@database LG_RED.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 2.1 jan.97
@node MAIN "Legends - Red Cards"
@{" " link MTG_CARD_LISTS.guide/CL_LG}
                           @{b}Legends - Red Cards@{ub}

             @{" Active Volcano        " link ACTIV}     @{" Aerathi Berserker     " link AERAT}
             @{" Backdraft             " link BACKD}     @{" Beasts of Bogardan    " link BEAST}
             @{" Blazing Effigy        " link BLAZI}     @{" Blood Lust            " link BLOOD}
             @{" Caverns of Despair    " link CAVER}     @{" Chain Lightning       " link CHAIN}
             @{" Crevasse              " link CREVA}     @{" Crimson Kobolds       " link CRKOB}
             @{" Crimson Manticore     " link CRMAN}     @{" Crookshank Kobolds    " link CROOK}
             @{" Disharmony            " link DISHA}     @{" Dwarven Song          " link DWARV}
             @{" Eternal Warrior       " link ETERN}     @{" Falling Star          " link FALLI}
             @{" Feint                 " link FEINT}     @{" Firestorm Phoenix     " link FIRES}
             @{" Frost Giant           " link FROST}     @{" Giant Strength        " link GIANT}
             @{" Glyph of Destruction  " link GLYPH}     @{" Gravity Sphere        " link GRAVI}
             @{" Hyperion Blacksmith   " link HYPER}     @{" Immolation            " link IMMOL}
             @{" Kobold Drill Sergeant " link KOBDS}     @{" Kobold Overlord       " link KOBOV}
             @{" Kobold Taskmaster     " link KOBTA}     @{" Kobolds of Kher Keep  " link KOBKH}
             @{" Land's Edge           " link LANDS}     @{" Mountain Yeti         " link MOUNT}
             @{" Primordial Ooze       " link PRIMO}     @{" Pyrotechnics          " link PYROT}
             @{" Quarum Trench Gnomes  " link QUARU}     @{" Raging Bull           " link RAGIN}
             @{" Spinal Villain        " link SPINA}     @{" Storm World           " link STORM}
             @{" Tempest Efreet        " link TEMPE}     @{" The Brute             " link THEBR}
             @{" Wall of Dust          " link WODUS}     @{" Wall of Earth         " link WOEAR}
             @{" Wall of Heat          " link WOHEA}     @{" Wall of Opposition    " link WOOPP}
             @{" Winds of Change       " link WINDS}

@endnode
@node ACTIV "Active Volcano"

@{b}Active Volcano@{ub}

Color   = Red
Rarity  = LG(C2) / CR(C3)
Type    = Instant
Cost    = R
Artist  = Justin Hampton

Text(LG): Destroy target blue permanent or return target island to owner's
          hand. Enchantments on target land are destroyed.

Text(CR): Destroy target blue permanent or return target island to owner's
          hand. Enchantments on target land are destroyed.

 @{" Rulings " link MTG_CARD_A.guide/ACTIV}

@endnode
@node AERAT "Aerathi Berserker"

@{b}Aerathi Berserker@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Summon Berserker (2/4)
Cost    = 2RRR
Artist  = Melissa Benson

Text(LG): Rampage: 3

Flavor Text: @{i}Aerathi children who show promise are left to survive
             for a year in the wilderness. Those who return are shown
             the way of the Berserker.@{ui}

 @{" Rulings " link MTG_CARD_A.guide/AERAT}

@endnode
@node BACKD "Backdraft"

@{b}Backdraft@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Instant
Cost    = 1R
Artist  = Brian Snoddy

Text(LG): Backdraft does half of the damage (rounded down) done by one
          sorcery cast this turn to the caster of the sorcery.

 @{" Rulings " link MTG_CARD_B.guide/BACKD}

@endnode
@node BEAST "Beasts of Bogardan"

@{b}Beasts of Bogardan@{ub}

Color   = Red
Rarity  = LG(U1) / CR(U3)
Type    = Summon Beasts (3/3)
Cost    = 4R
Artist  = Daniel Gelon

Text(LG): Protection from red
          Gains +1/+1 if an opponent controls any white cards.

