From blitz-list-request Sat Jul 16 18:43:38 1994
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From: Chris Russell <Chris@ragman.demon.co.uk>
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  Wading through usenet news the other day I came across a posting that
mentioned a Blitz Basic mailing list.
 I gather this is the right address for that list so could you please add me
to it ?

 Mail address is chris@ragman.demon.co.uk



 Thanx in advance

   Chris Russell


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!                   Email Chris@ragman.demon.co.uk                        !
!-------------------------------------------------------------------------!
!               "That is not dead which can eternal lie,                  !
!             "And with strange aeons even death may die."                !
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From blitz-list-request Tue Jul  5 16:45:40 1994
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From: Gerald A Wenzel <gawenzel@esprit.uccs.edu>
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Subject: Bitmaps & Slices
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Could someone please explain the concept of "Bitmaps" and "Slices" to me.
I'm having a hard time understanding the explanations given in the BB2 docs.
Also, does anyone know of some good books (in English) where I can get 
information about programming graphics.  

Thanks in advance
Gerald
gawenzel@esprit.uccs.edu


From blitz-list-request Tue Jul  5 16:51:31 1994
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From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: blitz-list@helsinki.fi
Subject: Yet another one...
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Hi y'all,

	Just a quick note to say that there is another library currently in
development. It's called the TrackDisk-Lib and contains commands to
read/write sectors from a disk - if you dont want people to rip stuff
from your programs (e.g. shape files/IFFs/modules etc.), you
can write them to unused sectors of a disk and voila, its safe.
It currently contains the following commands :

	OpenDisk unit#
	CloseDisk unit#
	MotorOn unit# 				; not really necessary
	MotorOff unit#
	ReadSector unit#,sector#,buffer[,numsectors]
	WriteSector unit#,sector#,buffer[,numsectors]
	FormatTrack unit#,track#,buffer[,numtracks]

I'm not really sure if its worth continuing this library - after all it has
limited use, but if you want it, then just tell me.

Steve.

+---------------------------------------------------------------------------+
| Steven Matty from Reflective Images| Gripes : That Friggin' Clown Game Won|
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz        | Current Project : Fired Guns         |
| Soon to be A1200/340/6Mb/33FPU/030 | [#:::::::::::::::::::::::::::::::::] |
|                                    | Current Project : Shapes Lib         |
| sis3147@sisvax.sis.port.ac.uk      | [##################::::::::::::::::] |
|                                    | Current Project : BlitzLibs v3.2     |
| <<Ego? Woss that then?>>           | [###########################:::::::] |
\____________________________________|______________________________________/


From blitz-list-request Tue Jul  5 16:52:00 1994
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Subject: Ham8
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Date sent:  


Has anybody else had problems displaying HAM8 pictures on a BLitz display?  On
mine the palette seems to be corrupted and looks very crap.  When DPaint saves
out Ham8 pictures it saves out 256 colour entries, does this mean that DPaint
colour splits the display?  Or does it mean something else?  Also there are
loads of wierd chunks in an HAM8 IFF file - what do these chunks do?  Does
anybody out there know?

Thanx in advance.....



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From sis3149@sisvax.sis.port.ac.uk Tue Jul  5 20:02:14 1994
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@Helsinki.FI
Subject: Ham8
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Date sent:  


Has anybody else had problems displaying HAM8 pictures on a BLitz display?  On
mine the palette seems to be corrupted and looks very crap.  When DPaint saves
out Ham8 pictures it saves out 256 colour entries, does this mean that DPaint
colour splits the display?  Or does it mean something else?  Also there are
loads of wierd chunks in an HAM8 IFF file - what do these chunks do?  Does
anybody out there know?

Thanx in advance.....



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Tue Jul  5 16:52:22 1994
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From: sand@gfl.se (Peter Sandberg)
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Subject: Amiga Format Blitz Compo
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Hi there!

I live in Sweden and I've just received the july issue of AF. I think that it's
ridiculous how they have handled the competition. In the paper there is only a couple
of lines stating the winners names. No screenshots or anything. I think that if they
(Acid) wanted more people to buy BB2 then they should have shown several of the
best entries. If people see what can be done with this brilliant language I'm sure
they will also buy it.  

 When I spoke to AF about the competition a couple of months ago they
said that they had received some very good stuff. It's a shame that no one outside the small(?)
bb2 community will ever see them.

Greetings from
Peter Sandberg
sand@gfl.se


From blitz-list-request Tue Jul  5 16:34:04 1994
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tomb@ifi.uio.no

From blitz-list-request Tue Jul  5 23:00:07 1994
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Date: Tue, 5 Jul 1994 12:59:21 -0700 (PDT)
From: "W.L. McGraw" <mactech@teleport.com>
Subject: AGA SPRITES
To: blitz-list@helsinki.fi
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Having trouble displaying 64 bit sprites on an AGA (A1200) machine.
I am using the some code that looks something like this:

   Loadshape
   Spritemode 2
   Getasprite
   Displaysprite
   
The sprite will display but it is not 64 bits wide. I am using a 
64 x 64 shape that I created in D-paint.
 
If anyone has any additional information for using sprites on AGA
machines I could really use some help.

mactech@teleport.COM  Public Access User --- Not affiliated with TECHbooks
Public Access UNIX and Internet at (503) 220-1016 (2400-14400, N81)


From blitz-list-request Wed Jul  6 02:07:21 1994
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Subject: Subscribe please
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  Would the moderator subscribe me to this list?

From blitz-list-request Wed Jul  6 17:58:55 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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> I'm not really sure if its worth continuing this library - after all it has
> limited use, but if you want it, then just tell me.

Sounds very interesting steve 8)

Has anybody considered writing libraries which do a similar job to 
LoadShapes, LoadSounds, etc, except supporting compression. Although 
this would leave the files in their original state on the diskdrive, 
the files would be compressed so people wouldn't be able to touch 
them (maye build in a decription key value too).

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 12:40:30 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: Things in general
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Hi all,

Firstly to Steve, hows the mapeditor coming? I haven't had an update 
for a while. Did you fix the disappearing block problem, since thats 
the only thing stopping me from using it at the mo (plus the shape 
select crash).

Now a question of copyright. Is it okay for me to distribute 
Commodore's Installer application with my game. I supply an installer 
script for installation onto a harddisk, but there may be many people 
who don't have installer.

Of course, people who have it already may not like downloaded another 
copy of a program they have already, but I cannot please everybody 
all of the time 8)

What do you all think is the best approach?

 
+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 12:32:58 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: Debugger (question to Acid Software)
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Hi,

With the release of BUM7 soon, can you (Acid) tell me if the debugger 
is fixed so it works on accelerated machines. I've basically written 
half my game without the aid of a debugger because the bloody thing 
is so unstable.

Also, any chance of the sfx corruption (on accelerated machines) bug 
being fixed?????


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 12:54:18 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: Re: Debugger (question to Acid Software)
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> Ya hello Martin,
hi 8)

> Debugger bad on accelerators?
Very bad.

> Any points in particular? 

Well, recently (about a month ago), I started getting errors when 
examining variables. Sometimes it would work fine, sometimes when I 
asked to see an existing variable, it would say 'cannot create in 
direct mode', even tho the variable definitely exists!

Also, when my program reached a certain size I think (although I may 
be wrong in that), when running my game in debugging mode, the game 
crashes at random intervals, usually no more than 30 secs after it 
starts. No feedback at all, it simply crashes my machine. 
Of course, my game runs fine in non-debug mode (not a single crash), 
but as soon as I switch to debug mode, random crashes.

> Unlk A4 is not reliable so if you have any assembler you need to stick 
> runerrsoff and runerrson (cniffed of course for only when you want 
> runtime errors) around the statements in question. 

I read in bum6 that unlnk a4 statements should be placed at the end 
of asm statements/functions. Is this still correct? 

> We had an asshole of a 
> job finishing SkidMarks cos me and Andrew hadn't figured it out..

I can believe it 8) Is SkidMarks being updated at all. I wish for 
greater computer intelligence, since I have yet to lose a match 
against the computer, and I usually lap them once or twice (they are 
aweful drivers) 8^)

> Oh and soundfx, apparently Roger has added a cacheofff command so that is 
> apparently a rude fix for the sound library, I hope to publish the source 
> code to the sound lib plus an explanation of how you drive interupts from 
> libraries in bum7

Very nice. Is this sound patch a small thing? You see, I'm releasing 
my game in the next couple of days. Is it possible for me to make 
this patch myself, since the sound bug takes a lot of gloss off my 
game.

Cheers

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 13:12:49 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
Message-ID: <FD57B4879@CE1.SWAN.AC.UK>
To: blitz-list@helsinki.fi
Subject: Re: Debugger (question to Acid Software)
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> we fixed most of the direct mode stuff in v1.08 (bum6) to be honest i've 
> never got out of the habit of ignoring the debugger completely, oh dear  

Yep, I have bum6 (blitz v1.8).

> yes a bit silly for the debugger to ad bug (a bugger indeed!) the unlk a4 
> thing as i said is the main problem I know of,  

Was I correct in just moving the unlnk a4 command to the end of the 
asm statements in my code (just before the return)? If so, then I 
suppose theres nothing more I can do. 8(

Is the debugger due for an overhaul in the near future? I cannot 
forsee myself carrying on with the language much further if as 
important tool as the debugger is not functioning at all.

> Yeh, I always swap the cars around to make it a little harder some of the 
> computers suit the monster camaro, you have to be a bit of a swizz to 
> beat them on the flat snow course in a porsche i think, wouldn't it be 
> nice to be able to play over the net? then we wouldn't need bloody 
> computer cars... 

Over the net would be fantastic. Unfortunately I seem to be rather 
good at SkidMarks, since I cannot find anybody who can beat me. This 
removes a lot of fun from the game, as you can imagine. (Any chance 
of a hd installable version in the future?)

> oh and as for a quick patch howabout cpu nocache in your startup sequence 
> or as an execute_ call?

I haven't tried turning my caches off to be honest, but while I could 
do that for my machine, I obviously cannot do that on other people's 
machines, they would kill me 8)

what do you mean by execute_ call? I don't have the blitz manuals in 
front of me now, so I can't look it up. What does it do?

Let me just add that, although I'm complaining a lot in these 
letters, its great to see Acid Software on internet at last. In fact, 
my previous two letters got responses from you within 10-15 minutes, 
hows that for service ! 8)


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 13:29:49 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: Re: Debugger (question to Acid Software)
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> 1. your a fucking C++ programmer in your sig file so what do I care!
um 8)

> 2. formula one amiga internet champion, i don't understand?
A competiton on internet, in which people race and enter times, and 
the winner is the person who has the most points at the end of the 
season is the winner.

> 3. did you not get the runerrs off and on message I posted?
Yep, I'll try it tonight (I'm at work you know). Sounds like a hack 
to me tho.

> 4. yeh 10 minute turn arounds is kind of bizarre, do you evver work?
Yep of course 8). But my c compiler is busy in the background, 
leaving me lots of time.

Did you know Ted is very flaky with very large files. Two weeks ago, 
it destroyed my main source file (which was about 4500 lines of 
code). It just ate it up and spat out a 650K file full of binary 
junk.

I've know split my game source up into smaller pieces, and things are 
working smoothly, but I wasn't pleased at the time.

Also, does anybody from Acid Software care to comment on that Amiga 
Format competition. I'd like to hear the reasons why that crap Circus 
game won? 8)


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+
| Formula One GrandPrix amiga internet champion for 1994.                 |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul  7 14:52:41 1994
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Date: Thu, 7 Jul 1994 14:46:21 +0300
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Content-Identifier: RE:VS-Include...
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From: "SgtBilko (aka Mark Tiffany)"@birmingham.ac.uk
Sender: PHY93003@ibm3090.bham.ac.uk
Message-ID: <"07_Jul_94_12:46:21_BST_#0978"@UK.AC.BHAM.IBM3090>
To: Blitz-list@HELSINKI.fi
Subject: RE:VS-Includes.lha - Where is the *.res file????
Reply-To: Dave Cole <s933384@yallara.cs.rmit.oz.au>
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Okay Okay - Im stupid - I admit it....

>  Just a quick query, where can I find the vs.res file (or whatever
>its called), from the VS-Includes.lha file I ftp'd the other day.
>It doesn't seem to be in the archive, so consequently, the progs
>won't work without it (well I gather they won't, I haven't actually
>tried to compile them).

I Know!!!!  Just get rid of the reference to VW-Types.res from the compiler
options...Its from my Virtual Worlds prog, and I sort of forgot to remove
t before uploading - whoops   ;}

Those libs have been slightly updated now (the textEntry one actually),
but Im off home today and dont have a chance to upload them myself - I will
be mailing to someone who can upload the updates for me, but that may take
 week or two....Ill be back on line in October.  Thanx to all those who have
offerred to do that uploading...

If anyone is really desperate/cant access ftp/whatever, send me a disk and sae
and Ill mail you the stuff.  Mail to the address below.

They should be updated on aminet (dev/basic/VS-Includes.lha) within 2 weeks -
I WILL try!!!  For the moment tho` they do work - just remove the reference.

Seeyall in October - And Hi to Simon - FINALLY!!!!

SIMON : Can U believe it - I STILL dont even have BUM6 - Ive contacted the
lace in the uk several times and they _STILL_ wont send me anything!!!!
Maybe I should try again (and again... and  again...)


PLEASE NOTE : I WILL NOT BE CONTACTABLE VIA E-MAIL AS OF 9TH JULY.  AFTER
              THIS DATE CONTACT ME AT  37 Norfolk,Littlehampton,West Sussex
                                                                   BN17 5PW
               (But I will be back at the beginning of October....)
                              .---.          .--.
                              |              |  |
/---------------------------- '---.     |_   |--' '   |   | , .--. -\
| PHY93003@bham.ac.uk             | .-. |    |  | |   |   |<  |  |  |
|                             '---' '-| '-'  '--' '-' '-' ' ' '--'  |
| AMIGA1200/HD64/FASTRAM2            -'                             |
| Author of : Virtual Worlds (Amiga)     (aka Mark Tiffany)         |
|             VS-Includes Blitz2 Libraries Compilation              |
|             Virtual Ballistics (PC)                               |
| VW Version 1.010 available NOW! :: V1.011 is eating peanuts...... |
|-------------------------------------------------------------------|
|          Cherries _ARE_ blue - I dont care what they say...       |
\-------------------------------------------------------------------/


From blitz-list-request Thu Jul  7 15:21:53 1994
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From: "SgtBilko (aka Mark Tiffany)"@birmingham.ac.uk
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Well - Thats it for my first academic year....And my first 6 months of using
blitz.  Irts been fun on both counts - especially with this list, and I hope
youll still be here when i get back in october.  Ill try and keep in contact
if theres any queries about my progs mail them to me - if anyone new joins the
list and starts asking for directions about my stuff - direct them to my addres
s - its in the docs of ALL my uploaded stuff - Cheers everyone.....

Bysey-bye...

Mark Tiffany.


PLEASE NOTE : I WILL NOT BE CONTACTABLE VIA E-MAIL AS OF 9TH JULY.  AFTER
              THIS DATE CONTACT ME AT  37 Norfolk,Littlehampton,West Sussex
                                                                   BN17 5PW
               (But I will be back at the beginning of October....)
                              .---.          .--.
                              |              |  |
/---------------------------- '---.     |_   |--' '   |   | , .--. -\
| PHY93003@bham.ac.uk             | .-. |    |  | |   |   |<  |  |  |
|                             '---' '-| '-'  '--' '-' '-' ' ' '--'  |
| AMIGA1200/HD64/FASTRAM2            -'                             |
| Author of : Virtual Worlds (Amiga)     (aka Mark Tiffany)         |
|             VS-Includes Blitz2 Libraries Compilation              |
|             Virtual Ballistics (PC)                               |
| VW Version 1.010 available NOW! :: V1.011 is eating peanuts...... |
|-------------------------------------------------------------------|
|          Cherries _ARE_ blue - I dont care what they say...       |
\-------------------------------------------------------------------/


From blitz-list-request Thu Jul  7 13:24:56 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Thu, 7 Jul 1994 12:20:31 GMT-1DFT
Subject: Blitz Project Report
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Allright guys, here it is again, the Blitz Project Report. My BlitzGuide
will be finised this weekend, so I can mail it next week to everybody who
send me a request.


BPR - Blitz Project Report #7 updated: 07-07-94
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Please notice the place when you upload a project when it's completed or
ready for beta testing.

--------------------------------------------------------------------------
NAME    : Nigel Hughes
EMAIL   : nlh1@aber.uk.ac

PROJECT : Tetris Duel [AGA 2 Player Tetris With 6 Specials]
STATUS  : Shareware Version on Aminet in /game/think/
          Tetris_Duel.lha. Registered version 95% complete

PROJECT : Hall Of Champions (AGA beat 'em up)
STATUS  : 30% complete (need MORE graphics)

PROJECT : U.F.O Force (CD-ROM AGA Stratergy Extravaganza)
STATUS  : Design and story boarding stage

PROJECT : Shapez, Blitz shape grabber and manipulator
STATUS  : Version 1.00 complete, should be on Aminet (Mikko?)
Version : 2.00 50% complete
--------------------------------------------------------------------------
NAME    : SgtBilko (Mark Tiffany)
EMAIL   : As above or PHY93003@bham.ac.uk  (my mail server
          sometimes refuses mail that goes to either of them!)
PROJECT : Virtual Worlds
STATUS  : As of 28/6/94, V1.011 now available -> Editor 99% complete.
          It all works, but more _WILL_ be added.
          Note: NO Interpreter. Interpreter is still about 25%
          complete and will be available October `94 (roughly).
DESCRIP.: Adventure Creation System, mainly for text adventures with
          still graphics, support for Monkey Island style adventures
          to be implemented once main features are complete.
AVAIL.  : dev/misc/VirtualWorlds1_011.lha on aminet

PROJECT : Virtual Software Include Libraries
STATUS  : 28/6/94 ToolTypes,ASL,TextEntry supported.  Constantly(ish)
          updated.
DESCRIP.: A few include files that give some nice features for your progs.
AVAIL.  : dev/basic/VS-Includes.lha on aminet
---------------------------------------------------------------------------
NAME    : Jurgen Valks
EMAIL   : j.valks@hsbos.nl
PROJECT : Hero 2049
DESCRIP.: A C64 conversion of Hero but with more hightech &
          special weapons.
STATUS  : About 30%, I found a working graphic artist!!! I can work now!

PROJECT : Blitz2 AmigaGuide file
STATUS  : 98% ready, will be ready this weekend
--------------------------------------------------------------------------
NAME    : Michael Cooper
EMAIL   : mcc@met.ed.ac.uk
PROJECT : Mr. Zen (Platform/God sim kind of game)
STATUS  : 25% completed
--------------------------------------------------------------------------
NAME    : David Marshall
EMAIL   : D.P.Marshall@durham.ac.uk
PROJECT : Outline Font Editor
STATUS  : 40% finished
--------------------------------------------------------------------------
NAME    : William Nolan
EMAIL   : wn22@cmu.edu
PROJECT : Commando Raid (vertical scrolling shoot em up,
          scrolls downwards, not up like most)
STATUS  : 100% complete. This game is now available on Aminet.
--------------------------------------------------------------------------
NAME    : Martin Kift
EMAIL   : cekift@pyr.swan.ac.uk
PROJECT : StarWoids
DESCRIP.: Thinking mans shoot'em up (based on classic game
          'Oids')
STATUS  : Demo version is 95% complete, and should be hitting
          aminet very soon. The shareware version is a couple of
          months away.
--------------------------------------------------------------------------
NAME    : Paul Reece
EMAIL   : preece@slick.clare.tased.edu.au
PROJECT : Porting my AMOS music extension to Blitz2.
STATUS  : Version 1.2 is COMPLETE!!  Features PT routines,
Sampling, TFMX and MORE!!  If you are interested in BetaTesting,
          please email me at paul_ree@asgard.clare.tased.edu.au with
          your system details etc. and I'll think about it...  :)
--------------------------------------------------------------------------
NAME    : Peter Sandberg
EMAIL   : sand@gfl.se
PROJECT : SpaceMan, An isometric-labyrinth-shoot'em up
STATUS  : Ready for alfa-testing.
--------------------------------------------------------------------------
NAME    : Keith Suddick
EMAIL   : Keith.Suddick@Northumbria.AC.UK
PROJECT : Wriggly II
DESCRIP.: Maze/puzzle game - written for Blitz competition
STATUS  : 80% completed, but currently in a working state
--------------------------------------------------------------------------


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|                                                                     | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-33 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|                                                                     |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/



From blitz-list-request Thu Jul  7 15:08:17 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
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Hi Mark,
 
If (during the summer) you want me to upload stuff to aminet for you,
or you want me to desperately grab something for you, send me the 
disks and I will do the business.



+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Fri Jul  8 16:49:38 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
Message-ID: <2B5B4578B4@CE1.SWAN.AC.UK>
To: blitz-list@helsinki.fi
Subject: Re: Things in general (To steve)
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> Sorry about not sending you an update but I found that I'd removed it from the
> network here.  I've been working hard on the program and have put in keyboard
> shortcuts for all menu options, plus a few extra useful features.  Hopefully I
> should get more of the program done over the weekend so I'll rush you over a
> copy on Monday.

That sounds fantastic, I'll anxious to see it. I'll give it a 
thorough testing for you, don't you worry. I've described the program 
to my graphics friend (doing the graphics for my game), and hes 
failing over himself with excitment 8)

> The prog is looking bloody good at the moment.  Still not incredibly stable
> though (Acid's fault - not mine!), can't seem to sort out the recoverable
> alert thing.   Nevermind, though, doesn't rain but it pours!  Hows things at
> your end?  Doing anything interesting at the moment (I've probably got mail
> from you somewhere that says you're working on blah blah but I really can't
> remember what it is).

Oh, my shootemup game 8) Yeah, the demo is finished now, I'll be 
uploading it to aminet later on. I'd mail it to you but I cannot, as 
you know. Its called StarWoids. Mostly bug free, except some sound 
and memory bugs which I think are blitz problems, and I can't seem to 
get rid of them. 8(

> Do you think I should mail my RIAnim lib to the list?  It allows truly
> supersmooth playback of large anim files (via Anim7 compression).  Do you think
> the library shouldhave functions to delta compress frames for you?  This would
> mean that you could create your own animation files.

Yeah, mail it, people would be stupid to complain about blitz libs 
being posted, they are the life of the language! Anim7. 8) That 
sounds excellent, I could definitely make use of that in my game (the 
release version) I think.

Delta compress? Hmm, I think a separate library for that could be 
useful. Yeah, on the face of it, that would be excellent.

Have you considered developing some libs to support compressed and 
encripted sounds/graphics etc, and maybe the bundling of lots of iff 
pics into one file? I would kill for something like that! 8)

> Write back soon.....

Unfortunately, my reply comes via the blitz-list again, when is your 
mail system due for a revamp????

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Sat Jul  9 06:24:36 1994
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Date:        Fri, 08 Jul 94 23:23:10 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Steve's TrackLib
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Hi Steve:

I think you should continue with the track lib because I for one
think it's great to be able to save data onto disk tracks instead
of the normal file method of saving. Know what i mean?

Also, will you libs be able to allow us to save our programs onto
the tracks also (i.e. make NON-DOS disk games) ? That would also be
great!

Mr. Mig


From blitz-list-request Sat Jul  9 06:29:36 1994
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Date:        Fri, 08 Jul 94 23:28:23 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Hey all. Project!
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Just to let you all know, I'm planning on making a Blitz version
of Jeopardy!  (Or did I already mention that?)  Well, I think
it would be a great practice project for me for my first Blitz 2
program.  What do you guys think?  I'vre already done a couple of
routines, and they are turning out great!  I'm planning on
digitizing graphics and sound directly from the show itself, so
hopefully it will interest you guys enough to Download it! hehe!

Also, maybe I can ask something of you.  I am trying to figure out
what the best way of making something zoom in, for example, the
screen for the Daily Double on Jeopardy!  You know? It starts of small
and it flips around on the x-axis while coming closer and closer to
the screen, until it occupies the whole screen.  What's the best way
to do the zooming part to make it look ultra smooth?

Mr. Mig


From blitz-list-request Mon Jul 11 02:23:54 1994
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Cc: gsiklos@phantom.com
Subject: subscribe to list
From: gsiklos@phantom.com (Gregory siklos)
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Date: Sun, 10 Jul 94 19:18:46 EDT
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I would like to subscribe to the Blitz basic list


  My Email address is:
                      gsiklos@phantom.com


						Thank you

						Greg Siklos


From blitz-list-request Mon Jul 11 03:28:52 1994
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Date: Mon, 11 Jul 94 01:03 BST-1
From: Graham Kennedy <gakennedy@cix.compulink.co.uk>
Subject: GTLIB bug
To: blitz-list@helsinki.fi
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Just a Quick bug report:

Library: Gadtools
Problem: For Gadtools displayed aprox 40bytes of memory is lost when the
         program exits. (Although listviews seem to take up 160 bytes)
         This memory is not released even if a Free GTLIST xx is issued.

         When I recompiled the GTLIB from BUM5 and replaced the BUM6 Version
         the problem is removed.

Example: If the BUM6 GTDEMO is compiled and made executable it will show a
         memory drain when run multiple times. Recompile using the BUM5
         version of GTLIB and the problem is removed.

Fix:     I will have a look at the code see if I can see any problems,
         although my assember is a bit rusty these days, If anyone has
         already seen the problem (& fixed it) let me know and I'll leave
         it alone.!






Graham K.  


From blitz-list-request Mon Jul 11 06:05:06 1994
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Date:        Sun, 10 Jul 94 23:02:36 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: BUG!
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BUG! BUG! BUG!

I don't like that shape editor that comes with Blitz ][.  Anyone
ever have any problems with it?  I grabbed about 60 or so shapes
and whenever I get to shape # 56, it says there is no cookiecut for
this shape!  GAK!  What's going on here?  How can I finish my Jeopardy!
game now!?  Snif!

Are there any other shape grabbers anywhere?  Hope so.

Mr. Mig


From blitz-list-request Wed Jul 13 04:56:16 1994
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From: sand@gfl.se (Peter Sandberg)
To: blitz-list@helsinki.fi
Subject: Acid on the list
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It seems like Acid is with us here on the list finally - hooray and welcome 8).
As a little test I will now ask a question.
<Question>
I have an A2000(WB 1.3) and are currently planning to upgrade to WB 3.1. Will I still be able
to use BB2 or will I run into some incompability?
</Question>

Regards
Peter Sandberg
sand@gfl.se 


From blitz-list-request Mon Jul 11 11:14:16 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Mon, 11 Jul 1994 11:06:24 +0300 (EETDST)
Subject:       Sound problem
Priority: normal
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Hi all!

I know that there have been some discussion about this blitz
sound problem...and yes I know that it will work fine with this cache 
off thing (which is not the solution of course). So what I'm 
interested in is next:
* Will there be any replacement libs from Acid (Simon?)?
* Maybe there are some user made libs?
* Is ther any possible way to handle this thing in asm (though
  i've noted that things U write in asm (in blitz) will 78.4% crash :(
  
  So does anybodu know anything about this?? I just don't want to 
release my mega project because of crapped sounds!! 




                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Mon Jul 11 12:05:40 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Mon, 11 Jul 1994 11:03:36 GMT-1DFT
Subject: Re: Sound problem
Priority: normal
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> I know that there have been some discussion about this blitz
> sound problem...and yes I know that it will work fine with this cache 
> off thing (which is not the solution of course). So what I'm 
> interested in is next:
> * Will there be any replacement libs from Acid (Simon?)?
> * Maybe there are some user made libs?
> * Is ther any possible way to handle this thing in asm (though
>   i've noted that things U write in asm (in blitz) will 78.4% crash :(
>   
>   So does anybodu know anything about this?? I just don't want to 
> release my mega project because of crapped sounds!! 

Try Paul Reece's library when it's finished, it's good!
Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|                                                                     | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-33 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|                                                                     |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/



From blitz-list-request Mon Jul 11 13:10:02 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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> and last but not least, the party pack thing is about to kick off, 1 BGP 
> (british pound) payed to all authors contributions with I reckon 5 very 
> nice titles on each disk, will hopefully have some reference material and 
> a comms package for linking CD32 to other AGA machines for developers.

Where do we find information about this scheme??

Thanks 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Jul 11 13:59:33 1994
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Content-Identifier: Re: Mapeditor
Alternate-Recipient: Allowed
From: Martin Kift <M.H.Kift@swansea.ac.uk>
Message-ID: <2F5A64351E@CE1.SWAN.AC.UK>
To: blitz-list@helsinki.fi
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To Steve,

Thanks for the mapeditor, I'll give it a good bashing over the next 
day or so and let you know the results.

By the way (to all I suppose), my latest blitz game StarWoids is 
finished (well the demo anyway), and will be available at all good 
ftp sites in the next day or so.

Actually, I'm setting up my own ftp site right now, which should be 
active later today. I'll mail the list once its ready for access.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Jul 11 13:04:44 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Mon, 11 Jul 1994 12:02:53 GMT-1DFT
Subject: Blitz Guide
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Hello All,

My Blitz2 Guide is finshed and is allready send to everybody who
requested it. If more people want the file, mail me!


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|                                                                     | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-33 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|                                                                     |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/



From blitz-list-request Mon Jul 11 19:16:22 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: StarWoids released
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Hi all,

Just to announce that the demo of my latest blitz game StarWoids is 
now released. It should be available on an ftp site near you soon, 
but its now available on my own anonymous ftp site at the following 
address:

   cekift.swan.ac.uk

This site may be unavailable at some times of the day, so if you 
can't get through, please try again later.

This site is unmonitored, so please treat it with respect. If you 
have any blitz demos etc which you wish to give me, then feel free to 
drop them in my account (with an associated text file).

Cheers

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 12 02:18:40 1994
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Date: Mon, 11 Jul 1994 19:20:21 -0500
To: blitz-list@helsinki.fi
From: dillera@is-next.umd.edu (Andrew Diller)
Subject: Blitz- the amiga Format version
X-Status: 
Status: RO

I am using the version that came with the amiga format-

but it does not seem to do anything much on my 3000 except crash when I try
and complie & run the simplest program.

It manages to open the blitz cli window then it locks up my machine.

It also claims to never have enough memory to compile a little tiny
program- how can I tell it to take more, I hvae 26 megs of ram free!!

Also, I would like to get a real version & manual- but I am having a hard
time getting it in the USA.  ACID---> who distributes for you all over
here?

Will the amiga format version work in ntsc, or do i need to be in pal?!?!

help- trying to determine if i want the whole package ( i'm sure I do!),

|-----------------------------------------------------------------------
| /|_|_|_|   Andrew Diller                                              |
| /|_| |_|  dillera@cygnus.umd.edu                                      |
|  |_| |_|                                                              |
| / /  / /                                                             |
|                                                                      |
|-----------------------------------------------------------------------



From blitz-list-request Tue Jul 12 14:33:49 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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To: blitz-list@helsinki.fi
Subject: Re: Your FTP site (Steve)
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Yep steve,

I did manage to logonto your account 8)

I did have my server switched off for a few mins this morning, so 
maybe you tried to logon in that time. Try again and see if it works 
now.

If it doesn't, I can drop StarWoids into your account for you 8)

(P.S. We could use this method of exchanging letters and code you 
know, better than blitzlist 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 12 18:48:12 1994
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From: Brett Johansen <c9108939@sol.newcastle.edu.au>
Message-Id: <199407121445.AA10096@sol.newcastle.edu.au>
Subject: sprite answer?
To: blitz-list@helsinki.fi
Date: Wed, 13 Jul 1994 00:45:18 +1000 (EST)
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	Well I here there are over 100 users of this list including
		the creator himself.

	So surely someone can answer the question I have asked before!!!


	How can I reuse the same sprite channel to display another image
		further down the screen (with at least 1 pixel margin).

	This is the whole idea of sprites reusing the same sprite channel
		to display multiple sprites down the screen.

			Heres hoping for an answer
				`Brett	
--
	c9108939@cs.newcastle.edu.au

	"Lemons...broken oranges, a life"


From duncan@zeus.usq.edu.au Wed Jul 13 15:35:26 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: ILBMInfo problems
To: blitz-list@Helsinki.FI
Date: Wed, 13 Jul 1994 11:23:09 +1000 (EST)
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Hi Folks,
	I am having problems with ILBMInfo
Every time it is used it takes the complete size of the image and does not
give it back. Also I think it loads the complete image in as well. Not
good for CD32 work.
I thought I might have a look at the header of the image file and get all
the info I need.
Here is the start of the idea.
However where is the ViewMode info?


; ---------------------------------------------
;            ILBM CHECKER (I hope)
; ---------------------------------------------


NEWTYPE .bmhd
   Name.s
   Lngth.l
   Width.w
   Heigth.w
   XOrg.w
   YOrg.w
   nPlanes.b
   Masking.b
   Compression.b
   Pad1.b
   TransColour.w
   xAspect.b
   yAspect.b
   PageWidth.w
   PageHeigth.w
End NEWTYPE

NEWTYPE .camg
   Lngth.l
   ViewMode.l     ; ???
End NEWTYPE




; Loads f$ into a memory block (only 1024 bytes loaded)

Statement FormLoad {f$}
  SHARED FADDRESS.l
  key.l=Lock_(&f$,-2)
  If key>0
    memt.l=AllocMem_(260,1)
    If memt>0
      Examine_ key,memt
      FADDRESS=AllocMem_(1024,1)
      If FADDRESS>0
        hand.l=Open_(&f$,1005)
        If hand>0
          bytes.l=Read_(hand,FADDRESS,1024)
          Close_ hand
        Else
          FreeMem_ FADDRESS,1024
        End If
      End If
      FreeMem_ memt,260
    End If
    UnLock_ key
  End If
End Statement


; Get opening bit from ILBM
f$="Des:pics/Texture002.mres"
If Exists(f$)
   FormLoad{f$}

   ;now lets display info

   DefaultOutput

   A.s="ILBM"
   Il.l=SearchString(&A,FADDRESS,250)

   If Il>0
      NPrint "ILBM File"
      B.s="BMHD" : z.l=SearchString(&B,FADDRESS,1024)
      If z>0
         NPrint "BMHD exists"
         NPrint "Length= ",Peek.l(z) : z+4
         NPrint "H Size= ",Peek.w(z) : z+2
         NPrint "V Size= ",Peek.w(z) : z+2
         NPrint "Xorg  = ",Peek.w(z) : z+2
         NPrint "Yorg  = ",Peek.w(z) : z+2
         NPrint "Depth = ",Peek.b(z)
      EndIf
      B.s="CAMG" : z.l=SearchString(&B,FADDRESS,1024)
      If z>0
         NPrint "CAMG exists"
         NPrint "Length= ",Peek.l(z) : z+4
         NPrint "View ?? = ",Hex$(Peek.l(z))
      EndIf
   EndIf
   MouseWait

   FreeMem_ FADDRESS,1024
EndIf
End


Any suggestions?

ta
	Tom Duncan
	duncan@usq.edu.au




From blitz-list-request Wed Jul 13 15:45:21 1994
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Date:        Wed, 13 Jul 94 02:10:40 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: ScreenCopying
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ALL:
----

There is something I am having problems with.  CopyBitmap! Here is
the situation:

I have 2 screens.  Exactly the same dimensions, each with Bitmaps
that also are alike.  I use the command:
    CopyBitmap 0,1
and I view screen 1 to see what hapenned.  It copied screen 0, but
it became all messed up!  It was not positionned properly, there
was some junk at the bottom.  What could make it do that? I
can't figure it out.  Please help.

Mr. Mig


From blitz-list-request Thu Jul 14 11:36:26 1994
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To: blitz-list@helsinki.fi
Subject: AutoScroll Screens
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Date: Thu, 14 Jul 1994 09:35:59 +0100
Message-ID: <29056.774174959@mailhost.aber.ac.uk>
From: Nigel Hughes <nlh1@aber.ac.uk>
X-Status: 
Status: RO

Hello there,
	    OK I have started writing another game, and guess what? It is
quite original!!! Never seen it done anyway. I will send a demo on later, but
I have a problem with the level editor I am writing for it...

	The screen I open (using ScreenTags) is 320x1024. The mouse pointer
will not go down further than y coordinates 681! This make some of the operations
of the editor VERY difficult. So OK I thought, I will set the autoscroll tag
to true, but no joy, no autoscroll. I guess it has something to do with the 
display clip region, but eery time I try and allocate this structure (a real
simple one too) I get a guru!!! Why I have no idea. Does anyone have a bit
of source they can mail me, or let me know how I can get the pointer to go 
below 681? 

	While I am here, I am getting close to completing the second version
of ShapeZ, my shape editor/cutter/manipulator utility. I have basically made
it much more robust than the last version, and now I want to add a load of
features, one of which is a simple set of drawing tools to edit the currently
loaded IFF and a suite of tools for editing shapes, is this a good idea or do
you just want to set it up in a proper painting package lke Dpaint or 
Brilliance? 
	
	Ho hum, roll on BUM7 and a few bug fixes for BB2, keep up the good work
Acid, it's been fun so far. (Don't think of them as bugs, more as a challenge!!)

	You can get the old version of shapeZ from Aminet, it is in one of Mikos
archieves.

	Nigel Hughes

From blitz-list-request Thu Jul 14 02:54:15 1994
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From: Mark Kuzmycz <kuzmycz@deakin.edu.au>
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	id AA00470; Thu, 14 Jul 1994 09:52:42 --1000
Date: Thu, 14 Jul 1994 09:52:42 --1000
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To: blitz-list@helsinki.fi
Subject: Creating strings
Cc: acid@iconz.co.nz
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Hello fellow Blizers,

I am currently creating a text editor for an Amiga guide generator. So far
I have the basic text editor built. The problem is that when I load a one
thousand line text file it takes 3 to 5 minutes on an Amiga 500. I currently
use an edit(1024) to read a line in at a time. As you can see this time is 
unacceptable so I experimented to see how quickly I could count the number 
of lines (load the file in the buffer and search for asc 10) and found I 
could do this in less than one second. 

Since I can determine where each line end I would like to know how to create
a string that is compatable with blitz strings. For example I know
that the first workd of a Blitz string is the size and that the last Character
is a null character. What I don't know is how do I place a string in a string
variable? Do I need to allocate memory or are all strings allocated to the
max string size (I don't think so). Also, is there a way to access the internal
sting buffer as this could speed up the creation of a string.

Thanks For your help

Mark.


From blitz-list-request Thu Jul 14 16:22:42 1994
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Subject: Blitz Guide
To: blitz-list@helsinki.fi
Date: Thu, 14 Jul 1994 14:21:05 +0000 (BST)
Cc: J.VALKS@hsbos.nl
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> Acid software wrote..

> Yes please, I'd love to see the Guide, I trust there is no breach of 
> copyright...

So would I if its not too much trouble Jurgen.

regards,
Steven Innell

Email: spi@dcs.qmw.ac.uk


From blitz-list-request Thu Jul 14 22:27:07 1994
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UNSUBSCRIBE











From blitz-list-request Thu Jul 14 22:01:09 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Thu, 14 Jul 1994 20:49:57
Subject: Serial Command problems
X-Pmrqc: 1
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Hiya guys,

I have some strange problems with the Serial commands. I can't even 
open a port!

I use this: OpenSerial "ser:",0,9600,0

When I run it I get a Syntax Error, so when I press help I get:
 OpenSerial device$,unit#,baud,io_serflags
 
What's wrong???????????????????????



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Thu Jul 14 22:30:04 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Thu, 14 Jul 1994 21:20:01
Subject: Serial Prob. 2
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Yep, it's me again.

I tried this:

Wbstartup
Nprint "GO!"
If SerialOpen("ser:",0,9600,0)
    Nprint "OK!"
    CloseSerial 0
Else
    Nprint "Wrong!"
EndIf
MouseWait:End

Blitz prints GO! and then my computer isn't responding to anything 
anymore.....Great commands!



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Fri Jul 15 02:18:59 1994
Received: from cix.compulink.co.uk (tom.compulink.co.uk [192.188.69.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id CAA27260 for <blitz-list@helsinki.fi>; Fri, 15 Jul 1994 02:18:42 +0300
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Date: Fri, 15 Jul 94 00:17 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: RE: Serial Port problems
To: blitz-list@helsinki.fi
Reply-To: gakennedy@cix.compulink.co.uk
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Hi Jurgen,

>I use this: OpenSerial "ser:",0,9600,0
I think you are confusing what is meant by device$. What it actually means
is the system device which you are opening to talk to the serial port, (erm,
not really making myself clear am I :-(  time for an example)

It should be
           ok=OpenSerial("serial.device",0,9600,0)
(warning, the name of the device is case sensitive !)

Or possibly
           ok=OpenSerial("BaudBandit.device",0,9600,0)
if you have baudbandit to control your serial comms.

Here's a working example

                  ok=OpenSerial("serial.device",0,9600,0)
                  If ok
                    NPrint "Yippee It worked"
                  Else
                    NPrint "Oh Bugger, no it didn't"
                  End If
                  ClickMouse
                  CloseSerial 0

Hope this make things clearer..


Graham K.  


From blitz-list-request Sat Jul 16 00:31:14 1994
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From: mike@fulink.edex.edu.au (Mike Hall)
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Subject: help
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help



From blitz-list-request Fri Jul 15 10:55:03 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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Hi Steve,

I finally got around to testing the recent version of the mapeditor 
you sent me at the start of the week (sorry for the delay), but I 
have run into major problems.

When I run it, select create map, then supply the shapes filename, it 
pops up with a nifty dialog box whilst loading the shapes, and then I 
press okay when its finished. Now however, the mapeditor is hung. The 
system doesn't crash or anything, but the mapeditor doesn't respond 
to any menu selections, mouse or keyboard presses etc 8(

Help!

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Fri Jul 15 10:29:13 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Fri, 15 Jul 1994 09:26:17 GMT-1DFT
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BPR - Blitz Project Report #7 updated: 15-07-91
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Please notice the place when you upload a project when it's completed or
ready for beta testing.

--------------------------------------------------------------------------
NAME    : Nigel Hughes
EMAIL   : nlh1@aber.uk.ac

PROJECT : Tetris Duel [AGA 2 Player Tetris With 6 Specials]
STATUS  : Shareware Version on Aminet in /game/think/
          Tetris_Duel.lha. Registered version 95% complete

PROJECT : Hall Of Champions (AGA beat 'em up)
STATUS  : 30% complete (need MORE graphics)

PROJECT : U.F.O Force (CD-ROM AGA Stratergy Extravaganza)
STATUS  : Design and story boarding stage

PROJECT : Shapez, Blitz shape grabber and manipulator
STATUS  : Version 1.00 complete, should be on Aminet (Mikko?)
Version : 2.00 50% complete
--------------------------------------------------------------------------
NAME    : SgtBilko (Mark Tiffany)
EMAIL   : As above or PHY93003@bham.ac.uk  (my mail server
          sometimes refuses mail that goes to either of them!)
PROJECT : Virtual Worlds
STATUS  : As of 28/6/94, V1.011 now available -> Editor 99% complete.
          It all works, but more _WILL_ be added.
          Note: NO Interpreter. Interpreter is still about 25%
          complete and will be available October `94 (roughly).
DESCRIP.: Adventure Creation System, mainly for text adventures with
          still graphics, support for Monkey Island style adventures
          to be implemented once main features are complete.
AVAIL.  : dev/misc/VirtualWorlds1_011.lha on aminet

PROJECT : Virtual Software Include Libraries
STATUS  : 28/6/94 ToolTypes,ASL,TextEntry supported.  Constantly(ish)
          updated.
DESCRIP.: A few include files that give some nice features for your progs.
AVAIL.  : dev/basic/VS-Includes.lha on aminet
---------------------------------------------------------------------------
NAME    : Jurgen Valks
EMAIL   : j.valks@hsbos.nl
PROJECT : Hero 2049
DESCRIP.: A C64 conversion of Hero but with more hightech &
          special weapons.
STATUS  : About 30%, I have found a active graphic artists at last!

PROJECT : Blitz2 AmigaGuide file
STATUS  : Ready. Mail me if you want it.

PROJECT : FastLink
DESCRIP.: A file transfer util for Amiga<->Amiga or Amiga<->PC
STATUS  : 1%
--------------------------------------------------------------------------
NAME    : Michael Cooper
EMAIL   : mcc@met.ed.ac.uk
PROJECT : Mr. Zen (Platform/God sim kind of game)
STATUS  : 25% completed
--------------------------------------------------------------------------
NAME    : David Marshall
EMAIL   : D.P.Marshall@durham.ac.uk
PROJECT : Outline Font Editor
STATUS  : 40% finished
--------------------------------------------------------------------------
NAME    : William Nolan
EMAIL   : wn22@cmu.edu
PROJECT : Commando Raid (vertical scrolling shoot em up,
          scrolls downwards, not up like most)
STATUS  : 100% complete. This game is now available on Aminet.
--------------------------------------------------------------------------
NAME    : Martin Kift
EMAIL   : M.H.Kift@swansea.ac.uk
PROJECT : StarWoids
DESCRIP.: Thinking mans shoot'em up (based on classic game
          'Oids')
STATUS  : Demo version is completed, and will be uploaded to
          various ftp sites (including aminet) in the next few days.
          Work has now started on the complete (shareware) version,
          and should be complete in a couple of months.
--------------------------------------------------------------------------
NAME    : Paul Reece
EMAIL   : preece@slick.clare.tased.edu.au
PROJECT : Porting my AMOS music extension to Blitz2.
STATUS  : Version 1.2 is COMPLETE!!  Features PT routines,
Sampling, TFMX and MORE!!  If you are interested in BetaTesting,
          please email me at paul_ree@asgard.clare.tased.edu.au with
          your system details etc. and I'll think about it...  :)
--------------------------------------------------------------------------
NAME    : Peter Sandberg
EMAIL   : sand@gfl.se
PROJECT : SpaceMan, An isometric-labyrinth-shoot'em up
STATUS  : Ready for alfa-testing.
--------------------------------------------------------------------------
NAME    : Keith Suddick
EMAIL   : Keith.Suddick@Northumbria.AC.UK
PROJECT : Wriggly II
DESCRIP.: Maze/puzzle game - written for Blitz competition
STATUS  : 80% completed, but currently in a working state
--------------------------------------------------------------------------


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|                                                                     | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-33 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|                                                                     |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/



From blitz-list-request Fri Jul 15 10:29:10 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Fri, 15 Jul 1994 09:27:17 GMT-1DFT
Subject: Cya
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Hello all,

Well I have vacation now, 5 weeks! Yes! Now I can work on my projects.
You can still contact me, I can mail at home too, so:

HAVE A NICE VACATION ALL!


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|                                                                     | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-33 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|                                                                     |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/



From blitz-list-request Fri Jul 15 16:32:03 1994
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 15 Jul 1994 13:29:12 GMT
Date: Fri, 15 Jul 1994 13:29:12 +0000 (GMT)
Subject: EML libs WANTED DEAD OR ALIVE
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 Could some kind person (or unkind - I'm not fussy) mail me a copy
 of the EML (?) libs (for playing MODS/MEDS or whatever).

 Many many thanks,

 Matt.
 modonnell@email.meto.govt.uk


From blitz-list-request Fri Jul 15 17:06:04 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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After releasing my game last week, I've had a few problems reported 
by people who are running on ntsc machines which baffle me.

Firstly, I have in my code a section which calls CloseWorkbench, and 
it does this in a loop of 50, which I took from lots of blitz 
examples, including the Acid defender game I think.

However, on some machines, this causes workbench to close, reappear, 
close, reappear 50 times until it finally closes down and the game 
starts!!!! 8(

Also, on some machines, when my game opens up a PAL screen to run the 
game, when it closes down, it leaves wb in PAL mode, and doesn't 
return to ntsc mode in which wb was originally.

I don't see either of these two problems on my machine, even when I 
run in many wierd screen modes like multisync or super72.

Can anybody help me?

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Fri Jul 15 16:25:54 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Fri, 15 Jul 1994 15:14:26
Subject: Serial
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Hi,

Yep, it's me again. I hooked up a PC with a terminal program to my
Amiga with a nullmodem cable. 

Try this one:

WbStartup

If OpenSerial("serial.device",0,9600,0)
    WriteSerialString 0,"Now testing..."
    SerialClose 0
Else
    Nprint "Can't open Serial.Device"
End
MouseWait:End

The only thing that happend is that the first 2 letters of the string
appears on the screen (of the PC).

I tried my terminal program I ever wrote in A**S and it worked great! 
No problems at all. What the hell am I doing wrong????????

Maybe somebody from Acid has a idea?

P.S.

I tried using the SetSerialLens commands, but it doesn't change 
anything to my problems...

Hear'ya, I hope....



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Fri Jul 15 19:34:44 1994
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Date: Fri, 15 Jul 1994 18:24:14
Subject: Serial solution
Priority: normal
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Hiya,

Yep again.....

Well I found a solution to my problem. I have to put a Vwait in my
listing before sending the string. This works....

Cya



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Sat Jul 16 20:01:26 1994
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From: Robert Newman <Robert.Newman@frontier.centron.com>
Date: 15 Jul 94 21:00:26 +0000
Subject: Re: Serial
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On 15-Jul-94 "j.valks" wrote :

 > Try this one:
 >
 > WbStartup
 > If OpenSerial("serial.device",0,9600,0)
 >     WriteSerialString 0,"Now testing..."
 >     SerialClose 0
 > Else
 >     Nprint "Can't open Serial.Device"
 > End
 > MouseWait:End
 >
 > The only thing that happend is that the first 2 letters of the string
 > appears on the screen (of the PC).

I think your closing the serial.device too soon and not giving enough time for
the string to be sent.  Move CloseSerial to the end of your program.

Rob. (robert.newman@frontier.centron.com)
============================================================================
| Standard disclaimer: The views of this user are strictly his own.        |
| Gated @ Centronics BBS [centron.com] - +44-473-273246 VFC/V32Ter/HST/Fax |
============================================================================


From blitz-list-request Sat Jul 16 15:49:48 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
Message-ID: <A92DD07687@CE1.SWAN.AC.UK>
To: blitz-list@helsinki.fi
Subject: PAL screens
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Hi all,

I am in desperate need of somehow getting my blitz game to boot into 
a pal screen (it uses blitz mode and slices). Currently, if the game 
is run on true NTSC screens, my game opens up slices which are pal in 
height but nevertheless NTSC screens.

Although I'm considering adding true NTSC support to my game, in the 
mean-time I want to force the game to use PAL, regardless of the 
resolution that workbench is running at (if I don't all the timing is
seriously screwed).

Since I could see no option in the slice command to do this, I 
tracked down a function called ForcePal. However, this is 
unsatisfactory since it seems a tade unrealiable, and it sometimes 
seriously fucks up when exiting my game back to WB, especially when 
WB is running in nopal resolutions, with a number of other apps 
running on their own private screens.

It looks like ForcePal shunts the entire system over the PAL (I may 
be wrong), whereas all I really want is to open up my own 
slice/screen in true PAL mode.

Is this possible (I hope so)???????????????????????


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Sat Jul 16 17:32:14 1994
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To: blitz-list@helsinki.fi
Subject: variables
Lines: 19
Date: Sat, 16 Jul 94 07:32:41 PDT
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I am trying to find a way to save variable data to disk.
Right now I am doing it the old fashioned way...
my variable is variable(20,20)
I use a loop to write it to a file sequentially.
CanDo allows for saving a variable and I was wondering if there was a way 
to achieve this with BB because reading just a 20,20 array is taking
too long.
Actually...saving isn't as important speed wise as is reading the data.


MyxxMatch (Jeffrey S. Morgan & Kristin Morgan)
***Need a High School English Teacher
starting in June 1994?***

-----------------------------------------------------------------------
Argue your limitations and sure enough,  they're yours.

                                                 R.  Bach             
-----------------------------------------------------------------------


From blitz-list-request Sun Jul 24 08:15:39 1994
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From: mats@tfd.multi.se (Mats Persson)
To: blitz-list@helsinki.fi
Subject: Some simple questions for YOU...
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Hi All!

I just got my Blitz 2 package and have some questions for you:

Where is the Intuition Planner they keep talking about? Was it on a BUM?
I couldn't find it in my package. I want it!!!

How do you subscribe to BUMs? How much is it? Per year or what? There was
no info at all in my package about this. I got BUM 1-5 in compressed
format.

Is the address for sending the registration card still valid? Mine says:
Acid Software, Unit 15, Guildhall Ind. Est., Kirk Sandall, Doncaster, South
Yorkshire, DN3 1 QR.

Thanks in advance!


================================================================
Mats Persson               *Fido*:      2:203/319.9
                           *AmigaNet*:  39:160/306.9
                           *Internet*:  mats@tfd.multi.se

From blitz-list-request Sat Jul 16 19:31:06 1994
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Hi everybody,

             I am a new user of this list. I have followed this list a couple
off days and must say i'm impressed. I hope i can ask here some couple off
questions i am wondering about a hole time. 

But first some information of me.

I have buyed blitz some time ago and i love to work with it. I'm 25 years young
and have followed the Amiga since the first A500 came out. First trying to find
my way in AmigaBasic but i have to put this in the trahcan very soon. Then
Hisoft-Basic cames out. But after a while with the new 2.+ roms i have to put
that in the  trashcan to.;-) 

And now with BlitzII a hole new World opens. Thanx to the creators ! I have 
currently a A2000 + 9 meg + 2.1 rom + Turbo 68030 25 Mhz + a GVP controler with
syquest 105 meg and a Quatum 105 meg. Recently i have A1200 to, with 50 meg AT
HD 3.5inch for just testing on 3.0 and AGA.

Currently i am working on a filerequester voor points ! Not some easy requester
but a hole program of recently 150kb that takes a lot work off a point out his
hands.;-) So, you see i am more interested in the Blitz Amiga modes. I think to
upload this prog in one mond, if everything comes right !

It's the first time i am using E-mail, and hope everything i am doing now is
fine. So, if somebody would confirm this, i presiate it. Thanx !




From blitz-list-request Sat Jul 16 21:27:17 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Sat, 16 Jul 1994 19:35:42
Subject: BlitzGuide
Priority: normal
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Hi,

To Acid: 

1) What do you think of the guide?
2) What about converting the manual to AmigaGuide ????
3) And including all the BUM magazines & new commands ????
         
Just say it.....



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Sat Jul 16 22:23:26 1994
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Date: Sat, 16 Jul 94 20:20 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: RE:Serial Problem
To: blitz-list@helsinki.fi
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> Well I found a solution to my problem. I have to put a Vwait in my
> listing before sending the string. This works....

Nice one, but do you have to Vwait everytime you send a string ?

I resorted to sending strings one byte at a time using WriteSerial instead,
as this seemed to be much more reliable.

Watch out for the ReadSerial bug (I've described the fix in an earlier
message, but if anyone needs the fix, let me know). For those that don't
know the ReadSerial command returns a byte instead of a word so, if you send
a char(255) into blitz the command reports it as -1 (ie. no data waiting)
even if you take the advice and assign the result to a .w variable.

Appologies if people have this message twice, it didn't appear to get to the
list first time round.


            




Graham K.  


From blitz-list-request Sun Jul 17 00:10:35 1994
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Date:        Sat, 16 Jul 94 17:09:44 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Screens & Bitmaps
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To: Everyone.

Well, no one answered my last message about Screen Copying.  Fine.
So, let's see if anyone is nice enough to answer this one:

True or False: You NEED a Screen in order to have a Bitmap.

If this is FALSE, then I am lost, please explain WHY it's false.

If this is TRUE, then I'm on track, but how do I inhibit the user
from pressing Left-Amiga-M to switch screens?  BLITZ mode right?
But in Blitz mode, we can't use screens, or bring other screens
to the front of the display etc...  So how do I go about it?

Nelson Santos


From blitz-list-request Sun Jul 17 00:11:52 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Hey, by the way, do we have a BLITZ BASIC ][ IRC channel anywhere?
That would be a good idea, dontcha think?  Instant help!

Nelson Santos


From blitz-list-request Sun Jul 17 00:20:53 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Sat, 16 Jul 1994 23:10:25
Subject: Records
Priority: normal
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Can somebody tell me why this crashes my computer total and even a
reset doesn't work?

If OpenFile(0,"s:startup-sequence")
    Maxlen in$,30
    Fields 0,in$
    Get 0,0
    DefaultOutput
    Nprint in$
    CloseFile 0
EndIf
MouseWait:End

If I do this with a program (I tried diskmaster II) it seems to 
work.....

I want to make a simple program what uses a string variabel as a 
buffer for copying a file, somebody made it allready????

Cya




Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Sun Jul 17 02:58:09 1994
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Could you subscribe me to the list?



From blitz-list-request Mon Jul 18 08:56:25 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Records
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>If OpenFile(0,"s:startup-sequence")
>    Maxlen in$,30
>    Fields 0,in$
>    Get 0,0
>    DefaultOutput
>    Nprint in$
>    CloseFile 0
>EndIf
>MouseWait:End
>
Hiya.  Well, the only thing that I can see wrong with this program
is in the second line 'Maxlen in$,30' should be 'Maxlen in$=30'.
One other thing that I'm concerned about is openning a text file as
a random access file.  Shouldn't you use sequencial access? Try it
out, this little program should not be that much of a problem.


From blitz-list-request Mon Jul 18 08:56:27 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: Records
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>If OpenFile(0,"s:startup-sequence")
>    Maxlen in$,30
>    Fields 0,in$
>    Get 0,0
>    DefaultOutput
>    Nprint in$
>    CloseFile 0
>EndIf
>MouseWait:End
>
Hiya.  Well, the only thing that I can see wrong with this program
is in the second line 'Maxlen in$,30' should be 'Maxlen in$=30'.
One other thing that I'm concerned about is openning a text file as
a random access file.  Shouldn't you use sequencial access? Try it
out, this little program should not be that much of a problem.


From blitz-list-request Mon Jul 18 09:37:46 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: A possible bug?
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Hello all.  Can someone please tell me why this program isn't working?

BLITZ

QAMIGA
If ReadFile(0,"Ram:Test")
  FileInput 0
  Hello$ = Edit$(10)            ;A quick visit into AMIGA mode.
  CloseFile 0
  DefaultInput
EndIf
BLITZ

BitMap 0,320,200,5
Slice 0,44,320,200,$fff8,5,8,32,320,320
Use BitMap 0 : Show 0
BlitzKeys On
BitMapOutput 0
BitMapInput

While Joyb(0) = 0 : Print Inkey$ : Wend

As you guys can see, I turn Blitz mode on, then I take a quick
visit into QAMIGA and read a word from a file in Ram ("Hello!")
Then I go back into Blitz mode setting DefaultInput back on. Then
I set up a screen and a slice and prepared the bitmap to read and
write data to it using BitMapOutput and BitMapInput.  Then I go
into a loop reading data from the keyboard.  But I get an error:

"Can't input character from default input"

But how can that be?  I switched to BitmapInput!!!  If I completely
remove the QAMIGA routine, it works just fine!  So, what is going on?
Did I find a BUG????  Please HELP!  It will be impossible to make
any games or programs which require me to read a file in AMIGA mode
and then get input from a bitmap in BLITZ mode!  This is not very
productive!

Thanks to anyone for the HELP!  I NEED it!
                                  ^^^^

Nelson Santos
-Mr. Mig


From blitz-list-request Sun Jul 17 12:34:49 1994
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Date: Sun, 17 Jul 94 10:31 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: String/filecopy
To: blitz-list@helsinki.fi
Reply-To: gakennedy@cix.compulink.co.uk
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To: Jurgen

> Can somebody tell me why this crashes my computer total and even a
> reset doesn't work?
Guru's mine as well, can't give you a reason though.

> I want to make a simple program what uses a string variabel as a
> buffer for copying a file, somebody made it allready????

I think this is what you are after, does the job nicely (don't know
how big blitz strings can be though, so may crash if a file is too big,
with a bit of work you could split the file into manageable chunks and
use the same command)

If OpenFile(0,"s:startup-sequence")
    FileInput 0
    in$=Inkey$(Lof(0))
    DefaultOutput
    NPrint in$
    CloseFile 0
EndIf
MouseWait:End

-----------------------------------------------------------------------
To: Nelson 

> Well, no one answered my last message about Screen Copying.
If you want to post a bit of example code, I'll see if I can work out
what is going on.

> True or False: You NEED a Screen in order to have a Bitmap.
Erm, not too well up on this myself, but as far as I know a bitmap can
exist without a screen, as you can create a bitmap, draw on it, then attach
it to a screen. In BLITZ mode this can be displayed as is. In amiga mode I
think it has to be attached to a screen.

> If this is FALSE, then I am lost, please explain WHY it's false.
Dunno

> but how do I inhibit the user from pressing Left-Amiga-M to switch
> screens?  BLITZ mode right?
> But in Blitz mode, we can't use screens, or bring other screens
> to the front of the display etc...  So how do I go about it?
I havn't used blitz mode (I tend to stick to intuition etc) but as far as I
am aware all the stuff you need is to do with manipulating the slices, but
any further than that is beyond me.



Graham K.  


From blitz-list-request Sun Jul 17 13:25:33 1994
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From: "j.valks" <j.valks@hsbos.nl>
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Date: Sun, 17 Jul 1994 12:15:08
Subject: How long??
Priority: normal
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What's the maximum length of a string? I can't find it in the 
books....




Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Sun Jul 17 17:34:30 1994
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Hi all,

I'll need your help. I'm writing a program what reads binary(!) data 
from the serial port. This data is send by a PC and can be a program 
, IFF pictures, etc. The size of the data is everytime 80 chars.
What I need is a good way to handle this data. How do I write the 
data to a file ??? I tried this simpele program to test:

If OpenFile(0,"hd0:dm2")
  If OpenFile(1,"ram:test")
    MaxLen buf$=80
    l.l=Lof(0)
    whole.l=l/80
    rest.l=l MOD 80
    MaxLen rest$=rest
    For tel.l=1 To whole
      FileInput 0
      buf$=Edit$(80)
      FileOutput 1
      Print buf$;
    Next tel
    FileInput 0
    rest$=Edit$(rest)
    FileOutput 1
    Print rest$;
    CloseFile 1
    CloseFile 0
  EndIf
EndIf
DefaultOutput
NPrint "Done..."
MouseWait:End

But it doesn't work! the final size is smaller! I think it has 
something to do with the 'strange' ascii characters in the file.

I made the program on the PC side in Visual Basic and it has a 
good file handling because you can choose between several file modes 
in one command. If you use the binary mode, you have to define a 
string variabel as a buffer.

But how do I do this in Blitz!

PLEASE HELP, MAYBE SOMEBODY FROM ACID ???????????????????????








Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Sun Jul 17 19:32:15 1994
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Hallo Everybody,


                Does anybody knows why a compiled blitz source crashs when it
was started from Dopus. As soon it meets de command Wbstartup it's going to
hang. Is this still a bug from Blitz ? I'm using currently Blitz2 relase 1.0
Bum5. 

GURU NUMBER:
87000004: Deadend Alert

DESCRIPTION (dos):
AN_AsyncPkt: Unexpected packet
received

RECOVERY SUGGESTION:
If it's supposed to be a workbench
program, some workbench startup-code
is required.


Removing the Wbstartup command is not a solution to me. I wanna to start my prog
from wb. The grazy thing about this is it will start from cli and workbench ?




From blitz-list-request Sun Jul 17 17:52:37 1994
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YES! I found it:

If OpenFile(0,"hd0:dm2")
  If OpenFile(1,"ram:test")
    l.l=Lof(0)
    For tel.l=1 To l
      FileInput 0
      n$=Inkey$
      FileOutput 1
      Print n$
    Next tel
  EndIf
  CloseFile 1
  CloseFile 0
EndIf
DefaultOutput
NPrint "Done..."
MouseWait:End

This works!!!!

Cya



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Mon Jul 18 01:35:20 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: Iff loading etc.
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Hi all.

I am having a problem with loading IFF iamges into screens.
When I load into a screen I get an anoying flash on the current screen.
Any ideas anyone. Also has anyone found a QUICKER IFF loader. Speed is of
the essence with my project and it gets realy bogged down with the current
loader.

Here is a listing of my loader. Any ideas anyone?

   ; load or initialise a screen into S
   USEPATH Events()
   If Len(\_File)>0
      ; Load image
      ILBMInfo \_File
      w.w=ILBMWidth
      h.w=ILBMHeight
      d.w=ILBMDepth
      Id.l=ILBMViewMode
      Free Window S : Free Screen S : Free BitMap S : Free GadgetList S
      BitMap S,w,h,d
      Screen S,0,800,w,h,d,Id,"",1,2,S
      HideScreen S
      ; Now Open Window onto Screen
      Window S,0,0,w,h,$0900,"",1,2
      LoadScreen S,\_File,S
      Use Palette S
      OK.b=True
      MoveScreen S,0,-800
   Else
      OK.b=False
   EndIf

Thanks in advance
Tom Duncan
duncan@usq.edu.au



From blitz-list-request Mon Jul 18 17:42:02 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
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Hi Steve,

Hows the mapeditor coming. Did you get my mail about the bug in the 
last version? I can't wait to have a working version. 8)

How long did it take to write the mapeditor out of interest? I'm 
thinking of adding a leveleditor into my game, which will be a sort 
of combined mapeditor and level designer (specifing various map 
variables).

Fancy creating a cut-down version of your program for inclusion in my 
package, may earn you a few pennies 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Jul 18 19:58:05 1994
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In a message of 18 Jul 94 Acid Software wrote to me:

 AS> Are you saying your program runs from Dopus if you do NOT include 
 AS> WBStartUP?

Yes, not including wbstartup and removing the icon will work fine from Dopus.
Including the icon again have as result dopus will try to start the program like
you start from Wb. Result Crash. Including Wbstartup again results to the same
problem, crash. And my prog works fine from cli en wb without any problems ?? 
I'm always testing out PD for our organisation AUGFL (Amiga Users Group
Flanders) and have never any problem doing this from Dopus. So i don't think
it's a problem (bug) from Dopus.

These 5 lines will give directly a crash from Dopus

WBStartup
AMIGA
NoCli
CloseEd
End

GURU NUMBER:
87000004: Deadend Alert

DESCRIPTION (dos):
AN_AsyncPkt: Unexpected packet
received

RECOVERY SUGGESTION:
If it's supposed to be a workbench
program, some workbench startup-code
is required.

Is there maybe something i have still to include to don't have this problem ?





From blitz-list-request Tue Jul 19 06:21:31 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: Screen Flash Problem
To: blitz-list@helsinki.fi
Date: Tue, 19 Jul 1994 13:14:25 +1000 (EST)
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OK guys,
	I know this must be easy but how do I stop the screen flashing
when I load in an image onto another hidden screen.
I have tried moving the screen down out of the way but the flash still
happens.

Here is the code.

WBStartup
NoCli


S.b=2


For a=1 To 20
   f$="CDX:Temp/F/1.lres"
   Gosub Action19
   ShowScreen S : VWait 100
   f$="CDX:Temp/F/2.mres"
   Gosub Action19 : VWait 100
   ShowScreen S
Next
End


Action19:
   ; Load Screen
   S=5-S
   ; load or initialise a screen into S
   If Len(f$)>0 AND Exists(f$)
      ; Load image
      ILBMInfo f$
      w.w=ILBMWidth
      h.w=ILBMHeight
      d.w=ILBMDepth
      Id.l=ILBMViewMode
      Free Window S : Free Screen S : Free BitMap S
      BitMap S,w,h,d
      Screen S,0,0,w,h,d,Id,"",1,2,S
      PalRGB S,0,0,0,0
      HideScreen S
      ; Now Open Window onto Screen
      Window S,0,0,w,h,$0900,"",1,2,S
      LoadScreen S,f$,S
      Use Palette S
      OK.b=True
   Else
      r=Request("ERROR","Cant open file "+f$,"BYE") : End
      OK.b=False
   EndIf
Return

Any ideas anyone
And any quicker ways to load an IFF image.

Tom Duncan
duncan@usq.edu.au




From blitz-list-request Tue Jul 19 02:44:48 1994
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>>
>>What's the maximum length of a string? I can't find it in the 
>>books....
>
>Sorry if you've already found this out but:
>
>	Blitz stores a longword string length before every string in memory.  I
>assume therefore that the max length is going to be 2^32.

The maximum length of a string is defined in the compiler options (resources).
It should be about 10024 (That's what mine is anyway).

Mark.


From blitz-list-request Tue Jul 19 14:02:40 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 19 Jul 1994 09:59:16 GMT0BST
Subject: Bugs etc, and some display questions
Priority: normal
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Hi all (and Acid too),

I have had various bug reports on my game, and while one or two of 
them are obvious bugs in my code, some of them at first appear to be 
either bugs or deficiencies in blitz itself. I may be wrong on one 
or two of them (so don't flame) me, I'm just trying to chase 
solutions to my problems, buts heres a few of them:

1. My game does not boot from os3.1 (reported by other people, I 
can't test cos I only have 3.0). I think it causes a system crash. 
Also (as reported in other letters), running from DOpus causes a 
similar crash, maybe they are related.

2. I cannot find away to force open a pal screen screen when using 
slices, which is important when running on an ntsc system. Eventually 
I'd like to open a proper ntsc screen and support it properly, but in 
the meantime, I'd like to open a pal screen.

Hmm, I thought there was more than that, maybe my memory is going 8)

Heres a couple of questions tho, maybe you can help me on these:

1. How do I change rgb values in displays (the new display library, 
replacement for slices). Do I use the slice rgb command (doubt it?), 
or is there a command I've missed.

2. When programming in the display library, I understand I create 
some copper lists (using InitCopList) and then call CreateDisplay. 
What happens if I want to dump that display and create another, 
probably based on a different coplist. (e.g. in my game, I go from a 
2slice dp screen, to a full screen slice for the endscreens, etc, 
back to 2slice dp screen etc). 

Also, for this situation, do I have to initialise 3 cop lists (2 for 
the game screens and 1 for the endscreen, even tho this is not used 
until the end), since I understand this will take up a lot of memory.
With slices,, I can delete and create them as the game runs, but I 
can't see similar functions to do this under displaylibs.

Thanks for your time.

P.S. Any release dates available for BUM7? Any chances of fixes for 
the debugger (have you considered the possiblity of remote debugging, 
that would be beautiful!!), the sound/caches problem. Thanks.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 19 14:30:01 1994
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To Steve:

Msg received!!! 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 19 15:53:50 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 19 Jul 1994 13:58:15 GMT0BST
Subject: Re: Bugs etc, and some display questions
Priority: normal
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> oh god here we go again, another bloody rom, is that the one in CD32, we 
> have had no problems with cd32 ports of Blitz games so far, perhaps 
> bigger vwaits between closing files and entering Blitz mode is required?

No, I don't think the CD32 has 3.1 (I think it has 3.0 with cd 
extensions). Only the a4000T has 3.1, although kick3.1/wb3.1 has just 
been released, which is why I'm getting these reports. Bloody 
annoying I know, in a way, the amiga is getting almost as bad as the 
pc in terms of compatibilty.

> > 2. I cannot find away to force open a pal screen screen when using 
> > slices, which is important when running on an ntsc system. Eventually 
> > I'd like to open a proper ntsc screen and support it properly, but in 
> > the meantime, I'd like to open a pal screen.
> 
> This is very tricky if you want to support workbench startup ie 1942 
> style monitors and take over the system type startups, the switch lib 
> looks at a location in graphics library to work out NTSC/PAL and hits 
> slices accordingly, can you not start your program by using an 
> openscreentags with some sort of pal config, hmm probably not, tell you 
> what I'll go and fix this problem instead of waffling on...

Currently, I'm only interested in opening pal or ntsc low res (15khz) 
screens for my game. As I said, I would love a way of specifying PAL 
screens in the slice command, although this would only work on all 
machines if a PAL screen is possible (some old NTSC machines don't 
support this, but I'm not too bothered with that).

Actually, I intend to switch over to using the Display library 
(especially since I hear you used it for SkidMarks), since I remember 
reading that it supports aga and ecs. Will it will possible to 
specify PAL screens in the new display library too, that would be 
excellent!

> At present you have to change them in the palette using agapalrgb and 
> then do a DisplayPalette

Okay, although is it true that you can only use agapalrgb in amiga 
mode. I assume palrgb will also work fine. Any chance of a display
rgb command in future?

> No, coplists do not take up very much memory at all. the great thing 
> about having them all allocated at the top of your program is that memory 
> is not fragmented, in skid for example we had all sorts of bitmaps 
> openning and closing, if you go and allocate a small piece of memory 
> anywhere between these calls you suddenly find you have not got enough 
> continuous memory for the big bitmap... hmmm, again sorry about the waffle...

Ah excellent! And you can waffle all you like, I'm finding it very 
interesting 8), since the display docs are somewhat brief at the 
moment.

Just one more question, if switching displays, say moving from a 
display based on coplists 0 and 1, to a display based on 2 and 3 (or 
whatever), do I just call CreateDisplay over and over again when 
switching. i.e. is there no need to close down the previous display 
before creating a new one? (I assume not).

> > P.S. Any release dates available for BUM7? Any chances of fixes for 
> > the debugger (have you considered the possiblity of remote debugging, 
> > that would be beautiful!!), the sound/caches problem. Thanks.
> I'm aiming at Saturday

Great. 8) Any ideas on the UK release date (we tend to lag behind 
sometimes)


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 19 19:12:16 1994
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          id <18077-0@mhs.swan.ac.uk>; Tue, 19 Jul 1994 16:38:20 +0100
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 19 Jul 1994 16:42:57 GMT0BST
Subject: Re: Your FTP site!
Priority: normal
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> I have put version 4 of our BlitzLibs on your FTP site - I hope
> you don't mind. I'm sorry its a UUE, but I haven't got the LHA on me
> at the moment.

I have no complaints about this whatsoever! 8)

Did you get a chance to look at my game? Opinions?

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 19 19:12:24 1994
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          Tue, 19 Jul 94 16:54:00 GMT0BST
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 19 Jul 1994 16:53:26 GMT0BST
Subject: RE: Mapeditor
Priority: normal
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> Nice to here from you again!

8)

> Sorry, but over the last week the mail here has been very dodgy - I had no mail
> at all for the last 3 days of last week.  I have, unfortunately, had no bug
> reports from you - please feel free to send them as soon as you read this.

Ah, you see the latest version of the Mapeditor didn't work at all on 
my machine 8( When I run it, pressed the create map button, then 
loaded in the shapes, I got a new loadshapes dlg. Once the shapes had 
loaded, I clicked on okay, and the program hangs... It doesn't crash, 
but it no longer responds to menu commands or anything. Any ideas?

> The inital version of the editor took me two days to write.  That version had
> only a few options but allowed you to load blocks and maps, edit the map (it
> scrolled it well) and save your map.  It was simple but did the job well - I
> think at that stage it was better than the blitz2 map editor.

Thats quick!

> I wouldn't mind you using my editor has a basis for your designer.  I would of
> course want an enormous credit in your program!  What sort of thing would the
> edito have to do - I might be able to include extra options in the current
> editor that allow you to define and edit variables for the map.  If you wanted
> to do it yourself then I could let you have the source code, I would though
> want you to not spread around my editors source code (this implies that you
> would not spread anything based on it of course).  Apart from that, you're
> welcome to try and build it into a custom editor for your program - or just
> tell me what you need in!

I hadn't really decided whether I will add a leveleditor yet, but if 
I do, I supposed it will be along the lines of a mapeditor, plus 
other options to vary the levels, like adding restart points, 
defining how man men come out of prisons, that sort of thing. All 
this data is currently held in datat statements, but if I include it 
in the maps then they will be totally self-contained.

I was sort of thinking of releasing this leveleditor separately, to 
existing StarWoids owners, and charging a little extra for it, but 
its all early days at the moment.

I'm not interested in selling or distributing a mapeditor to compete 
with yours in any way whatsoever. In fact, my original idea was this:

1. You give me the code to your mapeditor, lets say the older version 
since advanced features are not too important too me. (this is 
obviously a sticky point, since it requires good faith on both sides, 
especially yours).

2. I convert it to support the features my game needs. At this point 
it doesn't become a standard usable mapeditor anymore, its basically 
only of use when used with my game (since the save files will be 
StarWoids files only). So it doesn't compete with your version at 
all.

3. You obviously get advertising, since you can splash copyright 
messages all other the place 8)

4. And, if I sell it separately, you can have a vey large slice of 
the profits, since the program is essentially yours.

This is all just some initial thoughts on it, I may not do this as 
yet (I'm still weighing up the pros and cons, since it requires a lot 
of coding in the game too, to make things as structured as possible).

What are your thoughts?

> The lastest version of the editor now supports surface detail defining (idea
> for this was from Jurgen Valks), this means that blocks can have alternate
> values that are completely different to the normal block values saved out in
> the map.  These values are saved out as a separate chunk in the file.

