System Command Class | |||||||||||||
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Command | The name of a command to execute in the background when the button is pushed. | ||||||||||||
Args | Arguments (parameters) to the command. These are appended before the command is execute. | ||||||||||||
Input File | A file to use as standard input to the command. Defaults to NIL:. | ||||||||||||
Output File | A file to use as standard output of the command. Defaults to NIL:. | ||||||||||||
Stack Size | The stack size the command is run with. | ||||||||||||
Task Pri | The task priority for the command. | ||||||||||||
Hotkey |
If set to a valid Commodities hotkey specification, this key will execute
the indicated command. Variables can be used in the hotkey specification, but variable errors are ignored silently. This is to allow templates to reference hotkey variables without errors if the indicated variable does not exist. | ||||||||||||
Structure | Any children objects will appear inside the button to be pushed. As always, this is not limited to static text and bitmaps; it may be, e.g., a clock, or any other object. Behavior when one button object is put inside of another, however, is undefined. | ||||||||||||
Variables |
The following variables are exported by objects of this class. Variable
names are case sensitive.
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