news lists anyway, I remember looking for them on Netrape and it
being god awful slow, whereas for some reason TIN is hyper fast, any ideas
on why that is, or is it just Netrape's general craptitude?

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Tue Aug 12 21:21:20 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 12 Aug 1997 22:29:41 -0000
Message-ID: <yam7163.2063.3697624@194.129.188.3>
In-Reply-To: <Pine.GSO.3.95.970811160209.13206D-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Why is Amos SLower than C/C++
MIME-Version: 1.0
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Status: O
X-Status: 

On 11-Aug-97, Scott Douglas Matott sat on a keyboard and produced this mess:

> Quick Question, why is complied AMos Code slower than compiled
> C/C++ code?

C has a better optimiser and faster support routines. My language, POP, aims
to do the same for AMOS type (ie easy to use) languages. Already it is
producing executables more optimised than C compilers (at least where it's
possible to!!).

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Tue Aug 12 21:42:35 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 12 Aug 1997 17:33:14 -0500
Message-ID: <yam7163.738.3497968@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: AMOS And Extensions
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OK, due to the number of questions and requests I have received to get
various functions in AMOS, I have decided to construct a kind of Developer
FAQ, 
which entails exactly what people would like either see in a new version of 
AMOS, or a new extension.

Please take the time to go to www.mushy-pd.demon.co.uk/dev.html and fill
out the form in as best detail that you can. All forms filled in will be
posted to another page, so that developers of new extensions etc. can take
a look at what everyone wants to see, and can develop a new extension from
it.

By the way, those who havent sent me their current projects status should
do soon, ive only received 5 or 6 peoples project information.

Andrew "Mushroom" Kellett
--
         Email: Andy Kellett <mushypd@redrose.net>   Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 12 20:08:17 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 12 Aug 1997 18:11:05 -0500
Message-ID: <yam7163.256.3514216@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Team *AMOS*
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The information for joining Team *AMOS* is now available at
www.mushy-pd.demon.co.uk/tamos.html

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 13 00:03:41 1997
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In-Reply-To: <Iln$PBA4FI8zIwuQ@lobster.demon.nl>
	     (from Evert-Jan Slypen <Jazz@lobster.demon.nl>)
	     (at Tue, 12 Aug 1997 17:30:00 +0200)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net, Jazz@lobster.demon.nl
Subject: Re: Intro dammit!
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To the one known as Evert-Jan,
> In message <yam7162.1225.4701552@huron.net>, "Mr. Giark To You"
> <joehick@golden.net> writes
> >Also, EJ, I need some music for the credits screen.
> I was having an idea for that. You could show like a flag or something
> and then all the people from that country who contributed to the game.
> It shows that this is a real international joining of forces so to
> speak, and I could make a few national anthems to go with them. (in fact
> I already made the USA one).
> Is this a good idea?

Flags yes, anthems no.  Unless its a really cool remix of the lot.


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  There's nothing more dangerous than an
                                  |  honest businessman.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 13 00:42:54 1997
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Message-Id: <9708130157.AA0010q@mirex.demon.co.uk>
Message-Id: <24e4d576.u8t20e.b132-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7163.270.4711744@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Tue, 12 Aug 1997 10:18:05 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: New Menu.
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To the one known as Mr.,
> On 11-Aug-97, Keith Hill wrote:
> >...menu proggie.  On loading, it says 'illegal screen parameter' and bombs
> >out.
> Forgot to say, you gotta delete the old config. It should work after that.

Nope, thats what happens without the config.
 
> >  On putting my config there, it says 'end of file'.
> Old config is not the right size anymore. I fixed that.

Guessed that bit :)

> >  On putting some
> >rubbish at the end of my config, it loads up correctly with the lights on
> >the border and does sod all.
> You don't get the menu options?

Nope.  Actually, after experimenting a lot, ie hacking the config with
xpos,ypos,xsiz,ysiz,99,99,99,99,99,99,99,99,99 it started putting the
options on the screen, and even sorta worked, but not properly.  The bad bit
is what happens WITHOUT the config, ie, bombing out.  Snoopdos says it looks
for the file, can't find it, then decides something about illegal screen
parameter, which I assume is a problem with your default setting.


 _   _   _        _     _   _     |  "Four thousand six hundred and
|_> |_| |_| |\ | |_ |  | | /   |  |  ninety-one irradiated haggis"
|_> | \ | | | \| |_ |_ |_| \_  .  |        - A J Rimmer
                                  |    
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 13 01:04:05 1997
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Message-Id: <24e4d7fe.u8t20e.218a4-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.GSO.3.95.970812140708.19019D-100000@kimbark.uchicago.edu>
	     (from Scott Douglas Matott <sdmatott@midway.uchicago.edu>)
	     (at Tue, 12 Aug 1997 14:12:53 -0500 (CDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Binary Troubles...
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To the one known as Scott,
> that Amos Truncates my Binary numbers, so %001 becomes %1, see what I mean
> it always gets rid of starting Zeros, so %101 will work but $011 won't it
> becomes %11, seriously this always happens forcing me to do odd things to
> get arround the problem, or to enter base ten equialents which aren't
> always as obvious as these binary/Hex values.  Well any clue as to why
> this happens, does it even happen to you folks?  Any ideas welcome. 

Why ?  'Cos its supposed to.  Its like writing 0000010 in base ten, which is
kinda pointless when 10 will suffice.  Happens all the time to me, but that
doesn't make it less annoying.

I would suggest either getting the hang of colours (or whatever) values from
right to left (irritating),  or using val(" whatever ").  Personally, I go
for the right to left approach.  Warning: Val doesn't always work compiled. 
99% of the time only.

Alternatively, get hold of easylife, and declare __blue=$f, __green=$f0,
__red=$f00, (etc) as constants then use the names until compile time, then
optimise it.  That'll work.  Well, y'don't need easylife to do that, but the
optimiser makes it usefull for that purpose.

Ah well.  Not a very usefull reply.  

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "There's trouble in Angel Grove Zordon !"
|_> | \ | | | \| |_ |_ |_| \_  .  | 
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Tue Aug 12 23:07:27 1997
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Message-Id: <24e4d889.u8t20e.caad3-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7163.2063.3697624@194.129.188.3>
	     (from Ben Wyatt <bwyatt@paston.co.uk>)
	     (at Tue, 12 Aug 1997 22:29:41 -0000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Why is Amos SLower than C/C++
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To the one known as Ben,
> On 11-Aug-97, Scott Douglas Matott sat on a keyboard and produced this mess:
> > Quick Question, why is complied AMos Code slower than compiled
> > C/C++ code?
> C has a better optimiser and faster support routines. My language, POP, aims
> to do the same for AMOS type (ie easy to use) languages. Already it is
> producing executables more optimised than C compilers (at least where it's
> possible to!!).

..perhaps an amos to C converter..?

 _   _   _        _     _   _     |  "..it might have occured to you that it
|_> |_| |_| |\ | |_ |  | | /   |  |  might be a trap." - Vila
|_> | \ | | | \| |_ |_ |_| \_  .  |  "It has occurred to me; why do you think
                                  |  I'm sending Tarrant." - Avon
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 13 01:05:18 1997
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199708130244.CAA22662@whale.st.usm.edu>
Subject: Re: alt.religion.amos
To: amos-list@access.digex.net (Amos List)
Date: Tue, 12 Aug 1997 21:44:28 -0500 (CDT)
X-Mailer: ELM [version 2.4 PL23]
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>>	I tried yanking in all the newsgroups and then searching, which is
>>of course how one i supposed to do this osrt of thing, and yet still I
>>have no luck, anybody got any ideas?  I was wondering what a server does
>>to find news lists anyway, I remember looking for them on Netrape and it
>>being god awful slow, whereas for some reason TIN is hyper fast, any ideas
>>on why that is, or is it just Netrape's general craptitude?
>>
>>			Thanks,
>>				Scott Matott sXe

Well if you are refering to using TIN under a UNIX shell then part of the
reason it is faster is 

	1. The code is smaller and probably a lot better too
	2. You aren't transmitting as much data.  The list of groups will
	   be somewhere under your account while with Netscrape you are
	   downloading the entire group list, header data, etc. at once via 
           your modem.  
	3. The ISP or NewsServer probably has a faster processor/s than
	   the machine Netscrape is running on.

Of course I could be wrong about all of this so don't write it in stone
or anything.  

Robert


From amos-request@svcs1.digex.net Tue Aug 12 23:14:09 1997
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Message-ID: <33F14B36.478C@virgin.net>
Date: Tue, 12 Aug 1997 22:50:46 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: Binary Troubles...
References: <Pine.GSO.3.95.970812140708.19019D-100000@kimbark.uchicago.edu>
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> Sam Play 10,%1010

Well, its Sam Play %1010,10 isn't it, but anyway...

> To easily know which channels your going to output to, another example is
> palette, or colour,
> Colour 1,%00F

No. Colour 1,$00F gives you blue. Use Hex for colours, not binary.

> Should easily give you Blue in colour 1, but waht invariably happens is
> that Amos Truncates my Binary numbers, so %001 becomes %1, see what I mean
> it always gets rid of starting Zeros, so %101 will work but $011 won't it
> becomes %11, seriously this always happens forcing me to do odd things to

Its supposed to happen.
You see %000000000000001 is the same as %1
basically you can miss out any leading zeros.
%00101 is the same as %101

OK?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Aug 13 21:18:20 1997
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	id sma018354; Wed Aug 13 15:30:49 1997
From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Tue, 12 Aug 1997 01:49:37 +0500
Message-ID: <yam7163.1840.2796776@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: AMIGA games
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Status: O
X-Status: 

On 09-Aug-97, Mush wrote:

>Shouldnt we in fact wait on making this clone for a while?

   Personally, I am NOT doing anything on it, until AFTER the First
   ListGame is completed and even then, I won't be able to do 
   a lot, although I'd certainly like to. Maybe, I can participate in
   the Third List-Game project (I know we're still on #1, but once
   you start you need to keep moving ahead).

   However, I thought the people who are NOT working on the
   AMOS ListGame#1, could work on the GameDesign in the
   meantime...

 
>Just that my buddy Paul Burkey is coding a game called
>"Foundation" which is still under heavy construction, and yet
>wipes the floor with anything I have seen on the Amiga and PC.
>He is releasing it through Sadeness PD, which could mark our
>attempts slightly.

   Well, if he's a buddy of YOURS then of course we'll step aside!!

   Seriously, I agree completely with you. We need to eliminate
   internal (meaning developers) competition.
   
   I know there are several Warcraft and Command&Conquer style
   games in development. So, it would be insane to do either of
   these game-types really, unless you come up with a VERY
   unique twist.

   I don't really care what "Complex" game we tackle next, just
   mentioned Warcraft as that's what Laurie&Rune wanted and
   Command&Conquer as that appealed more to Murray.
   
   Any worthy game is fine with me. What I'm saying is you guys
   choose a game that we really can pull off in AMOS in STYLE, I
   mean true Commercial-Quality, and I'll be with you 100%. 
   In spirit anyway. ;-)

   Haha... once the first ListGame is complete I need to really focus
   on our commercial game-project. Vulcan would like a playable-
   demo and I'm getting back in the mood for some serious BLITZ
   (ahhh, flaming arrows everywhere...) development now!!



         Take Care,

          GARFIELD

 


From amos-request@svcs1.digex.net Wed Aug 13 06:38:46 1997
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Date:     Wed, 13 Aug 1997 10:19 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8B5ADE4C1FC0.4772@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: alt.religion.amos
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Re: alt.religion.amos


>	I tried yanking in all the newsgroups and then searching, which is
>of course how one i supposed to do this osrt of thing, and yet still I
>have no luck, anybody got any ideas?  I was wondering what a server does
>to find news lists anyway,

I can't speak for any other servers, but my service provider only holds
a limited (!!) number of newsgroups (about 16,000 of the things!). There
were several that they didn't carry when I joined, but asking them
nicely has resulted in them adding some extra groups to their list.

Maybe your service provider recons that this group isn't of any interest,
so they don't carry it on their server?

    /
    \  I  |\/|  ()  |\|
  --/---------------------->

From amos-request@svcs1.digex.net Wed Aug 13 12:55:41 1997
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	id AA000g3; Wed, 13 Aug 97 10:26:42 GMT
Date: Wed, 13 Aug 97 10:26:42 GMT
Message-Id: <9708131026.AA000g2@mushypd.redrose.net>
From: Mush <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Magic WB palette
Status: O
X-Status: 

Does anyone know the palette to use for this setup? Even better, does 
someone have an IFF pic of a MagicWB icon that came with a utility of some 
kind. I need to know how many colours, palette layouts etc. Thanks in 
advance

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org

From amos-request@svcs1.digex.net Wed Aug 13 15:35:36 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:38:00 -0500
Message-ID: <yam7164.12.4696600@huron.net>
In-Reply-To: <yam7162.2949.4696968@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits Program
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Aug-97, Mush wrote:
>        The credits program keeps crapping out on me. As soon as it is
>loaded, it quits with "Illegal Screen Parameters"

Did you delete the old config? I'll look into that, because it works for me.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 16:21:25 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:40:06 -0500
Message-ID: <yam7164.337.4696600@huron.net>
In-Reply-To: <yam7163.2794.2014786744@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Intro dammit!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Anthony Sherratt wrote:
>I`ll do the intro Giark, that is if no-one else is ?!?!  I`ll do the gfx
>for it as well. Is there any paritcally way you want it to be done ?

Just grab the plotline text from the page and go nuts. I just want it to be
finished.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 18:17:31 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:44:08 -0500
Message-ID: <yam7164.414.4696600@huron.net>
In-Reply-To: <Pine.GSO.3.95.970812140708.19019D-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Binary Troubles...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Scott Douglas Matott wrote:
>Colour 1,%00F

F is hex, not binary. Q8-{)

>Should easily give you Blue in colour 1, but waht invariably happens is
>that Amos Truncates my Binary numbers, so %001 becomes %1,

It should not be a problem at all. 00045 and 45 are the same, just as $00f and
$f are and %000101 and %101

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 17:11:53 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:46:42 -0500
Message-ID: <yam7164.2110.4696600@huron.net>
In-Reply-To: <Iln$PBA4FI8zIwuQ@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Intro dammit!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Evert-Jan Slypen wrote:
>>Also, EJ, I need some music for the credits screen.
>It shows that this is a real international joining of forces so to
>speak, and I could make a few national anthems to go with them.

The credits screen is a world map and the sprite moves around to show the
location of all the contributors.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 14:38:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:48:46 -0500
Message-ID: <yam7164.2316.4696600@huron.net>
In-Reply-To: <yam7163.256.3514216@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Team *AMOS*
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Mush wrote:
>The information for joining Team *AMOS* is now available at
>www.mushy-pd.demon.co.uk/tamos.html

So now we can be pretentious, like Team Amiga?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 18:39:29 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 09:54:55 -0500
Message-ID: <yam7164.2786.4696600@huron.net>
In-Reply-To: <24e4d576.u8t20e.b132-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New Menu.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Aug-97, Keith Hill wrote:
> The bad bit
>is what happens WITHOUT the config, ie, bombing out.  Snoopdos says it looks
>for the file, can't find it, then decides something about illegal screen
>parameter, which I assume is a problem with your default setting.

I think the goofball that programmed it (hey, that's me!) put the load config
procedure in the wrong spot. I'll fix that and re up it today. Sorry all,
should have deleted my config and tested it first.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 19:00:00 1997
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Date: Wed, 13 Aug 1997 10:37:57 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: --==Murray==-- <malcolm.murray@virgin.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Binary Troubles...
In-Reply-To: <33F14B36.478C@virgin.net>
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> Its supposed to happen.
> You see %000000000000001 is the same as %1
> basically you can miss out any leading zeros.
> %00101 is the same as %101
> 
> OK?
> 
> -Murray
	
	Man don't I feel stupid, I guess because in Sam Play you set the
bits to match the AMiga's 4 channels I got to thinking the posistion of
the little 1 and 0's matter, but thinking about it of course they don't
it's all about the number they represent so naturally %0001 is the same as
%1.  Oh well another "mystery" of Amos solved!
		Thanks,
		Scott Matott sXe



From amos-request@svcs1.digex.net Wed Aug 13 19:50:51 1997
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Date: Wed, 13 Aug 1997 10:47:04 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
Subject: Re: Why is Amos SLower than C/C++
In-Reply-To: <9708130210.AA00114@mirex.demon.co.uk>
Message-ID: <Pine.GSO.3.95.970813104024.10855D-100000@kimbark.uchicago.edu>
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> 
> ..perhaps an amos to C converter..?

	It have to be real smart.  I guess it's been a while since I used
C so I'd kind of forgot how much more complex it is than Amos, I guess
because you do all the same things, like loops, Arrays, Procs, ect. I tend
to blend the two in my head, but folks are right C requires a much better
understanding of what your doing, and moreover all of the commands are
much more specialized than their amos equivalents, which makes me think if
you wanted to convert from Amos to C you'd have to do alot of guessing as
to what folks were doing, otherwise you couldn't expect to get any extra
speed out of C.  Well anyhow thanks to all who responded to my question
it's been a good course on Language theory, something that I
guess I just never put much thought into before.
		Thanks again, 		
		Scott Matott sXe



From amos-request@svcs1.digex.net Wed Aug 13 18:49:16 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 13 Aug 1997 11:02:09 -0500
Message-ID: <yam7164.459.3212072@mail.redrose.net>
In-Reply-To: <009B8B5ADE4C1FC0.4772@mcs.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: alt.religion.amos
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The man most directly responsible for this twaddle was Simon Champion -
simonc@mcs.co.uk, who did thus comment on Re: alt.religion.amos on the night
of 01-Jan-78:

> I can't speak for any other servers, but my service provider only holds
> a limited (!!) number of newsgroups (about 16,000 of the things!). There
> were several that they didn't carry when I joined, but asking them
> nicely has resulted in them adding some extra groups to their list.

Lucky you! I have over 36,000 different newsgroups to fiddle around with!
My Lame ISP bloke (if you can class him as lame) cant be bothered to get
off his ass and filter out some of the nasty pornographic ones, which is a
real shame, as a lot of their customers (who all live local) dont want to
be plastered with such filth as child-sex groups  =((

> Maybe your service provider recons that this group isn't of any interest,
> so they don't carry it on their server?

A simple Email to them, or a quick phonecall should result in them adding
it to their ACTIVE lists.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 13 18:43:30 1997
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Date: Wed, 13 Aug 1997 11:09:32 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
Subject: Re: Binary Troubles...
In-Reply-To: <9708130208.AA0010z@mirex.demon.co.uk>
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> 
> Ah well.  Not a very usefull reply.  
> 
	No very useful, easy life has a #define style command?  Does it
work with the compiler?  In my Ray Caster I've done alot of optimising,
primarily changing multiplies/Divides to powers of 2 maths, but this ahs
resulted in alot of 16s,8s ect. ect. kicking around my code that I'd
rather were labels like _Map_X_size ect.  Let me know if easy life will do
this, I thought it was primarily a GUI oriented extension, but maybe not.
		Thanks,
		Scott Matott sXe
\


From amos-request@svcs1.digex.net Wed Aug 13 17:39:38 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Keith Hill <Braneloc@mirex.demon.co.uk>, amos-list@access.digex.net
Date: Wed, 13 Aug 1997 11:24:54 -0500
Message-ID: <yam7164.2747.3212072@mail.redrose.net>
In-Reply-To: <24e4d3e5.u8t20e.d9a94-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Intro dammit!
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The man most directly responsible for this twaddle was Keith Hill, who did
thus comment on Re: Intro dammit! on the night of 12-Aug-97:

> Flags yes, anthems no.  Unless its a really cool remix of the lot.

Why no anthems? It would be entertaining to hear a few.  =P

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 13 19:57:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 13 Aug 1997 11:30:41 -0500
Message-ID: <yam7164.2069.3212072@mail.redrose.net>
In-Reply-To: <199708130244.CAA22662@whale.st.usm.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: alt.religion.amos
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The man most directly responsible for this twaddle was Robert Bankston, who
did thus comment on Re: alt.religion.amos on the night of 12-Aug-97:

> Well if you are refering to using TIN under a UNIX shell then part of the
> reason it is faster is

> 1. The code is smaller and probably a lot better too

Any code is better than netscrape!

> 2. You aren't transmitting as much data.  The list of groups will
>    be somewhere under your account while with Netscrape you are
>    downloading the entire group list, header data, etc. at once via
>            your modem.

The list will always remain resident on the newsserver, no matter which
software you use, it will be the same size list (group, and its ID).

Tin will also download the whole group if told, or just look for one
specific newsgroup. I have netscrape communicator on the wifes PC, and its
verrry slow. I think it like, gets the list, then gets it again to make
sure it didnt bugger up the first time!

> 3. The ISP or NewsServer probably has a faster processor/s than
>    the machine Netscrape is running on.

?? Netscrape is running on your machine, not theirs!

> Of course I could be wrong about all of this so don't write it in stone
> or anything.

<CHISEL><CHISEL> Oops!   ;)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 13 17:02:52 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: mushypd@redrose.net
Date: Wed, 13 Aug 1997 10:48:55 -0600
MIME-Version: 1.0
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Subject: Re: Credits as I see them
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CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7162.249.3941096@mail.redrose.net>
References: <yam7162.1479.4701552@huron.net>
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Status: O
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Greetings.

>> No probs, Adam. I figured it was just a joke. You are right, the 
>> raycaster should be the showpiece in AMOS terms, but we'll have to 
>> SEE it first. Q8-{)
 
> Any chance at a look at this compiled version, or even some
> screenshots?

Hm, let's see, I told Giark screenshots would probably be first, then 
followed by a compiled Beta demo. I still running some tests on some 
methods to squeeze out a decent frame rate on this thing. I'll let 
you know when I have something of interest.

Book (n): a utensil used to pass time while waiting for the TV repairman.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Wed Aug 13 20:47:08 1997
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	     (from Scott Douglas Matott <sdmatott@midway.uchicago.edu>)
	     (at Wed, 13 Aug 1997 11:09:32 -0500 (CDT))
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: sdmatott@midway.uchicago.edu
Cc: amos-list@access.digex.net
Subject: Re: Binary Troubles...
Content-Transfer-Encoding: 8bit
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To the one known as Scott,
> > Ah well.  Not a very usefull reply.  
> 	No very useful, easy life has a #define style command?  Does it
> work with the compiler?  In my Ray Caster I've done alot of optimising,
> primarily changing multiplies/Divides to powers of 2 maths, but this ahs
> resulted in alot of 16s,8s ect. ect. kicking around my code that I'd
> rather were labels like _Map_X_size ect.  Let me know if easy life will do
> this, I thought it was primarily a GUI oriented extension, but maybe not.

Actually, easylife is usefull mainly for its structures and stuff.  The
optimizing bits are mainly for 'final run' and don't do anything till the
proggie is finished, and modify the source code with lots of obscure numbers
as absolute values.

It can do constants, structures, and quite a few other usefull things I
can't remember, its VERY high on the 'extensions I can't do without' list.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  ŦŦ insert clever quote here ŧŧ
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 13 18:54:00 1997
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Date: Wed, 13 Aug 1997 14:14:41 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
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Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Mush <mushypd@redrose.net>
cc: amos-list@access.digex.net
Subject: Re: Magic WB palette
In-Reply-To: <9708131026.AA000g2@mushypd.redrose.net>
Message-ID: <Pine.GSO.3.95.970813141341.26804A-100000@kimbark.uchicago.edu>
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	Mush,
	Try looking on the Aminet under pix/wb
	people post pictures of there workbenches there,
	your sure to find a whole bunch of WB workbench pix
	find some iff ones and look at there palette.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Wed Aug 13 20:25:48 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 15:12:59 -0500
Message-ID: <yam7164.2970.3986168@huron.net>
In-Reply-To: <yam7163.1064.2014729664@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: menu
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Aug-97, Peter Cahill wrote:
>>doing it now and it will be in the next one. If you think the marker for you
>>is a bit off, tell me how it should be moved (1 pixel left, 2 up, etc).
>I downloaded it but couldnt get it to work   8(

that's cuz I messed up. 

>When I load it I get a error saying 'Illegal Screen Parameter'

Fixed now.

>but in snoopdos it shows that it is trying to load a file called 'bubba.cfg'
>but this file didnt come with the archive

Ya, it's supposed to check for the config. If it doesn't find it (first run of
the game) it shows the intro and goes to the config menu. Now it actually
works.

>Can you help ?

Not only can I, I have.

>>The pal ntsc switcher works. up/down to switch, return/fire to accept.
>Cool - but I havent got it to work  8(

Now you will.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 20:13:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 15:18:01 -0500
Message-ID: <yam7164.78.3986168@huron.net>
In-Reply-To: <9708131026.AA000g2@mushypd.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Magic WB palette
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Aug-97, Mush wrote:
>Does anyone know the palette to use for this setup?

UGLY!

> Even better, does 
>someone have an IFF pic of a MagicWB icon that came with a utility of some 
>kind. I need to know how many colours, palette layouts etc. Thanks in 
>advance

BTW, with Iconian, you can make icons out of IFF pics. That's how I got the
mailing list icon that I use. I can also save it as a normal icon, as well as
newicon. If you want, just do your icon pics as full size IFFs and use Iconian
(wb3, on aminet) to make icons out of them, or send them to me and I will do
it.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 20:05:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 15:20:02 -0500
Message-ID: <yam7164.152.3986168@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Icons
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I would like to see our icons like the AWeb package: Icons in newicon, MagicWB
(UGLY!) and old 4 colour. Then the install program can ask which type of icons
to use. I am glad to see you all thinking about packaging and such already,
but I'd like to see some completed levels as well.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 18:56:49 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Aug 1997 15:21:21 -0500
Message-ID: <yam7164.1091.3986168@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Sounds
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I have had no feedback on the Bubba speech samples I put up. Are any of you
using them yet? Are there any other things that you need the Cap'n to say?
Just let me know and I can whip `em off in a few minutes.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Aug 13 22:04:38 1997
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Message-Id: <9708132356.AA0012m@mirex.demon.co.uk>
Message-Id: <24e60aaf.u8t20e.847a3-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7164.2786.4696600@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 13 Aug 1997 09:54:55 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: New Menu.
Content-Transfer-Encoding: 8bit
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Status: O
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To the one known as Mr.,
> On 13-Aug-97, Keith Hill wrote:
> > The bad bit
> >is what happens WITHOUT the config, ie, bombing out.  Snoopdos says it looks
> >for the file, can't find it, then decides something about illegal screen
> >parameter, which I assume is a problem with your default setting.
> I think the goofball that programmed it (hey, that's me!) put the load config
> procedure in the wrong spot. I'll fix that and re up it today. Sorry all,
> should have deleted my config and tested it first.

Ah...  MUCH better now..  ;-)

If someone switches to 60hz + saves, it should preferably re-load in 
60hz mode.

....and it would be nicer if the samples played on the config screen.

'Part from that, nicely done.


 _   _   _        _     _   _     | 
|_> |_| |_| |\ | |_ |  | | /   |  | "Hey Beavis, does this suck ?"
|_> | \ | | | \| |_ |_ |_| \_  .  | 
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 13 21:10:59 1997
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Message-Id: <24e60e30.u8t20e.91fec-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7164.2786.4696600@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 13 Aug 1997 09:54:55 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Colours.
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Status: O
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Just had a thought.  Castle Assault stage currently uses 32 colours. 
Whatdya think to me cranking it up to 64 colours ??  It'll slow it down a
lot, but whaddya think ?


 _   _   _        _     _   _     |  "It seems to me that censors are a silly 
|_> |_| |_| |\ | |_ |  | | /   |  |  breed.  In fact, I wonder how they breed
|_> | \ | | | \| |_ |_ |_| \_  .  |  at all" - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Aug 14 03:47:40 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Braneloc@mirex.demon.co.uk
Date: Wed, 13 Aug 1997 23:22:01 -0600
MIME-Version: 1.0
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Subject: Re: Colours.
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References: <yam7164.2786.4696600@huron.net>	     (from "Mr. Giark To You" <joehick@golden.net>)	     (at Wed, 13 Aug 1997 09:54:55 -0500)
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> Just had a thought.  Castle Assault stage currently uses 32 colours.
> Whatdya think to me cranking it up to 64 colours ??  It'll slow it
> down a lot, but whaddya think ?

Well, I don't know about you, but the Dungeon stage will probably be 
using 64 EHB screens and textures, so, heads up! hehe.

