From owner-lightwave-l Mon Jan 2 03:26:53 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id AAA22385; Mon, 2 Jan 1995 00:20:44 -0800 Received: from mail.torfree.net by mail2.netcom.com (8.6.9/Netcom) id AAA22217; Mon, 2 Jan 1995 00:19:02 -0800 Received: from yonge.torfree.net by mail.torfree.net with smtp (Smail3.1.28.1 #6) id m0rOhyE-000C1QC; Mon, 2 Jan 95 03:18 EST Received: by yonge.torfree.net (Smail3.1.28.1 #6) id m0rOhyC-00040OC; Mon, 2 Jan 95 03:18 EST Date: Mon, 2 Jan 1995 03:18:23 -0500 (EST) From: Scott Burton Subject: Re: Fusion 40 To: "Timothy A. Urbin" cc: lightwave-l@netcom.com In-Reply-To: <9412301942.AA11856@firefly.prairienet.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 30 Dec 1994, Timothy A. Urbin wrote: > Second, how about other accelerators? I know RCS is still in > business and supposedly Newtek has them AND they are UGable to > an 060 when Motorla finishes them. Anyone have experience with > them and the Fusion Forty? I remember them being buggy at first > but later heard good things about them. Any first hand experience? > > -- > T. A. Urbin (turbin@skysys.org/turbin@prairienet.org) > Hi Timothy, I'm the proud owner of a RCS Fusion 40 and it has performed flawlessly for me. Couldn't be happier! I didn't buy my as soon as they came out (about 6 months after) so I didn't experience any of the bugs that I assume other people encountered. I have called RCS numerous times inquireing about there NEW Fusion 40 Sixty (that is the official new name). They sent me a fax with the specs etc... here is some of the info off of the fax... Cache size - 8K x 2 (twice the 040) MIPS - 61.2 - 68 (50MHz version, 66MHz will obviously be faster) MFLOPS - n/a (?????? why?) Superscalar - Yes Voltage - 3.0 watts (compared to the 040's 5.0 watts!) So there you go! Sounds like a speedy little sucker! Now if Motorolla would just ship the DARN thing!! RCS told me they have the A2000 version ready to go and the A4000 version will be ready after they start shipping the A2000 version. Please note, that I aquired this information over a month and a half ago. Things may have changed. I think its time to give RCS another call! Hope this helps. Scott Burton - Lightwave Moderator - Command Line BBS AJ754@freenet.toronto.on.ca (416) 533-8321 From owner-lightwave-l Tue Jan 3 04:43:06 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id CAA20713; Tue, 3 Jan 1995 02:32:55 -0800 Received: from hentai.ranma.com by mail2.netcom.com (8.6.9/Netcom) id CAA20706; Tue, 3 Jan 1995 02:32:45 -0800 Received: from localhost (harlock@localhost) by hentai.ranma.com (8.6.5/8.6.5) id CAA23477 for lightwave-l@netcom.com; Tue, 3 Jan 1995 02:33:15 -0800 From: Mike Harlock Message-Id: <199501031033.CAA23477@hentai.ranma.com> Subject: help with displacement maps and morphing. To: lightwave-l@netcom.com Date: Tue, 3 Jan 1995 02:33:14 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 757 Sender: owner-lightwave-l@netcom.com Precedence: bulk What I would like to do is morph one object with a displacement map into another obect without one. on the source obect I have an animated rippling displacement (so I can't just save transformed) WHen I morph to the target object, the displacement map of the parent still sticks. I wish there was an envelope menu to control the time span and % of the displacement, then I could ramp it out as I ramp in the morph. I am relatively new to Lightwave but have become pretty proficient in it as I go along. Am I missing something? __ < \ harlock@ranma.stanford.edu - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ From owner-lightwave-l Tue Jan 3 05:39:42 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id CAA12423; Tue, 3 Jan 1995 02:43:27 -0800 Received: from post.demon.co.uk by mail3.netcom.com (8.6.9/Netcom) id CAA12355; Tue, 3 Jan 1995 02:42:54 -0800 Received: from bourse.demon.co.uk by post.demon.co.uk id aa11899; 3 Jan 95 10:43 GMT Date: Tue, 03 Jan 1995 10:26:42 GMT From: Stuart Squires Reply-To: stuart@bourse.demon.co.uk Message-Id: <94@bourse.demon.co.uk> To: lightwave-l@netcom.com Subject: musical instruments X-Mailer: PCElm 1.10 Lines: 10 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi all, and a Happy New Year, Does anybody know if there are any musical instrument objects on the net, i am primarily looking for a trumpet or clarinet but i am interested in any others that may exist. Many thanks in advance -- Stuart Squires From owner-lightwave-l Tue Jan 3 07:27:07 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id DAA17375; Tue, 3 Jan 1995 03:57:53 -0800 Received: from extra.ucc.su.OZ.AU by mail3.netcom.com (8.6.9/Netcom) id DAA17360; Tue, 3 Jan 1995 03:57:29 -0800 Received: from extro.ucc.su.OZ.AU (nvukovlj@extro [129.78.128.1]) by extra.ucc.su.OZ.AU (8.6.9/8.6.9) with ESMTP id WAA00226 for ; Tue, 3 Jan 1995 22:58:00 +1100 Received: (nvukovlj@localhost) by extro.ucc.su.OZ.AU (8.6.9/8.6.6) id WAA20106; Tue, 3 Jan 1995 22:57:59 +1100 Date: Tue, 3 Jan 1995 22:57:58 +1100 (EST) From: Nikola Vukovljak Subject: Responses to questions To: LW Mailing List Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk The LW list seems pretty quiet these days, but the reason seems to be not necessarily everybody moving over to the newsgroup (which has IMHO a worse signal to noise ratio) but because most people seem to be responding via E-mail. The idea behind the list the way I see it, is to share the ideas with everyone. So, can you guys when responding, please Cc: to the list as well ? Otherwise, a lot of good info gets lost. Just my thoughts.... Oh, and Happy New Year everyone! Nik. nvukovlj@extro.ucc.su.oz.au From owner-lightwave-l Tue Jan 3 15:11:34 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id LAA03560; Tue, 3 Jan 1995 11:58:57 -0800 Received: from mickey.risd.edu by mail.netcom.com (8.6.9/Netcom) id LAA03417; Tue, 3 Jan 1995 11:57:39 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA26534; Tue, 3 Jan 1995 14:57:28 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA21208; Sun, 2 Jan 1994 15:00:46 -0500 Date: Sun, 2 Jan 1994 14:57:03 -0500 (EST) From: Joe Angell Subject: Re: musical instruments To: Stuart Squires Cc: lightwave-l@netcom.com In-Reply-To: <94@bourse.demon.co.uk> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 3 Jan 1995, Stuart Squires wrote: > Hi all, and a Happy New Year, > > Does anybody know if there are any musical instrument objects on the net, i am > primarily looking for a trumpet or clarinet but i am interested in any others > that may exist. > > Many thanks in advance > > -- > Stuart Squires The LightRom CD has a bunch of music objects (maybe 2 dozen). There's a trumpet in Imagine TDDD format, but you could convert that with PixPro or Interchange. No clarinet, but a lot of other instruments. The trumpet looks pretty detailed. LightROM's about $30 from Creative Computers, and it is COMPLETLY full with objects, texts, and even Fred Fish disks. I'd UL the objects to an FTP site, but my access is very restricted. Sorry. -- Joe From owner-lightwave-l Tue Jan 3 16:18:25 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id NAA23745; Tue, 3 Jan 1995 13:18:44 -0800 Received: from MIT.EDU by mail2.netcom.com (8.6.9/Netcom) id NAA23562; Tue, 3 Jan 1995 13:17:38 -0800 From: sonny@MIT.EDU Received: from PESTO.MIT.EDU by MIT.EDU