Excellent idea, can't wait to check it out.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Jul 19 20:55:19 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Tue, 19 Jul 1994 20:39:24 +0300 (EETDST)
Subject:       AGA Fade
Priority: normal
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Hi All!

Just wanted to know if anyone out there knows any good
way to make a pro look fades with 256 colour slices.
What I need is fade my 256 colours slice in and out and
I want it to take some 25-100 vbls. I tired some methods but
they all take so much time. Any help is welcome.Thanks! 

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Jul 20 01:56:30 1994
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Date: Tue, 19 Jul 1994 15:55:48 -0700 (PDT)
From: "W.L. McGraw" <mactech@teleport.com>
Subject: Map Scroller
To: blitz-list@helsinki.fi
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I am looking for a nice map scrolling routine,.. any ideas?

mactech@teleport.com


mactech@teleport.COM  Public Access User --- Not affiliated with TECHbooks
Public Access UNIX and Internet at (503) 220-1016 (2400-14400, N81)


From blitz-list-request Wed Jul 20 13:03:53 1994
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To: blitz-list@helsinki.fi
Date:          Wed, 20 Jul 1994 13:00:39 +0300 (EETDST)
Subject:       Shape problem
Priority: normal
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Hi all!

I'd like to know if the number of shapes is somehow limited or not?
I know that I can set the # from the options window but in my case it 
seems that it doesn't work: I set the # of shapes to 2600 (yes i 
really need them so much and yes I have plenty of mem).
Problem is that when I try to get some shapes (e.g. #2000) then
the blitz says Unable to free memory error. Then I tried to
free shapes by hand:
for t=0 to 2600 : free shapes t : next .Now every time I get
an error Unable to free memory. Funny thing is that when I
check the value of the t then it's every time different, like
first time it's 1024 then 1029 then maybe 1030 etc. So am I 
doing something wrong or what?? BTW. Im using an AGA machine and 
the shapes I try to get are from 8 plane bitmap.
Any help is welcome! Thanks!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Jul 20 08:28:20 1994
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Date: Wed, 20 Jul 1994 15:25:39 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Help.
To: blitz-list@helsinki.fi
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OK Guys, anybody know how to get a list of connected devices like dh0: 
dh1: etc

                          \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Thu Jul 21 04:55:16 1994
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Date:        Wed, 20 Jul 94 21:50:37 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Are numbers REAL?
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Can someone tell me why, when I write down this little program,
it doesn't do what I tell it to?  Here:

Print 5.7896
MouseWait

This should print out 5.7896 in a Shell window right? WRONG! It prints
out:

5.789599

Why?  WHY!?
Sigh.

Nelson Santos
Mr. Mig


From blitz-list-request Thu Jul 21 04:56:35 1994
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Date:        Wed, 20 Jul 94 21:55:35 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Joel Corn: Order does not work.
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Hi there.

Thanks for the tip on using a different order for that little
program I showed everyone, but

BitMapOutput 0
BlitzKeys On
BitMapInput

doesn't seem to work either.  So, therefore you agree with me that
there must be a bug, right?  You think it wouldn't be too naughty of
me to tell Acid to check it out?

Nelson "Mr. Mig" Santos


From blitz-list-request Thu Jul 21 07:14:17 1994
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Date:        Thu, 21 Jul 94 00:11:25 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Yo! Acid! BitMapInput don't work!
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*******************************************
*TO: Anyone associated with Acid Software.*
*******************************************

I created a little program to test out BitMapInput, and it seems to
be malfunctioning.  Here is what I did:

1) Went into Blitz mode.
2) Then, right away, go into QAMIGA mode to read in one word from
   a text file in RAM.  Note that I used the FileInput and then the
   DefaultInput commands for it.
3) Back into BLITZ mode.
4) Initialize a Bitmap and a slice.  USE it and SHOW it.
5) I set BitmapOutput to ON and turn BlitzKeys on and set the input
   stream to BitMapInput.
6) Then I do a loop to read typing from the keyboard using Inkey$.

That is when it screws up.  It says "Can't read character from
default input."  Now, I DID set BitMapInput, so it should be reading
from the keyboard, right?  Well, it doesn't seem to.  Is it because
of the way I did it?  Please test this out and check back with me,
OK?  It is IMPERATIVE for the game I am making!!  Thanks.

OH!  Also note that if the file doesn't exist and nothing was read
from it (or if I remove the whole QAMIGA routine entirely) the
typing loop works just fine, so I gather there must be something wrong
with the BitMapInput command, it's not switching properly.

Nelson.


From blitz-list-request Thu Jul 21 11:51:03 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Thu, 21 Jul 1994 09:55:06 GMT0BST
Subject: Re: Joel Corn: Order does not work.
Priority: normal
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> > Thanks for the tip on using a different order for that little
> > program I showed everyone, but
> > 
> > BitMapOutput 0
> > BlitzKeys On
> > BitMapInput
> > 
> > doesn't seem to work either.  So, therefore you agree with me that
> > there must be a bug, right?  You think it wouldn't be too naughty of
> > me to tell Acid to check it out?
> > 
> > Nelson "Mr. Mig" Santos

> Hmm nother rule of thumb (ROT) is that I always turn BlitzKeys on 
> straight after going into BlitzMode...

I agree with this, and if you do use blitzkeys, always (AND I MEAN 
ALWAYS!!!!!!! 8^), switch off blitzkeys before jumping into QAMIGA 
mode (and switch them on again when going back into BLITZ mode 
obviously), or you will be in deep shit!

I have serious keyboard buffering problems when using blitzkeys, 
which had me tearing my hair out for ages, until I noticed I wasn't 
disabling/enabling blitzkeys when using QAMIGA mode. Sigh... 8)


+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Jul 21 19:50:13 1994
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From: stef@alpha.IXO.COM (Stephan Kortleven)
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In a message of 20 Jul 94 GEORGAKAKIS,LOUIS,MR wrote to me:

 GLM> Can someone tell me why, when I write down this little program, it
 GLM> doesn't do what I tell it to?  Here:
 GLM> Print 5.7896
 GLM> MouseWait
 GLM> This should print out 5.7896 in a Shell window right? WRONG! It prints
 GLM> out:
 GLM> 5.789599
 GLM> Why?  WHY!?
 GLM> Sigh.


Standart BlitzII is using a double precission var known as floats. That means,
if you put none extention after the var, double precission var are used (.f).
Double precission var have one big disadvantage. There are not quite exact in
calculating numbers. But you can go from a range of +/-9*10^18, you have to deal
with this big disadvantage. So, a solution to you prblem will be very simple.
Try to use (.q) singe precission var known as quick. If you have enough with var
going from a range +/-32768.0000. Plus they have a advantage to. they are only
using 2 bytes of mem, so you win 2 bytes !

Try this

number.q=5.7896
Print number.q
MouseWait


        _
    /X\
   // \\ -
  (BLITZ) If you like the real world !
   \\ // --
    \X/ _

... Yes ! This is Belguim calling. ;-)


From blitz-list-request Thu Jul 21 17:08:12 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 21 Jul 1994 17:04:52 +0300 (EETDST)
Subject:       Re: Shape problem + Curren project
Priority: normal
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> Wo how many shapes fo you waant, 2600????? Ummm no can do, I think 
> calculation for objects is 32K/size of .object which for a shape I think 
> is, hmmm, let me see... 32, so 1000 is the max.
> Best way around this if you are not after incredible speed and shapes are 
> all one size is to lay them out on a big bitmap and use getashape when 
> you need them or scroll to just plonk them down.
> Please tell us what you are doing you crazy BlitzMan!

Thanx for Acid for clearing this thing out! So 1000 shapes is limit.
Just wondering why ted lets me set the # of shapes > than 1000.

Well...anyway, I suppose some of U out there wonder why the hell
I need so many shapes?
So here's some information about my project to clear thing out:

It's the clone of the game called Turbo Rocket (original was in 
fact called Turbo Raketti) by Finnish dude Heikki Kosola.
In my oppinion it's the best shareware 2 player game I've ever seen.
In short it's 2 player gravity (thrust) game. As the gfx
wasn't very impressive and I just had some cool ideas 
of my own I decided to create my own verion of it.
It'll be AGA only game (maybe cut-down versions later).
Almost all GFX will be rendered (Real 3D). For one player
there are 256 shapes (it really looks 3D-ish and cool). So
thats why so many shapes - as I need for players 512 then there
will be some bonus and other stuff (well ok...I hope I'll manage
with 1000 shapes too ;). Then there are some kewl tunes and
sound effects too. The game is not just pure soot'em'up -
there will be some racing sections too. In fact I've design it
as a racing game with this little feature to trash your opponent :).

Anyway it's kinda hard to explain all features- U just have to see 
it. I'm not working on it alone - there is one GFX artist,
one dude is rendering specialist and coder and then there's me -
muzak+fx an coding.

Well I hope U wish me luck coz I've working on this project for 
about half a year now (first in am*s - yes I dropped this one
coz it was too slow) and now in blitz.

So if I manage to make some working version of it I'll upload
it to aminet. 

Be well dudes! CU! 


    





                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Thu Jul 21 20:30:28 1994
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From: spi@dcs.qmw.ac.uk
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Subject: Reading Text files
To: blitz-list@helsinki.fi
Date: Thu, 21 Jul 1994 18:28:57 +0000 (BST)
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Hi all,

	I am currently trying to write a uuencoded file splitter,
but have a few questions that I need answers to.

	Is is possible to quickly determine how many lines of text there are in
a file of ASCII text (with varying line lengths).

	Can you get blitz to read in lines of text (again of varying length),
but all ending with a newline character, and if so how?

	At present, I only know how to read in text of fixed length, using:


If Readfile (f$,0)
	While not EOF(0)
		a$=Inkey$(xx)
	Wend
CloseFile 0
End If

	where xx is the length of the line.

	Any help would be much appreciated!

Steven Innell
Email: spi@dcs.qmw.ac.uk


From blitz-list-request Fri Jul 22 02:10:10 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: LOADIFF anyone?
To: blitz-list@helsinki.fi
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Hi All,
	Steven Matty wrote to me a few days ago about his faster IFF loader.
Could Steven or anyone else please either mail it to me or tell me if it
is available via Aminet.

Ta in advance.
	Tom Duncan
	duncan@usq.edu.au



From duncan@zeus.usq.edu.au Fri Jul 22 02:28:20 1994
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Hi All,
	Steven Matty wrote to me a few days ago about his faster IFF loader.
Could Steven or anyone else please either mail it to me or tell me if it
is available via Aminet.

Ta in advance.
	Tom Duncan
	duncan@usq.edu.au



From blitz-list-request Fri Jul 22 02:21:24 1994
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Date:        Thu, 21 Jul 94 19:20:22 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Turn off BlitzKeys before QAMIGA!
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Martin Kift:
------------

>I agree with this, and if you do use blitzkeys, always (AND I MEAN
>ALWAYS!!!!!!! 8^), switch off blitzkeys before jumping into QAMIGA
>mode (and switch them on again when going back into BLITZ mode
>obviously), or you will be in deep shit!?

Aaaaaahhhhh!  THAT must be the problem!  I thought about this a couple
of days ago, but I didn't think that would be so much of a problem!
I will do that and see if it works! (After all, it worked for you!)

Nelson Santos


From blitz-list-request Fri Jul 22 05:11:04 1994
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Date:        Thu, 21 Jul 94 22:09:43 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Running a Blitz from in a Blitz!
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Is there any way of loading a blitz program from within a blitz
program without having to resort to any ML or addressing routines?

Thanks for any help.

Nelson.


From blitz-list-request Fri Jul 22 03:59:51 1994
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From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Message-Id: <199407220335.UAA00485@genesis.nred.ma.us>
Subject: Blitz 2 -- Just got it....
To: blitz-list@helsinki.fi
Date: Thu, 21 Jul 1994 20:35:21 -0700 (PDT)
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	Hey, I just bought Blitz 2 today at my local shop.  Looks good.

	A few questions:

	I've been trying to compile the examples in the archive directory,
but it won't find the includes in the directory.  How do I set the proper
include directory?

	Can I get more source code?  I need some heavily documented source
with basic stuff like using bobs, sprites, backgrounds, etc.  Also, can
I get a hold of all the programs mentioned in the 5 included issues of Blitz
User?

	Where's the CD32 developers kit?  I'm very interested in this.




From blitz-list-request Fri Jul 22 13:37:20 1994
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Date: Fri, 22 Jul 1994 11:22:56 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: Bloody SISVAX
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Date sent: 22-JUL-1994 

Recently, the mail here has been incredibly dodgy.  This means that it is very
likely that any messages sent to either Steve or me @SISVAX have most probably
been lost.  If anyone has sent something important then could they please
resend.



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|      >>> HANG-FIRE <<<             | Current Project  : RI Libs v3.2      |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project  : RI Map Editor v1.1|
|  sis3149@sisvax.sis.port.ac.uk     | [################################::] |
\____________________________________|______________________________________/


From blitz-list-request Sat Jul 23 11:31:27 1994
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Date: Sat, 23 Jul 94 02:22:32 +1000
From: mike@fulink.edex.edu.au (Mike Hall)
To: blitz-list@helsinki.fi
Subject: Shape problem + Curren project
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In Email on Fri, 22 Jul 1994 15:57:51 +1200 (NZST), acid@iconz.co.nz wrote:

>Of course we wish you luck, the combination of Blitz2 and rendered 
>objects sold 30,000 copies of a game called SkidMarks, (yes it can be 
>done, even by a bunch of kiwis)

30,000!?  flame'n ek!  so what was that worth to you acid freaks?
shame you didn't get my fax, woulda been more like 100,000  ;)


--
   __                  .------------------------------------------------.
__///               o_,| Sysop of Future Link | 3:640/944, 61-75-382097 |
\XX/ ,\\ike Hall   <U  | (Running Excelsior!) | mike@fulink.edex.edu.au |
                    4  `------------------------------------------------'


From blitz-list-request Fri Jul 22 19:38:15 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Get MED! It pays!
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Something strange is happenning to the MED commands in my
programs.  I load a MED module, I initialize it and then in a loop
I use PlayMED and a VWait.  Ok, this works, but it's way to slow!
Then I tried putting 3 playmeds in a row in that loop and it got
close to the proper speed but still it was too slow.  4 Playmeds
in a row made it play too FAST! I also tried the same routine set
on an interrupt but it did the same thing.  Is it perhaps because
I have an Amiga 4000 with a 68040 in it or something?

Nelson.


From blitz-list-request Sat Jul 23 06:46:30 1994
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Date:        Fri, 22 Jul 94 23:45:27 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: Re: Get MED! It pays!
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To Acid
-------

Yes, that MED reply wasn't as helpful as I'd hoped, but I will try
playing around with the timing in MED to see if I can get it to
work properly.  In the mean time, can you tell me why I keep getting
a syntax error when I try to open the serial port?  Please give me an
example of how to use the OpenSerial command found in BUM #2.
Thanks.

Nelson S!


From blitz-list-request Sat Jul 23 18:05:16 1994
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Please add me to the list ... it turns out they didn't delete my account!


William Nolan (wn22@cmu.edu)


From blitz-list-request Mon Jul 25 18:18:11 1994
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From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
Message-Id: <199407240026.RAA11018@genesis.nred.ma.us>
Subject: Mo' questions.
To: blitz-list@helsinki.fi
Date: Sat, 23 Jul 1994 17:26:39 -0700 (PDT)
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	Hey, I've been fooling around with the ball blitting program included
in the Blitz2 examples--adding joystick routines etc.--but I have a problem
playing mods.  
	I loaded up a mod, but when I go into Blitz mode and use the playmodule
command, it says it cannot free enough memory.  Why?  I've got 4 megs of RAM,
2 of which are Chip RAM (I'm running on a 4000/030).  What's the problem?
I can't find any command in the reference guide which deals with memory
in regards to sound/mods.
	Also, when I try and make my own shapes, I get an error when loading
them in.  Says it can't find the CMAP IFF or something.  I assume it's an
error with the shape file, in the way it was saved or something.  But, I used
the shapegrabber included with Blitz2, so what's the problem?

	Also, the runtime error box on my 4000 is messed up.  It seems to
display it in NTSC super-hires mode, and it looks like two error boxes 
superimposed on eachother.  Each letter is doubled, and it's hard to read.
If I click on the box and then smash keys at random, occasionally it will
change to lores mode and become readable.  What gives?



From blitz-list-request Sun Jul 24 06:32:54 1994
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Date:        Sat, 23 Jul 94 23:31:57 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Acid: Opening the Serial port!
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>Your serial problem has been answered several times on the mail list in
>the last two weeks, using the help key you can quickly check the syntax
>of any command, and it will tell you a new 2nd parameter has been added
>which I admit was VERY stupid when regarding backward
>compatability/documentation...
>Hmm, to cut a long story short:
>a.l=OpenSerial(0,"serial.device",2400,0)
>should work, shouldn't it guys?
>

I am aware of the HELP key function, BUT it says NOTHING about those
brackets you have there!  How the hell am I supposed to know if I
should use brackets or not?  Anyways, I tried it out.  Aside from your
inversed "serial.device" and device # 0, it works.

Sheeesh!  Dumb brackets.

Have you figured out why the MED commands don't work properly on my
computer?  I tryed playing around with the speeds in MED, but I cannot
get it to work!  I still need several PlayMed commands in the loop,
and I still don't get the right speed I want.  Also, ProTracker
MODs don't work either.  They play too fast, plus sometimes the
instruments that are playing get choked and they don't come out
sometimes.  I can fix that problem in ProTracker by changing the DMA
value (whatever the heck that is) and it works in ProTracker, but it
still plays too fast.  How else can I play a MOD with my programs?

Nelson.


From blitz-list-request Sun Jul 24 06:36:12 1994
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Date:        Sat, 23 Jul 94 23:35:24 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: MODULE TIME!
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To all (except Acid, 'cause I wrote one to them already)

Has anyone had any luck playing modules using Blitz Basic ][?
MED or MOD!?  With my A4000 I've just been having bad luck left and
right.  Any help is appreciated!

Nelson.


From blitz-list-request Sun Jul 24 07:40:09 1994
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Date:        Sun, 24 Jul 94 00:39:07 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Acid: New Docs
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Sorry for not replying to you directly, but I seem to be having
difficulty with my mailing system here.  So here goes.

I think the best thing you can do is publish your BUM mags on disk
because it's cheaper for everyone, easier for everyone and much
easier to handle.  Releasing a new version of Blitz is not really
very necessary until you have some MAJOR changes in it!  And I'm not
talking about a new editor!  I'm talking about better programmed
routines etc... but even those can be replaced by rewriting the
libs!  So, I think the best think you can do, is just release updates
and tutorials on diskette, you already have the finished product, so
continue adding onto it.

Besides, I'd rather pay a couple of bucks for BUM on a disk rather
than 20 bucks for 4 mags.  Whaddaya say about that?
If you do that, I will be the first one to order it!   :)

Nelson!



From blitz-list-request Sun Jul 24 16:30:07 1994
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From: MyxxMatch@cup.portal.com
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To: blitz-list@helsinki.fi
Subject: variables
Lines: 16
Date: Sun, 24 Jul 94 06:31:04 PDT
Message-ID: <9407240631.1.25728@cup.portal.com>
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I know you use the & symbol to find a variable's address, but how
can you then find its length? The programmers guide says
"adress-4" (typo and all). Sometimes I think that Greek would
be easier to learn.

An example...

Dim map.b(20,20,8)

<<fill up variable as needed>>

adrs=&map(1,1,0)

How do I find the end of this variable?

Thanx


From blitz-list-request Sun Jul 24 18:19:29 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: Acid: Med Player
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>played... The reason our med player is only called once per frame (50 H
>is because to sync everything up nicely you do not want interupts going
>off at anything except in sync with the Amiga frame rate...

Hmm....I don't know if MED has a DMA function, I'll check though.  As
for your MED player, if it is only called once every 50th (which is
normal) how come it plays the module so slowly?  Like I said before,
I'd need 3 PlayMeds in a row and then the VWait to get close to the
normal speed (but still NOT normal speed!)

How do other module players play modules?  They undoubtedly have an
interrupt every 50th Vblank and they sound ok.  Hmm.

You said that other users had created their own module players?
Then can you tell me what is involved in creating my own?  I have the
source code (in ML) for a ProTracker player.  Can I somehow
incorporate this player in Blitz ][ and play my mods through it
all the while continuing through the rest of the program?

Much appreciation.
Nelson.


From blitz-list-request Sun Jul 24 18:33:36 1994
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Date:        Sun, 24 Jul 94 11:32:48 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Mot M. Aaloe: Playing mods
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>BTW don't forget that playmed gets it's timing from the current
>vbl frequency so to get it sound right U have to view  pal screen
>(or slice). So for example if your workbench is in productivity
>or some other non 50 HZ res and if U are viewing it while playing then
>the speed of your mod is wrong. Hope that helped. Bye for now!

Ok, this works MUCH better now!  But the speed is still a little off
It's just going a tad too fast.  I made the mod in PAL using Pro-
Tracker, and it's speed was 132 BPM.  I did what you said by loading
the mod using OctaMed (V 5.0 as well) and changing it from BPM to SPD
(I would have never thought of using SPD instead of BPM).  And now
when I play it from Blitz ][, it still goes just a little too fast, but
this is probably due to the frequency.  I'll play around with it a
little.  Thanks!

Nelson "Mr. Mig" Santos


From blitz-list-request Sun Jul 24 19:00:37 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Hi again.

Ok, I've been playing around with Blitz and my mod for a few minutes,
but I still couldn't make it play at the proper speed.  It is EXTREMELY
close, but still too slow (or fast, depending on the SPD settings I
save in OctaMED).  I also tried openning up a PAL screen (and an NTSC
screen just in case, but something fishy is going on.  I tried opening
up a PAL screen but it doesn't open up in PAL.  It has the dimensions,
and it shows about 230 lines, but I can tell it's not a PAL screen.
How do you open up your screens in PAL?  I changed my screenmode to PAL
Hires, and I also used the Degrader for good measure.  And the NTSC
function tells me that the system is currently in PAL.  But when I open
a screen, it's not a PAL screen. I'll keep playing around with it,
but some more help would be appreciated...mercy.

Nelson.


From blitz-list-request Sun Jul 24 18:08:59 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Sun, 24 Jul 1994 16:12:56 GMT0BST
Subject: Re: darn sis messages
Priority: normal
X-mailer: Pegasus Mail/Windows v1.11
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> Hi, is there any possibility of knocking the sis accounts off the list 
> that generate an unable to send mail message whenever I post anything on 
> this list?

I agree, that one sis account is getting irrating. Can you sort it 
out Steve? I think you mentioned you knew who the account belonged 
too.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Sun Jul 24 06:37:45 1994
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To: blitz-list@helsinki.fi
Subject: Subscribe
From: jwilson@amigar.apana.org.au (jeff wilson)
Message-ID: <FuBZPc1w165w@amigar.apana.org.au>
Date: Sun, 24 Jul 94 10:59:50 PDT
Organization: Amiga Retreat BBS, Darwin, Australia
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I would like to subscribe to this area please.
I don't know if this is the right way of doing this, so if not could 
someone please inform me how.

Cheers!
<JEFF>



--
jwilson@amigar.apana.org.au (jeff wilson)
Amiga Retreat BBS - Darwin, NT, Australia  -- +61 89 451516


From blitz-list-request Tue Jul 26 17:32:19 1994
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Date: Mon, 25 Jul 94 13:20:35 +1000
From: mike@fulink.edex.edu.au (Mike Hall)
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help!  let me outa here!   too much mail coming in!

hmmm... I wonder if 'unsubscribe' worked.

shall return when I actually start doing something with Blitz.


--
   __                  .------------------------------------------------.
__///               o_,| Sysop of Future Link | 3:640/944, 61-75-382097 |
\XX/ ,\\ike Hall   <U  | (Running Excelsior!) | mike@fulink.edex.edu.au |
                    4  `------------------------------------------------'


From blitz-list-request Mon Jul 25 08:53:57 1994
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Date:        Mon, 25 Jul 94 01:51:59 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Bouncing.
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Hey, those messages from the sis thing better not be from MY account!
Everytime I write a message to the list, I get a response from sis
telling me that my message bounced all over the place.  What's going
on!?

Nelson.


From blitz-list-request Mon Jul 25 11:36:20 1994
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 25 Jul 1994 08:33:30 GMT
Date: Mon, 25 Jul 1994 08:33:29 +0000 (GMT)
Subject: Horrific BLIT problem!!
To: blitz-list@helsinki.fi
Message-id: <01HF482N7X9E002WFI@email.meto.govt.uk>
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 AAAAARRRGGGGHH!!!

 My first Blitz game (Pingwynne) is 98% finished and I've just found 
 a *NASTY* blitz bug!  Sometimes shapes blitted to the screen using BLIT
 just don't appear... Now the monsters in my game vanish for short periods
 of time, making it a tad difficult to avoid them!

  The monsters are loaded in as shapes, then each time one moves it does the
  following:

    VWAIT 1
    BLIT 0,oldx,oldy   ; Delete by blitting a shape which is a rectangle of the
                         same colour as the background
    BLIT 1,x,y         ; Blit monster in new position 

  I know this probably isn't the best way to do it, but is SHOULD work!
  (I'm using an A1200 with accelerator, but it also happens on a standard
   1200)
  Its as if the first BLIT (to delete it) is working, but the second one just
  doesn't happen. 

  Anyone have any suggestions how to cure this?  Is this a bug that's known
  about and will be fixed in a future BUM? 


  PLEASE help if you can!!  Otherwise I'll give up on computers and
   technology forever, and move to the Outer Hebrides to live a simple
  life as a hermit...


  -Matt.

 ________________________________________________________________________
/ |                                                                    | \
\ | Matthew O'Donnell  |  Tel: (44) 0344 856993                        | /
/ | Hadley Centre,     *  Email: modonnell@email.meto.govt.uk          | \
\ | UK Met. Office.    |                                               | /
/ |                                                                    | \
\ |      Working on:  Pingwynne [game (Amiga)]                         | /
/ |                   GhostBlaster [WB game (Amiga)]                   | \
\_|____________________________________________________________________|_/
   

From blitz-list-request Tue Jul 26 17:32:18 1994
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Date: Mon, 25 Jul 94 19:29:27 +1000
From: mike@fulink.edex.edu.au (Mike Hall)
To: blitz-list@helsinki.fi
Subject: blitz's future...
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In Email on Mon 25/7/1994 0:12, the acid monster from hell wrote:

>The other thing Acid needs to take into consideration is the importance 
>of publishing stuff developed by Blitz Users, offering the best service 
>in this department and taking the financial resources out of Blitz stock 
>might also be a viable argument.

let me do pre-release reviews for the blitz coders, shall make em sell
lotssssss more copies!  trust me!  mohaha..  nah...  really!  :)

>keep publishing bums, leave new docs until blitz3 which should have 
>linker and modern '90's editor instead of 'baby' ted, use money to employ 
>programmers to get blitz3 out early 94

That's the one I think would suite Blitz users best...

>republish docs in ringbinder so Blitz2 is on the shelves for XMas and 
>upgrade current users using profit for the above

Nah, would still be the same kinda distribution hassles and means
unneccesary ongoing costs for us users requiring the updates.
Making the BUM's into a very large Bottom in the form of an
amigaguide file is the way to go...

>put Blitz2 into pd, publish all docs on disk, support users by publishing 
>their software and concentrate on supporting Amiga by py publishing lots 
>of choice software

Can you make more from less work going onto the other projects?
If so then I guess it'd be best for you but o'course Blitz will suffer.


--
   __                  .------------------------------------------------.
__///               o_,| Sysop of Future Link | 3:640/944, 61-75-382097 |
\XX/ ,\\ike Hall   <U  | (Running Excelsior!) | mike@fulink.edex.edu.au |
                    4  `------------------------------------------------'


From sand@gfl.se Thu Jul 28 16:32:04 1994
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From: sand@gfl.se (Peter Sandberg)
To: blitz-list@helsinki.fi
Subject: Re: MODULE TIME!
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Hi Nelson, you wrote:
>Has anyone had any luck playing modules using Blitz Basic ][?
>MED or MOD!?  With my A4000 I've just been having bad luck left and
>right.  Any help is appreciated!
>
>Nelson.

I have had some luck playing med modules with BB2. This was some time ago though
and this is straight from memory: There are two speedsettings in Med. When You
are composing, one of the settings will be ignored by bb2. Solution: just use the 
other setting... . I dont know which one of the settings you should use but if I 
remember right there is a three digit number followed by a two digit number,
like xxx/xx. I think that it's the two digit setting that means anything to BB2.

Greetings from
Peter Sandberg


From blitz-list-request Mon Jul 25 14:19:48 1994
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From: sand@gfl.se (Peter Sandberg)
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Hi Nelson, you wrote:
>Has anyone had any luck playing modules using Blitz Basic ][?
>MED or MOD!?  With my A4000 I've just been having bad luck left and
>right.  Any help is appreciated!
>
>Nelson.

I have had some luck playing med modules with BB2. This was some time ago though
and this is straight from memory: There are two speedsettings in Med. When You
are composing, one of the settings will be ignored by bb2. Solution: just use the 
other setting... . I dont know which one of the settings you should use but if I 
remember right there is a three digit number followed by a two digit number,
like xxx/xx. I think that it's the two digit setting that means anything to BB2.

Greetings from
Peter Sandberg


From blitz-list-request Mon Jul 25 17:16:02 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199407251415.AA06844@cs.uml.edu>
Subject: Testing (sorta)
To: blitz-list@helsinki.fi
Date: Mon, 25 Jul 1994 10:15:27 -0400 (EDT)
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> 
> 	I haven't seen any of my messages from my nugget@genesis.tiac.net
> account echoed on this mailing list, so I'm trying from my school account.
> 
> 	Anyway, how do I prevent blitter objects from cutting into my
> background when using double buffering?  I'm doing an invaders clone
> (trying to duplicate Atari 2600 Space Invaders as well as I can) but the
> ship at the bottom of the screen keeps cutting a HUGE block of blackness
> out of the strip of land at the bottom.  How do I prevent this?
> 
> 	Also, how do you play mods?  I've used the playmod command after
> loading one in, but it will play the mod and then crash saying it can't
> free memory or something.  I've got 4 megs of RAM, 2 of which are Chip on
> my A4000...so why can't it free memory, I only had maybe 1 or 2 bobs zipping
> around (edited the blitting demo included in with BB2)
> 
> 	If I toss a library file into the Biltzlibs directory, will the
> commands automatically be made available to me?
> 
> 



From blitz-list-request Mon Jul 25 17:06:21 1994
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UNSUBSCRIBE
                        





From blitz-list-request Mon Jul 25 21:59:35 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Mon, 25 Jul 1994 20:41:48
Subject: hadmo@email.meto.govt.uk
Priority: normal
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> >   Hi Jurgen,
> > 
> >         Thanks for your new BlitzGuide 1.1, it's really useful!  If it had
> >   the standard Blitz commands in as well, it would be *EVEN* more useful!!!
> 
Yes, but they are copyrighted.....

Sorry that I didn't answer you via your account, but I get a mail
delivery failure...

Cya



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Tue Jul 26 03:06:28 1994
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Date:        Mon, 25 Jul 94 20:05:13 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: OTT: Mod Playing
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Hi there.  ok, I tried your example:
loadmedmodule 0,"Ram:Mod"
 setint 5
     playmed
 end setint
 startmedmodule 0
 mousewait
 StopMed

It practically the same thing I've been doing, and as I said, the mod
is EXTREMELY close to the right speed...just a tad faster would be
perfect.  The way it plays now is just a little too slow, cause there
is space in   between each sample being played, the samples aren't
connecting at the right time to make a smooth sounding mod.
Any other ideas that might help?  I've been testing out some
machine language calling, using the CALL command and the PLOAD command
but everytime I try calling something, it gives me a recoverable guru.
(I'm testing this cause I want to try to call an external mod player
source code to play the mod.)

Anyways, thanks for any other help you can give me.

Nelson.







From blitz-list-request Tue Jul 26 03:10:45 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: OTT - Oh yeah! I forgot.
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Oh yeah, you also asked me what kinda Amiga I have.

I have an Amiga 4000/040.  6 megs ram (2 C, 4 F).  You think that
might be the prob?  I know that when I use ProTracker to play mods
it sometimes skips a sample or two here and there, and the songs sound
unfinished (this is because the DMA is set too low, or some other
technobabble like that.)

Nelson.


From blitz-list-request Tue Jul 26 20:14:43 1994
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From: stef@alpha.IXO.COM (Stephan Kortleven)
To: blitz-list@helsinki.fi
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Hello all,


          could somebody help me with next problem. I'm trying to work with the
gadtools gadgets and dit'nt find a way to change te size of the arrows from the
GTScroller. I'm having always the same result, a vertical scroller of 100 pixels
will be diveded by 2. Half part for the scroller en half part for the arrows. 
So, you will get arrows of 25 pixels high. I dont know, but that is not what i
am surching for. Let's say a arrow of then pixels will be fine. So, my question
How can change this size ?

To the blitz creators:

I understand, it's not always possible to bring fast a new update or version out
like the one we all are waiting for, "Bum7". Still, is there no posibiliti to
get a recent version like "Bum6" i'm still using "bum5" now, you know. I will
pay for it if nesecery. Where could i find it ? The same about the comments on
the box when i byed blitz. Very usefull progs like intuition planner you printed
on it. Where could i find them ? Is there any bbs/net on the world that still
have them ?


        _
    /X\
   // \\ -
  (BLITZ) If you like the real world !
   \\ // --
    \X/ _

... Yes ! This is Belguim calling. ;-)


From blitz-list-request Tue Jul 26 08:08:21 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199407260507.AA11070@cs.uml.edu>
Subject: Could someone please look over this code?
To: blitz-list@helsinki.fi
Date: Tue, 26 Jul 1994 01:07:24 -0400 (EDT)
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	Okay, I know this code listing is a bit long.  Please forgive me.
But, I'm having what seems to be a program flow problem.  I'm new to Blitz,
so I'm not sure how to handle it... I keep getting If without Endif, illegaly
nested command, etc. errors, and I don't know why.  I think it's got something
to do with the misuse of the pop command.  So, if someone would be so kind,
please look this over, I'm sure it's just a simple mistake.

	Umm, actually...how do you output Blitz code as ASCII text, this
source file doesn't seem to transfer as text.  Well, if someone is willing
to help me out, I could mail the source personally, that would save bandwidth.


From blitz-list-request Tue Jul 26 10:40:18 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199407260739.AA13092@cs.uml.edu>
Subject: here it is.
To: blitz-list@helsinki.fi
Date: Tue, 26 Jul 1994 03:39:04 -0400 (EDT)
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	Here's the problematic code.

;
; Space Invaders 2600  v.5b
; By Ralph A. Barbagallo III (c) 1994
;
; This is a clone of the classic Atari 2600 cartridge, Space Invaders
; Just a simple game to hone my skills.
;

NoCli   ;Disable CLI window for easier debugging and a cleaner WB screen.

;
;Initialize variables
;

NEWTYPE.ship ;Data for player's ship.
x.q          ;Player ship's x position.
y            ;Player ship's y position.
End NEWTYPE

NEWTYPE.shield ;Data for 3 laser shields.
x.q            ;Shield x position.
y              ;Shield y position.
End NEWTYPE

NEWTYPE.invader ;Data for each 6x6 matrix alien.
x.q             ;Alien x position.
y               ;Alien y position.
death.b         ;Death flag.
frontman        ;Front row indicator.
End NEWTYPE

Dim List ships.ship(0)           ;Dimension a list of ship types.
Dim List shields.shield(3)       ;Dimension a list of shield types.
Dim  invaders.invader(6,6)       ;Dimension a 6x6 matrix of aliens.

LoadShape 0,"playership.shape",0  ;Load in shapes from brush file.
LoadShape 1,"bullet.shape",0
LoadShape 2,"mysteryship.shape",0
LoadShape 3,"invshield.shape",0
LoadShape 4,"row1.shape",0
LoadShape 5,"row2.shape",0
LoadShape 6,"row3.shape",0
LoadShape 7,"row4.shape",0
LoadShape 8,"row5.shape",0
LoadShape 9,"row6.shape",0

BitMap 0,320,200,3  ;Initialize an 8 color, lo-res bitmap for background.
BitMap 1,320,200,3  ;Initialize 8 color, lo-res bitmap for double buffer.

LoadBitMap 0,"invadersbkg.iff",0  ;Load .iff to bitmap for background.
LoadBitMap 1,"invadersbkg.iff",0  ;Load 2nd .iff for double buffering.

While AddLast(ships())  ;Initialize ship's position variable.
  ships()\x=140,164
Wend   ;When the last item in the array has been filled, exit loop.

While AddLast(shields()) ;Cycle through list of sheilds, initialize vars.
  shields()\x=A.q,140    ;Initialize incremented x value, default y value.
  A.q = A.q+70           ;Increment X value to space shields off.
Wend

Xstart.q = 25
For A = 1 To 6
  Ystart.q = 20
  For B = 1 To 6
    invaders (A,B)\x=Xstart,Ystart,0,0
    Ystart.q = Ystart.q+18
  Next
  Xstart.q = Xstart.q+40
Next

BLITZ  ;Jump into BLITZ mode now that disk access is through.


Buffer 0,16384  ;2 Buffers for double buffering action.
Buffer 1,16384

Slice 0,44,320,200,$fff0,3,8,32,320,320  ;Initialize slice for bitmap.
Use Palette 0                            ;Use palette 0, gained from .iff file.
Show 0                                   ;Show slice 0, background graphics.

;
;Manipulate graphics, respond to joystick commands.
;

While Joyb(0)=0                     ;While mousebutton hasn't been pressed.

  ResetList ships()                 ;Start at top of shape list.
  VWait                             ;Wait for vertical blank.
  Show db:db=1-db:Use BitMap db     ;Toggle bitmaps for double buffering
  UnBuffer db                       ;Unqueue items in used bitmap.
  While NextItem(ships())           ;while the entire list hasn't been cycled...

    If Joyx(1)=  1 Then ships()\x = ships()\x+1  ;adjust x value according
    If Joyx(1)= -1 Then ships()\x = ships()\x-1  ;to joystick movement.
    If ships()\x<50  Then ships()\x=50           ;stop movement at left and
    If ships()\x>225 Then ships()\x=225          ;right borders.
    BBlit db,0,ships()\x,ships()\y               ;draw ship at proper position.

  Wend

;
; Blit shields onto screen.
;

  For a = 1 To 3                           ;Cycle through list of shields.
    BBlit db,3,shields(a)\x,shields(a)\y   ;Blit shields on screen.
  Next

;
; Blit 6x6 matrix of aliens on screen.
;
  boundflag = 0
  For A=1 To 6
    If boundflag<>0 Then Pop For
    For B=1 To 6
      If invaders (A,B)\x >310 Then boundflag = 1
      If invaders (A,B)\x <10 Then boundflag = 2
      If boundflag <> 0 Then Pop For
    Next
  Next

  Statement LEFT{}
    For A= 1 To 6
      For B=1 To 6
        invaders (A,B)\x = invaders (A,B)\x -2
      Next
    Next
  End Statement

  Statement RIGHT{}
    For A= 1 To 6
      For B= 1 To 6
        invaders (A,B)\x = invaders (A,B)\x +2
      Next
    Next
  End Statement

  If boundflag = 0 Then LEFT{}
  If boundflag = 1 Then LEFT{}
  If boundflag = 2 Then RIGHT{}

  For A=1 To 6                ;Cycle through the 6x6 matrix with nested loops.
   Invader = 4                ;Initial object number (invader graphic 1).
    For B=1 To 6
      BBlit db,Invader,invaders(A,B)\x,invaders(A,B)\y
      Invader = Invader+1     ;Increment object number.
    Next
  Next

Wend



From blitz-list-request Tue Jul 26 12:21:43 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199407260921.AA15961@cs.uml.edu>
Subject: Retraction
To: blitz-list@helsinki.fi
Date: Tue, 26 Jul 1994 05:21:23 -0400 (EDT)
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	Hey, don't bother debugging my rather pathetic slice of code I
posted.  I already fixed.  Thanks anyway.  I'm sure I'll have more problems. ;)


From blitz-list-request Tue Jul 26 18:41:50 1994
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Tue, 26 Jul 1994 17:30:39
Subject: To Steve
Priority: normal
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> Just a very quick mail to point out that whilst it is very cool, 
> your lastest
> BGuide hasn't got the updates to my FX library in it!  It stills 
> says that
> ZoomX2/ZoomX4 only work on lorez bitmaps.  I know this is just a 
> very small,
> picky pointer but I had to fault the guide somewhere didn't I!
>
Oh, sorry. I just looked if there where any new commands in it. I
will change it this day. I'll mail a new one tomorrow with all the
BUM commands.

By the way, This message was bounced back...

Cya & Thanx.



Greetings from:

----------------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
            
----------------------------------------------------------------------
            


From blitz-list-request Tue Jul 26 20:03:56 1994
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From: "MACIEJ GORNY" <GORN4907@mars.rowan.edu>
Organization:  Rowan College of NJ
To: blitz-list@helsinki.fi
Date:          Tue, 26 Jul 1994 13:03:16 EST
Subject:       BB2, debugger window and multisync monitor 
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I use Blitz2 on a 15".28 1280x1024 NI SVGA monitor,  
monitor driver I use is DBLNTSC LACED NO FLICKER with mode promotion,
When I get a debugger window (the black box on the lower half of the 
screen) it is all screwed up: whole bunch of black boxes and lines 
totally unreadable. I tried to use different display modes, etc... 
but to no avail. It's a real pain to have to switch to standard NTSC 
mode/NO mode promotion, and having to use TWO monitors to do work. 
Am I missing something here?
if somebody responds to it please send also to my personal account:
gorny@saturn.rowan.edu for I don't have an immediate access to blitz-
list. Thank you, thank you, thank you if you help me out?
Maciej
gorny@saturn.rowan.edu


From blitz-list-request Tue Jul 26 22:11:47 1994
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Date: Tue, 26 Jul 1994 15:09:36 -0400 (EDT)
From: William Nolan <wn22+@andrew.cmu.edu>
To: blitz-list@helsinki.fi
Subject: games programming
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I don't know if anyone has seen it, but my game Commando Raid was
finally put up on Aminet, it is in the game/shoot directory (I think as
CommandoRaid.lha).  Check it out...

The other thing I was wondering is, is anyone at all interested in
writing a game with me?  I want to write either a horizontal or vertical
scrolling shooter but I need someone with GOOD ability to design the
graphics ... email me if you're interested.


William Nolan (wn22@cmu.edu)


From blitz-list-request Wed Jul 27 05:56:24 1994
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I've been given this as the address of the Blitz mailing list. How do
I subscribe?


-- 

 Geoffrey Newman
 grn@alcove.apana.org.au



From blitz-list-request Wed Jul 27 10:34:51 1994
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 27 Jul 1994 07:31:21 GMT
Date: Wed, 27 Jul 1994 07:31:20 +0000 (GMT)
Subject: Re: Horrific BLIT problem!!
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 I.G.Baxter@massey.ac.nz wrote:

 > You are double buffering the screen arn't you?

 > If you are not then the disappearing blits could be nothing more than
 > a timing problem, i.e. the blits are being done AFTER the beam has passed
 > that area of the screen.

No, I wasn't using double buffering - maybe I'll give it a try.  But if I don't
want to double buffer, how would I get around this problem?  Just make sure
the second blit is done as soon after the first as possible?

-Matt.
 ________________________________________________________________________
/ |                                                                    | \
\ | Matthew O'Donnell  |  Tel: (44) 0344 856993                        | /
/ | Hadley Centre,     *  Email: modonnell@email.meto.govt.uk          | \
\ | UK Met. Office.    |                                               | /
/ |                                                                    | \
\ | Working on following Blitz projects...                             | /
/ |      Pingwynne                  [game    - 98% complete]           | \
\ |      GhostBlaster               [WB game - 15 % complete]          | /
/ |      Escape from planet Chegwin [game    - in planning]            | \
\_|____________________________________________________________________|_/

From blitz-list-request Wed Jul 27 11:53:21 1994
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          by mailsun.aber.ac.uk with SMTP (PP); Wed, 27 Jul 1994 09:44:06 +0100
To: Blitz-list@helsinki.fi
Subject: Life, Acid and BUM7
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Date: Wed, 27 Jul 1994 09:43:59 +0100
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From: Nigel Hughes <nlh1@aber.ac.uk>
X-Status: 
Status: RO

Hello,
	Sorry to say I am back again, some poor sob has given me a job!

	Just a question for the Acid bods...
	
	OK so all registered users are going to get an update to Blitz2, OK
so all BUM subscribers are going to get a little more, but when? Don't get
me wrong, I think Acid are doing a great job, I mean there is not a whole
truck load of you is there? Is the problem lack of contributions? Are we
the users being lazy? The other worry I have is that as Acid have move 
their UK HQ, will my BUM subscription be lost AGAIN? Did the move go 
smoothly or do I have call and check?

	Good news about the debugger though! Any other additions? Date? 

	And a question for those who know more than me (No Martin that is not
EVERYONE).

	In BPLCON4 I can set some bits to say which colours sprites should
use. As default for AGA modes they use $11, which is 240-255, how exactly
does this work. And with all the hype, what are the features of AGA sprites,
AND am I going to have any problems having 8 sprites on a 64 colour AGA
display?

	Thanks for your help, and Acid you really are doing a good job.

	So please get BUM7 out ;)

	Nigel Hughes, Assistant Programmer DILS (Alegedly)

From blitz-list-request Wed Jul 27 12:54:26 1994
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From: hadmo%HADL60@email.meto.govt.uk
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 27 Jul 1994 09:51:10 GMT
Date: Wed, 27 Jul 1994 09:51:10 +0000 (GMT)
Subject: Floppy disk progs
To: blitz-list@helsinki.fi
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 Greetings Blitz-folk,

    I'm having trouble transfering a Blitz game I've written to floppy-disk.
 I wrote in on an A1200 with hard drive, made an executable and put this
 and all the shape files it loads onto a floppy.

 When I then try running it from floppy, it loads the executable, then
 it loads something from the harddrive (I don't know what), then continues
 to load in the shapes from the floppy - and it runs ok.

 I then tried it on my friends A1200 without a hard drive, and after loading
 the executable it asks you to put in the workbench disk (or whatever you
 booted with) and it loads something, then crashes.

 (If I boot my friends machine with the Blitz Basic disk, it loads something
  from this, and then runs OK).

 The question is, what is it trying to load from the workbench disk?  And
 why?  Surely once you've made an executable it should run as a stand-alone
 program? 

   Any clever people know whats going on?


 -Matt.

 ________________________________________________________________________
/ |                                                                    | \
\ | Matthew O'Donnell  |  Tel: (44) 0344 856993                        | /
/ | Hadley Centre,     *  Email: modonnell@email.meto.govt.uk          | \
\ | UK Met. Office.    |                                               | /
/ |                                                                    | \
\ | Working on following Blitz projects...                             | /
/ |      Pingwynne                  [game    - 98% complete]           | \
\ |      GhostBlaster               [WB game - 15 % complete]          | /
/ |      Escape from planet Chegwin [game    - 0% complete]            | \
\_|____________________________________________________________________|_/

From blitz-list-request Wed Jul 27 19:24:04 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Wed, 27 Jul 1994 19:20:17 +0300 (EETDST)
Subject:       Dir reading
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Hi all!

I need to examine a dir for certain files. Is there
any commands in blitz like Examine and ExNext in C.
I heard that DosElmore lib contained commands like this
but where can I get this? Or is there any other solution
for this problem ? Help!!!

                O.T.T. (ott@microlnk.ml.ee)


From microlnk!OTT@anubis.kbfi.ee Thu Jul 28 18:24:29 1994
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Hi all!

I need to examine a dir for certain files. Is there
any commands in blitz like Examine and ExNext in C.
I heard that DosElmore lib contained commands like this
but where can I get this? Or is there any other solution
for this problem ? Help!!!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Jul 27 05:52:10 1994
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Date: Wed, 27 Jul 1994 14:51:09 -0600 (CST)
From: "Ian Baxter" <I.G.Baxter@massey.ac.nz>
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Subject: Horrific BLIT problem!!
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Matt,
 Please forgive me is this sounds a bit obvious but...

 You are double buffering the screen arn't you?

 If you are not then the disappearing blits could be nothing more than
a timing problem, i.e. the blits are being done AFTER the beam has passed that
area of the screen.

 If you are buffering the screen then I dont have a clue to what the problem
is.

Hope that helps

Ian.



From blitz-list-request Thu Jul 28 03:44:50 1994
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     UNSUBSCRIBE ME !!!!!!! 


From blitz-list-request Thu Jul 28 05:23:48 1994
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Unsubscribe...


       // veijalai@cc.lut.fi
O=====<<=======================================--
       \\ A500+/28/1+2/100/2.1 - C128 - CD³² =8^)


From blitz-list-request Thu Jul 28 06:35:49 1994
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Help please,

I keep having an error when playing animations. It comes up with
error #80000020

Any ideas anyone.
I can't find any info on this number in any book etc.

Tom D
duncan@usq.edu.au



From blitz-list-request Thu Jul 28 13:32:55 1994
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please unsubscribe me

From blitz-list-request Thu Jul 28 16:55:40 1994
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Date: Thu, 28 Jul 1994 09:54:57 -0400 (EDT)
From: William Nolan <wn22+@andrew.cmu.edu>
To: blitz-list@helsinki.fi
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I know this may be old for some of you but it's a problem I just
encountered. I got the latest version of XPRZmodem and I tried to make a
blitz library out of it using FDconv.  So far so good ... then I ran
makedeflibs (because libmanager wouldn't run, kept crashing), and then I
tried using one of the commands in a blitz program.  I typed out
XProtocolSend_ and it converted it to some AddGadget_ command!  Does
anyone know what went wrong?


William Nolan (wn22@cmu.edu)


From blitz-list-request Fri Jul 29 03:31:44 1994
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Date: Fri, 29 Jul 1994 10:30:10 --1000
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To: blitz-list@helsinki.fi
Subject: Strings
Cc: acid@iconz.co.nz
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I've been attempting to create strings outside of blitz and have come to the
conclusion that I souldn't as Blitz crashes when it trys to free the string.

With this in mind I have now proceeded to create a library to scan a block
of memory extracting strings terminated with a new line (faster edit function).

This is my current interpretation of the way command in a library work.

Register A3 points to a tempory string. I can only assume that this is
the string buffer. 

When a function, that returns a string, finishes it returns the string
size in d0. The part that I'm not sure about is what does A3 return.
I've seen other library code and for the library a3 returns a pointer
to the last character in the string. 

Is this correct?

Also could someone elaborate a bit more apon the tutorial for creating a library.

Thanks Mark.


From blitz-list-request Sun Jul 31 12:57:30 1994
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Date: Sun, 31 Jul 1994 03:56:32 -0600
From: Gerald A Wenzel <gawenzel@serf.uccs.edu>
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I wrote a program which goes from "Blitz" mode to "Amiga" mode and then back
to "Blitz" mode.  When I ran the program, I got a guru.  Now whenever I 
boot-up my Amiga I get the following message:

	DH0
	has a checksum error
	on disk block 21543

So what's wrong with my Amiga now?  Is this a serious problem? And how do I
fix it?

Thanks in advance (A LOT)
gerald
gawenzel@esprit.uccs.edu


From blitz-list-request Sun Jul 31 20:22:15 1994
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From: Lynn Jennings <lynnjenn@vef.north.net>
To: blitz-list@helsinki.fi
Subject: Checksum errors
Date: Sun, 31 Jul 94 12:28:19 EDT
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You might get checksum errors when switching from Amiga -> Blitz mode in the
following fashion:

(1) In Amiga mode, you begin reading or (more likely) writing a file, and
while the computer is still flushing buffers you
(2) Switch to Blitz mode, thus killing the OS, including disk activity, thus
creating a damaged block(s) on the device still being used.

To the avoid this problem in the future, you should wait before entering Blitz
mode until all disk activity stops.  Since there is no way of knowing this via
the OS, most programmers simply pause before they shutdown the OS for 3-5
seconds.  This provides sufficient delay for disks to stop spinning.  I
suspect that reading the Blitz manuals would have told you the same thing.

To (attempt to) repair the damage you have caused your hard disk, you need a
disk repair program such as the popular DiskSalv.  If you know a lot about
disk structure and the contents of any file(s) that were destroyed, you could
also attempt to do this yourself with a disk editor.  If you have an earlier
version of the OS, you might have diskdoctor in your C directory.  Delete it.
You're better off getting one of the many freeware/shareware programs out
there such as FixDisk or the already mentioned DiskSalv.

Hope this helps,
Christopher Jennings
 


From blitz-list-request Mon Aug  1 05:47:09 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: List Error?
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Date: Mon, 1 Aug 1994 12:41:28 +1000 (EST)
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Hi, all

I am having a problem with lists. (Sound familiar)

Here is a demo piece of code.
Pick the problem when running this little demo.

y and z are not cleared.
If you re-use the list you will get old values appearing.
Bit of a worry this.



NEWTYPE.fred
   x.b:y:z
End NEWTYPE


Dim List tom.fred(10)

USEPATH tom()
While AddFirst(tom())
   \x=Rnd(5) : \y=Rnd(30) : \z=Rnd(90)
Wend

ResetList tom()

Format "###"
While NextItem(tom())
   NPrint \x," ",\y," ",\z
Wend

ClearList tom()

NPrint ""

While AddFirst(tom())
   \x=35
Wend

ResetList tom()

Format "###"
While NextItem(tom())
   NPrint \x," ",\y," ",\z
Wend

MouseWait

End

ANY IDEAS????


Tom Duncan
duncan@usq.edu.au



From blitz-list-request Mon Aug  1 12:22:28 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 01 Aug 94 09:14:00 BST
Subject: Check Sum Errors
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-------------------------------- ATTACHMENT --------------------------------

                   I N T E R O F F I C E   M E M O R A N D U M

                                        Created:   01-Aug-1994 07:59am
                                        Sent:      01-Aug-1994 09:02am
                                        From:      Matt Funnell
                                                   FUNNELL ML@A1@UKA
                                        Dept:      Dev + Prod Strategy I T
                                        Tel No:    781 3077

TO:  blitz-list@helsinki.fi

Subject: Checksum errors.



        I trashed one of my partitions a while ago and also received a
checksum error.  I used Disksalv and it totally screwed my harddisk up.

        After that,  I did use an old(1990) version of FIXDISK and that
solved all the checksum problems and recovered all my files with hardly any
user interaction.




From blitz-list-request Mon Aug  1 11:51:00 1994
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From: hadmo%HADL60@email.meto.govt.uk
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 V4.2-11 #3313) id <01HFE0LUDD1S003LFC@email.meto.govt.uk>; Mon,
 1 Aug 1994 08:47:44 GMT
Date: Mon, 01 Aug 1994 08:47:44 +0000 (GMT)
Subject: `PUT'ting arrays
To: blitz-list@helsinki.fi
Message-id: <01HFE0LUE5ZM003LFC@email.meto.govt.uk>
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 Fellow Blitzers,

        Anyone know how to write an array to a file, using PUT?
 I've tried the following:

 
       Dim s(37,43)
       ; Fill 's' with the data etc.

       ok=OpenFile(0,"DH0:blitz2/data.dat")
       Fields 0,s
       Put 0,0

       CloseFile 0

 When I check the length of the file created, it is only 4 bytes.
 Can anyone see what the problem is?


 -Matt.
 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------

From blitz-list-request Mon Aug  1 13:38:38 1994
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          id <28961-0@mhs.swan.ac.uk>; Mon, 1 Aug 1994 11:38:08 +0100
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          Mon, 1 Aug 94 11:44:27 GMT0BST
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 1 Aug 1994 11:43:50 GMT0BST
Subject: To the Steves: RILibs (Reflective)
Priority: normal
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Hi guys,

I just started using your many blitz libs over the weekend, and I 
must say they are fantastic 8) Keep it up lads. I have a couple of 
questions and problems tho.

1. The UnpackIFF and Cludge functions are great for adding caching 
support to my game. Have you considered adding functions for music 
modules and sprites? Also, have you considering adding compression 
and/or encription to the decompressing routines, which would allow 
data to be both small and safe on disk, and take up less memory when 
cached in fast mem?

2. I converted my anim display functions to use your libs rather than 
the blitz one (I'm interested in the fastmem support), but the 
results were all jerky on playback. In my game, in the data1 
subdirectory, I think the file (if my memory serves me correct) is 
gfx18 which is an 27 frame op5 anim. Could you have a go at playing 
this back?

Thats about it. I have some more ideas, I'll post them soon.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Aug  1 13:44:18 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 1 Aug 1994 11:50:01 GMT0BST
Subject: Bum6/screen problem
Priority: normal
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Hi all,

Up until now, I've been using the deflibs file that came with bum6 
with no probs whatsoever. However, last weekend I decided to add some 
more libs to my blitzlist userlib directory. After recompiling the 
deflibs, I hit on a problem.

When running any blitz program (either old slice based or display lib 
based), on my system which runs in hires, the blitz programs fail to 
open a pal lowres screen properly (they mode promote when they 
shouldn't). However, if I copy the bum6 deflibs back, all programs 
work fine.

I checked that all the blitzlibs files are present and correct, and 
nothing seems to be missing. Any ideas why this is happening? I even 
took out the userlibs files I added, recompiled the deflibs 
(resulting in a file approximately the same size as the bum6 
version), and it still didn't work.

Its not serious, I just run WB in lowres when working on my game, 
but I'm interested in why its happening. 

Bye for now lads 8)


P.S. for all those still using slices, move over to the new 
displaylibs, they are great 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Aug  1 16:48:38 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 01 Aug 94 14:24:00 BST
Subject: BUM6
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This BUM6 and the new library routines, where can I get them and
information about them from? Aminet?

I have yet to send off my registration card.


        Thanx in advance,

                Matt.




From hadmo%HADL60@email.meto.govt.uk Tue Aug  2 16:49:36 1994
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From: hadmo%HADL60@email.meto.govt.uk
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 2 Aug 1994 13:21:03 GMT
Date: Tue, 02 Aug 1994 13:21:03 +0000 (GMT)
Subject: Bitplane question
To: blitz-list@helsinki.fi
Message-id: <01HFFOG1U5HU003KR9@email.meto.govt.uk>
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 Hi people,

        Q. Is there any way of converting a shape to a different number
           of bitplanes?

           I've got lots of 8 colour (3 bitplane) shapes, and I want to
           Blit them onto a 1 bitplane bitmap, so where the original shape
           was colour 0 it stays 0, and everything else becomes colour 1.

  Any ideas?


  Thanx, Matthew.

____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------


From microlnk!OTT@anubis.kbfi.ee Thu Aug  4 17:04:12 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Wed, 3 Aug 1994 10:25:56 +0300 (EETDST)
Subject:       Shape loading
Priority: normal
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Hi all!

I know this problem is already discussed here but..just 
to make sure:

Is there any way to load shapes without using the LoadShapes
command (I just need it, don't ask me why :)
What I want to do is just alloc some chip mem and then
load shape data as binary into it. Now is there some way to tell
blitz that I have my shapes starting at mem I allocated (like
CludegeMedModule works). Any help is welcome! Tahnx!

                O.T.T. (ott@microlnk.ml.ee)

From blitz-list-request Wed Aug  3 10:36:09 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Wed, 3 Aug 1994 10:25:56 +0300 (EETDST)
Subject:       Shape loading
Priority: normal
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Hi all!

I know this problem is already discussed here but..just 
to make sure:

Is there any way to load shapes without using the LoadShapes
command (I just need it, don't ask me why :)
What I want to do is just alloc some chip mem and then
load shape data as binary into it. Now is there some way to tell
blitz that I have my shapes starting at mem I allocated (like
CludegeMedModule works). Any help is welcome! Tahnx!

                O.T.T. (ott@microlnk.ml.ee)


From John@ELIZA.demon.co.uk Thu Aug  4 17:04:11 1994
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Date: Wed, 03 Aug 94 14:33:31 GMT
Message-ID: <208@ELIZA.demon.co.uk>
From: John@ELIZA.demon.co.uk (John Carron)
Reply-To: John@ELIZA.demon.co.uk
To: blitz-list@helsinki.fi
Subject: AGA Sprites
Lines: 18
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Hello,

I`ve been trying to get a dual playfield slice together with more than

4 bitplanes in the background bitmap. This didn`t seem to be possible until

I tried using the new AGA screen commands which seem to do exactly what I 

want however my sprites no longer appear. Are them some new AGA sprite 

commands I don`t know about and also are there a set of AGA screen fade 

commands??? Could I have more than 8 lo-res sprites with AGA?

Thanks in advance,

John.
John Carron

From blitz-list-request Wed Aug  3 16:37:50 1994
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Date: Wed, 03 Aug 94 14:33:31 GMT
Message-ID: <208@ELIZA.demon.co.uk>
From: John@ELIZA.demon.co.uk (John Carron)
Reply-To: John@ELIZA.demon.co.uk
To: blitz-list@helsinki.fi
Subject: AGA Sprites
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Hello,

I`ve been trying to get a dual playfield slice together with more than

4 bitplanes in the background bitmap. This didn`t seem to be possible until

I tried using the new AGA screen commands which seem to do exactly what I 

want however my sprites no longer appear. Are them some new AGA sprite 

commands I don`t know about and also are there a set of AGA screen fade 

commands??? Could I have more than 8 lo-res sprites with AGA?

Thanks in advance,

John.
John Carron


From blitz-list-request Thu Aug  4 09:05:12 1994
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Date:        Wed, 03 Aug 94 18:07:10 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Calling other programs
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I haven't seen this in the manuals yet, so I might as well as you guys,
maybe you'll know.

Is it possible to call other programs from within another?  Is PLoad
the way,using RIBLitz libs?  Or is there another way?

Nelson Santos


From <@FINHUTC.HUT.FI:BB4H@MUSICB.MCGILL.CA> Thu Aug  4 17:03:23 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@Helsinki.Fi>
Subject: Calling other programs
X-Status: 
Status: O

I haven't seen this in the manuals yet, so I might as well as you guys,
maybe you'll know.

Is it possible to call other programs from within another?  Is PLoad
the way,using RIBLitz libs?  Or is there another way?

Nelson Santos

From blitz-list-request Thu Aug  4 09:50:50 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 4 Aug 1994 09:51:11 +0300 (EETDST)
Subject:       Re: Shape loading
Priority: normal
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> To do a cludge shape command you will need to allocate your own memory, 
> and then fill in the shape object structure by hand, the object is in the 
> appendix of the reference manual.
> 
> Do you want a CludgeShape command?
> 
CludgeShape(s) would be cool! BTW I think it would be cool
if one could "Cludge" every blitz object (like samples,shapes,bitmaps 
etc.) - for example if I want to use 10 samples then I have to
load them all one by one. More cooler way I think is to make 
one linked sample, then alloc some chip and then CludgeSample 
sam#,Addr. Bye for now!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Thu Aug  4 10:45:31 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 04 Aug 94 08:32:00 BST
Subject: Re: Floppy disk problems
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>>     I had used the GTScroller commands, thus the exe file contains the
>> library file gadtools.library.


>  Ummm, gadtools.library is in ROM isn't it??????

        Possibly - not quite sure.  But it's also in my libs: directory.


