@database MTG_CARD_M.guide @author "Tom de Ruyter" @$VER: MTG.guide 2.4 apr.97 @node MAIN "Card Rulings & Descriptions - M" @{" " link MTG_CARD_RULINGS.guide/CARD_RULINGS} - - * - * - M - * - * - - @{" Magical Hack " link MAGIC} @{" Magus of the Unseen " link MAGUS} @{" Malachite Talisman " link MALAC} @{" Malignant Growth " link MALIG} @{" Manabarbs " link MANAB} @{" Mana Clash " link MANCL} @{" Mana Crypt " link MANCR} @{" Mana Drain " link MANDR} @{" Mana Flare " link MANFL} @{" Mana Matrix " link MANMA} @{" Mana Short " link MANSH} @{" Mana Vault " link MANVA} @{" Mana Vortex " link MANVO} @{" Mangara's Blessing " link MANBL} @{" Mangara's Tome " link MANTO} @{" Man-o'-War " link MANOW} @{" Marsh Goblins " link MARGO} @{" Marsh Viper " link MARVI} @{" Marton Stromgald " link MARTO} @{" Martyrdom " link MARTY} @{" Martyr's Cry " link MACRY} @{" Martyrs of Korlis " link MAKOR} @{" Master of the Hunt " link MASTE} @{" Maze of Ith " link MAZEI} @{" Meddle " link MEDDL} @{" Meekstone " link MEEKS} @{" Melee " link MELEE} @{" Memory Lapse " link MEMLA} @{" Merchant Ship " link MERSH} @{" Merfolk Assassin " link MERFA} @{" Merieke Ri Berit " link MERIE} @{" Merseine " link MERSE} @{" Mesmeric Trance " link MESME} @{" Metamorphosis " link METAM} @{" Meteor Shower " link METEO} @{" Mightstone " link MIGHT} @{" Mijae Djinn " link MIJAE} @{" Millstone " link MILLS} @{" Mind Bend " link MIBEN} @{" Mindbender Spores " link MINSP} @{" Mind Bomb " link MINDB} @{" Mind Ravel " link MINDR} @{" Mindstab Thrull " link MINDS} @{" Mind Twist " link MINDT} @{" Mind Warp " link MINWA} @{" Mind Whip " link MINWH} @{" Minion of Leshrac " link MINIO} @{" Miracle Worker " link MIRAC} @{" Mirror Universe " link MIRRO} @{" Miser's Cage " link MISCA} @{" Mishra's Factory " link MISFA} @{" Mishra's War Machine " link MISWA} @{" Mishra's Workshop " link MISWO} @{" Mistfolk " link MISTF} @{" Moat " link MOAT_} @{" Mold Demon " link MOLDD} @{" Mole Worms " link MOLEW} @{" Monsoon " link MONSO} @{" Mountain Stronghold " link MOUST} @{" Mountain Titan " link MOUTI} @{" Mox Emerald " link MOXEM} @{" Mox Jet " link MOXJE} @{" Mox Pearl " link MOXPE} @{" Mox Ruby " link MOXRU} @{" Mox Sapphire " link MOXSA} @{" Mtenda Griffin " link MTGRI} @{" Murk Dwellers " link MURKD} @{" Musician " link MUSIC} @{" Mystical Tutor " link MYSTU} @{" Mystic Might " link MYSMI} @{" Mystic Remora " link MYSRE} @endnode @node MAGIC "Magical Hack" @{b}Magical Hack@{ub} As errata, play the effect as an instant when targeting a permanent and as an interrupt when targeting a spell. [Mirage Page 4] The spell is still an "Interrupt" and not an "Instant" for effects that affect certain spell types. [Aahz 09/19/96] Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team] Can target a card with no land words on it. [Duelist Magazine #5, Page 23] Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23] Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team] The card forgets the change if it goes to the graveyard or is Unsummoned. [Chris Page] In a multiplayer game, this means it persists even after the player who cast the Magical Hack leaves the game. Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132] If you respond to your opponent's use of this spell with another use so that the land word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 11/05/96] The Limited, Unlimited, and Revised Edition versions only can target cards or spells while the Fourth Edition on can target any permanent (including tokens) or spells. [Duelist Magazine #5, Page 11] @{" Card Information " link 4E_BLUE.guide/MAGIC} @endnode @node MAGUS "Magus of the Unseen" @{b}Magus of the Unseen@{ub} As errata, it should read "...activation cost. If you lose control of the artifact at the end of this turn, tap it." [Encyclopedia Page 89] The artifact only taps when you lose control of it at the end of the turn. It will not tap due to any other control changes. [Duelist Magazine #13, Page 27] Can be used on an untapped artifact. Being tapped is not a targeting requirement. [Aahz 06/08/95] The artifact taps after returning to the opponent (if it is not already tapped), so any effects triggered off it tapping happen at that time. [Aahz 07/05/95] + The Fifth Edition version clearly states that it is only tapped if it returns at end of turn where the Ice Age version had errata to say this. [D'Angelo 04/11/97] @{" Card Information " link IA_BLUE.guide/MAGUS} @endnode @node MALAC "Malachite Talisman" @{b}Malachite Talisman@{ub} See @{"Hematite Talisman" link MTG_CARD_H.guide/HEMAT} for rulings. @{" Card Information " link IA_ARTIFACT.guide/MALAC} @endnode @node MALIG "Malignant Growth" @{b}Malignant Growth@{ub} You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [D'Angelo 10/15/96] + It causes one draw effect of X cards, where X is the number of growth counters on this card. [Aahz 03/17/97] + It has one packet of X damage, not X packets of one damage. [Aahz 03/17/97] @{" Card Information " link MI_GOLD.guide/MALIG} @endnode @node MANAB "Manabarbs" @{b}Manabarbs@{ub} Each land tapped acts a new trigger for damage, but all damage is from the same source. [bethmo] This means each point of damage arrives in a separate "packet" and in a separate damage prevention step. You can get all the damage from Manabarbs into a single packet which is preventable by a single use of a Cicle of Protection by doing the following: tap one land for mana, then in the damage prevention step, tap additional lands for mana. When you do this, the additional damage gets added to the current damage prevention step (such steps do not nest) and all damage from one source in one damage prevention step merge into one packet of damage. [bethmo 12/13/96] The Limited and Unlimited Edition versions did damage whenever a land was tapped. The Revised and Fourth Edition versions only do damage when the land is tapped for mana. @{" Card Information " link 4E_RED.guide/MANAB} @endnode @node MANCL "Mana Clash" @{b}Mana Clash@{ub} All the damage from the coin flips is saved up and happens when the spell is done resolving. All the damage is collected into a single packet. Thus you need to power a Circle of Protection: Red only once for this. [D'Angelo 10/01/96] Always affects the caster and targets another player. The Dark versions can be affected by Reflecting Mirror so that both coin flips are done by the caster. Either version can be redirected to a third player. [WotC Rules Team 02/09/95] The Fourth Edition version of this card cannot target the caster, while The Dark version could. [Duelist Magazine #5, Page 11] @{" Card Information " link DK_RED.guide/MANAC} @endnode @node MANCR "Mana Crypt" @{b}Mana Crypt@{ub} As errata, play the mana producing effect as a mana source. [Mirage Page 2] The coin flip is an upkeep effect and not an upkeep cost. You can use the Crypt before dealing with the upkeep effect and thus avoid the coin flip entirely. This works because if it is tapped at the end of upkeep, it is turned "off" like all artifacts are when tapped. [Duelist Magazine #10, Page 44] @{" Card Information " link PC_CARD.guide/MANAC} @endnode @node MANDR "Mana Drain" @{b}Mana Drain@{ub} Gives you colorless mana. [Aahz 12/06/94] The mana gain is done as a beginning of main phase effect and not as a mana source or such. [D'Angelo 11/08/96] @{" Card Information " link LG_BLUE.guide/MANAD} @endnode @node MANFL "Mana Flare" @{b}Mana Flare@{ub} When used with multilands produces 2 of one color, not one of each. [bethmo 05/12/94] When used with Urza's lands (and other colorless producing lands) they produce one extra colorless mana each. [bethmo 05/12/94] Only produces extra mana when land is tapped for mana, not when tapped by Twiddle or for some other effect. [bethmo] Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64] Mana Flare adds one of whatever color the land produces after applying any land type or color changing effects. [Duelist Magazine #6, Page 130] If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. [Duelist Magazine #12, Page 26] Any restrictions on the mana generated by the land are copied along with the color. [bethmo 12/07/96] + The mana is provided when the triggered ability resolves. [WotC Rules Team 03/14/97] (REVERSAL) It used to actually modify the mana generating effect to make more mana. @{" Card Information " link 4E_RED.guide/MANAF} @endnode @node MANMA "Mana Matrix" @{b}Mana Matrix@{ub} Only reduces the generic mana portion of a spell's cost. If the spell does not accept generic mana or accepts less than 2, you get a reduced or null effect from this card. [Duelist Magazine #2, Page 9] Only affects its controller, not all players. [bethmo 06/15/94] Only works on instants, interrupts and enchantments. It does not work on sorceries, or other spell types. So, you can't use it on a Fireball. [bethmo 06/16/94] Although the apparent cost is reduced, the "casting cost" of the spell for reasons of Spell Blast or such is still the full amount. [Duelist Magazine #2, Page 9] Just think of the Matrix as contributing 2 to the cost, not reducing it. Multiple Matrices do add up. Two will contribute up to 4 toward the cost, and so on. [bethmo 06/29/94] No, it does not affect mana sources. [D'Angelo 11/07/96] @{" Card Information " link LG_ARTIFACT.guide/MANAM} @endnode @node MANSH "Mana Short" @{b}Mana Short@{ub} If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 11/08/96] Since this is an instant, your opponent may use any fast effects in response to the casting of this spell. Note that such effects will be resolved before the mana pool is emptied by the Mana Short. [bethmo] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instants and other fast effects. Taps all lands, even if they do not normally produce mana. [D'Angelo 07/17/95] As errata to the Limited, Unlimited and Revised Edition versions of this card, it should read "target player" instead of "opponent". This means you can use it on yourself. [Duelist Magazine #4, Page 64] The Fourth Edition version