Soccer Director got inthe Spectrum charts at number 11 and Classic Punter got to number 2 in the CTW ship-out charts (what is bought for stock, but not necessarily sold) You may well remember one or two of them? They were mostly awful, but people seemed to like them at the time!
The upshot of all this was that I had a lot of money to
spend, so I decided to invest it into a software shop,
which I called Sparks Software. At Sparks we
bought/sold/hired and exchanged games on all computer
formats and it was a BIG success.
I think we were one of
the first shops in the country to hire out cartridges,
long before Sega/Nintendo brought in the rental fees.
Before long I was employing three people full time and
opening more shops in and around Devon. I enjoyed the good
life for a few years and luckily I spoilt myself rotten
with the proceeds because as you may have guessed the
economic boom of the late 80's was coming to a shockingly
abrupt end and the recession was looming.
As is usual in life, once the balance of things are upset
everything else fails to function properly, takings started to nosedive
and loss-making shops had to be closed down.
Before I knew it I was left with just the one shop in
Exeter, the original one I started with.
Sparks was still making me enough to provide myself with a comfortable
living -if I did all the work myself. So, staff had to go.
Things levelled out for a while and I kept Sparks afloat, just.
That Christmas was the worse ever for sales. I started having trouble paying the rent and rates, it was time to move on. The only shop I could find for rent locally was 10 miles away in Tiverton, the rent and rates were less than half of what I was currently paying, the shop was already fitted out and had a clean modern looking interior, all I had to do was move my custom shelving and stock in. I gave notice to my landlord and moved in a few months later.
BIG mistake, the rates were
low because business was worse here than anywhere locally.
It was only a matter of months before I lost everything and
was signing on the dole, another victim of the recession.
Luckily I have always paid the bills on time and didn't owe
much to anyone and was able to sell the shops contents and
name (Which I changed to Burning Software) At least I
didn't need to go bankrupt. As it turned out the landlord
never did sell the building and Virgin never did open a
megastore in Exeter. Makes you wonder about fate!
STARTING AGAIN
So, we were truly back at the
beginning. How do you start a company with no money, no
contacts and no experience? I didn't have the answers so I
just followed my nose, studying the Amiga PD market in
every detail, writing to programmers with good looking PD
titles and telling them of my plans etc. The biggest hurdle
I thought at the time was getting the trust of the
programmers, especially as another Licenceware company,
called 'Deja 'Vu' had apparently dumped on a lot of programmers and
hadn't done the Licenceware name any favours at all, what
with Deja 'Vu and CLR I reckoned programmers would have a
near phobia against Licenceware, things were not going to
be easy. Why should programmers trust a nobody to pay them
royalties on their beloved production? Even more
importantly how was I going to sell the programs for them?
Not having the money to advertise?
The problems seemed endless.
Belinda (now heavily pregnant) agreed
to risk a weeks dole money on a tiny advert in
C.U Amiga.
We set February 1994 as the official launch date of F1
Licenceware, though in reality I had been writing to programmers and laying down
the foundations for F1 since the previous November.
We still had no titles to sell and no money.
That 50 quid on the CU Amiga advert seemed a hell of a lot of money at the time, and
when the advert came out asking for programmers to submit
software for free evaluation the response was a massive two
enquiries. Both of which came to nothing. We gave it about
six weeks when it seemed obvious that we had got it all
wrong, maybe it couldn't be done with no money? I went back
to the magazines studying how others did their adverts,
one's who kept re-advertising etc. And how they laid their
adverts out. I soon came to the conclusion that 50 quid adverts
by newcomers to the market simply would not pay.
There was little hope in advertising big with what we could afford.
One thing I did notice was that the mags did "News" items
and so I wrote to all of them in the hope of getting a
freebie plug. Amiga Power and Amiga Format obliged with
plugs for us and this resulted in our first two titles
Magnum Pro and Cricket Crazy being sent in.
I sent them for
review, Cricket crazy got a reasonable review in Amiga
Power but Magnum never did get reviewed until over a year
later.