  ALSO - a couple of asm questions....
  ~~~~

     1. Does anyone know about using the trace bit(s) /vector, for trapping
        each command the 680x0 runs.

        I think the 68000 uses bit 15 but the other processors use bits 14
        and 15.

     2. How do you gain access to the SR and PC when the trace interrupt
        has been called?

     3. Will this sort of program run under blitz basic?


        Can anyone help? - Thanx in advance....


        Matt.



From blitz-list-request Thu Aug  4 11:46:20 1994
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From: hadmo%HADL60@email.meto.govt.uk
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 4 Aug 1994 07:33:44 GMT
Date: Thu, 04 Aug 1994 07:33:44 +0000 (GMT)
Subject: Re: Floppy disk progs
To: blitz-list@helsinki.fi
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  I wrote:

>  I then tried it on my friends A1200 without a hard drive, and after loading
>  the executable it asks you to put in the workbench disk (or whatever you
>  booted with) and it loads something, then crashes.
>
>  The question is, what is it trying to load from the workbench disk?  And
>  why?  Surely once you've made an executable it should run as a stand-alone
>  program?


  I've tried running SnoopDOS and the file it is trying to load in is
  'LIBS:diskfont.library'.  So I made a LIBS drawer on my floppy disk,
  and copied this file into it.  BUT when I run my executable prog., it
  still asks for the boot disk to be replaced, even though the file
  it is looking for is available already on my game disk!!  Why doesn't it
  look there first?  Is there any way of making sure that is does?


  Thanx, Matthew.

____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------


From hadmo%HADL60@email.meto.govt.uk Thu Aug  4 21:33:42 1994
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From: hadmo%HADL60@email.meto.govt.uk
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Date: Thu, 04 Aug 1994 07:33:44 +0000 (GMT)
Subject: Re: Floppy disk progs
To: blitz-list@helsinki.fi
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  I wrote:

>  I then tried it on my friends A1200 without a hard drive, and after loading
>  the executable it asks you to put in the workbench disk (or whatever you
>  booted with) and it loads something, then crashes.
>
>  The question is, what is it trying to load from the workbench disk?  And
>  why?  Surely once you've made an executable it should run as a stand-alone
>  program?


  I've tried running SnoopDOS and the file it is trying to load in is
  'LIBS:diskfont.library'.  So I made a LIBS drawer on my floppy disk,
  and copied this file into it.  BUT when I run my executable prog., it
  still asks for the boot disk to be replaced, even though the file
  it is looking for is available already on my game disk!!  Why doesn't it
  look there first?  Is there any way of making sure that is does?


  Thanx, Matthew.

____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------


From blitz-list-request Thu Aug  4 10:58:12 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Thu, 4 Aug 1994 09:03:52 GMT0BST
Subject: Re: Shape loading
Priority: normal
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> To do a cludge shape command you will need to allocate your own memory, 
> and then fill in the shape object structure by hand, the object is in the 
> appendix of the reference manual.

There is already a nice CludgeShape command, its in the Reflective 
Images (I hope I got that name right) RILibs extensions. It works 
nicely too.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Aug  4 11:03:41 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Thu, 4 Aug 1994 09:09:13 GMT0BST
Subject: Re: Problems with blitting blocks fast enough for HW scroller
Priority: normal
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>     The problem seems to be that "block" doesn't blit to the screen
>   fast enough.  I'm trying to blit 20 blocks across the bottom of the
>   screen (just out of view), and across the top of the screen (again
>   just out of view.  I'm therefore trying to blit 40 blocks at once.

Sounds painful to me.

>     When the scrolling is going, there is a very very minor jerk,
>   (hardly noticeble, but I can see it, and I don't like it!).  This
>   doesn't occur if I blit only 18 blocks on top and bottom (36 in
>   total).  
>     I could just reduce the width of my displayed screen by 32
>   pixels, but would like full screen (and even overscan if possible),
>   but "block" isn't fast enough.

You are painting off the visible screen are you? Well you'd have to, 
to get smooth pixel scrolling. If not, just allocate a bitmap bigger 
than the visible screen by 2 16pixel blocks in all directions, and 
blit into the furthest 16pixel area.

>     What I would like to know is this:  Is there an even faster
>   blitting command than block??
>     How have other people got around this problem??

If scrolling at 16pixels per frame is what you want, you don't have 
much choice really. However, if 16 pixels every 2 or 4 frames is okay 
(and thats still pretty fast), why not break down the bits into 
groups. So, if going at 16 pixels every 4 frames, break down the 
blits into equal sizes of 4 groups of blits. Save heaps of time.

Theres are more clever ways in which to do 8way scrolling, which I'm 
trying to perfect now.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Aug  4 11:09:41 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Thu, 4 Aug 1994 09:15:07 GMT0BST
Subject: DisplayLib/Copper question
Priority: normal
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Hi all,

I have been improving the hardware scrolling in my game over the last 
few days. I found a few tricks to give me about 50% speed increase 
over what I had before, and I also discovered a lovely way to get the 
vertical scrolling part, by using the copper.

Which leads me to my first problem. How do I go about programming the 
copper in my game, which makes use of the new DisplayLibs??? I know 
that there are a few copper instructions in the slices area of the 
manual, and I tried inserted a simple colour split to test to see if 
it would work, but the debugger flagged it as an error, so I assume 
it won't. I need to setup a copper list badly for my scrolling idea. 
Nothing too complicated, just changing a few points at a few points 
on the screen. But how??

Nest question for Acid Software:

Finally, is there an equivalent command to ShowBlitz for the new 
display library? (Note that ShowBlitz seems to crash when run in 
displaylib based programs). My game jumps into AMIGA mode to pop up 
some requestors, and I need to restore the display properly when 
coming back into BLITZ, otherwise, the screen is screwed......

Thanks.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Aug  4 15:28:39 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Thu, 4 Aug 1994 13:33:54 GMT0BST
Subject: Re: Shape loading
Priority: normal
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> > There is already a nice CludgeShape command, its in the Reflective 
> > Images (I hope I got that name right) RILibs extensions. It works 
> > nicely too.
> > 
> Which ver? I have V3 (I think) and as far as I know it has no 
> CludgeShape command. Is there new version around or do I have to 
> register or what?

Yes, its a newer version. On behalf of Steve, I'll fetch in the 
latest libs and make them available on my ftp site. I'll announce 
this tomorrow.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Thu Aug  4 09:54:46 1994
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UNSUBSCRIBE


From blitz-list-request Fri Aug  5 03:30:24 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
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Hi All,
	Has anyone had any problems opening and closing windows within
statements or Functions. My machine seem to crash doing this sometimes.
Any ideas anyone?

Tom Duncan
duncan@usq.edu.au



From blitz-list-request Fri Aug  5 03:34:56 1994
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From blitz-list-request Fri Aug  5 10:49:59 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 05 Aug 94 08:35:00 BST
Subject: ASLFileRequester.
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>Hi All,
>        Has anyone had any problems opening and closing windows within
> statements or Functions. My machine seem to crash doing this sometimes.
> Any ideas anyone?


        That reminds me, I found the same thing with ASLFileRequest$.  Put
it in a statement and it runs then gurus, put it in the main prog and no
problem!

        Also, where can I get these RILibs from?  Every one seems to be
talking about them and all these new commands.

        Matt.




From blitz-list-request Fri Aug  5 10:37:59 1994
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To: blitz-list@helsinki.fi
Subject: Display Library
Date: Fri, 05 Aug 1994 08:37:31 +0100
Message-ID: <5156.776072251@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Hello guys,
	   Just a quick question. I am using Display lib (excellent stuff)
for a game I am writing, and all of a sudden a problem appeared. When I 
quick the program I get a blank screen, if you click on the unseen 
screen-to-back gadget up pops the blitz screen or wb screen if run
as an executable. This suddenly seemed to start doing this so it MUST
be something I am doing as it didn't do it to start with.

	The other note for Acid is... Is there any chance of including
some '020 and '030  instructions/addressing modes into Blitz on the
assembler side, the game I am writing would benefit muchly from them.

	Many thanks,

	Nigel Hughes



From blitz-list-request Fri Aug  5 11:15:05 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 5 Aug 1994 09:20:45 GMT0BST
Subject: Latest version of RILibs available
Priority: normal
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Hi all, 

On behalf of Reflective Images (the two Steves 8^), I've put the
latest version of their RILibs extensions for blitz on my ftp server. 
This is only available on weekdays (UK) from around 9am to 6pm, but 
it will do until it reachs aminet I imagine.

I have also put the blitz amigaguide document (I forget the author 
now) which ware released recently, the one which listed all the third 
party blitzlibs.

If you want to out your own blitz programs or lib extensions on this 
site, then feel free to. This site is currently unformatted (just one 
directory), but if demand is high enough, I could structure it a 
little better and call it the blitz site 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From M.H.Kift@swansea.ac.uk Fri Aug  5 12:09:18 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 5 Aug 1994 09:20:45 GMT0BST
Subject: Latest version of RILibs available
Priority: normal
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Hi all, 

On behalf of Reflective Images (the two Steves 8^), I've put the
latest version of their RILibs extensions for blitz on my ftp server. 
This is only available on weekdays (UK) from around 9am to 6pm, but 
it will do until it reachs aminet I imagine.

I have also put the blitz amigaguide document (I forget the author 
now) which ware released recently, the one which listed all the third 
party blitzlibs.

If you want to out your own blitz programs or lib extensions on this 
site, then feel free to. This site is currently unformatted (just one 
directory), but if demand is high enough, I could structure it a 
little better and call it the blitz site 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Fri Aug  5 13:43:40 1994
Received: from email (email.meto.govt.uk [151.170.240.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with ESMTP id NAA29698 for <blitz-list@helsinki.fi>; Fri, 5 Aug 1994 13:41:41 +0300
From: hadmo%HADL60@email.meto.govt.uk
Received: from email.meto.govt.uk (HADMO@HADL60) by email.meto.govt.uk (PMDF
 V4.2-11 #3313) id <01HFJPN1MB6O00413Z@email.meto.govt.uk>; Fri,
 5 Aug 1994 10:38:53 GMT
Date: Fri, 05 Aug 1994 10:38:53 +0000 (GMT)
Subject: RILibs
To: blitz-list@helsinki.fi
Message-id: <01HFJPN1NX1U00413Z@email.meto.govt.uk>
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 Matt wrote:

 >         Also, where can I get these RILibs from?  Every one seems to be
 > talking about them and all these new commands.

  You can get them by ftp from wuarchive.wustl.edu (128.252.135.4) in 
  /dev/basic.  I think they are version 1.1


 -different Matt.

 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------

From hadmo%HADL60@email.meto.govt.uk Fri Aug  5 14:24:20 1994
Received: from email (email.meto.govt.uk [151.170.240.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with ESMTP id NAA29698 for <blitz-list@helsinki.fi>; Fri, 5 Aug 1994 13:41:41 +0300
From: hadmo%HADL60@email.meto.govt.uk
Received: from email.meto.govt.uk (HADMO@HADL60) by email.meto.govt.uk (PMDF
 V4.2-11 #3313) id <01HFJPN1MB6O00413Z@email.meto.govt.uk>; Fri,
 5 Aug 1994 10:38:53 GMT
Date: Fri, 05 Aug 1994 10:38:53 +0000 (GMT)
Subject: RILibs
To: blitz-list@helsinki.fi
Message-id: <01HFJPN1NX1U00413Z@email.meto.govt.uk>
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 Matt wrote:

 >         Also, where can I get these RILibs from?  Every one seems to be
 > talking about them and all these new commands.

  You can get them by ftp from wuarchive.wustl.edu (128.252.135.4) in 
  /dev/basic.  I think they are version 1.1


 -different Matt.

 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------

From hadmo%HADL60@email.meto.govt.uk Fri Aug  5 15:09:40 1994
Received: from email (email.meto.govt.uk [151.170.240.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with ESMTP id NAA29698 for <blitz-list@helsinki.fi>; Fri, 5 Aug 1994 13:41:41 +0300
From: hadmo%HADL60@email.meto.govt.uk
Received: from email.meto.govt.uk (HADMO@HADL60) by email.meto.govt.uk (PMDF
 V4.2-11 #3313) id <01HFJPN1MB6O00413Z@email.meto.govt.uk>; Fri,
 5 Aug 1994 10:38:53 GMT
Date: Fri, 05 Aug 1994 10:38:53 +0000 (GMT)
Subject: RILibs
To: blitz-list@helsinki.fi
Message-id: <01HFJPN1NX1U00413Z@email.meto.govt.uk>
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 Matt wrote:

 >         Also, where can I get these RILibs from?  Every one seems to be
 > talking about them and all these new commands.

  You can get them by ftp from wuarchive.wustl.edu (128.252.135.4) in 
  /dev/basic.  I think they are version 1.1


 -different Matt.

 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------

From blitz-list-request Fri Aug  5 14:18:39 1994
Received: from mailsun.aber.ac.uk (mailsun.aber.ac.uk [144.124.16.7]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA02480 for <blitz-list@helsinki.fi>; Fri, 5 Aug 1994 14:18:15 +0300
Received: from aber.ac.uk (actually mailsun.aber.ac.uk) by mailsun.aber.ac.uk 
          with SMTP (PP); Fri, 5 Aug 1994 12:18:03 +0100
To: blitz-list@helsinki.fi
Subject: Display Library
Date: Fri, 05 Aug 1994 12:18:00 +0100
Message-ID: <14584.776085480@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Acid,
	HA! What kind of an answer is that ? *8) Never mind, so it was of
those awkward bugs that just hang around being, um, awkward. Never mind,
I am not exiting with RMB though, but with the fire button in Port 2. Jeez
can't stand computers my self.

	'020 instructions, well, ah oh, I was chatting to this chap and he
was going over my bits of code and he says, "You're writing this for a 1200
or above right" , I say "RIGHT!", he says why don't you use any 020
stuff in there, my face fell and I looked at my feet as I realised, I don't
have a list of the 020 OR 030 instructions set/addressing modes, I just 
know they are really cool, or so I have heard. BUT! I am going to London
today so if I see a book with them thangs in you fancy giving it a go?

	Has anyone got a details as above for 020/030/040? I'd love ya 
forever. 

	Bye bye,

	Nigel Hughes.

-This message was brought to you by Nobby the scurrying mailer daemon and
his little brother Trevor.  Sorry it's a bit burned.



From nlh1@aber.ac.uk Fri Aug  5 15:54:31 1994
Received: from mailsun.aber.ac.uk (mailsun.aber.ac.uk [144.124.16.7]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA02480 for <blitz-list@helsinki.fi>; Fri, 5 Aug 1994 14:18:15 +0300
Received: from aber.ac.uk (actually mailsun.aber.ac.uk) by mailsun.aber.ac.uk 
          with SMTP (PP); Fri, 5 Aug 1994 12:18:03 +0100
To: blitz-list@helsinki.fi
Subject: Display Library
Date: Fri, 05 Aug 1994 12:18:00 +0100
Message-ID: <14584.776085480@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Acid,
	HA! What kind of an answer is that ? *8) Never mind, so it was of
those awkward bugs that just hang around being, um, awkward. Never mind,
I am not exiting with RMB though, but with the fire button in Port 2. Jeez
can't stand computers my self.

	'020 instructions, well, ah oh, I was chatting to this chap and he
was going over my bits of code and he says, "You're writing this for a 1200
or above right" , I say "RIGHT!", he says why don't you use any 020
stuff in there, my face fell and I looked at my feet as I realised, I don't
have a list of the 020 OR 030 instructions set/addressing modes, I just 
know they are really cool, or so I have heard. BUT! I am going to London
today so if I see a book with them thangs in you fancy giving it a go?

	Has anyone got a details as above for 020/030/040? I'd love ya 
forever. 

	Bye bye,

	Nigel Hughes.

-This message was brought to you by Nobby the scurrying mailer daemon and
his little brother Trevor.  Sorry it's a bit burned.



From blitz-list-request Fri Aug  5 15:43:48 1994
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          id <14631-0@mhs.swan.ac.uk>; Fri, 5 Aug 1994 13:43:34 +0100
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          Fri, 5 Aug 94 13:49:58 GMT0BST
Received: from MERCURY by CE1 (Mercury 1.12); Fri, 5 Aug 94 13:49:55 GMT0BST
From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 5 Aug 1994 13:49:51 GMT0BST
Subject: Re: Latest version of RILibs available
Priority: normal
X-mailer: Pegasus Mail/Windows v1.11
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Sorry, I think I may have left my address off my previous letter. How 
stupid.

Its cekift.swan.ac.uk

Anyway, my machine has developed a fault, and is going back to be 
repaired next week, and will be unavailable for most of this week. So 
if you want to libs, grab them today!!! 8)

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Sat Aug  6 15:43:12 1994
Received: from relay.surfnet.nl (relay.surfnet.nl [192.87.36.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id PAA07294 for <blitz-list@helsinki.fi>; Sat, 6 Aug 1994 15:41:38 +0300
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From: "j.valks" <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Fri, 5 Aug 1994 18:32:24
Subject: Re: Window problems
Priority: normal
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> Hi All,
>     Has anyone had any problems opening and closing windows within
> statements or Functions. My machine seem to crash doing this sometimes.
> Any ideas anyone?
> 
Nope, works perfect!

Greetings from:
----------------------------------------------------------------
Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands

Email: j.valks@hsbos.nl

Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
         Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
         PC 486-DX33, 8mb, 210Hd
         
Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
                   Blitz2 AmigaGuide file
            PC   : Diropus for PC
-----------------------------------------------------------------     


From blitz-list-request Sat Aug  6 03:55:28 1994
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  (5.67a+/IDA-1.5 for blitz-list@helsinki.fi); Fri, 5 Aug 1994 20:54:26 -0400
From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199408060054.AA20959@cs.uml.edu>
Subject: hey
To: blitz-list@helsinki.fi
Date: Fri, 5 Aug 1994 20:54:26 -0400 (EDT)
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	Hey, a few questions...

	I lost my original Blitz BASIC 2 registration form.  Who do I mail
to register?  Can I do it without the original form?

	Also, can someone send me some shape collision code?  I'm trying
to code a collision detection routine for my invaders game, but the collision
section of the reference guide is painfully terse.  I need some SIMPLE
examples.

	Oh, and why do Caffiene Free and Insectoids refuse to run on my 4000?


	BTW, is it possible to unsubscribe my nugget@genesis.tiac.net
account and sign up my school one here insteads?  I can't seem to send messages
to the list from my other account.  (This one is rbarbaga@cs.uml.edu)



From blitz-list-request Mon Aug  8 23:14:14 1994
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	  id <0a38@tfd.multi.se>; Sun, 7 Aug 94 00:00:52 MET
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Date: 07 Aug 94 00:01:37 CET
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From: mats@tfd.multi.se (Mats Persson)
To: BLITZ-LIST@HELSINKI.FI
Subject: New TED 1.1 gurus! Why?
X-Status: 
Status: RO


I just installed BUM6 on my system today. I have a A4000/040 which I run in
DoublePAL mode. The new TED 1.1 gurus every time with a 'privilige
violation'.

Is this happening to anyone else? What could be the problem?
Now I have to run compiler 1.80 together with Ted  1.0.
   
   ____      ___  _______  _____
  /    \    /   \/       \/     \       Fido:       2:203/319.9
 /      \  /  .  \__   __/\   __/       Internet:   mats@tfd.multi.se
/  |  |  \/       \/   \   \  \
\__|__|__/\___|___/\___/____\  \
/                               \
\_______________________________/


From blitz-list-request Mon Aug  8 13:38:54 1994
Received: from mailsun.aber.ac.uk (mailsun.aber.ac.uk [144.124.16.7]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id NAA15578 for <blitz-list@helsinki.fi>; Mon, 8 Aug 1994 13:38:15 +0300
Received: from aber.ac.uk (actually mailsun.aber.ac.uk) by mailsun.aber.ac.uk 
          with SMTP (PP); Mon, 8 Aug 1994 11:38:10 +0100
To: blitz-list@helsinki.fi
Subject: 68020 stuff.
Date: Mon, 08 Aug 1994 11:38:08 +0100
Message-ID: <2007.776342288@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Hello there,
	    Thanks to the chap who gave me the aminet file, should help.

	Does anyone know how the CD32 chunky screen thing works, does
it take an area of memory you have treated as chunky, and copy it to
an area of memory, but in planar form? Or do you just say, hey this 
screen is chunky, sort it out yourself maty, and convert it on the fly?

	Acid might be best placed to answer this. 

	Have you all heard? The UK management by-out has got the big C!
They plan to be back to normal by Novemeber, well here's hoping!

	Nigel Hughes



From blitz-list-request Mon Aug  8 15:49:12 1994
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	(Smail3.1.28.1 #4) id m0qXU84-0003ejC; Mon, 8 Aug 94 15:48 EETDST
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Mon, 8 Aug 1994 15:44:44 +0300 (EETDST)
Subject:       Bitmap problem
Priority: normal
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Hi all!

I can't display 64 pic (6 plane ) AGA pic. I'm usin this so called
new display lib commands like initcoplist and createdisplay.

Code looks like this:

Bitmap 0,576,464,6
InitCopList 0,31,128,$10008+$10,8,64,0
CreateDisplay 0
DisplayBitmap 0,0,0,0

What I need to do is display  6 plane pic but it only displays
correclty if I make 8 plane bitmap.
So if I set plane # from 1 to 7 then there's my pic + some crap.
Problem is that I need this bitmap to be VERY big and in fact
I need 2 of them . So it's complete waste of da good old chip mem
if I must have 8 plane bitmap insted of 6. So does anybody
know what I'm doing wrong? Do I have to set some extra bits in 
type when initing cop list? Help!!!



                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Mon Aug  8 18:01:14 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Mon, 8 Aug 1994 17:54:15 +0300 (EETDST)
Subject:       ASM problem??
Priority: normal
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HI!

Just wondering if I'm doing something worng or are things meant to be 
like this:

I have little statement for plotting...erm plots. So i checked
out next thing: 
Instead of calling the statement i copied the whole routine
to main loop - now it turned out that the thing is SLOWER!!!
So what is this?? Are asm only statements faster than asm + basic 
code?? In fact it seems like mixed asm and basic code is not usable 
at all (at least in main loop when U have to do thing s 50 x in sec).
Comments???

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Tue Aug  9 13:34:02 1994
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199408091032.NAA27885@kruuna.helsinki.fi>
Subject: FLASH!! PSSSSHHHH...
To: blitz-list@helsinki.fi
Date: Tue, 9 Aug 1994 13:32:28 +0300 (EET DST)
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Beware of thunder guys !
My A3000 broke down because of ligthing a week ago (I guess my
girlfriend had prayed it). 

I will still try to administer this list atleast once a week though,
via (horror) pcs we have at work & school.

-Mikko

From blitz-list-request Tue Aug  9 15:23:31 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id PAA16799 for <blitz-list@helsinki.fi>; Tue, 9 Aug 1994 15:23:08 +0300
Date: Tue, 9 Aug 1994 13:21:06 +0100
Message-Id: <94080913210678@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Big Will Riker)
To: blitz-list@helsinki.fi
Subject: BLoad bug
X-VMS-To: BLITZLIST
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Status: O

F.T.A.O anybody using BLoad on a network (esp. the guy who told me of the
problem - sorry mate, lost the original message)

The bug has been fixed. It twas me being stupid as usual - I was thinking
that the Lock() type would be the same as Open() so I was using 1005 or
whatever when I should have been using -1. Oops. Silly me.

Anybody who would like a copy of the update can either mail me direct,
or in about 7 days time can FTP the library set from Martin Kifts FTP
site at CEKIFT.SWAN.AC.UK


Steve.
+---------------------------------------------------------------------------+
| Steven Matty from Reflective Images    A.K.A Big Will Riker               |
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz2       | Current Project : BlitzBombers AGA   |
|                                    | [#############################:::::] |
|                                    | Current Project : BlitzLibs V4       |
| sis3147@sisvax.sis.port.ac.uk      | [############################::::::] |
| sis3147@[149.197.159.14]           | Current Project : 68030 Fund         |
|                                    | [###########################:::::::] |
\____________________________________|______________________________________/


From blitz-list-request Tue Aug  9 14:26:27 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 9 Aug 1994 12:31:39 GMT0BST
Subject: Re: New TED 1.1 gurus! Why?
Priority: normal
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> I just installed BUM6 on my system today. I have a A4000/040 which I run in
> DoublePAL mode. The new TED 1.1 gurus every time with a 'privilige
> violation'.

Yep, it does that on mine too. I generally run WB in multisync mode, 
which Ted likes and runs beautifully in.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Aug  9 17:03:27 1994
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Date:          Tue, 9 Aug 1994 17:00:36 +0300 (EETDST)
Subject:       Re: Bitmap problem
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> >Bitmap 0,576,464,6
> >InitCopList 0,31,128,$10008+$10,8,64,0
> 
> Quick question - why do you init the coplist with 8 bitplane pointers?  $10008
> sets up an 8 bitplane AGA colour display.  Surely you want $10006?

Aarghh....well that was lame of me...yes..well..I had no docs...
Anyway thanx!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Tue Aug  9 18:35:39 1994
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Date: Tue, 9 Aug 1994 16:35:53 +0100
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From: sis3147@sisvax.sis.port.ac.uk (Big Will Riker)
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Here's a coupla statements which may prove useful to all you brilliant
Blitz coders out there.
Basically it performs the ColSplit command but on AGA displays.
Don't ask me why you need a display x2 as high, perhaps its AGA being
crummy. Perhaps its me being crummy. Anyway, enough of this crap.
Here it is.....


NEWTYPE .rgbcomp				; Cos blitz cant
  r.w						; pass >6 params
  g.w
  b.w
END NEWTYPE

DEFTYPE .rgbcomp agacolour1,agacolour2		; Start and End cols


; Pass the coplist number
; Plus y-start, y-end and a colour number
Statement AGAColSplit {clist.l,y1.w,y2.w,colnum.w}
  SHARED agacolour1,agacolour2
  r1.w=agacolour1\r
  g1.w=agacolour1\g
  b1.w=agacolour1\b
  r2.w=agacolour2\r
  g2.w=agacolour2\g
  b2.w=agacolour2\b
  rs.q=((r2-r1)/(y2-y1))
  gs.q=((g2-g1)/(y2-y1))
  bs.q=((b2-b1)/(y2-y1))		; Calculate step values
  rc.q=r1
  gc.q=g1
  bc.q=b1
  PaletteInfo 0				; Needed to get AGAPalRed etc
  ro.w=AGAPalRed(colnum)
  go.w=AGAPalGreen(colnum)
  bo.w=AGAPalBlue(colnum)		; Store the old values
  For h.w=y1 To y2			
     AGAPalRGB 0,colnum,Int(rc),Int(gc),Int(bc)
     CustomColors clist,8*(h-y1),h,0,colnum,1	; Dont ask me how...
     rc+rs		; Each instruction is 8 bytes (we hope)
     gc+gs
     bc+bs
  Next h
  AGAPalRGB 0,0,ro,go,bo			; Restore the originals
End Statement

Function.l CCSize {height.l}			; Used to calc
  Function Return height*8			; Size of CustomCop instructions
End Function

.e.g

	InitCopList  0,44,256*2,$10008,8,256,CCSize{256}
;The last parameter allocates memory for Custom copperlist instructions
;which (with no thanks to ACID) is used by CustomColors.

; for some unkown reason, we need to create the display twice as high
; but makes no difference to the display though
	agacolour1\r=0
	agacolour1\g=0
	agacolour1\b=0
	agacolour2\r=255
	agacolour2\g=255
	agacolour2\b=255
	AGAColSplit{0,0,255,0}		; Use coplist 0, from 0 to 255
					; using colour 0
	CreateDisplay 0

And there you go! Try it out and let us know if it works or not.


From blitz-list-request Wed Aug 10 00:31:26 1994
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From: mike@fulink.edex.edu.au (Mike Hall)
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subscribe
---
hmm... does this auto add me or what?


--
   __                  .------------------------------------------------.
__///               o_,| Sysop of Future Link | 3:640/944, 61-75-382097 |
\XX/ ,\\ike Hall   <U  | (Running Excelsior!) | mike@fulink.edex.edu.au |
                    4  `------------------------------------------------'


From blitz-list-request Wed Aug 10 05:53:45 1994
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From: MyxxMatch@cup.portal.com
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please unsub me.


MyxxMatch (Jeffrey S. Morgan & Kristin Morgan)

-----------------------------------------------------------------------
Argue your limitations and sure enough,  they're yours.

                                                 R.  Bach             
-----------------------------------------------------------------------


From blitz-list-request Thu Aug 11 00:05:27 1994
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subscribe me to the list adrgrn@netcom.com


From blitz-list-request Thu Aug 11 13:01:47 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 11 Aug 94 10:46:00 BST
Subject: Cool way to swap...
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hi there,

        just seen swapping routine in a PC Visual Basic manual at work and
wondered if anyone else knew of the routine.....

NORMAL SWAP                             Cool Swap
-----------                             ---------

        temp = a                        a = a xor b
        b = a                           b = b xor a
        a = temp                        a = a xor b


This new routine actually gets rid of the 3rd variable and 'could' reduce
the processing time?? I problem is is that it can only work on numbers NOT
strings - or could it? - who knows, who cares!





From blitz-list-request Thu Aug 11 16:20:53 1994
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From: Brett Johansen <c9108939@sol.newcastle.edu.au>
Message-Id: <199408111320.AA28677@sol.newcastle.edu.au>
Subject: RI-mapeditor true v1.0 material!!
To: blitz-list@helsinki.fi
Date: Thu, 11 Aug 1994 23:20:20 +1000 (EST)
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	Hi,
		This may be OLD news but the  RI-mapeditor 
	has some serious problems running on my 1200 - Pal (6megs 881).


		- On starting the create/load map window is all stuffed up
		  The fonts are out of wack and so the buttons are 
		  wrong. Selecting "create" causes a hang :)

		- So "load" and cancel a few times take me to the menus
		  eventually (because I have no maps :) )

		- Selecting new map from menu is a bad call . see first point

		- However the load shape/palette works fine
		  As well as "About"

		- But the configure menu stuffs out and hangs on a save

	This must of happened to others?


	anyway
		-design issues 
			personally I think it would be better if you
		could see all or at least a page full of shapes when
		your selecting  a tile.
				ie spacebar flicks you to it as now
				   but makes for much quicker selection


		- from a gui design point of view its ok - 
			- forces you to use the opening window though :(
				^
				| "ignore" =>COMP330 is effecting me - ARRGG!!

	By the way I'm not having a go at you, This is just my opinion
		and my opinion dont count much over 14000km hey :-)

	anyway at least someone is trying to help blitz game coders 
	so keep up the good work.
					Brett Johansen
--

		"Lemons...Broken oranges, a life"





From blitz-list-request Fri Aug 12 01:30:25 1994
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Please note my new mailing address.

Regards,

Neil

orourke@helios.usq.edu.au



From blitz-list-request Fri Aug 12 06:17:12 1994
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Date:        Thu, 11 Aug 94 23:15:43 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: About INCBIN
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Evertime I make a demo, I have to load up a graphics file and/or
a music file.  Is it possible to INCLUDE them in a Blitz program
so I don't have to have more than 1 file for my demos?  Incbin
does something like that, but if I wanted to include a medmodule
how would I play it afterwards?  Certainly not with PlayMed since it
doesn't receive an address as a parameter.  So, what can be done?

Thanks for any help.

Nelson Santos.


From blitz-list-request Fri Aug 12 12:20:44 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Fri, 12 Aug 1994 12:04:46 +0300 (EETDST)
Subject:       Re: About INCBIN
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> > Evertime I make a demo, I have to load up a graphics file and/or
> > a music file.  Is it possible to INCLUDE them in a Blitz program
> > so I don't have to have more than 1 file for my demos?  Incbin
> > does something like that, but if I wanted to include a medmodule
> > how would I play it afterwards?  Certainly not with PlayMed since it
> > doesn't receive an address as a parameter.  So, what can be done?
> 
 Well...as far as I know it's impossible to tell Blitz compiler
 WHERE  (chip or fast ) you want to put the included data when 
 your proggy starts. So as Med module must be in chip mem
 U can't incbin it - as U never know where (chip or fast) it'll be.
 This INCBIN thing only works if it's not important where you want your
 data (asm routines, map data etc.)
 BTW ther is command CludgeMedModule - if U alloc Chip, bload med 
 module into it and then CLUDGE it then it's just like loadmedmodule.
 Hope that helped.


                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Fri Aug 12 15:27:13 1994
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Date: Fri, 12 Aug 1994 13:18:44 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: Map Editor
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Date sent: 12-AUG-1994 


I thought I'd mail the list with info about my map editor that should be
rereleased soon.  It has tons of new features and is a lot more stable than the
original version (yes I know - the original was less stable than a glider in a
thunder storm).

There is one slight problem with the program, though.  I think that it has now
become WorkBench 3.0 + only.  This is because it is completely reliant of
GTlists but does not renumber them too only use numbers 50+.  Also it uses the
command GTGetAttrs which the Blitz people say is a workbench 3.0 + only
command.  Sorry if this upsets people, I have only got workbench 3.0 so I have
no way of knowing whether any changes I make to the program will make it work
on an older machine.

Keen new features include:

			o Full screen shape select (for Jurgen, Martin, Steve etc...)
			o Surface data editing
			o Reflect table
			o Undo function!
			o Right mouse button shape select
			o Groups can now have upto 100 blocks in them
			o Works properly in Super Hirez now
			o And loads more that I can't remember

Hopefully, the editor should be available soon.  Mail me with agro if you want
it to be very soon!


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : My map editor's a bit buggy |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project  : BlitzBombers AGA  |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project  : RI Libs v???      |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project  : RI Map Editor v1.1|
|  sis3149@sisvax.sis.port.ac.uk     | [##############################BUGS] |
\____________________________________|______________________________________/


From blitz-list-request Sun Aug 14 11:59:39 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Sun, 14 Aug 1994 11:45:13 +0300 (EETDST)
Subject:       Re: Bitmap problem
Priority: normal
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> I've had EXACTLY the same problem. I can use 1,2,3,4,5 or 7 bitplanes, but not
> 6! I discovered this when trying to use the *BLIT commands. It seems that
> Mark (or whoever wrote the displaylibs) is still using the trick of
> 6 bitplanes + no HAM = EHB. It works in OCS and ECS, but not on AGA :(
> NOTE: This is only an educated GUESS. If anyone knows better (or how to get
> around this) please let us 64-colour users know :)

I managed to display 64 colour (6 plane) pic but the palette was 
wrong???
Someone in list told that his game uses 64 colour (AGA - not 
EHB) slice and
it works OK. May be U can explain how U init your coplist as I think 
there's the problem. Thanx!


                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Tue Aug 16 00:38:56 1994
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From: Jurgen Valks <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Sun, 14 Aug 1994 23:36:51
Subject: New BlitzGuide comming...
Priority: normal
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Hya all,

The new BlitzGuide is almost finished and contains now *ALL* 
BUM's...The file is over 255kb, so free some space next week!

New people on the list can get this guide by sending me a message 
with REQ BGUIDE in the subject header.

Cya


From blitz-list-request Mon Aug 15 11:43:58 1994
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From: hadmo%HADL60@email.meto.govt.uk
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Date: Mon, 15 Aug 1994 08:39:49 +0000 (GMT)
Subject: Pausing programs
To: blitz-list@helsinki.fi
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 G'Day all,

           Is there any way of stopping a program for a certain number
   of seconds, without using VWAIT??


  Thanks,


 -Matthew.
  
 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------

From blitz-list-request Mon Aug 15 13:12:09 1994
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how about :
	ResetTimer
	while
	   ticks[D[DHHHH[D


From blitz-list-request Mon Aug 15 13:56:34 1994
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Date:          Mon, 15 Aug 1994 13:53:55 +0300 (EETDST)
Subject:       Copperlists
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Hi all!

Does anybody (ACID :) know the structure of CopList (new display lib).
What I want to do is some kewl 256 colour fade effects.
Just wondered if I know the palette data offsets in coplist then
can I just  poke new colour values into it?? Any ideas??

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Mon Aug 15 13:59:11 1994
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Hello all. I have just joined the blitz list. I have a 
number of points to make, and hope that someone
can answer them.

1) SUSPECTED BUG
===============

Type the following program :

	ss.q=2
	dd.l=834000
	NPrint ss-dd/1000 ;output will be 19.968
	dd.l=40000
	NPrint ss-dd/1000 ;output will be 27.536
	dd.l=30000
	NPrint ss-dd/1000 ;output will be -28

As you see, the results are not always correct. The
problem appears to be that if a number is outside the
quick range, then the compiler tries to make it quick,
but doesn`t get it right. Although it is possible to 
devise a workaround, I would at least expect the
signalling of an error. At best, the problem could be 
fixed.

I telephoned Acid Software in Britain, but there is no
technical support there. They said I could write to
New Zealand. As you can imagine, I find
this fairly naff.  Is there any way that I can contact 
someone to have it fixed? Do the developers read this 
list?



2) A DIFFERENT SUSPECTED BUG
==========================

This time in string handling. I think that this is a more
serious error, because it makes string parsing and
outputting more problematical. Type the following:

	a$="  "  ;two spaces
	for i=1 to 2
 	   NPrint Asc(mid$(a$,i,1))
	next i
	NPrint len(a$)
	Mousewait

The output is:
	32
	32
	2

So far, so good. Now type:
	
	Screen 0,10
	window 0,0,0,200,200,0,"Oops",0,1
	windowoutput 0
	a$=lset$("abc",5)
	for i=1 to 5
	   Nprint asc(mid$(a$,i,1))
	next i
	nprint len(a$)
	mousewait

Output is :
	97
	98
	99
	0     <- wrong !
	32
	5
	abc*

You get an ugly output, and things are generally wrong.
There is also a problem with the STRING$ function. 
Again - how can I bring these errors to the
developer's attention and get them fixed?



3) MAKEDEFLIBS
=============

When I try to load the MAKEDEFS program, I get a 
message saying "Not enough memory". The computer
then guru's on me.

Currently my blitzlibs drawer is a mess - filled with
.res and .bb files all over the place. It is my opinion
that Blitz Basic should not have been supplied in
compressed format. Does anyone feel the same about
the User Magazine? I would rather pay just a bit more
to have EVERYTHING decompressed. After all, I have
to use extra disks to store decompressed files. Even then,
I might find .lha files within them. This amounts to a 
massive sortout operation. From the user's point of
view, there is no economic savings in being
supplied with compressed disks - quite the reverse.
Does anyone agree?


4) POINTERS
==========

It appears that the pointers work in a different way from
C pointers. Am I right? Is it possible, in a SAFE way,
to get the list to point to a particular element? I
know that you can specify indices in a list, e.g.
	a(1)\object  (where a() is a list),
but the manual advises against it.
I want to be able to set up a proper pointer so that I 
can write a tree-processing routine. I want to be
able to write something like :

	*remember = current list position
	...
	process the list using NextItem()
	...
	set current list poistion = *remember
	... maybe make use of NextItem()

Do you understand what I mean? Is it possible?


6) AMIGADOS
============

Admittedly not a Blitz question, but I hope you will
help me anyway.

Suppose I write a file called "input" containing:
	1  2
	3  4
	5  6
I would like to process it to produce 
	2
	4
	6
Not very ambitious, I know, but I want to do it as a
learning exercise. I thought of writing a file called 
"script" containing :
	.key a b
	echo $b
and execute it using
	execute sript <input
It doesn't work! So my questions are:
	(i)   how do I pass parameters to a script?
	(ii)  how do I set and print a  variable?



7) UP/DOWN LOADING FILES
========================

I saw interest in previous letters about uploading and
downloading blitz programs. I have some programs 
that people may find interesting. Some of the
programs use binary data, so it is not possible to 
transmit all of them as ASCII files. I do have UUENCODE.
The problem is knowing how to transmit/receive binary 
files on  the Internet. I use the university's computer,
and we are on JANET, but not Internet. Although I
can send ASCII text vial email to any Internet address,
I cannot do the same with binary files.

I can get a guest_ftp on nsf.sun (nothing to do with
my university) and an ftpmailserver at Imperial
College (again, it's nothing to do with my
university).

So my question is : Is there any chance of me 
transferring files over the Internet?

Supplementary question : can anyone send me "Green 
Five"? It was reviewed in Amiga Format, and got an
exceptional review. I know that this list is the slightly
wrong place to ask for this sort of thing - but I am
too tight to spend  1.50 {it seems that some PD
companies (no inference intended about 17 Bit
Software - the advertisers of "Green Five") 
distribute software not on a particularly
not-for-profit basis}.





From blitz-list-request Mon Aug 15 15:01:11 1994
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Via: uk.ac.edinburgh.meteorology; Mon, 15 Aug 1994 12:54:17 +0100
Date: Mon, 15 Aug 94 12:54:10 BST
Message-Id: <2779.9408151154@met.ed.ac.uk>
From: M Cooper <mcc@meteorology.edinburgh.ac.uk>
Subject: Copper Lists
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The best way to get the hang of Copperlists with Blitz (I find) is to
write a little Copper disassembler. Then setup the display as necessary
and view the Copper List with it

To do this scan through the memory adresses from CopLoc to CopLoc +
CopLen step 4, decode the pairs of words at these addresses.

For adr.l=CopLoc to CopLoc+CopLen Step 4
 word1.w=peek.w(adr)
 word2.w=peek.w(adr+2)
 ...
Next

The lowest bits tell you the type of Copper command,a nd the other bits
give the data and adresses. See the Blitz manual appendix, and interpret
the results as you go. Then you can make up a table of useful data
adresses for your particular Coper list set-up,a nd poke new data e.g.
colours into these values.

If enough people want me to, ill post my own Copper disassembler here.

        Mike Cooper


From blitz-list-request Mon Aug 15 16:00:38 1994
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From: Mats Persson <d9mats@dtek.chalmers.se>
Message-Id: <199408151257.OAA07882@varoom.dtek.chalmers.se>
Subject: Where is my mail?
To: blitz-list@helsinki.fi
Date: Mon, 15 Aug 1994 14:57:28 +0200 (MET DST)
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Sorry for posting this to the list but it's the only address I have...

Why don't I get any blitz mail anymore?
Could the person in charge please check this?
I want my blitz mail to go to: mats@tfd.multi.se

Thanx!

Mats Persson

From blitz-list-request Mon Aug 15 17:03:16 1994
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Date: Mon, 15 Aug 94 16:03:57 +0200
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From: sand@gfl.se (Peter Sandberg)
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Subject: Beta-testing a game
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Hi all Blitzers!

I've written a game called SpaceMan that I would like some
of you people to give me some input on(Acid is also welcome).
The game was written for the AF-compo but it didn't win. It's an
isometric shoot-em-up game in 32 colours. The game still have some bugs
of which most I'm aware of. 

I want some of you to take a look at the game and give me some
comments about gameplay, looks, sound bugs etc. The reason is that I'm going
to develop a fully-featured shareware version with some 50 levels or
so for a meagre 10 pence a level( or distribute it on one of Acids future gamediscs if they want to). The final game should also have a couple of extra features.

So mail me if you feel that you have a couple of minutes to spare on a little bit of gametesting. The game comes with the sourcecode and about ten levels although some of them are poorly designed. I can mention the fact that the levels are designed in Dpaint and that each level can consist of as many as 100 sectors or rooms.
I will probably send the game on a floppydisk. It should work on A500, A2000, A1200, A3000 and A4000 although sometimes it does some strange things with its screens.
 
Mail me your postal adress together with a short presentation and I'll contact you as soon as I can.

Greetings from
Peter Sandberg
LimeLight Software
sand@gfl.se



From blitz-list-request Mon Aug 15 22:32:33 1994
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Date: Mon, 15 Aug 94 20:30 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: List arrays
To: blitz-list@helsinki.fi
Reply-To: gakennedy@cix.compulink.co.uk
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A quicky question to you all,

Anyone know a way of freeing off memory used by a 'DIM LIST' a sort of UNDIM
I suppose. The reason is a program I am working on at the moment requires an
extremely large list array purely to display a large GTListview which the
user selects an Item from, then that's it.. list finished, but I've still
lost all that memory, till the program terminates. I realise I could write
my own fake listview but it seems a lot of effort for one selection.

While I am on it, once you get the value of the selected item from the list
is it possible to set the listpointer to that entry, so you can get at the
data at that position, I'm currently starting at the beginning and using
NextItem() to step through the number of entries specified by the listview,
which works but isn't ideal..

Thanks in advance.

Graham K.  


From blitz-list-request Mon Aug 15 22:32:27 1994
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Date: Mon, 15 Aug 94 20:30 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: Bugz 'n' stuff
To: blitz-list@helsinki.fi
Reply-To: gakennedy@cix.compulink.co.uk
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>1) SUSPECTED BUG
>===============
 (Rounding Bug)

To be honest, what you are attempting here is a bit dodgy in itself, the
golden rule is usually like with like, this way the compiler does not have
to work out what result you are after. This goes for most languages. Blitz
is a bit different in that it implements a quick (but less accurate)
datatype. If you need accuracy I'd try Floats instead.

>I telephoned Acid Software in Britain, but there is no
>technical support there. They said I could write to
>New Zealand. As you can imagine, I find
>this fairly naff.
Still its not bad for a small NZ outfit, you should try getting support from
some UK companies.... Sheer hell.

>Is there any way that I can contact
>someone to have it fixed? Do the developers read this 
>list?
They certainly do, as do many other Blitz developers.

>2) A DIFFERENT SUSPECTED BUG
>==========================
 (String handling)
Yep this is known, and I think Acid are suitably embarrassed by it, I think
it got in on the last upgrade, and (according to all reports) they are
working on it as we speak.

>You get an ugly output, and things are generally wrong.
>There is also a problem with the STRING$ function.
Is that the one where it doesn't put the right no. of charaters in the
string ? Can't remember if I reported it. Sure the guys will know though.

>Again - how can I bring these errors to the
>developer's attention and get them fixed?
Hey man, your doing it....

>3) MAKEDEFLIBS
>=============
>
>When I try to load the MAKEDEFS program, I get a 
>message saying "Not enough memory". The computer
>then guru's on me.
Do you mean load or run the 'makedefs' program, If it is loading you got a
real problem, if it is when it is run it could be down to the junk you
mention in your Blitzlibs drawer. I am sure if you ask, nicely BUM7 will
contain a blitzlibs draw with just those files needed. (I would be very much
in favour of this ;-) ) just clear out the .res and .bb* files and things
should be OK. (I take it you are running makedeflibs to include new
libraries ? Otherwise you never need it.

>Currently my blitzlibs drawer is a mess - filled with
>.res and .bb files all over the place. It is my opinion
>that Blitz Basic should not have been supplied in

>Does anyone feel the same about the User Magazine?
Naa, sorry I'd prefer to keep Acid's costs to a minimum, so they can keep
churning out updates and the like.

>4) POINTERS
>==========
>Is it possible, in a SAFE way, to get the list to point to a particular
>element? I know that you can specify indices in a list, e.g.
>  a(1)\object  (where a() is a list),
>but the manual advises against it.
I don't know about this one but if you find out let me know, I would love to
use this to set a position in a list to the entry selected from a
GTListview.

>6) AMIGADOS
>============
Nope sorry I'm no help here at all. (use MSDOS too much)


One final comment, while I am here. You do seem to be a bit negative about
Acid (appologies if I have the wrong end of the stick here). Although I am
not defending them (after all they are selling a product) I do feel that
they do a good job considering the size of their operation. As I said
earlier I have had much worse service from many big (and some bloody
massive) companies in the UK.

If nothing else you've got access to the Blitz-list, which seems to have a
wealth of knowledge flowing round it these days. Ask a question and usually
someone will answer it. There are some people developing some wonderful
libraries etc, (although I hope the latest RIBlitzlibs get onto aminet soon)
so usually someone can help you.

All the best


Graham K.  


From blitz-list-request Tue Aug 16 03:23:10 1994
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Date: Tue, 16 Aug 94 01:22 BST-1
From: gakennedy@cix.compulink.co.uk (Graham Kennedy)
Subject: GTListview Gadgets
To: blitz-list@helsinki.fi
Reply-To: gakennedy@cix.compulink.co.uk
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>Why not do a DIM LIST a.list(0)? Or whatever variable you're using for your list?
WOW, it worked, I think Blitz must be the first Language I have used which
allows you to redim so easily, in fact it was so simple I didn't even think
about this solution. Mucho Thanks for suggesting it.

Second bit.
>sample code follows.......
>
>;Main Loop
>Repeat
>
>ev.l=WaitEvent
>gh.l=GadgetHit
>code.l=EventCode
>
>Select ev
>
>    Case $40    ; gadget up event - needed for list views and other gadgets
>
>        Select gh
>
>            Case 52:lv1=code    ;52 is listview gadget # and lv1 holds value
>                                ;of selected item - you can go up and down
>                                ;from there
>
>.......end of sample code

I don't think I was too clear in my description :-( I can read the Listview
no problem but I then want to take that value and set the List array pointer
to point to the entry selected. I am currently using something similar to
the following:

   ok=firstitem(mylist())
   while(lv1>0)
      ok=nextitem(mylist())
      lv1=lv1-1
   wend

therefore at the end of the loop the List array will point at the Listview
entry selected.... Great for small lists, But could take a while on a larger
array. I was just wondering if there was a way to set the pointer directly.

many thanks for the assistance Joel, appreciate it.


Graham K.  


From blitz-list-request Tue Aug 16 12:30:53 1994
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To: blitz-list@helsinki.fi
Date: Tue, 16 Aug 1994 11:29:52 +0200 (MET DST)
From: Falkowski Liwiusz <lee2@mat.uni.torun.pl>
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Please, unsubscribe me

-- 

------------------------------------------------------------------------------
   Liwiusz Falkowski                                                
   Student of Microelectronics                                      
   at Nicolaus Copernicus University               //                   
   Torun, Poland                                  //   Thanx to Amiga   
                                              \\ //    for being the    
   InterNet: lee2@ipx1.mat.uni.torun.pl        \X/     best compu ever! 
             lee@vm.cc.uni.torun.pl
   BitNet:   lee at pltumk11                                  
----------------------------------------------------------------------------- 



From blitz-list-request Thu Aug 18 13:27:34 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 16 Aug 94 11:40:00 BST
Subject: Bummer
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Where do people get the latest editions of BUM from?



From mcc@meteorology.edinburgh.ac.uk Tue Aug 16 19:18:15 1994
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Via: uk.ac.edinburgh.meteorology; Tue, 16 Aug 1994 16:47:45 +0100
Date: Tue, 16 Aug 94 16:47:35 BST
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From: M Cooper <mcc@meteorology.edinburgh.ac.uk>
Subject: Copper Disassembler
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Oh, youze guys!

Alright then, the Copper disassembler routine should be posted tomorrow.

     Mike Cooper


From blitz-list-request Tue Aug 16 18:50:55 1994
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Date: Tue, 16 Aug 94 16:47:35 BST
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From: M Cooper <mcc@meteorology.edinburgh.ac.uk>
Subject: Copper Disassembler
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Oh, youze guys!

Alright then, the Copper disassembler routine should be posted tomorrow.

     Mike Cooper


From blitz-list-request Wed Aug 17 12:19:18 1994
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From: Keith Johnson <keith@perth.dialix.oz.au>
Message-Id: <199408170917.RAA19787@perth.dialix.oz.au>
Subject: Buying Blitz 2
To: blitz-list@helsinki.fi
Date: Wed, 17 Aug 1994 17:17:41 +0800 (AWST)
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Howdy all Blitzers,

I'm in Australia and was wondering how much Blitz 2 costs
in America or Europe as it not easliy avialable in Australia,
and it will probably be cheaper..

Or is someone selling a second hand version i could buy?

Thanx in adv,
Keith.

From blitz-list-request Wed Aug 17 12:50:22 1994
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Date: Wed, 17 Aug 94 10:48:13 BST
From: Andy Malcolm <andy@gx2.uk.mdis.com>
To: blitz-list@helsinki.fi
Subject: Blitz libraries
Cc: amalcolm@gate.uk.mdis.com
Message-ID: <9408171048.aa09877@gate.mdis.com>
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Hi All,

I am starting to develope a fairly large program ( a soccer management sim ) 
using Blitz. Having barely got the project off the ground, I have already 
written some 2000+ lines of code, currently all in one source file which is 
becoming unmanagable.

If I were developing in 'C' (my native language) a lot of this would already be
in sub modules or libraries.

I know that blitz can have resident files containing NewTypes and Constants,
is it possible to produce libraries of procedures / statements or else 
compile multiple files simultaneously ?

Do you use the MAKEDEFLIBS command ?  Could somebody explain how this works ?

Many Thanks,

-Andy
+----------------------------------------------------------------------------+
+ Andy Malcolm                                                               +
+ Comms Group - Product Development                                          +
+ MDIS - McDonnell Information Systems.                                      +
+ email amalcolm@uk.mdis.com                                                 +
+----------------------------------------------------------------------------+"



From blitz-list-request Thu Aug 18 13:44:44 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 17 Aug 94 11:56:00 BST
Subject: BUGS???
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Hi all,

        I was looking at blitz last night and came up with the following
problems.....(note:The last ver of BUM I have is 5-if that makes a
difference)


        1. I looked at the crunch.obj file and saw some commands such as
PPDecrunch, CRMDecrunch, Implode and Deplode.  But no documentation
anywhere.  The commands are recognised in blitz, but I tried using
PPdecrunch to unpack a PP20 file but had no luck.


        2. How can I access a checkbox value without using the gadptr
structure. I know I can use eventcode, but I dont wish to update a variable
every time its changed. Is there a way of doing the following.....

        var.l=eventcode(gtlist#,id)   ??????


        3. AGAIN, I found a problem in using statements/functions,
the following works in the main program, but not in a function....

        r.l=0
        a.l=20
        getreg d0,a
        putreg d0,r

        As you might expect, r returns 20, but in a function it returns 0!!

        Also ASLFilerequest$ GURUS inside a statement.




Thanx a lot.

Matt.



From blitz-list-request Wed Aug 17 14:34:00 1994
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Date: Wed, 17 Aug 1994 12:28:27 +0100
Message-Id: <94081712282725@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: Maps...
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Date sent: 17-AUG-1994 

Just thought I'd mail the list with a couple of updates to my map editor.

The editor now sports an OPTIONAL shape scroller at the top of the screen. 
This stretches across the whole width of the screen and allows you to quickly
select any shape in the currently loaded file.  It can be switched on or off
and its status can be saved as a tooltype.

You can now save your prefered screen mode.  The editor will automatically open
its screen to match your choice.

Shapes can now be grabbed from IFF's using the LoadShapes menu item.  Just
click on an IFF instead of a shapes file and you'll be given a option to grab
the palette from the iff, the program will then automatically cut out the
shapes and then resort them as if they were a normal shapes file.

Shapes can now be named!  Give a shape a name and then save out all defined
names as an ASCII file that looks like this:

			#BACKGROUND=0
			#DESTRUCT=1
			#NONDESTRUCT=2

These constants can then be used straight in your program - making it easier to
change your shapes file in the future!  You can also select a shape by name
rather than by number or image.

Hmmmmm..... Anything else?  Probably but I'll be buggered if I can
remember......... ;-)

Oh well, the editor should be available soon!


Thanx,

Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : My map editor's a bit buggy |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Thu Aug 18 11:30:45 1994
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Date: Wed, 17 Aug 94 21:57:02 +1000
From: mike@fulink.edex.edu.au (Mike Hall)
To: blitz-list@helsinki.fi
Subject: game review(s)
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In Email on Mon, 15 Aug 94 16:03:57 +0200, sand@gfl.se (Peter Sandberg) wrote:

>I want some of you to take a look at the game and give me some
>comments about gameplay, looks, sound bugs etc. The reason is that I'm
>going to develop a fully-featured shareware version with some 50 levels
>or so for a meagre 10 pence a level( or distribute it on one of Acids
>future gamediscs if they want to). The final game should also have a
>couple of extra features.

I'll gladly do that for you... Same goes for anyone else who'd like
a very honest/critical pre-release review.  Shall also touch up on
any gfx that make me wanna puke. :)  (if desired and/or accessable)

>I will probably send the game on a floppydisk. It should work on A500,
>A2000, A1200, A3000 and A4000 although sometimes it does some strange
>things with its screens.

cool, either that or upload to my BBS, ( 61-75-382097 ), logon with:
"guest", password "guest".

Otherwise just mail me and something else could be arranged.

>Mail me your postal adress together with a short presentation and I'll
>contact you as soon as I can.

will do...


--
   __                  .------------------------------------------------.
__///               o_,| Sysop of Future Link | 3:640/944, 61-75-382097 |
\XX/ ,\\ike Hall   <U  | (Running Excelsior!) | mike@fulink.edex.edu.au |
                    4  `------------------------------------------------'


From blitz-list-request Wed Aug 17 16:18:42 1994
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Date: Wed, 17 Aug 94 14:17:43 BST
From: Andy Malcolm <andy@gx2.uk.mdis.com>
To: blitz-list@helsinki.fi
Subject: Saving data to files.
Cc: amalcolm@gate.uk.mdis.com
Message-ID: <9408171417.aa25608@gate.mdis.com>
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Hi all,

Another question.

The program I am writing at the moment has a large array of a newtype which
I want to save to disk. I have'nt got the code with me but I have the following
questions,

1. Does OpenFile create a file if it does'nt exist, or do you need WriteFile,
or both ?

2. Having opened the file (Write/OpenFile having returned success) I then use
the commands,

	
	Field 0,clubs
	Put 0,0

	where the variable clubs is,

	newtype .team
	{

		some .b types
		some .player (newtypes)
	}

	Dim clubs.team(22)

Is this the correct way of saving this data to disk ?

3. On a different note, I started coding by writing code directly into the 
editor attached to the Blitz2 compiler. Last night I tried using Ted and 
found that all the reserved words ie Newtype, Print, WLocate etc., where
garbled. Is it possible to save code from within the Blitz compiler in such
a fashion that Ted can undewrstand it ? 

Thanks

-Andy

+----------------------------------------------------------------------------+
+ Andy Malcolm                                                               +
+ Comms Group - Product Development                                          +
+ MDIS - McDonnell Information Systems.                                      +
+ email amalcolm@uk.mdis.com                                                 +
+----------------------------------------------------------------------------+"


From blitz-list-request Thu Aug 18 18:50:38 1994
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          Thu, 18 Aug 94 17:49:56 GMT-1DFT
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From: Jurgen Valks <j.valks@hsbos.nl>
To: blitz-list@helsinki.fi
Date: Wed, 17 Aug 1994 17:49:35
Subject: Edit$ bug...
Priority: normal
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Hi All,

I wonder if somebody found this bug:

WBenchToFront_
WbStartup
Window 0,0,0,640,200,$0800,"Hi!",1,2
a$=Edit$(a$,25)

When you run this program it will put the cursor on screen with a 
Null-character in it (a character like this: [])...



From blitz-list-request Thu Aug 18 01:32:27 1994
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From: "neil o'rourke" <orourke@zeus.usq.edu.au>
Subject: Moving Bitplanes
To: blitz-list@helsinki.fi
Date: Thu, 18 Aug 1994 08:16:42 +1000 (EST)
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 > > > 
 > > >   How can I move an individual bitplane in a bitmap??
 > > > 
 > 
 > > What do you mean exactly, "move an individual bitplane in a bit map"?
 > 
 > > You can simulate this effect by having a large off-screen bitmap, and
 > > copy over (or blit over) the section needed into the specified bitmap.
 > 
 > > If this is what you want, I've written some code to allow you use the
 > > blitter for this purpose.
 > 
 > What I would like, is to be able to draw into a specific bitplane
 > (using BitPlanesBitMap), and then scrolling this individual
 > bitplane around on top of the existing bitmap.
 > 
 > I would greatly appreciate looking at your code, to see if that
 > does the trick!  Thanks.
 
 I don't know if this is really what you want, but it might give you
 ideas.  This code uses the blitter directly to move data around a
 bitplane, and could simulate the effect you are after.
 
 This code runs under Intuition, but I didn't bother protecting myself
 with a call to OwnBlitter() and DisownBlitter().  The routines adapt
 themselves to whatever strange bitmaps you care to toss at it, and even
 works on my 4000/040 here at work.
 
 Regards,
 
 Neil
 
 -------------------------------------------------------------------------
NEWTYPE.CBMParams
;This newtype is the sole parameter to the CopyBM2 statement
  SBM.w     ;Source BitMap number
  DBM.w     ;Destination BitMap number (can be the same as Source)

  X1.w      ;\
  Y1.w      ; | Rectangle to cut
  W.w       ; | from source
  H.w       ;/

  X2.w      ;\ Destination for
  Y2.w      ;/ the Blit

  SrcBP.w   ;What bitplane to get image from.
  DestBP.w  ;This parameter tell the routine what bitplane to sent
            ;the src image to.  Ignored if -1.

End NEWTYPE

NEWTYPE.bitmap
  _ebwidth.w  ;even byte width of a bitmap
  _height.w   ;pixel height of bitmap
  _depth.w    ;depth, in bitplanes, of bitmap
  _pad.b[2]
  _data.l[8]  ;Max of 8 pointers to bitplanes
  _pad2.b[22]
  _isreal.w   ;=0: no bitmap present
              ;<0: bitmap present
              ;>0: bitmap present, but not ours
End NEWTYPE

#custom=$dff000       ;address of chip registers ("the metal")

#BLTCON0=#custom+$40  ;Blitter control register 0
#BLTCON1=#custom+$42  ;   "       "       "     1
#BLTAFWM=#custom+$44  ;Blitter first word mask for source A
#BLTALWM=#custom+$46  ;   "    last   "    "    "    "    "
#BLTCPTH=#custom+$48  ;Blitter pointer to source C (high 3 bits)
#BLTCPTL=#custom+$4a  ;   "       "    "    "    " (low 15 bits)
#BLTBPTH=#custom+$4c  ;Blitter pointer to source B (high 3 bits)
#BLTBPTL=#custom+$4e  ;   "       "    "    "    " (low 15 bits)
#BLTAPTH=#custom+$50  ;Blitter pointer to source A (high 3 bits)
#BLTAPTL=#custom+$52  ;   "       "    "    "    " (low 15 bits)
#BLTDPTH=#custom+$54  ;Blitter pointer to destination D (high 3 bits)
#BLTDPTL=#custom+$56  ;   "       "    "       "      " (low 15 bits)
#BLTSIZE=#custom+$58  ;Blitter start and size (window width,height)
#BLTCON0L=#custom+$5a ;Blitter control 0, lower 8 bits (minterms)
#BLTSIZV=#custom+$5c  ;Bliter V size (for 15 bit vertical size)
#BLTSIZH=#custom+$5e  ;Blitter H size and start (for 11 bit H size)
#BLTCMOD=#custom+$60  ;Blitter modulo for source C
#BLTBMOD=#custom+$62  ;Blitter modulo for source B
#BLTAMOD=#custom+$64  ;Blitter modulo for source A
#BLTDMOD=#custom+$66  ;Blitter modulo for destination D
#BLTCDAT=#custom+$70  ;Blitter source C data register
#BLTBDAT=#custom+$72  ;Blitter source B data register
#BLTADAT=#custom+$74  ;Blitter source A data register

#DMACONR=#custom+$02  ;DMA control register (read only)

#DMAB_BLTDONE=14

Macro WaitBlit
;This little macro busy-waits until the blitter is free
BTST.b #DMAB_BLTDONE-8,DMACONR
waitblit2: BTST.b #DMAB_BLTDONE-8,DMACONR:BNE waitblit2
End Macro

Statement CopyBM2{*BMP.CBMParams}
;This statement copys a rectangular section from SBM to DBM using
;the Blitter.

  DEFTYPE.bitmap *src,*dest

;get pointers to the bitmaps
  *src=Addr BitMap(*BMP\SBM)
  *dest=Addr BitMap(*BMP\DBM)

;Extract the data that we want
  SrcX.w=*BMP\X1/8      ;Result in bytes
  SrcY.w=*BMP\Y1        ;Result in scanlines
  SizeX.w=*BMP\W/8      ;Result in bytes
  SizeY.w=*BMP\H        ;Result in scanlines
  DestX.w=*BMP\X2/8     ;Result in bytes
  DestY.w=*BMP\Y2       ;Result in scanlines
  DDpth.w=*src\_depth   ;could use Depth(*BMP\SBM)

  ImageSPointer.w=(*src\_ebwidth*SrcY)+SrcX     ;This becomes our BLTAPTH
  ImageSModulo.w =*src\_ebwidth-SizeX           ;This becomes our BLTAMOD

  ImageDPointer.w=(*dest\_ebwidth*DestY)+DestX  ;This becomes our BLTDPTH
  ImageDModulo.w =*dest\_ebwidth-SizeX          ;This becomes our BLTDMOD

  BlitSize.w=(SizeY*64)+(SizeX/2)               ;This is the size of the blit

  If *BMP\DestBP=-1
    For PlaneCount.w=0 To DDpth-1
      !WaitBlit    ;Make sure the blitter isn't busy
      Poke.w #BLTCON0,%0000100111110000 ;Enable A and D channels, MinTerm =$f0
      Poke.w #BLTCON1,%0000000000000000
      Poke.w #BLTAMOD,ImageSModulo
      Poke.w #BLTDMOD,ImageDModulo
      Poke.w #BLTAFWM,$ffff
      Poke.w #BLTALWM,$ffff
      Poke.l #BLTAPTH,*src\_data[PlaneCount]+ImageSPointer
      Poke.l #BLTDPTH,*dest\_data[PlaneCount-1]+ImageDPointer
      Poke.w #BLTSIZE,BlitSize  ;This starts the blit
    Next PlaneCount
  Else
    Poke.w #BLTCON0,%0000100111110000 ;Enable A and D channels, MinTerm =$f0
    Poke.w #BLTCON1,%0000000000000000
    Poke.w #BLTAMOD,ImageSModulo
    Poke.w #BLTDMOD,ImageDModulo
    Poke.w #BLTAFWM,$ffff
    Poke.w #BLTALWM,$ffff
    Poke.l #BLTAPTH,*src\_data[*BMP\SrcBP]+ImageSPointer
    Poke.l #BLTDPTH,*dest\_data[*BMP\DestBP]+ImageDPointer
    Poke.w #BLTSIZE,BlitSize  ;This starts the blit
  End If
End Statement

;Now test the routine to demonstrate.

Screen 0,0,0,320,256,6,$80,"",2,1
ScreensBitMap 0,0
BitMapOutput 0
For x.w=0 To 31
  Boxf x*5,x*4,320-(x*5),256-(x*4),x
Next

DEFTYPE.CBMParams Txt,Erase

BitMap 1,320,256,1
BitMapOutput 1:Locate 0,0:Print "HALF-BRIGHT TEXT"
Txt\SBM=1
Txt\DBM=0
Txt\X1=0,0
Txt\W=16*8,8
Txt\X2=16,16
Txt\SrcBP=0
Txt\DestBP=5
Erase\SBM=1
Erase\DBM=0
Erase\X1=0,9
Erase\W=16*8,8
Erase\X2=16,16
Erase\SrcBP=0
Erase\DestBP=5

OldX.w=0:OldY.w=0

For x.w=0 To (320-(16*8)) Step 8
  For y.w=0 To 248
    If (x MOD 16)=0 Then cy=y Else cy=248-y
    Txt\X2=x,cy
    Erase\X2=OldX,OldY
    OldX=x:OldY=cy
    VWait:CopyBM2{&Erase}:CopyBM2{&Txt}:VWait
  Next y
Next x
End

------------------------------------------------------------------------
 
orourke@helios.usq.edu.au
 
 



From blitz-list-request Thu Aug 18 15:25:58 1994
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Via: uk.ac.edinburgh.meteorology; Thu, 18 Aug 1994 13:22:56 +0100
Date: Thu, 18 Aug 94 13:22:47 BST
Message-Id: <6343.9408181222@pileus>
From: M Cooper <mcc@meteorology.edinburgh.ac.uk>
Subject: Copper disasm
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Here we go, the Copper disassembler.

Dim clist.w(500,1) ;set up an array to hold the Coplist
                   ;500 instructions should certainly be enough

BLITZ

;Set up all slices/displays and CustomCops/Colsplits here, as you would
;use them in your game

gosub C_store; stores contents of Copper List in array

AMIGA

;Set up a screen (I leave this to you)
;and have a look at it

gosub C_disasm; interprets and prints out

End

.C_store
numcop=0
For i=0 to CopLen step 4
 adr.l=CopLoc+i
 clist(numcop,0)=Peek.w(adr):clist(numcop,1)=Peek.w(adr+2)
 numcop+1
Next
Return

Function h${i}
Function Return Left$(4,hex$(i))
End Function

.C_disasm
For i=0 to numcop-1
 If clist(i,0)&1=0;Move Instruction
  DA=clist(i,0)&511
  RD=clist(i,1)
  Nprint i*4," Move ",h{DA}," #"h{RD}
 Else;Wait or Skip Instruction
  VP=clist(i,0)ASR8:HP=(clist(i,0)&254)ASL1
  VE=(clist(i,1)ASR8)&127:HP=(clist(i,1)&254)ASL1
  If clist(i,1)&1=0;Wait Instruction
   Nprint i*4," Wait(",HP,",",VP,")("HE,",",VE,")"
  Else
   NPrint i*4," Skip(",HP,",",VP,")("HE,",",VE,")"
  Endif
 Endif
Next

And there we have it. I'd check the h Function - it is intended to give
neat hex output

Anyway, the output looks something like

0 Wait(0,44)(255,255)
4 Move 180 #fff
etc.

The Wait means that the Copper waits until the video beam reaches the
coordinates (0,44) after being logically AND ed with the mask (255,255)
It then Pokes he value fff into the Register $180 (which I believe is
the address for Colour 0 on the ECS chipset.

To change the data being poked in Poke the new word into the address 
CopLoc+4(figure on left of disasm output)+2(1 word)

i.e. Poke.w CopLoc+6,$ff0 would change Colour 0 to Yellow.

The typical Copper list will have a Wait at the top of each Slice, then
a lot of Pokes into the Colour Table, Sprite Registers and BPLMods and
so on, all of which are listed in the back of the Blitz manual.
To change the Y value for waits, Poke the new y as a byte  into the
address given by CopLoc+number on left. This can be used to e.g. move a
ColSplit up and down the screen, but make sure that all waits are still
in strict numerical order of y values. 

           Happy Poking
                Mike Cooper
  




From blitz-list-request Thu Aug 18 15:58:56 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
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To: blitz-list@helsinki.fi
Date:          Thu, 18 Aug 1994 15:57:54 +0300 (EETDST)
Subject:       Re: BUGS???
Priority: normal
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>         1. I looked at the crunch.obj file and saw some commands such as
> PPDecrunch, CRMDecrunch, Implode and Deplode.  But no documentation
> anywhere.  The commands are recognised in blitz, but I tried using
> PPdecrunch to unpack a PP20 file but had no luck.

PPdecrunch works just fine in my game... 

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Thu Aug 18 16:32:21 1994
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Date:          Thu, 18 Aug 1994 16:31:59 +0300 (EETDST)
Subject:       PD BBS'es
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Hi all!

I (we in fact) have my first blitz project almost finished
so next problem is the distribution. What I need is PD BBS numbers
all over the wolrd. As the list subscribers actually are from
very different countries then if it's not trouble to
you, please mail (directly to me) couple of popular BBS numbers
+ some comments if you know any (login names, passwords if needed 
etc.) in your area (+ contry code too ;). If anybody is interested
then I can mail this full BBSlist to Blitzlist. Thanx! Bye for now!  

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Fri Aug 19 16:40:59 1994
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               Fri, 19 Aug 1994 16:32:17 +0300
Date: Fri, 19 Aug 1994 16:32:17 +0300
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I would like to compose a colour requester window in Blitz Basic.
I know that  a combination of Red Green and Blue can be used
to make a colour. There is also an alternative arrangement - using
Hue Saturation and Value. My question is - what is the specific
(i.e. can you give me the mathematical relationship)
between RGB and HSV ?


From blitz-list-request Fri Aug 19 15:59:56 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 19 Aug 1994 14:03:45 GMT0BST
Subject: Thanks
Priority: normal
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Hi folks,

Just like to thank everybody on the list for the great feedback for 
my game StarWoids, all the advice is greatly appreciated.

Work on the full version is progressing nicely, the only drawback 
being that we have now decided to drop all references to starwars in 
the game, both in the sound and graphics. Lets just say we had a talk 
with somebody close to LucasArts, and they advised us to play it safe 
so to speak 8)

That will mean an extra couple of weeks delay, but hopefully the 
final version will be ready soon.

Thanks again.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Fri Aug 19 17:10:20 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 19 Aug 1994 15:16:34 GMT0BST
Subject: Vwait 250
Priority: normal
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Hi folks,

I have been meaning to ask this for ages, but I have always forgotten 
in the past. Basically, I know the blitz docs say you must insert a 
vwait 250 before jumping into blitz mode after disk accesses.

But, is this really necessary. Because of this, my games sometimes 
has long pauses, particularly when loading in levels, which is very 
irritating.

Is there any way of getting around it, or are we stuck with it??

Thanks.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Sat Aug 20 18:08:18 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: Joel: INCLUDE LIBRARY
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I have to call this guy for his library?  Why doesn't he release
it if they are so good?  Wouldn't it be better?  Unless he already did
and I didn't see them.....

Nelson.


From blitz-list-request Sat Aug 20 18:09:58 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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>BTW ther is command CludgeMedModule - if U alloc Chip, bload med
>module into it and then CLUDGE it then it's just like loadmedmodule.

I tried this command, but my Blitz basic doesn't recognize it.  Where
did you get it?  Was it in BUM #6 or something?

Nelson.


From blitz-list-request Sat Aug 20 18:16:44 1994
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Date:        Sat, 20 Aug 94 11:15:39 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: Keith: BUYING BLITZ ][
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Well, you will pay around 98$ U.S. if you order from SafeHarbor
Computers at 1-800-544-6599.  That's where I got mine.

Nelson.


From blitz-list-request Sat Aug 20 18:25:55 1994
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From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
To: <blitz-list@HELSINKI.FI>
Subject: ALL: Arexx Help!
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Hello everyone.

I was wondering if someone would be able to give me a little Arexx
class.  I had an idea about creating a Full Screen Editor for my
BBS.  If I program it in Blitz Basic ][, I would need to access the
port that AmiExpress (the BBS program) uses called: AEDoorPort1.
I've read the info contained in BUM mag # 2 about the Arexx commands
but I find that it's a little vague to someone who doesn't really know
what Arexx is all about.  I've programmed dozens of Arexx utilities
for my BBS, but that was easy, I never had to send Arexx messages and
reply to them etc.

Ok, so here is the help I need:  How do I use Blitz ][ Arexx commands!?
I don't understand the message structures that I have to create, with
those 16 argstrings or whatever that are, on page 30 of BUM #2.
And I also to get the command (action) codes on page 33.  They say to
replay the mnemonics with their values, but WHAT ARE THEIR VALUES?
All in all, what kind of process do I have to follow to make my
Blitz Program communicate with my BBS Program?

Nelson.


From blitz-list-request Sun Aug 21 17:07:02 1994
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To: blitz-list@helsinki.fi
Date:          Sun, 21 Aug 1994 17:07:48 +0300 (EETDST)
Subject:       Re: Vwait 250
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> I think you are going to like the new display library....
> 
> Simon

When, man...when are you going to release it????

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Mon Aug 22 16:36:45 1994
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Date: Mon, 22 Aug 1994 09:35:04 -0400 (EDT)
From: William Nolan <wn22+@andrew.cmu.edu>
To: blitz-list@helsinki.fi
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Excerpts from mail: 22-Aug-94 Re: Vwait 250 by Martin Kift@swansea.ac.u 
> Thanks William, very much appreciated 8) I'll give it a go soon.
>  

Er -- Don't use it ... I tried it out and it does not work for some
reason.  I think the interrupt approach would be better (I remember
seeing a Disk DMA interrupt bit in INTREQR somewhere).  Let me have a go
at that...


William Nolan (wn22@cmu.edu)


From blitz-list-request Mon Aug 22 17:54:13 1994
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From: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Subject: BUM #6
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Hi folks!

I just got BUM 6 and I was wondering if there's any way to get the shape editor
on the archive disk working on a 1200.  It needs the speech library,
apparently, even though the speech is a "useless function".  Bloody
brilliant...  :P

Also, has anyone had any luck compiling the 3D shape editor on an unexpanded
A1200?  Or am I gonna have to get me some more memory...  :)

- Richard

     _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A.
    /      \ OK! /// --------------------------------------------------------- 
 ==>\_.--._/ \\\/// "You got some punch, pizzaz, yahoo and how.                
          v   \XX/                   See all you gotta do is rub that lamp." 


From blitz-list-request Tue Aug 23 01:44:06 1994
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Date: Mon, 22 Aug 1994 18:41:57 -0400 (EDT)
From: Greg Siklos <gsiklos@phantom.com>
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Hi there

	Quick Question... Is it possible to use "Setbplcon0 4" (Laced)
with the display.lib? if not is there another version of this command for the
display.lib?



						Thanks in Advance


						gsiklos@phantom.com
______________________________________________________________________________
A4000/040 540megs


From blitz-list-request Tue Aug 23 12:27:29 1994
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I tried to send the following message to sis3147, but my MAIL-DAEMAN
doesn't recognise the address. Since it is directly related to Blitz,
I thought I'd send it to the blitz-list to see if the proper
recipients, or indeed anyone else, can help :- 

to  :  sis3147@sisvax.sis.port.ac.uk
from:  mca@gcal.ac.uk
date:  22 August 1994
re  :  BlitzLibs V3.1 (ZoneJoy,ToolTypes,WB)


I downloaded your blitzlibs library from the aminet. It contains the
documents - but not the libraries themselves. Can you send me a full
version of the library?

Thanks,
Mark.



From blitz-list-request Tue Aug 23 11:23:27 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Tue, 23 Aug 1994 09:29:35 GMT0BST
Subject: bug, I think.
Priority: normal
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Hi guys and gals.

Yesterday, a nasty little bug crept into my game, and I'm damned if I 
now what it is. When playing my game, and then exiting back to WB, WB 
appears okay as usual, but it runs very slow. When I checked with the 
realtime monitor to see what was running, I noticed that my game was 
still running and active, although all memory had been freed. This 
happens every time I run it now, either from the editor or from the 
icon.

My only idea was that maybe it was an interupt left running, but I've 
checked my code thoroughly, and I'm sure its not this (I only use int 
5 for playing mods anyway).

Does anybody have any ideas?? 

Thanks.

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Tue Aug 23 12:37:26 1994
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From: cmair@instruct.CapCollege.BC.CA (Chris Mair)
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Thanx ...

Chris Mair
cmair@instruct.capcollege.bc.ca


From blitz-list-request Tue Aug 23 12:43:41 1994
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 V4.2-11 #3313) id <01HG8SUOIGEO001GNZ@email.meto.govt.uk>; Tue,
 23 Aug 1994 09:40:21 GMT
Date: Tue, 23 Aug 1994 09:40:21 +0000 (GMT)
Subject: RGB --> HSV
To: blitz-list@helsinki.fi
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  Someone asked about the relationship between RGB and HSV...

  The following algorithm converts from RGB (normalised from 0 to 1) to
  HSV (taken from "Interactive computer graphics" - Burger and Gillies):



  maxcol=MAX(red,green,blue)
  mincol=MIN(red,green,blue)
  value=maxcol
  IF (maxcol=mincol)
    saturation=0
    ; Hue is undefined, colour is white, grey or black
  ELSE
    saturation=(MaximumComponent-MinimumComponent)/MaximumComponent   ***
    IF (mincol=blue)
      hue=120*(green-mincol)/(red+green-2*mincol)
    ELSE IF (mincol=red)
      hue=120*(1+(blue-mincol)/(blue+green-2*mincol))
    ELSE
      hue=120*(2+(red-mincol)/(red+blue-2*mincol))
    ENDIF
  ENDIF

*** I'm not sure what it means by Maximum and MinimumComponent, maybe it
    just means maxcol and mincol?


 -Matthew.

 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------ 

From blitz-list-request Tue Aug 23 14:02:00 1994
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Date: Tue, 23 Aug 1994 11:59:48 +0100
Message-Id: <94082311594878@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: GadTools on OS2.0
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Date sent: 23-AUG-1994 


Apologies for going over an old subject, but.....

Can anyone give me a full list of problems that OS2.0 has with dealing with
gadtools.  I would really like my editor to be able to run on OS2.0 but I do
not know exactly what I can and can't do.  I have already removed the use of
GTGetAttrs commands - is there anything else I need to do?




Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|  My map editor's NOT a bit buggy !   |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Wed Aug 24 05:30:43 1994
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From: metroid@dagobah.com (Cecil Meeks)
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Hey, 

How do I join your Blitz Mailing list?

Cecil (CB) Meeks
PO Box 592
Signal Mtn., TN  37377
USA
(615) 870-0851 Home
(615) 886-6721 Work
(615) 886-7333 Fax (Work)

metroid@dagobah.com  E-Mail

Thanks!


From postmaster@centron.com Thu Aug 25 23:08:46 1994
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From: James Savage <James.Savage@blitz.centron.com>
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Hi All

I've just been messing with DisplayLib and I can set up a 320x256x8
display, but I really want to fade a bitmap on and off it. FadeIn and
FadeOut don't work, is there an alternative?

    James *:)     bryce@gothic.demon.co.uk    Co-sysop Centronics BBS

            C= Amiga CD32 Developer and  ////\oo/\\\\ net.goth
 


... Better know nothing than half-know many things.

 >> Gothic Tag v1.03 <<
+-------------------------------------------------------------------+
| Standard disclaimer:  The views of this user are strictly his own |
|  ===> Gated @ Centronics BBS [centron.com] +44-1473-273246] <===  |
+-------------------------------------------------------------------+


From blitz-list-request Thu Aug 25 22:37:30 1994
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Subject: Re: DisplayLib Fades
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Hi All

I've just been messing with DisplayLib and I can set up a 320x256x8
display, but I really want to fade a bitmap on and off it. FadeIn and
FadeOut don't work, is there an alternative?

    James *:)     bryce@gothic.demon.co.uk    Co-sysop Centronics BBS

            C= Amiga CD32 Developer and  ////\oo/\\\\ net.goth
 


... Better know nothing than half-know many things.

 >> Gothic Tag v1.03 <<
+-------------------------------------------------------------------+
| Standard disclaimer:  The views of this user are strictly his own |
|  ===> Gated @ Centronics BBS [centron.com] +44-1473-273246] <===  |
+-------------------------------------------------------------------+


From blitz-list-request Wed Aug 24 04:56:01 1994
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From: Brett Johansen <c9108939@sol.newcastle.edu.au>
Message-Id: <199408240155.AA15468@sol.newcastle.edu.au>
Subject: Bum7 :-) ?
To: blitz-list@helsinki.fi
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	I really am waiting on BUM7 when I got bum6 in the mail
	it had a bad track and the 500+k developer.lha file
	couldn't be properly extracted ( this was 3mths ago )

	I have been particularily busy with uni since then and 
	so have just been waiting for the update


				Hoping the update is worth it

					Brett Johansen

--


	c9108939@cs.newcastle.edu.aau

	"Lemon...broken oranges, a life"





From blitz-list-request Wed Aug 24 06:18:47 1994
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Date:        Tue, 23 Aug 94 23:17:51 EDT
From: "GEORGAKAKIS,LOUIS,MR" <BB4H@MUSICB.MCGILL.CA>
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Subject: OTT: Cludge
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It came with the blitz...your blitz then doesn't know nothing about
med player commands either or what?? What you need is
medlib.obj in your blitzlibs:basic (or in your deflib).
--- OTT -----------------------------------------------------------

Yes, I Have medlib.obj in the basic directory, and all the other
med commands are recognized, but "CludgeMedModule" is not there!
Are you sure that is the way you spell it, try it and tell me if
if works for you...

Nelson.


From blitz-list-request Wed Aug 24 16:24:36 1994
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To: blitz-list@helsinki.fi
Date:          Wed, 24 Aug 1994 09:52:46 +0300 (EETDST)
Subject:       Pal or NTSC
Priority: normal
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HI!

I know that in US all amigas use NTSC system. SO is there any
other countries that use NTSC. Just want to know how many
dudes miss my game if I release only PAL version...CU!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Aug 24 12:25:24 1994
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to   : sis3147 & sis 3149 @uk.ac.port.sis.sisvax
from : mca@gcal.ac.uk
re   : RI blitzlibs V3.1


My mistake.

Recently I claimed that the RIBlitzLibsV3_1.lha failed to contain the
'.OBJ' files. This is my mistake - they do exist - but one must
'Show All Icons'. I could die from embarrassment.



Sorry that I have to make a response through Blitz-list, but for some unknown
reason my mail-daemon doesn't recognise your address (I have tried it
several times).


From blitz-list-request Wed Aug 24 13:19:59 1994
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Date: Wed, 24 Aug 1994 11:19:23 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: Encoding
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Date sent: 24-AUG-1994 


Is anybody interested in a very small library that does Enigma encoding and
decoding?  Very useful for protecting any type of files.................



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|  My map editor's NOT a bit buggy !   |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Wed Aug 24 14:31:58 1994
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unsubscribe me please


From blitz-list-request Thu Aug 25 14:48:59 1994
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Status: RO


At last! Communication with other Blitzers. Deep joy.

I have been using Blitz2 for a few months now. I`m currently running v 1.8
(Ted v 1.1) which came off BUM6 a few weeks ago.

Mostly it runs on a A4000/30 (kick 39.106, wb 39.29 {i.e. V3.0}) and seems fine.

I`ve just moved the system onto our trusty A2000 (running kick 37.175 and wb 
38.35
{i.e. V2.1 on 2.04 rom}). It`s also got loads of boards in it.

Blitz seems to behave differently on the 2 systems. ie it`s wobbly on the 2000.
The simplest prog I could think of to test it was:

loop:
  a$=edit$(1)
  If a$<>"q" Then Goto loop

and when compile/run`ed if you resize the default window and double click on 
a WB
icon (like a disc f`rincetance) it doesn`t open. When you click back on the 
Blitz
window the pointer locks up completely, not even a guru!!

So far I`ve disabled the (admittedly iffy) Fusion 40 accelerator and run it 
without
the startup-sequence.

Before I start ripping _all_ the other stuff out of the machine (PAR, GVP SCSI,
a very old C= memory board (hmmm), Heggie-net ... er that`s it) and my hair...
can anyone suggest an easier solution?

(and while I`m here) the GadTools listviews seem to work differently too 
(like not)

Apologies for arriving with a problem but thanks in advance


Jonny Bradley <jonny@autotv.demon.co.uk>

      *******************************************************************
      *             A U T O M A T I C   T E L E V I S I O N             *
      *                      Computer/TV Solutions                      *
      *                    VOICE (UK): 071 240 2073                     *
      *******************************************************************


From blitz-list-request Sat Aug 27 22:55:57 1994
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From: James Savage <James.Savage@blitz.centron.com>
Date: 25 Aug 94 20:28:55 +0000
Subject: Pal or NTSC
Message-ID: <30d_9408272050@centron.com>
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Hullo OTT@microlnk.ml.ee...

 Omme> I know that in US all amigas use NTSC system. SO is there any
 Omme> other countries that use NTSC. Just want to know how many
 Omme> dudes miss my game if I release only PAL version...CU!

Japan, Canada, Mexico, bits of Russia seem to aswell. Actually, I think
only the UK and Australia/NZ use PAL, everybody else uses SECAM (europe)
or NTSC.

Why not force the machine into PAL mode?

    James *:)     bryce@gothic.demon.co.uk    Co-sysop Centronics BBS

            Amiga Int CD32 Developer and  ////\oo/\\\\ net.goth
 


... BASIC programmers never die; They GOSUB without RETURN.

 >> Gothic Tag v1.03 <<
+-------------------------------------------------------------------+
| Standard disclaimer:  The views of this user are strictly his own |
|  ===> Gated @ Centronics BBS [centron.com] +44-1473-273246] <===  |
+-------------------------------------------------------------------+


From blitz-list-request Mon Aug 29 09:50:27 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Fri, 26 Aug 1994 10:15:12 +0300 (EETDST)
Subject:       Is this list still alive???
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Hi!

Does anybody still reading this list...
Something seems to be wrong coz I get 3-4 days old messages
and ...well it's good if 1-2 messages per day arrives :(
(2-3 weeks ago everything was quite normal - atleast 10 or more
msg per day was sure thing)
Is somethign wrong with the listserver or the # of subscribers
is very low??? Comments?

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Fri Aug 26 23:17:29 1994
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From: mats@tfd.multi.se (Mats Persson)
To: blitz-list@helsinki.fi
Subject: MODULE help wanted!
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Hi fellow Blitzers!

I am having a little trouble with understanding how to play modules. I am
working on a program that will read a script file with names of modules and
then play them one after another.

My problem is how to know when a module ends so I can start the next one.
How do I get my program to wait for the first module to end in a system
friendly way before going on to the next?

I have this little skeleton code that doesn't work as I want it to:


From blitz-list-request Mon Aug 29 09:47:38 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Sat, 27 Aug 1994 12:55:59 +0300 (EETDST)
Subject:       Memory fragmentation
Priority: normal
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Hi all!

I have major problems with the memory fragmentation. 
Has anyone (acid) any idea what to do to keep largest
block of free mem as big as possible. Every time
my program quits largest block decreases ca 300-400 K (chip)
I alloc some huge bitmaps and then free them + 
allocating some memory too. But I free everything correctly.
So is this Blitz's problem or am I doing something wrong?
I hope there is solution for this coz otherwise I cant
do my load level routine more that 3 times - then there just
ain't any free mem (well if you use avail command is shell
then it says 1.8 M free chip but largest block is 200 K).
So please anybody help.

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Sun Aug 28 10:41:15 1994
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From: metroid@dagobah.com (Cecil Meeks)
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Status: RO

Please enter me in the Blitz mailing list.
Thanks

CB Meeks
PO Box 592
Signal Mtn.,TN  37377
USA

(615) 886-6721 Work
(615) 886-7333 Fax(work)
(615) 870-0851 Home/BBS #

metroid@dagobah.com  E-Mail


From blitz-list-request Tue Aug 30 10:41:12 1994
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From: sand@gfl.se (Peter Sandberg)
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I think that this list is alive but that it's merely taking a nap. The same was true for the Amos list a couple of months ago but now it's bursting with energy. Just keep on writing those letters and we'll see :-) .

About simulating the spinning wheels of a slot machine...Is it that they should rotate with amazing speed that is the problem or what? Here comes a very rough explanation:
I guess that you alraeady have the shapes for each and every kind of token on a wheel (about ten or twelwe maybe?). Blit the shapes on a bitmap in the vertical direction. Then decide how much you can see through the window in the slotting machine. E.g If your window is 60 pxls in height and a token is 20 pxls then you should be able to display up to three tokens in that window. The thing to do is to cut out a shape from your token bitmap that is exactly the same size as your window and then display it in that window. The cuttingposition is equal to the wheel position. There is a bit more to this and I will be glad to help you with it if you want to :-).


From blitz-list-request Tue Aug 30 11:48:57 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Tue, 30 Aug 1994 11:50:22 +0300 (EETDST)
Subject:       Mem Fragmentation - half solved
Priority: normal
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Hi! Yes is's me again. Seems like I kinda write replys to myself...
Hmm..well anyway...some problems still remain, I hope some
competent user (or acid) reads this coz as far as I know
one must know what really happens inside blitz if bitmap is
allocated etc.

Warning! This msg is longer than 1 page!

Situation is this:

NB! Before this certain loader routine there are main 
code, several sub progs plus some init code etc..

.xxx: ; - loader routine

; check 1
Free Bitmap 0
; check 2
Bitmap 0,xx,yy,8
; check 3
Now if I do this routine twice (means that I really have bitmap 
to be freed) then the free mem after second try shows like this
Note! The numbers are not important. I just want to show the
difference between them.

First largest blocks free (chipfree)
check 1 - old BM is allocated =665280
check 2 - old BM freed        =665280
check 3 - new MB created      =665280

Second freechip  - AvailMem_(#CHIP)
check 1 - old BM is allocated =725272
check 2 - old BM freed        =992544
check 3 - new BM created      =725272

- - - - - 

So it seems like the free bitmap is not freeing the memory.

Then again if I try this bitmap thing outside my proggy
like this:

BitMap 0,xx,yy,8 ; make a bitmap so we can free it 
; check 1 ; old BM in mem
Free BitMap 0
; check 2 ; old BM freed
BitMap 0,xx,yy,8
;check 3 ; new allocated
-----
If I print checks out (both largest and full free mem)
then both will be freed and everythign is ok.

Funny thing is that if I compile my full program to file
and then run it then every time I call my loader routine
I loose some mem (ca 400K!!! da valuable chip mem to be exact)
But if I quit the program then all will be freed and all
memory is given back.

So in blitz cleanup procedure (when quiting proggy) the freeing is 
done. Question is? Can I somehow force blitz to make some cleanup
during program run? May sound stupid but I just can't figure out
what the hell is going on? Help me out please!






 
  



                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Tue Aug 30 16:12:36 1994
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To: blitz-list@helsinki.fi
Subject: Re: Pal or NTSC
Date: Tue, 30 Aug 1994 14:10:01 +0100
Message-ID: <1990.778252201@mailhost.aber.ac.uk>
From: MICHAEL RICHARDS <mhr@aber.ac.uk>
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In message <30d_9408272050@centron.com>, 
	James Savage <James.Savage@blitz.centron.com> writes:
> 
> Hullo OTT@microlnk.ml.ee...
> 
>  Omme> I know that in US all amigas use NTSC system. SO is there any
>  Omme> other countries that use NTSC. Just want to know how many
>  Omme> dudes miss my game if I release only PAL version...CU!
> 
> Japan, Canada, Mexico, bits of Russia seem to aswell. Actually, I
think
> only the UK and Australia/NZ use PAL, everybody else uses SECAM
(europe)
> or NTSC.

	Uh uh, NTSC is largely used in the Americas and Japan. PAL is
the standard everywhere else with the exception of the ex-Soviet Union
and France where SECAM and its derivatives are used.

> Why not force the machine into PAL mode?

	Agreed, the colours are much better. And you'll get a much
larger share of the Amiga market that way.

					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------


From blitz-list-request Tue Aug 30 17:22:41 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 30 Aug 94 14:43:00 BST
Subject: Autobooting.
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Hi all(or is it just OTT left?)


        I've written a short program(star scrolly thing) that I want to put
on a boot block loader.  I have the routines to put things on blocks of the
disk and to call them at certain address from the boot-block itself.

        The Program loads - does not crash, but just sits there, a blank
screen and nothing else.  I've relocated everything to a base address then
called that address from the loader code.

        Does anything else need to be done?????




From blitz-list-request Tue Aug 30 18:03:58 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Tue, 30 Aug 1994 18:06:09 +0300 (EETDST)
Subject:       Re: Pal or NTSC
Priority: normal
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> > Why not force the machine into PAL mode?
> 
>     Agreed, the colours are much better. And you'll get a much
> larger share of the Amiga market that way.

But if the NTSC user is using TV set for monitor then the TV will
go bananas or what (I booted machin in NTSC on a pal tv - 
picy was pretty smashed ;)

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Aug 31 10:10:22 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Wed, 31 Aug 1994 10:04:56 +0300 (EETDST)
Subject:       Re: Mem Fragmentation - half solved
Priority: normal
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Hi all (Neil)!
> What we did is allocate three areas of memory big enough to hold our
> largest bitmaps.  We then use CludgeBitMap to make one of these areas
> into a bitmap.  That way, we have absolute control over bitplane allocations.
> 
> Finally, we call AllocMem_ with a huge value a lot.  This defrags the
> memory to a large extent.
> 
I had same idea in mind. Can you explain a bit this bitmap cludge'ing.
I had some problems with it. What exactly does this cludgebitmap 
command want? Addres of a bitmap itself or the whole bitmap object 
structure? Must I create my own bitmap struct by hand?? Hmm..yes
here comes my other question. Someone explained once this but I lost
this msg so here it comes. How can I create blitz objects without
useing blitz commands to allocate them. For example I think it's not 
wise to  oad 10 samples one by one into memory. Instead I thought I 
link all samples into one piece, alloc some chip and load linked 
samples into it. Here's the problem - how I suppose to tell blitz that 
I have sound object #1 starting from addr x, sound #2 startting from
x+z etc.??

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Aug 31 13:33:31 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Wed, 31 Aug 1994 13:35:28 +0300 (EETDST)
Subject:       Re: Mem Fragmentation - half solved
Priority: normal
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> wo how about starting a new line once in a while ott! Anyway, the bitmap 
> structure for blitz is just the object size, there is a pointer in this 
> object that point to chipmem, be it a screensbitmap your bitmap or a 
> cludged bitmap. cludgebitmap does not allocate ANY memory, instead uses 
> withwords*height*bitplanes amount of the memory you supplied

So if need to cludge bitmap I do next??

1. Alooc chip
2. Load pure bitmpadata into it
3. Cludge bitmap #, addr,x,y etc.

Now I should have bitmap obkect created by cludgebitmap. Am I right?


> v1.9 contains decode commands that allow you to incbin sound, shapes etc 
> into your program and then decode them, although these commands are 
> accessible in RILibs and Elmore's include library I have decided to 
> internalise them so that memory usage is both tight and tidy (minimum 
> requirements and least amount of fragmenting), hmmm, 

Next question is where can I get V1.9 ;)???

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Wed Aug 31 20:20:14 1994
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From: Automatic Television <mail@autotv.demon.co.uk>
Subject: Re: Hello (and help)
X-Mailer: <PC Eudora Version 1.4>
Message-ID:  <9408311723.aa10982@post.demon.co.uk>
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Status: RO

Thanks for the reply (s):

>From: Jurgen Valks <J.VALKS@hsbos.nl>
>Organization: Hogeschool 's-Hertogenbosch
>Date: Thu, 25 Aug 1994 14:28:55 GMT-1DFT

>>loop:
>>  a$=edit$(1)
>>  If a$<>"q" Then Goto loop
>>

>Put WBSTARTUP in your program and check it out.

Tried it first, no joy. I think it`s more system`y than that.

--------------------------------------------------------------

This one came through my personal mail, I hope Mr Funnell doesn`t
mind me posting the reply to the list
(just in case there`s anyone else reading it / interested)



>From: Mr M L Funnell <mlf27308@ggr.co.uk>
>Date: 25 Aug 94 14:54:00 BST
>Subject: Hi fellow blitzer....
>To: jonny@autotv.demon.co.uk
>
>Ahhhhh....
>
>        Gadtools has a problem on older machines ie. not KS3.x where you
>need to use ID's of over 50 - try that and see what happens.
>

Hmmmm, sounds feasable, haven`t had time to try it yet, I`ll let you know...


>        Also, where did you get bum6 from? I currently run ver1.7 and ted
>v1.0.
>
>        HELP!!!

BUM6 came through the post. (I bought Blitz2 from Amiga Format`s special offer
several months ago) IntuiTools2 is quite useable now!!
I don`t beleive I`m allowed to upload this as it`s the full working version
but hows about Acid uploads an upgrade kit to AmiNet (and the rest of the BUMs
while you`re at it.) with some sort of encryption / key needed to unpack it??

While I`m here (and may have the attention of someone at Acid)
        Any chance of getting the compiler to run from CED (or similar) (btw
                                what`s the point of tokenised script files,
                                they seem to take up almost as much disc space
                                and can`t be read by anything else ?)
        Has anyone got results back from ARexx commands (like ADPRO_RESULT??)
                                apart from writing them to ENV vars and 
opening them
                                as DOS files (Kludge-tastic)
        Oh yes, ASLRequesters within Functions seem to lock up big time (?).
        ...and many, mant more

Apart from that...excellent language, good list (what I`ve seen of it so far),
        enjoy.


Just read today`s mail list, V1.9...WHERE???

        yours (hoping not to have to re-learn C)


                        Jonny Bradley



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From blitz-list-request Thu Sep  1 10:26:55 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 1 Sep 1994 10:07:39 +0300 (EETDST)
Subject:       V1.9
Priority: normal
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> > > v1.9 contains decode commands that allow you to incbin sound, shapes etc 
> > > into your program and then decode them, although these commands are 
> > > accessible in RILibs and Elmore's include library I have decided to 
> > > internalise them so that memory usage is both tight and tidy (minimum 
> > > requirements and least amount of fragmenting), hmmm, 
> > 
> > Next question is where can I get V1.9 ;)???
> > 
> 
> It is in w0:Blitz2/m on my A4000!!!
>          ^^^^^^^^^^^
Well...good you mentioned the full path - now I know where I 
can get it when I visit U  8)...Ok,ok! Are you going to 
release it or do we just have to continue with V1.8 knowing your
A4000's HD contains da 1.9!!!!! CU!


                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Thu Sep  1 12:34:41 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Thu, 1 Sep 1994 11:08:18 GMT-1DFT
Subject: Simon's Fax number
Priority: normal
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Hi all,

Can somebody mail me Simon's fax number, he doesn't respond to my Email, so I 
gonna fax a whole rol of toilet paper....

Cya

Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From blitz-list-request Thu Sep  1 16:01:16 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199409011256.AA09518@cs.uml.edu>
Subject: Hey!!!!!!!!!
To: blitz-list@helsinki.fi
Date: Thu, 1 Sep 1994 08:56:05 -0400 (EDT)
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	I've got a VERY basic shape collision routine running...but, it
seems that there is a HUGE border around my shapes.  If the bullet goes
anywhere near the shape, it detects a collision.  I am using ShapesHit
and the x,y positions of the shapes.  Is there a way to control this area
of detection?


From rbarbaga@cs.uml.edu Thu Sep  1 17:03:33 1994
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From: Ralph Barbagallo <rbarbaga@cs.uml.edu>
Message-Id: <199409011256.AA09518@cs.uml.edu>
Subject: Hey!!!!!!!!!
To: blitz-list@helsinki.fi
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	I've got a VERY basic shape collision routine running...but, it
seems that there is a HUGE border around my shapes.  If the bullet goes
anywhere near the shape, it detects a collision.  I am using ShapesHit
and the x,y positions of the shapes.  Is there a way to control this area
of detection?


From blitz-list-request Thu Sep  1 17:18:08 1994
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From: hadmo%HADL60@email.meto.govt.uk
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 V4.2-11 #3313) id <01HGLMZ9GFHC002J4E@email.meto.govt.uk>; Thu,
 1 Sep 1994 14:12:33 GMT
Date: Thu, 01 Sep 1994 14:12:33 +0000 (GMT)
Subject: BitPlanesBitmap
To: blitz-list@helsinki.fi
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  Has anyone managed to get 'BitPlanesBitmap' to work?
  I think the syntax is:

      BitPlanesBitmap SrcBitmap,DestBitmap,Bitplane

  What sort of argument should 'Bitplane' be? Just a number like 0,1 or 2?

  Say I've got a 3 plane bitmap with some shapes on it, some of them in 
  colour 1.  How do I copy this bitmap to a different 1 plane bitmap, so the
  new bitmap has only the shapes in colour 1 on it?

  -Matthew

 ____________________________________________________________________________
////////// Matthew O'Donnell |||||||||| modonnell@email.meto.govt.uk \\\\\\\\\
------------------------------------------------------------------------------


From blitz-list-request Fri Sep  2 22:49:50 1994
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To: blitz-list@helsinki.fi
From: Automatic Television <mail@autotv.demon.co.uk>
Subject: Re: Hello (and help)
X-Mailer: <PC Eudora Version 1.4>
Message-ID:  <9409021909.aa24777@post.demon.co.uk>
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On 1 Sept Acid kindly wrote...[edited]

>>> >>loop:
>>> >>  a$=edit$(1)
>>> >>  If a$<>"q" Then Goto loop
>>> >>
>>>
>>> >Put WBSTARTUP in your program and check it out.
>>>
>>> Tried it first, no joy. I think it`s more system`y than that.
>>>
>>I just fixed a bug in edit$ to do with window based edit$, I'll test it
>>again to make sure

I don`t think it`s that because it does the same crash in progs without edit$
I only used edit$ because I thought it would be fairly likely to be stable :)
I sure it would do the same with...

loop:
        Goto loop

I`ll try it when I can get on the 2000

>>
>>> >        Gadtools has a problem on older machines ie. not KS3.x where you
>>> >need to use ID's of over 50 - try that and see what happens.
>>> >
>>>
>>I posted a uuencoded upgrade to gadtools last week, one report says it is
>>better, I'd like more confirmation (from you guys perhaps?)

Must have been before I was on the list, I`ll check Aminet.

>>
>>> BUM6 came through the post. (I bought Blitz2 from Amiga Format`s special 
offer
>>> several months ago) IntuiTools2 is quite useable now!!
>>> I don`t beleive I`m allowed to upload this as it`s the full working version
>>> but hows about Acid uploads an upgrade kit to AmiNet (and the rest of 
the BUMs
>>> while you`re at it.) with some sort of encryption / key needed to unpack 
it??
>>>
>>
>>I'd say policy from now on is anything in the EXAMPLES drawers of bums is
>>open for public abuse, not sure about the encryption thing, any one else
>>care to comment?

Okeydokey, what about the luveley IntuiTools though?

>>
>>> While I`m here (and may have the attention of someone at Acid)
>>>         Any chance of getting the compiler to run from CED (or similar) (btw
>>>                                 what`s the point of tokenised script files,
>>>                                 they seem to take up almost as much disc 
space
>>>                                 and can`t be read by anything else ?)
>>>         Has anyone got results back from ARexx commands (like 
ADPRO_RESULT??)
>>>                                 apart from writing them to ENV vars and
>>> opening them
>>>                                 as DOS files (Kludge-tastic)
>>>         Oh yes, ASLRequesters within Functions seem to lock up big time (?).
>>>         ...and many, mant more
>>
>>Hmmm, 1, tokenising does speed up compiling, loading and saving, Blitz3
>>will DEFINATELY support other editors. 2. i have never had any problems
>>with ARexx and adpro, what are you trying to do? 

Like trying to get RC (0 or non zero) back from a "OKAY2" command with the 
actual SendArexxConnad and .... Untill ...RexxEvent....=RexxMessage stuff 
inside a Function? (I like Functions!)


>>As for ASLRequesters in
>>functions I';ll look into it,
>>
>>WARNING TO LIBRARY WRITERS, PLEASE RETURN A4 AS YOU FOUND IT, OTHERWISE
>>YOUR COMMANDS WILL NOT WORK INSIDE FUNCTIONS/PROCEDURES!

Hmmm

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From blitz-list-request Sat Sep  3 19:49:35 1994
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SUBSCRIBE hacker@acs.bu.edu
subscribe hacker@acs.bu.edu



From blitz-list-request Mon Sep  5 12:32:21 1994
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Date: Mon, 5 Sep 1994 10:23:05 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
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Date sent:  

Hi folks,

> Just to say that my ftp site is now open. If you have any blitz stuff 
> you want to put on it, simply log in and download, making sure to 
> include a txt file too..

At last its back on line!

> IMPORTANT: This ftp site is based on a crappy novell system, so only 
> 8.3 filenames are allowed!!! 8( So no .readme files (they won't 
> work), just .txt files (eg. myprog.txt).

Tragic PC rubbish!  Buy an Amiga A4000T!

> Currently the ftp site is only one directory, but I'll hopefully 
> structure it a bit better as soon as I have time, adding a blitz dir
> etc etc. If you have a new version of a blitz program already on the 
> site, you cannot upload over the top of the old one, or delete it. 
> So either call the new one by a different name (and I'll sort it 
> out), or upload to the incoming dir which I'll eventually create!!

Hurray?

> 2. Its not a speedy site, so please don't abuse it. I'm only 
> providing it as a service to fellow blitzers. If problems arise due 
> to misuse or cronic over use (which will slow my PC down - which my 
> boss won;t be too happy about, and its slow enough anyway 8^), then I 
> may withdraw it. So no complaints about the speed, its the speed you 
> see, and nothing will change that...

Speed?  Ha!  Try using the sisvax!

> 1. Starwoids (dms). Oldish version actually, but I'll leave it there.

Cool little game..... ;-)

> 2. RILibs. This is newer than the one on aminet, but not the newist! 
> Steve, upload with all speed.

I'll try and get something sorted out over the next week.
A new release of the ZoneJoy library is nearly ready.  It supports 020
instructions (i.e. CMP2) and has had the joystick testing routines enchanced to
remove unnecessary code and sloppy work ;-).
Hopefully I'll be testing the lib out, then once I've done exhaustive testing
(e.g. about 10 mins) I'll go some updating docs for it.

Note:  The 020 testing is switch on or offable BUT you can obviously only
switch it on if you have a 68020 in your Amiga.

> 3. BlitzGuide. Again, not the newish I don't think, but again, upload 
> the new one if you want Jurgen.

Great work from Jurgen!  I've got the guide installed on my machine and have it
available at a touch of a key.  Everyone should have a copy ;-).

TO MARTIN:
~~~~~~~~~~

