From amos-request@svcs1.digex.net Sat Mar  1 09:54:48 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Sat, 01 Mar 1997 13:57:40 +0100
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Does anyone know where I can find game development kits? I am looking for kits
both for Amos and for other programming languages.

There is a kit called The Games Master System on Aminet 
(dev/misc/gms_dev.lha). It supports both E and C. Does anyone know if it is
any good?

I could download it of course, but unfortunately my HD is filled to the brim,
even after a few 'cleaning' sessions. So I would prefer information (possibly
via the WWW, but other methods are fine too).

Many thanks in advance.
 
-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Sun Mar  2 00:35:18 1997
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From: Robert Miller Foulkrod <foulkrod@cybertours.com>
Reply-To: Robert Miller Foulkrod <foulkrod@cybertours.com>
To: amos-list <amos-list@access.digex.net>
Date: Sat, 01 Mar 1997 23:31:32 +0500
Message-ID: <yam6999.1597.1746292456@mailhost.cybertours.com>
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Subject: HelpWithSoundFrequencies, please.
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Beloved Brother and Sister Co-Creators:

   Can you help me create sine-wave sounds of specific frequencies?

   I am used to doing this with the SOUND statement in AmigaBASIC etc.

   How can I generate 256 cycles per second in AMOS?  Or 33 or 286 etc.?

   I have AMOS Pro and will be running it on an accelerated A1200.

   Thank you in advance for sharing your wisdom and experience.

 
             Bless You with Love,
                  Your Brother Co-Creator, Robert
496 Loop Road,  Wells, Maine,  USA  04090          Voice:207-646-7736
http://WWW.cybertours.com/~robert/cocreate.html    V&Fax:207-646-7950
.._


From amos-request@svcs1.digex.net Sun Mar  2 14:16:12 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Sun, 2 Mar 1997 17:31:04 GMT0BST
Subject:       New Web Page
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
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First message for me!

Just a quick message to tell the world about my Web Page which now 
has an area reserved for AMOS on it.
You can find a few things to download but it's only just got going 
and i've loads still to put on it.
Any suggestions are welcome.

My Page: http://www.cs.nott.ac.uk/~agm/
The AMOS bit of it: http://www.cs.nott.ac.uk/~agm/amiga.html

Go on - have a look.
    And I want to see 100 signings of my guestbook (on the main page) 
by tommorow!

-Thanks for reading
            Murray
            


+-----------------------------------+  +--------------------------+
|J        Alastair Murray    G        |  |N      Best Bands Ever G    |
|K        ---------------    G        |  |      ---------------     |
|N  pmymagm@pmn1.maths.nott.ac.uk  G  |  |     Smashing Pumpkins    |
|  =============================    |  |         The Cure         |
|B   Web site at...       G           |  |      Nine Inch Nails     |
|J   http://www.cs.nott.ac.uk/~agm G  |  |     Sisters of Mercy     |
|                                   |  |      The Wildhearts      |
|L    SIGN MY GUESTBOOK PLEASE!  G    |  |       The Beatles        |
+-----------------------------------+  +--------------------------+
Instructions as to signing my guestbook. 
For people who don't know how. (i.e. for Sandy)

1.Load Windows
2.Open Netscape (in Internet Tools or something similar)
3.Type in the above address in to it (the one starting with http:\\)
4.Look at my Web Page
5.Say "WOW! That Murray's an interesting bloke!"
6.Select Sign Guestbook and wait
7.Sign the guestbook
8.Say "WOW! My name's on the internet!"

-------------------------------------


From amos-request@svcs1.digex.net Sun Mar  2 23:53:58 1997
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Date: 02 Mar 97 17:05:38 +0500
From: "Rand R. Fredricksen" <rand@maui.netwave.net>
Subject: Re: Systemtime
To: * AMOS Mailing List * <amos-list@access.digex.net>
In-Reply-To: <328.7000T1208T2885@mbox2.swipnet.se>
Message-ID: <2180.7000T1025T1914@maui.netwave.net>
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Reine Johansson digitized on 03-Mar-97 00:08:57:
 RJ> How do I get the systemtime in AMOS? Example code _please_

In AmosPRO you can call these procedures:


'******************************************************* 
'*                                                     * 
'* AMOS Professional Procedure Library                 * 
'*                                                     * 
'* Procedure: Date and Time                            *   
'*                                                     * 
'*    Author: Francois Lionet                          *   
'*                                                     * 
'******************************************************* 
'
_DATE$ : Print Param$
_TIME$ : Print Param$
'
Procedure _DATE$
   '
   ' Call DOS DateStamp function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   NJ=Leek(Varptr(T$))
   '
   ' Find this year's first day 
   A=1978 : JOUR=7
   Do 
      BIS=0 : If(A and 3)=0 : BIS=1 : End If 
      Exit If NJ-365-BIS<0
      Add JOUR,1+BIS : If JOUR>7 : Add JOUR,-7 : End If 
      Add NJ,-365-BIS
      Inc A
   Loop 
   '
   ' Find month 
   M=1
   Do 
      Read N
      Exit If NJ-N<0
      Add NJ,-N : Inc M
   Loop 
   Inc NJ
   '
   ' Fabrique la chaine 
      J$=Mid$(Str$(NJ),2) : If Len(J$)<2 : J$="0"+J$ : End If 
      M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If 
      A$=Mid$(Str$(A),2)
      DATE$=J$+"-"+M$+"-"+A$
   '
   ' Length of each month 
   Data 31,28+BIS,31,30,31,30,31,31,30,31,30,31
   '
End Proc[DATE$]
Procedure _TIME$
   '
   ' Call DOS function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   MN=Leek(Varptr(T$)+4)
   SEC=Leek(Varptr(T$)+8)
   '
   ' Minutes calculation
   H=MN/60 : H$=Mid$(Str$(H),2) : If Len(H$)<2 : H$="0"+H$ : End If 
   M=MN mod 60 : M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If 
   '
   ' Seconds calculation  
   S=SEC/50 : S$=Mid$(Str$(S),2) : If Len(S$)<2 : S$="0"+S$ : End If 
   '
   ' Final string 
   TIME$=H$+":"+M$+":"+S$
   '
End Proc[TIME$]


Hope this helps.
- Rand

--
rand@maui.netwave.net   ////
Rand R. Fredricksen    //// 
Wheeling IL  USA  \\\\////  
                   \\\///   


From amos-request@svcs1.digex.net Sun Mar  2 09:15:35 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Sun, 02 Mar 1997 14:49:12 +0100
Message-ID: <yam7000.648.1748430896@mail.worldonline.nl>
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Does anybody know any useful extensions for AmosPro2.0 ???

I currently have only installed the locale extension and the gui extension,
besides the orginal extensions that came with the package...

tnx in advance for any reactions...!

GrTz to all AmosLovers !!!

Marcel Toele


From amos-request@svcs1.digex.net Sun Mar  2 13:19:47 1997
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Date: 02 Mar 97 12:21:49 EST
From: Christopher Kossa <103344.664@CompuServe.COM>
To: AMOS List <AMOS-List@access.digex.net>
Subject: Re: Extensions
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Dear Marcel Toele,

   There are several good extensions available for AMOSPro 2.0

There's AMCAF, LDos, LSerial, Turbo+.  I believe there are all on
Aminet.  LSerial has a lot of commands for modem stuff, and AMCAF
has so many useful commands for graphics, sound and strings.

Chris


From amos-request@svcs1.digex.net Sun Mar  2 15:32:48 1997
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Date: 02 Mar 97 20:08:57 +0100
From: Reine Johansson <reine.johansson@mbox2.swipnet.se>
Subject: Systemtime
To: amos-list@access.digex.net
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How do I get the systemtime in AMOS? Example code _please_

---
         __                                                   __
      __///    Reine Johansson <> Member of Team AMIGA     __///
      \XX/       reine.johansson@mbox2.swipnet.se          \XX/

       @BRAiN on #AmigaSWE <> http://home1.swipnet.se/~w-10354/

---


From amos-request@svcs1.digex.net Sun Mar  2 16:16:32 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Sun, 02 Mar 1997 21:16:14 +0100
Message-ID: <yam7000.729.3092056@smtp.xs4all.nl>
In-Reply-To: <yam7000.648.1748430896@mail.worldonline.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Op 02-maa-97 schreef Marcel Toele:
>Does anybody know any useful extensions for AmosPro2.0 ???

There's a list of extensions in the FAQ, which can be found on Aminet in the
dev/amos drawer. As for recommending extensions, that all depends on how you
define useful.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Sun Mar  2 18:55:23 1997
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Date: Mon, 3 Mar 1997 00:04:31 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: Marcel Toele <toelem@worldonline.nl>
cc: amos-list@access.digex.net
Subject: Re: Extensions
In-Reply-To: <yam7000.648.1748430896@mail.worldonline.nl>
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On Sun, 2 Mar 1997, Marcel Toele wrote:

> Does anybody know any useful extensions for AmosPro2.0 ???
> 
> I currently have only installed the locale extension and the gui extension,
> besides the orginal extensions that came with the package...
> 
> tnx in advance for any reactions...!
> 
> GrTz to all AmosLovers !!!
> 
> Marcel Toele

Hey! If someone has got the extensions Marcel was talking about, I'd
like a copy of them! And if there's an AGA extension too, I'd like
that, too!
 

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Sun Mar  2 18:31:50 1997
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Date: Mon, 3 Mar 1997 00:14:51 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: Reine Johansson <reine.johansson@mbox2.swipnet.se>
cc: amos-list@access.digex.net
Subject: Re: Systemtime
In-Reply-To: <328.7000T1208T2885@mbox2.swipnet.se>
Message-ID: <Pine.SOL.3.91.970303001347.641D-100000@kruuna.Helsinki.FI>
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On 2 Mar 1997, Reine Johansson wrote:

> How do I get the systemtime in AMOS? Example code _please_

It only works in AMOS Pro. Here's how:

Exec "date >t:date.tmp"
Open In 1,"t:date.tmp"
ROW$=Input$(1,Lof(1))
Close 1
Print ROW$

And there you have it! Isn't this a sneaky way to do it? =)

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Sun Mar  2 19:31:28 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Mon, 03 Mar 1997 00:42:20 +0100
Message-ID: <yam7001.1011.1747679024@mail.worldonline.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: JwindowsExtension
MIME-Version: 1.0
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Status: RO
X-Status: 

Does anybody know why I can't download the Jwindows.lha file from Aminet, I've
tried several mirrors, but they all report an error... ?
---------------------------------------
Tnx In Adv.
Marcel Toele


From amos-request@svcs1.digex.net Mon Mar  3 06:10:11 1997
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Message-Id: <240dda2d.u8t20e.7deb2-Braneloc@mirex.demon.co.uk>
In-Reply-To: <FC1F2BC0A8C@pmn1.maths.nottingham.ac.uk>
	     (from "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>)
	     (at Sun, 2 Mar 1997 17:31:04 GMT0BST)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: PMYMAGM@pmn1.maths.nott.ac.uk
Cc: amos-list@access.digex.net
Subject: Re: New Web Page
Status: RO
X-Status: 

To the one known as --==MURRAY==--,
> My Page: http://www.cs.nott.ac.uk/~agm/
> The AMOS bit of it: http://www.cs.nott.ac.uk/~agm/amiga.html


> 1.Load Windows

You're kidding.

> 2.Open Netscape (in Internet Tools or something similar)

Netscrape.  Thats a disease for pee-cee's isn't it ?

> 3.Type in the above address in to it (the one starting with http:\\)

Okay.. do I have to use netscrape..

> 4.Look at my Web Page

Hey, a Spice Girls link..

> 5.Say "WOW! That Murray's an interesting bloke!"
> 6.Select Sign Guestbook and wait
> 7.Sign the guestbook
> 8.Say "WOW! My name's on the internet!"

..yeah, ok, warning, gfx-heavy..  I'll think about it if it ever stops
downloading..

 _   _   _        _     _   _     |  "Look over there, on the other side of your
|_> |_| |_| |\ | |_ |  | | /   |  |  galaxy; thats home" "Gallifrey" "250 million
|_> | \ | | | \| |_ |_ |_| \_  .  |  light years away" "whoah" "Its a good ten
                                  |   minutes in this old thing" - 8th Doctor
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Mon Mar  3 05:13:53 1997
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	id sma012113; Mon Mar  3 02:04:40 1997
From: Stephen Lebed <slebed@ix.netcom.com>
Reply-To: Stephen Lebed <slebed@ix.netcom.com>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 03 Mar 1997 00:03:49 -0800
Message-ID: <yam7001.2456.119859216@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: The RIOS/LEBED Project
Subject: Amos Pro and Internet gaming
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Status: RO
X-Status: 

I'd like to write an internet playable game.  Does anyone know how I'd send and receive player data over the internet through Amos Pro?

Also, once I get the info I need sorted out, I'd like to arange some way we can test it out.  Anyone interested?

-- 


Stephen Lebed
The RIOS/LEBED Project

slebed@ix.netcom.com


From amos-request@svcs1.digex.net Mon Mar  3 17:09:44 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Mon, 3 Mar 1997 17:48:35 GMT0BST
Subject:       Help on my Web Page
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
X-pmrqc:       1
Priority: normal
X-mailer: Pegasus Mail v3.2 (R0)
Message-ID: <FDA41023928@pmn1.maths.nottingham.ac.uk>
Status: RO
X-Status: 

I wrote a letter the other day about my web page.
Mostly good responses, thanks!
The one that wasn't : I'm really, really hurt.

Seen as I don't have the prevalidge<sp> of using an Amiga to 
view/create wbe pages I don't know whether things will work or not.
And its much harder for me to transfer things to and from my Amiga.

So I'm looking for any sort of help/advice on what I need to do or 
anything i'm doing wrong.
My page (or at least the amiga bit of it) is being constantly updated.

Q> Why do some people's lha file's automatically download but mine 
won't unless you specifically save it. (clicking on it just views the 
binary file).

Q> Anyone know of where I can get the Unix Amiga emulator from. The 
only address I had (from darryl@fl.net.au <a site at dragonfire>) 
isn't linked correctly. Also is it worth downloading it (i've heard 
some people say its rubbish and some say its not bad).

Thanks.

    -Murray
    
---------------------------------------------------------------------

For Amiga,Star Trek,Music and other bits n bobs....
WEB PAGE AT : http://www.cs.nott.ac.uk/~agm/
AMOS/Amiga bit at :      (the above)        amiga.html

====IF THE FOLLOWING IS A MESS : DON'T WORRY - IT'S NOT IMPORTANT====

+-----------------------------------+  +--------------------------+
|J        Alastair Murray    G        |  |N      Best Bands Ever G    |
|K        ---------------    G        |  |      ---------------     |
|N  pmymagm@pmn1.maths.nott.ac.uk  G  |  |     Smashing Pumpkins    |
|  =============================    |  |         The Cure         |
|B   Web site at...       G           |  |      Nine Inch Nails     |
|J  http://www.cs.nott.ac.uk/~agm  G  |  |     Sisters of Mercy     | 
|                                   |  |      The Wildhearts      |
|L    SIGN MY GUESTBOOK PLEASE!  G    |  |       The Beatles        |
+-----------------------------------+  +--------------------------+
Instructions as to signing my guestbook. 
For people who don't know how. (i.e. for University People)

1.Load Windows
2.Open Netscape (in Internet Tools or something similar)
3.Type in the above address in to it (the one starting with http://)
4.Look at my Web Page
5.Say "WOW! That Murray's an interesting bloke!"
6.Select Sign Guestbook and wait
7.Sign the guestbook
8.Say "WOW! My name's on the internet!"

-------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Mar  3 08:18:13 1997
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Date: Mon, 3 Mar 97 00:25:13 GMT
Message-Id: <9703030025.AA005qf@mirex.demon.co.uk>
Message-Id: <240ddb66.u8t20e.c13d0-Braneloc@mirex.demon.co.uk>
In-Reply-To: <328.7000T1208T2885@mbox2.swipnet.se>
	     (from Reine Johansson <reine.johansson@mbox2.swipnet.se>)
	     (at 02 Mar 97 20:08:57 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: reine.johansson@mbox2.swipnet.se
Cc: amos-list@access.digex.net
Subject: Re: Systemtime
Status: RO
X-Status: 

To the one known as Reine,

> How do I get the systemtime in AMOS? Example code _please_

See below.
 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Zik-Zak: "We make everything you need
|_> | \ | | | \| |_ |_ |_| \_  .  |  and you need everything we make."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

'************************************* 
'*             Time.AMOS             * 
'*     1992 by Volker Stepprath     * 
'*  Shows the actual time of system  * 
'************************************* 
'
'**** Install buffer ****
'
N$=Space$(12)+Chr$(0)
'
'**** Get time of system ****
'
Dreg(1)=Varptr(N$)
XDATESTAMP=Doscall(-192)
'
'**** Calculate and show time **** 
'
H=Leek(Varptr(N$)+4)
S=Leek(Varptr(N$)+8)/50
M=H mod 60
H=H/60
H$="00" : Right$(H$,Len(Str$(H))-1)=Str$(H)-" "
M$="00" : Right$(M$,Len(Str$(M))-1)=Str$(M)-" "
S$="00" : Right$(S$,Len(Str$(S))-1)=Str$(S)-" "
Print H$+":"+M$+":"+S$
'
End 


From amos-request@svcs1.digex.net Mon Mar  3 09:06:30 1997
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From: "M. Wiselius" <MarcWise@dds.nl>
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS
Date: 3 Mar 1997 09:29:28 GMT
Organization: European Space Agency
Lines: 9
Message-ID: <01bc27b6$7f2e4080$1f08b083@estbcazz.yto.estec.esa.nl>
NNTP-Posting-Host: estbcazz.estec.esa.nl
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Status: RO
X-Status: 

Hi, fellow programmers,

does anyone know where I can get a copy of good ole AMOS? I mean the
"normal" version, not the AMOS Pro edition. I'm also looking for the manual
of AMOS Pro in PDF format (Acrobat Reader).

Thank you for your troubles,

Marc



From amos-request@svcs1.digex.net Mon Mar  3 12:18:59 1997
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From: Branko Collin <collin@xs4all.nl>
To: Reine Johansson <reine.johansson@mbox2.swipnet.se>
CC: Amos Discussion List <amos-list@access.digex.net>
Date: Mon, 03 Mar 1997 13:39:38 +0100
Message-ID: <yam7001.1908.3150360@smtp.xs4all.nl>
In-Reply-To: <328.7000T1208T2885@mbox2.swipnet.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Systemtime
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Op 02-maa-97 schreef Reine Johansson:

>How do I get the systemtime in AMOS? Example code _please_

Actually, this is part of the Amos Creator distribution. Well, who is going to
sue me?

Come to think of it, it might not be a bad idea to ask Europress to release at
least the example code in the PD, providing of course they own the rights to
it in the first place.

'----------------------------------
' How to get TIME and DATE in AMOS 
'----------------------------------  
'
_DATE$ : Print Param$
_TIME$ : Print Param$
'
Procedure _DATE$
   '
   ' Call DOS DateStamp function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   NJ=Leek(Varptr(T$))
   '
   ' Find this year's first day 
   A=1978 : JOUR=7
   Do 
      BIS=0 : If(A and 3)=0 : BIS=1 : End If 
      Exit If NJ-365-BIS<0
      Add JOUR,1+BIS : If JOUR>7 : Add JOUR,-7 : End If 
      Add NJ,-365-BIS
      Inc A
   Loop 
   '
   ' Find month 
   M=1
   Do 
      Read N
      Exit If NJ-N<0
      Add NJ,-N : Inc M
   Loop 
   Inc NJ
   '
   ' Fabrique la chaine 
      J$=Mid$(Str$(NJ),2) : If Len(J$)<2 : J$="0"+J$ : End If 
      M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If 
      A$=Mid$(Str$(A),2)
      DATE$=J$+"-"+M$+"-"+A$
   '
   ' Length of each month 
   Data 31,28+BIS,31,30,31,30,31,31,30,31,30,31
   '
End Proc[DATE$]
Procedure _TIME$
   '
   ' Call DOS function
   T$=Space$(12)
   Dreg(1)=Varptr(T$)
   RIEN=Doscall(-192)
   MN=Leek(Varptr(T$)+4)
   SEC=Leek(Varptr(T$)+8)
   '
   ' Minutes calculation
   H=MN/60 : H$=Mid$(Str$(H),2) : If Len(H$)<2 : H$="0"+H$ : End If 
   M=MN mod 60 : M$=Mid$(Str$(M),2) : If Len(M$)<2 : M$="0"+M$ : End If 
   '
   ' Seconds calculation  
   S=SEC/50 : S$=Mid$(Str$(S),2) : If Len(S$)<2 : S$="0"+S$ : End If 
   '
   ' Final string 
   TIME$=H$+":"+M$+":"+S$
   '
End Proc[TIME$]


-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Mon Mar  3 12:34:41 1997
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From: Branko Collin <collin@xs4all.nl>
To: Robert Miller Foulkrod <foulkrod@cybertours.com>
CC: Amos Discussion List <amos-list@access.digex.net>
Date: Mon, 03 Mar 1997 14:16:56 +0100
Message-ID: <yam7001.2845.3150360@smtp.xs4all.nl>
In-Reply-To: <yam6999.1597.1746292456@mailhost.cybertours.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: HelpWithSoundFrequencies, please.
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Op 01-maa-97 schreef Robert Miller Foulkrod:

>Beloved Brother and Sister Co-Creators:

>   Can you help me create sine-wave sounds of specific frequencies?

>   I am used to doing this with the SOUND statement in AmigaBASIC etc.

>   How can I generate 256 cycles per second in AMOS?  Or 33 or 286 etc.?

Paul Reece would say, get EME :-).

But if you want to do it by hand, there are two ways to go about it. One is
using the Set Wave and Play commands, the other is using the Sam Raw command.

The first method goes something like this:

W$ = ""
A# = 256.0 / (2.0 * 3.1415)
For I = 0 To 255
  I# = I * 1.0
  B = 128 + Sin(A# * I#) * 256
  W$ = W$ + Chr$(B)
Next I
Set Wave 2, W$

By varying A# you can vary the pitch. However, you can also do that using the
Play command. You'll have to try this yourself to hear the results.

Sam Raw works in a similar way, but is a lot more flexible, because you can
use more than 256 values to store the sample of your sinewave in.
Instead of using a string, you store your sample in a bank.

'The following is enough to store one second of sound at a sample
'frequency (Fs) of 10000 samples per second, or two seconds of sound when
'Fs=5000, etc.
Reserve As Chip Work 5, 10000
ST = Start(5)
LE = Length(5) - 1
A# = (2.0*3.1415) / 256.0
For I = 0 To LE
  I# = I * 1.0
  B = 128 + Sin(A# * I#) * 256
  Poke ST + I, B 
Next I
'To play, do the following
Sam Loop On
Sam Raw %1111, ST, LE, 20000
Wait Key
Sam Loop Off

Since A# sets the number of samples needed to play one sine wave to 256,
playing the sample at a frequency of 20000 you should get a sound of 78 Hz,
which is very low. Use a bigger number for A# to up the frequency. Do this by
dividing (2.0*3.1415) by a smaller number.

The function for this F = Fs / S (Frequency is the sample frequency divided by
the number of samples needed to get one sine wave).

>From there on you can calculate S, which is S = Fs / F.

Suppose you want to get a frequency of 440 Hz (central A), at a sample
frequency of 10000:
F = 440
Fs = 10000
S = 10000 / 440 = 22.73

So, A# = (2.0 * 3.14.15) / 22.73

I am typing all this off the top of my head, I cannot vouch for its
correctness. But this and the manual should get you on the way.

In case you do not have the manual (when you've got a coverdisk version),
there's a manual on Aminet.

By the way, there is a third way, which is simply to use a sample editor to
record the sound you require, then play it using Sam Raw.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Mon Mar  3 15:24:52 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Mon, 03 Mar 1997 14:19:56 +0100
Message-ID: <yam7001.2836.1748575984@mail.worldonline.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Extensions part II
MIME-Version: 1.0
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Status: RO
X-Status: 

Hello fellow AmosUsers !

I would like to know what the following extensions are about, since they were
not on the NET, I don't know what they are used for and where I can find
them...
--------------------------------------------

- Range V2.8
- TOME V2.24
- DSAM
- CRAFT
- MusiCraft
- Amos OS Interface

--------------------------------------------

tNx
Marcel Toele
----------


From amos-request@svcs1.digex.net Mon Mar  3 15:14:39 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Mon, 03 Mar 1997 16:59:20 -0000
Message-ID: <yam7001.1034.4018072@194.129.188.3>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: New AMOS type language for the future
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Rough details for an AMOS type language are on my web page at:

http://www.paston.co.uk/users/bwyatt/index.html

It's aiming to be as easy to use as AMOS, but with more powerful features,
such as OOP and dynamic objects, and encourages better and neater code.

I'd really appreciate any ideas you may have.

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or b.wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-97 Very Interesting Signatures


From amos-request@svcs1.digex.net Mon Mar  3 17:04:59 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 03 Mar 1997 12:24:10 -0500
Message-ID: <yam7001.522.4754536@pop.golden.net>
In-Reply-To: <yam7001.2456.119859216@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Amos Pro and Internet gaming
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 03-Mar-97, Stephen Lebed wrote:
>I'd like to write an internet playable game.  Does anyone know how I'd send
>and receive player data over the internet through Amos Pro?

There's a library on Aminet that will handle it.  Or, you can use TCP: and do
it all yourself.

>Also, once I get the info I need sorted out, I'd like to arange some way we
>can test it out.  Anyone interested?

I'll help you test it out.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Mon Mar  3 16:21:27 1997
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Message-Id: <199703031710.SAA21884@korovev.stm.it>
From: M.Berionne@agora.stm.it (M.Berionne)
Date: Lun, 03 Mar 97 18:06:00
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Extensions
Status: RO
X-Status: 


Hello!

 > Does anybody know any useful extensions for AmosPro2.0 ???

The best extensions around probably are:

- AMCAF: it's shareware, demo available on Aminet. It has a LOT of useful
  commands.
- TURBO: it's shareware, demo available on Aminet. It has replacements for
  standard Amos commands.
- LDOS: it's quite good, even if not so useful.
- EASYLIFE: not bad, but it needs an external library.
- INTUITION: the first intuition etx, but I think Gui is far better!

Bye



    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha                                   |
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Mon Mar  3 22:33:52 1997
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    4 Mar 97 02:31:06 GMT0BST
Received: from MERCURYQ by PMN1 (Mercury 1.21); 4 Mar 97 02:30:56 GMT0BST
From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Tue, 4 Mar 1997 02:30:48 GMT0BST
Subject:       Lha
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
X-pmrqc:       1
Priority: normal
X-mailer: Pegasus Mail v3.2 (R0)
Message-ID: <FE2F5F70352@pmn1.maths.nottingham.ac.uk>
Status: RO
X-Status: 

Does anyone know if the Amiga LHA would work with PC Lha and vice-
versa?
e.g. Could I get some files from my Amiga. Lha them on a PC version 
of Lha. Put them on the web page and allow other users to un-lha them 
on an Amiga.

Thanks
-Murray

---------------------------------------------------------------------

For Amiga,Star Trek,Music and other bits n bobs....
WEB PAGE AT : http://www.cs.nott.ac.uk/~agm/
AMOS/Amiga bit at :      (the above)        amiga.html

====IF THE FOLLOWING IS A MESS : DON'T WORRY - IT'S NOT IMPORTANT====

+-----------------------------------+  +--------------------------+
|J        Alastair Murray    G        |  |N      Best Bands Ever G    |
|K        ---------------    G        |  |      ---------------     |
|N  pmymagm@pmn1.maths.nott.ac.uk  G  |  |     Smashing Pumpkins    |
|  =============================    |  |         The Cure         |
|B   Web site at...       G           |  |      Nine Inch Nails     |
|J  http://www.cs.nott.ac.uk/~agm  G  |  |     Sisters of Mercy     | 
|                                   |  |      The Wildhearts      |
|L    SIGN MY GUESTBOOK PLEASE!  G    |  |       The Beatles        |
+-----------------------------------+  +--------------------------+
Instructions as to signing my guestbook. 
For people who don't know how. (i.e. for University People)

1.Load Windows
2.Open Netscape (in Internet Tools or something similar)
3.Type in the above address in to it (the one starting with http://)
4.Look at my Web Page
5.Say "WOW! That Murray's an interesting bloke!"
6.Select Sign Guestbook and wait
7.Sign the guestbook
8.Say "WOW! My name's on the internet!"

-------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Mar  3 19:12:42 1997
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Date: Mon, 3 Mar 1997 13:01:49 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: Amos Pro and Internet gaming
To: Stephen Lebed <slebed@ix.netcom.com>
cc: Amos List <amos-list@access.digex.net>
In-Reply-To: <yam7001.2456.119859216@smtp.ix.netcom.com>
Message-ID: <Pine.3.89.9703031232.A11006-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Mon, 3 Mar 1997, Stephen Lebed wrote:

> I'd like to write an internet playable game.  Does anyone know how I'd send and receive player data over the internet through Amos Pro?
> 
> Also, once I get the info I need sorted out, I'd like to arange some way we can test it out.  Anyone interested?

Its really easy to access a TCP/IP stack from any programming language 
that lets you open a port.  Just use the command:

  Open Port 1,"TCP:<computer>/<port number"

And you can talk with any computer on the Internet.

THe only problem is that, because I use Miami and that uses MUI and Amos 
likes neither, I can only open about two ports before Amos, Miami, and 
MUI come crashing down.  It works fine...it just crashes a lot.  If you 
want some sample code to access Web documents, just ask.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Mon Mar  3 19:57:39 1997
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Date: Mon, 3 Mar 1997 17:36:36 -0500 (EST)
From: AoD <mcox@access.digex.net>
To: Marcel Toele <toelem@worldonline.nl>
cc: amos-list@access.digex.net
Subject: Re: Extensions part II
In-Reply-To: <yam7001.2836.1748575984@mail.worldonline.nl>
Message-ID: <Pine.SUN.3.94.970303173333.12785A-100000@access5.digex.net>
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On Mon, 3 Mar 1997, Marcel Toele wrote:
> - Range V2.8
Also know as AMOS Club Extension.  Adds commands like Select Case, Mki,
list commands in extension, etc.  Only available if you had joined the UK
Club.

> - TOME V2.24
A map editor.  Only available if you bought it from UK Club/Shadow
Software/Aaron Fothergill.

> - DSAM
Sample extension.  Works with sound samples.  It was on a coverdisk but I
think that was before Pro.

> - CRAFT
> - MusiCraft
These two went together and were on a coverdisk.  CRAFT adds lots of
commands.  MusicCraft enhanced music commands

> - Amos OS Interface
I think it helped you create intuition windows.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Mon Mar  3 19:47:03 1997
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Date: Tue, 4 Mar 1997 00:51:29 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: --==MURRAY==-- <PMYMAGM@pmn1.maths.nott.ac.uk>
cc: amos-list@access.digex.net
Subject: Re: Help on my Web Page
In-Reply-To: <FDA41023928@pmn1.maths.nottingham.ac.uk>
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On Mon, 3 Mar 1997, --==MURRAY==-- wrote:

> Q> Why do some people's lha file's automatically download but mine 
> won't unless you specifically save it. (clicking on it just views the 
> binary file).

I've had reports of similar problems from my page. The trick is, I
believe, holding the Shift key down while clicking on the file. Try
that.

