DEFINITION MODULE bgMui; IMPORT MD : MuiD, str : bgStrukturen, set : bgSettings, y : SYSTEM; (* MUI-Return-IDs *) CONST playID = 30; player1ID = 31; player2ID = 32; modusID = 33; newID = 34; traceID = 35; backID = 36; saveID = 38; loadID = 39; aboutID = 40; saveAsID = 41; openID = 42; defaultID = 43; lastSavedID = 44; resetID = 45; iconsID = 46; useID = 47; whiteStonesID = 48; blackStonesID = 49; VAR app, window, text, new : MD.APTR; brett : ARRAY [0..27] OF MD.APTR; play, back, moves,player1, player2, level,trace : MD.APTR; kiWin, rating, itemIcons : MD.APTR; bgObj : ARRAY [0..17] OF MD.APTR; kiSlider : ARRAY [1..2], [1..2], set.KiElem OF MD.APTR; wKiCom, bKiCom, modus : MD.APTR; PROCEDURE Show (board : str.Brett); PROCEDURE Setzen (VAR bh : str.BgHandle; zug :str.Zug; loop : CARDINAL); PROCEDURE AddText (str : y.ADDRESS); END bgMui.