says this. The text was changed between the Alpha and Beta printings of the Limited Edition. @{" Card Information " link 4E_BLUE.guide/MANAS} @endnode @node MANVA "Mana Vault" @{b}Mana Vault@{ub} + The Fifth Edition card text is "Mana Vault does not untap during your untap phase. At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. {4}: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. {Tap}: Add three colorless mana to your mana pool. Play this ability as a mana source." You can untap a Mana Vault with mana from a Mana Vault or Basalt Monolith and you can untap a Basalt Monolith with mana from a Mana Vault. [WotC Rules Team 06/15/95] This is a REVERSAL of a ruling made on page 79 of Duelist Magazine #3. The untap ability can be used even when it is tapped. See the @{"Artifacts" link MTG_GEN_RULINGS.guide/TOP_ARTI} entry in the General Rulings for more information. + Because both the damage and untapping are done at end of upkeep, you can choose to either untap it first or take the damage first. [D'Angelo 04/11/97] I can't think of too many reasons to want to take the damage, though. The Limited and Unlimited Edition versions of this card do not require the untap cost to be paid during upkeep as the Revised Edition version does. You can pay to untap it at any time. [bethmo] The Fourth Edition version of this card has a normal activation ability which can be affected by things like Power Artifact. [Aahz 08/15/95] + The Fifth Edition version has the untap ability used at the end of upkeep instead of during upkeep. [D'Angelo 04/11/97] @{" Card Information " link 4E_ARTIFACT.guide/MANAV} @endnode @node MANVO "Mana Vortex" @{b}Mana Vortex@{ub} As errata, it is buried (not destroyed) if there are no lands in play. [WotC Rules Team 10/03/96] Consecrate Land cannot be used to prevent a sacrifice. [Duelist Magazine #3, Page 7] You have to sacrifice a land right after announcement and prior to interrupts being used or it is countered. [Aahz 09/18/96] @{" Card Information " link DK_BLUE.guide/MANAV} @endnode @node MANBL "Mangara's Blessing" @{b}Mangara's Blessing@{ub} The 2 life from having it discarded is gained at end of turn. [Aahz 10/21/96] Being forced to discard this card causes one "at end of turn" effect that does two things. If the card is not still in the graveyard at end of turn, however, you still get the life. [Aahz 10/21/96] @{" Card Information " link MI_WHITE.guide/MANBL} @endnode @node MANTO "Mangara's Tome" @{b}Mangara's Tome@{ub} As errata, ignore the first line break on the card. Removing the cards from the game is a function of the "comes into play" effect rather than an independent ability of the Tome. [WotC Rules Team 10/03/96] The getting of cards from the Tome is not considered a "draw". [Aahz 10/21/96] The ability is a specialized effect that replaces a draw. [D'Angelo 11/11/96] @{" Card Information " link MI_ARTIFACT.guide/MANGA} @endnode @node MANOW "Man-o'-War" @{b}Man-o'-War@{ub} It can choose itself. It has to if there are no other creatures. [Visions FAQ 02/16/97] @{" Card Information " link VI_BLUE.guide/MANOW} @endnode @node MARGO "Marsh Goblins" @{b}Marsh Goblins@{ub} The text on the card explaining the color is considered to be explanatory and not characteristic text. This means that it cannot be affected by Sleight of Mind and is not copied by copy cards such as Vesuvan Doppelganger. [Duelist Magazine #3, Page 22] This is true even under the new rulings made on 12/03/96 for the Crimson Kobold (and other Kobolds). This card can have its color changed by a lace spell but not by Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2 on page 86. [WotC Rules Team 09/15/94] @{" Card Information " link DK_GOLD.guide/MARSH} @endnode @node MARVI "Marsh Viper" @{b}Marsh Viper@{ub} Your opponent does not get poison counters if all the damage done to them by the Viper is prevented. The poison is added only if damage gets through because it is a side-effect of the damage. [Aahz 08/11/94] See the @{"Poison" link MTG_GEN_RULINGS.guide/TOP_POIS} entry in the General Rulings for more information. The Fourth Edition version will give a poison counter to its controller if its damage gets redirected there, while The Dark version could only give one to an opponent. [Duelist Magazine #5, Page 11] @{" Card Information " link DK_GREEN.guide/MARSH} @endnode @node MARTO "Marton Stromgald" @{b}Marton Stromgald@{ub} The bonus is calculated when attackers are declared and does not change if attackers are later killed off or removed from the attack. [Aahz 08/16/95] The bonus stays even if Marton is killed or removed from the attack. [D'Angelo 11/11/96] @{" Card Information " link IA_RED.guide/MARTO} @endnode @node MARTY "Martyrdom" @{b}Martyrdom@{ub} It is not considered a damage prevention or redirection spell at the time it is cast, so it cannot be played during damage prevention steps. [Aahz 06/30/96] It allows redirection to be done at a later time. If the target stops being a creature, you cannot redirect damage