The Experiment was written by John Clay, brother of Edmund Clay who wrote Grac, which was used to create this game. As you would expect from a 'Clay' game it is pretty tough to complete, so I have typed up this lot for you, enjoy.
Part 1: * Take the rock * Use rock on panel and exit * Take mechanics credit card from his jacket * Go to canteen * Use credit card on controls to get '7-Down' drink, gum & chocolate. * Operate the 7-Down, gum and chocolate. * Give choc wrapper to Cheal Chi, go outside. * Use knife on barrell. * Use gum on regulator, return to corridor. * Give the fuel to mechanic. Part 2: * Take the bone. * Use bone on rope tied around a bar. * Use bone on rope * Use hook on overhanging rock. * Go over bridge and into forest to the camp. * Enter the chiefs hut and talk to him. * Exit and enter the 'spirit talker's' hut in the distance. * Talk to 'spirit talker'. * Find the huge modo tree and operate the hook. * Use bone on soft area. * Exit from left side of the screen and bake some flowers on the next screen. * Use rope on branch over the hole. * Use flowers on the hole. * Go off the left side and take branch from ground. * Return to camp. Take bowl, found in one of the small huts. * Find the screen with the strange Quoan tree and use the branch to knock down some fruit. * Exit off the right side. * Use the runes on the pond and choose the middle word. * Use the bowl on the pond. * Quickly return to Spirit Talkers hut and give him all the items. Part 3: * There are traps in the forest which show up as 'ground'; but saving is a good idea here. * Find the axe (in a log) and take it. * Find the blocked up exit * Use axe on it. * Walk up path and operate door. * Walk around in the room until you are teleported- there is an obscure teleporter ad on the floor. * Walk to the right and enter the building. Part 4: * Exit the cabin and enter the next one (3rd door from left) * Operate the drawer. * Take charge pack and gun. * Exit * Enter the lift (far left door) * Go to cargo. * Use axe on crate. * Take lock breaker. * Use charge pack on lock breaker. * Return to engineeering. * Enter 2nd floor, from right. * Use lock breaker on drawer. * Take book and screwdriver. * Go to science. * Enter door behind the desk. * Take box on shelf. * Use lock breaker on box. * Go to comnand and use the hand on the palm reader. * Go through right door. * Without going forwards, use screwdriver on panel. * Examine book. * Operate panel. * Go through far right door and watch ending sequence. **Typed by Steve**