From misc335@csc.canterbury.ac.nz Sat Jun 17 11:14:54 PDT 1995 Article: 7251 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7251 comp.graphics.apps.lightwave:332 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!waikato!canterbury.ac.nz!cantva!misc335 From: misc335@csc.canterbury.ac.nz Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 15 Jun 95 13:22:19 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 43 Message-ID: <1995Jun15.132219@cantva> References: <3r4dje$m4n@carrera.inc.net> <3rae2c$l21@qualcomm.com> NNTP-Posting-Host: cantva.canterbury.ac.nz > What is interesting about this is that it too is an opinion. "I don't think . > . ." Again, no objective data. You may be right, but it remains conjecture > and nobody really knows how sucessful DEC would have been otherwise. I > am sure DEC had other strategies at work as well. So which one had the best > effect? You want evidence that student discounts would benefit Newtek? I will shortly be buying 3D Studios at student discount. If Newtek offered a suitable student discount, I would buy Lightwave instead. Simple as that, cut and dried. Lightwave makes extra revenue the discount way in this particular case. Furthermore, I cannot see a situation which would occur at a high enough frequency, with an opposite effect on NewTeks revenue, to cancel this immediate benefit. (Claiming companies will get students to buy their software for them doesn't cut it for me - companies purchase the product to get a license to use it, the company that buys student discount software is, in the absence of the discount, more likely to pirate (if able) than to pay, as they are obvously don't care about license.) Furthermore, when in the workforce, my preference will be for software I can operate the best (not always software that has the latest gizmo's and whatzsits as you suggest), leading to fringe benefits if ever asked what software I would prefer to upgrade to. I am the extra revenue Newtek would make, my situation is hardly unique, and I think you'll be hard pressed to supply even a possible means of student working against Newtek. > > I suspect that smart young computer science students aren't as concerned about > loyality as they are about using the best tools. With software and hardware > changing rapidly (Mac jumps from 040 to PowerPC and now has mips > edge over Intel x86 for example), "loyalty" isn't necessarily a good thing. > Nor can companies expect a bunch of it from users. Loyalty has nothing to do with it, substitue "Loyalty" with "hard-earned expertise that I am reluctant to throw away" and you get a completely different answer. And yes, my number one concern with Newtel offering studend discount is me, and how it will affect my pocket. Using that as an excuse to ignore the argument I put forward will not counter the argument. (BTW, if this sounds like a flame, it isn't, I'm just being extremely blunt :) From ikatic@public.srce.hr Sat Jun 17 11:15:15 PDT 1995 Article: 7252 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7252 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!uwm.edu!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!nippur.irb.hr!oleh.srce.hr!ikatic From: ikatic@public.srce.hr (Ivan Katic) Newsgroups: comp.graphics.packages.lightwave Subject: RAPTOR + Help !!! Date: 15 Jun 1995 03:59:39 GMT Organization: University Computing Centre, Zagreb, CROATIA Lines: 1 Distribution: world Message-ID: <3rob7b$idd@nippur.irb.hr> NNTP-Posting-Host: oleh.srce.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] From kanep@MCS.COM Sat Jun 17 11:13:12 PDT 1995 Article: 7253 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:335 comp.graphics.packages.lightwave:7253 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!ddsw1!not-for-mail From: kanep@MCS.COM (Kane Peterson) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LOW Dangle Followup-To: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Date: 14 Jun 1995 23:26:03 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 32 Message-ID: <3rocor$grt@Mercury.mcs.com> References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> <3rmu10$3kh@carrera.inc.net> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] John Foust (syndesis@beta.inc.net) wrote: > In article , rotor2av@netcom.com (Rotor) says: > > > >I have LW 3.5 Amiga, and plan on upgrading to 4.0, but REALLY NEWTEK, there are about a > >gazillion better ways to protect software (especially on CD-ROM) without such an > >inconvenience to the end-user!... > >PS: IF ANYONE FROM NEWTEK READS THIS, 1) THE DONGLE DOES NOT STOP PIRACY. I'VE SEEN > >BROKEN COPIES OF LW FLOATING AROUND. 2) I WOULD BE HAPPY TO GIVE YOU GUYS SOME BETTER > >SUGGESTIONS FOR PROTECTING YOUR SOFTWARE AS THAT'S WHAT I USED TO DO FOR A LIVING. > 1. The dongle *does* stop piracy. > 2. Oh, please share with us the "gadzillion" friendly methods for > protecting software from pirates. It all depends on how you look at it. You will never stop the hard-core pirates. They don't care how much the software costs, they just want it for free. There is no method of copy protection that is going to stop them. However, the dongle does stop the group of poeple who will buy the package, then return it after they install it on thier hard drive. As for the render-engine that someone mentioned, LW 4.0 is suppost to ship with a network render engine. Heck, if you are making that much money with Lightwave 4.0 that you need to doing modeling/layout on another machine while one is rendering, then buy a second copy. < $1000 is petty cheap for a very good 3D package. Kane --------------------------------------------------- Peterson -- "Kane's World" World Wide Web Home Page: -- -- http://www.mcs.net/~kanep/www/kanesworld.html -- kanep@mcs.com --------------------------------------------------- From erniew@access5.digex.net Sat Jun 17 11:15:02 PDT 1995 Article: 7254 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7254 comp.graphics.apps.lightwave:336 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access5.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Thu, 15 Jun 1995 01:44:49 -0400 Organization: Express Access Online Communications, USA Lines: 20 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rk5dg$20i@carrera.inc.net> NNTP-Posting-Host: access5.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Lance Ladic wrote: > ... what you fail to acknowledge is that many students coming out > of colleges/universities/art schools with 3-D animation/graphics > experience are also starting up businesses themselves. It is these > students who would be more likely to stick with software which they > were trained with, and they would tend not to venture into "unexplored > territory" (at least for the initial startup period) by purchasing > unfamiliar software packages. Since this topic seems to spawn more than its share of junk theories, let me offer another one: The students who are bold enough to venture into the unexplored territory of starting their own businesses--and succeed--are NOT the ones who'll be too timid to try a different 3D program. Okay, where's my Nobel? - Ernie From giffard@anchor.cs.colorado.edu Sat Jun 17 11:15:13 PDT 1995 Article: 7255 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:337 comp.graphics.packages.lightwave:7255 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!bloom-beacon.mit.edu!boulder!csnews!anchor.cs.colorado.edu!giffard From: giffard@anchor.cs.colorado.edu (Olivier Giffard) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: LightWave Job Opportunities in Portland, OR Followup-To: comp.graphics.apps.lightwave Date: 15 Jun 1995 02:07:36 GMT Organization: Will Vinton Studios, Portland, OR Lines: 13 Sender: msandell@Vinton.COM Message-ID: <3ro4l8$226@csnews.cs.colorado.edu> NNTP-Posting-Host: anchor.cs.colorado.edu Summary: High-End Character Animation in LightWave Keywords: Character, Animation, LightWave, Job Will Vinton Studios is building a department for high-end character animation. That department includes a strong LightWave component. Interested character animators should send their resumes and reels ASAP to: Mary Sandell Will Vinton Studios 1400 NW 22nd Ave. Portland, OR 97210-2614 Phone: (503) 225-1130 Fax: (503) 226-3746 E-mail: msandell@Vinton.COM From mark@fusion.mv.com Sat Jun 17 11:15:09 PDT 1995 Article: 7256 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7256 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Realtime LW input... References: X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Thu, 15 Jun 95 00:52:40 EST Organization: Fusion Films, Inc. Lines: 13 > >How about a plug-in that reads the mouseport in realtime right into a > >channel, er, I mean an envelope. > I think MetroGraphx has something like this for the Amiga already it is > called Mouse Recorder. Yes, MouseRecorder does exactly that and is part of the Motion Master modules from MetroGrafx. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films, Inc. mark@fusion.mv.com * * Director of Animation and Special FX * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From erniew@access5.digex.net Sat Jun 17 11:14:55 PDT 1995 Article: 7257 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7257 comp.graphics.apps.lightwave:339 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access5.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Thu, 15 Jun 1995 01:17:20 -0400 Organization: Express Access Online Communications, USA Lines: 15 Message-ID: References: <3r4dje$m4n@carrera.inc.net> <3rae2c$l21@qualcomm.com> <1995Jun15.132219@cantva> NNTP-Posting-Host: access5.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <1995Jun15.132219@cantva> misc335@csc.canterbury.ac.nz wrote: > And yes, my number one concern with Newtel offering studend discount > is me, and how it will affect my pocket. Using that as an excuse to > ignore the argument I put forward will not counter the argument. Sure it will. The proposition you wish to support is that *NewTek* will benefit, but what you've actually given here is an anecdote com- bined with an admission of personal bias. The fantasy theory that NewTek will make *more* money by *lowering* the price of LW for a certain self-important group is just Roll Your Own Economics. It is evidentiary of absolutely nothing. - Ernie From Thealy@nesbbx.rain.COM Sat Jun 17 11:13:34 PDT 1995 Article: 7258 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7258 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!agora!nesbbx!Thealy Subject: Re: Babylon 5 Station References: <0C7D99A0@talshiar.pp.se> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Tue, 13 Jun 95 21:21:23 PST Organization: NESBBX Bulletin Board System Lines: 29 In <0C7D99A0@talshiar.pp.se>, Thomas.Axelsson@p0.f639.n201.z2.talshiar.pp.se (Thomas Axelsson) writes: > Have anybody the hole babylon 5 station. > Then please encode it to me. > > Mvh/Thomas (E-Mail Thomas_Axelsson@spectre.talshiar.pp.se) > (SOULGAZER NET 196:604/0) (FidoNet 2:201/639.0) > (InfoNet 42:105/105.0) > "Red Dawn WHQ for Tal Shiar" [PGP Public key available] > > > There is a Replica of it on LightRom 2, buy it & see. The whole CD is great... Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "My moral standing is lying down." ------------------------------------------------------------------------------ From ikatic@public.srce.hr Sat Jun 17 11:15:16 PDT 1995 Article: 7259 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7259 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!nippur.irb.hr!oleh.srce.hr!ikatic From: ikatic@public.srce.hr (Ivan Katic) Newsgroups: comp.graphics.packages.lightwave Subject: RAPTOR+ HELP !!! Date: 15 Jun 1995 04:27:40 GMT Organization: University Computing Centre, Zagreb, CROATIA Lines: 14 Distribution: world Message-ID: <3rocrs$k3d@nippur.irb.hr> NNTP-Posting-Host: oleh.srce.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Next mounth, I'm gonna start working in some Animation Studio here in Croatia, and they are owners of one great "RISC BEAST" called RAPTOR+. They are usin' it just for LW rendering through the screamernet, and it got two processors which meen that it can render two pictures at same time. But I wonder, can it be used in some other way, for example can I connect two Amigas to it. Since RAPTOR+ running WindowsNT OS, can I plug in some PC graphic card, keyboard, mouse, or whatever to run NT Lightwave on it.If I can which card can I use forthat session, or if you are owner of RAPTOR or have some good advice for me, please e-mail me at this address: ikatic.oleh.srce.hr or zg33122@labs1.cc.etf.hr P.S. Sorry for my bad english, BTW it is 6:30 in the morning & I can't even see what did I wrote on this screen !!! From wturber@primenet.com Sat Jun 17 11:14:17 PDT 1995 Article: 7260 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7260 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip183.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: Thu, 15 Jun 1995 00:50:17 LOCAL Organization: Primenet Lines: 36 Message-ID: References: NNTP-Posting-Host: ip183.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article bhood@netcom.com (robert hood) writes: >From: bhood@netcom.com (robert hood) >Subject: Surface annoyance >Date: Wed, 14 Jun 1995 15:01:41 GMT >I have a minor annoyance with Surfaces, and I can't seem to find an >explanation in my manuals (or maybe I'm just not looking hard enough). >I've modelled two objects, and specified surface names for each as I should. >When I bring them into Layout, I assign surfaces to them (very simple surface >colors from the 'rgb' and 'flat' directories). Then, after a few more scene >adjustments, I save the scene. >However, later, when I reload the scene, my objects are once again assigned >the default surface color. I have to re-assign surfaces each time I load >the scene. I know I'm doing something wrong, but what is it? >Sorry for the newbie question, but I've only been using LW for about >two weeks. Surface attributes are not saved in the scene file. They are saved as part of the object file. So do a "Save All Objects" and the attributes you set will be there next time you load the scene. In fact, they will be there next time you load that object into any other scene (assuming brushmaps etc. are in their original directories). I think most people don't mind these types of questions, but you might consider curling up with the manuals a bit or getting one of the video tutorials. I can virtually guarantee you that if you get the "LightWave Fundamentals" (I think that is what it is called - it came with LW SA 3.5) by Lee Stranahan you will be hours and hours ahead in learning how to work with LW. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From skaufman@callisto.unm.edu Sat Jun 17 11:14:42 PDT 1995 Article: 7261 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7261 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!news.sandia.gov!tesuque.cs.sandia.gov!lynx.unm.edu!callisto!skaufman From: skaufman@callisto.unm.edu (suzanne michelle kaufman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: 15 Jun 1995 05:33:17 GMT Organization: University of New Mexico, Albuquerque Lines: 26 Message-ID: <3rogmt$1qg@lynx.unm.edu> References: NNTP-Posting-Host: callisto.unm.edu X-Newsreader: TIN [version 1.2 PL2] cjtsui@delphi.com wrote: : A friend of mine saw the making of MJ : s's new video and saw that the 3D stuff was done with Lightwave!!! cool!!! Now : i can show this to my Alias comrades and show off :) True. The helicopters in the new MJ video were created and comped with Lightwave. The article apparently was shown on the cable E! network, and the fellow on the program claimed credit for the work. Ah, if you could only believe everything you see... Actually, 17 of the 18 shots in the video with LW footage was done at Free Range Digital Imaging by myself and Brett Haworth. We hand tracked background plates, created lightbeams, made a low resolution (polygon) model of a McDonnell - Douglas MD500H helicopter (with textures) and rendered everything at film resolution, and someone else claimed credit for it. Naturally, we were not amused. We sent a fax to the E! news department to try to remedy the situation, but until a correction is made, you heard it here first. Jason Bickerstaff Free Range Digital Imaging From dingebre@xmission.xmission.com Sat Jun 17 11:13:49 PDT 1995 Article: 7262 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7262 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!solaris.cc.vt.edu!enterprise!news.uoregon.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 15 Jun 1995 06:47:04 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 19 Distribution: world Message-ID: <3rol18$jjl@news.xmission.com> References: <3rjtjr$8k0@Tandem.CAM.ORG> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Glyn Williams (glynw@cix.compulink.co.uk) wrote: : I am a PC user, but I would have liked to see the Amiga survive. Diverse : products are good for the entire industry. [deleted...] : No press announcement I have read would lead me to believe that a super : top end Amiga is in the offing. I hope that I am wrong. I guess you didn't read any of the announcements from the may 30 conference. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From zachws@ids.net Sat Jun 17 11:15:18 PDT 1995 Article: 7263 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7263 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!paperboy.ids.net!usenet From: zachws@ids.net Newsgroups: comp.graphics.packages.lightwave Subject: FS: Lightwave HW & SW Date: Thu, 15 Jun 95 09:13:16 +500 Organization: IDS World Network Internet Access Service, (800)IDS-1680 Lines: 33 Message-ID: <3rpbko$kgb@paperboy.ids.net> NNTP-Posting-Host: ids.net Hi all, I can get a large variety of Lightwave-related hardware and software at very reasonable prices. Thought I'd pass the info along here. I'll try to keep bandwidth to a minimum. Updated 6/15/95: Lightwave 4.0 (shipping or pre-order) $769 DPS PAR for the PC $1699 City Builder object set $69 Fiber Factory (PC) $119 LightROM 1 $29 LightROM 2 $35 Space Essentials CD $69 Composite Studio Pro (Amiga) $169 Micropolis 1991 9-gig Flyer HD $2499 Quantum Fireball 1-gig SCSI-2 or IDE $499 Prices don't include shipping. VISA/MC accepted (though COD preferred). Please reply to email. Zach *** * * * * *** * Zach Williams * * Precision Imagery - Computer Graphics/Animation, Custom Software * * "zachws@ids.net" Hardware Sales (finger for details) * *** * * * * *** From Thealy@nesbbx.rain.COM Sat Jun 17 11:15:20 PDT 1995 Article: 7264 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7264 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!agora!nesbbx!Thealy Subject: LW Contact info wanted Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Wed, 14 Jun 95 22:58:32 PST Organization: NESBBX Bulletin Board System Lines: 31 Hey all, I'm putting together a samll help file for Lightwave that I'm about to release upon the masses. I want to add contact information at the end. If anyone has something to add, please respond or send me e-mail regarding this. Thanks, Thomas What I have information for: NewTek Tomahawk UseNet Mailing List VTU LW Pro LightRom Please let me know of others that would be good to add. ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "My moral standing is lying down." ------------------------------------------------------------------------------ From syndesis@beta.inc.net Sat Jun 17 11:13:10 PDT 1995 Article: 7265 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:356 comp.graphics.packages.lightwave:7265 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LOW Dangle Date: 15 Jun 1995 13:48:35 GMT Organization: Syndesis Corporation Lines: 30 Message-ID: <3rpdnj$bkl@carrera.inc.net> References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> NNTP-Posting-Host: 204.95.160.200 X-Newsreader: WinVN 0.92.6+ In article <3rno9l$3jk@news.xmission.com>, dingebre@xmission.xmission.com (David Ingebretsen) says: > >John Foust (syndesis@beta.inc.net) wrote: >: >PS: IF ANYONE FROM NEWTEK READS THIS, 1) THE DONGLE DOES NOT STOP PIRACY. I'VE SEEN >: >BROKEN COPIES OF LW FLOATING AROUND. 2) I WOULD BE HAPPY TO GIVE YOU GUYS SOME BETTER >: >SUGGESTIONS FOR PROTECTING YOUR SOFTWARE AS THAT'S WHAT I USED TO DO FOR A LIVING. > >: 1. The dongle *does* stop piracy. > >It also stops people from purchasing software. It didn't stop people from buying Toasters. And I doubt it will stop people from buying LW, because it doesn't stop them from buying 3D Studio, and it didn't stop them from buying Topas or many other 3D packages. And even if you can find someone who claims to have avoided LW purchase because of the dongle, exactly which 3D program are they going to buy? Was it a question of not having $1000 to spend on a hobby, or were they really upset about the dongle? >On a different note, I see ads quite often in BYTE and other mags, from >companies that advertise products to break the copy protection schemes of >such greats as 3D Studio, AutoCAD, etc. Yes, I can confirm that those dongle-breaking companies are able to afford much larger ads in CGW than we can afford here at Syndesis. That's sad commentary that people will dump money into losing (and risky) propositions. What makes you think the crack is perfect, and don't you know the people who make the 3D program will always be one step ahead, because they have the source code? From syndesis@beta.inc.net Sat Jun 17 11:14:56 PDT 1995 Article: 7266 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7266 comp.graphics.apps.lightwave:357 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 15 Jun 1995 13:51:31 GMT Organization: Syndesis Corporation Lines: 10 Message-ID: <3rpdt3$bkl@carrera.inc.net> References: <3r4dje$m4n@carrera.inc.net> <3rae2c$l21@qualcomm. NNTP-Posting-Host: 204.95.160.200 X-Newsreader: WinVN 0.92.6+ In article , Ernie Wright says: > >The fantasy theory that >NewTek will make *more* money by *lowering* the price of LW for a >certain self-important group is just Roll Your Own Economics. It is >evidentiary of absolutely nothing. No, it's just evidence that he'll do anything if the price is low enough... :-) From Brad.Bowman@daytonoh.ncr.com Sat Jun 17 11:13:41 PDT 1995 Article: 7267 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7267 comp.graphics.apps.lightwave:360 Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Specs On CD Cover Res X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3r2ml7$jtq@flood.xnet.com> <3r4b48$r97@metro.atlanta.com> <3rlhg1$3tn@studio.origin.ea.com> Date: Thu, 15 Jun 1995 12:59:01 GMT Lines: 12 Your analysis of dpi - lpi relationship is correct; however, I have just a small correction. Pixel depth by definition is referring (sp?) to the color depth of the pixel. 8 bit color, 24 bit color and so on. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From adamchry@cats.ucsc.edu Sat Jun 17 11:15:17 PDT 1995 Article: 7268 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7268 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!darkstar.UCSC.EDU!usenet From: Adam Ives Chrystie Newsgroups: comp.graphics.packages.lightwave Subject: Re: RAPTOR+ HELP !!! Date: 15 Jun 1995 15:22:07 GMT Organization: University Of California at Santa Cruz Lines: 13 Message-ID: <3rpj6v$t8i@darkstar.UCSC.EDU> References: <3rocrs$k3d@nippur.irb.hr> NNTP-Posting-Host: tsa-29.ucsc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: ikatic@public.srce.hr I beleive you can use any regular PC card that will fit in the raptor. If the raptor has pci slots..use a pci graphics card..you must get a driver for Windows NT. most cards come with windows drivers and you have to call the company to get teh windows NT driver. I have a number 9 motion 771 card and i will be downloading the windows NT driver today from the bbs for example....ok good luck! Adam Chrystie--University of California at Santa Cruz adamchry@cats.ucsc.edu "Ani oved v'oved v'oved!!!!!" :( From jasper.7@postbox.acs.ohio-state.edu Sat Jun 17 11:15:06 PDT 1995 Article: 7269 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7269 comp.graphics.apps.lightwave:361 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-4.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Thu, 15 Jun 1995 15:54:02 GMT Organization: The Ohio State University Lines: 34 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rk5dg$20i@carrera.inc.net> > ... what you fail to acknowledge is that many students coming out >> of colleges/universities/art schools with 3-D animation/graphics >> experience are also starting up businesses themselves. It is these >> students who would be more likely to stick with software which they >> were trained with, and they would tend not to venture into "unexplored >> territory" (at least for the initial startup period) by purchasing >> unfamiliar software packages. >Since this topic seems to spawn more than its share of junk theories, >let me offer another one: The students who are bold enough to venture >into the unexplored territory of starting their own businesses--and >succeed--are NOT the ones who'll be too timid to try a different 3D >program. >Okay, where's my Nobel? >- Ernie I think the first post is more true as I have seen this happen. Kyle McKisic who is a fellow student here at Ohio State has opened his own buisness using 3D Studio, A-cause it is cheaper than SGI, B-cause he was able to use 3D Studio all through college at student discounts. I am doing the same thing as he did. First I called all the 3D companies to get info on features and priceing and I ended up purchasing 3D Studio myself, although if I could have gotten Lightwave for the same price as I got 3D Studio I would have gone with Lightwave. Here at Ohio State we have Amiga, Mac, PC, and SGI animation labs, they are getting rid of the Amiga lab and turning it into another Mac lab so they can save money. I think Lightwave is a great program and I may buy it in the future, but with all the money I have to spend on school, living expenses, harware, and software I can't afford Lightwave, and I think many students who want to get into professional animation are in the same boat as I am, and most are learning 3D Studio. Jeff From yohkomano@aol.com Sat Jun 17 11:15:21 PDT 1995 Article: 7270 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7270 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: yohkomano@aol.com (YohkoMano) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave Used In Batman Forever? Date: 15 Jun 1995 13:08:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <3rppfa$r83@newsbf02.news.aol.com> Reply-To: yohkomano@aol.com (YohkoMano) NNTP-Posting-Host: newsbf02.mail.aol.com Hello! I usually hate watching those half-hour specials on network television that promote movies, but I had nothing else better to do the other night and saw the special on Batman Forever on ABC. Anyway, I noticed that when they were showing us some of the CGI effects used in the film, one could clearly see that the ole familiar Amiga keyboard and monitor was being used by one of the animators. One of these CGI effects included a modeled Batman being dangled about a helecopter. It was really quite cool. I assume that LightWave was used. Did anybody else see this special? YohkoMano From davewarner@globalone.net Sat Jun 17 11:14:31 PDT 1995 Article: 7271 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7271 comp.graphics.apps.lightwave:363 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Date: 15 Jun 1995 18:13:21 GMT Organization: Global One, Inc. Lines: 53 Message-ID: <3rpt81$fd5@news.globalone.net> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> <3riedc$g9v@news.globalone.net> <3rnhmo$6ct@news.primenet.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Brady Caverly (Brady@desktopimages.com) wrote: : davewarner@globalone.net () wrote: : >I'm wondering if my list made it to the rest of you guys? : I don't think I got your message. And it's not on my provider's server now. : Did you save a copy in your outbox that you can send again? Whew! I'm really glad I had my capture buffer turned on when I originally posted this... --------------------------------------------------------------------------- * Re-Post of a message originally dated June 4th, 1995 * Brady Caverly (Brady@desktopimages.com) wrote: : If you could apprentice with Foundation Imaging's Ron Thornton, : what would you want to learn? I would love to know how F.I. plans out their space battles and co-ordinates all of the special effects in the battles, like maneuvering thrusts, laser blasts, explosions, etc... Do they storyboard everything out? And if so, what "tricks" do they use to keep track of things like triggering all those maneuvering thrusters at the appropriate moment. How closely does Ron and other F.I. people work with the B5 producers and directors when developing a particular scene...is he handed a script and given free-reign in the execution of the scene or does he work closely with JMS in the actual setup of the scene before coming up with preview anims? How does he handle assigning work to the different animators at F.I. while maintaining a uniform look between all the effects shots? I would also REALLY like to know where Ron comes up with his ship designs... does he have thousands of sketches somewhere that a time traveller from the future gave to him or does he just have an incredible imagination?? How does he develop the styles seen in the different races' ships, like the sleek Minbari ships and the highly organic Vorlon ships. Does he recycle parts from other models or does he start from scratch for each new ship? How long does it take for him to design and model a new ship from start to finish? And most importantly, how soon will these tapes will shipping?? ----------------------------------------------------------------------------- Hope this one gets out to ya'all! -- -David Warner Event Horizon Graphics From iainc@imc-a1.demon.co.uk Sat Jun 17 11:14:35 PDT 1995 Article: 7272 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7272 comp.graphics.apps.lightwave:364 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Iain Colledge Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Date: 15 Jun 1995 19:41:59 +0100 Organization: Home Lines: 22 Sender: news@news.demon.co.uk Message-ID: <9506150043.AA000d3@imc-a1.demon.co.uk> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [version 1.2 PL0] X-Posting-Host: imc-a1.demon.co.uk Brady Caverly (Brady@desktopimages.com) wrote: : Our currnet Thornton title include Modeling and Surfacing : the spacecraft. One thought is to add another title to the : series on Animating the Spacecraft. In it we would cover your : request as well as camera movement, frame composition and : lighting techniques. : Another possibility is a title specifically on sci-fi FX: : Lasers, Projectiles, Warp FX, propulsion systems and explosion : techniques, not covered in "Pyrotechniques." Not sure if there : is enough interest for a title that specific. How about putting them on the same tape, it would make a good end to a trio of tapes. I think you would have to be careful not to cover too much stuff in your Lightwave 3d tapes. It would be nice to see some of the craft made in the previous two tapes and see a battle sequence set-up and rendered ( I mean the result, not have 3 hours of frames rendering on your telly! :-)). In the process you would see how NOT to use ambient light and having a handy nebula to give contrast in the background etc. Iain From stuarth@pads.com Sat Jun 17 11:14:26 PDT 1995 Article: 7273 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7273 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!news From: stuarth@pads.com (Stuart Hoskins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: who is DPS Date: 15 Jun 1995 12:26:46 GMT Organization: PADS Software, Inc. Lines: 43 Message-ID: <3rp8u6$kuk@padsdns.pads.com> References: <3rktg7$5ua@padsdns.pads.com> <3rn5aj$efs@little-miami.iac.net> NNTP-Posting-Host: wintermute.pads.com Mime-Version: 1.0 X-Newsreader: WinVN 0.93.14 Thanks Ed, I've got all the wonderful FAQ's and I'm going to order a PVR, when I called them 'Sales' told me that the PVR won't be ready until August!. Stuart. In article <3rn5aj$efs@little-miami.iac.net>, ehoffman@iac.net says... > >Stuart Hoskins (stuarth@pads.com) wrote: >: I've read a lot about DPS and the PAR, PVR products, but can anyone tell >: me what exactlly these products do, and or how I can get more info. on >: them? These cards sound like something I'd like to have!! >: I've just got 4.0pre for Intel, on my Dual 90Mhz, 128Mb RAM system, it's >: PCI/EISA, so I think I need the PVR, but I can't find a web site, or tel. >: # for DPS anywhere!! > >: Can anyone turn on the light for me? >: Stuart > >Try www.dps-inc.com (or ftp.dps-inc.com). DPS is Digitial Processing >Systems. Tha PAR is the Personal Animation Recorder, which started life >on the Amiga and found it's wasy to the PC. It is a JPEG compression >hardware solution to recording/playing back true NTSC video from a hard >drive dedicated to the PAR. The modern single frame controller for >animators, if you will. The PVR (also called the Perception board) is a >grown up PAR for NT, with much better resolution, transfer rates, etc. >Check the FAQs at their site. PVR will be released end of June, they say. >Disclaimer: Not an employee, just a satisfied user, doo-dah, doo-dah... >-- >------------------------------------ my sig! ------------------------------ >| I brew the beer I drink! # This sig has been cruelly | >| Try the Ohio Valley Amiga Users Group # tested on furry little animals. | >| home page --> http://www.ovaug.org # http://iac.net/~ehoffman | From pockets@netcom.com Sat Jun 17 11:15:10 PDT 1995 Article: 7274 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7274 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!pockets From: pockets@netcom.com (Sean C. Cunningham) Subject: Re: Realtime LW input... Message-ID: Organization: Digital Domain, Venice Beach, CA X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 15 Jun 1995 21:16:56 GMT Lines: 21 Sender: pockets@netcom23.netcom.com Mark Thompson (mark@fusion.mv.com) wrote: : > >How about a plug-in that reads the mouseport in realtime right into a : > >channel, er, I mean an envelope. : > I think MetroGraphx has something like this for the Amiga already it is : > called Mouse Recorder. : Yes, MouseRecorder does exactly that and is part of the Motion Master : modules from MetroGrafx. Unfortunately, mi Amiga, she is dead. So until Escom can get parts to dealers, I'll be limited to what is available to run on my soon to arrive Alpha NT box (oh boy!). Hopefully some of this stuff will be coming out for Alphas. -- Digital Domain: sean.cunningham@d2.com | "I'm sorry, did I break N e t c o m: pockets@netcom.com | your concentration?" R e a l World: Sean C. Cunningham | -Samuel L. Jackson From eld@netcom.com Sat Jun 17 11:15:22 PDT 1995 Article: 7275 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7275 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!eld From: eld@netcom.com (Eric Davis) Subject: Re: LightWave Used In Batman Forever? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rppfa$r83@newsbf02.news.aol.com> Date: Thu, 15 Jun 1995 21:37:50 GMT Lines: 20 Sender: eld@netcom2.netcom.com YohkoMano (yohkomano@aol.com) wrote: : Hello! ... : I assume that LightWave was used. Did anybody else see this special? : YohkoMano I think you are right. I have heard something about this being the first case of Lightwave on FILM. I know that it is used in tv all the time. eric -- "668, The Neighbor of the Beast" From johnclo@ix.netcom.com Sat Jun 17 11:15:29 PDT 1995 Article: 7276 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7276 Path: netcom.com!ix.netcom.com!netnews From: johnclo@ix.netcom.com (John Clodfelter) Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave on Amiga 2000 040 or DX4 100 - pros & cons Date: 15 Jun 1995 21:33:52 GMT Organization: Netcom Lines: 44 Distribution: world Message-ID: <3rq900$ga4@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-la3-05.ix.netcom.com I am a Lightwave newbie producing 3D flying logos on slow equipment with the desire to (economically) accelerate the rendering speed of 3D annimations. Presently I'm running Toaster 3.1 on an Amiga 2500/030 board with 14 megs of RAM, 2 megs chip RAM and a 300 meg hard drive. For dumping to tape I'm using the Nucleus Personal SFS software to control a Sony VO 9850 3/4" SP deck. I also own a 486 DX4-100 with 16 megs of RAM and a 1 gig drive. Like any newbie I have many questions and beg your forgiveness for my ignorance and my long post. Anyones help on any or all of these questions would be greatly appreciated. My questions are as follows: 1) How would the rendering speeds compare between an Amiga 2000-040 and a 486 DX4-100? 2) Should I try to "soup-up" my present Amiga 2000 system with an 040 board, purchase an Amiga 4000-040 or should I jump platforms and purchase Lightwave for Windows to use with my 486 (and later Pentium)? What are the pros and cons of any of these options? Which will be cheaper and easier to upgrade in the future? 3) What kind of costs am I looking at to do any of these options? How much for an 040 board (even used)? Other than the Lightwave for Windows software what else will I need to make it work on a PC? What are the costs? 4) Presently I have a 1 meg vesa video card on my PC. Will I need a different display card for Lightwave? 5) What's the best way to output sequences of frames for animations produced on Lightwave for Windows? 6) On the PC platform is there similar (low cost) software, like the Nucleus Personal SFC for the Amiga to act as a single frame animation controller for my VO 9850 or UVW 1800 decks? 7) Is it better to use the PAR to to record animations on the PC? How much does this option cost. How's the quality? Again any help on any of these questions will be much appreciated. John Clodfelter From fusion@netcom.com Sat Jun 17 11:15:23 PDT 1995 Article: 7277 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7277 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: LightWave Used In Batman Forever? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rppfa$r83@newsbf02.news.aol.com> Date: Thu, 15 Jun 1995 21:46:50 GMT Lines: 19 Sender: fusion@netcom19.netcom.com : Anyway, I noticed that when they were showing us some of the CGI effects : used in the film, one could clearly see that the ole familiar Amiga : keyboard and monitor was being used by one of the animators. One of these : CGI effects included a modeled Batman being dangled about a helecopter. : It was really quite cool. : I assume that LightWave was used. Did anybody else see this special? : YohkoMano I saw it as well - they were playing the clip from a PAR on an Amiga 2000. Paul -- 35mm Prod. #### # # #### ### ## # # #### ### # # # #### D1 Compositing # # # # # # # ## # # # # ## ## # Music Videos ## # # #### # # # # ## ### # # # # # #### Special FX # # # # # # # # ## # # # # # # Avid Editing # ## #### ### ## # # # ### #### # # #### From jalberty@aardvark.ucs.uoknor.edu Sat Jun 17 11:14:44 PDT 1995 Article: 7278 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7278 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: 15 Jun 95 17:13:54 CDT Organization: University of Oklahoma. (USA) Lines: 36 Message-ID: <1995Jun15.171354.1@ucsvax> References: <3rogmt$1qg@lynx.unm.edu> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <3rogmt$1qg@lynx.unm.edu>, skaufman@callisto.unm.edu (suzanne michelle kaufman) writes: > cjtsui@delphi.com wrote: > : A friend of mine saw the making of MJ > : s's new video and saw that the 3D stuff was done with Lightwave!!! cool!!! Now > : i can show this to my Alias comrades and show off :) > > True. The helicopters in the new MJ video were created and comped > with Lightwave. The article apparently was shown on the cable E! network, > and the fellow on the program claimed credit for the work. > > Ah, if you could only believe everything you see... > > Actually, 17 of the 18 shots in the video with LW footage was > done at Free Range Digital Imaging by myself and Brett Haworth. We hand > tracked background plates, created lightbeams, made a low resolution > (polygon) model of a McDonnell - Douglas MD500H helicopter (with textures) and > rendered everything at film resolution, and someone else claimed credit > for it. And a fine job it was! HAve to say I saw it first at Free Range.... :) Alan Chan Vision Digital > > Naturally, we were not amused. > > We sent a fax to the E! news department to try to remedy the situation, > but until a correction is made, you heard it here first. > > Jason Bickerstaff > > Free Range Digital Imaging From ronnorwood@delphi.com Sat Jun 17 11:15:36 PDT 1995 Article: 7279 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7279 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!news.mathworks.com!satisfied.apocalypse.org!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Don't Be Hasty... Date: Thu, 15 Jun 95 19:22:32 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 28 Message-ID: References: <3rk5r6$92d@News1.mcs.com> NNTP-Posting-Host: bos1g.delphi.com X-To: Dan Ablan Dan Ablan writes: > I've read quite a few posts over the > past few months about systems for sale. > Some people are ready to ditch their > Toaster systems because LW is now on > the PC. Yes, it's faster. Yes, it's > cheaper. Yes, it's got support. > But, what everyone may forget, is the macros, > the third party support, such as > PowerMacs, ADPro, Motion Master, etc. I agree totally Dan! But to add to the list, people tend to forget about the upgrade path on these add on programs that will be ported over to the PC including the bug squashing that that path will take you through, not to take anything away from the developers but this seems to be a fact of life. And to be honest with you guys, is the PC really so much cheaper in the long run? Most hardware like graphics boards may be cheaper, but all of the software that I have seen and what I've seen thats being ported is actually hihger than the Amiga versions. I know this could be a year long debate (which is not my intentions), but I guess each system has it's pro's and con's. The PC (rightnow) isn't the overall, hands down, way to go like it's being made out to be. I'm sure that in no time it'll be well worth the switch at the rate things are going. Just my two censt worth! :) From somename@somewhere.outthere Sat Jun 17 11:15:26 PDT 1995 Article: 7280 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7280 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!lll-winken.llnl.gov!osi-east2.es.net!oracle.pnl.gov!mica.inel.gov!pmafire!mars.poci.amis.com!cwis.isu.edu!news.cc.utah.edu!news.cs.utah.edu!news.provo.novell.com!usenet From: somename@somewhere.outthere (YourNameHere) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Conversion Utility to 3DS or DXF format? Date: 15 Jun 1995 19:22:22 GMT Organization: Your Organization Lines: 8 Message-ID: <3rq19e$ci9@grok.provo.Novell.COM> References: <3r7o30$jt4@crl10.crl.com> <3r89vc$sfr@carrera.inc.net> <3rdokp$aop@crl.crl.com> <3rg3bp$i58@carrera.inc.net> NNTP-Posting-Host: mmower.is.provo.novell.com Mime-Version: 1.0 X-Newsreader: WinVN 0.93.11 Hi John, What about upgrades from the Amiga version of interchange to PC versions? Thanks MM From gateway@onramp.net Sat Jun 17 11:15:49 PDT 1995 Article: 7281 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7281 comp.sys.amiga.marketplace:52627 dfw.forsale:13779 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: gateway@onramp.net () Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.marketplace,dfw.forsale Subject: PAR and other Items Forsale Date: Sat, 17 Jun 1995 01:07:25 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 10 Message-ID: <3rqlik$2n9@news.onramp.net> NNTP-Posting-Host: dal55.onramp.net X-Newsreader: Forte Free Agent v0.55 Amiga Par $1000 G-Force 040/33mhz with one 16 meg simm $1200 A 2065 Ethernet card $250 EGS specturm $240 2 210 meg HD's $100 a piece Email gateway@onramp.net if interested in these items. From animprod@gil.ipswichcity.qld.gov.au Sat Jun 17 11:15:45 PDT 1995 Article: 7282 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7282 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!iccu6!cs1p15.ipswichcity.qld.gov.au!animprod From: animprod@gil.ipswichcity.qld.gov.au (Animation Productions) Subject: Re: Importing 3DS files to Light Wave... Help Sender: news@ipswichcity.qld.gov.au Message-ID: Date: Fri, 16 Jun 1995 17:10:58 GMT Lines: 14 X-Nntp-Posting-Host: cs1p15.ipswichcity.qld.gov.au References: <3rj3f1$f6@outer.net> Organization: Global Infolinks Internet Server, Ipswich Qld Australia X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3rj3f1$f6@outer.net> jack@outer.net (Jack Spradling) writes: >From: jack@outer.net (Jack Spradling) >Subject: Importing 3DS files to Light Wave... Help >Date: Tue, 13 Jun 1995 01:18:02 -0500 (CDT) >I can't seem to get light wave intel to import a 3ds file, please tell >me what I am doing wrong. If it's the per-release it doesn't have the Syndesis converters yet! I'm assured by by supplier it will be in the final release. Geoff Suttor From kenwshmt@onramp.net Sat Jun 17 11:15:37 PDT 1995 Article: 7283 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7283 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: kenwshmt@onramp.net (ken schmitt) Newsgroups: comp.graphics.packages.lightwave Subject: minimum PC for 4.0 Date: 16 Jun 1995 03:28:03 GMT Organization: On-Ramp; Individual Internet Connections; Dallas/Ft Worth/Houston, TX USA Lines: 8 Message-ID: <3rqto3$7co@news.onramp.net> NNTP-Posting-Host: lub09.onramp.net X-Newsreader: WinVN 0.92.6 I have a 486 DX2 80 , currently with 8 megs ram but will probably goto 12 megs but probably no more than that for a while..... is a 12 meg win31 system sufficient for running lightwave? I relize its not ideal, but hopefully a 80mhz system is still a little faster than a 25 mhz amiga..... anyone know? From bblevins@uidaho.edu Sat Jun 17 11:14:18 PDT 1995 Article: 7284 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7284 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!uunet!in1.uu.net!nwfocus.wa.com!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: Thu, 15 Jun 1995 11:23:38 -0800 Organization: Blevins Enterprises, Inc. Lines: 14 Message-ID: References: NNTP-Posting-Host: bei.moscow.com In article , bhood@netcom.com (robert hood) wrote: > > However, later, when I reload the scene, my objects are once again assigned > the default surface color. I have to re-assign surfaces each time I load > the scene. I know I'm doing something wrong, but what is it? > You need to save your objects. Click on the "save all objects" button. Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From dingebre@xmission.xmission.com Sat Jun 17 11:13:54 PDT 1995 Article: 7285 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7285 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 16 Jun 1995 01:41:58 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 47 Message-ID: <3rqnh6$3nu@news.xmission.com> References: <3qllf5$5f0@dux.dundee.ac.uk> <3rcg05$hi@usenet.INS.CWRU.Edu> <3rjaoa$3fa@news.xmission.com> <3rnup6$oa8@usenet.INS.CWRU.Edu> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] John Gregor (aq722@cleveland.Freenet.Edu) wrote: : In a previous article, dingebre@xmission.xmission.com (David Ingebretsen) says: : >I'm glad that you can see the future 'cuz no one else can. Your analysis : I can't see the future, but I can certainly see the present, and it : doesn't look good for the Amiga. : Part of the reason for the nasty tone of my message is that I am pissed off : that the Amiga is dying and forcing everyone to use PCs, when the Amiga is : according to most anyway a lot nicer of an environment to work in and with. : IMHO, all but the most closed minded will admit that the Amiga is a nicer : machine than the PC (save for speed etc) but also all but the most closed : minded will admit that the PC is a huge and growing market while the Amiga : is a small and shrinking one. It is very, very hard to reverse a trend : like that. If the likes of Unix and Mac cannot fight the PC, how can Amiga : do it? The Amiga never did fight the PC. It was, is, and will be a niche machine. It doesn't have to fight the PC world to survive. In spite of CBM's gross mismanagement, the Amiga managed to bring to market hardware and software that changed the whole face of desktop 3D graphics, video production, and multimedia. My point is that the future is our to make. Some will make it with an clone, and some will make it with the Amiga. Unless ESCOM is teling a bold face lie (huge corporations never lie, just ask Bill Gates), we will be seeing the A4000T, with 060 this fall. NewTek isn't bailing out of the Amiga market, or so Tim Jennison said (see comment on corporations honesty above). I will take his and ESCOM's statements at face value unless time proves otherwise. All the software developers that I have supported over the years have all released major upgrades to their Amiga software in the past several months. As a beta tester for some of these, I know that there are also major upgrades for several coming down the line. If, as many doom sayers have preached, the Amiga does fade away into the sunset, I'll glad I didn't bail when everyone else did and are now stuck with outdated, slow, 90 and 100 Mhz Pentiums :) By then, the PPC and other next generation CPU's will be out and there will be some really fun toys to choose from. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From mjones@adnetsol.com Sat Jun 17 11:15:32 PDT 1995 Article: 7286 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7286 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!uunet!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: mjones@adnetsol.com Newsgroups: comp.graphics.packages.lightwave Subject: LW3D PC .tga > .avi Date: 15 Jun 1995 22:16:38 GMT Organization: Advanced Network Solutions Lines: 6 Message-ID: <3rqbg6$411@adnetsol.adnetsol.com> NNTP-Posting-Host: dialup66.adnetsol.com X-Newsreader: AIR News 3.X (SPRY, Inc.) Does anyone know of a good software package to create .avi animations from .tga frames. Would especially be interested a Windows application. Currently I'm using HSC Morph to produce an .avi file but it doesn't seem to be able to do any compression. From mjones@adnetsol.com Sat Jun 17 11:15:33 PDT 1995 Article: 7287 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7287 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!uunet!