Text(CR): Protection from red
          As long as any opponent controls any white cards,
          Beasts of Bogardan gets +1/+1.

Flavor Text: @{i}Bogardan is a land as volatile as
             the creatures who live there.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node BLAZI "Blazing Effigy"

@{b}Blazing Effigy@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Summon Effigy (0/3)
Cost    = 1R
Artist  = Susan van Camp

Text(LG): When placed in the graveyard from play, Effigy does 3 damage to
          target creature. If an Effigy is damaged by another Effigy in
          this manner and is placed in the graveyard that turn, it deals
          the amount of damage recieved from the other Effigy in addition
          to its normal 3.

 @{" Rulings " link MTG_CARD_B.guide/BLAZI}

@endnode
@node BLOOD "Blood Lust"

@{b}Blood Lust@{ub}

Color   = Red
Rarity  = LG(U1) / 4E(C)
Type    = Instant
Cost    = 1R
Artist  = Anson Maddocks

Text(LG): Target creatures gain +4/-4 until end of turn. If this reduces
          creature's toughness below 1, creature's toughness is 1.

Text(4E): Target creature gets +4/-4 until end of turn. If this reduces
          creature's toughness to less than 1, creature's toughness
          becomes 1.

 @{" Rulings " link MTG_CARD_B.guide/BLOOD}

@endnode
@node CAVER "Caverns of Despair"

@{b}Caverns of Despair@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Enchant World
Cost    = 2RR
Artist  = Harold McNeill

Text(LG): All players may attack with no more than two creatures each turn
          and block with no more than two creatures each turn.

 @{" Rulings " link MTG_CARD_C.guide/CAVER}

@endnode
@node CHAIN "Chain Lightning"

@{b}Chain Lightning@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Sorcery
Cost    = R
Artist  = Sandra Everingham

Text(LG): Chain Lightning does 3 damage to one target. Each time Chain
          Lightning does damage, the target or target's controller may
          then pay <RR> to have Chain Lightning do 3 damage to any target
          of that player's choice.

 @{" Rulings " link MTG_CARD_C.guide/CHAIN}

@endnode
@node CREVA "Crevasse"

@{b}Crevasse@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Enchantment
Cost    = 2R
Artist  = Rob Alexander

Text(LG): Creatures with mountainwalk may be blocked as if they did not
          have this ability.

 @{b}NO RULINGS@{ub}

@endnode
@node CRKOB "Crimson Kobolds"

@{b}Crimson Kobolds@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Summon Kobolds (0/1)
Cost    = 0
Artist  = Anson Maddocks

Text(LG): This card is a red spell when cast and Kobolds are a red
          creature.

Flavor Text: @{i}"Kobolds are harmless."
              ---Bearand the Bold, epitaph@{ui}

 @{" Rulings " link MTG_CARD_C.guide/CKOBO}

@endnode
@node CRMAN "Crimson Manticore"

@{b}Crimson Manticore@{ub}

Color   = Red
Rarity  = LG(R) / 4E(R)
Type    = Summon Manticore (2/2)
Cost    = 2RR
Artist  = Daniel Gelon

Text(LG): Flying
          <RT>: Manticore does 1 damage to target attacking or blocking
          creature.

Text(4E): Flying
          <RT>: Manticore deals 1 damage to target attacking or blocking
          creature.

Flavor Text: @{i}Noted neither for their good looks nor their charm,
             Crimson Manticores can be fearsome allies. As dinner
             companions, however, they are best left alone.@{ui}

 @{" Rulings " link MTG_CARD_C.guide/CMANT}

@endnode
@node CROOK "Crookshank Kobolds"

@{b}Crookshank Kobolds@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Summon Kobolds (0/1)
Cost    = 0
Artist  = Christopher Rush

Text(LG): This card is a red spell when cast and Kobolds are a red
          creature.

