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Y3D
Here is a bit of information about a new game from Black blade
software called Y3D, which will be available in Spring '97.
For a archive of more EXCLUSIVE screenshots of this excellent
looking game click here
System requirements:
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Minimum: 680Ec30/25 + 4Mb Fast RAM + AGA
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Racommended: 68030/50 + 8Mb Fast RAM + AGA
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For high-performance: 68040/40 + 8Mb or more of local Fast RAM + grafic card
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CDRom drive 2x (300kb/s)
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Amiga OS 3.x (v39+)
Supported graphic modes :
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AGA (320x240x256, 640x480x256), using display database
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Chunky to planar conversion algorithms optimized for 68030, 68030+, 68040 and 68060
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CyberGraphX support (Chunky8)
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Generic RTG is also available to support any other graphics card. (PicassoXX, Retina, Merlin, etc...)
Performance (High detail setting - 320x240x256 - pixel 1x1):
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~5.5 fps - 68030/25 (A4000/Ec030 - AGA - C2P 68030)
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~10 fps - 68030/50 (A1200/Bliz50 - AGA - C2P 68030+)
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~12 fps - 68040/25 (A4000/A3640 - CyberGraphX)
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25-50 fps - 68060/50 (A4000/Cy060 - CyberGraphX or C2P 68060)
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16-25 fps - PowerUp 4000 060/PPC604 (IPISA - C2P 68060)
Note: the game is perfactly playable stating from ~6fps. I found that more than 16fps are
useless, you cn limit the framerate to give more time to other tasks. If you have a slow Amiga You
can set a variety of parameters to adatp the game for your system. Y3D runs on full multitasking.
The PowerUp card I used was quite slower than CyberStorm MK-I. I think because it was only
a prototypes intended to be used for developing purposes only.
Music:
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High quality CD audio tracks - (16bit 44.1 Khz)
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SFX - 8bit (stereo or mono, not decided yet)
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Perhaps a future implementation of AHI.device
Media:
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Full-sized CDRom (680MB).
Graphics:
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Real time landscape rendering performed by 3dTIS algorithms
(© Black Blade software design - Italy 1995-97)
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The flight simulator supports only 320x240 resolution (pixel 1x1 and 256
colours) and any video mode: Multiscan, PAL, DBLPal (AGA), graphic cards.
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Briefing, arming, etc, uses a 640x480 colours screen (256 colors).
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Ray-traced static graphics.
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Graphic objects VecBitmap (© Black Blade software design - Italiy 1995-97):
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normal (4Mb fast RAM)
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extended (8Mb fast RAM)
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Elevation-mapped landscapes (15km x 15km virtual size)
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Semi-transparent smoke, particle explosions
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Clouds on sky
Controls:
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Digital joystick + keyboard
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Analog joystick + keyboard
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Mouse + keyboard
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Perhaps a future implementation of the TCP/IP gameplay
Gameplay:
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Missions linked, sequential storyline
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Fun and amazingly realistic
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Dynamic adventure storyline
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Improved enemy AI
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