Btw, the first demo (which I'll be compiling tommorrow, Thursday), 
will only have a map w/textures but no baddies yet. I haven't coded 
the logic for the enemies or any of those structures (that's a whole 
other 100 pages of code and converting!). However, don't fret, after 
I send the compiled demo to Giark, I'll get right to work on adding 
the enemies logic and also doors, floors, and ceilings (at least a 
couple more days work.) I'll keep you posted.

Advertising (n): the science of arresting the human
intelligence for long enough to get money from it.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Thu Aug 14 05:41:11 1997
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Date:     Thu, 14 Aug 1997 09:52 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8C202E1C4B40.4537@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Why is Amos SLower than C/C++
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Re: Why is Amos SLower than C/C++

Ben Wyatt headbutted the keyboard on the 13-Aug-1997, resulting in his
computer throwing out the following:

 >> Quick Question, why is complied AMos Code slower than compiled
 >> C/C++ code?

 >C has a better optimiser and faster support routines. My language, POP, aims
 >to do the same for AMOS type (ie easy to use) languages. Already it is
 >producing executables more optimised than C compilers (at least where it's
 >possible to!!).

Hmmmm..... that sounds very nice! When can I try it out??? :-)

   /
   \  I  |\/|  ()  |\|
 --/---------------------->

-------------------------------------------------------------------------------
"Don't get stuck in a closet - wear yourself out."

From amos-request@svcs1.digex.net Thu Aug 14 07:40:50 1997
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From: "Cox, Michael" <michaelc@gsg.eds.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: AMOS
Date: Thu, 14 Aug 97 06:32:00 PDT
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From:  Fred Phillips[SMTP:phillips@internetni.com]
Sent:  Thursday, August 14, 1997 12:47 AM
Subject:  AMOS

Hi!  I program in AMOS.  I am going to write some educational programs.   
 I am
planning to do a Beavis and Butthead game also.  Is it possible to do   
full
screen scrolling and have bob characters as sprites.  I want to have it
similar to the Nintendo version of the game.  Obviously, I would have to   
use
some add-on blitter extension.  What is currently available and is this
possible to do a game like this in AMOS?  Or should I use Blitz Basic.   
 The
demos I seen from Blitz from version 2 ,I think, were not too impressive.   
 I
like AMOS' style and enjoy the language and set-up.

Do you live in the US?  Please add me to your mailing address.


Thank You,

Fred Phillips

I live in Illinois

I look forward to your reply.  

From amos-request@svcs1.digex.net Fri Aug 15 01:17:51 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Johannes Rydh <johannes@ibrium.se>
CC: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 20:59:55 -0500
Message-ID: <yam7156.2761.4004784@mail.redrose.net>
In-Reply-To: <92709441@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Input
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Johannes Rydh, who did
thus comment on Input on the night of 14-Aug-97:
> Hi everybody!


> I have a problem. How can I input a string from an open file when the file
> contains "," and other stuff? "Input #" didnt work, and I understand why.
> I tried also "Line Input" but i couldn't make it work.
> Appearently, AMOS looks for a special char that will end the line, and I
> beleve it's char 0 in the ascii table.
> How can I fix this? The "Line Input" command is supposed to have a
"separator"
> value, but it wont work!

> I have AMOS Professional v1.03. I run it on a A1200 with 10 MB RAM.

Use OPEN IN as usual, but then type SET INPUT 10,-1 after it (sets the file
to stop at CHR$(10)) and use LINE INPUT #1,A$ or something, and you will
find it will seriously help you.

When writing files, its important you do PRINT #1,A$+CHR$(10); so you write
them with CHR$(10) [proper end of line character] rather than the CHR$(13)
which AMOS seems to put there instead.

Hope this helps

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug 15 01:03:58 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
CC: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 21:09:55 -0500
Message-ID: <yam7156.2766.4004784@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970814105849.8224A-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Newsgroup
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Scott Douglas Matott,
who did thus comment on Newsgroup on the night of 14-Aug-97:
> Hello everybody,
> I gues I got on the newsgroup via www.dejanews.com it's actually
> pretty fast, if you broswe with Lynx (just text) anyway my question is
> this What The Heck is up with all those sex posts?  Is there a way to
> screen them out?  Most lists have a monitor to keep that kind of stuff
> out, (not to say I give a shit about sex on the web ect. ect.  But these
> posts are so obviously mass posts and have nothing wahtsoever to do with
> Amos, besides there are plenty of sex groups for folks to post to as it is
> so they don't need to be dumping stuff in our group)  I think in this case
> Mush is our monitor,, am I right??  I thought he set the thing up, maybe
> he knows a way to screen posts I know it's done on other news groups (try
> comp.sys.amiga.announcements  I know it's monitored.  Well anyway jsut my
> two cents.

OK, first of all, yes, dejanews is getting quite reliable now for looking
up on news, i used it in the big computer museum in Washington and had my
pic took next to my homepage (which took ages to get as the example
computer had no keyboard). Anyway....

The sex posts are always put there, its just some sad git trying all the
groups to get more of a wide audience to their rather sick URL sites.

Now, on the whole usenet scene, there are several hundred "Spam Bots"
working 24 hours a day, flat out. They wipe out nearly 6 million posts a
day, and unfortunately, some still gets through. I know some sites get over
400 sex posts a day, which are luckily killed before they make it to your
screen.

alt.religion.amos only gets 2 or 3 posts at the most a day (luckily, none
for today) but they get filtered out by me when my script processes news to
mail. Plus, only 3 people have ever posted a news article, so its usually
only sex posts that I see.

Anyhow, I will see about setting up a spam bot of some sort, as I can kill
articles manually, so it shouldnt be too difficult.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Aug 14 17:46:46 1997
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Message-ID: <jtW1dBA+ug8zIwKZ@lobster.demon.nl>
Date: Wed, 13 Aug 1997 21:32:14 +0200
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Intro dammit!
In-Reply-To: <9708130150.AA0010h@mirex.demon.co.uk>
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In message <9708130150.AA0010h@mirex.demon.co.uk>, Keith Hill 
<Braneloc@mirex.demon.co.uk> writes

>> I already made the USA one).
>> Is this a good idea?
>
>Flags yes, anthems no.  Unless its a really cool remix of the lot.

I donīt yet know what Giark has planned (havenīt looked at the menu yet) 
but I suspect the credits screen has something to do with the worldmap, 
which nullifies my plan. Again. :)


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Thu Aug 14 18:54:52 1997
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Date: Wed, 13 Aug 1997 21:37:34 +0200
To: Peter Cahill <cahill4@iol.ie>
Cc: amos-list@access.digex.net, James Brown <amigogcc@hotmail.com>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Pang
In-Reply-To: <yam7163.2867.2014317496@gpo.iol.ie>
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In message <yam7163.2867.2014317496@gpo.iol.ie>, Peter Cahill 
<cahill4@iol.ie> writes

>>I will send it to you if it is finished, and if you OK it it can be put 
>>on the listpage.
>
>OK -thanks ALOT!!

No probs, just doing my job ma'am. :)

>If possible though... could you make the first vumeter (amos calls it '0' I
>think)
>blank cos the sfx play through it (If you left a diffrent one blank -its ok
>Ill change the code)

Channel 4 is always blank, with all the bubba musics.

>
>What format will it be in ?

The first version will be in THX format, so you can see if you like it 
(and I don't have to worry 'bout samples or anything), and if you think 
it's good enough for your game I'll convert it to PT.

>and what extension(if any) will I play it through ?

THX music can be played with the THX extension (doh!) and with the Doom 
music extension. Or with THX natch. :)

>>Letīs hope I donīt melt first. :)
>
>Hehe - its raining where I am 8)

I wish it was here... man... well, it will get cooler in the next few 
days I hope.


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Thu Aug 14 17:33:53 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Thu, 14 Aug 1997 11:11:28 +0100
X-Mailer: PINT v2.2ß (24.6.97)
Subject: Input
Message-ID: <92709441@rydh.bengtsfors.se>
Status: O
X-Status: 

Hi everybody!


I have a problem. How can I input a string from an open file when the file contains "," and other stuff? "Input #" didnt work, and I understand why.
I tried also "Line Input" but i couldn't make it work.
Appearently, AMOS looks for a special char that will end the line, and I beleve it's char 0 in the ascii table.
How can I fix this? The "Line Input" command is supposed to have a "separator" value, but it wont work!

I have AMOS Professional v1.03. I run it on a A1200 with 10 MB RAM.


Do anyone have any solution for my problem? This file is not created with AMOS, the user starts an editor to change the text. So it have to look good.


---

With regards, Johannes Rydh


From amos-request@svcs1.digex.net Thu Aug 14 19:29:29 1997
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Message-Id: <24e6def9.u8t20e.b3f2f-Braneloc@mirex.demon.co.uk>
In-Reply-To: <199708140422.WAA05290@earth.usa.net>
	     (from "Adam Parrott" <parrottsoft@usa.net>)
	     (at Wed, 13 Aug 1997 23:22:01 -0600)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: parrottsoft@usa.net
Cc: amos-list@access.digex.net
Subject: Re: Colours.
Status: O
X-Status: 

To the one known as Adam,
> > Just had a thought.  Castle Assault stage currently uses 32 colours.
> > Whatdya think to me cranking it up to 64 colours ??  It'll slow it
> > down a lot, but whaddya think ?
> Well, I don't know about you, but the Dungeon stage will probably be 
> using 64 EHB screens and textures, so, heads up! hehe.

Sold.  The ray traced levels just jumped to 64 colours ;-)
 
> Btw, the first demo (which I'll be compiling tommorrow, Thursday), 
> will only have a map w/textures but no baddies yet. I haven't coded 
> the logic for the enemies or any of those structures (that's a whole 
> other 100 pages of code and converting!). However, don't fret, after 
> I send the compiled demo to Giark, I'll get right to work on adding 
> the enemies logic and also doors, floors, and ceilings (at least a 
> couple more days work.) I'll keep you posted.

Cool, looking forward to seeing it.

 _   _   _        _     _   _     |  "Whats with the rocks, Mac ?"
|_> |_| |_| |\ | |_ |  | | /   |  |  "I like rocks."
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Try art."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Aug 14 15:57:19 1997
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Message-Id: <24e6dfc4.u8t20e.cc2da-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7164.1091.3986168@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 13 Aug 1997 15:21:21 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Sounds
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To the one known as Mr.,

> I have had no feedback on the Bubba speech samples I put up. Are any of you
> using them yet? Are there any other things that you need the Cap'n to say?
> Just let me know and I can whip `em off in a few minutes.

Crank up the quality, they are way scratchy.  Other things to say ?  I'm
currenly using the same speech samples as Garfields level, (continuity way
in advance..)  so have a look at that.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "A giant souflee is about to consume The
|_> | \ | | | \| |_ |_ |_| \_  .  |   City, we need your cannon." - The Tick
                                  |          
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Aug 14 16:13:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 10:09:19 -0500
Message-ID: <yam7165.969.4699152@huron.net>
In-Reply-To: <24e60aaf.u8t20e.847a3-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New Menu.
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On 13-Aug-97, Keith Hill wrote:
>If someone switches to 60hz + saves, it should preferably re-load in 
>60hz mode.

Doable.

>....and it would be nicer if the samples played on the config screen.

I was thinking about that myself.

>'Part from that, nicely done.

Glad you liked it.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug 14 18:21:54 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 10:11:31 -0500
Message-ID: <yam7165.1596.4699152@huron.net>
In-Reply-To: <24e60e30.u8t20e.91fec-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Colours.
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On 14-Aug-97, Keith Hill wrote:
>Just had a thought.  Castle Assault stage currently uses 32 colours. 
>Whatdya think to me cranking it up to 64 colours ??  It'll slow it down a
>lot, but whaddya think ?


First, get the multi input device implemented. Then see what fine tuning is
needed from there before changing the colours. We need to get the bits
together, as we are getting close to a release date.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug 14 19:19:09 1997
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Date: Thu, 14 Aug 1997 11:03:54 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Newsgroup
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	Hello everybody,
	I gues I got on the newsgroup via www.dejanews.com it's actually
pretty fast, if you broswe with Lynx (just text) anyway my question is
this What The Heck is up with all those sex posts?  Is there a way to
screen them out?  Most lists have a monitor to keep that kind of stuff
out, (not to say I give a shit about sex on the web ect. ect.  But these
posts are so obviously mass posts and have nothing wahtsoever to do with
Amos, besides there are plenty of sex groups for folks to post to as it is
so they don't need to be dumping stuff in our group)  I think in this case
Mush is our monitor,, am I right??  I thought he set the thing up, maybe
he knows a way to screen posts I know it's done on other news groups (try
comp.sys.amiga.announcements  I know it's monitored.  Well anyway jsut my
two cents.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Thu Aug 14 23:15:36 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 21:11:26 +0500
Message-ID: <yam7165.1342.118740544@m6.sprynet.com>
In-Reply-To: <92709441@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Input
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On 14-Aug-97, Johannes Rydh wrote:

>I have a problem. How can I input a string from an open file ...

>Appearently, AMOS looks for a special char that will end the line, and I
>beleve it's char 0 in the ascii table.

Actually, AMOS is looking for line ending with a CR/LF combination
like some 'other' computer systems use for plain text file. (Most
notable, MS-DOS, but I belive the Atari roots in STOS are what is
actually behind this 'feature'.) Luckily, AMOS has a way to specify
the line termination, like so:

  Open In 1,"textfile.name"
  Rem set Amiga default of a single line feed
  Set Input 10,-1

The default would be something like 'Set Input 13,10'; The negative
one means don't expect a second character.

Good luck,
-Richard




From amos-request@svcs1.digex.net Thu Aug 14 20:26:14 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 14:02:15 -0500
Message-ID: <yam7165.758.4132736@huron.net>
In-Reply-To: <yam7165.1954.2015547976@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Position and Bubba Pic
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Aug-97, Anthony Sherratt wrote:
>The credit part in the menu code is mighty impressive. One thing 
>thou` , why isnt my name under the `Graphics` part ?????

I may not have updated the credits.txt file yet. I'm trying to get a final
credits listing done, but some people don't ever reply to the list anymore.

>If
>you want I can draw a piccy/anim for in between levels, you know a
>little story for jumping between levels.

I'll get the final storyline done soon and send it to you. I'll probably use
the credits scroller thingy to scroll the text over the pics. They need to be
8 (yes 8) colour pics, 320X234. They are actually 16 colour, but the last 8
are for the scroll XOR stuff. Feel free to do them in as many colours as you
like, but be aware I'll have to convert them down to 8 colours.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug 14 20:18:03 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
Subject: RE: Sounds
Date: Thu, 14 Aug 1997 15:19:56 -0500
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> -----Original Message-----
> From:	Keith Hill [SMTP:Braneloc@mirex.demon.co.uk]
> Sent:	Thursday, August 14, 1997 10:06 AM
> To:	joehick@golden.net
> Cc:	amos-list@access.digex.net
> Subject:	Re: Sounds
> 
> To the one known as Mr.,
> 
> > I have had no feedback on the Bubba speech samples I put up. Are any
> of you
> > using them yet? Are there any other things that you need the Cap'n
> to say?
> > Just let me know and I can whip `em off in a few minutes.
> 
> Crank up the quality, they are way scratchy.  Other things to say ? 
> 
> IDEA: Have a junky lookin beer-craft drop off some power-ups
>           and have CB respond with: " I LUV YOU MAN!"  (BUD LIGHT
> slogan)
> 
> Ken
> 

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<BR>
<UL><P><FONT SIZE=3D1 FACE=3D"Arial">-----Original Message-----</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">From:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Keith Hill =
[SMTP:Braneloc@mirex.demon.co.uk]</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">Sent:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Thursday, August 14, 1997 10:06 AM</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">To:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1 =
FACE=3D"Arial">joehick@golden.net</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">Cc:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1 =
FACE=3D"Arial">amos-list@access.digex.net</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT>=
</B> <FONT SIZE=3D1 FACE=3D"Arial">Re: Sounds</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">To the one known as =
Mr.,</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&gt; I have had no =
feedback on the Bubba speech samples I put up. Are any of you</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&gt; using them =
yet? Are there any other things that you need the Cap'n to say?</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&gt; Just let me =
know and I can whip `em off in a few minutes.</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">Crank up the =
quality, they are way scratchy.&nbsp; Other things to say ? </FONT>
<BR>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>IDEA: Have a junky lookin =
beer-craft drop off some power-ups</FONT>
<BR><FONT COLOR=3D"#0000FF" =
SIZE=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; and =
have CB respond with: &quot; I LUV YOU MAN!&quot;&nbsp; (BUD LIGHT =
slogan)</FONT>
<BR>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>Ken</FONT>
<BR>
</P>
</UL>
</BODY>
</HTML>
------ =_NextPart_001_01BCA8C5.86C3E4E0--

From amos-request@svcs1.digex.net Fri Aug 15 00:35:48 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 20:19:37 -0500
Message-ID: <yam7165.1857.4853144@huron.net>
In-Reply-To: <jtW1dBA+ug8zIwKZ@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Intro dammit!
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On 13-Aug-97, Evert-Jan Slypen wrote:
>I donīt yet know what Giark has planned (havenīt looked at the menu yet) 
>but I suspect the credits screen has something to do with the worldmap, 
>which nullifies my plan. Again. :)

Sorry, EJ. Check it out and see what you can come up with. I figure one tune
for the whole thing would be fine.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Aug 14 23:10:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 20:22:25 -0500
Message-ID: <yam7165.1269.4853144@huron.net>
In-Reply-To: <92709441@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Input
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Aug-97, Johannes Rydh wrote:
>I have a problem. How can I input a string from an open file when the file
>contains "," and other stuff? "Input #" didnt work, and I understand why.

Continue reading the line until

AMOS made file
chr$(13) and chr$(10)

Amiga standard text file
chr$(10)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Aug 15 00:36:29 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Aug 1997 20:27:32 -0500
Message-ID: <yam7165.1642.4853144@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: New Stuff
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I updated the page. The credits file there reflects what I've got so far. I
finalized the storyline. Grab it, intro guys. Anthony, I love the Bubba at the
bar pic. If possible, could you look at the Pics.txt and maybe do them all?
 
I'll redo the Bubba speech samples tonight and put them up tomorrow. I think
it was the mike level that messed up the quality.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Aug 15 01:12:19 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: Ultima
Date: Fri, 15 Aug 1997 13:15:11 +1000
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I've written the engine to an ultima clone, and would like to get some
beta-testers to see how it preforms on other computers.
Mail me if you want to help.

	- J. Templeton

	- Realm Productions
 

From amos-request@svcs1.digex.net Fri Aug 15 02:35:57 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Fri, 15 Aug 1997 00:56:42 -0600
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Subject: Re: New Stuff
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X-mailer: Pegasus Mail for Win32 (v2.54)
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Greetings.

> I updated the page. The credits file there reflects what I've got so
> far. I finalized the storyline. Grab it, intro guys. Anthony, I love
> the Bubba at the bar pic. If possible, could you look at the
> Pics.txt and maybe do them all?
 
Well, before you sent this message, I went over to the page to check 
for any updates and ran across the file (pics.txt) and looked 
(downloaded it for ref) at it, and went ahead, took a break from my 
raycaster and Bubba level.

Went ahead and took my hand at (started on) some of the scenes in my 
3D modeler (remember I AM a graphics guy and haven't done any gfx
for awhile, hehe, namely because you haven't directly told us what 
you want), anyhow, I've started on a bar pic and may do some of the 
others (probably the ones with the blonde and loot, including the Tax 
Man, namely because I have some handy female, gift, and loot models).

Dictatorship (n): a form of government under which
everything which is not prohibited is compulsory.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Fri Aug 15 20:36:24 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 05 Aug 1997 21:09:47 -0500
Message-ID: <yam7156.2374.3140736@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: All this talk about a List Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

With all this talk about doing a list game, has anyone figured out that
some people might be interested in doing a List Utility?

I have no idea on what kind of utility to work on, although I was thinking
(and mentioned it to petro) about working on a hip hop mod player, written
with the GUI and DOOM extension. I reckon contribution (such as mod
detection routines) would be great, if people can code Genies for example,
which do wierd things, hehe. I dunno, maybe im just babbling...

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 16 12:32:48 1997
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Date: 13 Aug 97 22:19:22 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Credits
To: Amos ML <amos-list@access.digex.net>
Message-ID: <747.7164T1339T1123@lobster.demon.nl>
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Nice credits screen/handling Giark! Er, but one or two remarks :

1. Could the textcolour of the scroll be a little lighter?
2. The joyfire is VERY sensitive. A bit too sensitive for my liking. You
   have to press and release the firebutton very quickly or else it just
   skips the text before you've even seen it and goes back to the map
   screen.

I'll mix up some music when I have finished what I am doing now (the Secret
music) and I'll see if I can find something remotely interesting to put in
my scroll.

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Fri Aug 15 19:08:23 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Thu, 14 Aug 1997 20:07:27 +0100
Message-ID: <yam7165.1386.1747897448@post8.tele.dk>
In-Reply-To: <yam7163.738.3497968@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: I got it going on :-)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 12-Aug-97, Mush smashed the keyboard with:
>OK, due to the number of questions and requests I have received to get
>various functions in AMOS, I have decided to construct a kind of Developer
>FAQ, 
>which entails exactly what people would like either see in a new version of 
>AMOS, or a new extension.

^Sounds cool...


>Please take the time to go to www.mushy-pd.demon.co.uk/dev.html and fill
>out the form in as best detail that you can. All forms filled in will be
>posted to another page, so that developers of new extensions etc. can take
>a look at what everyone wants to see, and can develop a new extension from
>it.

>By the way, those who havent sent me their current projects status should
>do soon, ive only received 5 or 6 peoples project information.

Just some info's on my projects currently running, (Don't when the next
version will be out, but I just listen to Ideas and when I've got enough the
next verz is on the street :-)

Project:         Verz.   What iz it ? 
Disc-O-Tek       1.621   Database for a huge music-collection
JVP-NoKids       1.000   Extension, mainly sorting commands
Video-Tek Pro    1.000   Database for Video-collections.
PM3-Edit         1.02    Editor for Premier Manager 3.
Hex-Edit         1.228   Hex-Editor
UFO-Edit         1.200   Editor for UFO-Enemy unknown

Notes:
Video-Tek is currently in alpha-status with some graphic problems..
JVP-NoKids is currently stoped in devolopment, as I can't think of more
 commands to add :-(
Disc-O-Tek has a new verz ready, testing it at the moment
PM3-Edit has got some new docs, but no new functions (yet, working on that)
UFO-Edit has stopped development, might be revived later...


If anyone is interested in some of the programs, just drop me a line

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Aug 15 17:26:14 1997
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Message-Id: <24e773d8.u8t20e.ca0-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7165.1596.4699152@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Thu, 14 Aug 1997 10:11:31 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Colours/update
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id LAA20851
Status: RO
X-Status: 

To the one known as Mr.,

> On 14-Aug-97, Keith Hill wrote:
> >Just had a thought.  Castle Assault stage currently uses 32 colours. 
> >Whatdya think to me cranking it up to 64 colours ??  It'll slow it down a
> >lot, but whaddya think ?
> First, get the multi input device implemented. Then see what fine tuning is
> needed from there before changing the colours. We need to get the bits
> together, as we are getting close to a release date.

Mouse + joystick/pad implemented already.  KBD not implemented.  I need
the raw values passed from somewhere preferably.  scancode is just too
damn slow.  

..needs more colours, cos the raytraced levels could use them, plus there
are a lot of hi-colour objects to be implemented on the same level.  For
reference, level two (bats/green things) uses about 3000 unique colours
before compression.  Dragon level uses about 300...  !!

For an update, most of the spider gfx are ready, most of the dragon gfx are
ready, and a lot more objects included over last couple of days.  Well, it
seems like a lot from where I'm sitting anyway.

..so far, it looks like being only two levels...  :(

Demo level (which doesn't count), first level with bats and green things,
and a few things you havn't seen yet, and then the dragon level, which
currently looks awesome.  It moves like a snake..  Over 500 bob-type
objects..


 _   _   _        _     _   _     |  "Given that God is infinate, 
|_> |_| |_| |\ | |_ |  | | /   |  |   and the universe is infinate,
|_> | \ | | | \| |_ |_ |_| \_  .  |   would you like a toasted tea cake ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Fri Aug 15 08:14:15 1997
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Date: Fri, 15 Aug 1997 12:49:51 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Intro dammit!
In-Reply-To: <yam7164.2110.4696600@huron.net>
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In message <yam7164.2110.4696600@huron.net>, "Mr. Giark To You" 
<joehick@golden.net> writes

>>It shows that this is a real international joining of forces so to
>>speak, and I could make a few national anthems to go with them.
>
>The credits screen is a world map and the sprite moves around to show the
>location of all the contributors.

Yep, posted the idea before I saw that. Itīs very nice.


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Fri Aug 15 16:10:37 1997
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From: chrisevans@cubic.xg.com
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Subject: for Fred, game coding
To: amos-list@access.digex.net
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: O
X-Status: 

> From:  Fred Phillips[SMTP:phillips@internetni.com]
> Is it possible to do full
> screen scrolling and have bob characters as sprites.

It sure is.  One of the best examples is the Dizzy clone series by the Mr. AMOS
Club (Brian Bell & N. Kennedy) which I sent to amos-lister Cory to place on the
Aminet somewhere.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Aug 15 16:23:58 1997
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Date: 15 Aug 97 08:39:00 -0500
Subject: Re: for Pietro
To: amos-list@access.digex.net
Message-ID: <0871639234002c0211@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: O
X-Status: 

                    
> >> Someone know the new e-mail of Paul Hickman?

> >Yup, here it is:  PHickman@mycom-media.com

> Thanks... but unfortunately the server returns the e-mail as
> undeliverable  :( Maybe he has changed again the address.....

Guess so, that's the only address I have, sorry Pietro.  You might write the
sysop at Mycom and see if Paul is still a subscriber and has maybe changed his
address, or if the sysop has a forwarding one.  Just a shot.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Aug 15 18:17:40 1997
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	Fri, 15 Aug 1997 19:27:41 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Fri, 15 Aug 1997 18:01:58 +0100
Message-ID: <yam7166.2949.2014873392@mail.agonet.it>
In-Reply-To: <yam7165.758.4132736@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Position and Bubba Pic
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Ago-97, Mr. Giark To You wrote: Re: Position and Bubba Pic

>I'll get the final storyline done soon and send it to you. I'll probably use
>the credits scroller thingy to scroll the text over the pics. They need to be
>8 (yes 8) colour pics, 320X234. They are actually 16 colour, but the last 8
>are for the scroll XOR stuff. Feel free to do them in as many colours as you
>like, but be aware I'll have to convert them down to 8 colours.

Oh no... the credits scroller can be easly modified in order to scroll text
over
16 or 32 colours pics ;) Let me know when you have obtained the pics, and i'll
modify the scroller consequently.

---

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Fri Aug 15 19:06:29 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 15 Aug 1997 14:34:12 -0500
Message-ID: <yam7166.623.4837496@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: stuff
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

New stuff on the page:

IAPA - International AMOS Programmers Association (proposed name). Check it
out. If you want to add sfx or other gfx, go ahead. But all look at it and
decide if you wnat to use it.

New BubbaSpeaks. All samples redone and all the ones added that were
requested. Mid level = tax man's minion End = Tax man
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Aug 15 18:11:37 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 15 Aug 1997 14:38:15 -0500
Message-ID: <yam7166.782.4837496@huron.net>
In-Reply-To: <yam7166.79.2015571696@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Pics
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 15-Aug-97, Anthony Sherratt wrote:
>Please dont resort to 8 cols, it would be hell :(

Do them in as many colours as you like, I said.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Aug 15 18:20:38 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 15 Aug 1997 14:40:24 -0500
Message-ID: <yam7166.1235.4837496@huron.net>
In-Reply-To: <yam7166.1784.2014321016@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Sounds
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 15-Aug-97, Peter Cahill wrote:
>Sorry! The next demo of pang is useing them   8)

You mean Bubba's Bubbles. Q8-{)

>If I need the Cap'n to say other stuff I'll let you know

Okay.

>Cool sfx  8)

They've all been redone and I added a few more as well.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


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Message-ID: <33F5281C.6B2C@virgin.net>
Date: Fri, 15 Aug 1997 21:10:04 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Easylife Docs
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Does anyone have the full docs for easylife?
The ones I have (from aminet or mushy pd) is an amigaguide doc (which is 
xpked(!) first so involved alot of fiddling around) has bits missing.
It looks for easylifeSTRUCT and easylifeMUI for the structures and MUI 
commands so I don't actually know how to use any of those commands.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug 16 14:33:54 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: amos-list <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 13:08:09 +0500
Message-ID: <yam7167.471.118624888@m6.sprynet.com>
In-Reply-To: <92709629@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Print
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Johannes Rydh wrote:

>When I use Print # AMOS will automatic add a chr$(13) ...