Flavor Text: @{i}The Crookshank military boasts a standing army of nearly
             twenty-four million, give or take twenty-two million.@{ui}

 @{" Rulings " link MTG_CARD_C.guide/CROOK}

@endnode
@node DISHA "Disharmony"

@{b}Disharmony@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Instant
Cost    = 2R
Artist  = Bryon Wackwitz

Text(LG): Target attacking creature comes under your control untapped.
          Return to former controller at end of turn. This creature is
          no longer considered to have attacked. Play before defense is
          chosen.

 @{" Rulings " link MTG_CARD_D.guide/DHARM}

@endnode
@node DWARV "Dwarven Song"

@{b}Dwarven Song@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Instant
Cost    = R
Artist  = Dan Frazier

Text(LG): Changes the color of one or more target creatures to red until
          end of turn. You choose which and how many creatures are
          affected. Cost to tap, maintain, or use a special ability
          of target creatures remains entirely unchanged.

 @{b}NO RULINGS@{ub}

@endnode
@node ETERN "Eternal Warrior"

@{b}Eternal Warrior@{ub}

Color   = Red
Rarity  = LG(U1) / 4E(C)
Type    = Enchant Creature
Cost    = R
Artist  = Anson Maddocks

Text(LG): Attacking does not tap target creature.

Text(4E): Attacking does not cause target creature to tap.

Flavor Text: @{i}Warriors of the Tsunami-nito School spend years in
             training to master the way of effortless effort.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node FALLI "Falling Star"

@{b}Falling Star@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Sorcery
Cost    = 2R
Artist  = Douglas Shuler

Text(LG): Flip Star onto the  playing area from a height of at least one
          foot. Star must turn at least 360 degrees or it has no effect.
          When Falling Star lands, Falling Star does 3 damage to each
          creature that it touches. Any creatures damaged by Falling Star
          that are not destroyed become tapped.

 @{" Rulings " link MTG_CARD_F.guide/FALST}

@endnode
@node FEINT "Feint"

@{b}Feint@{ub}

Color   = Red
Rarity  = LG(C1)
Type    = Instant
Cost    = R
Artist  = Brian Snoddy

Text(LG): All creatures blocking target attacking creature become tapped.
          Target attacking creature and all creatures blocking it deal no
          damage during combat.

 @{" Rulings " link MTG_CARD_F.guide/FEINT}

@endnode
@node FIRES "Firestorm Phoenix"

@{b}Firestorm Phoenix@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Summon Phoenix (3/2)
Cost    = 4RR
Artist  = Jeff A. Menges

Text(LG): Flying
          If Phoenix is placed in the graveyard from play, return it to
          owner's hand instead. It may not be summoned again until owner's
          next turn.

Flavor Text: @{i}"The bird of wonder dies, the maiden phoenix,
              Her ashes new-create another heir
              As great in admiration as herself."
              ---William Shakespeare,@{ui} King Henry the Eighth

 @{" Rulings " link MTG_CARD_F.guide/FSPHX}

@endnode
@node FROST "Frost Giant"

@{b}Frost Giant@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Summon Giant (4/4)
Cost    = 3RRR
Artist  = Daniel Gelon

Text(LG): Rampage: 2

Flavor Text: @{i}The Frost Giants have been out in the cold a long,
             long time, but they have their rage to keep them warm.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node GIANT "Giant Strength"

@{b}Giant Strength@{ub}

Color   = Red
Rarity  = LG(C2) / 4E(C)
Type    = Enchant Creature
Cost    = RR
Artist  = Justin Hampton

Text(LG): Target creature gains +2/+2.

Text(4E): Target creature gets +2/+2.

Flavor Text: @{i}"O! it is excellent
              To have a giant's strength, but it is tyrannous
              To use it like a giant."
              ---William Shakespeare,@{ui} Measure for Measure

 @{b}NO RULINGS@{ub}

@endnode
@node GLYPH "Glyph of Destruction"

@{b}Glyph of Destruction@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Instant
Cost    = R
Artist  = Susan van Camp

Text(LG): Target wall you control gains +10/+0 when blocking. Any
          damage dealt to target wall is reduced to zero. Target
          wall is destroyed at end of turn.