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Tue Mar  4 06:26:03 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:55:51 +0100
Message-ID: <yam10600.2581.673584@relay.eunet.yu>
In-Reply-To: <yam7001.1034.4018072@194.129.188.3>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 03-Mar-97, Ben Wyatt wrote:
>Rough details for an AMOS type language are on my web page at:

>http://www.paston.co.uk/users/bwyatt/index.html

>It's aiming to be as easy to use as AMOS, but with more powerful features,
>such as OOP and dynamic objects, and encourages better and neater code.

I have been thinking about why amos is so popular, and I think it is mostly
because it have such good editor. I can only dreaming about working in C with
such editor :( So, I think that your lang sould have very very similar editor,
or better.

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Tue Mar  4 05:01:28 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 13:01:30 +0100
Message-ID: <yam10600.1517.673584@relay.eunet.yu>
In-Reply-To: <yam7001.522.4754536@pop.golden.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Amos Pro and Internet gaming
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On 03-Mar-97, Mr. Giark To You wrote:

>>I'd like to write an internet playable game.  Does anyone know how I'd send
>>and receive player data over the internet through Amos Pro?

>There's a library on Aminet that will handle it.  Or, you can use TCP: and do
>it all yourself.

Maybe it is easier and more suitable to do it via YAM or some other
mailer?

BTW, I would also like to test it :99

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Tue Mar  4 10:17:58 1997
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From: Benjamin Asen <Lonestar@kulmbach.baynet.de>
Reply-To: Lonestar@kulmbach.baynet.de
To: AoD <amos-list@access.digex.net>
Date: Thu, 12 Jan 1978 03:25:23 +0100
Message-ID: <yam11.1168.4224328@www.kulmbach.baynet.de>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: ODIN Entertainment Productions
Subject: Who the xxx is Alastair?
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Hi folks!

I am looking for (or is "searching" right? My english is soooo poor!) Alastair M. Robinson!
Is he on the list?
He wrotes a demo of a very good and faaaast DOOM-clone called AMRWolf!
Its only a demo, but it is in AMOS and really good!
Does anyone know his E-Mail or homepage or anything else?

Greetz, Lonestar.

-- 
  +--------------------------------+
  | ODIN ENTERTAINMENT PRODUCTIONS |
  +--+---------------+----------+--+
  |  | BENJAMIN ASEN | LONESTAR |  |
  |  +---------------+----------+  |
  |  LONESTAR@KULMBACH.BAYNET.DE   |
  +--------------------------------+ 

From amos-request@svcs1.digex.net Tue Mar  4 10:19:17 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Tue, 4 Mar 1997 11:00:18 GMT+0
Subject: SoundFrequencies or summat!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <14FEFF120A5@mail-gw.uclan.ac.uk>
Status: RO
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I have recently done this in a game.
Try this:-

Reserve As Chip Work 10,640
Degree
for q=0 to 639
poke start(10)+q,sin(q)*127.0
next q
sam loop on
sam raw %11,start(10),639,FRE

Where FRE is yer frequency/2 I think!!!!
The sample sits around 0 not 128 because the MSB is used to indecate 
-ve.
You could also mix and create strange sounds using a bit of fourier 
synthesis but I aint going to go into details here;-)
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
During the 2nd decade of the 21st
century, the Sun will have the highest
gravitational pull on the Earth.
This has only happened once before!
Around the time the dinosaurs died out!
____________________________________

From amos-request@svcs1.digex.net Tue Mar  4 08:30:36 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Tue, 4 Mar 1997 11:06:07 GMT+0
Subject: Amos and system cleaning!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <150199F73BA@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

Whats with Amos?
Heres the situation:-
I have a C2P routine which is called from DOS something like:-

com$="ram:smallc2p"
dreg(1)=varptr(com$)
dreg(2)=0
dreg(3)=0
x=doscall(-222)

This returns -1 in x to show OK
But after calling a few times Amos stops for a few seconds while 
doing something and then fails to call again!
Do you recon this is another bug or summat?
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
During the 2nd decade of the 21st
century, the Sun will have the highest
gravitational pull on the Earth.
This has only happened once before!
Around the time the dinosaurs died out!
____________________________________

From amos-request@svcs1.digex.net Tue Mar  4 15:38:25 1997
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           id aa929713; 4 Mar 97 16:21 GMT
X-Sender: mushy-pd@pop3.demon.co.uk
X-Mailer: Windows Eudora Version 2.1.1
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Date: Tue, 04 Mar 1997 11:23:44 -0500
To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Constructive Comments Wanted
Message-ID: <857492498.929713.0@l68.redrose.net>
Status: RO
X-Status: 

Ive been working on a new set of AMOS homepages for my site. I would like
you people to go and visit them,. and give me some constructive comment
about them.

The old pages remain where they are at the moment, but the test pages can be
found at http://www.mushy-pd.demon.co.uk/test.html and the HTML there will
change every few hours or so when I test new files.

They look a bit bare GFX wise, but there is a hell of a lot more information
on them. Im looking for new AMOS URL`s to add to the links, other than the
ones I already have on my links page.

GFX have been cut down dramatically, as you will agree with me, and no large
text buttons.

All comments appreciated. Could someone test the EA form as well please.
thank-you.

PS. All tutorials and stuff AMOS related you want included, please send them
to me immediately, so they can be uploaded. I would also like to know if
anyone has ideas for new sections. Im currently working onb a section for
downloading all the AMOS extensions.

All the best

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Tue Mar  4 17:12:05 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Tue, 04 Mar 1997 19:10:33 +0100
Message-ID: <yam7002.1657.3153448@smtp.xs4all.nl>
In-Reply-To: <yam10600.2581.673584@relay.eunet.yu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 09-jan-07 Nikola Smolenski wrote:

>On 03-Mar-97, Ben Wyatt wrote:
>>Rough details for an AMOS type language are on my web page at:

>>http://www.paston.co.uk/users/bwyatt/index.html

>>It's aiming to be as easy to use as AMOS, but with more powerful
>>features, such as OOP and dynamic objects, and encourages better and
>>neater code.

>I have been thinking about why amos is so popular, and I think it is
>mostly because it have such good editor. I can only dreaming about
>working in C with such editor :( So, I think that your lang sould have
>very very similar editor, or better.

I have been giving this some thought recently too, for two reasons:
-I am compiling the Future of Amos Homepage I announced, and you cannot do
that without wondering why Amos is so popular/good.
-I recently started a pseudo software company with a friend, and I have been
reading up on games creation lately.

Apparently, when you write games, you use more tools than just the programming
language (and/or its editor). For instance, when writing a platform game, you
use a map editor, a sprite editor, a paint package, etc. What is so wonderful
about Amos (IMHO) is that it doesn't just provide you with a language to
program games in, but also a language to program game-making tools in. Writing
a sprite-grabber in Amos is so easy, its laughable.

I think that is one of the greatest assets of Amos.

But maybe Ben likes to comment on that himself, as he is a good game author.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Tue Mar  4 15:22:24 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Tue, 04 Mar 1997 19:15:46 +0100
Message-ID: <yam7002.2327.1745100976@mail.worldonline.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Amos CDRom
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Does anybody know how to control the cdrom player
(i.e. to make it play audio cd's) ?

I have an Atapi CDRomplayer and I am using AtaPi_PnP.

I was thinking of using some external library's, maybe using the CD.Device,
but that's way too complicated for me...

-HELP-

tnx !



From amos-request@svcs1.digex.net Tue Mar  4 17:36:21 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Tue, 04 Mar 1997 19:33:07 +0100
Message-ID: <yam7002.399.1745100976@mail.worldonline.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Lprint Chr$(0)
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Hello AMOS-users of the world !

I have this very complicated problem:

THE INTRODUCTION:

I have an external device connected to my Parallel port. It has some relais
(electronic switches) mounted on it and it's purpose is to make me able to
control virtually anything that is attached to the switches: e.g. Motors and
lights and stuff (like controlling Robots from your computer)...

Well so far for the introduction...

I want to code an AMOS program so that I can control the device, It has 8 of
those switches, and I can turn them on and off bye printing ordinay characters
to the device, like printing "d" or "e" or "4" for instance...

I use the Chr$ command to convert my 1 (turn on first relais (=switch) , and
2, 4, 8, etc... to turn on the others...
I just have to add them all to turn on more then one switch... for instance:
if I wanted to turn on the first and last switch...: the first has number 1
and the last has number 128, to turn them both on it would make 1+128=129 and
if I the do an AMOS command like:

Lprint Chr$(129)

The first and last switch would turn on...

THE PROBLEM:

But!!!
When I want them all to be turned off, I am supposed to send a Chr$(0) to the
Printerport:

LPrint Chr$(0)

And THAT my dear friends is what AMOS(Pro) is lacking... AMOSPro does not send
the NULL string to the printer port and thus making it impossible for me the
shut off all the switches...

THE QUESTION

For all of you who are still reading :)

I was now thinking of poking the adress of the Parallel port itself, by
sending an 8 bit integer to the aprpriate address (integer should be something
like '0' (gna, gna :) )

Well here's my question:

Does anybode know what poke address I should use, and how to poke it...?

Or, Does anybody know how two solve this problem in a different way ???

I would be very grateful to the one I helps me ou on this one !!!

GrTz 2 dA AMOS Community !!!


From amos-request@svcs1.digex.net Tue Mar  4 19:25:22 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 04 Mar 1997 20:43:00 -0000
Message-ID: <yam7002.33.4647256@194.129.188.3>
In-Reply-To: <yam10600.2581.673584@relay.eunet.yu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 09-Jan-07, Nikola Smolenski sat on a keyboard and produced this mess:

> >Rough details for an AMOS type language are on my web page at:

> >http://www.paston.co.uk/users/bwyatt/index.html

> >It's aiming to be as easy to use as AMOS, but with more powerful features,
> >such as OOP and dynamic objects, and encourages better and neater code.

> I have been thinking about why amos is so popular, and I think it is mostly
> because it have such good editor. I can only dreaming about working in C with
> such editor :(

Yes, I totally agree. Especially the method for folding and unfolding
functions - it makes source management much easier and often eliminates the
need for multiple sources.

> So, I think that your lang sould have very very similar editor, or better.

Yeah, the AMOSPro editor is fantastic. There are a few improvements it
needs though, such as keyword highlighting. Also, it should be possible to
fold up other structures such as loops.

Thank you for your suggestions.

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or b.wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-97 Very Interesting Signatures


From amos-request@svcs1.digex.net Wed Mar  5 01:11:22 1997
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Date: Mon, 03 Mar 1997 23:16:20 -0800
From: Manuel Tonatiuh Moreno <hugor@foreigner.class.udg.mx>
Reply-To: hugor@foreigner.staff.udg.mx
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Nikola Smolenski wrote:
> 
> On 03-Mar-97, Ben Wyatt wrote:
> >Rough details for an AMOS type language are on my web page at:
> 
> >http://www.paston.co.uk/users/bwyatt/index.html
> 
> >It's aiming to be as easy to use as AMOS, but with more powerful features,
> >such as OOP and dynamic objects, and encourages better and neater code.
> 
> I have been thinking about why amos is so popular, and I think it is mostly
> because it have such good editor. I can only dreaming about working in C with
> such editor :( So, I think that your lang sould have very very similar editor,
> or better.

I agree with that. I tried to work with blitz and I couldnīt just
because of the hostile enviroment. The front-end, the user interface,
should have a friendly look and versatile work-frame.

From amos-request@svcs1.digex.net Wed Mar  5 03:57:36 1997
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	     (at Tue, 09 Jan 2007 12:55:51 +0100)
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-----BEGIN PGP SIGNED MESSAGE-----

To the one known as Nikola,
> I have been thinking about why amos is so popular, and I think it is mostly
> because it have such good editor. I can only dreaming about working in C with
> such editor :( So, I think that your lang sould have very very similar editor,
> or better.

..hey...  emacs is the best editor available..  but then again, the
completely integrated amos environment is really quite good.

 _   _   _        _     _   _     | 
|_> |_| |_| |\ | |_ |  | | /   |  | "Hey Beavis, does this suck ?"
|_> | \ | | | \| |_ |_ |_| \_  .  | 
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk

-----BEGIN PGP SIGNATURE-----
Version: 2.6ui (Amiga)

iQBFAgUBMxzkqRhvTOOyI+ylAQGR+wF/cVzx8iTjw8l5oY15RbNMqvLlkOSKyfGt
3ZjgNQkSoS/nagOrCAGBNYP/Pqhtn43c
=WX5Y
-----END PGP SIGNATURE-----

From amos-request@svcs1.digex.net Wed Mar  5 05:17:42 1997
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	     (from Marcel Toele <toelem@worldonline.nl>)
	     (at Tue, 04 Mar 1997 19:33:07 +0100)
Organization: Mirex Software
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: toelem@worldonline.nl
Cc: amos-list@access.digex.net
Subject: Re: Lprint Chr$(0)
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To the one known as Marcel,

> Hello AMOS-users of the world !

Hi..
 
> I have this very complicated problem:

Ok.

> THE INTRODUCTION:
> I have an external device connected to my Parallel port. It has some relais

Right.  Forget the lprint stuff, I have code here that is exactly what you
want.  Unfortunately, it is stored on my A2000, which last week released
it's blue smoke, so this is gonna be tricky.

I can't find a hard copy either.  Argh.  ..oh, and your relays, I hope you
have them buffered through transistor(or equiv) switches, or you'll blow
your CIA chips to oblivion.  I loved playing with robots.

I'll dump the code on the list when I get hold of another machine that can
read my hard drive..


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #34
|_> |_| |_| |\ | |_ |  | | /   |  |  Peace is good for business.
|_> | \ | | | \| |_ |_ |_| \_  .  |  Ferengi Rule of Acquisition #35
                                  |  War is good for business.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Tue Mar  4 22:26:31 1997
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From: Mark Schütte <MarkSchuette@T-Online.de>
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Organization: Representing me, myself & I
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Subject: Re: Lprint Chr$(0)
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On Tue, 04 Mar 1997 19:33:07 +0100
Marcel Toele <toelem@worldonline.nl> wrote to amos-list@access.digex.net
about 'Lprint Chr$(0)':

[...]
 > I want to code an AMOS program so that I can control the device, It has 8 of
 > those switches, and I can turn them on and off bye printing ordinay characters
 > to the device, like printing "d" or "e" or "4" for instance...
 > 
 > I use the Chr$ command to convert my 1 (turn on first relais (=switch) , and
 > 2, 4, 8, etc... to turn on the others...
[...]
 > if I the do an AMOS command like:
 > 
 > Lprint Chr$(129)
[...]
 > THE PROBLEM:
 > 
 > But!!!
 > When I want them all to be turned off, I am supposed to send a Chr$(0) to the
 > Printerport:
 > 
 > LPrint Chr$(0)
 > 
 > And THAT my dear friends is what AMOS(Pro) is lacking... AMOSPro does not send
 > the NULL string to the printer port and thus making it impossible for me the
 > shut off all the switches...
 > 
 > THE QUESTION
 > 
 > For all of you who are still reading :)
 > 
 > I was now thinking of poking the adress of the Parallel port itself, by
 > sending an 8 bit integer to the aprpriate address (integer should be something
 > like '0' (gna, gna :) )
 > 
 > Well here's my question:
 > 
 > Does anybode know what poke address I should use, and how to poke it...?
 > 
 > Or, Does anybody know how two solve this problem in a different way ???


Hi Marcel!

Well I used to have problems too concerning sending ascii-codes to the printer
using LPrint-commands, which is probably due to handling printer output by
amos itself in a typ of a filter or something (don't know much about devices).
Also I don't know how I used to fix this, since this has been a while ago, but
I remember that there is a way.

Try either:

PRINTER OPEN, PRINTER SEND, PRINTER CLOSE commands

or

PARALLEL OPEN, PARALLEL SEND,... commands

or

OPEN PORT channel, "PAR:"
    PRINT# channel, CHR$(0)
    ...

or

OPEN OUT channel, "PAR:"   (usually for seq. data files but should work with
PAR: as well)
    PRINT# channel, chr$(0)
    ...


I have AMOS Pro , so I don't know if all is featured by the Creator.
But OPEN OUT.. should work, since I guess file creating is possible in Amos
v1.3x.

--> If everything fails try this:

create a file ('NULL-FILE') just containing the NULL
String in the t: drawer and then let Amos send a CLI command for sending this
one to the par:-device:

EXEC "type t:'NULL-FILE' ","PAR:"

or

EXEC "type >PAR: t:'NULL-FILE' ", "CON:"

Even in this case I don't know if the EXEC Command is AmosPro specific.

About your Poke idea I can say nothing at all, since I forgot everything about
peeks & pokes since I sold my C64.

Let us know, if something worked.

Bye, Mark

    P.S.

    Hello everybody - I'm new on the list and it's great.


-- 

Mark Schütte
Hamburg, Germany

Phone:  +49/40/4807541
eMail:  MarkSchuette@T-Online.de



From amos-request@svcs1.digex.net Tue Mar  4 20:00:28 1997
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From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: Marcel Toele <toelem@worldonline.nl>
CC: AMOS Mailing List <amos-list@access.digex.net>
Date: Wed, 05 Mar 1997 09:46:53 GMT+10
Message-ID: <yam7003.2655.2605512@mail.ipswich.gil.com.au>
In-Reply-To: <yam7002.399.1745100976@mail.worldonline.nl>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Subject: Re: Lprint Chr$(0)
MIME-Version: 1.0
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On 04-Mar-97, Marcel Toele wrote:

>Lprint Chr$(129)

>The first and last switch would turn on...

>THE PROBLEM:

>But!!!
>When I want them all to be turned off, I am supposed to send a Chr$(0) to the
>Printerport:

>LPrint Chr$(0)

Rather  than use the Lprint function, you'd need to open a port to the PAR:
device,  and  use  that.   This  is  a  common  failing  in some BASIC-like
programming languages.

--

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Mar  5 13:45:33 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 04 Mar 1997 22:48:35 -0000
Message-ID: <yam7002.1784.4799928@194.129.188.3>
In-Reply-To: <yam7002.1657.3153448@smtp.xs4all.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
MIME-Version: 1.0
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Status: RO
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On 04-Mar-97, Branko Collin sat on a keyboard and produced this mess:

> I have been giving this some thought recently too, for two reasons:
> -I am compiling the Future of Amos Homepage I announced, and you cannot do
> that without wondering why Amos is so popular/good.
> -I recently started a pseudo software company with a friend, and I have been
> reading up on games creation lately.

> Apparently, when you write games, you use more tools than just the programming
> language (and/or its editor). For instance, when writing a platform game, you
> use a map editor, a sprite editor, a paint package, etc. What is so wonderful
> about Amos (IMHO) is that it doesn't just provide you with a language to
> program games in, but also a language to program game-making tools in. Writing
> a sprite-grabber in Amos is so easy, its laughable.

> I think that is one of the greatest assets of Amos.

Yes, I agree. There are many features of AMOS which make it so great. AMOS
programming is the way all programming should be. It's ridiculous how
complex programming is getting, with languages such as C++ and Java - it's
mostly unneccessary.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

From amos-request@svcs1.digex.net Wed Mar  5 17:52:44 1997
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From: Marcel Toele <toelem@worldonline.nl>
To: amos-list@access.digex.net
Date: Wed, 05 Mar 1997 02:53:20 +0100
Message-ID: <yam7003.1048.1746752584@mail.worldonline.nl>
In-Reply-To: <yam10600.2581.673584@relay.eunet.yu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
MIME-Version: 1.0
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Status: RO
X-Status: 

Op 09-jan-07 schreef Nikola Smolenski:

>On 03-Mar-97, Ben Wyatt wrote:
>>Rough details for an AMOS type language are on my web page at:

>>http://www.paston.co.uk/users/bwyatt/index.html

>>It's aiming to be as easy to use as AMOS, but with more powerful features,
>>such as OOP and dynamic objects, and encourages better and neater code.

>I have been thinking about why amos is so popular, and I think it is mostly
>because it have such good editor. I can only dreaming about working in C with
>such editor :( So, I think that your lang sould have very very similar
editor,
>or better.

May I make a comment on this,
Yes, I do too think the Amos-Editor is great, but I can only be opened on a
PAL screen.
So keep the editor the same (or better) but make it have an Screenmode
requestor of some sort...

besides, AGA-support and Intuition support should be standard, but you already
planned that, of course... :)

>-- 
>_        _  _         _  _          _                                   _
>\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
>\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
>`\------------------------------------------------------------- /\ ----/'
>  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

> * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *





From amos-request@svcs1.digex.net Wed Mar  5 16:11:36 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Wed, 05 Mar 1997 08:18:11 +0100
Message-ID: <yam7003.553.3152640@smtp.xs4all.nl>
In-Reply-To: <19970305.79354F0.26A9@MarkSchuette.T-Online.de>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Lprint Chr$(0)
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Status: RO
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On 05-maa-97 Mark Schütte wrote:
>On Tue, 04 Mar 1997 19:33:07 +0100
>Marcel Toele <toelem@worldonline.nl> wrote to amos-list@access.digex.net
>about 'Lprint Chr$(0)':
> > When I want them all to be turned off, I am supposed to send a
> > Chr$(0) to the Printerport:
> > 
> > LPrint Chr$(0)
> > 
> > And THAT my dear friends is what AMOS(Pro) is lacking... AMOSPro does
> > not send the NULL string to the printer port and thus making it
> > impossible for me the shut off all the switches...

>OPEN OUT channel, "PAR:"   (usually for seq. data files but should work
>with PAR: as well)
>    PRINT# channel, chr$(0)
>    ...

This should work, and if Amos is the least bit system friendly, LPrint Chr$(0)
shouldn't work.

What happens is this. The parallel port is called PAR:. Anything hanging off
the parallel port should be addressed using PAR:.

However, on Amigas there is also a device called PRT:. This device exists
because a lot of printers have different command sets. Using PRT: and a
printer-driver, the Amiga will intercept any data sent to the printer and try
to translate the data to something the printer selected by its driver in the
preferences can understand.

So my guess is that using LPrint you send the data to PRT: instead of PAR:.

> Hello everybody - I'm new on the list and it's great.

And already helping out :-).

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Wed Mar  5 07:41:54 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
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in reply to trix...

I also have the same setup for my cdrom and decided that i would try to
code a cdplayer in amos... i found some technical info that is given away
with the atapi p n p kit(i got my version off a CU AMIGA CD ROM), inside
that documents where details and example uses of the cd.device to drive the
cd rom :-)
I used these and at the moment i can get my cd player to open and close and
(sometimes) play the first track... as you can probably work out I am only
a little way into developing it but all the details are there in the PnP
docs :-)
If you look in the AMOSPRO manual you will find the commands for doing
device calls and library calls... if you don`t have the manuals the
commands should be in the help file...

Lee



From amos-request@svcs1.digex.net Wed Mar  5 09:21:19 1997
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: New AMOS type language for the future
To: amos-list@access.digex.net
Date: Wed, 5 Mar 97 12:31:51 MET
In-Reply-To: <yam10600.178.839296@relay.eunet.yu>; from "Nikola Smolenski" at Mar 5, 97 11:56 am
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> 
> On 05-Mar-97, Keith Hill wrote:
> >> I have been thinking about why amos is so popular, and I think it is mostly
> >> because it have such good editor. I can only dreaming about working in C
> >with
> >> such editor :( So, I think that your lang sould have very very similar
> >editor,
> >> or better.

The only thing which makes this piece of software ticking is its IDE. A
stand-alone AMOS editor would not hold a candle to the light of GoldED
or Amis. Or the other editors available for the Amiga. (Even sed, the
SAS/C-editor).

> >..hey...  emacs is the best editor available..  but then again, the
> >completely integrated amos environment is really quite good.
> 
> Emacs? Could it fold procedures or indent the code?

I think he is talking about the _complete_ Emacs, not the C=-version. The
real Emacs can do all this and more.  

But discussing editors is practically a forbidden subject -- let everyone
decide for him or herself which editor suits best.

Maarten

From amos-request@svcs1.digex.net Wed Mar  5 13:30:19 1997
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Date: Wed, 5 Mar 1997 16:24:36 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: Nikola Smolenski <smolensk@eunet.yu>
cc: amos-list@access.digex.net
Subject: Re: New AMOS type language for the future
In-Reply-To: <yam10600.801.839296@relay.eunet.yu>
Message-ID: <Pine.SOL.3.91.970305162256.17120B-100000@kruuna.Helsinki.FI>
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On Tue, 9 Jan 2007, Nikola Smolenski wrote:

> On 04-Mar-97, Ben Wyatt wrote:
> >fold up other structures such as loops.
> 
> Sounds interesting, but I don't know how would you do it.

Type a loop, such as:

For I=1 to 10
   Print "Mûrkhâ bhavatha"
Next I

and then go to the first line, press F9, and all you can see is:

For I=1 to 10

even though all the code is still there. How else would you fold a loop?

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Wed Mar  5 12:54:35 1997
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Date: Wed, 5 Mar 1997 16:27:09 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: amos-list@access.digex.com
Subject: Compiling with CRAFT
Message-ID: <Pine.SOL.3.91.970305162532.17120E-100000@kruuna.Helsinki.FI>
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Hey everybody!

I own the CRAFT extension, and have installed it on my AMOS Pro system.
My question is this: If I compile a program that uses CRAFT commands,
it works fine on my machine, but does it work on machines that don't
have CRAFT installed? Does the CRAFT code go into libraries or into the
program itself? Explanations would be appreciated.


/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Wed Mar  5 14:57:56 1997
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Message-Id: <2411447b.u8t20e.9d36f-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam10600.2080.839296@relay.eunet.yu>
	     (from Nikola Smolenski <smolensk@eunet.yu>)
	     (at Tue, 09 Jan 2007 12:52:41 +0100)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: smolensk@eunet.yu
Cc: amos-list@access.digex.net
Subject: Re: New AMOS type language for the future
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To the one known as Nikola,
> >I agree with that. I tried to work with blitz and I couldnīt just
> >because of the hostile enviroment. The front-end, the user interface,
> >should have a friendly look and versatile work-frame.

..Blitz's environment is beyond hideous.  The editor just sucks so much. 

> Not just that, IMHO that isn't important, but automatic spell-checking,
> testing, indenting and procedure folding are MUST! And, of course on-line 
> help. BTW, it must not be as 'user - friendly' as QBasic on PeeZee - it 
> wouldn't let you go off line untill you have write it correctly. And yes, 
> it should (to the contrary of Amos editor) have standard key shortcut 
> wherever possible (specially for cut/copy/paste).

Spooll chockign ??  Why ?   The cut and paste should be configgable.  My
left-amiga key is on F12..  Testing, indending and folding, yep !  


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I'm gonna be Frank"
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Okay, can I still be Garth ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Wed Mar  5 19:36:40 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Wed, 05 Mar 1997 14:56:56 -0000
Message-ID: <yam7003.2824.5340568@194.129.188.3>
In-Reply-To: <yam10600.801.839296@relay.eunet.yu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 09-Jan-07, Nikola Smolenski sat on a keyboard and produced this mess:

> >fold up other structures such as loops.

> Sounds interesting, but I don't know how would you do it.

You'd press F9 or whatever, and it scans to see if you're in a loop.
If not, it checks if you're in a procedure. Or have a separate key
for it.

> Also, it would be nice for it to have some kind of procedures in
> procedures.

Yes, I agree. Just see my web page for that. :)

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Wed Mar  5 14:58:41 1997
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Date: Wed, 05 Mar 1997 17:38:28 +0000
From: James Daniels <J.R.Daniels@csv.warwick.ac.uk>
Organization: Apex Designs
X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5.1 sun4c)
MIME-Version: 1.0
To: amos-list@access.digex.com
Subject: Re: Compiling with CRAFT
References: <Pine.SOL.3.91.970305162532.17120E-100000@kruuna.Helsinki.FI>
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Joona I Palaste wrote:
> 
> Hey everybody!
> 
> I own the CRAFT extension, and have installed it on my AMOS Pro system.
> My question is this: If I compile a program that uses CRAFT commands,
> it works fine on my machine, but does it work on machines that don't
> have CRAFT installed? Does the CRAFT code go into libraries or into
> the program itself? Explanations would be appreciated.

The code goes into the  program itself; so you shouldn't have a problem
running the compiled code on another machine.
-- 
  /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
 /James Daniels    Email: J.R.Daniels@warwick.ac.uk \
/(Apex Designs) WWW: http://www.warwick.ac.uk/~csuaw \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From amos-request@svcs1.digex.net Wed Mar  5 14:53:19 1997
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: is something alien to me...
To: amos-list@access.digex.net
Date: Wed, 5 Mar 1997 14:03:49 GMT0BST
Subject: Re: New AMOS type language for the future
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> >Yeah, the AMOSPro editor is fantastic. There are a few improvements it
> >needs though, such as keyword highlighting. Also, it should be possible to
> 
> I've heard that some C editors on PC use colors for types of data in
> program - different for comments, for variables, for commands, or for
> loops probably. That also would be a nice thing.

Yeah, the Borland editors for Pascal and C let you define
your own colours for nearly everything - keywords, strings,
numerical variables, inline assembler, comments...  If you
get the combinations right, it makes a HUGE difference when
editing source.  I mean, after using Borland Pascal for a
while, I find editing source with HighSpeed Pascal on the
Amiga is painful.  Not because the HSPascal editor is bad,
because it isn`t, but simply because all the source is
the same colour!

> 
> >fold up other structures such as loops.
> 
> Sounds interesting, but I don't know how would you do it.

Treat them just like procedures, look for the starting point
of the loop (the for, while, repeat etc. keyword), and 
fold everything up to the closing keyword of the loop (until,
end etc.)

So: (and apologies for any syntax errors, C and 8051 asm have
kept me away from AMOS for too long!)

   While Condition
      ...do the loop code here...
   End
   ...some more code

might be turned into

   While Condition   
   ...some more code


and

   Repeat
      ...loop code...
   Until Condition
   ...rest of the code

could end up as

   Repeat-Until Condition
   ...rest of the code

I figure that you`d need to fold Repeat..Until like that,
rather than just folding it to

   Repeat
   ...rest of code

because the second example doesn`t make it at all clear
when the loop will take place.

 
Chris
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64    P150 32MB/1.7GB/Stealth64VRAM    |
| CyberSCSI/Zip/Vlab YC/4xCDROM     8xCDROM/Zip/TM PFCS+WCS2/AWE32  |
                                      http://www.ncl.ac.uk/~n0afx/ -+

From amos-request@svcs1.digex.net Wed Mar  5 20:08:22 1997
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Date: Wed, 5 Mar 1997 23:27:55 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: John Bintz <uv334@freenet.victoria.bc.ca>
cc: Stephen Lebed <slebed@ix.netcom.com>,
        Amos List <amos-list@access.digex.net>
Subject: Re: Amos Pro and Internet gaming
In-Reply-To: <Pine.3.89.9703031232.A11006-0100000@vifa1>
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On Mon, 3 Mar 1997, John Bintz wrote:

> Its really easy to access a TCP/IP stack from any programming language 
> that lets you open a port.  Just use the command:
> 
>   Open Port 1,"TCP:<computer>/<port number"
> 
> And you can talk with any computer on the Internet.
> 
> THe only problem is that, because I use Miami and that uses MUI and Amos 
> likes neither, I can only open about two ports before Amos, Miami, and 
> MUI come crashing down.  It works fine...it just crashes a lot.  If you 
> want some sample code to access Web documents, just ask.

So if I want AMOS to access a telnet session, do I need the name or
the port number? Where do I write them in the Open Out command? Is it
possible to program an UNIX shell in AMOS this way?