The trick here is to not let AMOS have an end of line.
Putting a semi-colon (;) at the end of each PRINT# command
will keep AMOS from adding the CR/LF. You can then add
the end of line character manually, like so:

    PRINT #1,"output string";CHR$(10);

Good luck
-Richard


From amos-request@svcs1.digex.net Sat Aug 16 10:42:47 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sat, 16 Aug 1997 11:37:49 +0100
Reply-To: "amos-list" <amos-list@access.digex.net>
X-Mailer: PINT v2.2ß (24.6.97)
Subject: Print
Message-ID: <92709629@rydh.bengtsfors.se>
Status: O
X-Status: 

I'd like to thanks everybody that helped me with this simple problem. I was to tired to think and solve it myself...

But with your help I did it. I put "Set Input 10,-1" before I performed the inputs.
It works GREAT!


But:

When I use Print # AMOS will automatic add a chr$(13) at the end of the line.
I've tried to take it away and replace it with chr$(10) but I can't make it work.
Are there any kind a command for this too?

You all were very helpful with my last problem. Could you help a poor little programmer again?
Otherwise, it works fine.

Any suggestions?


---

Mvh, Johannes Rydh


From amos-request@svcs1.digex.net Sat Aug 16 13:35:54 1997
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	id AA0014n; Sat, 16 Aug 97 16:26:44 GMT
Date: Sat, 16 Aug 97 16:26:44 GMT
Message-Id: <9708161626.AA0014m@mirex.demon.co.uk>
Message-Id: <24e995c1.u8t20e.a481a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <92709629@rydh.bengtsfors.se>
	     (from "Johannes Rydh" <johannes@ibrium.se>)
	     (at Sat, 16 Aug 1997 11:37:49 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Print
Status: O
X-Status: 

To the one known as Johannes,
> When I use Print # AMOS will automatic add a chr$(13) at the end of the line.
> I've tried to take it away and replace it with chr$(10) but I can't make it work.
> Are there any kind a command for this too?
> You all were very helpful with my last problem. Could you help a poor 
> little programmer again?

I should think so..

> Otherwise, it works fine.
> Any suggestions?

2 second solution:
	print "Whatever";chr$(10);
	print "Something else";chr$(10);

..easy ;-)

cyagain.

	
 _   _   _        _     _   _     |  "Lifeforms, you tiny little lifeforms,
|_> |_| |_| |\ | |_ |  | | /   |  |   You precious little lifeforms,
|_> | \ | | | \| |_ |_ |_| \_  .  |   Where are you ???????"
                                  |      - Lt. Cmdr. Data - Generations
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 16 15:02:08 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 19:55:47 +0100
Message-ID: <yam7167.2383.1747870488@post8.tele.dk>
In-Reply-To: <92709629@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Print
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Johannes Rydh smashed the keyboard with:
>I'd like to thanks everybody that helped me with this simple problem. I was
to
>tired to think and solve it myself...

>But with your help I did it. I put "Set Input 10,-1" before I performed the
>inputs.
>It works GREAT!


>But:

>When I use Print # AMOS will automatic add a chr$(13) at the end of the line.
>I've tried to take it away and replace it with chr$(10) but I can't make it
>work.
>Are there any kind a command for this too?

^sure use:
 Print# n,"YOUR-TEXT"+chr$(10);

!!! the ; character will disable the auto CR, just like when using print to a
screen

>---

>Mvh, Johannes Rydh

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Aug 16 16:17:49 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 14:01:39 -0500
Message-ID: <yam7167.1998.3997624@huron.net>
In-Reply-To: <747.7164T1339T1123@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Credits
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Aug-97, Evert-Jan Slypen wrote:
>Nice credits screen/handling Giark! Er, but one or two remarks :
>1. Could the textcolour of the scroll be a little lighter?

Easy enough. The proc gets the colours from the second 8 of the screen. I'll
up the brightness.

>2. The joyfire is VERY sensitive. A bit too sensitive for my liking. You
>   have to press and release the firebutton very quickly or else it just
>   skips the text before you've even seen it and goes back to the map
>   screen.

Also easy to fix.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 15:32:25 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 14:06:14 -0500
Message-ID: <yam7167.712.3997624@huron.net>
In-Reply-To: <yam7167.1376.2014465240@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Sounds
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Peter Cahill wrote:
>>You mean Bubba's Bubbles. Q8-{)
>Im using the "Power Up","hehe" & some other sfx
>Does anyone know where i can get a sound of a bubble bursting ?

I think I have a pop sound somewhere.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 15:55:10 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 14:07:53 -0500
Message-ID: <yam7167.2690.3997624@huron.net>
In-Reply-To: <92709629@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Print
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Johannes Rydh wrote:
>But:
>When I use Print # AMOS will automatic add a chr$(13) at the end of the line.
>I've tried to take it away and replace it with chr$(10) but I can't make it
>work.
>Are there any kind a command for this too?

Instead of Print #1, TXT$

Print #1,TXT$;Chr$(10);

That will cancel any EOL printing from AMOS.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 15:46:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 14:09:30 -0500
Message-ID: <yam7167.1522.3997624@huron.net>
In-Reply-To: <33F52792.7867@ozemail.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Update please
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Andrew Hawkins wrote:
>Ive been working and am a bit behind on the Cpt Bubba scene.  Please
>brief me on Menu & Dir etc.  I don`t know what to do with all this stuff

The menu archive comes in the proper directory structure. Other than that, all
the info is on the web page, updated daily.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 21:46:02 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 20:31:09 -0500
Message-ID: <yam7167.489.4870976@huron.net>
In-Reply-To: <yam7167.2383.1747870488@post8.tele.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Print
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Aug-97, Jens Vang Petersen wrote:
>>But with your help I did it. I put "Set Input 10,-1" before I performed the
>>inputs.

Be advised: This will not solve the comma problem.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 21:55:35 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Aug 1997 20:32:58 -0500
Message-ID: <yam7167.2924.4870976@huron.net>
In-Reply-To: <24e9d5a4.u8t20e.21ae6-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Sounds
MIME-Version: 1.0
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Status: O
X-Status: 

On 16-Aug-97, Keith Hill wrote:
>..can we have some 'faster' samples, umm, I mean Bubba speaking more
>quickly, rather than taking several seconds for some things.  With some of
>the longer ones, he sounds totally out to lunch.

Cap'n Bubba IS out to lunch. Where have you been?

>Also, they do sound rather scratchy still.  

That must be the amos player. They sound fine when I check them.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 16 23:50:31 1997
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Message-Id: <24ea33fa.u8t20e.95c1b-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7167.2924.4870976@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 16 Aug 1997 20:32:58 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Sounds
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id WAA08730
Status: O
X-Status: 

To the one known as Mr.,
> On 16-Aug-97, Keith Hill wrote:
> >..can we have some 'faster' samples, umm, I mean Bubba speaking more
> >quickly, rather than taking several seconds for some things.  With some of
> >the longer ones, he sounds totally out to lunch.
> Cap'n Bubba IS out to lunch. Where have you been?

..I mean completely insane, rather than just slightly.  Just slightly, no
problems there.  Completely nuts ?  Not completely, please !!

> >Also, they do sound rather scratchy still.  
> That must be the amos player. They sound fine when I check them.
 
Sounds scratchy on whatever player.  Almost definately the sample rate.

 _   _   _        _     _   _     |  Eat when hungry
|_> |_| |_| |\ | |_ |  | | /   |  |  Drink coffee when tired
|_> | \ | | | \| |_ |_ |_| \_  .  |  Sleep when nose touching keyboard.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 16 23:42:50 1997
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Message-Id: <24ea3497.u8t20e.5189-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7167.2924.4870976@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 16 Aug 1997 20:32:58 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Samples.
Content-Transfer-Encoding: 8bit
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Whats the best stereo sample direct to hard disk software available ??

Since I lost my prosound manual, I can't do any proper sampling.

cyagain. 


 _   _   _        _     _   _     |  "I've got this shocking pain right
|_> |_| |_| |\ | |_ |  | | /   |  |  behind the eyes." - Vila
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Have you considered amputation ?" - Avon
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sun Aug 17 12:25:00 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 17 Aug 1997 10:21:14 -0500
Message-ID: <yam7168.724.4703304@huron.net>
In-Reply-To: <24ea33fa.u8t20e.95c1b-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Sounds
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 17-Aug-97, Keith Hill wrote:
>> >the longer ones, he sounds totally out to lunch.
>> Cap'n Bubba IS out to lunch. Where have you been?
>..I mean completely insane, rather than just slightly.
>> >Also, they do sound rather scratchy still.  
>> That must be the amos player. They sound fine when I check them.
>Sounds scratchy on whatever player.  Almost definately the sample rate.

Speech is already the biggest sample type. Putting the sample rate up would
make them too big.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 18 03:51:08 1997
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	Sun, 17 Aug 1997 22:41:15 PDT
X-Originating-IP: [147.41.64.63]
From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Menu Guru & THX Bug?
Content-Type: text/plain
Date: Sun, 17 Aug 1997 22:41:15 PDT
Status: O
X-Status: 

     Hello,
Last night I downloaded the Menu program. After unpacking
the archive on my A500 (Kick 1.3) and trying to run it
I got a guru (No. $000000003). This, or so GOMF tells me,
is an Addressing Error.

Now, This is just a guess, but whenever I tryed running the
THX extention on my A500 it also gurued with the same message.
I believe the THX extention is used in the menu, isnt it?

James Brown -- Tasmania, Australia -- amigogcc@hotmail.com

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Mon Aug 18 04:11:16 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Sideshooter Bug?
Content-Type: text/plain
Date: Sun, 17 Aug 1997 22:42:54 PDT
Status: O
X-Status: 

                 Hello,
 I've been running the sideshooter on my A500 with
 1 Meg chip with no problems... But when I tryed running
 it on my other 500 with 512K chip, and a 512K fast ram 
 card, after about 200 the screen was a mess and the game
 unplayable. Everything that moved across the screen left
 trails. I'm not sure what caused it, but the only difference
 between the two machines is the Ram? Anyone else have similar
 problems?

                         James Brown -- Tasmania, Australia -- 
amigogcc@hotmail.com

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Mon Aug 18 06:25:28 1997
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Date:     Mon, 18 Aug 1997 09:52 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B8F44EEA831E0.5C8C@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: All this talk about a List Game
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	All this talk about a List Game

>With all this talk about doing a list game, has anyone figured out that
>some people might be interested in doing a List Utility?

>I have no idea on what kind of utility to work on, although I was thinking
>(and mentioned it to petro) about working on a hip hop mod player, written
>with the GUI and DOOM extension. I reckon contribution (such as mod
>detection routines) would be great, if people can code Genies for example,
>which do wierd things, hehe. I dunno, maybe im just babbling...


This is a pretty good idea, but I think it would need to be something a
bit bigger than that. More of a "list application" than a "list util"?
Your idea is probably quite feasable, but I don't think there's enough
scope in a mod player to involve enough people to make it into a group
effort like the list game.

If we're going to get enough people involved, it needs to be something
a bit bigger - if only to get enough things for everyone to work on
individually.

May I tentatively suggest some sort of internet application? (I have
a few ideas.... :-)

I'd also like to say at this point that as a user, I would be unlikely
to use any application or a utility that didn't run on either the
Workbench screen or a proper public screen (ie screen mode configurable, etc).
I know that the GUI extension can do it, so let's use it.


That's my input for now....

  See ya'll


   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

<simonc@mcs.co.uk>       <http://village.vossnet.co.uk/c/champion>
------------------------------------------------------------------------------
"Time flies like an arrow -- fruit flies like a banana"

From amos-request@svcs1.digex.net Fri Aug 29 10:27:09 1997
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X-Mailer: Windows Eudora Pro Version 3.0 Demo (32)
Date: Fri, 29 Aug 1997 09:44:54 -0300
To: amos-list@access.digex.net
Subject: Buttons!
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	Hello Listers

	Like we said...

>>         I don't knwo about all the buttons, but Turrican used to use the B
>> and C buttons on my Sega pad just fine.
>
>Yes. The B button works as the normal amiga fire button.
>The C button works as a second amiga fire button as on amiga joysticks
with 2 buttons.
>The others, I believe, cannot be accessed without a bit of rewiring.

	Turrican used the 'A' button without any rewiring, it just did not use the
'START' button, a long time after this, I bought Hired Guns and them
rewired my joys so I could use the 'START' too. So, now my joy does not
work with Turrican anymore, just the regular 'B' and 'C'.

	From Erico Monteiro


From amos-request@svcs1.digex.net Fri Aug 29 13:13:38 1997
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Date: Fri, 29 Aug 1997 10:57:08 -0300
To: amos-list@access.digex.net
Subject: Date system!!!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

	Hi listers!

	Sorry I could not help bugging you people with such an idiot subject, but
reading the date-conflict has called my attention and we had a discussion
here about what method would really be the moust usefull, that is without
counting culture and society as each country the date system adapts to this
two guys.
	
	So we first thought of the american way, where mouth comes first, I mean,
if you wanna be quick on something, like, everybody knows what month we
are(except me), so on the american way, you would have to state the month
as it comes first. The jap way, you would skip the year as everybody knows
that too(I'm talking informal writing) and you would fall back to the
american style, the British way would look easyer as day comes first, like
I tell you be here by 31st, you already know when I'm talking about.
	Oh, by the way, the Brazilian method is the same as british but I'm not
been nationalistic here as each method works best on each country.
	The only real thing I found anoying in the US was the metric system, but
it is just because I'm used to another it ends up being my own problem on
being lazy to relearn something so basic.
	But British people, see the good part of it, if you were born on the
1/12/XX (british date), you can be missundersoot by 12/1/XX on the US thus
giving you the ability to buy alcohool almost an year earlier.Thanks god we
don't have this stuff around here.
	People don't be pissed off about this , its all a joke and I couldn't help
droping a line.
	See ya!

	from Erico Monteiro, born on the 1/13/2/76/5


From amos-request@svcs1.digex.net Fri Aug 29 18:11:32 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Fri, 29 Aug 1997 20:09:26 +0100
Message-ID: <yam7180.1346.1748139920@post8.tele.dk>
In-Reply-To: <yam7180.977.3079416@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AB3DII-Editor
MIME-Version: 1.0
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X-Status: 

On 29-Aug-97, Mush smashed the keyboard with:

>Id like a copy of it for the PD Library, if thats OK with you.

^Sure thing, but you'll proberly have to wait until october, as I've got quite
a long list of changes to be made..   :-)


NOTE: IS there realy noone on the list who have tried to make their own levels
in AlienBreed 3DII, and thereby finding errors in the editor.. Come on I've
only got 1 response for beta-testing, and none at all with bugs...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Aug 30 15:15:48 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 30 Aug 1997 15:25:46 +0100
Message-ID: <yam7181.2310.1750697400@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Errors for Mr. Giark
MIME-Version: 1.0
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This is realy a message for Mr. Giark, but I could not da E-mail add.
anywhere, anyway it might be usefull for others too..

About Error-routines..
I responded to a question from Mr. Giark about problems with the
error-checking functions, but since it was a long time since I'd last used
'em, then I realy screwed up. Then I made a new response, that was not quite
right either, so as I am rewriting the AB3DII-Editor, I got in need of an
error-checker I found a working procedure, that I'll share with you..

I had a bunch of procedures which i needed seperate error-catches for, so I
made the folowing up:

Procedure _SAVE
  On Error Goto S_ERR            (Enabels the errorcatch)

  blah..
  blah..
  blah..
S_END:
  On Error                       (Disabels the errorcatch)
  'Clean up after the procedure'
  Pop Proc

S_ERR
  _SHOW_ERROR[Err$(Errn)]
  Resume S_END
End Proc

This way the error-catcher is only active in the one procedure, this opens for
a nicer way of handeling errors, as the procedure function is simply canceled
in case of an error, also a more acurate description for the user is posible,
as it's clear where the error was..

Alternatives:
 Using 'Resume' would make a retry at the command causing the error
 (nice for disc-errors)
 Using 'Resume Next' would jump to the command after the one that caused 
 the error..

Notes:
 NOT all errors can be caught, error-codes 1->10 is so severe that they'll
allways stop the program with an error-message (Most of them are in fact
error-handeling-errors :-)
 To test your error-routine simply put 'Error nr' and replace 'nr' with a
number higher than 10 to provoke an error in your program...
 'Trap' outrankes the 'On Error' meaning if you use trap at a single command
and it fails, then your error-catcher won't be activated


If you want the SAME error-routine for your entire program then something like
this would be a nice way:

On Error Proc _ERROR_CATCH
blah..
blah..
blah..
On Error
End

Procedure _ERROR_CATCH
  (Somehow shows the error)
  If RETRY : Resume
  Else : Resume Next
  Endif
Pop Proc


Hope it helps, else write me back and tell more about your problem, and what
you want to do...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Aug 30 14:47:31 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 30 Aug 1997 15:49:11 +0100
Message-ID: <yam7181.581.1750697400@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: NTSC Help !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Right, As I'm trying to rewrite the AB3DII Editor for errors I thought about
adding NTSC support, but as I don't have much information I'd like to know
from all of you NTSC's outthere:


When you are using 'Screen Display' what values do you normaly put for the
Y-offset, PAL uses something like 40->48, but what about NTSC ??

When using 'overscan' screens I use heights of 272 on PAL, what do you NTSC
guys use as MAX height of your screens ???

'Normal' Screens on PAL are about 256 heigh, what are they on NTSC ??


I know that the AMOS-Pro manual states the YSIZE as 200 and YPOS as 55 on NTSC
systems, but does that fit with reality ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Aug 30 11:50:02 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 30 Aug 1997 10:05:55 -0500
Message-ID: <yam7181.2783.4854544@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: The Wall
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Seems that we've hit the wall. All work seems to have halted on CB. I used to
get one or two updates or new files each week. Now I get nothing. Promised
levels from several people have failed to appear. The side shooter stage is on
hold due to circumstances beyond our control, but what about the rest of you?

EJ - tunes?
Anthony - More pics?

Anyone? Anything?
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 30 17:38:57 1997
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Date: Sat, 30 Aug 1997 17:00:31 -0400 (EDT)
Message-ID: <970830170029_-1502380515@emout16.mail.aol.com>
To: amos-list@access.digex.net
Subject: Re: NTSC Help !!!
Status: O
X-Status: 

In a message dated 97-08-30 14:28:37 EDT, you write:

<< Right, As I'm trying to rewrite the AB3DII Editor for errors I thought
about
 adding NTSC support, but as I don't have much information I'd like to know
 from all of you NTSC's outthere:
 
 
 When you are using 'Screen Display' what values do you normaly put for the
 Y-offset, PAL uses something like 40->48, but what about NTSC ??
 
 When using 'overscan' screens I use heights of 272 on PAL, what do you NTSC
 guys use as MAX height of your screens ???
 
 'Normal' Screens on PAL are about 256 heigh, what are they on NTSC ??
 
 
 I know that the AMOS-Pro manual states the YSIZE as 200 and YPOS as 55 on
NTSC
 systems, but does that fit with reality ??
  >>

Ntsc:Low Res              320X200 Full Page 320X340 Overscan 362X241
Ntsc:Low Res Laced    320X400 Full Page  320X680 Overscan 362X482
Ntsc:High Res              640X200 Full Page 640X340 Overscan 724X241
Ntsc:High Res Laced    640X400 Full Page 640X680 Overscan 724X482

Hope this helps and us Ntsc owners will be mighty grateful as most of the
stuff is PAL and not alot of folks are supporting that right now :-(


From amos-request@svcs1.digex.net Sat Aug 30 16:45:09 1997
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Date: Sat, 30 Aug 97 21:41 MET DST
To: deven@T-Online.de
Cc: amos-list@access.digex.net
References: <yam7158.942.4205680@mail.redrose.net>
Subject: Re: Volume.. (fwd)
X-Mailer: T-Online eMail 2.0
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Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8BIT
X-Sender: 03831497230-0001@t-online.de (Daniel Panzer)
From: Deven@T-Online.de (Deven)
Status: O
X-Status: 

Mush schrieb:
> The man most directly responsible for this twaddle was Keith Hill, who did
> thus comment on Volume.. on the night of 18-Aug-97:
> > Question 1:
> > Can you change the volume of samples played back in amos ??
>
> > Question 2:
> > How do you change the volume of samples played back in amos ??
>
> Doesnt MVolume do this? I think Mvolume and Volume use the same thing, but
> not sure.
>
> Andrew "Mushroom" Kellett
> --
>    Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
>
>      World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
>
>          Massive FTP site with AMOS/C64 and Mods/Samples + more at
>                             mushy-pd.dyn.ml.org
>



From amos-request@svcs1.digex.net Sat Aug 30 23:17:11 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sat, 30 Aug 1997 21:58:15 -0500
Message-ID: <yam7181.796.4272056@mail.redrose.net>
In-Reply-To: <yam7181.2783.4854544@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: The Wall
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on The Wall on the night of 30-Aug-97:
> Seems that we've hit the wall. All work seems to have halted on CB. I used
to
> get one or two updates or new files each week. Now I get nothing. Promised
> levels from several people have failed to appear. The side shooter stage is
on
> hold due to circumstances beyond our control, but what about the rest of
you?

I'll get to work on the fancy high-score routine, ive been working on a
morphing sequence, developed from an original idea from the spectrum.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Aug 31 12:41:27 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 31 Aug 1997 11:04:11 -0500
Message-ID: <yam7182.604.4697064@huron.net>
In-Reply-To: <yam7181.581.1750697400@post8.tele.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: NTSC Help !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 30-Aug-97, Jens Vang Petersen wrote:
>When you are using 'Screen Display' what values do you normaly put for the
>Y-offset, PAL uses something like 40->48, but what about NTSC ??

26

>When using 'overscan' screens I use heights of 272 on PAL, what do you NTSC
>guys use as MAX height of your screens ???

234 is the maxiumum amos will let us do. I can get 241 on workbench, but amos
limits me to 234.

>'Normal' Screens on PAL are about 256 heigh, what are they on NTSC ??

200 is `normal', but who uses that?

>I know that the AMOS-Pro manual states the YSIZE as 200 and YPOS as 55 on
NTSC
>systems, but does that fit with reality ??

Like I said, 234 lines is the maximum I can get amos to display.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 31 17:20:08 1997
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Received: from agasinc.demon.co.uk ([193.237.4.98]) by punt-1.mail.demon.net
           id aa1124430; 31 Aug 97 20:16 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Sun, 31 Aug 1997 18:16:43 -0000
Message-ID: <yam7182.2186.4666824@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: List Game Help
MIME-Version: 1.0
Content-type: multipart/mixed; boundary="BOUNDARY.7182.2187.4666824.1"
Status: O
X-Status: 

Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7182.2187.4666824.1
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

Hi there guyz!

This is my first message to the LIST, so please be kind :^)

Andy Gibson here with some great news 4 U (maybe)...

Just  thought  I'd  wish  you  all luck with your Amos List Game.

However, I was surprised to hear that the game was to use No Extension
commands  in  it!!! Outragous, especially when you think of the crappy
Amos music player routines :(

So  I've  decided to try and help out. I've written a neat bit of code
called The Amos Pro PTReplay Routine. You will see just how easy it is
to use in your Amos List Game too.

So  what  is  it?  Well, basically you can play protracker modules via
direct  calls  to the great ptreplay.library. This library creates the
play  routines  for  you,  so  no more crap Amos playing of mods. It's
great and I've managed to get some great mods to play easily with this
routine.

You  can  even  fade mods out (slide volume) - which is more than I've
seen from Amos or indeed CRAFT!!!

It was first written by myself for the guyz at AREA 51 for their music
compilation.  Our  composer,  Converse,  was  complaining about how we
could  never  play  his  latest  mods  due to Amos being so crap. So I
decided that something had to be done. Either fork out for a new music
extension (I have CRAFT which was fine, but still dated) or else write
my own routine!

Which  I  did.  I  can't  take credit for the ptreplay.library though.
Sorry, but I can't remember who is!!! (It should be on Aminet though)

Anyway,  this  text is becoming boring. Please feel free to spread/use
my routines, but PLEASE do give me a credit. Just stick `Thanx to Andy
Gibson  for  his  music  player routines' or summit if you would be so
kind.

Feel free to contact me anytime: andy@agasinc.demon.co.uk

P.S. Hi to all past Amoszine contributors reading. Sorry I had to give it=

up  guyz! If I get enough response, we could do another issue if ya want?=

See  ya  all  soon  guyz  and  may the source be with you - ALWAYS

And  thanx to Chris Evans for posting my message about the takeover of
F1  Software  by  Phil  at  5D. (I'm still in cotact with Steve Bye if
anyone wants to send him a greeting!?! I'll pass your messages on....)

-- =

           _             _        _         _    CU next time, same bat
 9T7      _)\        ____)\      _)\   _____)\   time, same bat channel
         /o=B0 \      /o=B0____)    /o=B0 \ /o=B0_____)
 .=A6.    //    \    // /  __    //    \\\ \____    .=A6. =

 -*-   /.  O   \  /. /___\ \  /.  O   \\____  \   -*- =

 =B7=A6=B7  /    _    \/   Y   Y  \/    _    \ ___\\ \  =B7=A6=B7 =

      \ __/ \___/\_________ /\___/ \ __//______/
       Y                   Y        Y   Y         L8R
       :                   :        =B0   =B7
       .   Andy Gibson (AGAS Productons)=B0
       =B7        -=3D<(aka SKiDZ/A51)>=3D-   :

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--BOUNDARY.7182.2187.4666824.1--



From amos-request@svcs1.digex.net Sun Aug 31 18:27:43 1997
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           id ac1124430; 31 Aug 97 20:16 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Sun, 31 Aug 1997 18:18:56 -0000
Message-ID: <yam7182.2836.4666824@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Some handy Hints
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Hi there guys (AGAIN!)

Andy Gibson here with some tips for ya all...

1:
~~
Have  you  ever  had this message when trying to compile an Amos prog via
the Pro Compiler ... `Not an Amos Program'???

It's the silliest message in the world if you ask me!

Anyway,  I've  had  this  on a number of occasions and eventually found a
solution to it.

My  program  had  a sprite bank, an iff bank and two (or more) data banks
filled  with plain ascii text. (these cozed the probs). If I removed just
one of the data banks, it compiled fine, but not with two or more!

What I found was that if I loaded in the Sprites, then the piccy followed
by  the  two  banks  (in that order), it would compile fine. But not if I
loaded  a  text  bank again (after editing etc)! It had to all be done in
one go! With the sprites first, followed by the iff bank and then all the
text banks.

In other words, load all the banks in, then compile straight away.

Strange - but I hope this helps some of you out.


2:
~~
When  creating  a  program  with  an  Icon  Bank, if compiled via the Pro
compiler,  the  exe file won't run on an A500/A600!!! It will run fine on
an  A1200  though! The way round this is to either save your icon bank to
disk  and  just  load  it from there (thus removing it from bank 2 before
compiling)  or save out each icon to an iff file and store that as an iff
bank  (which  can  be compiled in your code :) and just grab the icons as
you need them - maybe as the first port of call in your listing etc.

I  heard the old classic compiler doesn't have this problem and if you
compile  with  an  icon bank using an A500 with the Pro Compiler - all
should be fine too! (Don't quote me on this though)


3:
~~
When  using  the  HUNT command (in a loop) it keeps on searching for your
search  string,  but  won't  stop at the first occurence! It continues on
searching  to  the end of the file! This is bad news for a search routine
as you can imagine.

eg. You have a list of cheats in a text file and at the end of each cheat
you have a `*' to mark that it's the end of this cheat....


eg (crude example)

CHEAT1:
blah blah blah
*
CHEAT2:
doh doh doh doh!!!
*
CHEAT3:
wibble wibble wibble etc
*

To get this text into a bank....

F$="HD1:Cheat.txt"
Open 1,F$
P=Lof(1)
Close 1
Reserve As Work 10,P
Bload F$,Start(10)

Now  I'll  show you the usual way to HUNT, but this will stop at the LAST
`*' found - not the first :(

BNK=Start(10)
POS=Start(BNK)
S$="*"

Do
Exit If POS>Bank End(BNK)
H=Hunt(POS to Bank End(BNK),S$)
Exit If H=0 or H=Bank End(BNK)
POS=H+1
Loop

(BTW  I  can't  remember which extension uses the `Bank End' command, but
you could just use something like:

_LAST=Start(BNK) to Start(BNK)+Length(BNK)

Just replace all the `Bank End(BNK)' with `_LAST' instead then :)

OK,  as  you can see, the Hunt command stops at the last `*' found in the
file, so why not try the great LDOS command...Lset Eoln (num)

This  way,  we can change the end of line (usually chr$(10)) to something
more useful such as the `*' char maybe - which is Chr$(42).

