The Chaos Engine Level Guides World 3 World 3 Index * Level 1 The Pits * Level 2 Confusion * Level 3 Reserve * Level 4 The Way Out ---------------------------------------------------------------------------- Level 1: The pits As you enter the level you are presented with a choice of 5 keys. All of the keys marked as Silver Keys 2 create a bridge across the chasm. As soon as the bridge appears, a Hand monster materialises on the bridge and runs to the attack. The bridge will disappear after short while but if you can manage to get across it before it does so, you will have access to the secret area at point 2. If you fail to get across any of these bridges you can collect Silver Keys 1 which will create a permanent bridge across the centre of the chasm. These keys make all of the sets of Silver Keys 2 disappear and thus you will not be allowed get into the secret area at point 2, however you will be allowed to pass through point 1. All of the StoneWatchers on the wall at point 3 can be shot. You will be rewarded with a coin for each one that you destroy. The statue at point 4 is facing a different direction to all the other statues around it. If shoot it you will be rewarded with lots of treasure but you'll have to kill of a few Spiders first. The statue at point 5 is also facing a different direction to it neighbours. You have to shoot this statue so that you will be allowed out of the area. The routes from both areas converge in the room by point 6. When you collect the Players Saved token at the top of the stairs into this room, the wall at point 6 will be removed and you can thus progress deeper into the level. The route forward is then blocked by the door at point 7. You must shoot the node in the room to the east to remove this door, you are then through to the maze of pits at the end section of the level. To get to the centre of the maze, you must solve the puzzle in the eastern area first. Collect Gold Keys 1. Then collect Gold Keys 2. The latter set must be approached from the southern walkway. If you attempt to collect them from the east, they will disappear before you can get to them and you will have failed to solve the puzzle. When you have got both of these sets of keys you be able to reach point 8. After you have collected the treasure on the small island at this point you will be teleported to point 9 in the centre of the pits. If you fail to solve the puzzle or if you wish to go a different route through the pits you may collect either Gold Keys 3 or Gold Keys 4 but not both sets. Each of these keys lead to a different route, each of which contains a different mix of monsters and treasure. ---------------------------------------------------------------------------- Level 2 Confusion... As you enter the level you are presented with a choice of four corridors. You will be sent along a different route depending on which way you choose to go :- * Corridor 1 leads out into the western room to the north of the start point. * Corridor 2 loops back to the start point. * Corridor 3 leads out into the eastern room to the north of the start point. * Corridor 4 loops back to the start point. If you take both corridor 2 and 4, when you finally arrive back at the start point, Silver Keys 1 will have appeared. When you collect these, one of the tiles on the floor next to you disappears as a small section of the floor rises up. If you step onto this section you will be teleported to eastern room to the north of the start corridors. At this point you are back on the main route into the level. However in the next room, the statue at point 5 will be disappearing and reappearing. If you walk into the wall behind the statue you will be teleported back to the start point once more, however this time the wall next to the position of Silver Keys 1 will have opened and you will be able to access the secret area which leads to exit B. Within this secret area, if you collect both set of Gold Keys 1 and 2, a clue will appear as to how to solve the puzzle floor within the next room. To solve this area you must follow the sequence of shapes on the floor : circle, square, plain. If you get it wrong you will be teleported back to the start of the floor. The more mistakes you make the less treasure you will find when you get to the end. After you have shot the node in the next room, three set of steps will appear, each of which leads to a different set of silver keys. Each of these sets of keys produces a different bridge to the next area. Each one also removes some of the treasure within that area. Silver keys 4 will give you the most when you cross the bridge, as you will only have to collect one set of keys; although you might try the others to see what you can get. If you do not get into this area you must follow the main route through the level from the start point towards to exit A. If you pass via the western room to the north of the start corridors only the node in that room exists and only Silver Keys 6 are in the room to the north. If however you enter the eastern room only the node in that room exits and only Silver Keys 5 are available. Silver Keys 5 open the door to the east out of this room. Silver Keys 6 open the door to the west. If you go this way you must then collect Silver Keys 7 which open the exit from that section. The island just to the south of point 7 has lots of treasure on it. If, however, you just try to walk on to it, you will be teleported back to the start of the pathway and all the treasure will disappear. To be able to progress you must follow the lines on the floor and shoot the statue at point 6 and then collect the Silver Keys 8. If you collect Silver Keys 8 before you have been to point 7 you will be able to get onto the island and get all the treasure. Once across the island collect Gold Keys 3. These will open the door at point 8. If you walk into the room via this point, some treasure will appear. This will only happen if you enter the room from the north. Once you have collected the telephone at point 9, the bridge to the south of you will disappear, thereby trapping you into the room. You must then shoot the Lobber that has appeared across the chasm to open the door to the north and allow you to proceed towards exit A. ---------------------------------------------------------------------------- Level 3 Reserve... The first thing to notice about this level is that it is made up from two virtually identical halves. This idea is reinforced by the numbering system used to identify the items of interest on the map, which are the same for each side. Which start point you use, and hence which side of the map you play, is dictated by which exit you went through on the previous level. Each side contains very similar puzzles but tend to operate in opposite ways from each other. The decoration on the walls is subtly different between the two sides, with statues facing opposite directions etc. If you begin at Start A, you play the western side of the map. All the numbers below refer to items on that side of the map. You cannot get to Silver Keys 1, as an invisible force field surrounds them. To