/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Wed Mar  5 19:53:04 1997
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From: "D. Cousins" <dcousins@spots.ab.ca>
To: <amos-list@access.digex.net>
Subject: Re: New AMOS type language for the future
Date: Wed, 5 Mar 1997 13:29:39 -0800
X-MSMail-Priority: Normal
X-Priority: 3
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From: Joona I Palaste <palaste@cc.helsinki.fi>
Date: March 5, 1997 6:24 AM

> On Tue, 9 Jan 2007, Nikola Smolenski wrote:
>
> > On 04-Mar-97, Ben Wyatt wrote:
> > >fold up other structures such as loops.
> > 
> > Sounds interesting, but I don't know how would you do it.
> 
> Type a loop, such as:
>
> For I=1 to 10
>    Print "Mûrkhâ bhavatha"
> Next I
>
> and then go to the first line, press F9, and all you can see is:
>
> For I=1 to 10

> even though all the code is still there. How else would you fold a loop?

	Actually, you should have:

For I=1 To 10  {Folded loop}

	So that when you are viewing code, you know that it's folded.  Better yet,
use the elipses:

For I=1 To 10  {Print... Folded Loop}

	Dave.


From amos-request@svcs1.digex.net Wed Mar  5 18:18:33 1997
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From: M.Berionne@agora.stm.it (M.Berionne)
Date: Mer, 05 Mar 97 21:39:02
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Artist: wanted!
Status: RO
X-Status: 


Hello!

I'm looking for someone who can make some gfx for my next game.

I just need few frames to anim a little bob (height=21 pixels) so you won't
waste too much time.

I will give you further informations privately.

Thank you very much.

Bye

    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Mar  6 05:20:45 1997
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Message-Id: <241235a4.u8t20e.ece9d-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam10600.2100.674384@relay.eunet.yu>
	     (from Nikola Smolenski <smolensk@eunet.yu>)
	     (at Tue, 09 Jan 2007 12:40:41 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: smolensk@eunet.yu
Cc: amos-list@access.digex.net
Subject: Re: New AMOS type language for the future
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To the one known as Nikola,
> >left-amiga key is on F12..  Testing, indending and folding, yep !  

Ooops.  What I meant to say, is left-amiga is on F11, right-amiga is on F12.
Been so long since I used an actual amiga key :(   - but then again, I can
do pee-cee stuff (at gunpoint) without getting alt, control, shift, and
caps-lock muddled up..
 
> Well, if not configurable, then at least standard :)

No probs..  ;-)

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I am Pentium of Borg.  Precision is
|_> | \ | | | \| |_ |_ |_| \_  .  |   futile.  You will be approximated"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Mar  6 06:05:25 1997
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From: Barry Benyon <bbenyon@thehub.com.au>
Reply-To: bbenyon@thehub.com.au
To: Amos List <amos-list@access.digex.net>
Date: Thu, 06 Mar 1997 16:28:06 +0500
Message-ID: <yam7004.322.120570224@mail.thehub.com.au>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Queensland (Aust.) Amiga Users Group Inc.
Subject: Amos Pro
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I have a 4000/40 FPU etc. Spectrum Board 26meg mem.

Since day one Amos Pro has refused to work on my machine, no matter what
monitor or screenmode I run it  in. If anyone has a similar set up and runs
Amos Pro and lets me know any tricks I will be forever in your debt. 


-- 
Name              Barry Benyon
Address          14 Ash Av Woodridge 
                       Queensland    4114
                       Australia

telephone   061 7 3290 1521

Email       bbenyon@thehub.com.au


From amos-request@svcs1.digex.net Wed Mar  5 19:27:53 1997
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From: neil Bramwell <bramwell@thenet.co.uk>
To: amos-list@access.digex.net
Date: Thu, 06 Mar 1997 21:38:59 -0000
Message-ID: <yam7004.2935.4986240@mailhost.thenet.co.uk>
X-Mailer: YAM 1.3.1 - Amiga Mailer by Marcel Beck
Subject: Amos and TOME
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Hi Everyone

Only joined today(06/03/97) and already have a burning question
I would like to know if Aaron Fothergill of Shadow Software ever produced an AmosPro compatible version of TOME?

If so where and how could I get hold of a copy?

thanks  Neil

From amos-request@svcs1.digex.net Thu Mar  6 02:45:28 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:40:41 +0100
Message-ID: <yam10600.2100.674384@relay.eunet.yu>
In-Reply-To: <2411447b.u8t20e.9d36f-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 05-Mar-97, Keith Hill wrote:

>> Not just that, IMHO that isn't important, but automatic spell-checking,
>> testing, indenting and procedure folding are MUST! And, of course on-line 
>> help. BTW, it must not be as 'user - friendly' as QBasic on PeeZee - it 
>> wouldn't let you go off line untill you have write it correctly. And yes, 
>> it should (to the contrary of Amos editor) have standard key shortcut 
>> wherever possible (specially for cut/copy/paste).

>Spooll chockign ??  Why ?   The cut and paste should be configgable.  My

Well, simply because it's much easier to test your prog thatway then to
run compiler for five minutes to tell you some nebulosis about your code.

>left-amiga key is on F12..  Testing, indending and folding, yep !  

Well, if not configurable, then at least standard :)

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Thu Mar  6 03:42:52 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:44:54 +0100
Message-ID: <yam10600.2712.674384@relay.eunet.yu>
In-Reply-To: <Pine.SOL.3.91.970305162256.17120B-100000@kruuna.Helsinki.FI>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 05-Mar-97, Joona I Palaste wrote:
>> >fold up other structures such as loops.
>> 
>> Sounds interesting, but I don't know how would you do it.

>Type a loop, such as:

>For I=1 to 10
>   Print "Mûrkhâ bhavatha"
>Next I

>and then go to the first line, press F9, and all you can see is:

To the any line between first and last, including them, and press
configurable key.

>For I=1 to 10

>even though all the code is still there. How else would you fold a loop?

It's fine, except that there is no way to find out is that loop folded or
it is normal loop. It should at least be in different colour.

>| Finland rules! =>                         |      |  |                |

Yeah, I guess :)

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Thu Mar  6 03:57:44 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:51:50 +0100
Message-ID: <yam10600.2501.674384@relay.eunet.yu>
In-Reply-To: <199703051132.GAA08598@mail2.access.digex.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 05-Mar-97, Maarten D. de Jong wrote:
>> >> I have been thinking about why amos is so popular, and I think it is
>mostly
>> >> because it have such good editor. I can only dreaming about working in C
>> >with
>> >> such editor :( So, I think that your lang sould have very very similar
>> >editor,
>> >> or better.

>The only thing which makes this piece of software ticking is its IDE. A

What is IDE?

>stand-alone AMOS editor would not hold a candle to the light of GoldED
>or Amis. Or the other editors available for the Amiga. (Even sed, the

Well, I agree, Amos editor realy have some stupidities in it's basics. 
GoldED is fine, but eats memory like hell! AFAIK, it has at least some
sort of spell-checking, and indenting, and folding, but... I didn't
succeed even to try all that.

>SAS/C-editor).

But, for sed, I wouldn't agree... ;))

>> >..hey...  emacs is the best editor available..  but then again, the
>> >completely integrated amos environment is really quite good.
>> 
>> Emacs? Could it fold procedures or indent the code?

>I think he is talking about the _complete_ Emacs, not the C=-version. The
>real Emacs can do all this and more.  

Oh, well, OK then.

>But discussing editors is practically a forbidden subject -- let everyone
>decide for him or herself which editor suits best.

Why not? After trying MeMacs, I wouldn't even look at Emacs without bag of
DEMs, or without his advice :)

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Wed Mar  5 08:09:58 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:52:16 +0100
Message-ID: <yam10600.801.839296@relay.eunet.yu>
In-Reply-To: <yam7002.33.4647256@194.129.188.3>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 04-Mar-97, Ben Wyatt wrote:
>> >Rough details for an AMOS type language are on my web page at:

>> >http://www.paston.co.uk/users/bwyatt/index.html

>> >It's aiming to be as easy to use as AMOS, but with more powerful features,
>> >such as OOP and dynamic objects, and encourages better and neater code.

>> I have been thinking about why amos is so popular, and I think it is mostly
>> because it have such good editor. I can only dreaming about working in C
>with
>> such editor :(

>Yes, I totally agree. Especially the method for folding and unfolding
>functions - it makes source management much easier and often eliminates the
>need for multiple sources.

Indenting and spell checking aren't of lesser importance.

>> So, I think that your lang sould have very very similar editor, or better.

>Yeah, the AMOSPro editor is fantastic. There are a few improvements it
>needs though, such as keyword highlighting. Also, it should be possible to

I've heard that some C editors on PC use colors for types of data in
program - different for comments, for variables, for commands, or for
loops probably. That also would be a nice thing.

>fold up other structures such as loops.

Sounds interesting, but I don't know how would you do it.

Also, it would be nice for it to have some kind of procedures in
procedures.

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Wed Mar  5 09:39:30 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:52:41 +0100
Message-ID: <yam10600.2080.839296@relay.eunet.yu>
In-Reply-To: <331BCC44.4F83@foreigner.class.udg.mx>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 04-Mar-97, Manuel Tonatiuh Moreno wrote:
>> >Rough details for an AMOS type language are on my web page at:
>> 
>> >http://www.paston.co.uk/users/bwyatt/index.html
>> 
>> >It's aiming to be as easy to use as AMOS, but with more powerful features,
>> >such as OOP and dynamic objects, and encourages better and neater code.
>> 
>> I have been thinking about why amos is so popular, and I think it is mostly
>> because it have such good editor. I can only dreaming about working in C
>with
>> such editor :( So, I think that your lang sould have very very similar
>editor,
>> or better.

>I agree with that. I tried to work with blitz and I couldnīt just
>because of the hostile enviroment. The front-end, the user interface,
>should have a friendly look and versatile work-frame.

Not just that, IMHO that isn't important, but automatic spell-checking,
testing, indenting and procedure folding are MUST! And, of course on-line 
help. BTW, it must not be as 'user - friendly' as QBasic on PeeZee - it 
wouldn't let you go off line untill you have write it correctly. And yes, 
it should (to the contrary of Amos editor) have standard key shortcut 
wherever possible (specially for cut/copy/paste).

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Thu Mar  6 09:10:03 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Thu, 06 Mar 1997 02:14:02 +0100
Message-ID: <yam7004.111.4185472@smtp.xs4all.nl>
In-Reply-To: <yam7003.2824.5340568@194.129.188.3>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 05-maa-97 Ben Wyatt wrote:

>On 09-Jan-07, Nikola Smolenski sat on a keyboard and produced this mess:

>> >fold up other structures such as loops.

>> Sounds interesting, but I don't know how would you do it.

>You'd press F9 or whatever, and it scans to see if you're in a loop.
>If not, it checks if you're in a procedure. Or have a separate key
>for it.

In the language you propose it would just scan for the next 'end' statement,
then scan back for the accompagnying 'def'.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Thu Mar  6 13:12:03 1997
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	id AA005u7; Thu, 6 Mar 97 08:57:27 GMT
Date: Thu, 6 Mar 97 08:57:27 GMT
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Message-Id: <241247f5.u8t20e.7e88a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam10600.2501.674384@relay.eunet.yu>
	     (from Nikola Smolenski <smolensk@eunet.yu>)
	     (at Tue, 09 Jan 2007 12:51:50 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: smolensk@eunet.yu
Cc: amos-list@access.digex.net
Subject: Re: New AMOS type language for the future
Content-Transfer-Encoding: 8bit
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Status: RO
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To the one known as Nikola,
> >> >..hey...  emacs is the best editor available..  but then again, the
> >> >completely integrated amos environment is really quite good.
> >> Emacs? Could it fold procedures or indent the code?
> >I think he is talking about the _complete_ Emacs, not the C=-version. The
> >real Emacs can do all this and more.  
> Oh, well, OK then.

(I was.. :)
 
> >But discussing editors is practically a forbidden subject -- let everyone
> >decide for him or herself which editor suits best.

Absolutely.
 
> Why not? After trying MeMacs, I wouldn't even look at Emacs without bag of
> DEMs, or without his advice :)

Argh !!  I've been using emacs for ..yeikes, must be a decade or so.  Memacs
is ok, small and fast for normal workload, like email.  The full version
slams everything in the power stakes though.

Hang on, maybe I should be on alt.religion.emacs - then again, maybe not. 
Oh yeah, amos something.  Re-define all the amos keys to look like emacs...  ;-)
(just kidding.)  Did you know you can surf the net without leaving emacs ??

..enuf already..

Completely Useless facts:
  PID USERNAME   PRI NICE STATE   TIME     CPU NAME
  374 -          -93    0 ready   9:31  67.93%  AMOS
  212 -           10    0 wait    1:09   8.63% RAM
  245 -          -65    0 wait    5:39   5.82% Top
  240 -          -64    0 wait    1:36   4.17% ALoad_MUI
  216 -           20    0 wait    3:49   2.62% input.device
   11 -          -50    0 wait    0:07   1.27% [memacs2]
  231 -            5    0 wait    0:00   0.38% MMBCommodity
    2 -            5    0 wait    0:22   0.30% [AmiTCP]
    5 -          126    0 wait    0:14   0.23% [Executive]
  392 -            5    0 wait    0:02   0.19% CON

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Excuse me, but how can a karaoke
|_> | \ | | | \| |_ |_ |_| \_  .  |   machine kill me grandad ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Mar  6 11:32:06 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Subject: Transition effects part 1
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---------------------------------------------------------
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  After all those questions in my first letter  I'd better contribute some-
thing for a change. :-) While  looking  through some dusty old corner of my
hard disk I found a handful of small  programs  I made while working on the
slide show I mentioned last time. The group leader and I had a quite lively
discussion about what kind of  transitions  we  would use between pictures,
and I got inspired and made up a handful of effects. The first of them fol-
low here, more will follow later.

  At one point our esteemed leader  wanted  pictures to change with a white
flash, and I wrote this....

Dim F(31) : Hide On
1 Unpack 6 To 0 : Auto View Off
Unpack 7 To 1 : Screen Hide 1
Screen Open 2,320,10,64,0 : Flash Off : Get Palette 1 : Screen Hide 2
Screen Open 3,320,10,64,0 : For A=0 To 31 : Colour A,$FFF : Next
Screen Hide 3 : Auto View On
Screen 1 : For A=0 To 31 : F(A)=Colour(A) : Colour(A),$FFF : Next
Screen 0 : Wait Key
Fade 2 To 3 : Wait 2*15
Screen Show 1 : Screen Hide 0
Screen 1 : Fade 2 To 2 : Wait 150
If Upper$(Inkey$)<>"Q" Then Goto 1
Default : Edit

[For perfectionists who like to keep  the  original filenames: This one was
called FlashOverTest.AMOS]

  Our leader didn't think the "flash" was fast enough, so I wrote something
a bit more complicated (but faster):

Dim F(31) : Hide On : OPP=True : Dim FARGER(31,2,1)
Global FARGER(),LAG
1 Unpack 6 To 0 : Auto View Off : FINNFARGER[0]
Unpack 7 To 1 : Screen Hide 1 : FINNFARGER[1]
Screen Open 2,320,10,64,0 : Flash Off : Get Palette 1 : Screen Hide 2
Screen Open 3,320,10,64,0 : For A=0 To 31 : Colour A,$FFF : Next
Screen Hide 3 : Auto View On 
Screen 1 : For A=0 To 31 : Colour(A),$FFF : Next
Screen 0 : Wait Key : FAD[OPP]
Screen Show 1 : Screen Hide 0
Screen 1 : FAD[NED] : Wait 150
If Upper$(Inkey$)<>"Q" Then Goto 1
Default : Edit 
'
Procedure FINNFARGER[LAG]
   Screen LAG : ANTFAR=Screen Colour
   If ANTFAR>32
      Default : Locate ,12 : Curs Off
      Centre "Skjerm"+Str$(LAG)+" er for dyp -"+Str$(ANTFAR)+" farger!"
      End 
   End If 
   For A=0 To ANTFAR-1
      FARGER(A,0,LAG)=Colour(A)
      'A bit of calculation...
      FARGER(A,2,LAG)=$FFF
      FARGER(A,1,LAG)=($FFF+Colour(A))/2
   Next 
End Proc
Procedure FAD[OPP]
   ANTFAR=Screen Colour
   If OPP Then _START=0 Else _START=2
   _SLUTT=2-_START : _STEG=Sgn(_SLUTT-_START)
   For A=_START To _SLUTT Step _STEG
      For B=0 To ANTFAR-1 : Colour B,FARGER(B,A,Screen)
      Next : Wait 2 : Wait Vbl
   Next 
End Proc

[This one was called FlashOverFaster.AMOS]
(The strange variable names  are  Norwegian,  and  a translation of some of
them may make things a bit clearer:
  OPP          up
  FARGER       colo(u)rs
  LAG          layer
  FINNFARGER   find colo(u)rs
  NED          down
  ANTFAR       (short for "antall farger") number of colo(u)rs
  START        start(!)
  SLUTT        end
  STEG         step

  Both programs require two pictures  (preferably  non-HAM) packed into two
banks, or just change the opening  lines  to  load the pics every time. The
pictures can be any size and  resolution,  even  different from each other.
The programs that follow later do fancy  transitions by copying from screen
to screen, so to prepare for them  you  should find or make two pictures of
equal size and resolution and preferably with the same palette as well.

  From one thing to another, I only  get  a limited time with the library's
PC each day, and I've got mailing list  files from the middle of last month
I haven't looked at yet, so I'm  unsubscribing  for a while to try to catch
up. I'll get the archive from Aminet  (there's  still someone putting those
things together each month, isn't it?)  at the end of the month to see if I
missed anything; in the meantime make sure  comments to me and other things
you think I may be interested in, is  sent  to me personally and not (just)
the list. Thanks.

                    *** This tagline is umop apisdn ***
 

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From amos-request@svcs1.digex.net Thu Mar  6 10:15:03 1997
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From: "Uttendorfsky Petr" <xutten00@kpve.fee.vutbr.cz>
Organization: KPVE FEE VUT BRNO
To: amos-list@access.digex.net
Date: Thu, 6 Mar 1997 12:14:35 +0100
MIME-Version: 1.0
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Subject: AnimPlayer
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Hi all!

I am new on this confference and I have this problem:

I need play a big animation using AMOS (larger than RAM memory).
Does anybody know, how to write an anim player, which can play 
animation (I mean IFF ANIM5) directly from HDD, and I only set some 
buffer in memory ?

Thanx for any response

Ute


From amos-request@svcs1.digex.net Thu Mar  6 08:45:06 1997
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From: Barry Benyon <bbenyon@thehub.com.au>
Reply-To: bbenyon@thehub.com.au
To: Amos List <amos-list@access.digex.net>
Date: Thu, 06 Mar 1997 16:28:06 +0500
Message-ID: <yam7004.322.120570224@mail.thehub.com.au>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Queensland (Aust.) Amiga Users Group Inc.
Subject: Amos Pro
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Status: RO
X-Status: 

I have a 4000/40 FPU etc. Spectrum Board 26meg mem.

Since day one Amos Pro has refused to work on my machine, no matter what
monitor or screenmode I run it  in. If anyone has a similar set up and runs
Amos Pro and lets me know any tricks I will be forever in your debt. 


-- 
Name              Barry Benyon
Address          14 Ash Av Woodridge 
                       Queensland    4114
                       Australia

telephone   061 7 3290 1521

Email       bbenyon@thehub.com.au


From amos-request@svcs1.digex.net Thu Mar  6 11:53:16 1997
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Date: Thu, 06 Mar 1997 07:39:22 -0500
To: bbenyon@thehub.com.au
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Amos Pro
Cc: Amos List <amos-list@access.digex.net>
Message-ID: <857651842.0925801.0@l15.redrose.net>
Status: RO
X-Status: 

At 04:28 PM 06-03-97 +0500, Barry Benyon wrote:
>I have a 4000/40 FPU etc. Spectrum Board 26meg mem.
>
>Since day one Amos Pro has refused to work on my machine, no matter what
>monitor or screenmode I run it  in. If anyone has a similar set up and runs
>Amos Pro and lets me know any tricks I will be forever in your debt. 
>

Have you recently added, or removed anything from your APSystem drawers? I
often found AMOS would quit out before it finished loading because of this.

If it just decided to happen on its own, maybe something else you removed is
effecting it in some way. It shouldn`t be the monitor mode which you use, as
AMOSPro will run on a system set for a VGA monitor, only the display is very
distorted.

Good look in finding the problem.

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Thu Mar  6 11:56:35 1997
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From: chrisevans@cubic.xg.com
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Date: 06 Mar 97 08:28:00 EST5
Subject: Amos and TOME
To: amos-list@access.digex.net
Message-ID: <085763791000210490@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> From: neil Bramwell <bramwell@thenet.co.uk>
> I would like to know if Aaron Fothergill of Shadow Software
> ever produced an AmosPro compatible version of TOME?

> If so where and how could I get hold of a copy?

Neil, the Aussie guys were saying there is a version available down under, but
why use Tome when you can use Turbo Plus?
-Chris.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
--------------------------------



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Thu Mar  6 08:10:04 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Thu, 6 Mar 1997 09:14:36 GMT+0
Subject: Re: Lprint Chr$(0)
Priority: normal
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Message-ID: <17E301A6245@mail-gw.uclan.ac.uk>
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> > > When I want them all to be turned off, I am supposed to send a
> > > Chr$(0) to the Printerport:
> > > 
> > > LPrint Chr$(0)

Blah blah..

> 
> >OPEN OUT channel, "PAR:"   (usually for seq. data files but should work
> >with PAR: as well)
> >    PRINT# channel, chr$(0)
> >    ...
> 
> This should work, and if Amos is the least bit system friendly, LPrint Chr$(0)
> shouldn't work.

This has no chance for controling relays which the original mail was 
about!
It will just hang up the system waiting for the relay board to send 
back an acknowledge signal.  The only thing you could do then is 
reboot :-(
The PAR: device requires handshaking between the Amiga and external 
device.  For controlling relays and the like always hit the hardware!

 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
During the 2nd decade of the 21st
century, the Sun will have the highest
gravitational pull on the Earth.
This has only happened once before!
Around the time the dinosaurs died out!
____________________________________

From amos-request@svcs1.digex.net Thu Mar  6 17:12:09 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Thu, 06 Mar 1997 16:08:00 -0000
Message-ID: <yam7004.22.4681344@194.129.188.3>
In-Reply-To: <yam7003.1048.1746752584@mail.worldonline.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8BIT
Status: RO
X-Status: 

On 05-Mar-97, Marcel Toele sat on a keyboard and produced this mess:

> May I make a comment on this,
> Yes, I do too think the Amos-Editor is great, but I can only be opened on a
> PAL screen.
> So keep the editor the same (or better) but make it have an Screenmode
> requestor of some sort...

> besides, AGA-support and Intuition support should be standard, but you already
> planned that, of course... :)

One aim of the language is to operating system independant. All these
features would be included, but under more general titles. I don't even
know if I'll do it for the Amiga - I'm waiting to see what the computers
just around the corner are like.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

From amos-request@svcs1.digex.net Thu Mar  6 18:41:57 1997
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Message-Id: <199703061844.TAA12132@korovev.stm.it>
From: M.Berionne@agora.stm.it (M.Berionne)
Date: Gio, 06 Mar 97 19:39:26
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Extensions part II
Status: RO
X-Status: 


Hello!

 > I would like to know what the following extensions are about, since

 > - CRAFT
 > - MusiCraft

Craft and MusicCraft are sold together and are made by Black Legend.
They are sold as just one extension, even if they are actually two.
Commands in craft are:
 C - Colour commands and banks for palettes.
 R - Requesters. Can produce also gurus.
 A - Audio. That's MusiCraft and provides commands to play Protracker songs.
 F - Fractal. Mandelbrot and Julia sets.
 T - Turtle. Logo commands to maove a "turtle" on the screen.

As you can see on the lest: that's  CRAFT.

Bye


    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Mar  6 15:45:50 1997
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Message-Id: <199703061845.TAA12195@korovev.stm.it>
From: M.Berionne@agora.stm.it (M.Berionne)
Date: Gio, 06 Mar 97 19:40:04
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re: New AMOS type language for the future
Status: RO
X-Status: 


Hi!

 NS> Also, it would be nice for it to have some kind of procedures in
 NS> procedures.

One thing Amos procedures miss is:

X=MY_PROCEDURE

That would be much better than the Param command. Moreover, Amos procedure
cannot return more than a single Param value and this is a large limit.

Bye


    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Mar  6 18:41:03 1997
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Message-Id: <199703061845.TAA12204@korovev.stm.it>
From: M.Berionne@agora.stm.it (M.Berionne)
Date: Gio, 06 Mar 97 19:40:50
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Compiling with CRAFT
Status: RO
X-Status: 


Hi!

 > My question is this: If I compile a program that uses CRAFT commands,
 > it works fine on my machine, but does it work on machines that don't
 > have CRAFT installed? Does the CRAFT code go into libraries or into
 > the program itself? Explanations would be appreciated.

Of course, your program will run on every other machine, but you MUST compile
it. The compiler copies all the used commands (and just the used commands) to
the executable binary file making it independent.

Bye


    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |   BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Mar  6 21:06:54 1997
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           id aa0515442; 6 Mar 97 21:14 GMT
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X-Mailer: Windows Eudora Version 2.1.1
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Date: Thu, 06 Mar 1997 16:16:19 -0500
To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: New AMOS Homepages
Message-ID: <857682859.0515442.0@l15.redrose.net>
Status: RO
X-Status: 

At the time of writing this email, I will be starting the last piece of HTML
before uploading my new AMOS homepages. I estimate to have them up on the
pages at 5pm (10Pm UK time) so I would appreciate people giving me their
opinions and views for improvement.

I have included the links I was sent. I lost a lot of my email directorys
when my fiancee`s PC was attacked by a virus. If your link isnt on the page,
then please re-submit it to me for immediate inclusion.

Thank-you for your time.

Andrew "Mushroom" Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Thu Mar  6 23:21:28 1997
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Date: Thu, 06 Mar 1997 22:03:01 -0500
To: Ragnar  Fyri <ragnar_fyri@hotmail.com>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Transition effects part 1
Cc: amos-list@access.digex.net
Message-ID: <857703661.0924253.0@l10.redrose.net>
Status: RO
X-Status: 

At 02:42 AM 06-03-97 -0800, Ragnar  Fyri wrote some babble along the lines of:
>
>--====================987654321_0==_
>Content-Type: text/plain 
>
>
>
>---------------------------------------------------------
>Get Your *Web-Based* Free Email at http://www.hotmail.com
>---------------------------------------------------------
>
>--====================987654321_0==_
>Content-Type: text/plain; name="Fx1_2.txt"
>Content-Disposition: attachment; filename="Fx1_2.txt"
>
>  After all those questions in my first letter  I'd better contribute some-
>thing for a change. :-) While  looking  through some dusty old corner of my
>hard disk I found a handful of small  programs  I made while working on the
>slide show I mentioned last time. The group leader and I had a quite lively
>discussion about what kind of  transitions  we  would use between pictures,
>and I got inspired and made up a handful of effects. The first of them fol-
>low here, more will follow later.
>

Im looking for tutorials to upload to my AMOS pages. Do you have full docs
and things to these routines, as they would be a great routine set to have
on the page.

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Fri Mar  7 01:45:33 1997
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Date: Thu, 06 Mar 1997 22:05:16 -0500
To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: New AMOS type language for the future
Message-ID: <857703796.0924788.0@l10.redrose.net>
Status: RO
X-Status: 

I would hope that this new language would come with a half-way decent
compiler, one which doesnt use about 60K odd before even getting to the
commands.

Andrew Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Fri Mar  7 06:02:17 1997
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Date: Fri, 7 Mar 1997 19:31:48 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: chrisevans@cubic.xg.com
cc: amos-list@access.digex.net
Subject: Re: Amos and TOME
In-Reply-To: <085763791000210490@bbs.multiboard.com>
Message-ID: <Pine.BSI.3.95.970307193105.3698B-100000@cafu.fl.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On 6 Mar 1997 chrisevans@cubic.xg.com wrote:

> 
> Neil, the Aussie guys were saying there is a version available down under, but
> why use Tome when you can use Turbo Plus?
> -Chris.

Turbo Plus screws up the stack in LARGE programs.

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Thu Mar  6 19:24:41 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:51:51 +0100
Message-ID: <yam10600.2588.839608@relay.eunet.yu>
In-Reply-To: <331DAF94.2A9B@warwick.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Compiling with CRAFT
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 05-Mar-97, James Daniels wrote:
>> I own the CRAFT extension, and have installed it on my AMOS Pro system.
>> My question is this: If I compile a program that uses CRAFT commands,
>> it works fine on my machine, but does it work on machines that don't
>> have CRAFT installed? Does the CRAFT code go into libraries or into
>> the program itself? Explanations would be appreciated.

>The code goes into the  program itself; so you shouldn't have a problem
>running the compiled code on another machine.

Except if it uses some externeal libraries, which you should check in
documentation, or with SnoopDos.

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Thu Mar  6 18:09:13 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:54:24 +0100
Message-ID: <yam10600.1244.839608@relay.eunet.yu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Well, I have to ask, is there on Aminet set of procedures that does same
like C's argc, argv[] arguments, I mean, procedures which use Command
Line$ as an argument, and then first would return number of argument, and
second [n] would return argument n.

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Fri Mar  7 12:54:42 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Fri, 07 Mar 1997 14:36:29 -0000
Message-ID: <yam7005.1471.3916176@194.129.188.3>
In-Reply-To: <857703796.0924788.0@l10.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS type language for the future
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On 07-Mar-97, Mush sat on a keyboard and produced this mess:

> I would hope that this new language would come with a half-way decent
> compiler, one which doesnt use about 60K odd before even getting to the
> commands.

If it does, I wouldn't care (well, not too much). I think it's more important
that the language is easy and fun to use. Obviously though, I would have
some sort of optimising option.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Fri Mar  7 18:33:52 1997
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From: chrisevans@cubic.xg.com
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Date: 07 Mar 97 12:35:00 EST5
Subject: animPlayer
To: amos-list@access.digex.net
Message-ID: <08577399090021273a@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

                              
> From: "Uttendorfsky Petr" <xutten00@kpve.fee.vutbr.cz>
> I need play a big animation using AMOS (larger than RAM
> memory).
> Does anybody know, how to write an anim player, which can play
> animation (I mean IFF ANIM5) directly from HDD, and I only set
> some buffer in memory ?

AMOS will run an animation created in DPaint.
-Chris.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
--------------------------------



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Mar  7 19:03:59 1997
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Date: 07 Mar 97 12:40:00 EST5
Subject: Black Legend dead
To: amos-list@access.digex.net
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> From: M.Berionne@agora.stm.it (M.Berionne)
> Craft and MusicCraft are sold together and are made by Black
> Legend.

I got e-mail from the guy who is collecting Black Legend's mail, and he says
the company is dead, and he doesn't think they have assigned the rights to
their stuff to anyone else.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Mar  7 19:07:15 1997
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Date: Fri, 7 Mar 1997 22:52:14 +0200 (EET)
From: Joona I Palaste <palaste@cc.helsinki.fi>
X-Sender: palaste@kruuna.Helsinki.FI
To: amos-list@access.digex.net
Subject: Sound effects with music modules
Message-ID: <Pine.SOL.3.91.970307224808.11287B-100000@kruuna.Helsinki.FI>
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Hello.

I am writing a game where I want to use music and sound effects
together, and have found it difficult to get the sound effects to
play properly. The game can play PT, MED or AMOS music bank modules.
However, if I use a Bell or a Shoot command during a module, I get
weird result. On each of the three types, the sound effect causes
the module to stop for a second or so. PT modules also suffer from
slight disfigurations during that second. MED modules make the sound
effects sound absolutely horrible! How can I make sound effects that
don't play havoc with the music? I obviously can't use the Bell and
Shoot commands, so does anyone have a replacement? Example code is
required.