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: mjones@adnetsol.com Newsgroups: comp.graphics.packages.lightwave Subject: LW3D PC .tga > .avi Date: 15 Jun 1995 22:16:41 GMT Organization: Advanced Network Solutions Lines: 6 Message-ID: <3rqbg9$411@adnetsol.adnetsol.com> NNTP-Posting-Host: dialup66.adnetsol.com X-Newsreader: AIR News 3.X (SPRY, Inc.) Does anyone know of a good software package to create .avi animations from .tga frames. Would especially be interested a Windows application. Currently I'm using HSC Morph to produce an .avi file but it doesn't seem to be able to do any compression. From xyzonz@aol.com Sat Jun 17 11:15:38 PDT 1995 Article: 7288 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7288 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: xyzonz@aol.com (XYZonz) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave & RAM Doubler--Do They Work Well Together? Date: 16 Jun 1995 02:33:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <3rr8j4$bki@newsbf02.news.aol.com> Reply-To: xyzonz@aol.com (XYZonz) NNTP-Posting-Host: newsbf02.mail.aol.com Hi there! Like a few other animators out there, I'm going to be making the switch to a Windows NT System. The question is, how much RAM should I buy. I figure, hey, if LW likes RAM Doubler or some other virtual memory software, maybe I can live with 32 MB or so. For other more demanding LW projects, I can render with RAM Doubler. Do you use RAM Doubler or something similar with your LightWave? If you do, have you found any disadvantages/incompatibilities? Much thanks in advance! XYZonz@aol.com From cirelepueh@aol.com Sat Jun 17 11:15:04 PDT 1995 Article: 7289 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7289 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cirelepueh@aol.com (CireLepueh) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Date: 16 Jun 1995 03:28:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 34 Sender: root@newsbf02.news.aol.com Message-ID: <3rrbqf$c5v@newsbf02.news.aol.com> References: <3rk5dg$20i@carrera.inc.net> NNTP-Posting-Host: newsbf02.mail.aol.com For all those students out there... My goal is ( in theory) the same as yours...to work in the world of computer graphics doing 3d animation. I am going to school and supporting a wonderful wife as well. I have lived in the real world for 8 years and I was not nor am I now expecting anyone to hand me my dream or to even make my way easier by discounting my tools. I needed to learn how to use 3D modeling packages so I went out and bought them. First Imagine because it was decent and would get me started and I could afford it, but I knew I wanted to work with Lightwave because it is a superior system... so I saved up and I bought it, myself, no discounts. If you want the better systems you have to be willing to work for it. I am now using my Toaster and Lightwave and will be getting LW on the PC soon. Was it worth it ? Hell yes. Will I stick with NewTek, yes. Am I ticked that nobody gave me a discount ? No, software costs big money to develop and market, all those upgrades are hundreds of man-years of sweat and work, late nights and new grey hairs. Are they getting rich ? Maybe, but they deserve it for helping me realize my dream that only a few years ago would have been out of my reach almost entirely. The end line...grow up. -Eric CireLepueh@aol.com ************************************************************************** *********************** *A4000Warp40 * 486DX2 66 (Not by choice... * *Toaster 3.1 LW 3.5 * WINDOZE more by punishment * ************************************************************************** *********************** From cirelepueh@aol.com Sat Jun 17 11:13:44 PDT 1995 Article: 7290 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7290 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cirelepueh@aol.com (CireLepueh) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PCs - i`m sick of hearing about `em!! Date: 16 Jun 1995 03:29:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3rrbs2$c70@newsbf02.news.aol.com> References: <3r4a9s$r97@metro.atlanta.com> NNTP-Posting-Host: newsbf02.mail.aol.com >Nooo way: None of you pussies ever threw switches on an altair did you? (for the >uninitiated: no keyboard; no screen, no storage, no printer: just switches and some >leds. and you had to solder the thing together yourself!) I will always remember the Altair...my first computer experiences...cut my teeth on that one. The TRS-80 was to it like an Alpha is to a 286. -Eric CireLepueh@aol.com From or@dcp.de Sat Jun 17 11:14:45 PDT 1995 Article: 7291 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7291 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!news.ppp.de!motion.dcp.DE!or From: or@dcp.de (Ottmar Roehrig) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: 16 Jun 1995 07:20:22 GMT Organization: dcp, design+commercial partner GmbH Lines: 21 Message-ID: <3rrbbm$nc2@motion.dcp.DE> References: <3rogmt$1qg@lynx.unm.edu> NNTP-Posting-Host: motion.dcp.de X-Newsreader: TIN [version 1.2 PL2] suzanne michelle kaufman (skaufman@callisto.unm.edu) wrote: > cjtsui@delphi.com wrote: > : A friend of mine saw the making of MJ > : s's new video and saw that the 3D stuff was done with Lightwave!!! cool!!! Now > : i can show this to my Alias comrades and show off :) > True. The helicopters in the new MJ video were created and comped > with Lightwave. The article apparently was shown on the cable E! network, > and the fellow on the program claimed credit for the work. Can somebody tell me what this new video-clip is called? What's the title of the "promoted" song? :-) -- Ottmar Roehrig dcp, design+commercial partner GmbH | Internet: or@dcp.DE Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354 | WWW: ---------------------------------------------------------------- The views expressed herein are not necessarily those of dcp GmbH ...but if you think they should be, please tell us. From prems@wane3.scri.fsu.edu Sat Jun 17 11:14:15 PDT 1995 Article: 7292 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7292 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.fsu.edu!news From: Prem Subrahmanyam Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 15 Jun 1995 03:52:06 GMT Organization: Florida State University Lines: 30 Message-ID: <3roap6$2t8@mailer.fsu.edu> References: <3rnj9k$ed4@urvile.MSUS.EDU> NNTP-Posting-Host: nb6p8-bfs.scri.fsu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) argon@tigger.stcloud.msus.edu wrote: >In article , bhood@netcom.com (robert hood) writes: >>I have a minor annoyance with Surfaces, and I can't seem to find an >>explanation in my manuals (or maybe I'm just not looking hard enough). >> >>I've modelled two objects, and specified surface names for each as I should. >>When I bring them into Layout, I assign surfaces to them (very simple surface >>colors from the 'rgb' and 'flat' directories). Then, after a few more scene >>adjustments, I save the scene. >> >>However, later, when I reload the scene, my objects are once again assigned >>the default surface color. I have to re-assign surfaces each time I load >>the scene. I know I'm doing something wrong, but what is it? Under the objects panel, select "Save All Objects". One nonintuitive thing about LW is that you do your surfacing in Layout, but the Objects need the surfaces saved into their respective files. I just made it a habit whenever I need to save a scene to do both "Save All Objects" and "Save Scene" every time... just in case I somehow forgot to save the last surfacing tweak. Wouldn't it be great if there were the "Save Every Last Dang Thing You Possibly Need to Reload the Scene As You See It Now" Button (the text would have to be teeny to fit all that on though). ---Prem From ruben@news.fer.uni-lj.si Sat Jun 17 11:15:40 PDT 1995 Article: 7293 of comp.graphics.packages.lightwave Xref: netcom.com comp.sys.ibm.pc.hardware.video:34976 comp.graphics.packages.lightwave:7293 comp.graphics.animation:20578 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!cmir.arnes.si!news.fer.uni-lj.si!ruben From: ruben@news.fer.uni-lj.si (Aleksandar Ruben) Newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Subject: Re: animation/video output...PAR or capturecard? Followup-To: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Date: 16 Jun 1995 10:19:44 GMT Organization: Faculty of Electrical and Computer Engeneering, Ljubljana, Slovenia Lines: 28 Message-ID: <3rrls0$pek@ninurta.fer.uni-lj.si> References: NNTP-Posting-Host: kukulkan.fer.uni-lj.si X-Newsreader: TIN [version 1.2 PL2] jalapeno@cruzio.com wrote: : I need to output my animation and video somehow and am looking for a solution : that won't run me into the $2,000's. Currently I am waiting for Miro Vision : DC 20 to come out in several months. It uses a PCI slot and outputs in NTSC : or s-video...at full screen and full color..(I'm not sure what the resolution : specs will be). It captures video also. : PARs I know nothing about except that they use an ISA slot and that animation : artists have been using them for a long time...I know I'd also need to buy a : TBC to use with a PAR to capture video. If I get a used PAR and TBC...it will : hopfully not be more than $1,300. : Does anyone have any experience with both of these and can weigh the pros and : cons of each...and compare them to each other? : One other thing..the DC 20 will probably come bundled with Adobe Priemier 4.0. : Any opinions or real life experiences will be appreciated. Thanks in advance. Buy the PAR - superior performance indeed. Component Betacam/MII, SVHS & Composite input/output (with the TBCIV). With the MCI drivers already available and the CODEC for Windows coming soon (Video for Windows drivers) you will be able to drive it with any windows program that supports AVI (Premiere,PhotoMorf,Truespace,Real3D Animation Studio and so on...). And with new high performance IDE drives - compresion rates are falling big time (i calculated compresion rate of 1:2.5 on my setup). Miro will be more home video oriented than broadcast capable.. And you will be probably be taping to Betacam soon in the future.. :) Alex From ray.bentley@bentley.com Sat Jun 17 11:15:41 PDT 1995 Article: 7294 of comp.graphics.packages.lightwave Xref: netcom.com comp.sys.ibm.pc.hardware.video:34978 comp.graphics.packages.lightwave:7294 comp.graphics.animation:20579 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!netnews.upenn.edu!sun630.bentley.com!usenet From: Ray Bentley Newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Subject: Re: animation/video output...PAR or capturecard? Date: 16 Jun 1995 11:42:53 GMT Organization: Bentley Systems, Inc. Lines: 14 Message-ID: <3rrqnt$omp@sun630.bentley.com> References: <3rrls0$pek@ninurta.fer.uni-lj.si> NNTP-Posting-Host: ray2pc.bentley.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) Although we have not evaluated all of the alternatives, we received a PAR card about 3 days before a major show and were able to put together a high quality video in about 24 hours (we had already calculated the frames) without any experience at all. The PAR card has the advantage of solving the storage problem as it compresses an amazing amount of data onto the hard drive. As you have to buy a hard drive, I am not sure this solution comes in under 1300 dollars, but we are very happy with the PAR. Ray Bentley Bentley Systems Inc. From davewarner@globalone.net Sat Jun 17 11:14:46 PDT 1995 Article: 7295 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7295 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: 16 Jun 1995 14:36:32 GMT Organization: Global One, Inc. Lines: 14 Message-ID: <3rs4tg$njv@news.globalone.net> References: <3rogmt$1qg@lynx.unm.edu> <3rrbbm$nc2@motion.dcp.DE> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Ottmar Roehrig (or@dcp.de) wrote: : Can somebody tell me what this new video-clip is called? What's the title : of the "promoted" song? :-) I think it's called "Bring Me Some Young Boys" or something like that. =) Whatever it's called, you won't be able to turn the TV on without seeing the damn thing...MTV will be running it non-stop for the next month or two. -- -David Warner Event Horizon Graphics From bhood@netcom.com Sat Jun 17 11:15:31 PDT 1995 Article: 7296 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7296 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bhood From: bhood@netcom.com (robert hood) Subject: Re: Lightwave on Amiga 2000 040 or DX4 100 - pros & cons Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rq900$ga4@ixnews3.ix.netcom.com> Date: Fri, 16 Jun 1995 16:21:20 GMT Lines: 42 Sender: bhood@netcom.netcom.com John Clodfelter (johnclo@ix.netcom.com) wrote: : I am a Lightwave newbie producing 3D flying logos on slow equipment : with the desire to (economically) accelerate the rendering speed of 3D : annimations. Presently I'm running Toaster 3.1 on an Amiga 2500/030 : board with 14 megs of RAM, 2 megs chip RAM and a 300 meg hard drive. : For dumping to tape I'm using the Nucleus Personal SFS software to : control a Sony VO 9850 3/4" SP deck. I also own a 486 DX4-100 with 16 : megs of RAM and a 1 gig drive. : Like any newbie I have many questions and beg your forgiveness for my : ignorance and my long post. Anyones help on any or all of these : questions would be greatly appreciated. My questions are as follows: : 1) How would the rendering speeds compare between an Amiga 2000-040 and : a 486 DX4-100? Just for grins, I test-rendered the "blade.lws" provided in the LW 4.0 for Windows. I loaded the scene, and told LightWave to render from scene 1 to scene 1, taking all the scene default settings (anti-aliasing with sampling threshold of 8 and soft filter on, no RGB saving, Medium resolution of 752x480 with D2 pixel aspect ratio, etc.). On my 100MHz '486DX4 notebook computer with 8MB RAM and a 23MB Windows swap file it took 1hr 15min 54seconds to render one frame from that scene with all the defaults. Keep in mind that this probably is not a completely fair test of the 100MHz DX4 machine. For this particular scene, my machine is *very* RAM poor, and it spent a good deal of time thrashing on the hard drive swap file. A true test would be on a machine that had enough RAM that the hard drive wouldn't even be touched. Regards, ||| Bob ^(===)^ -------------------------oOO--(_)--OOo-------------------------------------- Bob Hood | The reasonable man adapts himself to the world; the Home: 303-980-8392 | unreasonable one persists in trying to adapt the world Work: 303-689-[2409]| to himself. Therefore all progress depends on the --------------------| unreasonable man. -- George Bernard Shaw bhood@netcom.com |------------------------------------------------------- rbh@evolving.com | ftp://ftp.netcom.com/pub/bh/bhood/www/bhood.html ---------------------------------------------------------------------------- From prems@wane3.scri.fsu.edu Sat Jun 17 11:13:02 PDT 1995 Article: 7297 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:374 comp.graphics.packages.lightwave:7297 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!symnet!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LW Dongle Date: 12 Jun 1995 20:28:28 GMT Organization: CMDS News machine Lines: 15 Message-ID: <3ri81c$sks@server.cntfl.com> References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> NNTP-Posting-Host: 199.44.28.250 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) bhood@netcom.com (robert hood) wrote: >davewarner@globalone.net wrote: >: Sumner Bell (ursamino@infi.net) wrote: >: : My question is, if I...take the dongle out after I load the program, will >: : it work? I believe LW 4.0 is supposed to have network rendering capabilities built in. I.E. You buy one copy of lightwave and it will render on all the other machines. You can only model/animate on one machine, but the others can be cranking out renderings while you do so. I know 3ds would allow you to render on as many machines as you want. Just modelling and keyframing were dongle-ized. Is this correct, Stuart? ---Prem From mbc@po.cwru.edu Sat Jun 17 11:15:28 PDT 1995 Article: 7298 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7298 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Conversion Utility to 3DS or DXF format? Date: 16 Jun 1995 18:16:33 GMT Organization: Case Western Reserve University Lines: 15 Message-ID: <3rshq1$o7m@usenet.INS.CWRU.Edu> References: <3r7o30$jt4@crl10.crl.com> <3r89vc$sfr@carrera.inc.net> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article syndesis@beta.inc.net (John Foust) said: > > My company makes InterChange, a program that does just that. > For more info, call (414) 674-5200. Is it out for Windows yet? mbc -- | Michael B. Comet - mbc@po.cwru.edu | http://inswww.ins.cwru.edu:8000/staff/comet/comet.html | Graphics & Animation! From dahcoata@aol.com Sat Jun 17 11:15:47 PDT 1995 Article: 7299 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7299 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dahcoata@aol.com (Dahcoata) Newsgroups: comp.graphics.packages.lightwave Subject: Repost: FS: PAR and Drive Date: 16 Jun 1995 14:38:57 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3rsj41$ir8@newsbf02.news.aol.com> Reply-To: dahcoata@aol.com (Dahcoata) NNTP-Posting-Host: newsbf02.mail.aol.com For Sale DPS PAR (amiga version) . 2.5 software Seagate 1 Gig drive $1450 plus shipping Send e-mail if interested I also have a Toaster 4000 card for sale ($1200) From awb@ais.net Sat Jun 17 11:15:24 PDT 1995 Article: 7300 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7300 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!news.ais.net!adoane From: awb@ais.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 16 Jun 1995 13:05:16 GMT Organization: American Information Systems, Inc. Lines: 36 Message-ID: <3rrvic$qht@news.ais.net> References: <3rppfa$r83@newsbf02.news.aol.com> NNTP-Posting-Host: mc-host05.dialup.ais.net X-Newsreader: AIR News 3.X (SPRY, Inc.) > yohkomano@aol.com (YohkoMano) writes: > Hello! > > I usually hate watching those half-hour specials on network television > that promote movies, but I had nothing else better to do the other night > and saw the special on Batman Forever on ABC. > > Anyway, I noticed that when they were showing us some of the CGI effects > used in the film, one could clearly see that the ole familiar Amiga > keyboard and monitor was being used by one of the animators. One of these > CGI effects included a modeled Batman being dangled about a helecopter. > It was really quite cool. > > I assume that LightWave was used. Did anybody else see this special? > > YohkoMano > >>>> Yup. They also had a shot of the Amiga PAR being used. Later, -Arn ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Arnie Boedecker * * * ImagiNation Enterprises "So you're saying that I'm redundant, That I repeat myself, That I say things over and over again..." ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ From dan.bloomfield@mercopus.com Sat Jun 17 11:13:26 PDT 1995 Article: 7301 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7301 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Comment on Lightwave anti-aliasing Message-ID: <6856.760.uupcb@mercopus.com> Date: 15 Jun 95 20:59:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 13 -> Think of it this way. LW always has before it the complete infinity -> of points in the image. LW can't actually look at all of them, or -> even a lot of them. There isn't time. But it can look at more of -> them than just the 752 x 480 (or whatever) RGB values it will -> eventually produce, and when antialiasing is turned on, it does. You of course are right, I didn't think carefully enough about my answer. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From gateway@ncw.net Sat Jun 17 11:15:42 PDT 1995 Article: 7302 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7302 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nwfocus1.wa.com!nwfocus.wa.com!golden.ncw.net!usenet From: gateway@ncw.net (GatewayProductions) Newsgroups: comp.graphics.packages.lightwave Subject: PAR Used - Pricing? Date: 16 Jun 1995 16:21:38 GMT Organization: GatewayProductions Lines: 12 Message-ID: <3rsb2i$7ov@golden.ncw.net> NNTP-Posting-Host: netuser17.ncw.net X-Newsreader: WinVN 0.90.3 I've got a PAR for the Amiga that has been used, possibly sell with or w/o a 540 MB HD. Does anybody have any idea about pricing for these used? Or an offer for it? Thanks- Landon Gateway Productions __________________________________ Wavey, Wavey Everywhere, I Love It. From mrgloop@aol.com Sat Jun 17 11:15:34 PDT 1995 Article: 7303 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7303 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!newshub.sdsu.edu!ucsnews!sol.ctr.columbia.edu!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mrgloop@aol.com (Mr gloop) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW3D PC .tga > .avi Date: 16 Jun 1995 18:16:10 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3rsvra$md0@newsbf02.news.aol.com> References: <3rqbg9$411@adnetsol.adnetsol.com> Reply-To: mrgloop@aol.com (Mr gloop) NNTP-Posting-Host: newsbf02.mail.aol.com I've used fractal painter 3.0 and its "movies" function to do just such a thing. I haven't fooled around with it enough to perfect it, but I have (sort of) previewed animations this way. Michael Berglund Minnefex, Inc--------Specialty Props and Special Effects "We're the Kids Your Mom Wouldn't Let You Play With." From mortlieb@mortlieb.seanet.com Sat Jun 17 11:15:50 PDT 1995 Article: 7304 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7304 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!kaleka.seanet.com!mortlieb.seanet.com!mortlieb From: mortlieb@mortlieb.seanet.com (Mike Ortlieb) Newsgroups: comp.graphics.packages.lightwave Subject: What's a good texture/surface collection? Date: Fri, 16 Jun 1995 22:00:12 MST Organization: OSD, Inc. Lines: 7 Message-ID: NNTP-Posting-Host: mortlieb.seanet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Where might I find a good collection of textures, or better yet, a texture generator, for LW Amiga? Any help appreciated. mortlieb From erniew@access4.digex.net Sat Jun 17 11:13:26 PDT 1995 Article: 7305 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7305 Path: netcom.com!csus.edu!uop!lll-winken.llnl.gov!enews.sgi.com!ames!agate!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Comment on Lightwave anti-aliasing Date: Sat, 17 Jun 1995 00:01:33 -0400 Organization: Express Access Online Communications, USA Lines: 9 Message-ID: References: <6856.760.uupcb@mercopus.com> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <6856.760.uupcb@mercopus.com> Dan Bloomfield wrote: > You of course are right, I didn't think carefully enough about my > answer. Grace is infinitely better than merely being right. - Ernie From keithc@tomahawk.welch.jhu.edu. Sat Jun 17 11:15:46 PDT 1995 Article: 7306 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7306 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!psgrain!usenet.eel.ufl.edu!news.mathworks.com!europa.chnt.gtegsc.com!howland.reston.ans.net!paladin.american.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Raptor 2 Date: 16 Jun 1995 18:23:25 GMT Organization: Sun Microsystems, Inc. Lines: 17 Distribution: world Message-ID: <3rsi6t$rh6@jhunix1.hcf.jhu.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 A friend has a Raptor 2 for sale, screamernet 64mb NT 3.5 250mb SCSI disk, MIPS 4600 @ 133mhz keyboard, mouse no monitor. It can be run as a standalone or screamernet Call (410)625-0117 or email active88@aol.com Keith From bdupras@bert.eecs.uic.edu Sat Jun 17 11:13:14 PDT 1995 Article: 7307 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:382 comp.graphics.packages.lightwave:7307 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: Sat, 17 Jun 95 04:49:36 GMT Organization: The.Truth.Com Lines: 35 Distribution: inet Message-ID: <3rtqbb$q9c@hermes.acs.unt.edu> References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> <3rmu10$3kh@carrera.inc.net> <3rocor$grt@Mercury.mcs.com> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3rocor$grt@Mercury.mcs.com>, kanep@MCS.COM (Kane Peterson) wrote: >As for the render-engine that someone mentioned, LW 4.0 is suppost to >ship with a network render engine. > >Heck, if you are making that much money with Lightwave 4.0 that you need >to doing modeling/layout on another machine while one is rendering, then >buy a second copy. < $1000 is petty cheap for a very good 3D package. > > Kane --------------------------------------------------- > Peterson -- "Kane's World" World Wide Web Home Page: -- > -- http://www.mcs.net/~kanep/www/kanesworld.html -- > kanep@mcs.com --------------------------------------------------- I love the fact the LW4.0 will ship with distributave rendering across ethernets. But, many times there are situations where the network isn't there to render across. Or, there might be a situation where I would like to give someone my animation via modem or Internet transfer, but I don't want to have to send all the rendered images. I could send a stand-along renderer with my scene and related files. Many of the LW users here use LW at work and have a LW capable machine at home and would sometimes like to use both machines to crank out an animation faster. It just seems to make sense to have both Network Distributive Rendering along with a Standalone Rendering Engine. Now, if NewTek were going to charge by the node for it's NDR, I cold see why a standalone version would be out of the question. But, since it's free anyway, would it really hurt NewTek to release a standalone version? Or could it actually help LW sales? I don't know - I'm not a marketing person. But, as a LW user, I'd love to have the ability to render accross multiple machines w/o requiring a network. Brian From bobl@graphics.rent.com Sat Jun 17 11:15:52 PDT 1995 Article: 7308 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7308 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: LightWaver's at Siggraph in LA Date: 17 Jun 1995 13:37:58 GMT Organization: Raven Enterprises Lines: 19 Message-ID: <3rulrm$jhb@cnj.digex.net> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I realise this may be a bit off subject but I wanted to get some feedback from fellow Lightwavers out there. Who's all going to Siggraph this year and where are you staying? I'm going and I'm about to make a hotel decision and I'm hoping someone can steer me in the right direction. I'd rather not rent a car so moving between the hotel and convention center should be by bus. If anyone has any suggestions, please speak up. Is anyone putting together an Amiga/Lightwave get together...Mark? -- Bob Lindabury bobl@graphics.rent.com http://www.graphics.rent.com For tons of graphics related goodies either call +1 908/469-0049 or point to ftp://ftp.graphics.rent.com The NEW Graphics BBS 3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times... From jsonedecker@ee.net Sat Jun 17 11:14:37 PDT 1995 Article: 7309 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7309 comp.graphics.apps.lightwave:385 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Date: 17 Jun 1995 13:53:23 GMT Organization: Columbus Micro Systems Lines: 47 Message-ID: <3rumoj$6r0@nt.colmicrosys.com> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> NNTP-Posting-Host: mod1.colmicrosys.com X-Newsreader: WinVN 0.92.6 In article <3rhvtg$8u4@news.primenet.com>, Brady Caverly says: > >Uh... let me try this again. Netscape toasted the response >portion of my reply last time. Went something like this: > >Iain Colledge wrote: > >>Ok, the thing that I would really like to know is........... >> >>How the hell do they keep track of the thruster exhausts on >>the Starfuries? I have do a ship with a similar engine layout >>and setting up all the envelopes by hand after getting the >>motion right is driving me nuts. > > >I'm curious about that too. > >Our currnet Thornton title include Modeling and Surfacing >the spacecraft. One thought is to add another title to the >series on Animating the Spacecraft. In it we would cover your >request as well as camera movement, frame composition and >lighting techniques. > >Another possibility is a title specifically on sci-fi FX: >Lasers, Projectiles, Warp FX, propulsion systems and explosion >techniques, not covered in "Pyrotechniques." Not sure if there >is enough interest for a title that specific. > >Thanks for your interest. > >BTW: Foundation Imaging also does a lot of work with animated >robots and other mechanical creatures and they've developed >some interesting techniques for moving them around. Anybody >interested in that? >-- > > Brady Caverly Instructional Videotapes for > Desktop Images Desktop Video, Computer Animation, > Windows and the Internet. > **ORDER 1-800-377-1039** > Or http://www.desktopimages.com/desktop/ > *********MASTERING THE TOOLS OF TOMORROW********* > > I am wondering where these tape(s) are available? Please let me know how informative they are to a new user and where are they. Thanks -John Sonedecker From davep@access1.digex.net Sat Jun 17 11:15:51 PDT 1995 Article: 7310 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7310 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1!davep From: davep@access1.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: What's a good texture/surface collection? Date: 17 Jun 1995 13:55:12 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 14 Message-ID: <3rums0$4r9@news3.digex.net> References: NNTP-Posting-Host: access1.digex.net X-Newsreader: TIN [version 1.2 PL2] Mike Ortlieb (mortlieb@mortlieb.seanet.com) wrote: : Where might I find a good collection of textures, or better yet, : a texture generator, for LW Amiga? : Any help appreciated. : mortlieb Check the program called Forge. It's by Steve Worley and should be readily available. Dave From jsonedecker@ee.net Sat Jun 17 11:14:09 PDT 1995 Article: 7311 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7311 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 17 Jun 1995 14:07:20 GMT Organization: Columbus Micro Systems Lines: 43 Message-ID: <3runip$6r0@nt.colmicrosys.com> References: <3rnhv7$n11@ixnews2.ix.netcom.com> NNTP-Posting-Host: mod1.colmicrosys.com X-Newsreader: WinVN 0.92.6 In article <3rnhv7$n11@ixnews2.ix.netcom.com>, bman2@ix.netcom.com (Brenden Mecleary ) says: > >In bhood@netcom.com (robert hood) writes: >> >>I have a minor annoyance with Surfaces, and I can't seem to find an >>explanation in my manuals (or maybe I'm just not looking hard enough). >> >>I've modelled two objects, and specified surface names for each as I >should. >>When I bring them into Layout, I assign surfaces to them (very simple >surface >>colors from the 'rgb' and 'flat' directories). Then, after a few more >scene >>adjustments, I save the scene. >> >>However, later, when I reload the scene, my objects are once again >assigned >>the default surface color. I have to re-assign surfaces each time I >load >>the scene. I know I'm doing something wrong, but what is it? >> >>Sorry for the newbie question, but I've only been using LW for about >>two weeks. >> >>Regards, >>Bob > > All the surfaces in LW are saved in the object file, not the scene >file. If you want the surfaces to remain with the object, enter the >objects panel (after your surfaces are ready), and choose save object. >Say yes to overwriting the existing file, and now whenever you load the >scene, the surfaces will be there. This way, you can use the same >object in several scenes without recreating the surfaces over and over >again. > > Brenden Mecleary > bman2@ix.netcom.com I to have a similar problem. When I am working on an object in layout I assign surfaces to that object, then another and so on. When I render ALL the objects have the last surface I was using. I have done this w/ saving each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. Thanks -John Sonedecker From frazier2@muvms6.wvnet.edu Sat Jun 17 11:15:48 PDT 1995 Article: 7312 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7312 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!darwin.sura.net!wvnvms!marshall.wvnet.edu!frazier2 Newsgroups: comp.graphics.packages.lightwave Subject: bigtime transformation Message-ID: <1995Jun16.203332.6786@muvms6> From: frazier2@muvms6.wvnet.edu Date: 16 Jun 95 20:33:31 EDT Organization: Marshall University Lines: 4 is it possible to transform a 2d photograph, scanned/digitized, to a 3d dimensional model by rearranging cartesian coordinates with Lightwave 3d or is photomodeller for the Mac currently the only route to progressing from a photo to a scaled model/drawing? From johnc@MCS.COM Sat Jun 17 11:14:20 PDT 1995 Article: 7313 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7313 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nntp.sunbelt.net!udel!news.mathworks.com!news.kei.com!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 17 Jun 1995 10:05:00 -0500 Organization: MCSNet Services Lines: 35 Message-ID: <3ruqus$sjp@Mercury.mcs.com> References: NNTP-Posting-Host: mercury.mcs.com X-Newsreader: THOR 2.0 (SOUP) *UNREGISTERED* On 14-Jun-95 15:01:41, robert hood (bhood@netcom.com) wrote: > I have a minor annoyance with Surfaces, and I can't seem to find an > explanation in my manuals (or maybe I'm just not looking hard enough). > I've modelled two objects, and specified surface names for each as I > should. When I bring them into Layout, I assign surfaces to them (very > simple surface colors from the 'rgb' and 'flat' directories). Then, > after a few more scene adjustments, I save the scene. > However, later, when I reload the scene, my objects are once again > assigned the default surface color. I have to re-assign surfaces each > time I load the scene. I know I'm doing something wrong, but what is > it? > Sorry for the newbie question, but I've only been using LW for about > two weeks. Don't feel bad, this happens to almost everyone, and even bites the seasoned LW animators every once in a while, especially in the wee hours of the morning after a long session. When you save the scene, it does not save your surface attributes with it. You must re-save your objects in order for your surface attributes to be saved. Makes sense when you think about it - the surface attributes are part of the object, not the scene. There's a handy button labeled "Save all objects", which will re-save all of your objects at once. JC -- ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` From johnc@MCS.COM Sat Jun 17 11:15:57 PDT 1995 Article: 7314 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7314 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nntp.sunbelt.net!udel!news.mathworks.com!news.kei.com!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave Promotion Date: 17 Jun 1995 10:05:24 -0500 Organization: MCSNet Services Lines: 49 Message-ID: <3ruqvk$sku@Mercury.mcs.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: THOR 2.0 (SOUP) *UNREGISTERED* Recieved from NewTek on 16-June-1995 to our dealership via FAX: --------------------------------------------------------------- LightWave Promotion: NewTek is excited to announce the beginning of a special upgrade price for LightWave 3D 4.0 for registered Toaster owners, as well as owners of specific competing animation systems. This special limited time upgrade will allow qualified end users to upgrade to LightWave 3D 4.0 on Intel, Alpha, MIPS, or Amiga for only $695. The special upgrade price of $695 includes a complete single user license for LightWave 3D 4.0 on any of the above mentioned platforms. The offer for registered Toaster owners will be valid until August 15, 1995 and will be available through NewTek Partner Plus dealers, NewTek resellers, as well as through NewTek Customer Service. The Competitive Upgrade Program is also a limited time offer with no expiration date durrently established and with program details and price subject to change. In order to qualify for the special pricing, a customer must complete a LightWave Upgrade form and provide either their registered Video Toaster serial number or the title page from a qualifying competing 3D animation package, whichever is applicable. Competitive Product Defined: 3D Studio, TrueSpace, StrataStudioPro, Alias, Crystal Topas, Electric Image, Wavefront, SoftImage. Upgrade offered for the following platforms: Intel, DEC Alpha, MIPS, Amiga. Qualifications: For the customer to be eligible for the Competitive Upgrade, the customer must submit to the dealer the original title page from competitor's manual or his registered Video Toaster serial number. -------------------------------------------------------------------------- Submitted by: ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` -- ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` From ursamino@infi.net Sat Jun 17 11:14:10 PDT 1995 Article: 7315 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7315 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Joe Bell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 17 Jun 1995 15:45:29 GMT Organization: InfiNet Lines: 11 Message-ID: <3rutap$a9o@lucy.infi.net> References: <3rnhv7$n11@ixnews2.ix.netcom.com> <3runip$6r0@nt.colmicrosys.com> NNTP-Posting-Host: h-lawnmowerman.infi.net X-Newsreader: WinVN 0.92.6 >I to have a similar problem. When I am working on an object in layout >I assign surfaces to that object, then another and so on. When I render >ALL the objects have the last surface I was using. I have done this w/ saving >each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. >Thanks >-John Sonedecker I have exactly the same problem, and its driving me nuts! Any help appreciated! thanks joe From ursamino@infi.net Sat Jun 17 11:15:58 PDT 1995 Article: 7316 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7316 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Joe Bell) Newsgroups: comp.graphics.packages.lightwave Subject: LW Pre - Release install problem Date: 17 Jun 1995 15:50:44 GMT Organization: InfiNet Lines: 13 Message-ID: <3rutkk$a9o@lucy.infi.net> NNTP-Posting-Host: h-lawnmowerman.infi.net X-Newsreader: WinVN 0.92.6 Ok, well, this isnt about Unitus font.. I run win3.1 from one hard-drive, and LW from another. I installed, got around that font, and began to use it. My problem was, i couldnt load scenes from the CD. If anyone else had the same problem, here is the fix.. the .cfg file automaticly assigns something (Not a clue what) to "c:\newtek" regardless (or irregardless) of what you state in the install directory. It doesnt put them there, but it does something with it. You can fix it by changing the first line of \programs\lw.cfg. well, if you have multiple hard-drives you might need that, or maybe it was just me...... From bhood@netcom.com Sat Jun 17 11:14:12 PDT 1995 Article: 7317 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7317 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bhood From: bhood@netcom.com (robert hood) Subject: Re: Surface annoyance Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rnhv7$n11@ixnews2.ix.netcom.com> <3runip$6r0@nt.colmicrosys.com> <3rutap$a9o@lucy.infi.net> Date: Sat, 17 Jun 1995 16:14:31 GMT Lines: 38 Sender: bhood@netcom.netcom.com Joe Bell (ursamino@infi.net) wrote: : >I to have a similar problem. When I am working on an object in layout : >I assign surfaces to that object, then another and so on. When I render : >ALL the objects have the last surface I was using. I have done this w/ : >each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. : >Thanks : >-John Sonedecker : I have exactly the same problem, and its driving me nuts! : Any help appreciated! What you're running into is the fact that none of your objects have been assigned a surface name. Your objects MUST have surface names applied if you intend to assign individual textures. Since they have no names (verify this under the "Surfaces" menu by trying to see if there is any other surface names except "Default"), you are assigning a "global" texture to all objects ("Default"). In Modeller, you need to select either your entire object, or just those points/polygons that you wish to name, and then from the "Polygon" menu select the "Surface" button. Type in a name for the surface you have selected. Save the object. Now when you load the object into Layout, you can go to "Surfaces" and POOF! there are additional surfaces available besides "Default" that can have surface textures assigned to them. Don't forget to save the objects once you've assigned surface attributes! =|^) Regards, ||| Bob ^(===)^ -------------------------oOO--(_)--OOo-------------------------------------- Bob Hood | The reasonable man adapts himself to the world; the Home: 303-980-8392 | unreasonable one persists in trying to adapt the world Work: 303-689-[2409]| to himself. Therefore all progress depends on the --------------------| unreasonable man. -- George Bernard Shaw bhood@netcom.com |------------------------------------------------------- rbh@evolving.com | ftp://ftp.netcom.com/pub/bh/bhood/www/bhood.html ---------------------------------------------------------------------------- From bdupras@bert.eecs.uic.edu Sat Jun 17 11:13:24 PDT 1995 Article: 7318 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:388 comp.graphics.packages.lightwave:7318 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LW Dongle Date: Sat, 17 Jun 95 15:08:21 GMT Organization: The.Truth.Com Lines: 18 Distribution: inet Message-ID: <3ruujd$2la@hermes.acs.unt.edu> References: <3rl6ds$14e@hermes.acs.unt.edu> <3rn729$7ut@newsbf02.news.aol.com> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3rn729$7ut@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) wrote: >I s'pose this is a question for Stu since it seems he's the only NewTek >employee that reads this group. Maybe John Foust or Lee S could tell us >if >this is a feesable thing for NewTek to do... >---------------------- > >Feasible? Sure..now, WHEN would you like LightWave to ship? > > Good point. ;) B_ >_____________________________________________ >Lee Stranahan > From andy@crazybe.demon.co.uk Sat Jun 17 11:15:25 PDT 1995 Article: 7319 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7319 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!europa.chnt.gtegsc.com!news.sprintlink.net!demon!not-for-mail From: Andrew Barnett Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 17 Jun 1995 17:56:47 +0100 Organization: Bitchin' FX.... Lines: 25 Sender: news@news.demon.co.uk Message-ID: <9506171514.AA0012f@crazybe.demon.co.uk> References: <3rppfa$r83@newsbf02.news.aol.com> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: crazybe.demon.co.uk YohkoMano (yohkomano@aol.com) wrote: : Anyway, I noticed that when they were showing us some of the CGI effects : used in the film, one could clearly see that the ole familiar Amiga : keyboard and monitor was being used by one of the animators. One of these : CGI effects included a modeled Batman being dangled about a helecopter. : It was really quite cool. : : I assume that LightWave was used. Did anybody else see this special? Looks like the Amiga and coppers are all the rage now eh ! Batman Forever & Micheal Jackson's History & I think in some of the RoboCop TV Series :) -- Nuff said, Andrew Barnett +--------------------------------------+ _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ | \_/ *\ o | Forge 1.0, Essence 2 | o /* \_/ | | _ PGP ]o |UK Moderator of LightWave FidoNet Echo| o[ 2.6ui _ | `-' `-----' | andy@crazybe.demon.co.uk | `-----' `-' +--------------------------------------+ Bitchin' FX From alyn@netcom.com Sat Jun 17 11:15:59 PDT 1995 Article: 7320 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7320 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!alyn From: alyn@netcom.com (Alyn) Subject: FS:Sony EVO-9850 Pro HI8 Editing Deck w/SMPTE-$4600 Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sat, 17 Jun 1995 17:06:36 GMT Lines: 14 Sender: alyn@netcom7.netcom.com Have perfect condition Sony EVO-9850 top of the line HI8 editing deck w/ on board full frame TBC, drop out compensator, SMPTE time code reader generator and rs-422 controls. This deck is the best in the world for professional HI8 editing or bumping HI8 up to a higher format. Unit has extremely low head hours (less than 200) and is in as new condition w/ all manuals and original box. Email me at alyn@netcom.com if interested This has been used privately at my home, never at a studio. From DonH@cup.portal.com Sat Jun 17 11:15:54 PDT 1995 Article: 7321 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7321 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!DonH From: DonH@cup.portal.com (Don - Hirschfeld) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 17 Jun 1995 10:20:16 -0700 Organization: The Portal System (TM) Lines: 10 Sender: pccop@unix.portal.com Message-ID: <140724@cup.portal.com> References: <3rulrm$jhb@cnj.digex.net> NNTP-Posting-Host: news1.unix.portal.com I'm also flying into LA. I'm staying at the Best Western Dragongate hotel near downtown. There is 25 cent van shuttle around the downtown area leaving near the hotel including the convention center. One can also take the subway. I plan to go between LAX and the hotel by one of the airport shuttles. I was originally going to rent a car, but at $45+ a day, that's not practical. I hope this helps. Don From animhous@evansville.net Sat Jun 24 12:03:15 PDT 1995 Article: 7322 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7322 comp.graphics.apps.lightwave:389 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!info.evansville.net!ppp6.evansville.net!user From: animhous@evansville.net (Gary Davis) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Specs On CD Cover Res Date: 17 Jun 1995 18:40:11 GMT Organization: Animation House Lines: 16 Message-ID: References: <3r2ml7$jtq@flood.xnet.com> <3r4b48$r97@metro.atlanta.com> <3rlhg1$3tn@studio.origin.ea.com> NNTP-Posting-Host: ppp6.evansville.net In article , Brad.Bowman@daytonoh.ncr.com wrote: > Your analysis of dpi - lpi relationship is correct; however, I have just a small > correction. Pixel depth by definition is referring (sp?) to the color depth of > the pixel. 8 bit color, 24 bit color and so on. I hope I didn't confuse anyone with resolution vs. bit depth. Your note should clarify the difference. Thanks. Gary Davis -- animhous@evansville.net From 72620.1654@CompuServe.COM Sat Jun 24 12:03:16 PDT 1995 Article: 7323 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7323 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!europa.chnt.gtegsc.com!news.sprintlink.net!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Don Peterson <72620.1654@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: RAPTOR+ HELP !!! Date: 17 Jun 1995 19:40:32 GMT Organization: DeskStation Technology, Inc. Lines: 9 Message-ID: <3rvb3g$4p$1@mhadg.production.compuserve.com> References: <3rocrs$k3d@nippur.irb.hr> You might want to call us at DeskStation. We can help you arrange to user the Raptor+ any way you wish. In the U.S. call us at 1-800-793-3375, outside at (913) 599-0911 or email ray@dti.com. -- Don Peterson DeskStation Technology "Where the Raptor was born" From 72620.1654@CompuServe.COM Sat Jun 24 12:03:17 PDT 1995 Article: 7324 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7324 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!europa.chnt.gtegsc.com!news.sprintlink.net!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Don Peterson <72620.1654@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: Which nt computer do I buy with ~7k? Date: 17 Jun 1995 19:48:25 GMT Organization: DeskStation Technology, Inc. Lines: 13 Message-ID: <3rvbi9$7b$1@mhadg.production.compuserve.com> References: <1995Jun14.200918.1332@acad.ursinus.edu> We'll soon be productizing a 200Mhz, 21064A module for our award-winning Raptor3. Pricing should be in the range of your $7300 and the Raptor 3 will allow you to upgrade later to something faster, like the 300Mhz 21164 when you have additional funds available. You can also upgrade the 200Mhz 21064A to the 275Mhz. We would anticipate the 200Mhz 21064A to be at least twice the speed of a 90Mhz Pentium configured similarly. You can reach us at sales@dti.com, 1-800-793-3375 or (913) 599-1900. -- Don Peterson DeskStation Technology "Where the Raptor was born" From ind02192@pegasus.cc.ucf.edu Sat Jun 24 12:03:19 PDT 1995 Article: 7325 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7325 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!europa.chnt.gtegsc.com!news.umbc.edu!haven.umd.edu!darwin.sura.net!news.cc.ucf.edu!pegasus!ind02192 From: ind02192@pegasus.cc.ucf.edu (Independent Account 2192) Newsgroups: comp.graphics.packages.lightwave Subject: HELP! LW 4.0 (Intel) won't install dongle driver! Date: 17 Jun 1995 21:40:59 GMT Organization: University of Central Florida Lines: 16 Message-ID: <3rvi5b$bmc@news.cc.ucf.edu> NNTP-Posting-Host: pegasus.cc.ucf.edu X-Newsreader: TIN [version 1.2 PL2] I have a 486/66 running WinNT. I am trying to install the WinNT version of LW 4.0. After the install prog installs all the program and content files, it then says that I need to install the dongle driver, and to look in the install MANUAL for instructions on how to do this. I look in the install booklet and it says that the INSTALL PROGRAM should install the dongle drivers for me...What's going on?! ****************************************************************************** * Bill Wooden * "If you knew that you were going to live * * University of Central Florida * forever... Wow! That would be really * * ind02192@pegasus.cc.ucf.edu * strange." -BOOGA * ****************************************************************************** From pmshark@aol.com Sat Jun 24 12:03:23 PDT 1995 Article: 7326 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7326 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: 17 Jun 1995 18:55:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3rvmgc$bjl@newsbf02.news.aol.com> References: <3ruqvk$sku@Mercury.mcs.