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Universal Command
Universal Command is a new game in the Supremacy genre. It is only
just out of the planning stages but going just my the specs it looks
like it could be good. The game will initially be developed for the
Atari STE/Falcon computers, with the Amiga version being developed as
this nears completion, as long as there is support for it. This is
where you come in, if everyone who reads this mails the author giving
him support and ideas for the project there is a good chance it will be
developed.
Below is a list if what is planned for the game:-
Universal Command - 1997 Andy Robertson
Initial Specification
The game will be in the same a combination as Supremecy (AMIGA/ST) and Ascendency (PC)
with arcade sections included (possibly a Command & Conquer type
section)
This game will be Supremecy but a lot more involved and "hands on" with elements of
Civilization.
- Single Player Space Strategy with Multi-Player options
- The Player can select from a number of syndicate-like
corporations
- Customize your own Corporation
- Alien species to be discovered/destroyed/governed/allied with..
- Research & Development option for technological advances
- 3 seperate levels of technological advances
- Link up option
- Making a play-by-mail option
- Dolby Pro-Logic Sound
There is no close detailed view of the planet yet, planets viewed (using 50x50
image in corner of screen) with economic and strategic information and
statistics on the rest of the screen.
Arcade sequences planned:-
- Surface Combat (Troops, Tanks, Aircraft)
- Planetary defence
- Starship Combat
The player starts on a planet and explores the universe at their own speed,
discovering the other corporations, alien races etc.. along the way.
This way the game will have a much longer lastability because I can randomly
generate the universe every time a new game is started.
Any other way for the game to run means that it is too restricted and I want
to emphisise freedom to do what you want in this game. Any
thoughts?
lotsa technology!!!
Thinking about ways to combine different bits of technology to create even
more stuff (the more gadgets the better!!!). Like maybe different compounds
for shielding or weaponary etc.. but they interact with each other...
like sodium is fairly light but you don't want to use it anywhere near
water :)
**************************
Like I said the author is looking for ideas and support, you can email
him at andrew.robertson@scomagg.co.uk
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