with SMTP id AA09527; Tue, 3 Jan 95 16:17:50 EST Received: by pesto.MIT.EDU (5.57/4.7) id AA12623; Tue, 3 Jan 95 16:17:49 -0500 Message-Id: <9501032117.AA12623@pesto.MIT.EDU> To: lightwave-l@netcom.com Subject: list postings Date: Tue, 03 Jan 1995 16:17:48 EST Sender: owner-lightwave-l@netcom.com Precedence: bulk IMHO, I think the person asking the question should post the most useful responses to the list by compiling all of the responses into one post and sending it up. This would avoid inbox clutter and make it much easier to archive the answers. (I notice some people have been making amiga guide versions of the q&a's of this list... this is really cool, but will become impossible if nobody sees the answers) It would also be a good idea to quote the original question in the final post... just a thought, but I'd love to see it become the official list etiquette... I think all of the people left on this list are capable of doing this. (I don't see any more: Subject:Unsubscribe me please!!!) Wes From owner-lightwave-l Tue Jan 3 17:06:41 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id QAA10442; Tue, 3 Jan 1995 16:47:28 -0800 Received: by netcom18.netcom.com (8.6.9/Netcom) id QAA10418; Tue, 3 Jan 1995 16:47:23 -0800 Date: Tue, 3 Jan 1995 16:47:22 -0800 (PST) From: John Gross Subject: Re: help with displacement maps and morphing. To: lightwave-l@netcom.com In-Reply-To: <199501031033.CAA23477@hentai.ranma.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 3 Jan 1995, Mike Harlock wrote: > What I would like to do is morph one object with a displacement map > into another obect without one. on the source obect I have an animated > rippling displacement (so I can't just save transformed) > WHen I morph to the target object, the displacement map of the parent > still sticks. I wish there was an envelope menu to control the time > span and % of the displacement, then I could ramp it out as I ramp in the > morph. > > I am relatively new to Lightwave but have become pretty proficient in it as > I go along. Am I missing something? Nothing that is in the manual. There is a hidden feauture of using the Polygon Size envelope to control a displacement map. Be careful not to go to 100% tho. 1 is the normal displacement map. .5 is half the value and 0 is no displacement map... Hope this helps JG From owner-lightwave-l Tue Jan 3 18:08:21 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id PAA03683; Tue, 3 Jan 1995 15:22:19 -0800 Received: from bv.com by mail.netcom.com (8.6.9/Netcom) id PAA03559; Tue, 3 Jan 1995 15:21:00 -0800 Received: from gaw011p.kc.bv.com (kcpbldg01.bv.com) by bv.com (5.59/3.1.090690-Black & Veatch) id AA22962; Tue, 3 Jan 95 17:24:46 CST Received: by gaw011p.kc.bv.com with Microsoft Mail id <2F09DCAA@gaw011p.kc.bv.com>; Tue, 03 Jan 95 17:24:26 cst From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave-l'" Subject: RE: Responses to questions Date: Tue, 03 Jan 95 17:23:00 cst Message-Id: <2F09DCAA@gaw011p.kc.bv.com> Encoding: 33 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Nik, I hasten to agree and was thinking about posting a similar message after the holidaze. If not cc: the list with all responses, if the person who receives the best (less time consuming, most effective) solution for the question asked would cc: that response alone would work. Makes sense to me. jmb ---------- From: owner-lightwave-l To: LW Mailing List Subject: Responses to questions Date: Tuesday, January 03, 1995 10:57PM The LW list seems pretty quiet these days, but the reason seems to be not necessarily everybody moving over to the newsgroup (which has IMHO a worse signal to noise ratio) but because most people seem to be responding via E-mail. The idea behind the list the way I see it, is to share the ideas with everyone. So, can you guys when responding, please Cc: to the list as well ? Otherwise, a lot of good info gets lost. Just my thoughts.... Oh, and Happy New Year everyone! Nik. nvukovlj@extro.ucc.su.oz.au From owner-lightwave-l Tue Jan 3 22:40:32 1995 Return-Path: Received: by netcom13.netcom.com (8.6.9/Netcom) id VAA12599; Tue, 3 Jan 1995 21:55:27 -0800 Received: from relay3.UU.NET by mail.netcom.com (8.6.9/Netcom) id KAA21037; Tue, 3 Jan 1995 10:11:27 -0800 Received: from uucp6.UU.NET by relay3.UU.NET with SMTP id QQxxcq28998; Tue, 3 Jan 1995 13:11:55 -0500 Received: from capitol.UUCP by uucp6.UU.NET with UUCP/RMAIL ; Tue, 3 Jan 1995 13:11:55 -0500 Received: from [192.9.200.23] (athena) by capitol.com (4.1/SMI-4.1) id AA17620; Tue, 3 Jan 95 12:54:30 EST Date: Tue, 3 Jan 95 12:54:29 EST Message-Id: <9501031754.AA17620@ capitol.com> From: "Paul Davies" Reply-To: "Paul Davies" To: capitol!uunet!netcom.com!lightwave-l@uunet.uu.net Subject: Re: Animation Contest 94 *Update* Sender: owner-lightwave-l@netcom.com Precedence: bulk > ** ANIMATION CONTEST 94 ** > ** UPDATE ** > > > Due to popular demand, or at least quite a few requests, > the deadline for entering your animations in the "Animation > Contest 94" has been extended. The new and final deadline is > December 31, 1994. I don't know where I was but I must have missed the first message about this. This is the first I've seen on this. Unfortunately it's now '95. Will there be anothor? paul d. Paul Davies Artist/Animator CapDisc Bethesda, MD. davies@capitol.com or uunet!capitol!davies From owner-lightwave-l Wed Jan 4 03:04:59 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id XAA29454; Tue, 3 Jan 1995 23:41:47 -0800 Received: from hentai.ranma.com by mail.netcom.com (8.6.9/Netcom) id XAA29318; Tue, 3 Jan 1995 23:40:46 -0800 Received: from localhost (harlock@localhost) by hentai.ranma.com (8.6.5/8.6.5) id XAA24230 for lightwave-l@netcom.com; Tue, 3 Jan 1995 23:36:04 -0800 From: Mike Harlock Message-Id: <199501040736.XAA24230@hentai.ranma.com> Subject: Summary: Displacement time envelopes with morphing To: lightwave-l@netcom.com Date: Tue, 3 Jan 1995 23:36:03 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 725 Sender: owner-lightwave-l@netcom.com Precedence: bulk As per the general consensus, I am posting a summary to the more than 7 wonderful responses I recieved. My problem was: When I morphed from one object to the next, the morph object retained the displacement mapping attributes of the parent (source) object, and there is no documented time envelope control for displacement mapping, to fade it out with the morph. Answer was... They all said the same thing: The Polygon Size envelope requester acts as a displacement envelope control, undocumented in Lightwave 3.5. As I understand, to see all 100% of your displacement, set the size to 1. to see 0, set it to 0. To see half, set it to 5. It does not operate on a logical up and down scale. Thank you everyone. --Mike From owner-lightwave-l Wed Jan 4 05:28:27 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id CAA11856; Wed, 4 Jan 1995 02:08:02 -0800 Received: from bourse.demon.co.uk by mail.netcom.com (8.6.9/Netcom) id CAA11749; Wed, 4 Jan 1995 02:07:00 -0800 Date: Wed, 04 Jan 1995 09:57:13 GMT From: Stuart@bourse.demon.co.uk (Stuart Squires) Reply-To: stuart@bourse.demon.co.uk Message-Id: <107@bourse.demon.co.uk> To: lightwave-l@netcom.com Subject: (none) X-Mailer: PCElm 1.10 Lines: 19 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi all, First of all