 @{" Rulings " link MTG_CARD_G.guide/GLYDU}

@endnode
@node GRAVI "Gravity Sphere"

@{b}Gravity Sphere@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Enchant World
Cost    = 2R
Artist  = Brian Snoddy

Text(LG): All creatures lose flying ability.

Flavor Text: @{i}On the morning of the Battle of Gal-Shan, the Sorcerer's
             cry rang out: "Let no bird fly, let no creature take wing,
             let all the battle join as one."@{ui}

 @{" Rulings " link MTG_CARD_G.guide/GRAVI}

@endnode
@node HYPER "Hyperion Blacksmith"

@{b}Hyperion Blacksmith@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Summon Smith (2/2)
Cost    = 1RR
Artist  = Dan Frazier

Text(LG): <T>: Target artifact controlled by opponent becomes tapped or
          untapped.

Flavor Text: @{i}"The smith a mighty man is he
              With large and sinewy hands.
              And the muscles of his brawny arms
              Are strong as iron bands."
              ---Henry Wadsworth Longfellow,@{ui} The Village Blacksmith

 @{" Rulings " link MTG_CARD_H.guide/HYPER}

@endnode
@node IMMOL "Immolation"

@{b}Immolation@{ub}

Color   = Red
Rarity  = LG(C1) / 4E(C)
Type    = Enchant Creature
Cost    = R
Artist  = Scott Kirschner

Text(LG): Target creature gains +2/-2.

Text(4E): Target creature gets +2/-2.

 @{b}NO RULINGS@{ub}

@endnode
@node KOBDS "Kobold Drill Sergeant"

@{b}Kobold Drill Sergeant@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Summon Drill Sergeant (1/2)
Cost    = 1R
Artist  = Julie Baroh

Text(LG): All your Kobolds gain +0/+1 and Trample.

Flavor Text: @{i}"Joining this army is easy, boy. Just
              survive your first battle."@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KOBDR}

@endnode
@node KOBOV "Kobold Overlord"

@{b}Kobold Overlord@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Summon Lord (1/2)
Cost    = 1R
Artist  = Julie Baroh

Text(LG): First strike
          All your kobolds gain first strike.

Flavor Text: @{i}"One for all, all for one; we strike first,
              and then you're done!"
              ---Oath of the Kobold Musketeers@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KOBOV}

@endnode
@node KOBTA "Kobold Taskmaster"

@{b}Kobold Taskmaster@{ub}

Color   = Red
Rarity  = LG(U1)
Type    = Summon Taskmaster (1/2)
Cost    = 1R
Artist  = Randy Asplund-Faith

Text(LG): All your Kobolds gain +1/+0.

Flavor Text: @{i}The Taskmaster knows that there is no
             cure for the common Kobold.@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KOBTA}

@endnode
@node KOBKH "Kobolds of Kher Keep"

@{b}Kobolds of Kher Keep@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Summon Kobolds (0/1)
Cost    = 0
Artist  = Julie Baroh

Text(LG): This card is a red spell when cast and Kobolds are a red
          creature.

Flavor Text: @{i}Kher Keep is unique among fortresses: impervious
             to aerial assault but defenseless from the ground.@{ui}

 @{" Rulings " link MTG_CARD_K.guide/KOBOF}

@endnode
@node LANDS "Land's Edge"

@{b}Land's Edge@{ub}

Color   = Red
Rarity  = LG(R) / CR(U1)
Type    = Enchant World
Cost    = 1RR
Artist  = Brian Snoddy

Text(LG): Any player may discard a card from hand at any time. If that
          player discards a land, Land's Edge does 2 damage to target
          player of the discarding player's choice.

Text(CR): Any player may choose and discard a card from his or her hand at
          any time. If a player discards a land, Land's Edge deals 2
          damage to target player of that player's choice.

