An Interview with:
Paul Carrington BA (Director)

Vulcan Software Limited

Vulcan Software Ltd.

There are few software companies around today who are coding furiously for the Amiga. Most of our once-staunch supporters have migrated their development to the PC and PlayStation platforms (as was lamented in the last issue).

However, one or two still remain commited to Amiga oriented production. Though new software releases (on the gaming front) have been few and far between, there are still surprises for the devoted Amigan.

One company in particular, has been hard at work producing more new material for our platform than any other. Vulcan Software, creators of the cult Valhalla series of top-down, graphic adventures, continue to shun the mainstream and write new and sometimes innovative games which run on none other but the Amiga!

In my mind, I will always thank them for producing the Amiga's first flight-simulator in ages with their excellent JetPilot. Others favour the aforementioned Valhalla, while still others fondly play TimeKeepers, Bograts and Tiny Troops.

Curious as to why any company would continue to produce new releases for a so-called "dead" platform, The Lair! sent forth an inquisitive Gerry Menzies, his mission - to break through the secure walls of Vulcan Software's estate, to penetrate their inner defences and to back their main man, Paul Carrington, into a corner from which there could be no retreat. His objective, to interrogate Mr Carrington, to learn all there is to know about Vulcan Software - their past, their present and their future!

Over to you Gerry ...


GM - When did Vulcan Software come to life?
PC - Vulcan Software Limited was formed in January 1994 with the launch of Valhalla & The Lord Of Infinity (The First Ever Speech Adventure), the company was founded by myself (Paul Carrington) and my partner in life (Lisa Tunnah).

GM - Where did you get the name Vulcan?
PC - Vulcan originally was picked due to our logical hero Spock - need I say from Star Trek, this captured our approach to the industry at the time `Very logical and single minded' but as our company identity neared completion we opted for the reference to the mythological God `Vulcan' who was responsible for making jewellery for other Roman Gods. If you look at our logo it symbolises Vulcan's hammer- head smashing the ground creating sparks flying out in all directions.

GM - How many people work for Vulcan Software?
PC - We have 7 full time staff, over 30 freelance staff and roughly 20 external development teams.

GM - When the idea for Valhalla came up was it going to be a one off?
PC - We had never thought about a series at all, `Valhalla & the Lord of Infinity' was purely going to be a one off, however we had no idea it would be so successful and that the demand for more would be so high. We then released `Valhalla Before The War' to quench the thirst and before long were being hounded for another, along came `Valhalla & The Fortress of Eve' and still we are being bombarded with letters and calls for another, as such we are now working on the 4th installment to the Valhalla saga with another 5 in the story phase.

GM - Was the idea for the speech in the game decided on at the start?
PC - Yes indeed, that was the inspiration for starting the project in the first place as it had never been done before on the Amiga to that extent in a floppy based adventure game.

GM - Would you do another speech game?
PC - Apart from the Valhalla series, we try and put as much speech in our other titles as possible, mainly because it is a trade mark but also some titles are just begging for it. With that in mind though we only put in speech if we think it is suited for that type of game.

GM - As many companies producing software for the Amiga desert the platform for the PC and PlayStation formats, do you see Vulcan Software following them?
PC - As long as there are still enough dedicated Amiga users around then no, we will not abandon this platform. Vulcan are 100% committed to supporting the Amiga and will be here to the very end. Our long term goal is to completely dominate the Amiga market as a localised mainstream publisher, we believe that this is the only thing that can keep wholesalers/retailers and Amiga users interested on a commercial level.
One thing to bare in mind on why Vulcan is still here is that we are unique in our operations. If Vulcan where simply a developer who handed titles to its publisher then we too would probably be looking at other, more widespread platforms to develop for, but Vulcan in its entirety is a developer, publisher, manufacturer, distributor and world-wide mail-order company. All these elements combined mean that we are self sufficient and don't rely on the normal commercial routes to sell our products. In a sense we have written our own rules and because of this never felt the Amiga pinch as other software houses have. There are an awful lot of Amiga users and game players still out there around the globe, sure the Amiga is not represented as much as it used to be (or hardly at all) at wholesale and retail level (especially in the UK) but this was dictated by market changes, as new Amiga hardware (in my opinion) hit the market-place a bit too late, the damage was already done, developers and publishers clambered for the next boom market and left the Amiga dry. Vulcan were in a unique position of entering the computer market at the beginning of the Amiga's decline and through sheer stubbornness chose to adapt our operating procedures to suit. Right from the beginning we realised there would be a niche in the market left by the evolution and we jumped in it as quick as we could and sealed the entrance tight. It was a struggle at first and quite frightening the day we decided to withdraw all our titles from mainstream wholesale and distribution but we held on and we are now proud to say we are the biggest publisher/developer for the Amiga market. In a nutshell there is no reason for us to leave the Amiga platform as long as we control 70% or more of the Amiga's future software then we will always be in a position to support it for as long as the loyal users dictate. In essence it's a lovely balance and pervertedly a good thing for the Amiga's future as localisation of Amiga software breathes a new dimension into the overall picture.