thanx to everybody for the replies about musical instruments, I haven't managed to find any on the net yet, but when I do I will post a message. (I suppose I'd better get a CD-ROM!!!!) Anyhow my main question is I notice that there is now a LW newsgroup, would it be possible for anyone to send me details on how to receive/join this newsgroup. Thats all for now !!! Many thanks. (BTW. I think LW should come with a Government Health Warning stating: WARNING: This package is the most addictive substance known to man, use it at your own risk ;-) ) -- Stuart Squires From owner-lightwave-l Wed Jan 4 07:07:31 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA02696; Wed, 4 Jan 1995 04:34:50 -0800 Received: from MIT.EDU by mail3.netcom.com (8.6.9/Netcom) id EAA02635; Wed, 4 Jan 1995 04:34:03 -0800 Received: from M38-370-16.MIT.EDU by MIT.EDU with SMTP id AA29115; Wed, 4 Jan 95 07:34:35 EST Received: by m38-370-16.MIT.EDU (5.0/4.7) id AA03564; Wed, 4 Jan 1995 07:34:35 +0500 Message-Id: <9501041234.AA03564@m38-370-16.MIT.EDU> To: lightwave-l@netcom.com Subject: displacement maps Date: Wed, 04 Jan 1995 07:34:34 EST From: William E Sonnenreich Content-Length: 281 Sender: owner-lightwave-l@netcom.com Precedence: bulk Just a quick note... what john meant about the envelope control is that the effective range for displacement map control is between 0 and 1, not 0 and 100... thus, .5 would be half.... not 5. (I'm not sure if there was a misplaced decimal point or a misunderstanding) Later! Wes From owner-lightwave-l Wed Jan 4 10:58:05 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id KAA15175; Wed, 4 Jan 1995 10:17:08 -0800 Received: from mail04.mail.aol.com by netcom11.netcom.com (8.6.9/Netcom) id KAA15154; Wed, 4 Jan 1995 10:16:52 -0800 From: Freddric@aol.com Received: by mail04.mail.aol.com (1.38.193.5/16.2) id AA24712; Wed, 4 Jan 1995 13:13:49 -0500 Date: Wed, 4 Jan 1995 13:13:49 -0500 Message-Id: <950104131347_6740389@aol.com> To: lightwave-l@netcom.com Subject: Texture Maps using transparences Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm having trouble with placing a black and white texture map on to a surface. What I'm trying to do is have the white part transparent to the underlying surface and have the black part of the image be superimpose upon the underlying surface. Does anyone out there know How I may go about doing this. I need it for a project due very soon so and help will be much appreciated. Thank you... I've tried using transparence but it makes the surface of the model transparent.. From owner-lightwave-l Wed Jan 4 16:59:33 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id OAA06497; Wed, 4 Jan 1995 14:04:54 -0800 Received: from sitka.wsipc.wednet.edu by mail2.netcom.com (8.6.9/Netcom) id OAA06348; Wed, 4 Jan 1995 14:03:38 -0800 From: JWaddington@chsmail.osd.wednet.edu Received: from chsmail.osd.wednet.edu (chsmail.osd.wednet.edu [164.116.97.12]) by sitka.wsipc.wednet.edu (8.6.4/8.6.4) with SMTP id OAA23106 for ; Wed, 4 Jan 1995 14:02:20 -0800 Message-Id: <199501042202.OAA23106@sitka.wsipc.wednet.edu> Date: Wed, 4 Jan 1995 14:03:54 -0500 To: Lightwave-L@netcom.com Subject: No Subject Sender: owner-lightwave-l@netcom.com Precedence: bulk Subscribe Lightwave-L Jeff Waddington From owner-lightwave-l Wed Jan 4 17:07:05 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id LAA24679; Wed, 4 Jan 1995 11:56:29 -0800 Received: from gaspra.pd.com by mail.netcom.com (8.6.9/Netcom) id LAA24575; Wed, 4 Jan 1995 11:55:27 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id MAA16364; Wed, 4 Jan 1995 12:55:37 -0700 Date: Wed, 4 Jan 1995 12:55:36 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: Summary: Displacement time envelopes with morphing In-Reply-To: <199501040736.XAA24230@hentai.ranma.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Mike Harlock wrote: > As per the general consensus, I am posting a summary to the more than > 7 wonderful responses I recieved. > They all said the same thing: The Polygon Size envelope requester acts > as a displacement envelope control, undocumented in Lightwave 3.5. > As I understand, to see all 100% of your displacement, set the size to 1. > to see 0, set it to 0. To see half, set it to 5. It does not operate on > a logical up and down scale. That's 0.5 to see half, which might make it seem more like a logical up and down scale. - Ernie From owner-lightwave-l Wed Jan 4 18:23:26 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id RAA13143; Wed, 4 Jan 1995 17:20:14 -0800 Received: from mail02.mail.aol.com by netcom6.netcom.com (8.6.9/Netcom) id RAA13052; Wed, 4 Jan 1995 17:19:57 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA03167; Wed, 4 Jan 1995 20:20:51 -0500 Date: Wed, 4 Jan 1995 20:20:51 -0500 Message-Id: <950104202049_7084838@aol.com> To: lightwave-l@netcom.com Subject: Object importing Sender: owner-lightwave-l@netcom.com Precedence: bulk I plan to model with a Mac modeler. I will proberly get one that has good spline modeling tools. My question is, does anyone suggest any Modeler and will I be able to import it into LightWave? I've tried Freeform 3D but it lacks many editing tools. Also when in the translation from spline to poly, how can I keep the same amount of poly's if I model, let say a pear, and import it and then reshape the pear using the spline modeler. Then import that new object as a morphable target? Again I tried this in Freeform 3D and it comes up with a different poly count every time I reshape the object. As far as why a Mac based modeler, I have a Mac II si I use with my system tied to my Implant on my Amiga and I've seen a lot of spline based modelers advertised in Mac magizines. LightWaves Modeler is a great model program but..it's spline patch system is very time consuming. I mean after you create a spline skeleton you then have to selectivly patch the splines. Although I have become quite good at it (thanks to David Duberman's book), the process can take forever. Hay Stuart, why can't Modeler assume a spline cage to be patched or at least allow you to switch back and forth from poly to spline. With the shaded object showing in the preview window to help along in spline patching. Hint..Hint.. Later, Jose Burgos Freelance 3D Animator From owner-lightwave-l Wed Jan 4 21:53:18 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id SAA29087; Wed, 4 Jan 1995 18:58:42 -0800 Received: from bronze.coil.com by mail2.netcom.com (8.6.9/Netcom) id SAA28996; Wed, 4 Jan 1995 18:57:46 -0800 Received: from localhost (kim@localhost) by bronze.coil.com (8.6.4/8.6.4) id WAA06782; Wed, 4 Jan 1995 22:05:19 -0500 Date: Wed, 4 Jan 1995 22:05:15 -0500 (EST) From: "D. Kim Stickler" To: LightWave Subject: Framestore Sequence Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hey folks, Anybody know how to use framestores as a sequence back in LW? It seems LW wants the number at the end, but Framestore numbers are at the beginning of the file name. I can easily renumber everything but I need to keep the numbers the same for other reasons. I hope I don't need two copies of each framestore! I only have so many Bernoulli disks! PS. Just got the new LWPro. FINALLY I grok refractions! Great issue with a very good rundown of PC options for LW. Kim Stickler kim@bronze.coil.com Columbus,Ohio From owner-lightwave-l Thu