to it until/unless it becomes a creature again. [bethmo 08/06/96] @{" Card Information " link AI_WHITE.guide/MARTY} @endnode @node MACRY "Martyr's Cry" @{b}Martyr's Cry@{ub} Only affects creatures in play, not ones in hands or discard piles. [Duelist Magazine #3, Page 7] @{" Card Information " link DK_WHITE.guide/MARTY} @endnode @node MAKOR "Martyrs of Korlis" @{b}Martyrs of Korlis@{ub} Only one bodyguard can take damage for you during a turn. Whichever bodyguard triggers first will win for that turn. If the first damage which would qualify for either comes from an unblocked artifact creature, you have the option of which one takes the damage. [Aahz 10/21/94] The redirection takes place automatically at the end of the first step of damage prevention. This is not a fast effect used during damage prevention but you can use other prevention effects before this one kicks in. If there is more than one automatic effect, the person damaged can choose which order to apply them. This damage will result in a second damage prevention step to follow this one. [WotC Rules Team 06/15/95] If a Limited or Unlimited Edition Veteran Bodyguard is available as well, unblocked artifact creature damage must go to a Martyr because its text overrides the Veteran Bodyguard. All other unblocked creature damage can and will be taken by your Limited or Unlimited Veteran Bodyguard. [Aahz] If a Revised Edition Veteran Bodyguard is available, only one of your Bodyguards can take damage even if one of the other Bodyguards is a Limited or Unlimited Edition one. This means that you may choose among your various Bodyguards which one takes creature damage (with Martyrs usable for artifact creature damage). Note that if a Martyr takes some artifact damage (creature or not) then none of the other Revised Bodyguards may take damage for you, even if the damage is not artifact damage. @{" Card Information " link AQ_WHITE.guide/MARTY} @endnode @node MASTE "Master of the Hunt" @{b}Master of the Hunt@{ub} Since tapping is not part of the cost, you can use this more than once a turn. [Duelist Magazine #2, Page 9] See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. @{" Card Information " link LG_GREEN.guide/MASTE} @endnode @node MAZEI "Maze of Ith" @{b}Maze of Ith@{ub} As errata, it should read "(Tap): Untap target attacking creature. That creature neither deals nor receives combat damage this turn." [Encyclopedia Page 171] See the @{"Fog Effects" link MTG_GEN_RULINGS.guide/TOP_FOGE} entry in the General Rulings. The creature is still considered to have attacked, and is even still part of the attack. It just deals and receives no damage. Don't infer something from the fact that it becomes untapped. Can target a non-tapped attacking creature such as the Serra Angel. Both parts of the effect will happen even if one part fails. So if it fails to untap the card, it will still make the creature unable to deal or receive damage. [Duelist Magazine #5, Page 22] Has been on the Duelists' Convocation restricted list (only 1 per deck) for Type I tournaments since 10/10/94. Was on the Type II restricted list until 06/08/95 when it became banned because The Dark was removed from the Type II legal sets. @{" Card Information " link DK_LAND.guide/MAZEO} @endnode @node MEDDL "Meddle" @{b}Meddle@{ub} Only works on spells with a single target, where that target is a creature. Will not work on spells that target a single creature and a player, for example. [bethmo 12/07/96] Does not work on "comes into play" effects. [D'Angelo 02/17/97] @{" Card Information " link MI_BLUE.guide/MEDDL} @endnode @node MEEKS "Meekstone" @{b}Meekstone@{ub} Creatures with power>2 do not untap normally once they become tapped [Card Text] Since creatures do not tap when blocking, creatures with power>2 are still useful for defense as long as they are untapped. Does not prevent cards from being untapped outside the untap phase. [bethmo] @{" Card Information " link 4E_ARTIFACT.guide/MEEKS} @endnode @node MELEE "Melee" @{b}Melee@{ub} Declaring a blocker cannot be interrupted or responded to. The player who cast Melee can make all of the blocking assignments before the defending player would be able to make any responses, including tapping of a Kjeldoran Guard. [bethmo 08/20/96] @{" Card Information " link IA_RED.guide/MELEE} @endnode @node MEMLA "Memory Lapse" @{b}Memory Lapse@{ub} + The card goes to the graveyard before being put on the library. [Aahz 03/17/97] + You can use mana sources between the two sentence. [Aahz 03/17/97] @{" Card Information " link HL_BLUE.guide/MEMOR} @endnode @node MERSH "Merchant Ship" @{b}Merchant Ship@{ub} As errata, it should read "If Merchant Ship attacks and no creatures are assigned to block it, you gain 2 life. Merchant Ship cannot attack unless defending player has islands in play. Merchant Ship is buried immediately if at any time you have no islands in play." [Encyclopedia Page 209] The ability is triggered at the end of the Declare Blockers step if no creatures were