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com Rats! I have both a Toaster 2000 and 4000 and I've been trying to get NewTek to offer a deal on LW 4.0 stand alone for Toaster owners for months. I'd finally just given up on that and bit the bullet and ordered LW PC stand alone last week. I don't have it yet. Hope I can convince my vendor to give me the cheaper deal any way. Please pray for me. PJ From mortlieb@mortlieb.seanet.com Sat Jun 24 12:04:07 PDT 1995 Article: 7327 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7327 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!kaleka.seanet.com!mortlieb.seanet.com!mortlieb From: mortlieb@mortlieb.seanet.com (Mike Ortlieb) Newsgroups: comp.graphics.packages.lightwave Subject: Benchmarks with CyberVision 060? Date: Sat, 17 Jun 1995 17:51:53 MST Organization: OSD, Inc. Lines: 12 Message-ID: NNTP-Posting-Host: mortlieb.seanet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I read the article in LightWave Pro in which Amigas, Alphas, Pentiums, etc. were tested on their speed. It was little wonder that the A2000 040/33 tested was second to last. The CyberVision 060 was recently released, and I was wondering if anyone knows what machine an A4000 with the 060/50 would compare to? (Perhaps to the Pentium 100Mhz, Windows or NT listed in the article? But I may of course, be fantasizing) mortlieb From justin@nyc.pipeline.com Sat Jun 24 12:03:52 PDT 1995 Article: 7328 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7328 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!news.nyc.pipeline.com!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.packages.lightwave Subject: FS:Panasonic WJ AVE5 Date: 17 Jun 1995 20:21:59 -0400 Organization: The Pipeline Lines: 17 Message-ID: <3rvrj7$e2h@pipe2.nyc.pipeline.com> NNTP-Posting-Host: pipe2.nyc.pipeline.com X-Newsreader: TIN [version 1.2 PL1] Panasonic MJ ave5 Digital video Mixer Dual channel frame syncs for AB dissolves preview outputs program output Multi channell stereo ins and outs Y/c in and out comp in and out fade and wipe busses a third input for genlockable camera and fourth input for panasonics compatable CG this has all the sync you need for Toaster AB roll dissolves at the price of a single channel tbc first 550.00 like new with manual and box thanks From jgross@netcom.com Sat Jun 24 12:04:29 PDT 1995 Article: 7329 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7329 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LightWave Used In Batman Forever? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rppfa$r83@newsbf02.news.aol.com> <9506171514.AA0012f@crazybe.demon.co.uk> Date: Sun, 18 Jun 1995 04:00:46 GMT Lines: 13 Sender: jgross@netcom11.netcom.com : : Anyway, I noticed that when they were showing us some of the CGI effects : : used in the film, one could clearly see that the ole familiar Amiga : : keyboard and monitor was being used by one of the animators. One of these : : CGI effects included a modeled Batman being dangled about a helecopter. : : It was really quite cool. : : : : I assume that LightWave was used. Did anybody else see this special? Let's not have anybody jumping to conclusions here. As far as I know, LightWave was not used in Batman Forever. The Amiga was being used as a PAR playback. Did anyone actually see LightWave on a screen? JGross From jalberty@aardvark.ucs.uoknor.edu Sat Jun 24 12:04:32 PDT 1995 Article: 7330 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7330 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!europa.chnt.gtegsc.com!news.sprintlink.net!qns3.qns.com!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 17 Jun 95 23:25:21 CDT Organization: University of Oklahoma. (USA) Lines: 18 Message-ID: <1995Jun17.232521.1@ucsvax> References: <3rulrm$jhb@cnj.digex.net> <140724@cup.portal.com> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <140724@cup.portal.com>, DonH@cup.portal.com (Don - Hirschfeld) writes: > I'm also flying into LA. I'm staying at the Best Western Dragongate > hotel near downtown. There is 25 cent van shuttle around the downtown area > leaving near the hotel including the convention center. One can also take the > subway. > I plan to go between LAX and the hotel by one of the airport shuttles. > I was originally going to rent a car, but at $45+ a day, that's not practical. > > I hope this helps. > > Don I'll be down! Who's been put in charge of setting up a meeting? Alan Chan Vision Digital From pthorn@erinet.com Sat Jun 24 12:03:20 PDT 1995 Article: 7331 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7331 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.sprintlink.net!malgudi.oar.net!news.erinet.com!usenet From: Phil Thorn Newsgroups: comp.graphics.packages.lightwave Subject: Re: HELP! LW 4.0 (Intel) won't install dongle driver! Date: 18 Jun 1995 04:46:25 GMT Organization: EriNet Online 513 436-9915 Lines: 31 Message-ID: <3s0b31$4va@news.erinet.com> References: <3rvi5b$bmc@news.cc.ucf.edu> NNTP-Posting-Host: eri.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Try Page 5 step 7 in the prerelease booklet.....it's there. The manual just fails to tell you which disk to put in.....It's disk #3. -Phil ind02192@pegasus.cc.ucf.edu (Independent Account 2192) wrote: >I have a 486/66 running WinNT. I am trying to install the WinNT version >of LW 4.0. After the install prog installs all the program and content >files, it then says that I need to install the dongle driver, and to look >in the install MANUAL for instructions on how to do this. I look in the >install booklet and it says that the INSTALL PROGRAM should install the >dongle drivers for me...What's going on?! > >****************************************************************************** >* Bill Wooden * "If you knew that you were going to live * >* University of Central Florida * forever... Wow! That would be really * >* ind02192@pegasus.cc.ucf.edu * strange." -BOOGA * >****************************************************************************** > > > > -- Phil Thorn Thorn Grafx http://www.erinet.com/tgrafx From ind02192@pegasus.cc.ucf.edu Sat Jun 24 12:03:22 PDT 1995 Article: 7332 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7332 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!swrinde!hookup!lamarck.sura.net!darwin.sura.net!news.cc.ucf.edu!pegasus!ind02192 From: ind02192@pegasus.cc.ucf.edu (Independent Account 2192) Newsgroups: comp.graphics.packages.lightwave Subject: Re: HELP! LW 4.0 (Intel) won't install dongle driver! Date: 18 Jun 1995 05:39:00 GMT Organization: University of Central Florida Lines: 30 Message-ID: <3s0e5k$cb0@news.cc.ucf.edu> References: <3rvi5b$bmc@news.cc.ucf.edu> NNTP-Posting-Host: pegasus.cc.ucf.edu X-Newsreader: TIN [version 1.2 PL2] Independent Account 2192 (ind02192@pegasus.cc.ucf.edu) wrote: : I have a 486/66 running WinNT. I am trying to install the WinNT version : of LW 4.0. After the install prog installs all the program and content : files, it then says that I need to install the dongle driver, and to look : in the install MANUAL for instructions on how to do this. I look in the : install booklet and it says that the INSTALL PROGRAM should install the : dongle drivers for me...What's going on?! : ****************************************************************************** : * Bill Wooden * "If you knew that you were going to live * : * University of Central Florida * forever... Wow! That would be really * : * ind02192@pegasus.cc.ucf.edu * strange." -BOOGA * : ****************************************************************************** : Never mind, I figured it out. I was waiting to see the drivers in the browse window (for the ADD Driver option), when I should have just pressed ADD. Sorry. Thanks for the replies! ****************************************************************************** * Bill Wooden * "If you knew that you were going to live * * University of Central Florida * forever... Wow! That would be really * * ind02192@pegasus.cc.ucf.edu * strange." -BOOGA * ****************************************************************************** From wturber@primenet.com Sat Jun 24 12:03:53 PDT 1995 Article: 7333 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7333 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip044.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: minimum PC for 4.0 Date: Sun, 18 Jun 1995 00:30:10 LOCAL Organization: Primenet Lines: 23 Message-ID: References: <3rqto3$7co@news.onramp.net> NNTP-Posting-Host: ip044.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3rqto3$7co@news.onramp.net> kenwshmt@onramp.net (ken schmitt) writes: >From: kenwshmt@onramp.net (ken schmitt) >Subject: minimum PC for 4.0 >Date: 16 Jun 1995 03:28:03 GMT >I have a 486 DX2 80 , currently with 8 megs ram but will probably goto >12 megs but probably no more than that for a while..... >is a 12 meg win31 system sufficient for running lightwave? > I relize its not ideal, but hopefully a 80mhz system is still a little >faster than a 25 mhz amiga..... >anyone know? It will run with 8 or 12 mb. How well it runs depends on how complex your scenes are. My advice is to sell 4 or 8 mb of your current system RAM and buy 16mb. 16-20 mb is liveable though not ideal. Also use smaller memory segments if you notice the system using virtual memory while rendering. It will probably speed things up a bit. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:03:55 PDT 1995 Article: 7334 of comp.graphics.packages.lightwave Xref: netcom.com comp.sys.ibm.pc.hardware.video:35100 comp.graphics.packages.lightwave:7334 comp.graphics.animation:20617 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip044.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Subject: Re: animation/video output...PAR or capturecard? Date: Sun, 18 Jun 1995 00:35:29 LOCAL Organization: Primenet Lines: 22 Message-ID: References: <3rrls0$pek@ninurta.fer.uni-lj.si> NNTP-Posting-Host: ip044.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] [snip] >And with new high performance IDE drives - compresion rates are falling >big time (i calculated compresion rate of 1:2.5 on my setup). There is no way this compression ratio is accurate. The PAR compresses on the order of 8:1 to 10:1. 1:2.5 would require a block limit of around 800 and would also require that the PAR not have an upper limit of 23 on the Quality Factor. My guess is that you did your math comparing .iff file sizes. .iff files already use a lossless compression (RLE I think) and if you used .iff file sizes you could get erroneous results. BTW I do love the PAR. It just isn't doing the compression you state. >Miro will be more home video oriented than broadcast capable.. >And you will be probably be taping to Betacam soon in the future.. :) >Alex _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:04:06 PDT 1995 Article: 7335 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7335 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip044.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW3D PC .tga > .avi Date: Sun, 18 Jun 1995 00:41:32 LOCAL Organization: Primenet Lines: 27 Message-ID: References: <3rqbg9$411@adnetsol.adnetsol.com> <3rsvra$md0@newsbf02.news.aol.com> NNTP-Posting-Host: ip044.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3rsvra$md0@newsbf02.news.aol.com> mrgloop@aol.com (Mr gloop) writes: >From: mrgloop@aol.com (Mr gloop) >Subject: Re: LW3D PC .tga > .avi >Date: 16 Jun 1995 18:16:10 -0400 >I've used fractal painter 3.0 and its "movies" function to do just such a >thing. >I haven't fooled around with it enough to perfect it, but I have (sort of) >previewed animations this way. >Michael Berglund >Minnefex, Inc--------Specialty Props and Special Effects >"We're the Kids Your Mom Wouldn't Let You Play With." I have used Elastic Reality's TransJammer Passthru "effect" to create .AVI files to use as previews. I render at Low Res (or slightly lower) and skip every other frame (all odd frames or all even frames). This will yield a playback rate very close to what the final (all frames) video will run at since .AVIsrun at 15 frames/sec. Of course, it isn't nearly as cool as a PAR, but it is useful for getting a sense of pace and the overall look of an animation. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:02:29 PDT 1995 Article: 7336 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7336 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!europa.chnt.gtegsc.com!news.sprintlink.net!news.primenet.com!ip044.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: Sun, 18 Jun 1995 00:50:07 LOCAL Organization: Primenet Lines: 19 Message-ID: References: <3rnhv7$n11@ixnews2.ix.netcom.com> <3runip$6r0@nt.colmicrosys.com> NNTP-Posting-Host: ip044.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] [snip] >I to have a similar problem. When I am working on an object in layout >I assign surfaces to that object, then another and so on. When I render >ALL the objects have the last surface I was using. I have done this w/ saving >each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. >Thanks >-John Sonedecker Do all of your objects have unique surface names? In Layout, you don't really change the surface attributes of an object so much as you change the surface attributes of all polygons with the specified surface name. Make sure you establish unique names for surfaces in Modeler or rename your surface in Layout if you are sure no other objects are loaded with the same pre-existing surface name. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From jsonedecker@ee.net Sat Jun 24 12:01:28 PDT 1995 Article: 7337 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7337 comp.graphics.apps.lightwave:400 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 18 Jun 1995 12:55:09 GMT Organization: Columbus Micro Systems Lines: 44 Message-ID: <3s17nd$fa6@nt.colmicrosys.com> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co NNTP-Posting-Host: mod17.colmicrosys.com X-Newsreader: WinVN 0.92.6 In article , jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) says: > >>> ... what you fail to acknowledge is that many students coming out >>> of colleges/universities/art schools with 3-D animation/graphics >>> experience are also starting up businesses themselves. It is these >>> students who would be more likely to stick with software which they >>> were trained with, and they would tend not to venture into "unexplored >>> territory" (at least for the initial startup period) by purchasing >>> unfamiliar software packages. > >>Since this topic seems to spawn more than its share of junk theories, >>let me offer another one: The students who are bold enough to venture >>into the unexplored territory of starting their own businesses--and >>succeed--are NOT the ones who'll be too timid to try a different 3D >>program. > >>Okay, where's my Nobel? > >>- Ernie > >I think the first post is more true as I have seen this happen. Kyle McKisic >who is a fellow student here at Ohio State has opened his own buisness using >3D Studio, A-cause it is cheaper than SGI, B-cause he was able to use 3D >Studio all through college at student discounts. I am doing the same thing as >he did. First I called all the 3D companies to get info on features and >priceing and I ended up purchasing 3D Studio myself, although if I could have >gotten Lightwave for the same price as I got 3D Studio I would have gone with >Lightwave. Here at Ohio State we have Amiga, Mac, PC, and SGI animation labs, >they are getting rid of the Amiga lab and turning it into another Mac lab so >they can save money. I think Lightwave is a great program and I may buy it in >the future, but with all the money I have to spend on school, living expenses, >harware, and software I can't afford Lightwave, and I think many students who >want to get into professional animation are in the same boat as I am, and most >are learning 3D Studio. > >Jeff Jeff, You say that you would buy Lightwave if same price as 3d Studio. Well I to live here in Columbus and have attended Columbus College of Art & Design. The cheapest I have seen 3dStudio offered was $750 to fulltime students. I purchased my copy of Lightwave for $795 mailorder. Just about the same price. Maybe you have access to a cheaper source. -John Sonedecker From jsonedecker@ee.net Sat Jun 24 12:02:28 PDT 1995 Article: 7338 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7338 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 18 Jun 1995 13:19:41 GMT Organization: Columbus Micro Systems Lines: 47 Message-ID: <3s195d$fa6@nt.colmicrosys.com> References: <3rnhv7$n11@ixnews2.ix.netcom.com> <3runip$6r0@nt.colmicrosys.com> <3rutap$a9o@lucy.infi.net> NNTP-Posting-Host: mod17.colmicrosys.com X-Newsreader: WinVN 0.92.6 In article , bhood@netcom.com (robert hood) says: > >Joe Bell (ursamino@infi.net) wrote: > >: >I to have a similar problem. When I am working on an object in layout >: >I assign surfaces to that object, then another and so on. When I render >: >ALL the objects have the last surface I was using. I have done this w/ >: >each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. >: >Thanks >: >-John Sonedecker >: I have exactly the same problem, and its driving me nuts! >: Any help appreciated! > >What you're running into is the fact that none of your objects have been >assigned a surface name. Your objects MUST have surface names applied if >you intend to assign individual textures. Since they have no names (verify >this under the "Surfaces" menu by trying to see if there is any other >surface names except "Default"), you are assigning a "global" texture to >all objects ("Default"). > >In Modeller, you need to select either your entire object, or just those >points/polygons that you wish to name, and then from the "Polygon" menu >select the "Surface" button. Type in a name for the surface you have >selected. Save the object. Now when you load the object into Layout, you >can go to "Surfaces" and POOF! there are additional surfaces available >besides "Default" that can have surface textures assigned to them. > >Don't forget to save the objects once you've assigned surface >attributes! =|^) > >Regards, ||| >Bob ^(===)^ >-------------------------oOO--(_)--OOo-------------------------------------- >Bob Hood | The reasonable man adapts himself to the world; the >Home: 303-980-8392 | unreasonable one persists in trying to adapt the world >Work: 303-689-[2409]| to himself. Therefore all progress depends on the >--------------------| unreasonable man. -- George Bernard Shaw >bhood@netcom.com |------------------------------------------------------- >rbh@evolving.com | ftp://ftp.netcom.com/pub/bh/bhood/www/bhood.html >---------------------------------------------------------------------------- THANKS!!! I am sorry for not knowing, but I'm trying hard.(lots of other things going on) I have just converted over from Imagine, where the surfaces are applied individualy to each object automaticly, without first defining "surfaces". I like this way MUCH better. Lots more control and expandability. Thanks again. -John Sonedecker From johnc@MCS.COM Sat Jun 24 12:04:08 PDT 1995 Article: 7339 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7339 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.kei.com!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Benchmarks with CyberVision 060? Date: 18 Jun 1995 09:06:54 -0500 Organization: MCSNet Services Lines: 26 Message-ID: <3s1btu$spe@Mercury.mcs.com> References: NNTP-Posting-Host: mercury.mcs.com X-Newsreader: THOR 2.0 (SOUP) *UNREGISTERED* On 17-Jun-95 17:51:53, Mike Ortlieb (mortlieb@mortlieb.seanet.com) wrote: > I read the article in LightWave Pro in which Amigas, Alphas, Pentiums, etc. > were tested on their speed. It was little wonder that the A2000 040/33 > tested was second to last. > The CyberVision 060 was recently released, and I was wondering if anyone > knows what machine an A4000 with the 060/50 would compare to? > (Perhaps to the Pentium 100Mhz, Windows or NT listed in the article? > But I may of course, be fantasizing) Video Toaster Magazine also did a render comparison, which was actually a little more encompassing than the LWPro one - it covered more models, especially more Amiga-based models, so it could serve as a guide to upgrading a current Amiga vs purchasing a different platform. The Cyberstorm 060 card was one of the ones listed, and averaged 2-2.5x faster than a Warp Engine 040, which still places it behind the speed of a P100. JC -- ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` From Anthony_-_Ramirez@cup.portal.com Sat Jun 24 12:04:30 PDT 1995 Article: 7340 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7340 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!decwrl!svc.portal.com!portal.com!cup.portal.com!Anthony_-_Ramirez From: Anthony_-_Ramirez@cup.portal.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 18 Jun 1995 09:20:19 -0700 Organization: The Portal System (TM) Lines: 19 Sender: pccop@unix.portal.com Message-ID: <140854@cup.portal.com> References: <3rppfa$r83@newsbf02.news.aol.com> <9506171514.AA0012f@crazybe.demon.co.uk> NNTP-Posting-Host: news1.unix.portal.com >: : Anyway, I noticed that when they were showing us some of the CGI effects >: : used in the film, one could clearly see that the ole familiar Amiga >: : keyboard and monitor was being used by one of the animators. One of these >: : CGI effects included a modeled Batman being dangled about a helecopter. >: : It was really quite cool. >: : >: : I assume that LightWave was used. Did anybody else see this special? > >Let's not have anybody jumping to conclusions here. As far as I know, >LightWave was not used in Batman Forever. The Amiga was being used as a >PAR playback. Did anyone actually see LightWave on a screen? > >JGross And then it was only used the Amiga to playback a `test'. Maybe they used the Amiga to make and test the idea just like they did on Jurassic Park. I saw the HBO special and then didn't show what computer was used but they did say that they created the city which seemed like a VERY intense scene. From jiji@ix.netcom.com Sat Jun 24 12:01:29 PDT 1995 Article: 7341 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7341 comp.graphics.apps.lightwave:403 Path: netcom.com!ix.netcom.com!netnews From: jiji@ix.netcom.com (Donald T. McFall ) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 18 Jun 1995 16:40:35 GMT Organization: Netcom Lines: 16 Distribution: world Message-ID: <3s1ku3$k38@ixnews3.ix.netcom.com> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3s17nd$fa6@nt.colmicrosys.com> NNTP-Posting-Host: ix-hou10-14.ix.netcom.com In <3s17nd$fa6@nt.colmicrosys.com> jsonedecker@ee.net (john sonedecker) writes: >You say that you would buy Lightwave if same price as 3d Studio. Well I >to live here in Columbus and have attended Columbus College of Art & >Design. The cheapest I have seen 3dStudio offered was $750 to fulltime >students. I purchased my copy of Lightwave for $795 mailorder. Just about >the same price. Maybe you have access to a cheaper source. >-John Sonedecker Yup -- $400 for 3DSR3 with a free upgrade to R4. It's not a very common promotion that Autodesk runs, but it does seem to pop up quite a bit. Donald T. McFall From glynw@cix.compulink.co.uk Sat Jun 24 12:04:46 PDT 1995 Article: 7342 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7342 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: League of Performance Message-ID: Organization: Compulink Information eXchange Distribution: world Date: Sun, 18 Jun 1995 17:38:07 GMT X-News-Software: Ameol32 Lines: 38 Rendering League table. Here is the test, which I guess is a pretty typical TV quality image. Scene: Blade (the Tyrell building ) Frame 54 (The Spinner is in view) Camera: Trace Shadows ON Medium Resolution (Video) Limited Res 752x320 From 752x480 Pixel Ratio D2 Aspect 1.0 Adaptive Sampling (8) - Soft Filter on * Field Rendering OFF <--different from default. Motion Blur On (This frame needs a 8.5M segment to finish in 1 pass) Note: There is no mention of "SmartDrive" settings because this parameter does not apply to Amigas, or PCs running NT or 95) Machine OS RAM Seg Size Time --------------------------------------------------------- Alpha275M NT3.5 64M 8.26M 5m49s (Aspen) P100 NT3.5 64M 8.76M 13m 32s P90 NTs3.5 32M ? 19m P90 NT3.51 16M 3M 19m (Not Paging) P90 Win4Wg 32M ? 19m P90 NTs3.5 32M ? 19m P90 NT3.51 16M 9M 20m (Paging) DX4/100 Win4Wg 16M 2.2M 30m DX4/100 Win95 16M 2.2M 33m DX266 Windows 95 20M 9M 50m (Paging) DX266 Win4Wg 8M ? 85m A4000 (VMEM) 14M 2.2M 110m We need benchmarks for a Raptor and a P120 please Glyn Williams - Particle Systems Ltd. From maturney@acad.ursinus.edu Sat Jun 24 12:04:49 PDT 1995 Article: 7343 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7343 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!dsinc!netnews.upenn.edu!netnews.ursinus.edu!acad.ursinus.edu!maturney From: maturney@acad.ursinus.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: DPS Perception Question: Video editing Message-ID: <1995Jun18.142848.1343@acad.ursinus.edu> Date: 18 Jun 95 14:28:48 EST References: <3rjla7$353@stud.Direct.CA> Organization: Ursinus College Lines: 40 > > We are setting up the exact system that you are talking about. A Pentium > with a Perception card and Razor Pro. From what I understand, the > version of Razor for the Perception will do EDL's no problem. The really > good news is that it supposedly will be able to do batch digitizing. > This means that you can digitize your footage at low-res, edit it and > then have Razor re-digitize the final product at high-res. > > You just need a deck that has serial control. > > Paul Griswold > > Paul, I'm planning to do the same thing, except I've run into some small problems that you may have come across as well. The perception literature states that it only supports sony bvu machine control. I'll be digitizing some footage from a jvc BRS 822U (svhs) with vitc or ltc, and some footage from hi8, probably lanc with rc timecode or ltc. I want to be able to edit low res and then batch digitize it frame accurately, but I'm worried about the machine control. I'm also wondering what drives you're using with your system? If they're fast enough I'm planning on the micropolis 1991av drives (9 gig), they're below $2400 now. Third, I'm wondering about the audio storage drive. Will you throw your audio onto the system drive, or will your system have a separate audio drive? Can the perception use a drive other than the system drive to record audio? Do you have any idea how many megs per minute are needed for audio when editing on razor pro? I'm also interested in hearing the specs of the computer you'll be using it on, especially which manufacturer, I'm leaning towards micron. Thanks, this means a lot, I'm buying everything as soon asthe perception hits the shelves. Mark Turney maturney@acad.ursinus.edu > -- > 35mm Prod. #### # # #### ### ## # # #### ### # # # #### > D1 Compositing # # # # # # # ## # # # # ## ## # > Music Videos ## # # #### # # # # ## ### # # # # # #### > Special FX # # # # # # # # ## # # # # # # > Avid Editing # ## #### ### ## # # # ### #### # # #### From maturney@acad.ursinus.edu Sat Jun 24 12:04:51 PDT 1995 Article: 7344 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7344 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!netnews.ursinus.edu!acad.ursinus.edu!maturney From: maturney@acad.ursinus.edu Newsgroups: comp.graphics.packages.lightwave Subject: LW Dongle, multitask render and layout? Message-ID: <1995Jun18.143408.1344@acad.ursinus.edu> Date: 18 Jun 95 14:34:08 EST Organization: Ursinus College Lines: 6 I'm going to be buying a windows nt system and from what I hear it is excellent at mutlitasking. I should have upwards of 64 megs ram, so I'm hoping it won't destroy system performance. I'm wondering, can I load lightwave on two separate drives and run modeler or layout while I'm rendering, will the program have problems as far as the dongle is concerned? thanks for any help From jonas.karlsson@atb.ct.se Sat Jun 24 12:01:52 PDT 1995 Article: 7345 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7345 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!sunic!sunic.sunet.se!mn5.swip.net!mn6.swip.net!seunet!mn3.swip.net!cindy!cindy.ct.se!atb!jonas.karlsson From: jonas.karlsson@atb.ct.se (Jonas Karlsson) Newsgroups: comp.graphics.packages.lightwave Subject: Stand Alone Render Engine - (Was : Re: LOW Dangle) Message-ID: Date: Sun, 18 Jun 95 12:54:00 +0200 Sender: news@ct.se Reply-To: jonas.karlsson@atb.ct.se In-Reply-To: TheTruth's message References: <3rtqbb$q9c@hermes.acs.unt.edu> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Spot 1.3a Unregistered X-Mailer: uugate 0.40 (SunOS 4.1.3) (Fidonet Gateway) X-Info: UUCP Dialup connection Organization: Net error 005, Terminal 5 loading Windows! Lines: 38 In a message of 17 Jun 95 TheTruth wrote to All: T> I love the fact the LW4.0 will ship with distributave rendering across T> ethernets. But, many times there are situations where the network isn't T> there to render across. Or, there might be a situation where I would T> like to give someone my animation via modem or Internet transfer, but I T> don't want to have to send all the rendered images. I could send a T> stand-along renderer with my scene and related files. T> Many of the LW users here use LW at work and have a LW capable machine T> at home and would sometimes like to use both machines to crank out an T> animation faster. T> It just seems to make sense to have both Network Distributive Rendering T> along with a Standalone Rendering Engine. Now, if NewTek were going to T> charge by the node for it's NDR, I cold see why a standalone version T> would be out of the question. But, since it's free anyway, would it T> really hurt NewTek to release a standalone version? Or could it T> actually help LW sales? T> I don't know - I'm not a marketing person. But, as a LW user, I'd love T> to have the ability to render accross multiple machines w/o requiring a T> network. Well my sugestion is that you bring your mashine to your work, and plug it into the net when you're gonna do the final renderings. I figure that if you would be connected with a modem 2 week's in a row for renderings it's just not worth it. How do you think rendering accreoss several mashines is going to be a reality if you don't connect them. Networks could be set up by several ways, ie you could use serial, parallel, ethernet, tokenrings, atm, or plenty of other ways, but you simply must have a network. From dingebre@xmission.xmission.com Sat Jun 24 12:04:11 PDT 1995 Article: 7346 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7346 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!uwm.edu!vixen.cso.uiuc.edu!news.uoregon.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Benchmarks with CyberVision 060? Date: 18 Jun 1995 20:23:08 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 28 Message-ID: <3s21vc$b9v@news.xmission.com> References: NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] Mike Ortlieb (mortlieb@mortlieb.seanet.com) wrote: : I read the article in LightWave Pro in which Amigas, Alphas, Pentiums, etc. : were tested on their speed. It was little wonder that the A2000 040/33 tested : was second to last. : The CyberVision 060 was recently released, and I was wondering if anyone : knows what machine an A4000 with the 060/50 would compare to? : (Perhaps to the Pentium 100Mhz, Windows or NT listed in the article? : But I may of course, be fantasizing) It ought to be close to or faster than the P100 running Windows, as Windows does slow the Pentium down considerably. It won't be as fast as a P100 under NT, unless the NT machine doesn't have enough memory (32 MB or more) as the disk swapping for the virtual memory will really slow things down. No, you're not fantasizing. The 060 will be very comparable to the P100's. LW, and other renderer's could really benefit from a compiler that would output optimized 060 code, though :( Let's hope ESCOM gets a compiler developer going real soon... -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From bdupras@bert.eecs.uic.edu Sat Jun 24 12:01:55 PDT 1995 Article: 7347 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7347 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: Mon, 19 Jun 95 03:41:31 GMT Organization: The.Truth.Com Lines: 55 Distribution: inet Message-ID: <3s2v3k$bva@hermes.acs.unt.edu> References: <3rtqbb$q9c@hermes.acs.unt.edu> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 >In a message of 17 Jun 95 TheTruth wrote to All: > T> I don't know - I'm not a marketing person. But, as a LW user, I'd love > T> to have the ability to render accross multiple machines w/o requiring a > T> network. > > Jonas Karlsson wrote back : >Well my sugestion is that you bring your mashine to your work, and plug > it >into the net when you're gonna do the final renderings. I figure that if you >would be connected with a modem 2 week's in a row for renderings it's just >not worth it. > >How do you think rendering accreoss several mashines is going to be a reality >if you don't connect them. Networks could be set up by several ways, ie you >could use serial, parallel, ethernet, tokenrings, atm, or plenty of other >ways, but you simply must have a network. OK - I guess I didn't make myself clear. There are many ways of distributing rendering of images in any program. The most desireable is to distribute tasks over a network and have a "central" rendering commander. The other way is to simply make an educated guess where the half-way point in a rendering task will be and start rendering on two isolated machines (or three or four....whatever). LW is going to be priced pretty low for a great 3D program, right? So, is it unreasonable to expect some of those prospective owners to have more than one computer and NOT have any formal network between them? I know the easiest way to "hook" two machines together is the "Bernoulli on a switch box" network. Since Ethernet hardware for a very small network can be about as much $$ as, oh...maybe the street price of LW, many (maybe only "some") of us won't be able to distribute our rendering due to the fact of the dongle. The only way then to distribute these tasks without buying a second copy of LW or buying some sort of networking hardware is to hack LW so it doesn't check for the dongle. Now, this is not a very popular idea. Nor can most of us here do it, I imagine. Nor would most of us want to do it. (I know I couldn't and wouldn't.) Now, is this whole issue important to NewTek? I doubt it since they chose to distribute ScreamerNet with LW4.0 (according to Stuart F), and not to distribute a stand alone renderer. ::shrug:: Anyhow, I feel as if I'm beating a dead horse that never even existed since the only NewTek related person who frequents this group is Stu, and he's probably pre-occupied with programming or something.... eh, whatever. Brian p.s. I still think my idea is pretty cool. ;) From me@me.net Sat Jun 24 12:04:54 PDT 1995 Article: 7348 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7348 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.moneng.mei.com!news.ecn.bgu.edu!newspump.wustl.edu!news.icon-stl.net!usenet From: Art Deco Newsgroups: comp.graphics.packages.lightwave Subject: (no subject) Date: 19 Jun 1995 01:20:01 GMT Organization: NextWave Lines: 22 Message-ID: <3s2jc1$2s8@server.icon-stl.net> NNTP-Posting-Host: dialup-56.icon-stl.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) FOR SALE: Amiga 4000 computer, 25mhz 68040 model. 18MB RAM, 420MB IDE drive. Socketed Buster revision 11 and latest 3.1 version cpu card. Case, computer, mouse, and keyboard are all in excellent shape. Original manuals included. Also: Video Toaster 4000 card. Excellent condition. I am anxious to sell the computer & the Toaster, so I'm willing to make an excellent deal, particularly if you buy both of them. If you need more of an incentive, I have some registered Amiga software, a Trumpcard SCI card (old, kinda slow, but it works), and a Nucleus Single Frame Controller. You could probably talk me into including some of this in the deal at no extra cost. William Sanford nextwave@icon-stl.net 314/454-9945 From nextwave@icon-stl.net Sat Jun 24 12:04:47 PDT 1995 Article: 7349 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7349 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.moneng.mei.com!news.ecn.bgu.edu!newspump.wustl.edu!news.icon-stl.net!Icon St. Louis.icon-stl.net!nextwave From: nextwave@icon-stl.net (William J Sanford) Newsgroups: comp.graphics.packages.lightwave Subject: FOR SALE: Amiga 4000 & Toaster 4000 Date: Sun, 18 Jun 1995 20:25:13 Organization: Nextwave Lines: 20 Message-ID: NNTP-Posting-Host: dialup-56.icon-stl.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] FOR SALE: Amiga 4000 computer, 25mhz 68040 model. 18MB RAM, 420MB IDE drive. Socketed Buster revision 11 and latest 3.1 version cpu card. Case, computer, mouse, and keyboard are all in excellent shape. Original manuals included. Also: Video Toaster 4000 card. Excellent condition. I am anxious to sell the computer & the Toaster, so I'm willing to make an excellent deal, particularly if you buy both of them. If you need more of an incentive, I have some registered Amiga software, a Trumpcard SCI card (old, kinda slow, but it works), and a Nucleus Single Frame Controller. You could probably talk me into including some of this in the deal at no extra cost. William Sanford nextwave@icon-stl.net 314/454-9945 From Chris-T@bitmap.demon.co.uk Sat Jun 24 12:05:01 PDT 1995 Article: 7350 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7350 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!bitmap.co.uk!Chris-T From: Chris Thomas Newsgroups: comp.graphics.packages.lightwave Subject: Looking for Lightwave demo Date: 19 Jun 1995 07:22:02 +0100 Organization: The Bitmap brothers Lines: 7 Sender: news@news.demon.co.uk Message-ID: <803413738snz@bitmap.co.uk> Reply-To: Chris-T@bitmap.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: bitmap.demon.co.uk Does anyone know if and where there is a demo available of lightwave for the pc and for that matter any other 3d packages. Any help appreciated. -- Chris Thomas From frederik@teleport.com Sat Jun 24 12:04:20 PDT 1995 Article: 7351 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7351 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!nntp.teleport.com!nntp.teleport.com!not-for-mail From: frederik@teleport.com (Karl Frederick) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 18 Jun 1995 23:54:13 -0700 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 23 Message-ID: <3s36ul$a37@linda.teleport.com> References: <3rppfa$r83@newsbf02.news.aol.com> NNTP-Posting-Host: linda.teleport.com In article , Eric Davis wrote: >... > >: I assume that LightWave was used. Did anybody else see this special? > >I think you are right. I have heard something about this being the first >case of Lightwave on FILM. I know that it is used in tv all the >time. This is most certainlly not the first case of Lightwave on film. I believe Craig Paup of Composite Graphics and Animation holds honors to one of the first Lightwave film prints, for his ACT III Theater intro. And it is quite stunning. Released Spring '94. Corrections-additions, please. . -Karl . Karl Frederick . Corvallis, Oregon . MagicBox Incorporated . Production Manager . . From wturber@primenet.com Sat Jun 24 12:02:33 PDT 1995 Article: 7352 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7352 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip170.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: Mon, 19 Jun 1995 00:35:38 LOCAL Organization: Primenet Lines: 15 Message-ID: References: <3rnj9k$ed4@urvile.MSUS.EDU> <3roap6$2t8@mailer.fsu.edu> NNTP-Posting-Host: ip170.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3roap6$2t8@mailer.fsu.edu> Prem Subrahmanyam writes: >Wouldn't it be great if there were the "Save Every Last >Dang Thing You Possibly Need to Reload the Scene As You >See It Now" Button (the text would have to be teeny to fit >all that on though). >---Prem Of course it would fit nicely on a very long button. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From jasper.7@postbox.acs.ohio-state.edu Sat Jun 24 12:01:31 PDT 1995 Article: 7353 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7353 comp.graphics.apps.lightwave:414 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip3-11.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Mon, 19 Jun 1995 08:05:46 GMT Organization: The Ohio State University Lines: 15 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3s17nd$fa6@nt.colmicrosys.com> NNTP-Posting-Host: slip3-11.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >Jeff, >You say that you would buy Lightwave if same price as 3d Studio. Well I >to live here in Columbus and have attended Columbus College of Art & >Design. The cheapest I have seen 3dStudio offered was $750 to fulltime >students. I purchased my copy of Lightwave for $795 mailorder. Just about >the same price. Maybe you have access to a cheaper source. >-John Sonedecker I got 3D Studio R4 with Animator Pro 1.3 and the Real World Creating Toolkit for $395 from the OSU bookstore. AutoDesk offers once a year specials where they lower their prices very much on student software. I still would love to use Lightwave though as I am the only ungrad animation student here at Ohio State I have to rely on myself for most my animation needs. Jeff From studer@ens.ascom.ch Sat Jun 24 12:05:03 PDT 1995 Article: 7354 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7354 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!chsun!hslrswi!news From: studer@ens.ascom.ch (Studer Andreas 3132) Subject: Re: PCs - i`m sick of hearing about `em!! X-Nntp-Posting-Host: stva08.ens.ascom.ch Message-ID: <1995Jun19.080943.19108@hasler.ascom.ch> Sender: news@hasler.ascom.ch Reply-To: studer@ens.ascom.ch Organization: ascom Business Systems AG, CH-4503 Solothurn References: <140561@cup.portal.com> Date: Mon, 19 Jun 1995 08:09:43 GMT Lines: 22 Hello, In article 140561@cup.portal.com, Jeric@cup.portal.com (J Eric Chard) writes: > IF Escom redesigns the A4000 so that it doesn't have that well > know memory crock that REDUCES the speed of the cpu well below > practical limits. Amiga Technologies uses the Cyberstorm under licence to build A4000/060. So no more "memory crock" in the fast-ram. > Thats why I never got an A4000. Well, if this was the problem, you can buy one... (They'll sell them in September and the most A4000(T) are planned for US). bye Andrew From studer@ens.ascom.ch Sat Jun 24 12:05:07 PDT 1995 Article: 7355 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7355 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!chsun!hslrswi!news From: studer@ens.ascom.ch (Studer Andreas 3132) Subject: Re: PCs - i`m sick of hearing about `em!! X-Nntp-Posting-Host: stva08.ens.ascom.ch Message-ID: <1995Jun19.082054.19505@hasler.ascom.ch> Sender: news@hasler.ascom.ch Reply-To: studer@ens.ascom.ch Organization: ascom Business Systems AG, CH-4503 Solothurn References: Date: Mon, 19 Jun 1995 08:20:54 GMT Lines: 23 In article Dzn@cix.compulink.co.uk, glynw@cix.compulink.co.uk ("Glyn Williams") writes: > No press announcement I have read would lead me to believe that a super > top end Amiga is in the offing. I hope that I am wrong. You're wrong. In the official press conference (30 March) they said, that highend-Amigas are planned as first. Then as the next line, the low-end (they hope, that we can get A1200 in the Xmas). And the highend-Amigas are planned in 1st line for the States. RISC-based ones are also planned and will be released maybe in a year. But this is open-end yet because they don't know which RISC/graphic-chips/3D- chips/sound e.c.t. they'll use. (A year is gone and now it is the time to search the best solution for the future). (the information is from Dr. P. Kittel (head of engineering Amiga Technologies GmbH, the new Amiga-Part of Escom), so this is true) bye Andrew From DwightG@nesbbx.rain.COM Sat Jun 24 12:00:54 PDT 1995 Article: 7356 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7356 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!psgrain!agora!nesbbx!DwightG Subject: Re: Space? References: <3rh6f0$9ic@lucy.infi.net> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: DwightG@nesbbx.rain.COM (Dwight Gruber) Message-ID: Date: Thu, 15 Jun 95 23:45:53 PST Organization: NESBBX Bulletin Board System Lines: 38 In <3rh6f0$9ic@lucy.infi.net>, ursamino@infi.net (Sumner Bell) writes: > > >Not to mention that there would be no sound from explosions or lasers. > >And why do ships have to look aerodynamic or have wings in space? The > >reason is exactly what you mentioned... entertainment. > > > >Manny > > > Actually, having wings on a spaceship could be benificial, both for landing > in an atmosphere, and for rolling the spaceship. The longer distance from This topic has been discussed at length in rec.arts.sf.tv.babylon5, by some people who seem pretty knowledgable in associated topics. Consensus was that thrusters at extremes of wings and etc. were less efficient and less reliable than an axially mounted, gymballed thruster. > the center of the ship, would allow the thrusters (or whatever) to maneuver > more precicely. Actually, instead of having a dog-fight, why don't they > put weapons on all of the sides of the fighter? Then just stay still and >shoot. > > :-> Remember the Death Blossom in "The Last Starfighter" (or the Death Star, for that matter...)? Stationary ships are entirely defensive. They do not evade, and they get very few shots off at an attacker with a passing velocity of several tens of kilometeers per second. They cannot defend anything but themselves. Remember the Siegfried Line?? --DwightG -- DwightG@nesbbx.rain.COM From syndesis@beta.inc.net Sat Jun 24 12:00:55 PDT 1995 Article: 7357 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7357 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!news.bluesky.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Don't Be Hasty... Date: 16 Jun 1995 13:18:21 GMT Organization: Syndesis Corporation Lines: 13 Message-ID: <3rs0at$9bs@carrera.inc.net> References: <3rk5r6$92d@News1.mcs.com> NNTP-Posting-Host: 204.95.160.214 X-Newsreader: WinVN 0.92.6+ In article , N A says: > > And to be honest with you guys, is the PC really so much cheaper in >the long run? Most hardware like graphics boards may be cheaper, but >all of the software that I have seen and what I've seen thats being >ported is actually hihger than the Amiga versions. Really. How do you put a price on betting your talents, your business, and perhaps your ability to eat next month? How "cheap" is it to try to use a platform that's moribund? As compared to the PC, which defines the personal computer industry? From syndesis@beta.inc.net Sat Jun 24 12:01:01 PDT 1995 Article: 7358 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7358 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!usenet.eel.ufl.edu!news.mathworks.com!news.bluesky.