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Not much in this window at the moment.  This patch will only be active if
you enable the feature below:

Multiplayer Fix
   This is intended only for multiplayer games and has no use whatsoever in
single player games.  It will make player cars under computer control
travel at a similar speed to computer drivers, thus making them
competitive.  Previously, with a higher than default speed factor, player
cars under computer control would drive very slowly compared to the
computer drivers.  Without this patch, player cars under computer control
will get a hardcoded HP value depending on the skill level (716 for Ace).
The fix will make the player cars under computer control use the HP value
of the respective team.
 (default is off)

Less cars in races
   The game is hardcoded to assume all races will start with 26 cars.
However, enabling this patch will allow starts with less cars (minimum is 2
cars). Note that if you save less than 13 teams and 26 drivers to the game
and then remove this patch, you will see ghost cars at the back of the grid
and the game may crash!  This can be resolved by increasing the number of
cars to at least 26 and then resaving to memory.  WARNING: use this at your
own risk, as there may be side effects I haven't discovered (and fixed) yet
- please let me know if you find any!
 (default is off)

Correct Clock
   If your Amiga has a battery-backed clock you will probably have noticed
that the system clock stops when you are playing F1GP (i.e. when you leave
the cockpit the time is wrong).  Switching this feature on will do the
equivalent of typing "SetClock LOAD" in a shell window everytime you leave
the cockpit.  This ensures the system clock is always as it should be.
 (default is off)

Converted on 04 May 1997 with RexxDoesAmigaGuide2HTML 2.1 by Michael Ranner.