assigned to block it. [WotC Rules Team 09/22/95] Note that you do not have to wait until the end of combat. @{" Card Information " link AN_BLUE.guide/MERCH} @endnode @node MERFA "Merfolk Assassin" @{b}Merfolk Assassin@{ub} Can be used on a creature with Snow-Covered Islandwalk. [WotC Rules Team 09/22/95] (This is a REVERSAL) Artist's name, Dennis Detwiller, is spelled incorrectly. @{" Card Information " link DK_BLUE.guide/MERFO} @endnode @node MERIE "Merieke Ri Berit" @{b}Merieke Ri Berit@{ub} See the @{"Tap and Hold Effects" link MTG_GEN_RULINGS.guide/TOP_TAPH} entry in the General Rulings for more information. If you lose control of a creature controlled by Merieke, the creature can still be buried according to Merieke's ability. [Aahz 11/06/95] @{" Card Information " link IA_GOLD.guide/MERIE} @endnode @node MERSE "Merseine" @{b}Merseine@{ub} When the last counter is removed, Merseine stays in play but does nothing. [WotC Rules Team 12/15/94] The cost that needs to be paid is in mana of any color, not the actual cost and color of the creature. [Duelist Magazine #4, Page 7] Can remove as many counters per turn as you want to and this can be done at any time fast effects are legal. [D'Angelo 03/23/95] @{" Card Information " link FE_BLUE.guide/MERSE} @endnode @node MESME "Mesmeric Trance" @{b}Mesmeric Trance@{ub} The cards are discarded from your hand during announcement and as a cost instead of being discarded on resolution. It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56] @{" Card Information " link IA_BLUE.guide/MESME} @endnode @node METAM "Metamorphosis" @{b}Metamorphosis@{ub} The mana generated by this spell must be used to summon creatures or you take mana-burn damage. You can however split it up among multiple summonings or add to it from other mana sources. [Arab FAQ 01/05/94] You cannot spend any of the mana to pay penalty costs from effects like Gloom, Nether Void, etc. [Duelist Magazine #8, Page 51] You can spend the mana on costs on the spell itself such as the extra mana paid for Drain Life (a contrived example since Drain Life isn't a creature, but that's the idea). [Duelist Magazine #9, Page 61] Since this is a "sacrifice" (and sacrifices are not targeted), you may choose creatures with Protection from Green. [Aahz] @{" Card Information " link AN_GREEN.guide/METAM} @endnode @node METEO "Meteor Shower" @{b}Meteor Shower@{ub} The "RXX" casting cost is not a misprint. It means to spend one red plus two times X of any color to cast the spell. Choose X based on how much damage you want to do. [Duelist Magazine #7, Page 8] Cannot choose to do fractional or zero damage to a target. [WotC Rules Team 07/19/95] @{" Card Information " link IA_RED.guide/METEO} @endnode @node MIGHT "Mightstone" @{b}Mightstone@{ub} As errata, it should read "All attacking creatures get +1/+0." The card type is "Artifact" and not "Continuous Artifact". [Encyclopedia Page 133] The +1/+0 applies to attacking creatures from all players. [Aahz] @{" Card Information " link AQ_ARTIFACT.guide/MIGHT} @endnode @node MIJAE "Mijae Djinn" @{b}Mijae Djinn@{ub} As errata, it should read "If Mijae Djinn attacks, flip a coin after attack is chosen; opponent calls head or tails while the coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn becomes tapped and is not considered to have attacked." [Encyclopedia Page 209] If Nettling Imp, Siren's Call or similar effect is used on the Djinn and the coin toss fails, then it does not attack and will be killed at the end of the turn. [bethmo] The coin toss is done at the end of the declare attackers step. You cannot add or remove creatures from the attack once you flip the coin. [D'Angelo 04/04/95] Any effects that trigger when it attacks will not trigger if the attack fails to happen. If there was a cost to declare it as an attacker and the declaration fails, you do not get the cost back. If there was a limitation imposed when you declared it as an attacker (as with Errantry) you do not get to go back and redo things after the attack fails. [D'Angelo 09/09/96] In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64] The Arabian Nights version should be read as "Tap Mijae Djinn and it does not attack" instead of "Mijae Djinn is tapped but does not attack". [WotC Rules Team 02/09/95] @{" Card Information " link AN_RED.guide/MIJAE} @endnode @node MILLS "Millstone" @{b}Millstone@{ub} Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo] Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130] It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130] @{" Card Information " link AQ_ARTIFACT.guide/MILLS} @endnode @node MIBEN "Mind Bend" @{b}Mind Bend@{ub} If you respond to your opponent's use of this spell with another use so that the color word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 11/05/96] @{" Card Information " link MI_BLUE.guide/MINDB} @endnode @node MINSP "Mindbender Spores" @{b}Mindbender Spores@{ub} As errata, it only causes fungus counters it places to be removed at the rate of one