So this would be..

' Value to search for is Chr$(42) which = `*'
Lset Eoln 42

So now we can find this and stop at the FIRST occurrence, we need to copy
the string to a new string (or even another bank).

B$=Lstr(POS to bank End(BNK)) : Rem hold it in a new string (LDOS)
'
' Copy to a bank, but only if need be...
L=Len(B$)
Reserve As Work 20,L
Lbstr B$,Start(20) : Rem Another great LDOS Command :)

In that example, B$ would hold the following:

CHEAT1:
blah blah blah

(unlike the Hunt command version which would hold all the cheats!!!)

And  there you have it. Just update POS to search for further `*' in your
text. It's easy to do. LDOS has many other great functions, so use it!!!

OK.  I'll  leave it there for now, but I shall be back to torture you all
with more top tips later (maybe).

-- 
           _             _        _         _    CU next time, same bat
 9T7      _)\        ____)\      _)\   _____)\   time, same bat channel
         /o° \      /o°____)    /o° \ /o°_____)
 .Ķ.    //    \    // /  __    //    \\\ \____    .Ķ. 
 -*-   /.  O   \  /. /___\ \  /.  O   \\____  \   -*- 
 ·Ķ·  /    _    \/   Y   Y  \/    _    \ ___\\ \  ·Ķ· 
      \ __/ \___/\_________ /\___/ \ __//______/
       Y                   Y        Y   Y         L8R
       :                   :        °   ·
       .   Andy Gibson (AGAS Productons)°
       ·        -=<(aka SKiDZ/A51)>=-   :


From amos-request@svcs1.digex.net Sun Aug 31 15:45:56 1997
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	Sun, 31 Aug 1997 20:26:56 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Mush <mushypd@redrose.net>, John Bintz <uv334@freenet.victoria.bc.ca>
CC: amos-list@access.digex.net
Date: Sun, 31 Aug 1997 20:17:07 +0100
Message-ID: <yam7182.354.2015725256@mail.agonet.it>
In-Reply-To: <yam7177.211.3120448@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Miami and Amos
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Content-Type: text/plain
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X-Status: 

On 26-Ago-97, Mush wrote: Re: Miami and Amos


>Your best way to maybe go around it to begin with, is to look into using
>library calls and the Amarquee library, as bdsocket isnt a physical socket,
>so normal library calls are a bit useless.

>Petro's GUI Extension V1.62 uses TCP commands in the form of:

>AMINET=Tcp Open(1,"ftp.wustl.edu/80") : DEST=Tcp F Open(2,"Ram:Recent.html")

>and then If Aminet.....  But until we get documentation of them, then Im
>not sure wether it uses TCP: or BDSocket.Library

Actually the GUI Extension uses TCP:. Anyway (..on my system) my extension
works fine with synchronus and aynchronus(!) access to the device.

>Please let me know how you get on, as im using the TCP: at the moment.

When the new Amiga-like API for Miami will be ready, i'll rewrite the
commands with direct access to the bsdsocket.library


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Sep  1 16:38:17 1997
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From: "Roger Clark" <clarkr@globalnet.co.uk>
Subject: AMOS 3D - OM
Date: Sun, 31 Aug 97 13:57:46 PDT
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Hello,
      Has anyone got a copy of the AMOS 3D Object Modeler,OM. If so could
you please
mail me it at the below address? Thank you.

Peter Clark

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| |PPPP  |EEEEE |TTTTT |EEEEE |RRRR    Name   : Peter Clark            |
| |P  |P |E       |T   |E     |R  |R   E-Mail : clarkr@globalnet.co.uk |
| |PPPP  |EEE     |T   |EEE   |RRRR                                    |
| |P     |E       |T   |E     |R |R                                    |
| |P     |EEEEE   |T   |EEEEE |R  |R      Magic Lamp Software 1997     |
|______________________________________________________________________|

From amos-request@svcs1.digex.net Mon Aug 18 10:28:56 1997
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Status: O
X-Status: 

Amos 1.3 and Amos pro for sale.

Make an offer.


P.S. Got an A500/1MB/Flicker Fixer/TV adapter/Mouse/Joy Floppy broke for
sale. Make an offer



From amos-request@svcs1.digex.net Sat Aug 23 01:16:42 1997
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Message-Id: <24f0a822.u8t20e.414ac-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.3.89.9708192222.A3409-0100000@bc>
	     (from Eric Hyland <a007193t@bc.seflin.org>)
	     (at Tue, 19 Aug 1997 22:40:51 -0400 (EDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: a007193t@bc.seflin.org
Cc: amos-list@access.digex.net
Subject: Re: Updates needed (Date ?)
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To the one known as Eric,
> > Actually, the most logical system for dates is the japenese yy/mm/dd which
> > makes much more sense using standard numbers.  The British system of
> > dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
> > thinking ? 
> To answer your question they were thinking August 25, 1997 which I think 
> looks a lot better then 25, August 1997.

Well, it would, but then again, we don't use that.  We use 25th August, 1997,
which looks a lot better than August 25th, 1997.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Live Long and Prosper.
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 23 02:32:38 1997
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Date: Tue, 19 Aug 97 15:23:00 GMT
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Message-Id: <24ed7b50.u8t20e.9f978-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.3.89.9708182328.A21117-0100000@bc>
	     (from Eric Hyland <a007193t@bc.seflin.org>)
	     (at Mon, 18 Aug 1997 23:51:25 -0400 (EDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: a007193t@bc.seflin.org
Cc: amos-list@access.digex.net
Subject: Re: Updates needed (Date ?)
Content-Transfer-Encoding: 8bit
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Status: O
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To the one known as Eric,

> On Tue, 19 Aug 1997, Keith Hill wrote:
> 
> > Ok, as previously announced, the new Castle Assault will be sent to Giark on
> > 25/8/97, exactly one month after the old one..  I hope you'll like the
> Is this the euro standard date system dy/mo/yr 25/08/97 ?  

I live in England, so I'm using the British standard for dates.

> It should be mo/dy/yr 08/25/97.

Ok, I can release it in 17 months time if you like..

Actually, the most logical system for dates is the japenese yy/mm/dd which
makes much more sense using standard numbers.  The British system of
dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
thinking ?


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Slide show boring - losing conciousness"
|_> | \ | | | \| |_ |_ |_| \_  .  |    - The Tick
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 23 23:53:24 1997
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In-Reply-To: <Pine.3.89.9708220409.A6664-0100000@bc>
	     (from Eric Hyland <a007193t@bc.seflin.org>)
	     (at Fri, 22 Aug 1997 04:43:07 -0400 (EDT))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: a007193t@bc.seflin.org
Cc: amos-list@access.digex.net
Subject: Re: Updates needed (Date ?)
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id VAA17479
Status: O
X-Status: 

To the one known as Eric,
> On Fri, 22 Aug 1997, Keith Hill wrote:
> > To the one known as Eric,
> > > > Actually, the most logical system for dates is the japenese yy/mm/dd which
> > > > makes much more sense using standard numbers.  The British system of
> > > > dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
> > > > thinking ? 
> > > To answer your question they were thinking August 25, 1997 which I think 
> > > looks a lot better then 25, August 1997.
> > Well, it would, but then again, we don't use that.  We use 25th August, 1997,
> > which looks a lot better than August 25th, 1997.
> The th is implied, and should not be typed, and I still disagree, but style
> shouldn't be the issue it should be clarity, and to that extent I'd suggest
> using a UK after the date especially if both day, and date are 12 or under.

The 'th' should be typed, as stated in numerous style guides, but then
again, I agree it shouldn't be an issue, so I would vote for an 'US' if day
& date are 12 or under.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "You can't mesmorize me, I'm British !"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Peter Cushing, At The Earth's Core.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 23 01:23:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Michel Broadhead <alhadef@earthlink.net>
CC: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 08:02:16 -0500
Message-ID: <yam7158.822.4205680@mail.redrose.net>
In-Reply-To: <33F744A2.3C28@earthlink.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: How do I get my amiga on-line
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Michel Broadhead, who
did thus comment on How do I get my amiga on-line on the night of 17-Aug-97:
> I am on-line with a Mac but I have a Amiga 1200 and I have never be able
> to get on-line.  You are on-line with an Amiga, how do you do it? I even
> bought a program called Termite for connecting to the internet but it
> never worked and my provider has no idea what an Amiga even is.
> Please help or show me where I can get help.

I would suggest that you get a copy of Miami, as all you have to do, is
enter your username, password, and a phone number. No complictaed messing
about like Amitcp. I havent tried Termite TCP, so couldnt comment.

You would need MUI installed to run most Amiga net applications, including
Miami.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug 18 17:58:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 18 Aug 1997 11:06:07 -0500
Message-ID: <yam7169.371.4886160@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Updates needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

If you've been to the web page recently, you are probably quite annoyed. The
Beta files have not been updated in some time. This is a bad thing.

I would like all level creators to archive up the latest versions NOW! 
-- 
Well met and godspeed,
                      Giark
                                           joehick@golden.net


From amos-request@svcs1.digex.net Mon Aug 18 19:41:04 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 18 Aug 1997 11:02:16 -0500
Message-ID: <yam7169.822.4886160@huron.net>
In-Reply-To: <19970818054124.15536.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Menu Guru & THX Bug?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 17-Aug-97, James Brown wrote:
>     Hello,
>Last night I downloaded the Menu program. After unpacking
>the archive on my A500 (Kick 1.3) and trying to run it
>I got a guru (No. $000000003). 

Not a thx problem (and the menu doesn't use it). I'm thinking that it's a
problem with your 1.3 ROM. If I had a spare 2.0 rom, I'd offer it to you, but
I don't anymore.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 18 19:45:47 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 18 Aug 1997 11:13:23 -0500
Message-ID: <yam7169.1189.4886160@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Updates needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

If you've been to the web page recently, you are probably quite annoyed. The
Beta files have not been updated in some time. This is a bad thing.

I would like all level creators to archive up the latest versions NOW,
especially Adam `Tomorrow For Sure' Parrott. Screen shots, partial demos,
whatever. I've seen lots of messages about the advances you all have made, now
let me see some results.

Menu - last update 13/08/97
Intro - nothing!
Space Attack - last update 29/07/97
Castle Assault - last update 25/07/97
Gates Of Doom - last update 18/07/97
Dungeon Of Doom - Nothing!
Bubba's Bubbles - 04/08/97

Also, anyone looked at the IAPA file yet?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 18 19:55:06 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 18 Aug 1997 17:48:11 +0100
Message-ID: <yam7169.594.137569080@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: C&C Update
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Due to quite a lot of responses I have decided to carry on with the C&C list
game project.

Let me remind you that nothing has been decided at this stage!

We are just looking for ideas on what the game should be like. Fantasy/SciFi
style, multiplayer support, I-Net support and so on. A few of my ideas are
available at the web-page. Please send me yours! What should the game be like?

One graphician are currently working (Martin Karlsson) and more are needed. We
need sfx, music and levels. Please tell me what you can contribute with. We
need everything!

If you have not got access to the web-page yet and want to; please reply on
this message.
-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
 - what do you want for you? just for you?   - i want to be a good person...


From amos-request@svcs1.digex.net Mon Aug 18 19:59:29 1997
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          for <amos-list@access.digex.net>; Mon, 18 Aug 1997 18:34:03 +0100
Message-ID: <33F8E6A2.5B10@virgin.net>
Date: Mon, 18 Aug 1997 17:19:46 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Chip Mem
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Now after my little bullfrog question that got a fair few responses... basically use ASM or 
quarter the number of little men, but anyway I have another question.

How do games like Turrican get the amount of GFX, sound and music into chip ram?
This sort of thing ran on half meg chip ram and used loads of graphics and sounds.
Now, can they store it in fast ram?
Otherwise, how the hell do they do it?
I often manage to use 2 meg chip ram very easily but would still appear to have less amount of 
graphics than games like turrican.
I know you can compress them but surely that would give a significant speed loss which wouldn't 
be a lot of good.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Mon Aug 18 20:02:35 1997
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	id AA0015w; Mon, 18 Aug 97 19:50:40 GMT
Date: Mon, 18 Aug 97 19:50:40 GMT
Message-Id: <9708181950.AA0015v@mirex.demon.co.uk>
Message-Id: <24ec688d.u8t20e.d775f-Braneloc@mirex.demon.co.uk>
In-Reply-To: <19970818054256.7755.qmail@hotmail.com>
	     (from "James Brown" <amigogcc@hotmail.com>)
	     (at Sun, 17 Aug 1997 22:42:54 PDT)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Sideshooter Bug?
Status: O
X-Status: 

To the one known as James,
>  I've been running the sideshooter on my A500 with
>  1 Meg chip with no problems... But when I tryed running
>  it on my other 500 with 512K chip, and a 512K fast ram 
>  card, after about 200 the screen was a mess and the game
>  unplayable. Everything that moved across the screen left
>  trails. I'm not sure what caused it, but the only difference
>  between the two machines is the Ram? Anyone else have similar
>  problems?

Not sure how I could test the memory problem, but have you got the chipmem
hardware hack ?  I can dig it up for you (if I can find it) if you havn't.  
Takes two minutes with a screwdriver. 

..oh yeah, no probs with the demo, but if the machine is low on chipmem,
it'd be more likely to bomb out than do wierd trails.  Then again, it might.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Who is number one ?" - Number 6
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 18 22:23:23 1997
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Date: Tue, 19 Aug 97 00:03:56 GMT
Message-Id: <9708190003.AA00160@mirex.demon.co.uk>
Message-Id: <24eca3e9.u8t20e.5dad4-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7169.371.4886160@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Mon, 18 Aug 1997 11:06:07 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Updates needed
Content-Transfer-Encoding: 8bit
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Status: O
X-Status: 

To the one known as Mr.,

> If you've been to the web page recently, you are probably quite annoyed. The
> Beta files have not been updated in some time. This is a bad thing.

It is ?  Oh, alright then.
 
> I would like all level creators to archive up the latest versions NOW! 

Hmm.  Alright, but I don't think now is a good time.  I'll have it out by
the end of the week.  You should already have a screenshot from last week
to keep everyone happy till then.  

 _   _   _        _     _   _     |  "They say the user lives outside the
|_> |_| |_| |\ | |_ |  | | /   |  |   net, and inputs games for pleasure. 
|_> | \ | | | \| |_ |_ |_| \_  .  |   No-one knows for sure, but I intend
                                  |   to find out.  Reboot !"
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 18 22:49:45 1997
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Message-Id: <24ecc93a.u8t20e.c2690-Braneloc@mirex.demon.co.uk>
In-Reply-To: <33F8E6A2.5B10@virgin.net>
	     (from --==Murray==-- <malcolm.murray@virgin.net>)
	     (at Mon, 18 Aug 1997 17:19:46 -0700)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Volume..
Status: O
X-Status: 

Question 1:
	Can you change the volume of samples played back in amos ??

Question 2:
	How do you change the volume of samples played back in amos ??

cyagain.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  CAUTION !  Do NOT look into laser with
|_> | \ | | | \| |_ |_ |_| \_  .  |  		remaining eye.
                                  |          
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 18 23:15:16 1997
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Message-Id: <9708190013.AA0016a@mirex.demon.co.uk>
Message-Id: <24eca644.u8t20e.c6498-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7169.1189.4886160@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Mon, 18 Aug 1997 11:13:23 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Updates needed
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id UAA14840
Status: O
X-Status: 

Ok, as previously announced, the new Castle Assault will be sent to Giark on
25/8/97, exactly one month after the old one..  I hope you'll like the
result.  New sounds, new gfx, new flightpaths, new colours, new controller,
same old programmer, same old gameplay, same old demo level, new Bubba, new
explosions, new backgrounds, new background effects, in fact, it's
completely new and improved.

..just keep those reminders coming..


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  New personal homepage available now
|_> | \ | | | \| |_ |_ |_| \_  .  |  on my website.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 18 23:33:17 1997
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In-Reply-To: <yam7169.1189.4886160@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Mon, 18 Aug 1997 11:13:23 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Updates needed
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id TAA11677
Status: O
X-Status: 

To the one known as Mr.,

> If you've been to the web page recently, you are probably quite annoyed. The
> Beta files have not been updated in some time. This is a bad thing.

(didn't I just reply to this one ?)

> I would like all level creators to archive up the latest versions NOW,
> especially Adam `Tomorrow For Sure' Parrott. Screen shots, partial demos,
> whatever. I've seen lots of messages about the advances you all have made, now
> let me see some results.

> Menu - last update 13/08/97		Well, we know who to blame
					for that one ;-)
> Intro - nothing!			Gadzooks !  Anyone  ??  I
					can get some actual artwork done by
					one of my people 'soon' but anims,
					no. 
> Castle Assault - last update 25/07/97	Expect it on: 25/8/97..

> Also, anyone looked at the IAPA file yet?

Yup.  Cute.  Goes too quick though.



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Quoth the raven, "Eat my shorts."
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Edger Allen Poe/Bart Simpson
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 18 23:53:48 1997
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Message-Id: <24ecad4a.u8t20e.2498e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <33F8E6A2.5B10@virgin.net>
	     (from --==Murray==-- <malcolm.murray@virgin.net>)
	     (at Mon, 18 Aug 1997 17:19:46 -0700)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Chip Mem
Status: O
X-Status: 

To the one known as --==Murray==--,
> How do games like Turrican get the amount of GFX, sound and music into chip ram?

Um, they load it ;-)

> This sort of thing ran on half meg chip ram and used loads of graphics and sounds.
> Now, can they store it in fast ram?
> Otherwise, how the hell do they do it?

Oh, that !  Right.  Turrican actually used (if memory serves) small amounts
of graphics that looked like loads.  Smaller samples, smaller graphics, and
probably relied on image maps quite heavily, coupled with a bit of efficiant
programming..

> I often manage to use 2 meg chip ram very easily but would still appear to have less amount of 
> graphics than games like turrican.

Yeah, but how many colours you using ?  What sample rates ?  Full screen
games were written on 8 bit computers in less than 16k, but you'd look at
them today, and think, hmmm.

> I know you can compress them but surely that would give a significant speed
> loss which wouldn't be a lot of good.

You'll find them compressed on disk or solid state storage device mainly,
but a lot of it comes down to efficiant programming technique.  Today, if
you use low colour, low quality sound, it'll stand out a mile.  It'll stand
out a mile if its not on CD even.

Look at the game again, you'll spot the cracks..  Then again, they are great
games, so what's it matter.  Use the extra mem & processor speed, we are
programming here for the future, not the past !


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Mmmmmmmm, Soylent Green"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Future Homer Simpson
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Tue Aug 19 01:50:18 1997
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Date: Tue, 19 Aug 97 03:42:48 GMT
Message-Id: <9708190342.AA0016u@mirex.demon.co.uk>
Message-Id: <24ecd735.u8t20e.528d1-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Shields.
Status: O
X-Status: 

Mr Giark, some questions:
	Shields/Lives.

Which should we be pushing ??  I'm currently supporting lives and shields.
Should one of those be dropped, or is that fine as is ?

Also:
	Connectivity.

How much connectivity and continuity should be supported between the
different levels ?  Power up levels and all that stuff.  I'd like to
support, and I'd like to finish.

And:
	Death sequences.

What should be happening on Bubba's demise ?  The "I'm done for" sample goes
well with fade to red, but anything specific ?

And:
	More connectivity stuff.

Any special requirements for running the level ?  I mean, what information
am I receiving, and what information am I outputting ?  Any special
instructions on this one ?

Cheat pokes and junk:
	What sort of pokes, cheat modes and junk do I need to support ? 
Something tells me one of them is unlimited ammo, but what are the others
gonna be ?

Heads:
	How'd ya like to see a 'blow the smeg out of the programmers' wave
in my level ?  For this, I'll need a photo/digi-pic of each of the maniacs
contributing..  ".....it's the tax-mans evil minions..."   "...you'll never
get MY taxes...."  "....take that, evil tax-man...."

"Ha-haa !!"

Plus:
	Who's your favorite Spice Girl ?



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "640k should be enough for everyone"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Bill Gates
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Tue Aug 19 04:48:36 1997
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From: Declan_Gorman@modusmedia.com
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  (IMA Internet Exchange 2.1 Enterprise) id 0000CD70; Tue, 19 Aug 97 01:48:37 -0600
Mime-Version: 1.0
Date: Tue, 19 Aug 1997 08:17:12 -0600
Message-ID: <0000CD70.@modusmedia.com>
Subject: Editor Problems
To: amos-list@access.digex.net
Content-Type: text/plain; charset=US-ASCII
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Content-Description: cc:Mail note part
Status: O
X-Status: 

     
     
     
     Hi,
        I have added a couple new extensions to my configuration and ever 
     since my editor has been acting funny....I cannot move down the screen 
     using the down arrow key.  Has anyone else come across this problem 
     and if so how did you overcome it, I am using V1.0 by the way.  
     Thanks.
     
     
     Declan.

From amos-request@svcs1.digex.net Tue Aug 19 11:05:30 1997
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Date:     Tue, 19 Aug 1997 13:22 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B902B762CE980.6F6A@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: All this talk of a List Game
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Re: All this talk about a List Game

Alistair Murray replied to "All this talk about a List Game" as follows....

 >Simon Champion wrote:

 >> May I tentatively suggest some sort of internet application? (I have
 >> a few ideas.... :-)
 >> I'd also like to say at this point that as a user, I would be unlikely
 >> to use any application or a utility that didn't run on either the
 >> Workbench screen or a proper public screen (ie screen mode configurable,
 >> etc). I know that the GUI extension can do it, so let's use it.

 >Sounds interesting but what are you're ideas?
 >A couple of points though.
 >1. I don`t believe the GUI extension can open its own screens yet, just use
 >the workbench. I hope that an update will allow this use as I think the
 >extension is excellent and could have alot of uses). Any large application
 >would likely want its own screen.

Hmmm. I echo that hope for an update...
I was thinking of something a bit bigger than a utility, but not neccessarily
huge!

Hmmm. My ideas.... well, I've slept on it, and I'm not so sure my original
ideas were so hot :)  but here's what I've come up with anyway (they're
not internet related, though):

-A WYSIWIG musical score writer (remember Deluxe Music?). Could be fun to
 write.
-Or a programmer's Bug Tracking utility? This could provide plenty of scope
 for us. The idea is for a program that makes it easy to report bugs in a
 program when testing, and for the programer to then see what's been reported.
 It also cuts down on duplicated effort, and would allow an team leader to
 decide on priorities for the various problems. Quite a useful program when
 you've got a team of programmers working independantly of each other.
-An script generator for the Commodore Installer. In operation, you'd tell
 it to install program X in it's own directory, lib Y in LIBS: etc, and
 it would create a script for the Installer. Do any of us know the script
 language of installer well enough to do this?

They're my ideas for a 'List Application'. They're only suggestions, though.
Anyone else got any ideas?

 >2. Some people may argue but I think that AMOS is not the best choice for
 >aplication programming due to its unfriendly screens and so on.

Yes, I'd agree with this, but why should that stop us? This is an Amos list,
so we would be using Amos whatever it's flaws for whatever we do as a group.
One of the points of the list game was to show what *is* possible, and I
think this would apply here too.

 >Anyway heres another suggestion.
 >How about making a list game which plays over the internet?
 >I have no experience with programming this sort of thing but I have done a
 >fair few null modem games in the past so know the basics of the game
 >programming, just not how to go about connecting from one place to another
 >on the net.

Yes. This is a good idea.

 >I think we could have a hell of a lot of fun making and testing it ourselves.
 >Theres a few people on the list I'm sure I'd enjoy shooting at. :)

:))))  ho ho ho!!!!!

Anyone in particular?

 >Anyone seen Subspace on the PC? I haven't played it but I think a simple
 >version of that would be a start. Little spaceship flying around a wrap
 >around map, kind of like asteroids, shooting each other. You can pick up
 >better weapons or cloaks and gang up on people.

 >Or even, maybe this command and conquer style list game 2 could have an
 >internet option? I hear we've finally got some graphics for it.

This would be an interesting option too.

 >Either way, I don't know of any other AMIGA game that really does it
 >(although I'm sure there are some) and sounds like fun to me. Just need
 >someone to explain how you go about getting AMOS to link to another machine
 >across the net.

Hmmm. Maybe someone else can explain this?  :-)


That's my talk for now!!

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)

<simonc@mcs.co.uk>       <http://village.vossnet.co.uk/c/champion>
-------------------------------------------------------------------------------
"Any philosophy that can be put into a nut shell deserves to be kept there"

From amos-request@svcs1.digex.net Fri Aug 22 21:56:39 1997
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Message-Id: <199708210900.LAA13668@mailbox.hogia.net>
From: "Martin Karlsson" <bobba@mailbox.hogia.net>
To: <amos-list@access.digex.net>
Subject: Something is terrible wrong!!!!
Date: Thu, 21 Aug 1997 10:00:17 +0200
X-MSMail-Priority: Normal
X-Priority: 3
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Status: O
X-Status: 

I havenīt got any mail from the list for 2 days!? I got 2 mails but both
was sent strait to me and not the list. Do anybody know why? If someone can
read this mail, please let me know!

Tanks!

Martin Karlsson 

From amos-request@svcs1.digex.net Fri Aug 22 22:51:11 1997
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To: "AMOS List" <amos-list@access.digex.net>
In-Reply-To: <yam7167.489.4870976@huron.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Thu, 21 Aug 1997 15:36:02 +0100
Reply-To: "amos-list" <amos-list@access.digex.net>
X-Mailer: PINT v2.2ß (24.6.97)
Subject: Re: Print
Message-ID: <92709707@rydh.bengtsfors.se>
Status: O
X-Status: 

>>> But with your help I did it. I put "Set Input 10,-1" before I
>>> performed the
>>> inputs.

> Be advised: This will not solve the comma problem.

It works just fine with me!
Of course I use Line Input # instead of Input #.
AMOS now print and reads commmas and the end-of-line problem is solved.

I wrote:

Print #1,"TestTestTest";Chr$(10);

and that works, just as you all said.


Thanks for the help!

---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Fri Aug 22 23:27:48 1997
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From: "Martin Karlsson" <bobba@mailbox.hogia.net>
To: <amos-list@access.digex.net>
Subject: Compiler problems!!!
Date: Wed, 20 Aug 1997 15:09:58 +0200
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I wonder if someone can help me out with a problem I have?
I try to put together a RPG game, like Eye of the Beholder. Now I try to
compile the sourcecode and thats no problem. But when I try to start the
compiled game it will not start! I have found out that the game jump out to
workbench then it comes to the line:

Load iff "HD1:H&H/IFF/Block.IFF",1

and I canīt found out why!?

< For Rune and SS developers:  I have been working on the animations for
peasants. I send it over to you as son as it is finished!! >

Martin Karlsson

From amos-request@svcs1.digex.net Fri Aug 22 23:47:13 1997
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Date: Wed, 20 Aug 1997 20:44:40 -0400 (EDT)
From: Henry Sopko <henry.sopko@hwcn.org>
X-Sender: al575@james.freenet.hamilton.on.ca
To: amos-list@access.digex.net
cc: amos-list@access.digex.net
Subject: Setpatch/AGA extension
In-Reply-To: <yam7159.1783.2795960@smtp.ix.netcom.com>
Message-ID: <Pine.GSO.3.96.970820203636.3839A-100000@james.freenet.hamilton.on.ca>
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Hello,

       I have two questions. I just got the 3.1 ROM kit and would like to
have the lastest Setpatch version (I have version 40.16). Where can I get
it from? Maybe someone could email it to me? Also, when is the AMOS AGA
Extension going to be released?






From amos-request@svcs1.digex.net Fri Aug 22 23:53:28 1997
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           id aa0018505; 20 Aug 97 22:38 MET DST
Date: 20 Aug 97 14:33:50 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Unrest!
To: Amos ML <amos-list@access.digex.net>
Message-ID: <727.7171T873T2534@lobster.demon.nl>
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X-Status: 

Er, there is a slight problem.

A new THX has been released, and there are no replayers currently available
except for a new Deliplayer. The new version is also incompatible with the
Amos THX extensions (Doom, THX etc).

I'll ask the programmer of THX if he has got a new Amos replayer (I thought
I saw it mentioned somewhere) or else we'll cook up something.

So Peter : I may be able to get the tune to you Friday but I don't know if
you can play it in your game by then. :/

I'll try though.

