DEFINITION MODULE bgLocale ; (**************************************************** This file was created automatically by 'FlexCat 1.5' from "bg.cd". Do NOT edit by hand! ****************************************************) IMPORT y : SYSTEM; CONST MSG_PLAYER_1 = 0 ; MSG_PLAYER_1Str = "Player1" ; MSG_PLAYER_2 = 1 ; MSG_PLAYER_2Str = "Player2" ; MSG_TRACE = 2 ; MSG_TRACEStr = "Trace" ; MSG_LEVEL = 3 ; MSG_LEVELStr = "Level" ; MSG_BLINK = 4 ; MSG_BLINKStr = "Blink" ; MSG_BLINK_TIME = 5 ; MSG_BLINK_TIMEStr = "Blinktime" ; MSG_BOARD_TYPE = 6 ; MSG_BOARD_TYPEStr = "Boardtype" ; MSG_KION = 7 ; MSG_KIONStr = "AI Configuration" ; MSG_SAVE = 8 ; MSG_SAVEStr = "Save" ; MSG_LOAD = 9 ; MSG_LOADStr = "Load..." ; MSG_GENERAL = 10 ; MSG_GENERALStr = "General" ; MSG_BOARD = 11 ; MSG_BOARDStr = "Board" ; MSG_AI = 12 ; MSG_AIStr = "AI" ; MSG_USE = 13 ; MSG_USEStr = "Use" ; MSG_WHITE_STONE = 14 ; MSG_WHITE_STONEStr = "White stone" ; MSG_BLACK_STONE = 15 ; MSG_BLACK_STONEStr = "Black stone" ; MSG_WHITE_FIELD = 16 ; MSG_WHITE_FIELDStr = "White field" ; MSG_BLACK_FIELD = 17 ; MSG_BLACK_FIELDStr = "Black field" ; MSG_PLAY = 18 ; MSG_PLAYStr = "Play" ; MSG_NEW = 19 ; MSG_NEWStr = "New" ; MSG_MODE = 20 ; MSG_MODEStr = "Mode" ; MSG_PLAY_2 = 21 ; MSG_PLAY_2Str = "play" ; MSG_SET = 22 ; MSG_SETStr = "set" ; MSG_HUMAN = 23 ; MSG_HUMANStr = "human" ; MSG_COMPUTER = 24 ; MSG_COMPUTERStr = "computer" ; MSG_WHITE_GOES_ON = 25 ; MSG_WHITE_GOES_ONStr = "White goes on..." ; MSG_BLACK_GOES_ON = 26 ; MSG_BLACK_GOES_ONStr = "Black goes on..." ; MSG_WHITE_WINS = 27 ; MSG_WHITE_WINSStr = "White wins!" ; MSG_BLACK_WINS = 28 ; MSG_BLACK_WINSStr = "Black wins!" ; MSG_THE_DICE_ARE = 29 ; MSG_THE_DICE_AREStr = "The dice are:" ; MSG_ITS_YOUR_TURN = 30 ; MSG_ITS_YOUR_TURNStr = "It`s your turn..." ; MSG_CALCULATE = 31 ; MSG_CALCULATEStr = "Calculate next move..." ; MSG_BACK = 32 ; MSG_BACKStr = "Back" ; MSG_MOVES = 33 ; MSG_MOVESStr = "Moves" ; MSG_WHITE_TARGET = 34 ; MSG_WHITE_TARGETStr = "White target" ; MSG_BLACK_TARGET = 35 ; MSG_BLACK_TARGETStr = "Black target" ; MSG_BAR = 36 ; MSG_BARStr = "Bar" ; MSG_SINGLE_PROB = 37 ; MSG_SINGLE_PROBStr = "Singleprob" ; MSG_SINGLE = 38 ; MSG_SINGLEStr = "Single" ; MSG_DISTRIBUTION = 39 ; MSG_DISTRIBUTIONStr = "Distribution" ; MSG_DISTANCE = 40 ; MSG_DISTANCEStr = "Distance" ; MSG_SIX = 41 ; MSG_SIXStr = "Six and more" ; MSG_BLOCK = 42 ; MSG_BLOCKStr = "Block" ; MSG_TARGET = 43 ; MSG_TARGETStr = "Target" ; MSG_HOME = 44 ; MSG_HOMEStr = "Home" ; MSG_KIWIN = 45 ; MSG_KIWINStr = "MUIBackgammon AI Configuration" ; MSG_LEFT_COPY = 46 ; MSG_LEFT_COPYStr = "Copy >" ; MSG_RIGHT_COPY = 47 ; MSG_RIGHT_COPYStr = "< Copy" ; MSG_WHITE = 48 ; MSG_WHITEStr = "White" ; MSG_BLACK = 49 ; MSG_BLACKStr = "Black" ; MSG_RATING = 50 ; MSG_RATINGStr = "Rating" ; MSG_LOAD_FILE = 51 ; MSG_LOAD_FILEStr = "Choose file to load" ; MSG_SAVE_FILE = 52 ; MSG_SAVE_FILEStr = "Choose file to save" ; MSG_ON = 53 ; MSG_ONStr = "on" ; MSG_OFF = 54 ; MSG_OFFStr = "off" ; MSG_PREF_WIN = 55 ; MSG_PREF_WINStr = "MUIBackgammon Preferences" ; MSG_PREFERENCES = 56 ; MSG_PREFERENCESStr = "Preferences..." ; MSG_BLACK_BEGINS = 57 ; MSG_BLACK_BEGINSStr = "Black begins..." ; MSG_WHITE_BEGINS = 58 ; MSG_WHITE_BEGINSStr = "White begins..." ; MSG_ABOUT = 59 ; MSG_ABOUTStr = "About..." ; MSG_WELCOME = 60 ; MSG_WELCOMEStr = "\033uWelcome to MUIBackgammon!!!" ; MSG_ABOUT_MES = 61 ; MSG_ABOUT_MESStr = "\033cThis is Version 1.0 of \033bMUIBackgammon\033n,\n\033can MUI based Backgammon Game.\nIt was written by \033bMarc Ewert (© 1996)\033n\n\033cand is Freeware (at least this version)." ; MSG_SAVE_2 = 62 ; MSG_SAVE_2Str = "Save..." ; PROCEDURE GetString ( num : LONGINT ) : y.ADDRESS ; PROCEDURE GetKey ( num : LONGINT ) : CHAR; PROCEDURE GetKeyPtr ( num : LONGINT ) : y.ADDRESS; END bgLocale .