#
# This file employs surface ray intersector (srinter) to compute arbitrary
# precise mapping in the parametric space of a given surface to a rectangle
# projection in space of a surface region.
#
#   This module can be used, for example, for texture mapping computation
# of symbols and marks on planes and ships. Herein, we demonstrate its use
# on parts of the 58 model (b58.irt).
#
#			Gershon Elber, June 1995.
#

Param = PARAM_UNIFORM;
NumCols = 16;
NumRows = 4;
Postfix = "Unif16x4";

#
# Blends two points into a point in between.
#
PPBlend = function( Pt1, Pt2, t ):
    return = coerce( Pt1 * t + Pt2 * (1 - t), point_type );

#
# Intersects the given surface with a line swept in dir Dir from Pt1 to Pt2
# The intersection is approximated using a cubic Bezier curve.
#
SrfLineInter = function( Srf, Pt1, Pt2, Dir, Param, NumSegs ):
    Pta : Ptb : Ptc : Ptd : Crv : Crvs : c : i :
    Pta = srinter( Srf, Pt1, Dir ):
    Ptb = srinter( Srf, PPBlend( Pt1, Pt2, 2 / 3 ), Dir ):
    Ptc = srinter( Srf, PPBlend( Pt1, Pt2, 1 / 3 ), Dir ):
    Ptd = srinter( Srf, Pt2, Dir ):
    Crv = bsp2bzr( cinterp( list( Pta, Ptb, Ptc, Ptd ), 4, 4, Param, false ) ):
    Crvs = nil():
    for ( i = 1, 1, NumSegs,
	c = cregion( Crv, (i - 1) / NumSegs, i / NumSegs ):
	color( c, i ):
	snoc( c, Crvs ) ):
    return = Crvs;

#
# Sample the surface at a rectangle as well as three interior curves.
#
MakeBezierCurves = function( Srf, Pt1, Pt2, Pt3, Pt4, Dir, Param, n, m ):
    Rows : Cols : i :
    Rows = nil():
    for ( i = 0, 1, n,
	snoc( SrfLineInter( Srf,
			    PPBlend( Pt4, Pt1, i / n ),
			    PPBlend( Pt3, Pt2, i / n ), Dir, Param, m ),
	      Rows ) ):
    Cols = nil():
    for ( i = 0, 1, m,
	snoc( SrfLineInter( Srf,
			    PPBlend( Pt2, Pt1, i / m ),
			    PPBlend( Pt3, Pt4, i / m ), Dir, Param, n ),
	      Cols ) ):
    return = list( Rows, Cols );

#############################################################################
#
# Back part of the fuselage:
#
c1 = cbspline( 3,
	       list( ctlpt( P3, 1,     2.5,   0.0,   -0.1 ),
		     ctlpt( P3, 0.707, 1.77,  0.283, -0.071 ),
		     ctlpt( P3, 1,     2.5,   0.4,    0.0 ),
		     ctlpt( P3, 0.707, 1.77,  0.283,  0.566 ),
		     ctlpt( P3, 1,     2.5,   0.0,    0.8 ),
		     ctlpt( P3, 0.707, 1.77, -0.283,  0.566 ),
		     ctlpt( P3, 1,     2.5,  -0.4,    0.0 ),
		     ctlpt( P3, 0.707, 1.77, -0.283, -0.071 ),
		     ctlpt( P3, 1,     2.5,   0.0,   -0.1 ) ),
	       list( 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4 ) ) *
     trans( vector( 0.0, 0.0, 0.0 ) );
color( c1, red );
c2 = c1 * scale( vector( 1.05, 1.05, 1.05 ) ) *
          trans( vector( 0.3, 0.0, 0.0 ) );
color( c2, red );
c3 = c1 * scale( vector( 0.95, 0.95, 0.95 ) ) *
	  trans( vector( 1.7, 0.0, -0.02 ) );
color( c3, red );
c4 = circle( vector( 0.0, 0.0, 0.0 ), 0.35 ) *
     roty( 90 ) *
     trans( vector( 5.0, 0.0, 0.2 ) );
color( c4, red );
c5 = c4 * trans( vector( 0.2, 0.0, 0.0 ) );
color( c5, red );
c6 = circle( vector( 0.0, 0.0, 0.0 ), 0.3 ) *
     roty( 90 ) *
     trans( vector( 10.5, 0.0, 0.2 ) );
color( c6, red );
c7 = circle( vector( 0.0, 0.0, 0.0 ), 0.01 ) *
     roty( 90 ) *
     trans( vector( 11.0, 0.0, 0.25 ) );
color( c7, red );

fuseBack = sFromCrvs( list( c1, c2, c3, c4, c5, c6, c7 ), 3 );
color( fuseBack, red );

view_mat = rotx( -90 ) *
	   trans( vector( -3.0, 0.0, 0.0 ) )
	   * scale( vector( 0.5, 0.5, 0.5 ) );

Resolution = 100;

FuseParamSpace = poly( list( point( 0, 0, 0 ),
			     point( 4, 0, 0 ),
			     point( 4, 5, 0 ),
			     point( 0, 5, 0 ),
			     point( 0, 0, 0 ) ),
		       true );
color( FuseParamSpace, yellow );

Pt1 = point( 2.7, 5, -0.05 );
Pt2 = point( 4.0, 5, -0.05 );
Pt3 = point( 4.0, 5,  0.7 );
Pt4 = point( 2.7, 5,  0.7 );
Dir = vector( 0, -1, 0 );
view( list( fuseBack, Pt1, Pt2, Pt3, Pt4 ), on );
BezList1 = MakeBezierCurves( fuseBack, Pt1, Pt2, Pt3, Pt4, Dir,
                             Param, NumCols, NumRows );