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Sat Aug 23 00:32:37 1997
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Message-Id: <199708212330.RAA22432@earth.usa.net>
Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Thu, 21 Aug 1997 18:30:05 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: What's the deal?
Reply-to: parrottsoft@usa.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

What's the deal? For the past two days I haven't gotten ONE SHRED of 
mail from the list (or any personal messages for that matter). I'm 
just curious if this is just another server screw-up or everyone's 
been abducted, hehe. Btw, Giark, keep yur pants on.

If the server has screwed and I haven't been getting any mail then 
would someone that has all the message for the past two days please 
send it to me via .zip or .lha or the like. Thanks.

Bagpipes (n): an octopus wearing a kilt.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sat Aug 23 00:34:07 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Wed, 20 Aug 1997 10:21:24 -0000
Message-ID: <yam7171.1233.5638488@194.129.188.3>
In-Reply-To: <009B8C202E1C4B40.4537@mcs.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Why is Amos SLower than C/C++
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 

On 14-Aug-97, Simon Champion - simonc@mcs.co.uk sat on a keyboard and produced this mess:

>  >> Quick Question, why is complied AMos Code slower than compiled
>  >> C/C++ code?

>  >C has a better optimiser and faster support routines. My language, POP, aims
>  >to do the same for AMOS type (ie easy to use) languages. Already it is
>  >producing executables more optimised than C compilers (at least where it's
>  >possible to!!).

> Hmmmm..... that sounds very nice! When can I try it out??? :-)

Couple of months perhaps (unless you're an assembler coder who can help
me?).

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

From amos-request@svcs1.digex.net Sat Aug 23 01:16:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 21 Aug 1997 10:28:06 -0500
Message-ID: <yam7172.316.4684584@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Troubles?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

My mailbox has been empty for two days now. If the list isn't down, there is
trouble at my end.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 23 01:16:47 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 07:47:19 -0500
Message-ID: <yam7158.953.4205680@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Stuff
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

First, I would like to apologize for my lack of replying to the list, I
have had a rather hectic week, which although was a bit tiresome, has come
to a rather good end.

First up, I have obtained a nice 16x CD ROM for my A1200, which now sits on
the shelf next to my 1084S, HD, Modem, and External Disk drive. I dont have
any good CD's at the moment, but hope to acquire some soon.

Plus, I also obtained my little Work card from the good ol' US Immigration,
giving me the go ahead to legally work. This meanss now I can begin to sell
products from my pages etc, as well as be able to distribute the list game
as soon as it is ready.

Erm, my mailinglist manager program is quickly approaching beta stages, and
I am looking for more people who wish to test the software on their
Amiga's. Apart from that, I dont think I have anything else to say.

Later doods

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 01:22:16 1997
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Message-ID: <33FE49E1.592A@virgin.net>
Date: Fri, 22 Aug 1997 19:24:33 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: AMOS animations
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

When I try to play a large (400k+) animation in AMOS it usually gets corrupted on certain frames.
It seems to happen when there are frames which are completely different from the previous screen( 
i.e. it has to draw the entire screen)

Anyone have any solutions?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug 23 01:27:14 1997
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From: Declan_Gorman@modusmedia.com
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Date: Thu, 21 Aug 1997 07:59:22 -0600
Message-ID: <0000EF58.@modusmedia.com>
Subject: Re[2]: Editor Problems
To: "'INTERNET:amos-list@access.digex.net'" <amos-list@access.digex.net>
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Description: cc:Mail note part
Status: O
X-Status: 

     
     I have added the JD_Misc extension but also have this problem when I 
     add older extensions such as Turbo Craft.


______________________________ Reply Separator _________________________________
Subject: RE: Editor Problems
Author:  Steve Wood <SWOOD@CSI.CompuServe.COM> at Internet
Date:    20/08/97 12:36


Well first of all what extensions have you added?  And are they AMOS Pro or 
Classic?
     
Once we know that we will be in a better position to help.
     
Steve W 
     
-----Original Message-----
From:   Declan_Gorman@modusmedia.com 
Sent:   Tuesday, August 19, 1997 4:30 AM
To:     INTERNET:amos-list@access.digex.net 
Subject:        Editor Problems
     
     
     
     Hi,
        I have added a couple new extensions to my configuration and ever 
     since my editor has been acting funny....I cannot move down the screen 
     using the down arrow key.  Has anyone else come across this problem 
     and if so how did you overcome it, I am using V1.0 by the way.  
     Thanks.
     
     
     Declan.
     

From amos-request@svcs1.digex.net Sat Aug 23 02:15:52 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 07:54:14 -0500
Message-ID: <yam7158.746.4205680@mail.redrose.net>
In-Reply-To: <009B8F44EEA831E0.5C8C@mcs.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: All this talk about a List Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Simon Champion -
simonc@mcs.co.uk, who did thus comment on Re: All this talk about a List Game
on the night of 17-Aug-97:

> This is a pretty good idea, but I think it would need to be something a
> bit bigger than that. More of a "list application" than a "list util"?
> Your idea is probably quite feasable, but I don't think there's enough
> scope in a mod player to involve enough people to make it into a group
> effort like the list game.

Like I said in the first proposal, I only used that as an examlple. I could
easily make the mod player myself, just used it as a basis to come up with
an idea line.

The utility would obviously have to be a bigger design to get the attention
needed similar to that of a game. Also remember, it will be a heck of a lot
more difficult to coordinate.

> If we're going to get enough people involved, it needs to be something
> a bit bigger - if only to get enough things for everyone to work on
> individually.

> May I tentatively suggest some sort of internet application? (I have
> a few ideas.... :-)

Hmm, Im doing a program which allows people to run multiple mailing lists,
I honestly have no idea at this time of what kind of project to do. I know
what I would really love to have a good bash at, is a News reader, done
with the excellent GUI extension, and its fab TCP commands.

> I'd also like to say at this point that as a user, I would be unlikely
> to use any application or a utility that didn't run on either the
> Workbench screen or a proper public screen (ie screen mode configurable,
etc).
> I know that the GUI extension can do it, so let's use it.

Yup, I have to say the GUI extension is my fave extension at the moment, so
I would certainly have no hesitation in using it.

> That's my input for now....

Thats LINE INPUT, hehe    ;)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 02:20:09 1997
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	id AA0017e; Tue, 19 Aug 97 17:08:06 GMT
Date: Tue, 19 Aug 97 17:08:06 GMT
Message-Id: <9708191708.AA0017d@mirex.demon.co.uk>
Message-Id: <24ed93f3.u8t20e.3ed08-Braneloc@mirex.demon.co.uk>
In-Reply-To: <009B902B762CE980.6F6A@mcs.co.uk>
	     (from "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk))
	     (at Tue, 19 Aug 1997 13:22 GMT)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@digex.net
Subject: Re: All this talk of a List Game
Status: O
X-Status: 

To the one known as Simon,
> Alistair Murray replied to "All this talk about a List Game" as follows....
>  >Simon Champion wrote:
> -A WYSIWIG musical score writer (remember Deluxe Music?). Could be fun to
>  write.

Have fun.

> -Or a programmer's Bug Tracking utility? This could provide plenty of scope
>  for us. The idea is for a program that makes it easy to report bugs in a
>  program when testing, and for the programer to then see what's been reported.
>  It also cuts down on duplicated effort, and would allow an team leader to
>  decide on priorities for the various problems. Quite a useful program when
>  you've got a team of programmers working independantly of each other.

Huh ?  Print in the source code ?  Log files ?  Auto-parsing ?  Editor hooks ?

> -An script generator for the Commodore Installer. In operation, you'd tell
>  it to install program X in it's own directory, lib Y in LIBS: etc, and
>  it would create a script for the Installer. Do any of us know the script
>  language of installer well enough to do this?

YES !!!  THIS ONE !!!  SMEGGING USEFULL !!!!

> Yes, I'd agree with this, but why should that stop us? This is an Amos list,
> so we would be using Amos whatever it's flaws for whatever we do as a group.
> One of the points of the list game was to show what *is* possible, and I
> think this would apply here too.

I think a gadtools or mui based application in amos would stun a lot of
people, particularly when they find out it multitasks..  
 
>  >Either way, I don't know of any other AMIGA game that really does it
>  >(although I'm sure there are some) and sounds like fun to me. Just need
>  >someone to explain how you go about getting AMOS to link to another machine
>  >across the net.
> Hmmm. Maybe someone else can explain this?  :-)

It's one I'd like to see.

> "Any philosophy that can be put into a nut shell deserves to be kept there"
 
Hmmm.   Fascinating.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Zap, Pow, Biff Bam, Holy Cow !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 23 02:22:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 19 Aug 1997 10:19:48 -0500
Message-ID: <yam7170.2415.4706056@huron.net>
In-Reply-To: <24ecc93a.u8t20e.c2690-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Volume..
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On 19-Aug-97, Keith Hill wrote:
>Can you change the volume of samples played back in amos ??

The volume command, like the sam play command, can be addressed with the
channel bitmap to alter the volume of any one channel.

>How do you change the volume of samples played back in amos ??

Volume %1010, 25 (or maybe the other way around. But that does it.)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 23 03:15:24 1997
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Date: Sat, 23 Aug 1997 01:24:46 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: I THINK WE'VE BEEN HACKED !!!!!
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9708230159.A11286-0100000@bc>
MIME-Version: 1.0
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The list seems to be working now, but I think it was hacked. I 
noticed a adverse comment was inserted in to one of the mails I sent,
and on second thought on the (Date) sub maybe using the abbreviation 
would be better like AUG/25/97.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Aug 23 10:10:57 1997
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To: amos-list@access.digex.net
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From: "Robert W. Benjamin" <rwbenjamin@sosbbs.com>
Subject: Children's Software
Date: Sat, 23 Aug 97 07:50:22 PDT
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Hi Folks...
No this is'nt exactly AMOS related, but it's worthwhile anyway...
The Mystique Corporation has started a 'Made For KIDS Campaign'
They need 40 titles of software made for kids, games, spelling,
learning,etc..
When they get 40 titles, a new section will be made on Aminet, titled:
misc/kids

It's worthwhile, for the AMIGA and the kids...
So, if you have written any childrens programs, please check the site out,
and support it...
      http://www.mystcorp.u-net.com/madeforkids.html

Sincerely,
Robert W. Benjamin
rwbenjamin@sosbbs.com

From amos-request@svcs1.digex.net Sat Aug 23 11:56:57 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 23 Aug 1997 10:36:03 -0500
Message-ID: <yam7174.193.4701128@huron.net>
In-Reply-To: <199708201410.QAA07313@mailbox.hogia.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Compiler problems!!!
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On 20-Aug-97, Martin Karlsson wrote:
>Load iff "HD1:H&H/IFF/Block.IFF",1
>and I canīt found out why!?

Load Iff doesn't need the ,1

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 23 12:24:02 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 23 Aug 1997 10:32:58 -0500
Message-ID: <yam7174.2949.4701128@huron.net>
In-Reply-To: <33FA6F0B.6948@virgin.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: C&C Update
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On 19-Aug-97, --==Murray==-- wrote:
>I vote for Scifi. Gives alot of scope for creating anything you want.
>> need sfx, music and levels. Please tell me what you can contribute with. We
>> need everything!

Okay, I offer my services as story writer. I write SF professionally, (Cap'n
Bubba is NOT an example of my best work) and, once you decide on the
characters, planets, etc., I can whip up a small story to be used as promotion
or intro or whatever.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Aug 23 15:08:22 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Sat, 23 Aug 1997 13:54:35 +0500
Message-ID: <yam7174.1751.118624952@m6.sprynet.com>
In-Reply-To: <199708201410.QAA07313@mailbox.hogia.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Compiler problems!!!
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On 20-Aug-97, Martin Karlsson wrote:
> ... I have found out that the game jump out to
>workbench then it comes to the line:

>Load iff "HD1:H&H/IFF/Block.IFF",1

>and I canīt found out why!?

You might try and 'include error messages' in the compile.
It makes the executable larger, but for debugging, at least
you know what was wrong.

As to the root cause, it's hard to guess without more info,
but I do recall something similar once that turned out to
be one of those AMOS string problems, but if the name is
specified in the command like you show, that is unlikely.

-Richard


From amos-request@svcs1.digex.net Sat Aug 23 15:40:34 1997
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Date: Sat, 23 Aug 1997 16:55:16 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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To: AMOS List <amos-list@access.digex.net>
Subject: Re: Compiler problems!!!
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> >Load iff "HD1:H&H/IFF/Block.IFF",1
> >and I canīt found out why!? 
> Load Iff doesn't need the ,1

It does if you want to load it into screen 1 rather than the current screen.
(are you thinking of save iff?)

As for your problem. What error message do you get?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug 23 16:26:07 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sat, 23 Aug 1997 20:21:12 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2ß (24.6.97)
Subject: Menu Program in AMOSPro
Message-ID: <92709733@rydh.bengtsfors.se>
Status: O
X-Status: 

Hello All!


A small question for AMOS Professional Users:


Is the Menu Editor on AMOSPro_Productivity: good?

I've had problem with that disc.


I'm tired of using Menu$. So I made an Menu Editor myself.

But it only works with AMOS Pro.
I could make an version for normal AMOS, but an big feature must be removed.

My question: do you think it's worth to drop my prog on Internet?

What are the features of thier program?


Anyone?

---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Sat Aug 23 16:59:03 1997
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From: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 22 Aug 1997 17:43:26 +0500
Message-ID: <yam7173.1343.2014099960@mail.talk-101.com>
In-Reply-To: <yam7170.275.4706056@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Updates needed
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id PAA13592
Status: O
X-Status: 

On 19-Aug-97, Mr. Giark To You wrote:
>>> Intro - nothing!Gadzooks !  Anyone  ??  I
>>can get some actual artwork done by
>>one of my people 'soon' but anims,
>>no. 

>Anthony Sherratt is supposed to be working on this?

Does this mean that I am doing the code? Dont get me wrong I`ll do it
but I just thought I was doing the gfx? Im very busy doing the gfx for
the game but I am also busy doing others as well, give me time people,
Im in demand :)

If you do want me to code the Intro do you want me todo a anim ? I`ll
probably need to chat with Evert-Jan Slypen so that he can come up with
a top piece of music to fit perfect with it.

>>> Also, anyone looked at the IAPA file yet?
>>Yup.  Cute.  Goes too quick though.

>Which is why I put it in script so others can alter it. But is it an
>acceptable logo intro thing for our group?

I thought it was very nice, I dont think it was quick thou`.  All I can
say that it was missing a atmosphertic mod or sound of some sort, with
a nice crash/explosion when the letters break !?!

Anyways I`ll get cracking with the pics and send Giark some finished 
pics soon.

Anthony Sherratt
-- 
.--------------------.-----------------------------------------· ·
|     ASP DESIGN     | WWW: http://www.talk-101.com/users/asp/
:--------------------:-----------------------------------------· ·
|111 Broadbent ave,  | Email: SHEZZOR@mail.talk-101.com
|Latchford,          :-----------------------------------------· ·
|Warrington,         | A1200/030/50Mhz-10MEG-420MB-28.8-2xCDROM
|Cheshire,           :-----------------------------------------· ·
|WA4 1UW             | Monty the Wolf {#################=-} 94%
|ENGLAND             | Demo: Aminet under game/jump/Monty.lha
·                    ·



From amos-request@svcs1.digex.net Sat Aug 23 18:06:41 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 23 Aug 1997 21:58:21 +0100
Message-ID: <yam7174.1060.1748089856@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AB3DII-Editor
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I've started out trying to use the AlienBreed 3DII - Editor, got anoyed with
it quickly. I found the amos-source on an AF disc and began to analyse it, so
far I've found a couple of very obvious bugs, and more than 600 lines of
subrutines that were never called, nasty. Anyway, my problem now is to locate
more small errors in the editor, so if anyone knows it and knows of some bugs,
please let me know. Oh yes I've allready removed the bugs in Load, Save and
clip (the ones that makes the editor crash at illegal filenames)

BTW: Anyone like to test it when I'm done.

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Aug 23 19:13:53 1997
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Date: Sat, 9 Aug 97 17:09:28 GMT
Message-Id: <9708091709.AA0001z@mushypd.redrose.net>
X-Comment: 10101010
X-Comment: Generated by Mailinglist Manager V2.10
X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
X-Comment: Create multiple mailinglists with connections to both Email and news readers
X-Comment: and combine the 2 with ease of use.
X-Comment: Available from www.mushy-pd.demon.co.uk (Demo Version)
From: cahill4@iol.ie (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] IMPORTANT   - - - read this !!!
Status: O
X-Status: 

              IMPORTANT !!!!!

This is probably of intrest of 1000s of people
Recently 'MUSH' got the AMOS List
and Since then IT HAS BEEN BROKEN

This looks like Mush BROKE THE LIST
but he disagrees of course 8)

anyway MUSH BROKE THE AMOS-LIST !!!!!!!!!!!!!!!!!!!!!!!!!!





--
Brought to you from the AMOS Mailinglist!!

mailto: amos-request@access.digex.net  Subject: SUBSCRIBE <Email Address>

Posted via Mailinglist Manager V2.10, available soon from
http://www.mushy-pd.demon.co.uk - the worlds largest AMOS homepages
Email me at mushypd@redrose.net for more information!

From amos-request@svcs1.digex.net Sat Aug 23 19:46:58 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 17:47:41 -0500
Message-ID: <yam7160.2050.5021720@mail.redrose.net>
In-Reply-To: <yam7170.2178.4706056@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Updates needed (Date ?)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Updates needed (Date ?) on the night of 19-Aug-97:
> On 18-Aug-97, Eric Hyland wrote:
> >Is this the euro standard date system dy/mo/yr 25/08/97 ?  
> >It should be mo/dy/yr 08/25/97.

> Spoken like an imprecise american.

Ive been here in the states since January, and its just ilogical how they
do stuff.

Isnt it so much easier than to write the date in the form of:

23 August 1997  ?

Its simple, "its the 23rd day of August, in the year 1997"

(I had an argument with a cafeteria waitress over this too, in an EatNPark
restaraunt)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 20:24:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 18:00:35 -0500
Message-ID: <yam7160.1756.5021720@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.96.970820203636.3839A-100000@james.freenet.hamilton.on.ca>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Setpatch/AGA extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Henry Sopko, who did
thus comment on Setpatch/AGA extension on the night of 20-Aug-97:
> Hello,

>        I have two questions. I just got the 3.1 ROM kit and would like to
> have the lastest Setpatch version (I have version 40.16). Where can I get
> it from? Maybe someone could email it to me? Also, when is the AMOS AGA
> Extension going to be released?

Its always available from Aminet. if you do a search for it, then you
should find it quite easy. All I can find offhand is:

spmaso12.lha       biz/patch   12K  93+SetPatchMC702 1.2
setpatch37.lha     util/boot    9K 217+SetPatch v37.38 from CBM (for 2.04OS)


Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 20:46:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 17:56:58 -0500
Message-ID: <yam7160.2933.5021720@mail.redrose.net>
In-Reply-To: <199708201410.QAA07313@mailbox.hogia.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler problems!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id RAA16726
Status: O
X-Status: 

The man most directly responsible for this twaddle was Martin Karlsson, who
did thus comment on Compiler problems!!! on the night of 20-Aug-97:
> I wonder if someone can help me out with a problem I have?
> I try to put together a RPG game, like Eye of the Beholder. Now I try to
> compile the sourcecode and thats no problem. But when I try to start the
> compiled game it will not start! I have found out that the game jump out to
> workbench then it comes to the line:

> Load iff "HD1:H&H/IFF/Block.IFF",1

> and I canīt found out why!?

You should search thru all your source code for the line, and delete it,
even if it is commented out. Then try a re-compile.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 20:53:45 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 17:53:56 -0500
Message-ID: <yam7160.2805.5021720@mail.redrose.net>
In-Reply-To: <24ed93f3.u8t20e.3ed08-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: All this talk of a List Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 


> I think a gadtools or mui based application in amos would stun a lot of
> people, particularly when they find out it multitasks..

Some of the friends on IRC who have looked at my mailinglist manger were
rather suprised to find out it was done with AMOS, they even binary read
the file to check!

> >  >Either way, I don't know of any other AMIGA game that really does it
> >  >(although I'm sure there are some) and sounds like fun to me. Just need
> >  >someone to explain how you go about getting AMOS to link to another
> machine
> >  >across the net.
> > Hmmm. Maybe someone else can explain this?  :-)

> It's one I'd like to see.

I have a book, which explains the method fully. I will one day go through
all of the methods and actually figure something out.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 20:59:52 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 19:30:55 -0500
Message-ID: <yam7160.2780.4519752@mail.redrose.net>
In-Reply-To: <9708091709.AA0001z@mushypd.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: [AMOSList] IMPORTANT   - - - read this !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Andrew "Mushroom"
Kellett, who did thus comment on [AMOSList] IMPORTANT   - - - read this !!! on
the night of 09-Aug-97:
>               IMPORTANT !!!!!

> This is probably of intrest of 1000s of people
> Recently 'MUSH' got the AMOS List
> and Since then IT HAS BEEN BROKEN

> This looks like Mush BROKE THE LIST
> but he disagrees of course 8)

> anyway MUSH BROKE THE AMOS-LIST !!!!!!!!!!!!!!!!!!!!!!!!!!

hehe, nice try  =)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 21:06:08 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sat, 09 Aug 1997 18:11:37 -0500
Message-ID: <yam7160.1851.5021720@mail.redrose.net>
In-Reply-To: <yam7174.193.4701128@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler problems!!!
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Status: O
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The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Compiler problems!!! on the night of 23-Aug-97:

> Load Iff doesn't need the ,1

the ,1 defines the Load to screen 1 function. Without it, if the pic has
different parameters than the screen, you'll get the error "Cannot fit
picture in Screen" or equivalent. I always add a , to make sure it opens
the screen at the correct parameters

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 22:43:27 1997
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Message-Id: <24f2f81a.u8t20e.ef33e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7170.275.4706056@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Tue, 19 Aug 1997 10:16:05 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Updates needed
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To the one known as Mr.,
> >> Intro - nothing!Gadzooks !  Anyone  ??  I
> >can get some actual artwork done by
> >one of my people 'soon' but anims, no. 
> Anthony Sherratt is supposed to be working on this?

Well, my tame graphics dude is dead good with physical art, and I have
access to a scanner now..
 
> >> Also, anyone looked at the IAPA file yet?
> >Yup.  Cute.  Goes too quick though.
> Which is why I put it in script so others can alter it. But is it an
> acceptable logo intro thing for our group?

'sok by me.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Resistance is futile"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sat Aug 23 23:06:59 1997
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Message-Id: <24f2f927.u8t20e.9574-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7174.193.4701128@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 23 Aug 1997 10:36:03 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Compiler problems!!!
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To the one known as Mr.,

> On 20-Aug-97, Martin Karlsson wrote:
> >Load iff "HD1:H&H/IFF/Block.IFF",1
> >and I canīt found out why!?
> Load Iff doesn't need the ,1

Screen one not opened yet ??  File missing ?  Note to all people coding,
please don't directly refer to directories + drives on YOUR hard drive,
particularly things like HD1, DH1, SYS, and the untimate in evil DF0
I don't have a DF0 on my CD32..  Only refer to your hard drive if you can't
find somewhere else to go.

My config for bubba looks in the current directory where it SHOULD be, then
for my hard drive, then prompts the user for a directory.  It will never
complain that MY hard drive isn't present.

 _   _   _        _     _   _     |  You know what security guards are like.
|_> |_| |_| |\ | |_ |  | | /   |  |  Sh-Shoot first, and still argue about
|_> | \ | | | \| |_ |_ |_| \_  .  |  whether you can come in. - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Sun Aug 24 08:01:48 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 24 Aug 1997 10:49:53 +0500
Message-ID: <yam7175.2681.2014457976@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: HELP! 
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Hi,

  Is there a way to test if a bob exists on the screen ?
The screen is 320x234

heres a example of what Im doing:

For amount=50 to 60
 If X bob(1)<X bob(amount)+10 and X bob(1)>X bob(amount)-10
   Proc xxxxx
 End If
Next

But there will not always be bobs 50-60 and
AMOS comes up with a error cos of some bobs between
50-60 not existing when it tryes to find its X value

Alot of the time there will only be bobs 51-53
Sometimes even 51-53 wont exist

Any ideas?


Thanks in advance,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug 24 11:59:09 1997
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Message-Id: <199708241429.QAA31478@mailbox.hogia.net>
From: "Martin Karlsson" <bobba@mailbox.hogia.net>
To: <amos-list@access.digex.net>
Subject: SV: C&C Update
Date: Sun, 24 Aug 1997 14:33:39 +0200
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
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> On 19-Aug-97, --==Murray==-- wrote:
> >I vote for Scifi. Gives alot of scope for creating anything you want.
> >> need sfx, music and levels. Please tell me what you can contribute
with. We
> >> need everything!
> 
> Okay, I offer my services as story writer. I write SF professionally,
(Cap'n
> Bubba is NOT an example of my best work) and, once you decide on the
> characters, planets, etc., I can whip up a small story to be used as
promotion
> or intro or whatever.
> 

Nice to have the list back on track!!!

I think I have a good story(basic) for the C&C game, but it takes place in
the future. So if we decide to write a SF game I think it could be very
good!! But for me it doesnīt matter if we do a SF or Fantasy type of game.
Both have advantages and disadvantages. If we start with a Fantasy game and
itīs turn out to be good, then we can do a SF game. But I agree with Murray
on some parts! The game canīt be just a copy of warcraft, even if some
parts is in same style. But I donīt think that C&C is a better game than
Warcraft 2, even if I love explosions ;-). If we do a fantasy type of game,
we have to add some new
functions and ideas.

Martin Karlsson

bobba@mailbox.hogia.net  

From amos-request@svcs1.digex.net Sun Aug 24 12:04:23 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 24 Aug 1997 11:01:37 +0500
Message-ID: <yam7175.1872.2014457976@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: The Game Extension....
MIME-Version: 1.0
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Hi,

  Im making a new extension for AMOS !
Its mainly going to be based on useful commands for games

So If anyone has any ideas for commands that they would
like to see just tell me !

Also Could everyone tell me what extension slots they have
got free & what slot would suit them best ?



thanks,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug 24 13:10:55 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 24 Aug 1997 11:43:05 -0500
Message-ID: <yam7175.285.4709920@huron.net>
In-Reply-To: <24f2f2aa.u8t20e.eda47-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Updates needed (Date ?)
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On 23-Aug-97, Keith Hill wrote:
>> shouldn't be the issue it should be clarity, and to that extent I'd suggest
>> using a UK after the date especially if both day, and date are 12 or under.
>again, I agree it shouldn't be an issue, so I would vote for an 'US' if day
>& date are 12 or under.

Well, guess what? I'm running the page, so I'll continue to do it the way I
like. That's what a project coordinator is for, to make unilateral decisions
to help keep GAME DEVELOPMENT the issue at hand. Q8-{)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 24 13:44:10 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 24 Aug 1997 11:39:47 -0500
Message-ID: <yam7175.2367.4709920@huron.net>
In-Reply-To: <yam7173.1343.2014099960@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Updates needed
MIME-Version: 1.0
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On 22-Aug-97, Anthony Sherratt wrote:
>>>> Intro - nothing!Gadzooks !  Anyone  ??
>>Anthony Sherratt is supposed to be working on this?
>Does this mean that I am doing the code?

No, just the neato pictures.

>>>> Also, anyone looked at the IAPA file yet?
>>>> I put it in script so others can alter it. But is it an
>>>>acceptable logo intro thing for our group?
>I thought it was very nice, I dont think it was quick thou`.  All I can
>say that it was missing a atmosphertic mod or sound of some sort, with
>a nice crash/explosion when the letters break !?!

>Anyways I`ll get cracking with the pics and send Giark some finished 
>pics soon.

Good.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 24 14:01:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 24 Aug 1997 11:47:22 -0500
Message-ID: <yam7175.1153.4709920@huron.net>
In-Reply-To: <24f2f927.u8t20e.9574-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Compiler problems!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 23-Aug-97, Keith Hill wrote:
>please don't directly refer to directories + drives on YOUR hard drive,
>particularly things like HD1, DH1, SYS, and the untimate in evil DF0
>I don't have a DF0 on my CD32..  Only refer to your hard drive if you can't
>find somewhere else to go.