GM - Do you think that magazine reviews make a difference to the volume of sales of a game? That is, if one of your games receives 85% and another 65% is there an obvious difference in sales?
PC - No, from my experience magazine scores make no difference at all to sales, perhaps if there was more faith in the scorer's ability then it might, but review scores are ultimately one person's personal opinion and definitely not the end of the story... for example, our first Valhalla title received 19% from "Amiga Power" and 94% from other magazines... work that one out? Valhalla went on to being a huge success and actually survived longer than "Amiga Power".
[May she Rest In Peace - Ed]

GM - By releasing demo's freely on the Internet has this increased the number of sales of a game?
PC - I believe demo's are the only thing that makes people buy games, so many times people have bought a game and thought... "Aaaargh!!!!!" If they had had the chance to see the title first then this would never happen, as with many things... if you want a car you test drive it, if you want a record you listen to it first, if you want a jumper, you try it on, as with games you should always have the chance to try a demo.

GM - Do you feel that magazines which give whole games away compared to demo's are effecting the sales of software in a negative way?
PC - No, as 9 times out of 10 the games they give away would not have done very well at a commercial level, (hence, that's why they are given away) and therefore would not have damaged sales. With that in mind however there was one full (car racing) game on a magazine cover-mount recently that really made me sit up and think but I put that down to the fault of the developer who should have researched his market more thoroughly and to see that there is still a lot of money to be made from commercially released titles.

GM - What are your feelings about computer piracy, do you think it is the major killer of the Amiga games-market as some suggest, or a problem but not the real cause of companies moving to the PC and PlayStation formats where piracy is also wide spread?
[Although these companies all claim differently! - Ed]
PC - Piracy is rife on all mediums, whether that's Amiga, PC, PlayStation, videos, music, tee-shirts, insurance policies, id cards etc...
Piracy does not kill a platform as long as it is only a proportion of the platform, if say 20% of the Amiga market was pirate users then the other 80% of honest buyers is enough to ensure that developers and publishers stay around, however if the market decreases and the honest users leave to other platforms then all you're left with is pirates... not a good thing at all ...
The crackers/hackers themselves should not be to blame as they have no intention of ever purchasing a title anyway and have no respect of any kind for the hard working individuals developing the software so it's best to forget them completely as they are not even worth wasting discussion on, the real problems come for the users of pirated software, it is so easy to say "Hey, I have this cracked game and it's free!", chuckle, chuckle... but it could be worth baring in mind that without supporting the publishers and developers then that might also be the last free game they will ever have.
[A valid and considered argument! Trouble is, these mentally deficient individuals can't be reasoned with. - Ed]

GM - Do you receive game ideas from the general public?
PC - All the time yes. Game ideas are plentiful and rife but unfortunately we don't have the time to act on all suggestions from the public but it is nice to hear what people would like to play and many of their ideas are taken on board in general terms.

GM - What new projects has Vulcan Software got in the pipeline?
PC -

Current Catalogue Future Catalogue
.Valhalla & The Lord Of Infinity .Breed2000
.Valhalla - Before The War .Five Aside Football
.Valhalla & The Fortress Of Eve .Five Aside Football, AGA
.TimeKeepers .Pinball Brain Damage, AGA
.TimeKeepers, Expansion Disk .Wasted Dreams
.Hillsea Lido .JetPilot, Expansion Disk (3D Landscape)
.Bograts, AGA .Cold Blood, AGA
.JetPilot .Uropa2
.Burnout, AGA .Hell Pigs
.Tiny Troops .Strangers, AGA
.Burnout, Expansion Disk (4 Additional Cars)
.Ultra Violent Worlds, AGA
.Genetic Species
.Hell Pigs, CD version
.The Enforcer
.Valhalla IV
.Alien Olympics

Well that's it. I would like to say a big "thank you" to Paul Carrington of Vulcan Software Limited for taking the time to answer my questions and for putting up with my e-mails asking if it was possible for him to return them in time for The Lair! II.

Without such people being so dedicated to the Amiga we would not have a machine worth using. You can contact Vulcan Software at their web site, where you can down-load demo's of all their releases.

Copyright: Gerry Menzies & The Lair! - Internet Magazine, © 1997.