  I have been unable to mail you directly.  I have, though, placed a message in
your ftp site named TOMARTIN.TXT.  Read this and delete it please.  Anyone else
can read it as well but I don't think you'll get too much out of it ;-).


Bye-bye from me,

Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|  My map editor's NOT a bit buggy ;-) |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [#################################:] |
|          >>> HANG-FIRE <<<         | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|                                    | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Mon Sep  5 11:42:57 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 5 Sep 1994 09:47:01 GMT0BST
Subject: FTP site
Priority: normal
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Hi folks,

Just to say that my ftp site is now open. If you have any blitz stuff 
you want to put on it, simply log in and download, making sure to 
include a txt file too..

IMPORTANT: This ftp site is based on a crappy novell system, so only 
8.3 filenames are allowed!!! 8( So no .readme files (they won't 
work), just .txt files (eg. myprog.txt).

Currently the ftp site is only one directory, but I'll hopefully 
structure it a bit better as soon as I have time, adding a blitz dir
etc etc. If you have a new version of a blitz program already on the 
site, you cannot upload over the top of the old one, or delete it. 
So either call the new one by a different name (and I'll sort it 
out), or upload to the incoming dir which I'll eventually create!!

WARNING:

1. This site is only available during UK office working hours, sorry.
2. Its not a speedy site, so please don't abuse it. I'm only 
providing it as a service to fellow blitzers. If problems arise due 
to misuse or cronic over use (which will slow my PC down - which my 
boss won;t be too happy about, and its slow enough anyway 8^), then I 
may withdraw it. So no complaints about the speed, its the speed you 
see, and nothing will change that...

Anyway, have fun. 

Currently on the board are:

1. Starwoids (dms). Oldish version actually, but I'll leave it there.
2. RILibs. This is newer than the one on aminet, but not the newist! 
Steve, upload with all speed.
3. BlitzGuide. Again, not the newish I don't think, but again, upload 
the new one if you want Jurgen.


slow enough already


From blitz-list-request Mon Sep  5 11:46:18 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 5 Sep 1994 09:50:52 GMT0BST
Subject: FTP site - bum
Priority: normal
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Damn, I forgot to give the address again didn't I, sigh...

Its cekift.swan.ac.uk, and login as anonymous.

P.S. I you get an error msg when connecting like 'cannot connect' or 
whatever, this could either mean that the server is off-line for a 
while, or it could equally mean that there are too many login's. This 
system is crap at error-msgs.

Anyway, thats enough bandwidth from me...



From blitz-list-request Mon Sep  5 12:17:38 1994
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Hello All,

The new BB2 guide is now available at Martin Kift's FTP server. The
adres is: CEKIFT.SWAN.UC.UK.

A new update will follow when I get BUM7.

To simon: Can you mail me the ascii files allready ??

Cya all!


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From blitz-list-request Mon Sep  5 13:50:48 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 5 Sep 1994 11:55:55 GMT0BST
Subject: FTP site - again
Priority: normal
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Sorry for *yet another* ftp site post, I'll keep it short...

I've now structured my ftp site a tad better. When you login, you'll 
see this directory structure:

  >games
  >blitz
     >libs
     >docs
  >incoming 

Please upload to incoming only, and include a text file describing 
the thing you are uploading. If what you are uploading doesn't fit 
into an existing dir, then I'll probably create a new one for it...

I'll create a readme file too, with a full dir listing.....

So upload those files, lets fill this site with some nice stuff, 
mainly blitz stuff. Since I'm limiting the size tho, I'm not going to 
fill it with music and demos etc, mostly blitz related material...



From blitz-list-request Mon Sep  5 17:04:44 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 05 Sep 94 14:39:00 BST
Subject: Blitz Guide
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Could someone please mail me the new version of Blitz Guide(uuencoded) as I
have no access to ftp at the moment.

Thanks,

          Matt



From mlf27308@ggr.co.uk Wed Sep  7 21:59:50 1994
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Could someone please mail me the new version of Blitz Guide(uuencoded) as I
have no access to ftp at the moment.

Thanks,

          Matt



From blitz-list-request Tue Sep  6 10:09:00 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Tue, 6 Sep 1994 10:10:09 +0300 (EETDST)
Subject:       Re: V1.9
Priority: normal
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Hi!

[Feature list deleted]
> New Commands
> ------------
> 
>    GTStatus(GTList#,Id) ;bbgtlib
>    GTArrowSize size       ;bbgtlib
>    DecodeILBM BitMap#,MemoryLocation ;ilbmifflib
>    DecodeSound Sound#,MemoryLocation ;audiolib
>    DecodePalette Palette#,MemoryLocation[,Palette Offset] ;palettelib
>    DecodeMedModule MedModule#,MemoryLocation ;medlib
>    DecodeShapes Shape#[,Shape#],MemoryLocation ;shapeslib
>    InitShape Shape#,Width,Height,Depth ;shapeslib
>    SetPeriod Sound#,Period ;audiolib ;audiolib
>    Bank(Bank#)
[Loads of new commands deleted]

Sounds COOOL to me! Just one question (to ACID). Do the registered 
users get this upgrade free? If no then what do I have to do to get 
it? I was about to release my game but as 1.9 is on it's way (I hope)
I guess I'll wait a bit. CU!



                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Tue Sep  6 10:12:52 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Tue, 6 Sep 1994 09:08:11 GMT-1DFT
Subject: Blitz Project Report
Priority: normal
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It's a long time ago, but here it is again.

BPR - Blitz Project Report #8 updated: 06-09-94
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please notice the place when you upload a project when it's completed or
ready for beta testing.

--------------------------------------------------------------------------
NAME    : Nigel Hughes
EMAIL   : nlh1@aber.uk.ac

PROJECT : Tetris Duel [AGA 2 Player Tetris With 6 Specials]
STATUS  : Shareware Version on Aminet in /game/think/
          Tetris_Duel.lha. Registered version 95% complete

PROJECT : Hall Of Champions (AGA beat 'em up)
STATUS  : 30% complete (need MORE graphics)

PROJECT : U.F.O Force (CD-ROM AGA Stratergy Extravaganza)
STATUS  : Design and story boarding stage

PROJECT : Shapez, Blitz shape grabber and manipulator
STATUS  : Version 1.00 complete, should be on Aminet (Mikko?)
Version : 2.00 50% complete
--------------------------------------------------------------------------
NAME    : SgtBilko (Mark Tiffany)
EMAIL   : As above or PHY93003@bham.ac.uk  (my mail server
          sometimes refuses mail that goes to either of them!)
PROJECT : Virtual Worlds
STATUS  : As of 28/6/94, V1.011 now available -> Editor 99% complete.
          It all works, but more _WILL_ be added.
          Note: NO Interpreter. Interpreter is still about 25%
          complete and will be available October `94 (roughly).
DESCRIP.: Adventure Creation System, mainly for text adventures with
          still graphics, support for Monkey Island style adventures
          to be implemented once main features are complete.
AVAIL.  : dev/misc/VirtualWorlds1_011.lha on aminet

PROJECT : Virtual Software Include Libraries
STATUS  : 28/6/94 ToolTypes,ASL,TextEntry supported.  Constantly(ish)
          updated.
DESCRIP.: A few include files that give some nice features for your progs.
AVAIL.  : dev/basic/VS-Includes.lha on aminet
---------------------------------------------------------------------------
NAME    : Jurgen Valks
EMAIL   : j.valks@hsbos.nl
PROJECT : Hero 2049
DESCRIP.: A C64 conversion of Hero but with more hightech &
          special weapons.
STATUS  : About 30%, I have found a active graphic artists at last!

PROJECT : Blitz2 AmigaGuide file V1.2
STATUS  : Ready and available on Martin Kift's FTP server: 
          cekift.swan.uc.uk
          
PROJECT : Blitz2 AmigaGuide file V1.3 with BUM7 included.
STATUS  : Will be ready next weekend.
--------------------------------------------------------------------------
NAME    : Michael Cooper
EMAIL   : mcc@met.ed.ac.uk
PROJECT : Mr. Zen (Platform/God sim kind of game)
STATUS  : 25% completed
--------------------------------------------------------------------------
NAME    : David Marshall
EMAIL   : D.P.Marshall@durham.ac.uk
PROJECT : Outline Font Editor
STATUS  : 40% finished
--------------------------------------------------------------------------
NAME    : William Nolan
EMAIL   : wn22@cmu.edu
PROJECT : Commando Raid (vertical scrolling shoot em up,
          scrolls downwards, not up like most)
STATUS  : 100% complete. This game is now available on Aminet.
--------------------------------------------------------------------------
NAME    : Martin Kift
EMAIL   : M.H.Kift@swansea.ac.uk
PROJECT : StarWoids
DESCRIP.: Thinking mans shoot'em up (based on classic game
          'Oids')
STATUS  : Demo version is completed, and will be uploaded to
          various ftp sites (including aminet) in the next few days.
          Work has now started on the complete (shareware) version,
          and should be complete in a couple of months.
--------------------------------------------------------------------------
NAME    : Paul Reece
EMAIL   : preece@slick.clare.tased.edu.au
PROJECT : Porting my AMOS music extension to Blitz2.
STATUS  : Version 1.2 is COMPLETE!!  Features PT routines,
Sampling, TFMX and MORE!!  If you are interested in BetaTesting,
          please email me at paul_ree@asgard.clare.tased.edu.au with
          your system details etc. and I'll think about it...  :)
--------------------------------------------------------------------------
NAME    : Peter Sandberg
EMAIL   : sand@gfl.se
PROJECT : SpaceMan, An isometric-labyrinth-shoot'em up
STATUS  : Ready for alfa-testing.
--------------------------------------------------------------------------
NAME    : Keith Suddick
EMAIL   : Keith.Suddick@Northumbria.AC.UK
PROJECT : Wriggly II
DESCRIP.: Maze/puzzle game - written for Blitz competition
STATUS  : 80% completed, but currently in a working state
--------------------------------------------------------------------------


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From blitz-list-request Tue Sep  6 15:03:52 1994
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
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Date sent:  


A question to anybody out there who uses the ZoneJoy library from Reflective
Images.

For the latest version of the libary I have had to do a little reshuffling of
how the zones were held in memory.  This was to enable to library too use the
020 instruction CMP2.  This reshuffling means that old programs that use the
library and access the zone table directly will no longer work.

I am interested in whether or not people will actually mind about this change,
or whether the benefits of 020 support outway the disadvantage of a bit of
rewriting.  What do you think?

New instructions in the library:


			ZonesMode - ask if zonetesting is on 68000 or 68020 mode.
			SetZonesMode - set the zonestesting mode.

  The library also checks what processor you have when it is initialised and
automatically sets the mode to 020 if you have one fitted.
 


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|                                      |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [#################################:] |
|          >>> HANG-FIRE <<<         | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|                                    | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Thu Sep  8 08:50:07 1994
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Please UNSUBSCRIBE me...
   
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From blitz-list-request Thu Sep  8 04:45:44 1994
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From: brenda harvey <bharvey@d.umn.edu>
Subject: BlitzList-Request!
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	I'm requesting to be put oon th Blitz-List. Thanks!
Justin


bharvey@ub.d.umn.edu
 

From blitz-list-request Thu Sep  8 04:52:53 1994
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Subscribe bharvey@ub.d.umn.edu


From blitz-list-request Thu Sep  8 16:43:52 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Thu, 8 Sep 1994 03:38:40 GMT-1DFT
Subject: Execute?
Priority: normal
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Hi all,

Is there a special command for executing commands or do I have to
use the function from the exec library ??

Cya

Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From J.VALKS@hsbos.nl Thu Sep  8 18:25:53 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Thu, 8 Sep 1994 03:38:40 GMT-1DFT
Subject: Execute?
Priority: normal
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Hi all,

Is there a special command for executing commands or do I have to
use the function from the exec library ??

Cya

Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From blitz-list-request Thu Sep  8 18:02:46 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 8 Sep 1994 18:03:17 +0300 (EETDST)
Subject:       (B)loading and stuff
Priority: normal
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Hi all!

Yet another annoying bug found.
Just want to confirm this thing - maybe it's just my fault.
Thing is that sometimes when loading some stuff into mem
(QAMIGA mode) machine crashes, not that it reboots but
HD led stays on and it just hangs. Funny thing is 
that everything seems like working (pressing CTRL C will bring up 
debugger screen) but HD led still stays on - nothing will be readed 
though. From debugger it's now impossible to return to Ted
only reboot helps. What sux is that this thing is not traceable,
meaning that sometimes it crashes and sometime it doesn't.
Lets say...1 from 10 will crash.
The problems occur when Bloading stuff so maybe it's RIlibs fault.
Then again my mate said he had same problems with LoadShapes command
too. Maybe it has something to do with specific HD (I haven't tested 
it on floppy) or maybe it's Blitz bug. Comments? Has anyone had
problems like this?? Bye!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Fri Sep  9 09:35:44 1994
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From: Jurgen Valks <J.VALKS@hsbos.nl>
Organization: Hogeschool 's-Hertogenbosch
To: blitz-list@helsinki.fi
Date: Thu, 8 Sep 1994 20:33:31 GMT-1DFT
Subject: Execute !?
X-Pmrqc: 1
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Hi all,

Is there a special command for executing commands or do I have to
use the function from the exec library ??


Greetings from,

/---------------------------------------------------------------------\
|   Jurgen Valks, Helpdesk HTO                                        |
|                                                                     |
|   Tel     : +31 (0)73-145977  Email: j.valks@hsbos.nl               | 
|   Systems : Amiga 2000  4mb Fast                                    |          
|             Amiga 1200, 68030, 40Mhz. 4mb Fast                      |
|             PC 486DX-66 (at home)                                   |
|             PC 486SX-33 (at my work)                                |
|   Consoles: SNES, Sega                                              |
|   Spec.   : Programming [PC/Amiga]                                  |
|                                                                     |
\_____________________________________________________________________/


From blitz-list-request Thu Sep  8 22:36:55 1994
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From: "MACIEJ GORNY" <GORN4907@mars.rowan.edu>
Organization:  Rowan College of NJ
To: blitz-list@helsinki.fi
Date:          Thu, 8 Sep 1994 15:34:43 EST
Subject:       EXECUTING SHELL COMMANDS
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Could anyone, please, give me some clues as to how to execute regular 
CLI commands from within Blitz2? How can I get all files in a 
directory into a string array, etc...?
Any help appreciated....
Thanx,
Maciej


From blitz-list-request Fri Sep  9 00:44:21 1994
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Date: Thu, 8 Sep 94 23:39:52 +0200
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In-Reply-To: <75E0A026A0@ms1.hsbos.nl>
	     (from Jurgen Valks <J.VALKS@hsbos.nl>)
	     (at Mon, 5 Sep 1994 11:13:06 GMT-1DFT)
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From: blitz-basic2@quasar.xs4all.nl (Eric Krieger)
To: blitz-list@helsinki.fi
Subject: Re: BB2 GUIDE V1.2
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Hi. Jurgen Valks wrote in <75E0A026A0@ms1.hsbos.nl> on Sep 5:

> The new BB2 guide is now available at Martin Kift's FTP server. The
> adres is: CEKIFT.SWAN.UC.UK.
                        ^
First the correct address should be (correct me if I'm wrong, but
there doesn't exist a domain with ".uc.uk"), for those who tried
without luck:

cekift.swan.ac.uk

which is a valid address.

Secondly, upto now, I haven't been able to log on this address yet (I
seem to remember that the server could be down, or that there're
already two users logged on)... anyone?

Therefore is it possible to put the BB2 guide on Aminet as well?

Thanks,

Eric Krieger


From blitz-list-request Fri Sep  9 10:11:36 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Fri, 9 Sep 1994 10:13:53 +0300 (EETDST)
Subject:       Re: HD LOCKING UP
Priority: normal
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> I have a similar problem with my A4000 sometimes and the IDE drive. It 
> only seems to happen when runtimeerrors are enabled, and if you have 
> another process running (a shell) you can dir the drive that is locked 
> and everything comes right, can you try this for me?

I use QAMIGA mode so I can't access any other process
even if it runs on background.  Amiga+M (which will normally brings up
next screen will do just a flick - seems like for a vbl WB screen
comes to front but then blitz will redraw it's view. Actually this
is kinda lame too or what?? Is it somehow possible to remove this...
...bug too if you sort out the HD lockup thing. BTW do you mean
by locking up just that you can't read stuff from it or what.
In my case the LED just stays on like it's accessing HD. 
One thing I checked out is that it doesn't affect music playing
when it hangs - I use playmed on vbl interrupt and if HD locks
then med module just keeps playing like everything was just fine...
Anyway I hope you fix this thing in V1.9. CU!

                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Fri Sep  9 10:53:21 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Fri, 9 Sep 1994 08:59:17 GMT0BST
Subject: Re: BB2 GUIDE V1.2
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> First the correct address should be (correct me if I'm wrong, but
> there doesn't exist a domain with ".uc.uk"), for those who tried
> without luck:
> cekift.swan.ac.uk

Yep, sorry my cock-up there, should be ac not uc.

> Secondly, upto now, I haven't been able to log on this address yet (I
> seem to remember that the server could be down, or that there're
> already two users logged on)... anyone?

Sorry again, but I'm having network problems at the moment, which
means my ftp site is off-line for a while, maybe indefinitely, since
I have discovered it places a fair penality on my system when people
are logged in. Who knows...





Martin Kift - Procede Software 
Tel: +44 (0)792 205678 ext 4096
Fax: +44 (0)792 295701



From blitz-list-request Fri Sep  9 12:59:02 1994
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To: blitz-list@helsinki.fi
Subject: Display Library
Date: Fri, 09 Sep 1994 10:58:35 +0100
Message-ID: <19387.779104715@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Hi All,
	Found an interesting problem with display lib...

	I have an 4000/030 + 882 + 2+4Mb RAM and multiscan monitor, and
the game screen, opened using display lib, is fine. I took the game 
round to me mates last night and the display was all tahooey. If each
16 pixels is allocated a letter (so I can describe the problem) and
the screen SHOULD show

	ABCDEFGH

on my friends machine one gets,

	AACCEEGG

His is a 1200 with 2+4mb and 40Mhz EC030 + 882 and single scan monitor.

Any ideas? Acid? This is all that is stopping me releasing a demo...

Nigel



From blitz-list-request Fri Sep  9 16:21:03 1994
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From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
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Please UNSUBSCRIBE me at <samaclean@pp.dundee.ac.uk>


From blitz-list-request Fri Sep  9 21:38:03 1994
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From: brenda harvey <bharvey@d.umn.edu>
Subject: Blitz-Request
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subscribe blitz-list
 
bharvey@ub.d.umn.edu


From blitz-list-request Sun Sep 11 01:04:28 1994
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From: HESHAM MOHAMED AMIRI <hmamiri@ouray.Denver.Colorado.EDU>
To: blitz-list@helsinki.fi
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subcribe

From blitz-list-request Fri May  6 16:04:16 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405061303.AA28235@access1.digex.net>
Subject: USA Support
To: blitz-list@helsinki.fi (blitzlist)
Date: Fri, 6 May 1994 09:03:16 -0400 (ADT)
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USA support is nice.  A bit slow, obviously due to the fact that the main
people are in NZ.

But, before the current support, there was the support in Arizona which stole
all the money that registered users sent for BUM subscriptions.

Just thought I'd put your mind at ease, Martin.  ;)

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Mon May  9 11:28:20 1994
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          id AA28103; Mon, 9 May 94 09:25:31 BST
To: Jurgen Valks <J.VALKS@aixserv.hsbos.nl>
Cc: blitz-list@helsinki.fi, nlh1@aber.ac.uk
Subject: Re: Project
In-Reply-To: Your message of "Mon, 09 May 1994 08:40:53 GMT." <15020E8175D@ms1.hsbos.nl>
Date: Mon, 09 May 1994 09:25:45 +0100
Message-Id: <12380.768471945@mailhost.aber.ac.uk>
From: Nigel Hughes <nlh1@aber.ac.uk>
X-Status: 
Status: RO

OK Here goes,

NAME : Nigel Hughes
EMAIL: nlh1@aber.uk.ac
PROJECT : Tetris Duel [AGA 2 Player Tetris With 6 Specials]
STATUS: Shareware Version on Aminet in /game/think/Tetris_Duel.lha
	 Registered version 95% complete

NAME: Nigel Hughes
EMAIL: nlh1@aber.uk.ac
PROJECT :Hall Of Champions (AGA beat 'em up)
STATUS : 30% complete (need MORE graphics)

NAME: Nigel Hughes
EMAIL: nlh1@aber.uk.ac
PROJECT :U.F.O Force (CD-ROM AGA Stratergy Extravaganza)
STATUS: Design and story boarding stage

NAME: Nigel Hughes
EMAIL: nlh1@aber.uk.ac
PROJECT : Shapez, Blitz shape grabber and manipulator
STATUS: Version 1.00 complete, should be on Aminet (Mikko?)
	 Version 2.00 50% complete


Nigel Hughes, FUNdamental software

From blitz-list-request Tue May 10 13:25:24 1994
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Date: Tue, 10 May 1994 13:21:08 +0300
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From: Fuller <D.Fuller@hertfordshire.ac.uk>
Sender: D.Fuller@hertfordshire.ac.uk
Message-ID: <Pine.3.87.9405101108.D24344-0100000@altair.herts.ac.uk>
To: Blitz <Blitz-List@helsinki.fi>
Subject: Blitz Disk Mag!
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X-Status: 
Status: RO

Project : Blitz Disk Mag
E-Mail  : csd1eh@herts.ac.uk
Status  : NEED ARTICLES !! any GFX/Games/Code you want reviewed and any 
articles you have regarding Blitz - SEND 'EM IN ;)

Anyone else from Herts. on this list???

                                    ___              ___  ___   ___
 *     *   /|\   *                 |   | |   | |    |    |   | |   |
    *     / | \ *     *    	   |___| |   | |    |___ |___| |___|
         /  |  \         |         |     |   | |       | |   | | \
        /   |   \  ------+--       |     |___| |___ ___| |   | |  \___
       /____|____\       |         ___________________________________|
  __________|_________
  \                  /               Mail : D.Fuller@Herts.ac.uk
   \________________/ /\
~~~~~~~~~~~~~~~~~~~~~~~~~



From blitz-list-request Wed May 11 01:34:30 1994
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Date: Wed, 11 May 1994 08:38:51 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Project
To: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <9405101059.AA08357@suna.lut.ac.uk>
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NAME:    Paul Reece
EMAIL:   preece@slick.clare.tased.edu.au
PROJECT: Porting my AMOS music extension to Blitz2.
STATUS:  Currently in the 'planning' stage (I don't even own blitz yet!)

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.   preece@elysium.clare.tased.edu.au
---------------------------------------------------------------------------
 

From blitz-list-request Wed May 11 15:02:23 1994
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Message-ID: <Pine.3.87.9405111209.A21703-0100000@altair.herts.ac.uk>
To: Blitz <Blitz-List@helsinki.fi>
Subject: Disk mag II - The revenge!!!
Mime-Version: 1.0
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Status: RO

Hey guys,
	Sorry for YET ANOTHER message re: the blitz disk mag.. But I 
still need articles and source (and even gfx/progs!!)
	I hope to have a programming section, games section, music, gfx 
and others things like a help section...
	Get all your friends to send me something nice!! - Just mail me 
the source etc...
	ALL contributors get a free issue!!
Have phunn!

                                    ___              ___  ___   ___
 *     *   /|\   *                 |   | |   | |    |    |   | |   |
    *     / | \ *     *    	   |___| |   | |    |___ |___| |___|
         /  |  \         |         |     |   | |       | |   | | \
        /   |   \  ------+--       |     |___| |___ ___| |   | |  \___
       /____|____\       |         ___________________________________|
  __________|_________
  \                  /               Mail : D.Fuller@Herts.ac.uk
   \________________/ /\
~~~~~~~~~~~~~~~~~~~~~~~~~



From blitz-list-request Thu May 12 02:13:15 1994
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Date: Thu, 12 May 1994 09:17:13 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Guess What
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9405120943.B20308-0100000@slick.clare.tased.edu.au>
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Guess What everyone!

I just put Blitz 2 On LayBy (Cheers, applause!!)

:-)

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)              ds041@cleveland.freenet.edu
Claremont College, Tasmania, Australia.   preece@elysium.clare.tased.edu.au
---------------------------------------------------------------------------


From blitz-list-request Thu May 12 03:04:49 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son Huu Le)
Message-Id: <9405120002.19251@minyos.xx.rmit.EDU.AU>
Subject: DeTokenise v2.0
To: blitz-list@helsinki.fi (Blitz List)
Date: Thu, 12 May 1994 10:02:25 +1000 (EST)
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;
; DeTokenise v2.0 by Son Le
;
; A program to convert blitz listings into readable text files.
; Reads blitz2 and deflibs for commands and outputs *.txt text files.
; Now uses essential routines from ViewLibs. Should work 100%
;
; Usage:
;        DeTokenise file1 file2 ..
;
; nb. Blitz doesn't parse quotes ("") properly, so avoid if possible.
; ps. If this program produces '????' or wrong token names, let me know
;

Macro aligna1
  If ad2&1:ad2+1:EndIf
End Macro

Macro skiplibreg
  While Peek.w(ad2):ad2+4:Wend
  ad2+2
End Macro

SetErr:NPrint"Fatal error!":End:End SetErr

#memsize=16384
#maxtoken=256*256-2           ; Blitz won't allow commands$(65535)=""!?

Dim commands$(#maxtoken)

error=True:totalcommands.l=0

NPrint "DeTokenise v2.0 by Son Le"
NPrint ""
NPrint "Reading blitz2 commands.."
If Exists("blitz2:blitz2")
  If ReadFile(0,"blitz2:blitz2")
    size.l=Lof(0)
    memblock.l=AllocMem(size,1)
    If memblock<>0
      memuse.l=memblock
      ReadMem 0,memblock,size
      Repeat:memuse+2:Until Peek.w(memuse)=$3f3
      Repeat:memuse+2:Until Peek.w(memuse)=$3f2
      For i.w=1 To $d3
        If i=$b6 Then i+1  ; command $80b6 doesn't exist!?
        If memuse&1 Then memuse+1
        Repeat:memuse+2:Until Peek.w(memuse)=i
        memuse+2:command$=Peek$(memuse)
        token.l=$8000|i:commands$(token)=command$
        totalcommands+1
        memuse+Len(command$)+1
        memuse+Len(Peek$(memuse))+1
      Next
      CloseFile 0
      FreeMem memblock,size
      error=False
    Else
      NPrint "Cannot allocate memory!"
    EndIf
  EndIf
Else
  NPrint "Cannot find 'blitz2'?! Please check 'blitz2:' assignment!"
EndIf

If error=True Then End
SetSignal_ 0,$1000      ; clear CTRL-C signal

numoflibs.l=0
NPrint "Reading deflibs commands.."
If Exists("blitz2:deflibs")
  mem.l=AllocMem(#memsize,1)
  If mem<>0
    If ReadFile(0,"blitz2:deflibs")
      Repeat
        ReadMem 0,mem,8            ; get library size and $3f3
        If Peek.l(mem+4)=$3f3      ; start of hunk?
          libsize.l=Peek.l(mem)
          If libsize>#memsize
            memuse.l=AllocMem(libsize,1):memfree=True
            If memuse=0
              NPrint "Cannot allocate ",libsize," bytes of memory!"
              CloseFile 0:FreeMem mem,#memsize
              End
            EndIf
          Else
            memuse.l=mem:memfree=False
          EndIf
          ReadMem 0,memuse,libsize-4    ; get library
          libnum.l=Peek.w(memuse+32)&$ffff
          lib.l=(Int(libnum/2)+$80)&$ff
          ad2.l=memuse+28+48
          If libnum<256
            numoflibs+1
            Print Chr$(13)+"Processing library: #",libnum,"  "
            If libnum&1 Then commandnum.w=$80 Else commandnum.w=$0
            If SetSignal_(0,0)&$1000    ; check for CTRL-C
              If memfree Then FreeMem memuse,libsize
              CloseFile 0:FreeMem mem,#memsize
              NPrint ""
              NPrint "*** Break: DeTokenise"
              End
            EndIf

            ; following code is taken from ViewLibs with minor modifications

            loop2
            d0.l=Peek.w(ad2)
            If d0>=0
              commandnum+1
              ad2+6:If d0=8 Then Goto addtoke
              If d0&15
                If d0&4
                  ad2+4:While Peek.b(ad2)>=0:ad2+1:Wend
                  ad2+1:!aligna1:Goto addtoke
                Else
                  Goto stloop
                EndIf
              EndIf
              ;
              !skiplibreg:ad2+12:Goto loop2
              ;
              stloop
              d0=Peek.w(ad2):ad2+2:If d0<0 Then Goto addtoke
              ad2+(d0&255):!aligna1:!skiplibreg:ad2+12:Goto stloop
              ;
              addtoke
              ad2+6:co$=Peek$(ad2):ad2+Len(co$)+1
              ad2+Len(Peek$(ad2))+1:!aligna1
              token=(lib LSL8)|commandnum:commands$(token)=co$
              totalcommands+1
              ;
              Goto loop2
            EndIf
          EndIf
        Else
          If NOT Eof(0)
            If memfree Then FreeMem memuse,libsize
            CloseFile 0:FreeMem mem,#memsize
            NPrint ""
            NPrint "Corrupt 'deflibs' structure?!"
            End
          EndIf
        EndIf
        If memfree Then FreeMem memuse,libsize
      Until Eof(0)
      CloseFile 0:FreeMem mem,#memsize
      NPrint ""
    EndIf
  Else
    NPrint "Cannot allocate memory!"
  EndIf
Else
  NPrint "Cannot find 'deflibs'?!"
EndIf

NPrint "Total scanned libraries : ",numoflibs
NPrint "Total number of commands: ",totalcommands

DosBuffLen 16384
For a=1 To NumPars
  If Par$(a)<>""
    NPrint ""
    NPrint "DeTokenising '",Par$(a),"'"
    If Exists(Par$(a))
      If ReadFile(0,Par$(a))
        size=Lof(0)
        progmem.l=AllocMem(size,1)
        memuse=progmem
        If progmem<>0
          ReadMem 0,progmem,size:CloseFile 0
          If WriteFile(0,Par$(a)+".txt")
            FileOutput 0
            Repeat
              char.b=Peek.b(memuse)
              If char=0
                NPrint ""
              Else
                If (char&$80)
                  Gosub checkprogress
                  token=((char LSL8)|(Peek.b(memuse)&$ff))&$ffff
                  If commands$(token)="" OR token>#maxtoken
                    Print "????"
                  Else
                    Print commands$(token)
                  EndIf
                Else
                  Print Chr$(char)
                EndIf
              EndIf
              _next
              Gosub checkprogress
            Until memuse=progmem+size
            CloseFile 0:FreeMem progmem,size:DefaultOutput
            NPrint Chr$(13),"working  ( ",size," / ",size," )"
            NPrint "Done!"
          Else
            NPrint "Cannot open output file ",Par$(a),".txt!"
          EndIf
        Else
          CloseFile 0
          NPrint "Cannot allocate memory!"
        EndIf
      EndIf
    Else
      NPrint "Cannot find ",Par$(a),"!"
    EndIf
  EndIf
Next

End

checkprogress:
memuse+1:progress.l=memuse-progmem
If (progress MOD 1024)=0
  DefaultOutput
  Print Chr$(13)+"working  ( ",progress," / ",size," )"
  FileOutput 0
EndIf
Return


-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
"A spoonful of sugar helps the medicine go down.. in the most delightful way"

From blitz-list-request Thu May 12 18:05:33 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405121505.AA08092@access1.digex.net>
Subject: Re: Guess What
To: blitz-list@helsinki.fi (blitzlist)
Date: Thu, 12 May 1994 11:05:06 -0400 (ADT)
In-Reply-To: <199405121338.QAA15739@kantti.helsinki.fi> from "Ramon Macia" at May 12, 94 03:42:40 pm
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>> I just put Blitz 2 On LayBy (Cheers, applause!!)
>Er... what? I didn't understood the joke. What the hell is LayBy?
Forgive him, he is British. ;)  In the USA we call it Lay Away, where you put
something on hold and pay for it a little at a time.  If this is something
different, forgive me, I'm American.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Fri May 13 03:00:19 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son Huu Le)
Message-Id: <9405122359.13439@minyos.xx.rmit.EDU.AU>
Subject: UK Blitz Users info
To: blitz-list@helsinki.fi (Blitz List)
Date: Fri, 13 May 1994 09:59:43 +1000 (EST)
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 From: Simon Armstrong                       Date: 05-08-94 16:16
   To: Paul Roffey                           Msg#: 304
Subj.: HiPaul
 Area: Blitz Basi


Hi Paul,
The UK situation has been very embarrasing for us. Benoit (the man  with a
frog in his throat) is no longer holding the fort. I also was  some 3
months late releasing BUM6 so together we have attempted very  hard to
catch up with A**S's poor support reputation (aren;t we doing  a good
job!).
Anyway, if you registered you will definately have received BUM6  before
you receive this. If you sent back your Rego but no money then  a letter
should be in your mail box also before you read this (thank  god AmigaNet
is so slow!) letting you know what the situation is.
;
In the letter, hmmm, I'll just dump it here...
;
Acid Software
12 York Street
Parnell
Auckland
New Zealand

ph/fax +649 358 1658

29/4/94


Hi Blitz Users,


Well first up I'd like to say sorry that these disks have taken
so long to get to you. Second there will be another set arriving
in your mail box next month. Certain string functions are
still acting up in v1.80 hence the rush on to get BUM7 out
and the near definitive v1.90 shipping.

If you have bug reports please try and get to a fax
machine or better still find a local BBS that is carrying the
Blitz_Ami Ami_Net (fido) feed. In english that means you can
mail me for free and I will definately reply.

Also, there's not much UK talent on BUM6, of course we've had
120 games to play cos of the success of our Amiga Format
competetion. Al those that did not put a sharware message on
there game (and if it was one of the better ones) please
send me a shareware version so I can include it on the ever
increase Blitz PD disks.

Oh, and restarting the last paragraph, disks only take 6 days
to get here if you send them airmail so contributors for BUM7
get down to your post office now! Of course I'll refund the
postage when I see you next...

Oh, sadly our lovable french man is no longer with us. Sorry
about the very uncool phone/backup/support service over the
last few months. Anyone who is interested in providing
(part time) phone support for Blitz2, running our BBS and
generally keeping our UK operation cool please phone me
(during your night-time which is my day-time). I'll return
your call if you sound onto it.

Also, if you have stuff you are wanting to publish, we are
looking at various levels of marketing for Amiga software this
year including very cheap CD32 software. All authors will
receive 1 quid per disk sold, hopefully about 4 or 5 quality
games on one disk so if your's is shit then you'll make money
off the popularity of the other games on the disk. I don't see
why we can't sell 3-5000 copies especially if your stuff is
hot.

Anyway, if you haven't got a modem get one. If you have then
find out about Amiga-Net, and I'll be hearing from you.

Regards,



Simon Armstrong.
--- Star-Net v1.02a
 * Origin: Phone The Bridge Baud 64-7-8430086 AMIGA! (41:647/640.0)


-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
"A spoonful of sugar helps the medicine go down.. in the most delightful way"

From blitz-list-request Sat May 14 15:08:10 1994
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          Fri, 13 May 1994 17:14:07 +0300
Via: uk.ac.northumbria; Fri, 13 May 1994 14:38:06 +0100
Date: Fri, 13 May 94 14:38 BST
From: Keith Suddick <CKU347@FAWDON.NORTHUMBRIA.AC.UK>
To: BLITZ-LIST <BLITZ-LIST@HELSINKI.FI>
Subject: Blitz_Ami
X-Status: 
Status: RO

          On May 13th, Son H. Le posted a message from Simon Armstrong
          to Paul Roffey, which mentioned "Blitz_Ami Ami_net" and
          "Amiga-Net".

          Can anyone tell me how to access this (these ??) ?  As many
          alternative ways as you know of would be welcome :-)

          Keith Suddick - a network illiterate !
          <KEITH.SUDDICK@NORTHUMBRIA.AC.UK>

From blitz-list-request Mon May 16 15:34:04 1994
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Message-Id: <199405161233.PAA09195@kantti.helsinki.fi>
Via: uk.ac.northumbria; Mon, 16 May 1994 13:11:19 +0100
Date: Mon, 16 May 94 13:11 BST
From: Keith Suddick <CKU347@HEATON.NORTHUMBRIA.AC.UK>
To: BLITZ-LIST <BLITZ-LIST@HELSINKI.FI>
Subject: Project Report
X-Status: 
Status: RO

NAME    : Keith Suddick
EMAIL   : Keith.Suddick@Northumbria.AC.UK
PROJECT : Wriggly II
DESCRIP.: Maze/puzzle game - written for Blitz competition
STATUS  : 80% completed, but currently in a working state

From blitz-list-request Mon May 16 18:41:44 1994
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	id m0q34n6-00004zC; Mon, 16 May 94 16:41:16 +0100 (BST)
Date: Mon, 16 May 1994 16:37:28 +0100 (BST)
From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Subject: UK BUM 6 out?
To: Blitz Basic Mailing List <blitz-list@helsinki.fi>
In-Reply-To: <9405122359.13439@minyos.xx.rmit.EDU.AU>
Message-ID: <Pine.3.87.9405161628.A15996-0100000@tweedledee.amp.york.ac.uk>
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Regarding the mail that Son Huu wrote on Fri 13th May, does it mean that 
BUM 6 is out in the UK now? As of yet I have not had mine, and they 
cashed my 15 pound cheque in mid January!

Any info much appreciated.

I've also had a thought for the new Acid UK. Could they not e-mail the 
latest BUMs to registered users so that we can get them without much 
effort on their part?

Thanks.

            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
Dragon 64:DosPlus4.9c & OS9 L1 V2     Amiga 1200:Blitz Basic 2 & Amicom 2
   "Dragon Data are not going into receivership." Brain Moore May 1984



From blitz-list-request Mon May 16 19:25:28 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405161625.AA03466@access2.digex.net>
Subject: Re: UK BUM 6 out?
To: blitz-list@helsinki.fi (blitzlist)
Date: Mon, 16 May 1994 12:25:00 -0400 (ADT)
In-Reply-To: <Pine.3.87.9405161628.A15996-0100000@tweedledee.amp.york.ac.uk> from "DJ Linsley G7RAW" at May 16, 94 04:37:28 pm
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>I've also had a thought for the new Acid UK. Could they not e-mail the 
>latest BUMs to registered users so that we can get them without much 
>effort on their part?
None of them have access to the Internet at this time AFAIK.  They could
easily do it, but probably won't because then the BUM (which is usually 
an actual printed 'mag') could easily be sent to everyone who hasn't subscribed.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Tue May 17 03:44:12 1994
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	id m0q3DIP-0004MNC; Mon, 16 May 94 20:46 EDT
Date: Mon, 16 May 1994 20:45:03 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: newbie
To: blitzlist <blitz-list@helsinki.fi>
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sorry to send this right to the list, I couldn't find the sub addr

please subscribe this character - 

nwpd@connected.com

its john from North West public Domain in WA, USA.

thanks all!



From blitz-list-request Tue May 17 15:03:59 1994
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Received: by minyos.xx.rmit.EDU.AU 
From: s924723@minyos.xx.rmit.EDU.AU (Son Huu Le)
Message-Id: <9405171137.12530@minyos.xx.rmit.EDU.AU>
Subject: NeilsLibs
To: blitz-list@helsinki.fi (blitz-list)
Date: Tue, 17 May 1994 21:37:30 +1000 (EST)
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Just two quick libraries. CIATrackerLib which allows BB2 to play NT/ST and
PT(!) modules correctly. Also an update to AmigaSupportLib which new include
a few new commands (like BLoad and BSave).

Note: for ciaTrackerLib, remember to compile with debugger OFF or else
nothing plays (at least for me they didn't). I'll bugger the author when I
get in contact with him.

Btw: the author of these libs is Neil O'Rourke.


begin 644 NeilsLibs.lha
M*'0M;&@U+6D'```3&```9PHK````$D%M:6=A4W5P<&]R=$QI8BYB8A_$!:ESQ
ME[&VW-R?`O6FZ&U86P2VVXX4(*$ISE;`;=@:=$E`@$&I'2D:R3J[=U1Q5B<$@
M.SIG\!V!WA[_^Z=1)22;8<L$$%EM%$PY@3!N#;X`W!N)W@71WA+W;[WUC;;;?
MZP3)]\_R^<RCI/C]V#MF6.\4EO#@P'0HG%'<05&(D1T$M21J^XEHJ8[I.'A]8
M8[^Q[_I=_`@T,:DP?J.D)PS1JC+(2Z>:Z;`HA9H2;N\]Z'@X88YKQ-?W#H_<=
MAHY"?5J\I\*.<WQ/?[KN2=Z,Z2GB(D\I@]I904).1-O<>^4^(E;FOF)RE56))
MP842&Q?]3GY06N6&QE\$:5'1B@#BM@M2HP6Z.8C_>[VT#_6@MU!BJ-"3HC5?W
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``
end
size 18676

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Tue May 17 14:42:29 1994
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Received: by minyos.xx.rmit.EDU.AU 
From: s924723@minyos.xx.rmit.EDU.AU (Son Huu Le)
Message-Id: <9405171141.12667@minyos.xx.rmit.EDU.AU>
Subject: Re: Projects
To: blitz-list@helsinki.fi (blitz-list)
Date: Tue, 17 May 1994 21:41:40 +1000 (EST)
In-Reply-To: <Pine.3.89.9405170823.A17294-0100000@slick.clare.tased.edu.au> from "Paul Reece" at May 17, 94 08:39:12 am
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> On Mon, 16 May 1994, Peter Sandberg wrote:

> > Hi there!
> > 
> > With twelve projects reported on this list it seems that we are missing out
> > on some programmers since Acid received 120 entries in their programming
> > competition.(anyone knows how it turned out?).
> > 
> > And now a question. Is there no way to connect this list or any other kind of 
> > e-mail to Aminet and by doing so getting in touch with Acid?

> If Acid are on Fidonet at all, you can send email from Internet to fidonet
> and vice versa...  If anyone is interested, I can dig up the addressing
> information BUT it is sometimes quite slow sending this way...

That's the problem really. Acid is not on the Fidonet. I think Simon just
logs onto a BBS and reads the echo. I'll see what I can dig up though.

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Wed May 18 12:11:51 1994
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Date:     Wed, 18 May 94 11:10:41 MET DST
From: Arthur <aavande@cs.vu.nl>
To: Blitz_Basic_II <blitz-list@helsinki.fi>
Subject:  libs
Message-ID:  <9405181110.aa03961@jol44.cs.vu.nl>
X-Status: 
Status: RO

Hi , does someone have the old user-quide

I ask this because I would like to know how to build 
libs into Blitz2 !?

BUM2 says look in the USER guide Chapter5 to read things 
about building new libraries into blitz2..
But in my User-guide there's nothing about libaries at all...

Please tell me something about building new libs into blitz2
I don't know if you need utils for it , but I only have 
MakeDefLibs and fdconv 

HELP !


From blitz-list-request Wed May 18 14:21:08 1994
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Received: by minyos.xx.rmit.EDU.AU 
From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405181119.10379@minyos.xx.rmit.EDU.AU>
Subject: Re: Reading volume name
To: blitz-list@helsinki.fi (blitz-list)
Date: Wed, 18 May 1994 21:19:49 +1000 (EST)
In-Reply-To: <22200.769257936@mailhost.aber.ac.uk> from "Nigel Hughes" at May 18, 94 11:45:36 am
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> > ARRRGGGHHHH!!! This almost drove me crazy!! (;

> No pun intended, I hope 8)

No. (;

> Thanks man, I was begining to think I was the only one on this list that
> tries to do things that are not listed in the manuals!

Yeah, with the entire list, sometimes you feel like you're the only one
posting. I know, coz no one has answered a question I posted long ago. *sigh*

> > Firstly, the DosList should contain a C union of three different
> > structures (ie. DosListUnion should be either dol_Handler, dol_Volume or 
> > dol_AssignList, not all three!) The .dt_Volume newtype provides a 
> > workaround.

> OK I am being stupid.

No comment. (;
It's a bug in the structure. Guess I better inform Acid Software.

> > Secondly, a BSTR is a BPTR with the first byte containing string length.
> > To convert a BPTR to a normal Amiga pointer you must multiply it by 4.
> > ie. APTR = BPTR << 2

> Yeah, I did try that and still got crap, must have been doing something
> wrong, again 8)
> Ho hum.

A combination of error by Acid and this, had me wondering too. Finally
realised the mistake after about an hour of looking at the C includes and
staring at your program.

> > Thirdly, you've got a weird way of accessing newtype structures. (;

> Yep, but I types this in from memory when I got here, as I forgot my source
> 8)

At least that's what you claim. (;

> > Okay, here is the working version.

> You're a champ.

You're too kind, and so right! (;

Bye!
Son Le

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Wed May 18 14:23:34 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405181122.10459@minyos.xx.rmit.EDU.AU>
Subject: Re: libs
To: blitz-list@helsinki.fi (blitz-list)
Date: Wed, 18 May 1994 21:22:53 +1000 (EST)
In-Reply-To:  <9405181110.aa03961@jol44.cs.vu.nl> from "Arthur" at May 18, 94 11:10:41 am
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> Hi , does someone have the old user-quide

> I ask this because I would like to know how to build 
> libs into Blitz2 !?

> BUM2 says look in the USER guide Chapter5 to read things 
> about building new libraries into blitz2..
> But in my User-guide there's nothing about libaries at all...

> Please tell me something about building new libs into blitz2
> I don't know if you need utils for it , but I only have 
> MakeDefLibs and fdconv 

> HELP !

It depends on what kind of libs you're trying to add to Blitz2. Is it one
you're going to write, eg. ElmoreLib or converting an existing amiga library
(eg. triton.library). If the latter than use fdconv on and *.fd files you
find with the library and then use MakeDefLibs.

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Wed May 18 14:26:27 1994
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Received: by minyos.xx.rmit.EDU.AU 
From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405181125.10561@minyos.xx.rmit.EDU.AU>
Subject: Re: Keyboard bug
To: blitz-list@helsinki.fi (blitz-list)
Date: Wed, 18 May 1994 21:25:13 +1000 (EST)
In-Reply-To: <"12963 Tue May 17 10:47:09 1994"@mhs-relay.ac.uk> from "Martin 'StarWoids' Kift" at May 17, 94 01:45:45 pm
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> By now, most people will know about the keyboard interupt bug which 
> badly affects blitz mode. It causes the rawstatus command to return 
> endless keyboard key values, even when the keys are not pressed.

I'm using rawstatus in blitzmode in one of my games. No problems. How about
some sample source?

> After a couple of weeks, I've been unable to solve it. Does anybody 
> out there (not you Nigel) know how to solve it, or failing that, know 
> how to reduce the problem to a minimum.

> I'd love to talk to Simon about it (and other bugs), since its 
> holding up the release of my game.

Send me a compose message and I'll post it to Blitz Echo for ya.

Bye!
Son Le

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Wed May 18 15:33:34 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405181230.12551@minyos.xx.rmit.EDU.AU>
Subject: Re: libs
To: blitz-list@helsinki.fi (blitz-list)
Date: Wed, 18 May 1994 22:30:22 +1000 (EST)
In-Reply-To: <9405181220.12204@minyos.xx.rmit.EDU.AU> from "Ramon Macia" at May 18, 94 02:24:53 pm
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> Hi, Son!

> > It depends on what kind of libs you're trying to add to Blitz2. Is it one
> > you're going to write, eg. ElmoreLib or converting an existing amiga library
> > (eg. triton.library). If the latter than use fdconv on and *.fd files you
> > find with the library and then use MakeDefLibs.

> I tried this method to convert the MED libraries coming with OctaMed.
> When I try to use a command from this library, it becomes a MOVE or
> MOMEM instruction when I press RETURN! Do you know where's the problem?
> I'm trying to use this library because the ones coming with Blitz seem
> to have problems playing some modules. If you want to hear one, I can
> email it to you for you to test it. Have you also had problems playing
> MEDs?

The MOVE and MOVEM problem is because of a token clash. Use a different
library number, one that isn't being used (look in libnums.bb?) and enter
that when you are asked for lib number.

I haven't really tried the MED commands so I'm not sure. I did hear problems
about them, but can't remember what. Do you have problems with ALL med
modules or just some? I've got some med modules myself so might give it a
go.

Bye!
Son Le

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Thu May 19 03:39:20 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405190038.7072@minyos.xx.rmit.EDU.AU>
Subject: Re: libs
To: blitz-list@helsinki.fi (blitz-list)
Date: Thu, 19 May 1994 10:38:34 +1000 (EST)
In-Reply-To: <22F99B02B95@ms1.hsbos.nl> from "Jurgen Valks" at May 18, 94 04:07:37 pm
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> > It depends on what kind of libs you're trying to add to Blitz2. Is it one
> > you're going to write, eg. ElmoreLib or converting an existing amiga library
> > (eg. triton.library). 

> > If the latter than use fdconv on any *.fd files you
> > find with the library and then use MakeDefLibs.

> Please explain (with a example perhaps?)

Well, let's take the triton.library example which I've converted myself.
In the triton10.lha archive, in the Programmer/FD directory there is a
triton_lib.fd file. In this file is the relative offset of the routines in
the library. To use the library, you need to convert this to an *.library1
Blitz lib file. This is automatically done by the supplied program fdconv.

So you install the library in your LIBS: directory, run 'fdconv
triton.library' and when prompt for a libnum, supply one that is unused
(check in libnum.bb). FDConv will automatically write a file (in this case
'triton.library1' - if the library is big enough a second 'triton.library2')
to your blitzlibs:amigalibs directory.

Now you can do a RELOAD ALL LIBS (which makes blitz2 scan all your
blitzlibs: directories and load the libs) or make a permanent quicker file
with MakeDefLibs. You should be about to call library commands now (with
trailing '_' as usual) and the command will be tokenised.

All you need to do is convert the Programmer/include/libraries/triton.h
header program and you can fully use the library with is constants and
structures. There's a program on the examples disk, converth.bb(?) that
helps you convert the header file to a blitz2 macro file, with which you
need to convert to a *.res or include with your program.

Please note, not all libraries can be converted to work with blitz2. One
such example is ReqTools library, which uses register A3-A5(?) which blitz
can't cope with as it clashs with blitz registers, I think.

Good luck!
Son Le

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Mon May 23 10:00:43 1994
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Received: by minyos.xx.rmit.EDU.AU 
From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405230658.3803@minyos.xx.rmit.EDU.AU>
Subject: Re: NeilsLibs
To: blitz-list@helsinki.fi (blitz-list)
Date: Mon, 23 May 1994 16:58:48 +1000 (EST)
In-Reply-To: <"5398 Fri May 20 08:44:50 1994"@mhs-relay.ac.uk> from "Martin Kift" at May 20, 94 11:44:58 am
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> Yesterday, I tested the new NeilsLibs posted here a couple of days 
> ago, principally to try out the new Protracker support. However, I 
> could not get the routines to play any of the protracker modules I 
> have in my collection. They seem to load in okay, but the play 
> routine doesn't do anything, and after calling the play routine, my 
> machine seems to be pretty unstable (things crashing etc).

Did you compile the program with debugger OFF?

> Has anybody got this to work? If so, could you tell me how, and 
> whether it works with a large number of pt modules in your 
> experience. Thanks.

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Mon May 23 10:02:20 1994
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From: s924723@minyos.xx.rmit.EDU.AU (Son H. Le)
Message-Id: <9405230701.4228@minyos.xx.rmit.EDU.AU>
Subject: Re: Undocumented commands
To: blitz-list@helsinki.fi (blitz-list)
Date: Mon, 23 May 1994 17:01:18 +1000 (EST)
In-Reply-To: <199405201130.OAA20453@kantti.helsinki.fi> from "Ramon Macia" at May 20, 94 01:35:03 pm
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> Hi all!

> I have been taking a look at Blitz 'internals' and found a couple of
> undocumented commands. They seem to be tests or unfinished commands.
> Some of them don't show their pars pressing the HELP key. I haven't 
> tested any of them. Anyway, if you find out something about them,
> post it.
> Here they are:
> CludgeMedModule or CludgeMedMod (or both, I can't remember)
> CludgeBitmap
> BlitzQualifier
> HandleRawKey
> SetEventFilter
> CloseWindow

CloseWindow Window# - same as Free Window... added for convenience.

> EventQualifier
> AllocFill
> cr_vbr   (?????)
> SetBLWait
> WBExtViewMode

That's all I know. (;

> That's all folks! (This reminds me of something) :-)
> PS. I found an error which said something like "Cycles must be in order,
> you silly sausage!". Curious, isn't it? :-D

-- 
Son H. Le                             email: s924723@minyos.xx.rmit.edu.au
          "Nothing comes from nothing, nothing ever could..."

From blitz-list-request Thu May 26 10:28:12 1994
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          26 May 94 9:27 MET DST
Date:     Thu, 26 May 94 9:27:17 MET DST
From: Arthur <aavande@cs.vu.nl>
To: Blitz_Basic_II <blitz-list@helsinki.fi>
Subject:  bum UK
Message-ID:  <9405260927.aa01440@galjoen.cs.vu.nl>
X-Status: 
Status: RO

Hi ,

Is there anyone who knows if bum UK is dead ,or
moved to another place ???

'cause I send my cheque (15 Pounds) about 5 weeks ago , but
I still haven't received any bum's yet and even my money hasn't
been credited from my account yet ...

What's happening there in the UK ???

That's all folks...
   Arthur 
 

From blitz-list-request Thu May 26 14:36:13 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405261135.AA24813@access1.digex.net>
Subject: Re: BPR #3
To: blitz-list@helsinki.fi (blitzlist)
Date: Thu, 26 May 1994 07:35:34 -0400 (ADT)
In-Reply-To: <Pine.3.89.9405261028.C27624-0100000@slick.clare.tased.edu.au> from "Paul Reece" at May 26, 94 10:19:13 am
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>> ----------------------------------------------------------------------------
>> NAME    : Paul Reece
>> EMAIL   : preece@slick.clare.tased.edu.au
>> PROJECT : Porting my AMOS music extension to Blitz2.
>> STATUS  : Work on it will start tomorrow!!
Didn't Benjamin Franklin say "Today never leaves and tomorrow never comes."??
;)

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net
(My dinosaur is extinct)

From blitz-list-request Thu May 26 14:42:06 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405261141.AA25014@access1.digex.net>
Subject: Re: BUM6
To: blitz-list@helsinki.fi (blitzlist)
Date: Thu, 26 May 1994 07:41:31 -0400 (ADT)
In-Reply-To: <94052612111361@sisvax.sis.port.ac.uk> from "Steve" at May 26, 94 12:11:13 pm
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>When did you get BUM6? My BlitzNumber is in the first 150 and am
>still waiting.
BlitzNumber?  What is that?

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Thu May 26 14:53:29 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199405261152.AA25456@access1.digex.net>
Subject: Re: Blitz Libraries
To: blitz-list@helsinki.fi (blitzlist)
Date: Thu, 26 May 1994 07:52:50 -0400 (ADT)
In-Reply-To: <94052612471107@sisvax.sis.port.ac.uk> from "sis3149@sisvax.sis.port.ac.uk" at May 26, 94 12:47:11 pm
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>The game uses PAL screens at the moment! (256 pixels tall).  So you might
>have a few problems with it.............
No problems.  I can run PAL only programs.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Wed Jun  8 05:06:12 1994
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Date: Wed, 8 Jun 1994 12:10:10 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Aminet
To: Blitz Basic List <blitz-list@helsinki.fi>
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Why don't we all get together and make a proposal to the Aminet sysadmins
(umueller@ftp.wust.edu)

to have the following added:

/pub/aminet/dev/blitz

???

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jun  8 07:24:03 1994
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Date: Wed, 8 Jun 1994 14:28:09 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: GADTOOLS SLIDERS
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9406081431.A11808-0100000@slick.clare.tased.edu.au>
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Is there any way that I can read the level of a gadtools slider in my 
program?

The command getgtattrs exists, but isn`t documented and doesn't work anyway!

HELP!

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Thu Jun  9 17:46:35 1994
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          9 Jun 94 16:44 MET DST
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Date:     Thu, 9 Jun 94 16:44:14 MET DST
From: Arthur <aavande@cs.vu.nl>
To: Blitz_Basic_II <blitz-list@helsinki.fi>
Subject:  AF/blitz competition
Message-ID:  <9406091644.aa00492@jol08.cs.vu.nl>
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Hi ,

Does anyone know something about the results
of the Blitz Basic Compertition from Amiga Format
(I mean when do we get the results??)

That's all,



		\|||/
	        (@ @)
-------------o00-( )-00o-------------
     Arthur A. van de Woestijne
      e-mail: aavande@cs.vu.nl



From blitz-list-request Fri Jun 10 04:18:59 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199406100113.LAA29545@yallara.cs.rmit.oz.au>
Subject: RI Blitz Libs
To: blitz-list@helsinki.fi (Blitz)
Date: Fri, 10 Jun 1994 11:13:02 +1000 (EST)
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G'day all,
  Yesterday, I got from FTP the RIBlitzLibs.  When going to install
them, it said in the readme file, that you can either copy the
*.objs to the userlibs dir, or use makedeflibs.

  Seeing as I don't have makedeflibs (I gather this is on BUM6
which I still haven;t got), I went to do the former, but all that
was included in the archive was the *.lib files.  If I try to do a
reload all libs with these, i get an out of mem error, even though
I have 2meg chip and 512k fast.

Can someone (preferably RI), please upload the *.obj files??

Thanks in advance

Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Fri Jun 10 15:02:11 1994
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Date:     Fri, 10 Jun 94 14:01:29 MET DST
From: Arthur <aavande@cs.vu.nl>
To: Blitz_Basic_II <blitz-list@helsinki.fi>
Subject:  copper tricks
Message-ID:  <9406101401.aa26672@jol04.cs.vu.nl>
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Hi ,
Can someone please explain the following code to me ?

co$=mki$(#bpl1mod)+mki$(-127)
co$+mki$(#bpl2mod)+mki$(-127)
OwnCopList(co$,100)  <= I cann't remember the instruction name
			exactly,but it's the instruction that
			you can insert your own copperlist...