Note to all Cap'n Bubba programmers: As part of the menu system, I have
written a file loader. You supply

Filename$, Drawer$ (deeper into the current one, not full path), Disk$ (if
running from floppy), File Type (screen, samples, data, etc)
And it does the rest, checking to see if the file is there, prompting for disk
insertion, and loading to the proper location. Never will you see the ugly
amos requester, nor will it pop you to workbench, as all requesters are turned
off.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 24 14:15:32 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 24 Aug 1997 11:52:34 -0500
Message-ID: <yam7175.1707.4709920@huron.net>
In-Reply-To: <yam7175.1872.2014457976@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: The Game Extension....
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Aug-97, Peter Cahill wrote:
>So If anyone has any ideas for commands that they would
>like to see just tell me !

CD32 Pad support - all 11 buttons
Pointer Zones - Right now, when I have my mouse pointer move over a window
that has text that can be edited, I change the mouse to a crosshair, then back
when it moves off. Something like crosshairzone1,50,40to100,60

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Aug 24 16:30:52 1997
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	Sun, 24 Aug 1997 19:48:02 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>,
        Andrew Kellett <mushypd@redrose.net>
Date: Sun, 24 Aug 1997 19:34:09 +0100
Message-ID: <yam7175.474.2014870088@mail.agonet.it>
In-Reply-To: <yam7158.746.4205680@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: All this talk about a List Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Ago-97, Mush wrote: Re: All this talk about a List Game


>Hmm, Im doing a program which allows people to run multiple mailing lists,
>I honestly have no idea at this time of what kind of project to do. I know
>what I would really love to have a good bash at, is a News reader, done
>with the excellent GUI extension, and its fab TCP commands.

The idea of a News reader is very good...


>> I'd also like to say at this point that as a user, I would be unlikely
>> to use any application or a utility that didn't run on either the
>> Workbench screen or a proper public screen (ie screen mode configurable,
>etc).
>> I know that the GUI extension can do it, so let's use it.

>Yup, I have to say the GUI extension is my fave extension at the moment, so
>I would certainly have no hesitation in using it.

Thanx ;) I'm sorry for the several postponements of the new version of 
the GUI extension... but it's worth to wait for ;) What you will see in the
new version:


- *AGA Screen* Support
- *Public screen* support
- Advanced mouse handling controls
- new gfx commands
- A new version of the *GUI Compiler* ...Yup!
- the usual bug fixes and much more (...30 new commands!)


I've ready some new compiled examples of the new functions of the GUI
Extension ( A public screen manager, and a little paint program)

If someone wants betatest them, please send me a message. I'll
spread out these progs between 2 days.. so please send me your request as
soon as possible ;)

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Aug 24 18:57:40 1997
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To: "AMOS List" <amos-list@access.digex.net>
In-Reply-To: <199708210900.LAA13668@mailbox.hogia.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sun, 24 Aug 1997 18:05:11 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
X-Mailer: PINT v2.2ß (24.6.97)
Subject: Something is terrible wrong!!!!
Message-ID: <92709737@rydh.bengtsfors.se>
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id OAA00155
Status: O
X-Status: 

> I havenīt got any mail from the list for 2 days!? I got 2 mails but both
> was sent strait to me and not the list. Do anybody know why? If someone
> can
> read this mail, please let me know!

> Tanks!

> Martin Karlsson

I haven't got any mail too, for two days. But now I got 49 letters from the AMOS list.

Why? Perhaps trouble with the server or nobody wrote any msg. The first is probebly the answer. I just hope that no letters has been lost.


---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Sun Aug 24 19:35:01 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 24 Aug 1997 21:36:07 +0500
Message-ID: <yam7175.374.2014455936@gpo.iol.ie>
In-Reply-To: <yam7175.1707.4709920@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: The Game Extension....
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Somebody by the name of Mr. Giark To You wrote a letter for some reason
possibly 'Re: The Game Extension....' and so heres a reply 8)  :
>On 24-Aug-97, Peter Cahill wrote:
>>So If anyone has any ideas for commands that they would
>>like to see just tell me !

>CD32 Pad support - all 11 buttons
Hmmmm....
Good Idea but I havent got a CD32 to test it on 8(
If anyone has a CD32 and would like to test it for
me then just let me know !

>Pointer Zones - Right now, when I have my mouse pointer move over a window
>that has text that can be edited, I change the mouse to a crosshair, then
back
>when it moves off. Something like crosshairzone1,50,40to100,60

OK - Ill look into it !



Thanks for your reply,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Aug 24 20:34:51 1997
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Message-ID: <340123DB.244B@virgin.net>
Date: Sun, 24 Aug 1997 23:19:07 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Pigs 
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Does anyone have a sound sample of a pig or similar creature?

I've been searching through all sorts of sound archives with no luck.

Thanks,
-Murray


From amos-request@svcs1.digex.net Sun Aug 24 22:40:27 1997
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Date: Mon, 25 Aug 97 02:08:25 GMT
Message-Id: <9708250208.AA00199@mirex.demon.co.uk>
Message-Id: <24f4aa14.u8t20e.14696-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7175.474.2014870088@mail.agonet.it>
	     (from Pietro Ghizzoni <ghizzo@agonet.it>)
	     (at Sun, 24 Aug 1997 19:34:09 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: All this talk about a List Game
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id VAA05263
Status: O
X-Status: 

To the one known as Pietro,
> The idea of a News reader is very good...
 
tin rules.

> Thanx ;) I'm sorry for the several postponements of the new version of 
> the GUI extension... but it's worth to wait for ;) What you will see in the
> new version:
> - *AGA Screen* Support
> - *Public screen* support
> - Advanced mouse handling controls
> - new gfx commands
> - A new version of the *GUI Compiler* ...Yup!
> - the usual bug fixes and much more (...30 new commands!)

Oooooh...

> I've ready some new compiled examples of the new functions of the GUI
> Extension ( A public screen manager, and a little paint program)

Interesting.

> If someone wants betatest them, please send me a message. I'll
> spread out these progs between 2 days.. so please send me your request as
> soon as possible ;)

Sure !

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Stay Frosty."
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 25 04:21:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 25 Aug 1997 03:53:45 -0500
Message-ID: <yam7176.2298.5317048@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: AGA
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Has anybody else checked out the AGA AMOS upload to dev/amos on Aminet yet?
I noticed it just now, and am going to have a look at it.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug 25 05:20:27 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 25 Aug 1997 04:13:28 -0500
Message-ID: <yam7176.1406.4662608@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AGA
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

After looking at the archive, it would seem that i is basically nothing
more than what we have already seen - a simple copper hack. I already have
docs and stuff for doing this, and the amount of code he used to make this
one-screen blue rainbow was ridiculous.

Anyone know when this so-called AGA extension will actually be released, as
lots of people are getting tedious. Hopefully, pietro's AGA in his GUI
extension will have more to show.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Aug 25 13:30:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 25 Aug 1997 10:22:38 -0500
Message-ID: <yam7176.1912.4709856@huron.net>
In-Reply-To: <yam7175.374.2014455936@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: The Game Extension....
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Aug-97, Peter Cahill wrote:
>>CD32 Pad support - all 11 buttons
>Good Idea but I havent got a CD32 to test it on 8(
>If anyone has a CD32 and would like to test it for
>me then just let me know !

Okay, I'll do it.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Aug 25 17:53:27 1997
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	id AA0019k; Mon, 25 Aug 97 15:37:12 GMT
Date: Mon, 25 Aug 97 15:37:12 GMT
Message-Id: <9708251537.AA0019j@mirex.demon.co.uk>
Message-Id: <24f567a5.u8t20e.9ffdb-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.SOL.3.91.970825142902.7494B-100000@lawson.appcomp.utas.edu.au>
	     (from Cameron James Bonde <cbonde@lawson.appcomp.utas.edu.au>)
	     (at Mon, 25 Aug 1997 14:58:24 +1000 (EST))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: SV: C&C Update
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id NAA29340
Status: O
X-Status: 

To the one known as Cameron,

> um... How about having the basic idea that in the future some bizarre 
> experiments open up a portal yer average evil parallel universe. Crap? 
> you bet, but it would allow the game to have 2 completly different sides 
> & hence would allow both fantasy & sci/fi!

Now we are talking..

> Just remember.
> - It MUST have multiplayer! AT LEAST 2 player serial link.

DEFINATELY.  ..a bit of AI wouldn't go amis though.

> - Original story lines or original gfx etc don't make an original game.
> It's more important to give each unit particular quirks which give them 
> a firm stategic role.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "When I say run, run." - The Doctor
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 25 19:48:17 1997
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From: Henrik Andreasen <larsa@post7.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 23 Aug 1997 14:21:37 +0100
Message-ID: <yam7174.1850.1746564576@post7.tele.dk>
In-Reply-To: <Pine.GSO.3.96.970820203636.3839A-100000@james.freenet.hamilton.on.ca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: A.W.O.L.
Subject: Re: Setpatch/AGA extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 21-Aug-97, Henry Sopko wrote:
>Hello,

>       I have two questions. I just got the 3.1 ROM kit and would like to
>have the lastest Setpatch version (I have version 40.16). Where can I get
>it from? Maybe someone could email it to me? Also, when is the AMOS AGA
>Extension going to be released?

You can find the lastest version of SetPatch on AI's FTP server at
ftp.amiga.de in /pub/Public/publicBETA or if you want, I can
mail V43.6 to you.

Henrik

-- 

larsa@post7.tele.dk                          Member of *Team Amiga*
http://home7.inet.tele.dk/larsa/frames/      PGP key available on request!!!



From amos-request@svcs1.digex.net Mon Aug 25 23:05:00 1997
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	id AA001a4; Tue, 26 Aug 97 01:12:12 GMT
Date: Tue, 26 Aug 97 01:12:12 GMT
Message-Id: <9708260112.AA001a3@mirex.demon.co.uk>
Message-Id: <24f5ee67.u8t20e.90eca-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bubba Variables.
Status: O
X-Status: 

Any Bubba programmers have any problems with the following variables ?? 
They almost certianly won't be zero on exiting my routines, but may not
object to being non-zero to start.  Bubba_FX and Bubba_SP are the sound
channels the speech and soundFX come through.

'general globals usable by all.  

Global SCMODE,XPOS,YPOS,XSIZ,YSIZ,MSPEED,PRC,CPR,CHIP,FAST
Global GPATH$,SPATH$,METHOD,SCORE

'   arrays and global stuff used by castle assault   
Dim SPOTX(500),SPOTY(500),OBJ_ADR(100),OBJ_END(100),SPOTTY(500),SPOTTX(500)
Shared SPOTX(),SPOTY(),OBJ_ADR(),OBJ_END(),SPOTTY(),SPOTTX()
Shared OBJ_CUR,S21,GPOS1,GPOS2,CUR_EXPLOSION
Shared REE,H_WAVE,H_WAVE_MAX,SCORE_SND,BUBBA_FX,BUBBA_SP
Shared __LAND,__CEILING,__RIGHT,__MAXOBJ

'   Stuff used by score bar
Shared BULLETS



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "This product has been cruelly tested
|_> | \ | | | \| |_ |_ |_| \_  .  |   on cute little furry animals"
                                  |   
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Aug 25 23:51:26 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Bubba Compatability
Content-Type: text/plain
Date: Mon, 25 Aug 1997 18:06:26 PDT
Status: O
X-Status: 



 Hi,
     I know originally that Cap'n Bubba was going to be compatible
 with most amigas, But what are we looking at specificly?
 The only part of bubba that has compatability problems is the Menu
 (As it is compiled with the Intuition extention and that needs Kick 
2.04 
 or better.).

 James - Team *Amos* - amigogcc@hotmail.com


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Tue Aug 26 00:47:26 1997
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Received: from localhost (sdmatott@localhost) by harper.uchicago.edu (8.8.5/8.8.3) with SMTP id UAA01708 for <amos-list@access.digex.net>; Mon, 25 Aug 1997 20:39:04 -0500 (CDT)
X-Authentication-Warning: harper.uchicago.edu: sdmatott owned process doing -bs
Date: Mon, 25 Aug 1997 20:39:04 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Amos List <amos-list@access.digex.net>
Subject: Amiga 4000/3000 users Alert! Read this!!
Message-ID: <Pine.GSO.3.95.970825203219.863E-100000@harper.uchicago.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

	Hello,
	Yeah yeah I hate emails with !Urgent! subjects too, but this is
serious, if you don't already know the Real time clock on your machine is
a Ni-Cad type and will start leaking after just 2 years, which for most
3000 users means it's been at it for quite some time.  It leaks dry but
acidic salts which will slowly eat away at you Motherboard if you don't
remove it.  Even if the battery works it could be leaking, both of mine
were, (I own two 3000's great machines ;) )  If you need more info just
pass me a line, I successfully removed the battery on both those machines,
kills the real time clock but it's a small price, also you can replace the
battery if you like, I've been given instructions and part numbers though
haven't tried them out, still don't let your machine die losing the clock
is a tiny tiny price to pay so don't sit on this!  One of my machines has
lost it's flicker fixer due to this, although the 15 khtz video still
works thankfully.  So anyhow jsut let me know if you need/want more info
it's pretty important stuff so I don't recommend delaying.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Tue Aug 26 07:12:08 1997
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	for <amos-list@digex.net>; Tue, 26 Aug 1997 05:59:20 -0400 (EDT)
Date:     Tue, 26 Aug 1997 10:59 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B959797AC3F40.8819@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Updates needed (Date ?)
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Re: Updates needed (Date ?)

Mush wrote....

>Its simple, "its the 23rd day of August, in the year 1997"

hehe!  I think you missed out the "Anno Domini" part there  <grin>

How about:  "It is now the twenty-sixth day in the month of August, in the
year nineteen ninety-seven, Anno Domini."

That should get rid of all the confusion once and for all.

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)
-------------------------------------------------------------------------------
Armenian Proverb:  "The watermelon will not ripen under your armpit."

From amos-request@svcs1.digex.net Tue Aug 26 08:11:22 1997
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Date:     Tue, 26 Aug 1997 10:50 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B9596566F00E0.8D9D@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Updates needed (Date ?)
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

To:	amos-list@access.digex.net
Subj:	Re: Updates needed (Date ?)

>>>>Actually, the most logical system for dates is the japenese yy/mm/dd which
>>>>makes much more sense using standard numbers.  The British system of
>>>>dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
>>>>thinking ? 
>>>To answer your question they were thinking August 25, 1997 which I think 
>>>looks a lot better then 25, August 1997.
>>Well, it would, but then again, we don't use that.  We use 25th August, 1997,
The 'th' should be typed, as stated in numerous style guides, but then
again, I agree it shouldn't be an issue, so I would vote for an 'US' if day
& date are 12 or under.

What a lot of fuss over an issue like this!

At my work, we supply our software to several countries (including the States),
and we use "25-Aug-1997" style for all our dates.
It may not be numerical, but it's concise, and immediately obvious what's meant.

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)
-------------------------------------------------------------------------------
"A verbal contract isn't worth the paper it's written on."

From amos-request@svcs1.digex.net Tue Aug 26 08:51:43 1997
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Date:     Tue, 26 Aug 1997 10:51 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B95966B8D3140.8D9D@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: All this talk of a List Game
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

To:	amos-list@digex.net
Subj:	Re: All this talk of a List Game


>> -A WYSIWIG musical score writer (remember Deluxe Music?). Could be fun to
>>  write.

>Have fun.

I'm sure it would be!!!  :-)

Come on :) take the challenge :))

>> -Or a programmer's Bug Tracking utility? This could provide plenty of scope
>>  for us. The idea is for a program that makes it easy to report bugs in a
>>  program when testing, and for the programer to then see what's been reported.
>>  It also cuts down on duplicated effort, and would allow an team leader to
>>  decide on priorities for the various problems. Quite a useful program when
>>  you've got a team of programmers working independantly of each other.

>Huh ?  Print in the source code ?  Log files ?  Auto-parsing ?  Editor hooks ?

Did I not get my idea across here?
I'm not talking about a bug fixing tool -- more of a 'bugs database'....
ie: A tester runs the program under test, and finds a bug. He would then
load this bugs database (or whatever it'd be called), and creates an entry
that explains the bug.  Later, the programmer loads the database, and sees
that this bug has been logged by the tester, and he goes and fixes it, and
marks the database entry as 'fixed'.... where upon the tester knows it's
ready to be tested, and can set it to 'failed test' (or possibly 'passed').
If you're planning to release a new version of the program under test, you
will have a nice little database with a complete history of bugs and changes,
and your users can see instantly whether the bugs they've moaned about are
fixed yet.
You see..... nothing technical - just a specialied database. But very useful.
The hardest part would be to have everyone's database kept up to date... if
your programmers/testers/etc are well seperated, you'd need some sort of
method of sending the changes in the database entries to everyone.

>> -An script generator for the Commodore Installer. In operation, you'd tell
>>  it to install program X in it's own directory, lib Y in LIBS: etc, and
>>  it would create a script for the Installer. Do any of us know the script
>>  language of installer well enough to do this?

>YES !!!  THIS ONE !!!  SMEGGING USEFULL !!!!

hehe! I thought so too. I'd love to see this being written.


>I think a gadtools or mui based application in amos would stun a lot of
>people, particularly when they find out it multitasks..  

Huh? Does Amos do MUI too????  (didn't know this -- I'm stunned :-)

Seriously, though, Amos *is* capable of any of these ideas, so lets prove that
to the rest of the world! :))


Tot Siens!

   / |\   /
   \ | \ /
   / |_/ \_
(Simon Champion)
------------------------------------------------------------------------------
"Smoking is now proved to be one of the leading causes of statistics."

From amos-request@svcs1.digex.net Tue Aug 26 09:07:51 1997
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Date: Tue, 26 Aug 1997 05:01:57 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Miami and Amos
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9708260426.A2835-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Does anyone here who use Miami have problems running it with Amos?  
Whenever I have to work on a 'Net app, Miami will crash after who knows 
how long.  I'm not sure what the problem is.  I've removed all my 
commodities, add-ons, extra devices, and anything else that can cause the 
problem.  I've eliminated Extension after Extension, to no avail.

I am thinking I'll have to use the bsdsocket.library, but I'm stumped as 
to how to use it.  I've been using reads and writes to TCP:, but that can 
get slow and buggy.  HELP!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Tue Aug 26 10:12:15 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 26 Aug 1997 07:51:20 -0500
Message-ID: <yam7177.1045.4271032@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970825203219.863E-100000@harper.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Amiga 4000/3000 users Alert! Read this!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Scott Douglas Matott,
who did thus comment on Amiga 4000/3000 users Alert! Read this!! on the night
of 25-Aug-97:
> Hello,
> Yeah yeah I hate emails with !Urgent! subjects too, but this is
> serious, if you don't already know the Real time clock on your machine is
> a Ni-Cad type and will start leaking after just 2 years, which for most
> 3000 users means it's been at it for quite some time.  It leaks dry but
> acidic salts which will slowly eat away at you Motherboard if you don't
> remove it.  Even if the battery works it could be leaking, both of mine
> were, (I own two 3000's great machines ;) )  If you need more info just
> pass me a line, I successfully removed the battery on both those machines,
> kills the real time clock but it's a small price, also you can replace the
> battery if you like, I've been given instructions and part numbers though
> haven't tried them out, still don't let your machine die losing the clock
> is a tiny tiny price to pay so don't sit on this!  One of my machines has
> lost it's flicker fixer due to this, although the 15 khtz video still
> works thankfully.  So anyhow jsut let me know if you need/want more info
> it's pretty important stuff so I don't recommend delaying.

I second this action, as the effects can be dangerous if not looked at
soon. There is a replacement kit available, which gives you one of those
plug-in type phone batteries (rechargeable by the computer) like some PC's
use. A lot of cards/accelerators carry BB clocks on them anyway, so its not
a major loss to your system.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Aug 26 13:32:31 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 26 Aug 1997 10:57:44 -0500
Message-ID: <yam7177.2211.4710816@huron.net>
In-Reply-To: <Pine.3.89.9708260426.A2835-0100000@vifa1>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Miami and Amos
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 26-Aug-97, John Bintz wrote:
>Does anyone here who use Miami have problems running it with Amos?  

Nope. I'm writing an IRC bot and have no problmes running Miami and AmIRC with
AMOS Pro.

>Whenever I have to work on a 'Net app, Miami will crash after who knows 
>how long. 

What version?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 26 14:36:34 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 26 Aug 1997 10:50:13 -0500
Message-ID: <yam7177.662.4710816@huron.net>
In-Reply-To: <19970826010626.29628.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Compatability
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 25-Aug-97, James Brown wrote:
>     I know originally that Cap'n Bubba was going to be compatible
> with most amigas, But what are we looking at specificly?

Your common denominator amiga, 2.0 OS, 1Meg CHIP, some FST, HD (not required
but reccomended)

> The only part of bubba that has compatability problems is the Menu
> (As it is compiled with the Intuition extention and that needs Kick 
>2.04 
> or better.).

That can be removed.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 26 16:19:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 26 Aug 1997 11:02:51 -0500
Message-ID: <yam7177.2595.4710816@huron.net>
In-Reply-To: <009B95966B8D3140.8D9D@mcs.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: All this talk of a List Game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 26-Aug-97, Simon Champion - simonc@mcs.co.uk wrote:
>>I think a gadtools or mui based application in amos would stun a lot of
>>people, particularly when they find out it multitasks..  
>Huh? Does Amos do MUI too????  (didn't know this -- I'm stunned :-)

Yes, using the EasyLife extension, the only FREE extension that has a lot of
good commands.

(Until the games extension comes out)

All:

How the freak does the On Break Proc command REALLY work? So far, all it does
for me is shut down the Break ability and do nothing else. Also, On Error Proc
seems to have no effect on errors at all. They still halt the program. I'd
rather not Trap every line, so has anyone managed to get On Error Proc to
work?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Aug 26 22:09:05 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: Bubba Compatability
Content-Type: text/plain
Date: Tue, 26 Aug 1997 18:03:15 PDT
Status: O
X-Status: 

>On 25-Aug-97, James Brown wrote:
>>     I know originally that Cap'n Bubba was going to be compatible
>> with most amigas, But what are we looking at specificly?
>
>Your common denominator amiga, 2.0 OS, 1Meg CHIP, some FST, HD (not 
>required but reccomended)
>
>> The only part of bubba that has compatability problems is the Menu
>> (As it is compiled with the Intuition extention and that needs Kick 
>>  2.04 or better.).
>
>That can be removed.
Could you? Only problem is that I only have 1.3, and although I'm trying 
to get a V2 chip, I'm not having much luck.

James Brown -- Team *AMOS* -- amigogcc@hotmail.com

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Aug 27 01:28:11 1997
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Message-Id: <9708260951.AA001ad@mirex.demon.co.uk>
Message-Id: <24f66814.u8t20e.44766-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Colours VS Speed.
Status: O
X-Status: 

Ok, I have converted the 24bit graphics to 64ehb, and the speed has dropped,
down to 4vbl's, 12 frames/second, which is a tad slow for my liking :(
Quite a surprising difference considering.  I was expecting slightly less
difference.  Then again, HAM mode is quite ridiculously slow.  I want more
colours.   *HINT* !  I also want to move graphic objects by pointers..

I am therefore forced to apologise, and convert back to 32 colours.  This
should take about ten minutes...   ..except I'll be doing it after I wake up
tomorrow.  Been up like over 24 hours again.

Anyway, slight delay on launch, it'll be worth it, promise.  Graphics have
been converted, sounds have been added, new bitz have been written, all I
need is to organise the flightpaths properly.  Auto grabbers will be
running, with auto processors, and auto everything else.  Preliminary dragon
also working.  One bug detected, but not located.

Useless fact: My Bubba directory is now over 10megs in size, with all the
              other developers files..


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Time paradoxes will have given me
|_> | \ | | | \| |_ |_ |_| \_  .  |   a headache" - Aria
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Aug 27 11:57:01 1997
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X-Mailer: Windows Eudora Pro Version 3.0 Demo (32)
Date: Wed, 27 Aug 1997 10:28:17 -0300
To: amos-list@access.digex.net
Subject: Lost address
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

	Hi list people.

	Due to a computer reformat , my old mails disapeared from the backup
misteriously (Pc thing), could you guys that were helping me out on the
fight game stuff get in contact? I don't have your email anymore.
	'Sorry I forgot you name' said he would like to make a character , still
wanna do it?I also said I was going to make a smaller a500 version , so I
was just waiting for the joy control to be done to spare some time on that,
still wanna see it?
	See ya!

	from Erico Monteiro.


From amos-request@svcs1.digex.net Wed Aug 27 13:28:11 1997
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Date: Wed, 27 Aug 1997 10:28:28 -0300
To: amos-list@access.digex.net
Subject: Re: The Game Extension....
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

	Like you said...

>So If anyone has any ideas for commands that they would
>like to see just tell me !

	An extension that would read all sega joy's buttons would be cool , I have
tried the Hercule extension but it dosen't work with my joys correctly. I
believe it is because I fixed them to work with Hired Guns , as in the
manual it teaches how to convert a few cables inside and make use of all
buttons.
	I'm really tired about the Amiga' game world standard beeing a 2 button
pad.Sucks.

	See ya.

	from Erico Monteiro.


From amos-request@svcs1.digex.net Wed Aug 27 14:05:23 1997
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From: chrisevans@cubic.xg.com
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Date: 27 Aug 97 11:03:00 -0500
Subject: pro compiler vendor
To: amos-list@access.digex.net
Message-ID: <0872683205002cc1b7@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: O
X-Status: 

> From: "Martin Karlsson" <bobba@mailbox.hogia.net>
> I shall see if I can buy the Pro Compiler!

Steve at F1 Licenceware in the UK sells it for about 15 pounds.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Wed Aug 27 14:05:33 1997
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Date: Wed, 27 Aug 1997 10:28:45 -0300
To: amos-list@access.digex.net
Subject: Re: ...........................
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

	Hello people!

	Could we stop this nationalistic talk? I mean , how come you people place
'nation' over youselves? We are all here doing our little things. I find
that moust people that blame on others country are the ones who never been
there and if these people have been thare they did not manage to adapt , by
the way I live in Brazil therefore not taking any sides(Although I have
lived in the US for a while but it dosen't mean anything).
	
	I would like to ask a favour of you list people , I have made this fight
game with amos and I would like to have some comments by you (only three
guys replied , thanks man!).
	The latest version is v0.4 and it is available on the aminet under the
game/2play/fight.lha or on my support page at:
	
		http://www.angelfire.com/ak/gamecreation/

	I'm now to start hand drawing of the final charachters.
	See ya!

>From Erico Monteiro


From amos-request@svcs1.digex.net Wed Aug 27 17:50:43 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Wed, 27 Aug 1997 18:23:21 +0500
Message-ID: <yam7178.1070.2014298216@gpo.iol.ie>
In-Reply-To: <376.7175T1327T2998@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Evert-Jan Slypen  
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Somebody by the name of Evert-Jan Slypen wrote a letter for some reason
possibly 'Re: HELP!' and so heres a reply 8)  :

>On 24-Aug-97 00:49:53 Peter Cahill wrote something about HELP! .

>>Hi,

>Hi Peter, did you get my music? Or did some server eat it somewhere :/

Yup, I did !

I sent a reply 2 times but my server cant send e-mail to you
for some reason 8(
 Pietro also send the mail to you (I asked him) and Im not
sure that you got it 8(

I like the music but could you send me it in Protracker
so I can see how it suits the game ?

(The way it is now I cant load THX2 into AMOS)

Ill then send you my comments & suggestions 8)

bye,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Aug 27 19:17:50 1997
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Message-ID: <3404D9FC.5329@virgin.net>
Date: Wed, 27 Aug 1997 18:53:00 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Re: pro compiler vendor
References: <0872683205002cc1b7@bbs.multiboard.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

> > I shall see if I can buy the Pro Compiler!
> 
> Steve at F1 Licenceware in the UK sells it for about 15 pounds.

F1 has been taken over by 5D.
They claim F1 hasn't changed much but it doesn't seem that way to me.
More of a slow response time....

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Wed Aug 27 20:34:46 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: amos-list@access.digex.net
Subject: FW: Lost address
Date: Wed, 27 Aug 1997 17:40:39 -0500
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> That'd be me!  Howz it goin' Tecno? How is the abbreviated 
> version of Fight?  I'd still like to get a swing at it.
> Thanks, Ken       kaxsom@comsoltx.com
> 
> -----Original Message-----
> From:	tecnopro@dglnet.com.br [SMTP:tecnopro@dglnet.com.br]
> Sent:	Wednesday, August 27, 1997 8:28 AM
> To:	amos-list@access.digex.net
> Subject:	Lost address
> 
> 	Hi list people.
> 
> 	Due to a computer reformat , my old mails disapeared from the
> backup
> misteriously (Pc thing), could you guys that were helping me out on
> the
> fight game stuff get in contact? I don't have your email anymore.
> 	'Sorry I forgot you name' said he would like to make a character
> , still
> wanna do it?I also said I was going to make a smaller a500 version ,
> so I
> was just waiting for the joy control to be done to spare some time on
> that,
> still wanna see it?
> 	See ya!
> 
> 	from Erico Monteiro.