 @{" Rulings " link MTG_CARD_L.guide/LANDS}

@endnode
@node MOUNT "Mountain Yeti"

@{b}Mountain Yeti@{ub}

Color   = Red
Rarity  = LG(U1) / CR(C3)
Type    = Summon Yeti (3/3)
Cost    = 2RR
Artist  = Dan Frazier

Text(LG): Mountainwalk
          Protection from white

Text(CR): Mountainwalk
          Protection from white

Flavor Text: @{i}The Yeti's single greatest asset is its unnerving
             ability to blend in with its surroundings.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node PRIMO "Primordial Ooze"

@{b}Primordial Ooze@{ub}

Color   = Red
Rarity  = LG(U1) / CR(U3)
Type    = Summon Ooze (1/1)
Cost    = R
Artist  = Sandra Everingham

Text(LG): Must attack each turn if possible. Gains +1/+1 at end of your
          upkeep. Use counters. Then pay <1> per counter or Ooze deals 1
          damage to you for each counter and becomes tapped.

Text(CR): Must attack each turn if possible. At the beginning of your
          upkeep, put a +1/+1 counter on Primordial Ooze. At the end of
          your upkeep, pay <X>, where X is equal to the number of +1/+1
          counters on Primordial Ooze, or Primordial Ooze deals X damage to
          you. If Primordial Ooze deals damage to you in this way, tap it.

 @{" Rulings " link MTG_CARD_P.guide/PRIOO}

@endnode
@node PYROT "Pyrotechnics"

@{b}Pyrotechnics@{ub}

Color   = Red
Rarity  = LG(C2) / 4E(U)
Type    = Sorcery
Cost    = 4R
Artist  = Anson Maddocks

Text(LG): Pyrotechnics does 4 damage divided any way you choose among any
          number of target creatures and/or targets.

Text(4E): Pyrotechnics deals 4 damage divided any way you choose among any
          number of target creatures and/or players.

Flavor Text: @{i}"Hi! ni! ya! Behold the man of flint, that's me!
              Four lightnings zigzag from me, strike and return."
              ---Navajo war chant@{ui}

 @{" Rulings " link MTG_CARD_P.guide/PYROT}

@endnode
@node QUARU "Quarum Trench Gnomes"

@{b}Quarum Trench Gnomes@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Summon Gnomes (1/1)
Cost    = 3R
Artist  = Dan Frazier

Text(LG): <T>: Target plains produce <1> instead of <W> until end of game.
          Use counters.

Flavor Text: @{i}"O Great Captain, all is lost. They tunneled, they
              burrowed, they trenched. They sapped the strength
              of our defenses."
              ---Sorgus,@{ui} Chronicles of the Quarum Plains

 @{" Rulings " link MTG_CARD_Q.guide/QUARU}

@endnode
@node RAGIN "Raging Bull"

@{b}Raging Bull@{ub}

Color   = Red
Rarity  = LG(C1)
Type    = Summon Bull (2/2)
Cost    = 2R
Artist  = Randy Asplund-Faith

Flavor Text: @{i}"Sometimes the bulls win, and sometimes the bears win.
              But the bulls have more fun."
              ---Anonymous@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node SPINA "Spinal Villain"

@{b}Spinal Villain@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Summon Villain (1/2)
Cost    = 2R
Artist  = Anson Maddocks

Text(LG): <T>: Destroy target blue creature.

Flavor Text: @{i}"Striking silent as a dream,
              Cutting short the strangled scream..."
              ---Tobrian, "Watchdragon"@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node STORM "Storm World"

@{b}Storm World@{ub}

Color   = Red
Rarity  = LG(R)
Type    = Enchant World
Cost    = R
Artist  = Christopher Rush

Text(LG): If any player has less than four cards in hand at the end of his
          or her upkeep, Storm World does one damage to that player for
          each card less than four.

 @{b}NO RULINGS@{ub}

@endnode
@node TEMPE "Tempest Efreet"

@{b}Tempest Efreet@{ub}

Color   = Red
Rarity  = LG(R) / 4E(R)
Type    = Summon Efreet (3/3)
Cost    = 1RRR
Artist  = NeNe Thomas

Text(LG): <T>: Pick a card at random from opponent's hand and place it in
          yours. Bury Tempest Efreet in opponent's graveyard. The change
          in ownership is permanent. Play as an interrupt, but opponent
          may prevent effect by paying 10 life points or conceding game
          before the card to be switched is chosen--if this is done,
          Tempest Efreet is buried. Effects that prevent or redirect
          damage may not be used to counter this loss of life. Remove
          this card from deck if not playing for ante.