I saw this in BUM6 and they achieved a mirror effect with it.

I'm just wondering what #bpl1mod & #bpl2mod stands for (I think some
hardware registers , but how to they work ???)
Can you achieve other effects with these two registers (i.e vertical
mirror tricks or something ?)

Please explain these copper/blitter hardware tricks to me !  

Bey for now,


		\|||/
	        (@ @)
-------------o00-( )-00o-------------
     Arthur A. van de Woestijne
      e-mail: aavande@cs.vu.nl



From blitz-list-request Tue Jun 14 01:42:11 1994
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Date: Tue, 14 Jun 1994 08:45:40 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Addition of a Blitz Basic 2 area. (fwd)
To: Blitz Basic List <blitz-list@helsinki.fi>,
        Amos List <amos-list@access.digex.net>
Message-ID: <Pine.3.89.9406140823.A23021-0100000@slick.clare.tased.edu.au>
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Have a peek at this...  What a bummer....  

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------

---------- Forwarded message ----------
Date: Thu, 9 Jun 1994 20:43:45 -0500 (CDT)
From: Urban Mueller <umueller@wuarchive.wustl.edu>
To: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Addition of a Blitz Basic 2 area.

> 
> 
> Is it possible to add an area for Blitz Basic2 programs??
> 
> ie. /pub/aminet/dev/blitz
> 
> Thanks, in anticipation..

I just renamed dev/amos to dev/basic, use that one. We'd like to
keep the number of dirs low.

 -Urban


From blitz-list-request Tue Jun 14 21:35:46 1994
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Date: Tue, 14 Jun 1994 22:28:35 +0300
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X400-MTS-Identifier: [/PRMD=uk.ac/ADMD= /C=gb/;<Pine.3.89.9406141954.B23935-010]
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Content-Identifier: BUM6 (l)b(r)(l)b
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406141954.B23935-0100000@unix>
To: Blitz Basic Mailing List <blitz-list@helsinki.fi>
Subject: BUM6 !!!
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Hurrah! At last, I got my BUM6 ! After so much wait since BUM 5 (End of 
December), I phoned the new company in Doncaster on Thursday, and asked them 
when mine would be coming, and after checking my address they sent it out 
and it arrived yesterday!

Apparantly, the new folks had to enter all the info about who had 
subscribed to BUM becasue they old got the old applications from that 
Benoit bloke - no database files and so they were waiting to check 
people's addresses with them - so if you haven't got yours yet then give 
them a ring (number in current Amiga Format).

Incidentally, the included letter says that BUM 7 will come next month - 
but they said that about BUM 6 as well...

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
Dragon 64:DosPlus4.9c & DosDream      Amiga 1200:Blitz Basic 2 & Amicom 2
          "He gets the ball, he scores a goal, Andy Andy Cole"



From blitz-list-request Tue Jun 14 21:35:48 1994
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Date: Tue, 14 Jun 1994 22:30:56 +0300
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406141946.C23935-0100000@unix>
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Subject: ASL Requester
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Does anybody else have probs with the asl file requester? On my  2M CHip 
and 4Meg Fast A1200 it will sporadically crash for no apparent reason 
(same with just 2meg chip). This happens with both Bum 5 and 6 version of 
the library - infact the only way to get ASL working is to use the 
example code included with the Blitz package, which calls it directly 
from ROM!

Any help will be most appreciated. Thanks.

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
Dragon 64:DosPlus4.9c & DosDream      Amiga 1200:Blitz Basic 2 & Amicom 2
          "He gets the ball, he scores a goal, Andy Andy Cole"



From blitz-list-request Fri Jun 17 04:17:31 1994
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406170218.B4856-0100000@unix>
To: Blitz Basic Mailing List <blitz-list@helsinki.fi>
Subject: Tool Type Libraries
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Status: RO

I have got Mark Tiffany's TootType routines, but am I right in that I 
thought I saw that the new RIBLITZ libraries had tooltype support? The 
docs don't seem to think so - I think..

Anyway, Blitz seems to be getting better by the day - but lets hope some 
of the bugs can be eradicated from the old routines as well!

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
Dragon 64:DosPlus4.9c & DosDream      Amiga 1200:Blitz Basic 2 & Amicom 2
          "He gets the ball, he scores a goal, Andy Andy Cole"



From blitz-list-request Tue Jun 21 12:21:25 1994
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406211050.A518-0100000@unix>
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Subject:  Clown Game
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Why is everyone slagging this game off? The gfx and sfx were not upto 
much, but at least the gameplay was very addictive - reminds me of a game 
I have for my Dragon, and also Boffin on the BBC/Electron.

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
  Dragon 64:DosPlus4.9c & DosDream       Amiga 1200:6M, 64M HD & Blitz2
          "He gets the ball, he scores a goal, Andy Andy Cole"



From blitz-list-request Tue Jun 21 12:21:25 1994
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406211030.A1542-0100000@unix>
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Steve, thanks for uploading these to Aminet so quickly. With the end of 
term for most people approaching (inc me) then the upload of such a 
useful command set is a godsend! I will probably be using it in my 
current project - a GUI for EPU the PD disk-expander. This is about 70% 
finished if anyone wants to include it on the project update list (must 
take a note of the format of that sometime!)

To all on the list - have a good summer and keep on Blitzing!

To Mark Tiffany: Can you still send me your ASL functions please? I will 
be going home on Thursday night and won't be back till October!

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
  Dragon 64:DosPlus4.9c & DosDream       Amiga 1200:6M, 64M HD & Blitz2
          "He gets the ball, he scores a goal, Andy Andy Cole"



From rscott@inca.gate.net Tue Jun 21 18:37:27 1994
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Date: Tue, 21 Jun 1994 11:35:44 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: unsubscribe rscott@gate.net
To: blitzlist <blitz-list-request@helsinki.fi>
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UNSUBSCRIBE rscott@gate.net


I don't have blitz, just curious, but the mail is getting annoying with 
those folks whos headers take an entire page or more.  I get too much 
mail already.  Thanks for the info, though!

Ryan,
PLAYFIELD!



From blitz-list-request Wed Jun 22 01:37:38 1994
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Date: Wed, 22 Jun 1994 08:41:25 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Specifically to Stuart Maclean!
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9406220848.A3974-0100000@slick.clare.tased.edu.au>
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Status: RO


DO NOT SEND FILES TO THE LIST!!!  MY SYSTEM CHUCKED A HERNIA LAST NIGHT WHEN
IT RECIEVED YOUR FILES!!  IF YOU NEED TO SEND LARGE FILES, AT LEAST SPLIT
THEM UP - ONLY MAIL THEM TO THE PEOPLE THAT WANT THEM!!  (I already had 
them!)

You should NOT send files bigger than say, 40k to the list!!  (Is that right
Mikko??)

 - PAUL!

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jun 22 04:22:18 1994
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Date: Tue, 21 Jun 1994 21:20:05 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: UNSUBSCRIBE
To: blitzlist <blitz-list@helsinki.fi>
In-Reply-To: <memo.448911@cix.compulink.co.uk>
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I've tried to unsubscribe, sorry to mail to the list, but nothing else 
has worked yet.

unsubscribe me right now

thanks




From blitz-list-request Wed Jun 22 07:49:08 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199406220448.OAA12178@yallara.cs.rmit.oz.au>
Subject: RIBlitzLibs3.1 - where??
To: blitz-list@helsinki.fi (Blitz)
Date: Wed, 22 Jun 1994 14:48:00 +1000 (EST)
X-Mailer: ELM [version 2.4 PL23]
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G'day all,
  Just a quick message, where can I get the RIBlitzLibs3.1.lha
archive??

Thanks in advance,
Dave

PS.  With the list, if you do a "reply" from you mailing prog, does
it send to the list, or to the original author??
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Wed Jun 22 16:08:34 1994
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Date: Wed, 22 Jun 1994 09:07:26 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: your mail (fwd)
To: blitzlist <blitz-list@helsinki.fi>,
        AMOS LIST SEND <amos-list@access.digex.net>
Message-ID: <Pine.3.87.9406220926.C35137-0100000@inca.gate.net>
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---------- Forwarded message ----------
Date: Wed, 22 Jun 1994 03:39:30 -0500 (CDT)
From: Urban Mueller <umueller@wuarchive.wustl.edu>
To: Ryan Scott <rscott@gate.net>
Subject: Re: your mail

> 
> concerning the compilation of blitz and AMOS directories together, I
> would like to express my disapproval.  Thank you for providing the site, 
> indeed, but I would like these 2 areas to remain separate!  Its confusing 
> to put them together.  Blitz is about as similar to AMOS as ML to C.  
> They don't belong together.
> 
> Thanks for your time.  No need to reply.

I do it anyway. I know they are different, but dev/basic had to be
created anyway for Biltzbasic, so I included amos. Amos stuff could
be found easily by searching basic/INDEX. However many people seemed
to have liked the amos dir, and Amiga Shopper recently cited that
directory, so I'm crawling back. There's gonna be amos/ and basic/.

> Ryan Scott
> Editor, PLAYFIELD! AMOS MAGAZINE

Interesting, electronic or paper mag? Anything you could contribute? :)

  -Urban



From blitz-list-request Thu Jun 23 00:20:18 1994
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From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Message-ID: <Pine.3.89.9406222237.A13476-0100000@unix>
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Subject:  Re: Clown Game (fwd)
Mime-Version: 1.0
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Hello all

| 
| Why is everyone slagging this game off? The gfx and sfx were not upto 
| much, but at least the gameplay was very addictive - reminds me of a game 
| I have for my Dragon, and also Boffin on the BBC/Electron.
| 
| Regards,
|             David Linsley - Electronics Student, York England
|       Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
| -------------------------------------------------------------------------
|   Dragon 64:DosPlus4.9c & DosDream       Amiga 1200:6M, 64M HD & Blitz2
|           "He gets the ball, he scores a goal, Andy Andy Cole"
| 
| 

Yeah!   I liked it, and so did my fiance!   I think it probably won
on gameplay rather than state-of-the-art GFX and SFX.

Lighten up, people.   It's only a game...

				BBFN

					Ali Bish   (-:



From blitz-list-request Thu Jun 23 04:23:25 1994
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Date: Thu, 23 Jun 1994 11:27:13 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: /dev/amos returns! (fwd)
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9406231105.C12079-0100000@slick.clare.tased.edu.au>
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Here's some GOOD news..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------

---------- Forwarded message ----------
Date: Wed, 22 Jun 1994 17:27:52 -0500
From: Andy Church <achurch@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: /dev/amos returns!

>Subject: Re: /dev/basic vs. /dev/(amos|blitz|etc.)
>From: Urban Mueller (umueller@wuarchive.wustl.edu)
>To: achurch@goober.mbhs.edu (Andy Church)
>Date: Wed, 22 Jun 1994 03:44:45 -0500 (CDT)
>
>I got much feedback on this one, and changed back to dev/amos. dev/basic
>will be for biltz basic.
>
> -Urban

  We won! :-)

  Just thought I'd let you all know...

  --Andy Church


From blitz-list-request Thu Jun 23 11:05:37 1994
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Date: Thu, 23 Jun 1994 08:52:54 +0100 (BST)
From: Matt Funnell <M.Funnell@herts.ac.uk>
Subject: UNSUBSCRIBE
To: Blitz <blitz-list@helsinki.fi>, BR <blitz-request@helsinki.fi>
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UNSUBSCRIBE











From blitz-list-request Fri Jun 24 18:36:25 1994
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Date: Fri, 24 Jun 1994 16:30:21 +0100 (BST)
From: Fuller <D.Fuller@herts.ac.uk>
Subject: UNSUBSCRIBE ME
To: Blitz <Blitz-List@helsinki.fi>
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Well ladz, 
	Looks like my account will be deleted in about 1 month. Don't 
think I'll be back in September due to BAD marks :'( Cheerz for all the 
good comments (and the 2 MB filez!!!!)
	Have a good life on the list...

	UNSUBSCRIBE ME

	:'( Pulsar...