Jan 5 00:14:39 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id UAA16213; Wed, 4 Jan 1995 20:36:08 -0800 Received: from bigdog.engr.arizona.edu by mail3.netcom.com (8.6.9/Netcom) id UAA16204; Wed, 4 Jan 1995 20:36:00 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA26670; Wed, 4 Jan 1995 21:37:28 -0700 Date: Wed, 4 Jan 1995 21:37:26 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: Texture Maps using transparences In-Reply-To: <950104131347_6740389@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 4 Jan 1995 Freddric@aol.com wrote: > I'm having trouble with placing a black and white texture map on to a > surface. What I'm trying to do is have the white part transparent to the > underlying surface and have the black part of the image be superimpose upon > the underlying surface. Does anyone out there know How I may go about doing > this. I need it for a project due very soon so and help will be much > appreciated. Thank you... > > I've tried using transparence but it makes the surface of the model > transparent.. Did you try useing the map as diffuse. A surface that is white with a 0% diffuse will look black. Hope this helps. -Eric > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Thu Jan 5 00:35:48 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id UAA27995; Wed, 4 Jan 1995 20:37:37 -0800 Received: from mail02.mail.aol.com by mail.netcom.com (8.6.9/Netcom) id UAA27808; Wed, 4 Jan 1995 20:36:17 -0800 From: DScott5663@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA23209; Wed, 4 Jan 1995 22:55:01 -0500 Date: Wed, 4 Jan 1995 22:55:01 -0500 Message-Id: <950104225459_7226294@aol.com> To: Freddric@aol.com Cc: lightwave-l@netcom.com Subject: Re: Texture Maps using transp... Sender: owner-lightwave-l@netcom.com Precedence: bulk > What I'm trying to do is have the white part transparent to the > underlying surface and have the black part of the image be > superimpose upon the underlying surface. > I've tried using transparence but it makes the surface of the model > transparent. LW does not treat the various surface settings as seperate layers; ie., Diffusion is not seperate from Surface, Transparency isn't sep- erate from Diffusion, etc. Instead, they are treated as a hieracrchy, Transparency being the highest (over-riding) priority. Thus, to ac- complish what you're asking requires that you have an entire second layer of polygons "hovering" over your base surface on to which you'll put your transparency map. You can do this by taking your base object into modeler and select all the polys assigned to the surface in question. Copy them to an- other layer and give them a different name, something relating to be- ing a transparency, or so. Put your base model in the BG and select a view that gives you the clearest side view of the copied polys and model. SLIGHTLY move the copied polys out away from the center of the model, even a millimeter will do (use the Numberic button). If the copied polys surround the object, use the Size function and Numeric to increase the poly's some fractional amount, say a factor of 1.01 or so. Save these polys as a new object and load it up along with the base model. Now you can use your Tx map OVER your underlying Sur- face map. Lightwaver in "Dean's World" Dean A. Scott (dscott5663@aol.com) From owner-lightwave-l Thu Jan 5 05:30:23 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id DAA17739; Thu, 5 Jan 1995 03:33:56 -0800 Received: from relay3.UU.NET by mail.netcom.com (8.6.9/Netcom) id KAA21037; Tue, 3 Jan 1995 10:11:27 -0800 Received: from uucp6.UU.NET by relay3.UU.NET with SMTP id QQxxcq28998; Tue, 3 Jan 1995 13:11:55 -0500 Received: from capitol.UUCP by uucp6.UU.NET with UUCP/RMAIL ; Tue, 3 Jan 1995 13:11:55 -0500 Received: from [192.9.200.23] (athena) by capitol.com (4.1/SMI-4.1) id AA17620; Tue, 3 Jan 95 12:54:30 EST Date: Tue, 3 Jan 95 12:54:29 EST Message-Id: <9501031754.AA17620@ capitol.com> From: "Paul Davies" Reply-To: "Paul Davies" To: capitol!uunet!netcom.com!lightwave-l@uunet.uu.net Subject: Re: Animation Contest 94 *Update* Sender: owner-lightwave-l@netcom.com Precedence: bulk > ** ANIMATION CONTEST 94 ** > ** UPDATE ** > > > Due to popular demand, or at least quite a few requests, > the deadline for entering your animations in the "Animation > Contest 94" has been extended. The new and final deadline is > December 31, 1994. I don't know where I was but I must have missed the first message about this. This is the first I've seen on this. Unfortunately it's now '95. Will there be anothor? paul d. Paul Davies Artist/Animator CapDisc Bethesda, MD. davies@capitol.com or uunet!capitol!davies From owner-lightwave-l Thu Jan 5 06:57:44 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id EAA24632; Thu, 5 Jan 1995 04:06:44 -0800 Received: from vm.gmd.de by mail2.netcom.com (8.6.9/Netcom) id EAA24565; Thu, 5 Jan 1995 04:05:45 -0800 Message-Id: <199501051205.EAA24565@mail2.netcom.com> Received: from VM.GMD.DE by vm.gmd.de (IBM VM SMTP V2R2) with BSMTP id 2022; Thu, 05 Jan 95 13:02:54 +0100 Received: from ESOC.BITNET (NJE origin MAILER@ESOC) by VM.GMD.DE (LMail V1.2a/1.8a) with BSMTP id 1539; Thu, 5 Jan 1995 13:02:54 +0100 Received: from ESOC (NJE origin RLUETTGE@ESOC) by ESOC.BITNET (LMail V1.2a/1.8a) with BSMTP id 5402; Thu, 5 Jan 1995 13:04:38 +0100 Date: Thu, 05 Jan 95 12:58:57 EWT From: "R. Luettgens" Subject: Animated Nebula Texture To: LIGHTWAVE-L@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi, i got inspired by the LW Pro article in the october issue concerning nebula type effects. I tried what was written and got some cool nice images. I was looking for an animated nebula to grow and change its shape to look like a giant gas cloud. I used FORGE with the cyclone nebula ESSENCE ATTRIBUTE and animated its TIME value over 100 frames. I converted these images also into greyscales and applied them as a colour and transparency map in LW. It really looks great with stars in the background and some very low noise sound added to the animation. I'll upload the textures to tomahawk soon, in case someone likes to use them... Cheers, Roland From owner-lightwave-l Thu Jan 5 09:32:29 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id FAA08703; Thu, 5 Jan 1995 05:46:16 -0800 Received: from skybridge.SCL.CWRU.Edu by mail3.netcom.com (8.6.9/Netcom) id FAA08479; Thu, 5 Jan 1995 05:44:32 -0800 Received: by skybridge.SCL.CWRU.Edu (5.65c/dc-940216a) (from ccai!paul for lightwave-l@netcom.com) id AA22239; Thu, 5 Jan 1995 08:45:01 -0500 Received: by ccai.clv.oh.us (AIX 3.2/UCB 5.64/4.03) id AA18170; Thu, 5 Jan 1995 08:27:15 -0500 From: ccai!paul@skybridge.SCL.CWRU.Edu (Paul Secunde) Message-Id: <9501051327.AA18170@ccai.clv.oh.us> Subject: North Carolina Seminar To: lightwave-l@netcom.com Date: Thu, 5 Jan 1995 08:27:13 -0500 (EST) X-Mailer: ELM [version 2.4 PL21] Content-Type: text Content-Length: 516 Sender: owner-lightwave-l@netcom.com Precedence: bulk hello, nice to see that not everyone has abandoned the list in favor of the news group. a question, has anyone ever participated in one of the 3 day seminars advertised in the latest VTU at North Carolina University? i am certain that these have been held in the past, as i remember the ads. While $600 is not a huge amount of money, the drive from Ohio to North Carolina in March