As the months passed titles started to trickle in, we got a few hot titles in like BlackBoard V2 and Fortress which both got good reviews and really started to get us noticed, which in turn meant more titles coming in. I will be for ever thankful to those early F1 programmers for putting their trust in us for no apparent reason. They just let us get on with it without a mumur. Simon of Magnum Pro, David Odd of BlackBoard and Lee Bamber of Fortress and later our biggest early mega success, RELICS OF DELDRONEYE ,also by Lee Bamber, should all take credit for helping to get F1 started.
We had a few rucks with the organiser of CLR, he got the idea that we were "Poaching" CLR programmers, when in fact we just wrote to programmers of good PD programs, not knowing who had what with CLR. Perhaps now I am in a better situation to understand CLR's position, as we are now in fact having the same thing done to us by other schemes, but it is a free market and competition is good. We like our programmers to have titles in other schemes so they can appreciate the service we give them compared to others, when you believe you are truly doing it right, competion doesn't hurst.
THE DISTRIBUTERS
Undoubtedly our biggest break came when I took the risk of
phoning 17 Bit Software and talked to Markus about
distributing the F1 range. I couldn't believe it when he
said yes, particularly when we were requiring money from
them as start-up costs! 17 Bit also must go down in the F1
annals of history as the break that actually got sales
going. They advertised the F1 range for about a year and
done F1 nothing but good. Thanks 17 Bit.
We also must not
forget the other early distributers that put their trust in
us like, Seasoft Computing, and Hornesoft PD, who are still good active
distributers of the F1 range.
F1 was now at the stage where we were getting good reviews, plenty of software sent in and paying out more and more each quarter to the programmers which in turn had the knock- on effect of getting more word of mouth publicity, respect and trust from programmers, that we believe we have maintained to this day.
As far as our mail order customers went, we developed a standard policy of also treating customers with the respect they deserve. We aimed to provide a fast, efficient and courteous service. I think we achieved that and a lot of our customers agree.
THE BIG ONES
Then our crowning glory, GRac, the
Graphic Adventure Creator which also got stunning reviews
and is still selling well. Grac was the first program of its
type on any computer and is nothing short of stunning. GRac
allows non-programmers to create Monkey Island style
adventure games easily. The programming and over a years
work by Edmund Clay was a feat of which many a professional
programmer would find hard to match using any language.
The fact that GRac is written with Amos Pro is nothing short of
unbelievable, as writing a good graphic adventure in its
own right in Amos is no mean feat. It is an achievement
unattained by many so called "Ace Amos programmers"-
RELICS, being one of the very few exceptions. Writing an
adventure creation system in Amos takes nothing short of
genius. I take my hat off to Edmund and reckon he must be
one of the top Amos coders in Europe.
These are the type of people F1 need and welcome, pioneers.
1995, F1 GO GOLD
Witness the birth of F1 Gold. Each title is of a very high quality, in normal circumstances any F1 Gold titles should be able to compete commercially. The programmer gets a better royalty, the customer gets a nice printed manual and the distributers have to pay up front to buy them, eliminating the trust aspect. Now the programmer has to trust only us to pay them their royalty. At the time of writing we have only 5 F1 Gold titles released and they are a great success with or distributers, customers and programmers alike.
TODAY
Also a big thanks to the 60 odd programmers that have showed their trust in F1.
Also we would like to thank all the PD reviewers of the Amiga magazines for giving us over 250 FREE reviews and news items between them to date.
Thanks a lot, we couldn't of done it without you.
THE FUTURE
In the not too distant future, but dependant on how the Amiga market bares up to strain we would like to start releasing full blown commercial software, but that may be quite a way off.
From my previous experience is it best to take things easy and gradually ease your way into new areas rather than bulldozing in and finding out you were not really prepared. We have looked into the P.C market a few times and we feel it is not compatible with a Licenceware scheme, mainly due to the amazing success rate of Shareware programs, there appears to be no need for a Licenceware scheme at present. In time though a niche will appear for us and we will take the bull by the horns.
The new F1 Shareware Scheme has only just started, but I have high hopes for its success and many plans that I can't reveal here as it will just be mimicked by other companies like our Licenceware scheme has. It's the sincerest form of flattery, they say, and we don't mind as long as the general good name (that we feel we have restored to Licenceware) is not tarnished again.
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