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</HEAD>
<BODY>
<BR>
<P><FONT COLOR=3D"#0000FF" SIZE=3D2>That'd be me!&nbsp; Howz it goin' =
Tecno? How is the abbreviated </FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>version of Fight?&nbsp; I'd still =
like to get a swing at it.</FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>Thanks, =
Ken&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; kaxsom@comsoltx.com</FONT>
<BR>
<UL><P><FONT SIZE=3D1 FACE=3D"Arial">-----Original Message-----</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">From:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">tecnopro@dglnet.com.br =
[SMTP:tecnopro@dglnet.com.br]</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">Sent:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Wednesday, August 27, 1997 8:28 AM</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">To:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1 =
FACE=3D"Arial">amos-list@access.digex.net</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT>=
</B> <FONT SIZE=3D1 FACE=3D"Arial">Lost address</FONT>
<BR>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT COLOR=3D"#000000" =
SIZE=3D2 FACE=3D"Arial">Hi list people.</FONT>
<BR>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT COLOR=3D"#000000" =
SIZE=3D2 FACE=3D"Arial">Due to a computer reformat , my old mails =
disapeared from the backup</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">misteriously (Pc =
thing), could you guys that were helping me out on the</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">fight game stuff =
get in contact? I don't have your email anymore.</FONT>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT COLOR=3D"#000000" =
SIZE=3D2 FACE=3D"Arial">'Sorry I forgot you name' said he would like to =
make a character , still</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">wanna do it?I also =
said I was going to make a smaller a500 version , so I</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">was just waiting =
for the joy control to be done to spare some time on that,</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">still wanna see =
it?</FONT>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT COLOR=3D"#000000" =
SIZE=3D2 FACE=3D"Arial">See ya!</FONT>
<BR>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT COLOR=3D"#000000" =
SIZE=3D2 FACE=3D"Arial">from Erico Monteiro.</FONT>
</P>
</UL>
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From amos-request@svcs1.digex.net Thu Aug 28 20:52:35 1997
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From: cevans@bbs.multiboard.com
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Date: 28 Aug 97 16:00:00 -0500
Subject: new F1 owner, and goodbye
To: amos-list@access.digex.net
Message-ID: <0872787618002cd5b5@bbs.multiboard.com>
Organization: Multiboard Communications
Status: O
X-Status: 

Hi AMOSers,

I just heard from Andy Gibson, past editor of the best AMOS disk mag ever to
live and die [AMOSzine], that Steve Bye has sold F1 Licenceware and broken up
with his wife Belinda :-(  Steve does not have his e-mail account anymore (nor
his modem).  He sold F1 to Phil, owner of 5D Licenceware, at:
phil@ware5d.demon.co.uk
Presumably Phil is still selling the Pro Compiler.

And I'm off to univ (Computer Science) this Monday, so I'll be unsubscribing
from the List in a day or 2.  Thx to all who bought the coverdisks and AMOS mag
disks, according to my records everyone got their stuff, and all your cheques
were good :-)  AMOS has been a blast, PC coding is a nightmare, even with the
right extensions.  Messages to this address will get forwarded to me. Stay cool
and loose, be good to each other, AMOS rules where fun is king.

-Chris Evans.

CEvans@bbs.multiboard.com 

From amos-request@svcs1.digex.net Thu Aug 28 21:35:45 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Thu, 28 Aug 1997 19:32:55 +0500
Message-ID: <yam7179.2766.118625600@m6.sprynet.com>
In-Reply-To: <199708281429.QAA11451@mailbox.hogia.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: . (Segue to Amos)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
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After a great deal of dribble, the popular opinion is

>> Well I think this thread has really gone on for long enough.

Patriotisim aside, the beginnings of this 'discussion' had a
few points worth noting, even on a programming-language-list.

Cultural difference can be extreme even when language is not
a primary issue. As the Amiga community is very much an
international one, it is well worth paying attention to details
which might dimminish the value of your creations when (not if)
they pass over the border. One man's humor can be another's
bewilderment, or even rage. I can be quite costly to gain an
international perspective, and even more costly to ignore it. 

I guess that idea for a game where you play an air-conditioning
repair man in an August heatwave might need more work ;^)

While we're near the subject, does anyone know an extention that
supports the locale.library?

-Richard



From amos-request@svcs1.digex.net Thu Aug 28 21:51:08 1997
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Date: Thu, 28 Aug 1997 17:29:22 -0300
To: amos-list@access.digex.net
Subject: Re: Project Information & History Page
Mime-Version: 1.0
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Status: O
X-Status: 

	Hi Mush!(oops forgot to send it to the amos list!)

	Sorry it took time for me to read this, you are all probably tired of
hearing about my game, it is just that no one but a few(4) people gave me
any feedback...
	So here goes my project stuff:

>One of the features I would like to restart on my homepages, is like an
>index of all the currently under-way projects actively undertaken by
>members on the list.

	This is great!!

>I would like to hear from *Everyone* on the project they are working on,
>with a bit of detail about the project, such as when you expect it to be
>released, how much it will cost (if its shareware) etc. If you have a piece
>of text about it already on a homepage somewhere, Id like the URL too.

	My current project is a fight game(King of fighter a like) it features:

	-8 different fighters.(not in the demo but done)
	-Two screens scroling arena.
	-A lot of backgrounds.(not in the demo but done)
	-12 standard moves per player.
	-6 different unique special moves per player.(not counting secret ones)
	-2 player bout game.
	-1 player story game.(not in the demo but done, just a single player vs
computer on current demo)
	-Very intriguing Artificial Inteligence, set to make all computer players
the best on its style.
	-AI on level 2 of learning.
	-32 colours
	-Great cartoon style GFX (working on that, 50% complete, not in the
current demo)
	-Fully joy control, needs only 1 button now.Features the Tecnique(special)
Position concept.
	-Should run on any a500 with at least 2mb, fast memory INCREDIBLY helps on
speed.
	-Nice SFX, including lots of talks and so on.(not in the demo, 20%done)

	It is expected to be released I believe in a month or two, it will depend
on my current negociations with magazines to help call atention to my
future commercial ones.It will be freeware.
	I run a homepage dedicated to the making of our projects, it location is:

	http://www.angelfire.com/ak/gamecreation/

	You can download the latest demo from there or from Aminet under
game/2play/fight.lha , there are screen shots there but they are a bit
updated.If you get to see and play it, please add to your amos page.

>Please get back to me about your comments via the list, so we can all share
>your comments/critisisms

	That is it, see ya!
	from Erico Monteiro


From amos-request@svcs1.digex.net Fri Aug 29 01:15:07 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 28 Aug 1997 23:03:46 -0500
Message-ID: <yam7179.2329.4272496@mail.redrose.net>
In-Reply-To: <yam7179.2766.118625600@m6.sprynet.com>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: . (Segue to Amos)
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Status: O
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The man most directly responsible for this twaddle was Richard Griffith, who
did thus comment on Re: . (Segue to Amos) on the night of 28-Aug-97:

> While we're near the subject, does anyone know an extention that
> supports the locale.library?

I have one which is called Locale Extension, I shall email it to you
personally.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Aug 29 01:44:26 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 28 Aug 1997 23:12:10 -0500
Message-ID: <yam7179.514.4264440@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: The End of the World
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

I guess if you people are reading this in the morning, then it was all a
huge lie!

All those inspiring sci-fi fans know that tonight is one of the nights in
film industry, when the world ends.

On Aughust 29 1997, at 2:14am Eastern time, the Skynet launches it missiles
against the targets in russia, in which a counterattack eliminates all of
its enemies over here.

I guess if you are reading this after that time, that dude who came back in
time in Terminator was lying!   ;)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From SWOOD@CSI.CompuServe.COM Thu Aug 28 12:26:57 1997
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Date: 28 Aug 97 12:25:23 EDT
From: Steve Wood <SWOOD@CSI.CompuServe.COM>
To: "'Amos-Request'" <amos-request@access.digex.net>
Subject: ASM code in AMOS
Message-ID: <CSI_6368-47093@CompuServe.COM>
Status: O
X-Status: 

Help!

Can anyone give me some tips on including ASM code in my Amos proggies.

I understand that I need to place the code in a bank.  But then what do I do
with it.

BTW:  New amiga web site below.  Go look at it.  Bit basic now but will
grow!!!!!

Steve W
Interface Products Specialist (UK)

My web site:
http://ourworld.compuserve.com/homepages/wodys_world/


From amos-request@svcs1.digex.net Sun Aug 24 17:41:37 1997
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Message-ID: <3400E561.770C@virgin.net>
Date: Sun, 24 Aug 1997 18:52:33 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Martin Karlsson <bobba@mailbox.hogia.net>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: SV: C&C Update
References: <199708241429.QAA31478@mailbox.hogia.net>
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> Both have advantages and disadvantages. If we start with a Fantasy game and
> itīs turn out to be good, then we can do a SF game. But I agree with Murray
> on some parts! The game canīt be just a copy of warcraft, even if some
> parts is in same style. But I donīt think that C&C is a better game than
> Warcraft 2, even if I love explosions ;-). If we do a fantasy type of game,
> we have to add some new
> functions and ideas.

I was taking a look at the ideas on the list web page and it seemed that the "original ideas" 
were doing the same thing that I'd "suggested" :) would be a problem for a fantasy game.
It was packed full of wierd and wonderful spells so that you'd have to spend ages understanding 
what they all do to make use of them...

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Aug 24 18:41:18 1997
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Message-ID: <3400E490.2D36@virgin.net>
Date: Sun, 24 Aug 1997 18:49:04 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Martin Karlsson <bobba@mailbox.hogia.net>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: SV: Compiler problems!!!
References: <199708241429.QAA31481@mailbox.hogia.net>
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> > > >Load iff "HD1:H&H/IFF/Block.IFF",1
> > > >and I canīt found out why!?
> > > Load Iff doesn't need the ,1
> The only message I get is "Illegal function called!". The screen no 1 is
> open, the file Block.IFF exist and the code runs perfect in the editor. So
> I donīt know why it give me Illegal funktion called!? I write the code in
> AMOS Pro, but compiled it with the compiler for AMOS (classic), and the
> code worked fine in the 1.34 editor? Do you know if it could be some
> problem between AMOS Pro and the compiler for AMOS classic? I think that I
> shall get my hands on a copy of Amos Compiler pro ;-).

I think AMOS classic compiler has problems with file names does it? (long time since I used it 
though)

Try moving the file to RAM or somewhere simpler and change it to Load IFF "RAM:Block.IFF",1
Oh and you don't need to open screen 1 first becasue including the ,1 means it automatically 
reopens screen1 with the correct specs.
The pic isn't AGA either is it?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Mon Aug 25 01:52:35 1997
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Date: Mon, 25 Aug 1997 14:58:24 +1000 (EST)
From: Cameron James Bonde <cbonde@lawson.appcomp.utas.edu.au>
To: Martin Karlsson <bobba@mailbox.hogia.net>
cc: amos-list@access.digex.net
Subject: Re: SV: C&C Update
In-Reply-To: <199708241429.QAA31478@mailbox.hogia.net>
Message-ID: <Pine.SOL.3.91.970825142902.7494B-100000@lawson.appcomp.utas.edu.au>
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um... How about having the basic idea that in the future some bizarre 
experiments open up a portal yer average evil parallel universe. Crap? 
you bet, but it would allow the game to have 2 completly different sides 
& hence would allow both fantasy & sci/fi!
Just remember.
- It MUST have multiplayer! AT LEAST 2 player serial link.
- Original story lines or original gfx etc don't make an original game. 
It's more important to give each unit particular quirks which give them 
a firm stategic role.

 ~ ~ ~ ~ ~ ~ ~ ~
Cameron Bonde
http://www.appcomp.utas.edu.au/students/cbonde/index.html
cbonde@lawson.appcomp.utas.edu.au
ICQ = 2378404

### Check out my original Mp3's! K2000 & SY85 ###

From amos-request@svcs1.digex.net Tue Aug 19 01:29:33 1997
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Date: Mon, 18 Aug 1997 23:51:25 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Updates needed (Date ?)
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <9708190013.AA0016a@mirex.demon.co.uk>
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On Tue, 19 Aug 1997, Keith Hill wrote:

> Ok, as previously announced, the new Castle Assault will be sent to Giark on
> 25/8/97, exactly one month after the old one..  I hope you'll like the
[SNIP]
>  _   _   _        _     _   _     |  
> |_> |_| |_| |\ | |_ |  | | /   |  |  New personal homepage available now
> |_> | \ | | | \| |_ |_ |_| \_  .  |  on my website.
 
Is this the euro standard date system dy/mo/yr 25/08/97 ?  
It should be mo/dy/yr 08/25/97.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Aug 23 00:11:35 1997
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Date: Fri, 22 Aug 1997 04:43:07 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Updates needed (Date ?)
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <9708220111.AA0017n@mirex.demon.co.uk>
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On Fri, 22 Aug 1997, Keith Hill wrote:

> To the one known as Eric,
> > > Actually, the most logical system for dates is the japenese yy/mm/dd which
> > > makes much more sense using standard numbers.  The British system of
> > > dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
> > > thinking ? 
> > To answer your question they were thinking August 25, 1997 which I think 
> > looks a lot better then 25, August 1997.
> 
> Well, it would, but then again, we don't use that.  We use 25th August, 1997,
> which looks a lot better than August 25th, 1997.
The th is implied, and should not be typed, and I still disagree, but style
shouldn't be the issue it should be clarity, and to that extent I'd suggest
using a UK after the date especially if both day, and date are 12 or under.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Aug 23 00:33:37 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Keith Hill <Braneloc@mirex.demon.co.uk>
CC: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 08:16:18 -0500
Message-ID: <yam7158.942.4205680@mail.redrose.net>
In-Reply-To: <24ecc93a.u8t20e.c2690-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Volume..
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The man most directly responsible for this twaddle was Keith Hill, who did
thus comment on Volume.. on the night of 18-Aug-97:
> Question 1:
> Can you change the volume of samples played back in amos ??

> Question 2:
> How do you change the volume of samples played back in amos ??

Doesnt MVolume do this? I think Mvolume and Volume use the same thing, but
not sure.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 01:11:14 1997
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Date: Tue, 19 Aug 1997 22:40:51 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Updates needed (Date ?)
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <9708191523.AA0016z@mirex.demon.co.uk>
Message-ID: <Pine.3.89.9708192222.A3409-0100000@bc>
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On Tue, 19 Aug 1997, Keith Hill wrote:

> To the one known as Eric,
> 
> > On Tue, 19 Aug 1997, Keith Hill wrote:
> > 
> > > Ok, as previously announced, the new Castle Assault will be sent to Giark on
> > > 25/8/97, exactly one month after the old one..  I hope you'll like the
> > Is this the euro standard date system dy/mo/yr 25/08/97 ?  
> 
> I live in England, so I'm using the British standard for dates.
> 
> > It should be mo/dy/yr 08/25/97.
> 
> Ok, I can release it in 17 months time if you like..
> 
> Actually, the most logical system for dates is the japenese yy/mm/dd which
> makes much more sense using standard numbers.  The British system of
> dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
> thinking ? 
>  _   _   _        _     _   _     |  
> |_> |_| |_| |\ | |_ |  | | /   |  |  "Slide show boring - losing conciousness"
> |_> | \ | | | \| |_ |_ |_| \_  .  |    - The Tick
>                                   |  
>                     --------------+---------------
>                      http://www.mirex.demon.co.uk

To answer your question they were thinking August 25, 1997 which I think 
looks a lot better then 25, August 1997.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Aug 23 02:28:32 1997
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          (p55-meadowlark-gui.tch.virgin.net [194.168.69.235])
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          ID# 0-33929U70000L2S50) with SMTP id AAA24187;
          Tue, 19 Aug 1997 18:17:12 +0100
Message-ID: <33FA0CF5.6487@virgin.net>
Date: Tue, 19 Aug 1997 14:15:33 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Braneloc@mirex.demon.co.uk, AMOS List <amos-list@access.digex.net>
Subject: Re: Chip Mem
References: <24ecad4a.u8t20e.2498e-Braneloc@mirex.demon.co.uk>
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> Yeah, but how many colours you using ?  What sample rates ?  Full screen
> games were written on 8 bit computers in less than 16k, but you'd look at
> them today, and think, hmmm.

32 colours but just imagine the troubles I'd have if it was to be 256 colour AGA.
 
> Look at the game again, you'll spot the cracks..  Then again, they are great
> games, so what's it matter.  Use the extra mem & processor speed, we are
> programming here for the future, not the past !

Well, unfortunatly I don't even have the extra processor speed myself...

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Aug 24 18:18:50 1997
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          Sun, 24 Aug 1997 20:18:57 +0100
Message-ID: <3400E27B.55AE@virgin.net>
Date: Sun, 24 Aug 1997 18:40:11 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Peter Cahill <cahill4@iol.ie>, AMOS List <amos-list@access.digex.net>
Subject: Re: The Game Extension....
References: <yam7175.1872.2014457976@gpo.iol.ie>
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> So If anyone has any ideas for commands that they would
> like to see just tell me !

Heres a few suggestions. Some may be impractical though, but anyway...

-Faster bob system.
-Bob collision system that goes on size of bobs so is a bit less accurate but much faster.
-Fast paste icon commands which actually work.
-Draw Bob N
-Clear Bob N
-Screen Swap N
-More Accurate X mouse, Y mouse commands so that they work on hires interlace etc.
-Fixing the incredible annoying bob thing where if you do "Bob Off 1 : Bob 1,X,Y,I" then Bob 1 is 
correctly displayed on the NEXT bob draw command rather than the one AFTER next.... if you get my 
meaning.
-Commands to draw a bob all in a certain colour. e.g. to make an object flash when it is shot.
-Load JPEG
-Load GIF
-Paste Bob which takes into account the hot spot of the image.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Tue Aug 26 17:40:19 1997
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Message-ID: <3403745F.636F@virgin.net>
Date: Tue, 26 Aug 1997 17:27:11 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Peter Cahill <cahill4@iol.ie>, AMOS List <amos-list@access.digex.net>
Subject: Re: The Game Extension....
References: <yam7176.2638.2014419816@gpo.iol.ie>
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> >-Fast paste icon commands which actually work.
> I have no probs with the current amos ones but Ill try !

They are quite slow. Some extensions (I think Turbo) gave faster commands but they often caused 
the screen to get corrupted so weren't much use.
 
> >-Draw Bob N
> Whats the diffrence from paste bob ?

Paste Bob doesn't take into account hotspots and most importantly, paste bob doesn't remember the 
background underneath the bob so that clear bob replaces it.
 
> >-Clear Bob N
> please explain more

Draw Bob goes through ALL the bobs and remembers what the screen is like underneath them and then 
draws each of them. Clear Bob replaces ALL the bobs by what was previously underneath them.
I would like to be able to specify which bobs to do this with.
Actually more control all together would be nice. More specific commands like Memorize Bob 
Background N and Replace Bob background N.

> >-Screen Swap N
> Amos has this ! (but if you want a new one then just say !)

Does it?
God it does!
All these years and I never knew it existed....

> >-More Accurate X mouse, Y mouse commands so that they work on hires interlace
> >etc.
> Easy Peasy - Ill have this in it !

And how about a version of change mouse N which doesn't take ages to perform.
Try changing mouse in the middle of a fast game and you get a very noticable speed loss for a 
moment.
 
> >-Fixing the incredible annoying bob thing where if you do "Bob Off 1 : Bob
> >1,X,Y,I" then Bob 1 is
> >correctly displayed on the NEXT bob draw command rather than the one AFTER
> >next.... if you get my
> >meaning.
> hmmm - Im not sure what you mean here but I think I know what you mean
> do you mean that amos doesnt update the bobs exactly when it runs
> the command to ?
> If this is it Ill fix it !

try this program:
Default
Get Bob 1,0,0 to 8,8
Cls 0
Bob 1,100,100,1
Wait Key
Bob Off 1          ----}   Most important bits
Bob 1,100,100,1     ----}
Wait key

At the end, no bob is displayed.
Of course there a ways around this but it all takes up valuable time, especially for a game.

> >-Load JPEG
> >-Load GIF
> I havent used either of these before but
> Ill think that I can do it !
> (It will use datatypes)

Load PNG too I suppose.
 
> >-Paste Bob which takes into account the hot spot of the image.
> OK
> Why would you want to do this though ?

Well using Hanger 18 as an example seen as you know about that....
The gun shots are pasted bobs. Now the hot spots of these bob would be in the middle and the 
position I specify is where the gunshot wants to be (i.e. the middle of the gun shot needs to be 
at X,Y) so I actually have to do Paste Bob X-HX,Y-HY,I where HX and HY are the hotspots.
So now I have to record all of the hotspot positions of any image I may wish to use.
This process is also used for the blood, the damage on the walls, some dead bodies and all sorts.
I can either deek the hot spots out of the bank or manually recover them but either way a simple 
command would be a lot easier and perhaps faster.
 
Oh and heres one more I think I missed out.
X=Bob X Hot Spot(N)
Y=Bob Y Hot Spot(N)
easier than deeking it...

> PS: Hanger 18 is brilliant !

Cheers. The sequals looking up too.

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Mon Aug 25 07:43:56 1997
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Message-Id: <199708251057.MAA06525@mailbox.hogia.net>
From: "Martin Karlsson" <Bobba@mailbox.hogia.net>
To: "Cameron James Bonde" <cbonde@lawson.appcomp.utas.edu.au>
Cc: <amos-list@access.digex.net>
Subject: Re: SV: C&C Update
Date: Mon, 25 Aug 1997 12:52:56 +0200
X-MSMail-Priority: Normal
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Cameron James Bonde write: 

> um... How about having the basic idea that in the future some bizarre 
> experiments open up a portal yer average evil parallel universe. Crap? 
> you bet, but it would allow the game to have 2 completly different sides 
> & hence would allow both fantasy & sci/fi!

Thatīs funny! I have almost the same idea. I was insperated by the comic
"Mutant Chronicels" which is a great comic. The idea was something like
this:

In the future something happens that open a "gate" between our and "the
dark dimension". Hordes of demons and evil creatures strikes the earth.
Million of humans are given a painful death. The last hope stands to the
church.

The church have different types of characters:

1. Crusaders - Warriors with powerful weapons. Those guys is a sort of
marines, ranger troops.

2. Priests - They can be used in combat, but most to put bless and spells
on troops.

3. Exorcists - A small mystic unit that consist of a few men. The exorcists
are used for special missions to fight evil and powerful demons.

4. Prophets - Holy men which can see into the future and give useful
advises.

5. Cardinal - A kind of warlord. Stands direct under the pope

6. The Pope - The leader of the church. He have a "government" that help
him with advises.

This was the basic idea! It open a lots of doors for other possibilities
You can add rebelgroups and mercs. A black church that support the demons.
Weapons could be everything from swords to laserguns. Spells and powerful
weapons could both be used. The Demons can be formed however you want. And
best of all it can put you in scary dark atmosphere.

What do you think?

Martin Karlsson

From amos-request@svcs1.digex.net Thu Aug 28 15:06:38 1997
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Message-Id: <199708281429.QAA11448@mailbox.hogia.net>
From: "Martin Karlsson" <Bobba@mailbox.hogia.net>
To: <chrisevans@cubic.xg.com>
Cc: <amos-list@access.digex.net>
Subject: Re: pro compiler vendor
Date: Fri, 29 Aug 1997 16:08:56 +0200
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----------
> From: chrisevans@cubic.xg.com
> To: amos-list@access.digex.net
> Subject: pro compiler vendor
> Date:  den 27 augusti 1997 18:03
> 
> > From: "Martin Karlsson" <bobba@mailbox.hogia.net>
> > I shall see if I can buy the Pro Compiler!
> 
> Steve at F1 Licenceware in the UK sells it for about 15 pounds.
> -Chris.

Thanks! Nice price....

Martin Karlsson 

From amos-request@svcs1.digex.net Thu Aug 28 17:02:00 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: chrisevans@cubic.xg.com, AMOS Mailing List <amos-list@access.digex.net>
Date: 	Wed, 27 Aug 1997 18:56:43 -0000
Message-ID: <yam7178.2171.4621048@194.129.188.3>
In-Reply-To: <0872683205002cc1b7@bbs.multiboard.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: F1 Software
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On 27-Aug-97, chrisevans@cubic.xg.com sat on a keyboard and produced this mess:

> > From: "Martin Karlsson" <bobba@mailbox.hogia.net>
> > I shall see if I can buy the Pro Compiler!

> Steve at F1 Licenceware in the UK sells it for about 15 pounds.

F1 is no longer run by Steve. 5D Licenseware (phil@ware5d.demon.co.uk) has
taken it over.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Fri Aug 22 23:57:31 1997
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	Wed, 20 Aug 1997 12:39:04 -0400 (EDT)
Date: 20 Aug 97 12:36:14 EDT
From: Steve Wood <SWOOD@CSI.CompuServe.COM>
To: "'Declan_Gorman@modusmedia.com'" <Declan_Gorman@modusmedia.com>,
        "'INTERNET:amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Editor Problems
Message-ID: <CSI_6365-92501@CompuServe.COM>
Status: O
X-Status: 

Well first of all what extensions have you added?  And are they AMOS Pro or
Classic?

Once we know that we will be in a better position to help.

Steve W 

-----Original Message-----
From:	Declan_Gorman@modusmedia.com 
Sent:	Tuesday, August 19, 1997 4:30 AM
To:	INTERNET:amos-list@access.digex.net
Subject:	Editor Problems
   
     
     
     Hi,
        I have added a couple new extensions to my configuration and ever 
     since my editor has been acting funny....I cannot move down the screen 
     using the down arrow key.  Has anyone else come across this problem 
     and if so how did you overcome it, I am using V1.0 by the way.  
     Thanks.
     
     
     Declan.


From amos-request@svcs1.digex.net Sun Aug 24 18:46:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Pietro Ghizzoni <ghizzo@agonet.it>, Amos-List <amos-list@access.digex.net>
Date: Sun, 10 Aug 1997 14:54:12 -0500
Message-ID: <yam7161.626.4360408@mail.redrose.net>
In-Reply-To: <yam7175.474.2014870088@mail.agonet.it>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: All this talk about a List Game
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The man most directly responsible for this twaddle was Pietro Ghizzoni, who
did thus comment on Re: All this talk about a List Game on the night of
24-Aug-97:

> The idea of a News reader is very good...

Yes, it would be good for several programmers to work on, as they could
each work on a different segment of a program, such as reading, writing,
posting, disk access etc.

> Thanx ;) I'm sorry for the several postponements of the new version of
> the GUI extension... but it's worth to wait for ;) What you will see in the
> new version:


> - *AGA Screen* Support

Wahay!! AGA Support of some kind. At least that this AGA is available
almost immediately, and were not constantly put back with the release of
this other talked-about AGA extension.

> - *Public screen* support

Good, about time.

> - Advanced mouse handling controls

cool

> - new gfx commands

Ahhh,

> - A new version of the *GUI Compiler* ...Yup!

Hmm, not really used the old compiler much, mind you, havent compiled for a
final release as such with it yet. There were a couple of things I wanted
to put in the compiler, maybe i'll have a look at the new one when it comes
out.

> - the usual bug fixes and much more (...30 new commands!)

hehe, seems the more debugging we do, the more bugs we have to fix  =)


> I've ready some new compiled examples of the new functions of the GUI
> Extension ( A public screen manager, and a little paint program)

Yes, you sent me these a few weeks ago. People who are reading this, the
Screen Manager is excellent, as is the paint program. there is no possible
way to see that it was done in AMOS, especially with the drawing routines
that it has.  =))

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 02:27:37 1997
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Message-ID: <33FA0B28.4CF5@virgin.net>
Date: Tue, 19 Aug 1997 14:07:52 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: Chip Mem
References: <c=AU%a=_edu%p=Tased%l=KANINA-970819025649Z-1376@kanina.cosgrove.tased.edu.au>
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>         Well, the music takes almost no memory up at all, and is stored with
> more than one module in each file, so the samples aren't using as much
> memory as they would if each mod had it's own and all the samples are
> the basic same lot for each song, monkey island uses the same method.  I

Well, yes..... but big deal. I know the music code itself doesn't use up much mem but obviuosly
the samples must do.

> presume the gfx are all repeated blocks taken from a graphics bank and
> read from data, so I guess they wouldn't use much either.