get them you must shoot the plinths around them. Start with the south-west one, then the north-west and so on clockwise till you have destroyed all four. At this point the patterns on the floor will disappear as the force field is dropped and you will be allowed to collect the keys, which open the door from this room. When you activate the node at the bottom of this section, Silver Keys 2 will appear, which when collected create the steps immediately to their west and thus you can continue into the level. Both Silver Keys 3 and Silver Keys 5 create Silver Keys 4 which complete the western set of steps and allow you to get down from this plinth and further into the level. However if you collect Silver Keys 5, as you set off down these steps you will be teleported to the same place on the opposite side of the map. An easy way to notice that this switch has occurred is that on the western side the floor is decorated with circular patterns, whereas on the eastern side square patterns are used. You must then continue to adventure up the middle channel of this section until you reach point 2 where you will be teleported back to your original position in the western half. When you reach point 2 on this side you will just pass through unaffected. * Silver Keys 6 open the door to the room containing Silver Keys 7 on the opposite side of the corridor. * Similarly Silver Keys 7 open the door to the room containing Silver Keys 8. * Silver Keys 8 open the door at the end of the corridor which allows you to get to the exit. * It makes no difference which route through this set of keys you take. If you begin at Start A, you play the eastern side of the map. All the numbers below refer to items on that side of the map. When you collect Silver Keys 1 you will be trapped inside an invisible force field. To get out you must shoot the MissingLink which has begun to patrol around the outside of the plinths. When this monster is destroyed you will be released and the door out of this room will be opened. When you collect Silver Keys 2 at the bottom of this section, the node marked on the map at this point will appear. Activating this node will create the steps immediately to the west and thus you can continue into the level. When you collect Silver Keys 4, both Silver Keys 3 and Silver Keys 5 appear. If you now collect Silver Keys 3, Silver Keys 5 will disappear. However if you collect Silver Keys 5 first, you will be able to collect both sets of keys; in which case when you set off down the set of steps which have appeared you will be teleported to the same place on the opposite side of the map. An easy way to notice that this switch has occurred is that on the western side the floor is decorated with circular patterns, whereas on the eastern side square patterns are used. It is here that the first major difference between the two sides occurs. From your position on top of this plinth it is possible to throw an appropriate special weapon onto the node that it is on floor level just to south and east of you. This means that you are thus able to activate all of the nodes on the level and can thus open exit B. After this you must continue to adventure up the middle channel of this section until you reach point 2 where you will be teleported back to your original position in the eastern half, and may continue as if you had not been teleported. When you reach point 2 on this side you will just pass through unaffected. * Silver Keys 6 open the door to the room containing Silver Keys 7 on the opposite side of the corridor. * Similarly Silver Keys 7 open the door to the room containing Silver Keys 8. * Silver Keys 8 open the door at the end of the corridor which allows you to get to exit A To exit B you must collect right hand one of the pair of Silver Keys 6 and the left hand of Silver Keys 7. Note that this exit will only be open if you have activated all of the nodes within the level, as described above. If one player, in a two player game, gets trapped in one of the small rooms in this section, all they have to do is to collect the keys that are in the room with them and then move towards the exit. They will be teleported into the next room in sequence. Note that the major exit from each side of this level, both of which are marked as A on the map, will take you to the same place in the next world, whereas exit B will take you somewhere special. ---------------------------------------------------------------------------- Level 4 The Way Out... There are two start points to this level (A & B), which is used depends on which exit you took from the previous level. If you begin at start B you must first collect Silver Keys 2 and then Silver Keys 3. Neither of these sets of keys are visible until you begin to walk towards them. After you have picked up the latter set an exit will appear which teleports you to start A. The statue at point 1 will disappear a short while after you materialise at Start A; if you manage to shoot it before this happens, the steps which lead up to gold keys 1 will appear. Gold Keys 1 open the door to the small room at point 4 which contains a small amount of treasure. The small mound at point 2 is somewhat strange. Monsters and the computer controlled character can walk over it. If you walk over it, it will dissolve and the set of steps at point 5 will appear, thus allowing into the area beneath to collect the treasure. The telephone at point 3 causes the steps to the north of it to switch round, blocking access to the area you have just come from and opening up the way forward into the rest of the level. The steps at point 5 will only be there if you have dissolved the mound at point 2 as described above. If you go this way you must collect Silver Keys 1 to get out of this bonus section. If however the steps at point 5 are not there, the set to their east, as marked on the map, will be, so you'll have to go down those. The door into the small room which contains Gold Keys 2 can be shot. Collect these keys to create the steps up to the ledge at point 6. Monsters generate in the small rooms to the north of point 7. The doors to each of these rooms will open to let the monsters out. When you have shot all the monsters the doors to each of the rooms will stay open for a short while. If you can get into the room and collect the keys, the door to the room directly to the south will open allowing you to pick up the treasure it contains. The Silver Keys in these rooms make sure that the doors stay open so that you cannot get trapped. The alcove at point 8 has a misplaced shadow. If you walk into the wall at this point you will be teleported into the secret area in the south-eastern corner of the map. Once in this area you must adventure through to point 9, where stepping into the circle marked on the floor will teleport you back to point 8. In amongst the pillars below this point, you should notice that the centre one does not have a StoneWatcher on it. If you shoot this pillar on the top it will explode to reveal Gold Keys 3. These keys will open the door to the small room at point (1)0, which contains some treasure.