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Conversion Utility to 3DS or DXF format? Date: 16 Jun 1995 13:24:35 GMT Organization: Syndesis Corporation Lines: 23 Message-ID: <3rs0mj$9bs@carrera.inc.net> References: <3r7o30$jt4@crl10.crl.com> <3r89vc$sfr@carrera.inc.net> <3rdokp$aop@crl.crl.com> <3rg3bp$i58@carrera.inc.net> <3rq19e$ci9@grok.provo.Novell.COM> NNTP-Posting-Host: 204.95.160.214 X-Newsreader: WinVN 0.92.6+ In article <3rq19e$ci9@grok.provo.Novell.COM>, somename@somewhere.outthere (YourNameHere) says: > >Hi John, > >What about upgrades from the Amiga version of interchange to PC versions? Matt, you're not hiding very well. :-) We have not announced any upgrade path from Amiga to Windows. That's not to say there won't be one. With the street price of IC/Amiga at $110-120, and retail of InterChange at $495, possible street price of $320 or so, if we have any significant dollar-value savings offer as the upgrade path, then there's going to be an endless number of wise-guys who harass the phone-answers in the following way: "OK, sell me the Amiga version, but don't bother to send it to me, and then give me the upgrade price and send me the Windows version. Har, har, har." On the other hand, there are still loyal Syndesis customers out there who have been on our mailing list since day one back in 1987, and they no doubt deserve a deal. From syndesis@beta.inc.net Sat Jun 24 12:01:04 PDT 1995 Article: 7359 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7359 comp.graphics.apps.lightwave:419 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 16 Jun 1995 13:26:24 GMT Organization: Syndesis Corporation Lines: 11 Message-ID: <3rs0q0$9bs@carrera.inc.net> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co NNTP-Posting-Host: 204.95.160.214 X-Newsreader: WinVN 0.92.6+ In article , jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) says: > >I think the first post is more true as I have seen this happen. Kyle McKisic >who is a fellow student here at Ohio State has opened his own buisness using >3D Studio, A-cause it is cheaper than SGI, B-cause he was able to use 3D >Studio all through college at student discounts. I am doing the same thing as >he did. So is he using a student version for commercial work? Can you understand why this upsets 3D Studio dealers? From Thealy@nesbbx.rain.COM Sat Jun 24 12:02:20 PDT 1995 Article: 7360 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:420 comp.graphics.packages.lightwave:7360 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!agora!nesbbx!Thealy Subject: Lee - Videos for 4.0 due soon ??? References: <3rn729$7ut@newsbf02.news.aol.com> Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Fri, 16 Jun 95 19:37:36 PST Organization: NESBBX Bulletin Board System Lines: 23 In <3rn729$7ut@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: > _____________________________________________ > Lee Stranahan > Lee, are the new 4.0 Videos out yet? Comming soon? Just wondering, Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "My moral standing is lying down." ------------------------------------------------------------------------------ From Thealy@nesbbx.rain.COM Sat Jun 24 12:02:40 PDT 1995 Article: 7361 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7361 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!agora!nesbbx!Thealy Subject: Re: Surface annoyance References: Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Fri, 16 Jun 95 19:40:59 PST Organization: NESBBX Bulletin Board System Lines: 34 In , bhood@netcom.com (robert hood) writes: > > However, later, when I reload the scene, my objects are once again assigned > the default surface color. I have to re-assign surfaces each time I load > the scene. I know I'm doing something wrong, but what is it? > > Sorry for the newbie question, but I've only been using LW for about > two weeks. > > Regards, ||| > Bob ^(===)^ Bob, I made this same mistake for the first week I used lightwave! :( What you have to do is SAVE ALL OBJECTS (In the Objects menu), this will save all your surface settings and adjustments youve made. A good rule to follow: Save all objects, save scene, then exit LW. It will save your hair from being pulled out of your head! :) Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "My moral standing is lying down." ------------------------------------------------------------------------------ From Thealy@nesbbx.rain.COM Sat Jun 24 12:03:12 PDT 1995 Article: 7362 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7362 comp.graphics.apps.lightwave:421 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!newsxfer.itd.umich.edu!gatech!news.sprintlink.net!psgrain!agora!nesbbx!Thealy Subject: LW Tips & Tutorials Guide - BIG FILE Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Fri, 16 Jun 95 19:51:52 PST Organization: NESBBX Bulletin Board System Lines: 1373 Hey all, I've just completed this rather large help file on LightWave & I thought I'd upload it to the list for all the new users out there. IF anyone has anything they want to add, just e-mail it to me & I'll put it in. Hope you like it! Thomas (Sorry about the bandwidth) ----------------- CUT HERE & PRINT ------------------- LIGHTWAVE 3D TIPS & TUTORIALS REFERENCE GUIDE Version 1.0 Compiled by Thomas Healy Thealy@nesbbx.rain.com June 1995 cover page LIGHTWAVE 3D TIPS & TUTORIALS REFERENCE Information gathered from the LightWave Internet Mailing list archives and the LightWave UserGroup. Including the part of the Amiga Guide help file put together by Sergio Rosas. Compiled by Thomas Healy (Thealy@nesbbx.rain.com) LIGHTWAVE, VIDEO TOASTER ARE COPYRIGHTS OF NEWTEK ADPRO IS A COPYRIGHT OF ELASTIC REALITY DPAINT IS A COPYRIGHT OF ELECTRONIC ARTS ALL OTHER COPYRIGHTS APPLY No Infringement Intended - Please Don't Sue! :) i LIGHTWAVE 3D TIPS & TUTORIALS REFERENCE TABLE OF CONTENTS: (A) INTRODUCTION 1. What this thing is (B) SURFACE TIPS, LAYOUT TIPS, MODELER TIPS 1. Surfaces Help 2. Layout Help 3. Modeler Help (C) QUICK TIPS: 1. Resize Lights / Camera 2. Object Hierarchies 3. Adaptive Sampling 4. Inserting Frames 5. Smoothing Tips 6. Show Objects 7. Align to Path tips 8. Disappearing Clipped Mapped Objects 9. Shadows Without Seeing the Object 10. Precise Rotation of Objects 11. Making Rounded Corners 12. Animated Displacement Maps 13. Lens Flare Color 14. Fractal Noise 15. Ripples / Underwater Texture (D) TUTORIALS: 1. Custom Logos 2. Positioning Logos 3. Laser Etchings / Writing Text 4. Creating Smoke, Fire or Plasma Effects 5. Gleaming Objects / Metalic Effects 6. Lighting Effects / Light Beams 7. Explosions 8. Glowing Gases 9. Complex Image Mapping 10. Making a Compact Disc 11. Glass Surfaces 12. Morphing a Spring 13. Making Flowing Curtains 14. Using Goals (E) CONTACT INFORMATION: 1. Standard mail 2. Internet ii INTRODUCTION: This file was compiled by editing sections of the LightWave mailing list and the UseNet group. I originally started this document as a visual reference to help myself in various aspects of Lightwave. I do not claim to have written anything in this document, if you read something that you think you wrote...you probably did! I was going to make this an Amiga Guide Document but then I thought I'd like to have this in a book form that I can print out & scratch notes on. I also wanted it to be of use to all the people running LightWave on Non-Amiga Platforms. I have included some of the text from the Amiga Guide Document that Sergio Rosa put together a while ago. I have divided the main sections in two: Tips and Tutorials. The first section is for some quick reference material. The second section is specific tutorials. I tried to include some of the most asked items. Mainly things like Creating Fire, Realistic Metals, Explosions and other items that tend to pop up a lot on the Internet. This file is in NO way a replacement for the Documentation, it is just sort of an extra little guide. I wish to personally thank all the people on the LW List & UseNet group who have answered many of my question when I needed them. It is one of the best sources of information when you need a quick answer to a question. Anyway, Enough of my rambling. I hope you enjoy this guide. I welcome any suggestions that you may make and if you find this document useful or if you have any comments feel free to drop me a note at: Thealy@nesbbx.rain.com Take care & enjoy! Thomas Healy LightWave Help file completed June 1995 iii SURFACE TIPS, LAYOUT TIPS, MODELER TIPS QUICK SURFACE TIPS: Surface Color: The Color of the object itself Diffuse: Amount of light that is scattered by the surface 0% = dull 100%=Shiny Luminosity: How much a surface glows on it's own 0% = dull 100%=Big glow Specular: Highlights that occur on smooth or shiny surfaces 0% = no highlights 100%=many highlights Glossiness: (Size of the "Hot Spot") High = Small / Medium = Medium / Low = Large Reflection: how much a surface reflects it's surroundings 0%=brick wall 100%=Mirror Transparency: how much you can see through an object 0%=brick wall 100%=glass ball Color highlights: allows objects surface color to show up in the specular highlights, tinting the highlight itself Glossiness: how spread out the specular highlight is on the surface Color filter: allows the color of a transparent object to tint the objects seen through it. I.E. a red glass ball would tint objects that are seen behind it, red. Edge threshold: Determines the amount of blending between the surface color & the transparent edge of a transparent object. Good settings for Metals: High Specular, Low Diffuse, Color HighLights, Low Glossiness Fractal Noise: Frequency: The Higher the #, the more detail there is Contrast: The Higher the #, the more sharpness there is Note: Use about 1/4 - 1/5 of total texture size for good starting point UnderWater Texture: Wave length: The distance between the waves. Note: use about 1/10 of total texture size for good starting point Band Sharpness: The higher the #, the more detailed waves will be Wave speed: Speed waves move per frame Note: Good formula for wave speed: WL/# of Frames = Wave Speed Wave Length Divided by the # of frames you want it to loop = Wave speed QUICK LAYOUT TIPS: Spline Controls: Tension: +1 at Start key frame, it makes the object accelerate +1 at End key frame, it makes the object slow down Continuity: -1 Gives a bounced effect Bias: +1 all of curve is after the Key Frame -1 all of curve is before the Key Frame Good Gradient Backdrops: Make Sky & Ground Color the same values for clean gradients Quick Layout Keyboard Shortcuts: RETURN = Create Key Frame [ or ] = Change the Gride Size (In Meters) , or . = Zoom in or out F = Frame # QUICK MODELER TIPS: Rule of Spheres: # of Segments / 2 + 1 = # of Rings The Number of Segments Divided by Two Plus One = The number of Rings. This Allows for good even cuts in half for spheres. Tesselation: 0,1,2,3,4 (Each # DOUBLES the detail of the sphere) Quick Modeler Keyboard Shortcuts: W = Stats I = Information X = Cut C = Copy V = Paste RETURN = Make QUICK TIPS 1. RESIZE LIGHTS / CAMERA Resize Lights: "Can anyone tells me how to resize the light source, either spotlight or distant light in Layout? I can't find it in the manual. The 'light' presentation is usually too big for me to make a real spotlight." It's not clear to me exactly what you're asking for. There're a number of possibilities: 1) Spotlight cone angle: You want to tighten the angle of the spotlight. Easily setable in the lights menu. 2) Spotlight intensity. See intensity, fall off and fog. 3) Size of light "object" in layout relative to other objects. Use the grid size keys [ and ] to allow precise movement of the light relative to the objects. Pressing '[' and ']' (square parenthesis) changes the grid size in layout, and also affects the absoulte size of the camera, lights and null objects. Enlarge the grid size for smaller lights. To resize the light, just change the grid size ([ ] keys) The actual light is not that thing you see but the exact center of it. when it is represented larger or smaller, it does not release more or less light... 2. OBJECT HIERARCHIES Hierarchies: "I just got Lightwave 3.5. Upon looking through the manual, there seems to be no provision for creating hierachies. Have I missed something?" Select the object you wish to parent to another, then choose the Parent button and select the parent. It's rather easy actually, just make sure that you parent objects first and then move them otherwise your children objects will snap to the parents when first parented. "Is there a way to save and then later load a hierarchical sequence of objects for later use, without having to load every object separately? and reset everything? I'm guessing that "Load From Scene" would be a halfway point between those two extremes, I just wanted to find out if I'm missing something. (I guess cutting and pasting the actual scene file is also an option...)" Load From Scene is your answer. I just created a running man, for example. After he was complete, I parented the father object to a null object and saved the Scene. FOr a '100m dash' sequence I just loaded from this scene four times for four guys and moved the null parents in the proper paths. Playing Cut & Paste with scene files in an option too, but you must be aware of the following: The parenting in the scene is described by the line 'ParentObject n' in the scene file, where n is the number of the object in the objects list. If you cut and paste, you change the object list and some objects may be parented to the wrong fathers. LW parenting is done in Layout, not in Modeler. There is a handy Arexx script in the commercial package Power Macros which allows you to assign a pivot point from within Modeler. This makes parenting in Layout much easier, since it can be difficult to line things in Layout (compared to Modeler). 3. ADAPTIVE SAMPLING Adaptive Sampling: Adaptive Sampling (in sense, I'm sure it's called something else) can be turned on in 3.5 for both Motion Blur and Depth of Field. the speed-up in general is not immense. However, the higher the AA the more than savings, obviously. What more, the frames with Adaptive and without Adpative are practically identical. It takes very, very, fine toggling between the two images to notice even the most minute difference. Also, the Adaptive Sampling Rate is at it's max. It could certainly be lowered if any problems did arise. (EDIT NOTE: An easy way to use Adaptive Sampling is to find a section of your Anim that is real jagged, render AS at a high # (40-60), if it's still jaggy looking, lower it & try again until you find a good medium.) 4. INSERTING FRAMES Insert Frames: "Can you insert frames? Say you've set up this Scene, but now you want something to happen before everything." Use Shift All Keys to move everything later in time. The only tricky part is dealing with the keys at frame zero, but you can copy them with the above procedure if needed. Copy Keyframes: "Is there any way to "copy" a keyframe? Every once in a while I'm setting up a scene and I want to move an object's keyframe to a different key, but there might be several other keys in between. I guess it would be possible to edit the actual Scene file by hand, but that seems too hard." It's very easy to copy keyframes. Go to that frame in layout (the item whose key you want to copy should be the selected item), and hit the Create Key button (or press return). In the requester that pops up, enter the number of the frame that you want the key copied to and press return. That's it! You can optionally delete the key at the old frame number if you want it moved instead of duplicated. 5. SMOOTHING TIPS Making Smoothing Work On Objects With Corners: Objects that are fairly rounded to begin with smooth out nicely using the default smoothing value of 89.5 degrees in the Layout Surfaces requestor. If your object has square corners that you wish to smooth off, set the Smoothing function to 91 degrees. Bear in mind that this function just uses shading to "hide" those corners that face the viewer. Sharp angles seen in profile will not be "rounded off" with any amount of trick shading. 6. SHOW OBJECTS Show Object: ShowObject in the 3.5 scene files pertains to the way an object is represented in Layout. It can be selected by toggling the icon next to each object in Layout's Scene Menu Scene Overview. In a scene file each representation has a specific number value: 0 = no wireframe representation 1 = bounding box representation 2 = geometry points representation 3 = partial polygon representation 4 = full polygon representation 7. ALIGN TO PATH TIPS Align To Path: "Maybe Allen can once again lend his expertise with some problems I'm having with Path Extrude. It appears that Path Extrude does not like extruding along paths which have been generated using Align to Path. Is this correct, am I doing something wrong ?" Align to Path has no effect on a saved motion. It simply causes LightWave to orient an object, bone, light, or camera to point at some other position along the motion path, ignoring whatever heading and pitch angles are stored in the motion. But when you bring a motion path into Modeler for extruding, the original heading and pitch values defined by the motion are used. I would suggest extruding along a Modeler spline instead (use Single Rail Extrude with the Oriented option turned on). - AH 8. DISAPPEARING CLIPPED MAPPED OBJECTS Disappearing Clip Mapped Objects: A number of Lightwave users have reported that objects using images as clip maps disappear from some frames of the scene. In these cases either the object or the camera was in motion. Changing the movements of either the camera or the object had the disconcerting result of simply changing which frames the object disappears in. The solution is that when selecting an image as a clip map in the clip map texture requestor, you must also turn off antialiasing in the clip map requestor. Antialiasing is on by default in this requestor, so the user must ALWAYS REMEMBER TO TURN ANTIALIAING OFF WHEN USING AN IMAGE AS A CLIP MAP. 9. SHADOWS WITHOUT SEEING THE OBJECT Shadow Object: "I have needed to use this (hopefully future) feature to do special effects where I wanted to cast a shadow, but not have the object visible. This was to create a "shadow" character that moved through the scene. The only way around this, was doing it in two layers" If you are using Shadowmapped lights you can make your object 100% transparent. Shadowmap lights cannot detect transparencies and will render a shadow. If the object that is to cast shadows is a single plane, you will not see it if it only has polygon(s) pointing away from the camera. 10. PRECISE ROTATION OF OBJECTS Precise Rotation Of Objects: "I assume LW can do spline paths for objects, but can it also smoothly rotate/spline the object around certain axis as it's moving? Hmm, maybe thats not clear. Say for example, you have a craft flying through space in a spline path. Can it also be told to tilt left/right as it's going along?" You can do it one of two ways: 1) Use the Align to path and Lookahead function on the Motion Path menu. The ship will automatically be aligned to the spline path. For more precision, however, I prefer to do this: 2) Transfer your motion path to a Null Object instead and parent your ship to the Null Object. This effectively separates the position and orientation variables, and you will be able to tweak and keyframe the ship's orientation directly on the ship itself without affecting its path (which is controlled by adjusting the Null Object path) 11. MAKING ROUNDED CORNERS Rounded Corners: "I am new to LW as is obvious by my question, but how can I get a box to have rounded corners?" That's a good question. One way is to make a SPHERE (!) with a odd number of rings and divisions. With an odd number you always have a flat section where you can stretch it into rectangular solid with curved corners. That's really easy now thanks to Metaform. Before making the box, go into the numeric box options requester and change the number of segments for each axis to 3 instead of 1. Then just apply Metaform once or twice. The sharpness (radius) of the edges can be controlled by moving the interior lines of the box (the ones created due to changing the number of segments to 3) toward or away from the edges of the box. This is a good way to start making dice, for example. 12. ANIMATED DISPLACEMENT MAPS Animated Displacement Maps: When using a displacement map on an object, the Polygon Size envelope will control animating the displacement map. Nice trick, Huh? 13. LENS FLARE COLOR Lens Flare Color: "Is there a way to change the central color of a lens flare, it's always white?" The color of the light itself determines the color of the flare, although the flare will tend towards white in the center.. 14. FRACTAL NOISE Fractal Noise: "Or how about a function for adding 'noise' to a light glow? I saw a demo of Alias power animator this summer and they were demoing this particular feature." Noise mapped luminosity or transparency on an additive surface, combined with lens flares does this quit effectively. Noisy Surfaces Another feature unique to LightWave is the fractal noise texture and it is perhaps one of my favorite. It can produce a pseudo-random modulation of color, diffuse lighting, specular lighting, transparency, reflection mapping, and bump mapping. The manual mentions using it for things like rust, dirt, or natural looking simulated terrain, but these are just the tip of the iceberg. Some of the things I have used it for include flames, smoke, clouds, patchy fog, and comet trails as well as simpler surfaces like carpeting, stucco, or stone. What really makes fractal noise so much more powerful than an image map however is the ability to give it a 3D velocity vector that will not repeat on itself. You could for example apply an image map to a surface that when given a velocity, looked like a flickering flame. However, the flicker pattern will repeat as soon as the image map has moved a distance equal to its size (depending on the velocity), creating a monotonous and mechanical look. Fractal noise on the other hand is a procedural texture and will not repeat. One example of animated fractal noise is some dark sooty smoke I did for an industrial cityscape. To create the object, I stretched and manipulated a sphere until it looked like a somewhat fat and irregular upside down tear drop. It was then given fractal noise color and transparency as well as clear Edge Opacity. The colors assigned were two dark shades of gray and a Y velocity of a few feet/second made the smoke appear to rise. Smaller X and Z velocities were added (about 1/10th that of Y) to give it a little variation. Similar, but not identical, velocities were assigned to the transparency which ranged in value from about 0% to 75%. These settings produced a very convincing smoke effect Combining a luminous orange fractal noise tear drop with with the glow effects mentioned above makes a nice candle flame. (EDIT NOTE: a good start for using Fractal noise it to: Use planar Image map - hit auto size, switch back to Fractal noise & reduce the texture size by about 1/4 or 1/5 or the total size.) 15. RIPPLES / UNDERWATER TEXTURE Underwater Texture: "I've been messing around with the underwater texture lately and am not getting the kinds of patterns I've seen in animations like those starring Fred Floaty. What I've been getting is basicaly 'rings'. Like the rings in a log. I have been using the default setting of 3 wave sources, expecting to get a parretn more complex than what I've been getting. Higher settings seem to make no difference here. What might I be doing wrong?" Probably your texture size is too small. The textures that use wave sources -- underwater and ripples -- are somewhat odd in how they define texture size. It defines a box around which the wave sources will be distributed, so if the box is too small to encompass your whole object, the waves will all radiate from a central point and you'll get rings. Wavelength determines what we would normally think of as texture size. What I often do is I go into the texture requestor with planar projection selected and hit "auto size". Then change to ripples / underwater. As a general rule, if your texture size is as big as your object, the ripples come out looking pretty reasonable. What you want to do is use the underwater texture to modulate the diffuse lighting of the objects that are underwater. This gives the shadow cast appearance you are looking for without the brute force you were attempting. Note that what you did should work with raytraced shadows, but will definitely fail with shadow maps unless you use clip mapping rather than transparency. But that method is very slow to render. Ripples: "Maybe Allen can provide some insight on the inner workings of the Ripples bump map; I've tried everything I could think of to try and separate out the individual effects of the various parameters, with little success. Specifically, what does the Texture Size parameter define for Ripples, and how is it related to the Wavelength and Amplitude parameters? In addition, how are multiple wave sources placed (it seems they are all centered at the same spot). Is this placement affected by other parameters? If so, how ? I'm trying to setup a scene which simulates the ripples in a swimming pool resulting from multiple wave sources interfering, and I've gotten some excellent results by a combination of accident and some rules of thumb from the manual and other users, but I'm not sure why those settings work." The texture sizes define the dimensions of the ellipsoid containing the wave sources. The center of the ellipsoid is defined by the texture center. The wave sources are randomly distributed within the ellipsoid (unless you have only one, in which case it's at the center). As always, the texture size and center parameters are measured in distance units (usually thought of as meters). Wavelength is also in units, and wave speed is in units per frame. Amplitude controls how strongly the surface normals are perturbed. I had hoped this would all be in the manual... - AH LIGHTWAVE TUTORIALS: 1. CUSTOM LOGOS Custom Logos: I used to spend (waste, really) hours using pixel pro to convert bitmaps. One day I deceided to give Modeler a try. I loaded the image that I had scanned into LightWave's Layout, then went into modeler and under the TOOLS menu I hit the BG IMAGE button and called up the bitmap image that I wanted to convert. Using sketch and placing points which I would then make into curves worked perfectly! When you use sketch, and hit return, it gives you a spline curve that you can use drag to drag points around to make a perfect fit to the bitmap. If the curve needs more definition, then just add points to it. When done, weld the ends of the curves that need to be joined, smooth them over, then hit the freeze button, or hit CNTRL D (I think). This will give you a perfect polygonal curve face, that you can then extrude to your hearts content. I know it sounds like a lot more work than pixel pro, but it really saved time! It also has the ability to zoom into the background image to see the curves close up. Very helpful! Pushed Out Effect: "What I am attempting to do is make some text seem to push up from inside of a box like object." Sounds to me like your thinking to hard. If I understand what you want the answer can be fairly simple. Boolean the text into to side of the object, then bevel just the text out. This will be a morph target. Now tocreate the original flat object, select a point on the base and note the value of the axis you want the extrusion to take place on. I'm guessing it will be the Z axis. Now select all the points that make up the front faces of the font. Using setVal command under Tools set their Z axis value equal to the one you just jotted down. This will make the base perfectly flat again and now you have your morphing object and target. If you want the edges to be smooth like the Chocolate Chip just work with smoothing angles. 2. POSITIONING LOGOS Precisely Position An Image: "If I want to put a logo on the tail of a plane but only want it to be a small one down in the corner of the tail. All I can seem to do now is project the whole image on to the whole tail." There are several ways you could do it. One would be to slice the area on the tailfin where the logo should go (using Modeler's template drill) and make the polygons in that area a different surface, then just autosize the texture to that surface. Another way would be to map the image to the entire tail, but add a fin-colored border around it to make it only appear in the corner (the border could be created with ADPro's compositing features). Otherwise the image will "tile" over the whole tail. I'm adding options to turn off image map tiling (or use mirroring instead) to the next version of LightWave. 3. LASER ETCHINGS / WRITING TEXT Laser Etching: "Anyway, I'm trying to do a project where it appears that a laser is etching (I guess that's what I'd call it), a word onto the top of a computer chip. The problem comes in, is there an easy way to animate the drawing of the letters? And secondly is there a quick way to create what would appear to be sparks coming off of this chip as the laser cuts into it?" Here's how I'd do it: 1st, go into dpaint and create the word using the font you want. (Hires, b/w letters. Now make an anim of the length you wish the burning to occur for, and starting from the last frame working forwards, erase bits of the text so that when you play the anim forwards, it appears to be writing itself on screen. OK. This image sequence will be used as your bump map /displacement map for the chip...more later. Save this anim as a sequence of images. Go into LW, and load the sequence of images (images menu, load image sequence) Under options, select image for layout background. Under effects, select the image sequence as the background image. What this does is it correlates each frame of the sequence to a frame of the anim, and places that image in the background. now, here's the trick. Load your chip object. use a top down view so that you see the top of the chip and the image behind it. Now zoom the view until the lettering lines up with where you want it on the chip. (you probably have to go to the frame that corresponds to the last frame of the sequence to see the full text) Add a null object to the scene. Position this null at the leading edge of the text as it writes on...if you've made your anim sequence well (using the move requestor to get linear motion etc) you won't have to key every frame, but you might, if you have complicated lettering. (hint, choose a font with lots of lines and few curves) When you preview the anim, you should see the null object writing the text onto the chip. Good. Now for the laser beam. You can parent the beam object to the null object, but this will make the beam origin wander all over the place, and you probably don't want This. So, what I'd do is add two bones to the beam object, one at each end. Use the one at the origin as an anchor. Load the null object motion path in for the other bone (this is because you can't parent bones to null objects yet) Now with some tweaking, you'll have your laser etching out the pattern of the letters. use either a bump-map, a displacement map or both for the chip lettering, and just use planar image map with the image sequence that you created. Now if you want sparks to fall off of this, I suggest you use the package "SPARKS" by Metrografx. It can take in a motion-path (you would go into the motion requestor for the null object and save it's motion) and use it as a generator for sparks...exactly the effect that you are looking for. Anyhow, there are other things you might want to try to make the anim look even better, such as using a shaded (grey) lettering anim and then doing a combination specular/diffuse map to make your etching glow. have fun experimenting! Well, I just finished an animation of a laser etching words into a block of ice, which is very similar. To get the letters to map on I created a black and white anim in dpaint of my lettering painting onto the screen. I applied the resulting image sequence as a displacement map, and a diffusion map so the letters would get etched into the ice. It takes alot of poly's to make this work correctly due to the displacement map. Also you'll want to be careful in your font selection. To make flying Ice chips I used one point polys which I morph from a compressed state to a particle cloud (hope that makes sence). As I don't have sparks or Power Macros I didn't make a polygon explosion which would probably look better (ie real poly's as opposed to just one point poly's). Signing Text: "I was wondering how to have a logo that is in some sort of script style lettering write itself in an animation." Render out a single image o the entire logo you wish to have written on. Save it as an alpha channel image. Load it in to ADPRO make it a 2 color image. Load the image into Dpaint and creat animation frames for it. When you have the logo writing on the way you like it in a 2D animation, save off all the frames as an image sequence. Go back to lightwave load the image sequence. Then load your logo object. Goto the object menu and use your sequence as a clip map for that object. You'll have to play with the image map sizing till ya get it scaled right, and wala you now have writing text without morphing. 4. CREATING SMOKE, FIRE OR PLASMA EFFECTS Rocket Flames: "How do you make a rocket's flames." A possibly less obvious use for transparency mapping is for varying an object's apparent density. For example, a simulated rocket blast might be fully opaque at the end of the exhaust but gradually become totally transparent at the bottom of the blast. There are several ways to achieve this including an image map and using Texture Falloff. This effect works well when viewed from the proper angle but when the view shifts toward the fully transparent end, the object will appear to disappear if it is made up of 1 sided polygons. Back face culling will remove the more opaque polygons from the other side of the blast leaving only the transparent ones at the bottom, which of course are invisible so the object disappears. The obvious solution is to use 2 sided polygons which is generally a good idea for most transparent objects. This will not be necessary in the next release because a two-sided polygon toggle flag has been added in LightWave which will both reduce memory consumed by two-sided polygons and remove this burden from the modeler. Making Realistic Flames: I'd start by creating several cones or teardrop objects of varied size and height. The cones are good if you have to worry about the number of polygons in your scene, but they don't smooth off as nice as a hemisphere pulled into a teardrop. Take the cones/teardrops [pointy-ends up, of course] into Layout. Under Surfaces, set the color to an orange [or whatever you want] and turn on Luminous. I've used it both ways, and I like Luminous On best. Very Important: Set Diffuse to 100% and Specularity to 0%. If you don't set Specularity to 0, then you can't Feather out the end. Set Gloss to Low. Then go to Transparency. Set Transparency to 100% and select Texture. Here's where you have to play around to get the "Flame" you want. Select Fractal Noise and begin varying the parameters. Texture Size: This varies how big each fractal will be. I'd start with the long axis at 40% of object length and the other two at 10%. Texture Center: If you created the flames at the 0,0,0 point in Modeler and then moved the flames where they were needed, you shouldn't have to change this. Otherwise put the center at the center base of your teardrops. Falloff: This is how you feather out the ends of the flames. For a 10 meter cone, drop the falloff 1% along the long axis. Varying this will let the cone/teardrop tips appear or end at different parts of the cone. Velocity moves the bright spots of the flames along each axis and gives the impression the flame is moving. Frequencies: The more frequencies, the longer the rendering time. Contrast: The higher the contrast the more pronounced the differences between light and dark. Pick Use Texture and get back to the Surface requestor. Set Smoothing on and set Double Sided on. It all comes down to a matter of playing with the parameters. I've used Fractal noise to produce high-pressure spray, mist, rocket exhaust, and clouds over a globe of the earth. It's a pretty powerful tool. As I said I would a flame.lwob and readme can now be found at wuarchive in pub/amiga/boing/incoming/gfx. (Note: This flame is BIG, you may [will] need to resize it.) I would add a couple comments. Luminous objects like flames should always have 0% specular AND diffuse. You don't want a light source in your scene to affect the rendered brightness of your flames. Minor note, glossiness has no effect on 0% specular surfaces. And a few LW3 additions for your flame..... The lens flare Central Glow feature can be used for very nice effect, and use an intensity enevelope for the flicker. And to better model the flicker, use animated displacement mapping to make the flames twitch. The problem probably isn't in the shape of your object, but your settings. Try these surface settings: Surface Color: med grey Surface Color Texture: Fractal Noise dark grey(or dark white) Luminosity: 20% Diffuse: 20% Transparency: 100% Transparency Texture: Fractal Noise Texture Size: should be about 1/4 the size of the obj (get this by going to planar image map, hitting Auto Size, and returning to FNoise). Now reduce to 1/4(or so). Texture Center: Make the Y value the bottom of your Obj (Find this in modeler by looking at the bottom-most point and Taking its Y-value) Text Falloff: Depends on the size of your object. (If it is 1 unit tall, try 100%. If 2 units tall try 50% and so on...) Velocity: Again, depends on scale. Usually .02 on the Y is good. Experiment. T Value: 0% Frequency: Try 2, but play with it. Contrast: 1 may do, if you need more definition go high (Lower than one makes the noise run together.) Make sure edges are transparent. This is how I make fire, but it should work for smoke too. I noticed a couple of days ago that there was someone asking about smoke (from a teepee). Well, just for fun, I created a campfire scene to try out various settings - and I came up with a great effect (not original, I am sure, but looked very good. First, I created a coupla logs with "burned" ends facing toward the center of the fire. Next, I create a "smoke" cone, which started at 0,0,0 and went up to about 1.75 meters, and had a top radius of roughly 1 meter (X & Z). I made this out of 10 sections, 16 points on the circumference. I then deleted the bottom point of the cone, and moved the cone down to 0,0,0, to add some width to the bottom. Next, I created a "fire" object, which I lathed to look sorta like a cup. Here's a bad text drawing of the out line against the Y axis. +Y | | . | . | . | . | . |--- -Y And it is roughly 1 meter high. I deformed the shape of the smoke cone a tad using magnet on various portions of the cone. When I loaded it into layout, I added two bones - One half way up the smoke cone, the other parented to the first and to the top. Over 180 frames, I tilted them both a tiny bit every 20 frames, to make the smoke cone "wiggle". Now here are my settings: SMOKE: color: 200, 200, 200: Fractal Noise Color: 100,100,100 sz: .2, .3, .2 luminosity: 40% Additive Mode Transparency 100% Texture: Fractal Noise : Value: 40% Falloff: 0,60%,0 Size: .2, .3, .2 Contrast: 3 Velocity: 0, 0.02, 0 Transparent Edges, Trans. Threshold: 40 Smoothing on. FIRE: color: 255, 130, 80 Fractal Noise Color: 230, 225, 150 sz: .2, .3, .1 contrast: 3 luminosity: 40% transparency 100% Texture: Fractal Noise: Value: 0% sz: .1, .5, .25 Contrast: 3 Falloff: 110% Velocity: 0, 0.1, 0 transparent edges, Threshold: 0.75 Smoothing & Double Sided On. The final touch was lighting: I wanted it dark, so I had it on black - 0% ambient, and two lights. #1 is a point, centered in the fire: Orange color, point light, set at the center of the fire. The intensity is an envelope that stutters often (every 3-4 frames) between 70% & 120%. 100% intensity falloff. Lens flare: only central glow, and the intensity envelope is a copy (saved, then loaded here) of the light intensity envelope. Then scale all keys X 0.5. #2 is a spot, at the top of the fire object, pointing down. Spot, Same orange color, 30% cone, 30% soft edge. The intensity is a duplicate envelope from the fire light. The results were GREAT! I rendered to my PAR and was pleased immediately. The only thing I had to tweak were those transparent edge thresholds. 5. GLEAMING OBJECTS / METALIC EFFECTS Gleaming Objects: "Could someone give me an example of some of the gleaming, sparkeling, or flashing silver effects you've created?" A great trick for gleaming logos is to parent all objects and the camera to a null object, and then to rotate that null object in heading. Assuming you're logo is reflection mapping, you'll see nice highlights flashing across it. I'm planning a feature to do this without having to rotate everything in 4.0 (it Would be an envelopable reflection map angle). - AH Gleams Running Accross Object: Create an image to run over the object(s) as a Specular map. A horizontal gradient - light - dark - light etc... will work well. Animate the Texture Center value - start it at the left edge and move it right, across the logo. Animate it by creating two Logo objects with different surfaces and morph (surface morph) them. No problemo! At the same time, have two (or more) spotlights pan across the Logo. Gleams: "I'm having a bit of a quandry...I've had no trouble creating 3d flying logo's with brilliant silver, however, on this particular project the text is flat, and facing the camara. For some reason I cannot get the text to look silver...instead I get a gray to white gradiant that is bland with no sharp silver highlights." I used the The problem is that the text probably has a flat face and the silver is acting like a mirrored surface. I had the same trouble with using gold and copper. Add some surface texture to the letters. It doesn't have to be as radical as the Rippling Chrome surface, just enough to allow the light to reflect off of the letters at less than 180 degrees. The problem you are having with your silver objects is quite common when reflection images are used in place of traced reflections. As you may or may not know a reflection image is basically an image mapped to the interior of a sphere. This sphere surrounds the object(s) and is used to determine which portions of the image will be seen on the reflective surface. The problem is that flat surfaces usually only "see" a very small portion of the reflection image, so there appears to be very little reflection occuring on that surface. A quick way to achieve more interesting reflections on a flat surface is to apply a bump map to it. This will cause LW to calculate varying surface normal angles across the surface allowing it to "see" more of the reflection image. Experiment with different amplitude values to achieve the effect you desire. 6. LIGHTING EFFECTS / LIGHT BEAMS Light Effects: "The second is a car headlight with rain particles showing through the Light. I've heard the term "white noise filter" used in conjunction with this type of effect, but I'm not entirely sure what this means." Fractal noise is used with beam objects to create the illusion of smoke or fog in the beam. You could shrink the texture size way down and make it look more like rain. But I would use animated particles instead, which you will probably need for your rain simulation anyway. Light Beams: "What I need to happen is to have the rays of light show up from behind the object, similar to seeing sun beams show through clouds. This is kind of hard to explain. I tried using fog to no avail, and now I'm stuck. Any help is appreciated!" You'll need to model the streaks of light as a separate object, then make them slightly transparent, and to give it some texture, use a little bit of fractal noise with a low contrast. You can use glow behind lens flares to approximate this effect. Another option is to model your backlight glow as a physical object with beams or a textured polygon (depending on what is appropriate for your application). Also, if you chose to do this only Through lighting, do not put the light directly behind the object but somewhat off-center so that the camera can see its effect. Tunnel Effects: "I have a long tunnel in front of the camera view, and the light placed at the same position, looking down the tunnel. I want the immediate area in front of the camera to be lit, but then fade to black a short distance down the tunnel. I've tried various combinations of; surface colour, diffusion, ambient light colour, ambient intensity, light colour, light intensty" Try using: 1) Light Intensity Falloff, or 2) Black Fog. Try adding some fog with all the colour sliders set at 0 (black), lower the max fog amount to around 50-60%. You could also try moving the lightsource ahead of the camera, and giving it a low Intensity Falloff (1.8%) worked for me. Ive just used a combination of the two and achieved some very pleasing results. 7. EXPLOSIONS Explosions: Create a particle object containing the same number of points as the object you want to explode. by copying your object in Modeler and reducing it to a group of one point polygons and then really distorting it and moving the one point polygons around. Next, load in both objects into Layout and set up your original object to morph into the particle object. Experiment with the spline controls so that it has the right attack and sustain (in musical terms). Also set an envelope for the polygon size, shrink them as the explosion istaking place. When you have the object breaking up correctly, set a light in the in the middle of the object and put an envelope on the lens flare intensity, this should almost match the envelope for the object morph. And turn it way up to around 200% at the very beginning. It should have an immediate attack and a slow burn decay. Use the same envelope on the Light intensity. The result is a fairly realistic looking explosion, and you don't have to animate any particles, they just seem to fly out in all directions. I've found a few things that worked in my own animations. 1- Lens flares, usually with just Central Glow, Red Outer Glow, Glow Behind Objects, Random Streaks will look good. Adding Anamorphic Squeeze and Anamorphic Streaks will make it look even better. For a more chaotic blast, have a couple of lens flares that flare up and die away. 2- Add particles, that is, a cloud of one-point polygons. The Random Surface Points macro is handy for this, as are some other macros whose names temporarily escape me. In the course of the scene, make the cloud of particles appear, scale it up as it fades away quickly. You might want to morph from one version of the cloud to a distorted/expanded version, to make the particles fly around in a disorderly way. 3- Take the object you're blowing up into Modeler. Slice off chunks with the Boolean tools. Dirty them up as far as surface and clip maps go, and put them in the animation, parented to the doomed object. When it blows, under cover of the lens flare dissolve the parent object away and bring up the burnt pieces, sending them flying and tumbling out of the center of the blast. This makes explosions look much more realistic -- after all, in real life when something blows up it doesn't atomize and vanish, it usually sends debris and shrapnel out of the explosion. 4- I haven't used this in Lightwave, but a sphere with edge transparency and a colormap of an image sequence of fire and/or plasma might do well too. 8. GLOWING GASES Glowing Gas: "I'm trying to make a glowing gas effect, such as one might see with a light beam shining through a turbulent gas/particle mixture. I can get something resembling a gas effect by turning up the transparency and adding a fractal noise to the object. I can also get illuminated non-transparent objects. But I can't seem to get both. If I have transparency set to about where I want it (usually between 80% and 98%), then the illumination control doesn't seem to have any effect that I can see even if I crank it up to 100%. The result from all this just doesn't look very convincing - it mostly resembles a colored filter placed over part of the image, instead of a true gas. Is there something obvious I'm missing?" Instead of applying fractal noise as a surface color texture (you can do it if you want, actually) use a fractal noise transparency texture. This makes some parts transparent, and some not. Should get you the effect you want. 9. COMPLEX IMAGE MAPPING Complex Image Mapping: There is a solution for specific cases in LightWave, which is to use the "morphing trick." This involves getting a morphed version of your distorted object which has been "undistorted" so that one of the provided mappings works correctly. For example, if you had a blobby sphere, like an asteroid, you could create a morphed version that was exactly a sphere with the "spherize" ARexx script in Modeller. Now you can load the sphere into LightWave and map it with a spherical image map. Then, to get the object you really want, load the blobby asteroid and make it the morph target for the sphere. Just set the morph to 100% and the sphere has become the asteroid with the same mapping as the sphere. The map will distort to match the new contours of the distorted geometry, which is what you want. This depends on manually generating the "undistorted" form for an object, which in the case of the asteroid is easy. The undistorted form of a dinosaur is a bit less obvious. 10. MAKING A COMPACT DISC Making A Compact Disc: I am in the final stages of an animation that has a CD and jewel box. I modeled both, and heres what I am doing: I built the CD in three parts, a main shell (semi transparent) the "outer ring/inner ring" and the inner data ring. Using two reflection maps that I made, I got the likeness of the color beams. The maps are: one image of a generic gold with some blurred texture and another that is the prism like colors going into the center of the picture. (I used AdPro and I think the collapse to get this effect). All in all it looks good. As far as words, I just placed 3d text objects on the "surface" of the main shell. I have not tried, but want to get an image on the actual CD. Kinda like the way new ones have. 11. GLASS SURFACES Glass: surfaces with specular reflection, transparency, color filtering, opaque edge, and a touch of reflection mapping make great beer or wine bottles without even requiring ray tracing. The rigorous method of modeling refractive objects I used for the shot glass - explicitly specifying the new refractive index for each material crossing - should be reserved for those times when a high degree of photorealism is required. Longer rendering times are to be expected when ray tracing that many layers of transparency. Also be aware that the physical phenomenon of total internal reflection is taken into account by LightWave, so transparent surfaces will act like mirrors in certain circumstances. This is why the very bottom of the shot glass appears gray - it's reflecting the gray backdrop (which is not directly visible in the image because of the wood tabletop). How Allen Hastings made a Wiskey Glass: I've just called up the shot glass object that I used in the Kiki 2.0 image in case you want to duplicate my settings exactly. The glass was modeled after one in my wife's collection, and has the proper wall thickness and rounded lip. Also, the upper surface of the scotch curls up a bit where it meets the glass, simulating surface tension. The not-so-obvious secret of the object is that each polygon is included twice, with the two copies facing in opposite directions and given different surfaces. Naturally all of the Trace options on the Camera panel were turned on for the rendering. The glass polygons with normals that face out from the glass toward the air have this surface, which I called "ShotGlassExterior": Diffuse 0%, Specular 80%, Reflection Map 10%, Transparency 90%, Refractive Index 1.6, Smoothing on. All other attributes are left with their default values. Note that the surface color doesn't matter at all, since there is no diffuse reflection and Color Highlights and Color Filter are both off. Also note that the Reflection Map level is really controlling the amount of ray-traced reflected light, since the Reflected Image is set to "(none)" and the Trace Reflection option is on. Those polygons that are encountered upon leaving the glass or scotch and re-entering the air use the surface "ShotGlassInterior": Diffuse 0%, Specular 75%, Transparency 95%, Smoothing on. All other attributes for this surface keep their default values (including a refractive index of 1.0). And finally, those polygons that are encountered upon entering the scotch have the surface "Liquor": Surface Color 240 180 80, Diffuse 0%, Specular 80%, High Glossiness, Transparency 90%, Color Filter on (very important), Refractive Index 1.4. Once again, any items I didn't mention retain their default settings. Don't think that this is the only way to model glass - in many cases a simpler technique would be fine. For example, light green surfaces with specular reflection, transparency, color filtering, opaque edge, and a touch of reflection mapping make great beer or wine bottles without even requiring ray tracing. The rigorous method of modeling refractive objects I used for the shot glass - explicitly specifying the new refractive index for each material crossing - should be reserved for those times when a high degree of photorealism is required. Longer rendering times are to be expected when ray tracing that many layers of transparency. Also be aware that the physical phenomenon of total internal reflection is taken into account by LightWave, so transparent surfaces will act like mirrors in certain circumstances. This is why the very bottom of the shot glass appears gray it's reflecting the gray backdrop (which is not directly visible in the image because of the wood tabletop). 