should hopefully be worth it. any comments, positive or negative would be appreciated. paul -- internet: paul@ccai.clv.oh.us | From owner-lightwave-l Thu Jan 5 10:23:41 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id GAA13902; Thu, 5 Jan 1995 06:59:45 -0800 Received: from mail.torfree.net by mail2.netcom.com (8.6.9/Netcom) id GAA13641; Thu, 5 Jan 1995 06:58:06 -0800 Received: from yonge.torfree.net by mail.torfree.net with smtp (Smail3.1.28.1 #6) id m0rPtd5-000C1UC; Thu, 5 Jan 95 09:57 EST Received: by yonge.torfree.net (Smail3.1.28.1 #6) id m0rPtd1-00040OC; Thu, 5 Jan 95 09:57 EST Date: Thu, 5 Jan 1995 09:57:25 -0500 (EST) From: Scott Burton Subject: Multiple Morphs... To: lightwave-l@netcom.com Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Ok, this is driving me crazy, I'm trying to do a morph between a series of objects but just can't seem to get it to work! Lets just say I want to morph a flat plane into a cylinder and the cylinder into a doughnut. Now I've got all the object made up no problem, the main problem is setting up the right morph envelopes. The frustrating thing is I've done this before a year or two ago and I can't remember how I did it. Ok, here is what I've attempted so far...I'll keep it simple.. Three objects and three key frames (0,30,60) I want to go from the plane to the cylinder to the doughnut. Here are my envelope values for each key frame for each object (I've thought this through and in theory it should work!?!) Oops, morph targets are as follows, Plane(obj1) -----> Cylnder(obj2) Cylnder(obj2) ---> Doughnut(obj3) Doughnut(obj3) --> Plane(obj1) Here are the envelope values for each key frame: Frame 0 (1) Frame 30 Frame 60 Obj1 - 0% Obj1 - 100% Obj1 - 100% Obj2 - 100% Obj2 - 0% Obj2 - 100% Obj3 - 100% Obj3 - 100% Obj3 - 0% So, now where the envelope value is 0% that means the object at that value is the one that is seen. The problem occurs beween the keyframes. I start seeing two objects because each oject is not morphing the same way? Anyway, I how someone can help me out on this. I know the message is confusing but I've tried to provide all the info nesissary to solve my problem. Thanks Scott Burton From owner-lightwave-l Thu Jan 5 11:10:47 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id HAA14786; Thu, 5 Jan 1995 07:12:36 -0800 Received: from bigdog.engr.arizona.edu by mail2.netcom.com (8.6.9/Netcom) id HAA14650; Thu, 5 Jan 1995 07:11:08 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA23887; Thu, 5 Jan 1995 08:12:30 -0700 Date: Thu, 5 Jan 1995 08:12:30 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: Texture Maps using transp... In-Reply-To: <950104225459_7226294@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 4 Jan 1995 DScott5663@aol.com wrote: > > > What I'm trying to do is have the white part transparent to the > > underlying surface and have the black part of the image be > > superimpose upon the underlying surface. > > I've tried using transparence but it makes the surface of the model > > transparent. > > LW does not treat the various surface settings as seperate layers; > ie., Diffusion is not seperate from Surface, Transparency isn't sep- > erate from Diffusion, etc. Instead, they are treated as a hieracrchy, > Transparency being the highest (over-riding) priority. Thus, to ac- > complish what you're asking requires that you have an entire > second layer of polygons "hovering" over your base surface on to > which you'll put your transparency map. > SNIP If he needs just black and the 'other' surface he has, a diffusion map may work, I don't see why not (but can't say I have done this today. :) This makes the object simpler, but if he needs two compound textures, then he would need the other polys. Hope this helps. -Eric > > Lightwaver in "Dean's World" > > Dean A. Scott (dscott5663@aol.com) > > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Thu Jan 5 11:41:12 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id KAA27589; Thu, 5 Jan 1995 10:31:41 -0800 Received: from dorsai.dorsai.org by netcom11.netcom.com (8.6.9/Netcom) id KAA27554; Thu, 5 Jan 1995 10:31:31 -0800 From: enigma@dorsai.dorsai.org Received: by dorsai.dorsai.org (5.67b/29Dec93-Dorsai Embassy) id AA26234; Thu, 5 Jan 1995 13:30:36 -0500 Date: Thu, 5 Jan 1995 13:30:33 -0500 (est) X-Sender: enigma@amanda.dorsai.org To: Joseburgos@aol.com Cc: lightwave-l@netcom.com Subject: Re: Object importing In-Reply-To: <950104202049_7084838@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 4 Jan 1995 Joseburgos@aol.com wrote: > I plan to model with a Mac modeler. I will proberly get one that has good > spline modeling tools. Please read the last paragraph, to find about what's coming for Lightwave splines. Fori. > My question is, does anyone suggest any Modeler and > will I be able to import it into LightWave? I've tried Freeform 3D but it > lacks many editing tools. Also when in the translation from spline to poly, > how can I keep the same amount of poly's if I model, let say a pear, and > import it and then reshape the pear using the spline modeler. Then import > that new object as a morphable target? Again I tried this in Freeform 3D and > it comes up with a different poly count every time I reshape the object. If the two objects are the same and you did not change the point count, by doubling or tripling control points, and all you did was change the shape, then the two objects will have the same point count, if you set the same polygon subdivision level in the conversion requester. In an old version of FreeForm, when you output an object to modeler, there was a problem with the object morphing, but it was not caused by FreeForm. The problem came about when you used modelers' merge points, to merge the points. In the newer versions of FreeForm, I wrote a merge points routine inside the program, so you didn't have to do it in modeler anymore, and now the morphs work fine. Since you didn't say what version your using, and I don't remeber seeing your name past version 1.6 or 1.7, you may be making comments based on old information as FreeForm has been through 1.65, 1.7, 1.8, 1.85, 1.88 and now 1.9 with new many functions added. As far as Mac spline modelers go, you'll be hard pressed to find one that does all of what FreeForm does, and does it as fast for the price; you'll start at $595 and that's not even counting the inverse kinematics you'll be at $1000 or more by then. FreeForm is not even a year old yet, and I think I have done pretty well for that time period. Think about your other programs that you may have used when they first came out, Turbo Silver, Real3D, Lightwave 1.0, Caligary original and compare the modeling capabilities of those in there first year to what FreeForm can do. What I'm saying is, give me the same consideration and time, that you gave those programs to get where they are today. This stuff isn't written in one Sunday afternoon you know. > As far as why a Mac based modeler, I have a Mac II si I use with my system > tied to my Implant on my Amiga and I've seen a lot of spline based modelers > advertised in Mac magizines. > LightWaves Modeler is a great model program but..it's spline patch system is > very time consuming. I mean after you create a spline skeleton you then have > to selectivly patch the splines. Although I