per untap. [WotC Rules Team 12/03/96] It will not affect fungus counters from other effects. Any creature blocked by this card gets four fungus counters placed on it when this card is assigned to block it. The counters are added to any creature which becomes a blocker by any means, including being part of a band which is blocked or by being moved into being blocked by an effect such as General Jarkeld. The counters stay even if the creature is removed from the blocking situation by an effect like General Jarkeld. [D'Angelo 01/22/97] @{" Card Information " link MI_GREEN.guide/MINDB} @endnode @node MINDB "Mind Bomb" @{b}Mind Bomb@{ub} This is not a forced discard. The player is choosing to discard instead of taking damage. Thus, Library of Leng cannot be used. [Duelist Magazine #12, Page 26] @{" Card Information " link DK_BLUE.guide/MINDB} @endnode @node MINDR "Mind Ravel" @{b}Mind Ravel@{ub} As errata, it should read "effect" instead of "ability". [Encyclopedia Page 90] See the @{"Cantrip" link MTG_GEN_RULINGS.guide/TOP_CANT} entry in the General Rulings for more information. You still draw a card if opponent had no cards in hand. [WotC Rules Team 06/15/95] + The Fifth Edition version has you draw a card at the beginning of the next turn while the Ice Age version has you draw at the beginning of the next turn's upkeep. [D'Angelo 04/11/97] @{" Card Information " link IA_BLACK.guide/MIRAV} @endnode @node MINDS "Mindstab Thrull" @{b}Mindstab Thrull@{ub} See the @{"Is Not Blocked" link MTG_GEN_RULINGS.guide/TOP_INBL} entry in the General Rulings for more information. Target player gets to choose which cards they discard. [Duelist Magazine #4, Page 7] + The Fifth Edition version's ability has an activation cost and is played as an instant. The Fallen Empires version was played as a triggered effect at the end of blocking declaration. [D'Angelo 04/11/97] @{" Card Information " link FE_BLACK.guide/MINDS} @endnode @node MINDT "Mind Twist" @{b}Mind Twist@{ub} As errata to the Limited, Unlimited and Revised Edition versions of this card, it should read "target player" instead of "opponent". This means you can use it on yourself. [Duelist Magazine #4, Page 64] The Fourth Edition version says this. + Has been on the Duelist Convocation banned list (not allowed in decks) for Type I and Type II since 02/01/96. It was on the restricted list (only 1 per deck) for Type I and Type II tournaments from 08/01/94 to 02/01/96. Now banned in Type II because it is no longer in the base set. @{" Card Information " link 4E_BLACK.guide/MINDT} @endnode @node MINWA "Mind Warp" @{b}Mind Warp@{ub} The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27] @{" Card Information " link IA_BLACK.guide/MIWAR} @endnode @node MINWH "Mind Whip" @{b}Mind Whip@{ub} As errata, it should read "During target creature's controller's upkeep, he or she pays (3) or Mind Whip deals 2 damage to him or her and taps that creature." [Encyclopedia Page 90] + The payment is an upkeep cost managed by the enchantment and is not considered to be on the creature itself. This means that you can use the abilities of the creature prior to paying the upkeep cost. [Duelist Magazine #11, Page 56] @{" Card Information " link IA_BLACK.guide/MIWHI} @endnode @node MINIO "Minion of Leshrac" @{b}Minion of Leshrac@{ub} As errata, it should read "Protection from black. During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you and becomes tapped. You cannot sacrifice Minion of Leshrac to itself. (Tap): Destroy target creature or land." [Encyclopedia Page 90] Paying the upkeep is optional. [Aahz 06/19/95] @{" Card Information " link IA_BLACK.guide/MINLE} @endnode @node MIRAC "Miracle Worker" @{b}Miracle Worker@{ub} Can only target local enchantment cards and not global enchantments such as Oubliette or Pestilence. [Aahz 10/21/94] @{" Card Information " link DK_WHITE.guide/MIRAC} @endnode @node MIRRO "Mirror Universe" @{b}Mirror Universe@{ub} As errata, it should read "(Tap): Sacrifice Mirror Universe during your upkeep to trade your number of life points with target opponent. For example..." [Encyclopedia Page 209] The life total trade is treated as if one player loses life and the other one gains life. Things that trigger off gain or loss of life will trigger. [bethmo 12/07/96] For example, if player A has 5 life and player B has 10 life, the Mirror's effect will cause player A to gain 5 life and player B to lose 5 life. Effects like Forsaken Wastes can prevent the life gain. If one player is a Lich, they are considered to be gaining life from this effect and instead draw cards. The other player is in deep trouble if they cannot raise their life points from zero. [Aahz 06/16/94] In multiplayer games you choose an opposing player when it is used. [Duelist Magazine #4, Page 64] If a player has a negative life, the swap considers the player to be at zero life. [WotC Rules Team 12/03/96] Has been on the Duelists' Convocation restricted list (only 1 per deck) for Type I tournaments since 