/----------------------------------------------------------------------\
| Joona Palaste                             |      |  |                |
| palaste@cc.helsinki.fi                    |      |  |                |
| G++ FR FW+ M- #20 D+ ADA N+++ W++ B OP+   |-------  -----------------|
|                                           |-------  -----------------|
|                                           |      |  |                |
| Finland rules! =>                         |      |  |                |
\----------------------------------------------------------------------/


From amos-request@svcs1.digex.net Fri Mar  7 21:12:26 1997
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From: Michael Zafiropoulos <koda@netspace.net.au>
Message-Id: <199703080000.KAA02858@tornado.netspace.net.au>
Subject: InactiveList?
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Date: Sat, 8 Mar 1997 10:00:41 +1000 (EST)
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anyone know the correct syntax for interface language inactivelist command?
I have followed the manual but just keep getting an error message.
thanks in advance
-- 
     //
---koda.netspace.net.au---
  \X/

From amos-request@svcs1.digex.net Fri Mar  7 14:09:39 1997
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From: neil Bramwell <bramwell@thenet.co.uk>
To: amos-list@access.digex.net
Date: Sat, 08 Mar 1997 16:32:03 -0000
Message-ID: <yam7006.153.3094560@mailhost.thenet.co.uk>
In-Reply-To: <085763791000210490@bbs.multiboard.com>
X-Mailer: YAM 1.3.1 - Amiga Mailer by Marcel Beck
Subject: Re: Amos and TOME
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On 07-Mar-97, chrisevans@cubic.xg.com wrote:
>> From: neil Bramwell <bramwell@thenet.co.uk>
>> I would like to know if Aaron Fothergill of Shadow Software
>> ever produced an AmosPro compatible version of TOME?

>> If so where and how could I get hold of a copy?

>Neil, the Aussie guys were saying there is a version available down under, but
>why use Tome when you can use Turbo Plus?
>-Chris.

>--------------------------------
>Work:  CEvans@bbs.multiboard.com
>Play:  ChrisEvans@cubic.xg.com
>--------------------------------



> /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
>|    The views of the author are not of the originating system    |
> \_______________________________________________________________/

>   Email: chrisevans@cubic.xg.com <Chrisevans> 

Chris, I have seen the demo of Turbo Plus on Aminet, but where can I obtain a copy?
the phone numbers on the demo are no longer in service
thanks again Neil.


From amos-request@svcs1.digex.net Sat Mar  8 08:35:53 1997
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From: fcolvin@neumann.une.edu.au (Fionn Colvin)
Newsgroups: aus.computers.amiga,comp.sys.amiga.marketplace,comp.sys.amiga.programmer,comp.sys.amiga.games
Subject: FORSALE: AMOS, AMOS Pro and Shoot'em-up C Kit.
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Forsale:

(1) AMOS Professional, as new in box with all manuals.

(2) AMOS Creator, as new in box with all manuals.

(3) Shoot'em-up Construction Kit, as new in box with all manuals.


email-me with offers.


e-mail: fcolvin@neumann.une.edu.au



From amos-request@svcs1.digex.net Sat Mar  8 12:16:13 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: Joona I Palaste <palaste@cc.helsinki.fi>, amos-list@access.digex.net
Date:          Sat, 8 Mar 1997 15:05:35 GMT0BST
Subject:       Re: Sound effects with music modules
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Joona wrote...
> I am writing a game where I want to use music and sound effects
> together, and have found it difficult to get the sound effects to
> play properly. The game can play PT, MED or AMOS music bank modules.
> However, if I use a Bell or a Shoot command during a module, I get
> weird result. On each of the three types, the sound effect causes
> the module to stop for a second or so. PT modules also suffer from
> slight disfigurations during that second. MED modules make the sound
> effects sound absolutely horrible! How can I make sound effects that
> don't play havoc with the music? I obviously can't use the Bell and
> Shoot commands, so does anyone have a replacement? Example code is
> required.

This isn't much of a solution rather an explanation. Sorry.
The inbuilt sound commands (shoot,bell etc) will mess up ANY music 
being played for a second or two.
So you have to use sample banks and play sounds using Sam Play etc. 
Unfortuantely, these will still mess up all music playing EXCEPT if 
it's AMOS music banks being played, in which case it works fine. 
Another problem is that you'll have to find sound fx to replace shoot 
etc. This isn't that hard and I have plenty of shooting, exploding 
and bell type sounds if you are desperate.
If I make a game that requires both music and sounds, the only way I 
have been able to do it is using AMOS music banks and AMOS sound 
banks combined. I usually play the sound through one channel at a 
time so that only one channel of music is cut off rather than the 
whole track stopping until the sound is finished.
This method has never caused me any problems.

NOTE:
I have also found that if you play a MED module (which means the MED 
library is loaded), ANY sound effects played through an AMOS bank 
from then on, won't correctly play.
    Does anyone know of a correction for this as it means I can 
    never use MED in a game?

Also....a question for anyone. (not amos, sorry)
    Does anyone know of a patch to let Rainbow Islands work on an 
A1200? I've checked Aminet and they don't have one. Personally I 
don't care for it that much but it's my girlfriends favourite game 
and it'll only work on my old A500 which I don't have with me.

Thanks
    -Murray
    
                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS+Music)
              ***** Please Sign My Guestbook!!!!! *****
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Sat Mar  8 17:37:42 1997
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Date: Sat, 08 Mar 1997 16:40:14 -0500
To: Joona I Palaste <palaste@cc.helsinki.fi>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Sound effects with music modules
Cc: amos-list@access.digex.net
Message-ID: <857857100.0929036.0@h130.redrose.net>
Status: RO
X-Status: 

At 10:52 PM 07-03-97 +0200, Joona I Palaste wrote:
>Hello.
>
>I am writing a game where I want to use music and sound effects
>together, and have found it difficult to get the sound effects to
>play properly. The game can play PT, MED or AMOS music bank modules.
>However, if I use a Bell or a Shoot command during a module, I get
>weird result. On each of the three types, the sound effect causes
>the module to stop for a second or so. PT modules also suffer from
>slight disfigurations during that second. MED modules make the sound
>effects sound absolutely horrible! How can I make sound effects that
>don't play havoc with the music? I obviously can't use the Bell and
>Shoot commands, so does anyone have a replacement? Example code is
>required.

Wouldnt acquiring music tracker modules which only use 3 channels work, and
have AMOS play the sound FX through the remaining channel?

I alternate my Sound FX with this method, so if I need to play 2 or 3 sound
FX at once, I alternate them through 2 of the channels at a time, so the
sound appears to be "mixing" together.

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Sat Mar  8 18:47:19 1997
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Date: Sat, 8 Mar 1997 16:14:14 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199703082214.QAA08408@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Anim Player....
Status: RO
X-Status: 

	From what I understand animation support
	was mostly an afterthought in Amos Pro,
	and from personal expierance I'll say it seems
	like that's true, I doubt you can get it to
	play straight form disk, maybe splitting up the anim
	and playing a little from one chunk of ram
	while the next segment load up into another piece of
	ram, and so on, would work, but I can't say for sure.
		Scott Matott sXe

From amos-request@svcs1.digex.net Sat Mar  8 23:31:49 1997
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 Sat,  8 Mar 1997 21:01:16 -0600 (CST)
Date: Sat, 08 Mar 1997 21:01:16 -0600 (CST)
Date-warning: Date header was inserted by mail.usask.ca
From: Sturla Pettersen <stp486@mail.usask.ca>
Subject: Re: InactiveList?
X-Sender: stp486@mail.usask.ca
To: amos-list@access.digex.net
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At 10:00 AM 3/8/97 +1000, you wrote:
>anyone know the correct syntax for interface language inactivelist command?
>I have followed the manual but just keep getting an error message.
>thanks in advance
>-- 
>     //
>---koda.netspace.net.au---
>  \X/
>
I`ve tried using InactiveList myself - plenty of times. I does not appear to
be there (just like Llist in Amos 1.3, eh ?).

My suggestion is that you set it up as an ActiveList and then use the Dialog
Freeze command to make it appear inactive.

Cheers,
Sturla


From amos-request@svcs1.digex.net Sun Mar  9 11:35:32 1997
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Date: Sun, 09 Mar 1997 15:37:22 +0000
From: James Daniels <J.R.Daniels@csv.warwick.ac.uk>
Organization: Apex Designs
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Subject: New AMOS game...
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I hope you've all donwloaded Fire Power by now?
-- 
  /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
 /James Daniels    Email: J.R.Daniels@warwick.ac.uk \
/(Apex Designs) WWW: http://www.warwick.ac.uk/~csuaw \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From amos-request@svcs1.digex.net Sun Mar  9 12:53:55 1997
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From: James Daniels <J.R.Daniels@csv.warwick.ac.uk>
Organization: Apex Designs
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Status: RO
X-Status: 

I hope you've all donwloaded Fire Power from the Aminet by now? Its in
game/2play and was, of course, completely written in AMOS. Feedback
welcome. (sorry for posting this twice)
-- 
  /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
 /James Daniels    Email: J.R.Daniels@warwick.ac.uk \
/(Apex Designs) WWW: http://www.warwick.ac.uk/~csuaw \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From amos-request@svcs1.digex.net Sun Mar  9 19:31:29 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Sun, 9 Mar 1997 17:38:37 -0600
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Subject: Questions and comments.
Reply-to: parrottsoft@geocities.com
Priority: normal
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Status: RO
X-Status: 

Greetings.

Well, here it is Sunday and I haven't checked my mail since Thursday 
evening. Ack! 95 messages! Argh! Nothing get's by anyone around here 
obviously. Oh, btw everyone, this is another digest..

Firstly, when I was answering Mr. Murray's question about why he 
couldn't download .lha files as you can .zip's, Mr. Griffith had 
something to say to my reply (when I said it was the broswer's 
problem in downloading the file):

> It is NOT the browser, it is the SERVER that is sending the document.

Yes yes yes, I KNOW the SERVER is SENDING the file. I never said the 
BROWSER was SENDING the file. What I meant was that most broswers, 
like Netscape or Internet Explorer (for you people out there that use 
your PC for Netting purposes like I do), determine the type of file 
that is coming in from the server using a table of MIME types that 
can be defined. When it encounters a file with a type that it finds 
on that table (or you can call it a "list" if you wish, doesn't 
matter), then it downloads it, views it, or does what it's supposed 
to do with it. If it ever encounters a file type that it is 
unfamiliar with, then it uSUaLLy opens that file as text in the 
browser. That's what I meant.

Now, what I just said applies to browsers that I am familiar with on 
the PC, I've never used an Amiga browser because I don't use my Amiga 
for Netting or browsing, so I don't know much about Amiga browsers.

Mr. Griffith continues..
> Each file sent by a server via http has an informational header. 
> That header indicates the type of file being sent. This is the MIME 
> type. An html file gets a 'text/html', a gif image gets a 
> 'image/gif', and so on. Most servers deduce the type of file by the 
> extention (*.type) and many will default to a type of 'text/plain' 
> for unrecognized extentions. The server tells the browser this is 
> text, so the browser trys to display it.

..blah blah blah..
Like I said, I was referring to most browsers that are use on the PC.

> ..This is the MIME type..
I know what MIME is, and I knew very well what I was talking about.

Sorry if I said anything that sounded remotely offensive in that last 
line there, but this pushed my button. I had to say something..

Now, onto Mr. Owen's inquiry for Aminet URLs:
> Does anyone know the address for the AMinet I've tried to search for
> it several times but to no avail can someone please mail me it???

Mush (Mr. Andy of Kellett) replied:
> There are several addresses. The first being ftp.netnet.net but I 
> use ftp.wustl.edu as it is much faster.

Actually, Netnet's old Aminet server's are gone @ laslo.netnet.net, 
but in it's place you will find their new Aminet mirror @ 
tigris.netnet.net. Try these links for other Aminet mirrors:

The Official Aminet website:   http://www.aminet.org

Mirror sites:
Netnet's mirror in the US:     http://tigris.netnet.net
Wustl's mirror in the US:      http://wuarchive.wustl.edu/~aminet
Livewire's mirror down under:  http://www.livewire.com.au/aminet
Sunsite's mirror in the UK:    http://src.doc.ic.ac.uk/public/aminet/info/www/

I'm sure there are others, but at the moment I don't have time to go 
looking for others. This list should do.

Mr. Marcel Toele commented Amos:
> Yes, I do too think the Amos-Editor is great,
> but I can only be opened on a PAL screen.

Shouldn't that "I" be "it". And if you are referring to the Editor, 
it isn't limited to PAL screens. It opens on NTSC just as it can PAL 
screens as well, too. I couldn't program if it was limited to PAL.

Anyhow, I don't want anyone to forget the grand "re-opening" of my 
website (new pages and everything, like what Mush has been doing, 
only I started back at Christmas). What's been taking me so long is 
I've been trying to decide on a new look for my site. I finally have 
chosen a new look, and I have been creating and rendering all the new 
graphics and coding all the HTML these past few weeks. I assure you 
that it will look good.

*ALSO*.. Make sure you send me ANY links to any AMOS related pages 
you have so I can put them up on my site. THIS IS VERY IMPORTANT. If 
you want any sites linked from my site, PLEASE send them to me 
withing the end of this week. If I recieve any links after this 
Friday, I will still put them up, but you'll have to wait until I 
update my pages again, which may be a couple weeks or so.

For those of you who are wondering about The Cafe Project (my 3D 
engine, remember), it IS coming along, nearly upto Wolfenstein 
already, and I hope to take it farther (maybe to the level of Doom or 
Duke Nukem, perhaps, if I can get a nice BSP algorithm written :) The 
Cafe Project WILL officially become a Team project when my web pages 
are finished (all the info for helping and testing will be put up), 
and you'll be able to sign up for beta testing my game, Eventuator, 
when I finished a beta of the engine and whip up a beta of the game.

Hope I haven't kept anyone reading this to long, thanks again.

Long live the Amiga!


         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Mon Mar 10 08:39:38 1997
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From: "Matthijs Hollemans (HL CAD FCA)" <hlmod@KILLSPAM.hl.siemens.de>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS
Date: Thu, 06 Mar 1997 09:08:51 +0100
Organization: SIEMENS AG  BEREICH HALBLEITER
Lines: 18
Message-ID: <331E7B93.167EB0E7@KILLSPAM.hl.siemens.de>
References: <01bc27b6$7f2e4080$1f08b083@estbcazz.yto.estec.esa.nl>
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ReSent-Date: Mon, 10 Mar 1997 07:11:22 -0500 (EST)
ReSent-From: AoD <mcox@access.digex.net>
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ReSent-Message-ID: <Pine.SUN.3.96.970310071122.22065B@access1.digex.net>
Status: RO
X-Status: 

M. Wiselius wrote:
> 
> Hi, fellow programmers,
> 
> does anyone know where I can get a copy of good ole AMOS? I mean the
> "normal" version, not the AMOS Pro edition. I'm also looking for the manual
> of AMOS Pro in PDF format (Acrobat Reader).

For cheap copies of Amos Classic (as it's called nowadays) you might
want to order a back issue from Amiga Format or any other Amiga magazine
that had Amos on a coverdisk...Also, I believe the Compiler and Amos 3D
were included on some coverdisks. Mind you that these mags are pretty
old (2-3 years I guess).

-- 
Matthijs Hollemans
mailto:hlmod@hl.siemens.de
REMOVE THE "KILLSPAM" FROM MY E-MAIL ADDRESS TO MAIL ME!



From amos-request@svcs1.digex.net Mon Mar 10 10:58:17 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 10 Mar 1997 09:20:46 -0500
Message-ID: <yam7008.2329.4756880@pop.golden.net>
In-Reply-To: <3322D932.6356@warwick.ac.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New AMOS game...
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 09-Mar-97, James Daniels wrote:
>I hope you've all donwloaded Fire Power by now?

Yep. Not too bad.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Mar 11 02:13:44 1997
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	id sma016418; Tue Mar 11 00:12:28 1997
From: Stephen Lebed <slebed@ix.netcom.com>
Reply-To: slebed@ix.netcom.com
To: Amos List <amos-list@access.digex.net>
Date: Mon, 10 Mar 1997 22:12:38 -0800
Message-ID: <yam7008.1905.119310960@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: The RIOS/LEBED Project
Subject: Amos Pro speed?
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Does anyone know the answer to this?

I writing a routine that needs to play animations off Cdrom at 15 fps.  Since this rate must be constant in order for the sound track to keep in sync, is there a way to make sure it stays at 15fps on NTSC and PAL systems?
 
The WAIT VBL command pauses for a 60th of a second on a NTSC system while a PAL pauses for 50th of a second.

What can I use that will give me a common pause time for both systems?

-----

Stephen Lebed
The RIOS/LEBED Project

slebed@ix.netcom.com


From amos-request@svcs1.digex.net Tue Mar 11 07:56:42 1997
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	id KAA13172; Tue, 11 Mar 1997 10:42:56 GMT
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Date: Tue, 11 Mar 1997 10:36:30 +0000
To: amos-list@access.digex.net
From: Paterson Printing <he31@dial.pipex.com>
Status: RO
X-Status: 

Hello to all the AMOS users out there!

Right.. it seems customary to post a _hi there!_ when subscribing to the
list, so here's a little hello from a fellow AMOS programmer.

Hopefully sometime soon (probably after the weekend) I'm going to post my
first sources archive to the Aminet (Should be about 1Mb of sources) that
I started a good long while ago...  I'll post a message here when It's
done.


Have fun, and keep AMOSing

Peter.

============================================================================
       //  Peter Storey
      //
     //    Current Setup:
    //     Amiga A1200, 2Gb Harddrive, ZIP Drive
 \\//      AMOS 1.36; AMOS Pro 2.0; AMCAF 1.40;
           (And dreams of an 060 accelerator, 64 Gb Ram, etc. etc.)
           -----------------------------------------------------------------
A M I G A  email: he31@dial.pipex.com

============================================================================


Paterson Printing Limited
Tel: 01892 511212    Fax: 01892 511566    ISDN: 01892 517234
E-Mail:	General			- paterson@dial.pipex.com
	Sales & Marketing 	- sales.paterson@dial.pipex.com
	Technical		- tech.paterson@dial.pipex.com


From amos-request@svcs1.digex.net Tue Mar 11 16:54:39 1997
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To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Conversation with the man himself!!
Message-ID: <858105582.0913988.0@h159.redrose.net>
Status: RO
X-Status: 

Well, I had a nice pleasant surprise on IRC - Francois Lionet himself!

I quickly got onto the conversation of releasing the source code for AMOS,
and it turns out that he owns the copyrights to AMOS as far as he is
concerned. He is thinking of releasing the source code for AMOS into PD
providing that Europress dont give him a hard time over it, and he will be
emailing me the source also, so I can upload it to my pages for downloading
by anyone.

This could at least give us the source code for AMOS itself, and can allow
developers to take this fine language and implement it into an AGA/OS
friendly system.

All the best!

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
Mushroom PD - AMOS PD Supplier
Editor of Extreme AMOS - the BEST AMOS disk 
magazine around!!

Issue 4 being released soon - click the "Extreme 
AMOS" button on the new homepages!! 

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************


From amos-request@svcs1.digex.net Wed Mar 12 00:35:24 1997
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Message-Id: <199703120318.TAA25932@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Tue, 11 Mar 1997 21:12:23 -0600
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Subject: Questions and comments replies.
Reply-to: parrottsoft@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.53)
Status: RO
X-Status: 

Greetings again.

Here's just a short digest of some recent replies to my most recent 
digest I sent out Sunday.

Mr. Collin said:
> How's the acronym coming along? ;-)

in regard to my current project I'm working on (The Cafe Project). 

Truthfully, I hadn't given much thought to an acronym, but, speaking 
of this, anyone that wishes to drop me a line on ideas for some cool 
acronyms using the word "Cafe" (probably will be CAFE or C.A.F.E), I 
would appreciate it. I really haven't the time right now to 
brainstorm over one, so I'll leave it up to you guys. More than 
likely I'll get some people here on the List (including myself) to 
vote on the suggestions I recieve, and I'll post the winner and the 
acronym that was chosen after we've voted.

Mr. Griffith had something to say as well:
> Opponent? Button pushing? Some days it just doesn't pay to try.
> At least someone understood the point. And for the record, its not
> Amiga, its not PC, (nor even MAC,SUN or otherwise), its just HTTP.

on my little argument with him earlier about MIME-types and .lha 
downloading problems.

I was aware that the problem alot of people were having WAS their 
browsers fault in conjunction with the server either sending the 
wrong type of file header or their browser's inability to distinguish 
what type of file was being sent, and I was aware that this is 
usually due to HTTP. Sorry if anyone got offended over this. :)

Also, thanks to everyone who sent me links to their AMOS related 
pages. Here's my current list of links:

Mr. Branko Collin - http://www.xs4all.nl/~collin/amiga/amos.html
Mr. Bob Akerberg  - http://www.avalon.net/~bobal
Mr. Greg Sikorski - http://members.tripod.com/~gte/
Mr. Lee Howarth   - http://www.geocities.com/SiliconValley/Heights/9343/
Mr. Murray        - http://www.cs.nott.ac.uk/~agm/
Mr. Richard Smith - http://www.bath.ac.uk/~ma4rms/amiga.html

Mr. Andy Kellett for the Mushroom PD
   - http://www.mushy-pd.demon.co.uk
Mr. Joe Hickman for Fly By Nite Videe-oh!
   - http://www.golden.net/~joehick/fbn/fbn.html

That's all the links I have at the moment, so if anyone else has any 
more they would like to see posted on my site, please send them to me 
as soon as possible.

Oh, one more thing. Anyone with any information on the A/Box (I would 
like a site somewhere on the Net that has some info on it) please 
send it to me, whether it's a link to a site or just hard core info. 
I've never read up on it and I would like some info on it. Thanks.

Long live the Amiga!

         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Wed Mar 12 18:13:29 1997
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Date: Tue, 11 Mar 1997 14:59:16 -0800
From: Manuel Tonatiuh Moreno <hugor@foreigner.class.udg.mx>
Reply-To: hugor@foreigner.staff.udg.mx
X-Mailer: Mozilla 3.01 (Win16; I)
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To: amos-list@access.digex.net
Subject: Re: Conversation with the man himself!!
References: <858105582.0913988.0@h159.redrose.net>
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Status: RO
X-Status: 

Mush wrote:
> 
> Well, I had a nice pleasant surprise on IRC - Francois Lionet himself!
> 
> I quickly got onto the conversation of releasing the source code for AMOS,
> and it turns out that he owns the copyrights to AMOS as far as he is
> concerned. He is thinking of releasing the source code for AMOS into PD
> providing that Europress dont give him a hard time over it, and he will be
> emailing me the source also, so I can upload it to my pages for downloading
> by anyone.
> 
> This could at least give us the source code for AMOS itself, and can allow
> developers to take this fine language and implement it into an AGA/OS
> friendly system.
> 
> All the best!
> 
> Andy Kellett
> 

Thatīs a good new!
Do you have Francois' e-mail?? 

-- 
*******************************
Be excellent to each other!
*******************************

From amos-request@svcs1.digex.net Thu Mar 13 01:19:55 1997
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In-Reply-To: <858105582.0913988.0@h159.redrose.net>
	     (from Mush <mpd@mushy-pd.demon.co.uk>)
	     (at Tue, 11 Mar 1997 14:01:05 -0500 (EST))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: mpd@mushy-pd.demon.co.uk
Cc: amos-list@access.digex.net
Subject: Re: Conversation with the man himself!!
Content-Transfer-Encoding: 8bit
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Status: RO
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To the one known as Mush,

> Well, I had a nice pleasant surprise on IRC - Francois Lionet himself!

!
 
> I quickly got onto the conversation of releasing the source code for AMOS,
> and it turns out that he owns the copyrights to AMOS as far as he is
> concerned. He is thinking of releasing the source code for AMOS into PD
> providing that Europress dont give him a hard time over it, and he will be
> emailing me the source also, so I can upload it to my pages for downloading
> by anyone.

Way cool !

> This could at least give us the source code for AMOS itself, and can allow
> developers to take this fine language and implement it into an AGA/OS
> friendly system.

This could spell the end for blitz..  (maybe)

> All the best!

cyagain.

 _   _   _        _     _   _     |  This .sig space for rent, or available
|_> |_| |_| |\ | |_ |  | | /   |  |  for sponsership.  Reasonable rates.  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Most offers considered.  Contact above
                                  |  address for details.
                    --------------+---------------
                     http://www.mirex.demon.co.uk

From amos-request@svcs1.digex.net Thu Mar 13 20:10:11 1997
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Date: Thu, 13 Mar 1997 18:43:18 -0500 (EST)
Received: from h152.redrose.net ([208.7.248.152]) by relay-5.mail.demon.net
           id aa0522194; 13 Mar 97 21:03 GMT
X-Sender: mushy-pd@pop3.demon.co.uk
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Content-Type: text/plain; charset="us-ascii"
To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Page Updates
Message-ID: <858287035.0522194.0@h152.redrose.net>
Status: RO
X-Status: 

Ive made more changes to my pages. They should now be compatable with
Ibrowse, and Ive also put the lists from my PD library in, so PD can be ordered.

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Fri Mar 14 04:55:52 1997
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	id sma000189; Fri Mar 14 02:14:20 1997
From: Stephen Lebed <slebed@ix.netcom.com>
Reply-To: slebed@ix.netcom.com
To: Amos List <amos-list@access.digex.net>
Date: Fri, 14 Mar 1997 00:13:48 -0800
Message-ID: <yam7012.2380.119471232@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: The RIOS/LEBED Project
Subject: 16bit sound?
MIME-Version: 1.0
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Status: RO
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Hi again,

Does anyone know a way to play 16bit sound samples through Amos Pro?  I'd prefer to use AIFFs, but I'll use any format that may be needed (like WAV..,)


-- 


Stephen Lebed
The RIOS/LEBED Project

slebed@ix.netcom.com


From amos-request@svcs1.digex.net Fri Mar 14 12:07:34 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Subject: Transition effects part 2
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  For starters I've got a little comment about "Amos for Windows or any ot-
her platform": A PC version of  The  Creator  would  probably not be called
AMOS, as AM stands for Amiga (it used to be STOS, remember?). It would have
to be PCOS or WinOS or  something.  Stupid  names,  but  then we're talking
about people who call their startup  files  Autoexec.bat  and Config.sys...
[Excuse me a moment, I have to go untie my tongue.]

  Ah, that's better... But now what you have all been waiting for (Wake up,
there!) - more picture  transitions!  First  of  all, what I said last time
wasn't quite true. I do have one more effect  that doesn't require pictures
to be of identical size and resolution.  I called it FancyRoll, and this is
the effect that actually got used in the slide show. It runs like this:

Auto View Off : Hide On 
Unpack 6 To 0 : Unpack 7 To 1
Screen Display 1,,,,0
Auto View On 
Wait 200
For A=1 To Screen Height : Screen Display 1,,,,A : Wait Vbl : Next
Wait Key : Edit

  Nice and simple, you probably could  have  thought of something like that
yourself. Well, how about this one! (I call it 16SquareOver)

Set Buffer 1000
SAV_IT=False : Rem Change to True to store pictures!
Curs Off : Print : Centre "Wait for first picture,"
Print : Centre "press a key to switch!"
Print : Centre "Press a key again to quit."
Hide On : Auto View Off 
Unpack 6 To 2 : Screen Hide 2
SW1=Screen Width : SH1=Screen Height : SC1=Screen Colour
Unpack 7 To 3 : Screen Hide 3
SW2=Screen Width : SH2=Screen Height : SC2=Screen Colour
If SW1<>SW2 or SH1<>SH2 or SC1<>SC2
   Default : Print "Mismatch!!"
   Print 
   Print "SW1=";SW1,"SW2=";SW2
   Print "SH1=";SH1,"SH2=";SH2
   Print "SC1=";SC1,"SC2=";SC2
   End 
End If 
'
'Ordnes in allung
'
Screen Open 0,SW1,SH1,SC1,Lowres
Curs Off : Flash Off
Screen To Front 0
Screen Copy 2 To 0 : Screen 0 : Get Palette 2
Auto View On 
XER=SW1/16 : YER=SH1/16 : XYER=(XER*YER)-1 : Dim X(XYER),Y(XYER)
X=0 : Y=0 : For A=0 To XYER
   X(A)=X : Y(A)=Y
   Add X,1,0 To XER-1 : If X=0 Then Inc Y
Next
For SHUFFLE=1 To 5
   For A=0 To XYER
      Repeat
         B=Rnd(XYER)
      Until B<>A
      Swap X(A),X(B) : Swap Y(A),Y(B)
   Next 
Next
Wait Key
T=Timer : C=100
If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Screen 0 : Fade 12 To 3
For A=0 To XYER
   X1=X(A)*16 : Y1=Y(A)*16 : X2=X1+16 : Y2=Y1+16
   Screen Copy 3,X1,Y1,X2,Y2 To 0,X1,Y1 : Wait Vbl
   If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Next 
TT=Timer-T : Wait Key 
Default : Print TT/50;",";Mid$(Str$(TT mod 50),2);" seconds!"

  The program times  itself,  and  claims  that  the  transition  takes 6.2
seconds for two plain low-res  pictures.  The fade command right before the
last loop (the actual transition) is really only necessary if your pictures
have different palettes (which is not recommended, it looks pretty awful if
the timing is bad).
  The SAV_IT flag (which for obvious  reasons  could not be called SAVE_IT)
gives you the option to save  each  step  as  a separate picture so you can
make them into  an animation if you  like.  Do  NOT use this with different
palettes because the colour fading probably would not work at all. (Besides
some programs, like DPaint,  insist  on  keeping  the  same palette for the
whole animation.)

  That should be all for now. BTW, talking of transitions, even such a sim-
ple thing as fading can be done in many different ways. You could do it one
colour at a time, one  component  (RGB)  at  a time, and there are even two
ways of changing a group of numbers.  To  illustrate  what I mean, here are
two ways of fading 123 to 000 (black):

                               123      123
                               122      012
                               111      001
                               000      000

The first column reduces the highest number(s) by one each time, the second 
reduces all numbers by  one  until  they  reach  zero.  Fading  to and from
arbitrary colours makes the picture  more  complicated,  but the difference
should be the same. Go ahead and experiment!

  And just to remind you, I'm  not  subscribing  for  the moment, so please
address all comments to me personally.


      "It's supposed to stop on a dime. Must be some kinda BIG dime!"
                                                      -- Roger Rabbit

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From amos-request@svcs1.digex.net Sat Mar 15 08:40:26 1997
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Path: news2.digex.net!uunet!in3.uu.net!128.250.1.21!munnari.OZ.AU!news.mel.connect.com.au!news.netspace.net.au!mickday
From: mickday@netspace.net.au (Michael Day)
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS: installing & updating query
Date: 15 Mar 1997 11:25:24 GMT
Organization: Netspace Online Systems
Lines: 29
Message-ID: <5ge0v4$cm6$1@otis.netspace.net.au>
NNTP-Posting-Host: netspace.net.au
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Xref: news2.digex.net comp.sys.amiga.programmer:110931
ReSent-Date: Sat, 15 Mar 1997 07:21:00 -0500 (EST)
ReSent-From: AoD <mcox@access.digex.net>
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ReSent-Message-ID: <Pine.SUN.3.96.970315072100.7641C@access1.digex.net>
Status: RO
X-Status: 

I need some help to get upto update with AMOS.