Well, yes..... as do all scrolling games including mine but it must use a VAST ammount of blocks
to create the massive maps without making them look blocky.
The main thing is still the ammount of character and baddie graphics.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Aug 24 15:46:07 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Sun, 24 Aug 1997 12:49:29 -0600
MIME-Version: 1.0
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Subject: Patience Giark..
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
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Status: O
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Greetings.

Nice touch with the "Tommorrow for sure", Giark. Have a bit of 
patience, will you? hehe, I know this is asking alot of you, but try 
it once in awhile. I'm sure you'll like it. :)

Anyhow, the reason I didn't get my level out when I wanted is because 
I ran into a little trouble trying to convert all that crappy C++ and 
PEECEE Asm to AMOS.

I've remedied the solution (and have studied up enough on equations, 
algorithms, and ways to do) and know enough to rewrite my engine 
(which I'm speaking in past tense, I've already rewritten it). I 
think you'll be happy to know that the level is on it's way! I know I 
said that before, but that was with a degree of uncertainity.

Btw, for those interested, I'm still gonna be converting the ACK-3D 
engine (which I've been converting), just mixed with some Amiga ASM 
and some of my own touches. This will be later on in a later version 
of the Cafe engine, AFTER the List game.

Dictatorship (n): a form of government under which
everything which is not prohibited is compulsory.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Sun Aug 24 23:37:29 1997
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Date: Sun, 24 Aug 1997 22:33:26 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: The Game Extension....
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
In-Reply-To: <yam7175.1707.4709920@huron.net>
Message-ID: <Pine.3.89.9708242241.A28845-0100000@bc>
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On Sun, 24 Aug 1997, Mr. Giark To You wrote:

> On 24-Aug-97, Peter Cahill wrote:
> >So If anyone has any ideas for commands that they would
> >like to see just tell me !
> 
> CD32 Pad support - all 11 buttons
[SNIP] 
> Well met and godspeed,
>                       Giark
What about multi-button combinations every button can be combined with every
other button, and the directional pad.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Thu Aug 28 19:03:29 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Thu, 28 Aug 1997 20:03:28 +0100
Message-ID: <yam7179.1450.1748089784@post8.tele.dk>
In-Reply-To: <yam7179.1034.4707792@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: All this talk of a List Game
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On 28-Aug-97, Mr. Giark To You smashed the keyboard with:

>>^use 'On Error On' to start the error-catch

>I thought it might be something like that. Thanks.

Ups, I'm wrong that command does not exist in AMOS.. 
The 'On Error Proc procedure_name' should activate the errorcatch whithout
any further problems, sorry about that..
Use 'On Error' alone to disable the errorcatch

 
Oh, forgot to write that when you leave your error-procedure (if you're going
back to the program, then you MUST use 'Resume' (this will make a retry where
it went wrong) or 'Resume Next' to jump to the command after the one that
caused the error. Also remember that you can get the error values in '=Errn'
(errornumber is returned), and when you test your procedure you can write
'Error nr' to make an error in your program, another usefull constant is the
'Err$(n)' arrey, here you can get the error-strings (as shown by AMOS)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Aug 18 08:52:11 1997
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From: "Martin Karlsson" <Bobba@mailbox.hogia.net>
To: "Rune J. Keller" <keller@vip.cybercity.dk>
Cc: <amos-list@access.digex.net>
Subject: Re: C&C/WarCraft
Date: Mon, 18 Aug 1997 12:54:24 +0200
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> I'm the one who runs the web page for the 2. list game: The C&C/WarCraft
game.
> 
> I started out very optimistic with this thing; loads of people seemed to
be
> interested and the first list game worked out pretty well. Thus I made up
some
> code and ideas for this game and announced the page together with Laurie
> Curwood, asking for any ideas, comments, code or gfx. Anything.
> 
> About 1 1/2 months has passed since, and I have got ABSOLUTELY NO
response,
> except from ONE guy who wanted to do some gfx (I just forgot your name!
Still
> working on it?)

Can I be the one you mean,"Martin Karlsson" ?

I came home from my holiday this weekend and have been away for a while,
Guess if I have some mail to read ;-) about 300 I think!!!

I have made some gfx in 256 colors, as we said. Itīs not plenty but a good
start I think!? I think that this game could be great and I would really
like to continue to work with it! I can send you some gfx this
evening/night if you want!?

Martin Karlsson
bobba@mailbox.hogia.net


From amos-request@svcs1.digex.net Sat Aug 23 02:11:12 1997
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Date: Tue, 19 Aug 1997 21:14:03 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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To: "Rune J. Keller" <keller@vip.cybercity.dk>,
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Subject: Re: C&C Update
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> We are just looking for ideas on what the game should be like. Fantasy/SciFi
> style, multiplayer support, I-Net support and so on. A few of my ideas are
> available at the web-page. Please send me yours! What should the game be like?

I vote for Scifi. Gives alot of scope for creating anything you want.
 
> One graphician are currently working (Martin Karlsson) and more are needed. We
> need sfx, music and levels. Please tell me what you can contribute with. We
> need everything!

I can do some programming.
I took a look at the graphics.
1. They are truely excellent!
2. They are in 256 colours! No AGA extension yet though. (only about 2 months late)
3. They look liek they are lifted dirrectly out of warcraft. As I kept whining on about in 
previous posts, surely this is NOT the way to go!!! I think there is a proper conversion of 
warcraft 2 being made on the amiga anyway so lets not duplicate it again.

> If you have not got access to the web-page yet and want to; please reply on
> this message.

Oh, and I have access except I'm not on the list on your page (Laurie Curwood gave me the URL)

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug 23 02:18:50 1997
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Date: Wed, 20 Aug 1997 18:23:34 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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To: "Rune J. Keller" <keller@vip.cybercity.dk>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: C&C Update
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> >I vote for Scifi. Gives alot of scope for creating anything you want.
> 
> That's a question of taste. I think you can get anything you want and more
> with fantasy. Magic!

Partly to do with taste but its more than that.
Pick up a sci fi game and anyone knows what a laser will do.
Pick up a fantasy game and only D&D fans know what a Morph Beholder spell will do.
In my (much) younger days I used to play alot of that sort of thing and have even made fantasy 
games myself (Chaos) but I'm afriad now a days, I'm instantly put off by most of them.
Warcraft 2 is OK but compared to command and conquer it's dull.
Big guns and explosions are more fun and spectacular than swords and sorcery any day.

But, I'm aware its not my decision so lets see how the other voters (if there are any!) go.

> Good, al though I guess it is not necessary at this stage... You could come up
> with some fast map-displayer though? That would be really useful!

Well I'd have to know a fair bit more about game details before I'd like to start anything.
Also, if we started it without the AGA extension and then found out we needed a complete rewrite, 
it'd be pretty annoying.
WHERE THE HELL IS THE AGA EXTENSION????
Personally, I'm on holidays now and could make good use of it. 3 weeks time and I'm back to Uni 
and will be more interested in alcohol than AGA (oh and studying too.... :] )

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Aug 23 02:22:44 1997
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Message-ID: <33FBC5F3.5E8@virgin.net>
Date: Wed, 20 Aug 1997 21:37:07 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
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To: "Rune J. Keller" <keller@vip.cybercity.dk>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: C&C Update
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> I see your point. We must try to make it easy-to-get-to for non D&D fans
> aswell. After all the situation would be the same for scifi. Anyone would know
> what a fireball, lightning bolt, healing etc etc is.

Well I still disagree but it doesn't matter, I'm sure we could come up with pluses and minuses to 
each idea forever...

> Well, eg a fireball would create a nice explosion!

Yes, but unless EVERYONE in the game has fireballs and not just wizards, then its not...
sorry, there I go again.

> As said, it seems that fantasy seems to be most popular yet. I think 3-4
> people wanted fantasy.

Well OK.
Who are these people? Are they intending on helping with the game? In what way?

> We all would. COME UP WITH SOME MORE IDEAS!

OK. As I've said numerous times, I'm not happy at all unless it really is something new and 
different.
I've had a quick think and maybe this can start off a few ideas spread around.

How about we take a new viewpoint.
You play a race of dragons....
No actually I've just had a better idea.
Remember mega-lo-mania? You evolved your little men through the ages from sticks and stones to 
nuclear weapons by inventing things.
We could do a similar thin except on a warcraft style map. All sorts of ideas could be put in 
then. We could go through a fantasy and magic stage and have it transformed into techological age 
when the players gain advancments.
And, you know in the film 2001 where they find the black monilith and apes start to use tools.
And then they find another one in 2001 and man evolves somewhat more (in some wierd way).
That could be a major building block of the game.
You start off getting your bunch of people going with houses and animals or whatever and then 
begin exploration looking for these moniliths left by some alien culture. Finding them will allow 
you to move on in terms of better... things all round.

Alright. Thats certainly not enough to constitute a really good game idea but perhaps it will 
inspire some further ideas...?

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Tue Aug 19 00:41:01 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'--==Murray==--'" <malcolm.murray@virgin.net>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Chip Mem
Date: Tue, 19 Aug 1997 12:56:49 +1000
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>How do games like Turrican get the amount of GFX, sound and music into chip
>ram?
>This sort of thing ran on half meg chip ram and used loads of graphics and
>sounds.
>Now, can they store it in fast ram?
	Well, the music takes almost no memory up at all, and is stored with
more than one module in each file, so the samples aren't using as much
memory as they would if each mod had it's own and all the samples are
the basic same lot for each song, monkey island uses the same method.  I
presume the gfx are all repeated blocks taken from a graphics bank and
read from data, so I guess they wouldn't use much either.

	- J. Templeton

	- Realm Productions

From amos-request@svcs1.digex.net Sat Aug 23 01:28:38 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: --==Murray==-- <malcolm.murray@virgin.net>,
        AMOS List <amos-list@access.digex.net>
Date: Wed, 20 Aug 1997 09:47:25 +0100
Message-ID: <yam7171.1282.138599216@vip.cybercity.dk>
In-Reply-To: <33FA6F0B.6948@virgin.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: C&C Update
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On 20-Aug-97, --==Murray==-- wrote:
>I vote for Scifi. Gives alot of scope for creating anything you want.

That's a question of taste. I think you can get anything you want and more
with fantasy. Magic!

>> One graphician are currently working (Martin Karlsson) and more are needed.
>We
>> need sfx, music and levels. Please tell me what you can contribute with. We
>> need everything!

>I can do some programming.

Good, al though I guess it is not necessary at this stage... You could come up
with some fast map-displayer though? That would be really useful!

>I took a look at the graphics.
>1. They are truely excellent!

I think so too...

>2. They are in 256 colours! No AGA extension yet though. (only about 2 months
>late)

They are. If the AGA extension turns out to be nothing we can always convert
the gfx into 32 cols. It is however impossible to convert 32 cols to 256!

>3. They look liek they are lifted dirrectly out of warcraft. As I kept
whining
>on about in 
>previous posts, surely this is NOT the way to go!!! I think there is a proper
>conversion of 
>warcraft 2 being made on the amiga anyway so lets not duplicate it again.

I believe the gfx is a little (?) too close on WarCraft too. But hey, it's not
at all finished yet!

>> If you have not got access to the web-page yet and want to; please reply on
>> this message.

>Oh, and I have access except I'm not on the list on your page (Laurie Curwood
>gave me the URL)

I guess Laurie is out of this project (HELLO, ARE YOU STILL OUT THERE
LAURIE?). Thanks for noticing. If anyone else of you have got access from him,
please let me know!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
 - what do you want for you? just for you?   - i want to be a good person...


From amos-request@svcs1.digex.net Sat Aug 23 01:46:47 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: --==Murray==-- <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 08:14:25 -0500
Message-ID: <yam7158.1288.4205680@mail.redrose.net>
In-Reply-To: <33F8E6A2.5B10@virgin.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Chip Mem
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Status: O
X-Status: 

The man most directly responsible for this twaddle was --==Murray==--, who did
thus comment on Chip Mem on the night of 18-Aug-97:

> How do games like Turrican get the amount of GFX, sound and music into chip
> ram?
> This sort of thing ran on half meg chip ram and used loads of graphics and
> sounds.

Hehe, turrican is one of my all-time favourite games, and I always used to
be playing it on my dads old A500. I even wore the disk out, i think.

Its amazing how it was done, yes. The maps were built up of tonnes of
little square blocks, which when all placed next to each other, only took
up around 2 or 3 screens in size, which isnt much memory. The sounds are
TFMX format, and a re already packed inside the music module, which again
uses no memory (I have all the musics).

> Now, can they store it in fast ram?

Im not sure. It doesnt work too well on my A1200, so I guess it only uses
chip RAM.

> Otherwise, how the hell do they do it?

Very complex, yet simple when you look closely.

> I often manage to use 2 meg chip ram very easily but would still appear to
> have less amount of
> graphics than games like turrican.

Turrican is coded in a language like ASM, which doesnt need stacks of
memory to run the run-time processor, unlike AMOS does.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Aug 23 01:49:00 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: --==Murray==-- <malcolm.murray@virgin.net>,
        AMOS List <amos-list@access.digex.net>
Date: Wed, 20 Aug 1997 21:53:39 +0100
Message-ID: <yam7171.1993.138233304@vip.cybercity.dk>
In-Reply-To: <33FB9896.4B73@virgin.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: C&C Update
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On 21-Aug-97, --==Murray==-- wrote:
>> >I vote for Scifi. Gives alot of scope for creating anything you want.
>> 
>> That's a question of taste. I think you can get anything you want and more
>> with fantasy. Magic!

>Partly to do with taste but its more than that.
>Pick up a sci fi game and anyone knows what a laser will do.
>Pick up a fantasy game and only D&D fans know what a Morph Beholder spell
will
>do.

I see your point. We must try to make it easy-to-get-to for non D&D fans
aswell. After all the situation would be the same for scifi. Anyone would know
what a fireball, lightning bolt, healing etc etc is.

>In my (much) younger days I used to play alot of that sort of thing and have
>even made fantasy 
>games myself (Chaos) but I'm afriad now a days, I'm instantly put off by most
>of them.
>Warcraft 2 is OK but compared to command and conquer it's dull.
>Big guns and explosions are more fun and spectacular than swords and sorcery
>any day.

Well, eg a fireball would create a nice explosion!

>But, I'm aware its not my decision so lets see how the other voters (if there
>are any!) go.

As said, it seems that fantasy seems to be most popular yet. I think 3-4
people wanted fantasy.

>> Good, al though I guess it is not necessary at this stage... You could come
>up
>> with some fast map-displayer though? That would be really useful!

>Well I'd have to know a fair bit more about game details before I'd like to
>start anything.

We all would. COME UP WITH SOME MORE IDEAS!

>Also, if we started it without the AGA extension and then found out we needed
>a complete rewrite, 
>it'd be pretty annoying.

Agreed!

>WHERE THE HELL IS THE AGA EXTENSION????

I WOULD LIKE TO KNOW TO!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
 - what do you want for you? just for you?   - i want to be a good person...


From amos-request@svcs1.digex.net Sun Aug 24 13:51:41 1997
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Message-Id: <199708241429.QAA31481@mailbox.hogia.net>
From: "Martin Karlsson" <bobba@mailbox.hogia.net>
To: "--==Murray==--" <malcolm.murray@virgin.net>
Cc: <amos-list@access.digex.net>
Subject: SV: Compiler problems!!!
Date: Sun, 24 Aug 1997 15:04:48 +0200
X-MSMail-Priority: Normal
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> > >Load iff "HD1:H&H/IFF/Block.IFF",1
> > >and I canīt found out why!? 
> > Load Iff doesn't need the ,1
> 
> It does if you want to load it into screen 1 rather than the current
screen.
> (are you thinking of save iff?)
> 
> As for your problem. What error message do you get?

The only message I get is "Illegal function called!". The screen no 1 is
open, the file Block.IFF exist and the code runs perfect in the editor. So
I donīt know why it give me Illegal funktion called!? I write the code in
AMOS Pro, but compiled it with the compiler for AMOS (classic), and the
code worked fine in the 1.34 editor? Do you know if it could be some
problem between AMOS Pro and the compiler for AMOS classic? I think that I
shall get my hands on a copy of Amos Compiler pro ;-).

Martin Karlsson

bobba@mailbox.hogia.net

From amos-request@svcs1.digex.net Sun Aug 24 19:06:41 1997
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From: "Martin Karlsson" <bobba@mailbox.hogia.net>
To: "--==Murray==--" <malcolm.murray@virgin.net>
Cc: <amos-list@access.digex.net>
Subject: SV: SV: Compiler problems!!!
Date: Sun, 24 Aug 1997 22:42:48 +0200
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> I think AMOS classic compiler has problems with file names does it? (long
time since I used it 
> though)
> 
> Try moving the file to RAM or somewhere simpler and change it to Load IFF
"RAM:Block.IFF",1

Have tried that one without any progress :-(

> Oh and you don't need to open screen 1 first becasue including the ,1
means it automatically 
> reopens screen1 with the correct specs.
> The pic isn't AGA either is it?

Njet!!!
 
I shall see if I can buy the Pro Compiler! Thanks for the advices.

Martin

bobba@mailbox.hogia.net 

From amos-request@svcs1.digex.net Thu Aug 28 20:09:29 1997
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Date: Thu, 28 Aug 1997 13:20:03 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: --==Murray==-- <malcolm.murray@virgin.net>
cc: tecnopro@dglnet.com.br, AMOS List <amos-list@access.digex.net>
Subject: Re: The Game Extension....
In-Reply-To: <3404CAE0.4C00@virgin.net>
Message-ID: <Pine.GSO.3.95.970828131915.6729B-100000@kimbark.uchicago.edu>
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	Hello,
	I don't knwo about all the buttons, but Turrican used to use the B
and C buttons on my Sega pad just fine.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Sun Aug 24 15:00:55 1997
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Comments: Authenticated sender is <parrottsoft@hotmail.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: sdmatott@midway.uchicago.edu
Date: Sun, 24 Aug 1997 12:44:52 -0600
MIME-Version: 1.0
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Subject: Yur raycaster.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

I got around to looking at the ray casting source you sent to the 
List. You also asked in a previous question to the List why it was so 
slow (from looking at the source you sent, here's one thing I see):

Your Field of View, (the DEGR_IN_VIEW variable), is set to 120. Now 
are you doing your ray sweep, when you cast your rays, in whole 
degree increments, or half or what? If your doing them in whole, that 
would account for the slowness. 120 degress is WAY to many degrees to 
be having in your FOV (and to many to cast at one time!). You should 
cut that down to about 64 or so (that's what I'm using in mine, and 
that's also what's recommended by most people, it works well). 

Mail me if you have any questions.

Book (n): a utensil used to pass time while waiting for the TV repairman.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Thu Aug 28 20:40:54 1997
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Message-ID: <34062AEE.7FE0@virgin.net>
Date: Thu, 28 Aug 1997 18:50:38 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: The Game Extension....
References: <Pine.GSO.3.95.970828131915.6729B-100000@kimbark.uchicago.edu>
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>         I don't knwo about all the buttons, but Turrican used to use the B
> and C buttons on my Sega pad just fine.

Yes. The B button works as the normal amiga fire button.
The C button works as a second amiga fire button as on amiga joysticks with 2 buttons.
The others, I believe, cannot be accessed without a bit of rewiring.

-Murray
	
-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sat Aug 23 02:18:10 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Simon Champion - simonc@mcs.co.uk" <"SIMONC%MARS.decnet"@mcs.co.uk>
CC: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 08:24:22 -0500
Message-ID: <yam7158.1123.4205680@mail.redrose.net>
In-Reply-To: <009B902B762CE980.6F6A@mcs.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: All this talk of a List Game
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The man most directly responsible for this twaddle was Simon Champion -
simonc@mcs.co.uk, who did thus comment on Re: All this talk of a List Game on
the night of 19-Aug-97:

> Hmmm. I echo that hope for an update...
> I was thinking of something a bit bigger than a utility, but not
neccessarily
> huge!

> Hmmm. My ideas.... well, I've slept on it, and I'm not so sure my original
> ideas were so hot :)  but here's what I've come up with anyway (they're
> not internet related, though):

> -A WYSIWIG musical score writer (remember Deluxe Music?). Could be fun to
>  write.

Would be interesting to see. A mate of mine wrote one of them things where
coloured blocks are placed on the screen, and "Bugs" crawl around the
screen, and make instrument sounds when they walk over the different
colours.

> -Or a programmer's Bug Tracking utility? This could provide plenty of scope
>  for us. The idea is for a program that makes it easy to report bugs in a
>  program when testing, and for the programer to then see what's been
reported.
>  It also cuts down on duplicated effort, and would allow an team leader to
>  decide on priorities for the various problems. Quite a useful program when
>  you've got a team of programmers working independantly of each other.

I have no clue as to how AMOS could do this, as it isnt very good at
running multi-AMOS programs. All that could be done, is to scan the program
source code, and check for syntax etc.

> -An script generator for the Commodore Installer. In operation, you'd tell
>  it to install program X in it's own directory, lib Y in LIBS: etc, and
>  it would create a script for the Installer. Do any of us know the script
>  language of installer well enough to do this?

Ive used it basically, and its OK. Its simple to pick up, and would be a
nice project to do. Still, its enough work for one bloke, and not enough
for several people to do when you think about it. Plus, there is one
already available if I remember correctly...

>  >Anyway heres another suggestion.
>  >How about making a list game which plays over the internet?
>  >I have no experience with programming this sort of thing but I have done a
>  >fair few null modem games in the past so know the basics of the game
>  >programming, just not how to go about connecting from one place to another
>  >on the net.

> Yes. This is a good idea.

Yep, I second this. I was in the process of working on a net version of
Sneech. I spoke to the old shoemeister a while back about it, and he gave
me permission to work on his top game over the net.

Connectivity is easy, you just type in the host of the master computer, and
it all runs from that. This way, no need to set up a master server which
must be up 24 hours a day.

> Anyone in particular?

Im always online, i'll test etc.

>  >Either way, I don't know of any other AMIGA game that really does it
>  >(although I'm sure there are some) and sounds like fun to me. Just need
>  >someone to explain how you go about getting AMOS to link to another
machine
>  >across the net.

> Hmmm. Maybe someone else can explain this?  :-)

Its extremely simple, when it comes down to it. You use the best method,
Amarquee, and use library calls to use its commands.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 27 00:02:27 1997
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Date: Tue, 26 Aug 1997 22:48:03 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Updates needed (Date ?)
To: SIMONC%MARS.decnet@mcs.co.uk
cc: amos-list@digex.net
In-Reply-To: <009B959797AC3F40.8819@mcs.co.uk>
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On Tue, 26 Aug 1997 SIMONC%MARS.decnet@mcs.co.uk wrote:

> Subj:	Re: Updates needed (Date ?)
> 
> Mush wrote....
> 
> >Its simple, "its the 23rd day of August, in the year 1997"
> 
> hehe!  I think you missed out the "Anno Domini" part there  <grin>
> 
> How about:  "It is now the twenty-sixth day in the month of August, in the
> year nineteen ninety-seven, Anno Domini."

That should be Nineteen hundred and ninety seven.
 
> That should get rid of all the confusion once and for all.
> 
>    / |\   /
>    \ | \ /
>    / |_/ \_
> (Simon Champion)
> -------------------------------------------------------------------------------
> Armenian Proverb:  "The watermelon will not ripen under your armpit."
> 

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Wed Aug 27 01:07:02 1997
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Date: Tue, 26 Aug 1997 22:51:42 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Updates needed (Date ?)
To: SIMONC%MARS.decnet@mcs.co.uk
cc: amos-list@digex.net
In-Reply-To: <009B9596566F00E0.8D9D@mcs.co.uk>
Message-ID: <Pine.3.89.9708262248.C10789-0100000@bc>
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On Tue, 26 Aug 1997 SIMONC%MARS.decnet@mcs.co.uk wrote:

> To:	amos-list@access.digex.net
> Subj:	Re: Updates needed (Date ?)
> 
> >>>>Actually, the most logical system for dates is the japenese yy/mm/dd which
> >>>>makes much more sense using standard numbers.  The British system of
> >>>>dd/mm/yy also makes a lot of sense.  As for mm/dd/yy, well.  What were they
> >>>>thinking ? 
> >>>To answer your question they were thinking August 25, 1997 which I think 
> >>>looks a lot better then 25, August 1997.
> >>Well, it would, but then again, we don't use that.  We use 25th August, 1997,
> The 'th' should be typed, as stated in numerous style guides, but then
> again, I agree it shouldn't be an issue, so I would vote for an 'US' if day
> & date are 12 or under.
> 
> What a lot of fuss over an issue like this!
> 
> At my work, we supply our software to several countries (including the States),
> and we use "25-Aug-1997" style for all our dates.
> It may not be numerical, but it's concise, and immediately obvious what's meant.

I can understand that, so why not use it?
 
>    / |\   /
>    \ | \ /
>    / |_/ \_
> (Simon Champion)
> -------------------------------------------------------------------------------
> "A verbal contract isn't worth the paper it's written on."
> 

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Aug 23 01:28:49 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Steve <slese@merlin.net.au>
CC: amos-list@access.digex.net
Date: Thu, 07 Aug 1997 08:00:39 -0500
Message-ID: <yam7158.1975.4205680@mail.redrose.net>
In-Reply-To: <816.7168T1234T1922@merlin.net.au>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: All this talk about a List Game
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The man most directly responsible for this twaddle was Steve, who did thus
comment on Re: All this talk about a List Game on the night of 17-Aug-97:
>    Mumbled i ..............


> IMHO The vast number of MOD players out there one must ask "why another?

I know there are a tonne of them out there, but I havent seen any (except
my MMPlay CLI and Titchyplay) which successfully play AMOS Music banks too.
I only used the mod player as an example for a list utility.

> Perhaps the ability for AMOS to handle machine code directly via an
> extension i.e. instead of peeks,dokes,etc how about being able
> to include machine code just like in 'E' that is tokenised by an extension
> and passed on to the compiler,er if you know what i mean.

That was what I had in mind for plug-in "Genies" and players etc.

> I have litle knowledge on writing extensions so would leave that to the
> experts.
> But to be able to include full assembly code must be a plus for Amos ,
> especially when it came to writing the ever popular 3d games like Gloom,etc
> and i belive the raycaster you are working on.

It certainly would be nice. Asm can be used directly, but it must be
altered slightly.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Aug 27 19:33:27 1997
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Date: Wed, 27 Aug 1997 17:48:32 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
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To: tecnopro@dglnet.com.br, AMOS List <amos-list@access.digex.net>
Subject: Re: The Game Extension....
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>         An extension that would read all sega joy's buttons would be cool , I have
> tried the Hercule extension but it dosen't work with my joys correctly. I
> believe it is because I fixed them to work with Hired Guns , as in the
> manual it teaches how to convert a few cables inside and make use of all
> buttons.

As I understood it, the amiga couldn't read all sega joypad buttons (only two of them) unless you 
did fiddle with the wires as for hired guns.... but I could be wrong.
And as for two fire buttons. Surely you should use a CD32 pad which is meant for the amiga and 
games etc can use (and I think extensions for AMOS can too, or at least they will soon) rather 
than a sega pad.

-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Tue Aug 26 11:26:28 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: John Bintz <uv334@freenet.victoria.bc.ca>
CC: amos-list@access.digex.net
Date: Tue, 26 Aug 1997 09:26:04 -0500
Message-ID: <yam7177.211.3120448@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Miami and Amos
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The man most directly responsible for this twaddle was John Bintz, who did
thus comment on Miami and Amos on the night of 26-Aug-97:

> Does anyone here who use Miami have problems running it with Amos?
> Whenever I have to work on a 'Net app, Miami will crash after who knows
> how long.  I'm not sure what the problem is.  I've removed all my
> commodities, add-ons, extra devices, and anything else that can cause the
> problem.  I've eliminated Extension after Extension, to no avail.

Is it the demo version of Miami? I registered it qquite a while back, and
have absolutely no problems with it. I often leave it online whilst coding,
so people can use the FTP site. I use version 2.1

> I am thinking I'll have to use the bsdsocket.library, but I'm stumped as
> to how to use it.  I've been using reads and writes to TCP:, but that can
> get slow and buggy.  HELP!

Your best way to maybe go around it to begin with, is to look into using
library calls and the Amarquee library, as bdsocket isnt a physical socket,
so normal library calls are a bit useless.

Petro's GUI Extension V1.62 uses TCP commands in the form of:

AMINET=Tcp Open(1,"ftp.wustl.edu/80") : DEST=Tcp F Open(2,"Ram:Recent.html")

and then If Aminet.....  But until we get documentation of them, then Im
not sure wether it uses TCP: or BDSocket.Library

Please let me know how you get on, as im using the TCP: at the moment.


Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