have become quite good at it > (thanks to David Duberman's book), the process can take > forever. > Hay Stuart, why can't Modeler assume a spline cage to be patched or at least > allow you to switch back and forth from poly to spline. With the shaded > object showing in the preview window to help along in spline patching. > Hint..Hint.. I am currently working on an auto-patcher for Lightwave spline cages, that will attempt to patch the whole object for you in one press of the button; as well as a whole new spline patching modeler, that will combine the best of FreeForm, Animation Master, and Lightwave splines into one and make spline patching easier than it has ever been before. I am automating and removing many of the steps that the other programs had you perform, and devising routines so that the program does most of the work for you. So if you can stand waiting a bit longer, you may actually get what you want. Fori. From owner-lightwave-l Thu Jan 5 14:52:52 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id NAA09198; Thu, 5 Jan 1995 13:00:28 -0800 Received: from graphics by netcom.netcom.com (8.6.9/Netcom) id GAA15021; Fri, 30 Dec 1994 06:10:13 -0800 Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Fri, 30 Dec 94 09:11:41 EST Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Fri, 30 Dec 94 09:04:56 EST Newsgroups: lists.lightwave Subject: Re: TOPO MAP OF THE US Distribution: world X-BBS-Software: EXCELSIOR! BBS v1.21i From: bobl@graphics.rent.com (Bob Lindabury) Date: Fri, 30 Dec 94 09:04:56 EST Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA Message-ID: <19941230.77A650.8AB2@graphics.rent.com> To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk In an article, alan.chan@oubbs.telecom.uoknor.edu writes: > > I'm looking for a topographical map of the US, does anyone have one or > know of where to obtain such a file? I'd like to get it as detailed as > possible, but barring that, a small file will do. > > Merry XMas! > > Alan Chan > Graphics/Animation Design > Vision Digital > alan.chan@oubbs.telecom.uoknor.edu I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or something like that. I understand it's 3 megs uncompressed. -- -- Bob Lindabury The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" FidoNet : Bob Lindabury@1:107/320.0 -- PCGNet : Bob Lindabury@9:510/271.0 Internet: bobl@graphics.rent.com -- IP Addr: 204.91.68.2 From owner-lightwave-l Thu Jan 5 14:53:03 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id MAA19329; Thu, 5 Jan 1995 12:30:43 -0800 Received: from bonk.io.org by netcom11.netcom.com (8.6.9/Netcom) id MAA19230; Thu, 5 Jan 1995 12:30:27 -0800 Received: (from gmead@localhost) by bonk.io.org (8.6.9/8.6.9) id PAA07006 for LIGHTWAVE-L@NETCOM.COM; Thu, 5 Jan 1995 15:30:43 -0500 Date: Thu, 5 Jan 1995 15:30:43 -0500 From: Glen Mead Message-Id: <199501052030.PAA07006@bonk.io.org> To: LIGHTWAVE-L@netcom.com Subject: LWPro & Accelerators Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi All, > i got inspired by the LW Pro article in the october issue concerning I'm continually hearing mention of this LWPro magazine but I have never seen it. Where might I find it? Are there any bookstores that carry it? Are there any other recommended books or magazines for people just starting out? To those local to Toronto, Ontario...are ther any bookstores locally which carry this (or other LW/Toaster mags) magazine? I don't even have LW yet...anybody want to sell their LW 3.5 SA? What type of power is required as I currently have an A1200 ('020, no FPU, 2 megs chip, 2 megs fast, 320 meg HD) and an A2000 ('000, no FPU, 512k chip, 8.5 megs fast, 80 meg HD). Which one should I accelerate and with what accelerator? I realize the A2000 would be a good candidate as I can get an '040 for it but not the 1200. On the other hand, the A1200 has AGA, 2 megs chip ram, and is somewhat portable so I was thinking of going with the MBX 1230 accelerator. Any comments or suggestions would be greatly appreciated. Glen | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT ... A bachelor is a man who hasn't made the same mistake once From owner-lightwave-l Thu Jan 5 15:10:02 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id MAA15706; Thu, 5 Jan 1995 12:03:46 -0800 Received: from MIKE.LRC.EDU by mail2.netcom.com (8.6.9/Netcom) id MAA15524; Thu, 5 Jan 1995 12:01:41 -0800 From: gwb@MIKE.LRC.EDU Received: by MIKE.LRC.EDU (MX V4.1 VAX) id 3; Thu, 05 Jan 1995 14:32:41 EST Date: Thu, 05 Jan 1995 14:32:41 EST To: lightwave-l@netcom.com Message-ID: <0098A031.A9216740.3@MIKE.LRC.EDU> Subject: Books? Sender: owner-lightwave-l@netcom.com Precedence: bulk I read in a recent post a reference to a book written by David Duberman. This got me wondering what other recommendations people had for lightwave, modeling and general computer animation How-To books. Thanks in advance for the advice. Geoff Bickel Media Services Coordinator Lenoir-Rhyne College From owner-lightwave-l Thu Jan 5 17:27:03 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id MAA02339; Thu, 5 Jan 1995 12:07:13 -0800 Received: from mickey.risd.edu by netcom2.netcom.com (8.6.9/Netcom) id MAA02256; Thu, 5 Jan 1995 12:06:46 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA23538; Thu, 5 Jan 1995 15:03:37 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA07056; Tue, 4 Jan 1994 14:28:10 -0500 Date: Tue, 4 Jan 1994 14:25:09 -0500 (EST) From: Joe Angell Subject: RE: Musical instruments To: lightwave-l@netcom.com Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Here you go, Stuart: On Tue, 3 Jan 1995, Stuart Squires wrote: > Hi all, and a Happy New Year, > > Does anybody know if there are any musical instrument objects on the net, i am > primarily looking for a trumpet or clarinet but i am interested in any others > that may exist. > > Many thanks in advance > > -- > Stuart Squires The LightRom CD has a bunch of music objects (maybe 2 dozen). There's a trumpet in Imagine TDDD format, but you could convert that with PixPro or Interchange. No clarinet, but a lot of other instruments. The trumpet looks pretty detailed. LightROM's about $30 from Creative Computers, and it is COMPLETLY full with objects, texts, and even Fred Fish disks. I'd UL the objects to an FTP site, but my access is very restricted. Sorry. -- Joe From owner-lightwave-l Thu Jan 5 17:33:54 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id SAA24025; Wed, 4 Jan 1995 18:05:06 -0800 Received: from netmail2.microsoft.com by mail2.netcom.com (8.6.9/Netcom) id OAA08992; Wed, 4 Jan 1995 14:23:39 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA24002; Wed, 4 Jan 95 14:24:33 -0800 Message-Id: <9501042224.AA24002@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Wed, 04 Jan 95 14:24:32 PST X-Msmail-Message-Id: 1DD94A10 X-Msmail-Conversation-Id: 1DD94A10 From: Carl (Charlie) English To: lightwave-l@netcom.com Date: Wed, 4 Jan 95 14:01:02 PST Subject: Your Marketing Fellow Sender: owner-lightwave-l@netcom.com Precedence: bulk I spoke to a fellow at NAB last year who claimed to be in charge of marketing for the lightwave product line. I am a lightwave/toaster user (at home, not for Microsoft) and we were discussing a possible product trade. Could you get me his name and email? I seem to have lost his card. Thanks, Charlie English From owner-lightwave-l