                                    ___              ___  ___   ___
 *     *   /|\   *                 |   | |   | |    |    |   | |   |
    *     / | \ *     *    	   |___| |   | |    |___ |___| |___|
         /  |  \         |         |     |   | |       | |   | | \
        /   |   \  ------+--       |     |___| |___ ___| |   | |  \___
       /____|____\       |         ___________________________________|
  __________|_________
  \                  /               Mail : D.Fuller@Herts.ac.uk
   \________________/ /\
~~~~~~~~~~~~~~~~~~~~~~~~~



From blitz-list-request Sat Jun 25 03:26:00 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199406250024.KAA03973@yallara.cs.rmit.oz.au>
Subject: Re: PowerPACKING
To: blitz-list@helsinki.fi (Blitz)
Date: Sat, 25 Jun 1994 10:24:57 +1000 (EST)
In-Reply-To: <A72EC51FD1@microlnk.ml.ee> from "Ott M. Aaloe" at Jun 22, 94 12:43:08 pm
X-Mailer: ELM [version 2.4 PL23]
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> Hi all!

> I badly need some decopression routines so I just wondered is there 
> any lib extensions for blitz which contains some commands to unpack 
> powerpacked data files - something like unpack (filename$,from adr,to 
> adr). Thanx!

>                         O.T.T. (ott@microlnk.ml.ee)

Well you may like to try the undocumented commands "implode" and
"Deplode".  there syntax is as follows:
 
" 
  IMPLODE: Error/crunched
  length = Implode (Buffer Address, Data Length)

  DEPLODE: Success(Buffer Address)

The Implode command requires an address in memory to start its
compressions from, and the length of the data you want to pack.
The screen colours will flash during the compression process to let
you know it's working.  If the compression was successful, you'll
be returned the new length of the imploded data, otherwise an error
code.

The Deplode command only requires the address in memory that your
compressed data is located at, and it will set to work
uncompressing it.

The problem is, the Deplode will expand the data out to its
original length regardless of your buffersize, so it is vital that
you allocate enough memory to hold the uncompressed data length,
not just the size of the compresses data.

Most of the time this won;t be a problem, since it will have been
you that created the packed file.  Luckily, the compressed data
stores the expanded length of the data in the second longword of
the file, so it's possible to read this if you are unsure of the
uncompressed data's length.
"

The above info, was taken from The Australian Commodore and Amiga
Review, May edition.

Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Sun Jun 26 00:45:22 1994
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	id AA01627; Sat, 25 Jun 94 17:41:04 EDT
Date: Sat, 25 Jun 1994 17:41:02 -0400 (EDT)
From: Dave Wallace <dwallace@ssnet.com>
To: blitz <blitz-list@helsinki.fi>
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does bb run under 1.3 as well as 3.0?

and

can I try the add-on libraries from Aminet with the demo version?



From blitz-list-request Sun Jun 26 14:34:33 1994
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  (5.67b8/IDA-1.5 for blitz-list@helsinki.fi); Sun, 26 Jun 1994 07:34:02 -0400
From: M D Cox <mcox@access.digex.net>
Message-Id: <199406261134.AA24202@access1.digex.net>
Subject: Re: your mail
To: blitz-list@helsinki.fi (blitzlist)
Date: Sun, 26 Jun 1994 07:34:01 -0400 (ADT)
In-Reply-To: <Pine.3.88.9406251451.A28407-0100000@marlin.ssnet.com> from "Dave Wallace" at Jun 25, 94 02:17:53 pm
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>Also, about what price can I expect to pay for BB2? I called a couple 
>places here in the US and they do not carry it.
$89 + S&H from safe Harbor (or so I read).

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Thu Jun 30 01:41:36 1994
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Date: Thu, 30 Jun 1994 08:44:36 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: EML Player..
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9406300848.A4135-0100000@slick.clare.tased.edu.au>
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Attached to this message, is a program written using my EML libraries for
Blitz2..  They SHOULD be available soon..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------

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AE QS%F]'A=56I@$/?8\^^^5ACZF[7_6[PM^&IQJW@P  
 
end


From blitz-list-request Thu Jun 30 01:57:22 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id BAA06604 for <blitz-list@helsinki.fi>; Thu, 30 Jun 1994 01:56:51 +0300
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Date: Thu, 30 Jun 1994 09:01:02 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Opening Intuition Screens...
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9406300824.A4144-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
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X-Status: 
Status: RO


I have a question....

How can you open an intuition screen without it popping to the front as 
soon as you open it??  It makes an utter pain out of loading a picture in 
the background etc..  Can the screen be made invisible automatically so
you can then display it after you have got it ready??


Thanks all, in advance!

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri Jul  1 17:10:42 1994
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Received: by access3.digex.net id AA03412
  (5.67b8/IDA-1.5 for blitz-list@helsinki.fi); Fri, 1 Jul 1994 10:08:49 -0400
From: M D Cox <mcox@access.digex.net>
Message-Id: <199407011408.AA03412@access3.digex.net>
Subject: Re: 8SVX
To: blitz-list@helsinki.fi (blitzlist)
Date: Fri, 1 Jul 1994 10:08:49 -0400 (ADT)
In-Reply-To: <94070112342180@sisvax.sis.port.ac.uk> from "Steve" at Jul 1, 94 12:34:22 pm
X-Mailer: ELM [version 2.4 PL23]
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Status: RO

>	Does anyone have ACID US telephone number?
(608)257-9057

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Tue Jul  5 16:47:06 1994
Received: from funet.fi (funet.fi [130.230.1.1]) by kantti.helsinki.fi (8.6.9/8.6.5) with ESMTP id QAA01330 for <blitz-list@helsinki.fi>; Tue, 5 Jul 1994 16:46:38 +0300
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Date: Tue, 5 Jul 1994 12:09:44 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: URGENTLY REQUIRED!
To: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9407051237.A25398-0100000@slick.clare.tased.edu.au>
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Status: RO


Could someone with an A1200 PLEASE send me the power rating details off the
bottom of their power supply??

eg. 5volts, 100mA etc..

I NEED this, because I think i've got the wrong one..

Thanks in anticipation!

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jul  5 16:47:55 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199407050529.PAA02887@yallara.cs.rmit.oz.au>
Subject: ScreenPens (was Re: Mapeditor)
To: blitz-list@helsinki.fi (Blitz)
Date: Tue, 5 Jul 1994 15:29:29 +1000 (EST)
In-Reply-To: <9407041448.AA00779@it038.dcs.qmw.ac.uk> from "spi@dcs.qmw.ac.uk" at Jul 4, 94 03:48:01 pm
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> 	Also, one other point. Does anyone have a problem using the ScreenPens command??
> I`ve got a few programs that use it, but will not compile (give Syntax Error)

> I use the command (as stated in the Manual) like so:

> 		ScreenPens 0,3,2,1,1,1
> 	but it always gives a comiler Syntax error.

> Steven Innell
> E-mail : spi@dcs.qmw.ac.uk

It looks like you've missed out a parameter.  According to the
online help, you need the following:

  ScreenPens Text,Shine,Shadow,Fill,FillText,Background,Highlight

Hope that helps,
Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Wed Jul  6 01:32:21 1994
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Date: Wed, 6 Jul 1994 08:35:50 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Amiga Format Blitz Compo
To: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <9407051108.AA02250@gfl.se>
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On Tue, 5 Jul 1994, Peter Sandberg wrote:

> Hi there!
> 
> I live in Sweden and I've just received the july issue of AF. I think that it's
> ridiculous how they have handled the competition. In the paper there is only a couple
> of lines stating the winners names. No screenshots or anything. I think that if they
> (Acid) wanted more people to buy BB2 then they should have shown several of the
> best entries. If people see what can be done with this brilliant language I'm sure
> they will also buy it.  
> 
>  When I spoke to AF about the competition a couple of months ago they
> said that they had received some very good stuff. It's a shame that no one outside the small(?)
> bb2 community will ever see them.

Don't worry....  You're not missing much.. The game that one is CRAP!

Remember the old Circus game on the Atari/Spectrum etc??  It's a 
conversion of that..  (It's not even a good one..)

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jul  6 04:00:28 1994
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Date: Wed, 6 Jul 1994 12:56:52 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: New Address
To: blitz list <blitz-list@helsinki.fi>
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Hello,
I'm Simon Armstrong from Acid Software, I just got a new account sorted 
out so if you can let me know what is happening and where I'll probably 
be able to offer some support and news for wired Blitz Users.
Bye Bye



From blitz-list-request Thu Jul  7 03:00:53 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199407062359.JAA13145@yallara.cs.rmit.oz.au>
Subject: VS-Includes.lha - Where is the *.res file????
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 7 Jul 1994 09:59:46 +1000 (EST)
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G'day all,
  Just a quick query, where can I find the vs.res file (or whatever
its called), from the VS-Includes.lha file I ftp'd the other day.
It doesn't seem to be in the archive, so consequently, the progs
won't work without it (well I gather they won't, I haven't actually
tried to compile them).

Thanks in advance,
Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Thu Jul  7 12:44:17 1994
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Date: Thu, 7 Jul 1994 21:40:07 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
To: blitz list <blitz-list@helsinki.fi>
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Hi everyone, I'm not promissing anything regarding support on this wire, 
however I suppose my mail box will be a focus for those wanting to air 
their differences, however please, no private mail except if it involves 
money or drugs...
Simon



From blitz-list-request Mon Jul 11 19:38:25 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199407111637.AA26525@access1.digex.net>
Subject: Starwoids
To: blitz-list@helsinki.fi (blitzlist)
Date: Mon, 11 Jul 1994 12:37:37 -0400 (ADT)
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Not to knock Martin (well, maybe a little) or the England WC team (I can buy
t-shirts that say England '94!) but I hate Novell LAN Workplace and EXOS!
Slow slow slow!  I am downloading SW now.  From what I have played of it before,
it is a great little game (well, 2 disks is not really little).

Mike
P.S.  Real soccer/football players have size 5 balls!
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Tue Jul 12 06:37:34 1994
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Date: Tue, 12 Jul 1994 13:41:23 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Sad news for those who don't read news...
To: Blitz Basic List <blitz-list@helsinki.fi>,
        Amos List <amos-list@access.digex.net>
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Some sad news for Amiga owners..  The creator of the first Amiga computer,
"Jay Miner" has passed away.. (recent news in c.s.a.misc) :-(

May he Rest In Peace..


 - Paul Reece...

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------


From blitz-list-request Tue Jul 12 12:06:36 1994
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From: C.W.Lee-CSSE93@computer-science.birmingham.ac.uk
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From blitz-list-request Thu Jul 14 22:21:05 1994
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From: M D Cox <mcox@access.digex.net>
Message-Id: <199407141920.AA06274@access3.digex.net>
Subject: Re: Serial Command problems
To: blitz-list@helsinki.fi (blitzlist)
Date: Thu, 14 Jul 1994 15:20:35 -0400 (ADT)
In-Reply-To: <19ED5254261@ms1.hsbos.nl> from "j.valks" at Jul 14, 94 08:49:57 pm
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>When I run it I get a Syntax Error, so when I press help I get:
> OpenSerial device$,unit#,baud,io_serflags
Don't you have to do something like x=Openserial device$,........?

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From blitz-list-request Fri Jul 15 18:53:24 1994
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OK, few changes has happened.  Found out that C=(or someone) are probably
gonna release soem sort of 4 player adapter for the CD32 cos the
lowlevel.lib's code doesn't respond to my parallel adaptor and that the ports
can only be set to gamepad.

BTW, does anyone know how to quote a message using xmailtool under UNIX???
Just isn't no SPOT!!!






From blitz-list-request Mon Jul 18 05:58:00 1994
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Date: Mon, 18 Jul 1994 13:00:07 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: EML Player v2.0! - Uuencoded..
To: Blitz Basic List <blitz-list@helsinki.fi>
cc: Paul Reece <preece@slick.clare.tased.edu.au>
Message-ID: <Pine.3.89.9407181232.A28338-0100000@slick.clare.tased.edu.au>
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Well, here's the latest version of my player.. Sorry, but still no med 
support (hey!  I did this in only an hour or two of Blitz/GadToolsBox)

It now has an APPWINDOW (thanks RI!) so just drop your module icon into the
window, and hey presto!

Oh, and I will only consider releasing the EML libs WHEN I get some 
libnumbers! (WHERE ARE YOU SIMON??)

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------

--CUT HERE!!!--

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59;VE79OAI(^.+W]L>3SM8_7TF<  
 
end

From blitz-list-request Tue Jul 19 06:05:08 1994
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Date: Tue, 19 Jul 1994 13:08:57 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: .xtra files
To: Blitz Basic List <blitz-list@helsinki.fi>
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One thing that has always puzzled me..

What exactly are the .xtra files for??  What do they contain??  Program
options??  Anything??

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jul 19 15:47:01 1994
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--=================_Emil_Boundary_=============_6568070==_
Content-Type: text/plain; charset="us-ascii"
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What about allocating me a lib number simon???

Need peeps to test if this library works under 1.3 and 2.04.



--=================_Emil_Boundary_=============_6568070==_
Content-Type: application/octet-stream; name="EnJoy12.lha.uue"
Content-Transfer-Encoding: 7bit

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end


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From blitz-list-request Sun Jul 24 05:42:58 1994
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Date: Sun, 24 Jul 1994 14:26:05 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: New Documentation
To: blitz list <blitz-list@helsinki.fi>
Message-ID: <Pine.3.87.9407241405.A5432-0100000@iconz.co.nz>
MIME-Version: 1.0
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Status: RO

Can everyone please reply to this by email, it's important...

Acid Software have nearly sold all of their current stock which was a 
print run of 2500 English reference manuals, use guides and boxes.

I would like to release a new version of Blitz2 which would be based 
around an A4 ringbinder. 

negative aspects to this approach:

piracy: unclip ringbinder and dump manual in photocopier and hit copy...
weight: probably weigh over 2kg, current box is about 1.5
cost: a little more expensive unless I can source binders in Asia

positive aspects:

expandable: as libraries are added and updated so can your manual
tidy: have everything in one place at one time (no bums everywhere)

OK, Acid now have to decide weather to invest time and money reorganising 
the docs and tutorials in a more managable way and spend a shitload of 
money on printing (which we don't have cos 2 distributors in UK owe us 
most of this years SkidMarks earnings) or...

Turn Blitz2 into a PD product, publish all docs electronically and save a 
shit load of trees and other of our planet's resources. We could try and 
publish non PD but I think the piracy issue would be completely stupid in 
this case.

The other thing Acid needs to take into consideration is the importance 
of publishing stuff developed by Blitz Users, offering the best service 
in this department and taking the financial resources out of Blitz stock 
might also be a viable argument.

OK voting time:

keep publishing bums, leave new docs until blitz3 which should have 
linker and modern '90's editor instead of 'baby' ted, use money to employ 
programmers to get blitz3 out early 94

republish docs in ringbinder so Blitz2 is on the shelves for XMas and 
upgrade current users using profit for the above

put Blitz2 into pd, publish all docs on disk, support users by publishing 
their software and concentrate on supporting Amiga by py publishing lots 
of choice software

Anyway, apologies for thinking aloud, feedback from you users would be 
appreciated,

Simon


From blitz-list-request Sun Jul 24 10:01:37 1994
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Date: Sun, 24 Jul 1994 18:58:45 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: darn sis messages
To: blitz list <blitz-list@helsinki.fi>
Message-ID: <Pine.3.87.9407241845.A9725-0100000@iconz.co.nz>
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Hi, is there any possibility of knocking the sis accounts off the list 
that generate an unable to send mail message whenever I post anything on 
this list?
Simon



From blitz-list-request Mon Jul 25 01:48:51 1994
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Date: Mon, 25 Jul 1994 10:42:25 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: New Documentation
To: blitz list <blitz-list@helsinki.fi>
cc: Martin@iconz.co.nz
In-Reply-To: <16B88345606@CE1.SWAN.AC.UK>
Message-ID: <Pine.3.87.9407251024.A24159-0100000@iconz.co.nz>
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On Sun, 24 Jul 1994, Martin Kift wrote:

> > Acid Software have nearly sold all of their current stock which was a 
> > print run of 2500 English reference manuals, use guides and boxes.
> 
> Do you know what the total sales have been? I was expecting more than 
> 2500 myself, looks like piracy at play again.

yeh thats the third print run I've done of English so not that bad..

> 
> > I would like to release a new version of Blitz2 which would be based 
> > around an A4 ringbinder. 
> 
> This is what I have been saying for ages. For many languages, using
> conventional book formats is okay because updates are few and far 
> between. However, blitz seems to updated ever other week, and looking 
> through countless bum magazines is getting very time consuming.
> 
> > negative aspects to this approach:
> > piracy: unclip ringbinder and dump manual in photocopier and hit copy...
> > weight: probably weigh over 2kg, current box is about 1.5
> > cost: a little more expensive unless I can source binders in Asia
> 
> All these are acceptable to me.
> 
> > positive aspects:
> > expandable: as libraries are added and updated so can your manual
> > tidy: have everything in one place at one time (no bums everywhere)
> 
> Yep.
> 
> > OK, Acid now have to decide weather to invest time and money reorganising 
> > the docs and tutorials in a more managable way and spend a shitload of 
> > money on printing (which we don't have cos 2 distributors in UK owe us 
> > most of this years SkidMarks earnings) or...
> 
> Bloody hell.....
> 
> > Turn Blitz2 into a PD product, publish all docs electronically and save a 
> > shit load of trees and other of our planet's resources. We could try and 
> > publish non PD but I think the piracy issue would be completely stupid in 
> > this case.
> 
> Hmm, you be honest, I wasn't expecting that last paragraph. Turn 
> blitz into PD? Publishing docs in amigaguide format would be 
> fantastic, particularly if the new Ted became a proper WB editor and 
> didn't exist on a private screen. But as you say, once you do that 
> piracy would double or treble.
> 
> > The other thing Acid needs to take into consideration is the importance 
> > of publishing stuff developed by Blitz Users, offering the best service 
> > in this department and taking the financial resources out of Blitz stock 
> > might also be a viable argument.
> 
> What do you mean by publishing? You mean games? As an example, would 
> you consider publishing StarWoids as budget or whatever, or in a 
> compilation like mentioned previously. (All StarWars references would 
> have to be removed of course). Do you think you (and the authors) could 
> make money out of this?
> 
> > OK voting time:
> > 
> > keep publishing bums, leave new docs until blitz3 which should have 
> > linker and modern '90's editor instead of 'baby' ted, use money to employ 
> > programmers to get blitz3 out early 94
> 
> Which money? I thought you were skint? I don't think you need bums to 
> be honest, just put the new commands etc in amigaguide format for the 
> time being, people can always print them out if they want.
> 
> > republish docs in ringbinder so Blitz2 is on the shelves for XMas and 
> > upgrade current users using profit for the above
> 
> Considering your financial situation, I'd be prepared to forfit my 
> most wanted wish (new docs). Keep the money and plunge it into 
> development!!"!!! Unless of course, everybody is willing to pay 
> enough for the new docs to cover your costs (and more), which 
> incidently, I would probably be willing to do (unless the price was 
> huge). Of course, docs in amigaguide format would be much cheaper to 
> produce and distribute...
> 
> > put Blitz2 into pd, publish all docs on disk, support users by publishing 
> > their software and concentrate on supporting Amiga by py publishing lots 
> > of choice software
> 
> Have you thought this option through? As I mentioned above, its a 
> possibilty I had never considered. How much support would blitz get 
> then from you, if you start writing games etc. Would be get bugs fixed, 
> and updates as quickly?
> 
> Maybe I should have thought more before replying to your letter, 
> theres so much to consider here.
> 
> Have you considered releasing blitz as shareware. Re-release the demo 
> of blitz (with compile etc cut out), and then let people buy the full 
> version by sending money straight to you! Cut out the middle man 
> altogther, and take all the profits. Turn the manuals into amigaguide 
> docs (give the reference manual with the demo, keep the rest back for 
> the full version), then all you need to do is mail 5 or so disks to 
> people after they payed. Charge a tad extra for subscribing to BUM's 
> but keep the bums as guide docs too, sending upgrade disks out to 
> people (who pay obviously) every quarter (or sending via internet, to 
> people on there, to save money). Cutting out the paper docs (box etc) 
> would save lots of money I presume.
> 
> I think that could just work. This would hopefully make you some 
> money out of blitz (maybe, but I'm only guessing here), and allow you 
> to also perhaps work on publishing for the amiga.
> 
> 
Good food for Thought huh, thanks for your time, your comments have of 
course been noted, we are not as skint as we have credit available from 
printers etc, I'll repost new ThinkingAloud message soon...


From blitz-list-request Mon Jul 25 09:22:27 1994
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Date: Mon, 25 Jul 1994 18:19:43 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: R WE ALONE?
To: blitz list <blitz-list@helsinki.fi>
Message-ID: <Pine.3.87.9407251843.B4666-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

Hmmm, sorry to be stupid, are we alone on this list or was there someone 
looking after/coordinating things @helsinki.fi, or did he go on 
holiday... this net bizz is sooo weird...



From blitz-list-request Tue Jul 26 04:49:47 1994
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Date: Tue, 26 Jul 1994 13:35:16 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Support Needed
To: blitz list <blitz-list@helsinki.fi>
Message-ID: <Pine.3.87.9407261316.D21287-0100000@iconz.co.nz>
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Hi All,

A few requests.

1. Anyone speak a de Deutch (Dutch?), I need someone to contact a 
programmer at Spectravision, shit I've only got there fax number.
(31) 1021 30637 contact Jan Kees de Jageer, if dutch users could mail me 
perhaps we can organise a small support network?

2. Anyone having problems subscribing/registerring to Blitz User magazine 
please mail me your name, adress, and details. If you have mailed them to 
me before please mail them again just to make sure:) Oh, adress is
acid@iconz.co.nz

3. Anyone interested in updating documentation or writing better examples 
to go with chapters in reference manual please mail me with an example or 
ideas.

4. Anyone with a game nearing release wanting to see it published for 
CD32 by Acid please register your interest also.

5. Anyone with a half decent email reader for the Amiga which can handle 
dial up etc. can you let me know where to ftp it from...

Later,

Simon



From blitz-list-request Tue Jul 26 13:25:30 1994
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Date: Tue, 26 Jul 1994 14:39:33 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Help Guys
To: BLITZ Mailing List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9407261451.B21684-0100000@triode>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

Anybody been able to use a gadtools listview, but without the selected 
box below it? I have tried the tag but it does not remove it.

Still having trouble bringing up a list of JUST drives connected, the 
tasklist works ok, but it's mixed with so much other stuff, you would 
still have to parse out all the crap.

Dos has the commands, but I have no idea how blitz would want me to set 
stuff up for them.

Anybody want to write a command that will return a string full of device 
names? RI Guys?

Anybody getting memory header errors when they quit there program back to 
the editor? I and a number of friends are getting this, I re-installed 
all the original libs and this fixed it for a while but it's back again!

                          \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Thu Jul 28 03:09:59 1994
Received: from goanna.cs.rmit.oz.au (goanna.cs.rmit.OZ.AU [131.170.24.40]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id DAA23865 for <blitz-list@helsinki.fi>; Thu, 28 Jul 1994 03:09:38 +0300
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199407280009.KAA12282@yallara.cs.rmit.oz.au>
Subject: Re: Floppy disk progs
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 28 Jul 1994 10:09:29 +1000 (EST)
In-Reply-To: <01HF73CNL0YA002CXW@email.meto.govt.uk> from "hadmo%HADL60@email.meto.govt.uk" at Jul 27, 94 09:51:10 am
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>  When I then try running it from floppy, it loads the executable, then
>  it loads something from the harddrive (I don't know what), then continues
>  to load in the shapes from the floppy - and it runs ok.

>  I then tried it on my friends A1200 without a hard drive, and after loading
>  the executable it asks you to put in the workbench disk (or whatever you
>  booted with) and it loads something, then crashes.

>  The question is, what is it trying to load from the workbench disk?  And
>  why?  Surely once you've made an executable it should run as a stand-alone
>  program? 

>    Any clever people know whats going on?

Why don't you try running SnoopDOS, and see what it's loading??

Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Thu Jul 28 03:15:39 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199407280015.KAA12967@yallara.cs.rmit.oz.au>
Subject: BitPlanesBitMap
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 28 Jul 1994 10:15:21 +1000 (EST)
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G'day All,
  The command BitPlanesBitMap seems to be what I'm looking for (to
use as a shadow/steam effect), but I'd like a little more info on
it.

The syntax is:
  BitPlanesBitMap ScrBitMap, DestBitMap, PlanePick

Now I gather ScrBitMap is the ScreenBitMap Object number, and
PlanePick, is the BitPlane(s) you want to work on.  However,
what is the DestBitMap??  Can this be the same as the ScrBitMap??
Is this another bitmap with only the number of planes given by
PlanePick or what?

  I understand this command would be used to allow drawing on an
actual bitplane of a bitmap.  Am I correct in this interpretation?

Any info greatly appreciated,
Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Wed Aug  3 16:04:36 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408031300.XAA16037@yallara.cs.rmit.oz.au>
Subject: Problems with blitting blocks fast enough for HW scroller
To: blitz-list@helsinki.fi (Blitz)
Date: Wed, 3 Aug 1994 23:00:16 +1000 (EST)
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G'day all,

  I am currently working on an 8-way hardware scrolling routine,
and have just come across a minor snag.
  Scrolling to the right is fine (as should to the left when I get
that going), but scrolling down (and consequently up), is causing
me difficulties.

  The problem seems to be that "block" doesn't blit to the screen
fast enough.  I'm trying to blit 20 blocks across the bottom of the
screen (just out of view), and across the top of the screen (again
just out of view.  I'm therefore trying to blit 40 blocks at once.
  When the scrolling is going, there is a very very minor jerk,
(hardly noticeble, but I can see it, and I don't like it!).  This
doesn't occur if I blit only 18 blocks on top and bottom (36 in
total).  

  I could just reduce the width of my displayed screen by 32
pixels, but would like full screen (and even overscan if possible),
but "block" isn't fast enough.

  What I would like to know is this:  Is there an even faster
blitting command than block??
  How have other people got around this problem??

Thanks in advance,
Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From s933384@yallara.cs.rmit.oz.au Thu Aug  4 21:42:20 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408031300.XAA16037@yallara.cs.rmit.oz.au>
Subject: Problems with blitting blocks fast enough for HW scroller
To: blitz-list@helsinki.fi (Blitz)
Date: Wed, 3 Aug 1994 23:00:16 +1000 (EST)
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G'day all,

  I am currently working on an 8-way hardware scrolling routine,
and have just come across a minor snag.
  Scrolling to the right is fine (as should to the left when I get
that going), but scrolling down (and consequently up), is causing
me difficulties.

  The problem seems to be that "block" doesn't blit to the screen
fast enough.  I'm trying to blit 20 blocks across the bottom of the
screen (just out of view), and across the top of the screen (again
just out of view.  I'm therefore trying to blit 40 blocks at once.
  When the scrolling is going, there is a very very minor jerk,
(hardly noticeble, but I can see it, and I don't like it!).  This
doesn't occur if I blit only 18 blocks on top and bottom (36 in
total).  

  I could just reduce the width of my displayed screen by 32
pixels, but would like full screen (and even overscan if possible),
but "block" isn't fast enough.

  What I would like to know is this:  Is there an even faster
blitting command than block??
  How have other people got around this problem??

Thanks in advance,
Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Thu Aug  4 05:00:09 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408040159.LAA18367@yallara.cs.rmit.oz.au>
Subject: Problems with blitting blocks fast enough for HW scroller
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 4 Aug 1994 11:59:00 +1000 (EST)
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  G'day all,

    I am currently working on an 8-way hardware scrolling routine,
  and have just come across a minor snag.
    Scrolling to the right is fine (as should to the left when I get
  that going), but scrolling down (and consequently up), is causing
  me difficulties.

    The problem seems to be that "block" doesn't blit to the screen
  fast enough.  I'm trying to blit 20 blocks across the bottom of the
  screen (just out of view), and across the top of the screen (again
  just out of view.  I'm therefore trying to blit 40 blocks at once.
    When the scrolling is going, there is a very very minor jerk,
  (hardly noticeble, but I can see it, and I don't like it!).  This
  doesn't occur if I blit only 18 blocks on top and bottom (36 in
  total).  

    I could just reduce the width of my displayed screen by 32
  pixels, but would like full screen (and even overscan if possible),
  but "block" isn't fast enough.

    What I would like to know is this:  Is there an even faster
  blitting command than block??
    How have other people got around this problem??

  Thanks in advance,
  Dave

PS.  I've mailed this to the list before (last night),  but doesn't
seem to have shown up.
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Thu Aug  4 13:22:02 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408041021.UAA23702@yallara.cs.rmit.oz.au>
Subject: Re: Shape loading
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 4 Aug 1994 20:21:16 +1000 (EST)
In-Reply-To: <14BC6E3032@CE1.SWAN.AC.UK> from "Martin Kift" at Aug 4, 94 09:03:52 am
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> > To do a cludge shape command you will need to allocate your own memory, 
> > and then fill in the shape object structure by hand, the object is in the 
> > appendix of the reference manual.

> There is already a nice CludgeShape command, its in the Reflective 
> Images (I hope I got that name right) RILibs extensions. It works 
> nicely too.

Is this in a version that is currently being widely distributed??
That is, is it in RIBlitzLibs3.1 or in a newer version?

Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Sat Aug  6 06:15:22 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408060314.NAA27402@yallara.cs.rmit.oz.au>
Subject: Moving individual bitplanes
To: blitz-list@helsinki.fi (Blitz)
Date: Sat, 6 Aug 1994 13:14:58 +1000 (EST)
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G'day all,
  Can someone please tell me how to move individual bitplanes on a
bitmap??

  Would I just use BitPlanesBitMap??

Thanks in advance,
Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Tue Aug  9 05:31:09 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408090230.MAA09704@yallara.cs.rmit.oz.au>
Subject: Writing a library
To: blitz-list@helsinki.fi (Blitz)
Date: Tue, 9 Aug 1994 12:30:18 +1000 (EST)
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G'day all,
  In the last edition of Amiga Down Under, there was part one in a
two part article written by Mark Sibly on writing libraries for
BlitzII.

  Seeing as the next edition has appeard for quite a while, is
there any chance that anyone at acid could either post the two
articles to the list, or someone else write a tutorial on how to go
about it??

Thanks in advance,
Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From s933384@yallara.cs.rmit.oz.au Tue Aug  9 06:10:10 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408090230.MAA09704@yallara.cs.rmit.oz.au>
Subject: Writing a library
To: blitz-list@helsinki.fi (Blitz)
Date: Tue, 9 Aug 1994 12:30:18 +1000 (EST)
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G'day all,
  In the last edition of Amiga Down Under, there was part one in a
two part article written by Mark Sibly on writing libraries for
BlitzII.

  Seeing as the next edition has appeard for quite a while, is
there any chance that anyone at acid could either post the two
articles to the list, or someone else write a tutorial on how to go
about it??

Thanks in advance,
Dave

-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Tue Aug 16 08:24:38 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408160522.PAA19903@yallara.cs.rmit.oz.au>
Subject: Bitplane moving
To: blitz-list@helsinki.fi (Blitz)
Date: Tue, 16 Aug 1994 15:22:54 +1000 (EST)
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G'day all,
  I posted a message the other day, but noone has seemed to answer
it, so here it is again.

  How can I move an individual bitplane in a bitmap??

Thanks in advance,
Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Wed Aug 17 02:53:51 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408162351.JAA15496@yallara.cs.rmit.oz.au>
Subject: Re: Bitplane moving
To: blitz-list@helsinki.fi (Blitz)
Date: Wed, 17 Aug 1994 09:51:43 +1000 (EST)
In-Reply-To: <199408171818.AA03901@zeus> from "neil o'rourke" at Aug 17, 94 08:12:29 am
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> > 
> >   How can I move an individual bitplane in a bitmap??
> > 

> What do you mean exactly, "move an individual bitplane in a bit map"?

> You can simulate this effect by having a large off-screen bitmap, and
> copy over (or blit over) the section needed into the specified bitmap.

> If this is what you want, I've written some code to allow you use the
> blitter for this purpose.

> Regards,

> Neil

What I would like, is to be able to draw into a specific bitplane
(using BitPlanesBitMap), and then scrolling this individual
bitplane around on top of the existing bitmap.

I would greatly appreciate looking at your code, to see if that
does the trick!  Thanks.

Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Thu Aug 18 13:21:58 1994
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From: Dave Cole <s933384@yallara.cs.rmit.oz.au>
Message-Id: <199408181021.UAA21953@yallara.cs.rmit.oz.au>
Subject: Re: Bitplane moving
To: blitz-list@helsinki.fi (Blitz)
Date: Thu, 18 Aug 1994 20:21:24 +1000 (EST)
In-Reply-To: <Pine.3.89.9408181840.B7528-0100000@iconz.co.nz> from "Acid Software" at Aug 18, 94 06:21:10 pm
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> Move individual bitplanes?

> If you are going to ask such bizarre questions a little outline of what 
> you are trying to acheive may help us offer advise.

Basically, what I'm trying to achieve, is similar to what is found
in the game Banshee.  I'd like to have a bitplane (or two), moving
independedly of the main bitmap with clouds or rain on it.  By
setting up the palette correctly, this will produce shadowy effects
underneath the areas that are drawn on in the free moving
bitplanes.

Dave
-----------------------------------------------------------
Dave Cole                      | Please contact me for info 
s933384@yallara.cs.rmit.oz.au  | about
s933384@minyos.xx.rmit.oz.au   |        The Warhammer 
David_Cole@guru.apana.org.au   |         Compendium
-----------------------------------------------------------

From blitz-list-request Mon Sep  5 01:24:24 1994
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Date: Mon, 5 Sep 1994 10:16:53 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: aminet connection
To: blitz list <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9409051041.A3398-0100000@iconz.co.nz>
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I have been wanting to do this for a while and maybe someone with a 
little more experience can help me out...

There is a fido type network called BlitzAmi which is distributed in 
AmigaNet. I moderate this forum and I would guess it has about 3 times as 
many Blitz users on it than this list.

If I wanted to join it with this list I'd need a point for the fidenet 
side and an email adress for the list side.

A few problems...

* i have to use a commercial service for my internet so I pay $10 per meg 
for my mail, of course I'd rather have access to a cheaper system for the 
interconnection so I wouldn't have to cover the extra costs, especially 
with the stupid header/footer overheads on the net

* it would have to be done competantly, I don't want to piss any one off 
on this list by having multiple garbage repeats etc. being dumped in 
everyones mail box (sisvax sisvax sisvax)

Anyone got any suggestions, I am willing to pay for upkeep for the 
connection and think it would benefit everyone....

Simon

(bum7 docs will be posted tomorrrow)


From blitz-list-request Tue Sep  6 03:57:28 1994
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Date: Tue, 6 Sep 1994 12:51:36 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: bum7 newstuff
To: blitz list <blitz-list@helsinki.fi>
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BUM7 MAIN DOC

Updates and Fixes to Blitz2 v1.9
--------------------------------


Stability

Several improvements have been made to the stability of Blitz2 programs.
First up all string commands have been fixed to both work properly with
the null-termination system introduced in v.18 (our apologies here) and
error checking has been added. No longer will system crashes be caused
with illegal size parameters in mid$() etc.

Also, the ASMEND command has been added. Using assembler in statements
and functions use to require the use of UNLK A4 and RTS. This system
did not work properly when runtime errors were enabled. A fullproof
method is now available, simply use the ASMEND command in place of any
RTS commands. Blitz2 will look after the unlinking of A4, allow for
runtime errors and then do an RTS. Finally my darts demo runs with
runtime errors enabels (yipeeee!).

And finally, runtime error checking has been added for square bracket
arrays. Yup, out of range checking has been incorporated for those of
us whose first guess at why our programs were crashing was to go through
and check such usage manually. This with the new string checking and the
sexy new debugger should return a few people to using Blitz2's runtime
debugging features. Thanks to all those and their abuse for helping us
get these problems resolved.


Debugging

The debugger is now a separate program that is launched by Blitz2 when a
prgram is run (runtime errors enabled of course).

The gadgets in the window allow the programmer access to the standard
debugging features. CtrlAltC can still be used to halt programs, especially
those using Slices and Displays in Blitz mode.

By increasing the size of the window the program listing can be viewed.

A PANIC! button has also been introduced once a program is launched from
the editor. Yup, programs are now launched not run so those into weird
system crashes may be able to return to Ted leaving their programs disabled
in memory. A REBOOT button may have been more useful...

The source code for the default debugger is included in the acidlibsrc
directory of the libsdev archive. It is extremely well documented by
Mark so those wanting to extend the functionality of the system are
most welcome. Serial port support for using a remote terminal would
be very nice.


Interupts and BlitzKeys

BlitzKeys, BlitzKeys, BlitzKeys. A common profanity used by those of us
use to keyboard lock ups in keyboard based Blitz games (especially
SkidMarks). Well no more!

Blitz now leaves Amiga interupts enabled in Blitz mode. This means that
not only is the system keyboard interupt still running (thank the lord)
but any SetInts initiated in Amiga mode will continue.

Other advantages are that Blitz mode is now more acceptable to the CD32
environment and RawStatus can be used in Amiga mode for keyboard games
not wanting to run in Windows (yuck).

Blitzkeys On now does a bit of a "BlitzkeysInput" for one character inputs
only, any other inputs use the previously defined Input channel.

Blitzkeys Off no longer exists. BlitzRepeat has gone (no repeating keys).


Serial Stuff

Peter Tavinor has upgraded the Serial Library. ReadSerial now return a
word (read unsigned byte) so chr$(255) is acceptable. WriteSerialString
includes flags for DoIO and True String (not null terminated). ReadSerial
has a new flag "WaitForChar"


GadTools

The GTPalette has had several default tags removed as they crashed under
2.0 (yeh, great, just what tags are suppose to avoid). AttachGTList had
a minor problem in some situations (now fixed).

Another bug that has been found in GadTools under 2.0 is that GTLists
actually allocate gadget id's for internal use. Besides being completely
unethical (and fixed in 3.0) it means that programmers should use id
values of greater than 50 to avoid this system bug. Adding GTLists last
in your list should also work although their id's should be more than the
number of lines of text they should display (no I am not going to explain
further).


ScreensLib

The Screen command now rounds the width up to the nearest multiple of 16
rather than causing the error "Screen Width Must be a multiple of 16".
Common sense I think.


ValLib

Val() now accepts hex and binary strings (preceeded by "$" and "%" of course.)
Because Val() returns a float it should not be used to evaluate 32 bit integers
(longs).


Display Library

A quick version of the InitCoplist command has been included which calculates
the number of colours, sprites and size depending on just the type parameter.

As promised the Display library now sports new commands for palette effects
and so forth. There are two varieties of copper based commands, the first
allows the user to insert a new palette or copperstring at a certain line
of the display, the other allows control of each and every line of the
display.

For line based effects a negative value should be used in combination
with the numcustoms parameter of the InitCopList command. Color splits,
bitmap scrolling, scan doubling/trebling/quadrupling and custom copper
strings can now be acheived on a line by line basis.


Palette Library.

A number of commands have been added to the Palette library for use mainly
with the display library. Fades and Colour cycling can now be performed on
palette objects themselves (rather than on screens and slices) and hence
can be used in conjunction with the DisplayPalette command.


Banks and Decoding.

Decode commands have been added to allow programmers to both include shapes,
sounds, palettes, music and ILBM's (IFF bitmaps) in their programs or from
preloaded files (mainly using the LoadBank command or unpacking type commands).

To include such files in the program the incbin command is used. Typically
a list of included files will be situated at the bottom of the listing (with
and End statement just above to be safe). Each IncBin will be preceeded by
a label and the ?label syntax would be used to pass the location of each
included file to the appropriate Decode command at the top of the program.

Those unhappy with the slow but memory unhungry LoadBitMap command can take
advantage of the fast but memory hungry method of loading iff/ilbm files
with the code listed in the DecodeILBM command description.


New Commands
------------

   GTStatus(GTList#,Id) ;bbgtlib
   GTArrowSize size       ;bbgtlib
   DecodeILBM BitMap#,MemoryLocation ;ilbmifflib
   DecodeSound Sound#,MemoryLocation ;audiolib
   DecodePalette Palette#,MemoryLocation[,Palette Offset] ;palettelib
   DecodeMedModule MedModule#,MemoryLocation ;medlib
   DecodeShapes Shape#[,Shape#],MemoryLocation ;shapeslib
   InitShape Shape#,Width,Height,Depth ;shapeslib
   SetPeriod Sound#,Period ;audiolib ;audiolib
   Bank(Bank#)
   LoadBank Bank#,FileName$[,MemType]
   AllocMem (size,type) ;banklib
   FreeMem location,size ;banklib
   BlockScroll X1,Y1,Width,Height,X2,Y2[,BitMap#] ;scrolllib
   ClipBlitMode BPLCON0  ;2dlib
   CyclePalette Palette# ;palettelib
   FadePalette SrcPalette#,DestPalette#,Brightness.q ;palettelib
   InitPalette Palette#,NumColors ;palettelib
   PaletteRange Palette#,StartCol,EndCol,r0,g0,b0,r1,g1,b1 ;palettelib
   DuplicatePalette SrcPalette#,DestPalette# ;palettelib
   SavePalette Palette#,FileName$ ;iffmakelib
   CustomColors CopList#,CCOffset,YPos,Palette,startcol,numcols ;displaylib
   CustomString CopList#,CCOffset,YPos,Copper$ ;displaylib
   DisplayDblScan CopList#,Mode[,copoffset] ;displaylib
   DisplayRainbow CopList#,Register,Palette[,copoffset] ;displaylib
   DisplayRGB CopList#,Register,line,r,g,b[,copoffset] ;displaylib
   DisplayUser CopList#,Line,String[,Offset] ;displaylib
   DisplayScroll CopList#,&xpos.q(n),&xpos.q(n)[,Offset] ;displaylib
   ReadSerialMem Unit#,Address,Length ;seriallib
   WriteSerialMem Unit#,Address,Length ;seriallib
   PopInput & PopOutput ;inputoutputlib
   GameB(por#) ;gameiolib
   NumPars ;cliargslib
   Par$(parameter#) ;cliargslib
   FromCLI ;cliargslib
   ParPath$ (parameter,type) ;cliargslib

From blitz-list-request Fri Sep  9 07:17:15 1994
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Date: Fri, 9 Sep 1994 16:11:33 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: correction
To: blitz list <blitz-list@helsinki.fi>
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Umm slight correction,

I am paying $50 per meg for incoming and outgoing email, OUCH!

So, if anyone feels like sending acid large uuencoded files please ask 
(with description) first, got enough money troubles as it is...

Simon


From blitz-list-request Sat Sep 10 07:25:40 1994
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From: Don Finlay <dfinlay@iconz.co.nz>
Subject: subscribe
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SUBSCRIBE 

From blitz-list-request Fri May 13 01:39:46 1994
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Date: Fri, 13 May 1994 08:43:05 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Guess What
To: M D Cox <mcox@access.digex.net>
cc: blitzlist <blitz-list@helsinki.fi>
In-Reply-To: <199405121505.AA08092@access1.digex.net>
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On Thu, 12 May 1994, M D Cox wrote:

> >> I just put Blitz 2 On LayBy (Cheers, applause!!)
> >Er... what? I didn't understood the joke. What the hell is LayBy?
> Forgive him, he is British. ;)  In the USA we call it Lay Away, where you put
> something on hold and pay for it a little at a time.  If this is something
> different, forgive me, I'm American.

Hey!  Don't you DARE call me british!!!  I'm AUSTRALIAN.. (no offence to any
Brits out there)


> 
> Mike
> -- 
> Michael Cox                             Work:   mcox@access.digex.net
> A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
>              For info on the AMOS Mailing List, contact me!
>              For AMOS Pro news, finger mcox@access.digex.net
> 

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)           ar562@freenet.hsc.colorado.edu
Claremont College, Tasmania, Australia.         ds041@cleveland.freenet.edu
---------------------------------------------------------------------------


From blitz-list-request Fri May 13 04:56:39 1994
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Date: Fri, 13 May 1994 11:48:49 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw062.cc.monash.edu.au>
Subject: Re: Protecting graphics
In-reply-to: <Pine.3.87.9405122142.A27188-0100000@altair.herts.ac.uk>
To: NacMAN <N.Datta@hertfordshire.ac.uk>
Cc: blitz-list@helsinki.fi
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On Thu, 12 May 1994, NacMAN wrote:

> 
> Is there anyway, that you can have your graphics embedded in a game, so
> that you do not need to load them separately, and stop people from ripping
> off your graphics or changing them..
> 
> Nac
> 

It can be done by including it as a binary using incbin. Although you may
have some problems with "loading it as shape" but there are ways around
it. For example you can save it to ram: and then load it as usuall.
Although those methods are "fine" for would hackers, there is no real way
of preventing anyone from stealing it. You can try encryption, as it will
make it slightly more difficult (If you got BUM6 you will have support for
encryption). To make things even more annoying you can encrypt half of
your data with one password, the other half with other password or mix it
every 10k for example but that's taking it to extreme.

Maciek.

 




From blitz-list-request Fri May 13 13:24:51 1994
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To: NacMAN <N.Datta@herts.ac.uk>
Cc: blitz-list@helsinki.fi
Subject: Re: Protecting graphics
In-Reply-To: Your message of "Thu, 12 May 1994 23:52:42 +0300." <Pine.3.87.9405122142.A27188-0100000@altair.herts.ac.uk>
Date: Fri, 13 May 1994 10:08:36 +0100
Message-Id: <2536.768820116@mailhost.aber.ac.uk>
From: Nigel Hughes <nlh1@aber.ac.uk>
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In message <Pine.3.87.9405122142.A27188-0100000@altair.herts.ac.uk>, 
	NacMAN <N.Datta@herts.ac.uk> writes:
> Is there anyway, that you can have your graphics embedded in a game, so
> that you do not need to load them separately, and stop people from ripping
> off your graphics or changing them..
> 
> Nac
> 

Yeah, use my compressor! It turns IFF files into a smaller format that is not IFF, therefore not
readable by viewers etc. I also have routines to cache these pictures to memory and then 
decompress then onto a bitmap (and into a palette). The compression tool is not ready yet,
Monay OK? I will let people know so I can mail them the archive (only little). So in short I can
supply,

	1) Compression Tool
	2) Source for <from disk> decompression
	3) Source for caching and <from address> decompression

If you want a copy let me know.


Nigel Hughes

From blitz-list-request Sat May 14 01:08:38 1994
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Date: Fri, 13 May 1994 18:09:44 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: Guess What
To: Paul Reece <preece@slick.clare.tased.edu.au>
cc: M D Cox <mcox@access.digex.net>, blitzlist <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9405130840.B27186-0100000@slick.clare.tased.edu.au>
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On Fri, 13 May 1994, Paul Reece wrote:

> On Thu, 12 May 1994, M D Cox wrote:
> 
> > >> I just put Blitz 2 On LayBy (Cheers, applause!!)
> > >Er... what? I didn't understood the joke. What the hell is LayBy?
> > Forgive him, he is British. ;)  In the USA we call it Lay Away, where you put
> > something on hold and pay for it a little at a time.  If this is something
> > different, forgive me, I'm American.
> 
> Hey!  Don't you DARE call me british!!!  I'm AUSTRALIAN.. (no offence to any
> Brits out there)
> 

Yes, and I think the other guy was Spanish, not British!



From blitz-list-request Mon May 16 16:48:26 1994
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Date: Mon, 16 May 1994 23:45:31 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: Disk Commands
In-reply-to: <1F7F70005DF@ms1.hsbos.nl>
To: Jurgen Valks <J.VALKS@aixserv.hsbos.nl>
Cc: blitz-list@helsinki.fi
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On Mon, 16 May 1994, Jurgen Valks wrote:

> Last week I asked if there are any disk command routines available. I didn't
> receive a reply so I started programming by myself.
> 
> At this moment I have a routine to read a directory to a list or a array. If
> anybody want it, please mail me.
> 

Are they low level routines, or do they go through OS?

Maciek.
 


From blitz-list-request Tue May 17 01:37:07 1994
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Date: Tue, 17 May 1994 08:39:12 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: RE: Projects 
To: Peter Sandberg <sand@gfl.se>
cc: blitz-list@helsinki.fi
In-Reply-To: <9405160842.AA03281@gfl.se>
Message-ID: <Pine.3.89.9405170823.A17294-0100000@slick.clare.tased.edu.au>
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On Mon, 16 May 1994, Peter Sandberg wrote:

> Hi there!
> 
> With twelve projects reported on this list it seems that we are missing out
> on some programmers since Acid received 120 entries in their programming
> competition.(anyone knows how it turned out?).
> 
> And now a question. Is there no way to connect this list or any other kind of 
> e-mail to Aminet and by doing so getting in touch with Acid?

If Acid are on Fidonet at all, you can send email from Internet to fidonet
and vice versa...  If anyone is interested, I can dig up the addressing
information BUT it is sometimes quite slow sending this way...

 Paul

> 
> Bye!
> Peter Sandberg
> sand@gfl.se
>  
> 

---------------------------------------------------------------------------
Paul Reece                                  preece@slick.clare.tased.edu.au
                                         paul_ree@asgard.clare.tased.edu.au
Student & Network Assistant (UNIX)           ar562@freenet.hsc.colorado.edu
Claremont College, Tasmania, Australia.         ds041@cleveland.freenet.edu
---------------------------------------------------------------------------


From blitz-list-request Wed May 18 07:06:27 1994
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Date: Wed, 18 May 1994 14:09:32 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Protracker support
To: "Martin 'StarWoids' Kift" <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <"25483 Tue May 17 13:38:16 1994"@mhs-relay.ac.uk>
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On Tue, 17 May 1994, Martin 'StarWoids' Kift wrote:

> Has anybody developed a protracker 3.15 compatible mod player for 
> blitz yet, I'm very happy with the ST/NT and med formats, and I need 
> the functionality that PT provides.

I will be starting such a project soon....

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed May 18 13:46:31 1994
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To: s924723@minyos.xx.rmit.edu.au (Son Huu Le)
Cc: blitz-list@helsinki.fi, nlh1@aber.ac.uk
Subject: Re: Reading volume name
In-Reply-To: Your message of "Tue, 17 May 1994 21:31:01 +1000." <9405171131.12355@minyos.xx.rmit.EDU.AU>
Date: Wed, 18 May 1994 11:45:36 +0100
Message-Id: <22200.769257936@mailhost.aber.ac.uk>
From: Nigel Hughes <nlh1@aber.ac.uk>
X-Status: 
Status: RO

In message <9405171131.12355@minyos.xx.rmit.EDU.AU>, 
	s924723@minyos.xx.rmit.EDU.AU (Son Huu Le) writes:
> 
> > Hi guys,
> >  OK I have a bit of a problem, I want to check all disk drives for a file
> > in their root. So I need all the volume names, easy I say I will just get
> > a DosList from dosextens. So I knock up this routine, compiles fine, I get
> > all type 2's (Volumes) and the correct number of them, however when I try
> > and get the BPTR to the BSTR I get negative values, zeros and when I try
> > and look at the BSTR I get garbage, even if I get a valid address! Why?
> 
> ARRRGGGHHHH!!! This almost drove me crazy!! (;

No pun intended, I hope 8)

Thanks man, I was begining to think I was the only one on this list that tries
to do things that are not listed in the manuals!


> The problem was a combination of wrong DosList structure and wrong
> interpretation of BSTR.

Ah ha.
 
> Firstly, the DosList should contain a C union of three different structures
> (ie. DosListUnion should be either dol_Handler, dol_Volume or dol_AssignList,
> not all three!) The .dt_Volume newtype provides a workaround.

OK I am being stupid.
 
> Secondly, a BSTR is a BPTR with the first byte containing string length.
> To convert a BPTR to a normal Amiga pointer you must multiply it by 4.
> ie. APTR = BPTR << 2

Yeah, I did try that and still got crap, must have been doing something wrong, again 8)
Ho hum.
 
> Thirdly, you've got a weird way of accessing newtype structures. (;

Yep, but I types this in from memory when I got here, as I forgot my source 8)
 
> Okay, here is the working version.

You're a champ.

Nigel Hughes...

From blitz-list-request Thu May 19 08:41:33 1994
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Date: Thu, 19 May 1994 15:45:37 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Protracker support
To: Martin Kift <M.H.Kift@swansea.ac.uk>,
        Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <199405180822.SAA22636@slick.clare.tased.edu.au>
Message-ID: <Pine.3.89.9405191542.D27117-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Wed, 18 May 1994, Martin Kift wrote:

> > On Tue, 17 May 1994, Martin 'StarWoids' Kift wrote:
> > 
> > > Has anybody developed a protracker 3.15 compatible mod player for 
> > > blitz yet, I'm very happy with the ST/NT and med formats, and I need 
> > > the functionality that PT provides.
> > 
> > I will be starting such a project soon....
> 
> Excellent, how long do you think it will take??? I would kind of like 
> it yesterday 8)

Hmm.. I'm not sure!! (I've never written stuff for Blitz before - actually
I don't even own it yet!! - Next week I should get it!)

> But seriously, my friend wrote some excellent pt3.15 mods for my 
> blitz game (he used PT without telling me, otherwise I could have 
> warned him). When I found out and discovered they were not supported, 
> he spent days painfully converting them to med format, and 
> unfortunately was forced to remove many lovely effects which were 
> made possible by pt commands.

I know exactly what you mean...  That is why I wrote the Enhanced Music
Extension for Amos/AmosPro

> Anyway, best of luck with the project, I'm sure lots of people out 
> here will love you if you finish it! 8)

I hope so too!!!

BTW, finger eme@elysium.clare.tased.edu.au for some info on what MAY be
in the Blitz version...

 - Paul
 
> +---------------------------------+---------------------------------------+
> | Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
> | Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
> +---------------------------------+---------------------------------------+
> | A1200/80HD/68030-50/6M/BlitzII. |   Next game: 'StarWoids' coming soon! |
> +---------------------------------+---------------------------------------+
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri May 20 04:00:52 1994
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 id KAA02171; Fri, 20 May 1994 10:53:47 +1000
Date: Fri, 20 May 1994 10:48:25 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw037.cc.monash.edu.au>
Subject: Re: READMEM/WRITEMEM CRASH
In-reply-to: <82@ELIZA.demon.co.uk>
To: John Carron <John@ELIZA.demon.co.uk>
Cc: blitz-list@helsinki.fi
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Status: RO



On Thu, 19 May 1994, John Carron wrote:

> Hi,
>         I`ve been using Blitz for a while now and I`m very impressed but
> I`ve started getting random crashes when I use the READMEM and WRITEMEM
> commands. Disc access seems to start ok but the functions never return.
> The files I`m reading and writing are about a meg. each. and sometimes there
> are three or four of them. I`m calling the functions from Amiga mode.
> Has anyone else had similar problems????
> 
> I`m using an A4000/40 and I know the debugger was previously causing problems
> on this machine but it seems to be working properly with V1.8.
> 
> Also I want to work with some really really big bitmaps so I`ve got around
> the limited Chip RAM problem by keeping the data in FAST RAM and copying
> it back when its needed. At first I thought the Blitter would be much better
> at copying these blocks of data however on my A4000 the processor seems to
> be able to copy data loads more quickly than the Blitter! Is this perhaps
> because I`m not using the blitter correctly???? Blitz doesn`t seem to overlap
> Blitter and Processor activity. Has anyone successfully used the Graphics 
> Library block copy commands from Blitz?
> 
> Cheers.
> 
> John Carron

AGA blitter is about 1.7 times faster then original and becauses of that on 020+
processors it is much faster to move things around using processor. That's why
things like CPUBlit were invented, so you could get smooth scrolling on WB screens.
As far as I know it is impossible(?) to move things from fast to chip using
blitter as it can only access chip ram. Unless there are some "undocumented"
features of new AGA chips that noone knows about.

Maciek.



From blitz-list-request Mon May 23 19:51:04 1994
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	id m0q5dD0-00002wC; Mon, 23 May 94 17:50:34 +0100 (BST)
Date: Mon, 23 May 1994 17:49:16 +0100 (BST)
From: DJ Linsley G7RAW <djl102@tower.york.ac.uk>
Subject: Re: BUM6
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <"17245 Mon May 23 12:16:13 1994"@mhs-relay.ac.uk>
Message-ID: <Pine.3.87.9405231716.A20074-0100000@tweedledee.amp.york.ac.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Mon, 23 May 1994, Martin Kift wrote:

> > Does anybody in the UK have BUM6 yet?
> > It's getting blummin' annoying having to wait for it...
> 
> Yeah, I know of 3 people in the UK (including myself) who have it. I 
> suggest you call them to find out where your's is.
> 

Who do I have to call? Benoit Varese (or whoever) has now left and so I 
presume the telephone number is different. Please send me details on who 
to contact regarding getting my BUM 6.

Thanks.

Regards,
            David Linsley - Electronics Student, York England
      Internet: djl102@unix.york.ac.uk  Amateur Radio: G7RAW@GB7NCL
-------------------------------------------------------------------------
Dragon 64:DosPlus4.9c & OS9 L1 V2     Amiga 1200:Blitz Basic 2 & Amicom 2
"With OS9 Dragon Data will infiltrate the business market" GEC Nov '84



From blitz-list-request Wed May 25 15:59:30 1994
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          by mailsun.aber.ac.uk with SMTP (PP); Wed, 25 May 1994 13:58:28 +0100
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From: mhr@aber.ac.uk (Mike)
Date: Wed, 25 May 1994 13:58:17 +0100
In-Reply-To: Martin Kift <M.H.Kift@swan.ac.uk> "Re: Blitz manuals" (May 24, 9:57pm)
Header: Words of wisdom are as follows:-
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: Martin Kift <M.H.Kift@swan.ac.uk>, blitz-list@helsinki.fi
Subject: Re: Blitz manuals
X-Status: 
Status: RO

On May 24,  9:57pm, Martin Kift wrote:
> Subject: Re: Blitz manuals
> Oh oh, arguement time 8)

> Calling the User Manual crap is an understatement of the highest 
> order. It wastes pages on crappy listing of workbench programs, and 
> then skips over all the interesting stuff, graphics/scrolling etc. I 
> have wasted days and days on problems that must have been known by 
> the developers, but they didn't write any bloody descriptions down! 
> Makes my bloody boil.

	I haven't been using Blitz that long, but just in dipping into
the manuals I have found two errors that are more than just typos -
they are completely wrong! (I'm sure everyone knows about the random
number generator not generating numbers in the correct range and the
error in how to define a pointer type). This isn't an old user manual
either - its got BUMs 1 -5 in the back, so surely they could have
corrected some of the errors in the text.

	It makes me wonder if Acid are entirely serious about this.

> If they think that the user manual is going to teach novices, then 
> they are sorely mistaken.

	I've given up on the manual in favour of the `Nigel Hughes'
option - okay he winges a bit about me being stupid and `its in the
manual' but he (usually) gets it right!

	Dunno how he knows though .....

					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------

From blitz-list-request Wed May 25 18:24:43 1994
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From: mhr@aber.ac.uk (Mike)
Date: Wed, 25 May 1994 16:12:26 +0100
In-Reply-To: Martin Kift <M.H.Kift@swan.ac.uk> "Re: Blitz manuals" (May 25, 5:07pm)
Header: Words of wisdom are as follows:-
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: Martin Kift <M.H.Kift@swan.ac.uk>, blitz-list@helsinki.fi
Subject: Re: Blitz manuals
X-Status: 
Status: RO

On May 25,  5:07pm, Martin Kift wrote:
> Subject: Re: Blitz manuals
> > 	It makes me wonder if Acid are entirely serious about this.
> 
> I get that opinion too.

	All credit to them for Blitz, but not to keep the manuals up
to date is nearly unforgiveable. Most of the bugs and typos must have
been noticed as soon as the program was released. Since the User
Manual has been rebound since release, why wasn't the text updated?
There is a very amateurish air about Acid's support - they keep saying
`Subscribe to Blitz User Magazine', ut they didn't bother to include a
registration card or even details of how much it would cost to
subscribe - you really have to like Acid sometimes. It makes me think
of the bad old days at Commodore UK .... [shudder]

> Well, once you have about 40 issues of BUM, looking through them to 
> find an instruction will become a labour of love. 8) You'll think, 
> does blitz have an instruction for this, and then you'll spend the 
> next hour or so looking though pages and pages before finding it 
> does, but theres only 3 words of explanation.
> 
> And why does the manual have to be so large (cross-sectional wise, not 
> thinkness wise). 

	Good point, and why is it still in a spine folder which won't
lie flat on the table. It also doesn't sit on my manual shelf either -
it pokes out and doesn't go with my Imagine and Real 3D manuals.

	Its also badly laid out - the example code is too long and
complex for Joe Public to bother to type in - putting all of that on
the disks would be MUCH better.

	Also the manual isn't properly cross referenced, and 
wouldn't an Amigaguide version be nice ? It is the 1990's after all.

	(Did I mention how much I hated installing the wretched
program) - I mean DMS ?????

> Don't let it get to his head, or we'll never live it down.

	Don't use the future tense - its already happened.
> 
>                                                    ____
>        ___                                      .-~. /_"-._
>       `-._~-.                                  / /_ "~o\  :Y
>           \  \                                / : \~x.  ` ')
>            ]  Y                              /  |  Y< ~-.__j
>           /   !                        _.--~T : l  l<  /.-~
>          /   /                 ____.--~ .   ` l /~\ \<|Y
>         /   /             .-~~"        /| .    ',-~\ \L|
>        /   /             /     .^   \ Y~Y \.^>/l_   "--'
>       /   Y           .-"(  .  l__  j_j l_/ /~_.-~    .
>      Y    l          /    \  )    ~~~." / `/"~ / \.__/l_
>      |     \     _.-"      ~-{__     l  :  l._Z~-.___.--~
>      |      ~---~           /   ~~"---\_  ' __[>
>      l  .                _.^   ___     _>-y~
>       \  \     .      .-~   .-~   ~>--"  /
>        \  ~---"            /     ./  _.-'
>         "-.,_____.,_  _.--~\     _.-~
>                     ~~     (   _}       -Row
>                            `. ~(
>                              )  \
>                             /,`--'~\--'~\
>                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>                              ->T-Rex<-

	Wow! Neat dinosaur - a bit big for everyday purposes - but
100% dinosaurtastic! Damn - does this mean I'll have to up the stakes
with a uuencoded brachiosaur at the end of all my messages?

	Hmmmmm..... no brachiosaurs to hand ..... [sulk]

	Hold on .... Here have a Utahraptor

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M;,HP'+P C=%&%9@N,R"^9'&UY['A2L2WP=#6/,WZ0K^\6T_ >\B%5,P9#=-,
M_I1UI%(]+_,TF0G$V,''"AO/M^=7?1?1V+M.S*'2%+W$%BW#,AO32YU$X^<D
ML\,\6+(R@.3.7V=8].QWO#BMMY'2W?R[%FV_Y\32C,349;U$4BPUPC(@V]4 
MJ8B&XCC/]*R<LQ(AVNS5:0S6+/W51)V]>(W7_0S.<&O6@WU"KY76G@)P.$35
MW;FTF4#/ZBQ!$%#&S6'4WGR_D*37PGS9W$O8G6U"-]P - (Q"V-#D"C-TS=:
MTBH>'-/5?3W!8YW7L4W4L_W5>4W,2NW9N;U!4LPLB=TTD'-3S3BV=U'70DU)
M^_S72*U%8&U.W^S<I*O;T:U!O+W649-#&=  WF%!_KSHP]F2TLVMW%/4TDP,
MP_Q,P>.=U-*MWO]S >8<0\K\7P6=VN!QQ,9-3K"MMN&=N%)TN)-4V[,-V,]]
M1JF\W@4>/QJ\P=6S.MJ$20L+B=^MV6.=1LR=W!*.2 1NX!GN/H'):(=MV7S-
M(DA<T?AMVU$DVVM;NOD-XB>.V8FDOQH.X^G#X3/WX>=-XC>^V2VN1K)=XK=-
ML<8<XS >F%<2 2;^NUG$XP+.WQ:N18QKXH:[USR%X4$.XQ*K#RF.1BP.1E@.
M3C?^Y+>MK8E,Y6.N/A<KO.*-XP.^WVQLL5>$WAT5SF0NYQCKY$'%YD]K14G.
MO8(-Q2X]Y_73QODKZ(SKO>2E2^AA[E%<_K93[KU CC^._N?OHZ^#3NF'WN:+
M&[,O#502R^=N3((2.[/S&K.?_NF1;C^E/E24OE&&CNB<SNC?6^F-F[%B;NKT
M$^N6?NNX#46*CLA<%.>*+.BDCK'[G>FU#NA%M:W!WNJ(N^:+?N9WOLBWONN9
M#NG&CE2T?NG^O.PH7NTU'.ML+.PO;NUIE>R'ON:*[K14A.OB[NT8->ZFM>T7
;+>WB[.?OWEBY'NKKWNGVSN_DGE']C@ A   [
 
end
					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------

From blitz-list-request Thu May 26 03:16:15 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id DAA19315 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 03:15:43 +0300
Received: (from preece@localhost) by slick.clare.tased.edu.au (8.6.8.1/8.6.6) id KAA27660; Thu, 26 May 1994 10:19:14 +1000
Date: Thu, 26 May 1994 10:19:13 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: BPR #3
To: Jurgen Valks <J.VALKS@aixserv.hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <2BFCF1E66@ms1.hsbos.nl>
Message-ID: <Pine.3.89.9405261028.C27624-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Tue, 24 May 1994, Jurgen Valks wrote:

> And here is it again, the Blitz Project Report:

And here's an update to mine..

> ----------------------------------------------------------------------------
> NAME    : Paul Reece
> EMAIL   : preece@slick.clare.tased.edu.au
> PROJECT : Porting my AMOS music extension to Blitz2.
> STATUS  : Work on it will start tomorrow!!
> ----------------------------------------------------------------------------

- Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------

From blitz-list-request Thu May 26 13:10:46 1994
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Received: from decb.aber.ac.uk.aber.ac.uk (actually decb.aber.ac.uk) 
          by mailsun.aber.ac.uk with SMTP (PP); Thu, 26 May 1994 11:10:05 +0100
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          Thu, 26 May 1994 11:10:01 +0100
Message-Id: <9405261010.AA12472@decb.aber.ac.uk.aber.ac.uk>
From: mhr@aber.ac.uk (Mike)
Date: Thu, 26 May 1994 11:10:00 +0100
In-Reply-To: Arthur <aavande@cs.vu.nl> "bum UK" (May 26, 8:27am)
Header: Words of wisdom are as follows:-
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: Arthur <aavande@cs.vu.nl>, Blitz_Basic_II <blitz-list@helsinki.fi>
Subject: Re: bum UK
X-Status: 
Status: RO

On May 26,  8:27am, Arthur wrote:
> Subject: bum UK
> Hi ,
> 
> Is there anyone who knows if bum UK is dead ,or
> moved to another place ???
> 
> 'cause I send my cheque (15 Pounds) about 5 weeks ago , but
> I still haven't received any bum's yet and even my money hasn't
> been credited from my account yet ...

	There's some shake up going on at Acid's UK HQ, ther person
who used to handle their operations over here has left Acid and I
don't know if they have a replacement.

	I've been waiting almost 2 months for a registration card
(which wasn't included in the package), so you may have a bit of a
wait yet.

					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------

From blitz-list-request Thu May 26 14:14:11 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA16015 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 14:11:00 +0300
Date: Thu, 26 May 1994 12:08:17 +0100
Message-Id: <94052612081768@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: aavande@cs.vu.nl, blitz-list@helsinki.fi
Subject: Re: bum UK
X-VMS-To: SMTP%"aavande@cs.vu.nl"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO


In the latest Amiga Format, it appears that they have moved from 
their London address - which would explain why they are not answering
the phone. I'll mail the blitz-list with the phone number tomorrow
(Friday) and the address.

Happy Blitzing.

  Steve

==========================================================================\
= Steve Matty from Reflective Images, Portsmouth, England                =\
= -----------------------------------------------------------------------=\
= A1200 | 6Meg | 340Meg HD | Blitz 2 | Current Project = Blitz Bomers    =\
==========================================================================\

From blitz-list-request Thu May 26 14:14:08 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA16138 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 14:13:06 +0300
Date: Thu, 26 May 1994 12:11:13 +0100
Message-Id: <94052612111361@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: M.H.Kift@swansea.ac.uk, blitz-list@helsinki.fi
Subject: Re: BUM6
X-VMS-To: SMTP%"M.H.Kift@swansea.ac.uk"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO


When did you get BUM6? My BlitzNumber is in the first 150 and am
still waiting.

Aaargh!

Steve Matty, A1200/340HD/6M/Blitz2

From blitz-list-request Thu May 26 14:45:33 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA18205 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 14:45:18 +0300
From: sis3149@sisvax.sis.port.ac.uk
Date: Thu, 26 May 1994 12:43:24 +0100
Message-Id: <94052612432461@sisvax.sis.port.ac.uk>
To: mcox@access.digex.net, blitz-list@helsinki.fi
Subject: Re: Blitz Libraries
X-VMS-To: SMTP%"mcox@access.digex.net"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO

I'll send the libraries over either today or tomorrow since I'll have to go
home to get them.

The game, though, will take at least until tomorrow because I'm making some
little whee alterations to it at the moment......



Steve Mc.


From blitz-list-request Thu May 26 14:50:07 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id OAA18497 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 14:49:36 +0300
From: sis3149@sisvax.sis.port.ac.uk
Date: Thu, 26 May 1994 12:47:11 +0100
Message-Id: <94052612471107@sisvax.sis.port.ac.uk>
To: mcox@access.digex.net, blitz-list@helsinki.fi
Subject: Re: Blitz Libraries
X-VMS-To: SMTP%"mcox@access.digex.net"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO

Whoooopppsssss!!!!!

The game uses PAL screens at the moment! (256 pixels tall).  So you might
have a few problems with it.............
I'll send it anyway tomorrow unless you want to cancel you request 'cause of
this little message.



Steve Mc.


From blitz-list-request Thu May 26 17:29:48 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id RAA26124 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 17:27:27 +0300
Date: Thu, 26 May 1994 15:25:48 +0100
Message-Id: <94052615254814@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: mcox@access.digex.net, blitz-list@helsinki.fi
Subject: Re: BUM6
X-VMS-To: SMTP%"mcox@access.digex.net"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO


>BlitzNumber? What is that?

The BlitzNumber is the number they give you when you get BUM5 after sending
off the registration card.

Steve.

From blitz-list-request Thu May 26 18:48:55 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id SAA29905 for <blitz-list@helsinki.fi>; Thu, 26 May 1994 18:48:41 +0300
Date: Thu, 26 May 1994 16:38:36 +0100
Message-Id: <94052616383647@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: mcox@access.digex.net, blitz-list@helsinki.fi
Subject: Re: BUM6
X-VMS-To: SMTP%"mcox@access.digex.net"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO


>must be a nonn-North America thing....

When did you get BUM6? I am still waiting for mine.\

What does it contain? Is TED better? any bug fixes? AGA properly?

Steve

From blitz-list-request Fri May 27 01:54:22 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id BAA14990 for <blitz-list@helsinki.fi>; Fri, 27 May 1994 01:53:57 +0300
Received: (from preece@localhost) by slick.clare.tased.edu.au (8.6.8.1/8.6.6) id IAA01568; Fri, 27 May 1994 08:58:13 +1000
Date: Fri, 27 May 1994 08:58:12 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: BPR #3
To: M D Cox <mcox@access.digex.net>
cc: blitzlist <blitz-list@helsinki.fi>
In-Reply-To: <199405261135.AA24813@access1.digex.net>
Message-ID: <Pine.3.89.9405270839.B1558-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Thu, 26 May 1994, M D Cox wrote:

> >> ----------------------------------------------------------------------------
> >> NAME    : Paul Reece
> >> EMAIL   : preece@slick.clare.tased.edu.au
> >> PROJECT : Porting my AMOS music extension to Blitz2.
> >> STATUS  : Work on it will start tomorrow!!
> Didn't Benjamin Franklin say "Today never leaves and tomorrow never comes."??
> ;)

:)

Seriously, I got Blitz2 in the mail last night... I wills start on the lib
ASAP..

BTW, Where the hell is this intuition planner they brag about on the back of
the box???

 - Paul

> 
> Mike
> -- 
> Michael Cox                             Work:   mcox@access.digex.net
> A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
>              For info on the AMOS Mailing List, contact me!
>              For AMOS Pro news, finger mcox@access.digex.net
> (My dinosaur is extinct)
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri May 27 03:30:12 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id DAA16671 for <blitz-list@helsinki.fi>; Fri, 27 May 1994 03:29:35 +0300
Received: (from preece@localhost) by slick.clare.tased.edu.au (8.6.8.1/8.6.6) id KAA01928; Fri, 27 May 1994 10:33:31 +1000
Date: Fri, 27 May 1994 10:33:30 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: BUM6
To: Steve <sis3147@sisvax.sis.port.ac.uk>
cc: mcox@access.digex.net, blitz-list@helsinki.fi
In-Reply-To: <94052616383647@sisvax.sis.port.ac.uk>
Message-ID: <Pine.3.89.9405271039.B1718-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Thu, 26 May 1994, Steve wrote:

> 
> >must be a nonn-North America thing....
> 
> When did you get BUM6? I am still waiting for mine.\
> 
> What does it contain? Is TED better? any bug fixes? AGA properly?

BUM has v1.80 of Blitz on it plus some developer stuff, programs etc..

TED is at v1.1 on it..

Hope that helps!

 - Paul
> 
> Steve
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Sat May 28 17:34:15 1994
Received: from pp.dundee.ac.uk (pp.dundee.ac.uk [134.36.2.60]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id RAA01684 for <blitz-list@helsinki.fi>; Sat, 28 May 1994 17:23:49 +0300
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          id <23026-1@pp.dundee.ac.uk>; Sat, 28 May 1994 15:20:48 +0100
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          with IPX id 100.940528151036.768; 28 May 94 15:22:16 +0500
Message-ID: <MAILQUEUE-101.940528150003.1248@its.dundee.ac.uk>
From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
Organization: Dundee University
To: Paul Reece <preece@slick.clare.tased.edu.au>,
        preece@slick.clare.tased.edu.au,
        Blitz Basic List <blitz-list@helsinki.fi>,
        Michael Cox <mcox@access.digex.net>
Date: Sat, 28 May 1994 15:00:03 GMT
Subject: Re: BPR #3
Priority: normal
X-mailer: Pegasus Mail v3.1 (R1)
X-Status: 
Status: RO

Bonez of the POSSE!!!
            I saw in one of your letters that you had found ????? 
commands coming up. Alot of the Blitz Basic 2 PD programs were 
programmed to include certain external or internal library commands 
or residential include files (look in the options place). These can 
be found on the blitzlibs disk. The best suggestion I can give you is 
to load up the blitz basic program and then use the "Reload All Libs" 
and then load the programs. If while loading the error cannot find 
library at $xxxx then program probably requires a library that is not 
on the blitzlibs. Hope this is of some help.

                Bonez! All that is Smegged is not Smeghead!

From blitz-list-request Tue May 31 13:44:50 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id NAA18327 for <blitz-list@helsinki.fi>; Tue, 31 May 1994 13:44:14 +0300
From: sis3149@sisvax.sis.port.ac.uk
Date: Tue, 31 May 1994 11:31:46 +0100
Message-Id: <94053111314593@sisvax.sis.port.ac.uk>
To: J.VALKS@aixserv.hsbos.nl, blitz-list@helsinki.fi
Subject: Re: RIBLITZ
X-VMS-To: SMTP%"J.VALKS@aixserv.hsbos.nl"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO

  With regards to the demo Zoom program in our (mine and sis3147) RIBlitzLibs
archive (look in Aminet/Devs/Misc (I think) if you don't have it).  You will get
the token not found error since Blitz is looking for the other libraries that
we have installed in ourcopy but that we haven't made available to everyone
yet.  The prog should actually compile and run ok since it only uses the FNS
library and the FX library.  If it doesn't compile then please tell me and I'll
get it sorted out....

The other libraries we've written should become available soon (if anyone's
interested in them that is).  They include:

		o GFX library - palette commands including things like getting
		  AGA colour values and adjust palette colour with ratios etc.
		  (Note: has anyone else found that the commands Red(colour#),
		   etc. don't work with displays?)

		o PACK library - unpack IFF's, unpack PackIce 2.40 data files
		  (an Atari ST packer I still use cause I can unpack the data
		   easily and it gives good compression - has anybody got a good
		   ST emulator????), grab palettes from IFF CMAP chunks and
		   store them in palette objects etc. etc. etc......

		o and others I can't remember at the moment.

Note: trust this to happen straight after the libraries were uploaded and 
sent out to people but we've updated a couple of libraries by doing bug fixes
and extra commands.  The updated libraries are Func and FNS.  The updates should
be available soonish.......



Steve Mc.


From blitz-list-request Thu Jun  2 13:17:42 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id NAA01639 for <blitz-list@helsinki.fi>; Thu, 2 Jun 1994 13:15:59 +0300
Date: Thu, 2 Jun 1994 11:13:07 +0100
Message-Id: <94060211130737@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: M.H.Kift@swansea.ac.uk, blitz-list@helsinki.fi
Subject: Re: ARexx port for blitz
X-VMS-To: SMTP%"M.H.Kift@swansea.ac.uk"
X-VMS-Cc: BLITZLIST
X-Status: 
Status: RO

>Does anybody else think that blitz should get an Arexx port on its 
>compiler? I'd love to use GoldEd for writing my blitz programs, since 
>I'm getting tired of Ted. Is this possible, and if so, why aren't 
>Acid doing it????


I don't know if it would be feasible. I mean, have you tried loading a
2000 line ASCII program into Blitz? It takes about 2 minutes to tokenize it.
But if say, you could get CygnusEd or GoldEd to send each line as you type/edit
it then yeah, I'd say it would be possible. 

BTW, do you have BUM6 yet?

+------------------------------------------------------------------------------+
| Steve Matty from Reflective Images | sis3147@sisvax.sis.port.ac.uk           |
|==============================================================================|
| A1200/340HD/6Mb/Blitz2             | Current Project : AmigaGuide Editor     |
|                                    |      and        : Map Editor            |
\______________________________________________________________________________/


From blitz-list-request Fri Jun  3 15:59:32 1994
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Received: by inca.gate.net (Smail3.1.28.1 #42)
	id m0q9Ypk-0004JJC; Fri, 3 Jun 94 08:58 EDT
Date: Fri, 3 Jun 1994 08:56:08 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: sig
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <"21012 Thu Jun 2 14:30:41 1994"@mhs-relay.ac.uk>
Message-ID: <Pine.3.87.9406030808.D31991-0100000@inca.gate.net>
X-Status: 
Status: RO



On Thu, 2 Jun 1994, Martin Kift wrote:

> 
> > As for the Map-Ed, well erm. It hasn't actually been started yet. This weekend
> > will see the beginning. Do you have any features you would like to see
> > implemented?

If you like, I'll send the TURBO PLUS Scene Editor to the list, or just 
to you, its a demo version, written in AMOS (blasphemer!)  It has a lot 
of good features and you could actually use it to make maps for Blitz, I 
just don't know the format that you'd like icons stored in.  The maps are 
simple, X, Y, ...data...  

Its very fast and intuitive and has lots of features.

I have it uuencoded if anyone wants to check it out...
Its also on Aminet as  TScene1.lha under AMOS
Ryan Scott
PLAYFIELD!




From blitz-list-request Mon Jun  6 21:35:44 1994
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          with IPX id 100.940606191945.320; 06 Jun 94 19:19:57 +0500
Message-ID: <MAILQUEUE-101.940606191942.544@its.dundee.ac.uk>
From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
Organization: Dundee University
To: smatthew@uk03.bull.co.uk (Steve Matthews), blitz-list@helsinki.fi
Date: Mon, 6 Jun 1994 19:19:42 GMT
Subject: Re: Blitz 2, some questions!
Priority: normal
X-mailer: Pegasus Mail v3.1 (R1)
X-Status: 
Status: RO

Dear Steve,
            I have just read your problem with the blitz debugger in 
the double pal mode. I am programming on a 6MB A4000/30 machine 
(goody goody goody goody ehhh! enough of that). Anyway I have also 
set my screen configurasion to dblpal high res no flicker (gets rid 
of the nasty raster lines that I can see on my monitor). The flicker 
that appears due to the activation of the debugger in AMIGA mode is 
the debugger but it does not appear properly. Unfortunately I have 
not found a way around this but there are to other alternatives. 1) 
You can put up with the flicker debugger in dblpal mode and the 
debugger and back to TED by Ctrl-Amiga-C followed by Ctrl-Amiga-Q. 2) 
The other answer is to boot the amiga up with no-startup-sequence and 
load blitz basic from CLI and then blitz will run perfectly. I hope 
this is of some use to you.Bye 

                            Bonez.
                            
            Squiggle Boing WHEEEEEEEEEEEEEEEEEEEEEEEEEE SPLAT!!!!!!!!
            


From blitz-list-request Mon Jun  6 21:28:55 1994
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From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
Organization: Dundee University
To: Martin Kift <M.H.Kift@swansea.ac.uk>, blitz-list@helsinki.fi
Date: Mon, 6 Jun 1994 19:26:12 GMT
Subject: Re: Blitz 2, some questions!
Priority: normal
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Dear Martin,
            I have just read your letter about the map editor. I need 
a good map editor to work with inside Blitz not the silly one they 
included along with Blitz. Could tell me when it is ready or send me 
a copy when it is finished please. Did the protracker support for 
blitz basic work. I hope it did!
                        
                        Bonez!!!!


From blitz-list-request Wed Jun  8 05:07:54 1994
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Date: Wed, 8 Jun 1994 12:11:54 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: BPR #4
To: Jurgen Valks <J.VALKS@aixserv.hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <1B75C77BBD@ms1.hsbos.nl>
Message-ID: <Pine.3.89.9406081231.E11441-0100000@slick.clare.tased.edu.au>
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On Tue, 31 May 1994, Jurgen Valks wrote:

> ----------------------------------------------------------------------------
> NAME    : Paul Reece
> EMAIL   : preece@slick.clare.tased.edu.au
> PROJECT : Porting my AMOS music extension to Blitz2.
> STATUS  : Work on it will start tomorrow!!

NEWSTATUS : Version 1.2 is COMPLETE!!  Features PT routines, Sampling, TFMX
	    and MORE!!  If you are interested in BetaTesting, please 
email me at paul_ree@asgard.clare.tased.edu.au with your system details etc.
and I'll think about it...  :)

- Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jun  8 05:24:35 1994
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Date: Wed, 8 Jun 1994 12:28:20 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Sender: Paul Reece <preece@slick.clare.tased.edu.au>
Reply-To: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Blitz 2, some questions!
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <"420 Mon Jun 6 14:53:41 1994"@mhs-relay.ac.uk>
Message-ID: <Pine.3.89.9406081211.G11441-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
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On Mon, 6 Jun 1994, Martin Kift wrote:

> > My Map Editor is 75% finished after only 2 days working on it!
> > It supports ANY size blocks (but be sensible, huh?) and works beautifully
> 
> Whoooo, a genius at work!!! 8)
> 
> > AND unlike the Blitz2 Map Editor:
> > 	IT DOESN'T CRASH YOUR MACHINE EVERY TIME YOU RUN IT!
> > Look out for this brill prog in the VERY near future and mail me if you have
> > any ideas for features of it.
> 
> Nice one! I have already mailed you with suggestions. How soon before 
> we see it, I'm iching for a decent map editor.
> 
> Mail you, ha! Has anybody successfully mailed you Steve? My 
> postmaster is still away, so the problem hasn't been looked at yet.

I know what the problem is!

the machine sisvax.sis.port.ac.uk does not have a DNS MX (Mail Exchange)
entry....

In order to fix this, Steve's SYSADMIN would have to add this - Some mail
exchanging software (ie. versions of Sendmail) can handle not MX records,
but most can't.. (Like the one on my machine!!)

> 
> +---------------------------------+---------------------------------------+
> | Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
> | Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
> +---------------------------------+---------------------------------------+
> 
> 

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------



From blitz-list-request Wed Jun  8 05:33:35 1994
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Date: Wed, 8 Jun 1994 12:37:03 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: BlitzLibs
To: Jonny <u9242708@athmail1.causeway.qub.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <9406071227.AA02025@ash13>
Message-ID: <Pine.3.89.9406081244.I11441-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
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On Tue, 7 Jun 1994, Jonny wrote:

> Hi,
> 	I tried installing the elmore libs in blitz. I tried this
> in 2 differnet ways.
> 1. Copied elmorelibs to Blitzlibs:Userlibs and then did a reload
> all libs from the compile menu on ted. The new elmorelib commands
> were available, but the commands in deflibs had gone.
> 
> 2. Tried to join the elmorelibs to the original deflibs file using
> the makedseflibs program. But all it did was replace the deflibs in
> blitz2: with the elmorelibs.
> 
> So basically I can`t use any of the new librarys with blitz without
> first getting rid of the orginal deflibs !?

What you need to do is:

1. Get the latest blitzlibs files from BUM6. (in the developers.lha archive)
   and put them on a disk called BlitzLibs:

2. Delete deflibs and load ALL the libs from your blitzlibs: disk every time
   you load blitz (I do this)

3. OR use the proggy makedeflibs to make a new deflibs file with the NEW
   libs in it..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jun  8 11:48:49 1994
Received: from sisvax ([148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id LAA28128 for <blitz-list@helsinki.fi>; Wed, 8 Jun 1994 11:48:15 +0300
Date: Wed, 8 Jun 1994 09:38:06 +0100
Message-Id: <94060809380633@sisvax.sis.port.ac.uk>
From: sis3147@sisvax.sis.port.ac.uk (Steve)
To: J.VALKS@hsbos.nl, blitz-list@helsinki.fi
Subject: Re: BUM6 - errors
X-VMS-To: SMTP%"J.VALKS@hsbos.nl"
X-VMS-Cc: BLITZLIST
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
X-Status: 
Status: RO

Date sent:  

>I read the newcommands file and noticed that the Elmore library is now a
>part of Blitz2. But, many commands are not included like CheckAGA, but
>they are noticed in the newcommands textfile.
>
>Has everyone this problem?
>
Yes, the dope basts at ACID decided to not include to library
object file for HARDWARE.ELMORE library in the archive, so you
have to do a make executable on the source code....

The Refelective Images BlitzLib collection has now been updated :

	Func.library
      ============

      CopyBank(sourcebank,destbank) ; Copies memory banks!
      BLoad now has another parameter :
       success=BLoad(filename$,bank[,length[,offset[,memtype]]])
          ; So now you can specify a memory type (e.g. Chip/Fast)
          ; to load files into...

      BSave now has an optional length parametr
       (if you specify a bank, you do not need to specify a length)

and thats all I can remember - the new collection should be
on Aminet soon, and copies are being sent to ACID.

TTFN

Steve
+------------------------------------------------------------------------------+
| Steve Matty from Reflective Images | sis3147@sisvax.sis.port.ac.uk           |
|==============================================================================|
| A1200/6MB/340MB/FPU/BLITZ2/BUM6 (hoorah!)                                    |
| C U R R E N T   P R O J E C T S :  AmigaGuide Creator (30%)                  |
|                                 :  BlitzBombers       (99%)                  |
|                                 :  Map Editor         (85%)                  |
+------------------------------------------------------------------------------+


From blitz-list-request Thu Jun  9 04:31:51 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id EAA11040 for <blitz-list@helsinki.fi>; Thu, 9 Jun 1994 04:29:24 +0300
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Date: Thu, 9 Jun 1994 11:33:18 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Suggestions
To: Steve <sis3147@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94060815384256@sisvax.sis.port.ac.uk>
Message-ID: <Pine.3.89.9406091141.E14979-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

On Wed, 8 Jun 1994, Steve wrote:

> Date sent: 8th June 1994 
> 
>              A T T E N T I O N ! ! ! ! ! ! ALL BLITZ USERS
> 
> Reflective Images Ltd., has finally run out of ideas for new commands
> to add to the Blitz command set. We URGENTLY need suggestions and ideas
> for things you want to see in Blitz. DONT DELAY - MAIL US TODAY!
> 
> Things currently implemented :
> 
> 	Proportional font printing routines (at any X/Y value)
> 	IFF Loading / Unpack from memory (QUICK)
> 	AM*S type memory banks (BLoad/BSave/PLoad)
> 	AM*S type zones
> 	Enhanced joystick handlers (supports 4player adaptor)
> 	Palette commands (e.g. Adjust brightness/Unpack from RAM)
> 	Special Graphics FX (e.g. ZoomX2/ZoomX4/ZoomX8/ZoomXn/Derez) only lowres!
> 											 bitmaps !
> 	Support for Req.library

What about a linker???  :)

Seriously though, where do you guys get the time to do all of this??

 - Paul

> 	
> Mail us for ideas/requests:
> 	sis3147@sisvax.sis.port.ac.uk   or blitzlist if you cant get through
> and   sis3149@sisvax.sis.port.ac.uk.                " "
> 
> 
> Look at dev/misc for our BETA test library RIBlitzLibsV2.lha on Aminet now!

:)

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri Jun 10 11:15:03 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id LAA24261 for <blitz-list@helsinki.fi>; Fri, 10 Jun 1994 11:14:18 +0300
Date: Fri, 10 Jun 1994 09:05:49 +0100
Message-Id: <94061009054976@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: s933384@yallara.cs.rmit.oz.au, blitz-list@helsinki.fi
Subject: Re: RI Blitz Libs
X-VMS-To: SMTP%"s933384@yallara.cs.rmit.oz.au"
X-VMS-Cc: BLITZLIST
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
X-Status: 
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Date sent: 10-JUN-1994 

>G'day all,
>  Yesterday, I got from FTP the RIBlitzLibs.  When going to install
>them, it said in the readme file, that you can either copy the
>*.objs to the userlibs dir, or use makedeflibs.
>
>  Seeing as I don't have makedeflibs (I gather this is on BUM6
>which I still haven;t got), I went to do the former, but all that
>was included in the archive was the *.lib files.  If I try to do a
>reload all libs with these, i get an out of mem error, even though
>I have 2meg chip and 512k fast.
>
>Can someone (preferably RI), please upload the *.obj files??
>
>Thanks in advance
>
>Dave


Hmmm....... Having problems huh?
Well never mind 'cause Steve the Great is here to help!

The library objects included in the archive were all name .LIB (for some
reason, I forget why), these are the objects that you should copy into
			Blitzlibs:Userlibs/

You should not copy the .DOC files or any example programs into this folder.
ReLoad All Libs should then quite happily load the new libraries in.  What you
might be doing is having folders with programs in them on your Blitzibs: disk
(or partition/directory).  When you Reload All Libs, Blitz scans all
directories in the Blitzlibs: disks and LOADS in the contents of EVERY
directory on it.  Thus, if you have program files in a folder (e.g.
Blitzlibs:Progs/Demo.bb2) these will get installed into Blitz.

AND AS A GLOBAL MESSAGE:
========================

  Some of you who have BUM6 and our libraries may have noticed a few token
clashes between our libraries and some Blitz2 extra ones.  Our tokens have now
been changed to accommodate the new libraries and we are sending ours to ACID
to get officical token numbers.  Also, a new archive should be available soon,
for all those interested......




Steve Mc.

+------------------------------------------------------------------------------+
| Steve McNamara from Reflective Images | sis3149@sisvax.sis.port.ac.uk        |
|==============================================================================|
| Current gripes:  My bloody Amiga keeps on crashing and playing up!           |
|                  The Blitz Map Editor doesn't have any file descriptions!    |
|==============================================================================|
| A1200/170HD/6Mb/Blitz2                | Current Projects : Map Editor        |
|                                       |                  : AmigaGuide editor |
\______________________________________________________________________________/


From blitz-list-request Mon Jun 13 17:36:51 1994
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          with IPX id 100.940613152455.1664; 13 Jun 94 15:28:16 +0500
Message-ID: <MAILQUEUE-101.940613152451.1376@its.dundee.ac.uk>
From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
Organization: Dundee University
To: sis3147@sisvax.sis.port.ac.uk (Steve), blitz-list@helsinki.fi
Date: Mon, 13 Jun 1994 15:24:51 GMT
Subject: Re: Suggestions
Priority: normal
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Bonez of the Posse here!,
                        A good idea for blitz is to make better music 
and sound support commands for Blitz Basic 2. I have managed to get 
protracker commands by way of use of the destracker.library but 
unfortunately this doesn't run inside blitz mode which is most 
annoying. So my suggestion is to make a protracker player commands 
that supports up to protracker-3.15 and other commands to give better 
sound control because this in my opionin is where Blitz Basic lags 
behind Amos and because alot of musicians use protracker as a basis 
for making music on it would be a good idea to make a protracker 
player.
                                Bonez.
                               
               Jump up and down on a pogo stick
               and annoy the neighbours.


From blitz-list-request Tue Jun 14 04:14:59 1994
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Date: Mon, 13 Jun 1994 21:11:28 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: Addition of a Blitz Basic 2 area. (fwd)
To: Paul Reece <preece@slick.clare.tased.edu.au>
cc: Blitz Basic List <blitz-list@helsinki.fi>,
        Amos List <amos-list@access.digex.net>
In-Reply-To: <Pine.3.89.9406140823.A23021-0100000@slick.clare.tased.edu.au>
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On Tue, 14 Jun 1994, Paul Reece wrote:

> From: Urban Mueller <umueller@wuarchive.wustl.edu>
> Subject: Re: Addition of a Blitz Basic 2 area.

> > Is it possible to add an area for Blitz Basic2 programs??
> > ie. /pub/aminet/dev/blitz
> I just renamed dev/amos to dev/basic, use that one. We'd like to
> keep the number of dirs low.
>  -Urban

I suggest all interested folks write this guy a NICE request, asking that 
he kindly make a separate directory, or at least dev/basic/amos and 
dev/basic/blitz.  I have - it may help.  I don't see what the purpose
of keeping the dirs low is, and the time saved not having to pick & 
choose between a mish mash directory of blitz/amos would be tremendous.  
AMOS & Blitz are vastly different, just share the BASIC name.  
Let him know this. NICELY.

Ryan Scott
PLAYFIELD!
 


From blitz-list-request Tue Jun 14 07:11:08 1994
Received: from slick.clare.tased.edu.au (slick.clare.tased.edu.au [147.41.130.5]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id HAA19648 for <blitz-list@helsinki.fi>; Tue, 14 Jun 1994 07:10:42 +0300
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Date: Tue, 14 Jun 1994 14:14:18 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Suggestions
To: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
cc: Steve <sis3147@sisvax.sis.port.ac.uk>, blitz-list@helsinki.fi
In-Reply-To: <MAILQUEUE-101.940613152451.1376@its.dundee.ac.uk>
Message-ID: <Pine.3.89.9406141438.C24320-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Mon, 13 Jun 1994, STUART MACLEAN wrote:

> Bonez of the Posse here!,
>                         A good idea for blitz is to make better music 
> and sound support commands for Blitz Basic 2. I have managed to get 
> protracker commands by way of use of the destracker.library but 
> unfortunately this doesn't run inside blitz mode which is most 
> annoying. So my suggestion is to make a protracker player commands 
> that supports up to protracker-3.15 and other commands to give better 
> sound control because this in my opionin is where Blitz Basic lags 
> behind Amos and because alot of musicians use protracker as a basis 
> for making music on it would be a good idea to make a protracker 
> player.

EML supports FULL Protracker Playroutines!!  (but not DYN Samples in PT3.15
because there is no available playroutine)

 - Paul

>                                 Bonez.
>                                
>                Jump up and down on a pogo stick
>                and annoy the neighbours.
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jun 14 10:59:22 1994
Received: from sisvax (sisvax.sis.port.ac.uk [148.197.159.14]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id KAA29329 for <blitz-list@helsinki.fi>; Tue, 14 Jun 1994 10:58:51 +0300
Date: Tue, 14 Jun 1994 08:56:53 +0100
Message-Id: <94061408565324@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: J.VALKS@aixserv.hsbos.nl, blitz-list@helsinki.fi
Subject: Re: Iff loading
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Date sent: 14-JUN-1994 

>Hello,
>
>Is there a routine available to load a Iff picture faster? It's so slow!
>I know a solution is loading the picture as a animation.

There is a solution: USE outr PACK library which loads the whole IFF into
memory and then unpacks it from there!  You could even INCBIN the IFF and
unpack it from inside your program file!

Steve Mc.
+---------------------------------------------------------------------------+
| Stephen McNamara Reflective Images |                                      |
|====================================+======================================|
| A1200/340HD/6Mb/Blitz2             | Current Project : AmigGuide Editor   |
| A1200/170HD/6Mb/Blitz2             | [::::::::::::::::::::::::::::::::::] |
|                                    | Current Project : Shoot'em-Up        |
| Steven Matty     : sis3147         | [#:::::::::::::::::::::::::::::::::] |
| Stephen McNamara : sis3149         | Current Project : Map Editor         |
| @sisvax.sis.port.ac.uk             | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Wed Jun 15 11:42:11 1994
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Date: Wed, 15 Jun 94 09:39:23 BST
From: Andy Malcolm <andy@gx2.uk.mdis.com>
To: M.H.Kift@swansea.ac.uk, blitz-list@helsinki.fi
Subject: Re: Amiga Format compo.
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I am a Amiga Format subscriber. When I get this months results I will post
them to this list. Also if any entries are featured on the coverdisks as
promised by AF, I will add brief reviews of them.

-Andy.


From blitz-list-request Fri Jun 17 01:50:48 1994
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Date: Fri, 17 Jun 1994 08:51:59 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Bugs, Bugs, Bugs...
To: Nigel Hughes <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <10571.771754686@mailhost.aber.ac.uk>
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On Thu, 16 Jun 1994, Nigel Hughes wrote:

>  Hello everybody,
> 		I decided to try and write some of my more useful Blitz functions
> into a library yesterday, so I sit down, read the various bits on library writing, I can
> already code in 68k (written a full game in it 8) so I think no problems! I was wrong!
> 
> I seem to be upsetting blitz with the following routines! They actualy work as far as
> functionality goes, but after using them I get a recoverable alert 0100 000C, which
> is I think, exec saying it has a knackered memory list! Just as a control the second
> function PCFSize (_pcfsize) which quite simply returns the length of a file, causes
> the same things as the very slightly more complex CachePCF (_cachepcf). 

I get that recoverable alert all of the time.. I think that it's a BUG in 
Blitz.

 - Paul

> 