Pt1 = point( 2.7, -5, -0.05 );
Pt2 = point( 4.0, -5, -0.05 );
Pt3 = point( 4.0, -5,  0.7 );
Pt4 = point( 2.7, -5,  0.7 );
Dir = vector( 0, 1, 0 );
view( list( fuseBack, Pt1, Pt2, Pt3, Pt4 ), on );
BezList2 = MakeBezierCurves( fuseBack, Pt1, Pt2, Pt3, Pt4, Dir,
                             Param, NumCols, NumRows );

Pt1 = point( 10.0, 5, 0.1 );
Pt2 = point( 10.5, 5, 0.1 );
Pt3 = point( 10.5, 5, 0.37 );
Pt4 = point( 10.0, 5, 0.37 );
Dir = vector( 0, -1, 0 );
view( list( fuseBack, Pt1, Pt2, Pt3, Pt4 ), on );
BezList3 = MakeBezierCurves( fuseBack, Pt1, Pt2, Pt3, Pt4, Dir,
                             Param, NumCols, NumRows );

Pt1 = point( 10.0, -5, 0.1 );
Pt2 = point( 10.5, -5, 0.1 );
Pt3 = point( 10.5, -5, 0.37 );
Pt4 = point( 10.0, -5, 0.37 );
Dir = vector( 0, 1, 0 );
view( list( fuseBack, Pt1, Pt2, Pt3, Pt4 ), on );
BezList4 = MakeBezierCurves( fuseBack, Pt1, Pt2, Pt3, Pt4, Dir,
                             Param, NumCols, NumRows );

view( list( BezList1, BezList2, BezList3, BezList4, FuseParamSpace ), on );
All = list( list( NumCols, NumRows ),
	    BezList1, BezList2, BezList3, BezList4, FuseParamSpace );
save( "FuseBez" + Postfix, All );
free( BezList1 );
free( BezList2 );
free( BezList3 );
free( BezList4 );
free( FuseParamSpace );
free( All );
free( fuseBack );

#############################################################################
#
# The steering (vertical) tail.
#

c1 = ( cbspline( 3,
	         list( ctlpt( E3, 0.0,  0.0,  0.0 ),
		       ctlpt( E3, 0.0,  0.02, 0.0 ),
		       ctlpt( E3, 1.5,  0.07, 0.0 ),
		       ctlpt( E3, 3.0,  0.0,  0.0 ) ),
	         list( KV_OPEN ) ) +
       cbspline( 3,
	         list( ctlpt( E3, 3.0,  0.0, 0.0 ),
		       ctlpt( E3, 1.5, -0.07, 0.0 ),
		       ctlpt( E3, 0.0, -0.02, 0.0 ),
		       ctlpt( E3, 0.0,  0.0,  0.0 ) ),
	         list( KV_OPEN ) ) ) *
     trans( vector( 7.7, 0.0, 0.3 ) );
c2 = c1 * scale( vector( 0.65, 0.65, 0.65 ) )
	* trans( vector( 3.75, 0.0, 0.4 ) );
c3 = c1 * scale( vector( 0.16, 0.16, 0.16 ) )
	* trans( vector( 9.5, 0.0, 2.0 ) );
vTail2 = ruledsrf( c2, c3 );
color( vTail2, red );

TailParamSpace = poly( list( point( 0, 0, 0 ),
			     point( 4, 0, 0 ),
			     point( 4, 1, 0 ),
			     point( 0, 1, 0 ),
			     point( 0, 0, 0 ) ),
		       true );
color( TailParamSpace, yellow );

Resolution = 50;

Pt1 = point(  9.9, -5, 0.7 );
Pt2 = point( 10.65, -5, 0.7 );
Pt3 = point( 10.65, -5, 1.35 );
Pt4 = point(  9.9, -5, 1.35 );
Dir = vector( 0, 1, 0 );
view( list( vTail2, Pt1, Pt2, Pt3, Pt4 ), on );
BezList5 = MakeBezierCurves( vTail2, Pt1, Pt2, Pt3, Pt4, Dir,
			     Param, NumCols, NumRows );

Pt1 = point(  9.9, 5, 0.7 );
Pt2 = point( 10.65, 5, 0.7 );
Pt3 = point( 10.65, 5, 1.35 );
Pt4 = point(  9.9, 5, 1.35 );
Dir = vector( 0, -1, 0 );
view( list( vTail2, Pt1, Pt2, Pt3, Pt4 ), on );
BezList6 = MakeBezierCurves( vtail2, Pt1, Pt2, Pt3, Pt4, Dir,
                             Param, NumCols, NumRows );

view( list( BezList5, BezList6, tailParamSpace ), on );
All = list( list( NumCols, NumRows ), BezList5, BezList6, tailParamSpace );
save( "TailBez" + Postfix, All );
free( BezList5 );
free( BezList6 );
free( tailParamSpace );
free( All );
free( vtail2 );

#############################################################################

free( Param );
free( NumCols );
free( NumRows );
free( Postfix );

free( c1 );
free( c2 );
free( c3 );
free( c4 );
free( c5 );
free( c6 );
free( c7 );
free( Pt1 );
free( Pt2 );
free( Pt3 );
free( Pt4 );
free( Dir );