08/01/94. @{" Card Information " link LG_ARTIFACT.guide/MIRRO} @endnode @node MISCA "Miser's Cage" @{b}Miser's Cage@{ub} You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [D'Angelo 10/15/96] @{" Card Information " link MI_ARTIFACT.guide/MISER} @endnode @node MISFA "Mishra's Factory" @{b}Mishra's Factory@{ub} See the @{"Animated Lands and Artifacts" link MTG_GEN_RULINGS.guide/TOP_ANIM} section in the General Rulings for more information. When it is an Assembly Worker, it is still a land and retains all of its other abilities. [Duelist Magazine #2, Page 14] The card name is no longer Mishra's Factory at this time. It is Assembly Worker. Assembly Worker only lasts until the end of the turn, and then any Enchant Creature or Enchant Artifact spells on it are destroyed. [Duelist Magazine #2, Page 15] Can attack on the turn an Assembly Worker is created, but it may not attack on the turn the land itself is brought into play. [Duelist Magazine #2, Page 15] Any counters on the Assembly Worker remain even if the counters stop being meaningful when it de-animates. Can only give +1/+1 to one Assembly Worker. Not all of them. Tapping a land for something other than mana is an instant speed (not interrupt speed) effect. [bethmo] An Assembly Worker is considered to have a zero casting cost. [Duelist Magazine #5, Page 14] Because turning it into an Assembly Worker is an effect, it is possible to power it many times during an instant. When the instant is resolved, the Factory will turn into an Assembly Worker. [Duelist Magazine #2, Page 14] The ability to turn it into an Assembly Worker can be used while it is an Assembly Worker and will reset the base power/toughness to 2/2 if it had been changed by something like a Sorceress Queen or such. [Duelist Magazine #12, Page 26] When it is an Assembly Worker, it is an Artifact and can therefore be stolen by Aladdin. It is also a creature and can be stolen. If stolen by use of a fast effect, it will not return to you even when it reverts to being a land. Once a card is stolen, it only goes back to its original controller according to the terms on the stealing card. Note that enchantments which steal cards (such as Control Magic and Steal Artifact) do leave their target if the target is no longer valid. [WotC Rules Team 02/09/95] An Assembly Worker with Consecrate Land on it follows the rulings outlined for Consecrate Land. + If an Assembly Worker is changed into another kind of land by something like Phantasmal Terrain, it will stay a 2/2 artifact creature (until end of turn) but will not still be called an Assembly Worker. [Duelist Magazine #9, Page 60] When its animation ability it used, it is of creature type Assembly Worker. [D'Angelo 08/01/96] The Fourth Edition version uses activation costs to generate mana or give +1/+1 to an Assembly Worker. The Antiquities version just had an ability. [Duelist Magazine #5, Page 11] @{" Card Information " link AQ_LAND.guide/MFACT} @endnode @node MISWA "Mishra's War Machine" @{b}Mishra's War Machine@{ub} As errata, it should read "Banding. During your upkeep, choose and discard one card from your hand, or tap Mishra's War Machine and Mishra's War Machine deals 3 damage to you." [Encyclopedia Page 36] You may choose to take damage or to discard. You cannot avoid taking damage if you have no cards to discard. [bethmo] @{" Card Information " link AQ_ARTIFACT.guide/MISHR} @endnode @node MISWO "Mishra's Workshop" @{b}Mishra's Workshop@{ub} Mana from this can only be used for the artifact's casting cost and cannot be applied to pay penalties like Power Sink, Nether Void, etc. [WotC Rules Team 10/18/95] You can spend the mana on costs on the spell itself such as the extra mana paid for Drain Life (a contrived example since Drain Life isn't an artifact, but that's the idea). [WotC Rules Team 11/10/95] Has been on the Duelists' Convocation restricted list (only 1 per deck) for Type I tournaments since 06/13/94. @{" Card Information " link AQ_LAND.guide/MWORK} @endnode @node MISTF "Mistfolk" @{b}Mistfolk@{ub} As errata, add "Play this ability as an interrupt." to the card text. [WotC Rules Team] @{" Card Information " link IA_BLUE.guide/MISTF} @endnode @node MOAT_ "Moat" @{b}Moat@{ub} Yes this really does affect all players. [bethmo 06/20/94] @{" Card Information " link LG_WHITE.guide/MOAT_} @endnode @node MOLDD "Mold Demon" @{b}Mold Demon@{ub} See @{"Comes Into Play Effects" link MTG_GEN_RULINGS.guide/TOP_CIPE} in the General Rulings. You must sacrifice two Swamps whenever the creature is brought into play. This includes Clone, Doppelganger, Animate Dead, or Resurrection. In all these cases Swamps need to be sacrificed. [bethmo 06/25/94] A creature leaving Oubliette or Tawnos's Coffin or phasing in does not cause "comes into play" effects to happen again so it will not require a sacrifice in those cases. [Aahz 07/05/95] A Doppelganger switching forms to a Mold Demon will not require a sacrifice. [Aahz 07/05/95] The sacrifice is done as a triggered effect just after it