Amiga Flame - Special - Details on Y3D
Details on Y3D
Here is the Y3D screenshots and details. The game is being developed by Black Blade; their e-mail address is at the bottom.
System requirements:
•Minimum: 680Ec30/25 + 4Mb Fast RAM + AGA
•Recommended: 68030/50 + 8Mb Fast RAM + AGA
•For high-performance: 68040/40 + 8Mb or more of local Fast RAM + grafic card
•CDRom drive 2x (300kb/s)
•Amiga OS 3.x (v39+)
Supported graphic modes :
•AGA (320x240x256, 640x480x256), using display database
•Chunky to planar conversion algorithms optimized for 68030, 68030+, 68040 and 68060
•CyberGraphX support (Chunky8)
•Generic RTG is also available to support any other graphics card. (PicassoXX, Retina, Merlin, etc...)
Performance (High detail setting - 320x240x256 - pixel 1x1):
•~5.5 fps - 68030/25 (A4000/Ec030 - AGA - C2P 68030)
•~10 fps - 68030/50 (A1200/Bliz50 - AGA - C2P 68030+)
•~12 fps - 68040/25 (A4000/A3640 - CyberGraphX)
•25-50 fps - 68060/50 (A4000/Cy060 - CyberGraphX or C2P 68060)
•16-25 fps - PowerUp 4000 060/PPC604 (IPISA - C2P 68060)
Note: the game is perfactly playable stating from ~6fps. I found that more than 16fps are useless, you cn limit the framerate to give more time to other tasks. If you have a slow Amiga You can set a variety of parameters to adatp the game for your system. Y3D runs on full multitasking.
The PowerUp card I used was quite slower than CyberStorm MK-I. I think because it was only a prototypes intended to be used for developing purposes only.
Music:
•High quality CD audio tracks - (16bit 44.1 Khz)
•SFX - 8bit (stereo or mono, not decided yet)
•Perhaps a future implementation of AHI.device
Media:
•Full-sized CDRom (680MB).
Graphics:
•Real time landscape rendering performed by 3dTIS algorithms (© Black Blade software design - Italy 1995-97)
•The flight simulator supports only 320x240 resolution (pixel 1x1 and 256 colours) and any video mode: Multiscan, PAL, DBLPal (AGA), graphic cards.
•Briefing, arming, etc, uses a 640x480 colours screen (256 colors).
•Ray-traced static graphics.
•Graphic objects VecBitmap (© Black Blade software design - Italiy 1995-97):
•normal (4Mb fast RAM)
•extended (8Mb fast RAM)
•Elevation-mapped landscapes (15km x 15km virtual size)
•Semi-transparent smoke, particle explosions
•Clouds on sky
Controls:
•Digital joystick + keyboard
•Analog joystick + keyboard
•Mouse + keyboard
•Perhaps a future implementation of the TCP/IP gameplay
Gameplay:
•Missions linked, sequential storyline
•Fun and amazingly realistic
•Dynamic adventure storyline
•Improved enemy AI
The developer, Black Blades e-mail address is:- pochini@denise.shiny.it
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