12. MORPHING A SPRING Spring Morph: For simulating an antenna or similiar springy object being plucked and vibrating, then slowly stopping, make 3 morph targets; Antenna1 being the antenna in it's original position, Antenna2 and Antenna3 being the antenna at the apex of both ends of the vibrating motion. In Layout, Antenna1's target object will be Antenna2, and Antenna2's target object will be Antenna3. To set up the vibration, simply create a repeating spline curve for Antenna2's morph envelope (so that it will repeat between Antenna2 and Antenna3), the duration of the vibration depending on your animation. Now all you have to do is set up a morph envelope for Antenna1 to where it stays 0% morphed until it is plucked, then a quick ramp up to 100%, hold and slow curve back down to 0%.. Looks real! 13. MAKING FLOWING CURTAINS Making Curtians: "I'm working on a scene which will include curtains flowing in the breeze. I thought this might be a simple task but I have run into trouble not only making them move naturally but also figuring out the best way to make the model for them." Use Tripled, sub divided planes and apply the Ripples displacement map to them. Position this map so that the texture center is in the bottom edge of the curtain (check in Modeler to obtain that info) and assign a falloff so the texture disappears completely at the top edge. For example, if your curtain is 2m tall, the falloff should be 50% for Y. Experiment to perfect. Enjoy! Not for nothing but this is one of the simplist things to re-create. First, using sketch, make a snake like line in the top view. Next extrude it for stage curtains or extrude on a path for other. Next subdivide the curtains and make triangles. Now you can export to the scene and use bones but I personally stay in Modeler and create morph targets of my curtain moving. If you want fancy curtains, make a spline cage of the shape. Save the spline cage and move the spline the way you want the curtain to move saving each new position as a morph target. Next patch all the spline cages you saved one at a time and re-save them as the real mprph targets. Splines are much easier to move for organic or something like curtains. I only wish that LW would autopatch the splines. OHH don't forget to remove the spline cage from your model. In the polygon select mode, hit the "W" key. Select all curves by clicking on the "+" key with your left mouse button. This wil hightlight the splines and now just cut them away. OK, here goes. Make a 1m by 1m plane, subdived and tripled to about 1000 polys, move it down so that the top of the plane is at 0,0,0, and is facing into the +z axis in modeler and load into layout as your curtain object. Using fractal bumps in the displacement menu, give it texture size something like .75, .75, .75; center it to y -1;assign an arbitrary velocity for the texture (perhaps z -.01) Texture size and velocity are 2 of the 3 components of your "wind". The 3rd is amplitude. Try an amplitude of .175 to start. Turn on world coordinates. Now, here is one of the tricks: you need to set a texture falloff so that the wind does not blow the top of the curtain. Set falloff to y 1. This means, since we set texture center to Y-1, that it will displace the most at the bottom of the curtain, with no displacement at the top of the curtain. Now do a preview out in layout, you should see somthing that looks like a blowing curtain. You will now have to play around with the variables to get the exact wind you are looking for. Also, you might want to bone it to get more gross action out of the curtain, and by using the new envelope button for amplitude, you can have a still curtain get caught by a gust of wind, and the neat part is... by having world coordinates on, as you move the curtain with a bone back "thru" the "wind", sometimes the displacement make the bottom of the curtain flip up, which looks very natural. Good Luck. 14. USING GOALS IN LW 4.0 PRE-RELEASE Using Goals: Whenever you have an object or bone selected in Layout, the Target button reads "Goals". By selecting a goal object in this pop-up menu, you can tell an object (or bone) to always "reach" for the goal. Any objects/bones that are parented in a chain will react as the last item in the chain reaches for the goal. In other words, you could pull a robots finger, and the arm would follow (as far as it can, of course) How Goals Work: 1. In Modeler, creat a rectangualr box that has the aprox. dimensions of an arm and make sure the pivot point/center is located at the end of the arm. Export it to layout as "ARM". 2. Clone it 3x, so you have 4 arms. 3. Parent arm 2 to 1, 3 to 2 and 4 to 3. 4. Select arm 1, then create a key for Selected Item & Desendants 5. Add a Null Object and Save (rename) it as "GOAL NULL" 6. Select Arm 4 and set it's Goal to the Goal Null. 7. Select the Goal Null and move it aroud and see how the others follow. 8. This may not give us exactly what we want since the pivot point is what is reaching for the goal. In order to get the end of the arm to point to the goal, we need to add a null object and parent it to arm 4, then romve to Goal from arm 4 and assign it to the new Null. Tips: You can limit movement of joints by turning off they're rotations (H, P, B) to make the chain easier to work with. In order to use Goals with Bones, you need to set up a similar arrangement where a bunch of bonaes are parented to an end bone which has the Goal selected. Ussing Add Child Bone will make positioning the new bones MUCh easier. CONTACT INFORMATION: STANDARD MAIL: NewTek, Inc. 215 SE 8th St. Topeka KS 66603 Video Toaster User: A magazine devoted to NewTeks Video Toaster. Subscription Information: MAINLAND USA: 1-800-774-6614 ALL OTHERS: 1-818-760-8984 LightWavePro A magazine devoted entirerly to LightWave. Subscription Information: 1-800-322-2843 LightRom: a series of ISO-9660 standard CD Rom's containing a wealth of stuff for Lightwave. Michael Meshew Graphic Detail 4556 South Third Street Louisville, Ky. 40214 USA Voice/FAX: (502) 363-2986 Email: michael@iglou.com INTERNET: Myself: Thealy@nesbbx.rain.com LightWave Mailing List: To Post a Message : lightwave@webcom.com Un/Subscription Requests To : lightwave-request@webcom.com (DIGEST) or : lightwave-digest-request@webcom.com Administrative Items To : owner-lightwave@webcom.com LightWave Usegroup: comp.graphics.apps.lightwave FTP adresses : tomahawk.welch.jhu.edu (this is a LW specific site) avalon.chinalake.navy.mil (this site has alot of 3d objects) wuarchive.wustl.edu (pub/aminet) (aminet site) ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, Pearl Jam, Send E-mail if interested "My moral standing is lying down." ------------------------------------------------------------------------------ From bhood@netcom.com Sat Jun 24 12:02:36 PDT 1995 Article: 7363 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7363 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bhood From: bhood@netcom.com (robert hood) Subject: Re: Surface annoyance Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rnj9k$ed4@urvile.MSUS.EDU> <3roap6$2t8@mailer.fsu.edu> Date: Mon, 19 Jun 1995 16:09:04 GMT Lines: 51 Sender: bhood@netcom.netcom.com [A thousand apologies for posting an email thread here, but an individual (mjones.adnetsol.com@adnetsol.com) sent me a question along the lines of this thread, and my reply to him bounced. Hopefully that individual is reading this thread...] > Thanks for the explanation.....I was having the same problem however I still > don't quite understand something. If you select an object say steelbar.lwo > and select polygons the surface comes up as "default" rather than > "steelbar". The steelbar surface doesn't seem to be assigned to any > polygons (or how can you tell which polygons the steelbar surface is > assigned to]??? What you need to understand is that ANY single object in LightWave can have ANY number of surfaces. Each of these surfaces can be managed individually, such as having a texture applied to it. You assign these individual surfaces of an object using the Polygon:Surface menu option. The "Default" name in this menu acts the same as it does in Layout. The "Default" means all points/polygons that have not been assigned to a surface. Initially, that includes all points/polygons in your object. The points/polygons in this category will be the ones effected by assignments to the "Default" surface in Layout. For example: say you have modelled a spaceship. Unless you intend to have one texture and attributes assigned to the ENTIRE spaceship (very poor design in CGI), you will need to assign surface names to the more obvious components of your model. If you had created some armament off the end of the wings (assuming your spaceship has wings), you would want to be able to give them textures/attributes that are different from the overall ship (perhaps some metallic or chrome look). You would select the polygons/points that makeup your armaments and assign them a surface name. This effectively separates them from the ship (as far as applying textures is concerned), and allows you to work with them individually in Layout. Be warned: assign surface names as you create pieces of your object. Trying to go back after you've completed your model to select sections to name can be a bitch. I'm not an expert on LightWave (yet =|^). I've only been using it for about three weeks. These are just things I have found out along the way. Regards, ||| Bob ^(===)^ -------------------------oOO--(_)--OOo-------------------------------------- Bob Hood | The reasonable man adapts himself to the world; the Home: 303-980-8392 | unreasonable one persists in trying to adapt the world Work: 303-689-[2409]| to himself. Therefore all progress depends on the --------------------| unreasonable man. -- George Bernard Shaw bhood@netcom.com |------------------------------------------------------- rbh@evolving.com | ftp://ftp.netcom.com/pub/bh/bhood/www/bhood.html ---------------------------------------------------------------------------- From jgross@netcom.com Sat Jun 24 12:04:22 PDT 1995 Article: 7364 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7364 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LightWave Used In Batman Forever? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rppfa$r83@newsbf02.news.aol.com> <3s36ul$a37@linda.teleport.com> Date: Mon, 19 Jun 1995 17:05:53 GMT Lines: 11 Sender: jgross@netcom4.netcom.com : This is most certainlly not the first case of Lightwave on film. : I believe Craig Paup of Composite Graphics and Animation holds : honors to one of the first Lightwave film prints, for his ACT III Theater intro. I believe Amblin holds the record for Largest output res for a film project. We did the ST:Generations teaser at 2880x2048 for Cinemascope release in October of 94. JGross Amblin Imaging From Brad.Bowman@daytonoh.ncr.com Sat Jun 24 12:04:12 PDT 1995 Article: 7365 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7365 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!zombie.ncsc.mil!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: Benchmarks with CyberVision 060? X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3s21vc$b9v@news.xmission.com> Date: Mon, 19 Jun 1995 14:40:26 GMT Lines: 11 The problem I see with getting the Cyberstorm is the cost of the dang thing. I can get a full featured Pentium computer for that price. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From or@dcp.de Sat Jun 24 12:05:09 PDT 1995 Article: 7366 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7366 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!europa.chnt.gtegsc.com!howland.reston.ans.net!xlink.net!news.ppp.de!motion.dcp.DE!or From: or@dcp.de (Ottmar Roehrig) Newsgroups: comp.graphics.packages.lightwave Subject: Re: who is DPS Date: 19 Jun 1995 13:17:56 GMT Organization: dcp, design+commercial partner GmbH Lines: 19 Message-ID: <3s3te4$cdc@motion.dcp.DE> References: <3rktg7$5ua@padsdns.pads.com> <3rn5aj$efs@little-miami.iac.net> NNTP-Posting-Host: motion.dcp.de X-Newsreader: TIN [version 1.2 PL2] Ed Hoffmann (ehoffman@iac.net) wrote: > Try www.dps-inc.com (or ftp.dps-inc.com). DPS is Digitial Processing Sorry, but I just tried http://www.dps-inc.com and this is obvisouly not a valid hostname. ftp.dps-inc.com does exist, but the www doesn't even have a DNS-entry. Are you sure, that DPS runs a WWW-server and could you please re-check the address? Thanks in advance! -- Ottmar Roehrig dcp, design+commercial partner GmbH | Internet: or@dcp.DE Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354 | WWW: ---------------------------------------------------------------- The views expressed herein are not necessarily those of dcp GmbH ...but if you think they should be, please tell us. From Brady@desktopimages.com Sat Jun 24 12:05:14 PDT 1995 Article: 7367 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7367 comp.graphics.apps.lightwave:425 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!news.sprintlink.net!news.primenet.com!news From: Brady Caverly Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Date: 19 Jun 1995 17:46:49 GMT Organization: Desktop Images Lines: 42 Message-ID: <3s4d69$3mu@nnrp1.primenet.com> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> <3rumoj$6r0@nt.colmicrosys.com> NNTP-Posting-Host: ip025.lax.primenet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) jsonedecker@ee.net (john sonedecker) wrote: >>Our current Thornton title include Modeling and Surfacing >>the spacecraft. >> > >I am wondering where these tape(s) are available? You can order directly from Desktop Images at the number below or on-line at our web site. >Please let me know how informative they are to a new >user and where are they. Thanks. The tapes primarily cover advanced techniques and assume some working knowledge of animation programs like LightWave. However, they also cover basics of design and conceptial approache so in that respect they are appropriate for any spacecraft designer on any platform at any level. If you are new to LightWave you might want to look into our LightWave essentials tapes first. Again you can get more info on those on the phone or at our Web site. >-John Sonedecker Good luck. -- Brady Caverly Instructional Videotapes for Desktop Images Desktop Video, Computer Animation, Windows and the Internet. **ORDER 1-800-377-1039** Or http://www.desktopimages.com/desktop/ *********MASTERING THE TOOLS OF TOMORROW********* From Harrison-j@rmc.ca Sat Jun 24 12:05:11 PDT 1995 Article: 7368 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7368 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.ccs.queensu.ca!news.rmc.ca!usenet From: Harrison-j@rmc.ca (James Harrison) Newsgroups: comp.graphics.packages.lightwave Subject: Re: What's a good texture/surface collection? Date: 19 Jun 1995 17:24:52 GMT Organization: Royal Military College Lines: 21 Message-ID: <3s4bt4$1nm@cs6.rmc.ca> References: NNTP-Posting-Host: pcpl44.rmc.ca X-Newsreader: WinVN 0.99.3 In article , mortlieb@mortlieb.seanet.com says... > > >Where might I find a good collection of textures, or better yet, >a texture generator, for LW Amiga? > >Any help appreciated. > >mortlieb Here's one I've found useful...I downloaded a bunch of Workbench backdrops from Aminet, the ones intented for a Magic Workbench set up. The brushes are great if you need a quick texture. Lots of good stone/marble textures, and the subtleness of the colouring makes for a realistic look. I don't find them good enough for foreground objects, but they're handy to have around. TTYL,A? Jim From glynw@cix.compulink.co.uk Sat Jun 24 12:04:53 PDT 1995 Article: 7369 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7369 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!metro.atlanta.com!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: LW Dongle, multitask render and layout? Message-ID: Organization: Compulink Information eXchange References: <1995Jun18.143408.1344@acad.ursinus.edu> Distribution: world Date: Mon, 19 Jun 1995 18:39:49 GMT X-News-Software: Ameol32 Lines: 17 > I'm going to be buying a windows nt system and from what > I hear it is excellent at mutlitasking. I should have upwards of > 64 megs ram, so I'm hoping it won't destroy system performance. > I'm wondering, can I load lightwave on two separate drives and > run modeler or layout while I'm rendering, will the program have > problems as far as the dongle is concerned? thanks for any help There is no need to load Lightwave on seperate drives to run LW alongside modeller. If the rendering task is memory intensive you might see performance of the forground task reduced a bit. Windows NT programs are forbidden from direcly accessing the hardware! It just can't be done. This means that LW running under NT needs a "dongle driver" to be installed, so that the program can check for the dongle legally. Glyn Williams From stranahan@aol.com Sat Jun 24 12:02:22 PDT 1995 Article: 7370 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:426 comp.graphics.packages.lightwave:7370 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: Lee - Videos for 4.0 due soon ??? Date: 19 Jun 1995 14:59:47 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 24 Sender: root@newsbf02.news.aol.com Message-ID: <3s4hf3$d6s@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Thanks for your interest. I always have this policy about not doing seminars or videos until the final release version ships. Some of the people attending seminars or watching tapes are new, and the 'missing button' thing becomes a real problem. I announced a tour here a few weeks ago, but LW keeps getting pushed back so I have no firm dates yet. (I determine these dates through a complex process of triangulating what NewTek officially says, what various people say privately, and how the beta version on my desk looks....plus I guess.) So, here's what I think -- SIGGRAPH is coming up in August, a scant two months away. If NewTek isn't shipping a documented, non-flakely, full featured, FINAL version by that show, they will look pretty bad and have a lot of ticked off people to answer to. So they will ship by SIGGRAPH. In fact, they will probably ship around mid-late July. That means look for my tapes to come out this fall, around September most likely. And look for a tour to start in August. In fact, is there any interest in training around the time of SIGGRAPH? _____________________________________________ Lee Stranahan From cevanim@aol.com Sat Jun 24 12:03:14 PDT 1995 Article: 7371 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7371 comp.graphics.apps.lightwave:427 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW Tips & Tutorials Guide -When vers 1.01 ? Date: 19 Jun 1995 15:18:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3s4iii$dge@newsbf02.news.aol.com> References: Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com Do you have any idea how soon I can get Version 1.01 of the LW Tips & Tuturials Guide. I've waited nearly six months just to get version 1.00. And what will it cost ? Will there be a student discount ? Really, A Great Job ! I want you to know I appreciate your effort. Ed CEVAnim@aol.com From cevanim@aol.com Sat Jun 24 12:02:23 PDT 1995 Article: 7372 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:429 comp.graphics.packages.lightwave:7372 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: Lee - Videos for 4.0 due soon ??? Date: 19 Jun 1995 17:49:46 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3s4rdq$g02@newsbf02.news.aol.com> References: <3s4hf3$d6s@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com Yes.... We'll put three people in the school if you can run it right after Siggraph. Ed CEVAnim@aol.com From jsonedecker@ee.net Sat Jun 24 12:05:36 PDT 1995 Article: 7373 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7373 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave Subject: pentium Date: 20 Jun 1995 01:18:49 GMT Organization: Columbus Micro Systems Lines: 3 Message-ID: <3s57lq$6k2@nt.colmicrosys.com> NNTP-Posting-Host: mod75.colmicrosys.com X-Newsreader: WinVN 0.92.6 I have a Pentium 60 w/ motherboard,512k cache, pci i/o, pci diamond stealth 32 w/ 2meg ram. Please make serious offer. -John Sonedecker From an277724@penet.fi Sat Jun 24 12:05:35 PDT 1995 Article: 7374 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7374 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: an277724@anon.penet.fi Newsgroups: comp.graphics.packages.lightwave Subject: FS: Lightwave $750 Date: 19 Jun 1995 23:48:55 GMT Organization: Concentric Internet Services Lines: 10 Message-ID: <3s52d7$5sa@warp.cris.com> Reply-To: an277724@penet.fi NNTP-Posting-Host: crc1.cris.com X-Newsreader: IBM NewsReader/2 v1.09 I've got two copies of Lightwave 4.0 PreRelease (Intel) that I bought because I was told by people here that they wanted them, who then later backed out. I'm asking $750 for them I will be out of town for two weeks, so if you want them before mid-july, order now. Tank Taylor Vision Imaging tankt@cris.com From ladic@cs.ubc.ca Sat Jun 24 12:01:06 PDT 1995 Article: 7375 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7375 comp.graphics.apps.lightwave:431 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!news.cyberstore.ca!nntp.cs.ubc.ca!cs.ubc.ca!UBC!ladic From: ladic@cs.ubc.ca (Lance Ladic) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Mon, 19 Jun 1995 20:48:47 PST Organization: University of British Columbia, Canada Lines: 48 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: ladic.home.cs.ubc.ca X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3rs0q0$9bs@carrera.inc.net> syndesis@beta.inc.net (John Foust) writes: >From: syndesis@beta.inc.net (John Foust) >Subject: Re: LW student pricing? >Date: 16 Jun 1995 13:26:24 GMT >In article , >jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) says: >> >>I think the first post is more true as I have seen this happen. Kyle McKisic >>who is a fellow student here at Ohio State has opened his own buisness using >>3D Studio, A-cause it is cheaper than SGI, B-cause he was able to use 3D >>Studio all through college at student discounts. I am doing the same thing as >>he did. >So is he using a student version for commercial work? >Can you understand why this upsets 3D Studio dealers? John, I think that what you may not understand is that students do use animation software for research/learning purposes -- yes, it is true, as I am one of them. I'm a Grad student at University of B.C. who is using 3-D computer animation for "scientific visualization" -- I combine conceived animations with real scientific data from my research. The resulting animations are shown on campus (mainly within my Dept.), and sometimes presented at meetings (such as SIGGRAPH, where one animation I worked on will be shown this year.) These animations *are not* done for commercial purposes. I should point out, however, that I am using the UBC Comp. Sci. Dept's hardware and software (mainly Alias on SGI workstations) to do my work, but would like to be able to do some of this work at home, since I am not in the Comp. Sci. Dept. (I am in Physiology, on the other side of campus), and since I would rather work (long hours!) at home on my own PC if possible. I wholeheartedly agree with you that students should not have the right to use animation bought at a special discount to do commercial work -- for that they should pay the same rate as everyone else. Students who abuse this privilage should be shot! I just wanted to let you know however, that there *ARE* legitimate uses for academic discounts, if the software is used appropriately. Regards, --Lance. ladic@cs.ubc.ca From dingebre@xmission.xmission.com Sat Jun 24 12:00:58 PDT 1995 Article: 7376 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7376 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!xmission!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Don't Be Hasty... Date: 20 Jun 1995 00:20:56 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 57 Message-ID: <3s5498$49l@news.xmission.com> References: <3rk5r6$92d@News1.mcs.com> <3rs0at$9bs@carrera.inc.net> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : In article , N A says: : > : > And to be honest with you guys, is the PC really so much cheaper in : >the long run? Most hardware like graphics boards may be cheaper, but : >all of the software that I have seen and what I've seen thats being : >ported is actually hihger than the Amiga versions. : Really. How do you put a price on betting your talents, : your business, and perhaps your ability to eat next month? Easily. If you spend all your resources migrating, and you can't make your debt service, you're outa business. On the other hand, waiting to see how things roll out can make a lot of sense. your debt service doesn't change, if you ate last month with your current hardware, you can probably eat next month, too. He was suggesting to wait... : How "cheap" is it to try to use a platform that's moribund? The Amiga is hardly near death. On the contrary, ESCOM seems to have done a bang up job breathing life into it. 68060's due in the fall, some sort of RISC next year. Dr. Kittle has stated that the new Amiga Tech. is looking at PowerPC, HP PA-RISC, Alpha, and MIPS. : As compared to the PC, which defines the personal computer : industry? As my mother used to say, "Would you jump off a cliff because everyone else does, too?" :) The PC does have a big stangle hold on the general personal computer market, but there have and always will be niche markets that don't follow the masses. These are specialty markets that cater to a different mind set. Computer Graphics, Video, multimedia are some of these. The PC is making inroads in these markets but there will always be those places it can't go. A general purpose machine can't be as good as a machine designed to serve a niche. The PC is like the generalist who knows less and less about more and more until he knows nothing about everything. Yeah, the P100's render fast, but Windows cripples their speed, and NT sucks up all their RAM. Waiting for the smoke to clear makes a lot of sense. In a few more months, I'll be able to pick up a pentium for half the price of the guys who bought a few months back in anticipation of LW 4.0. For the same price, I'll be able to get a machine 5 times faster. In a year, who knows? And, hey, I ate pretty good this month on my lowly Amiga 2000, and I didn't have to worry about paying off a $10,000 loan. :) -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From erniew@access1.digex.net Sat Jun 24 12:01:08 PDT 1995 Article: 7377 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7377 comp.graphics.apps.lightwave:434 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Tue, 20 Jun 1995 02:30:02 -0400 Organization: Express Access Online Communications, USA Lines: 15 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Lance Ladic wrote: > I think that what you may not understand is that students do use > animation software for research/learning purposes ... I'm doing scientific visualization with LightWave right now, the very thing you say you'd like to do in the future. But I'm not a graduate student rationalizing substantial discounts for myself while surrounded by millions of dollars worth of state-bought hardware and software. I earned money to buy what I have. You should give it a try before making assertions about what other people may not understand. - Ernie From luiten@nmsd.telecom.com.au Sat Jun 24 12:05:37 PDT 1995 Article: 7378 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7378 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!wabbit.cc.uow.edu.au!news.tansu.com.au!mail_gw.fwall.telecom.com.au!cdn_mail.telecom.com.au!nmsd!luiten From: luiten@nmsd.telecom.com.au (Robin Luiten) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Query on LW4.0 Intel dongle problem. Date: 20 Jun 1995 05:05:08 GMT Organization: ITG Network Performance Management, Telecom Australia Lines: 20 Message-ID: <3s5ku4$fg0@cdn_mail.telecom.com.au> References: <3qu8q9$24l@cdn_mail.telecom.com.au> NNTP-Posting-Host: trantor.qld.design.telecom.com.au X-Newsreader: TIN [version 1.2 PL2] Saiyad Abdul (ar409@FreeNet.Carleton.CA) wrote: : Robin Luiten (luiten@proteus.telecom.com.au) writes: : > Has anyone had trouble with the Sentinel LW4.0 dongle for Intel platform. : > : > Under NT3.5 I can access the floppy no problems with the dongle plugged : > into the parallel port. Really strange I thought. : > : Did you check for any of the dreaded DMA or IRQ conflicts....Just a : guess but I would venture that this is probably the culprit. Yup the first thing I checked. _-_|\ r.luiten@nmsd.oz.au WORK: +61 7 837 3020 / * <- Network Performance Management (Telstra), \_.-._/ | Telecom East Tower Roma St, v +- Brisbane, Australia. Robin - A3000,16 Meg,2 Meg DRAM,2 Gig, AmigaDOS 3.1 - P5-90,32 Meg,4 Meg VRAM,3 Gig, Linux 1.2.1 From jasper.7@postbox.acs.ohio-state.edu Sat Jun 24 12:01:22 PDT 1995 Article: 7379 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7379 comp.graphics.apps.lightwave:436 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-7.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Tue, 20 Jun 1995 07:48:51 GMT Organization: The Ohio State University Lines: 5 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: slip2-7.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >So is he using a student version for commercial work? >Can you understand why this upsets 3D Studio dealers? No he has upgraded to the commercial package for a very cheap amount. From wturber@primenet.com Sat Jun 24 12:03:26 PDT 1995 Article: 7380 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7380 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip033.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: Tue, 20 Jun 1995 02:31:43 LOCAL Organization: Primenet Lines: 67 Message-ID: References: <3ruqvk$sku@Mercury.mcs.com> NNTP-Posting-Host: ip033.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3ruqvk$sku@Mercury.mcs.com> johnc@MCS.COM (John Crookshank) writes: >From: johnc@MCS.COM (John Crookshank) >Subject: LightWave Promotion >Date: 17 Jun 1995 10:05:24 -0500 >Recieved from NewTek on 16-June-1995 to our dealership via FAX: >--------------------------------------------------------------- >LightWave Promotion: >NewTek is excited to announce the beginning of a special upgrade price for >LightWave 3D 4.0 for registered Toaster owners, as well as owners of >specific competing animation systems. This special limited time upgrade >will allow qualified end users to upgrade to LightWave 3D 4.0 on Intel, >Alpha, MIPS, or Amiga for only $695. The special upgrade price of $695 >includes a complete single user license for LightWave 3D 4.0 on any of the >above mentioned platforms. The offer for registered Toaster owners will be >valid until August 15, 1995 and will be available through NewTek Partner >Plus dealers, NewTek resellers, as well as through NewTek Customer >Service. As a Toaster user since version 2.0, I think this upgrade price stinks. As an SA user NewTek offered me a very good upgrade price of about $150. Why the huge disparity? We have upgraded our Toaster (and therefore LW) software at every opportunity and are now offered this lousy deal. $695!! We only had the SA software for a couple months and the combined cost of SA and the upgrade was less than this "special" deal. I guess being a regular NewTek LW customer counts for exactly the same thing as being a competitor's customer. Isn't that "special?" NewTek may be excited. I'm not. Yes, I realize that LW at $995 is a good deal and of course I think LW is a great package. But this upgrade price is WAY too close to regular retail. We have already purchased LW. This is too much like having to re- purchase the software from scratch. Typically, software upgrades cost less than 50% of the standard package price. I'm looking at a Dec. '94 Computer Shopper and see AutoCad Release 13 MSRP (not an ad) of $495 for an upgrade for users of release 12. I'm pretty sure that a new AutoCad package costs more than 1000 (around $2000 I think). An ad in the same mag shows Photoshop 3.0 at $549 and $144 for the upgrade. It isn't my imagination and this isn't an off-the-wall complaint about how software in general is overpriced. Upgrading just shouldn't cost nearly the same as buying new. Most software publishers seem to agree with this. There is new stuff in 4.0 but not THAT much new stuff. If 4.0 is "worth" $995, there isn't $695 "worth" of new stuff. In other words, the package is no where near 70% changed!! This upgrade price might make sense for a cross-platform "upgrade", but it is too high for a same-platform upgrade. Clearly NewTek is MUCH more concerned with expanding its LW market than treating its current LW users reasonably. I wonder what the next upgrade is gonna cost me? No-doubt we will purchase this upgrade since LW is our program of choice (proving that in a purely economic sense that the upgrade IS "worth" $695 to us). However, my personal attitude toward NewTek just soured quite a bit. I doubt if I will be alone. Hmmm - I can get 3DS for around $700 at student pricing (I'm also a full time student and should be doing my statistics homework right now) and maybe they will drop their regular prices in the face of NewTek's competition and bundle some plug-ins. Yep - don't even worry about customer loyalty NewTek. BTW - its a real pisser when you consider that $695 doesn't even include upgraded Toaster software! _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:02:10 PDT 1995 Article: 7381 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7381 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip033.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: Tue, 20 Jun 1995 02:40:23 LOCAL Organization: Primenet Lines: 54 Message-ID: References: <3rtqbb$q9c@hermes.acs.unt.edu> NNTP-Posting-Host: ip033.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article jonas.karlsson@atb.ct.se (Jonas Karlsson) writes: >From: jonas.karlsson@atb.ct.se (Jonas Karlsson) >Subject: Stand Alone Render Engine - (Was : Re: LOW Dangle) >Date: Sun, 18 Jun 95 12:54:00 +0200 >In a message of 17 Jun 95 TheTruth wrote to All: > T> I love the fact the LW4.0 will ship with distributave rendering across > T> ethernets. But, many times there are situations where the network isn't > T> there to render across. Or, there might be a situation where I would > T> like to give someone my animation via modem or Internet transfer, but I > T> don't want to have to send all the rendered images. I could send a > T> stand-along renderer with my scene and related files. > T> Many of the LW users here use LW at work and have a LW capable machine > T> at home and would sometimes like to use both machines to crank out an > T> animation faster. > T> It just seems to make sense to have both Network Distributive Rendering > T> along with a Standalone Rendering Engine. Now, if NewTek were going to > T> charge by the node for it's NDR, I cold see why a standalone version > T> would be out of the question. But, since it's free anyway, would it > T> really hurt NewTek to release a standalone version? Or could it > T> actually help LW sales? > T> I don't know - I'm not a marketing person. But, as a LW user, I'd love > T> to have the ability to render accross multiple machines w/o requiring a > T> network. >Well my sugestion is that you bring your mashine to your work, and plug it into >the net when you're gonna do the final renderings. I figure that if you would >be connected with a modem 2 week's in a row for renderings it's just not worth >it. >How do you think rendering accreoss several mashines is going to be a reality >if you don't connect them. Networks could be set up by several ways, ie you >could use serial, parallel, ethernet, tokenrings, atm, or plenty of other ways, >but you simply must have a network. Not really. Externally mounted SCSI drives (removeable media or fixed) make the "need" for a network questionable. Optical disks and fast DAT tape drives could also work well for a remote "unconnected" machine. How 'bout a ZIP drive for transfering scene files, brushes, objects etc. Networks are great, but physically transporting a disk could easily be significantly more economical if a machine is remotely located. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:01:57 PDT 1995 Article: 7382 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7382 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip033.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: Tue, 20 Jun 1995 03:02:15 LOCAL Organization: Primenet Lines: 34 Distribution: inet Message-ID: References: <3rtqbb$q9c@hermes.acs.unt.edu> <3s2v3k$bva@hermes.acs.unt.edu> NNTP-Posting-Host: ip033.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3s2v3k$bva@hermes.acs.unt.edu> bdupras@bert.eecs.uic.edu (TheTruth) writes: >From: bdupras@bert.eecs.uic.edu (TheTruth) >Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) >Date: Mon, 19 Jun 95 03:41:31 GMT [snip] >OK - I guess I didn't make myself clear. There are many ways of distributing >rendering of images in any program. The most desireable is to distribute >tasks over a network and have a "central" rendering commander. The other way >is to simply make an educated guess where the half-way point in a rendering >task will be and start rendering on two isolated machines (or three or >four....whatever). LW is going to be priced pretty low for a great 3D >program, right? So, is it unreasonable to expect some of those prospective >owners to have more than one computer and NOT have any formal network between >them? >I know the easiest way to "hook" two machines together is the "Bernoulli on a >switch box" network. Since Ethernet hardware for a very small network can be >about as much $$ as, oh...maybe the street price of LW, many (maybe only >"some") of us won't be able to distribute our rendering due to the fact of the >dongle. Ethernet hardware for PCs is CHEAP. You can get off-brand cards for under $50. Decent cards for under $100 and good name brand cards for just a bit more. I boought a PCMCIA ethernet card for $150 - and it works great with Netware. WFWG is inexpensive networking software. Networking is also built into NT. If the machines are co-located, networking them is pretty cheap with PCs as long as your network is small and your wiring needs aren't too demanding. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From mcoats@qnet.com Sat Jun 24 12:04:34 PDT 1995 Article: 7383 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7383 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: Sun, 18 Jun 1995 22:22:59 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 22 Message-ID: References: <3rulrm$jhb@cnj.digex.net> <140724@cup.portal.com> <1995Jun17.232521.1@ucsvax> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <1995Jun17.232521.1@ucsvax> On 17 Jun 1995 jalberty@aardvark.ucs.uoknor.edu wrote: > In article <140724@cup.portal.com>, DonH@cup.portal.com (Don - Hirschfeld) writes: > > I'm also flying into LA. I'm staying at the Best Western Dragongate > > hotel near downtown. There is 25 cent van shuttle around the downtown area > > leaving near the hotel including the convention center. One can also take the > > subway. > > Don > I'll be down! Who's been put in charge of setting up a meeting? > Alan Chan Well gee, if YOU two are going, then I guess I'll go too. And yeah, who's setting up the meeting? ... What meeting? A meeting at the Comody Store or Laugh Factory would be cool, eh? Manny From mcoats@qnet.com Sat Jun 24 12:02:32 PDT 1995 Article: 7384 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7384 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: Sun, 18 Jun 1995 22:29:21 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 30 Message-ID: References: <3rnhv7$n11@ixnews2.ix.netcom.com> <3runip$6r0@nt.colmicrosys.com> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: On Sun, 18 Jun 1995, Walter (Jay) Turberville wrote: > [snip] > >I to have a similar problem. When I am working on an object in layout > >I assign surfaces to that object, then another and so on. When I render > >ALL the objects have the last surface I was using. I have done this w/ saving > >each object after assigning surfaces and it still happens. LW(pre) 4.0 PC. > >Thanks > >-John Sonedecker > > Do all of your objects have unique surface names? In Layout, you don't really > change the surface attributes of an object so much as you change the surface > attributes of all polygons with the specified surface name. Make sure you > establish unique names for surfaces in Modeler or rename your surface in > Layout if you are sure no other objects are loaded with the same pre-existing > surface name. > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Also, look at the polyogn count in the surfaces menu when you select a surface name to add attributes to. If it says Zero, then you've found your problem. A lot of times you might not even notice that the surfaces in modeler that you assigned somehow got messed up due to a slight error. I know this is basic and you probably know this, but just thought I'd throw it in just incase you didn't. Manny From mcoats@qnet.com Sat Jun 24 12:04:55 PDT 1995 Article: 7385 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7385 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave audio Date: Sun, 18 Jun 1995 22:45:23 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 7 Message-ID: NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello This is a bit off topic so I'll keep it short, but do any of your PC users have something on the PC that is similar to studio 16 on the amiga? I ask because I used to add all audio tracks to my animations through an amiga using studio 16 and I no longer have that amiga now. What is out there for the Pc that is really good? From or@dcp.de Sat Jun 24 12:05:38 PDT 1995 Article: 7386 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7386 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!news.ppp.de!motion.dcp.DE!or From: or@dcp.de (Ottmar Roehrig) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Nekotech is shipping LW 4.0 w/ systems Date: 20 Jun 1995 07:12:44 GMT Organization: dcp, design+commercial partner GmbH Lines: 17 Message-ID: <3s5sdc$6l1@motion.dcp.DE> References: NNTP-Posting-Host: motion.dcp.de X-Newsreader: TIN [version 1.2 PL2] Stephen J Gaudet (sjg@world.std.com) wrote: > Hello LW users > I'm pleased to announce we are now shipping LightWave 4.0 on our Alpha > line of systems. Please contact me for full details. May I ask if you are shipping the final version of LightWave/DEC-Alpha? Or is it the same pre-release-state likt the Windows-Version? -- Ottmar Roehrig dcp, design+commercial partner GmbH | Internet: or@dcp.DE Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354 | WWW: ---------------------------------------------------------------- The views expressed herein are not necessarily those of dcp GmbH ...but if you think they should be, please tell us. From cevanim@aol.com Sat Jun 24 12:03:27 PDT 1995 Article: 7387 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7387 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: 20 Jun 1995 11:20:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <3s6ovv$t5o@newsbf02.news.aol.com> References: Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com It's called financial survival on the part of NEWTEK. While it's a pretty stiff bullet we are being asked to bite....I'd do it with a smile, "IF" I thought NEWTEK was getting their house in order. It is a very poorly run operation, no discipline, low morale and apparently no systems and training for their personnel. If they don't get someone in there that understands how to manage a business they'll continue to bleed and we'll continue to suffer as well. I want them to survive and be successful. I bite my tongue every time I have to deal with them. Just continue to pray for their survival. I don't think they are open to suggestions from "outsiders". Ed CEVAnim@aol.com From cevanim@aol.com Sat Jun 24 12:04:56 PDT 1995 Article: 7388 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7388 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave audio Date: 20 Jun 1995 11:20:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3s6p0a$t5q@newsbf02.news.aol.com> References: Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com I think the best bet is to purchase an Amiga. They are a small company owned by Escom of Germany. While they don't have the clout of the PC they do a heck of a job in the nitch market of Video and Multimedia. I've got a couple of them. Give em' a try. You'll love them !!! Ed CEVAnim@aol.com From cevanim@aol.com Sat Jun 24 12:04:35 PDT 1995 Article: 7389 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7389 Path: netcom.com!ix.netcom.com!noc.netcom.net!simtel!news.kei.com!news.mathworks.com!news.ultranet.com!news.sprintlink.net!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 20 Jun 1995 12:05:01 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3s6rjd$ja@newsbf02.news.aol.com> References: Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com <( Alan Chan )> I vote for Alan also. Got a suggestion for you Alan. Call one of the ALPHA people like Deskstation and see if they'll buy us coffee and doughnuts. My preference would be Wednesday evening or Thursday morning early. There are five of us. Thanks for volunteering Alan... Ed CEVAnim@aol.com From gred@agog.demon.co.uk Sat Jun 24 12:01:59 PDT 1995 Article: 7390 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7390 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!newsfeed.internetmci.com!btnet!demon!not-for-mail From: Gwynne Reddick Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: 20 Jun 1995 17:27:21 +0100 Organization: Demon Internet News Service Lines: 35 Sender: news@news.demon.co.uk Message-ID: <9506201719.AA0019k@agog.demon.co.uk> References: <3rtqbb$q9c@hermes.acs.unt.edu> <3s2v3k$bva@hermes.acs.unt.edu> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: ADMaN version 1.02 beta 1 (c) 1995 S.T.Brown X-Posting-Host: agog.demon.co.uk On Tue, 20 Jun 95, Walter (Jay wrote: > In article <3s2v3k$bva@hermes.acs.unt.edu> bdupras@bert.eecs.uic.edu (TheTruth) writes: > >From: bdupras@bert.eecs.uic.edu (TheTruth) > >Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) > >Date: Mon, 19 Jun 95 03:41:31 GMT > > > >I know the easiest way to "hook" two machines together is the "Bernoulli on a > >switch box" network. Since Ethernet hardware for a very small network can be > >about as much $$ as, oh...maybe the street price of LW, many (maybe only > >"some") of us won't be able to distribute our rendering due to the fact of the > >dongle. > > Ethernet hardware for PCs is CHEAP. You can get off-brand cards for under > $50. Decent cards for under $100 and good name brand cards for just a bit > more. I boought a PCMCIA ethernet card for $150 - and it works great with > Netware. WFWG is inexpensive networking software. Networking is also built > into NT. If the machines are co-located, networking them is pretty cheap with > PCs as long as your network is small and your wiring needs aren't too > demanding. Unfortunately, this isn't the case with the Amiga. It'll cost me close to 1000 gbp to network my machines:( Gwynne. -- - * * * Gwynne Reddick Submission is a crime * * London, England * * Email gred@agog.demon.co.uk you have a duty to resist. * From stranahan@aol.com Sat Jun 24 12:02:24 PDT 1995 Article: 7391 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:439 comp.graphics.packages.lightwave:7391 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: Lee - Videos for 4.0 due soon ??? Date: 20 Jun 1995 13:27:52 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <3s70eo$1v3@newsbf02.news.aol.com> References: <3s4rdq$g02@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Hmmm...... Well, what I was considering doing was having a day of the new 'LightWave Power Techniques' class, and then actually bringing people over to see Area 51 later that night so people could see the way the falicility is set-up. The cost would probably be around $175 or so, and the class would be in Pasadena, which is pretty close to downtown. I'm thinking about this, but I need to get a mailer going if it's gonna happen... The Power Techniques class would include Inverse Kinematics, Metaform Modeling, Lighting set-ups, Compositing Techniques, and 25 Must-Know LightWave Tricks.....although the course is still open for suggestions at this point. We're also planning on including a CD-ROM.... _____________________________________________ Lee Stranahan From jplant@aol.com Sat Jun 24 12:04:44 PDT 1995 Article: 7392 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7392 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jplant@aol.com (J Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 20 Jun 1995 14:05:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <3s72ku$2f9@newsbf02.news.aol.com> References: <3rulrm$jhb@cnj.digex.net> Reply-To: jplant@aol.com (J Plant) NNTP-Posting-Host: newsbf02.mail.aol.com Avid Media Group and NewTek are co-sponsoring the 1st Annual LightWave Animation Awards (The Wavies) and we're having a party/awards ceremony at Siggraph on the evening of Wednesday, August 10th. The contest details are published in the July issue of VTU (the one with Hercules on the cover.) The awards ceremony will be preceded by a reception/party/get-together similar to what took place at the Wax Museum in Orange County a couple of years ago. The final details are being hammered down now but it appears that the event will take place at the Orpheum Theater in downtown Los Angeles. The event will probably kick-off at about 6-6:30 with the awards ceremony starting around 8:30. Should be a heckuva party! Jim Plant Avid Media Group, Inc. From shf@netcom.com Sat Jun 24 12:03:30 PDT 1995 Article: 7393 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7393 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LightWave Promotion Message-ID: Organization: The Blue Planet References: <3ruqvk$sku@Mercury.mcs.com> Date: Tue, 20 Jun 1995 19:58:53 GMT Lines: 57 Sender: shf@netcom7.netcom.com +-- wturber@primenet.com (Walter (Jay) Turberville ) writes: | As a Toaster user since version 2.0, I think this upgrade price stinks. | As an SA user NewTek offered me a very good upgrade price of about $150. | Why the huge disparity? We have upgraded our Toaster (and therefore LW) | software at every opportunity and are now offered this lousy deal. $695!! | [...] Typically, software upgrades cost | less than 50% of the standard package price. I'm looking at a Dec. '94 [...] | upgrade IS "worth" $695 to us). However, my personal attitude toward | NewTek just soured quite a bit. I doubt if I will be alone. Hmmm - I can [...] | BTW - its a real pisser when you consider that $695 doesn't even include | upgraded Toaster software! I guess I just don't understand what the big stink is all about. I keep reading posts from Toaster owners who argue that a cross-platform upgrade from the Toaster to PC should be practically free. I don't get it. If you just want a true upgrade, just buy the Toaster upgrade which includes Amiga LightWave 4.0. I'm not sure of the price, but I would imagine that it's in line with the additional features available in the new Toaster/LightWave software. If you want to change platforms, just sell your Toaster system and buy LightWave for your platform of choice. It sounds to me like you want to keep your Toaster setup and get LightWave on a different platform for almost nothing which really doesn't seem reasonable. The Amiga stand-alone LightWave was an entirely different deal. Once NewTek released LightWave as its own product, it decoupled Toaster sales and LightWave sales. People who wanted LightWave only purchaced the stand-alone and people who wanted Toaster functions purchaced the Toaster. Note that there was no trade-up option at that time -- if you were an existing Toaster owner and wanted to run LightWave without the Toaster, you had to buy it. I don't recall any complaints. Before NewTek announced the PC version officially, they knew from their client base that many people would wait to buy LightWave for the PC version to come out. So to prevent a massive drop in Amiga LightWave sales, NewTek marketing offered a very aggressive upgrade option for those customers who might buy the Amiga version but would prefer a version on another platform. Other than the fact that it crossed platforms, this was still an upgrade -- that is, a trade up to the next version of the same product. LightWave 3.5 stand-alone on the Amiga to LightWave 4.0 stand-alone on any platform. I guess it's the "any platform" part that annoys existing Toaster owners, perhaps because the cross-platform Toaster isn't available yet. Let me clarify that I don't make these decisions. NewTek marketing decides what trade-ins and upgrades are available and at what price. We do discuss these issues from time to time so I can put in a word one way or another. If there's a side of this argument I'm not seeing, please feel free to explain. I try not to get involved in things like this normally, but after about 50 messages I guess I'd like to try to put the issue to bed. Probably a mistake. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From jalberty@aardvark.ucs.uoknor.edu Sat Jun 24 12:03:49 PDT 1995 Article: 7394 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7394 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Promotion Date: 20 Jun 95 15:16:39 CDT Organization: University of Oklahoma. (USA) Lines: 23 Message-ID: <1995Jun20.151639.1@ucsvax> NNTP-Posting-Host: aardvark.ucs.uoknor.edu >Clearly NewTek is MUCH more concerned with expanding its LW market than >treating its current LW users reasonably. I wonder what the next >upgrade is gonna cost me? No-doubt we will purchase this upgrade since LW >is our program of choice (proving that in a purely economic sense that the >upgrade IS "worth" $695 to us). However, my personal attitude toward >NewTek just soured quite a bit. I doubt if I will be alone. Hmmm - I can >get 3DS for around $700 at student pricing (I'm also a full time student >and should be doing my statistics homework right now) and maybe they will >drop their regular prices in the face of NewTek's competition and bundle >some plug-ins. Yep - don't even worry about customer loyalty NewTek. > >BTW - its a real pisser when you consider that $695 doesn't even include >upgraded Toaster software! considering that to all intents and purposes you can upgrade but still use 3.5 on the Amiga platofrm it sounds passable. I was about to get 4.0 for the PC myself, but by some stroke of luck my dealer got tied up and I had to wait for this past Monday to roll around. Lo and behold, I find out this weekend that I can now upgrade for less. More power to Newtek.. :) Alan Chan Vision Digital From jalberty@aardvark.ucs.uoknor.edu Sat Jun 24 12:04:38 PDT 1995 Article: 7395 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7395 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 20 Jun 95 15:19:49 CDT Organization: University of Oklahoma. (USA) Lines: 36 Message-ID: <1995Jun20.151949.1@ucsvax> References: <3rulrm$jhb@cnj.digex.net> <140724@cup.portal.com> <1995Jun17.232521.1@ucsvax> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article , Manuel Coats writes: > > > On 17 Jun 1995 jalberty@aardvark.ucs.uoknor.edu wrote: > >> In article <140724@cup.portal.com>, DonH@cup.portal.com (Don - Hirschfeld) writes: >> > I'm also flying into LA. I'm staying at the Best Western Dragongate >> > hotel near downtown. There is 25 cent van shuttle around the downtown area >> > leaving near the hotel including the convention center. One can also take the >> > subway. >> > Don > > >> I'll be down! Who's been put in charge of setting up a meeting? >> Alan Chan > > > Well gee, if YOU two are going, then I guess I'll go too. And yeah, > who's setting up the meeting? ... What meeting? A meeting at the > Comody Store or Laugh Factory would be cool, eh? > > Manny > Watch it Manny, we know where you live.... \(That huge 5,000 sq. ft oceanfront property of yours...) Alan Chan...? Rh From jalberty@aardvark.ucs.uoknor.edu Sat Jun 24 12:04:37 PDT 1995 Article: 7396 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7396 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 20 Jun 95 15:22:20 CDT Organization: University of Oklahoma. (USA) Lines: 22 Message-ID: <1995Jun20.152220.1@ucsvax> References: <3s6rjd$ja@newsbf02.news.aol.com> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <3s6rjd$ja@newsbf02.news.aol.com>, cevanim@aol.com (CEVAnim) writes: > > <( Alan Chan )> > > I vote for Alan also. Got a suggestion for you Alan. Call one of the > ALPHA people like Deskstation and see if they'll buy us coffee and > doughnuts. My preference would be Wednesday evening or Thursday morning > early. There are five of us. > > Thanks for volunteering Alan... > Ed > CEVAnim@aol.com OK, OK, I'll coordinate... everyone email me your itinerary or something..! My REAL email address is: alan.chan@oubbs.telecom.uoknor.edu Steve Gaudet, are you listening?? Alan Chan Vision Digital From reefnet@gold.interlog.com Sat Jun 24 12:01:10 PDT 1995 Article: 7397 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7397 comp.graphics.apps.lightwave:440 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!interlog.com!news From: reefnet@gold.interlog.com (Kris Wilk) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 20 Jun 1995 21:01:20 GMT Organization: Reefnet Software Lines: 33 Message-ID: <3s7cv0$6jn@steel.interlog.com> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: reefnet.interlog.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.3 In article , erniew@access1.digex.net says... > >Lance Ladic wrote: > >> I think that what you may not understand is that students do use >> animation software for research/learning purposes ... > >I'm doing scientific visualization with LightWave right now, the very >thing you say you'd like to do in the future. But I'm not a graduate >student rationalizing substantial discounts for myself while surrounded >by millions of dollars worth of state-bought hardware and software. > >I earned money to buy what I have. You should give it a try before >making assertions about what other people may not understand. > >- Ernie > I have been listening for a while now, and have something to say: --flame mode on-- SHUT UP ALREADY! --flame mode off-- I'm tired of hearing people whine about these student pricing issues! Have a nice day, Kris Wilk Pres. ReefNet Software reefnet@interlog.com From axtell805@aol.com Sat Jun 24 12:05:47 PDT 1995 Article: 7398 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7398 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: axtell805@aol.com (Axtell805) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 20 Jun 1995 19:49:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: root@newsbf02.news.aol.com Message-ID: <3s7mpu$8c4@newsbf02.news.aol.com> References: Reply-To: axtell805@aol.com (Axtell805) NNTP-Posting-Host: newsbf02.mail.aol.com >>well, PC's are a pick your part deal... what sort of graphics card are >you useing, this is going to be the key to your redraw speed.<< I'm using the Matrox MGA Impression Plus card which has a powerful 3D graphics engine, but I've learned that Lightwave doesn't have a driver for it (or visa versa) I'm trying to get that driver issue resolved but I may have to end up getting a different card. Any suggestions? Number 9? >also, hopefully your motherboard is based on the new Triton chipset, the >memory and speed across the PCI bus is much improved.<< I'm not sure here, but it's the Intel Motherboard for sure...I'll find out. >>With such a nice hardware setup, why are you running Windows 3.1 and not NT?<< Several programs don't have drivers yet, like HSC Kai's powertools for Photoshop, and Macromedia's Director, and most importantly my UMAX 1260 Scanner! But after having struggled for about 3 weeks trying to make 3.11 work, I'm really frustrated and will probably have to jump into it and let those programs catch up. After having read this, does it seem like it is the video card or the OS that is the lightwave problem? Thanks for your efforts in helping me. Ax From larjr@wam.umd.edu Sat Jun 24 12:05:40 PDT 1995 Article: 7399 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7399 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!purdue!haven.umd.edu!cville-srv.wam.umd.edu!larjr From: larjr@wam.umd.edu (Louis Alan Robinson) Newsgroups: comp.graphics.packages.lightwave Subject: WTB: Lightwave Pro Date: 20 Jun 1995 23:04:30 GMT Organization: University of Maryland College Park Lines: 18 Message-ID: <3s7k5u$rv4@cville-srv.wam.umd.edu> NNTP-Posting-Host: rac8.wam.umd.edu X-Newsreader: TIN [version 1.2 PL0] Hey! If you have any issuses of LightWave Pro that you don't want please leave email to: Mallory Woods II larjr@wam.umd.edu -- __ /// |Mallory S. Woods II <-> larjr@wam.umd.edu | Amiga 2000/030/40Mhz _/// |Alight Escom, Let's Do it! | Amiga 1200 \/// |"Evil is just plain bad!" - The Tick | Darksyde Productions! --> http://y.nsf.gov:80/oirm/dis/helpdesk/mallory.htm <-- From jeffh@cybernetics.net Sat Jun 24 12:05:45 PDT 1995 Article: 7400 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7400 comp.graphics.apps.lightwave:441 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!newsjunkie.ans.net!news0.cybernetics.net!cybernetics.net!jeffh From: jeffh@cybernetics.net (Jeff Hoffman) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Problem with Modeler. Please HELP! Date: 20 Jun 1995 23:03:29 GMT Organization: Creative Cybernetics, Inc. Lines: 62 Message-ID: <3s7k41$l88@news0.cybernetics.net> NNTP-Posting-Host: server1.cybernetics.net Hello, everyone. I have the pre-release version of Lightwave 4.0. When I first installed it upon receiving it, everything ran fine. I installed onto a system running NT 3.5, with 32mb RAM and plenty of drive space. I then switched to Windows95 build 450 and re-installed. Once more, everything ran fine. I was away from Lightwave for a while, concentrating on other work, and when I tried to load it (Modeler) about a week later, it popped up and drew the screen and then exited immediately. No error messages, no nothing--it just disappears. I took it over to my friends house and installed it on his computer running DOS+Windows, and the same thing happened (yes, I took the dongle with me.) Now, we both re-installed NT on our systems and it's still happening. I have installed the Sentinal driver under NT, and still no go. Another interesting thing is that Layout works fine, it's only Modeler that is doing this. Attached to the end of this message is a description of both of the computers on which I have tried this. I would appreciate any help that anyone out there has. I have heard so many bad things about NewTek support I don't even know if I should bother calling. Jeff Hoffman --- Computer 1: P90 512k cache 32mb RAM NCR 53c825 SCSI controller 1gig Fujitsu HD 2.1gig Seagate HD Plextor 4PLEX CD-ROM #9 Imagine 128 video card at 1152x900x24bit ViewSonic 21PS KB MS Mouse Windows NT Workstation 3.5 Deskjet 560C Computer 2: Dell P60 256k cache? 16mb RAM IDE controller 500meg IDE HD Soundblaster CD-ROM #9 GXE64 at 1152x900x65k 17 inch monitor mouse keyboard no printer From axtell805@aol.com Sat Jun 24 12:05:51 PDT 1995 Article: 7401 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7401 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: axtell805@aol.com (Axtell805) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NT slower than 3legd dog Explained at last! Date: 20 Jun 1995 20:18:50 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3s7oha$8vd@newsbf02.news.aol.com> References: Reply-To: axtell805@aol.com (Axtell805) NNTP-Posting-Host: newsbf02.mail.aol.com John, you told me that you use Matrox video cards at work (Amblin I assume). Do you use the Matrox MGA Impression Plus? I'm coming back to you for advise because I'm running lightwave only in 8 bit. WHen I use the 24 bit mode (the MGA has selectable modes 8 bit, 16 bit and 24 bit color modes) I cannot get the screen refreshes so it's really choppy and slow. In 8 bit, I get quick refesh but rotten images and color resolution of course (256). I read one of your notes about the large screen and I read in PRO that you also have the 21 inch screen same as mine Viewsonic. I didn't realize that the large monitors would slow down the refreshes. Should I get a different video card or what would you recommend? I've faxed both Newtek and Matrox regarding a driver. thanks. Axtell805 (Steve Axtell) From doyle@hotlne.enet.dec.com Sat Jun 24 12:05:41 PDT 1995 Article: 7402 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7402 Path: netcom.com!csus.edu!decwrl!nntp.crl.com!pacbell.com!nntp-hub2.barrnet.net!news1.digital.com!pa.dec.com!depot.mro.dec.com!mrnews.mro.dec.com!hotlne.enet.dec.com!doyle From: doyle@hotlne.enet.dec.com (My name is...) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WTB: Lightwave Pro Date: 20 JUN 95 20:40:32 Organization: Digital Equipment Corporation Lines: 25 Message-ID: <3s7qbi$kjn@mrnews.mro.dec.com> References: <3s7k5u$rv4@cville-srv.wam.umd.edu> NNTP-Posting-Host: hudsrv.enet.dec.com In article <3s7k5u$rv4@cville-srv.wam.umd.edu>, larjr@wam.umd.edu (Louis Alan Robinson) writes... > >Hey! > >If you have any issuses of LightWave Pro that you don't want >please leave email to: > > >Mallory Woods II >larjr@wam.umd.edu > I just read in VTU that the Avid Media Group has authorized a UK based Amiga Magazine, "Amiga Computing" to publish a special compilation issue of Lightwave Pro! It's out with the June Issue! I'll be scoping the racks for this one. (I'm missing #2) :'( It'd be nice to getem all together. Ed -------------------------------------------------------------------------------- "I regret having to kill him, but I must admit I'm enjoying the peace and quiet" - Lex From ikatic@jagor.srce.hr Sat Jun 24 12:05:56 PDT 1995 Article: 7403 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7403 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!nippur.irb.hr!jagor.srce.hr!ikatic From: ikatic@jagor.srce.hr (Ivan Katic / PRVA EK.SKOLA) Newsgroups: comp.graphics.packages.lightwave Subject: REQ: Team17 E-Mail Date: 21 Jun 1995 02:39:36 GMT Organization: Public host at University Computing Centre, Zagreb, CROATIA Lines: 4 Distribution: world Message-ID: <3s80p8$pt3@nippur.irb.hr> NNTP-Posting-Host: jagor.srce.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Please, if someone know Team17 E-mail address, mail me as soon as possible ! Thanks ! BTW, Does anybody in this world, got RAPTOR + ? I need some help for it ! From mjiang@utxvms.cc.utexas.edu Sat Jun 24 12:03:44 PDT 1995 Article: 7404 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7404 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!geraldo.cc.utexas.edu!utxvms.cc.utexas.edu!mjiang From: mjiang@utxvms.cc.utexas.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: 20 Jun 95 20:32:50 CST Organization: University of Texas @ Austin Lines: 17 Message-ID: <1995Jun20.203250@utxvms.cc.utexas.edu> References: <3ruqvk$sku@Mercury.mcs.com> NNTP-Posting-Host: yellow.cc.utexas.edu In article , wturber@primenet.com (Walter (Jay) Turberville ) writes: > As a Toaster user since version 2.0, I think this upgrade price stinks. > I guess being regular NewTek LW customer counts for exactly the same thing as > being a competitor's customer. Isn't that "special?" NewTek may be excited. > I'm not. > Typically, software upgrades cost less than 50% of the standard package > price. I TOTALLY agree with this. The "special" upgrade price Sucks!!! I've kept up with LW upgrades and I feel like I'me being totally SCREWED! You'll be able to get 4.0 stand alone for around $750. How in the world can NewTek consider $650 a "special" upgrade price???!?! Mike Jiang From ladic@cs.ubc.ca Sat Jun 24 12:01:14 PDT 1995 Article: 7405 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7405 comp.graphics.apps.lightwave:445 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!nntp.cs.ubc.ca!cs.ubc.ca!UBC!ladic From: ladic@cs.ubc.ca (Lance Ladic) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Tue, 20 Jun 1995 19:13:45 PST Organization: University of British Columbia, Canada Lines: 35 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> Ernie Wright writes: >From: Ernie Wright >Subject: Re: LW student pricing? >Date: Tue, 20 Jun 1995 02:30:02 -0400 >Lance Ladic wrote: >> I think that what you may not understand is that students do use >> animation software for research/learning purposes ... >I'm doing scientific visualization with LightWave right now, the very >thing you say you'd like to do in the future. But I'm not a graduate >student rationalizing substantial discounts for myself while surrounded >by millions of dollars worth of state-bought hardware and software. >I earned money to buy what I have. You should give it a try before >making assertions about what other people may not understand. I'm not trying to "rationalize substantial discounts for *MYSELF*", I was just pointing out that there *ARE* legitimate reasons for academic discounts for students, using the software in a purely academic setting (*NOT* for commercial purposes!) -- PERIOD. Personally, I have no qualms about paying the full retail price (thankfully I can afford it) -- and I will in the case of Lightwave -- but I believe my above argument stands nevertheless. BTW, I *DO* work bloody hard for my money, and have not used any special "discount programs" to buy any of my computer equipment. Rude flames to e-mail please! ;) --Lance. ladic@cs.ubc.ca From ikatic@jagor.srce.hr Sat Jun 24 12:05:58 PDT 1995 Article: 7406 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7406 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!nippur.irb.hr!jagor.srce.hr!ikatic From: ikatic@jagor.srce.hr (Ivan Katic / PRVA EK.SKOLA) Newsgroups: comp.graphics.packages.lightwave Subject: RAPTOR+ Help Please ! Date: 21 Jun 1995 03:14:19 GMT Organization: Public host at University Computing Centre, Zagreb, CROATIA Lines: 12 Distribution: world Message-ID: <3s82qb$jr@nippur.irb.hr> NNTP-Posting-Host: jagor.srce.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: TIN [version 1.2 PL2] Does anybody in this world, got RAPTOR + ? I got one & I need some help for it ! Please, E-mail me ! Thanks ! _________ ___ _____________ / __)___ \/ __)/.\___ \ \ / | _ \_/ _/ | _/ © \_/ /_ __/ E-Mail Ivan.Katic@public.srce.hr / |/ \ \ |/ \ _ \ \| | \_____//\ \____/ |__/\ \__® ~ \__/ ----' \__/ From krishna@primenet.com Sat Jun 24 12:05:16 PDT 1995 Article: 7407 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7407 comp.graphics.apps.lightwave:447 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Followup-To: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Date: 21 Jun 1995 07:38:16 GMT Organization: Primenet (602)395-1010 Lines: 15 Message-ID: <3s8i98$1bf@nnrp2.primenet.com> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> <3rumoj$6r0@nt.colmicrosys.com> <3s4d69$3mu@nnrp1.primenet.com> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] When I called about these tapes the guy said they may not be available for another 2-3 weeks. They may be taking advanced orders but I'd just wait and hopefully there will be an announcement as to when the tapes REALLY become available. ***************************************************************************** * Glenn Saunders | _____] *CGI, Film, Fantasy Fic * * | | ___ *Amiga 1200 030/50/50/18* * krishna@primenet.com |__|[_ \ *Lightwave 3.5 SA * * B A B__ Y \ L| O N *Atari 6502 series * * ( \__/ | *Vectrex, Zeppelin * * \______/ ************************* }}}}}}}}}}}}} ftp://ftp.primenet.com:/users/k/krishna/ {{{{{{{{{{{{{{{{{{{{{{ From alex@rmc.bashkiria.su Sat Jun 24 12:05:59 PDT 1995 Article: 7408 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics:74500 comp.graphics.animation:20717 comp.graphics.packages.3dstudio:3196 comp.graphics.packages.lightwave:7408 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!news.eunet.fi!KremlSun!satisfy.kiae.su!kiae!relcom!newsserv From: Alex I. Segal Newsgroups: comp.graphics,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: (Repost) FS or change: Time Arts Lumena for Targa+ Date: Wed, 21 Jun 95 10:37:55 +0600 Distribution: world Organization: RMC Advertising Message-ID: Sender: news-service@kiae.su Reply-To: alex@rmc.bashkiria.su X-Return-Path: cpuv1.net.kiae.su!simtel.stc.simbirsk.su!uddias.bashkiria.su!rmc!rmc!rmc.bashkiria.su!alex Lines: 10 Time Arts Lumena 3.71 for Targa+ unregistered, with h/w lock, manuals, etc. Will sell for best offer (cheap I guess) or change to other software. Alex --- Alex I. Segal, RMC CG & Animation Studio, Ufa, Russia. alex@rmc.bashkiria.su +7 (3472) 52 59 66 From erniew@access4.digex.net Sat Jun 24 12:01:15 PDT 1995 Article: 7409 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7409 comp.graphics.apps.lightwave:449 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 21 Jun 1995 04:22:51 -0400 Organization: Express Access Online Communications, USA Lines: 16 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: I warned everyone two weeks ago that this discussion would take place in a factual vacuum. "The only possible outcome is that students profess their piety while non-students express disbelief." Professions of piety reach a new level of absurdity when students who support discounts take pride in proclaiming that they themselves have never partaken. I don't care. What I want to see is a marketing plan that includes student discounts as a *rational* component, meaning there are clear reasons to believe that *NewTek* will benefit, despite the fact that they're devaluing their product, severely reducing their short-term profit, and inviting both costly abuse and a perception of unfairness. - Ernie From DwightG@nesbbx.rain.COM Sat Jun 24 12:05:12 PDT 1995 Article: 7410 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7410 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!nexus.coast.net!news1.oakland.edu!synthcom.com!agora!nesbbx!DwightG Subject: Re: What's a good texture/surface collection? References: Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: DwightG@nesbbx.rain.COM (Dwight Gruber) Message-ID: Date: Tue, 20 Jun 95 14:28:01 PST Organization: NESBBX Bulletin Board System Lines: 22 In , mortlieb@mortlieb.seanet.com (Mike Ortlieb) writes: > > Where might I find a good collection of textures, or better yet, > a texture generator, for LW Amiga? > > Any help appreciated. > > mortlieb So far, no procedural textures for LW, but probably as an add-on for v.4. In the meantime, try the "Essence" texture collections. They rrender directly in "Imagine," but also include "Forge," which is an IFF rendering generator which can produce texture maps for LW, among others. Its an excellent product, produces a nearly infinite variety of texture images. --DwightG -- DwightG@nesbbx.rain.COM From erikr@sophocles.algonet.se Sat Jun 24 12:06:00 PDT 1995 Article: 7411 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7411 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!sunic!sunic.sunet.se!seunet!news2.swip.net!news.algonet.se!not-for-mail From: erikr@sophocles.algonet.se (Erik Rosman) Newsgroups: comp.graphics.packages.lightwave Subject: Problems! Date: 21 Jun 1995 13:16:04 +0200 Organization: AlgoNet Public Access Node, Stockholm Lines: 5 Message-ID: <3s8v1k$ed1@sophocles.algonet.se> NNTP-Posting-Host: sophocles.algonet.se X-Newsreader: TIN [version 1.2 PL2] I can't get the Modeler to start in Windows 3.11, I've installed win32s 1.25a and i can get LightWave itself to start, but not the modeler. Any ideas? Please help, I'm stuck! From acg Sat Jun 24 12:06:05 PDT 1995 Article: 7412 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7412 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!nntp-ucb.barrnet.net!nntp-hub2.barrnet.net!news3.near.net!news.cs.brandeis.edu!usenet From: Andrew Goldish Newsgroups: comp.graphics.packages.lightwave Subject: LightWave animation library for C? Date: 21 Jun 1995 13:20:15 GMT Organization: Brandeis University Lines: 16 Message-ID: <3s96af$he@news.cs.brandeis.edu> NNTP-Posting-Host: beryl.cs.brandeis.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP22) X-URL: news:comp.graphics.packages.lightwave Hi. I was wondering whether or not it would be possible to a) animate or display a LightWave image from within a C program while possibly running LightWave minimized in the background. Ideally, I would like to write a C program which would allow the user to bring up a LightWave image of (say) a person, click on an arm or leg (or perhaps an arm or leg movement button), and have LightWave move the arm or leg in a particular direction (i.e. basically what LightWave does but I need to spawn LightWave off as a subprocess from a program which uses it and QuickTime). Thanks in advance, ACG P.S. How exactly would you fork off LightWave so that LightWave reports to the caller what exactly it is doing (i.e. which buttons were pressed, etc.). From wturber@primenet.com Sat Jun 24 12:03:50 PDT 1995 Article: 7413 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7413 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip036.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Promotion Date: Wed, 21 Jun 1995 07:49:56 LOCAL Organization: Primenet Lines: 19 Message-ID: References: <1995Jun20.151639.1@ucsvax> NNTP-Posting-Host: ip036.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <1995Jun20.151639.1@ucsvax> jalberty@aardvark.ucs.uoknor.edu writes: >considering that to all intents and purposes you can upgrade but still use >3.5 on the Amiga platofrm it sounds passable. I was about to get 4.0 for >the PC myself, but by some stroke of luck my dealer got tied up and I had to >wait for this past Monday to roll around. Lo and behold, I find out this >weekend that I can now upgrade for less. More power to Newtek.. :) >Alan Chan >Vision Digital Like I said, it sounds reasonable for a cross-platform "upgrade". Especially if you end up with two licenses. But if you want to run an up-to-date version on your existing Toaster/Amiga it isn't very good at all. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:02:00 PDT 1995 Article: 7414 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7414 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip036.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Date: Wed, 21 Jun 1995 07:52:58 LOCAL Organization: Primenet Lines: 15 Message-ID: References: <3rtqbb$q9c@hermes.acs.unt.edu> <3s2v3k$bva@hermes.acs.unt.edu> <9506201719.AA0019k@agog.demon.co.uk> NNTP-Posting-Host: ip036.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <9506201719.AA0019k@agog.demon.co.uk> Gwynne Reddick writes: >Unfortunately, this isn't the case with the Amiga. It'll cost me close to >1000 gbp to network my machines:( >Gwynne. Yep - that is why our two Amigas are connected by - egads! - ParNet. Hey, its better than a sharp stick in the eye. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From tspencer@ix.netcom.com Sat Jun 24 12:04:58 PDT 1995 Article: 7415 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7415 Path: netcom.com!ix.netcom.com!netnews From: tspencer@ix.netcom.com (T. Spencer ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave audio Date: 21 Jun 1995 15:10:41 GMT Organization: Netcom Lines: 14 Distribution: world Message-ID: <3s9cph$8ov@ixnews6.ix.netcom.com> References: NNTP-Posting-Host: ix-orm-ut1-04.ix.netcom.com In Manuel Coats writes: > > >This is a bit off topic so I'll keep it short, but do any of your PC >users have something on the PC that is similar to studio 16 on the >amiga? I ask because I used to add all audio tracks to my animations >through an amiga using studio 16 and I no longer have that amiga now. >What is out there for the Pc that is really good? > Digidesign makes a professional system called SESSION-8. However, don't expect to get it in the same price neighborhood as the Studio-16 board. I guess there is always the sound blaster stuff..... From syndesis@beta.inc.net Sat Jun 24 12:06:07 PDT 1995 Article: 7416 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7416 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: bigtime transformation Date: 21 Jun 1995 14:52:17 GMT Organization: Syndesis Corporation Lines: 9 Message-ID: <3s9bn1$t1d@carrera.inc.net> References: <1995Jun16.203332.6786@muvms6> NNTP-Posting-Host: 204.95.160.212 X-Newsreader: WinVN 0.92.6+ In article <1995Jun16.203332.6786@muvms6>, frazier2@muvms6.wvnet.edu says: > >is it possible to transform a 2d photograph, scanned/digitized, to a 3d >dimensional model by rearranging cartesian coordinates with Lightwave 3d >or is photomodeller for the Mac currently the only route to progressing from >a photo to a scaled model/drawing? There are several packages like this for Windows, too. Read the ads in a few 3D or AutoCAD magazines, you'll find 'em. From syndesis@beta.inc.net Sat Jun 24 12:01:11 PDT 1995 Article: 7417 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7417 comp.graphics.apps.lightwave:451 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 21 Jun 1995 14:53:33 GMT Organization: Syndesis Corporation Lines: 8 Message-ID: <3s9bpd$t1d@carrera.inc.net> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3s7cv0$6jn@steel.interlog.com> NNTP-Posting-Host: 204.95.160.212 X-Newsreader: WinVN 0.92.6+ In article <3s7cv0$6jn@steel.interlog.com>, reefnet@gold.interlog.com (Kris Wilk) says: > >--flame mode on-- >SHUT UP ALREADY! >--flame mode off-- Thanks for sharing. Do you think this will stop the students from begging for special prices? From tspencer@ix.netcom.com Sat Jun 24 12:06:09 PDT 1995 Article: 7418 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7418 Path: netcom.com!ix.netcom.com!netnews From: tspencer@ix.netcom.com (T. Spencer ) Newsgroups: comp.graphics.packages.lightwave Subject: $99 GB hard drives??? Date: 21 Jun 1995 15:22:31 GMT Organization: Netcom Lines: 29 Distribution: world Message-ID: <3s9dfn$8s4@ixnews6.ix.netcom.com> References: NNTP-Posting-Host: ix-orm-ut1-04.ix.netcom.com Iomega is showing a new removable drive at PC Expo that uses 3.5" 1 GB disks that cost around $99 per disk. It also can use 540 MB disks that are in the $50-$60 price range. The drive (named JAZ) has an access time around 10-12 ms and can sustain data at 3.5 MB/s minimum and averages 5.5 MB/s. It should be fast enough to use for playing animations in realtime off of a flyer or DPS perception etc. If you need higher quality, imagine RAIDing two together.....2 GB's for $189. Of course, the internal drive (which looks to be about the size of an internal HD floppy drive) sells for $499 and the external sells for $599. OK..... lets look at it like this.... for my flyer system, I am considering a 4 GB hard drive. 4 GB Seagate hard drive: $1700. 4 Iomega 1 GB Jaz Drives: $1996. Additional 4 GB storage: Seagate hard drive - $1700 Iomega 1 GB Disks (4) - $396. I can easily bill out $100.00 for a disk to my clients and have them pay for my storage... I think this is a step in the right direction. I would be interested to know what other people think. From syndesis@beta.inc.net Sat Jun 24 12:01:16 PDT 1995 Article: 7419 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7419 comp.graphics.apps.lightwave:453 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 21 Jun 1995 15:22:16 GMT Organization: Syndesis Corporation Lines: 13 Message-ID: <3s9df8$t1d@carrera.inc.net> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co NNTP-Posting-Host: 204.95.160.212 X-Newsreader: WinVN 0.92.6+ In article , Ernie Wright says: > >I don't care. What I want to see is a marketing plan that includes >student discounts as a *rational* component, meaning there are clear >reasons to believe that *NewTek* will benefit, despite the fact that >they're devaluing their product, severely reducing their short-term >profit, and inviting both costly abuse and a perception of unfairness. Wow, what is this, alt.objectivism? :-) Rational marketing? Who is kidding who? If someone could predict that marketing plan A is better than plan B, and somehow *measure* unfairness and provide a metric that shows why it's bad to piss off your dealers and customers. From deckard@passport.ca Sat Jun 24 12:04:26 PDT 1995 Article: 7420 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7420 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!fonorola!infoshare!passport.ca!not-for-mail From: deckard@passport.ca (James Kewagshig) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 21 Jun 1995 09:58:17 -0400 Organization: Passport Lines: 20 Message-ID: <3s98hp$7ok@diplomatic.passport.ca> References: <3rppfa$r83@newsbf02.news.aol.com><3rrvic$qht@news.ais.net> NNTP-Posting-Host: diplomatic.passport.ca In comp.graphics.packages.lightwave awb@ais.net said: >> Anyway, I noticed that when they were showing us some of the CGI effects >> used in the film, one could clearly see that the ole familiar Amiga >> keyboard and monitor was being used by one of the animators. One of these >> CGI effects included a modeled Batman being dangled about a helecopter. >> It was really quite cool. >> >> I assume that LightWave was used. Did anybody else see this special? >> >Yup. They also had a shot of the Amiga PAR being used. I think they were only using the Amiga for the PAR, and that the footage of Batman dangling from the helicopter was done on an SGI... James K. From davewarner@globalone.net Sat Jun 24 12:03:56 PDT 1995 Article: 7421 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:455 comp.graphics.packages.lightwave:7421 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: animation/video output...PAR or capturecard? Date: 21 Jun 1995 15:28:20 GMT Organization: Global One, Inc. Lines: 15 Message-ID: <3s9dqk$7nl@news.globalone.net> References: <3rrls0$pek@ninurta.fer.uni-lj.si> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Walter (Jay) Turberville (wturber@primenet.com) wrote: : There is no way this compression ratio is accurate. The PAR compresses on the : order of 8:1 to 10:1. What is the PAR's compression ratio comparable to in terms of JPEG quality? Based on what I've seen, I estimate it to be close to 90% but I'm just curious if anyone has a more accurate figure? -- -David Warner Event Horizon Graphics From acg Sat Jun 24 12:06:17 PDT 1995 Article: 7422 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7422 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!noc.near.net!news3.near.net!news.cs.brandeis.edu!usenet From: Andrew Goldish Newsgroups: comp.graphics.packages.lightwave Subject: Running C and QuickTime from LightWave Date: 21 Jun 1995 15:33:23 GMT Organization: Brandeis University Lines: 10 Message-ID: <3s9e43$18f@news.cs.brandeis.edu> NNTP-Posting-Host: beryl.cs.brandeis.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP22) X-URL: news:comp.graphics.packages.lightwave Assuming that it is impossible to do much running LightWave directly from C (i.e. just launching it blindly to do nothing), is it possible to execute C instructions IN LIGHTWAVE ITSELF? If one can't develop a C program including LightWave, perhaps one might be able to develop a LightWave program including C. Thanks in advance, ACG From Brady@desktopimages.com Sat Jun 24 12:05:29 PDT 1995 Article: 7423 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7423 comp.graphics.apps.lightwave:456 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!news From: Brady Caverly Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave, Subject: Re: Study with Ron Thornton! What do you want to learn? Date: 21 Jun 1995 16:09:10 GMT Organization: Desktop Images Lines: 22 Message-ID: <3s9g76$od@nnrp2.primenet.com> References: <3qvdr1$skk@news.primenet.com> <9506090040.AA000cy@imc-a1.demon.co.uk> <3rhvtg$8u4@news.primenet.com> <3rumoj$6r0@nt.colmicrosys.com> <3s4d69$3mu@nnrp1.primenet.com> <3s8i98$1bf@nnrp2.primenet.com> NNTP-Posting-Host: ip005.lax.primenet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-Mailer: Mozilla 1.1N (Windows; I; 32bit) krishna@primenet.com (Glenn Saunders) wrote: > >When I called about these tapes the guy said they may not be >available for another 2-3 weeks. They may be taking advanced >orders= but I'd just wait and hopefully there will be an >announcement as to when the tapes REALLY become available. We shooting for July 7th. We're waiting on the box art. I've been revamping the Web site and will keep up to date info there, although it's a bit of a mess right now. Thanks for you're patience. -- Brady Caverly Instructional Videotapes for Desktop Images Desktop Video, Computer Animation, Windows and the Internet. **ORDER 1-800-377-1039** Or http://www.desktopimages.com/desktop/ *********MASTERING THE TOOLS OF TOMORROW********* From davewarner@globalone.net Sat Jun 24 12:02:38 PDT 1995 Article: 7424 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7424 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Surface annoyance Date: 21 Jun 1995 16:00:31 GMT Organization: Global One, Inc. Lines: 57 Message-ID: <3s9fmv$7nl@news.globalone.net> References: <3rnj9k$ed4@urvile.MSUS.EDU> <3roap6$2t8@mailer.fsu.edu> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] robert hood (bhood@netcom.com) wrote: : What you need to understand is that ANY single object in LightWave can have : ANY number of surfaces. This is also good if you want to have many different objects with the same surface attributes...for instance, if you have many different sections of steel girder in a building being constructed...you could give all the polygons in all the different objects the same surface name ("steel") in Modeler and set the attributes for every one of them by changing only one surface in Layout. : Be warned: assign surface names as you create pieces of your object. Trying : to go back after you've completed your model to select sections to name can : be a bitch. It's a good idea to make use of the different layers in Modeler...as you model new parts for an object, create them in a different layer (with the main object in the background layer for reference) and change each Polygon/Surface name to something different for each new part you model. In other words, if you've (again) modeled a spaceship's main hull in one layer, then name that part of the spaceship's polygons to something like "SpaceShipOuterHull"...then go to a different layer, (with the main hull in the background layer) model some laser cannons, and name the Polygon/Surface to something like "SpaceShipLaserCannon". When you've modeled all the different parts of the spaceship, hold down the shift key, (I assume this is how the PC version works) select all the layers with model parts in them and save this object or export it to Layout. Then when you go into Layout and load the object, you'll find all of the polygon surface names you defined while modeling in the Surfaces panel...then you just need to actually define what the surfaces will look like, save the new changes you made to your surface settings, and start rendering! Some things to keep in mind....naming a surface in Modeler does not do anything that surfaces attributes...if you name a set of polygons "BlueSteel", you're not going to get a Blue Steel surface....you'll have a bunch of polygons in your object with the name "BlueSteel", but it's up to you to change those polygons' surface values to something that looks like Blue Steel. Another thing to remember is that by carefully naming your polygon surfaces, you can elliminate a lot of aggravation when setting surface attributes...if you're modeling the interior of the barrel of a spaceship's laser cannon, then give the polygons a surface name that you'll recognize immediately, like "SpaceShipLaserCannonBarrelInt". If you get lazy when naming your surfaces, you'll pull all of you hair out trying to figure out what polygons you're working on at that point and it's inconvenient, at best, to go back into Modeler and figure out what is what. Hope this all helps! ) -- A long-winded... -David Warner Event Horizon Graphics From davewarner@globalone.net Sat Jun 24 12:03:46 PDT 1995 Article: 7425 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7425 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: 21 Jun 1995 16:21:00 GMT Organization: Global One, Inc. Lines: 30 Message-ID: <3s9gtc$7nl@news.globalone.net> References: <3ruqvk$sku@Mercury.mcs.com> <1995Jun20.203250@utxvms.cc.utexas.edu> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] mjiang@utxvms.cc.utexas.edu wrote: : I TOTALLY agree with this. The "special" upgrade price Sucks!!! : I've kept up with LW upgrades and I feel like I'me being totally SCREWED! : You'll be able to get 4.0 stand alone for around $750. How in the world can : NewTek consider $650 a "special" upgrade price???!?! Correct me if I'm wrong here, but doesn't this "upgrade" still allow you to keep the Toaster software registration intact? So, they're allowing you buy a copy of LightWave for $300 less than the list price just because you own a Toaster....and when Toaster System 4.0 comes out, you'll still be able to upgrade to that and get LW 4.0 for your Toaster. Since this promotion is going to be supported by normal retail outlets and mail-order places, it's conceivable that you would be able to get a price much better than $695. I AM a little disappointed that NewTek isn't supporting the people who purchased the "buggy" 3.5 upgrade, especially when there was a lot of talk a year or so ago that anyone who purchased the upgrade would be given some sort of break on the next version. But hey, 3.5 was only $150 and it did offer some nice new features...MetaForm alone was worth the price of admission! I guess there are people out there who will never be happy unless a program is free, and they'll still complain when there are bugs present. =( -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat Jun 24 12:04:24 PDT 1995 Article: 7426 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7426 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Used In Batman Forever? Date: 21 Jun 1995 16:24:49 GMT Organization: Global One, Inc. Lines: 10 Message-ID: <3s9h4h$7nl@news.globalone.net> References: <3rppfa$r83@newsbf02.news.aol.com> <3s36ul$a37@linda.teleport.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] John Gross (jgross@netcom.com) wrote: : We did the ST:Generations teaser at 2880x2048 for Cinemascope Mmmmmm....one o' them there 3K frame thingies, eh! -- -David Warner Event Horizon Graphics From wturber@primenet.com Sat Jun 24 12:03:34 PDT 1995 Article: 7427 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7427 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.ultranet.com!news.sprintlink.net!news.primenet.com!ip208.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: Wed, 21 Jun 1995 09:49:43 LOCAL Organization: Primenet Lines: 117 Message-ID: References: <3ruqvk$sku@Mercury.mcs.com> NNTP-Posting-Host: ip208.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article shf@netcom.com (Stuart Ferguson) writes: >From: shf@netcom.com (Stuart Ferguson) >Subject: Re: LightWave Promotion >Date: Tue, 20 Jun 1995 19:58:53 GMT >+-- wturber@primenet.com (Walter (Jay) Turberville ) writes: >| As a Toaster user since version 2.0, I think this upgrade price stinks. >| As an SA user NewTek offered me a very good upgrade price of about $150. >| Why the huge disparity? We have upgraded our Toaster (and therefore LW) >| software at every opportunity and are now offered this lousy deal. $695!! >| [...] Typically, software upgrades cost >| less than 50% of the standard package price. I'm looking at a Dec. '94 > [...] >| upgrade IS "worth" $695 to us). However, my personal attitude toward >| NewTek just soured quite a bit. I doubt if I will be alone. Hmmm - I can > [...] >| BTW - its a real pisser when you consider that $695 doesn't even include >| upgraded Toaster software! >I guess I just don't understand what the big stink is all about. I >keep reading posts from Toaster owners who argue that a cross-platform >upgrade from the Toaster to PC should be practically free. I don't >get it. If you just want a true upgrade, just buy the Toaster upgrade >which includes Amiga LightWave 4.0. I'm not sure of the price, but I >would imagine that it's in line with the additional features available >in the new Toaster/LightWave software. If you want to change platforms, >just sell your Toaster system and buy LightWave for your platform of >choice. It sounds to me like you want to keep your Toaster setup and >get LightWave on a different platform for almost nothing which really >doesn't seem reasonable. I clearly stated that the $695 price seemed reasonable for a cross-platform upgrade. That's not my complaint. Until yesterday, I hadn't even heard of a Toaster upgrade. And what I heard yesterday mentioned LW 4.1!? That gives me a very bad feeling that it could be a while before I see it. So to keep my software versions "in sync", what should I do? And hey, I'm not looking for free stuff. I'm just looking for something near the industry standard for an upgrade. That range seems to be 25-50% of a new package. It just doesn't seem reasonable to me to ask a customer to pay 70% of the cost of the package new. >The Amiga stand-alone LightWave was an entirely different deal. Once >NewTek released LightWave as its own product, it decoupled Toaster >sales and LightWave sales. People who wanted LightWave only purchaced >the stand-alone and people who wanted Toaster functions purchaced the >Toaster. Note that there was no trade-up option at that time -- if >you were an existing Toaster owner and wanted to run LightWave without >the Toaster, you had to buy it. I don't recall any complaints. NewTek may have chosen to "decouple" Toaster and LW sales, but they cannot change the history of the product before the SA release. They shouldn't forget that history either. We have LW on an Amiga that is still very coupled to the Toaster. Nobody complained then because they weren't told that the next upgrade would be $549 cheaper for LW SA owners. If I had known that, I would probably have opted to stop upgrading the Toaster and buy LW SA instead. (In fact, If I had know that three months ago, I might have bought an additional SA 3.5 package then.) I don't recall the exact pricing, but it seems to me that there was no significant incentive to move to the SA package. Why should I want to run SA when I ALREADY have a Toaster? What was there to complain about? The reason I would consider it now is because I have no idea when the Toaster upgrade is coming. It appears to be the lowest priority (or maybe I just missed the announcement - its possible - I'm backlogged again on my reading). >Before NewTek announced the PC version officially, they knew from their >client base that many people would wait to buy LightWave for the PC >version to come out. So to prevent a massive drop in Amiga LightWave >sales, NewTek marketing offered a very aggressive upgrade option for >those customers who might buy the Amiga version but would prefer a >version on another platform. Other than the fact that it crossed >platforms, this was still an upgrade -- that is, a trade up to the >next version of the same product. LightWave 3.5 stand-alone on the >Amiga to LightWave 4.0 stand-alone on any platform. I guess it's the >"any platform" part that annoys existing Toaster owners, perhaps >because the cross-platform Toaster isn't available yet. >Let me clarify that I don't make these decisions. NewTek marketing >decides what trade-ins and upgrades are available and at what price. >We do discuss these issues from time to time so I can put in a word >one way or another. If there's a side of this argument I'm not seeing, >please feel free to explain. I try not to get involved in things >like this normally, but after about 50 messages I guess I'd like to >try to put the issue to bed. Probably a mistake. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" I'm not even sure that LW Multi-platform was even announced yet when the last Toaster upgrade came out. Decoupled is an interesting term. Because as a Toaster owner, I feel like NewTek HAS decoupled me from the LW engine. To sum up. Prior to the 4.0 release, NewTek had two types of LW users. Those that used the Toaster and those who bought the new SA version. SA owners have been treated great (I'm one of those too). Toaster owners haven't. NewTek may consider Toaster owners to be a different group, but the rest of the world seems to be aware that there are a lot of people who purchased the Toaster primarily to use LightWave long before SA was available. We have been paying a premium for LW (via the Toaster "dongle") for some time. It wasn't that long ago that the Toaster was the ONLY way to run LW. I don't recall NewTek urging us to jump to the SA track or else miss out on future benefits. Of course, I could have missed something. BTW - this complaint was not targetted toward you personally. I know you aren't the marketing arm of NewTek. And, while I may not like it, I can live with paying $695. I guess I could live with paying $995 for the new package too. When I purchase software, I technically purchase a license. All I want is a license to use the new features on the Amiga. I already have a license for ver 3.5. All I'm saying is that $695 seems like a high price for a user with an existing license and that I don't appreciate my NewTek license having the same exact value to NewTek as someone else's license with a competitor's product. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From AVID@cup.portal.com Sat Jun 24 12:05:43 PDT 1995 Article: 7428 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7428 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!AVID From: AVID@cup.portal.com (Jim C Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WTB: Lightwave Pro Date: 21 Jun 1995 10:00:04 -0700 Organization: The Portal System (TM) Lines: 20 Sender: pccop@unix.portal.com Distribution: world Message-ID: <140986@cup.portal.com> References: <3s7k5u$rv4@cville-srv.wam.umd.edu> <3s7qbi$kjn@mrnews.mro.dec.com> NNTP-Posting-Host: news1.unix.portal.com Hi, The special LWPRO issue that was bundled with the June issue of Amiga Comput- ing is a collection of 14 articles from the various issues that we've published over the last year and a half. We are currently working on a special compilation book that would include ALL articles published up to a certain point (probably June '95.) This special compilation would be accompanied by a CD ROM that contains all the materials that have been put on the LWPRO disks, as well as selected demos, samples, etc. from 3rd-party vendors. There is no release date for this product, yet. We are currently soliciting author releases to re-publish the material. Price has also not yet been determined. I'm guessing that the LWPRO compilation will be completed and ready for distribution sometime in September. I'll post more definite details when I have them. Jim Plant Avid Media Group, Inc. From jmacleod@Direct.CA Sat Jun 24 12:04:59 PDT 1995 Article: 7429 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7429 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!math.ohio-state.edu!news.cyberstore.ca!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave audio Date: 21 Jun 1995 17:30:47 GMT Organization: Internet Direct Inc. Lines: 25 Message-ID: <3s9l07$k1p@stud.Direct.CA> References: NNTP-Posting-Host: dyn-318.direct.ca X-Newsreader: WinVN 0.92.6+ In article , Manuel Coats says: > > >This is a bit off topic so I'll keep it short, but do any of your PC >users have something on the PC that is similar to studio 16 on the >amiga? I ask because I used to add all audio tracks to my animations >through an amiga using studio 16 and I no longer have that amiga now. >What is out there for the Pc that is really good? > You could use almost any soundcard with some software like Premiere or Razor. Those allow you to add a zillion different audio tracks video clips. There are a lot of good soundcards out there. Check out the RAP-10, people like it alot, it is also a midi module, and you can mix the midi and the WAV files in hardware on the card. Has some built in effects too. Does anyone know of any other good audio cards? :) From wturber@primenet.com Sat Jun 24 12:05:53 PDT 1995 Article: 7430 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7430 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!news.sprintlink.net!news.primenet.com!ip208.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NT slower than 3legd dog Explained at last! Date: Wed, 21 Jun 1995 10:23:40 LOCAL Organization: Primenet Lines: 30 Message-ID: References: <3s7oha$8vd@newsbf02.news.aol.com> NNTP-Posting-Host: ip208.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3s7oha$8vd@newsbf02.news.aol.com> axtell805@aol.com (Axtell805) writes: >From: axtell805@aol.com (Axtell805) >Subject: Re: NT slower than 3legd dog Explained at last! >Date: 20 Jun 1995 20:18:50 -0400 >John, you told me that you use Matrox video cards at work (Amblin I >assume). Do you use the Matrox MGA Impression Plus? I'm coming back to >you for advise because I'm running lightwave only in 8 bit. WHen I use >the 24 bit mode (the MGA has selectable modes 8 bit, 16 bit and 24 bit >color modes) I cannot get the screen refreshes so it's really choppy and >slow. In 8 bit, I get quick refesh but rotten images and color resolution >of course (256). I read one of your notes about the large screen and I >read in PRO that you also have the 21 inch screen same as mine Viewsonic. >I didn't realize that the large monitors would slow down the refreshes. >Should I get a different video card or what would you recommend? I've >faxed both Newtek and Matrox regarding a driver. thanks. Axtell805 >(Steve Axtell) Large monitors don't slow down refreshes. High resolutions and color depths do. For the same basic reason that Hi-res renderings slow down LightWave. Many times more data. You might try the 16 bit mode as a compromise. You might try 800x600 as a compromise. You might try both. Just some general rules of thumb. I'm not familiar with your card. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From jmacleod@Direct.CA Sat Jun 24 12:05:49 PDT 1995 Article: 7431 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7431 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!news.mindlink.net!vanbc.wimsey.com!news.cyberstore.ca!news.Direct.CA!usenet From: jmacleod@Direct.CA (James Macleod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 21 Jun 1995 17:38:49 GMT Organization: Internet Direct Inc. Lines: 26 Message-ID: <3s9lf9$k1p@stud.Direct.CA> References: <3s7mpu$8c4@newsbf02.news.aol.com> NNTP-Posting-Host: dyn-318.direct.ca X-Newsreader: WinVN 0.92.6+ In article <3s7mpu$8c4@newsbf02.news.aol.com>, axtell805@aol.com (Axtell805) says: > >>>well, PC's are a pick your part deal... what sort of graphics card are >>you useing, this is going to be the key to your redraw speed.<< > >I'm using the Matrox MGA Impression Plus card which has a powerful 3D >graphics engine, but I've learned that Lightwave doesn't have a driver for >it (or visa versa) I'm trying to get that driver issue resolved but I may >have to end up getting a different card. Any suggestions? Number 9? Better find out about that first. I dont think you will find a driver for anything if it is running under Windows or NT for 3D acceleration. You will have to wait for an OpenGL release of LW. If it is slow, it is the drivers for your graphics card not, Lightwave. However, I am new to this Windows stuff, so find out from someone who knows what they are talking about. Just dont go ditching your graphics card, cause LW does not support its 3D chip, none of them will yet. If you are going to buy another card, for what its worth a lot of people are using the ATI Mach 64. Seems to be very happy under NT should you choose to run it. :) From srg@xroads.com Sat Jun 24 12:05:30 PDT 1995 Article: 7432 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7432 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!hp-pcd!hp-cv!reuter.cse.ogi.edu!news.ssd.intel.com!ornews.intel.com!chnews!ennews!xroads!slip19.xroads.com!srg From: srg@xroads.com (Shane Edmonds) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: Mon, 19 Jun 1995 21:47:20 Organization: Soft Reel Graphics Lines: 15 Message-ID: References: <3rogmt$1qg@lynx.unm.edu> NNTP-Posting-Host: slip19.xroads.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3rogmt$1qg@lynx.unm.edu> skaufman@callisto.unm.edu (suzanne michelle kaufman) writes: >From: skaufman@callisto.unm.edu (suzanne michelle kaufman) >Subject: Re: Michael Jackson Video >Date: 15 Jun 1995 05:33:17 GMT > True. The helicopters in the new MJ video were created and comped >with Lightwave. The article apparently was shown on the cable E! network, >and the fellow on the program claimed credit for the work. > Ah, if you could only believe everything you see... ...or if you could only believe everything you read on the net! Just kidding. From shf@netcom.com Sat Jun 24 12:03:36 PDT 1995 Article: 7433 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7433 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LightWave Promotion Message-ID: Organization: The Blue Planet References: <3ruqvk$sku@Mercury.mcs.com> Date: Wed, 21 Jun 1995 19:45:54 GMT Lines: 43 Sender: shf@netcom7.netcom.com +-- wturber@primenet.com (Walter J. Turberville (III)) writes: | I clearly stated that the $695 price seemed reasonable for a cross-platform | upgrade. That's not my complaint. Until yesterday, I hadn't even heard of a | Toaster upgrade. And what I heard yesterday mentioned LW 4.1!? Aha. If no Toaster upgrade path has been offered, I can certainly see how that would piss off a lot of Toaster users, especially since Flyer buyers are getting new Toaster software and LW-SA owners are getting new LightWave software. It was my understanding that existing Toaster owners would get an upgrade to the new Flyer-enabled switcher, the new CG, the new ToasterPaint, AND the new LightWave. The guy I talk to in marketing is currently in Japan, so I'm not able to confirm or deny anything at the moment. I'll check with him when he gets back. There is no such thing as LightWave 4.1. They must have been talking about the Toaster/Flyer software release, currently at 4.04 and rising. | When I purchase software, I technically purchase a license. All I want is a | license to use the new features on the Amiga. I already have a license for | ver 3.5. All I'm saying is that $695 seems like a high price for a user with | an existing license That's certainly true IF there is no Toaster upgrade path. The Toaster upgrade will probably be more than the $150 that SA owners paid, but it will include a lot more than just LightWave 4.0. I'm glad you mentioned licenses, since that is really the key issue. An upgrade, even a cross-platform upgrade, really just improves the existing license. You still have one LightWave seat, just with more features. A cross-PRODUCT upgrade involves purchasing a new license. So now you have a LightWave seat AND a 3D Studio seat, or you have a LightWave seat AND a Wavefront seat, etc., and this is more expensive. The Toaster falls into this category not because NewTek thinks Toaster owners are second- class citizens, but because it's a new license purchace. So you have a Toaster seat (even if it the old software it's still a lot more than just LightWave) AND a LightWave seat. This last was not for you, Walter, since you clearly understand the issue, but to clarify things for those listening in. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From bobl@graphics.rent.com Sat Jun 24 12:04:40 PDT 1995 Article: 7434 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7434 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 21 Jun 1995 19:32:55 GMT Organization: Raven Enterprises Lines: 11 Message-ID: <3s9s57$9rq@cnj.digex.net> References: <3rulrm$jhb@cnj.digex.net> <140724@cup.portal.com> <1995Jun17.232521.1@ucsvax> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2b1 (Windows; I; 16bit) Well, since I dragged my feet getting my reservations setup, it seems I'm stuck staying at the Beverly Hills Ramada. I have no idea what it's like but I do know it's 16 miles from the Convention Center. -- Bob Lindabury bobl@graphics.rent.com http://www.graphics.rent.com For tons of graphics related goodies either call +1 908/469-0049 or point to ftp://ftp.graphics.rent.com The NEW Graphics BBS 3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times... From shf@netcom.com Sat Jun 24 12:02:02 PDT 1995 Article: 7435 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7435 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Stand Alone Render Engine - (Was : Re: LOW Dangle) Message-ID: Organization: The Blue Planet References: <3rtqbb$q9c@hermes.acs.unt.edu> <3s2v3k$bva@hermes.acs.unt.edu> <9506201719.AA0019k@agog.demon.co.uk> Date: Wed, 21 Jun 1995 19:52:04 GMT Lines: 16 Sender: shf@netcom7.netcom.com +-- wturber@primenet.com (Walter (Jay) Turberville ) writes: | In article <9506201719.AA0019k@agog.demon.co.uk> Gwynne Reddick writes: | >Unfortunately, this isn't the case with the Amiga. It'll cost me close to | >1000 gbp to network my machines:( | Yep - that is why our two Amigas are connected by - egads! - ParNet. On this issue of networkless rendering. The ScreamerNet II protocol is actually so simple it doesn't really need a network. The built-in ScreamerNet control panel in LightWave could easily be replaced by a stand-alone program written by a third-party, either commercial or PD. On a multitasking system this control program could run on the same machine as the render engine, and there you are. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From shf@netcom.com Sat Jun 24 12:06:02 PDT 1995 Article: 7436 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7436 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Problems! Message-ID: Organization: The Blue Planet References: <3s8v1k$ed1@sophocles.algonet.se> Date: Wed, 21 Jun 1995 19:52:35 GMT Lines: 11 Sender: shf@netcom7.netcom.com +-- erikr@sophocles.algonet.se (Erik Rosman) writes: | I can't get the Modeler to start in Windows 3.11, I've installed win32s | 1.25a and i can get LightWave itself to start, but not the modeler. Any | ideas? | Please help, I'm stuck! What does it do? -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From bhood@netcom.com Sat Jun 24 12:06:19 PDT 1995 Article: 7437 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7437 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bhood From: bhood@netcom.com (robert hood) Subject: Using ARexx macros with LW PC Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Wed, 21 Jun 1995 20:45:16 GMT Lines: 20 Sender: bhood@netcom13.netcom.com I've heard nothing about this, but will the final release of LW 4.0 for Windows allow that platform to utilize the ARexx macros that are floating about out there? If not, is there a conversion utility that will take a macro/script and produce a C program out of it (as the PC platform's only supported macro format is right now)? Thanks! Regards, ||| Bob ^(===)^ -------------------------oOO--(_)--OOo-------------------------------------- Bob Hood | The reasonable man adapts himself to the world; the Home: 303-980-8392 | unreasonable one persists in trying to adapt the world Work: 303-689-[2409]| to himself. Therefore all progress depends on the --------------------| unreasonable man. -- George Bernard Shaw bhood@netcom.com |------------------------------------------------------- rbh@evolving.com | ftp://ftp.netcom.com/pub/bh/bhood/www/bhood.html ---------------------------------------------------------------------------- From jonas.karlsson@atb.ct.se Sat Jun 24 12:02:06 PDT 1995 Article: 7438 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7438 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cam.news.pipex.net!pipex!soap.news.pipex.net!pipex!edi.news.pipex.net!pipex!sunic!sunic.sunet.se!mn6.swip.net!seunet!mn3.swip.net!cindy!cindy.ct.se!atb!jonas.karlsson From: jonas.karlsson@atb.ct.se (Jonas Karlsson) Newsgroups: comp.graphics.packages.lightwave Subject: Stand Alone Render Engine - (Was : Re: LOW Dangle) Message-ID: Date: Tue, 20 Jun 95 13:18:00 +0200 Sender: news@ct.se Reply-To: jonas.karlsson@atb.ct.se In-Reply-To: TheTruth's message References: <3s2v3k$bva@hermes.acs.unt.edu> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Spot 1.3a Unregistered X-Mailer: uugate 0.40 (SunOS 4.1.3) (Fidonet Gateway) X-Info: UUCP Dialup connection Organization: Net error 005, Terminal 5 loading Windows! Lines: 51 In a message of 19 Jun 95 TheTruth wrote to me: T> OK - I guess I didn't make myself clear. There are many ways of T> distributing rendering of images in any program. The most desireable is T> to distribute tasks over a network and have a "central" rendering T> commander. The other way is to simply make an educated guess where the T> half-way point in a rendering task will be and start rendering on two T> isolated machines (or three or four....whatever). LW is going to be T> priced pretty low for a great 3D program, right? So, is it unreasonable T> to expect some of those prospective owners to have more than one T> computer and NOT have any formal network between them? Ok, i guess i didn't quite get your story right last time. T> I know the easiest way to "hook" two machines together is the "Bernoulli T> on a switch box" network. Since Ethernet hardware for a very small T> network can be about as much $$ as, oh...maybe the street price of LW, T> many (maybe only "some") of us won't be able to distribute our rendering T> due to the fact of the dongle. The only way then to distribute these T> tasks without buying a second copy of LW or buying some sort of T> networking hardware is to hack LW so it doesn't check for the dongle. T> Now, this is not a very popular idea. Nor can most of us here do it, I T> imagine. Nor would most of us want to do it. (I know I couldn't and T> wouldn't.) T> Now, is this whole issue important to NewTek? I doubt it since they T> chose to distribute ScreamerNet with LW4.0 (according to Stuart F), and T> not to distribute a stand alone renderer. ::shrug:: T> Anyhow, I feel as if I'm beating a dead horse that never even existed T> since the only NewTek related person who frequents this group is Stu, T> and he's probably pre-occupied with programming or something.... A stand alone render engine would be a great idea, the only other ways are as you say to buy several copies or use a dongle cracked light wave package. ___________________ _ / ___ ___ /\_ /_/ / / /__ / / /\_/| This Amiga 4000 /_/ /__/ /__/ /__/ /\_/|| Is USR Courier 28800 DS /_/__________________/\_/||/ Pure 18 Mb Memory /_/ \_/||/ Amiga 540 Mb HD | |/Fido 2:203/602.69\| ||/ Power PhonePAK and MFC III |_|\Jonte@cyber.ct.se/|_|/ CD-Rom 4X \___________________/| |||||||||||||||||||| From jonas.karlsson@atb.ct.se Sat Jun 24 12:04:14 PDT 1995 Article: 7439 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7439 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cam.news.pipex.net!pipex!soap.news.pipex.net!pipex!edi.news.pipex.net!pipex!sunic!sunic.sunet.se!mn6.swip.net!seunet!mn3.swip.net!cindy!cindy.ct.se!atb!jonas.karlsson From: jonas.karlsson@atb.ct.se (Jonas Karlsson) Newsgroups: comp.graphics.packages.lightwave Subject: Benchmarks with CyberVision 060? Message-ID: Date: Wed, 21 Jun 95 12:38:00 +0200 Sender: news@ct.se Reply-To: jonas.karlsson@atb.ct.se In-Reply-To: Brad Bowman's message References: Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Spot 1.3a Unregistered X-Mailer: uugate 0.40 (SunOS 4.1.3) (Fidonet Gateway) X-Info: UUCP Dialup connection Organization: Beat that one H=E4gerfors Lines: 12 In a message of 19 Jun 95 Brad Bowman wrote to All: BB> From: Brad Bowman BB> The problem I see with getting the Cyberstorm is the cost of the dang BB> thing. I can get a full featured Pentium computer for that price. NOT!!!! From srosas@cs.tamu.edu Sat Jun 24 12:06:21 PDT 1995 Article: 7440 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7440 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!news.utdallas.edu!news.tamu.edu!srosas From: srosas@cs.tamu.edu (Sergio E Rosas) Newsgroups: comp.graphics.packages.lightwave Subject: Anyone still hav a PC PAR FS? Date: 21 Jun 1995 20:58:36 GMT Organization: Texas A&M Computer Science Department, College Station, TX I am looking Lines: 2 Message-ID: <3sa15s$cmr@news.tamu.edu> NNTP-Posting-Host: neuron.cs.tamu.edu Sergio From srosas@cs.tamu.edu Sat Jun 24 12:06:22 PDT 1995 Article: 7441 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7441 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.starnet.net!wupost!news.utdallas.edu!news.tamu.edu!srosas From: srosas@cs.tamu.edu (Sergio E Rosas) Newsgroups: comp.graphics.packages.lightwave Subject: Anyone have a PC PAR for sale? Date: 21 Jun 1995 21:02:33 GMT Organization: Texas A&M Computer Science Department, College Station, TX Lines: 5 Message-ID: <3sa1d9$cns@news.tamu.edu> NNTP-Posting-Host: neuron.cs.tamu.edu Does anyone have a PC PAR (used) lying around anywhere? I am looking for a used one with a harddrive...... Sergio From config@ultim.demon.co.uk Sat Jun 24 12:05:57 PDT 1995 Article: 7442 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7442 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!cam.news.pipex.net!pipex!soap.news.pipex.net!pipex!edi.news.pipex.net!pipex!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave Subject: Re: REQ: Team17 E-Mail Date: Wed, 21 Jun 95 14:19:29 GMT Organization: UltiMedia Graphics Lines: 19 Distribution: world Message-ID: <9506211419.AA008xf@ultim.demon.co.uk> References: <3s80p8$pt3@nippur.irb.hr> X-NNTP-Posting-Host: ultim.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] Ivan Katic / PRVA EK.SKOLA (ikatic@jagor.srce.hr) wrote: > Please, if someone know Team17 E-mail address, mail me as soon as possible ! > Thanks ! > BTW, Does anybody in this world, got RAPTOR + ? I need some help for it ! At a guess, try: postmaster@team17.co.uk or postmaster@team17.demon.co.uk Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html "There's no hurry. It's gonna come for sure. 'Cause I know that someday we're gonna end our war." -Seal From wturber@getnet.com Sat Jun 24 12:02:12 PDT 1995 Article: 7443 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:463 comp.graphics.packages.lightwave:7443 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!ratty.wolfe.net!news.net99.net!news2.getnet.com!getnet.com!wturber From: wturber@getnet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LOW Dangle Date: Fri, 16 Jun 1995 22:27:06 LOCAL Organization: GetNet, International, Inc. Lines: 47 Message-ID: References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> NNTP-Posting-Host: gn2.getnet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article rotor2av@netcom.com (Rotor) writes: >From: rotor2av@netcom.com (Rotor) >Subject: Re: LOW Dangle >Date: Tue, 13 Jun 1995 16:34:53 GMT > THE DONGLE!!!! >:-< The bane of my existence!!! > Not only is it a complete pain in the testicles I had to take the thing apart to even get >it to fit in my machine. (I put it on the end of a cable and it would intermittently fail.) > I Have to pull my machine out, unplug my switcher, unplug my DCTV, and put that little >annoyance in...every time I want to run LW (Which is pretty frequently...) > I can't print while I am rendering because it screws up access to my HP LaserJet if I plug >it in the back/passthrough, of the dongle. > I have LW 3.5 Amiga, and plan on upgrading to 4.0, but REALLY NEWTEK, there are about a >gazillion better ways to protect software (especially on CD-ROM) without such an >inconvenience to the end-user! When I pay that $1,000 for 4.0 I will frown every time I >pull my machine to plug in the Dongle... I understand why NewTek uses a dongle. I also dislike it. I work around some of the difficulties by using one of those "switches" that are small and narrow with a cable permanently attached. I use some of those spongy peel and stick adhevisive strips (clean your case with rubbing alcohol) and afix the switch to the side of my computer case so that either the "A" or "B" port is facing the front of the case and is accessible. I attach my printer to the other port permanently. I have attached the dongle (and a parallel port tape backup and a parallel port file transfer cable) to the free port while the switched to the printer. Once seated, I switch to the dongle. It works for me. It isn't as safe as attaching the dongle while the PC is off. I also understand that there are differences between switches. I advise checking to see if the switch goes open as you switch between ports. That would be preferred. A temporary bridged situation could conceivably cause damage. BTW, I consider the dongle just one of the costs of the software package. I think LW should list a free parallel port as a system requirement. It would be more honest. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@getnet.com Sat Jun 24 12:01:39 PDT 1995 Article: 7444 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7444 comp.graphics.apps.lightwave:464 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!ratty.wolfe.net!news.net99.net!news2.getnet.com!getnet.com!wturber From: wturber@getnet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Fri, 16 Jun 1995 22:39:33 LOCAL Organization: GetNet, International, Inc. Lines: 36 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rk5dg$20i@carrera.inc.net> >This is all part of the college student's fantasy: that George Lucas >>is going to hire them in early June, and by July, he's going to turn >>to the college student with a pleading look in his eye and ask them >>which 3D program to buy. >Your argument would undoubtebly hold for students who are joining established >CGI firms, but what you fail to acknowledge is that many students coming out >of colleges/universities/art schools with 3-D animation/graphics experience >are also starting up businesses themselves. It is these students who would be >more likely to stick with software which they were trained with, and they >would tend not to venture into "unexplored territory" (at least for the >initial startup period) by purchasing unfamiliar software packages. BTW, >there are many very talented students emerging into the commercial CGI scene >that have as much or more talent than some of the "so-called" existing >professionals. Look to the the multimedia explosion in the computer gaming >industry, where 3-D rendering/animation is being used more and more, for many >pertinent examples. >--Lance. >ladic@cs.ubc.ca Dollar concious people don't stop being dollar concious when they graduate. People will tend to naturally gravitate toward the best values regardless of what they learned on. If I used 3DS in school I would be inclined to use it upon graduation - at least initially. But if something else (LW?) was a significantly better bargain, I would seriously consider switching soon before I had a lot of capital tied up in software that was too expensive. Real businesses can't often afford loyalty based upon past relationships. Today's relationships always matter more. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@getnet.com Sat Jun 24 12:01:25 PDT 1995 Article: 7445 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7445 comp.graphics.apps.lightwave:465 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!ratty.wolfe.net!news.net99.net!news2.getnet.com!getnet.com!wturber From: wturber@getnet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Fri, 16 Jun 1995 22:48:13 LOCAL Organization: GetNet, International, Inc. Lines: 49 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rk5dg$20i@carrera.inc.net> jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) writes: >From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) >Subject: Re: LW student pricing? >Date: Thu, 15 Jun 1995 15:54:02 GMT >>> ... what you fail to acknowledge is that many students coming out >>> of colleges/universities/art schools with 3-D animation/graphics >>> experience are also starting up businesses themselves. It is these >>> students who would be more likely to stick with software which they >>> were trained with, and they would tend not to venture into "unexplored >>> territory" (at least for the initial startup period) by purchasing >>> unfamiliar software packages. >>Since this topic seems to spawn more than its share of junk theories, >>let me offer another one: The students who are bold enough to venture >>into the unexplored territory of starting their own businesses--and >>succeed--are NOT the ones who'll be too timid to try a different 3D >>program. >>Okay, where's my Nobel? >>- Ernie >I think the first post is more true as I have seen this happen. Kyle McKisic >who is a fellow student here at Ohio State has opened his own buisness using >3D Studio, A-cause it is cheaper than SGI, B-cause he was able to use 3D >Studio all through college at student discounts. Maybe "C" 3DS was the best software available on the relatively inexpensive PC platform - and LW was not available. > I am doing the same thing as >he did. First I called all the 3D companies to get info on features and >priceing and I ended up purchasing 3D Studio myself, although if I could have >gotten Lightwave for the same price as I got 3D Studio I would have gone with >Lightwave. Here at Ohio State we have Amiga, Mac, PC, and SGI animation labs, >they are getting rid of the Amiga lab and turning it into another Mac lab so >they can save money. I think Lightwave is a great program and I may buy it in >the future, but with all the money I have to spend on school, living expenses, >harware, and software I can't afford Lightwave, and I think many students who >want to get into professional animation are in the same boat as I am, and most >are learning 3D Studio. >Jeff _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From hancom@crl.com Sat Jun 24 12:01:03 PDT 1995 Article: 7446 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7446 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!crl5.crl.com!not-for-mail From: hancom@crl.com (Han Lee) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Conversion Utility to 3DS or DXF format? Date: 21 Jun 1995 19:06:43 -0700 Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest] Lines: 24 Message-ID: <3saj7j$rqt@crl5.crl.com> References: <3r7o30$jt4@crl10.crl.com> <3r89vc$sfr@carrera.inc.net> <3rshq1$o7m@usenet.INS.CWRU.Edu> NNTP-Posting-Host: crl5.crl.com In article <3rshq1$o7m@usenet.INS.CWRU.Edu>, Michael B. Comet wrote: > >In a previous article syndesis@beta.inc.net (John Foust) said: >> My company makes InterChange, a program that does just that. >> For more info, call (414) 674-5200. > > Is it out for Windows yet? Yes, it is. I have bought it and use it all the time. It supports conversion of lots of different formats, including 3D Studio. Currently, I am making a video game using RenderMorphics Reality Lab 3-D library which has its own proprietary 3-D format. InterChange lets me quickly change LWO models into this RenderMorphics format. InterChange for Windows I have is still a Beta version but I'd highly recommend it to anyone. I was also very impressed with the prompt, friendly customer support from Syndesis. Han Lee __ President of RFC (Rutubo Fan Club) " / / /_/ / " hancom@crl.com /_/ /| o - Terry Bogard From erniew@access1.digex.net Sat Jun 24 12:06:20 PDT 1995 Article: 7447 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7447 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Using ARexx macros with LW PC Date: Wed, 21 Jun 1995 23:01:13 -0400 Organization: Express Access Online Communications, USA Lines: 20 Message-ID: References: NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Bob Hood wrote: > I've heard nothing about this, but will the final release of LW 4.0 for > Windows allow that platform to utilize the ARexx macros that are floating > about out there? > > If not, is there a conversion utility that will take a macro/script and > produce a C program out of it (as the PC platform's only supported macro > format is right now)? The macros that LW has shipped with in the past are being made into plugins, but at the moment it doesn't appear there will be a way to directly run custom macros on the PC. A converter that does what you describe is highly unlikely for technical reasons. Most likely someone will write a plugin interpreter eventually--probably after PC LW 4.0 final. It might emulate Amiga ARexx, or it might be a library that something like Visual Basic can call. - Ernie From dan.bloomfield@mercopus.com Sat Jun 24 12:01:32 PDT 1995 Article: 7448 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7448 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW student pricing? Message-ID: <6957.760.uupcb@mercopus.com> Date: 21 Jun 95 21:13:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 17 -> I got 3D Studio R4 with Animator Pro 1.3 and the Real World Creating -> Toolkit for $395 from the OSU bookstore. AutoDesk offers once a year -> specials where they lower their prices very much on student software. -> I still would love to use Lightwave though as I am the only ungrad -> animation student here at Ohio State I have to rely on myself for -> most my animation needs. NewTek does offer a student discount for LightWave, but not directly to students. Schools can purchase a copy of LW with 5 dongles and legally install on 5 machines for $1295. At about $250 per LW I think that's a very good deal. You students out there should talk your schools into investing in LightWave. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | (Please do not send any attached or uuencoded files to this address.) | +---------------------------------------------------------------------------+ From erniew@access1.digex.net Sat Jun 24 12:06:06 PDT 1995 Article: 7449 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7449 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave animation library for C? Date: Wed, 21 Jun 1995 23:15:03 -0400 Organization: Express Access Online Communications, USA Lines: 17 Message-ID: References: <3s96af$he@news.cs.brandeis.edu> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3s96af$he@news.cs.brandeis.edu> Andrew Goldish wrote: > Hi. I was wondering whether or not it would be possible to a) animate or > display a LightWave image from within a C program while possibly running > LightWave minimized in the background. There are two answers. The first is that you should get acquainted with LW's plugin architecture. Subscribe to the plugin mailing list by sending mail to listserv@netcom.com with "subscribe lwplugin-l" in the body. The reply will provide pointers to lots of information. The second answer is that LW really isn't designed to be a 3D routine library for interactive applications. You'd be a lot happier, I think, writing to OpenGL or something similar. - Ernie From erniew@access1.digex.net Sat Jun 24 12:01:18 PDT 1995 Article: 7450 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7450 comp.graphics.apps.lightwave:469 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 21 Jun 1995 23:27:41 -0400 Organization: Express Access Online Communications, USA Lines: 10 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3s9df8$t1d@carrera.inc.net> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3s9df8$t1d@carrera.inc.net> John Foust wrote: > Rational marketing? Heh heh. My standards aren't that high. By some miracle, the talk about upgrade policies for toaster LW on c.g.packages.lw has actually risen from being irritating to being interesting. I'll take that. - Ernie From ronnorwood@delphi.com Sat Jun 24 12:00:59 PDT 1995 Article: 7451 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7451 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Don't Be Hasty... Date: Thu, 22 Jun 95 00:43:58 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 13 Message-ID: References: <3rk5r6$92d@News1.mcs.com> <3rs0at$9bs@carrera.inc.net> <3s5498$49l@news.xmission.com> NNTP-Posting-Host: bos1f.delphi.com X-To: David Ingebretsen David Ingebretsen writes: >Easily. If you spend all your resources migrating, and you can't make >your debt service, you're outa business. On the other hand, waiting to >see how things roll out can make a lot of sense. your debt service >doesn't change, if you ate last month with your current hardware, you can >probably eat next month, too. He was suggesting to wait... You are correct sir and you also took the words directly from my mouth. :) >Waiting for the smoke to clear makes a lot of sense. In a few more Exactly! From rbaldwin@origin.ea.com Sat Jun 24 12:01:21 PDT 1995 Article: 7452 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7452 comp.graphics.apps.lightwave:470 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!origin.ea.com!newsmaster From: Robert Baldwin Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: 22 Jun 1995 03:27:35 GMT Organization: Those Wacky Ultima Geeks at Origin Lines: 13 Message-ID: <3sanv7$a33@studio.origin.ea.com> References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: rbaldwin.origin.ea.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) Do you people realize all this discussion is about US$300? Come on here folks, if it's really that big a deal, stop eating at McDonald’s for a couple of weeks, wait to buy those Pearl Jam tickets (they'll be MUCH cheaper in about 5 years =), and just pony up the cash! Consider the extra US$300 a license for doing COMMERCIAL animations! All you've got to do is make some cheesy flying logo for your local sorority house party, and viola! instant cash!! (and lord knows sorority girls are WAY into computer animators!) -rob From jasper.7@postbox.acs.ohio-state.edu Sat Jun 24 12:01:40 PDT 1995 Article: 7453 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7453 comp.graphics.apps.lightwave:472 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-34.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Thu, 22 Jun 1995 03:44:02 GMT Organization: The Ohio State University Lines: 4 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rk5dg$20i@carrera.inc.net> Maybe "C" 3DS was the best software available on the relatively inexpensive PC >platform - and LW was not available. no, he just prefers 3DS to do his work. From jsonedecker@ee.net Sat Jun 24 12:06:23 PDT 1995 Article: 7454 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7454 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!news.sprintlink.net!malgudi.oar.net!nt.colmicrosys.com!usenet From: jsonedecker@ee.net (john sonedecker) Newsgroups: comp.graphics.packages.lightwave Subject: FOR SALE:pentium Date: 22 Jun 1995 03:34:23 GMT Organization: Columbus Micro Systems Lines: 4 Message-ID: <3saobv$8t5@nt.colmicrosys.com> NNTP-Posting-Host: mod66.colmicrosys.com X-Newsreader: WinVN 0.92.6 Pentium 60 w/ motherboard, PCI I/O, PCI Diamond Stealth 32 w/2 dram.Great upgrade from 386/486. Use existing ISA cards and add ram, you have everthing . $450.00 post paid. E-mail or post. -John Sonedecker From doyle@hotlne.enet.dec.com Sat Jun 24 12:05:32 PDT 1995 Article: 7455 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7455 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!nntp.crl.com!pacbell.com!tandem!nntp-hub2.barrnet.net!news1.digital.com!pa.dec.com!depot.mro.dec.com!mrnews.mro.dec.com!hotlne.enet.dec.com!doyle From: doyle@hotlne.enet.dec.com (My name is...) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Michael Jackson Video Date: 21 JUN 95 23:11:02 Organization: Digital Equipment Corporation Lines: 38 Message-ID: <3sanu2$ekj@mrnews.mro.dec.com> References: <3rogmt$1qg@lynx.unm.edu> NNTP-Posting-Host: hudsrv.enet.dec.com In article , srg@xroads.com (Shane Edmonds) writes... >In article <3rogmt$1qg@lynx.unm.edu> skaufman@callisto.unm.edu (suzanne michelle kaufman) writes: >>From: skaufman@callisto.unm.edu (suzanne michelle kaufman) >>Subject: Re: Michael Jackson Video >>Date: 15 Jun 1995 05:33:17 GMT > >> True. The helicopters in the new MJ video were created and comped >>with Lightwave. The article apparently was shown on the cable E! network, >>and the fellow on the program claimed credit for the work. > >> Ah, if you could only believe everything you see... > > >....or if you could only believe everything you read on the net! > >Just kidding. I saw that special, It looked like the guy was using a single A2000 in a closet... Hmmm, Deja-vue - I remember when my trusty 2000 and I where banished to the walkin closet by my wife. :') Course now, my computer/video equipment take up 75 percent of the room. (The Wife left!) - best trade I ever made... :') Sorry... Just a bit of nostalgia on my part. Ed -------------------------------------------------------------------------------- "I regret having to kill him, but I must admit I'm enjoying the peace and quiet" - Lex From jasper.7@postbox.acs.ohio-state.edu Sat Jun 24 12:01:44 PDT 1995 Article: 7456 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7456 comp.graphics.apps.lightwave:473 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-34.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Wed, 21 Jun 1995 23:54:50 -500 Organization: The Ohio State University Lines: 27 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> Do you people realize all this discussion is about US$300? Come on here >folks, if it's really that big a deal, stop eating at McDonald’s for a >couple of weeks, wait to buy those Pearl Jam tickets (they'll be MUCH >cheaper in about 5 years =), and just pony up the cash! Consider the >extra US$300 a license for doing COMMERCIAL animations! All you've got to >do is make some cheesy flying logo for your local sorority house party, >and viola! instant cash!! (and lord knows sorority girls are WAY into >computer animators!) >-rob I am starting to think that many of the people here are really hateful of college students. So far I think we have been called greedy and lazy, and now we are being stereotyped as Mr. Frat Boy Grunge Wanna Be. $300 is a lot for a student like myself, I am doing a PSP in computer animation at my school so most of the hardware and software costs are my own to deal with. I am paying my way through school, I go full time and also work. I pay my own rent and bills and everything else. I spend my nights in front of the computer animating for the most part, and I wouldn't hang out with a sorority girl for my life. I am just sick of students being trashed when a lot of us are working hard to get our degrees and bring something to the animation community. All I know is I think I'll keep my applications away from companies with eliteists that seem so prevalent here. Jeff From jgross@netcom.com Sat Jun 24 12:05:54 PDT 1995 Article: 7457 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7457 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: NT slower than 3legd dog Explained at last! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3s7oha$8vd@newsbf02.news.aol.com> Date: Thu, 22 Jun 1995 07:28:26 GMT Lines: 8 Sender: jgross@netcom15.netcom.com : >I didn't realize that the large monitors would slow down the refreshes. : >Should I get a different video card or what would you recommend? I've : >faxed both Newtek and Matrox regarding a driver. thanks. Axtell805 : >(Steve Axtell) >JOKE< JG From jgross@netcom.com Sat Jun 24 12:04:25 PDT 1995 Article: 7458 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7458 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LightWave Used In Batman Forever? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rppfa$r83@newsbf02.news.aol.com> <3s36ul$a37@linda.teleport.com> <3s9h4h$7nl@news.globalone.net> Date: Thu, 22 Jun 1995 07:31:30 GMT Lines: 9 Sender: jgross@netcom15.netcom.com : : We did the ST:Generations teaser at 2880x2048 for Cinemascope : Mmmmmm....one o' them there 3K frame thingies, eh! Now ya got it! :) JG From henrik@utb.shv.hb.se Sat Jun 24 12:06:03 PDT 1995 Article: 7459 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7459 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!sunic!sunic.sunet.se!news.chalmers.se!news.gu.se!gd-news!c9084.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Problems! Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: c9084.shv.hb.se Organization: Department of Computer Science and Business Administration References: <3s8v1k$ed1@sophocles.algonet.se> Date: Thu, 22 Jun 1995 12:00:02 GMT Lines: 12 >+-- erikr@sophocles.algonet.se (Erik Rosman) writes: >| I can't get the Modeler to start in Windows 3.11, I've installed win32s >| 1.25a and i can get LightWave itself to start, but not the modeler. Any >| ideas? >| Please help, I'm stuck! Hm.. I see that you are based in Sweden? Are you running Swedish language in Win 3.1? Coz the Win32S 2.0 that is shipped with LightWave 4 does not work with anything but English version. Karlberg&Karlberg sent out a different release that works to all registred users, perhaps you have been ommited? Henrik From ccsergi@eui.upm.es Sat Jun 24 12:08:07 PDT 1995 Article: 7460 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7460 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!news.rediris.es!sanson.dit.upm.es!sobrino.eui.upm.es!ccsergi From: "Sergio Moreno(Colaborador)" Newsgroups: comp.graphics.packages.lightwave Subject: (CAUTION: >120 KB) LightWave Tips & Tricks compilation in PS format Date: Thu, 22 Jun 1995 14:03:23 +0200 Organization: Dpt. Ing. Telematica Lines: 2165 Message-ID: NNTP-Posting-Host: sobrino.eui.upm.es Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII i'm impressed with the recopilatory work made for Thomas Healy and i greatly appreciated it, but the original distribution was somewhat unreadable so i reformated it and added some type styles, making a more readable Postcript document. 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MP1C;1X'6'Q'Y%+-OR"GT=3GZ/H)M>_GY'.*:)^P@(R_+-J&'FJ!?3/[T?WLRP' M)?:OSY-)NS0R\/@Z'X+X#SF+V#E"9&4$28$*^5TSLY%1H0'TD((#QD"!L-+\ MZ/%I@Y%T6=J=5$CRI&PB] MP)2@<#UE4ID>!WT6CRDPCT3Z?+[,X+%'\KFN\H\MOP"<^#1'YP@YEJS@2NS< M1&2W4*+%CN'HMY&VX>M8+-QO*$^1QWXTJ LJ6;.EVPKD:?1#^O K:R?&#HI8 M""%@+9OVU0XIRCZQP7-KC,SK:A*MU5]M]7?D L-].M[B"JQU#'7%R ;//D=5 M(4AH-Q#:P6N]XS'PJGBB1F3+&RG^!/F;:(ZCR#P#=27"# SW8[,]9N?AHZ%/A?T-@?GK\WP+GZZ.QQ/7/[\7-\V[^]/RU,_. #_X end From jalberty@aardvark.ucs.uoknor.edu Sat Jun 24 12:04:41 PDT 1995 Article: 7461 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7461 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!qns3.qns.com!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 22 Jun 95 09:19:55 CDT Organization: University of Oklahoma. (USA) Lines: 21 Message-ID: <1995Jun22.091955.1@ucsvax> References: <3rulrm$jhb@cnj.digex.net> <140724@cup.portal.com> <1995Jun17.232521.1@ucsvax> <3s9s57$9rq@cnj.digex.net> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <3s9s57$9rq@cnj.digex.net>, Bob Lindabury writes: Does anyone know a good eating place or something near the Convention Center? Seems to me that we could all get together for dindins or something say Wed. evening or so... Alan Chan Vision Digital > Well, since I dragged my feet getting my reservations setup, it seems I'm > stuck staying at the Beverly Hills Ramada. I have no idea what it's like > but I do know it's 16 miles from the Convention Center. > > -- Bob Lindabury > bobl@graphics.rent.com http://www.graphics.rent.com > For tons of graphics related goodies either call +1 908/469-0049 or > point to ftp://ftp.graphics.rent.com The NEW Graphics BBS > 3D Studio, Lightwave, TrueSpace, POVRay, PCGNet, Tesselation Times... > > From rotor2av@netcom.com Sat Jun 24 12:02:15 PDT 1995 Article: 7462 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:477 comp.graphics.packages.lightwave:7462 Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Path: netcom.com!rotor2av From: rotor2av@netcom.com (Rotor) Subject: Re: LOW Dangle Message-ID: Followup-To: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> Date: Thu, 22 Jun 1995 16:00:13 GMT Lines: 36 Sender: rotor2av@netcom20.netcom.com ...Replying to vast followups... LW is by far the best-for-the-price and easiest-to-learn 3D Package (IMHO), however, my original dongle position still stands... I use LW at work on two dedicated machines, but at home, I want to run other apps, and maybe use a printer and scanner...and my Amiga only has 1 Parallel port (like 99% of all Amigas out there)... I would estimate the time for a HW crack to be about a month after release.... it's not too hard to disassemble the source-code and change a few things- for the good/bad pirates... Perhaps NewTek could make two versions: one with a dongle for people like the guy with a laptop, and one on CD-ROM, without a dongle, with a alternate copy protection method. >2. Oh, please share with us the "gadzillion" friendly methods for > protecting software from pirates. ...to stop casual piracy: - How about a 200 or 300 meg file filled with numbers resulting from a complex formula that would be accessed each time you boot LW or Modeler boots. - 'ROT' tracks on the CD-ROM similar to PSX CD-ROMS - Custom FS accessable only from LW/Modeler on the CD-ROM, or possibly a second session, as most drives are multi-session now... Dongles are expensive to produce and the code is like a flag to the potential cracker...easy to spot! From Brad.Bowman@daytonoh.ncr.com Sat Jun 24 12:04:15 PDT 1995 Article: 7463 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7463 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Benchmarks with CyberVision 060? X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: Date: Thu, 22 Jun 1995 14:35:25 GMT Lines: 14 Hello, Seiously, why sink a cool grand into the last generation of the dreaded 680X0 line on a dead computer when for 1800 you can get a pentium 75 with CD-ROM, Monitor, Large HDD and tons of software? Wake up and smell the Mountain Dew. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From gateway@onramp.net Sat Jun 24 12:08:26 PDT 1995 Article: 7464 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7464 dfw.forsale:14024 comp.sys.amiga.marketplace:52974 comp.graphics:74613 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: gateway@onramp.net (Steve Tietze) Newsgroups: comp.graphics.packages.lightwave,dfw.forsale,comp.sys.amiga.marketplace,comp.graphics Subject: FS: AMIGA PAR and other stuff Date: Fri, 23 Jun 1995 17:22:09 GMT Organization: Visionary Games Lines: 16 Message-ID: <3sc8uc$8vu@news.onramp.net> Reply-To: gateway@onramp.net NNTP-Posting-Host: dal40.onramp.net X-Newsreader: Forte Free Agent v0.55 AMIGA DPS Personal Animation Recorder $1k w/o drive Gvp Gforce -040/33mhz with 16 megs of ram $800 A 2065 Ethernet Card $250 EGS specturm $230 plus shipping and handling.. email gateway@onramp.net ---------------------------------------------- Steve Tietze Visionary Games Lightwave Beta Tester http://rampages.onramp.net/~gateway/gateway/index.html ph: (214)-762-3269 ------------------------------------------------------------- From gateway@onramp.net Sat Jun 24 12:08:27 PDT 1995 Article: 7465 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7465 comp.graphics:74617 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.onramp.net!usenet From: gateway@onramp.net (Steve Tietze) Newsgroups: comp.graphics.packages.lightwave,comp.graphics Subject: WANTED PC PAR Date: Fri, 23 Jun 1995 17:23:50 GMT Organization: Visionary Games Lines: 13 Message-ID: <3sc91h$8vu@news.onramp.net> Reply-To: gateway@onramp.net NNTP-Posting-Host: dal40.onramp.net X-Newsreader: Forte Free Agent v0.55 Im looking for a PC DPS par board for sale.. if any1 has one for sale please email me at gateway@onramp.net Steve ---------------------------------------------- Steve Tietze Visionary Games Lightwave Beta Tester http://rampages.onramp.net/~gateway/gateway/index.html ph: (214)-762-3269 ------------------------------------------------------------- From cbarger@indirect.com Sat Jun 24 12:02:26 PDT 1995 Article: 7466 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:480 comp.graphics.packages.lightwave:7466 Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.indirect.com!slip69.indirect.com!cbarger From: cbarger@indirect.com (Christopher H. Barger) Subject: Re: Lee - Videos for 4.0 due soon ??? Message-ID: Sender: usenet@indirect.com (Internet Direct Admin) Organization: Internet Direct, indirect.com Date: Thu, 22 Jun 1995 17:01:24 GMT References: <3s4rdq$g02@newsbf02.news.aol.com> <3s70eo$1v3@newsbf02.news.aol.com> X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Lines: 22 In article <3s70eo$1v3@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: >From: stranahan@aol.com (Stranahan) >Subject: Re: Lee - Videos for 4.0 due soon ??? >Date: 20 Jun 1995 13:27:52 -0400 >Hmmm...... >Well, what I was considering doing was having a day of the new 'LightWave >Power Techniques' class, and then actually bringing people over to see >Area 51 later that night so people could see the way the falicility is >set-up. The cost would probably be around $175 or so, and the class would >be in Pasadena, which is pretty close to downtown. I'm thinking about >this, but I need to get a mailer going if it's gonna happen... >The Power Techniques class would include Inverse Kinematics, Metaform >Modeling, Lighting set-ups, Compositing Techniques, and 25 Must-Know >LightWave Tricks.....although the course is still open for suggestions at >this point. We're also planning on including a CD-ROM.... Count me *EXTREMELY* interested. From djr@infinet.com Sat Jun 24 12:06:11 PDT 1995 Article: 7467 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7467 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!infinet!djr From: djr@infinet.com (Dan J. Rockwell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: $99 GB hard drives??? Date: 22 Jun 1995 19:02:13 GMT Organization: InfiNet Lines: 34 Distribution: world Message-ID: <3scenl$otv@horus.infinet.com> References: <3s9dfn$8s4@ixnews6.ix.netcom.com> NNTP-Posting-Host: rigel.infinet.com X-Newsreader: TIN [version 1.2 PL2] T. Spencer (tspencer@ix.netcom.com) wrote: : Iomega is showing a new removable drive at PC Expo that uses 3.5" 1 GB : disks that cost around $99 per disk. It also can use 540 MB disks that : are in the $50-$60 price range. The drive (named JAZ) has an access : time around 10-12 ms and can sustain data at 3.5 MB/s minimum and : averages 5.5 MB/s. It should be fast enough to use for playing : animations in realtime off of a flyer or DPS perception etc. If you : need higher quality, imagine RAIDing two together.....2 GB's for $189. : Of course, the internal drive (which looks to be about the size of an : internal HD floppy drive) sells for $499 and the external sells for : $599. : OK..... lets look at it like this.... for my flyer system, I am : considering a 4 GB hard drive. : 4 GB Seagate hard drive: $1700. : 4 Iomega 1 GB Jaz Drives: $1996. : Additional 4 GB storage: : Seagate hard drive - $1700 : Iomega 1 GB Disks (4) - $396. : I can easily bill out $100.00 for a disk to my clients and have them : pay for my storage... : I think this is a step in the right direction. I would be interested : to know what other people think. I dont know, I doubt that those Iomega drives are Flyer capable. I'd suggest you talk to NewTek or an authorized Toaster dealer and find out whether or not those drives have the o.k.! Or if you have a Flyer already, get the flyer hard drive test software and test them yourself... Dan From wturber@primenet.com Sat Jun 24 12:03:39 PDT 1995 Article: 7468 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7468 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip155.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Promotion Date: Thu, 22 Jun 1995 12:51:09 LOCAL Organization: Primenet Lines: 93 Message-ID: References: <3ruqvk$sku@Mercury.mcs.com> NNTP-Posting-Host: ip155.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article shf@netcom.com (Stuart Ferguson) writes: >From: shf@netcom.com (Stuart Ferguson) >Subject: Re: LightWave Promotion >Date: Wed, 21 Jun 1995 19:45:54 GMT >+-- wturber@primenet.com (Walter J. Turberville (III)) writes: >| I clearly stated that the $695 price seemed reasonable for a cross-platform >| upgrade. That's not my complaint. Until yesterday, I hadn't even heard of a >| Toaster upgrade. And what I heard yesterday mentioned LW 4.1!? >Aha. If no Toaster upgrade path has been offered, I can certainly see >how that would piss off a lot of Toaster users, especially since Flyer >buyers are getting new Toaster software and LW-SA owners are getting >new LightWave software. It was my understanding that existing Toaster >owners would get an upgrade to the new Flyer-enabled switcher, the >new CG, the new ToasterPaint, AND the new LightWave. The guy I talk to >in marketing is currently in Japan, so I'm not able to confirm or deny >anything at the moment. I'll check with him when he gets back. >There is no such thing as LightWave 4.1. They must have been talking >about the Toaster/Flyer software release, currently at 4.04 and rising. >| When I purchase software, I technically purchase a license. All I want is a >| license to use the new features on the Amiga. I already have a license for >| ver 3.5. All I'm saying is that $695 seems like a high price for a user with >| an existing license >That's certainly true IF there is no Toaster upgrade path. The Toaster >upgrade will probably be more than the $150 that SA owners paid, but it >will include a lot more than just LightWave 4.0. >I'm glad you mentioned licenses, since that is really the key issue. An >upgrade, even a cross-platform upgrade, really just improves the existing >license. You still have one LightWave seat, just with more features. A >cross-PRODUCT upgrade involves purchasing a new license. So now you have >a LightWave seat AND a 3D Studio seat, or you have a LightWave seat AND >a Wavefront seat, etc., and this is more expensive. The Toaster falls >into this category not because NewTek thinks Toaster owners are second- >class citizens, but because it's a new license purchace. So you have a >Toaster seat (even if it the old software it's still a lot more than >just LightWave) AND a LightWave seat. Yes, but the Toaster includes a LightWave seat. So I would then have two LW seats which is no advantage on a single machine but have to pay the freight for two (OK - only 70% of the freight for the second). I'm getting the effect of a license improvement for the price of a new license. This is the core reason for all my whining I guess. I think NewTek should make a concession to Toaster users who use the Toaster for primarily for LightWave. How 'bout a onetime "move to SA" deal. Our Toaster sits in a 2000 anyway. The upgrades will probably favor 4000 users. So I doubt if the upgrades to Switcher etc. matter to much to us. ToasterPaint does little for us these days and we just don't use the CG much. Or, how 'bout a LW for Toaster users (how's that for convoluted) that doesn't run from Switcher, allows a LW only upgrade path, but uses the Toaster as a dongle and therefore avoids the two seat problem. One Toaster, one seat. (I realize this "solution" is probably more trouble than it is worth from coding, marketing, production and stocking standpoints.) >This last was not for you, Walter, since you clearly understand the issue, >but to clarify things for those listening in. >-- > Stuart Ferguson (shf@netcom.com) Note also that I did not know that I could excercise BOTH upgrade options - Toaster Upgrade and "Special" Upgrade. Nonetheless, I still feel like Toaster users are being left as last in line with the Toaster release appearing to be last priority. This is a little sad since we have been LW users longest. I do agree that having two licenses (even if one is an older version) has true value. We upgraded our 3.5 SA to the PC and being able to sell the 3000 machine with a legal (I assume the 3.5 license is transferable - someone correct me if I am wrong - if I am wrong, then it really isn't two licenses) version of LW installed. That adds value to the 3000 machine. I guess that is really half the problem. NewTek gives me a smokin' deal on SA upgrades - New License for $150 - and last-in-line status on the Toaster. Maybe it averages out since we have both packages. BTW - thanks for getting involved. I realize that is a messy proposition for you considering your position as a non-marketing NewTek type. I hope you and others realize that I was and am not simply whining 'cuz I'm not getting enough stuff for free. If I had known that events would turn as they have I would probably have bought two more SA versions in early '95. I'm fairly certain that there are a few Amiga users out there who would have been happy to purchase the old 3.5 license at a deep discount(you know - starving students needing "student" discounts), NewTek would have benefitted from improved cash flow when it appears to have needed it, and I would have current software at a very good price. I never realized until I received the 4.0 upgrade that NewTek was allowing me to have two licenses. I planned on sending an Amiga dongle back! _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat Jun 24 12:04:00 PDT 1995 Article: 7469 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:483 comp.graphics.packages.lightwave:7469 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!news.sprintlink.net!news.primenet.com!ip155.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: animation/video output...PAR or capturecard? Date: Thu, 22 Jun 1995 13:05:17 LOCAL Organization: Primenet Lines: 33 Message-ID: References: <3rrls0$pek@ninurta.fer.uni-lj.si> <3s9dqk$7nl@news.globalone.net> NNTP-Posting-Host: ip155.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3s9dqk$7nl@news.globalone.net> davewarner@globalone.net () writes: >From: davewarner@globalone.net () >Subject: Re: animation/video output...PAR or capturecard? >Date: 21 Jun 1995 15:28:20 GMT >Walter (Jay) Turberville (wturber@primenet.com) wrote: >: There is no way this compression ratio is accurate. The PAR compresses on the >: order of 8:1 to 10:1. >What is the PAR's compression ratio comparable to in terms of JPEG quality? >Based on what I've seen, I estimate it to be close to 90% but I'm just >curious if anyone has a more accurate figure? >-- > -David Warner > Event Horizon Graphics My very subjective experience is that a given compression (say 10:1) on the PAR does not provide the same quality as the same compression via a JPEG software program. I think the PAR must make some concessions to speed of compression and decompression even though it has dedicated hardware help. This experience is based on using the JPEG compression in PaintShop Pro. I have some stills that are on my WWW site that were compressed in this manner and you have to look pretty hard to find artifacting. you don't have to look so hard on the PAR. Not all JPEG programs use a percentile range to gauge decompression degree. PaintShop Pro uses an arbitrary series of numbers. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From cbandla@news.epix.net Sat Jun 24 12:08:10 PDT 1995 Article: 7470 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7470 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!grape.epix.net!cbandla From: cbandla@news.epix.net () Newsgroups: comp.graphics.packages.lightwave Subject: FS: amiga 4000 w/ toaster card Date: 22 Jun 1995 20:19:57 GMT Organization: epix.net Lines: 7 Message-ID: <3scj9d$j4h@grape.epix.net> NNTP-Posting-Host: peach.epix.net X-Newsreader: TIN [version 1.2 PL2] I have an amiga 4000 based video toaster system I want to sell. Would make a good 2nd lightwave rendering machine. Email if you want details. -- Charles T. Bandla | "I want to die peacefully in my sleep like my cbandla@epix.net | grandfather... | ...not screaming in terror like his passengers!" From wturber@primenet.com Sat Jun 24 12:01:50 PDT 1995 Article: 7471 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7471 comp.graphics.apps.lightwave:484 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip155.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Thu, 22 Jun 1995 13:20:19 LOCAL Organization: Primenet Lines: 27 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> I am starting to think that many of the people here are really hateful of >college students. So far I think we have been called greedy and lazy, and now >we are being stereotyped as Mr. Frat Boy Grunge Wanna Be. $300 is a lot for a >student like myself, I am doing a PSP in computer animation at my school so >most of the hardware and software costs are my own to deal with. I am paying >my way through school, I go full time and also work. I pay my own rent and >bills and everything else. I spend my nights in front of the computer >animating for the most part, and I wouldn't hang out with a sorority girl for >my life. I am just sick of students being trashed when a lot of us are working >hard to get our degrees and bring something to the animation community. All I >know is I think I'll keep my applications away from companies with eliteists >that seem so prevalent here. >Jeff I work a "regular" job, I'm a partner in a small 3D Animation/Graphics company (Studio 522) and I am a full time student (BS in CIS), I don't sleep anymore. But I have definitely seen some a sorority girl (geez - shouldn't that be woman?) or two worth hangin' out with. Keep your priorities straight guy. :^) _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From virtual@intele.net Sat Jun 24 12:08:12 PDT 1995 Article: 7472 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7472 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!rainrgnews0!cheetah.pacinfo.com!news.uoregon.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news.sprintlink.net!vodka.intele.net!usenet From: virtual@intele.net Newsgroups: comp.graphics.packages.lightwave Subject: Object conversion utility Date: 22 Jun 1995 21:14:38 GMT Organization: inteleNET Internet Services Lines: 4 Message-ID: <3scmfu$58v@vodka.intele.net> NNTP-Posting-Host: slcmodem1-p1-15.intele.net X-Newsreader: AIR News 3.X (SPRY, Inc.) I'm looking for a utility to convert Lightwave objects to some other object format. (no format in particular, just something we can read on the PCs here...one of the artists is working on objects at home on his amiga in Lightwave) Any idea where I could find such a program? From justin@nyc.pipeline.com Sat Jun 24 12:08:11 PDT 1995 Article: 7473 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7473 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.alpha.net!news.mathworks.com!news.duke.edu!godot.cc.duq.edu!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!news.nyc.pipeline.com!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.packages.lightwave Subject: fs:dual tbc/dve/switcher/wjave5 Date: 22 Jun 1995 16:29:12 -0400 Organization: The Pipeline Lines: 16 Message-ID: <3scjqo$ehu@pipe2.nyc.pipeline.com> NNTP-Posting-Host: pipe2.nyc.pipeline.com X-Newsreader: TIN [version 1.2 PL1] Panasonic WJ ave5 MINT! upstream or downstream from your toaster, or have many toaster features without expensive tbc's (two built in) with stand alone LW you would have a toast sys for a lot less and the signal of the ave5 is cleaner than the toasters also has yc output can do ab roll dissolves out of the box, can genlock a camera to a third buss great little black box first 550.00 plus shipping MINT! From virtualbri@aol.com Sat Jun 24 12:08:15 PDT 1995 Article: 7474 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7474 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.packages.lightwave Subject: 4.0 PostScript Fonts and Me Date: 22 Jun 1995 18:29:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3scqrg$h4t@newsbf02.news.aol.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Hey, has anyone been able to get the PostScript fonts that came with 4.0 into Windows? I'd like to use some of the fonts in Photoshop projects that will go with my animations, but I can't get any of them installed. ATM 3.01 doesn't like them, Windows Font Control Panel doesn't like them, nothing except LightWave. I know the extensions are different than the PS fonts I have already, but when I renamed them that didn't help. I looked at the actual files in Word, and although the font metric files were the same, the other files (I guess the outline files?) were different than what ATM seemed to like. Any suggestions? Thanks --Brian From stranahan@aol.com Sat Jun 24 12:02:17 PDT 1995 Article: 7475 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:491 comp.graphics.packages.lightwave:7475 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LOW Dangle Date: 22 Jun 1995 19:21:41 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 30 Sender: root@newsbf02.news.aol.com Message-ID: <3sctu5$i2q@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Well, here's some more fuel for thought - there are really two seperate issues here 1) stopping piracy and 2) increasing sales. They are -seperate- issues... In other words, you could have a program that is one of four things a) no pirating, no sales b) lots of pirating, no sales c) no pirating, lots of sales d) lots of pirating, lots of sales Now, I think most popular software is in category d. How do you get sales? By adding value, marketing properly, having great software, etc etc etc.. How do you stop piracy? In many cases, you just don't, really...you focus on increasing sales, consider casual piracy a sad fact of life and go after big pirates (like people packing fake versions of Windows or what have you.) One problem with a dongle is that it adds $10-20 to the cost of the product, and does nothing to add value. It does not increase sales . Does it stop casual piracy? Sure. But my argument here is that that is not the GOAL - the goal is to sell product. This is mainly to spur thought - personally, we use plently of dongled products (After Effects springs to mind), and LightWave is great so don't steal it, ya cheap bastards... _____________________________________________ Lee Stranahan From tom@bus.olemiss.edu Sat Jun 24 12:08:09 PDT 1995 Article: 7476 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7476 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!emory!nntp.msstate.edu!johnsonp.bus.olemiss.edu!tom From: tom@bus.olemiss.edu (Tom Coleman) Newsgroups: comp.graphics.packages.lightwave Subject: anyone IKed Humanoid? Date: Thu, 22 Jun 1995 19:58:32 Organization: Univ of Mississippi Lines: 3 Message-ID: NNTP-Posting-Host: johnsonp.bus.olemiss.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] If so could you share your expertise? thanks, T.C. From rlhomme@pb.net Sat Jun 24 12:08:16 PDT 1995 Article: 7477 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7477 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!ns2.pb.net!pb.net!not-for-mail From: rlhomme@pb.net (Richard L'Hommedieu) Newsgroups: comp.graphics.packages.lightwave Subject: Object COnversion Utility's Date: 23 Jun 1995 02:08:26 GMT Organization: Long Island Internet HQ/Point Blank BBS LTD. Lines: 1 Message-ID: <3sd7mq$ktv@ns2.pb.net> Reply-To: rlhomme@pb.net NNTP-Posting-Host: limg.pb.net X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] On the amiga you have "Pixel3D" and "Interchange" From animprod@gil.ipswichcity.qld.gov.au Sat Jun 24 12:08:24 PDT 1995 Article: 7478 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7478 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!nexus.coast.net!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!iccu6!cs2p2.ipswichcity.qld.gov.au!animprod From: animprod@gil.ipswichcity.qld.gov.au (Animation Productions) Subject: HELP! Amiga PAR capture in IBM Sender: news@ipswichcity.qld.gov.au Message-ID: Date: Fri, 23 Jun 1995 17:06:06 GMT Lines: 17 X-Nntp-Posting-Host: cs2p2.ipswichcity.qld.gov.au References: Organization: Global Infolinks Internet Server, Ipswich Qld Australia X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Can my Amiga PAR Capture Card (AD-3000, PAL, SVIDEO, COMPONENT) , not the DPS TBC thigie you US NTSC guys use, be put in an IBM slot with a IDE cable running to my AMIGA 4000 PAR card. Please! Pleas! Please! tell me it can be done!! I heard that it just gets power from the IBM slot, and works connected to my Amiga PAR. I can't afford AUS$1,200 for one of those Tower RAMIGA 7 Zorro-3 slot machines (UK product!) , and I can't even get one in Australia at the moment. Can anyone validate that this works (I'm a scardy Kat & dont want to try it in case ...... BOOM!) Geoff Suttor From krishna@primenet.com Sat Jun 24 12:02:19 PDT 1995 Article: 7479 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.apps.lightwave:496 comp.graphics.packages.lightwave:7479 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Subject: Re: LOW Dongle Followup-To: comp.graphics.apps.lightwave,comp.graphics.packages.lightwave Date: 23 Jun 1995 03:43:19 GMT Organization: Primenet (602)395-1010 Lines: 27 Message-ID: <3sdd8n$4j8@nnrp1.primenet.com> References: <3rf7s9$93s@lucy.infi.net> <3rho8b$bm2@news.globalone.net> <3rk4u2$20i@carrera.inc.net> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Well, luckily I have an A2500 beside my A1200 now so I can get an extra parallel port if I really need one (like some of the ethernet cards often come with an extra parallel port I believe) but with my A1200 it's a royal pain in the ass. Amigas multitask goddamn it! And more often than not I'll be rendering and I'll want to play around with DCTV or my handscanner but I can't because if I pull the dongle LW will bark. I don't see why they couldn't have hung it on the joystick port instead. Having it react as DF3: would have been a good idea too. There really isn't too much of a need for 4 floppies these days, you can get by with 2 even with MAC emulation (1 HD internal, 1 low density MAC external) There are FAR too many devices that go through the parallel port on Amigas to hog that port. But if I'm running LW, odds are I won't be running a game because most Amiga games disable multitasking and those that don't might run too slowly sharing cycles with a raytracer. I suppose they took the easy R&D route because parallel dongles are standard devices in the Klone world, right? But it's made it far more inconvenient for me. -- +-----------------------------------------------------------------------+ |Glenn Saunders - avatar of krishna@primenet.com - man of many hobbies | |The Desktop Studio - Amiga 2500 040/28 22 - Amiga 1200 030/50/50 10 | +-------------------\Lightwave 3-D SA v.3.5 & DCTV/---------------------+ From erniew@access1.digex.net Sat Jun 24 12:01:47 PDT 1995 Article: 7480 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7480 comp.graphics.apps.lightwave:499 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: LW student pricing? Date: Fri, 23 Jun 1995 01:40:42 -0400 Organization: Express Access Online Communications, USA Lines: 28 Message-ID: References: <3r1mob$p99@carrera. <3r4dje$m4n@carrera.inc.net> <3rbkmk$dc4@news.xmission.co <3rs0q0$9bs@carrera.inc.net> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Jeff Jasper wrote: > I am starting to think that many of the people here are really hateful > of college students. Not me. There are individual students who have said that students as a class should get special treatment. This isn't much different from saying they should be able to butt in line at the ticket window. You should expect some hostility, and anyone who wants to get in front of me should have better excuses than 1. I'm a good person. 2. I work hard. 3. My needs are legitimate. 4. I won't take the last seat. 5. The other theater lets me do it. 6. I'll build a new theater some day. even if *all* of these things turn out to be true. I don't doubt that (1) through (3) are true of a lot of students, but they're not *unique* to students. They're true of some of us non-students too, and none of us could ask for a discount on that basis alone. - Ernie (who is rapidly running out of ways to explain this, and who apologizes to anyone who used to think he was a sane person) From ruben@news.fer.uni-lj.si Sat Jun 24 12:04:02 PDT 1995 Article: 7481 of comp.graphics.packages.lightwave Xref: netcom.com comp.sys.ibm.pc.hardware.video:35563 comp.graphics.packages.lightwave:7481 comp.graphics.animation:20791 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!cmir.arnes.si!news.fer.uni-lj.si!ruben From: ruben@news.fer.uni-lj.si (Aleksandar Ruben) Newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Subject: Re: animation/video output...PAR or capturecard? Followup-To: comp.sys.ibm.pc.hardware.video,comp.graphics.packages.lightwave,comp.graphics.animation Date: 22 Jun 1995 13:04:18 GMT Organization: Faculty of Electrical and Computer Engeneering, Ljubljana, Slovenia Lines: 20 Message-ID: <3sbpoi$q4q@ninurta.fer.uni-lj.si> References: <3rrls0$pek@ninurta.fer.uni-lj.si> NNTP-Posting-Host: loki.fer.uni-lj.si X-Newsreader: TIN [version 1.2 PL2] Walter (Jay) Turberville (wturber@primenet.com) wrote: : [snip] : >And with new high performance IDE drives - compresion rates are falling : >big time (i calculated compresion rate of 1:2.5 on my setup). : There is no way this compression ratio is accurate. The PAR compresses on the : order of 8:1 to 10:1. 1:2.5 would require a block limit of around 800 and : would also require that the PAR not have an upper limit of 23 on the Quality : Factor. My guess is that you did your math comparing .iff file sizes. .iff : files already use a lossless compression (RLE I think) and if you used .iff : file sizes you could get erroneous results. : BTW I do love the PAR. It just isn't doing the compression you state. You are right - i misscalulated the ratios by using rle compressed targa-s.. To Err is Human .. :) - but i still wish future PAR devices will use the 'product of my imagination' compression ratio soon.. :) - i miss lossless compressed PAR stills too.. Alex From Alex@membrey.demon.co.uk Sat Jun 24 12:04:19 PDT 1995 Article: 7482 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7482 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!demon!membrey.demon.co.uk!Alex From: "D:INTERNETACCESSWINSOCKKA9QSPOOLMAIL" Newsgroups: comp.graphics.packages.lightwave Subject: Re: Benchmarks with CyberVision 060? Date: Fri, 23 Jun 1995 13:39:33 GMT Organization: None Lines: 45 Message-ID: <447932875wnr@membrey.demon.co.uk> References: Reply-To: Alex@membrey.demon.co.uk X-NNTP-Posting-Host: membrey.demon.co.uk X-Broken-Date: Friday, Jun 23, 1995 14.25.21 X-Newsreader: Newswin Alpha 0.7 In article: Brad Bowman writes: > Newsgroups: comp.graphics.packages.lightwave > Path: membrey.demon.co.uk!news.demon.co.uk!demon!plug.news.pipex.net!pipex!cam.news.pipex.net!p ipex!edi.news.pipex.net!pipex!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hu dson.lm.com!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!n crhub6!daynews!ranger!news > From: Brad Bowman > Subject: Benchmarks with CyberVision 060? > X-Nntp-Posting-Host: 149.25.26.106 > Message-ID: > Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) > Reply-To: Brad.Bowman@daytonoh.ncr.com > Organization: AT&T GIS > X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] > References: > Date: Thu, 22 Jun 1995 14:35:25 GMT > Lines: 14 > > Hello, > > Seiously, why sink a cool grand into the last generation of the dreaded 680X0 > line on a dead computer when for 1800 you can get a pentium 75 with CD-ROM, > Monitor, Large HDD and tons of software? Wake up and smell the Mountain Dew. > > Beacuse PCs are S**t I only use mine for word processing and the net. Amigas have the best graphics in the world and with any 680x0 they would beet the pants off any PC. The Views Expressed by Me are Neccessarily the Views of Me -- -- ------------------------------------------ | Alex | | Have a Nice Day! | ------------------------------------------ From Alex@membrey.demon.co.uk Sat Jun 24 12:08:14 PDT 1995 Article: 7483 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7483 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!membrey.demon.co.uk!Alex From: "D:INTERNETACCESSWINSOCKKA9QSPOOLMAIL" Newsgroups: comp.graphics.packages.lightwave Subject: Re: Object conversion utility Date: Fri, 23 Jun 1995 13:39:35 GMT Organization: None Lines: 34 Message-ID: <826127404wnr@membrey.demon.co.uk> References: <3scmfu$58v@vodka.intele.net> Reply-To: Alex@membrey.demon.co.uk X-NNTP-Posting-Host: membrey.demon.co.uk X-Broken-Date: Friday, Jun 23, 1995 14.10.31 X-Newsreader: Newswin Alpha 0.7 In article: <3scmfu$58v@vodka.intele.net> virtual@intele.net writes: > Path: membrey.demon.co.uk!news.demon.co.uk!demon!plug.news.pipex.net!pipex!soap.news.pipex.net! pipex!edi.news.pipex.net!pipex!news.sprintlink.net!vodka.intele.net!usenet > From: virtual@intele.net > Newsgroups: comp.graphics.packages.lightwave > Subject: Object conversion utility > Date: 22 Jun 1995 21:14:38 GMT > Organization: inteleNET Internet Services > Lines: 4 > Message-ID: <3scmfu$58v@vodka.intele.net> > NNTP-Posting-Host: slcmodem1-p1-15.intele.net > X-Newsreader: AIR News 3.X (SPRY, Inc.) > > I'm looking for a utility to convert Lightwave objects to some other object format. (no format in particular, just something we > can read on the PCs here...one of the artists is working on objects at home on his amiga in Lightwave) Any idea where I could > find such a program? > > > There is a program called Pixel Pro (I Think and this will convert most 3D objects between different formats. However it is on the Amiga, Amiga Format gave it away a couple of months ago, it works ok and might be worth taking a look at. -- -- ------------------------------------------ | Alex | | Have a Nice Day! | ------------------------------------------ From Brad.Bowman@daytonoh.ncr.com Sat Jun 24 12:06:12 PDT 1995 Article: 7484 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7484 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!dbisna.com!psinntp!psinntp!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: Re: $99 GB hard drives??? X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3s9dfn$8s4@ixnews6.ix.netcom.com> <3scenl$otv@horus.infinet.com> Date: Fri, 23 Jun 1995 12:13:41 GMT Lines: 10 The drives will not be flyer compatible because they are not A/V drives. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From dma@mcs.com Sat Jun 24 12:08:21 PDT 1995 Article: 7485 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7485 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!vanbc.wimsey.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: MacroForm for LightWave Date: 23 Jun 1995 14:34:32 GMT Organization: AGA Digital Studios Lines: 23 Message-ID: <3sejdo$gga@News1.mcs.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I just finished a review of MacroForm for LightWave, for VTU, from One and Only Media. This is one fantastic product. I think there is a misconception that this product is simply additional macros for Modeler. It's quite a bit more than that. MacroForm is an entirely new way of modeling. You can take a simple box, and a spline curve, and create an incredible looking vase, in seconds. There is a way to extrude floor plans, all from curves. When this product is available.. get a hold of it, if you'd like to model smoother, more intricate objects. Read the August VTU review. Dan Ablan From Brad.Bowman@daytonoh.ncr.com Sat Jun 24 12:08:19 PDT 1995 Article: 7486 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7486 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: 060 prices X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] Date: Fri, 23 Jun 1995 14:11:31 GMT Lines: 36 To all of you who flamed me because I said a pentium could be had for the same price as an 060 accelerator, read the following... June Video Toaster User Anti Gravity Products Advertisement Page 74 Cyberstorm 060 50 MHz card. $1595 (no mention of how much RAM the thing has) ______________ June Windows Magazine Dell Advertisement Page 20 Dell Dimension XPS P75 $1999 75 MHz 8 Meg RAM 540 HDD 15" Monitor 64 bit PCI Graphics Card 4x CD-ROM Sound Blaster 16 Altec Lansing Speakers Sounds like a wash to me. Oh by the way, I talked to our resident T&D Microchip Expert (Read my tagline to see where I work) and the facts are the following on the 060. At the same clock speed, the 060 and the Pentium are about the same speed. Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From mhr@aber.ac.uk Sat Jun 24 12:08:22 PDT 1995 Article: 7487 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7487 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!uknet!gdt!aber!mhr From: mhr@aber.ac.uk (Mike) Newsgroups: comp.graphics.packages.lightwave Subject: Humanoid - can I get it in the UK ? Date: 23 Jun 1995 16:16:32 GMT Organization: Prifysgol Cymru Aberystwyth University of Wales Lines: 19 Distribution: world Message-ID: <3sepd0$itn@fileserv.aber.ac.uk> NNTP-Posting-Host: thorbb.dcs.aber.ac.uk Dear All. Okay I'm about to bite the bullet and get Humanoid - except I can't see it advertised anywhere over here. Does anyone know of a UK stockist, or if they don't how do I order it from the US ? If anyone has the email, fax or telephone numebr of the vendor I would appreciate it, as well as an update to date price list. Thanks hugely in advance, please email me if you can help as I won't be able toread news for a few days. Mike. -- Mike Richards - BOOST / SCORE Project /@\ \|/ mhr@aber.ac.uk - email `-\ \ ______ - 0 - +44 (0)1970 622443 - voice \ \/ ` / \ /|\ _ or : c/o Dept. Computer Science, UW, Penglais, \_i / \ |\____// ABERYSTWYTH, Dyfed. SY23 3DB. UK. | |==| |=----/ Why not drop me a line ...? ------------------------hn/--hn/----------- From dahcoata@aol.com Sat Jun 24 12:08:23 PDT 1995 Article: 7488 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7488 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dahcoata@aol.com (Dahcoata) Newsgroups: comp.graphics.packages.lightwave Subject: FS: Amiga PAR Date: 23 Jun 1995 12:55:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3serlp$21p@newsbf02.news.aol.com> Reply-To: dahcoata@aol.com (Dahcoata) NNTP-Posting-Host: newsbf02.mail.aol.com For sale: DPS PAR (amiga) with Seagate one gig drive $1450 plus shipping Send e-mail or call 405-732-0812 Thanks Gary From tspencer@ix.netcom.com Sat Jun 24 12:06:14 PDT 1995 Article: 7489 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7489 Path: netcom.com!ix.netcom.com!netnews From: tspencer@ix.netcom.com (T. Spencer ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: $99 GB hard drives??? Date: 23 Jun 1995 18:36:06 GMT Organization: Netcom Lines: 19 Distribution: world Message-ID: <3sf1im$b93@ixnews2.ix.netcom.com> References: <3s9dfn$8s4@ixnews6.ix.netcom.com> <3scenl$otv@horus.infinet.com> NNTP-Posting-Host: ix-slc1-15.ix.netcom.com In Brad Bowman writes: > >The drives will not be flyer compatible because they are not A/V drives. > In order to be an AV drive ( which is 90% marketing hype, 10% technology) you need to be able to sustain data at a minimum guaranteed rate. Hard drives have had to band-aid themselves together in order to achieve this capability... the biggest one is non-thermal-recal garbage. Removable media has never needed to thermally recalibrate because they use an embedded servo... thus, the drive does not step out to lunch to perform these internal housekeeping tasks. I think you might be surprised to find out that the Drive will be able to sustain AV standards even without claiming AV special band-aid capabilities.... From jplant@aol.com Sat Jun 24 12:04:43 PDT 1995 Article: 7490 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7490 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jplant@aol.com (J Plant) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 23 Jun 1995 15:16:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3sf3tn$4ar@newsbf02.news.aol.com> References: <1995Jun22.091955.1@ucsvax> Reply-To: jplant@aol.com (J Plant) NNTP-Posting-Host: newsbf02.mail.aol.com Oops! I posted the wrong date in my previous message. The NewTek Party/ LightWave Animation Contest ceremony on Wednesday August 9TH at the Orpheum Theater in Los Angeles. Jim Plant Avid Media Group From eld@netcom.com Sat Jun 24 12:08:28 PDT 1995 Article: 7491 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7491 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!eld From: eld@netcom.com (Eric Davis) Subject: NeXTStep offer for Lightwave? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Fri, 23 Jun 1995 21:12:28 GMT Lines: 23 Sender: eld@netcom10.netcom.com I hate to bother everyone with this offer, BUT, I didn't know where to post it other than in the Lightwave newsgroup. I would be willing to trade NeXTStep, the Unix OS and Developement environment along with NeXT EOF, (enterprise object framework). It is on 3 CD-ROMs and retails for about $5000. (yes, they raised the price). This is the intel version 3.3 (the latest, greatest) I am looking for Lightwave 4.0 Intel. It is one hell of a trade for anyone that wants NeXTstep. Again, sorry to intrude. eld -- "668, The Neighbor of the Beast" From shf@netcom.com Sat Jun 24 12:03:42 PDT 1995 Article: 7492 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7492 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LightWave Promotion Message-ID: Organization: The Blue Planet References: <3ruqvk$sku@Mercury.mcs.com> Date: Fri, 23 Jun 1995 22:07:50 GMT Lines: 79 Sender: shf@netcom22.netcom.com +-- wturber@primenet.com (Walter J. Turberville (III)) writes: | In article shf@netcom.com (Stuart Ferguson) writes: | >I'm glad you mentioned licenses, since that is really the key issue. An | >upgrade, even a cross-platform upgrade, really just improves the existing | >license. You still have one LightWave seat, just with more features. A | >cross-PRODUCT upgrade involves purchasing a new license. So now you have | >a LightWave seat AND a 3D Studio seat, or you have a LightWave seat AND | >a Wavefront seat, etc., and this is more expensive. The Toaster falls | >into this category not because NewTek thinks Toaster owners are second- | >class citizens, but because it's a new license purchace. So you have a | >Toaster seat (even if it the old software it's still a lot more than | >just LightWave) AND a LightWave seat. | Yes, but the Toaster includes a LightWave seat. So I would then have two LW | seats which is no advantage on a single machine but have to pay the freight | for two (OK - only 70% of the freight for the second). [...] | I think NewTek should make a concession to | Toaster users who use the Toaster for primarily for LightWave. Yes, the Toaster includes a LightWave license, but it's not quite that simple. When you buy the Toaster, you are getting a license for a single seat which can be used for LightWave OR switcher OR paint, etc., but only one application at a time. You do not have a license to take the LightWave portion of the Toaster and run it as a second seat alongside the Switcher (despite what the makers of LightRave might have you believe). So if NewTek were to offer a single-seat upgrade for LightWave only, they would really have to make you return your Toaster. Frankly you can get a better deal vending your Toaster through the classifieds. It looks like it boils down to several options for Toaster owners looking to upgrade LightWave: 1. Upgrade the whole Toaster, including LightWave. Price unknown, availability unknown. 2. Buy another LightWave with special offer. Price $700. Can be used with #1 to get two LightWave 4.0 seats. 3. Buy LightWave with special offer and sell Toaster system. Net price $700 - street price of used Toaster. If you really use the Toaster only for LightWave, option 3 is your best bet. You might even come out ahead on the deal. If you want to keep the Toaster and get LightWave for a different platform, you'll have to shell out for a new license. Note that NewTek cannot upgrade just LightWave for the switcher environment since the new LightWave requires the new switcher. I'm convinced there is an upgrade for Toaster owners (option #1). If I were a Toaster owner who wanted LightWave 4.0 for my Amiga, that would be the route I would take. The new switcher software is a much better design I think, and the new CG and ToasterPaint provide good new features even for those without 4000's. | I do | agree that having two licenses (even if one is an older version) has true | value. We upgraded our 3.5 SA to the PC and being able to sell the 3000 | machine with a legal (I assume the 3.5 license is transferable - someone | correct me if I am wrong - if I am wrong, then it really isn't two licenses) | version of LW installed. You'd have to look at the license, but I don't think you get a second seat when you get the upgrade. So you can run 3.5 or 4.0, but not at the same time. Since NewTek is not collecting old dongles that does muddle the issue a bit. However, even if NewTek IS giving SA owners a second license, all that means is that they can continue to run 3.5, or to sell a non-upgradable 3.5 LightWave to someone. This is much less useful than an upgradable 2.0 Toaster. | BTW - thanks for getting involved. I realize that is a messy proposition for | you considering your position as a non-marketing NewTek type. I hope you and | others realize that I was and am not simply whining 'cuz I'm not getting | enough stuff for free. I'll let you know what I learn about Toaster upgrades. It woudn't make sense not to provide such a thing, since y'all are NewTek's biggest user base. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From trinity@solar.sky.net Sat Jun 24 12:08:30 PDT 1995 Article: 7493 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7493 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!rahul.net!a2i!news.clark.net!news.sprintlink.net!pulsar.sky.net!solar.sky.net!trinity From: trinity@solar.sky.net (Jim Lammers) Newsgroups: comp.graphics.packages.lightwave Subject: FS: Sanyo GVR-S950 single frame VTR Date: 23 Jun 1995 21:46:56 GMT Organization: SkyNET Corporation Lines: 9 Message-ID: <3sfcog$dk2@pulsar.sky.net> NNTP-Posting-Host: solar.sky.net X-Newsreader: TIN [version 1.2 PL2] For sale: Sanyo GVR-S950 single frame accurate VTR with built in time code generator. New in box, less than 100 hours use. PRICE: $1900 reply by email or call 816-525-0103 From mcoats@qnet.com Sat Jun 24 12:06:16 PDT 1995 Article: 7494 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7494 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: $99 GB hard drives??? Date: Fri, 23 Jun 1995 17:43:26 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 22 Message-ID: References: <3s9dfn$8s4@ixnews6.ix.netcom.com> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3s9dfn$8s4@ixnews6.ix.netcom.com> On 21 Jun 1995, T. Spencer wrote: > Iomega is showing a new removable drive at PC Expo that uses 3.5" 1 GB > disks that cost around $99 per disk. It also can use 540 MB disks that > are in the $50-$60 price range. The drive (named JAZ) has an access > time around 10-12 ms and can sustain data at 3.5 MB/s minimum and > averages 5.5 MB/s. It should be fast enough to use for playing > animations in realtime off of a flyer or DPS perception etc. If you > need higher quality, imagine RAIDing two together.....2 GB's for $189. > Of course, the internal drive (which looks to be about the size of an > internal HD floppy drive) sells for $499 and the external sells for > $599. Sounds good. Is this available to buy yet or are they JUST showing it? This would be perfect to backup my PAR animations... or if possible to use directly with the new perception. I assume it's scsi based? Manny From vanhoutv@nbre.nfe.be Sat Jun 24 12:05:33 PDT 1995 Article: 7495 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7495 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!vanhoutv From: vanhoutv@nbre.nfe.be (Johan Van Houtven) Message-ID: <2fe9b2d3@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Ottmar Roehrig Subject: Michael Jackson Video Date: 22 Jun 95 12:13:39 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 19 Ottmar Roehrig wrote the following to All: OR> Can somebody tell me what this new video-clip is called? What's the OR> title of the "promoted" song? :-) The videoclip has not been release in Europe yet. It was shown in the Michael Jackson interview on BBC recently. It's really amazing. BTW, can you point to a distributor in Germany that sells the PAR compatible Conner CFA1275A drive? We distribute the PAR in Belgium and I have bought these drive in the USA up until now, but I would prefer to buy them in Germany. Thank you for your help. -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium. TEL: + 32 (0)3 828.18.15 | FAX + 32 (0)3 828.67.36 E-mail: vanhoutv@nbre.nfe.be | FIDO: 2:292/603.9 From vectorpath@loonlink.com Sat Jun 24 12:08:32 PDT 1995 Article: 7496 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7496 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!hookup!nstn.ns.ca!news.cs.indiana.edu!umn.edu!dialup-3-237.gw.umn.edu!user From: vectorpath@loonlink.com (VectorPath) Subject: VECTORPATH BBS now on the internet!!!!!! no long distance!! Message-ID: Sender: news@news.cis.umn.edu (Usenet News Administration) Nntp-Posting-Host: dialup-3-237.gw.umn.edu Organization: - X-Newsreader: Value-Added NewsWatcher 2.0b22.0+ Date: Fri, 23 Jun 1995 21:55:21 GMT Lines: 28 VECTORPATH BBS now on the internet!!!!!! no long distance!! 204.246.83.20 (for internet connection) port 3004 612-788-4484 An on-line source for CAD, 3D modeling, animation, and multimedia- related files and discussions. *3D - A large collection of 3D utilities, updates, demos, & models in DXF, 3D Studio, Infini-D, Studio Pro, Wave Front, Sketch!, LightWave......... ALL MODELS HAVE THUMBNAIL PREVIEWS!! *Discussions groups for many 3D issues *REALTIME CHATTING OVER THE INTERNET!!!!!! We use a special client program called FirstClass for Windows and Mac which makes our BBS very easy for users. You can download it at: LOONLINK.COM /vectorpath VPWINALL.ZIP - settings & client software (for new Windows users) VPWINSET.ZIP - settings file only (for WIN users who already have FC client software) VP-mac-all.sit -settings & client software (for new Macintosh users) VP-mac-set.sit -settings file only (for MAC users who already have FC client software) With the client software is a simple installation instructions. Please be sure to read it. If you have any questions or problems, please e-mail them to: vectorpath@loonlink.com From eld@netcom.com Sat Jun 24 12:08:33 PDT 1995 Article: 7497 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7497 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!eld From: eld@netcom.com (Eric Davis) Subject: Lightwave output viewing Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sat, 24 Jun 1995 05:31:08 GMT Lines: 22 Sender: eld@netcom15.netcom.com I was curious about lightwave 4.0 intel. I saw someone doing a single frame rendering and the output was more or less a thumbnail. Does Lightwave have the means to display the final rendering or do you need to export your scene to a graphics viewer(third party)? My other question concerns viewing animation files. Does LW have a "flipbook" style animation playback utility or do you need to dump to a PAR or Flyer based system? I know that any true scene playback speed would be hindered by the processor, but what about getting a rough idea of your animations? Thanks eric -- "668, The Neighbor of the Beast" From davep@access2.digex.net Sat Jun 24 12:08:35 PDT 1995 Article: 7498 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7498 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!europa.chnt.gtegsc.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave output viewing Date: 24 Jun 1995 17:27:54 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 20 Message-ID: <3shhuq$9cp@news3.digex.net> References: NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Eric Davis (eld@netcom.com) wrote: : I was curious about lightwave 4.0 intel. I saw someone doing a single : frame rendering and the output was more or less a thumbnail. : Does Lightwave have the means to display the final rendering or do you need : to export your scene to a graphics viewer(third party)? : My other question concerns viewing animation files. Does LW have a : "flipbook" style animation playback utility or do you need to dump to a : PAR or Flyer based system? I know that any true scene playback speed : would be hindered by the processor, but what about getting a rough idea : of your animations? The final release will have a full size image view window. Dave From rougier@world-net.sct.fr Sun Jun 25 10:17:31 PDT 1995 Article: 7499 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7499 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!europa.chnt.gtegsc.com!news.sprintlink.net!cam.news.pipex.net!pipex!edi.news.pipex.net!pipex!oleane!jussieu.fr!rain.fr!worldnet.net!usenet From: rougier@world-net.sct.fr (rougier) Newsgroups: comp.graphics.packages.lightwave Subject: LIGHTWAVE DEMO............. Date: 24 Jun 1995 18:48:19 GMT Organization: World-Net - Internet Access - Paris - France Lines: 15 Message-ID: <3shmlj$rbe@sct1.sct.fr> NNTP-Posting-Host: client13.sct.fr X-Newsreader: WinVN 0.92.6+ Hello, I m an 3Dstudio user. But I see LIGHTWAVE performances. I would like to test it. Is a demo version or SOMETHING LIKE THIS exist ??? Who can help me ? Thank a lot for an e-Mail answer. . From jalberty@aardvark.ucs.uoknor.edu Sun Jun 25 10:17:32 PDT 1995 Article: 7500 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:7500 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWaver's at Siggraph in LA Date: 24 Jun 95 14:27:19 CDT Organization: University of Oklahoma. (USA) Lines: 16 Message-ID: <1995Jun24.142719.1@ucsvax> References: <1995Jun22.091955.1@ucsvax> <3sf3tn$4ar@newsbf02.news.aol.com> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article <3sf3tn$4ar@newsbf02.news.aol.com>, jplant@aol.com (J Plant) writes: > Oops! > > I posted the wrong date in my previous message. The NewTek Party/ > LightWave Animation Contest ceremony on Wednesday August 9TH at the > Orpheum Theater in Los Angeles. > > Jim Plant > Avid Media Group As unofficial gatherer of Lightwavers-for-getting-together and all that pertains to that for that matter, how about if we plan for like dinner on Wednesday, and then just pop over to the Orpheum? AC