Text(4E): <T>: Choose a card at random from target opponent's hand and put
          it in yours. Bury Tempest Efreet in opponent's graveyard. The
          change in ownership is permanent. Play this ability as an
          interrupt. Before you choose the card to be switched, the
          opponent may prevent effect by paying 10 life or conceding game;
          if this is done, bury Tempest Efreet. Effects that prevent or
          redirect damage cannot be used to counter this loss of life.
          Remove Tempest Efreet from your deck before playing if not
          playing for ante.

 @{" Rulings " link MTG_CARD_T.guide/TEMPE}

@endnode
@node THEBR "The Brute"

@{b}The Brute@{ub}

Color   = Red
Rarity  = LG(C1) / 4E(C)
Type    = Enchant Creature
Cost    = 1R
Artist  = Mark Poole

Text(LG): Target creature gets +1/+0
          <RRR>: Regenerates.

Text(4E): Target creature gains +1/+0
          <RRR>: Regenerate target creature The Brute enchants.

Flavor Text: @{i}"Union may be strength, but it is mere blind
              brute strength unless wisely directed."
              ---Samuel Butler@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node WODUS "Wall of Dust"

@{b}Wall of Dust@{ub}

Color   = Red
Rarity  = LG(U1) / 4E(U)
Type    = Summon Wall (1/4)
Cost    = 2R
Artist  = Richard Thomas

Text(LG): Creatures blocked by Wall of Dust cannot attack during your
          opponent's next turn. Use counters to mark these creatures.

Text(4E): No creature blocked by Wall of Dust may attack during its
          controller's next turn.

Flavor Text: @{i}An ever-moving swarm of dust engulfs and
             disorients anything that comes near.@{ui}

 @{" Rulings " link MTG_CARD_W.guide/WALDU}

@endnode
@node WOEAR "Wall of Earth"

@{b}Wall of Earth@{ub}

Color   = Red
Rarity  = LG(C2)
Type    = Summon Wall (0/6)
Cost    = 1R
Artist  = Richard Thomas

Flavor Text: @{i}The ground shuddered violently and the earth
             seemed to come to life. The elemental force
             contained in the vast wall of earth was trapped,
             bent to its controller's will.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node WOHEA "Wall of Heat"

@{b}Wall of Heat@{ub}

Color   = Red
Rarity  = LG(C1) / CR(C3)
Type    = Summon Wall (2/6)
Cost    = 2R
Artist  = Richard Thomas

Flavor Text: @{i}At a distance, we mistook the sound for a waterfall...@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node WOOPP "Wall of Opposition"

@{b}Wall of Opposition@{ub}

Color   = Red
Rarity  = LG(R) / CR(U3)
Type    = Summon Wall (0/6)
Cost    = 3RR
Artist  = Harold McNeill

Text(LG): <1>: +1/+0 until end of turn.

Text(CR): <1>: +1/+0 until end of turn.

Flavor Text: @{i}Like so many obstacles in life, the Wall of Opposition
             is but an illusion, held fast by the focus and belief
             of the one who creates it.@{ui}

 @{b}NO RULINGS@{ub}

@endnode
@node WINDS "Winds of Change"

@{b}Winds of Change@{ub}

Color   = Red
Rarity  = LG(U1) / 4E(R)
Type    = Sorcery
Cost    = R
Artist  = Justin Hampton

Text(LG): All players shuffle their hands into their libraries and then
          draw the same number of cards they originally held.

Text(4E): All players shuffle their hands into their libraries and then
          draw the same number of cards they originally held.

Flavor Text: @{i}"`Tis the set of sails, and not the gales,
              Which tells us the way to go."
              ---Ella Wheeler Wilcox@{ui}

 @{" Rulings " link MTG_CARD_W.guide/WINDS}

@endnode