enters play. It is not paid on announcement. [D'Angelo 10/27/95] @{" Card Information " link LG_BLACK.guide/MOLDD} @endnode @node MOLEW "Mole Worms" @{b}Mole Worms@{ub} See the @{"Tap and Hold Effects" link MTG_GEN_RULINGS.guide/TOP_TAPH} entry in the General Rulings. @{" Card Information " link IA_BLACK.guide/MOLEW} @endnode @node MONSO "Monsoon" @{b}Monsoon@{ub} The damage is done in a single packet no matter how many Islands are tapped by the effect. [D'Angelo 10/01/96] Does one damage for each untapped Island. [D'Angelo 12/21/95] @{" Card Information " link IA_GOLD.guide/MONSO} @endnode @node MOUST "Mountain Stronghold" @{b}Mountain Stronghold@{ub} See @{"Adventurers' Guildhouse" link MTG_CARD_A.guide/ADVEN} for rulings. @{" Card Information " link LG_LAND.guide/MOUNT} @endnode @node MOUTI "Mountain Titan" @{b}Mountain Titan@{ub} If you spend RR1 more than once, you can get more than one counter per black spell cast. [Aahz 06/25/95] The counters do not wear off at the end of the turn. They stick around. The ability to put more counters on wears off at the end of the turn. [D'Angelo 08/02/95] The ability to put more counters on wears off after dealing with at end of turn effects. [bethmo 12/08/96] @{" Card Information " link IA_GOLD.guide/MOUNT} @endnode @node MOXEM "Mox Emerald" @{b}Mox Emerald@{ub} As errata, is should read "(Tap): Add (G) to your mana pool. Play this ability as a mana source." It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 57] Has been on the Duelists' Convocation restricted list (only 1 per deck) for Type I tournaments since 01/25/94. @{" Card Information " link UL_ARTIFACT.guide/MOXEM} @endnode @node MOXJE "Mox Jet" @{b}Mox Jet@{ub} As errata, is should read "(Tap): Add (B) to your mana pool. Play this ability as a mana source." It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 57] See @{"Mox Emerald" link MOXEM} for rulings. @{" Card Information " link UL_ARTIFACT.guide/MOXJE} @endnode @node MOXPE "Mox Pearl" @{b}Mox Pearl@{ub} As errata, is should read "(Tap): Add (W) to your mana pool. Play this ability as a mana source." It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 57] See @{"Mox Emerald" link MOXEM} for rulings. @{" Card Information " link UL_ARTIFACT.guide/MOXPE} @endnode @node MOXRU "Mox Ruby" @{b}Mox Ruby@{ub} As errata, is should read "(Tap): Add (R) to your mana pool. Play this ability as a mana source." It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 58] See @{"Mox Emerald" link MOXEM} for rulings. @{" Card Information " link UL_ARTIFACT.guide/MOXRU} @endnode @node MOXSA "Mox Sapphire" @{b}Mox Sapphire@{ub} As errata, is should read "(Tap): Add (U) to your mana pool. Play this ability as a mana source." It is of type "Artifact" and not "Mono Artifact". [Encyclopedia Page 58] See @{"Mox Emerald" link MOXEM} for rulings. @{" Card Information " link UL_ARTIFACT.guide/MOXSA} @endnode @node MTGRI "Mtenda Griffin" @{b}Mtenda Griffin@{ub} Must have a Griffin in the graveyard to use this ability because it requires a target. [D'Angelo 10/15/96] @{" Card Information " link MI_WHITE.guide/MTGRI} @endnode @node MURKD "Murk Dwellers" @{b}Murk Dwellers@{ub} As errata, it should read "If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of combat." [Encyclopedia Page 37] @{" Card Information " link DK_BLACK.guide/MURKD} @endnode @node MUSIC "Musician" @{b}Musician@{ub} The cost is an upkeep cost and will prevent the creature from using abilities before the cost is paid. [Aahz 06/08/95] See the @{"Upkeep" link MTG_GEN_RULINGS.guide/TO_UPKEEP} entry in the @{"Turn Phases" link MTG_GEN_RULINGS.guide/TURN_ORDER} section of the General Rulings for more information. The upkeep imposed on a creature by the music counters is considered to be inherent to the creature. If not paid, the creature is considered to be destroying itself. [Duelist Magazine #11, Page 57] @{" Card Information " link IA_BLUE.guide/MUSIC} @endnode @node MYSTU "Mystical Tutor" @{b}Mystical Tutor@{ub} You cannot get lands using this card because lands are not mana sources. They just have abilities that work at mana source speed. [bethmo 10/24/96] @{" Card Information " link MI_BLUE.guide/MYSTI} @endnode @node MYSMI "Mystic Might" @{b}Mystic Might@{ub} As errata, it should read "Cumulative Upkeep: (1)(U). Play only on a target land you control. (0): Tap..." [Encyclopedia Page 92] See the @{"Enchant Land" link MTG_GEN_RULINGS.guide/TOP_ELND} entry in the General Rulings for more information. The land is tapped during announcement and as a cost. [Duelist Magazine #11, Page 56] The effect cannot be announced if the land is not in an untapped state. [D'Angelo 12/23/96] It is buried if you lose control of the target land. [WotC Rules Team 06/15/95] @{" Card Information " link IA_BLUE.guide/MYSMI} @endnode @node MYSRE "Mystic Remora" @{b}Mystic Remora@{ub} A "non-creature spell" is any spell other than a Summon or Artifact Creature spell. [Aahz 06/08/95] @{" Card Information " link IA_BLUE.guide/MYSRE} @endnode