	IFND GMS_TRACKING_I
GMS_TRACKING_I  SET  1

**
**	$VER: tracking.i V0.7B
**
**      (C) Copyright 1996-1997 DreamWorld Productions.
**          All Rights Reserved
**

	IFND    GMS_TYPES_I
	include 'games/types.i'
	ENDC

RES_EMPTY =	0
RES_MEMORY =	1   ;Memory allocation, lowest level resource type.
RES_COMPLEX =	2   ;Complex allocation - (hardware and software).
RES_CUSTOM =	3   ;Software allocation of a customised type.
RES_HARDWARE =  4   ;Hardware allocation.

   STRUCTURE	TRK,00
	APTR	trk_Next       ;Next in the chain.
	UWORD	trk_ID         ;ID number of this resource (see above).
	ULONG	trk_Key        ;Unique key for the resource.
	ULONG	trk_Address    ;Address of object to free.
	APTR	trk_Routine    ;Routine that frees the object.
	LABEL	TRK_SIZEOF

  ENDC	;GMS_TRACKING_I