I mean I bought AMOS years ago and then bought the compiler when it came
out. I tried writing a big program. It failed to compile so I lost
interest after that.

Anyway, I've pulled out my disks after 5 years and I don't know how
to install it. I have the original AMOS disk, and disks labelled with
these updates: 1.23, 1.3, 1.32, 1.34.   As for the compiler, I have
a 1.34 update.

I found a web site that claimed to have a later update but the link
doesn't work. The links on the Amiga Web directory aren't any help
either.

My question:
Do I need to install 1.23, then 1.3 then 1.32 then 1.34 or can I just
go and update the first disk using the latest revision I have?

A convenient alternative:
If anyone has a fully updated installation of AMOS I'd really
appreciate getting a copy. That'd be the easiest way instead of 
tackling it myself. 

If anyone can help me I'd be very appreciative.

Thanks

Michael



From amos-request@svcs1.digex.net Sat Mar 15 13:54:02 1997
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Date: Sat, 15 Mar 1997 12:29:27 -0500 (EST)
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           id aa0926523; 15 Mar 97 17:14 GMT
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Content-Type: text/plain; charset="us-ascii"
To: Michael Day <mickday@netspace.net.au>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: AMOS: installing & updating query
Cc: Mush <amos-list@access.digex.net>
Message-ID: <858446095.0926523.0@h154.redrose.net>
Status: RO
X-Status: 

At 11:25 AM 3/15/97 GMT, Michael Day wrote:
>I need some help to get upto update with AMOS.

[SNIP]

>Anyway, I've pulled out my disks after 5 years and I don't know how
>to install it. I have the original AMOS disk, and disks labelled with
>these updates: 1.23, 1.3, 1.32, 1.34.   As for the compiler, I have
>a 1.34 update.
>
>I found a web site that claimed to have a later update but the link
>doesn't work. The links on the Amiga Web directory aren't any help
>either.

Hehe. Lots of the old AMOS websites are non-functional. Take the official
AMOS site for example...

>
>My question:
>Do I need to install 1.23, then 1.3 then 1.32 then 1.34 or can I just
>go and update the first disk using the latest revision I have?
>

Just go ahead and install V1.34. The latest version of AMOS is in fact
AMOSPro V2.00 - A much more user-friendly version of AMOS. AMOSPro V1.12 and
Classic AMOS V1.34 were both given away on coverdisks, so you should be able
to get a copy from somewhere.

>A convenient alternative:
>If anyone has a fully updated installation of AMOS I'd really
>appreciate getting a copy. That'd be the easiest way instead of 
>tackling it myself. 
>

I used to have it in my AMOS PD library (homepage at the bottom) but it was
suggested I remove it before Europress have a ball at me.

Hope this helps you out. Feel free to ask if you have any more problems. My
PD library is packed full of AMOS utilities, games, and source if you need some.

Andrew Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Sun Mar 16 02:52:40 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 12:45:03 +0100
Message-ID: <yam10600.155.845512@relay.eunet.yu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Command Line$
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Well, I have to ask, is there on Aminet set of procedures that does same
like C's argc, argv[] arguments, I mean, procedures which use Command
Line$ as an argument, and then first would return number of argument, and
second [n] would return argument number n.

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Sun Mar 16 21:34:15 1997
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Date: Sat, 15 Mar 97 11:21:02 GMT
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X-MailViewer: RRR/DIGITAL CANDY E-Mail
From: I was here <Cool@dcandy.demon.co.uk>
To: amos-list@access.digex.net
Subject: serial modem commands
Status: RO
X-Status: 

Hi,
  I have been playing around with the Serial commands on amospro
and havn't had much success with them. So can anyone tell me
is the a way to transfer files from one computer to another via
a modem. Like for instance uploading to a BBS from an amos program
or conneting via a modem to a friend and sending files back and forth?
I've tryed Serial Send and Serial Out but they don't seem to work :(
well if any one can help email me at :-
                                         Cool@Dcandy.demon.co.uk
I'm not on the list as i get email access through a BBS so if anyone
can help you'll have to email me direct.
Thanks,
-
Chris Seward
Manager/Programmer
 __    __ _    _____ ___  _____    __
|  \  / // \  / ___//   \/   \ \  / /
| \ \/ //   \/  \__/  /\/  o /\ \/ /
|_|\__/ \___/\____/\_/  \___/_/\__/
            Productions
-------------------------------------
   Email : Cool@Dcandy.demon.co.uk


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.             E-Mail sent Via The Demo Scene's Most Kicking BBS       :|
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From amos-request@svcs1.digex.net Sun Mar 16 20:48:27 1997
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X-MailViewer: RRR/DIGITAL CANDY E-Mail
From: I was here <Cool@dcandy.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bootlogger V1.1
Status: RO
X-Status: 

Hello there,
           You may remember i said you can get a new Bootlogger
program from me direct well now there is a new version V1.1
so if anyone would like to get the new update please email me at 
the address below. The file will be LHA'ed and sent out UUEncoded
so get them emails to me :)
-
Chris Seward
Manager/Programmer
 __    __ _    _____ ___  _____    __
|  \  / // \  / ___//   \/   \ \  / /
| \ \/ //   \/  \__/  /\/  o /\ \/ /
|_|\__/ \___/\____/\_/  \___/_/\__/
            Productions
-------------------------------------
   Email : Cool@Dcandy.demon.co.uk


 ----------------------------------------------------------------------.
.             E-Mail sent Via The Demo Scene's Most Kicking BBS       :|
                  __|. __ .|_  __ |     __ __  _    __|                |
                 (__||(__|||_.(--)|_.  (__(--)( \_)(__|(__|            |
|                 - -----'                        - ------'            |
|     6 Ringdown 33.6k Nodes: 4 Gig Hd: A4k040: 36Mb RAM: 16 Gig DAT   |
|                  Free Internet Email: 14 CDROMs Online              /|
|                           +44 (0)191 232 5527                      //|
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From amos-request@svcs1.digex.net Sun Mar 16 08:40:23 1997
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Date: Sun, 16 Mar 1997 06:54:02 -0500
From: Michael Drummond <miked@mhv.net>
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>From: 
>        Nikola Smolenski <smolensk@eunet.yu>
>    To: 
>        amos-list@access.digex.net
>
>Well, I have to ask, is there on Aminet set of procedures that does >same like C's argc, argv[] arguments, I mean, procedures which use >Command Line$ as an argument, and then first would return number of >argument, and second [n] would return argument number n.
How about if Command Line$ is not empty, you set argc=1, then increment
it for every space Command Line$ contains. Then you could make an array
called argv and read in up to each space for each array element. This
would make the array index work like argv. (I forget if argv is zero 
based.
Mike
Mike

From amos-request@svcs1.digex.net Sun Mar 16 23:33:41 1997
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Date: Sun, 16 Mar 1997 22:00:19 -0500 (EST)
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To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Extreme AMOS 4
Message-ID: <858566771.0923286.0@h175.redrose.net>
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Im now starting working on Extreme AMOS Issue 4 - 11 months late, but hey,
better late than never!!

There are several things I would like to appeal to the AMOS public for, as I
wouldnt be able to do it all on my own again. I am seriously after any AMOS
articles whatsoever, especially tutorials with/without source code examples.

I would like someone to contribute a game/utilitiy, either in demo or full
format, that is no bigger than 250K when unpacked from any archive, as it
will be put on the disk in full format. I need at least 1 game and 1 utilitiy.

please email all articles/programs to me at mpd@mushy-pd.demon.co.uk for
inclusion. Everyone who submits will be credited. Thank-you

Andrew Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Mon Mar 17 06:05:29 1997
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
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Date: Mon, 17 Mar 1997 08:56:24 +0100
Subject: bending walls
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Over the weekend I decided to write a raycasting based wolf style engine in
AMOS to see how it would run and so after a couple of hours coding I had a
"working" system where i could strafe and walking forwards and backwards...
The problem is to do with the walls, they bend the closer they get!  My
system is based on firing rays from my position and tracing them until they
go out of range or hit a slither of a wall(I use Bresenhams line draw for
that), to keep track of the distance from the point of firing to the
hit-a-slither position i have a counter that is reset at the beginning of
the line draw and is incremented at the start of every cycle in the
linedraw... This is what produces the bending walls I presume... Is there a
solution to the problem(I suppose using some form of seperate horizontal
and vertical raycast might work)... At the moment the engine is only
clocking 1 fps texture mapped 160x128  but speeding it up isn`t really a
problem at the moment :-)

Thanking anybody in advance who can give me some help :-)

Lee



From amos-request@svcs1.digex.net Mon Mar 17 08:31:39 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
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Subject: Transition effects part 3
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---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
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  Okay, here we go again. I have caught up with my mailing list backlog, so
after I post this I'll subscribe for  a  couple of days again to see what's
going on right now. The rest of the  revelations  will have to wait until I
download the archive file at the end  of  the month. (Someone's still doing
them, right? Well, how  about  editing  them  a bit better? I don't want to
waste time downloading 50 K of "this  message  was  composed with program X
and routed through Y, Z  and  W".  Just  the  messages,  date,  sender, and
subject please. (So Tom sent his  message  to Dick and Harry in addition to
the list - who cares?? [Dick and Harry, perhaps, but they know already!]))

  Looking through some old archives  reminded  me  of something I have been
trying to figure out.  I  have  a  program  with  bobs  that  I  want to be
transparent in some places and  opaque  in  others. (The background colour,
that is.) Does anyone know anything about  editing bob masks manually? (I'm
not asking if it's possible - the mask is data, and data can be changed!)

  Another question before we start  with  the  answers :-) : Can anyone out
there  write me a  small  MC  routine?  I  don't  want an extension, just a
little routine to put in a bank.  To  give  you  a better idea about what I
want, this is for the Quest  mapper  I  mentioned  in  my first mailing. It
stores map data  as  16  bit  integers  (to  be  compatible  with  an older
AmigaBasic version, and because it only needs 16bits anyway), but as we all
know (?) Amos uses 32 bit integers. I handle  the conversion by loading the
file into a bank and then using a loop  to Deek the data into an array, and
when it's time to save I Doke the data back into the bank and save it. This
is faster than what the AB program  did  (It  used Cvi and Mki, reading and
writing two bytes at a time), but still slow. MC would be faster of course.
If that isn't enough of a challenge for  you, my loading routine also draws
an overview map on the screen while  loading.  (Nothing fancy, just isolate
the terrain type data and plot a dot of  that colour) All maps are the same
size, so it should only be necessary  the  call the routine and give it the
starting addresses of the array  and  the  bank.  And, of course, a flag to
tell whether it  should  do  2-to-4  or  4-to-2.  Or  maybe  two  different
routines...

  Of course I could just get rid of the array  (saving a lot of memory) and
r/w the data directly to and from he bank when needed, but I don't know how
fast that would be. Anyone got experience with this?

  Okay, time for som more effects! I'll start with a nonstandard one I call
FancyFlip.

Hide On
Screen Open 0,320,256,8,Lowres : Curs Off
Screen Open 1,320,256,8,Lowres : Curs Off
Wait Vbl : Dual Playfield 0,1
Screen 0 : Cls 0
'
'Make first screen
'
Screen 1 : Paper 0 : X=0 : For A=0 To 7
   Ink A : Bar X,0 To X+40,255 : Add X,40
Next
Pen 3 : Locate ,16 : Centre Border$("This is just a test.",2)
Wait 150
'
'Cover it up
'
Screen 0 : Ink 1
For A=0 To 287
   Draw 0,A To A,0
   Draw 319,255-A To 319-A,255
Next
'
'Make second screen
'
Screen 1 : Y=0 : For A=0 To 7
   Ink A : Bar 0,Y To 319,Y+32 : Add Y,32
Next
Pen 3 : Locate ,16 : Centre Border$("This is still just a test.",2)
'
'Show it
'
Screen 0 : Ink 0
For A=287 To 0 Step -1
   Draw 319,A To 319-A,0
   Draw 0,255-A To A,255
Next
Wait 150
'
'One more time!!
'
Screen 0 : Ink 1
For A=0 To 287
   Draw 0,A To A,0
   Draw 319,255-A To 319-A,255
Next
'
'Make new second screen
'
Screen 1 : Cls 0
Pen 3 : Locate ,16 : Centre Border$("Can't you hear what I'm saying??",2)
Ink 3 : Paint 0,0
'
'Show it
'
Screen 0 : Ink 0
For A=287 To 0 Step -1
   Draw 319,A To 319-A,0
   Draw 0,255-A To A,255
Next
Wait 200 : Edit

  For those who weren't  around  last  time  (Welcome  to  the list, by the
way!), the "nonstandard"  thing  is  just  that  this  is  nota routine for
switching from any picture to any other picture, though it can be made into
one of those with a bit of work. (But you  can only use pics that would fit
into the back of a dual playfield, which is a bit limiting.)
  And yes, it repeats the  same  code  twice,  but  it's  just  something I
slapped together to see what  it  looked  like.  Let me know if you find it
interesting enough to demand a structured version...

  Next is one of my "standard"  routines,  as before requiring two pictures
of the same resolution and size, and  preferably  the same palette as well.
To use the program as it  is,  you  should  have  the  pics packed into two
banks, or you could modify it to  load  any  two files you want ech time it
runs. The first part of the program (down  to "Ordnes in allung", which BTW
is German for everything in  order"  spelled  sideways)  is exactly (?) the
same as in my last program, but I'm including  it for the sake of complete-
ness and in case there should  be  any  newcomers  who  didn't get the last
chapter. This one's called FancyWipe.

Set Buffer 1000
SAV_IT=False : Rem Ch<HTML><HEAD><TITLE>404 Not Found</TITLE></HEAD>
<BODY><H2>404 Not Found</H2>
URL '/ttrl/T_Equalizers.Lha' cannot be found.
<P>Please refer to <A HREF="http://www.homepages.demon.co.uk/errors/404.html">
http://www.homepages.demon.co.uk/errors/404.html</A> for a list of possible
causes for this error.
<HR>
<A HREF="http://www.demon.net/"><IMG
SRC="http://www.homepages.demon.co.uk/icons/demon/demon.gif" ALT="Demon
Internet" ALIGN=right WIDTH=106 HEIGHT=35></A><ADDRESS><A
HREF="http://www.acme.com/softwareange to True to store pictures!
Curs Off : Print : Centre "Wait for first picture,"
Print : Centre "press a key to switch!"
Print : Centre "Press a key again to quit."
Hide On : Auto View Off
Unpack 6 To 2 : Screen Hide 2
SW1=Screen Width : SH1=Screen Height : SC1=Screen Colour
Unpack 7 To 3 : Screen Hide 3
SW2=Screen Width : SH2=Screen Height : SC2=Screen Colour
If SW1<>SW2 or SH1<>SH2 or SC1<>SC2
   Default : Print "Mismatch!!"
   Print 
   Print "SW1=";SW1,"SW2=";SW2
   Print "SH1=";SH1,"SH2=";SH2
   Print "SC1=";SC1,"SC2=";SC2
   End 
End If 
'
'Ordnes in allung
'
Screen Open 0,SW1,SH1,SC1,Lowres
Curs Off : Flash Off
Screen To Front 0
Screen Copy 2 To 0 : Screen 0 : Get Palette 2
Auto View On : Wait Key
T=Timer : C=100
If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Screen 0 : Fade 12 To 3
For A=0 To SW1-4 Step 2 : B=SW1-A-3
   Screen Copy 3,A,0,A+1,SH1 To 0,A,0
   Screen Copy 3,B,0,B+1,SH1 To 0,B,0 : Wait Vbl
   If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Next 
TT=Timer-T : Wait Key
Default : Print TT/50;",";Mid$(Str$(TT mod 50),2);" seconds!"

  Right, the last two lines are also the  same... This took about 3
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From amos-request@svcs1.digex.net Mon Mar 17 07:04:15 1997
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From: Nikola Smolenski <smolensk@eunet.yu>
To: amos-list@access.digex.net
Date: Tue, 09 Jan 2007 13:03:36 +0500
Message-ID: <yam10600.1825.233232@relay.eunet.yu>
In-Reply-To: <332BDF5A.20A7@mhv.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Command Line$
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On 16-Mar-97, Michael Drummond wrote:
>>Well, I have to ask, is there on Aminet set of procedures that does >same
>like C's argc, argv[] arguments, I mean, procedures which use >Command Line$
>as an argument, and then first would return number of >argument, and second
>[n] would return argument number n.
>How about if Command Line$ is not empty, you set argc=1, then increment
>it for every space Command Line$ contains. Then you could make an array
>called argv and read in up to each space for each array element. This
>would make the array index work like argv. (I forget if argv is zero 
>based.

Not, that wouldn`t work properly, because if there are multiple spaces in
command line, there should be treated as single (e.g. Type  abc   hex  ).
However, I have done argc, and now am on argv, but this goes slowly... I
really don`t have too much time...

-- 
_        _  _         _  _          _                                   _
\--- :_ :_ :_::- --: : ::_) _: --- \/ ----------------------------------/
\\_: !_)!_,! !!_,  !,!_!! \(_! ::::..::::      nEVERmIND     :::'`::::_//
`\------------------------------------------------------------- /\ ----/'
  Nikola Smolenski - member of Team AMIGA             smolensk@eunet.yu

 * *** NOVI SAAAAAAAAAD!!!!!!!!!!!!!!!!!!!!!!!!! *** *



From amos-request@svcs1.digex.net Mon Mar 17 16:43:29 1997
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From: chrisevans@cubic.xg.com
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Date: 17 Mar 97 12:37:00 EST5
Subject: bending walls - reply
To: amos-list@access.digex.net
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
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> From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
> Over the weekend I decided to write a raycasting based wolf
> style engine in
> AMOS to see how it would run and so after a couple of hours
> coding I had a
> "working" system where i could strafe and walking forwards and
> backwards...
> The problem is to do with the walls, they bend the closer they
> get!
(cut)
> Thanking anybody in advance who can give me some help :-)

Hi Lee,

There was a great dungeon walk-through game engine on one of the club disks
that I sold to Claude in Switzerland, nice and smooth and fast.  Write him at:
AESchlim@hei.unige.ch

and ask him to look on the disk that I wrote "Dungeon" or "3D Dungeon" on the
label, and I think it's in the dir called "Crook".

... and hi Claude! ... thx for helping out that other dude I sent after you
several weeks ago.  YOU'RE the source now! :-)

-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Tue Mar 18 08:41:01 1997
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From: "Matthijs Hollemans (HL CAD FCA)" <hlmod@KILLSPAM.hl.siemens.de>
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS: installing & updating query
Date: Mon, 17 Mar 1997 11:33:40 +0100
Organization: SIEMENS AG  BEREICH HALBLEITER
Lines: 36
Message-ID: <332D1E04.6201DD56@KILLSPAM.hl.siemens.de>
References: <5ge0v4$cm6$1@otis.netspace.net.au>
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ReSent-Date: Tue, 18 Mar 1997 06:47:33 -0500 (EST)
ReSent-From: AoD <mcox@access.digex.net>
ReSent-To: AMOS Mailing List <amos-list@access.digex.net>
ReSent-Message-ID: <Pine.SUN.3.96.970318064733.25263B@access1.digex.net>
Status: RO
X-Status: 

Michael Day wrote:

> My question:
> Do I need to install 1.23, then 1.3 then 1.32 then 1.34 or can I just
> go and update the first disk using the latest revision I have?
> 
> A convenient alternative:
> If anyone has a fully updated installation of AMOS I'd really
> appreciate getting a copy. That'd be the easiest way instead of
> tackling it myself.
> 
> If anyone can help me I'd be very appreciative.

Hmm, I believe the AMOS updates were Public Domain, so I guess you
need to install 1.23 first. You might wanna look around for V1.36
which I think was the last update before they switched to Pro. V1.36
makes your program work correctly on AGA machines (although you can't
code AGA programs), earlier versions don't. 

> 
> Thanks
> 
> Michael

-- 
       . .   
      .|||.     
      /o_o\                                         Matthijs Hollemans
      \ O /              
      /\_/\         
 . __//   \\__ .                           mailto: hlmod@hl.siemens.de
:()__/  ?  \__():  REMOVE "KILLSPAM" FROM MY EMAIL ADDRESS TO MAIL ME!
     \_____/
      | . |            I am not responsible for whatever may happen to 
     /__|__\                             whomever, whenever. So there.
    |_..|.._|



From amos-request@svcs1.digex.net Tue Mar 18 09:23:38 1997
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Date: Tue, 18 Mar 1997 06:46:56 -0500 (EST)
From: AoD <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: dignet.library 2.2 (fwd)
Message-ID: <Pine.SUN.3.96.970318064527.25263A-100000@access1.digex.net>
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Some people have asked about how to do games over the modem.  Here is a
library that can maybe be used with AMOS Pro?  I am not sure but I thought
I would pass it on if someone wants to take a look at it.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/

---------- Forwarded message ----------
Date: 14 Mar 1997 20:05:09 GMT
From: Kenneth Nilsen <kenny@bgnett.no>
Newsgroups: comp.sys.amiga.announce
Subject: dignet.library 2.2
Followup-To: comp.sys.amiga.programmer


TITLE

   dignet.library

VERSION

   2.2

AUTHOR

   Kenneth "Kenny" Nilsen

   EMail: kenny@bgnett.no
   WWW:   http://www.bgnett.no/~kenny/

DESCRIPTION

   This is a library that will make serial network handling easy. It
   contains a set of functions that will do most of the "dirty" work
   for you. All you need to do is to allocate a net and then read and
   write to/from that net. Net here is a device, for example
   serial.device or a compatible device (such as duart.device).

   You can with help from this library connect games and programs via
   nullmodem cable or modem in a relative comfortable way.

   The library have integrated resource tracking. The resource
   tracking allow you to free memory, ports, device that is used by a
   program that crashes or terminates without a cleanup. The resource
   tracking also prevents that you free a invalid pointer to a net.

   Archive includes developer information and a demo terminal program
   that uses the dignet.library.

   Some of the important features of this library:

   - resource tracking (from v2.1).
   - should be painless to use, straight forward.
   - string/text/binary support (all-in-one)
   - possibility for more advanced uses (eg. with Wait())
   - fully re-entrant (more connections open at the same time)
   - comes with a default setting that works for most needs
   - easy to change default parameters
   - fast routines (written in assembler).
   - safe to call functions even with faulty arguments
     (such as read/write null byte).

   Read the autodoc for more information.

SPECIAL REQUIREMENTS

   Required:
      OS2.04 or better

AVAILABILITY

   Aminet
     ftp://ftp.doc.ic.ac.uk/aminet/util/libs/DigNet_2.1.lha

   User files
     http://www.bgnett.no/~kenny/ (soon)

   Source code
     Includes source code for a terminal program that uses
     dignet.library. Source code of DignetTERM is public domain.

PRICE

   Free

DISTRIBUTABILITY

   Distributed as freeware.

   Special notes:

   Freeware authors: The library file can be distributed as a
   standalone file in your own archive as long as you include a
   credit (read autodoc). If credit is unsuitable you can
   distribute the whole archive as it came from AmiNet in your own
   archive.

   Shareware/Commercial authors can also include the file as a
   standalone file, but they should under any circumstances include a
   visable credit in their programs. If the library do more than 20%
   of the functionallity in the program the library is not allowed to
   be used without a license agreement. Shareware/commercial authors
   can buy them self free from the credit requirement in their
   programs. Take contact for more information.

   dignet.library is Copyright (c)1997 by Kenneth "Kenny" Nilsen/
   Digital Surface.


-- 
Read all the administrative text before sending your announcement.
Mailing List: announce-request@cs.ucdavis.edu  Moderator: casper@innocent.com
http://seclab.cs.ucdavis.edu/~zerkle/announce  Posts: announce@cs.ucdavis.edu


From amos-request@svcs1.digex.net Tue Mar 18 12:01:28 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 18 Mar 1997 09:33:09 -0500
Message-ID: <yam7016.508.4749016@pop.golden.net>
In-Reply-To: <08586039420021d619@bbs.multiboard.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: bending walls - reply
MIME-Version: 1.0
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Status: RO
X-Status: 

On 17-Mar-97, chrisevans@cubic.xg.com wrote:
>There was a great dungeon walk-through game engine on one of the club disks
>that I sold to Claude in Switzerland, nice and smooth and fast.  Write him
at:
>AESchlim@hei.unige.ch

The March 97 Amiga Format (CD#11) contains the complete source code for alien
breed 3d II the killing grounds. A lot of it is in AMOS! They say that it is
freeware and anyone can use the code. Anyone want it?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Mar 18 10:40:42 1997
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Date: 18 Mar 97 15:33:37 +0100
From: Kent Larsson <krl@algonet.se>
Subject: Re: bending walls - reply
To: chrisevans <amos-list@access.digex.net>
In-Reply-To: <08586039420021d619@bbs.multiboard.com>
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X-Info: Amiga, still the only choise for true multitasking and multimedia.
X-Info: If you can read this, then your program can read mailheaders :)
X-Mailer: THOR 2.4 (Amiga;TCP/IP) *UNREGISTERED*
Status: RO
X-Status: 

A reply to chrisevans (chrisevans@cubic.xg.com)

> ... and hi Claude! ... thx for helping out that other dude I sent after you
> several weeks ago.  YOU'RE the source now! :-)

Not quite yet. If good old Claude doesn't find the Amiga GameMakers manual
disk (written by Stephen Hill, from Sigma) I'm gonna annoy *you* until I get
it ;)


---
- Kent Larsson            Nick: @Larsson
  krl@algonet.se           IRC: AmigaSwe          PGP key available.


From amos-request@svcs1.digex.net Tue Mar 18 18:50:08 1997
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Date: Tue, 18 Mar 1997 13:42:06 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Sender: John Bintz <uv334@freenet.victoria.bc.ca>
Reply-To: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Raycasting for Beginners (was Bending Walls)
To: amos-list@access.digex.net
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Well, Mr. Howarth should be commended for trying a raycaster.  I remember 
when I was tring very desparately to figure out how to make one.  
Fortunately, I found a book that kinda explained it.  After some work, 
though, I finally figured out how to write a fast and accurate ray caster.

The way Lee put it, he wrote a very simple, non-trig version of a 
raycaster.  He got the concept of "raycasting" down, its just not useful 
the way he coded it.  To hame a truly 3D game (at least a #D 
representation of a 2D map), he needs Math.  And, as Sinbad says, "Math 
is Power".

Here is a copy of my original "I Have A Few Tricks Up My Sleeve..." 
page.  The part about Wolf-3D like raycasters.  If its too big (8k?) then 
feel free to complain.  Here it is...

RayCasting and Texture Mapping -- John Bintz, 3D Master  8^)

So, you want to write Doom-like games in your spare time? I'm warning you:
once you know how to do this stuff, you'll probably never write another game
with just 2D graphics again...EVER!

Here is a very loose algorithm for raycasting and texture mapping:

Precompute math tables
Create a map
Create some textures

While your game is running
# For each ray in your field of view
## Cast a ray, detecting horizontal and vertical intersections with blocks
## Find out the shortest distance to yourself 
## 	from the horizontal & vertical intersections
## Fix the depth of the ray depending on the view angle
## Determine the height of the wall
## Choose a sliver from the texture and zoom it to the appropriate size
# Move the little guy around

Now, I'll describe all of these in excruciating detail:

Precompute Math Tables

For my method of raycasting, you need to know Sines and Cosines of angles.
These are computed by the computer and stored as floating point, which, as all
programmers know, is extremely accurate yet excruciatingly slow. We need to make
them fixed point...not as accurate, but sometimes at least 3 or 4 times
faster.

How many degrees will you have to compute? Well, this will
involve that difficult technique known as the ratio. What you need to know is
the screen resolution horizontally, the number of total angles, and the number
of angles in your viewing plane. Your view plane is the number of angles cast
out from your current position to the walls. If you wanted to stick with easy
stuff, have the number of rays cast out equal to the degrees in your view
plane...fast, but blocky. You can use this formula to find out how many angles
to put into the tables:

Angles=(360*Rays to cast)/View Angle

If you wanted to fill all the lines on the screen, the formula would look
like this:

Angles=(360*320)/60

Giving the result of 1920 angles. 

You could use floating point math to find out how much each angle
will actually measure from 0 to 359, but you can do that on your own.

Fixing the angles simply requires you to multiply the floating point number by a
fixed point number, therefore making another fixed point number. I like using
512, just for the heck of it. Fill your table with fixed trig numbers, and move
on to Step 2...

Create A Map

This shouldn't be too hard--just an array of elements you can fill with any numbers you want...have
them correspond to the texture to map to the walls, or the light level of each
wall. Just make empty space a value of zero.

Cast A Ray

This is where you can pretty much think of your own way to do things. Here's an
example from QBasic (ICK! GAG!! RETCH!!!) that is pretty good. It should be
readily convertable to other languages, Amos Basic being the most obvious:

FUNCTION newcast (x, y, ang) 

angle = (ang + 360) MOD 360 
corner = 0 
' 
'Some Readily Used Values 
' 

IF ang > 90 AND ang
  yadj = halfbsize
ELSE
  yadj = -halfbsize
END IF
IF ang > 0 AND ang 
  xadj = halfbsize
ELSE
  xadj = -halfbsize
END IF
'
'This is the X Casting.  It looks for intersections on the X (horizontal) axis.
'
IF gcos(angle) = 0 THEN
  xdepth = 1E+10
ELSE
  IF ang > 90 AND ang 
    ybound = INT(y / bsize) * bsize + bsize
    ydelta = bsize
  ELSE
    ybound = INT(y / bsize) * bsize
    ydelta = -bsize
  END IF
  casting = -1
  DO
    ydist = ybound - y
    depth = (ydist * 512) / gcos(angle)
    xdist = (depth * gsin(angle)) / 512
    dx = INT((x - xdist) / bsize)
    IF dx >= 0 AND dx 
      IF map(dx, INT((ybound + yadj) / bsize)) > 0 THEN
        casting = 0
        xdepth = ABS(depth)
        xsliv = ABS(x - xdist) MOD bsize
      ELSE
        ybound = ybound + ydelta
      END IF
    ELSE
      casting = 0
      xdepth = 1E+10
    END IF
  LOOP UNTIL NOT casting
END IF
'
'The Y Casting Comes Next, looking for Vertical intersections
'
IF gsin(angle) = 0 THEN
  ydepth = 1E+10
ELSE
  IF ang > 0 AND ang 
    xbound = INT(x / bsize) * bsize + bsize
    xdelta = bsize
  ELSE
    xbound = INT(x / bsize) * bsize
    xdelta = -bsize
  END IF
  casting = -1
  DO
    xdist = xbound - x
    depth = (xdist * 512) / gsin(angle)
    ydist = (depth * gcos(angle)) / 512
    dy = INT((y - ydist) / bsize)
    IF dy >= 0 AND dy 
      IF map(INT((xbound + xadj) / bsize), dy) > 0 THEN
        casting = 0
        ydepth = ABS(depth)
        ysliv = ABS(y - ydist) MOD bsize
      ELSE
        xbound = xbound + xdelta
      END IF
    ELSE
      casting = 0
      ydepth = 1E+10
    END IF
  LOOP UNTIL NOT casting
END IF
'
'This picks which depth to use, depending on which is closest
'
IF xdepth 
  newcast = xdepth
  IF xsliv = 0 THEN corner = -1
ELSE
  newcast = ydepth
  IF ysliv = 0 THEN corner = -1
END IF
END FUNCTION

I'm sorry if that wasn't too well explained, but its a very difficult topic
to explain. Just pick up "Tricks of the Game Programming Gurus" by Andrew
LaMothe, and you'll be even more confused!. Try to pick your way through it the
best that you can. If I can hire someone to explain it better, I will;
otherwise, fry some brain cells over my Basic code.