Thu Jan 5 17:36:21 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA27318; Thu, 5 Jan 1995 07:14:02 -0800 Received: from netmail2.microsoft.com by mail2.netcom.com (8.6.9/Netcom) id OAA08992; Wed, 4 Jan 1995 14:23:39 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA24002; Wed, 4 Jan 95 14:24:33 -0800 Message-Id: <9501042224.AA24002@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Wed, 04 Jan 95 14:24:32 PST X-Msmail-Message-Id: 1DD94A10 X-Msmail-Conversation-Id: 1DD94A10 From: Carl (Charlie) English To: lightwave-l@netcom.com Date: Wed, 4 Jan 95 14:01:02 PST Subject: Your Marketing Fellow Sender: owner-lightwave-l@netcom.com Precedence: bulk I spoke to a fellow at NAB last year who claimed to be in charge of marketing for the lightwave product line. I am a lightwave/toaster user (at home, not for Microsoft) and we were discussing a possible product trade. Could you get me his name and email? I seem to have lost his card. Thanks, Charlie English From owner-lightwave-l Thu Jan 5 17:54:33 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA00834; Thu, 5 Jan 1995 07:28:58 -0800 Received: by netcom.netcom.com (8.6.9/Netcom) id HAA00803; Thu, 5 Jan 1995 07:28:53 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501051528.HAA00803@netcom.netcom.com> Subject: Mailing List Message Lag To: lightwave-l@netcom.com Date: Thu, 5 Jan 1995 07:28:49 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 949 Sender: owner-lightwave-l@netcom.com Precedence: bulk I just wanted to inform some of you that haven't seen their message get posted recently that Netcom's MajorDummo list server kinda got messed up over the past few days. Messages that had to be "approved" have been "approved" on my end but the list server either lost them or has them in a log queue that may take a while to appear. Messages that don't have to be approved go through with some delay. I am still trying to get my alternative IP to get some tools I need and the mailing list might be moved over and perhaps gated (the Lightwave mailing list and newsgroup) (some seem to be opposed to this. I'm thinking of options). I'm not sure what it might do to message posting speed. Are we having fun yet? Dan -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Thu Jan 5 17:56:41 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA26630; Thu, 5 Jan 1995 07:10:08 -0800 Received: from graphics by netcom.netcom.com (8.6.9/Netcom) id GAA15021; Fri, 30 Dec 1994 06:10:13 -0800 Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Fri, 30 Dec 94 09:11:41 EST Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Fri, 30 Dec 94 09:04:56 EST Newsgroups: lists.lightwave Subject: Re: TOPO MAP OF THE US Distribution: world X-BBS-Software: EXCELSIOR! BBS v1.21i From: bobl@graphics.rent.com (Bob Lindabury) Date: Fri, 30 Dec 94 09:04:56 EST Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA Message-ID: <19941230.77A650.8AB2@graphics.rent.com> To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk In an article, alan.chan@oubbs.telecom.uoknor.edu writes: > > I'm looking for a topographical map of the US, does anyone have one or > know of where to obtain such a file? I'd like to get it as detailed as > possible, but barring that, a small file will do. > > Merry XMas! > > Alan Chan > Graphics/Animation Design > Vision Digital > alan.chan@oubbs.telecom.uoknor.edu I think there's one up on avalon.chinalake.navy.mil called "WORLD4.ZIP" or something like that. I understand it's 3 megs uncompressed. -- -- Bob Lindabury The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" FidoNet : Bob Lindabury@1:107/320.0 -- PCGNet : Bob Lindabury@9:510/271.0 Internet: bobl@graphics.rent.com -- IP Addr: 204.91.68.2 From owner-lightwave-l Thu Jan 5 18:03:11 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA27258; Thu, 5 Jan 1995 07:13:51 -0800 Received: from ns.PacBell.COM by netcom2.netcom.com (8.6.9/Netcom) id KAA24740; Wed, 4 Jan 1995 10:50:26 -0800 Received: from PB1.PACBELL.COM (pactime2.sdcrc.PacBell.COM) by ns.PacBell.COM (4.1/PacBell-11/15/94) id AA27096; Wed, 4 Jan 95 10:50:58 PST Received: by PB1.PACBELL.COM (Soft*Switch Central V4L380P6) id 692048100095004FPROFSSR; 04 Jan 1995 10:48:10 PST Message-Id: Date: 04 Jan 1995 10:48:10 PST From: "Fernando Martins" Subject: Modeler problems To: lightwave-l@netcom.com Comment: SR F4MMART 01/04/95 10:51:44 PB1 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi everybody, I'm back. I had some problems with modeler lately. I will describe them in order. 1 - One of the animations i pretended to do in the Portugal animation contest was to make some letters appear from a monitor screen, in relief. The idea was to make a displacement map from the letters in a very subdivided screen and then make the flat screen turn into a embossed screen. I started by making a square and then subdivide it to about 32768 polygons. Everything was fine, but when I loaded the object into 'layout' it had lots of strange polygons appearing from everywhere. I came back to modeler, and after a few experiments I found out that if I subdivided the square a lot and saved it, when I loaded it again it had those strange polygons. I tried 'triple' and 'metaform' and I got the same results. I forgot the whole idea and made other not-so-neat-animation. 2 - Back in the States, I tried the thing again, but that time loading 'modeler' from the 'layout' (the first time I loaded 'modeler' right away). Strange things happened. When I tried to subdivide (the first time) it locked almost all the functions, and it didn't let me quit to layout again. Some times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so, just for curiosity, I tried DoubleNTSC. The first thing I noticed was that when I called 'modeler' it appeared in a different way: DoublePAL: The modeler screen jumps in front of layout DoubleNTSC: The modeler screen wipes from right to left I did the same operation in the new mode and... it worked... but it seamed like a 68000 in 1Mhz!!! I really don't understand that... 3 - I tried to fix the thing with a modeler patch that I downloaded some time ago and never tried it before. When I run the patch it says something like 'invalid version of modeler, unable to patch' I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker 6. 3 always running in the background. I have the Warp Engine 40 installed with 8 Megs on it. I am going nuts... My next step will be re-installing the software... Maybe formatting all my partitions and leave them just like that... ___ _____ Fernando Martins |_ | | | (510)901-7504 | | | 4W000FF ______________F4MMART@sr.pacbell.com From owner-lightwave-l Thu Jan 5 18:13:18 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id GAA18249; Thu, 5 Jan 1995 06:40:44 -0800 Received: from ns.PacBell.COM by netcom2.netcom.com (8.6.9/Netcom) id KAA24740; Wed, 4 Jan 1995 10:50:26 -0800 Received: from PB1.PACBELL.COM (pactime2.sdcrc.PacBell.COM) by ns.PacBell.COM (4.1/PacBell-11/15/94) id AA27096; Wed, 4 Jan 95 10:50:58 PST Received: by PB1.PACBELL.COM (Soft*Switch Central V4L380P6) id 692048100095004FPROFSSR; 04 Jan 1995 10:48:10 PST Message-Id: Date: 04 Jan 1995 10:48:10 PST From: "Fernando Martins" Subject: Modeler problems To: lightwave-l@netcom.com Comment: SR F4MMART 01/04/95 10:51:44 PB1 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi everybody, I'm back. I had some problems with modeler lately. I will describe them in order. 