@database VI_RED.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 2.2 feb.97
@node MAIN "Visions - Red Cards"
@{" " link MTG_CARD_LISTS.guide/CL_VI}
                               @{b}Visions - Red Cards@{ub}

              @{" Bogardan Phoenix     " link BOGAR}     @{" Dwarven Vigilantes   " link DWARV}
              @{" Elkin Lair           " link ELKIN}     @{" Fireblast            " link FIREB}
              @{" Goblin Recruiter     " link GOBRE}     @{" Goblin Swine-Rider   " link GOBSW}
              @{" Hearth Charm         " link HEART}     @{" Heat Wave            " link HEATW}
              @{" Hulking Cyclops      " link HULKI}     @{" Keeper of Kookus     " link KEEPE}
              @{" Kookus               " link KOOKU}     @{" Lightning Cloud      " link LIGHT}
              @{" Mob Mentality        " link MOBME}     @{" Ogre Enforcer        " link OGREE}
              @{" Raging Gorilla       " link RAGIN}     @{" Relentless Assault   " link RELEN}
              @{" Rock Slide           " link ROCKS}     @{" Solfatara            " link SOLFA}
              @{" Song of Blood        " link SONGO}     @{" Spitting Drake       " link SPITT}
              @{" Suq'Ata Lancer       " link SUQAT}     @{" Talruum Champion     " link TALCH}
              @{" Talruum Piper        " link TALPI}     @{" Tremor               " link TREMO}
              @{" Viashino Sandstalker " link VIASH}

@endnode
@node BOGAR "Bogardan Phoenix"

@{b}Bogardan Phoenix@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Summon Phoenix (3/3)
Cost    = 2RRR
Artist  = David O'Connor

Text(VI): Flying
          If Bogardan Phoenix is put into any graveyard prom play and has
          no death counter on it, return Bogardan Phoenix to play and put
          a death counter on it. If Bogardan Phoenix is put into any
          graveyard from play and has a death counter on it, remove
          it from the game.

 @{" Rulings " link MTG_CARD_B.guide/BOGAR}

@endnode
@node DWARV "Dwarven Vigilantes"

@{b}Dwarven Vigilantes@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Dwarves (2/2)
Cost    = 2R
Artist  = Pete Venters

Text(VI): If Dwarven Vigilantes attacks and is not blocked, you may choose
          to have it deal no combat damage this turn. If you do, Dwarven
          Vigilantes deals an amount of damage equal to its power to target
          creature.

@endnode
@node ELKIN "Elkin Lair"

@{b}Elkin Lair@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Enchant World
Cost    = 3R
Artist  = Jerry Tiritilli

Text(VI): During each player's upkeep, that player chooses a card at random
          from his or her hand and sets it aside face up. The player may
          play that card as though it were in his or her hand. If the
          player does not play the card by end of turn, bury that card.

@endnode
@node FIREB "Fireblast"

@{b}Fireblast@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Instant
Cost    = 4RR
Artist  = Michael Danza

Text(VI): You may sacrifice two mountains instead of paying Fireblast's
          casting cost. Deal 4 damage to any one target.

@endnode
@node GOBRE "Goblin Recruiter"

@{b}Goblin Recruiter@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Summon Goblin (1/1)
Cost    = 1R
Artist  = Scott Kirschner

Text(VI): When Goblin Recruiter comes into play, search your library for
          any number of Goblin cards. Reveal those cards to all players.
          Shuffle your library, then put the cards on top of your library
          in any order.

@endnode
@node GOBSW "Goblin Swine-Rider"

@{b}Goblin Swine-Rider@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Goblin (1/1)
Cost    = R
Artist  = G. Darrow & I. Rabarot

Text(VI): If Goblin Swine-Rider is blocked, it deals 2 damage to each
          attacking creature and 2 damage to each blocking creature.

 @{" Rulings " link MTG_CARD_G.guide/GOSWR}

@endnode
@node HEART "Hearth Charm"

@{b}Hearth Charm@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Instant
Cost    = R
Artist  = Greg Spalenka

Text(VI): Choose one - Destroy target artifact creature; or all attacking
          creatures get +1/+0 until end of turn; or target creature with
          power 2 or less is unblockable this turn.

@endnode
@node HEATW "Heat Wave"

@{b}Heat Wave@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Enchantment
Cost    = 2R
Artist  = Alan Rabinowitz

Text(VI): Cumulative upkeep: <R>
          Blue creatures cannot block creatures you control. Nonblue
          creatures cannot block creatures you control unless their
          controller plays an additional 1 life for each blocking
          creature.

@endnode
@node HULKI "Hulking Cyclops"

@{b}Hulking Cyclops@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Summon Cyclops (5/5)
Cost    = 3RR
Artist  = DiTerlizzi

Text(VI): Hulking Cyclops cannot block.

 @{" Rulings " link MTG_CARD_H.guide/HULKI}

@endnode
@node KEEPE "Keeper of Kookus"

@{b}Keeper of Kookus@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Goblin (1/1)
Cost    = R
Artist  = Scott Hampton

Text(VI): <R>: Protection from red until end of turn.