Fix the depth

Any idiot with a major in Mathematics will know there's a slight problem
with this routine. Think about it...OK, enough thinking. Here's the problem:
When you cast your rays out, you're doing it in a circle. When they hit, they're
working in a rectangular plane. The fix? Make your rectangular world a circular
world, or make your circular world a rectangular one. The first one is easier:
Simply multiply the depth by the cosine of the current view angle. If your view
angle is -10 of your current facing angle, and the depth is 35, then you'd
multiply the cosine of -10 (precomputed, I hope!) by 35, and get 34. Big deal!
Try -30 and 60, at the furthest reaches of your view plane. The result is 51, a
very signifigant fix (with two signifigant digits!). But remember: the angle you
use is RELATIVE to the angle your guy is facing. Not to be sexist, but you can
be a girl, too.


Draw the Sliver, with or without Textures

This part is pretty easy compared to the others: You need the fixed depth
and the size of HALF of your wall. To get the new HALF size of your wall, try
this:

New HALF Size=Normal HALF Size/Depth

Now, simply subtract from half your display and add to half your display
that value, and your wall can be plotted. A command like:

Cls 15,X,100-NHS to X+1,100+NHS

will do the trick nicely.

For those who want texture mapping, you should save that XSLIV or YSLIV
value in the code above, as this tells you what sliver on the texture to use. If
your blocks are 64 pixels large, then the sliver value will be from 0 to 63.
Then, simply use a Zoom-like command to put it at its appropriate size:

Zoom 1,SLIV,0,SLIV+1,63 to 0,X,100-NHS,X+1,100+NHS

Hope this helps!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#




From amos-request@svcs1.digex.net Tue Mar 18 18:50:08 1997
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Date: Tue, 18 Mar 1997 13:42:06 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Sender: John Bintz <uv334@freenet.victoria.bc.ca>
Reply-To: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Raycasting for Beginners (was Bending Walls)
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9703171320.A5765-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Status: RO
X-Status: 

Well, Mr. Howarth should be commended for trying a raycaster.  I remember 
when I was tring very desparately to figure out how to make one.  
Fortunately, I found a book that kinda explained it.  After some work, 
though, I finally figured out how to write a fast and accurate ray caster.

The way Lee put it, he wrote a very simple, non-trig version of a 
raycaster.  He got the concept of "raycasting" down, its just not useful 
the way he coded it.  To hame a truly 3D game (at least a #D 
representation of a 2D map), he needs Math.  And, as Sinbad says, "Math 
is Power".

Here is a copy of my original "I Have A Few Tricks Up My Sleeve..." 
page.  The part about Wolf-3D like raycasters.  If its too big (8k?) then 
feel free to complain.  Here it is...

RayCasting and Texture Mapping -- John Bintz, 3D Master  8^)

So, you want to write Doom-like games in your spare time? I'm warning you:
once you know how to do this stuff, you'll probably never write another game
with just 2D graphics again...EVER!

Here is a very loose algorithm for raycasting and texture mapping:

Precompute math tables
Create a map
Create some textures

While your game is running
# For each ray in your field of view
## Cast a ray, detecting horizontal and vertical intersections with blocks
## Find out the shortest distance to yourself 
## 	from the horizontal & vertical intersections
## Fix the depth of the ray depending on the view angle
## Determine the height of the wall
## Choose a sliver from the texture and zoom it to the appropriate size
# Move the little guy around

Now, I'll describe all of these in excruciating detail:

Precompute Math Tables

For my method of raycasting, you need to know Sines and Cosines of angles.
These are computed by the computer and stored as floating point, which, as all
programmers know, is extremely accurate yet excruciatingly slow. We need to make
them fixed point...not as accurate, but sometimes at least 3 or 4 times
faster.

How many degrees will you have to compute? Well, this will
involve that difficult technique known as the ratio. What you need to know is
the screen resolution horizontally, the number of total angles, and the number
of angles in your viewing plane. Your view plane is the number of angles cast
out from your current position to the walls. If you wanted to stick with easy
stuff, have the number of rays cast out equal to the degrees in your view
plane...fast, but blocky. You can use this formula to find out how many angles
to put into the tables:

Angles=(360*Rays to cast)/View Angle

If you wanted to fill all the lines on the screen, the formula would look
like this:

Angles=(360*320)/60

Giving the result of 1920 angles. 

You could use floating point math to find out how much each angle
will actually measure from 0 to 359, but you can do that on your own.

Fixing the angles simply requires you to multiply the floating point number by a
fixed point number, therefore making another fixed point number. I like using
512, just for the heck of it. Fill your table with fixed trig numbers, and move
on to Step 2...

Create A Map

This shouldn't be too hard--just an array of elements you can fill with any numbers you want...have
them correspond to the texture to map to the walls, or the light level of each
wall. Just make empty space a value of zero.

Cast A Ray

This is where you can pretty much think of your own way to do things. Here's an
example from QBasic (ICK! GAG!! RETCH!!!) that is pretty good. It should be
readily convertable to other languages, Amos Basic being the most obvious:

FUNCTION newcast (x, y, ang) 

angle = (ang + 360) MOD 360 
corner = 0 
' 
'Some Readily Used Values 
' 

IF ang > 90 AND ang
  yadj = halfbsize
ELSE
  yadj = -halfbsize
END IF
IF ang > 0 AND ang 
  xadj = halfbsize
ELSE
  xadj = -halfbsize
END IF
'
'This is the X Casting.  It looks for intersections on the X (horizontal) axis.
'
IF gcos(angle) = 0 THEN
  xdepth = 1E+10
ELSE
  IF ang > 90 AND ang 
    ybound = INT(y / bsize) * bsize + bsize
    ydelta = bsize
  ELSE
    ybound = INT(y / bsize) * bsize
    ydelta = -bsize
  END IF
  casting = -1
  DO
    ydist = ybound - y
    depth = (ydist * 512) / gcos(angle)
    xdist = (depth * gsin(angle)) / 512
    dx = INT((x - xdist) / bsize)
    IF dx >= 0 AND dx 
      IF map(dx, INT((ybound + yadj) / bsize)) > 0 THEN
        casting = 0
        xdepth = ABS(depth)
        xsliv = ABS(x - xdist) MOD bsize
      ELSE
        ybound = ybound + ydelta
      END IF
    ELSE
      casting = 0
      xdepth = 1E+10
    END IF
  LOOP UNTIL NOT casting
END IF
'
'The Y Casting Comes Next, looking for Vertical intersections
'
IF gsin(angle) = 0 THEN
  ydepth = 1E+10
ELSE
  IF ang > 0 AND ang 
    xbound = INT(x / bsize) * bsize + bsize
    xdelta = bsize
  ELSE
    xbound = INT(x / bsize) * bsize
    xdelta = -bsize
  END IF
  casting = -1
  DO
    xdist = xbound - x
    depth = (xdist * 512) / gsin(angle)
    ydist = (depth * gcos(angle)) / 512
    dy = INT((y - ydist) / bsize)
    IF dy >= 0 AND dy 
      IF map(INT((xbound + xadj) / bsize), dy) > 0 THEN
        casting = 0
        ydepth = ABS(depth)
        ysliv = ABS(y - ydist) MOD bsize
      ELSE
        xbound = xbound + xdelta
      END IF
    ELSE
      casting = 0
      ydepth = 1E+10
    END IF
  LOOP UNTIL NOT casting
END IF
'
'This picks which depth to use, depending on which is closest
'
IF xdepth 
  newcast = xdepth
  IF xsliv = 0 THEN corner = -1
ELSE
  newcast = ydepth
  IF ysliv = 0 THEN corner = -1
END IF
END FUNCTION

I'm sorry if that wasn't too well explained, but its a very difficult topic
to explain. Just pick up "Tricks of the Game Programming Gurus" by Andrew
LaMothe, and you'll be even more confused!. Try to pick your way through it the
best that you can. If I can hire someone to explain it better, I will;
otherwise, fry some brain cells over my Basic code.

Fix the depth

Any idiot with a major in Mathematics will know there's a slight problem
with this routine. Think about it...OK, enough thinking. Here's the problem:
When you cast your rays out, you're doing it in a circle. When they hit, they're
working in a rectangular plane. The fix? Make your rectangular world a circular
world, or make your circular world a rectangular one. The first one is easier:
Simply multiply the depth by the cosine of the current view angle. If your view
angle is -10 of your current facing angle, and the depth is 35, then you'd
multiply the cosine of -10 (precomputed, I hope!) by 35, and get 34. Big deal!
Try -30 and 60, at the furthest reaches of your view plane. The result is 51, a
very signifigant fix (with two signifigant digits!). But remember: the angle you
use is RELATIVE to the angle your guy is facing. Not to be sexist, but you can
be a girl, too.


Draw the Sliver, with or without Textures

This part is pretty easy compared to the others: You need the fixed depth
and the size of HALF of your wall. To get the new HALF size of your wall, try
this:

New HALF Size=Normal HALF Size/Depth

Now, simply subtract from half your display and add to half your display
that value, and your wall can be plotted. A command like:

Cls 15,X,100-NHS to X+1,100+NHS

will do the trick nicely.

For those who want texture mapping, you should save that XSLIV or YSLIV
value in the code above, as this tells you what sliver on the texture to use. If
your blocks are 64 pixels large, then the sliver value will be from 0 to 63.
Then, simply use a Zoom-like command to put it at its appropriate size:

Zoom 1,SLIV,0,SLIV+1,63 to 0,X,100-NHS,X+1,100+NHS

Hope this helps!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#




From amos-request@svcs1.digex.net Wed Mar 19 05:04:25 1997
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X-Authentication-Warning: sol.labein.es: ean set sender to angel@labein.es using -f
Date: 19 Mar 97  9:30 +0100
From: Angel Alvarez <angel@labein.es>
To: <amos-list@access.digex.net>
Message-ID: <688*angel@labein.es>
Subject: Re: bending walls - reply
Status: RO
X-Status: 

On Tue Mar 18 20:17:51 1997, "Mr. Giark To You" <joehick@golden.net> wrote:

> The March 97 Amiga Format (CD#11) contains the complete source code for alien
> breed 3d II the killing grounds. A lot of it is in AMOS! They say that it is
> freeware and anyone can use the code. Anyone want it?

And now, it is on Aminet!!!

a3dsrc1.lha        dev/asm    6.3M   2+Alien Breed 3d II _Full sourcecode_ [1/6
a3dsrc2.lha        dev/asm    5.1M   2+Alien Breed 3d II _Full sourcecode_ [2/6
a3dsrc3.lha        dev/asm    4.7M   2+Alien Breed 3d II _Full sourcecode_ [3/6
a3dsrc4.lha        dev/asm    3.5M   2+Alien Breed 3d II _Full sourcecode_ [4/6
a3dsrc5.lha        dev/asm    2.8M   2+Alien Breed 3d II _Full sourcecode_ [5/6
a3dsrc6.lha        dev/asm    1.8M   2+Alien Breed 3d II _Full sourcecode_ [6/6

Total                      = 24.2M!!!

The question is: And the game is freeware too? Recompile all the source could
be veru hard.

==============================================================================
                     _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
  (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
                 _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
==============================================================================

From amos-request@svcs1.digex.net Wed Mar 19 11:14:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 19 Mar 1997 09:53:57 -0500
Message-ID: <yam7017.2864.4768632@pop.golden.net>
In-Reply-To: <688*angel@labein.es>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: bending walls - reply
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 19-Mar-97, Angel Alvarez wrote:
>On Tue Mar 18 20:17:51 1997, "Mr. Giark To You" <joehick@golden.net> wrote:
>> The March 97 Amiga Format (CD#11) contains the complete source code for
>alien
>> breed 3d II the killing grounds. A lot of it is in AMOS! They say that it
is
>> freeware and anyone can use the code. Anyone want it?
>And now, it is on Aminet!!!
>a3dsrc1.lha        dev/asm    6.3M   2+Alien Breed 3d II _Full sourcecode_
>[1/6
>a3dsrc2.lha        dev/asm    5.1M   2+Alien Breed 3d II _Full sourcecode_
>[2/6
>a3dsrc3.lha        dev/asm    4.7M   2+Alien Breed 3d II _Full sourcecode_
>[3/6
>a3dsrc4.lha        dev/asm    3.5M   2+Alien Breed 3d II _Full sourcecode_
>[4/6
>a3dsrc5.lha        dev/asm    2.8M   2+Alien Breed 3d II _Full sourcecode_
>[5/6
>a3dsrc6.lha        dev/asm    1.8M   2+Alien Breed 3d II _Full sourcecode_
>[6/6
>Total                      = 24.2M!!!
>The question is: And the game is freeware too? Recompile all the source could
>be veru hard.

The only restriction is that you can't use the source to make a COMMERCIAL
game. I'm going to try to compile it for ECS so all us oldstyle miggers can
play it, as it was the best 3d dungeon type game ever!

BTW, the full archive is over 60 megs uncompressed. I don't know if aminet has
it all.  The amos stuff is only about 1 meg, though.

The linker and 256 color display stuff is in amos.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Mar 19 14:22:11 1997
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Date: Wed, 19 Mar 1997 11:33:02 -0500 (EST)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: AMOSPro help gag
Message-ID: <858788330.0521409.0@h156.redrose.net>
Status: RO
X-Status: 

I spotted this just a minute ago. If you type in DEFAULT, go to a new line
(so AMOS converts it), and go back up, to the very end of the word (the
space after the last letter) and hit HELP, the online-help brings up a
comment on a certain crap footy team.

Just a crap piece of information, from me `cos im bored out of my face!

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Wed Mar 19 13:20:37 1997
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Date: Wed, 19 Mar 1997 11:49:46 -0500 (EST)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Raycasting Games
Message-ID: <858788210.0520130.0@h156.redrose.net>
Status: RO
X-Status: 

Could someone point me to some good AMOS raycasting source code? I have
tried to program a raycaster before, It ended up I was sat at my Amiga, with
a notepad full of notes on possible ways I could do it, and I still came up
with diddly squat. hehe

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Wed Mar 19 14:30:08 1997
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Mushroom Disk 16
Message-ID: <858788134.0519390.0@h156.redrose.net>
Status: RO
X-Status: 

Does anyone out here have a fully working copy of this disk?

Its collection of 3 chip demo`s I wrote and compiled the engine in AMOS.
Each demo has 26 music tunes, which are activated by pressing the keys A-Z.

If anyone has this disk, please email it to me at mpd@mushy-pd.demon.co.uk

Andrew Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Wed Mar 19 14:41:59 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Wed, 19 Mar 1997 18:05:49 GMT0BST
Subject:       AB 3D source code
X-Confirm-Reading-To: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
X-pmrqc:       1
Priority: normal
X-mailer: Pegasus Mail v3.2 (R0)
Message-ID: <D9DA463227@pmn1.maths.nottingham.ac.uk>
Status: RO
X-Status: 

> >And now, it is on Aminet!!!
> >a3dsrc1.lha        dev/asm    6.3M   2+Alien Breed 3d II _Full sourcecode_
> >[1/6
> >a3dsrc2.lha        dev/asm    5.1M   2+Alien Breed 3d II _Full sourcecode_
> >[2/6
> >a3dsrc3.lha        dev/asm    4.7M   2+Alien Breed 3d II _Full sourcecode_
> >[3/6
> >a3dsrc4.lha        dev/asm    3.5M   2+Alien Breed 3d II _Full sourcecode_
> >[4/6
> >a3dsrc5.lha        dev/asm    2.8M   2+Alien Breed 3d II _Full sourcecode_
> >[5/6
> >a3dsrc6.lha        dev/asm    1.8M   2+Alien Breed 3d II _Full sourcecode_
> >[6/6
> >Total                      = 24.2M!!!

Can anyone tell me which one of these HUGE archives, the AMOS stuff 
is actually on. I can't really download all of them and check each 
one very easily...

Thanks
-Murray

 

                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS+Music)
              ***** Please Sign My Guestbook!!!!! *****
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Mar 20 02:48:19 1997
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From: Aaron Bonnici <aaron@mail.link.net.mt>
Reply-To: aaron@mail.link.net.mt (Aaron Bonnici)
To: AMOS <amos-list@access.digex.net>
Date: Thu, 20 Mar 1997 07:48:27 +0500
Message-ID: <yam7018.1359.1745983952@mail.link.net.mt>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Subject: 3D-AMOS
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi Everyone,

I was wondering if somebody could help me with some problems that I have.
I am using Amos3D to write a game.
Now when I`m using the Sam Play to play a sample from a bank of the missile
firing sometimes the
computer would go on playing the sample irrelevant of wether the missile has
been fired.I have 
included Sam Loop Off in the begging of the program, is it abug in AmosPro or
is there a way round it?

Also is there a way to get round the limitation of AMOS 3D displaying only in
16 colours?

Thank you in advance

Aaron Bonnici
aaron@mail.link.net.mt


From amos-request@svcs1.digex.net Thu Mar 20 05:37:32 1997
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Date: Thu, 20 Mar 1997 10:08:16 +0100
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: AMOS List <amos-list@access.digex.net>
Subject: I'm basck
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Hi everybody,

There was some problems with the e-mail because school changed network.

Paul Hickman if you are reading drop me a line about sources.

From amos-request@svcs1.digex.net Thu Mar 20 06:42:37 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Cc: tilbake@hotmail.com
Subject: Keep on trucking (!)
Content-Type: multipart/mixed; boundary="====================987654321_0==_"
X-Attachment: Truck.txt
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X-Status: 


--====================987654321_0==_
Content-Type: text/plain 



---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
---------------------------------------------------------

--====================987654321_0==_
Content-Type: text/plain; name="Truck.txt"
Content-Disposition: attachment; filename="Truck.txt"

  Just for a little change of pace,  here's  a  little program I whipped up
some time back while playing with  the  idea of making a FORKLIFT game. (Is
this guy crazy or what? What.) You will  probably use less time watching it
than decoding it. The comments are in Norwegian. Good luck.

begin 777 Truck-0.AMOS
M04U/4R!"87-I8R!6,2XS(```![X4`0GJ`#X``````%P`/@```4``7``^```!;
M``!<`#X````$`%P,D```#`$--`!4$]P`/@``````5`NN`%0=T@``"@$7U``F1
M``E(^'ER92YI9F8````6`1O0`#X````!`%P`/@``````7``^``````"4`#X`#
M```0`%P`/@```!$``!8!&]``/@````(`7``^````$`!<`#X``````)0`/@``3
M`!H`7``^````#@``%@$;T``^`````P!<`#X````@`%P`/@``````E``^````K
M,`!<`#X````1```$`092``````\!!`0`!``^```(=P!<`#X```)B`%P`/@``I
M`````",!`CP`/@`&```"`&$`_Z(`/@```!4`E``^````%P!4!`X`!@`&`@!B\
M``!4#1P`!@```@!A``!<``8`!@(`8@``5`)&```+`00$``0`/@``"I0`7``^<
M```(0@``(P$"/``^``8```(`80#_H@`^````$0"4`#X````2`%0$#@`&``8";
M`&(``%0-'``&```"`&$``%P`!@`&`@!B``!4`D8``!$!#40`/@```!,`7``FF
M`!`H,#`P+#$P*2A&1D8L,3`I```9`0`&``P"`'@`_Z(+[@!T`#X``````'P`<
M5``&`!("`'D`_Z(,!@!T`#X``````'P```0!!E(`````!@$&4@`$1&5M;P``-
M!`$&4@`````*`0T<`#X````"`%P`/@``#,T```L!"[@`/@````(`5!!$`#X`Y
M```!```;`0YT`#X``````%P`/@```)8`E``^```!0`!<`#X```"6`%0.Z``^8
M``````!<`#X```"@```2`0[(`#X```#Z`%P`/@```(P`E``^```!0`!<`#X`N
M``"6```S`1J4`#X````"`%P`!@`,`@!X``!<``8`$@(`>0#_P``^````A0!<M
M`#X````!`%0:E``^`````P!<``8`#`(`>`#_P``^````$`!<``8`$@(`>0#_E
MP``^````A0!<`#X````"```<`1J4`#X````!`%P`!@`,`@!X`/_``#X```">L
M`%P`!@`2`@!Y`/_*`#X````1`%P`/@````,```8!$IX`/@```#(```0!!E(`H
M````%0$&4@`B5FEF="!M960@9V%F9F5L96XL(&MA<W-E;B!F86QL97(@(```^
M!`$&4@`````1`1ZF`#X````#`%P`)@`/*#4L+3$L-2DH-2PQ+#4I````%0$>N
MI@`^`````0!<`"8`%R@Q+#(L-S4I*#$L+3$L,RDH,2PQ+#,I````$`$>V@!4\
M#,H`5`)H`!0?;`!T`#X````!`'P`5`)T```$`092``````D!!E(`"DMJ^'(@T
M9G)A;2````0!!E(`````&P$>B@`^`````@!<`"8`"2@Q+#$L,3(P*0``5!Z*,
M`#X````#`%P`)@`)*#$L,2PQ,C`I````$`$>V@!4#,H`5`)H`!0?;`!T`#X`L
M```"`'P`5`)T```&`1*>`#X````9```$`092``````L!!E(`#E-E;FL@9V%F$
M9F5L96X@```$`092``````T!'J8`/@````,`7``F``<H-2PQ+#(I````$`$>3
MV@!4#,H`5`)H`!0?;`!T`#X````#`'P`5`)T```&`1*>`#X````*```$`092X
M``````L!!E(`#DMJ^'(@:6YN=6YD97(@```$`092`````!D!'HH`/@````(`3
M7``F``@H,RPQ+#(P*0!4'HH`/@````,`7``F``@H,RPQ+#(P*0``$`$>V@!4,
M#,H`5`)H`!0?;`!T`#X````"`'P`5`)T```$`092``````8!!E(`!$SX9G0`+
M``0!!E(`````&P$>I@`^`````P!<`"8`"2@U+"TQ+#$R*0``5!ZF`#X````!_
M`%P`)@`)*#4L+3$L,3(I````"`$>V@!4$IX`/@```#(```0!!E(`````"@$&-
M4@`,2VKX<B!V:61E<F4@```$`092`````"4!'HH`/@````(`7``F``@H,2PQG
M+#DR*0!4'HH`/@````,`7``F``@H,2PQ+#DR*0!4'HH`/@````$`7``F``@HJ
M,2PQ+#DR*0``$`$>V@!4#,H`5`)H`!0?;`!T`#X````"`'P`5`)T```&`1*>/
M`#X````*```$`092``````<!!E(`!E-L:7!P(```!`$&4@`````9`1ZF`#X`L
M```#`%P`)@`'*#4L,2PR*0``5!ZF`#X````!`%P`)@`'*#4L,2PR*0````H!Y
M'MH`5!*>`#X````R`%0--```!`$&4@`````)`092``I2>6=G('9E:VL@```$8
M`092`````!L!'HH`/@````(`7``F``HH,2PM,2PR,S(I`%0>B@`^`````P!<1
M`"8`"B@Q+"TQ+#(S,BD``!`!'MH`5`S*`%0":``4'VP`=``^`````@!\`%0"5
M=```!@$2G@`^````"@``!`$&4@`````+`092``Y3;&EP<"!G869F96QE;@``B
M!`$&4@`````4`1ZF`#X````#`%P`)@`6*#$L,BPV*2@Q+"TQ+#(I*#$L,2PQ.
M*0``"`$>V@!4$IX`/@```#(```8!$](`/@````,```T!!'8`)@`05&5S="!FO
M:6YI<VAE9"XN+@``!0$2D`!4!G```$%M0G,``4%M4W```P`!`!$``@``````,
M`0`!&]D:61I9.ETZ73I=`D$"00)!`D%R3]O;B!'8&W`.```__"?D9^9GYD?BW
MQ^+'XO_^__[__O_^__[_____^!]P#@`!``X``@````"``(``@`"``(``@`"`E
M`(``@`"``(``@`"``/_````````````````````````````````````````!`
M`!$``@````#__LDBI)J>5MDRM=J>-MF2M5J?-LR2LDJ))O_^```````````VF
MW%MD?[@W_%MT?]@W?%NT?M@S;$VT=M@``/_^@0+__@__"'<*K0``#P``\``/`
M!F8%50,S!S,#<P=S`S<'-P-W```.R`Q@#J`"?P2=!:X*WPO?#.\/_P0("@X.K
%#@X(#NXS3
``
end

BTW, the file is called "Truck" because  the Norwegian word for forklift is
gaffeltruck (literally "fork truck"). If you think that's weird, wait until 
you see what I call the driver.

  While we are on the subject of  decoding  stuff anyway, I have downloaded
some of the  archive  files  for  this  list  from  Aminet.  As most of you
probably know already (assuming you  got  on this list after reading one of
those files in the  first  place),  in  those  collections  files that were
enclosed with  the  original  messages  are  converted  to something called
Base64 code. Now I know about (and use)  uuen/decode, but what about Base64
(or whatever it's called)? How  can  those  chunks  be  converted back into
their original form (Assuming it can be done at all)?

--====================987654321_0==_
Content-Type: text/plain

--====================987654321_0==_--

From amos-request@svcs1.digex.net Wed Mar 19 18:31:23 1997
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From: neil Bramwell <bramwell@thenet.co.uk>
To: amos-list@access.digex.net
Date: Thu, 20 Mar 1997 21:11:08 -0000
Message-ID: <yam7018.432.2936248@mailhost.thenet.co.uk>
In-Reply-To: <599.7016T933T1877@algonet.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Game maker's manual
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 18-Mar-97, Kent Larsson wrote:
>A reply to chrisevans (chrisevans@cubic.xg.com)


>Not quite yet. If good old Claude doesn't find the Amiga GameMakers manual
>disk (written by Stephen Hill, from Sigma) I'm gonna annoy *you* until I get
>it ;)

Some months ago I found a copy of the above named book, and managed to get a
copy of the disk from stephen himself.
From what he said in his letter it was the only disc he had left as his amiga
died on him
some time ago. Most of the source code is O.K save for 1 or 2 of the examples.
Anyway to the point-
I would gladly copy the disc for anyone who wants it or if anyone has a full
working copy
you could let me know.
 
bramwell@thenet.co.uk





From amos-request@svcs1.digex.net Thu Mar 20 09:27:28 1997
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X-Lotus-FromDomain: UNIVERSITY OF SALFORD
From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
Message-ID: <80256460.004096A2.00@cms-notes-a.salford.ac.uk>
Date: Thu, 20 Mar 1997 11:56:25 +0100
Subject: bending walls! objects?
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Thanks to John Bintz for the details on how to solve my bending walls
problem, I`ll soon have it implemented and see what its like :-)

The other problem I am now considering is that of other characters in the
game(enemys, pick ups etc) and how(of if) the raycasting can be used to
pick up the presence of objects.  I suppose another layer of data containg
set bits for certain objects can be used but is sorting them and clipping
them into the scene that seems difficult, anybody have any clues??

I am also doing the floor rendering code now, I am trying to use the
raycasting to get the floor data from a layer and using a simple divide by
the distance to get the placement on the rendered screen. I don`t know if
this method will work but I`ll give it a try :-)

I have got the source code for AB3dII-TKG off the cu amiga cd(last months)
and i have got "WORKING.S" to compile in devpac but the damn thing won`t
run.  The executable from the compilation is about 900k (consideribly
bigger than the original, but it does contain gfx ) and when run it just
loads for a couple of seconds and then stops and returns.  Anybody have any
ideas on which is the actual exectuable u should be trying to compile or is
there something I should know about the one i am compiling??  I have all
the files it looks for in the right direcotries and snoopdos doesn`t show
and form of file access when the exe is run.!?! argh ;-)

Thanks in advance, Lee



From amos-request@svcs1.digex.net Thu Mar 20 16:03:18 1997
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Date: 20 Mar 97 14:34:08 EST
From: Christopher Kossa <103344.664@compuserve.com>
To: AMOS List <AMOS-List@access.digex.net>
Subject: 3D game books
Message-ID: <970320193407_103344.664_JHL50-1@CompuServe.COM>
Status: RO
X-Status: 

I believe there are several books out that have about programming
3D games.  Many of them have all sorts of codes in C or C++.
Which if you know alittle bit about C/C++, you might be able to
write it in AMOS.  I think there's also a book for programming 3D
game in (gulp) Visual Basic.  That should be easier to translate.

  Hope this helps...

 CK


From amos-request@svcs1.digex.net Thu Mar 20 13:53:32 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: aaron@mail.link.net.mt, amos-list@access.digex.net
Date:          Thu, 20 Mar 1997 15:58:14 GMT0BST
Subject:       Re: 3D-AMOS
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Status: RO
X-Status: 

> Now when I`m using the Sam Play to play a sample from a bank of the missile
> firing sometimes the
> computer would go on playing the sample irrelevant of wether the missile has
> been fired.I have 
> included Sam Loop Off in the begging of the program, is it abug in AmosPro or
> is there a way round it?

Have you played a Tracker or MED track before the sound effect?
I find that once I play either of these types of tracks (meaning the 
respective library is loaded in), any sounds played thereafter will 
autorepeat forever.