> Could someone please make me look stupid and tell me how I am killing the exec memory
> list! Oh and out of interest when I pass 4 as the required memory type to CachePCF
> it gurus straight away! So I AM doing something really dumb, it's just that after staring at the
> code until 4am, I just cannot see the wood for the trees
> 
> My Flawed Library... 
> 
> ;======================;
> ; PCF LIBRARY FOR BB2  ;
> ;======================;
> 
> #pcflib=40
> 
> !libheader{#pcflib,0,0,0,0}
> 
> !afunction{#long}
> !args{#string,#long}
> !libs{#doslib,#la6}
> !subs{_cachepcf,0,0}
> !name{"CachePCF","File name,Memory Type"}
> 
> !afunction{#long}
> !args{#string}
> !libs{#doslib,#la6}
> !subs{_pcfsize,0,0}
> !name{"PCFSize","File Name"}
> 
> !astatement
> !args{#long,#long}
> !libs
> !subs{_freepcfcache,0,0}
> !name{"FreePCFCache","Cache Start,Cache Length"}
> 
> !libfin
> 
> _cachepcf
>   MOVEM.l a3-a6,-(a7)
>   MOVE.l  #0,file_spot
>   MOVE.l  #0,unlock
>   MOVE.l  d0,file_name
>   MOVE.l  d1,memory_type
>   MOVE.l  d0,d1
>   MOVE.l  #-2,d2            ;shared lock, access read
>   JSR     -$54(a6)          ;Lock(name,type)(d1,d2)
>   CMP.l   #0,d0
>   BEQ     lock_error
>   MOVE.l  d0,file_lock
>   MOVE.l  #$e0,d0
>   MOVE.l  #0,d1
>   ALibJsr $c002             ;Allocate memory for a file
>   BEQ     ma_error1
>   MOVE.l  d0,file_info
>   MOVE.l  file_lock,d1
>   MOVE.l  d0,d2
>   JSR     -$66(a6)          ;Examine(lock,info buffer)(d1,d2)
>   BEQ     examine_error
>   MOVE.l  file_info,a0
>   MOVE.l  $7c(a0),d0        ;How long is the file
>   MOVE.l  d0,file_size
>   MOVE.l  memory_type,d1    ;Ready to allocate all memory
>   ALibJsr $c002
>   BEQ     ma_error2
>   MOVE.l  d0,file_spot      ;store the address
>   MOVE.l  file_lock,d1
>   JSR     -$17a(a6)         ;OpenFromLock(lock)(d1)
>   MOVE.l  d0,file_hand      ;our new handle for the file
>   CMP.l   #0,d0
>   BNE     continue          ;Open OK no need to unlock
> 
> file_error:
>   MOVE.l  file_spot,a1      ;could not open file, need to free memory
>   MOVE.l  file_size,d0      ;then the lock
>   ALibJsr $c003
>   MOVE.l  #0,file_spot      ;no memory carried over
> 
>   BRA     ma_error2         ;Carry on as if no memory was allocated
> 
> 
> continue:
>   MOVE.l  #1,unlock         ;no need to unlock now
>   MOVE.l  d0,d1
>   MOVE.l  file_spot,d2
>   MOVE.l  file_size,d3
>   JSR     -$2a(a6)          ;Read(file,buffer,length)(d1,d2,d3)
>   MOVE.l  d0,read_error     ;save any error number
> 
>                             ;Everything went OK free the file handle
> 
>   MOVE.l  file_hand,d1      ;start tidying up
>   JSR     -$24(a6)          ;Close(file)(d1)
>   MOVE.l  read_error,d0     ;now lets check the read was OK
>   CMP.l   #-1,d0
>   BNE     ma_error2         ;There was NO ERROR in reading
> 
>                             ;AN ERROR MUST FREE MEMORY
>   MOVE.l  file_spot,a1      ;could not read file, need to free memory
>   MOVE.l  file_size,d0      ;then the lock
>   ALibJsr $c003
>   MOVE.l  #0,file_spot      ;no memory carried over
> 
> ma_error2:                  ;Unable to allocate memory for file
>                             ;Nothing to do but move on
> 
> examine_error:              ;Could not look at lock but still must free memory
>   MOVE.l  file_info,a1
>   MOVE.l  #$e0,d0
>   ALibJsr $c003             ;Free file info memory
> 
> ma_error1:                  ;Could not even get memory for file info!
>                             ;But must free the lock IF it was not opened
>   MOVE.l  unlock,d0
>   CMP.l   #1,d0
>   BEQ     lock_error        ;no need to relinquish lock
>   MOVE.l  file_lock,d1
>   JSR     -$5a(a6)          ;Unlock(Lock)(d1)
> 
> lock_error:                 ;No lock no bloody nothing!
> 
> ok:
>   MOVEM.l (a7)+,a3-a6
>   MOVE.l  file_spot,d0      ;every thing went OK! give the user the pointer to the cache
>   RTS
> 
> ;RETURN THE SIZE OF A FILE
> 
> _pcfsize
>   MOVEM.l a3-a6,-(a7)
>   MOVE.l  d0,d1
>   MOVE.l  #-2,d2            ;shared lock, access read
>   JSR     -$54(a6)          ;Lock(name,type)(d1,d2)
>   CMP.l   #0,d0
>   BEQ     size_lock_error
>   MOVE.l  d0,file_lock
>   MOVE.l  #0,file_size
>   MOVE.l  #$e0,d0
>   MOVE.l  #0,d1
>   ALibJsr $c002             ;Allocate memory for a file
>   BEQ     size_ma_error1
>   MOVE.l  d0,file_info
>   MOVE.l  file_lock,d1
>   MOVE.l  d0,d2
>   JSR     -$66(a6)          ;Examine(lock,info buffer)(d1,d2)
>   BEQ     size_examine_error
>   MOVE.l  file_info,a0
>   MOVE.l  $7c(a0),d0        ;How long is the file
>   MOVE.l  d0,file_size
> 
> size_examine_error:         ;Could not look at lock but still must free memory
>   MOVE.l  file_info,a1
>   MOVE.l  #$e0,d0
>   ALibJsr $c003             ;Free file info memory
> 
> size_ma_error1:             ;Could not even get memory for file info!
>                             ;But must free the lock IF it was not opened
>   MOVE.l  file_lock,d1
>   JSR     -$5a(a6)          ;Unlock(Lock)(d1)
> 
> size_lock_error:            ;No lock no bloody nothing!
> 
> size_ok:
>   MOVEM.l (a7)+,a3-a6
>   MOVE.l  file_size,d0      ;every thing went OK!
>   RTS
> 
> 
> 
> file_name: Dc.l 0
> file_lock: Dc.l 0
> file_info: Dc.l 0
> file_size: Dc.l 0
> file_spot: Dc.l 0
> file_hand: Dc.l 0
> unlock:    Dc.l 0
> memory_type: Dc.l 0
> read_error: Dc.l 0
> 
> _freepcfcache:
>   MOVEA.l d0,a1
>   MOVE.l  d1,d0
>   ALibJsr $c003
>   RTS
> 
> size_ma_error1:             ;Could not even get memory for file info!
>                             ;But must free the lock IF it was not opened
>   MOVE.l  file_lock,d1
>   JSR     -$5a(a6)          ;Unlock(Lock)(d1)
> 
> size_lock_error:            ;No lock no bloody nothing!
> 
> size_ok:
>   MOVEM.l (a7)+,a3-a6
>   MOVE.l  file_size,d0      ;every thing went OK!
>   RTS
> 
> 
> 
> file_name: Dc.l 0
> file_lock: Dc.l 0
> file_info: Dc.l 0
> file_size: Dc.l 0
> file_spot: Dc.l 0
> file_hand: Dc.l 0
> unlock:    Dc.l 0
> memory_type: Dc.l 0
> read_error: Dc.l 0
> 
> _freepcfcache:
>   MOVEA.l d0,a1
>   MOVE.l  d1,d0
>   ALibJsr $c003
>   RTS
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Mon Jun 20 13:02:24 1994
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Date: Mon, 20 Jun 1994 10:56:30 +0100
Message-Id: <94062010563039@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: c9108939@sol.newcastle.edu.au, blitz-list@helsinki.fi
Subject: Re: the anim lib
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Date sent: 20-JUN-1994 

>
>	Hi,
>		I've being having some funny effects using the
>	anim lib in blitz.
>	The anims do not seem to uncompact properly giving chunky
>	results with missing colours. I just was writing a small prog
>	that converts an anim file to a series of sterogram pics. 
>	(using the algorithm posted by Ramon Macia :) )
>		Then loading them back into dpaint for some interesting 
>	effects !
>
>		The first 2 frames are fine using initanim.
>		But NextFrame seem dodgy , I tryed compressed and
>		uncompressed anims.
>	Anyway I thought I got it to play an anim properly 6 mths ago
>	so this it bizarre I must be doing something wrong!
>		Oh well bye.
>			Brett

The animations are double buffered and are delta compressed.  This means that
you must make sure that you're showing the next frame of animtion on the
correct bitmap.  If you use the wrong bitmap the delta decompression will be
incorrect (delta compression stores the differences between frames in an
animation.  The compression in IFF Anims is wierd in that the data for the 3rd
frame in the anim holds the changes to get from the 1st frame to the 3rd - not
from the 2nd to the 3rd).

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Blitz2 is too darn buggy    |
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz        | ToolTypes Library  Workbench Library |
| A1200/170HD/6Mb/Blitz2             | [###############:] [#########::::::] |
|                                    | Current Project : RI Libs v3         |
| Steven Matty     : sis3147         | [##################################] |
| Stephen McNamara : sis3149         | Current Project : Map Editor         |
| @sisvax.sis.port.ac.uk             | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Mon Jun 20 13:10:30 1994
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Date: Mon, 20 Jun 1994 11:00:55 +0100
Message-Id: <94062011005550@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: nlh1@aber.ac.uk, blitz-list@helsinki.fi
Subject: Re: General Stuff
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Date sent: 20-JUN-1994 

>
>Hi There!
>	I have version 3 of your libraries from Aminet, but do you have the intui library up
>and running yet? If you  do I would very grateful if you could mail a copy. Many Thanks
>
>

We are just putting the finishing touches to both the tooltypes library and
the intuition library TODAY.  We will hopefully be uploading them to Aminet
this afternoon.
The two libraries include commands to:  Interrogate tooltypes
						    Set tooltypes
						    Create AppMenuItems (upto 16 of them)
						    Create AppIcons (upto 16 of them)
						    Create AppWindows (upto 16 of them)

We are going to be testing the libraries and making a few changes to them
today, as well as getting full docs and example programs sorted out.

The libraries will probably be uploaded under the filename:
/dev/basic/RIBlitzLibsV3.1.lha (or something like that).

As a bonus, this archive will contain an update to the Zone-Joy library that
lets you have upto 16 different lists of zones, each with upto 65536 zones
in them!

Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara Reflective Images| Gripes : Blitz2 is too darn buggy    |
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz        | ToolTypes Library  Workbench Library |
| A1200/170HD/6Mb/Blitz2             | [###############:] [#########::::::] |
|                                    | Current Project : RI Libs v3         |
| Steven Matty     : sis3147         | [##################################] |
| Stephen McNamara : sis3149         | Current Project : Map Editor         |
| @sisvax.sis.port.ac.uk             | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Mon Jun 20 15:48:11 1994
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From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
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Cc: c9108939@sol.newcastle.edu.au, blitz-list@helsinki.fi
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I would be greatful for some further details of the stereogram algorithm 
that you mentioned, if possible.
all the best
Richard

PS
I'm having to mail via the list as I do not seem to be able to contact 
you directly.
R




From blitz-list-request Mon Jun 20 17:36:18 1994
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Date: Mon, 20 Jun 1994 15:30:21 +0100
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Date sent: 20-JUN-1994 

>> The libs are now finished and are being uploaded to Aminet in about
>> 10 minutes! Look under /dev/misc/RIBlitzLibsV3.1.lha
>
>What about the map editor?
>

Martin, we have ATTEMPTED to upload the libs onto ftp.wustl.edu but the bllody
machine just seemed to lockup and wouldn't do anything.  Thus, we have not
been able to upload them yet.  I have on me a UUE encoded file with the libs in
it.  Do you want me to mail it to you (its about 32k) - note: I will not
(hopefully) be here for much longer so if you want it today you'd better be
quick.

The Map Editor is archived and waiting to be uploaded.  Unfortunately I don't
have it UUEed so you can't have it today.

Hopefully we'll be able to upload everything into /dev/basic very soon.

(PS: Why am I mailing this to the list?  What a waste of peoples time this
message is....)


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Blitz2 is too darn buggy    |
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz        | ToolTypes Library  Workbench Library |
| A1200/170HD/6Mb/Blitz2             | [###############:] [###############] |
|                                    | Finished Project : RI Libs v3        |
| Steven Matty     : sis3147         | [##################################] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor        |
| @sisvax.sis.port.ac.uk             | [##################################] |
\____________________________________|______________________________________/


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From: Alastair Bishop <gois02@udcf.gla.ac.uk>
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To: BB4H@MUSICB.MCGILL.CA
Subject: Re: Blitz Basic
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--------------------------- Original Message ---------------------------

Hello Mr. Mig (?)

blitz-list@helsinki.fi is where you should send your posts to the list.

blitz-list-request@helsinki.fi is where you should first send a polite
request to be added to the mailing list.

If this is all obvious, then apologies - I wasn't trying to patronise ;-)

				BBFN

					Ali Bish   (-:


From blitz-list-request Mon Jun 20 17:43:40 1994
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From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
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To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
Cc: c9108939@sol.newcastle.edu.au, blitz-list@helsinki.fi
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Hi,
	sorry for the misunderstanding - I wrongly took your address from 
your reply to Brett & not from his original mailing. 

All the best
Richard.

By the way, I am still having to mail to the list to get in touch with 
you (ie not direct)



From blitz-list-request Tue Jun 21 02:33:41 1994
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Date: Tue, 21 Jun 1994 09:37:05 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Amiga Format competition
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <"25893 Mon Jun 20 14:31:47 1994"@mhs-relay.ac.uk>
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On Mon, 20 Jun 1994, Martin Kift wrote:

> > And the winners are....
> > 
> > 		The author of the clown game (as found on BUM6) - sorry
> > 		I have forgotten your name.
> > 
> > 		and I can't remember 2nd place either!
> 
> 
> WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> 
> That was a piece of shite!!!!!!!!!!
> 
> I smell a conspiracy here....

I totally agree..  That game was utter CRAP!  (and I got it to guru a fair
few times too..  And what about the 'FANTASTIC' music??  NOT!)

Sounds like someone has been paid off!!  :-)

> 
> +---------------------------------+---------------------------------------+
> | Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
> | Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
> +---------------------------------+---------------------------------------+
> | Formula One GrandPrix amiga internet champion for 1994.                 |
> +---------------------------------+---------------------------------------+
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jun 21 15:05:04 1994
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From: mhr@aber.ac.uk (Mike)
Date: Tue, 21 Jun 1994 12:54:17 +0100
In-Reply-To: DJ Linsley G7RAW <djl102@tower.york.ac.uk> "Clown Game" (Jun 21, 1:04pm)
Header: Words of wisdom are as follows:-
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: DJ Linsley G7RAW <djl102@tower.york.ac.uk>,
        Blitz Basic Mailing List <blitz-list@helsinki.fi>
Subject: Re: Clown Game
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On Jun 21,  1:04pm, DJ Linsley G7RAW wrote:
> Subject: Clown Game
> Why is everyone slagging this game off? The gfx and sfx were not upto 
> much, but at least the gameplay was very addictive - reminds me of a game 
> I have for my Dragon, and also Boffin on the BBC/Electron.

	IMHO because it wasn't a demonstration of what Blitz could do
- the same game could have been written in AMOS or possibly even Amiga
BASIC. 

	Its kinda worrying, was this the best game that the AF readers
came up with ? At least Amiga Power's `Charlie Chimp' had a halfway
professional air to it, this just sucked.

	As for being addictive, hmmmm no Megaball is much better and a
damn sight more stable. 
					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------


From blitz-list-request Tue Jun 21 15:45:16 1994
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Message-ID: <MAILQUEUE-101.940621131641.3680@its.dundee.ac.uk>
From: STUART MACLEAN <S.A.MACLEAN@dundee.ac.uk>
Organization: Dundee University
To: Nigel Hughes <nlh1@aber.ac.uk>, blitz-list@helsinki.fi
Date: Tue, 21 Jun 1994 13:16:41 GMT
Subject: Re: General Stuff
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> To:             blitz-list@helsinki.fi
> Subject:        General Stuff
> Date sent:      Thu, 16 Jun 1994 10:03:27 +0100
> From:           Nigel Hughes <nlh1@aber.ac.uk>

> Hello again, 
>         Am I being a pain yet? Don't answer that Martin 8) 
> 
>     OK a few things,
>     
>     1) Where the hell is makedeflibs? I cannot find it on my BUM6
>     disks, can anyone mail it to me?

I think the makedeflibs program is located in on the BlitzLibs disk 
of blitz basic 2. I don't know if your version of blitz basic came 
with servral lha files on tyhe blitzlibs disk if they have then de-
lha them and look in libtools directory and not on BUM6.

                    Bonez.

> 
>     2) Steve, the new RIB libraries are excellent but where is the intui
>     lib? I'm gagging for it 8)
>     
>     3) How does one access objects in blitz libraries, for example
>     if I am passed a bitmap number, how do I address that bitmap
>     object?
> 
>     4) Thanks for any help with my other question 8)
> 
> 
>     Nigel Hughes
> 


From blitz-list-request Wed Jun 22 04:26:44 1994
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Date: Tue, 21 Jun 1994 21:22:20 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: Tranzwarp (complaint)
To: Graham Kennedy <gakennedy@cix.compulink.co.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <memo.448911@cix.compulink.co.uk>
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On Wed, 22 Jun 1994, Graham Kennedy wrote:

> 
> To Stuart Maclean, AKA Bones of the Posse.
> 
> Thank you so much for ditching a 2Meg file into my mailbox via Blitzlist.
> I really appreciate it when people do that, you want to show off a demo,
> fine stick it on FTP otherwise don't lumber the rest of us. I'm sure it's
> wonderful but talking as one who has just had to a) pay the cost of a call
> which lasted 20 times longer than it should, b) had to pay connect time to
> retrieve it and c) is just about to try and recover his OLR message base. I
> really don't give a flying toss if it's the best thing since sliced bread.

If I didn't work for my internet provider, I'd be very pissed.  As it 
stands my provider is overburdened and having to wait for that damn 
message to come up was a damn waste.  Didn't even say what the hell it was.

> I'm sure its great having a free .ac. internet connection, but suckers
> like me have to pay. Sure your probably thinking what a boring fart I am
> for complaining, but who gives a damn. When you joined this list I'm sure
> you got the same note as myself, remember the bit about only uploading small
> files. Or do you rate 2meg as small, I can just see the poor buggers with
> 2400 modems (yes they do exist) cheering you along. Lets wait 'til you get a
> non .ac. account, see how you like it.
> 
> To, whoever is looking after this list at present.
> 
> This is the sort of thing that kills a list, dump a few files of this size
> onto someones mailbox and you'll have people resigning by the bucket load.

like me, please unsubscribe me, I know this is the 3rd time I've asked 
for it. 

> To, everyone else.
> C'mon guys, this was set up so we could all talk over Blitz (possible the
> best language in Amigadom)

well... I dunno about that ;-)

> lets stick to the chat, and avoid this sort of
> upload. If you don't like my views, tell me I'll switch to BBS blitz echo's
> and resign from here, I'm sure I'll only be the first, all it will mean is
> fewer people to answer the questions.
> 
> Truly p***ed off

agreed.



From blitz-list-request Wed Jun 22 14:46:49 1994
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Date: Wed, 22 Jun 1994 12:40:32 +0100
Message-Id: <94062212403258@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: J.VALKS@hsbos.nl, blitz-list@helsinki.fi
Subject: Re: RI Mapeditor
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Date sent: 22-JUN-1994 

>I downloaded this util yesterday, but...When I run it I get a lowres
>screen and all the buttons are mixed up. I can't do anything in the
>pulldown menu's and afther a while my computer hangs...
>
>Anybody else this problem? Any suggestions Steve?
>

APOLOGY TIME:
 I was in such a rush to get the program finished that I forgot that it
attempts to load and use a amiga font called NewTopaz.8.  If you haven't got
this font the program fill bugger up.
 If you haven't got it do this: copy the Topaz.font and Topaz folder onto your
ram disk, rename them to NewTopaz.font and NewTopaz and then copy them back
onto your FONTS: partition or directory.  Sorry about this big cock-up.

 If anyone wants tha actual NewTopaz font (it is proportional and looks much
better than the standard font) them mail me and I'll mail it to you.

Note on the MapEditor: for some reason, after a couple of times running the
program a recoverable alert comes up.  I have not managed to trace this bug
down as yet, if anyone can find out what causes the program to alert then
please mail me!

Any new features to add to the prog (especially you Jurgen)?  Mail me now.
Haven't got the editor yet?  Download it from /dev/basic/ now!


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Blitz2 is too darn buggy    |
|====================================+======================================|
| A1200/340HD/6Mb/33FPU/Blitz        | ToolTypes Library  Workbench Library |
| A1200/170HD/6Mb/Blitz2             | [###############:] [###############] |
|                                    | Finished Project : RI Libs v3        |
| Steven Matty     : sis3147         | [##################################] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor        |
| @sisvax.sis.port.ac.uk             | [##################################] |
\____________________________________|______________________________________/


From blitz-list-request Sun Jun 26 09:39:11 1994
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Date: Sun, 26 Jun 1994 16:37:19 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw062.cc.monash.edu.au>
Subject: Re: your mail
In-reply-to: <Pine.3.88.9406251700.A1522-0100000@marlin.ssnet.com>
To: Dave Wallace <dwallace@ssnet.com>
Cc: blitz <blitz-list@helsinki.fi>
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On Sat, 25 Jun 1994, Dave Wallace wrote:

> does bb run under 1.3 as well as 3.0?
> 
> and
> 
> can I try the add-on libraries from Aminet with the demo version?
> 
> 
I'm running BB under 3.0 without any problems (editor even detects screen
mode that you're using)

Maciek.



From blitz-list-request Wed Jun 29 01:40:53 1994
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Date: Wed, 29 Jun 1994 08:44:38 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: HELP!
To: Steve <sis3147@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94062815234581@sisvax.sis.port.ac.uk>
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On Tue, 28 Jun 1994, Steve wrote:

> Date sent: 28-JUN-1994 
> 
> 
> Here's a question for ya......
> 
> 
> Does anyone know of a way to section code inside blitz so that
> an INCBIN specifically means INCBIN into CHIPRAM like the
> 
> 		SECTION mystuff,data_c
> 
> in 68k?
> 
> Steve.


Impossible..  Blitz2 creates programs in 1 hunk, so there is no way to have
parts of the program relocated to different parts of ram...

According to some discussion on the AmigaNet Blitz2 echo, the inclusion of
hunks might be a future addition..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jun 29 15:56:29 1994
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Date: Wed, 29 Jun 1994 13:52:48 +0100
Message-Id: <94062913524795@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: M.H.Kift@swansea.ac.uk, blitz-list@helsinki.fi
Subject: Re: Floppy-disk support problem
X-VMS-To: SMTP%"M.H.Kift@swansea.ac.uk"
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Date sent: 29-JUN-1994 

>Hi all,
>
>I'm having enormous difficulties getting floppy-disk support coded 
>for my game (which works in blitz mode).
>
>Basically, when I know the game requires the second disk, I jump into 
>qamiga mode and use the exists function to check for a file I know is 
>only on the second disk (theres probably much better ways to do it, 
>if so, let me know please 8^)
>
>Anyway, so you have code like this:
>
>if Exists("filename")=0
>  ; Ask user to change disk and press space
>  ; Then continue to check until file is found
>endif
>
>Anyway, my game simply stops at the Exists function call, and I think 
>what is happening is that a requestor box is popping up on the 
>workbench screen (just a guess), but I cannot jump back to it since 
>I'm running in blitz mode (well, qamiga mode under blitz, but you 
>know what I mean).
>
>In BUM5, it gives a statement which supposedly turns off this 
>requestor (it looks dangerous to me anyway), but I tried this and it 
>makes no difference.
>
>So, can anybody help me. I need to solve this quickly, since its 
>holding up the release of the demo of my game.
>
>PLEASE HELP!! 8)

If you have the Elmore library (or libraries as its been split up), you can use
a command called ShowRequesters.  This commands allows you to switch off 
requesters such as Please Insert Volume etc.
You should switch them off just before you call you Exists() and then switch
them back on again afterwards.  Exists() will now return true or false straight
away.

If you haven't got the Elmore lib then mail me back and I'll try and send you
it.


Steve Mc.
+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Wed Jun 29 16:15:43 1994
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Date: Wed, 29 Jun 1994 14:11:14 +0100
Message-Id: <94062914111403@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: j.valks@hsbos.nl, blitz-list@helsinki.fi
Subject: Re: Shapes
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Date sent: 29-JUN-1994 

>I never use animations for games. But I want to use one as a intro 
>for my comming game Hero 2094..I don't know the difference between 
>those animation formats..

For the people out there who don't know:

  Anim5: this is a basic byte run packed, delta compressed Anim format.  It is
widely used and is the format that DPaint uses.  Compression is good but
playback speeds can suffer with big, colourful animations.

  Anim7: there are to different ways anim7's can be done: either word
compression or longword compression.
         the main feature of anim7's is that they unpack a lot faster than
Anim5 since they are packed on words and longwords rather than bytes. 
Typically, they are a fair bit bigger than Anim5's but big anims, like 256
colour high res anims NEED the reduced unpacking time that Anim7's give.

  My anim player supports at the moment: Anim5 and Anim7 (word and longword).

Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Thu Jun 30 01:34:53 1994
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Date: Thu, 30 Jun 1994 08:37:57 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Blitz objects
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <14DEE7E78EA@microlnk.ml.ee>
Message-ID: <Pine.3.89.9406300804.C4088-0100000@slick.clare.tased.edu.au>
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On Wed, 29 Jun 1994, Ott M. Aaloe wrote:

>  Hi all!
>  
>  Does anybody know if it's possible to define objects by hand...
>  ..erm... I mean if I for example use LoadMedModule command
>  then blitz automatically creates a medmodule object for me.
>  But is it possible to define this object by myself:
>  I alloc some mem, do some Bloading and then now as I have
>  the pointer to my memory bank containg the med module
>  can I somehow define this bank as medmodule object now?
>  Any help is welcome! Thanx!

There is actually an undocumented command called:

CludgeMedModule

That will most likely be able to help you...

Use the viewlibs program on one of the BUMS to have a look - There are some
nice surprises!

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Thu Jun 30 11:44:47 1994
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Date: Thu, 30 Jun 1994 09:41:26 +0100
Message-Id: <94063009412625@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: preece@slick.clare.tased.edu.au, blitz-list@helsinki.fi
Subject: Re: Opening Intuition Screens...
X-VMS-To: SMTP%"preece@slick.clare.tased.edu.au"
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Date sent: 30-JUN-1994 

>
>I have a question....
>
>How can you open an intuition screen without it popping to the front as 
>soon as you open it??  It makes an utter pain out of loading a picture in 
>the background etc..  Can the screen be made invisible automatically so
>you can then display it after you have got it ready??

There should be a flag that you can set when opening a screen which causes the
screen to open in the background.  This is documented in the Amiga Include
files, if you like I can go home and try and find out what the flag is - I
could probably mail you the info tomorrow.

In the meantime, could you use hidescreen to quickly move the screen to the
back after opening it?  I'm not sure if there is a hidescreen command, what you
might have to do is a ScreenToBack_(peek.l(addr screeen(0))).


Steve Mc.


+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Thu Jun 30 12:22:36 1994
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          id <02378-0@relay1.pipex.net>; Thu, 30 Jun 1994 10:21:37 +0100
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Date: Thu, 30 Jun 94 10:21:24 BST
From: Andy Malcolm <andy@gx2.uk.mdis.com>
To: M.H.Kift@swansea.ac.uk, blitz-list@helsinki.fi
Subject: Re: Books et al
Cc: amalcolm@mdis.com
Message-ID: <9406301021.aa04649@gate.mdis.com>
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Hi Martin,

I bought the Libraries and Includes/Autodocs RKM's recently and the Libraries
manual is very good, from what I've read the manual is v.well written and 
goes into a lot of detail about all aspects of programming the amiga. It does
assume a knowledge of 'C' or assembler programming, esp 'C' (which the amiga
O.S is largely written in). 

Also the libraries manual has a large number of pieces of example code which
is available on fish disks #741 and #742 (most examples are in 'C'). The 
Includes / Autodocs RKM is really little more than a indexed listing of the 
include files. It would be useful to a serious programmer as you can look in
their instead of hunting around on the machine.

I do not know what the hardware manual is like, judging by the Libraries 
manual it should be comprehensive. However the release 3 of the libraries 
manual is based around OS 2.x which is o.k but whether a hardware manual
would be up to date with AGA is debatable.

Finally these manuals are not cheap #38.99 each. I got mine from Hisoft
U.K on 0525 718181. They seemed able to answer some technical queries I
gave them, so ring them about the hardware manual.

I hope some of this helps

-Andy.

+----------------------------------------------------------------------------+
+ Andy Malcolm                                                               +
+ Comms Group - Product Development                                          +
+ MDIS - McDonnell Information Systems.                                      +
+ email amalcolm@uk.mdis.com                                                 +
+----------------------------------------------------------------------------+"


From blitz-list-request Fri Jul  1 01:37:48 1994
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Date: Fri, 1 Jul 1994 08:41:00 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Opening Intuition Screens...
To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94063009412625@sisvax.sis.port.ac.uk>
Message-ID: <Pine.3.89.9407010820.B8624-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Thu, 30 Jun 1994, HANG-FIRE wrote:

> Date sent: 30-JUN-1994 
> 
> >
> >I have a question....
> >
> >How can you open an intuition screen without it popping to the front as 
> >soon as you open it??  It makes an utter pain out of loading a picture in 
> >the background etc..  Can the screen be made invisible automatically so
> >you can then display it after you have got it ready??
> 
> There should be a flag that you can set when opening a screen which causes the
> screen to open in the background.  This is documented in the Amiga Include
> files, if you like I can go home and try and find out what the flag is - I
> could probably mail you the info tomorrow.

Thanks..  I couldn't see it in the include files when I had a look..  I was
half asleep though.. ;-)
 
> In the meantime, could you use hidescreen to quickly move the screen to the
> back after opening it?  I'm not sure if there is a hidescreen command, what you
> might have to do is a ScreenToBack_(peek.l(addr screeen(0))).

There is a hidescreen..  The screen flicks up and then off though...


Anyone think that a amiprefs library is worthwhile??  If so, I'll start 
on one..  (I've been tossing the idea around).  It will allow you to alter
some parameters of the current preferences.. (ie. change pointer etc..)

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri Jul  1 05:14:40 1994
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Date: Fri, 1 Jul 1994 12:18:03 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: For Steve McNamara actually
To: Neil Miller <neil@triode.apana.org.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <Pine.3.89.9407011032.B13410-0100000@triode>
Message-ID: <Pine.3.89.9407011256.B8939-0100000@slick.clare.tased.edu.au>
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> The problem is that as soon as you bring screen 1 to the front of screen 
> 0 so that it is partly hiding screen 0, all other screens dissapear! Even 
> though screen 1 is only 40 pixels in height! I need the screens to 
> overlap to hide text updates happening on screen 0. Is this a problem in 
> Blitz? A normal thing in intuition? Or me stuffing up? ;-)

Sorry..  Its an intuition problem..

Anything BELOW a screen is always blank...  Notice how if you open a screen
of say, 40pixels high, it doesn't show Workbench or Blitz2 on the bottom
half..  This is intuition at work..  It's a real pain.

You would have to use Blitz mode and slices to do what you want to do...

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Sun Jul  3 19:31:48 1994
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Date: Sun, 3 Jul 1994 09:24:25 -700 (PDT)
From: Joel Corn <darksoft@golden.ncw.net>
Subject: Re: exec
To: MyxxMatch@cup.portal.com
Cc: blitz-list@helsinki.fi
In-Reply-To: <9407030820.1.25465@cup.portal.com>
Message-Id: <Pine.3.89.9407030910.A20436-0100000@golden.ncw.net>
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On Sun, 3 Jul 1994 MyxxMatch@cup.portal.com wrote:

> What is the command EXEC?
> I am looking for a way to execute external programs or send DOS
> commands and someone suggested this command.
> Is it documented in BUM 6?
> I just bought Blitz about two weeks ago and the issues were 1-5.

You must be referring to the dos.library Execute command. First of all, 
get the RKM's (Rom Kernal Manuals). At the very least get the 
Includes&Autodocs and the Libraries. These two alone should be able to 
answer a lot of your questions.
 
Now, how to execute external programs or send DOS commands. Like so:

command$="List DF0:"+CHR$(0) <--- Your command must be a string terminated
                                  w/CHR$(0). This is known as a 
                                  NULL-terminated string

Execute_ &command$,0,0 <--- This is what does it. Execute_ , and this is
                            how you type it in Blitz, has 3 parameters.
                            Parameter 1 is the command string. Think of it
                            as a line you'd type in a CLI. Parameters 2 and
                            3 are the input and output file handles. You can
                            leave these at 0 if you don't want to interact
                            with or see results from the Execute_ command.

There's another command, for 2.0 and above, called SystemTagList_ , which 
is more advanced than Execute_, but get the RKM's FIRST! Let me know if 
you need more help with this.
 
> And one last thing...What is this TextEntryGadget I just read about?
> It sounds like just the thing I need for something I am writing.
> Thanx all...
 
Where did you just read about it? If it's gadtools, yep, it's there. Read 
BUM#5 or get the RKM's. What are you trying to do?

Joel 

*****************************************************************************
* Joel A. Corn - Owner/Head Programmer              darksoft@golden.ncw.net *
* DarkSoft Computers/DarkSoftWare                            1-509-886-0581 *
*****************************************************************************


From blitz-list-request Mon Jul  4 04:04:26 1994
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Date: Mon, 4 Jul 1994 11:07:26 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: EMLPlayer1.2
To: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <01HE73KRQOQAAZVQS4@cc.curtin.edu.au>
Message-ID: <Pine.3.89.9407041103.A19268-0100000@slick.clare.tased.edu.au>
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On Fri, 1 Jul 1994, Richard Wiffen wrote:

> NICE!!!  I want those libs!!!  :)
> 
> Much better than the crappy routines which come with Blitz.

Thankyou.. :)
 
> Only problem I had was that, after playing a number of modules, Workbench
> would tell me I had about 1.5M free, but I kept getting Recoverable Alerts.
> When I checked with 'avail', it told me the largest block size was about
> 20-30 k!  It looks like the EML libs are fragmenting my memory!
> (BTW, I'm using a 1200 with HD, no fastmem).
> 
> BTW, could someone in Oz tell me an address for Ratbyte Software?  I was told
> that's where to send my registration card.  I need my new BUM!  :)
> (And do I need to send money with it?)

I can't remember the address off hand, but I have it..  I'll send it to you
tomorrow...

I've also had the problem you stated above..  Looks like a bug in Blitz
though because I'm allocating memory with the blitz routines...  I get those
awful alerts ALL of the time..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Mon Jul  4 04:06:15 1994
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Date: Mon, 4 Jul 1994 11:09:50 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Ideas for Steve
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <03JUL94.10923523.0233.MUSIC@MUSICB.MCGILL.CA>
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On Sun, 3 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Steve:
> 
> You asked what programming ideas we had for libraries?  Well, to tell
> you the truth, I would very much like to have a Tracker library for
> ProTracker if that is possible.  The source code for ProTracker
> player (called PROP) is floating around everywhere, maybe you can
> get that and use most of THAT code to make the library (it's in
> assembler by the way).
> 
> Well, in any case, we need better MODULE compatibility!!

Tis already done by myself!!  Have a look at EMLPlayer... :)

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Mon Jul  4 04:16:09 1994
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Received: by helios.usq.edu.au
From: tom duncan <duncan@zeus.usq.edu.au>
Subject: Re: EMLPlayer1.2
To: preece@slick.clare.tased.edu.au (Paul Reece)
Date: Mon, 4 Jul 1994 11:13:17 +1000 (EST)
Cc: blitz-list@helsinki.fi
In-Reply-To: <Pine.3.89.9407041103.A19268-0100000@slick.clare.tased.edu.au> from "Paul Reece" at Jul 4, 94 11:07:26 am
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> 
> On Fri, 1 Jul 1994, Richard Wiffen wrote:
> 
> > NICE!!!  I want those libs!!!  :)
> > 
> > Much better than the crappy routines which come with Blitz.
> 
> Thankyou.. :)
>  
> > Only problem I had was that, after playing a number of modules, Workbench
> > would tell me I had about 1.5M free, but I kept getting Recoverable Alerts.
> > When I checked with 'avail', it told me the largest block size was about
> > 20-30 k!  It looks like the EML libs are fragmenting my memory!
> > (BTW, I'm using a 1200 with HD, no fastmem).
> > 
> > BTW, could someone in Oz tell me an address for Ratbyte Software?  I was told
> > that's where to send my registration card.  I need my new BUM!  :)
> > (And do I need to send money with it?)
> 
> I can't remember the address off hand, but I have it..  I'll send it to you
> tomorrow...

here tis.
	Ratbyte Software
	c/o  Roy Hurley
	Box 1420
	Woolongong
	N.S.W. 2500
	Aust

BTW I need to do o ROL in blitz
How do I use the assembler registers to do a ROL of 4 bits on a byte.

ta
Tom Duncan
duncan@usq.edu.au
 

> 
> I've also had the problem you stated above..  Looks like a bug in Blitz
> though because I'm allocating memory with the blitz routines...  I get those
> awful alerts ALL of the time..
> 
>  - Paul
> 
> ----------------------------------------------------------------------------
> Paul Reece, Student & Network Assistant                               \\\///
> Claremont College - Tasmania, Australia                               d oo b   
>                                                                       | __ |
> preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
> ----------------------------------------------------------------------------
> The opinions expressed herein are my own and not those of Claremont College!
> ----------------------------------------------------------------------------
> 
> 



From blitz-list-request Mon Jul  4 05:57:47 1994
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Date: Mon, 04 Jul 1994 12:53:28 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: TextEntry problem
In-reply-to: <199407042202.AA08307@zeus>
To: tom duncan <duncan@zeus.usq.edu.au>
Cc: blitz-list@helsinki.fi
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On Mon, 4 Jul 1994, tom duncan wrote:

> Hi all,
> 	Having a couple of problems.
> 
> 	1. Text Entry program by Mark Tiffany
> I have a few Token messed up.
> Any ideas were these come from. I thought by blitzlibs were up-to-date
> 
> USEPATH TextEntryInfo
>   t$=StripTrail$(t$,Asc(" "))
>   ot$=t$
>   If \Winw>????? Then \Winw=?????
>   If \Winh>????? Then \Winh=?????
>   If \Winx+\Winw>????? Then \Winx=?????-\Winw
>   If \Winy+\Winh>????? Then \Winy=?????-\Winh
>

??????? - Means that a token is not found. It happened to me when I tried
running a program for which library was not installed.  

> 
> 	2. ROL
> I need to do a 4 bit ROL and havn't a clue on setting up the registers.
> Any ideas anyone.

No need to. All you have to do is

a ROL 4 <- this will rotate a 4 times to the left.

You may have to use a=a ROL 4 but I think above should work. For more info
check out user guide.

Maciek.



From blitz-list-request Mon Jul  4 06:02:12 1994
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Date: Mon, 04 Jul 1994 12:57:37 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: EMLPlayer1.2
In-reply-to: <01HE73KRQOQAAZVQS4@cc.curtin.edu.au>
To: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Cc: blitz-list@helsinki.fi
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On Fri, 1 Jul 1994, Richard Wiffen wrote:

> 
> BTW, could someone in Oz tell me an address for Ratbyte Software?  I was told
> that's where to send my registration card.  I need my new BUM!  :)
> (And do I need to send money with it?)
>
 
Ratbyte Software
PO Box 1420
Wollongong NSW 2500
Australia

Tel/Fax (042) 28 1489

You need to send them a cheque/money order for $35 and this buys you 6
issues of BUM. I got my bum6 in about 2 weeks after I registerd.

Maciek.



From blitz-list-request Mon Jul  4 07:35:37 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: Re: TextEntry problem
To: msaw1@mdw089.cc.monash.edu.au (Mr M Sawicki)
Date: Mon, 4 Jul 1994 14:31:07 +1000 (EST)
Cc: blitz-list@helsinki.fi
In-Reply-To: <Pine.3.07.9407041227.A5235-a100000@mdw089.cc.monash.edu.au> from "Mr M Sawicki" at Jul 4, 94 12:53:28 pm
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> 
> 
> 
> On Mon, 4 Jul 1994, tom duncan wrote:
> 
> > Hi all,
> > 	Having a couple of problems.
> > 
> > 	1. Text Entry program by Mark Tiffany
> > I have a few Token messed up.
> > Any ideas were these come from. I thought by blitzlibs were up-to-date
> > 
> > USEPATH TextEntryInfo
> >   t$=StripTrail$(t$,Asc(" "))
> >   ot$=t$
> >   If \Winw>????? Then \Winw=?????
> >   If \Winh>????? Then \Winh=?????
> >   If \Winx+\Winw>????? Then \Winx=?????-\Winw
> >   If \Winy+\Winh>????? Then \Winy=?????-\Winh
> >
> 
> ??????? - Means that a token is not found. It happened to me when I tried
> running a program for which library was not installed.  

Yep, Thanks I knew that, but what I need is someone with TextEntry working to
tell me what tokens they are and they might have come from.
Seems to be a big problem these days with so many libraries floating around.

ta again
Tom D

  > 
> > 
> > 	2. ROL
> > I need to do a 4 bit ROL and havn't a clue on setting up the registers.
> > Any ideas anyone.
> 
> No need to. All you have to do is
> 
> a ROL 4 <- this will rotate a 4 times to the left.
> 
> You may have to use a=a ROL 4 but I think above should work. For more info
> check out user guide.
> 
> Maciek.
> 
> 
> 



From blitz-list-request Mon Jul  4 07:40:36 1994
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From: tom duncan <duncan@zeus.usq.edu.au>
Subject: Re: TextEntry problem
To: msaw1@mdw089.cc.monash.edu.au (Mr M Sawicki)
Date: Mon, 4 Jul 1994 14:35:20 +1000 (EST)
Cc: blitz-list@helsinki.fi
In-Reply-To: <Pine.3.07.9407041227.A5235-a100000@mdw089.cc.monash.edu.au> from "Mr M Sawicki" at Jul 4, 94 12:53:28 pm
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> 
> 
> 
> On Mon, 4 Jul 1994, tom duncan wrote:
> 
> > Hi all,
> > 	Having a couple of problems.
> > 
> > 	1. Text Entry program by Mark Tiffany
> > I have a few Token messed up.
> > Any ideas were these come from. I thought by blitzlibs were up-to-date
> > 
> > USEPATH TextEntryInfo
> >   t$=StripTrail$(t$,Asc(" "))
> >   ot$=t$
> >   If \Winw>????? Then \Winw=?????
> >   If \Winh>????? Then \Winh=?????
> >   If \Winx+\Winw>????? Then \Winx=?????-\Winw
> >   If \Winy+\Winh>????? Then \Winy=?????-\Winh
> >
> 
> ??????? - Means that a token is not found. It happened to me when I tried
> running a program for which library was not installed.  
> 
> > 
> > 	2. ROL
> > I need to do a 4 bit ROL and havn't a clue on setting up the registers.
> > Any ideas anyone.
> 
> No need to. All you have to do is
> 
> a ROL 4 <- this will rotate a 4 times to the left.

tried that
	a ROL 4
	a=a ROL 4
	a=(a ROL 4)

errors with each and every one.

Tom D


> 
> You may have to use a=a ROL 4 but I think above should work. For more info
> check out user guide.
> 
> Maciek.
> 
> 
> 



From blitz-list-request Mon Jul  4 12:21:38 1994
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 id <01HEB5GR57J490MVNT@cc.curtin.edu.au>; Mon, 4 Jul 1994 13:06:20 +0800
Date: Mon, 04 Jul 1994 13:06:20 +0800
From: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Subject: Re: Changing title bar colors.
To: BB4H@MUSICB.MCGILL.CA, blitz-list@helsinki.fi
Message-id: <01HEB5GR731E90MVNT@cc.curtin.edu.au>
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Mr Mig wrote:

> Re: Changing the color of the title bar on an intuition screen.

> This one is easy (even for me! :)  Use the PalRGB command after
> opening up your screen.  For example:

>     Screen 0,0
>     ScreensBitMap 0,0
>     PalRGB 0,2,6,5,6
>     Use Palette 0
>     MouseWait

Um, thanks, but that's not *quite* what I was after...

What I need to know is how to change *which* registers are actually used
to draw the titlebar, not how to change the *contents* of the registers.  :)

Say, for example, that the title bar is drawn with register 2 (like your
example), but that register has the same (or similar) colour as the
background (a paint program for example...), so you can't change it.
Assume register 3, though, has a different colour.  Is there any way
to tell Intuition to use register 3 instead of register 2 to draw the
title bar???  The same goes for the text in the title bar...

It's probably a really simple problem...

- Richard

     _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A.
    /      \ OK! /// --------------------------------------------------------- 
 ==>\_.--._/ \\\/// "Hm!  Teenagers...  They think they know everything.       
          v   \XX/           You give them an inch, they swim all over you." 

From blitz-list-request Mon Jul  4 09:33:29 1994
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Date: Mon, 04 Jul 1994 16:30:38 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: TextEntry problem
In-reply-to: <199407050033.AA10291@zeus>
To: tom duncan <duncan@zeus.usq.edu.au>
Cc: blitz-list@helsinki.fi
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On Mon, 4 Jul 1994, tom duncan wrote:

> > 
> > 
> > 
> > On Mon, 4 Jul 1994, tom duncan wrote:
> > 
> > > Hi all,
> > > 	Having a couple of problems.
> > > 
> > > 	1. Text Entry program by Mark Tiffany
> > > I have a few Token messed up.
> > > Any ideas were these come from. I thought by blitzlibs were up-to-date
> > > 
> > > USEPATH TextEntryInfo
> > >   t$=StripTrail$(t$,Asc(" "))
> > >   ot$=t$
> > >   If \Winw>????? Then \Winw=?????
> > >   If \Winh>????? Then \Winh=?????
> > >   If \Winx+\Winw>????? Then \Winx=?????-\Winw
> > >   If \Winy+\Winh>????? Then \Winy=?????-\Winh
> > >
> > 
> > ??????? - Means that a token is not found. It happened to me when I tried
> > running a program for which library was not installed.  
> 
> Yep, Thanks I knew that, but what I need is someone with TextEntry working to
> tell me what tokens they are and they might have come from.
> Seems to be a big problem these days with so many libraries floating around.
> 
What about libnums? Do you have the library number in there. If you don't
then there's a chance that it will not work. (will not create proper
deflibs and will not load libraries properly if the numbers are wrong)

Maciek.
 


From blitz-list-request Mon Jul  4 09:37:46 1994
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Date: Mon, 04 Jul 1994 16:34:06 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: TextEntry problem
In-reply-to: <199407050037.AA10316@zeus>
To: tom duncan <duncan@zeus.usq.edu.au>
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On Mon, 4 Jul 1994, tom duncan wrote:

> > > 	2. ROL
> > > I need to do a 4 bit ROL and havn't a clue on setting up the registers.
> > > Any ideas anyone.
> > 
> > No need to. All you have to do is
> > 
> > a ROL 4 <- this will rotate a 4 times to the left.
> 
> tried that
> 	a ROL 4
> 	a=a ROL 4
> 	a=(a ROL 4)
> 
> errors with each and every one.
> 
> Tom D
> 
> 

Oooops my mistake, rotation is not supported by Blitz. Instead you'll have
to use ASL/ASR for arithmetic rotation or LSL/LSR for logical rotation .

Maciek.



From blitz-list-request Mon Jul  4 12:36:02 1994
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Date: Mon, 4 Jul 1994 10:30:30 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: preece@slick.clare.tased.edu.au, blitz-list@helsinki.fi
Subject: Re: EMLPlayer1.2
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Date sent:  

>On Fri, 1 Jul 1994, Richard Wiffen wrote:
>
>> NICE!!!  I want those libs!!!  :)
>> 
>> Much better than the crappy routines which come with Blitz.
>
>Thankyou.. :)
> 
>> Only problem I had was that, after playing a number of modules, Workbench
>> would tell me I had about 1.5M free, but I kept getting Recoverable Alerts.
>> When I checked with 'avail', it told me the largest block size was about
>> 20-30 k!  It looks like the EML libs are fragmenting my memory!
>> (BTW, I'm using a 1200 with HD, no fastmem).
>> 
>> BTW, could someone in Oz tell me an address for Ratbyte Software?  I was told
>> that's where to send my registration card.  I need my new BUM!  :)
>> (And do I need to send money with it?)
>
>I can't remember the address off hand, but I have it..  I'll send it to you
>tomorrow...
>
>I've also had the problem you stated above..  Looks like a bug in Blitz
>though because I'm allocating memory with the blitz routines...  I get those
>awful alerts ALL of the time..

Someone else has found this stupid bug in Blitz!  My Map editor keeps on
Recoverable alerting on me - I cannot track down what the fault is.  I'm glad
that someone else has this problem, since it means that my source code isn't at 
fault!

And....

I had a look at the module player program (EMLPLAYER?) and I though it was
quite good.  What you should do is put in MED module support and make it play
whole directories!
Can I have copies of your libraries please whoever wrote the EMLPLAYER
(APOLOGIES: its Monday morning, the editor I'm using sucks and I can't remember
your name!)?



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Wed Jul  6 01:36:01 1994
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Date: Wed, 6 Jul 1994 08:39:20 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Yet another one...
To: Steve <sis3147@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94070511192883@sisvax.sis.port.ac.uk>
Message-ID: <Pine.3.89.9407060802.G28427-0100000@slick.clare.tased.edu.au>
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Content-Type: TEXT/PLAIN; charset=US-ASCII
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On Tue, 5 Jul 1994, Steve wrote:

> Hi y'all,
> 
> 	Just a quick note to say that there is another library currently in
> development. It's called the TrackDisk-Lib and contains commands to
> read/write sectors from a disk - if you dont want people to rip stuff
> from your programs (e.g. shape files/IFFs/modules etc.), you
> can write them to unused sectors of a disk and voila, its safe.
> It currently contains the following commands :
> 
> 	OpenDisk unit#
> 	CloseDisk unit#
> 	MotorOn unit# 				; not really necessary
> 	MotorOff unit#
> 	ReadSector unit#,sector#,buffer[,numsectors]
> 	WriteSector unit#,sector#,buffer[,numsectors]
> 	FormatTrack unit#,track#,buffer[,numtracks]
> 
> I'm not really sure if its worth continuing this library - after all it has
> limited use, but if you want it, then just tell me.

YES PLEASE!

> 
> Steve.
> 
> +---------------------------------------------------------------------------+
> | Steven Matty from Reflective Images| Gripes : That Friggin' Clown Game Won|

I totally agree.. :)


> |====================================+======================================|
> | A1200/340HD/6Mb/33FPU/Blitz        | Current Project : Fired Guns         |
> | Soon to be A1200/340/6Mb/33FPU/030 | [#:::::::::::::::::::::::::::::::::] |
> |                                    | Current Project : Shapes Lib         |
> | sis3147@sisvax.sis.port.ac.uk      | [##################::::::::::::::::] |
> |                                    | Current Project : BlitzLibs v3.2     |
> | <<Ego? Woss that then?>>           | [###########################:::::::] |
> \____________________________________|______________________________________/
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jul  6 05:11:40 1994
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Date: Wed, 6 Jul 1994 12:13:14 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: New Address
To: Acid Software <acid@iconz.co.NZ>
cc: blitz list <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.87.9407061252.B19196-0100000@iconz.co.nz>
Message-ID: <Pine.3.89.9407061235.A28870-0100000@slick.clare.tased.edu.au>
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Status: RO

On Wed, 6 Jul 1994, Acid Software wrote:

> Hello,
> I'm Simon Armstrong from Acid Software, I just got a new account sorted 
> out so if you can let me know what is happening and where I'll probably 
> be able to offer some support and news for wired Blitz Users.
> Bye Bye

HEY!!  WELCOME!!

('bout time too..)  ;-)

FYI, email mmmakela@cc.helsinki.fi to be added to the Blitz list..

 - Paul

> 
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jul  6 12:29:41 1994
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Date: Wed, 06 Jul 1994 19:23:48 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: Yet another one...
In-reply-to: <94070511192883@sisvax.sis.port.ac.uk>
To: Steve <sis3147@sisvax.sis.port.ac.uk>
Cc: blitz-list@helsinki.fi
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On Tue, 5 Jul 1994, Steve wrote:

> Hi y'all,
> 
> 	Just a quick note to say that there is another library currently in
> development. It's called the TrackDisk-Lib and contains commands to
> read/write sectors from a disk - if you dont want people to rip stuff
> from your programs (e.g. shape files/IFFs/modules etc.), you
> can write them to unused sectors of a disk and voila, its safe.
> It currently contains the following commands :
> 
> 	OpenDisk unit#
> 	CloseDisk unit#
> 	MotorOn unit# 				; not really necessary
> 	MotorOff unit#
> 	ReadSector unit#,sector#,buffer[,numsectors]
> 	WriteSector unit#,sector#,buffer[,numsectors]
> 	FormatTrack unit#,track#,buffer[,numtracks]
> 
> I'm not really sure if its worth continuing this library - after all it has
> limited use, but if you want it, then just tell me.
> 
> Steve.
> 

I think the more instructions blitz has, the better. Although
with the way
things are going a HDs will be more widely used for games. Just look at
IBM market, it's hard to find a game that need less them 10Meg

Maciek.




From blitz-list-request Wed Jul  6 12:35:45 1994
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Date: Wed, 06 Jul 1994 19:30:11 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: Bitmaps & Slices
In-reply-to: <199407042036.OAA23245@esprit.uccs.edu>
To: Gerald A Wenzel <gawenzel@esprit.uccs.edu>
Cc: blitz-list@Helsinki.FI
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On Mon, 4 Jul 1994, Gerald A Wenzel wrote:

> Could someone please explain the concept of "Bitmaps" and "Slices" to me.
> I'm having a hard time understanding the explanations given in the BB2 docs.
> Also, does anyone know of some good books (in English) where I can get 
> information about programming graphics.  
>
 
Basically a bitmap simply reserves memory for the screen somewhere in
chip. Slice on the other hand controls how this screen is going to be
displayed (copperlist). I know it's not much of an explanation but I'm not
sure how else it can be described.

Maciek.




From blitz-list-request Wed Jul  6 13:19:16 1994
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Date: Wed, 06 Jul 1994 20:07:25 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
Subject: Re: New Address
In-reply-to: <Pine.3.87.9407061252.B19196-0100000@iconz.co.nz>
To: Acid Software <acid@iconz.co.nz>
Cc: blitz list <blitz-list@helsinki.fi>
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On Wed, 6 Jul 1994, Acid Software wrote:

> Hello,
> I'm Simon Armstrong from Acid Software, I just got a new account sorted 
> out so if you can let me know what is happening and where I'll probably 
> be able to offer some support and news for wired Blitz Users.
> Bye Bye
> 
> 
Hey, Acid is on-line, cooool. Now to the questions....

How does blitz store quick number. It seems the integer part is stored in
the upper word (signed) but I'm not sure about the fraction part which
seem to live in the lower word. (all debuggers that I have die when I try to
load compiled program :(

Also, is 68020+ support in in-line assembly planned for blitz??
I would really like to see support for all MC processors (including
mmu/fpu and 040 fpu) in in-line assembly or even better, in code generation!

And finally, will we ever see a linker for blitz? It's annoying when you
only use 1 instruction from the library and the whole thing is put in your
code.

Maciek. 


From blitz-list-request Wed Jul  6 16:53:50 1994
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Date: Thu, 7 Jul 1994 01:46:00 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: New Address
To: Mr M Sawicki <msaw1@mdw089.cc.monash.edu.au>
cc: blitz list <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.07.9407062024.A3265-a100000@mdw089.cc.monash.edu.au>
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Ha, linker, yes the source code to ALL the blitz libraries are being 
published, perhaps a user would like to "link" our bullshit assembler code...
If I ever contributed to BB3 it would have to be in one word a "linker" 
rather than a bloody language...



From blitz-list-request Thu Jul  7 12:14:37 1994
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Date: Thu, 7 Jul 1994 10:11:33 +0100
Message-Id: <94070710113357@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: mactech@teleport.com, blitz-list@helsinki.fi
Subject: Re: AGA SPRITES
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Date sent:  

>Having trouble displaying 64 bit sprites on an AGA (A1200) machine.
>I am using the some code that looks something like this:
>
>   Loadshape
>   Spritemode 2
>   Getasprite
>   Displaysprite
>   
>The sprite will display but it is not 64 bits wide. I am using a 
>64 x 64 shape that I created in D-paint.
> 
>If anyone has any additional information for using sprites on AGA
>machines I could really use some help.

Just in case you don't know: the spritemode command changes the resolution of
sprites.  Sprites ARE ALWAYS 16 low resolution pixels wide.  If you set
Spritemode to 2 you should get super hires sprites that will be 64 super hires
pixels wide BUT only 16 lores pixels wide.


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/340HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|                                    | Finished Project : RI Libs v3.2      |
| Steven Matty     : sis3147         | [###########################:::::::] |
| Stephen McNamara : sis3149         | Finished Project : Map Editor v1.1   |
| @sisvax.sis.port.ac.uk             | [######################::::::::::::] |
\____________________________________|______________________________________/


From blitz-list-request Thu Jul  7 12:41:42 1994
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Date: Thu, 7 Jul 1994 21:36:11 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Debugger (question to Acid Software)
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <F29E1356D@CE1.SWAN.AC.UK>
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Ya hello Martin,
Debugger bad on accelerators?
Any points in particular? 
Unlk A4 is not reliable so if you have any assembler you need to stick 
runerrsoff and runerrson (cniffed of course for only when you want 
runtime errors) around the statements in question. We had an asshole of a 
job finishing SkidMarks cos me and Andrew hadn't figured it out..
Oh and soundfx, apparently Roger has added a cacheofff command so that is 
apparently a rude fix for the sound library, I hope to publish the source 
code to the sound lib plus an explanation of how you drive interupts from 
libraries in bum7



From blitz-list-request Thu Jul  7 13:02:36 1994
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Date: Thu, 7 Jul 1994 21:55:23 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Debugger (question to Acid Software)
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <F854C154C@CE1.SWAN.AC.UK>
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> Well, recently (about a month ago), I started getting errors when 
> examining variables. Sometimes it would work fine, sometimes when I 
> asked to see an existing variable, it would say 'cannot create in 
> direct mode', even tho the variable definitely exists!
we fixed most of the direct mode stuff in v1.08 (bum6) to be honest i've 
never got out of the habit of ignoring the debugger completely, oh dear  
> Also, when my program reached a certain size I think (although I may 
> be wrong in that), when running my game in debugging mode, the game 
> crashes at random intervals, usually no more than 30 secs after it 
> starts. No feedback at all, it simply crashes my machine. 
> Of course, my game runs fine in non-debug mode (not a single crash), 
> but as soon as I switch to debug mode, random crashes.
yes a bit silly for the debugger to ad bug (a bugger indeed!) the unlk a4 
thing as i said is the main problem I know of,  
> I can believe it 8) Is SkidMarks being updated at all. I wish for 
> greater computer intelligence, since I have yet to lose a match 
> against the computer, and I usually lap them once or twice (they are 
> aweful drivers) 8^)
Yeh, I always swap the cars around to make it a little harder some of the 
computers suit the monster camaro, you have to be a bit of a swizz to 
beat them on the flat snow course in a porsche i think, wouldn't it be 
nice to be able to play over the net? then we wouldn't need bloody 
computer cars... 

oh and as for a quick patch howabout cpu nocache in your startup sequence 
or as an execute_ call?



From blitz-list-request Fri Jul  8 01:42:47 1994
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Date: Fri, 8 Jul 1994 08:45:48 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Debugger (question to Acid Software)
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <F29E1356D@CE1.SWAN.AC.UK>
Message-ID: <Pine.3.89.9407080808.I10346-0100000@slick.clare.tased.edu.au>
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On Thu, 7 Jul 1994, Martin Kift wrote:

> Hi,
> 
> With the release of BUM7 soon, can you (Acid) tell me if the debugger 
> is fixed so it works on accelerated machines. I've basically written 
> half my game without the aid of a debugger because the bloody thing 
> is so unstable.
> 
> Also, any chance of the sfx corruption (on accelerated machines) bug 
> being fixed?????

If that's with tracker mods, EME will run on ANY speed machine without 
having to set ANY dmawait stuff.. (Beat that CIATrackerLib!)

Yes Neil.. I know.. I'm getting cocky again.. :)

 - Paul

> 
> 
> +---------------------------------+---------------------------------------+
> | Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
> | Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
> +---------------------------------+---------------------------------------+
> | Formula One GrandPrix amiga internet champion for 1994.                 |
> +---------------------------------+---------------------------------------+
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Fri Jul  8 01:53:57 1994
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Date: Fri, 8 Jul 1994 10:50:32 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Debugger (question to Acid Software)
To: Paul Reece <preece@slick.clare.tased.edu.au>
cc: Martin Kift <M.H.Kift@swansea.ac.uk>, blitz-list@helsinki.fi
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On Fri, 8 Jul 1994, Paul Reece wrote:

> I have a problem where i'm ALWAYS getting recoverable alerts in TED...  It's
> REALLY getting on my nerves..

The famous John Veldthius (virus checker software) is currently fixing 
several bugs for us in the way of illegal system calls in Ted, I haven't 
heard from him for several weeks but will post update ASAP



From blitz-list-request Fri Jul  8 01:48:30 1994
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Date: Fri, 8 Jul 1994 08:52:07 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Debugger (question to Acid Software)
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <101A68204E@CE1.SWAN.AC.UK>
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On Thu, 7 Jul 1994, Martin Kift wrote:

> > 1. your a fucking C++ programmer in your sig file so what do I care!
> um 8)

um is NOT the word.. :)
 
> Did you know Ted is very flaky with very large files. Two weeks ago, 
> it destroyed my main source file (which was about 4500 lines of 
> code). It just ate it up and spat out a 650K file full of binary 
> junk.

I have a problem where i'm ALWAYS getting recoverable alerts in TED...  It's
REALLY getting on my nerves..

> Also, does anybody from Acid Software care to comment on that Amiga 
> Format competition. I'd like to hear the reasons why that crap Circus 
> game won? 8)

ME TOO!!

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Sun Jul 10 16:33:54 1994
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Date: Sun, 10 Jul 1994 21:30:06 +0800
From: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Subject: Re: Hey all. Project!
To: BB4H@MUSICB.MCGILL.CA, blitz-list@helsinki.fi
Message-id: <01HEK0TELK6Q9TCZSI@cc.curtin.edu.au>
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Mr. Mig wrote:

> Just to let you all know, I'm planning on making a Blitz version
> of Jeopardy!  (Or did I already mention that?)  Well, I think
> it would be a great practice project for me for my first Blitz 2
> program.  What do you guys think?  I'vre already done a couple of
> routines, and they are turning out great!  I'm planning on
> digitizing graphics and sound directly from the show itself, so
> hopefully it will interest you guys enough to Download it! hehe!

<Groan...>  You never saw the Australian version...  :)

> Also, maybe I can ask something of you.  I am trying to figure out
> what the best way of making something zoom in, for example, the
> screen for the Daily Double on Jeopardy!  You know? It starts of small
> and it flips around on the x-axis while coming closer and closer to
> the screen, until it occupies the whole screen.  What's the best way
> to do the zooming part to make it look ultra smooth?

I'd probably do it with some sort of filled vector graphic routine, rather
than a DPaint-type animation.  Especially if you wanted it full-screen.


- Richard Wiffen

     _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A.
    /      \ OK! /// --------------------------------------------------------- 
 ==>\_.--._/ \\\/// "What?  What is it?"                                       
          v   \XX/                                    "It's a dinglehopper!" 

From blitz-list-request Mon Jul 11 12:50:58 1994
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Date: Mon, 11 Jul 1994 21:45:06 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Sound problem
To: Jurgen Valks <J.VALKS@hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <14CE7E35D42@ms1.hsbos.nl>
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> >   
> >   So does anybodu know anything about this?? I just don't want to 
> > release my mega project because of crapped sounds!! 
> 
> Try Paul Reece's library when it's finished, it's good!
> Greetings from,
> 
I love you guys, this is exactly the ethic behind Blitz2's design. I can 
not apologise enough about assembler/debugging and sloppy palette 
handling but if user libs keep getting better we are ALL on to a good 
thing yes?

btw my 3D library WILL be rereleased in BUM7 if you can find some XSPEX 
glasses they work quite out of it, freddy's dead red/blue ones are cool also.

and last but not least, the party pack thing is about to kick off, 1 BGP 
(british pound) payed to all authors contributions with I reckon 5 very 
nice titles on each disk, will hopefully have some reference material and 
a comms package for linking CD32 to other AGA machines for developers.




From blitz-list-request Mon Jul 11 18:41:12 1994
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Date: Tue, 12 Jul 1994 01:29:18 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz Guide
To: Jurgen Valks <J.VALKS@hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <14DE4A94B10@ms1.hsbos.nl>
Message-ID: <Pine.3.87.9407120118.A29005-0100000@iconz.co.nz>
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Yes please, I'd love to see the Guide, I trust there is no breach of 
copyright...



From blitz-list-request Tue Jul 12 02:56:38 1994
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Date: Tue, 12 Jul 1994 11:52:51 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz- the amiga Format version
To: Andrew Diller <dillera@is-next.umd.edu>
cc: blitz-list@helsinki.fi
In-Reply-To: <9407112317.AA15341@is-next.umd.edu>
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Acid distributor in USA is Dave Maziarka, hes in wisconsin on (608)257 
9057, after hours is a support BBS, sorry to hear you had no luck with AF 
version on A3000, first report I've had like that.
Simon Armstrong



From blitz-list-request Tue Jul 12 02:59:14 1994
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Date: Tue, 12 Jul 1994 10:02:52 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Starwoids
To: M D Cox <mcox@access.digex.net>
cc: blitzlist <blitz-list@helsinki.fi>
In-Reply-To: <199407111637.AA26525@access1.digex.net>
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On Mon, 11 Jul 1994, M D Cox wrote:

> Not to knock Martin (well, maybe a little) or the England WC team (I can buy
> t-shirts that say England '94!) but I hate Novell LAN Workplace and EXOS!
> Slow slow slow!  I am downloading SW now.  From what I have played of it before,
> it is a great little game (well, 2 disks is not really little).

Netware is much nicer.. :-)

> 
> Mike
> P.S.  Real soccer/football players have size 5 balls!


???


> -- 
> Michael Cox                             Work:   mcox@access.digex.net
> A1200/120 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
>              For info on the AMOS Mailing List, contact me!
>              For AMOS Pro news, finger mcox@access.digex.net
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Thu Jul 14 00:50:33 1994
Received: from iconz.co.nz (iconz.co.nz [202.14.100.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id AAA06011 for <blitz-list@helsinki.fi>; Thu, 14 Jul 1994 00:50:19 +0300
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Date: Wed, 13 Jul 1994 12:41:19 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: sprite answer?
To: Brett Johansen <c9108939@sol.newcastle.edu.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <199407121445.AA10096@sol.newcastle.edu.au>
Message-ID: <Pine.3.87.9407131219.A3899-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

My answer would be to set up a "dummy" slice further down the screen with 
only sprites allocated (all other flags off), this way you can have two 
sets of sprites, if you expect them to flow smoothly between the two 
slices forget it, if you expect them to be clipped between the two slices 
you will have to set up two completely separate slices.
If I was you I'd use Blits, Sprites are a complete waiste of time except 
for spot fx and maybe bullets.
What R U doing anyway, people are sometimes more willing to lend a hand 
when they like the sound of your project:)



From blitz-list-request Wed Jul 13 23:29:11 1994
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	id AA07197; Wed, 13 Jul 94 15:28:07 GMT-0500
Date: Wed, 13 Jul 1994 15:28:05 -0500 (GMT-0500)
From: Andy Diller <dillera@cygnus.umd.edu>
Subject: Re: Acid on the list
To: Peter Sandberg <sand@gfl.se>
Cc: blitz-list@helsinki.fi
In-Reply-To: <9407110640.AA00364@gfl.se>
Message-Id: <Pine.3.89.9407131559.B7123-0100000@cygnus.umd.edu>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Mon, 11 Jul 1994, Peter Sandberg wrote:

> It seems like Acid is with us here on the list finally - hooray and welcome 8).
> As a little test I will now ask a question.
> <Question>
> I have an A2000(WB 1.3) and are currently planning to upgrade to WB 3.1. Will I still be able
> to use BB2 or will I run into some incompability?
> </Question>
> 

This may have to do with my earlier problem w/ running the Amiga Format 
version of BB2 on my 3000 '040.

I have 3.1 installed, and the BlitzCLI always locks up- nothing will run. 
However, if I boot off of my 2.1 volume, it works fine.

Is 3.1 compatible with BB2? 


|-----------------------------------------------------------------------
| /|_|_|_   Andrew Diller	                                       |
| /|_| |_  dillera@cygnus.umd.edu      	                               |
|  |_|_|_                                
| / / / /     
|               
|-----------------------------------------------------------------------




From blitz-list-request Thu Jul 14 01:45:40 1994
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Date: Thu, 14 Jul 1994 10:43:29 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Acid on the list
To: Peter Sandberg <sand@gfl.se>
cc: blitz-list@helsinki.fi
In-Reply-To: <9407110640.AA00364@gfl.se>
Message-ID: <Pine.3.87.9407141029.A24451-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO



On Mon, 11 Jul 1994, Peter Sandberg wrote:

> It seems like Acid is with us here on the list finally - hooray and welcome 8).
> As a little test I will now ask a question.
> <Question>
> I have an A2000(WB 1.3) and are currently planning to upgrade to WB 3.1. Will I still be able
> to use BB2 or will I run into some incompability?
> </Question>
> 
> Regards
> Peter Sandberg
> sand@gfl.se 
> 
> 

Increased compatability will be more the likely, hahaha



From blitz-list-request Thu Jul 14 01:47:25 1994
Received: from iconz.co.nz (iconz.co.nz [202.14.100.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id BAA07724 for <blitz-list@helsinki.fi>; Thu, 14 Jul 1994 01:47:14 +0300
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Date: Thu, 14 Jul 1994 10:44:29 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Acid on the list
To: Andy Diller <dillera@cygnus.umd.edu>
cc: Peter Sandberg <sand@gfl.se>, blitz-list@helsinki.fi
In-Reply-To: <Pine.3.89.9407131559.B7123-0100000@cygnus.umd.edu>
Message-ID: <Pine.3.87.9407141029.B24451-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

> 
> This may have to do with my earlier problem w/ running the Amiga Format 
> version of BB2 on my 3000 '040.
> 
> I have 3.1 installed, and the BlitzCLI always locks up- nothing will run. 
> However, if I boot off of my 2.1 volume, it works fine.
> 
> Is 3.1 compatible with BB2? 
> 
The way we opened the CLI in v1.6 I think it was would have been giving 
you struth with any 3.1 tasks that extended the workings of the shell.


From blitz-list-request Thu Jul 14 16:17:52 1994
Received: from iconz.co.nz (iconz.co.nz [202.14.100.2]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id QAA06167 for <blitz-list@helsinki.fi>; Thu, 14 Jul 1994 16:15:56 +0300
Received: (acid@localhost) by iconz.co.nz (8.6.6.Beta6/8.6.6.Beta6) id BAA11356; Fri, 15 Jul 1994 01:14:16 +1200
Date: Fri, 15 Jul 1994 01:13:13 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: AutoScroll Screens
To: Nigel Hughes <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <29056.774174959@mailhost.aber.ac.uk>
Message-ID: <Pine.3.87.9407150113.A11325-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

Umm dumb question, what is AmiNet, can I publish the stuff I find in BUM, 
I would prefer perhaps if you can send uuencode, roll on BUM7, how many 
disks of stuff do people want this time?



From acid@iconz.co.nz Thu Jul 14 16:45:48 1994
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Date: Fri, 15 Jul 1994 01:13:13 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: AutoScroll Screens
To: Nigel Hughes <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <29056.774174959@mailhost.aber.ac.uk>
Message-ID: <Pine.3.87.9407150113.A11325-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

Umm dumb question, what is AmiNet, can I publish the stuff I find in BUM, 
I would prefer perhaps if you can send uuencode, roll on BUM7, how many 
disks of stuff do people want this time?



From blitz-list-request Thu Jul 14 19:17:42 1994
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Date: Thu, 14 Jul 1994 19:13:09 +0300
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Content-Identifier: Re: AutoScrol...
Alternate-Recipient: Allowed
From: General Assassin <tauy4@central.sussex.ac.uk>
Message-ID: <17837.199407141613@solx1.central.susx.ac.uk>
To: " (Acid Software)" <acid@iconz.co.nz>
Cc: nlh1@aberystwyth.ac.uk, blitz-list@helsinki.fi
In-Reply-To: <Pine.3.87.9407150113.A11325-0100000@iconz.co.nz>
Subject: Re: AutoScroll Screens
X-Mailer: ELM [version 2.4 PL23]
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Status: RO

Short of toilet paper? Well here is a letter from  Acid Software:
> 
> Umm dumb question, what is AmiNet, can I publish the stuff I find in BUM, 
> I would prefer perhaps if you can send uuencode, roll on BUM7, how many 
> disks of stuff do people want this time?

Okay, Aminet.
Aminet is a network of computers around the world that share an archive
which is basically jam-packed with Amiga stuff. 

What happens, is that you have the master computer (wuarchive.wustl.edu)
which grabs the recent Amiga uploads from all of the other Aminet sites.
It then bounces back all the new uploads to the aminet sites. 

Say I uploaded a file into the Aminet site at ftp.luth.se, then sometime
during that day, ftp.luth.se would upload my file to the host computer
wuarchive.wustl.edu
The host computer would then echo my file to all the other sites on
aminet. What you effectively get is world distribution of your file.

The Aminet archive  contains just about everything imaginable, and most 
aminet mirrors trash all the old stuff otherwise their discs would not
be able to cope.
A couple of archives though (like wuarchive) retain all the files.

There are quite a few aminet mirrors (about seven I think). 
The ones I use are:

wuarchive.wustl.edu (The master computer. Useful for getting old stuff.
This would probably be the best site for New-Zealand users)

ftp.luth.se (Nice fast European lines. It supports uploads, and has quite
a large amount of aminet stuff.)

src.doc.ic.ac.uk My local site in the UK. Although this runs very fast
for me, (because it is on SuperJANET ;->), aminet is somewhat neglected,
and they don't support uploads.

There are other aminet mirrors, and you can find info on them from
within aminet itself.



From blitz-list-request Fri Jul 15 17:36:45 1994
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Received: from slick.clare.tased.edu.au (localhost.clare.tased.edu.au [127.0.0.1]) by slick.clare.tased.edu.au (8.6.8.1/8.6.6) with SMTP id AAA16603; Sat, 16 Jul 1994 00:40:08 +1000
Date: Sat, 16 Jul 1994 00:40:07 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: EML libs WANTED DEAD OR ALIVE
To: "HADL60::\"hadmo\""@email.meto.govt.uk
cc: blitz-list@helsinki.fi
In-Reply-To: <01HEQJGXW4WI0021SP@email.meto.govt.uk>
Message-ID: <Pine.3.89.9407160021.A16601-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO

On Fri, 15 Jul 1994 HADL60::"hadmo"@email.meto.govt.uk wrote:

> 
>  Could some kind person (or unkind - I'm not fussy) mail me a copy
>  of the EML (?) libs (for playing MODS/MEDS or whatever).

Sorry but MY EML libs are NOT available at this time..

They are only in betatest stage, and there are ALOT of bugs I need to fix..

Ask me again in a month or so..

> 
>  Many many thanks,
> 
>  Matt.
>  modonnell@email.meto.govt.uk
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Sun Jul 17 07:40:29 1994
Received: from triode.apana.org.au (triode.apana.org.au [202.12.88.58]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id HAA20735 for <blitz-list@helsinki.fi>; Sun, 17 Jul 1994 07:39:22 +0300
Date: Sun, 17 Jul 1994 14:37:09 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Re: Serial Command problems
To: "j.valks" <j.valks@hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <19ED5254261@ms1.hsbos.nl>
Message-ID: <Pine.3.89.9407171423.A1764-0100000@triode>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Thu, 14 Jul 1994, j.valks wrote:

> Hiya guys,
> 
> I have some strange problems with the Serial commands. I can't even 
> open a port!
> 
> I use this: OpenSerial "ser:",0,9600,0

Try OpenSerial "serial.device",0,9600,0 <-you are opening the serial 
device not the port. You could also replace that with baudbandit.device 
as well.


> 
> When I run it I get a Syntax Error, so when I press help I get:
>  OpenSerial device$,unit#,baud,io_serflags
>  
> What's wrong???????????????????????
> 
> 
> 
> Greetings from:
> 
> ----------------------------------------------------------------------
> Jurgen Valks, working at HTO 's-Hertogenbosch in The Netherlands
> 
> Email: j.valks@hsbos.nl
> 
> Systems: Amiga 2000, 4Mb, 49Hd working as a fileserver
>          Amiga 1200, 6Mb, 120Hd 68030 40Mhz.
>          PC 486-DX33, 8mb, 210Hd
>          
> Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
>                    Blitz2 AmigaGuide file
>             PC   : Diropus for PC
>             
> ----------------------------------------------------------------------
>             
> 
>                         \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------                   
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Mon Jul 18 11:32:17 1994
Received: from golden.ncw.net (golden.ncw.net [199.79.131.1]) by kantti.helsinki.fi (8.6.9/8.6.5) with SMTP id LAA01712 for <blitz-list@HELSINKI.FI>; Mon, 18 Jul 1994 11:31:47 +0300
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	id m0qPnyb-0003I3C; Mon, 18 Jul 94 01:23 PDT
Date: Mon, 18 Jul 1994 01:23:05 -700 (PDT)
From: Joel Corn <darksoft@ncw.net>
Subject: Re: A possible bug?
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <16JUL94.24140249.0085.MUSIC@MUSICB.MCGILL.CA>
Message-ID: <Pine.3.89.9407180144.A16882-0100000@golden.ncw.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

On Sat, 16 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Hello all.  Can someone please tell me why this program isn't working?
> 
> BLITZ
> 
> QAMIGA
> If ReadFile(0,"Ram:Test")
>   FileInput 0
>   Hello$ = Edit$(10)            ;A quick visit into AMIGA mode.
>   CloseFile 0
>   DefaultInput
> EndIf
> BLITZ
> 
> BitMap 0,320,200,5
> Slice 0,44,320,200,$fff8,5,8,32,320,320
> Use BitMap 0 : Show 0
> BlitzKeys On
> BitMapOutput 0
> BitMapInput
> 
> While Joyb(0) = 0 : Print Inkey$ : Wend

try this:
		BitMapOutput 0
		BlitzKeys On
		BitMapInput

Note the order in which this is done, as taken out of the manual. I 
didn't bother to try it, since I work in Amiga mode exclusively, but 
chances are if every example shows a certain sequence of events, they 
shoudl probably be followed until you know you can break the rules and 
get away with it! :)


> 
> As you guys can see, I turn Blitz mode on, then I take a quick
> visit into QAMIGA and read a word from a file in Ram ("Hello!")
> Then I go back into Blitz mode setting DefaultInput back on. Then
> I set up a screen and a slice and prepared the bitmap to read and
> write data to it using BitMapOutput and BitMapInput.  Then I go
> into a loop reading data from the keyboard.  But I get an error:
> 
> "Can't input character from default input"
> 
> But how can that be?  I switched to BitmapInput!!!  If I completely
> remove the QAMIGA routine, it works just fine!  So, what is going on?
> Did I find a BUG????  Please HELP!  It will be impossible to make
> any games or programs which require me to read a file in AMIGA mode
> and then get input from a bitmap in BLITZ mode!  This is not very
> productive!
> 
> Thanks to anyone for the HELP!  I NEED it!
>                                   ^^^^
> 

Not a problem, and not likely a bug, unless the example I gave doesn't work.

Joel


*****************************************************************************
* Joel A. Corn - Owner/Head Programmer              darksoft@golden.ncw.net *
* DarkSoft Computers/DarkSoftWare                            1-509-886-0581 *
*****************************************************************************


From blitz-list-request Mon Jul 18 08:52:55 1994
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Received: (acid@localhost) by iconz.co.nz (8.6.6.Beta6/8.6.6.Beta6) id RAA03685; Mon, 18 Jul 1994 17:49:56 +1200
Date: Mon, 18 Jul 1994 17:49:34 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz Crash
To: Stephan Kortleven <stef@alpha.IXO.COM>
cc: blitz-list@helsinki.fi
In-Reply-To: <F1D1D631@alpha.ixo.com>
Message-ID: <Pine.3.87.9407181734.C3431-0100000@iconz.co.nz>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Status: 
Status: RO

Are you saying your program runs from Dopus if you do NOT include 
WBStartUP?



From blitz-list-request Mon Jul 18 17:26:44 1994
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Date: Mon, 18 Jul 1994 15:22:58 +0100
Message-Id: <94071815225784@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: j.valks@hsbos.nl, blitz-list@helsinki.fi
Subject: Re: How long??
X-VMS-To: SMTP%"j.valks@hsbos.nl"
X-VMS-Cc: BLITZLIST
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit
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Status: RO

Date sent: 18-JUL-1994 

>
>What's the maximum length of a string? I can't find it in the 
>books....

Sorry if you've already found this out but:

	Blitz stores a longword string length before every string in memory.  I
assume therefore that the max length is going to be 2^32.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : Someones spotted a T.T. bug!|
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | ToolTypes Library  Workbench Library |
|                                    | [###############!] [###############] |
|      >>> HANG-FIRE <<<             | Current Project  : RI Libs v3.2      |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project  : RI Map Editor v1.1|
|  sis3149@sisvax.sis.port.ac.uk     | [################################::] |
\____________________________________|______________________________________/


From blitz-list-request Tue Jul 19 01:56:45 1994
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Date: Tue, 19 Jul 1994 08:59:17 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Blitz Recoverable-Alert - It's annoying the CRAP outta me!
To: Acid Software <acid@iconz.co.nz>
cc: Blitz Basic List <blitz-list@helsinki.fi>
Message-ID: <Pine.3.89.9407190807.B2998-0100000@slick.clare.tased.edu.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Status: RO


Simon.

At selected times (I believe it's when allocating memory), Blitz gives me a
Recoverable Alert.

I think its. 0100 000C

(Exec-Library)


What is the cause of this??  I'm not the only one who has noticed it!!

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
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The opinions expressed herein are my own and not those of Claremont College!
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From blitz-list-request Tue Jul 19 05:44:16 1994
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Date: Tue, 19 Jul 1994 14:39:55 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz Crash
To: Stephan Kortleven <stef@alpha.IXO.COM>
cc: blitz-list@helsinki.fi
In-Reply-To: <F1E69BB0@alpha.ixo.com>
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OK, next upgrade has new WBStartup that processes tooltypes and stuff (I 
think) I may post bum7's bug fixes (new Acid libraries) on the net so 
everyone can get it quickly and easily.



From blitz-list-request Tue Jul 19 05:46:04 1994
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Date: Tue, 19 Jul 1994 14:41:28 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz Recoverable-Alert - It's annoying the CRAP outta me!
To: Paul Reece <preece@slick.clare.tased.edu.au>
cc: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9407190807.B2998-0100000@slick.clare.tased.edu.au>
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Recoverable alerts.. hmm one thing why did C= call the recoverable, I 
have never in all my days EVER recovvered from them... 
As an answer I would say most recoverable alerts are caused by using 
objects beyond the maximum, runtime errors should catch these though.
If you are talking about Ted crashing (ie not during compile or execution 
of source but rather while editting) I would like to know more, Ted has 
not crashed on me for long long time.
Simon



From blitz-list-request Tue Jul 19 05:57:54 1994
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Date: Tue, 19 Jul 1994 14:51:16 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: How long??
To: Mark Kuzmycz <kuzmycz@deakin.edu.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <9407182343.AA00909@hareth>
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On Tue, 19 Jul 1994, Mark Kuzmycz wrote:

> 
> >>
> >>What's the maximum length of a string? I can't find it in the 
> >>books....
> >
> >Sorry if you've already found this out but:
> >
> >	Blitz stores a longword string length before every string in memory.  I
> >assume therefore that the max length is going to be 2^32.
> 
> The maximum length of a string is defined in the compiler options (resources).
> It should be about 10024 (That's what mine is anyway).
> 
> Mark.
> 
> 
No not quite right, that is the workspace size, you can maxlen strings to 
any size you want, however if you are going to manipulate them I suppose 
yes your workspace should be set to as big as the biggest string + 
biggest string you will be using.
I think the bank lib should be expanded for handling largfe files etc, 
does anyone know the basics of virtual memory, we could then open a bank 
and allocate the file to it and then you could manipulate it with the 
string commands but never have to worry about running out of memory, 
Would this be of use to people?



From blitz-list-request Tue Jul 19 05:59:25 1994
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Date: Tue, 19 Jul 1994 12:56:39 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Blitz Recoverable-Alert - It's annoying the CRAP outta me!
To: Acid Software <acid@iconz.co.nz>
cc: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.87.9407191428.B426-0100000@iconz.co.nz>
Message-ID: <Pine.3.89.9407191245.A3651-0100000@slick.clare.tased.edu.au>
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On Tue, 19 Jul 1994, Acid Software wrote:

> Recoverable alerts.. hmm one thing why did C= call the recoverable, I 
> have never in all my days EVER recovvered from them... 
> As an answer I would say most recoverable alerts are caused by using 
> objects beyond the maximum, runtime errors should catch these though.
> If you are talking about Ted crashing (ie not during compile or execution 
> of source but rather while editting) I would like to know more, Ted has 
> not crashed on me for long long time.

The problem is when mem is allocated (I think!)..  It works for a while 
and then it just decides to alert..  If I press LMB at this alert, 
program execution continues ok until the next allocation...

When using TED, this also happens sometimes...  Sometimes when I edit a 
line, when I move to another line it alerts...

I have a brand spanking new A1200 with 2MB Chip and 40MBHD....

Any ideas??

 - Paul

> Simon 
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jul 19 15:20:36 1994
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Date: Wed, 20 Jul 1994 00:11:30 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Blitz Recoverable-Alert - It's annoying the CRAP outta me!
To: Paul Reece <preece@slick.clare.tased.edu.au>
cc: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9407191245.A3651-0100000@slick.clare.tased.edu.au>
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OK, yeh I'll get back to Ted and realise I've trashed memory only when I 
insert a line and I get a recoverable alert.

Are you using any of the new user commands, Mark said he had a problem 
with Menu's the other day which I have been meaning to follow up...

Best I think if you can run mungwall in the background, that way you know 
for sure that memory is being corrupted, god I wish Mark had written a 
decent debugger, I'm sick of apologising for it....

Regards,

Simon



From blitz-list-request Tue Jul 19 15:40:55 1994
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Date: Wed, 20 Jul 1994 00:29:05 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bugs etc, and some display questions
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <ED50824106@CE1.SWAN.AC.UK>
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On Tue, 19 Jul 1994, Martin Kift wrote:

> Hi all (and Acid too),
> 
> I have had various bug reports on my game, and while one or two of 
> them are obvious bugs in my code, some of them at first appear to be 
> either bugs or deficiencies in blitz itself. I may be wrong on one 
> or two of them (so don't flame) me, I'm just trying to chase 
> solutions to my problems, buts heres a few of them:
> 
> 1. My game does not boot from os3.1 (reported by other people, I 
> can't test cos I only have 3.0). I think it causes a system crash. 
> Also (as reported in other letters), running from DOpus causes a 
> similar crash, maybe they are related.

oh god here we go again, another bloody rom, is that the one in CD32, we 
have had no problems with cd32 ports of Blitz games so far, perhaps 
bigger vwaits between closing files and entering Blitz mode is required?

> 
> 2. I cannot find away to force open a pal screen screen when using 
> slices, which is important when running on an ntsc system. Eventually 
> I'd like to open a proper ntsc screen and support it properly, but in 
> the meantime, I'd like to open a pal screen.

This is very tricky if you want to support workbench startup ie 1942 
style monitors and take over the system type startups, the switch lib 
looks at a location in graphics library to work out NTSC/PAL and hits 
slices accordingly, can you not start your program by using an 
openscreentags with some sort of pal config, hmm probably not, tell you 
what I'll go and fix this problem instead of waffling on...

> 
> Hmm, I thought there was more than that, maybe my memory is going 8)
> 
> Heres a couple of questions tho, maybe you can help me on these:
> 
> 1. How do I change rgb values in displays (the new display library, 
> replacement for slices). Do I use the slice rgb command (doubt it?), 
> or is there a command I've missed.
> 
At present you have to change them in the palette using agapalrgb and 
then do a DisplayPalette
> 2. When programming in the display library, I understand I create 
> some copper lists (using InitCopList) and then call CreateDisplay. 
> What happens if I want to dump that display and create another, 
> probably based on a different coplist. (e.g. in my game, I go from a 
> 2slice dp screen, to a full screen slice for the endscreens, etc, 
> back to 2slice dp screen etc). 
> 
No, coplists do not take up very much memory at all. the great thing 
about having them all allocated at the top of your program is that memory 
is not fragmented, in skid for example we had all sorts of bitmaps 
openning and closing, if you go and allocate a small piece of memory 
anywhere between these calls you suddenly find you have not got enough 
continuous memory for the big bitmap... hmmm, again sorry about the waffle...
> Also, for this situation, do I have to initialise 3 cop lists (2 for 
> the game screens and 1 for the endscreen, even tho this is not used 
> until the end), since I understand this will take up a lot of memory.
> With slices,, I can delete and create them as the game runs, but I 
> can't see similar functions to do this under displaylibs.
As I said adding and deleting slices completely fragments memory, with 
coplists you just allocate which ones you need and they are there, 
typical coplist will be less than 3K
 > > Thanks for your time.
> 
> P.S. Any release dates available for BUM7? Any chances of fixes for 
> the debugger (have you considered the possiblity of remote debugging, 
> that would be beautiful!!), the sound/caches problem. Thanks.
> 
I'm aiming at Saturday

Simon


From blitz-list-request Tue Jul 19 16:32:17 1994
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Date: Wed, 20 Jul 1994 01:21:50 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bugs etc, and some display questions
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <F14C2E6393@CE1.SWAN.AC.UK>
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On Tue, 19 Jul 1994, Martin Kift wrote:

> > oh god here we go again, another bloody rom, is that the one in CD32, we 
> > have had no problems with cd32 ports of Blitz games so far, perhaps 
> > bigger vwaits between closing files and entering Blitz mode is required?
> 
> No, I don't think the CD32 has 3.1 (I think it has 3.0 with cd 
> extensions). Only the a4000T has 3.1, although kick3.1/wb3.1 has just 
> been released, which is why I'm getting these reports. Bloody 
> annoying I know, in a way, the amiga is getting almost as bad as the 
> pc in terms of compatibilty.

Hmmm, ever tried adding sound effects (soundblaster etc.) to a PC game?? 
Still got a bit to go there

> 
> > > 2. I cannot find away to force open a pal screen screen when using 
> > > slices, which is important when running on an ntsc system. Eventually 
> > > I'd like to open a proper ntsc screen and support it properly, but in 
> > > the meantime, I'd like to open a pal screen.
> > 
> > This is very tricky if you want to support workbench startup ie 1942 
> > style monitors and take over the system type startups, the switch lib 
> > looks at a location in graphics library to work out NTSC/PAL and hits 
> > slices accordingly, can you not start your program by using an 
> > openscreentags with some sort of pal config, hmm probably not, tell you 
> > what I'll go and fix this problem instead of waffling on...
> 
> Currently, I'm only interested in opening pal or ntsc low res (15khz) 
> screens for my game. As I said, I would love a way of specifying PAL 
> screens in the slice command, although this would only work on all 
> machines if a PAL screen is possible (some old NTSC machines don't 
> support this, but I'm not too bothered with that).
> 
> Actually, I intend to switch over to using the Display library 
> (especially since I hear you used it for SkidMarks), since I remember 
> reading that it supports aga and ecs. Will it will possible to 
> specify PAL screens in the new display library too, that would be 
> excellent!
>
Done, I will add PAL/NTSC flag to display library, bugger pissing around 
with Mark's slice library, gone gone gone
 
> > At present you have to change them in the palette using agapalrgb and 
> > then do a DisplayPalette
> 
> Okay, although is it true that you can only use agapalrgb in amiga 
> mode. I assume palrgb will also work fine. Any chance of a display
> rgb command in future?

What? I don't understand why people think you can't use most of the Blitz 
commands in both Blitz and Amiga mode, I mean some think you can't use 
Blitz in Amiga mode, grrr, as for changing colours in copperlists, this 
is darn tricky, due to commodores crap AGA circuitry to change 1 colour 
in 24 bit takes 4 moves so the display library does colour in chunks of 
32, I wanted to keep palette handling simple but jeeze, the hardware does 
oh so make it difficult old boy.. (sorry just read Liar by Stephen Fry)

> 
> > No, coplists do not take up very much memory at all. the great thing 
> > about having them all allocated at the top of your program is that memory 
> > is not fragmented, in skid for example we had all sorts of bitmaps 
> > openning and closing, if you go and allocate a small piece of memory 
> > anywhere between these calls you suddenly find you have not got enough 
> > continuous memory for the big bitmap... hmmm, again sorry about the waffle...
> 
> Ah excellent! And you can waffle all you like, I'm finding it very 
> interesting 8), since the display docs are somewhat brief at the 
> moment.
> 
> Just one more question, if switching displays, say moving from a 
> display based on coplists 0 and 1, to a display based on 2 and 3 (or 
> whatever), do I just call CreateDisplay over and over again when 
> switching. i.e. is there no need to close down the previous display 
> before creating a new one? (I assume not).
>
yes this is completely and utterly correct
 
> > > P.S. Any release dates available for BUM7? Any chances of fixes for 
> > > the debugger (have you considered the possiblity of remote debugging, 
> > > that would be beautiful!!), the sound/caches problem. Thanks.
> > I'm aiming at Saturday
> 
> Great. 8) Any ideas on the UK release date (we tend to lag behind 
> sometimes)

Hmm, UK should be swift this time, the French man is in India finding his 
true self and the boys at Doncaster seem to be relatively organised, part 
time Blitz User running support office will hopefully be in place within 
next 3 weeks


From blitz-list-request Wed Jul 20 08:15:36 1994
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Date: Wed, 20 Jul 1994 15:11:19 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Re: Screen Flash Problem
To: tom duncan <duncan@zeus.usq.edu.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <199407192318.AA12417@zeus>
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On Tue, 19 Jul 1994, tom duncan wrote:

> OK guys,
> 	I know this must be easy but how do I stop the screen flashing
> when I load in an image onto another hidden screen.
> I have tried moving the screen down out of the way but the flash still
> happens.
> 
> Here is the code.
> 
> WBStartup
> NoCli
> 
> 
> S.b=2
> 
> 
> For a=1 To 20
>    f$="CDX:Temp/F/1.lres"
>    Gosub Action19
>    ShowScreen S : VWait 100
>    f$="CDX:Temp/F/2.mres"
>    Gosub Action19 : VWait 100
>    ShowScreen S
> Next
> End
> 
> 
> Action19:
>    ; Load Screen
>    S=5-S
>    ; load or initialise a screen into S
>    If Len(f$)>0 AND Exists(f$)
>       ; Load image
>       ILBMInfo f$
>       w.w=ILBMWidth
>       h.w=ILBMHeight
>       d.w=ILBMDepth
>       Id.l=ILBMViewMode
>       Free Window S : Free Screen S : Free BitMap S
>       BitMap S,w,h,d
>       Screen S,0,0,w,h,d,Id,"",1,2,S
                   ^Try setting this to 800 or so that way it's hidden 
                    off the bottom of the screen. 
                    Then do a screen move S,0,-800 to re-display it.
>       PalRGB S,0,0,0,0
>       HideScreen S
>       ; Now Open Window onto Screen
>       Window S,0,0,w,h,$0900,"",1,2,S
>       LoadScreen S,f$,S
>       Use Palette S
>       OK.b=True
>    Else
>       r=Request("ERROR","Cant open file "+f$,"BYE") : End
>       OK.b=False
>    EndIf
> Return
> 
> Any ideas anyone
> And any quicker ways to load an IFF image.
> 
> Tom Duncan
> duncan@usq.edu.au
> 
> 
> 
> 
                          \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Thu Jul 21 09:39:16 1994
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	id m0qQrdy-0003hWC; Wed, 20 Jul 94 23:30 PDT
Date: Wed, 20 Jul 1994 23:30:10 -700 (PDT)
From: Joel Corn <darksoft@ncw.net>
Subject: Re: Joel Corn: Order does not work.
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <20JUL94.23680700.0080.MUSIC@MUSICB.MCGILL.CA>
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On Wed, 20 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Hi there.
> 
> Thanks for the tip on using a different order for that little
> program I showed everyone, but
> 
> BitMapOutput 0
> BlitzKeys On
> BitMapInput
> 
> doesn't seem to work either.  So, therefore you agree with me that
> there must be a bug, right?  You think it wouldn't be too naughty of
> me to tell Acid to check it out?

I don't know if I'd go that far, mainly because I never work in Blitz 
mode. However, that was what I got out of the reference manual. So quite 
possibly the manual has a shit-load of typos and all-out errors in it and 
we need up to date ones? THIS I WILL agree with! :)

*****************************************************************************
* Joel A. Corn - Owner/Head Programmer              darksoft@golden.ncw.net *
* DarkSoft Computers/DarkSoftWare                            1-509-886-0581 *
*****************************************************************************


From blitz-list-request Thu Jul 21 07:20:02 1994
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Date: Thu, 21 Jul 1994 16:14:33 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Are numbers REAL?
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <20JUL94.23591303.0080.MUSIC@MUSICB.MCGILL.CA>
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On Wed, 20 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Can someone tell me why, when I write down this little program,
> it doesn't do what I tell it to?  Here:
> 
> Print 5.7896
> MouseWait
> 
> This should print out 5.7896 in a Shell window right? WRONG! It prints
> out:
> 
> 5.789599
> 
> Why?  WHY!?
> Sigh.
> 
> Nelson Santos
> Mr. Mig
> 
> 
Binary numbers don't store very well unless you use floating point. For 
speed Blitz defaults to fixed point, which means 2 to the power of hmmm, 
-14 is the smallest fraction, once you look at the number closest to this 
you can see in decimal the 3 rd place decimal get's shaky!

Anyway, either think binary like a good programmer or think floating 
point, I have warned against Blitz2 being suitable for large figures, 
both feminine and financial, so if it's one of the two ring HiSoft 
immediately.

Simon



From blitz-list-request Thu Jul 21 07:21:16 1994