@endnode
@node KOOKU "Kookus"

@{b}Kookus@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Summon Djinn (3/5)
Cost    = 3RR
Artist  = Scott Hampton

Text(VI): Trample
          During your upkeep, if you do not controll at least one Keeper of
          Kookus, Kookus deals 3 damage to you and attacks this turn if able.
          <R>: +1/+0 until end of turn.

@endnode
@node LIGHT "Lightning Cloud"

@{b}Lightning Cloud@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Enchantment
Cost    = 3R
Artist  = Steve Luke

Text(VI): <R>: Lightning Cloud does 1 damage to target creature or player.
          Use this ability only when a red spell is successfully cast and
          only once for each such spell.

@endnode
@node MOBME "Mob Mentality"

@{b}Mob Mentality@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Enchant Creature
Cost    = R
Artist  = Douglas Shuler

Text(VI): Enchanted creature gains trample. If all non-Wall creatures you
          control attack, enchanted creature gets +*/+0 until end of turn,
          where * is equal to the number of attacking creatures.

@endnode
@node OGREE "Ogre Enforcer"

@{b}Ogre Enforcer@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Summon Ogre (4/4)
Cost    = 3RR
Artist  = Pete Venters

Text(VI): Ogre Enforcer cannot be destroyed by lethal damage unless a
          single source deals enough damage to destroy it.

 @{" Rulings " link MTG_CARD_O.guide/OGREE}

@endnode
@node RAGIN "Raging Gorilla"

@{b}Raging Gorilla@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Gorilla (2/3)
Cost    = 2R
Artist  = Tom Kyffin

Text(VI): If Raging Gorilla blocks or is blocked, it gets +2/-2 until end
          of turn.

@endnode
@node RELEN "Relentless Assault"

@{b}Relentless Assault@{ub}

Color   = Red
Rarity  = VI(R)
Type    = Sorcery
Cost    = 2RR
Artist  = G. Darrow & I. Rabarot

Text(VI): Untap all creatures that attacked this turn. You may declare an
          additional attack during your main phase this turn.

 @{" Rulings " link MTG_CARD_R.guide/RELEN}

@endnode
@node ROCKS "Rock Slide"

@{b}Rock Slide@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Instant
Cost    = RX
Artist  = Mike Kerr

Text(VI): Rock slide does X damage, divided any way you choose, among any
          number of target attacking or blocking creatures without flying.

@endnode
@node SOLFA "Solfatara"

@{b}Solfatara@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Instant
Cost    = 2R
Artist  = Omaha P‚rez

Text(VI): Target player cannot play any land cards this turn. Draw a card
          at the beginning of the next turn's upkeep.

 @{" Rulings " link MTG_CARD_S.guide/SOLFA}

@endnode
@node SONGO "Song of Blood"

@{b}Song of Blood@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Sorcery
Cost    = 1R
Artist  = Eric Peterson

Text(VI): Put the top four cards from your library into your graveyard.
          For each creature card put into your graveyard in this way, all
          creatures that attack this turn get +1/+0 until end of turn.

 @{" Rulings " link MTG_CARD_S.guide/SONOB}

@endnode
@node SPITT "Spitting Drake"

@{b}Spitting Drake@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Summon Drake (2/2)
Cost    = 3R
Artist  = G. Darrow & I. Rabarot

Text(VI): Flying
          <R>: +1/+0 until end of turn. You cannot spend more than <R> in
          this way each turn.

@endnode
@node SUQAT "Suq'Ata Lancer"

@{b}Suq'Ata Lancer@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Knight (2/2)
Cost    = 2R
Artist  = Jeff Miracola

Text(VI): Flanking
          Suq'Ata Lancer is unaffected by summoning sickness.

@endnode
@node TALCH "Talruum Champion"

@{b}Talruum Champion@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Summon Minotaur (3/3)
Cost    = 4R
Artist  = Pete Venters

Text(VI): First Strike.
          Whenever Talruum Champion blocks or is blocked by any creature,
          that creature loses first strike until end of turn.

@endnode
@node TALPI "Talruum Piper"

@{b}Talruum Piper@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Summon Minotaur (3/3)
Cost    = 4R
Artist  = Pete Venters

Text(VI): All creatures with flying able to block Talruum Piper do so.

@endnode
@node TREMO "Tremor"

@{b}Tremor@{ub}

Color   = Red
Rarity  = VI(C)
Type    = Sorcery
Cost    = R
Artist  = Michael Danza

Text(VI): Tremor deals 1 damage to each creature without flying.

@endnode
@node VIASH "Viashino Sandstalker"

@{b}Viashino Sandstalker@{ub}

Color   = Red
Rarity  = VI(U)
Type    = Summon Viashino (4/2)
Cost    = 1RR
Artist  = Andrew Robinson

Text(VI): Viashino Sandstalker is unaffected by summoning sickness. At the
          end of any turn, return Viashino Sandstalker to owner's hand.

@endnode