-Murray

                \\|//
                (o o)              
~~~~~~~~~~~~oOOo~(_)~oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Alastair Murray :       pmymagm@pmn1.maths.nott.ac.uk
  Web Page :     http://www.cs.nott.ac.uk/~agm/ (inc. AMOS+Music)
              ***** Please Sign My Guestbook!!!!! *****
---------------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Mar 20 19:07:18 1997
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Date: Thu, 20 Mar 1997 13:40:04 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Sender: John Bintz <uv334@freenet.victoria.bc.ca>
Reply-To: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: bending walls! objects?
To: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
cc: amos-list@access.digex.net
In-Reply-To: <80256460.004096A2.00@cms-notes-a.salford.ac.uk>
Message-ID: <Pine.3.89.9703201214.A16311-0100000@vifa1>
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Status: RO
X-Status: 

Here is the code direct from my raycaster.  Here's how it works...

  *  Object      1-Y Distance from You-Object (Have)        
  |\             2-X Distance from You-Object (Have)
  | \            3-Real Distance from You-Object (Need)
  |  \           4-Angle From You-Object, North being 0° (Need)
 1|   \3
  |    \
  |    4\
  |______#  You
     2

You can use Atan(Y/X) to get the Angle, and then Side1/Sin(Ang) or
Side2/Cos(Ang) to get the distance.  The Pythagorean Theorem (S1ē+S2ē=S3ē) is
too slow for a raycaster, but this isn't much better...

Procedure ENEMY
  '
  'A good bit of trig is used here.  For the next version, I will
  'create a fast Fixed Point Atan() function, but that can wait. 
  '
  CORDER=-1
  For I=0 To MXENEMY
    EXDIST#=ENEMY(I,0)-CURRX
    EYDIST#=ENEMY(I,1)-CURRY
    DX=Int(EXDIST#) : DY=Int(EYDIST#)
    If DY=0
      If DX>0
        ENEMYANG#=90
      Else 
        ENEMYANG#=-90
      End If 
      HYP=Abs(DX)
    Else 
      If DX=0
        If DY<0
          ENEMYANG#=0
        Else 
          ENEMYANG#=180
        End If 
        HYP=Abs(DY)
      Else 
        XX#=Abs(EXDIST#) : XY#=Abs(EYDIST#)
        ENEMYANG#=Abs(Atan(XY#/XX#))
        D=Int(ENEMYANG#)
        If EXDIST#>0
          If EYDIST#>0
            ENEMYANG#=ENEMYANG#+90
          Else 
            ENEMYANG#=90-ENEMYANG#
          End If 
        Else 
          If EYDIST#<0
            ENEMYANG#=ENEMYANG#-90
          Else 
            ENEMYANG#=(90-ENEMYANG#)-180
          End If 
        End If 
        ENANG=Int(ENEMYANG#)
        ENANG=(ENANG+360) mod 360
        GTCOS[CANG((ENANG+360) mod 360)] : UCOS=Param
        If UCOS=0
          HYP=Abs(DX#)
        Else 
          HYP=Abs((XY#*32767)/UCOS)
        End If 
      End If 
    End If 
    ENANG=Int(ENEMYANG#)
    ENANG=(ENANG+360) mod 360
    X#=CENTANG : Y#=ENEMYANG#
    If CENTANG>180
      X#=CENTANG-360
    End If 
    VANG#=Y#-X#
    FX=-1
    If VANG#>-30 and VANG#<30
      ENANG=Int(VANG#)
      XWHERE=((VANG#+30)*320)/60
      If XWHERE>-1 and XWHERE<320
        ZBUFF=Deek(Start(13)+(XWHERE*2))+5
        If ZBUFF>HYP
          FX=1000/(HYP+1)
          If FX<100 and FX>1
            Inc CORDER
            EORDER(CORDER,0)=I
            EORDER(CORDER,1)=FX
            EORDER(CORDER,2)=XWHERE
          End If 
        End If 
      End If 
    End If 
    ENWEAP(I,0)=XWHERE-4
    ENWEAP(I,1)=FX
    ENWEAP(I,2)=XWHERE+FX+4
  Next 
  If CORDER>-1
    If CORDER=0 and FX>1 and FX<100
      YWHERE=100+FX
      YTOP=100-FX
      XSIZE=FX
      If ENEMY(EORDER(0,0),2)=$FFFF
        SX=160
      Else 
        SX=128
      End If 
      Zoom 7,SX,0,SX+31,31 To 6,0,0,FX,FX*2
      Screen 6 : Get Block 1,0,0,FX,FX*2,1
      Screen 0 : Put Block 1,XWHERE+XSIZE-(FX/2),YTOP
    Else 
      For I=0 To CORDER
        DIST=$FFFF
        For J=0 To CORDER
          If EORDER(J,1)<DIST
            DIST=EORDER(J,1) : WHICH=J
          End If 
        Next 
        FX=DIST
        XWHERE=EORDER(WHICH,2)
        YWHERE=100+FX
        YTOP=100-FX
        XSIZE=FX
        If ENEMY(EORDER(WHICH,0),2)=$FFFF
          SX=160
        Else 
          SX=128
        End If 
        Zoom 7,SX,0,SX+31,31 To 6,0,0,FX,FX*2
        Screen 6 : Get Block 1,0,0,FX,FX*2,1
        Screen 0 : Put Block 1,XWHERE+XSIZE-(FX/2),YTOP
        EORDER(WHICH,1)=$FFFF
      Next 
    End If 
  End If 
End Proc


#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#



From amos-request@svcs1.digex.net Thu Mar 20 23:04:41 1997
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Date: Thu, 20 Mar 1997 21:52:02 -0500 (EST)
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           id aa0918071; 21 Mar 97 2:49 GMT
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: 3D Gaming books
Message-ID: <858912545.0918071.0@h169.redrose.net>
Status: RO
X-Status: 

Hi there, just some useless information. Ive purchased a book named "Tricks
of the game programming guru`s" which is all about making Doom type games.
It has a CD ROM on the front of it with all kinds of source. I will list
them here, so if anyone would like them, then please let me know.


  *  Warloack, a hot 3-D adventure framework created especially for the
book. Working from the foundations laid by Warlock, you can create your own
awesome 3D shoot em up!

  *  All the source code, libraries, utilities, and support files used in
the book. The games include DOOM V1.2, wolfenstein 3D, Blake Stone, Traffic
Department 2192 and Pinball supet android.

  *  Digipack, and Midipak developers kit, by John Ratcliff. Allows MIDI
playback on all soundcards.


The basic software from the CD ROM takes up 40Mb disk space, but ZIP or LZX
may crunch it down, plus if I remove the rubbish, I could maybe get it down
to around 5-10Mb.

I will cut out certain bits if you would like them

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Fri Mar 21 07:58:21 1997
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	id AA12605; Fri, 21 Mar 97 10:22:55 GMT
Message-Id: <3332613A.24BC@abingdon.geoquest.slb.com>
Date: Fri, 21 Mar 1997 10:21:46 +0000
From: Richard Michael Smith <rms@abingdon.geoquest.slb.com>
Organization: Geoquest
X-Mailer: Mozilla 3.01 (WinNT; I)
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To: amos-list@access.digex.net
Subject: Am-Tank
Content-Type: text/plain; charset=us-ascii
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Status: RO
X-Status: 

I'm Back!!!!

Greetings fellow AMOS Lovers/Users!

I know I have been a quiet wee bunny...but now I am back in full force
and ready to rock and roll.

Ho-hum.

If you will indulge me for a moment, I would just like to wish a
be-lated congratulations to the one known as Mush - Congrats! (Oh, and
nice work on the pages!)

Right, for those who do not know...

   My name is Richard M. Smith. I am a student at Bath University.
   I own an Amiga and a PC (no flaming!) I have written a game in
   AMOS Pro named: Am-Tank.

   You can download Am-Tank from the Aminet or, preferably, my web
   site:

      http://www2.bath.ac.uk/~ma4rms/amiga.html

   There you can also find a demo or two, an animation and a couple
   of mods - all done on an Amiga.

(Please send me your comments and suggestions)

So, why the sudden ressurection of Am-Tank? Well, simple - it is time
for the next update - which basically means I am writing an NTSC
compatible version. I felt sooo guilty that non-Pal owners couldn't
enjoy this great game!

Hence, because I am going to be in front of my Amiga again, I thought it
would be a nice to time to get people's suggestios for the next version!

So, if you haven't already downloaded it...get it now! (You can even
download the source to see what is going on!)

Right, well, I have said what I came here to say...thanks for listening,
enjoy the film.

Rich
(Mad)

From amos-request@svcs1.digex.net Fri Mar 21 10:04:59 1997
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Date: Fri, 21 Mar 1997 08:20:15 -0500 (EST)
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           id aa0918169; 21 Mar 97 12:51 GMT
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To: Richard Michael Smith <rms@abingdon.geoquest.slb.com>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Am-Tank
Cc: amos-list@access.digex.net
Message-ID: <858948667.0918169.0@h150.redrose.net>
Status: RO
X-Status: 

At 10:21 AM 3/21/97 +0000, Richard Michael Smith wrote:
>I'm Back!!!!
>
>Greetings fellow AMOS Lovers/Users!
>
>I know I have been a quiet wee bunny...but now I am back in full force
>and ready to rock and roll.
>
>Ho-hum.
>
>If you will indulge me for a moment, I would just like to wish a
>be-lated congratulations to the one known as Mush - Congrats! (Oh, and
>nice work on the pages!)
>

Cheers. Hopefully, we should be tieing the not on 5th April if all goes
well. As for the pages, im trying to update the PD lists, but keep getting
distracted, and my DH1: partition is not validating, and only have 512 bytes
and no room to "write the bitmap". Help!!!!!!!

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Fri Mar 21 16:53:04 1997
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Date: Fri, 21 Mar 1997 12:17:39 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: 3D Gaming books
To: Mush <mpd@mushy-pd.demon.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <858912545.0918071.0@h169.redrose.net>
Message-ID: <Pine.3.89.9703211229.A11593-0100000@vifa1>
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Status: RO
X-Status: 

That was the book I learned how to write a raycaster from...but the way 
the guy explains it is very confusing.  Also, many of the graphics things 
are geared more toward 320x200x256 VGA IBM screens, with chunky 
displays.  Its still a decent book, though.  (Warlock is cheesy.)

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Fri Mar 21 18:25:30 1997
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To: John Bintz <uv334@freenet.victoria.bc.ca>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: 3D Gaming books
Cc: amos-list@access.digex.net
Message-ID: <858980443.0513088.0@h150.redrose.net>
Status: RO
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At 12:17 PM 3/21/97 -0800, John Bintz wrote:
>That was the book I learned how to write a raycaster from...but the way 
>the guy explains it is very confusing.  Also, many of the graphics things 
>are geared more toward 320x200x256 VGA IBM screens, with chunky 
>displays.  Its still a decent book, though.  (Warlock is cheesy.)
>

Isnt that what we want? 320x200 is the limit i think the American Amiga
users can display, and as for the colours, im sure I could edit something to
reduce them

Andy Kellett

P.S Wolfenstein is cool!


 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Sat Mar 22 03:24:40 1997
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Date: Sat, 22 Mar 1997 02:00:53 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: 3D Gaming books & Am-Tank
To: amos-list@access.digex.net
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>Isnt that what we want? 320x200 is the limit i think the American Amiga
>users can display, and as for the colours, im sure I could edit something
>to reduce them

>Andy Kellett

> Irc nick: Mush, Fish-Guy

 To: Mush

Excuse me 320x200 the NTSC limit. No No No aren't you forgetting about
overscan, and if you are talking about NTSC TV displays the max so far is
Super-High Res Laced 1280x400 overscan 1448x482 Max Colors 256, and maybe
if some one gets the Amos source, and rewrites Amos we will be able to use
this mode. As for 3D games you'll need a faster CPU.

 To: Rechard

Use ___x256 PAL, move your game in to the overscan area using the command
( SCREEN DISPLAY number,x,y,width,height ) set y to 26 the visible NTSC TV
display area is 0 to 230 or 231 lines. The corners of most TVs are not flat
this is a little problematic for normal bordered displays, and more for 
horizontal overscan. adjust your screens accordingly.
                           Hope this saves you some convergence time.    
Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Sat Mar 22 12:35:57 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Sat, 22 Mar 1997 10:39:29 -0600
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Subject: Questions and comments.
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Greetings.

Well, unfortuanately, unless something changes, I only have access to 
my e-mail on weekends only. This is effective until the end of May 
(about May 16th or 23rd, around there). Anyways, if you send me 
anything, questions, replies, flames, I won't be able to read it 
(more than likely) until that weekend.

Well, I don't have much to say in this digest, only that I think its 
kinda funny how everyone suddenly starts talking 3D when Mr. Howarth 
has trouble with his raycasting routine.

Anyhow, as many of you know, much of the major programming on my 
engine came to a halt after Christmas, due to some bug reworking that 
needs to be done, some code and examples I have been looking over, 
and even more help I've been looking for.. but the main reason would 
have to be my studies (unfortuanately). The engine itself is just in 
the basic stages of raycasting, and even though I've soaked up alot 
of information on raycasting and the entire 3D scene, I have yet to 
organize this information and implement any of it. I'm still 
collecting bits of source and info and examples (send me any, I don't 
care for the size, as long as it's not over 500k).

Anyways, most of the programming and coding probably won't commense 
(as well as the Team project, beta-testing and all that) until the 
end of May through the Summer. The pages on my web site, however, 
are still under major reconstruction (as were Mush's pages) and 
should be up before then, within a couple of weeks I'm projecting, 
and with all information on my Engine, the Team project, and how you 
can help (beta testing and coding if so).

Please stay tuned. Thanks everyone.

Adam Parrott, mailto: parrottsoft@geocities.com

From amos-request@svcs1.digex.net Sat Mar 22 18:35:08 1997
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From: grok@karkis.canit.se (Hakan Venderlof)
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amos-list@access.digex.net


If I start a prog like for example an texteditor with 
exec "DH0:c/ed DH0:textfile"

where textfile is the text to be displayed,

how can I close the program from AMOSPro?


_______________________________________
|                                     |
| greets..............................|
|                                     |
| grok@karkis.canit.se  +46+08+7529323|
|_____________________________________|



From amos-request@svcs1.digex.net Sat Mar 22 21:15:43 1997
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To: Hakan Venderlof <grok@karkis.canit.se>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: quit
Cc: amos-list@access.digex.net
Message-ID: <859079735.054577.0@h134.redrose.net>
Status: RO
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At 01:15 PM 3/22/97 CET, Hakan Venderlof wrote:
>amos-list@access.digex.net
>
>
>If I start a prog like for example an texteditor with 
>exec "DH0:c/ed DH0:textfile"
>
>where textfile is the text to be displayed,
>
>how can I close the program from AMOSPro?
>

Cant you use AREXX ports? In my library, I have several programs which will
control input/output to the REXX ports.

Mush

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Sun Mar 23 20:33:42 1997
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Date: Sun, 23 Mar 1997 19:12:51 -0500 (EST)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Twinz PRO
Message-ID: <859162267.0921131.0@h145.redrose.net>
Status: RO
X-Status: 

I posted my full version of Twinz PRO to the Downloads section of my
homepages, if anyone would like to download it. It has 13 tile levels to
choose from, including an 18`s only level!!!!

Andy Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Mon Mar 24 08:00:34 1997
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From: torbjosi@online.no (torbjorn syversen)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS: installing & updating query
Date: Sat, 22 Mar 1997 22:57:38 GMT
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On Mon, 17 Mar 1997 11:33:40 +0100, "Matthijs Hollemans (HL CAD FCA)"
<hlmod@KILLSPAM.hl.siemens.de> wrote:

>Michael Day wrote:
>
>> My question:
>> Do I need to install 1.23, then 1.3 then 1.32 then 1.34 or can I just
>> go and update the first disk using the latest revision I have?
>> 
>> A convenient alternative:
>> If anyone has a fully updated installation of AMOS I'd really
>> appreciate getting a copy. That'd be the easiest way instead of
>> tackling it myself.
>> 
>> If anyone can help me I'd be very appreciative.
>
>Hmm, I believe the AMOS updates were Public Domain, so I guess you
>need to install 1.23 first. You might wanna look around for V1.36
>which I think was the last update before they switched to Pro. V1.36
>makes your program work correctly on AGA machines (although you can't
>code AGA programs), earlier versions don't. 
>

I just went to 1.36 from the orginal.  So i think you can start on any version.
Maybe you need the orginal version to upgrade from, i don't know.

-------------------
-Torbjorn Syversen-
-Heggedal Norway  -
-------------------



From amos-request@svcs1.digex.net Mon Mar 24 07:14:17 1997
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Date: Mon, 24 Mar 1997 09:23:16 +0000
From: Richard Michael Smith <rms@abingdon.geoquest.slb.com>
Organization: Geoquest
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To: Eric Hyland <a007193t@bc.seflin.org>
Cc: amos-list@access.digex.net
Subject: Re: 3D Gaming books & Am-Tank
References: <Pine.3.89.9703220137.A11308-0100000@bc>
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> Use ___x256 PAL, move your game in to the overscan area using the command
> ( SCREEN DISPLAY number,x,y,width,height ) set y to 26 the visible NTSC TV
> display area is 0 to 230 or 231 lines. The corners of most TVs are not flat
> this is a little problematic for normal bordered displays, and more for
> horizontal overscan. adjust your screens accordingly.

  Thanks for the tip. I will be using this!

>                  Hope this saves you some convergence time.

   It certainly does!

Thank you.

Rich

From amos-request@svcs1.digex.net Mon Mar 24 09:36:47 1997
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Date: Mon, 24 Mar 1997 13:41:34 +0000 (GMT)
From: walford <M.Walford@bton.ac.uk>
To: amos-list <amos-list@access.digex.net>
Cc: walford <M.Walford@bton.ac.uk>
Subject: Still can`t open amigaguide on a screen!
Message-Id: <Pine.OSF.3.93.970324133744.20975B-100000@alpha2.bton.ac.uk>
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O.K heres the problem.
I am using J-Windows and i want to open an amigaguide document on an
ituition public screen (e.g not Workbench)

Now ive given the screen a name "BirdBase" using GadToolsBox. However as
far as i can tell this is only a name which appears on the tool bar and
somehow you must specify the name that the computer sees the screen as.

How the hell do you do that?

I`ve got my document opening on a FinalWriter screen so i know my code is
right it just won`t recognice the screen name.

I can`t remember the exact error message but ti was something along the
lines of "can`t open window"

Sorry about the dodgy typing but its a PC.

Thanks in advance, Marek Walford


From amos-request@svcs1.digex.net Mon Mar 24 17:47:12 1997
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To: parrottsoft@geocities.com
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Downloading Mushy Files..
Cc: amos-list@access.digex.net
Message-ID: <859230629.0922472.0@h159.redrose.net>
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At 11:52 AM 3/24/97 -0600, Adam Parrott wrote:
>Greetings Andy.

Well, hello there!!

>
>Tis Adam here.
>
>I was curious as to how your mailform works on your PD site works. Is 
>there a directory on your demon or Tripod site where you keep your 
>archives stored (I'm guessing there is on your demon account)? If 
>there is, would it be imposing to ask if you could point me to where 
>your archives and files (for the "Ordering PD") are stored? This 
>would be helpful as you remember I also use my PC for netting and I 
>have 28.8 connection, so, if there was a file I found that I wanted 
>on one of your mag pages, I could navigate on over to the directory 
>and download the file directly (which would be so much faster than 
>getting it sent to me via e-mail, which is dang slower). Thanks.
>
>Adam Parrott, mailto: parrottsoft@geocities.com
>

Believe me, there is nothing I would like better, than having to kick in
Twin express, and transfer loads of data between machines. Because im with
demon (till the end of july) they WONT under no circumstances allow me to
use my own CGI scripts, which is a real pain in the arse as I studied to be
a webspace provider in my own time, and found out I couldnt even do an
auto-reply form.

Instead, the form is emailed to me when the submit button is pressed, and I
have to email the programs out. This is a real pain in the arse, as I have
to "Stop" my mailer sending out programs, until I have a queue of
everything, which is usually around 15Mb a day when its good.

Im currently looking into getting a 200Mb webspace from Nethosting, which
offers me unlimited bandwidth and GGI script usage, so I will be able to
have an FTP side to my pages, rather than being emailed. It will cost me
$125 to turn on www.mushy-pd.com, and 15$ monthly to maintain, with $5 for
every 50 megs of space extra.

I hope this answers your questions.

Andrew Kellett

 Irc nick: Mush, Fish-Guy

***************************************
MUSHROOM PD - Top AMOS code supplier

Look for the new order forms on my page and have
all programs delivered to you via the net! No charges!

Also, see how you can get involved with Extreme 
AMOS 4 by viewing my homepage!!

Homepages on http://www.mushy-pd.demon.co.uk
and now http://members.tripod.com/~mushypd/
***************************************
"Son, should the cat be bald....." - Andrew Kellett


From amos-request@svcs1.digex.net Wed Mar 26 05:42:06 1997
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From: " Ragnar  Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Subject: Transition effects part 4 (I think) and some other stuff
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--====================987654321_0==_
Content-Type: text/plain 



---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
---------------------------------------------------------

--====================987654321_0==_
Content-Type: text/plain; name="TEXTFILE.txt"
Content-Disposition: attachment; filename="TEXTFILE.txt"

  Happy Easter, everyone. I have been downloading  some old archives again,
and someone wrote something about  compilers  that reminded me of something
else. I've got the CU and AF  coverdisks  plus the manual sold by AF, which
means I have the compiler  (for  Creator),  but  no docs. So what, you say.
Just press Compile and it compiles.  Yes,  I have figured out that part and
how to select target  type  (AMOS/WB/CLI),  but  what are the two disk/chip
buttons for? As far as I can see the program  works just the same no matter
which combinations I use! I have also been told the compiler can be invoked
from direct mode without using the  GUI  at all, but don't know how. Anyone
feel like giving me a crash course?
  Speaking of compilers, compiled  programs  don't  always work exactly the
same as the source. I once wrote a sort  of animated logo for my "pen name"
(mouse/key name?) which ends with two bobs coming in from either side ofthe
screen to form the word "presents"  in  the  middle. The uncompiled version
works just as planned, but in the  compiled  version  the bobs never appear
and the program just hangs. S.O.S.!

  Before I forget: I wrote sometime  back  that I was going to subscribe to
the list for a while, but either  something  went wrong with the command or
you guys have been awfully quiet of late. So I have decided to just get the
archive file each month, which means  that  unless you have the patience to
wait for my answers until  then,  comments  to  my  postings should be sent
directly to me. (BTW,  has  anyone  got  an  edited  version of the October
archive? I'm using a PC at the  library  for  net access, which means I can
only download a file and take it home if it fits on a 720 K disk.)

  Time for  some  more  transitions.  BTW,  I'm  posting  these  in roughly
alphabetic order, which is not necessarily  the order I wrote them in. Here
is another of my "standard"  routines,  as before requiring two pictures of
the same resolution and size, and  preferably  the same palette as well. To
use the program as it is, you should  have  the pics packed into two banks,
or you could modify it to load any two files you want ech time it runs. The
first part of the program (down to "Ordnes  in allung", which BTW is German
for "everything in order" spelled  sideways)  is exactly (?) the same as in
my last program, but I'm including  it  for the sake of completeness and in
case there should be any newcomers  who  didn't  get the last chapter. This
one's called FancyWipeH and  is  essentially  the  same as the last (Fancy-
Wipe), only horizontally.

Set Buffer 1000
SAV_IT=False : Rem Change to True to store pictures!
Curs Off : Print : Centre "Wait for first picture,"
Print : Centre "press a key to switch!"
Print : Centre "Press a key again to quit."
Hide On : Auto View Off
Unpack 6 To 2 : Screen Hide 2
SW1=Screen Width : SH1=Screen Height : SC1=Screen Colour
Unpack 7 To 3 : Screen Hide 3
SW2=Screen Width : SH2=Screen Height : SC2=Screen Colour
If SW1<>SW2 or SH1<>SH2 or SC1<>SC2
   Default : Print "Mismatch!!"
   Print 
   Print "SW1=";SW1,"SW2=";SW2
   Print "SH1=";SH1,"SH2=";SH2
   Print "SC1=";SC1,"SC2=";SC2
   End 
End If 
'
'Ordnes in allung
'
Screen Open 0,SW1,SH1,SC1,Lowres
Curs Off : Flash Off 
Screen To Front 0
Screen Copy 2 To 0 : Screen 0 : Get Palette 2
Auto View On : Wait Key 
T=Timer : C=100
If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Screen 0 : Fade 10 To 3
For A=0 To SH1-4 Step 2 : B=SH1-A-3
   Screen Copy 3,0,A,SW1,A+1 To 0,0,A
   Screen Copy 3,0,B,SW1,B+1 To 0,0,B : Wait Vbl 
   If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Next 
TT=Timer-T : Wait Key 
Default : Print TT/50;",";Mid$(Str$(TT mod 50),2);" seconds!"

  This takes 2.3 seconds on my Amiga  with  the same 320*256 pics I've been
using all the time.
  So far all the routines have been  fast  enough  to be used in real time.
The following takes about two minutes to  finish, but if you set the SAV_IT
flag it will save the whole sequence  to  disk as single pictures which may
then be assembled into an animation  with  some  other program. It's called
PixelOver,  and  starts  just  like   the  program  above,  but  after  the
quazi-German remark it goes like this:

Screen Open 0,SW1,SH1,SC1,Lowres
Curs Off : Flash Off 
Screen Open 1,SW1,SH1,SC1,Lowres
Screen To Front 0
Screen Copy 2 To 0 : Screen 0 : Get Palette 2
Auto View On 
Double Buffer : Update Off 
T=Timer : C=100
If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
'
'Pixel up
'
For A=0 To 8 Step 1
   Bell : RES=2^A
   Zoom 2,0,0,SW1,SH1 To 1,0,0,SW1/RES,SH1/RES
   Zoom 1,0,0,SW1/RES,SH1/RES To 0,0,0,SW1,SH1
   Screen Swap 
   If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Next 
'
'Pixel down
'
Get Palette 3
For A=7 To 0 Step -1
   Bell : RES=2^A
   Zoom 3,0,0,SW1,SH1 To 1,0,0,SW1/RES,SH1/RES
   Zoom 1,0,0,SW1/RES,SH1/RES To 0,0,0,SW1,SH1
   Screen Swap 
   If SAV_IT Then Save Iff "t:"+Str$(C) : Inc C
Next : Screen Swap 
   If SAV_IT Then Save Iff "t:"+Str$(C)
TT=Timer-T
Default : Priove" action="http://207.82.250.251/cgi-bin/nextprev">
<input type="hidden" name="disk" value="207.82.250.104_d0">
<input type="hidden" name="login" value="ragnar_fyri">
<input type="hidden" name="f" value="1025">
<input type="hidden" name="curmbox" value="ACTIVE">
<input type="hidden" name="msg" value="MSG09712192">
<input type="hidden" name="js" value="">
<table border=0 cellpadding=0 cellspacing=0 width=498>
<tr>
<td width=76><input type=image name="Move To"
src="http://207.82.250.8/do_move.gif" nt TT/50;",";Mid$(Str$(TT mod 50),2);"
seconds!"

That's all. The Bell command is in  case  you want to watch the process, so
rather than stare at the screen  all  the  time  you  can do something else
while waiting and just look up every time you hear the sound.
  This may work better with a faster  zoom  routine.  I found one in one of
the demo programs, but it only enlarges.

  In case anyone should want to see something bigger that I have written, I
have put together a 43 K lha file  containing  one of my immortal works and
the documentation files  that  came  with  the  AmigaBasic  version  of the
program (but most of it is still valid for the Amos version). I'll email it
to anyone who asks nicely and swears on a stack of Reference Manuals not to
spread it further. That  is  because  this  is  an  unfinished  (but nearly
finished), uncompiled version that  I'm  not  quite ready to show the whole
rest of the world. It still needs a  bit  of  work, and I would like to get
some comme
--====================987654321_0==_
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--====================987654321_0==_--

From amos-request@svcs1.digex.net Wed Mar 26 09:02:03 1997
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Message-ID: <33391FCE.5260@lpt.fi>
Date: Wed, 26 Mar 1997 15:08:30 +0200
From: Aki Suuronen <asuurone@lpt.fi>
Reply-To: asuurone@lpt.fi
Organization: LTOL
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To: amos-list@access.digex.net
Subject: PAL NTSC
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Hi Everybody,

 I'm making a little strategy game in amos using PAL screen (320x255)
and (640x255)
and I would like to know what should I do to it so that it work ok NTSC.
(without changing graf.)

 Also If someone want to know what I'm doing check out my homepage.
  There is beta version to download.
     
-- 
Suuronen Aki 
asuurone@lpt.fi
http://web-users.lpt.fi/~asuurone/

From amos-request@svcs1.digex.net Wed Mar 26 12:59:50 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 26 Mar 1997 10:23:00 -0500
Message-ID: <yam7024.29.3783328@pop.golden.net>
In-Reply-To: <33391FCE.5260@lpt.fi>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: PAL NTSC
MIME-Version: 1.0
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Status: RO
X-Status: 

On 26-Mar-97, Aki Suuronen wrote:
> I'm making a little strategy game in amos using PAL screen (320x255)
>and (640x255)
>and I would like to know what should I do to it so that it work ok NTSC.
>(without changing graf.)

The maximum screen size for NTSC is 320x234 and 640x234. You need to use
Screen Display #,128,26,X,Y to get it all on the screen.

Check out EA4 for my tips file on this and many other subjects pertaining to
amos.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Mar 26 12:00:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 26 Mar 1997 10:26:08 -0500
Message-ID: <yam7024.435.3783328@pop.golden.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CyberSpace
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

To those of you who might want to call CyberSpace, but it's a bit of a long
distance call:

Go into irc and join irc.kuai.se on port 6666.
Do a whois on either joehick or Hicksville.
Use that address to telnet in to CyberSpace.

The telnet port for the BBS is active most of the time. We're working on
getting a permanent address for it, but for now you have to find it yourself.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Mar 26 12:51:01 1997
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Message-ID: <33394888.3B0D@Chapman.karlskrona.se>
Date: Wed, 26 Mar 1997 17:02:16 +0100
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: None
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To: AMOS List <amos-list@access.digex.net>
Subject: Little extension that someone sent in the past
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hi

For some time ago someone sent a little extension wich he compiled with
ProAsm. Could you please end it to me again because I need it.
thanks in advance 
Goran

From amos-request@svcs1.digex.net Wed Mar 26 20:04:29 1997
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Received: (from a007193t@localhost) by bc.seflin.org (8.6.12/8.6.12) id SAA27585; Wed, 26 Mar 1997 18:51:02 -0500
Date: Wed, 26 Mar 1997 18:51:01 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Twinz_PRO & PAL NTSC & every one else
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9703261848.A25897-f101000@bc>
MIME-Version: 1.0
Content-Type: MULTIPART/MIXED; BOUNDARY="1915886207-921799329-859420261:#25897"
Status: RO
X-Status: 

  This message is in MIME format.  The first part should be readable text,
  while the remaining parts are likely unreadable without MIME-aware tools.

--1915886207-921799329-859420261:#25897
Content-Type: TEXT/PLAIN; charset=US-ASCII

Hello: Mush and AmosListers

Attached to this file is a program called CPC (Cross Pond Compatibility).
This program is a example of CPC in its simplest form IE let us move the
screen and position it are selves. The program makes use of the gtt.lha
program that reads the tool types from the program icon. I used a lot of
Rem's to explain every thing so hopefully it will be easy to understand.
It uses the NTSC command to determine PAL or NTSC modes, so you need to
use the early boot options screen to flip screen modes, as screen flippers
don't produce true video modes. To move the screen up or down use the 
arrow keys and to exit use ESC.

Mush please add something like this to your Twinz_PRO_V3.43, as well as
the exit to DOS I hate having to reboot after playing a game.

As I don't own a PAL TV can some one send to the list the correct PAL=
type for the overscan top and the last line visible on the bottom. 

Eric Hyland
a007193t@bc.seflin.org


--1915886207-921799329-859420261:#25897
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--1915886207-921799329-859420261:#25897--

From amos-request@svcs1.digex.net Wed Mar 26 23:28:59 1997
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Date: Wed, 26 Mar 1997 22:07:42 -0500 (EST)
Received: from h133.redrose.net ([208.7.248.133]) by relay-5.mail.demon.net
           id aa0524892; 27 Mar 97 2:10 GMT
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To: Eric Hyland <a007193t@bc.seflin.org>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Twinz_PRO & PAL NTSC & every one else
Message-ID: <859428626.0524892.0@h133.redrose.net>
Status: RO
X-Status: 


>
>Mush please add something like this to your Twinz_PRO_V3.43, as well as
>the exit to DOS I hate having to reboot after playing a game.
>

When on the main screen of Twinz V3.43 (flashing the options) pressing
Escape will return you to DOS. Its in the doc guide.

Andy Kellett

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com


From amos-request@svcs1.digex.net Thu Mar 27 02:33:29 1997
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Date: Thu, 27 Mar 1997 00:58:48 -0500 (EST)
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To: amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Back in the UK
Message-ID: <859441161.054658.0@h133.redrose.net>
