Changes since V3.32
- Recoded all routines that load to / save from the F1GP binary or memory
using a different approach. This was done to drastically reduce the
likelyhood of me making mistakes in the future which cause the F1GP binary
to be corrupted - see below...
- Bug Fixes:
- Idiotic bug introduced in v3.32 which affects versions B and C of the
game. As a result if you saved to the binary it will now be corrupt :(
Tell-tale signs include the menu titles in the game being corrupt
- If you move a team and/or driver up or down in the editor lists and then
click on one of the buttons to open a colour editor, the correct colours
are now displayed
New additions in V3.32 (previous release)
- GPPatch "turbo keys" can now be disabled
- "Exit to DOS - Are you sure?" requester in the game can now be skipped
- The time it takes for a pitstop can now be adjusted
- Colours can now be imported from (and exported to) IFF image / palette
files
- "Practice Fuel Load" feature has been improved - the fuel load calculated
will now be exactly the same as the fuel load in a race of the same
number of laps
- Localized a lot of the older strings that couldn't be translated before
- Optimized (40% reduction) the data used to draw the images in the colour
editors - this means the colour editors will open faster initially and
the images will be drawn a little bit faster.
- Bug Fix:
- When loading a prefs file (from ENV:F1GP-Ed) which was saved before v3.20
the F1GP Binary path no longer has a missing '/' (if there was one in
the path to begin with :-)
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Last modified: Sun May 18 19:35:19 1997