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Date: Thu, 21 Jul 1994 16:18:43 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Joel Corn: Order does not work.
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <20JUL94.23680700.0080.MUSIC@MUSICB.MCGILL.CA>
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On Wed, 20 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Hi there.
> 
> Thanks for the tip on using a different order for that little
> program I showed everyone, but
> 
> BitMapOutput 0
> BlitzKeys On
> BitMapInput
> 
> doesn't seem to work either.  So, therefore you agree with me that
> there must be a bug, right?  You think it wouldn't be too naughty of
> me to tell Acid to check it out?
> 
> Nelson "Mr. Mig" Santos
> 
> 
Hmm nother rule of thumb (ROT) is that I always turn BlitzKeys on 
straight after going into BlitzMode...



From blitz-list-request Fri Jul 22 06:59:08 1994
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Date: Fri, 22 Jul 1994 15:54:43 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Joel Corn: Order does not work.
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <11D40483FDB@CE1.SWAN.AC.UK>
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> 
> > Hmm nother rule of thumb (ROT) is that I always turn BlitzKeys on 
> > straight after going into BlitzMode...
> 
> I agree with this, and if you do use blitzkeys, always (AND I MEAN 
> ALWAYS!!!!!!! 8^), switch off blitzkeys before jumping into QAMIGA 
> mode (and switch them on again when going back into BLITZ mode 
> obviously), or you will be in deep shit!
> 
> I have serious keyboard buffering problems when using blitzkeys, 
> which had me tearing my hair out for ages, until I noticed I wasn't 
> disabling/enabling blitzkeys when using QAMIGA mode. Sigh... 8)
> 
> 
Yes, QAmiga BlitzKeys suck, hopefully I'll be uploading you latest 
version of such things next week that should make Blitzmode a much 
happier place to be.


From blitz-list-request Fri Jul 22 07:00:57 1994
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Date: Fri, 22 Jul 1994 15:57:51 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Shape problem + Curren project
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <363959F2981@microlnk.ml.ee>
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Of course we wish you luck, the combination of Blitz2 and rendered 
objects sold 30,000 copies of a game called SkidMarks, (yes it can be 
done, even by a bunch of kiwis)



From blitz-list-request Fri Jul 22 13:56:23 1994
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Date: Fri, 22 Jul 1994 22:52:13 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bloody SISVAX
To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94072211225591@sisvax.sis.port.ac.uk>
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On Fri, 22 Jul 1994, HANG-FIRE wrote:

> Date sent: 22-JUL-1994 
> 
> Recently, the mail here has been incredibly dodgy.  This means that it is very
> likely that any messages sent to either Steve or me @SISVAX have most probably
> been lost.  If anyone has sent something important then could they please
> resend.

Not only that but I get 10 messages from your stupid system each day or 
two telling me it's problems, I don't want to know, get on a real system!



From blitz-list-request Sat Jul 23 01:08:08 1994
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Date: Sat, 23 Jul 1994 10:05:08 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Get MED! It pays!
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <22JUL94.13597506.0098.MUSIC@MUSICB.MCGILL.CA>
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On Fri, 22 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Something strange is happenning to the MED commands in my
> programs.  I load a MED module, I initialize it and then in a loop
> I use PlayMED and a VWait.  Ok, this works, but it's way to slow!
> Then I tried putting 3 playmeds in a row in that loop and it got
> close to the proper speed but still it was too slow.  4 Playmeds
> in a row made it play too FAST! I also tried the same routine set
> on an interrupt but it did the same thing.  Is it perhaps because
> I have an Amiga 4000 with a 68040 in it or something?
> 
> Nelson.
> 
> 
I'm not sure but I think you have to reset the timing in med for the mod, 
can't remember what timinig you tell it for 50th... hmmm what a useless 
reply...



From blitz-list-request Sat Jul 23 09:23:37 1994
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Date: Sat, 23 Jul 1994 18:19:07 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Get MED! It pays!
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <22JUL94.25658130.0064.MUSIC@MUSICB.MCGILL.CA>
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On Fri, 22 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> To Acid
> -------
> 
> Yes, that MED reply wasn't as helpful as I'd hoped, but I will try
> playing around with the timing in MED to see if I can get it to
> work properly.  In the mean time, can you tell me why I keep getting
> a syntax error when I try to open the serial port?  Please give me an
> example of how to use the OpenSerial command found in BUM #2.
> Thanks.
> 
> Nelson S!
> 
> 
Your serial problem has been answered several times on the mail list in 
the last two weeks, using the help key you can quickly check the syntax 
of any command, and it will tell you a new 2nd parameter has been added 
which I admit was VERY stupid when regarding backward 
compatability/documentation...
Hmm, to cut a long story short:
a.l=OpenSerial(0,"serial.device",2400,0) 
should work, shouldn't it guys?



From blitz-list-request Sun Jul 24 08:19:43 1994
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Date: Sun, 24 Jul 1994 17:16:05 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Acid: Opening the Serial port!
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <23JUL94.25415387.0076.MUSIC@MUSICB.MCGILL.CA>
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Two new music players are going to be included in BUM7 contributed from 
diefferent users, I pray one of these will suit your needs. Does Med not 
have a DMA variable, this is how many times the player gets called every 
second I think and will contribute to the speed which the music gets 
played... The reason our med player is only called once per frame (50 Hz) 
is because to sync everything up nicely you do not want interupts going 
off at anything except in sync with the Amiga frame rate...



From blitz-list-request Sun Jul 24 08:21:02 1994
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Date: Sun, 24 Jul 1994 17:18:25 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Subscribe
To: jeff wilson <jwilson@amigar.apana.org.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <FuBZPc1w165w@amigar.apana.org.au>
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On Sun, 24 Jul 1994, jeff wilson wrote:

> I would like to subscribe to this area please.
> I don't know if this is the right way of doing this, so if not could 
> someone please inform me how.
> 
> Cheers!
> <JEFF>
> 
> 
> 
> --
> jwilson@amigar.apana.org.au (jeff wilson)
> Amiga Retreat BBS - Darwin, NT, Australia  -- +61 89 451516
> 
> 
Welcome Jeff, of course you got it right, now where is the info on what 
you have been up to lately mate?
Simon



From blitz-list-request Mon Jul 25 06:08:09 1994
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Date: Mon, 25 Jul 1994 13:04:40 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: Shape problem + Curren project
To: Acid Software <acid@iconz.co.nz>
cc: "Ott M. Aaloe" <OTT@microlnk.ml.ee>, blitz-list@helsinki.fi
In-Reply-To: <Pine.3.87.9407221551.C14987-0100000@iconz.co.nz>
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On Fri, 22 Jul 1994, Acid Software wrote:

> Of course we wish you luck, the combination of Blitz2 and rendered 
> objects sold 30,000 copies of a game called SkidMarks, (yes it can be 
> done, even by a bunch of kiwis)

By a bunch of Kiwis??  You're kidding me!! ;-)

Seriously though, when will we see some more Track Disks for Skidmarks??

(also, when the cars go over the line at the end of a race, they jerk 
like hell on my machine!!)

 - Paul

> 
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jul 26 03:36:40 1994
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Date: Tue, 26 Jul 1994 10:40:09 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: R WE ALONE?
To: Acid Software <acid@iconz.co.nz>
cc: blitz list <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.87.9407251843.B4666-0100000@iconz.co.nz>
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On Mon, 25 Jul 1994, Acid Software wrote:

> Hmmm, sorry to be stupid, are we alone on this list or was there someone 
> looking after/coordinating things @helsinki.fi, or did he go on 
> holiday... this net bizz is sooo weird...


mmmakela@cc.helsinki.fi is in charge of the list..  He's not at home at the
moment, but he pops in at least once a week to check on things..

 - Paul

> 
> 
> 

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Tue Jul 26 05:16:19 1994
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Date: Tue, 26 Jul 1994 12:20:14 +1000 (EST)
From: Paul Reece <preece@slick.clare.tased.edu.au>
Subject: Re: OTT: Mod Playing
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <25JUL94.21694029.0069.MUSIC@MUSICB.MCGILL.CA>
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On Mon, 25 Jul 1994, GEORGAKAKIS,LOUIS,MR wrote:

> Hi there.  ok, I tried your example:
> loadmedmodule 0,"Ram:Mod"
>  setint 5
>      playmed
>  end setint
>  startmedmodule 0
>  mousewait
>  StopMed
> 
> It practically the same thing I've been doing, and as I said, the mod
> is EXTREMELY close to the right speed...just a tad faster would be
> perfect.  The way it plays now is just a little too slow, cause there
> is space in   between each sample being played, the samples aren't
> connecting at the right time to make a smooth sounding mod.
> Any other ideas that might help?  I've been testing out some
> machine language calling, using the CALL command and the PLOAD command
> but everytime I try calling something, it gives me a recoverable guru.
> (I'm testing this cause I want to try to call an external mod player
> source code to play the mod.)

The problem is simple..  The module uses CIA timing, and you are only calling
the playroutine every VBL..  - Solution:  None at this point in time..

 - Paul

----------------------------------------------------------------------------
Paul Reece, Student & Network Assistant                               \\\///
Claremont College - Tasmania, Australia                               d oo b   
                                                                      | __ |
preece@slick.clare.tased.edu.au, paul_ree@asgard.clare.tased.edu.au    \__/
----------------------------------------------------------------------------
The opinions expressed herein are my own and not those of Claremont College!
----------------------------------------------------------------------------


From blitz-list-request Wed Jul 27 01:16:49 1994
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Date: Wed, 27 Jul 1994 10:06:40 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: BB2, debugger window and multisync monitor 
To: MACIEJ GORNY <GORN4907@mars.rowan.edu>
cc: blitz-list@helsinki.fi
In-Reply-To: <D98ED3321@mars.rowan.edu>
Message-ID: <Pine.3.87.9407271039.B20009-0100000@iconz.co.nz>
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Hi Maciej,

We are this week adding a wonderful new debugger that will solvve all 
your problems, this upgrade will be sent to all registered users not just 
those subscribing to the Blitz User Magazine. Of course subscribers will 
get an additional disk with lots of good stuff on there also.

On Tue, 26 Jul 1994, MACIEJ GORNY wrote:

> I use Blitz2 on a 15".28 1280x1024 NI SVGA monitor,  
> monitor driver I use is DBLNTSC LACED NO FLICKER with mode promotion,
> When I get a debugger window (the black box on the lower half of the 
> screen) it is all screwed up: whole bunch of black boxes and lines 
> totally unreadable. I tried to use different display modes, etc... 
> but to no avail. It's a real pain to have to switch to standard NTSC 
> mode/NO mode promotion, and having to use TWO monitors to do work. 
> Am I missing something here?
> if somebody responds to it please send also to my personal account:
> gorny@saturn.rowan.edu for I don't have an immediate access to blitz-
> list. Thank you, thank you, thank you if you help me out?
> Maciej
> gorny@saturn.rowan.edu
> 
> 


From blitz-list-request Thu Jul 28 07:31:30 1994
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Date: Thu, 28 Jul 1994 16:28:52 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Floppy disk progs
To: hadmo%HADL60@email.meto.govt.uk
cc: blitz-list@helsinki.fi
In-Reply-To: <01HF73CNL0YA002CXW@email.meto.govt.uk>
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You need the libs from the pd disks atleast, maths and disk stuff 
especially in libs:



From blitz-list-request Thu Jul 28 07:39:53 1994
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Date: Thu, 28 Jul 1994 16:33:47 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: BitPlanesBitMap
To: Dave Cole <s933384@yallara.cs.rmit.oz.au>
cc: Blitz <blitz-list@helsinki.fi>
In-Reply-To: <199407280015.KAA12967@yallara.cs.rmit.oz.au>
Message-ID: <Pine.3.87.9407281647.E1500-0100000@iconz.co.nz>
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No Dave, in BitplanesBitMap the destbitmap is a new bitmap that you will 
USE when you want to render just the shadow/halfbright bitmap using 
bitmap based commands.



From blitz-list-request Fri Jul 29 01:15:11 1994
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Date: Fri, 29 Jul 1994 10:11:29 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: library problems
To: William Nolan <wn22+@andrew.cmu.edu>
cc: blitz-list@helsinki.fi
In-Reply-To: <UiBvWlO00WB40XGFEn@andrew.cmu.edu>
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On Thu, 28 Jul 1994, William Nolan wrote:

> I know this may be old for some of you but it's a problem I just
> encountered. I got the latest version of XPRZmodem and I tried to make a
> blitz library out of it using FDconv.  So far so good ... then I ran
> makedeflibs (because libmanager wouldn't run, kept crashing), and then I
> tried using one of the commands in a blitz program.  I typed out
> XProtocolSend_ and it converted it to some AddGadget_ command!  Does
> anyone know what went wrong?
> 
> 
> William Nolan (wn22@cmu.edu)
> 
> 
William, please use library number 218 when you convert the XPRZ library 
and please please tell me how you get on, I have wanted to get XPRZ on to 
Blitz for ages. If you still have problems let me know and I'll mail u 
uuencoded stuff to work with.
	


From blitz-list-request Fri Jul 29 17:30:09 1994
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Date: Fri, 29 Jul 1994 10:26:02 -0400 (EDT)
From: William Nolan <wn22+@andrew.cmu.edu>
Subject: Re: library problems
Cc: blitz-list@helsinki.fi
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Excerpts from mail: 29-Jul-94 Re: library problems by Acid Software@iconz.co.n 
> William, please use library number 218 when you convert the XPRZ library 
> and please please tell me how you get on, I have wanted to get XPRZ on to 
> Blitz for ages. If you still have problems let me know and I'll mail u 
> uuencoded stuff to work with.

okay yeah I used a different number and it worked out okay, and it
seemed like the commands would work.  However, I'm very rusty on my C
and I could not figure out the headers at all, so I couldn't even use
the XProtocolSetup function without guruing.  I'm glad there's a library
for this stuff, now if only there were some file that explained it's
use! :-)


William Nolan (wn22@cmu.edu)


From blitz-list-request Sat Jul 30 04:26:26 1994
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Date: Fri, 29 Jul 1994 18:17:13 -700 (PDT)
From: Joel Corn <darksoft@ncw.net>
Subject: Re: library problems
To: Acid Software <acid@iconz.co.nz>
cc: Mr M L Funnell <mlf27308@ggr.co.uk>, blitz list <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.87.9407301056.A24266-0100000@iconz.co.nz>
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On Sat, 30 Jul 1994, Acid Software wrote:

> >         2.  I have started to use the GTGadget commands eg. List boxes and
> >           have found no commands to get the index of the item selected.
> >           However, what I have done is got the gadget base address and
> >           peeked around there to get the index. Surely there are commands
> >           to do this - but I cannot find them (the GTCommands were in the
> >           white user guide in BUM).  Can I write my own in assembler?  Yes
> >           is probably the answer, but I need to know how to write a
> >           library/extention!
> >
> 
> Use the new event commands once you have received an event, event code 
> and qualifier (in the Windows lib which also contains all event 
> processing and is getting to be a bit of a beast) known as EventCode & 
> EventQualifier (page 51 at the back) will tell you the index of the item 
> selected. WARNING! I posted a message in BlitzList regarding not using 
> gadget ID's less than 50, cos GadTools uses them internally! (Without 
> telling us of course)

Hmmm, I have GadTools gadgets starting at 1 and going up from there and 
have had no problems whatsoever. Is there a reference for this above 
fifty for an ID somewhere? I've not seen it in the RKM's, and like I 
said, it's posed no problem for me. Then again, I'm not using the BUM#6 
update 'cos it's worse than the previous version. Could this have 
something to do with it?

And why is it you never reply to my messages Simon?

Joel

*****************************************************************************
* Joel A. Corn - Owner/Head Programmer              darksoft@golden.ncw.net *
* DarkSoft Computers/DarkSoftWare                            1-509-886-0581 *
*****************************************************************************


From blitz-list-request Sat Jul 30 01:49:15 1994
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Date: Sat, 30 Jul 1994 10:41:56 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: library problems
To: Mr M L Funnell <mlf27308@ggr.co.uk>
cc: blitz list <blitz-list@helsinki.fi>
In-Reply-To: <11664.199407290726@mailhub.ggr.co.uk>
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On 29 Jul 1994, Mr M L Funnell wrote:

> 
> 
> Hi there,
> 
>         I bought Blitz2 about 3 months ago but have only started to look at
> it due to uni exams, holiday etc...
> 
>         There are just a couple of points I would like to ask you:
> 
>         1.  I have both the small white user manual and the big ref manual,
>           but in the ref manual, it does mention a 'programmers' manual for
>           doing various things.  Should this have been included?

The white one is the programmers guide, hmm I think we ended it up 
calling it the user guide, I would hope that most of our users consider
themselves programmers!
> 
>         2.  I have started to use the GTGadget commands eg. List boxes and
>           have found no commands to get the index of the item selected.
>           However, what I have done is got the gadget base address and
>           peeked around there to get the index. Surely there are commands
>           to do this - but I cannot find them (the GTCommands were in the
>           white user guide in BUM).  Can I write my own in assembler?  Yes
>           is probably the answer, but I need to know how to write a
>           library/extention!
>

Use the new event commands once you have received an event, event code 
and qualifier (in the Windows lib which also contains all event 
processing and is getting to be a bit of a beast) known as EventCode & 
EventQualifier (page 51 at the back) will tell you the index of the item 
selected. WARNING! I posted a message in BlitzList regarding not using 
gadget ID's less than 50, cos GadTools uses them internally! (Without 
telling us of course)
 
>         3.  Despite the above I would like to congratulate you on such an
>           excellent product. It has many commands and is FAR FAR more
>           powerful than AMOS Pro (what I used to use!)  I do find  TED
>           rather difficult to use(like pressing <ENTER> mid line etc..)
> 
> 
>         Please let me know about the above as I have so many ideas I would
>         like to get in to code (preferably avoiding too much assembler!)
> 
> 
>         Thanx,
> 
>                 Matt.
> 
> 

Matt, please email me via the Blitz List at helsinki.fi, this means my 
answers are available for everyone to read, otherwise we are not using 
the net to its full potential yes?



From blitz-list-request Sat Jul 30 01:51:48 1994
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Date: Sat, 30 Jul 1994 10:47:41 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: CD32 Games Question
To: hadmo%HADL60@email.meto.govt.uk
cc: blitz list <blitz-list@helsinki.fi>
In-Reply-To: <01HF9T3GLY1E003AML@email.meto.govt.uk>
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On Fri, 29 Jul 1994 hadmo%HADL60@email.meto.govt.uk wrote:

> 
>  Hi Acid guys,
> 
>  You said:-
> 
>  > 4. Anyone with a game nearing release wanting to see it published for
>  > CD32 by Acid please register your interest also.
> 
> I just got BUM6 yesterday and it said something about you putting 4 or 5 games
> on a CD to sell.  What sort of standard are you looking for? (Have you seen
> Starwoids that someone wrote - would this be good enough for example?).
>

StarWoids is me favourite game at the moment (besides Guardian) so yes 
yes and DEFINATELY!
 
> Also, if my memory's up to scratch, doesn't a CD hold 600 Mb, so each game
> would be expected to take about 120 Mb, ie. pretty dam big.  Is this true, or 
> have I been in the sun too long and gone raving mad?
> 

Expected? Why do people have to think like this? Most of us drive cars 
that can go 200 kph but we don't go to work at this speed do we? Quality 
not quanitity is true in all facets of life, CD publishing, sex, food, 
sex, girls, sex, programming, sex... In fact the only exception I can 
think of is coffee...

> 
> Answers or sympathy appreciated,
> 
> Matthew.
> 
> ////////// Matthew O'Donnell ////////// modonnell@email.meto.govt.uk /////////
> 
> 


From blitz-list-request Sat Jul 30 04:49:59 1994
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Date: Sat, 30 Jul 1994 13:44:03 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: library problems
To: Joel Corn <darksoft@ncw.net>
cc: Mr M L Funnell <mlf27308@ggr.co.uk>, blitz list <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9407291800.A16617-0100000@golden.ncw.net>
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> 
> Hmmm, I have GadTools gadgets starting at 1 and going up from there and
> have had no problems whatsoever. Is there a reference for this above >
fifty for an ID somewhere? I've not seen it in the RKM's, and like I >
said, it's posed no problem for me. Then again, I'm not using the BUM#6 >
update 'cos it's worse than the previous version. Could this have >
something to do with it?

In Blitz2, we use the gadget id to find which gadget is cool. In 2.0 the 
dickheads who wrote gadtools assigned an id to each text line in a gtlist 
and numbered them 0..n n being the number of lines in the gtlist gadget. 
They fixed this in 3.0 but of course never documented the problem in 2.0, 
why fix something if you are not going to document it? 

> And why is it you never reply to my messages

Cos you have still to make one constructive criticism, everything you 
mail me is just pure shit, never any reason why you are saying it, never 
giving me any idea why you are so upset, just bad tempered slagging off, 
do you blame me?




From blitz-list-request Sat Jul 30 12:20:54 1994
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Date: Sat, 30 Jul 1994 18:50:13 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw022.cc.monash.edu.au>
Subject: Re: New Documentation
In-reply-to: <Pine.3.87.9407241405.A5432-0100000@iconz.co.nz>
To: Acid Software <acid@iconz.co.nz>
Cc: Basic II Blitz <blitz-list@helsinki.fi>
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On Sun, 24 Jul 1994, Acid Software wrote:

> 
> OK voting time:
> 
> keep publishing bums, leave new docs until blitz3 which should have 
> linker and modern '90's editor instead of 'baby' ted, use money to employ 
> programmers to get blitz3 out early 94
>

I think this is the best option (blitz 3) but I was wondering would it be
possible to simply continue on with bums and gradually update blitz 2 to
version 3. Say new editor on bum 7, linker on bum 8 :)
I also have a wihlist (for now) of that things that I would like to see in
future versions of blitz. Blitz 3 perhaps?

o Code generation for ALL 68020/30/40 including 68881/882/040 fpu code
  (possible MMU code as well)
 
Since that would be a hairy thing to do (writting all that xtra code) I
would settle (for now) for support of the above in inline assembly

o Linker (but that's planned anyway)

o Equivalent of C++ classes

All of the above truly excellent language for development of some serious
stuff but I doubt you could call it Basic anymore ;-) 

> republish docs in ringbinder so Blitz2 is on the shelves for XMas and 
> upgrade current users using profit for the above
> 
> put Blitz2 into pd, publish all docs on disk, support users by publishing 
> their software and concentrate on supporting Amiga by py publishing lots 
> of choice software
> 
> Anyway, apologies for thinking aloud, feedback from you users would be 
> appreciated,
>

Ringbinder would be GREAT but who would print the pages with new
instructions? Acid? Or would they be mailed/email in postscript format? 
Personally I think the best option (in my opinion) would be to publish
manual with standard commands as it was done till now (although ringbinder
is nicer to use) and then have all the updated instruction, new libraries in
AmigaGuide format. This I wouldn't have HEAPS of printouts all over my room. 

The idea of supporting user software is really geat and I think you should
follow it in one way or the other.

Well, it just my $0.02

Maciek.



From blitz-list-request Mon Aug  1 07:41:10 1994
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Date: Mon, 1 Aug 1994 16:32:40 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: List Error?
To: tom duncan <duncan@zeus.usq.edu.au>
cc: blitz-list@helsinki.fi
In-Reply-To: <199408012246.AA23476@zeus>
Message-ID: <Pine.3.87.9408011640.A20386-0100000@iconz.co.nz>
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Re values in lists, tom, yes you are right, elements in lists are not 
initialised, we thought this would be very slow, if you need to 
initialise the contents I would add an init routine and call it your self...



From blitz-list-request Mon Aug  1 06:44:59 1994
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From: Mark Kuzmycz <kuzmycz@deakin.edu.au>
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Date: Mon, 1 Aug 1994 13:41:40 --1000
Message-Id: <9408010341.AA01662@hareth>
To: duncan@zeus.usq.edu.au
Subject: Re: List Error?
Cc: blitz-list@helsinki.fi
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>From blitz-list-request@cc.helsinki.fi Mon Aug  1 13:32:53 1994
>From: tom duncan <duncan@zeus.usq.edu.au>
>Subject: List Error?
>To: blitz-list@helsinki.fi
>Date: Mon, 1 Aug 1994 12:41:28 +1000 (EST)
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>
>Hi, all
>
>I am having a problem with lists. (Sound familiar)
>
>Here is a demo piece of code.
>Pick the problem when running this little demo.
>
>y and z are not cleared.
>If you re-use the list you will get old values appearing.
>Bit of a worry this.

Like most languages Blitz Basic does not guarentee that variables are
cleared when created.

Mark.


From blitz-list-request Wed Aug  3 03:46:24 1994
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From: Mark Kuzmycz <kuzmycz@deakin.edu.au>
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To: acid@iconz.co.nz
Subject: questions
Cc: blitz-list@helsinki.fi
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Bug or something.
	When I have a superbitmap with a window the window doesn't open
to the specified dimensions. Is this a bug or have I done something wrong?

Smart Refresh verses Superbitmap
I have looked at using a superbitmap however when I scroll the window I find
that the window with the superbitmap is considerably slower than the window
without the bitmap. Should the superbitmap be that much slower slower. If not
what could have I done wrong?

Third I've been looking at setting up a clip region
I've used the code similar to that below (minus any syntax errors or misstypes)

region.l = NewRegion_
*win.Window = peek.l(Addr Window(0))
rect.Rectangle\MinX = 10, 10, 50, 50
OrRectRegion_ region, &rect
oldregion.l = InstallClipRegion_(*win\WLayer, region)

do something

if(InstallClipRegion_(*win\WLayer, oldregion) <> 0)
  DisposeRegion_ region
endif

When I run this the program hangs at the first InstallClipRegion_ command.
Is there any reason why this command hangs. Is is incompatible with blitz's
debugger?

Any help would be welcomed. 

Thanks

Mark.


From blitz-list-request Wed Aug  3 12:45:05 1994
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Date: Wed, 3 Aug 1994 11:31:35 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Re: Floppy disk progs
To: hadmo%HADL60@email.meto.govt.uk
cc: blitz-list@helsinki.fi
In-Reply-To: <01HF73CNL0YA002CXW@email.meto.govt.uk>
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On Wed, 27 Jul 1994 hadmo%HADL60@email.meto.govt.uk wrote:

> 
>  Greetings Blitz-folk,
> 
>     I'm having trouble transfering a Blitz game I've written to floppy-disk.
>  I wrote in on an A1200 with hard drive, made an executable and put this
>  and all the shape files it loads onto a floppy.
> 
>  When I then try running it from floppy, it loads the executable, then
>  it loads something from the harddrive (I don't know what), then continues
>  to load in the shapes from the floppy - and it runs ok.

Run dostrace or snoopy or snoopdos and see what it is loading!

> 
>  I then tried it on my friends A1200 without a hard drive, and after loading
>  the executable it asks you to put in the workbench disk (or whatever you
>  booted with) and it loads something, then crashes.
> 
>  (If I boot my friends machine with the Blitz Basic disk, it loads something
>   from this, and then runs OK).
> 
>  The question is, what is it trying to load from the workbench disk?  And
>  why?  Surely once you've made an executable it should run as a stand-alone
>  program? 
> 
>    Any clever people know whats going on?
> 
> 
>  -Matt.
> 
>  ________________________________________________________________________
> / |                                                                    | \
> \ | Matthew O'Donnell  |  Tel: (44) 0344 856993                        | /
> / | Hadley Centre,     *  Email: modonnell@email.meto.govt.uk          | \
> \ | UK Met. Office.    |                                               | /
> / |                                                                    | \
> \ | Working on following Blitz projects...                             | /
> / |      Pingwynne                  [game    - 98% complete]           | \
> \ |      GhostBlaster               [WB game - 15 % complete]          | /
> / |      Escape from planet Chegwin [game    - 0% complete]            | \
> \_|____________________________________________________________________|_/
> 
                          \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Wed Aug  3 15:22:46 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 03 Aug 94 13:09:00 BST
Subject: Re: Floppy disk progs
To: Neil Miller <neil@triode.apana.org.au>
Cc: hadmo%HADL60@email.meto.govt.uk, blitz-list@helsinki.fi
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>  The question is, what is it trying to load from the workbench disk? And
>  why?  Surely once you've made an executable it should run as a stand-
>  alone program?

        I had virtually the same problem with my machine except that mine
gurued!  An executable will NOT run as a stand-alone program.  It still
requires any libraries that you have used.  If you use a hex viewer/editor
and scan for the word 'library' , then you can find identify all the
libraries that your program needs to run.

        I had used the GTScroller commands, thus the exe file contains the
library file gadtools.library.

        Check your files for this sort of stuff and copy across the library
files as well.


        Cya,

                Another Matt.




From mlf27308@ggr.co.uk Thu Aug  4 19:58:43 1994
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From: Mr M L Funnell <mlf27308@ggr.co.uk>
Date: 03 Aug 94 13:09:00 BST
Subject: Re: Floppy disk progs
To: Neil Miller <neil@triode.apana.org.au>
Cc: hadmo%HADL60@email.meto.govt.uk, blitz-list@helsinki.fi
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>  The question is, what is it trying to load from the workbench disk? And
>  why?  Surely once you've made an executable it should run as a stand-
>  alone program?

        I had virtually the same problem with my machine except that mine
gurued!  An executable will NOT run as a stand-alone program.  It still
requires any libraries that you have used.  If you use a hex viewer/editor
and scan for the word 'library' , then you can find identify all the
libraries that your program needs to run.

        I had used the GTScroller commands, thus the exe file contains the
library file gadtools.library.

        Check your files for this sort of stuff and copy across the library
files as well.


        Cya,

                Another Matt.




From blitz-list-request Thu Aug  4 00:42:49 1994
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Date: Thu, 4 Aug 1994 09:35:38 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Shape loading
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <494F2A313E6@microlnk.ml.ee>
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To do a cludge shape command you will need to allocate your own memory, 
and then fill in the shape object structure by hand, the object is in the 
appendix of the reference manual.

Do you want a CludgeShape command?



From blitz-list-request Thu Aug  4 00:45:25 1994
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Date: Thu, 4 Aug 1994 09:37:55 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Floppy disk progs
To: Mr M L Funnell <mlf27308@ggr.co.uk>
cc: Neil Miller <neil@triode.apana.org.au>, hadmo%HADL60@email.meto.govt.uk,
        blitz-list@helsinki.fi
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On 3 Aug 1994, Mr M L Funnell wrote:

> >  The question is, what is it trying to load from the workbench disk? And
> >  why?  Surely once you've made an executable it should run as a stand-
> >  alone program?
> 
>         I had virtually the same problem with my machine except that mine
> gurued!  An executable will NOT run as a stand-alone program.  It still
> requires any libraries that you have used.  If you use a hex viewer/editor
> and scan for the word 'library' , then you can find identify all the
> libraries that your program needs to run.
> 

If you don't have such a program just "type file opt h to ram:test" then 
"ed ram:test", 

>         I had used the GTScroller commands, thus the exe file contains the
> library file gadtools.library.
> 

Ummm, gadtools.library is in ROM isn't it??????

>         Check your files for this sort of stuff and copy across the library
> files as well.
> 
> 
>         Cya,
> 
>                 Another Matt.
> 
> 
> 
> 


From blitz-list-request Fri Aug  5 00:59:19 1994
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Date: Fri, 5 Aug 1994 09:52:16 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: DisplayLib/Copper question
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <14ECF65DC8@CE1.SWAN.AC.UK>
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Hi Martin, yes yes yes, I'll try and get you latest version this weekend 
for beta testing. Cool how you can use the copper to wrap around the 
scrolling vertically eh?



From blitz-list-request Fri Aug  5 13:58:25 1994
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Date: Fri, 5 Aug 1994 22:49:39 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Display Library
To: NIGEL HUGHES <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <5156.776072251@aber.ac.uk>
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On Fri, 5 Aug 1994, NIGEL HUGHES wrote:

> Hello guys,
> 	   Just a quick question. I am using Display lib (excellent stuff)
> for a game I am writing, and all of a sudden a problem appeared. When I 
> quick the program I get a blank screen, if you click on the unseen 
> screen-to-back gadget up pops the blitz screen or wb screen if run
> as an executable. This suddenly seemed to start doing this so it MUST
> be something I am doing as it didn't do it to start with.
>
Hmmm, can't remember, oh yes, if you use the right mouse button to exit 
your program you will get this problem as, hmmm, dunno why, I guess an 
RMB up with out an RMB means, no, god knows, anyway is this the answer? 
(is it in fact any answer?)

 > 	The other note for Acid is... Is there any chance of 
including
> some '020 and '030  instructions/addressing modes into Blitz on the
> assembler side, the game I am writing would benefit muchly from them.

I have asked Mark, not so cool at the moment, please give me an example 
of which adressing modes especially you would like, I'd love to build you 
some macros to implement them as I love doing stupid things with macros.

Regards,

Simon



From blitz-list-request Mon Aug  8 04:18:18 1994
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Date: Mon, 08 Aug 1994 11:13:42 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw044.cc.monash.edu.au>
Subject: Re: Display Library
In-reply-to: <14584.776085480@aber.ac.uk>
To: NIGEL HUGHES <nlh1@aber.ac.uk>
Cc: blitz-list@helsinki.fi
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On Fri, 5 Aug 1994, NIGEL HUGHES wrote:

> Acid,
> 	HA! What kind of an answer is that ? *8) Never mind, so it was of
> those awkward bugs that just hang around being, um, awkward. Never mind,
> I am not exiting with RMB though, but with the fire button in Port 2. Jeez
> can't stand computers my self.
> 
> 	'020 instructions, well, ah oh, I was chatting to this chap and he
> was going over my bits of code and he says, "You're writing this for a 1200
> or above right" , I say "RIGHT!", he says why don't you use any 020
> stuff in there, my face fell and I looked at my feet as I realised, I don't
> have a list of the 020 OR 030 instructions set/addressing modes, I just 
> know they are really cool, or so I have heard. BUT! I am going to London
> today so if I see a book with them thangs in you fancy giving it a go?
> 
> 	Has anyone got a details as above for 020/030/040? I'd love ya 
> forever. 
> 
> 	Bye bye,
> 
> 	Nigel Hughes.
> 
> -This message was brought to you by Nobby the scurrying mailer daemon and
> his little brother Trevor.  Sorry it's a bit burned.
> 

Check out Asmkurs.lha doc on Aminet. It explains new instructions and
addressing modes that are found on 020 CPU.

Maciek.




From blitz-list-request Mon Aug  8 14:48:28 1994
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To: NIGEL HUGHES <nlh1@aber.ac.uk>, blitz-list@helsinki.fi
Subject: Re: 68020 stuff.
In-reply-to: Your message of "Mon, 08 Aug 1994 11:38:08 BST." <2007.776342288@aber.ac.uk>
Date: Mon, 08 Aug 1994 12:47:37 +0100
Message-ID: <18498.776346457@mailhost.aber.ac.uk>
From: M Richards <mhr@aber.ac.uk>
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In message <2007.776342288@aber.ac.uk>, 
	NIGEL HUGHES <nlh1@aber.ac.uk> writes:
> 
> 	Have you all heard? The UK management by-out has got the big C!
> They plan to be back to normal by Novemeber, well here's hoping!

	Slight correction, C= UK have put the best bid in for the
remains of Commodore. The deal hasn't actually been signed yet - wait
a couple of weeks or so for that. But the liquidators are obliged to
take the highest offer for the company.

	C= may be renamed Amiga International, the complete range of
Commodore products will continue to be made and R and D will continue
in the US.

	Its the best that C= could have hoped for. Now - when can we
expect AAA ?
					Mike.

You can reach Mike Richards at the following   /@\            \|/
address ... (if you're that desperate).       `-\ \  ______  - 0 -
                                                 \ \/ ` /  \  /|\ _
            mhr@aber.ac.uk                        \_i / \  |\____//
                                                    | |==| |=----/
---- Why not drop me a line ...? -------------------hn/--hn/-----------


From blitz-list-request Sun Aug 14 11:18:37 1994
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Date: Sun, 14 Aug 1994 20:09:59 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Map Editor
To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94081213184472@sisvax.sis.port.ac.uk>
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Hi Steve(s)

I am endeavouring to sort out all gadtools problems this week, hoping to 
post 1.9 to everyone real soon (more improvements made to debugger over 
weekend)...



From blitz-list-request Mon Aug 15 11:25:41 1994
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To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi, nlh1@aber.ac.uk
Subject: Re: Bitmap problem
In-reply-to: Your message of "Sun, 14 Aug 1994 11:45:13 +0300." <59E4A114B29@microlnk.ml.ee>
Date: Mon, 15 Aug 1994 09:22:14 +0100
Message-ID: <3977.776938934@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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In message <59E4A114B29@microlnk.ml.ee>, 
	"Ott M. Aaloe" <OTT@microlnk.ml.ee> writes:
> > I've had EXACTLY the same problem. I can use 1,2,3,4,5 or 7 bitplanes, but 
> not
> > 6! I discovered this when trying to use the *BLIT commands. It seems that
> > Mark (or whoever wrote the displaylibs) is still using the trick of
> > 6 bitplanes + no HAM = EHB. It works in OCS and ECS, but not on AGA :(
> > NOTE: This is only an educated GUESS. If anyone knows better (or how to get
> > around this) please let us 64-colour users know :)
> 
> I managed to display 64 colour (6 plane) pic but the palette was 
> wrong???
> Someone in list told that his game uses 64 colour (AGA - not 
> EHB) slice and
> it works OK. May be U can explain how U init your coplist as I think 
> there's the problem. Thanx!

Well my new game is written using the display library and opens a 64 colour
non-halfbrite screen, I think what you will find the problem may be connected
to the fact that you have to SET the no half-brite bit ($40?). Seem to
remember me thinking it was the other way round, then just trying it and hey!

But it is perfectly possible. Easy peasy. Lemon Squeezy. 

Nigel Hughes, who last night spent 6 hours looking for a bug that was 
caused by not initialising a variable. Stupid, yes. Tired, yes. Grumpy,
yes. Better not mention it, uh-huh.

 
> 
>                 O.T.T. (ott@microlnk.ml.ee)
> 


From blitz-list-request Mon Aug 15 14:03:33 1994
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Date: Mon, 15 Aug 1994 12:00:23 +0100
Message-Id: <94081512002379@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: OTT@microlnk.ml.ee, blitz-list@helsinki.fi
Subject: Re: Bitmap problem
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Date sent: 15-AUG-1994 

>> I've had EXACTLY the same problem. I can use 1,2,3,4,5 or 7 bitplanes, but not
>> 6! I discovered this when trying to use the *BLIT commands. It seems that
>> Mark (or whoever wrote the displaylibs) is still using the trick of
>> 6 bitplanes + no HAM = EHB. It works in OCS and ECS, but not on AGA :(
>> NOTE: This is only an educated GUESS. If anyone knows better (or how to get
>> around this) please let us 64-colour users know :)
>
>I managed to display 64 colour (6 plane) pic but the palette was 
>wrong???
>Someone in list told that his game uses 64 colour (AGA - not 
>EHB) slice and
>it works OK. May be U can explain how U init your coplist as I think 
>there's the problem. Thanx!

Our game uses a 64 colour picture on a 8 bitplane display.  No matter what I
did for the in game stuff, though, I could not get the screen to display
properly in 6 bitplanes.  The palette was corrupted, the only solution I came
up with was to increase the depth to 7 or decrease to 5.

Maybe this is a problem for ACID (or whoever understands the display library
;-)) to look at.


Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images| Gripes : My map editor's a bit buggy |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project  : BlitzBombers AGA  |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project  : RI Libs v???      |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project  : RI Map Editor v1.1|
|  sis3149@sisvax.sis.port.ac.uk     | [##############################BUGS] |
\____________________________________|______________________________________/


From blitz-list-request Mon Aug 15 14:54:24 1994
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To: "M.Carter" <mca@gcal.ac.uk>
cc: blitz-list@helsinki.fi, nlh1@aber.ac.uk
In-reply-to: Your message of "Mon, 15 Aug 1994 13:57:31 +0300." <12726.9408151057@gcal.ac.uk>
Date: Mon, 15 Aug 1994 12:52:41 +0100
Message-ID: <16450.776951561@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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In message <12726.9408151057@gcal.ac.uk>, 
	"M.Carter" <mca@gcal.ac.uk> writes:
> 
> Hello all. I have just joined the blitz list. I have a 
> number of points to make, and hope that someone
> can answer them.
Welcome to the list.. 
> 1) SUSPECTED BUG
> ===============
> I telephoned Acid Software in Britain, but there is no
> technical support there. They said I could write to
> New Zealand. As you can imagine, I find
> this fairly naff.  Is there any way that I can contact 
> someone to have it fixed? Do the developers read this 
> list?

OK one at a time, the bug I leave to Acid, but I have to say something
in their defense here. Have you ever tried to get technical support on a 
Gold Disk product? The address is in the U.S. Gold Disk are a BIGISH software
company. Acid are a SMALLISH company that comprises of a bunch of approachable
guys who are out there supporting the Amiga AND their product TO THE BEST OF
THEIR FINANCIAL ABILITY. Naff, no, just a shame.

> 2) A DIFFERENT SUSPECTED BUG

Acid are, I believe, sorting this out.

> 3) MAKEDEFLIBS
> =============
> 
> When I try to load the MAKEDEFS program, I get a 
> message saying "Not enough memory". The computer
> then guru's on me.
> 
> Currently my blitzlibs drawer is a mess - filled with
> .res and .bb files all over the place. It is my opinion
> that Blitz Basic should not have been supplied in
> compressed format. Does anyone feel the same about
> the User Magazine? I would rather pay just a bit more
> to have EVERYTHING decompressed. After all, I have
> to use extra disks to store decompressed files. Even then,
> I might find .lha files within them. This amounts to a 
> massive sortout operation. From the user's point of
> view, there is no economic savings in being
> supplied with compressed disks - quite the reverse.
> Does anyone agree?

Yes and no. I would have liked more complete documentation on
the desired disk structure for Blitz, from Acid, they should
really consider using lha and the CBM  installer. But most 
software comes compressed now, Dpaint and Wordworth are just two
that spring readily to mind.  

> 4) POINTERS
> ==========
> Do you understand what I mean? Is it possible?

If I do understand what you mean, may I suggest that you look up
Push(Item) and Pop(Item) in your Blitz reference manual, I cannot
remember if the (item) is there or not 8)

WHAT ABOUT 5?
 
> 
> 6) AMIGADOS
> ============

Sorry, don't touch the stuff.

> 7) UP/DOWN LOADING FILES
> ========================

Yes you can, you have two options.

	1) Compress the programs and their data into a single file using
lha. Log onto an Aminet site (src.doc.ic.ac.uk for example) get all the
readme files about uploading. Read them. Upload as binary your .lha file
and the .readme. Mail Blitz-List and tell us all about your great software.

	2) Compress the programs and their data into a single file using lharc
	UUEncode them and mail them to the blitz-list and p*ss some people off.
 
> Supplementary question : can anyone send me "Green 
> Five"? It was reviewed in Amiga Format, and got an
> exceptional review. I know that this list is the slightly
> wrong place to ask for this sort of thing - but I am
> too tight to spend  1.50 {it seems that some PD
> companies (no inference intended about 17 Bit
> Software - the advertisers of "Green Five") 
> distribute software not on a particularly
> not-for-profit basis}.

Hum, try Aminet site...

Don't get me wrong, welcome to the list. But try to keep this in mind,

Acid is run by just a few people, generally BBII is great, I can have a bit 
of patience.

Here's looking at you,

Nigel




From blitz-list-request Tue Aug 16 04:19:09 1994
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Date: Tue, 16 Aug 1994 13:01:01 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bitmap problem
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <59E4A114B29@microlnk.ml.ee>
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I'll be looking at 64 color displays today, I remember setting the EHB 
disable flag so the AGA chip did not default to EHB, hmmm, maybe I fixed 
it last week. I'll post the displaylib if I can get it working.
(of course I'll get it working)

Simon



From blitz-list-request Tue Aug 16 04:18:42 1994
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Date: Tue, 16 Aug 1994 13:07:09 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bitmap problem
To: NIGEL HUGHES <nlh1@aber.ac.uk>
cc: "Ott M. Aaloe" <OTT@microlnk.ml.ee>, blitz-list@helsinki.fi,
        nlh1@aber.ac.uk
In-Reply-To: <3977.776938934@aber.ac.uk>
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Oh shit, you mean the kill ehb flag is actually enable ehb, do i change 
the docs or the library?


From blitz-list-request Tue Aug 16 04:19:00 1994
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Date: Tue, 16 Aug 1994 13:10:33 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Pausing programs
To: hadmo%HADL60@email.meto.govt.uk
cc: blitz-list@helsinki.fi
In-Reply-To: <01HFXKEUVKYA000MXQ@email.meto.govt.uk>
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Use the DOS call, hmmm Wait_ I think it is called.


From blitz-list-request Thu Aug 18 09:30:59 1994
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Date: Thu, 18 Aug 1994 18:21:10 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Bitplane moving
To: Dave Cole <s933384@yallara.cs.rmit.oz.au>
cc: Blitz <blitz-list@helsinki.fi>
In-Reply-To: <199408160522.PAA19903@yallara.cs.rmit.oz.au>
Message-ID: <Pine.3.89.9408181840.B7528-0100000@iconz.co.nz>
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Move individual bitplanes?

If you are going to ask such bizarre questions a little outline of what 
you are trying to acheive may help us offer advise.

Two ways spring to mind..

Use bitplanesbitmap to isolate the single bitmap and call scroll, if it 
is only 1 bitplane scroll will be nice and fast. If I had a sixbitplane 
bitmap as bitmap 0 I would go...

bitplanesbitmap 0,1,2^n ;n is the bitplane I want to scroll

then anytime I wanted to scroll it:

use bitmap 1:scroll ....

The other way would be to hit the bitplane object in memory, make sure it 
is not the first bitplane you want to use and do the following:

ad.l=addr bitmap(0)+8+n*4 ;where n is the bitplane (not 0!)
cpos.l=peek.l(ad)         ;current position of plane in memory

poke.l ad,cpos+int(x/16)*2+y*bitplanewidth

Next time you do a show the bitplane we just hit will be offset by x,y, 
note however you can only scroll in x in multiples of 16, so this method 
sucks.

Last method would be using the 64 wide sprites as an extra playfield and 
writing som machine code routines to display data in them. I'm not going 
to write them.

Love and flowers,

Simon

From blitz-list-request Sat Aug 20 06:51:38 1994
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Date: Sat, 20 Aug 1994 15:45:39 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Vwait 250
To: Martin Kift <M.H.Kift@swansea.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <4F84520332@CE1.SWAN.AC.UK>
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Hi Martin,

Wow, no wonder starwoids was a little on the slow side, Mark says knock 
back the VWait to 50 unless you are closing a file that you have just 
written to, in which case you probably need 250 before going to Blitz to 
be on the safe side.

I think you are going to like the new display library....

Simon


From blitz-list-request Sat Aug 20 15:26:13 1994
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Date: Sat, 20 Aug 1994 08:24:50 -0400 (EDT)
From: William Nolan <wn22+@andrew.cmu.edu>
To: Martin Kift <M.H.Kift@swansea.ac.uk>
Subject: Re: Vwait 250
Cc: blitz-list@helsinki.fi
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Ok I looked thru the Ref. Manual and I found this interesting little
hack.  I say hack because I'm sure it's probably not a good idea to do
stuff like this, but hey, taking over the system isn't very nice either
:).  Anyway, use this at your own risk.  All it does is check the bit in
PRB to see whether the disk motor is on or not.  It SAYS in the manual
that this bit also tells you whether the drive light is on or off, so it
should work.  I dunno ... all I can say is try it on a blank floppy
before you use it on DH0: .. here it is:

; (hopefully) waits until disk activity
; is done after startup and allows the program to continue (to avoid
; messing up the disk when taking over the system).

CIA_B_PRB	equ $bfd100			; Peripheral Data Reg. Port B

WaitForDiskActivityToFinish:

	move.b CIA_B_PRB,d0
	and.b #%10000000,d0			; check the 8th bit
	cmp.b #0,d0				; if it's equal to 0, then...
	beq.s WaitForDiskActivityToFinish	; the motor is on, so loop...





William Nolan (wn22@cmu.edu)


From blitz-list-request Sun Aug 21 10:32:06 1994
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From: david briggs <briggsy@uow.edu.au>
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Subject: Re: XPK
To: mcox@access.digex.net (M D Cox)
Date: Sun, 21 Aug 1994 17:30:19 +1000 (EST)
Cc: blitz-list@helsinki.fi
In-Reply-To: <199408081202.AA26889@access3.digex.net> from "M D Cox" at Aug 8, 94 08:02:20 am
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I have been using the XPK - XFH combination for a couple of months now with
no problems whatsoever. It was a bit of a pain to setup (2 hours) but it is
well worth the trouble. I managed to reclaim about 16 meg by compressing my
GAMES, UTILITIES and WORK directories. I am running a 1200 with 40 meg HD,
so I was quit happy to regain that much space. I don't know what it would be
like running XPK on a 68000 machine, but on an 020 there isn't a great deal
of waiting. It is a lot less than loading a Powerpacked file (uncrunching).
The files you want are on the Aminet:

	xpk25user.lha
&
	XFH1_39.lha



From blitz-list-request Sun Aug 21 10:45:11 1994
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Subject: REQ BGUIDE
To: j.valks@hsbos.nl (Jurgen Valks)
Date: Sun, 21 Aug 1994 17:43:57 +1000 (EST)
Cc: blitz-list@helsinki.fi
In-Reply-To: <4A18E331CB6@ms1.hsbos.nl> from "Jurgen Valks" at Aug 14, 94 11:36:51 pm
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one BGUIDE please.  :-)


From blitz-list-request Mon Aug 22 12:30:41 1994
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I too would like an ARexx tutorial , and I expect other people would too. How about it, then? I have no idea how ARexx works, but it looks useful.


From blitz-list-request Mon Aug 22 15:20:26 1994
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Date: Mon, 22 Aug 1994 11:51:06 +0000
From: Neil Miller <neil@triode.apana.org.au>
Subject: Re: About INCBIN
To: "GEORGAKAKIS, LOUIS, MR" <BB4H@MUSICB.MCGILL.CA>
cc: blitz-list@HELSINKI.FI
In-Reply-To: <11AUG94.25123028.0248.MUSIC@MUSICB.MCGILL.CA>
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Very soon, Richard Elmore will be releasing his "INCLUDE" library, this 
will allow you to do what you want!

                          \|/
                         -O"O-
----------------------oOO-(_)-OOo------------------------
                         T E X
                neil@triode.apana.org.au


From blitz-list-request Wed Aug 24 00:54:13 1994
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Date: Wed, 24 Aug 1994 09:47:22 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: GadTools on OS2.0
To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <94082311594878@sisvax.sis.port.ac.uk>
Message-ID: <Pine.3.89.9408240935.A2099-0100000@iconz.co.nz>
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At present:

OS2 gadtools compatability needs:

* use id's of over 50 if you are using gtlists as in os2 the gtlists 
themselves use id's over 10
* use the latest gadtools library which follows
* let me know of any problems, have you got a softkick 2.0/ kickstart 
setup, I lost mine a while ago...


begin 644 gt.lha
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``
end
size 7041


From blitz-list-request Thu Aug 25 13:04:13 1994
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Date: Thu, 25 Aug 1994 19:58:20 +1000 (EST)
From: Mr M Sawicki <msaw1@mdw020.cc.monash.edu.au>
Subject: Re: Encoding
In-reply-to: <94082411192282@sisvax.sis.port.ac.uk>
To: HANG-FIRE <sis3149@sisvax.sis.port.ac.uk>
Cc: blitz-list@helsinki.fi
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On Wed, 24 Aug 1994, HANG-FIRE wrote:

> Date sent: 24-AUG-1994 
> 
> 
> Is anybody interested in a very small library that does Enigma encoding and
> decoding?  Very useful for protecting any type of files.................
> 

Engima has been broken so it wouldn't be very secure but if you implement
data encryption that's used on the net (I can't remember the name off the
top of my head but I can supply you with it and maybe even the site of the
source) then I'll be very interested.

Maciek.
 


From blitz-list-request Fri Aug 26 11:11:39 1994
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          Fri, 26 Aug 94 9:18:03 GMT0BST
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: James Savage <James.Savage@blitz.centron.com>
Date: Fri, 26 Aug 1994 09:17:47 GMT0BST
Subject: Re: DisplayLib Fades
CC: blitz-list@helsinki.fi
Priority: normal
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> I've just been messing with DisplayLib and I can set up a 320x256x8
> display, but I really want to fade a bitmap on and off it. FadeIn and
> FadeOut don't work, is there an alternative?

Use the RIBlitzLibs commands PalInfo and PalAdjust. HAng on, I'll try 
and write some code now, although its bound not to work since I don't 
have my manual in front of me. 8) SOrry for mistakes, but I'm sure 
Steve will correct me if I get it wrong, he loves doing that 8)

; I always render to a separate pal, to maintain the original
; although you can do this in one pal if you want. If you render
; to a separate pal, make sure it has the same number of colours.

; the delay param should be a small number. You can also change the
; rate by altering the step number, I typically use 0.02 or 4 etc

; remember to have your bitmap set to black first. Looks nicer.
statement MyFadeIn{coplist.b,srcpal.w,targetpal.w,delay.w}
  PalInfo srcpal

  for i=0 to 1 step 0.01
    PalAdjust i,targetpal
    DisplayPalette coplist,targetpal
    vwait delay
  next i
end statement

statement MyFadeOut{coplist.b,srcpal.w,targetpal.w,delay.w}
  PalInfo srcpal

  for i=1 to 0 step -0.01
    PalAdjust i,targetpal
    DisplayPalette coplist,targetpal
    vwait delay
  next i
end statement

+---------------------------------+---------------------------------------+
| Martin Kift                     |   Software developer (C/C++/OWL/MFC)  |
| Email: M.H.Kift@swansea.ac.uk   |   Procede Software Ltd., UK.          |
+---------------------------------+---------------------------------------+


From blitz-list-request Mon Aug 29 19:42:36 1994
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	id AA16530; Mon, 29 Aug 94 12:39:15 EDT
Date: Mon, 29 Aug 1994 12:39:14 -0400 (EDT)
From: Greg Siklos <gsiklos@phantom.com>
Subject: Re: Is this list still alive???
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Cc: blitz-list@helsinki.fi
In-Reply-To: <104BD23452@microlnk.ml.ee>
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On Fri, 26 Aug 1994, Ott M. Aaloe wrote:

> Hi!
> 
> Does anybody still reading this list...
> Something seems to be wrong coz I get 3-4 days old messages
> and ...well it's good if 1-2 messages per day arrives :(
> (2-3 weeks ago everything was quite normal - atleast 10 or more
> msg per day was sure thing)
> Is somethign wrong with the listserver or the # of subscribers
> is very low??? Comments?
> 
>                 O.T.T. (ott@microlnk.ml.ee)
> 
> 
Hey I know the feeling. Because I've been wondering the same thing! what's
going on folks ? Did everyone go on vacation at the same time ? let's get
some discussions going. I need some advice on the best way to simulate the
spinning wheels of slot machine and would like to use AGA screens for 
highest resolution and colors I've tried blitting some shapes but it's too
slow. I am new to blitz and I'm doing this as a learning experience. So
any help will recieve my undying gratititude ,admiration and utter respect.
(was that a little thick ? or what ?)


						Thanks in Advance


						gsiklos@phantom.com
 

From blitz-list-request Tue Aug 30 18:26:30 1994
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Date: Tue, 30 Aug 1994 16:22:35 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: gsiklos@phantom.com, blitz-list@helsinki.fi
Subject: Re: Is this list still alive???
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>On Fri, 26 Aug 1994, Ott M. Aaloe wrote:
>
>> Hi!
>> 
>> Does anybody still reading this list...
>> Something seems to be wrong coz I get 3-4 days old messages
>> and ...well it's good if 1-2 messages per day arrives :(
>> (2-3 weeks ago everything was quite normal - atleast 10 or more
>> msg per day was sure thing)
>> Is somethign wrong with the listserver or the # of subscribers
>> is very low??? Comments?
>> 
>>                 O.T.T. (ott@microlnk.ml.ee)

I think you'll find that most people are either on holiday or at home for the
summer.  I suspect that most people on the list are students, in which case
they'll most probably be away from university until October.
  
>Hey I know the feeling. Because I've been wondering the same thing! what's
>going on folks ? Did everyone go on vacation at the same time ? let's get
>some discussions going. I need some advice on the best way to simulate the
>spinning wheels of slot machine and would like to use AGA screens for 
>highest resolution and colors I've tried blitting some shapes but it's too
>slow. I am new to blitz and I'm doing this as a learning experience. So
>any help will recieve my undying gratititude ,admiration and utter respect.
>(was that a little thick ? or what ?)

I'll have a think about this one.  One quick idea:

	How about having the very tall bitmap and having the whole wheel drawn on
this.  You could then just scroll over from this bitmap to your bitmap the area
you're interested in viewing.



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|  My map editor's NOT a bit buggy !   |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [##############################::::] |
|      >>> HANG-FIRE <<<             | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|  Help me:ANIM8 file format please! | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Wed Aug 31 12:38:32 1994
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Date: Wed, 31 Aug 1994 21:32:05 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Mem Fragmentation - half solved
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <88227B0DC7@microlnk.ml.ee>
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On Wed, 31 Aug 1994, Ott M. Aaloe wrote:

> > Finally, we call AllocMem_ with a huge value a lot.  This defrags the
> > memory to a large extent.
> > 
> I had same idea in mind. Can you explain a bit this bitmap cludge'ing.
> I had some problems with it. What exactly does this cludgebitmap 
> command want? Addres of a bitmap itself or the whole bitmap object 
> structure? Must I create my own bitmap struct by hand?? Hmm..yes
> here comes my other question. Someone explained once this but I lost

wo how about starting a new line once in a while ott! Anyway, the bitmap 
structure for blitz is just the object size, there is a pointer in this 
object that point to chipmem, be it a screensbitmap your bitmap or a 
cludged bitmap. cludgebitmap does not allocate ANY memory, instead uses 
withwords*height*bitplanes amount of the memory you supplied

> this msg so here it comes. How can I create blitz objects without
> useing blitz commands to allocate them. For example I think it's not 
> wise to  oad 10 samples one by one into memory. Instead I thought I 
> link all samples into one piece, alloc some chip and load linked 
> samples into it. Here's the problem - how I suppose to tell blitz that 
> I have sound object #1 starting from addr x, sound #2 startting from
> x+z etc.??
> 
>                 O.T.T. (ott@microlnk.ml.ee)
> 
> 

v1.9 contains decode commands that allow you to incbin sound, shapes etc 
into your program and then decode them, although these commands are 
accessible in RILibs and Elmore's include library I have decided to 
internalise them so that memory usage is both tight and tidy (minimum 
requirements and least amount of fragmenting), hmmm, 

hoping to have your current headaches sorted with this release...

p.s. if it didn't take me so long to test my code for such things before 
releasing it bum7 would have been finished tonight...


From blitz-list-request Thu Sep  1 00:57:20 1994
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Date: Thu, 1 Sep 1994 09:50:59 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Mem Fragmentation - half solved
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <8BA4F8626C@microlnk.ml.ee>
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On Wed, 31 Aug 1994, Ott M. Aaloe wrote:

> > wo how about starting a new line once in a while ott! Anyway, the bitmap 
> > structure for blitz is just the object size, there is a pointer in this 
> > object that point to chipmem, be it a screensbitmap your bitmap or a 
> > cludged bitmap. cludgebitmap does not allocate ANY memory, instead uses 
> > withwords*height*bitplanes amount of the memory you supplied
> 
> So if need to cludge bitmap I do next??
> 
> 1. Alooc chip
> 2. Load pure bitmpadata into it
> 3. Cludge bitmap #, addr,x,y etc.
> 
> Now I should have bitmap obkect created by cludgebitmap. Am I right?
>

Most of the time you allocate a large bit of memory and cludge ALL your 
bitmaps into it, so you are never freeing them, in skid we have the huge 
scrolling playfield, this memory is also used for all the front end 
bitmaps so the same memory is allocated to more than one bitplane, works 
good if you only use one at a time and we don't have to free and 
initialise bitmaps at all.

 > 
> > v1.9 contains decode commands that allow you to incbin sound, shapes etc 
> > into your program and then decode them, although these commands are 
> > accessible in RILibs and Elmore's include library I have decided to 
> > internalise them so that memory usage is both tight and tidy (minimum 
> > requirements and least amount of fragmenting), hmmm, 
> 
> Next question is where can I get V1.9 ;)???
> 

It is in w0:Blitz2/m on my A4000!!!

From blitz-list-request Thu Sep  1 01:03:01 1994
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Date: Thu, 1 Sep 1994 09:57:19 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Hello (and help)
To: Automatic Television <mail@autotv.demon.co.uk>
cc: blitz-list@helsinki.fi
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On Wed, 31 Aug 1994, Automatic Television wrote:

> Thanks for the reply (s):
> 
> >From: Jurgen Valks <J.VALKS@hsbos.nl>
> >Organization: Hogeschool 's-Hertogenbosch
> >Date: Thu, 25 Aug 1994 14:28:55 GMT-1DFT
> 
> >>loop:
> >>  a$=edit$(1)
> >>  If a$<>"q" Then Goto loop
> >>
> 
> >Put WBSTARTUP in your program and check it out.
> 
> Tried it first, no joy. I think it`s more system`y than that.
>
I just fixed a bug in edit$ to do with window based edit$, I'll test it 
again to make sure

> >        Gadtools has a problem on older machines ie. not KS3.x where you
> >need to use ID's of over 50 - try that and see what happens.
> >
>
I posted a uuencoded upgrade to gadtools last week, one report says it is 
better, I'd like more confirmation (from you guys perhaps?)
 
> BUM6 came through the post. (I bought Blitz2 from Amiga Format`s special offer
> several months ago) IntuiTools2 is quite useable now!!
> I don`t beleive I`m allowed to upload this as it`s the full working version
> but hows about Acid uploads an upgrade kit to AmiNet (and the rest of the BUMs
> while you`re at it.) with some sort of encryption / key needed to unpack it??
>

I'd say policy from now on is anything in the EXAMPLES drawers of bums is 
open for public abuse, not sure about the encryption thing, any one else 
care to comment?
 
> While I`m here (and may have the attention of someone at Acid)
>         Any chance of getting the compiler to run from CED (or similar) (btw
>                                 what`s the point of tokenised script files,
>                                 they seem to take up almost as much disc space
>                                 and can`t be read by anything else ?)
>         Has anyone got results back from ARexx commands (like ADPRO_RESULT??)
>                                 apart from writing them to ENV vars and 
> opening them
>                                 as DOS files (Kludge-tastic)
>         Oh yes, ASLRequesters within Functions seem to lock up big time (?).
>         ...and many, mant more

Hmmm, 1, tokenising does speed up compiling, loading and saving, Blitz3 
will DEFINATELY support other editors. 2. i have never had any problems 
with ARexx and adpro, what are you trying to do? As for ASLRequesters in 
functions I';ll look into it, 

WARNING TO LIBRARY WRITERS, PLEASE RETURN A4 AS YOU FOUND IT, OTHERWISE 
YOUR COMMANDS WILL NOT WORK INSIDE FUNCTIONS/PROCEDURES!


From blitz-list-request Fri Sep  2 05:12:00 1994
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Date: Fri, 2 Sep 1994 14:05:55 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Simon's Fax number
To: Jurgen Valks <J.VALKS@hsbos.nl>
cc: blitz-list@helsinki.fi
In-Reply-To: <15C98D2A01@ms1.hsbos.nl>
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On Thu, 1 Sep 1994, Jurgen Valks wrote:

> Hi all,
> 
> Can somebody mail me Simon's fax number, he doesn't respond to my Email, so I 
> gonna fax a whole rol of toilet paper....
> 
> Cya
> 
> Greetings from,
> 
Promises promises, can you resend please...


From blitz-list-request Fri Sep  2 13:52:49 1994
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Date: Fri, 2 Sep 1994 11:45:16 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: hadmo%HADL60@email.meto.govt.uk, blitz-list@helsinki.fi
Subject: Re: BitPlanesBitmap
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Date sent:  

>
>  Has anyone managed to get 'BitPlanesBitmap' to work?
>  I think the syntax is:
>
>      BitPlanesBitmap SrcBitmap,DestBitmap,Bitplane
>
>  What sort of argument should 'Bitplane' be? Just a number like 0,1 or 2?
>
>  Say I've got a 3 plane bitmap with some shapes on it, some of them in 
>  colour 1.  How do I copy this bitmap to a different 1 plane bitmap, so the
>  new bitmap has only the shapes in colour 1 on it?

ARRRRRGGGGGHHHHHHHHH.   NOT ANOTHER QUESTION ABOUT BITPLANESBITMAP!

Oh well, here we go again.......

This command lets you select the bitplanes from one bitmap and copy their
POINTERS to another bitmap.  How do you select the different planes?  The
Bitplane parameter should be a binary number with a bit set for each plane you
want to grab from the source.  Bit 0 means plane 0, bit 1 plane 1 etc.

E.g.

			Say we have an 8 bitplane bitmap (256 colours).  We want to
display this on a 5 bitplane copperlist so that we don't have to waste memory
reserving another bitmap.  What we'd do is:

		BitplanesBitmap source#,dest#,%11111

This would grab the first 5 bitplanes from source and put them in dest.  The
dest# bitmap can then be used as a normal bitmap with one exception - you
cannot do a copybitmap on it (I hope thats the only exception).

You can also do special effects with the command, for example you can grab the
top bitplane of a bitmap and just draw in that.  This will cause colour changes
in the picture etc.  You can also do nice fading etc.....

For more info, please mail acid!    ;-)  (Sorry Simon - you fault for not
documenting the commands fully!).



Steve Mc.

+---------------------------------------------------------------------------+
| Stephen McNamara  Reflective Images|  My map editor's NOT a bit buggy ;-) |
|====================================+======================================|
| A1200/170HD/6MB/Blitz2             | Current project : BlitzBombers AGA   |
|                                    | [#################################:] |
|          >>> HANG-FIRE <<<         | Current Project : RI Libs v???       |
|                                    | [###########################:::::::] |
|                                    | Current Project : RI Map Editor v1.2 |
|  sis3149@sisvax.sis.port.ac.uk     | [#################################:] |
\____________________________________|______________________________________/


From blitz-list-request Fri Sep  9 05:26:29 1994
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Date: Fri, 9 Sep 1994 14:20:05 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: HD LOCKING UP
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <376D2C764B@microlnk.ml.ee>
Message-ID: <Pine.3.89.9409091433.B12085-0100000@iconz.co.nz>
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I have a similar problem with my A4000 sometimes and the IDE drive. It 
only seems to happen when runtimeerrors are enabled, and if you have 
another process running (a shell) you can dir the drive that is locked 
and everything comes right, can you try this for me?

We definately need to sort this out, v1.9 now handles interupts 
completely OS friendly like in Blitz/QAmiga mode and may solve this 
problem completely, however due to a major fuck up on my part the disks I 
uploaded to the UK for distribution on Tuesday had to be cancelled as 
there were 3 large bugs found by the US distributor (thanks Dave) so BUM7 
should be going out on Tuesday of next week for sure.

Simon


From blitz-list-request Fri Sep  9 09:08:21 1994
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Date: Fri, 9 Sep 1994 16:11:44 +1000 (EST)
From: Paul Reece <preece@clare.tased.edu.au>
Subject: Re: HD LOCKING UP
To: Acid Software <acid@iconz.co.nz>
cc: Blitz Basic List <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9409091433.B12085-0100000@iconz.co.nz>
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On Fri, 9 Sep 1994, Acid Software wrote:

> I have a similar problem with my A4000 sometimes and the IDE drive. It 
> only seems to happen when runtimeerrors are enabled, and if you have 
> another process running (a shell) you can dir the drive that is locked 
> and everything comes right, can you try this for me?
> 
> We definately need to sort this out, v1.9 now handles interupts 
> completely OS friendly like in Blitz/QAmiga mode and may solve this 
> problem completely, however due to a major fuck up on my part the disks I 
> uploaded to the UK for distribution on Tuesday had to be cancelled as 
> there were 3 large bugs found by the US distributor (thanks Dave) so BUM7 
> should be going out on Tuesday of next week for sure.

Simon.. Does this also mean the end of dropping into QAMIGA mode to do 
disk access??  (I hope so!)

Also, does the Debugger STILL kill CIA interrupts when it's turned on??  
I found this whilst writing my library..

 - Paul

----------------------------------------------------------------------------
Paul Reece - Student & Network Assistant                          
Claremont College - Tasmania, Australia.

Email:    preece@clare.tased.edu.au, ds041@cleveland.freenet.edu
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Tasnet:   CC_REECE
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From blitz-list-request Sun Sep 11 05:16:29 1994
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Date: Sun, 11 Sep 1994 14:10:30 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Display Library
To: NIGEL HUGHES <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <19387.779104715@aber.ac.uk>
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I get a corrupt display on some resolutions after running gpfax and other 
utilities, I have tried to sort out which hardware register is being left 
in an unknown state but haven't sussed it yet.

One Question, does your program boot from floppy on your mates 1200 or 
was launched from workbench, if from workbench, what screen res is he 
using so I can test this problem on my machine.



From blitz-list-request Sun Sep 11 05:21:41 1994
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Date: Sun, 11 Sep 1994 14:16:11 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: subscribe
To: Don Finlay <dfinlay@iconz.co.nz>
cc: Blitz2 <blitz-list@helsinki.fi>
In-Reply-To: <Pine.3.89.9409101649.A19809-0100000@iconz.co.nz>
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Hi Don, nice to see another NewZealand Blitz User on the net, welcome!

Still programming huh?


From blitz-list-request Wed Sep 14 05:34:47 1994
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From: metroid@dagobah.com (Cecil Meeks)
To: blitz-list@helsinki.fi
Subject: Bum subscription
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Status: RO

Does anyone know how I can get Bum6 and above?  Where do I subscribe?
 
PS

Are there any graphic artists out there interested in some work?
I need game graphics.

CB

metroid@dagobah.com


From blitz-list-request Wed Sep 14 11:16:58 1994
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199409140816.LAA22823@kruuna.helsinki.fi>
Subject: Administor is back (& married)
To: blitz-list@helsinki.fi
Date: Wed, 14 Sep 1994 11:16:22 +0300 (EET DST)
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Okee Dokee all !

First I want to apologize the list being down short time.
It was caused by my diskaddress changing which wasn't 
informed to our postmaster.

Anyway, now I'm back in school again and I'll be administering
this list almost daily again. In case someone is interested:
everything went fine; polttarit (the party before wedding, I
don't remember what's it in english), the wedding & ofcourse
the honeymoon.

I still don't have my A3000 fixed. As I tould you sometime ago,
it was broken by lighting (there was 12 hour thunder after a very
long and warm period during summer), which also broke our cablebox.
It seems that it's motherboard must be changed. But because it's 
hard to find A3000's motherboards, it maybe replaced with A4000's
motherboard. Do any of you have any idea what kind of machine I
would have after that ? Working ? AGA ?

That's it for now from me, I'll have to go to my next lecture (AI languages).

-Mikko

From blitz-list-request Wed Sep 14 13:09:33 1994
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From: xe_s457@kingston.ac.uk
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Message-ID: <"13983 Wed Sep 14 11:07:41 1994"@kingston.ac.uk>
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Subject:  Shape Editor
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Hi Blitzers =)

This is the guy that wrote the not so hot shape editor, CoolEd on Bum6,
I have recently updated this and release it again as PD, this version
has a workbench 2 style interface, and lots of other goodies and goes
by the name of Blitz Shape Editor V1.1(17 Bit Disk 3224), But I am now 
working on a totally redesigned version which is fairly close to 
completion, but I would appreciate any ideas from fellow Blitzers that 
are in need of a decent Blitz Shape Editor/Convertor/Grabber/Drawer.

If possible could you tell me...
   What System you have got.
   What Size the shapes need to be.
   How many colours they use.
   How you currently make Shapes.
   What functions you want.
   What you like about a program.
   What you hate about a program.
   Anything else that comes to mind.

Thanks!!!!!

P.S. Has any one got their BUM7 yet?


From blitz-list-request Thu Sep 15 13:32:16 1994
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From: "M.Carter" <mca@glasgow-caledonian.ac.uk>
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from   : mca@gcal.ac.uk  (mark carter)
to     : blitz-list@helsinki.fi
date   : 12.9.94
re     : invocation

Is there a way of detecting whether a program was launched from the
shell or the CLI? If not, maybe someone could write a command
to determine which is the case that applies.

By the way, the new commands on BUM6 , the Refective Images library,
and the VS libraries are excellent!!! I really appreciate them


From blitz-list-request Thu Sep 15 13:40:58 1994
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from   : mca@gcal.ac.uk
to     : blitz-list
date   : 12.9.94
re     : stack space for recursive procedures



I use recursive procedures, and sometimes run out of stack space. I have tried
upping the System and Data buffer in the Options menu, to no avail. Can
you tell me if I can solve the problem (at least theoretically)
by adjusting a buffer? If so - which one?


From blitz-list-request Thu Sep 15 12:07:21 1994
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To: blitz-list@helsinki.fi
From: TOR_EINAR_HANSEN <TOREIN4@kihdata.kih.no>
Organization: Kongsberg College of Engineering
Date: Thu, 15 Sep 1994 11:00:57 MET-1
Subject: bum?
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Hi!

And welcome to my first posting on this fine list! :)

Think I'll start off with a little quesion: 
Something I'll keep hearing about is BUM. What is it?
Blitz User Magazine? As far as I have gathered (from the manual) you 
also get some kind of blitz-upgrade with each number.
So, how and where do I subscribe??


Tor Einar Hansen
torein4@kihdata.kih.no


From mmmakela@cc.helsinki.fi Fri Sep 16 11:08:47 1994
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199409151241.PAA14051@kruuna.helsinki.fi>
Subject: SIMON !!!
To: blitz-list@helsinki.fi
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I would be gratefull if it could be possible to me to receive
BUMs 6 & 7 before my Amy will be fixed so that I could start
working on some programs rigth then. WHAT DO I HAVE TO DO ?????

Also, I could try to help getting Blitz Echo & this list joined.

-Mikko

From OTT@microlnk.ml.ee Fri Sep 16 14:45:22 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 15 Sep 1994 16:06:40 +0300 (EETDST)
Subject:       Stack problems
Priority: normal
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> I use recursive procedures, and sometimes run out of stack space. I have tried
> upping the System and Data buffer in the Options menu, to no avail. Can
> you tell me if I can solve the problem (at least theoretically)
> by adjusting a buffer? If so - which one?
> 

I've had some stack problems too. Strange thing is that I don't use
recursive procedures at all. I just make a str$(x) - variable to 
string and then print it out using RI's FNSPrint. Anyway, if
I call this routine (and it's not procedure or statement - just
gosub) about 100 times then it say out stack. Comments?? Whats wrong??

                O.T.T. (ott@microlnk.ml.ee)


From OTT@microlnk.ml.ee Fri Sep 16 11:09:14 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Thu, 15 Sep 1994 16:17:21 +0300 (EETDST)
Subject:       Uploading to aminet
Priority: normal
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Hi all!

I haven't uploaded stuff to aminet so one day I wanted to do so
I failed. So can someone explain how is the best way to do it?

When I tried to `put` my file it said access denied or something like
that. I realley need to upload some stuff there so I need help.

And how is this thing working anyway? Is there some moderator
who checks the stuff is it worth it or not...or can one upload any 
crap he/she wants? Thanks! Bye!

                O.T.T. (ott@microlnk.ml.ee)


From bharvey@d.umn.edu Fri Sep 16 14:56:34 1994
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Date: Thu, 15 Sep 1994 13:38:58 -0500 (CDT)
From: brenda harvey <bharvey@d.umn.edu>
Subject: C2P WANTED!!!!
To: blitz-list@Helsinki.Fi
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Status: RO

Hello Everyone, 
   I've been thinking about this alot lately in wait for BUM7 and the new 3D
library. I don't think its gonna do what I want. What I really want, and I'm
sure others do as well, is a blitz mode Chunky to Planar converter. I don't
know all that much about assembly(a little here and there) so I wouldn't
know how I would implement the numerous src code examples that are on Aminet.
First youd have to have a buffer object to hold the chunky and a command that
would convert it to the specified bitmap. Oh the things that would be
possible! The buffer would have to be a 1D array for speed. Anyone want
to attempt this?
 
 bharvey@ub.d.umn.edu
 
PS If your interested but don't have access to Aminet I could email them to
you.
 


From acid@iconz.co.nz Fri Sep 16 10:45:47 1994
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Date: Fri, 16 Sep 1994 08:14:21 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: your mail
To: "M.Carter" <mca@glasgow-caledonian.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <653.9409151031@gcal.ac.uk>
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Status: RO

BUM7 veatures a new command to detect whether a program was launched from 
cli or workbench, will be being mailed out in the next few days to everyone.


From alcove!grn@sleeper.apana.org.au Fri Sep 16 11:49:28 1994
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In-Reply-To: <1f6361b1.bfcdf-blitz-basic2@quasar.xs4all.nl>
	     (from blitz-basic2@quasar.xs4all.nl (Eric Krieger))
	     (at Thu, 8 Sep 94 23:39:52 +0200)
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From: grn@alcove.apana.org.au (Geoffrey Newman)
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Subject: Re: BB2 GUIDE V1.2
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In message <1f6361b1.bfcdf-blitz-basic2@quasar.xs4all.nl> you wrote:

> cekift.swan.ac.uk
>
> which is a valid address.
>
> Secondly, upto now, I haven't been able to log on this address yet (I
> seem to remember that the server could be down, or that there're
> already two users logged on)... anyone?

Ditto! I can't even ping this address.

>
> Therefore is it possible to put the BB2 guide on Aminet as well?
>

Has this been done?

> Thanks,
>
> Eric Krieger
>

-- 

 Geoffrey Newman
 grn@alcove.apana.org.au



From blitz-list-request Fri Sep 16 11:45:37 1994
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To: blitz-list@helsinki.fi
Subject: Display Coruption... Again...
Date: Fri, 16 Sep 1994 09:22:11 +0100
Message-ID: <22090.779703731@aber.ac.uk>
From: NIGEL HUGHES <nlh1@aber.ac.uk>
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Hi All,
	I don't know if you remember but I mailked last week asking my 
game display was corrupt on a friends 1200, well I have worked out WHAT
is doing it but not WHY (Acid?), I was opening the display with the
type $12456, if I set fetch mode to zero, ala $10456 it is fine... 

	Oh well, 

	Nigel



From blitz-list-request Fri Sep 16 15:33:36 1994
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Date: Fri, 16 Sep 1994 13:27:42 +0100
Message-Id: <94091613274216@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: OTT@microlnk.ml.ee, blitz-list@helsinki.fi
Subject: Re: Stack problems
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> I've had some stack problems too. Strange thing is that I don't use
> recursive procedures at all. I just make a str$(x) - variable to 
> string and then print it out using RI's FNSPrint. Anyway, if
> I call this routine (and it's not procedure or statement - just
> gosub) about 100 times then it say out stack. Comments?? Whats wrong??

Hi,
   the FNSPrint command needs to store a bit of data on the stack.  Eaxctly,
it stores all the registers (I think) onto the stack whilst the command is
running (15*4 bytes = 60 bytes of stack space).  Additionally it also has to
store extra registers *temporarily* if you're using underline.  The data is
restored from the stack quite happily - if it wasn't blitz would go into runtime
error mode with a stack frame error (or something like that).

I can have a try and see if there are any stack related problems with the FNS
commands.  I'm sure though that the problem must lie elsewhere, nevertheless
I'll still have a look through my code to see if it ever aborts without
restoring the stack.

Steve Mc.



From blitz-list-request Fri Sep 16 18:44:40 1994
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From: "MACIEJ GORNY" <GORN4907@mars.rowan.edu>
Organization:  Rowan College of NJ
To: blitz-list@helsinki.fi
Date:          Fri, 16 Sep 1994 11:43:55 EST
Subject:       DIM LISTs, registration
Priority: normal
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Status: RO

Hi All!
Just a quckie question for someone who would know. When I use DIM 
LIST does is allocate ALL of the memory for all the elements in a 
list upon declaration, or does it do it dynamically?

Also, when are the hardware sprites be made available in the Amiga 
mode?

And also for someone at Acid Software. I was stupid enough not 
to register Blitz2 right away when I bought it few months ago, and 
now I seem to be unable as of to whereabouts of my registration form. 
Is there ANY way, I can register? I bought my copy from Safe Harbour 
(i think that's the name) so maybe they have a transaction on files. 
Or should I just keep looking?
Thanks!
Maciej
gorn4907@mars.rowan.edu


From blitz-list-request Sat Sep 17 14:24:22 1994
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From: James Savage <James.Savage@blitz.centron.com>
Date: 16 Sep 94 18:45:27 +0000
Subject: Uploading to aminet
Message-ID: <b65_9409171204@centron.com>
Organization: Centronics BBS
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Hullo OTT...

 Omme> I haven't uploaded stuff to aminet so one day I wanted to do so
 Omme> I failed. So can someone explain how is the best way to do it?
 
Yup...

 Omme> When I tried to `put` my file it said access denied or something like
 Omme> that. I realley need to upload some stuff there so I need help.
 
Try using ftp.luth.se or wuarchive.wustl.edu as they allow Puts. Be sure
to get READ.ME.BEFORE.UPLOAD first.

 Omme> And how is this thing working anyway? Is there some moderator
 Omme> who checks the stuff is it worth it or not...or can one upload any
 Omme> crap he/she wants? Thanks! Bye!

Yes, if its not got a readme then it gets deleted. Quality is not an
issue.

    James *:)     bryce@gothic.demon.co.uk    Co-sysop Centronics BBS

             Amiga CD32 Developer and    ////\Oo/\\\\ net.goth
 


... <This space unintentionally left blank>.

 >> Gothic Tag v1.04 <<
+-------------------------------------------------------------------+
| Standard disclaimer:  The views of this user are strictly his own |
|  ===> Gated @ Centronics BBS [centron.com] +44-1473-273246] <===  |
+-------------------------------------------------------------------+


From blitz-list-request Sat Sep 17 16:08:20 1994
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Date: Sat, 17 Sep 1994 21:07:11 +0800
From: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Subject: Blitz project report?
To: blitz-list@helsinki.fi
Message-id: <01HH8E23USK290MTX3@cc.curtin.edu.au>
X-VMS-To: BLITZ
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What's happening with the Blitz Project Reports these days?  I haven't seen one
for a while.

Is anyone keeping them up to date?  If I want to add my project, who do I
email?

I'm working on a spiffy tank warfare game which is coming along quite nicely. 
:)  (based on the C64 game "Tank War Construction Set").

- Richard

     _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A.
    /      \ OK! /// --------------------------------------------------------- 
 ==>\_.--._/ \\\/// "No-one's slick as Gaston, no-one's quick as Gaston,       
          v   \XX/         no-one's neck's as incredibly thick as Gaston's." 


From blitz-list-request Sat Sep 17 16:56:12 1994
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From: Mikko Makela <mmmakela@cc.helsinki.fi>
Message-Id: <199409171356.QAA11683@karhu.Helsinki.FI>
Subject: Uploading to aminet (fwd)
To: blitz-list@helsinki.fi
Date: Sat, 17 Sep 1994 16:56:05 +0300 (EETDST)
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Forwarded message:
> Hi all!
> 
> I haven't uploaded stuff to aminet so one day I wanted to do so
> I failed. So can someone explain how is the best way to do it?
> 
> When I tried to `put` my file it said access denied or something like
> that. I realley need to upload some stuff there so I need help.
> 
> And how is this thing working anyway? Is there some moderator
> who checks the stuff is it worth it or not...or can one upload any 
> crap he/she wants? Thanks! Bye!
> 
>                 O.T.T. (ott@microlnk.ml.ee)
> 
> 

Check the README file from aminet. Uploads are only possible
to "incoming" directory (if I remember rigth). 

-Mikko

ps. sorry for the duplicate messages, there was something wrong
with our mailingsystem.

From blitz-list-request Sun Sep 18 02:47:20 1994
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From: "MACIEJ GORNY" <GORN4907@mars.rowan.edu>
Organization:  Rowan College of NJ
To: blitz-list@helsinki.fi
Date:          Sat, 17 Sep 1994 19:45:36 EST
Subject:       WTitle mess
Priority: normal
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I use ASLFileRequest to get a file, then I assign whatever it returns 
(a file with its path) to a string variable and try to use WTitle to 
change window's title to display that file:
     WTitle filepath$,"my screens name"
The screen's and window's titles get somehow screwd up after the next 
window event it would seem. It contains some random strings, from 
file requester, or etc...

It looks like there is a some string memory conflict, or something 
like that.

Does anybody know how WTitle works? (Acid Software?) And under what 
conditions it should be used?

ANY help is greatly appreciated!
maciej, gorn4907@mars.rowan.edu


From blitz-list-request Mon Sep 19 01:42:38 1994
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Date: Mon, 19 Sep 1994 10:35:09 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: $12456..
To: NIGEL HUGHES <nlh1@aber.ac.uk>
cc: blitz-list@helsinki.fi
In-Reply-To: <22090.779703731@aber.ac.uk>
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You say $12456?

6 bitplanes, are you ehb or 64 colours?

can you email the actual initdisplay parameters (help me out here a little!)
you are using...

EWSImon

From blitz-list-request Mon Sep 19 01:47:52 1994
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Date: Mon, 19 Sep 1994 10:40:45 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Stack problems
To: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
cc: blitz-list@helsinki.fi
In-Reply-To: <6FD7823B19@microlnk.ml.ee>
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Runtime errors enabled with libraries that fuck a4 will crash the stack 
quite quickly, this is the same problem as UnlkA4 with machine code in 
statements/functions.

This has nothing to do with the recursion overflowing the stack, we will 
add a stack command for increasing the default stack size. We override 
the DOS stack limit as there were inconsistincies found between 1.3 and 2.0.



From blitz-list-request Mon Sep 19 01:49:02 1994
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Date: Mon, 19 Sep 1994 10:42:19 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: Chunky2Planar WANTED!!!!
To: brenda harvey <bharvey@d.umn.edu>
cc: blitz-list@Helsinki.Fi
In-Reply-To: <Pine.3.89.9409151348.A27601-0100000@ub.d.umn.edu>
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Yeh, OK, I think this is a good idea, I'll write one today and see if 
anyone can make it faster!


From blitz-list-request Mon Sep 19 01:53:10 1994
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Date: Mon, 19 Sep 1994 10:46:28 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: Re: DIM LISTs, registration
To: MACIEJ GORNY <GORN4907@mars.rowan.edu>
cc: blitz-list@helsinki.fi
In-Reply-To: <1A4049A757B@mars.rowan.edu>
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On Fri, 16 Sep 1994, MACIEJ GORNY wrote:

> Hi All!
> Just a quckie question for someone who would know. When I use DIM 
> LIST does is allocate ALL of the memory for all the elements in a 
> list upon declaration, or does it do it dynamically?
>
no it allocates then and there, we always take the fastest route...
 
> Also, when are the hardware sprites be made available in the Amiga 
> mode?
>

Commodore has never supported sprites in Amiga mode in any decent way, 
with the advent of AGA you can not display more than 2 sprites in a 
standard viewport, and of course dblpal etc. has meant even less chance 
of sprite support. I agree with them, if you are writing OS friendly 
stuff that you want to run on the next generation of Amigas forget about 
sprites except for the pointer
 
> And also for someone at Acid Software. I was stupid enough not 
> to register Blitz2 right away when I bought it few months ago, and 
> now I seem to be unable as of to whereabouts of my registration form. 
> Is there ANY way, I can register? I bought my copy from Safe Harbour 
> (i think that's the name) so maybe they have a transaction on files. 
> Or should I just keep looking?
> Thanks!
> Maciej
> gorn4907@mars.rowan.edu
> 
> 
Call Dave Maziarka on (608)257 9057, he will sort you out (bbs online 
after hours)

From blitz-list-request Mon Sep 19 13:55:28 1994
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Date: Mon, 19 Sep 1994 11:49:33 +0100
Message-Id: <94091911493369@sisvax.sis.port.ac.uk>
From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: GORN4907@mars.rowan.edu, blitz-list@helsinki.fi
Subject: Re: WTitle mess
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> I use ASLFileRequest to get a file, then I assign whatever it returns 
> (a file with its path) to a string variable and try to use WTitle to 
> change window's title to display that file:
>      WTitle filepath$,"my screens name"
> The screen's and window's titles get somehow screwd up after the next 
> window event it would seem. It contains some random strings, from 
> file requester, or etc...

I got window title cockups when using previous versions of the window library
in Blitz.  My problems though have cleared up since I started using the
newer versions.

What would cause mine to fuckup is something like:

		WTitle "Help me please","Steve's little prog..."
		Execute_ "Time",0,0

This would cause the window title to change to "Time" - very dodgy indeed.

Wtitle most probably just stores the string you give and then calls the OS
command SetWindowTitle.  You could try doing this yourself:

		mytitle$="Myname"
		SetWindowTitle_ peek.l(addr window(0)),mytitle$,0

			(The 0 on the end means don't change the screen title
			 This stops the title being constantly redraw).

Do you subscribe to Blitzs bum magazine? If you do then you should get a version
of the library off them that works properly.


Hope this helps (in some little way ;-)),
Steve Mc.


From blitz-list-request Mon Sep 19 13:25:35 1994
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From: Martin Kift <M.H.Kift@swansea.ac.uk>
To: blitz-list@helsinki.fi
Date: Mon, 19 Sep 1994 11:29:19 GMT0BST
Subject: bum7 probs
Priority: normal
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Hi all,

Has anybody got the bum7 DecodePalette command to work? I tried it 
yesterday and got a major crash, and had to go back to the RI command 
ILBMPalette (or something like that). The other Decode functions work 
fine tho...

Also, has anyone noticed that memory isn't being freed properly? 
Although the new displaylibs seem hugely more stable, I'm now in a 
sitation that when my game exits (which is does cleanly) back to WB, 
I notice my memory is greatly reduced. This seems to mainly affect 
chipmem. Also, if I jump back to the editor, I notice that the little 
message box with the Panic button is still showing.

I'm pretty sure my game doesn't allocate any mem without freeing it 
(and I use the new AllocMem instruction which is supposed to 
automatically free the memory upon exit anyway, although I've tried 
explictically freeing all mem chunks allocated, and I've tried to 
allocmem_/freemem_ combo too). I didn't have this problem before 
using bum7.

Martin Kift - Procede Software 
Tel: +44 (0)792 205678 ext 4096
Fax: +44 (0)792 295701



From blitz-list-request Mon Sep 19 15:11:51 1994
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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization:  MicroLink Ltd.
To: blitz-list@helsinki.fi
Date:          Mon, 19 Sep 1994 15:12:58 +0300 (EETDST)
Subject:       Re: bum7 probs
Priority: normal
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> Hi all,
> 
> Has anybody got the bum7 DecodePalette command to work? I tried it 

Haven't got it..yet :(


                O.T.T. (ott@microlnk.ml.ee)


From blitz-list-request Mon Sep 19 16:12:56 1994
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Date: Mon, 19 Sep 1994 14:11:03 +0100
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From: sis3147@sisvax.sis.port.ac.uk (Big Will Riker)
To: blitz-list@helsinki.fi
Subject: a problem...
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Status: RO

Hi there, just a quick one...
(make that 2)

	Does anybody know how to find the device name for a Volume?
	Say I have a string "System3.0:" I want to find out which
	device it is (e.g. "DH0:")

	Does anybody also know how to find that name of the task
	e.g. FindTask_(0) - and get the name of it?

Steve. AKA Big Will Riker - Leading Edge Software (formerly Reflective Images)


From blitz-list-request Mon Sep 19 16:14:40 1994
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Date: Mon, 19 Sep 1994 21:13:50 +0800
From: Richard Wiffen <SWIFFENR@cc.curtin.edu.au>
Subject: CludgeTed cludge!  :)
To: blitz-list@helsinki.fi
Message-id: <01HHB6XI55RM90N8FH@cc.curtin.edu.au>
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OK - I just got BUM 7 and I was pretty annoyed to find out that cludgeted didn't
work (I *hate* the default ted font), so I just knocked together this little
proggy which fixes that problem (hopefully).  It's <3k long after encoding, so
people shouldn't have a problem with the size (just be glad it ain't 2 Meg!  :)

Hey Simon, when is ted going to use fonts like any normal program???

Make sure you read the "README!!!" file before using it.


=============================================================
begin 640 CludgeTed7.lha
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`
end
=============================================================

- Richard

     _--_|\ AMIGA /// Richard Wiffen (swiffenr@cc.curtin.edu.au) -- Perth, W.A.
    /      \ OK! /// --------------------------------------------------------- 
 ==>\_.--._/ \\\/// "And presenting the distinguished court composer,          
          v   \XX/       Horatio Thelonious Ignatius Christatius Sebastian!" 

From blitz-list-request Mon Sep 19 18:31:42 1994
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Date: Mon, 19 Sep 1994 16:30:50 +0100
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From: sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
To: blitz-list@helsinki.fi
Subject: BUG!
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From:	SMTP%"M.H.Kift@swansea.ac.uk" 19-SEP-1994 16:30:31.47
To:	sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
CC:	
Subj:	Re: bum7 probs

> > BlitzBombers does exactly the same as this sometimes.  I think it only happens
> > though when runtimes are off.  Pain in the arse the bug is, especially as it
> > means I can only run the game a couple of times without having to reset to get
> > the memory back.
> > 
> > I've noticed though that when you click the panic button the game is removed
> > (i.e. Blitz ][ Proc disappears from the tasklist).  Memory is not given back
> > when this happens.  What a pain.................
> > 
> > Whats that saying?  Misery loves company?

> SNAP!!!!


> Why not post this to the blitz-list, maybe if enough people post 
> about the same bug, we'll get something done about it.

ACID!  Bug here needs fixing!


Steve Mc.


From blitz-list-request Mon Sep 19 17:38:05 1994
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unsubscribe
Thanks for the help but my mailbox cannot cope!


From blitz-list-request Mon Sep 19 22:23:13 1994
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From: "MACIEJ GORNY" <GORN4907@mars.rowan.edu>
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>What I would try is every window event that happens I 
>would shoot to the subroutine that changes it(or whatever it does!). 
>That should keep it there.
>

Thanks for the info, brenda, that's exactly what I did (use WTitle 
after every window event), but it flickers miserably with every event 
(the title bars), that's why I was asking. Thanks again and good luck 
with your games.

maciej
gorn4907@mars.rowan.edu


From blitz-list-request Mon Sep 19 22:54:40 1994
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From: MACIEJ GORNY <GORN4907@mars.rowan.edu>
Organization:  Rowan College of NJ
To: blitz-list@helsinki.fi
Date:          Mon, 19 Sep 1994 15:50:40 EST
Subject:       Re: WTitle mess
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> Date sent:      Mon, 19 Sep 1994 11:49:33 +0100
> From:           sis3149@sisvax.sis.port.ac.uk (HANG-FIRE)
> To:             GORN4907@mars.rowan.edu, blitz-list@helsinki.fi
> Subject:        Re: WTitle mess

> > I use ASLFileRequest to get a file, then I assign whatever it returns 
> > (a file with its path) to a string variable and try to use WTitle to 
> > change window's title to display that file:
> >      WTitle filepath$,"my screens name"
> > The screen's and window's titles get somehow screwd up after the next 
> > window event it would seem. It contains some random strings, from 
> > file requester, or etc...
> 
> I got window title cockups when using previous versions of the window library
> in Blitz.  My problems though have cleared up since I started using the
> newer versions.
> 
> What would cause mine to fuckup is something like:
> 
>         WTitle "Help me please","Steve's little prog..."
>         Execute_ "Time",0,0
> 
> This would cause the window title to change to "Time" - very dodgy indeed.
> 
> Wtitle most probably just stores the string you give and then calls the OS
> command SetWindowTitle.  You could try doing this yourself:
> 
>         mytitle$="Myname"
>         SetWindowTitle_ peek.l(addr window(0)),mytitle$,0
> 
>             (The 0 on the end means don't change the screen title
>              This stops the title being constantly redraw).
> 
> Do you subscribe to Blitzs bum magazine? If you do then you should get a version
> of the library off them that works properly.
> 
> 
> Hope this helps (in some little way ;-)),
> Steve Mc.
That is EXACTLY the kind of simptoms that I got. After using Asl 
requester wtitle would change the window's title to either 
requester's title, or some other random string that had nothing to do 
with that particular file request. Thanks for help Steve, I hope it 
works!..
maciej


From blitz-list-request Tue Sep 20 08:36:25 1994
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Date: Tue, 20 Sep 1994 17:30:08 +1200 (NZST)
From: Acid Software <acid@iconz.co.nz>
Subject: BUM7 ERRATA
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BUM7 bug report, 20th September, 1994 (first of many!)

ASMEND is actually called ASMEXIT!!! 
ASMEND is another frigging internal command, sorry for the typo in the 
readme docs.

WBStartUp no longer changes the current directory to that from which the 
icon was clicked... shit, why did Aaron stuff this up...

DecodePalette command not working? Hmmm, I tested it, I will test it again...