Status: RO
X-Status: 

I will be going home to UK this friday afternoon, to arrive on the saturday
morning. My pages may be updated tomorrow, im not sure yet, but any
mails/articles etc. may not be answered till about the 9th 10th of April (if
I can get on a flight to come back with D) otherwise it will be later. If
anyone wants to call me in UK about anything AMOS related, or for a chit
chat, you can reach me at (01457) 860301 (Glossop, Derbyshire) and I will be
happy to talk.

Oh, and one final thing...

Would the peeples who keep sending me stacks of empty forms STOP IT as it is
totally driving me crazy!!!!

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com


From amos-request@svcs1.digex.net Thu Mar 27 15:42:47 1997
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From: Branko Collin <collin@xs4all.nl>
To: Eric Hyland <a007193t@bc.seflin.org>,
        Amos Discussion List <amos-list@access.digex.net>
Date: Thu, 27 Mar 1997 12:23:26 +0100
Message-ID: <yam7025.1327.3547520@smtp.xs4all.nl>
In-Reply-To: <Pine.3.89.9703261848.A25897-f101000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Twinz_PRO & PAL NTSC & every one else
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 27-maa-97 Eric Hyland wrote:

>Attached to this file is a program called CPC (Cross Pond 
>Compatibility).

There is a worrying trend that people start sending files that are bigger than
4kB to this list. Please do not do this. It is impolite, but also completely
unnecessary. Ul' it to your homepage or to Aminet and leave a message on this
list.

If you cannot get to Aminet or do not have a homepage, then that is your
problem. There are people who have to pay for their mail, and by forcing large
files through their throats, you are effectively stealing from them.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Thu Mar 27 12:47:45 1997
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Date: Thu, 27 Mar 1997 11:24:30 -0500 (EST)
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Content-Type: text/plain; charset="us-ascii"
To: Eric Hyland <a007193t@bc.seflin.org>, amos-list@access.digex.net
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Twinz_PRO & PAL NTSC & every one else
Message-ID: <859476387.0529873.0@h163.redrose.net>
Status: RO
X-Status: 


>As I don't own a PAL TV can some one send to the list the correct PAL=
>type for the overscan top and the last line visible on the bottom. 
>

Im not sure of the exact figures at the mo (my USA monitor cuts a few off
you see) but I can find out when I go back to the USA

Mush

  --------******( Extreme AMOS )******--------

The best AMOS homepages around, full of downloads, and my AMOS disk
magazine. Order games and utilities  directly from the library, for FREE.

See my homepages at http://www.mushy-pd.demon.co.uk or
http://members.tripod.com/~mushypd for more information.

Email: mpd@mushy-pd.demon.co.uk      mpd@computer4u.com
            mushy_pd@hotmail.com

                   Look for Mush now on IPhone!!


From amos-request@svcs1.digex.net Thu Mar 27 20:09:38 1997
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Date: Thu, 27 Mar 1997 18:43:56 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Twinz_PRO & PAL NTSC & every one else
To: Branko Collin <collin@xs4all.nl>
cc: Amos Discussion List <amos-list@access.digex.net>
In-Reply-To: <yam7025.1327.3547520@smtp.xs4all.nl>
Message-ID: <Pine.3.89.9703271828.A23523-0100000@bc>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Thu, 27 Mar 1997, Branko Collin wrote:

> On 27-maa-97 Eric Hyland wrote:
> 
> >Attached to this file is a program called CPC (Cross Pond 
> >Compatibility).
> 
> There is a worrying trend that people start sending files that are bigger than
> 4kB to this list. Please do not do this. It is impolite, but also completely
> unnecessary. Ul' it to your homepage or to Aminet and leave a message on this
> list.
> 
> If you cannot get to Aminet or do not have a homepage, then that is your
> problem. There are people who have to pay for their mail, and by forcing large
> files through their throats, you are effectively stealing from them.

4kB 14kB your are complaining about 10kB you really need to get a life!!!!!!

Eric Hyland
a007193t@bc.seflin.org


From amos-request@svcs1.digex.net Fri Mar 28 06:18:09 1997
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From: Aaron Bonnici <aaron@mail.link.net.mt>
Reply-To: aaron@mail.link.net.mt (Aaron Bonnici)
To: AMOS <amos-list@access.digex.net>
Date: Fri, 28 Mar 1997 09:05:57 +0500
Message-ID: <yam7026.2883.1746878976@mail.link.net.mt>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Subject: AGA EXTENSION
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Hi to Everyone,

  Please can anybody tell me where to get the AGA extension for Amos Pro, if
there is
one.

Thanks

Aaron Bonnici


From collin@xs4all.nl Fri Mar 28 13:54:53 1997
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From: Branko Collin <collin@xs4all.nl>
To: Eric Hyland <a007193t@bc.seflin.org>
CC: Amos Discussion List <amos-list@access.digex.net>, mcox@access.digex.net
Date: Fri, 28 Mar 1997 19:51:51 +0100
Message-ID: <yam7026.2567.2873824@smtp.xs4all.nl>
In-Reply-To: <Pine.3.89.9703271828.A23523-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Twinz_PRO & PAL NTSC & every one else
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Status: RO
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On 28-maa-97 Eric Hyland wrote:

>On Thu, 27 Mar 1997, Branko Collin wrote:

>> On 27-maa-97 Eric Hyland wrote:
>> 
>> >Attached to this file is a program called CPC (Cross Pond 
>> >Compatibility).
>> 
>> There is a worrying trend that people start sending files that are
>> bigger than 4kB to this list. Please do not do this. It is impolite,
>> but also completely unnecessary. Ul' it to your homepage or to 
>> Aminet and leave a message on this list.
>> 
>> If you cannot get to Aminet or do not have a homepage, then that is
>> your problem. There are people who have to pay for their mail, and 
>> by forcing large files through their throats, you are effectively
>> stealing from them.

>4kB 14kB your are complaining about 10kB you really need to get a 
>life!!!!!!

Excuse me! You were the one who agreed to the 4Kb limit when you joined
this list. So stick to it or unsubscribe and start your own mailing list. I
didn't subscribe just to watch you dump your pathetic programs in my mailbox
so that you feel you have ensured yourself of an audience. Any files >4kB go
straight to NIL: on my computer.

Michael, it is no use having a limit on the size of mails to this list if you
do not try to enforce this limit. So either remove the limit, or do something
with it
(i.e. a warning the first time, unsubscription of the offender the second
time).

There is only one way to fight pollution of the net. Unfortunately, there are
people who think that there is a second way, which is acting as if nothing
wrong ever happens. This only makes things worse.

The beauty of a mailing list is that you actually control what is being sent.
If someone is offensive, or breaking the rules, you kick them out. It's as
simple as that.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Fri Mar 28 19:22:45 1997
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Message-Id: <199703282326.PAA19076@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@mail.geocities.com>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Fri, 28 Mar 1997 17:28:02 -0600
MIME-Version: 1.0
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Subject: Any raycasting routines?
Reply-to: parrottsoft@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.53)
Status: RO
X-Status: 

Greetings.

This is "Cafe Man". Adam of Parrott that is.

It's been about a week since I've sent anything to the List, so.. I 
thought I would ask a question, if you want to call it that..

I'm looking for source or tidbits of 3D engine code (raycasting, 
texture mapping, map reading, anything) preferably written in AMOS. 
If you have any of the above, and if it's been developed to an extent 
and you don't mind sharing it, I would be more than happy to accept 
any programs or source you would like to send me (send me an entire 
engine if you want). I will not share or distribute the code you give 
me if it is against your wishes. I have already received code from 
Mr. Bintz on his engine (thanks John).

The main reason for this inquiry is, like I said before, the coding 
on the Cafe engine will not commence until this summer, however, at 
this time until then, I'm taking the opportunity to soak up all I can 
on 3D gaming engines, code and source, so that I can design the 
engine and lay it out, then being coding it over the summer.

Thanks everyone.

And may Amiga Technologies be safe in the hands of the people of:
                   G a t e w a y   2 0 0 0 .

Anyhow, long live the Amiga!

         ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
        ||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
        ||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
        |/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

                               Adam Parrott
                    General Manager and Lead Programmer

                     http://www.parrottsoft.base.org
                    http://www.parrottsoft.home.ml.org
           http://www.geocities.com/SiliconValley/Heights/6116

                     mailto: parrottsoft@geocities.com

         ______________________________________________________

             At Parrottsoft, we specialize in Amiga software,
         using Amos and the latest Graphics and Sound software. 

           Our current project: A 3D gaming engine similar to 
         Build and leaner than Quake. Check out the Parrottsoft 
                       website for more details!

                        Now there's an idea. (r)

From amos-request@svcs1.digex.net Sat Mar 29 06:26:57 1997
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Date: Sat, 29 Mar 1997 05:46:56 -0500 (EST)
From: AoD <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: Message sizes
Message-ID: <Pine.SUN.3.96.970329054313.10660A-100000@access5.digex.net>
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First, I don't have time to really police this list.  Second, take all
complaints about a user to private email.  Third, I'll remove the limit
from the list unless over half of you object (75 or more).  Send it private
email.

If you do not like this, just unsubscribe.  I make no money, I make nothing
from this list except support of AMOS.  So just stick to AMOS topics.  All
other threads/tangents should be via private email, not the list.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Sat Mar 29 08:27:24 1997
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Date: Sat, 29 Mar 1997 23:29:28 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: parrottsoft@geocities.com
cc: amos-list@access.digex.net
Subject: Re: Any raycasting routines?
In-Reply-To: <199703282326.PAA19076@geocities.com>
Message-ID: <Pine.BSI.3.95.970329232725.17011A-100000@cafu.fl.net.au>
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On Fri, 28 Mar 1997, Adam Parrott wrote:

> I'm looking for source or tidbits of 3D engine code (raycasting, 

Go to my homepage and follow the link to the PC files section. I have some
3D code there written in C.
Take what ever you want. My page dissapears in 2 weeks, so grab what ever
you want. PC, Amiga, etc..... It's all gotta go!



Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From slebed@ix.netcom.com Sat Mar 29 12:59:34 1997
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	id sma014316; Sat Mar 29 11:57:27 1997
From: Stephen Lebed <slebed@ix.netcom.com>
Reply-To: slebed@ix.netcom.com
To: Eric Hyland <a007193t@bc.seflin.org>, Branko Collin <collin@xs4all.nl>
CC: Amos Discussion List <amos-list@access.digex.net>, mcox@access.digex.net
Date: Sat, 29 Mar 1997 09:55:03 -0800
Message-ID: <yam7027.138.119291440@smtp.ix.netcom.com>
In-Reply-To: <Pine.3.89.9703290329.B15870-0100000@bc>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: The RIOS/LEBED Project
Subject: Re: Twinz_PRO & PAL NTSC & every one else
MIME-Version: 1.0
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Status: RO
X-Status: 

On 29-Mar-97, Eric Hyland wrote:
>On Fri, 28 Mar 1997, Branko Collin wrote:

>> On 28-maa-97 Eric Hyland wrote:
>> 
>> >On Thu, 27 Mar 1997, Branko Collin wrote:
>> 
>> >> On 27-maa-97 Eric Hyland wrote:
>> >> 
>> >> >Attached to this file is a program called CPC (Cross Pond 
>> >> >Compatibility).
>> >> 
>> >> There is a worrying trend that people start sending files that are
>> >> bigger than 4kB to this list. Please do not do this. It is impolite,
>> >> but also completely unnecessary. Ul' it to your homepage or to 
>> >> Aminet and leave a message on this list.
>> >> 
>> >> If you cannot get to Aminet or do not have a homepage, then that is
>> >> your problem. There are people who have to pay for their mail, and 
>> >> by forcing large files through their throats, you are effectively
>> >> stealing from them.
>> 
>> >4kB 14kB your are complaining about 10kB you really need to get a 
>> >life!!!!!!
>> 
>> Excuse me! You were the one who agreed to the 4Kb limit when you joined
>> this list. So stick to it or unsubscribe and start your own mailing list. I
>> didn't subscribe just to watch you dump your pathetic programs in my mailbox
>> so that you feel you have ensured yourself of an audience. Any files >4kB go
>> straight to NIL: on my computer.

>#1 What makes you think my program is pathetic if you did not recive it ?
>#2 Why are you bugging me if this doesn't effect you ?
>#3 If this such a problem why are you the only one complaining ? 
>#4 I didn't post my program on the list to ensure my self a audience. I 
>posted it because people where intrested in NTSC conversion, also I don't 
>really think of it as a program, but more of a routine, and routines should
>be allallowed on the list even if they are over 4kBs.

I'm sorry, but having a 4kb limit on this list is way too limiting .  I've read all the bickering going on back and forth, and I can see everyones point of view.  But it seems that the purpose of this list has been lost.  I felt that this list was THE place for infomation exchange, be it coded examples, professional tips, or reporting bugs.  It seems that some people want to use this list to do nothing more than brag about what they've programmed and to toot their own horns.

The CPC program is an example of the type of programs that need to be exchanged on this list.  I don't want to spend all my time developing for NTSC, only to find out it doesn't work in PAL.  Or write on an A4000 only to find out later that it doesn't work on the A500.

Lately people have been asking for a ray casting engine in Amos.  I doubt anyones written one in under 4kb.  Does that mean that everyones out of luck because one guy out there pays by the kilobyte?

One final note.  If some people are in a situation where they have to pay for each kilobyte they DL then they need to change service providers, period.  I currently pay only $20 a month for unlimited access.  If they can't afford that, then they got bigger problems then worrying about 4kb E-mails!

Long live the Amos and the Amiga!!

-- 


Stephen Lebed
The RIOS/LEBED Project

slebed@ix.netcom.com


From amos-request@svcs1.digex.net Sat Mar 29 23:16:40 1997
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Date: Sat, 29 Mar 1997 19:36:47 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: BIG FILES!!!
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9703291915.A10933-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Didn't we just go through this same discussion (argument?!?) a month or 
two ago?  With the same solutions...Aminet, Personal FTP Sites, EMailing 
only those interested...really, its getting tedious.  I open my mailbox 
every day with 10 new messages, nine of them saying "Re:  TWINZ_PRO and 
CPC and other stuff"  or whatever.

I try to limit myself to small messages.  Its tough, especially when 
trying to explain a concept like raycasting, trigonometry, or HTTP.  And 
any attachments I've sent to the list are small.  I guess I'm lucky to 
have a Web site I can put everything on.  [Personal FTP Site]  If anyone 
wants to stick stuff on my account at Dragonfire, I've got 21 Meg left.  
I paid $25 for it, I might as well use it.

$.02

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sun Mar 30 04:25:16 1997
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From: Mike & Ben Crowl <mcrowl@earthlight.co.nz>
To: Amos-list@access.digex.net
Date: Sun, 30 Mar 1997 20:22:44 +0500
Message-ID: <yam7028.2203.3136288@mail.earthlight.co.nz>
In-Reply-To: <Pine.3.89.9703300156.A7317-0100000@bc>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Subject: Voting for big files didn't work.. =\
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 30-Mar-97, Eric Hyland wrote:




*Shit, here we go again! ;))*




> The subject of BIG FILES has come up again, so I would like to share 
> my previous vote with you. first off BIG FILES don't bother me I can
> handle any thing throne at me. That having been said my vote was for a
> 20kB limit. Why ? Out of respect for people who do have a problem with
> BIG FILES. Why am I mentioning this ? Because I remember what happened
> the last time. 

Which wasn't actually that long ago.. ;)

As far as being able to handle what is *thrown* at you.. it doesn't
matter that can handle, it matters that some people can't..

> By the way what was the results from the voting? I don't believe the
> numbers where ever posted.

I was the person who started the vote.. the question was:

"Should we have big files?" 

>From the people who voted, it was 22 for, 6 against (as I remember).. the
votes never got posted BECAUSE, it was going to cause trouble deciding
whether to have big files, only  them.. =\

> Ok the point of this letter is To BIG FILE, or not to BIG FILE should
> not be the subject of this NEW discussion. What should it be? It should
> be about choosing a less restrictive minimum then 4kB, so even if BIG
> FILES are not the way we wont to go we don't have to be stuck with such
> a restrictive limit.

Nobody is stuck with a 4k limit.. this was just the opinion of ONE
person.. 

There is only one way we decided we could solve this problem, and that
was if you had something you wanted to send to the list, you asked who
wanted it, and ONLY sent to the people who replied.. otherwise, SOMEONE
complained about it..

Being someone who can recieve and send big files, this is annoying and I
know it will be annoying for you if you can do the same.. BUT, I think it
is the only fair way to do things.. 

> On this BIG FILES thing I am more interested in knowing how many 
> people actually have a problem with receiving BIG FILES. You know we 
> may have voted No BIG FILES out of respect for people who have a 
> problem receiving BIG FILES, but there may not be any one on the list
> that has this problem. 

No.. there are a few people with this problem.. from what I remember, it
was those who received mail through BBS's and things like that, that had
the trouble.  People with normal PPP/(C)SLIP or Shell connections didn't
have trouble..  (what's the bet someone will disagree with <that as well? ;)

I know that I'm not the administrator of this list, or anyone
particularly important, but it seems to me that too many people are
thinking only of *themselves*, which in the end causes arguments (I
should know, I'm probably the worst person at it..  ;)

There was also talk about putting stuff on Aminet.. this is a great
idea.. but, a lot of people can't don't have an FTP connection.. 
"Use FTP-Mail" you say.. most people don't know how or can't be bothered
doing it anyway.. 

If anyone wants, I can write an ARexx script for YAM, which will search
for a certain subject title, e.g.  "Send me AMCAF demo", and will add that
person's name to a list of addresses to send the file to..  if you would
rather do it by hand.. feel free..  ;)

If you want going to send big files to the list, we'll probably start to
lose valuable people from this list, which, now that I think about it,
isn't something I want.. so please, do it this way, and make this list a
happy place to write in once again..

 .. and to the person who was complaining about a measly 4kb, it's time
to upgrade from your 1200bps modem.. (BTW, this letter has probably reached
4kb by now, and if it hasn't it will once my siggy is on the end..  ;) )



Later all, thanks for reading..  and lets have some peace around here..
please?  

Ben Crowl

             .
             !
         *-<=|============>-*
           # | +_)--|\ || #
           # | (_ --||\|| #
           # |_+_)--|| \| #
         *-<=========|====>-*
                     :
 
  ==(<= mcrowl@earthlight.co.nz =>)==


From amos-request@svcs1.digex.net Sun Mar 30 18:46:36 1997
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From: Branko Collin <collin@xs4all.nl>
To: Amos Discussion List <amos-list@access.digex.net>
Date: Sat, 29 Mar 1997 23:08:02 +0100
Message-ID: <yam7027.110.3056144@smtp.xs4all.nl>
In-Reply-To: <yam7027.138.119291440@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Twinz_PRO & PAL NTSC & every one else
MIME-Version: 1.0
Content-Type: text/plain
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On 29-maa-97 Stephen Lebed wrote:

>On 29-Mar-97, Eric Hyland wrote:
>>On Fri, 28 Mar 1997, Branko Collin wrote:
>>>
>[snipped all the bickering back and forth :-)]

>One final note.  If some people are in a situation where they have 
>to pay for each kilobyte they DL then they need to change service
>providers, period.  I currently pay only $20 a month for unlimited
>access.  If they can't afford that, then they got bigger problems 
>then worrying about 4kb E-mails!

The same goes for people who do not have their own homepage or ftp-site, or
the possibility to ul files to the Aminet.

I still feel (very strongly) that it is more elegant solution to ul a file to
some site and post a pointer to this list.

Yes, complete 3D-engines may take up more than 4k. But you do not have to mail
the entire engine if all you want to do is discuss 3D. I practically go blind
if I have to watch 10k of someone else's code and then give some sane comments
on it.

Even if the 4k limit is small, it doesn't mean you should use this list as a
dumping place.

-----
Branko Collin       http://www.xs4all.nl/~collin
collin@xs4all.nl    http://www.kun.nl/undans/members/branko.htm
     "Erm... Erm... should I say something interesting now?"
                         - Branko Collin -


From amos-request@svcs1.digex.net Sun Mar 30 11:24:02 1997
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From: Benjamin Asen <Lonestar@kulmbach.baynet.de>
Reply-To: Benjamin Asen <Lonestar@kulmbach.baynet.de>
To: AoD <amos-list@access.digex.net>
Date: Sun, 30 Mar 1997 14:07:06 +0100
Message-ID: <yam7028.300.3545232@www.kulmbach.baynet.de>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: ODIN Entertainment Productions
Subject: FINAL SOLLUTION: BIG FILES
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FINAL SOLLUTION: BIG FILES

If you have AMOS-related files (smaller 1 Megabyte) send it to ME:

                 Lonestar@kulmbach.baynet.de

All files are collected in a list.
Every week (Saturday) I mail this list trough the AMOS-LIST.

If you need some files, write me an E-Mail.
If you have some files, send them to me.

To order a file see the ALF (AMOS LIST FILES)!

If you want to receive ALL NEW FILES, then just write
an e-mail like this:
-----------
SEND ALL NEW FILES TO: your@email.adress
-----------

Greets, Lonestar


PS: I need one person who helps me with my english!
    Is there anyone who can correct the mistakes in my list?

-- 
############################################################################
# +--------------------------------+ # +---------------------------------+ #
# | ODIN ENTERTAINMENT PRODUCTIONS | # |      WWW.LONESTAR.BASE.ORG      | #
# +-+----------------------------+-+ # +-+-----------------------------+-+ #
# | | HARD & SOFTWARE PRODUCTION | | # | | LONESTAR@KULMBACH.BAYNET.DE | | #
# | +----------------------------+ | # | +-----------------------------+ | #
# +--------------------------------+ # +---------------------------------+ #
############################################################################


From amos-request@svcs1.digex.net Sun Mar 30 11:56:30 1997
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From: Benjamin Asen <Lonestar@kulmbach.baynet.de>
Reply-To: Lonestar@kulmbach.baynet.de
To: AoD <amos-list@access.digex.net>
Date: Sun, 30 Mar 1997 14:08:28 +0100
Message-ID: <yam7028.1383.3545232@www.kulmbach.baynet.de>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: ODIN Entertainment Productions
Subject: ALF - AMOS LIST FILES
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Status: RO
X-Status: 

###############################################################

                ###   #      #####
               #   #  #      #
               #####  #      ####    AMOS LIST FILES
               #   #  #####  #
 
############################################################### 
 
>> THIS IS A SERVICE BY ODIN ENTERTAINMENT PRODUCTIONS << 
 
############################################################### 
 
To order a file just write the number of it and your
e-mail adress into an e-mail to me: Lonestar@kulmbach.baynet.de

For example:     
---------------------------
0025
0003
0189
person@test.test.com
--------------------------- 

If YOU have some new AMOS files, that are NOT in this list,
please e-mail them to ME! Thanx!

###############################################################

NUMBER : PROGRAM-NAME
         DESCRIPTION OF PROGRAM
         SIZE IN BYTES = IN KBYTES - DOWNLOAD TIME 1600 BYTE/S

###############################################################

0001 : Abk2Mod (v2.1)
       Converts AMOS Music Banks into Protracker Mods
       Size: 102982 Bytes = 100.6 KBytes - Download:  64.4 secs

0002 : Tank Duel
       Alien Breed III clone with Amos source code
       Size:  15077 Bytes =  14.7 KBytes - Download:   9.4 secs
       
0003 : ALotto win (v1.0)
       Generates random Lotto numbers
       Size:  70627 Bytes =  68.9 KBytes - Download:  44.1 secs

0004 : Alt.religion.amos Newsgroup FAQ
       Frequently asked questions about AMOS
       Size:   5321 Bytes =   5.2 KBytes - Download:   3.3 secs

0005 : Examples for the AMCAF extension (v1.4)
       Archive with all examples for the AMCAF extension v1.40
       Size: 743584 Bytes = 726.2 KBytes - Download: 464.7 secs
       
0006 : Demoversion of AMCAF extension GERMAN (v1.4)
       Ueber 200 neue Befehle fuer AMOS Pro
       Size: 519338 Bytes = 507.2 KBytes - Download: 324.6 secs

0007 : Demoversion of AMCAF extension ENGLISH (v1.4)
       Over 200 new commands for AMOS Pro
       Size: 511374 Bytes = 499.4 KBytes - Download: 319.6 secs

0008 : AMOS geil
       Some great AMOS procedures
       Size:  93863 Bytes =  91.7 KBytes - Download:  58.7 secs

0009 : AMOSPro Multi ENV (v1.3)
       Select an .Env file on loading AMOSPro
       Size:  40144 Bytes =  39.2 KBytes - Download:  25.1 secs
       
0010 : Two AMOS accessories       
       Show Mouse coordinates + Get zone coordinates easy
       Size:   6935 Bytes =   6.8 KBytes - Download:   4.3 secs

0011 : Demo of AMOSZine
       AMOS magazine from F1 Licenseware
       Size: 272017 Bytes = 265.6 KBytes - Download: 170.0 secs  

0012 : Abstract datatype support
       Use C type structures with AMOS
       Size:  31978 Bytes =  31.2 KBytes - Download:  19.9 secs
        
0013 : AMOS guide
       An amigaguide helpfile for AMOS
       Size:  64978 Bytes =  63.5 KBytes - Download:  40.6 secs

0014 : AMOSPro MUI Demo
       Use MUI from AMOSPro
       Size:  66220 Bytes =  64.7 KBytes - Download:  41.4 secs
       
0015 : Anim to Bob
       Grab *.anim files like bobs using rubber banding
       Size:   9859 Bytes =   9.6 KBytes - Download:   6.2 secs
       
0016 : Art Coder
       Paint program that writes AMOS graphics code       
       Size:  71761 Bytes =  70.1 KBytes - Download:  44.9 secs

0017 : Beast scroll
       3 layered parallay scroll like "Shadow of the Beast"
       Size:  37101 Bytes =  36.2 KBytes - Download:  23.2 secs

0018 : CD32 Joypad
       Reads CD32 joypad from AMOS
       Size:   5484 Bytes =   5.4 KBytes - Download:   3.4 secs

0019 : EAN-13 code
       Calculates checksum in EAN13-codes
       Size:    730 Bytes =   0.7 KBytes - Download:   0.5 secs 

0020 : Choose ENV
       Select an .Env file on loading AMOS 1.36
       Size:   7585 Bytes =   7.4 KBytes - Download:   4.7 secs

0021 : Dairymen Soft Demos
       2 nice szene-demos by Dairymen Soft
       Size: 120049 Bytes = 117.2 KBytes - Download:  75.0 secs

0022 : Deluxe Map Demo (v1.12)
       Demo of a new Screen-editor for AMOS
       Size: 169883 Bytes = 165.9 KBytes - Download: 106.2 secs

*******

WAIT FOR:

*******

DFunc (3146)  --  Extension using the "dfunc.library"
dizzy_clone (47440)  --  Clone of the "Dizzy" series
EasyLife14b (33456)  --  Easylife Extension for AMOSPro
Ercole_ext (2923)  --  Extension with 10 new commands
FSelExt (897)  --  File Requester Extension
galax (110429)  --  Vertical scroll arcade shooter
gtt (2033)  --  Gets tool types in AMOS
GuiComp (66048)  --  GUI compiler patch
GuiExt15 (119413)  --  Very GOOD Intuition extension
hrainbows (75731)  --  AMOS rainbow designer
IDCMP (6578)  --  Example of Amos and Intuition
interface_design (47005)  --  User-interface-designer
isms (10789)  --  Intelligent Screen Manager System
jwindows (410824)  --  J-Windows new extension, preview
monester_enemy (29748)  --  Code for controlling enemies
NTSC_PAL (4985)  --  NTSC<>PAL switcher accessory
Optim_Tips (4256)  --  Optimisation tips for AMOS
Phonebook_V2 (38775)  --  Quick Phonebook
PH_PROGS (11088)  --  Five short usefull AMOS sources
PowerBobs (166172)  --  HIGH-speed extension for bobs
ppAccessory10 (43826)  --  Set of Accessory programs
ProcLib3_0 (65394)  --  A library of AMOS procedures
pw_proce (223018)  --  Power Procedures (intuition look)
screenedv22 (93616)  --  Good ScreenEd for games ect...
siit (87500)  --  Icon editor for AMOS(pro)
space_fighter (55608)  --  "Street Fighter" clone
spritegr (68423)  --  One-click sprite grabber
SRM_V2_2 (17320)  --  Upgrade to the Resource Bank Maker
stormcrunch2 (92948)  --  Cruncher for executables (AMOS)
SupraProcedure (20338)  --  Collection of procedures
swarm (57723)  --  Lines fly to mouse pointer
TBSdemo9 (109052)  --  Bob/Sprite editor
THXLib06 (20814)  --  Extension to play THX-Modules
tscene1 (150505)  --  Scene/map editor for TURBO Plus
turbo1 (105186)  -- Demo of TURBO Plus
TwoPackers (14061)  --  Two AmosPro Bank-packers
unlocker (5046)  --  Unlocks AMOS locked procedures
VarCheck101 (11284)  --  Update to easylife variable checker
walk (192555)  --  Source for dungeon walk like in Beholder
ZoneEditor3 (66207)  --  Zone-editor + Editor Enhancer 

-- 
############################################################################
# +--------------------------------+ # +---------------------------------+ #
# | ODIN ENTERTAINMENT PRODUCTIONS | # |      WWW.LONESTAR.BASE.ORG      | #
# +-+----------------------------+-+ # +-+-----------------------------+-+ #
# | | HARD & SOFTWARE PRODUCTION | | # | | LONESTAR@KULMBACH.BAYNET.DE | | #
# | +----------------------------+ | # | +-----------------------------+ | #
# +--------------------------------+ # +---------------------------------+ #
############################################################################


From amos-request@svcs1.digex.net Sun Mar 30 10:29:21 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 30 Mar 1997 09:37:53 -0500
Message-ID: <yam7028.2669.3826448@pop.golden.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: AB3DII
MIME-Version: 1.0
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I've got the samples converted to iff (standard) format. I've got a bunch of
the creatures and backdrops and such converted to hires 16 color (in 4
different palettes, to match the backdrops). I've got the esxplosions and
weapons converted too. As is, you could make a zombies type game with these
graphics. Anyone want the result of my conversions?

[Or, I can just send the 500k file to the list! ;-)] 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Apr  1 02:47:13 1997
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Date: Mon, 31 Mar 1997 00:32:58 -0800
From: Manuel Tonatiuh Moreno <hugor@foreigner.class.udg.mx>
Reply-To: hugor@foreigner.staff.udg.mx
X-Mailer: Mozilla 3.01 (Win16; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: AB3DII
References: <yam7028.2669.3826448@pop.golden.net>
Content-Type: text/plain; charset=iso-8859-1
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Mr. Giark To You wrote:

> I've got the samples converted to iff (standard) format. I've got a bunch of
> the creatures and backdrops and such converted to hires 16 color (in 4
> different palettes, to match the backdrops). I've got the esxplosions and
> weapons converted too. As is, you could make a zombies type game with these
> graphics. Anyone want the result of my conversions?

Sure! Please send them to me. More than use them I want to study them to
improve my own graphics.

> 
> [Or, I can just send the 500k file to the list! ;-)]
> 

Oh! Thatīs a better idea! (just kidding, of course)

-- 
*******************************
Be excellent to each other! (PLEASE!!)
*******************************

From amos-request@svcs1.digex.net Mon Mar 31 20:54:38 1997
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To: AMOS Mailing List <amos-list@access.digex.net>
Date: 	Tue, 01 Apr 1997 01:33:20 -0000
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Status: RO
X-Status: 

On 29-Mar-97, Branko Collin sat on a keyboard and produced this mess:

> >First, I don't have time to really police this list.

> Then don't keep rules.

They are more like guidelines.

> >Third, I'll remove the limit from the list unless over half of 
> >you object (75 or more).  Send it private email.

> I do not object. However, I feel that even ten people who object should be
> enough to keep a limit of some sort. After all, it is much easier to put a
> file on a web or FTP site and announce it on the list. This way you keep the
> list clear for discussions.

It's all very well asking people to do this, but remember, people have been
asked to stick to the 4k limit, yet they still send large files, and always
will. It's more convenient for them and us.

Personally, the only limit I think there should be is a limit to AMOS source
or AMOS utilities, which are not available on Aminet. What I object to is
people sending us their [large] programs which just happen to be written
in AMOS. Something along these lines should be written in the AMOS List
subscription introduction email.

I can't seriously believe that anyone has a problem with recieving emails
larger than 4k. If it really upsets them then they should unsubscribe.

Bye ____________________________________________________
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  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
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