1 - One of the animations i pretended to do in the Portugal animation contest was to make some letters appear from a monitor screen, in relief. The idea was to make a displacement map from the letters in a very subdivided screen and then make the flat screen turn into a embossed screen. I started by making a square and then subdivide it to about 32768 polygons. Everything was fine, but when I loaded the object into 'layout' it had lots of strange polygons appearing from everywhere. I came back to modeler, and after a few experiments I found out that if I subdivided the square a lot and saved it, when I loaded it again it had those strange polygons. I tried 'triple' and 'metaform' and I got the same results. I forgot the whole idea and made other not-so-neat-animation. 2 - Back in the States, I tried the thing again, but that time loading 'modeler' from the 'layout' (the first time I loaded 'modeler' right away). Strange things happened. When I tried to subdivide (the first time) it locked almost all the functions, and it didn't let me quit to layout again. Some times it said 'not enough memory' (I have 10 Megs). I was using DoublePAL, so, just for curiosity, I tried DoubleNTSC. The first thing I noticed was that when I called 'modeler' it appeared in a different way: DoublePAL: The modeler screen jumps in front of layout DoubleNTSC: The modeler screen wipes from right to left I did the same operation in the new mode and... it worked... but it seamed like a 68000 in 1Mhz!!! I really don't understand that... 3 - I tried to fix the thing with a modeler patch that I downloaded some time ago and never tried it before. When I run the patch it says something like 'invalid version of modeler, unable to patch' I cannot think of a valid reason for that. Is it a Virus? I have VirusChecker 6. 3 always running in the background. I have the Warp Engine 40 installed with 8 Megs on it. I am going nuts... My next step will be re-installing the software... Maybe formatting all my partitions and leave them just like that... ___ _____ Fernando Martins |_ | | | (510)901-7504 | | | 4W000FF ______________F4MMART@sr.pacbell.com From owner-lightwave-l Thu Jan 5 18:14:37 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id WAA09738; Wed, 4 Jan 1995 22:04:21 -0800 Received: from netmail2.microsoft.com by mail2.netcom.com (8.6.9/Netcom) id OAA08992; Wed, 4 Jan 1995 14:23:39 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA24002; Wed, 4 Jan 95 14:24:33 -0800 Message-Id: <9501042224.AA24002@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Wed, 04 Jan 95 14:24:32 PST X-Msmail-Message-Id: 1DD94A10 X-Msmail-Conversation-Id: 1DD94A10 From: Carl (Charlie) English To: lightwave-l@netcom.com Date: Wed, 4 Jan 95 14:01:02 PST Subject: Your Marketing Fellow Sender: owner-lightwave-l@netcom.com Precedence: bulk I spoke to a fellow at NAB last year who claimed to be in charge of marketing for the lightwave product line. I am a lightwave/toaster user (at home, not for Microsoft) and we were discussing a possible product trade. Could you get me his name and email? I seem to have lost his card. Thanks, Charlie English From owner-lightwave-l Thu Jan 5 19:15:47 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id NAA15385; Thu, 5 Jan 1995 13:23:27 -0800 Received: from freenet1.scri.fsu.edu by mail3.netcom.com (8.6.9/Netcom) id IAA20706; Thu, 5 Jan 1995 08:29:30 -0800 Received: by freenet1.scri.fsu.edu id AA36966 (5.67a/IDA-1.5 for LIGHTWAVE-L@netcom.com); Thu, 5 Jan 1995 11:22:11 -0500 Date: Thu, 5 Jan 1995 11:22:08 -0500 (EST) From: Cal Eastman Subject: lightwave pro To: LIGHTWAVE-L@netcom.com Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk does anyone have back issues of lighytwave pro they want to get rid of or sell off? let me know. i also upgraded to 3.5 but dont know where the new textures are, i sure cant find them..... Boom shiva mahalinga nataraj :) (puffiness 4evah) From owner-lightwave-l Thu Jan 5 20:23:38 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id OAA24079; Thu, 5 Jan 1995 14:04:26 -0800 Received: from westford.ccur.com by netcom11.netcom.com (8.6.9/Netcom) id NAA01409; Thu, 5 Jan 1995 13:33:39 -0800 Received: from hubbub by masscomp.westford.ccur.com via TCP/IP with SMTP id aa09784; 5 Jan 95 16:21 EST Received: from toaster by hubbub.westford.ccur.com via TCP/IP with SMTP (local) id aa19680; 5 Jan 95 16:21 EST To: lightwave-l@netcom.com Subject: Re: Multiple Morphs... In-reply-to: Your message of Thu, 05 Jan 95 09:57:25 -0500. Date: Thu, 05 Jan 95 16:21:02 EST From: Mark Thompson Message-ID: <9501051621.aa19680@hubbub.westford.ccur.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Scott Burton writes: > morph a flat plane into a cylinder and the cylinder into a doughnut. > Plane(obj1) -----> Cylnder(obj2) > Cylnder(obj2) ---> Doughnut(obj3) > Doughnut(obj3) --> Plane(obj1) > Frame 0 (1) Frame 30 Frame 60 > Obj1 - 0% Obj1 - 100% Obj1 - 100% > Obj2 - 100% Obj2 - 0% Obj2 - 100% > Obj3 - 100% Obj3 - 100% Obj3 - 0% Very simple....and you forgot a key to get back to the plane. plane cylinder doughnut plane Frame 0 Frame 30 Frame 60 Frame 90 Obj1 - 0% Obj1 - 100% Obj1 - 100% Obj1 - 0% Obj2 - 0% Obj2 - 0% Obj2 - 100% Obj2 - 100% Obj3 - 0% Obj3 - 0% Obj3 - 0% Obj3 - 0% NOTE: Object 3 has NO morph target %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 7 days left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@westford.ccur.com ' Image ` % % (508)392-2480 (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Thu Jan 5 20:54:48 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id RAA08122; Thu, 5 Jan 1995 17:08:56 -0800 Received: from mail02.mail.aol.com by mail.netcom.com (8.6.9/Netcom) id RAA08056; Thu, 5 Jan 1995 17:07:52 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA19596; Thu, 5 Jan 1995 20:08:35 -0500 Date: Thu, 5 Jan 1995 20:08:35 -0500 Message-Id: <950105200753_8064697@aol.com> To: enigma@dorsai.dorsai.org Cc: lightwave-l@netcom.com Subject: Re: Object importing Sender: owner-lightwave-l@netcom.com Precedence: bulk Thank you Fori for commenting on your program. I did not put the question up to knock your program. It is all you say and more. As far as early version programs are concered there is a long list of programs that were not all they were billed up to be. No, I will call you and get a latest version of Freeform 3D. I will still aalso look around at Mac software at the same time. Your program may be what I need, just mabey not at this time. But I will try it and I'm sure as before be more than pleased with the results. I think though you hit on somthing that could help me. This was the rutines you wrote of to automate Modelers spline functions. If you create this many modelers will pay for these functions. I don't know how well you improved on your points editing functions but if they have been enhanced to add total point editing, then I could create the spline cage in Freeform then export it to the Modeler screen and run your patch macro to finish the model. This would trully be wonderfull. Please keep myself and the list informed on these programs. While your at it, can you make a 3D paint feature for Lightwave/Modeler? I think your familiar with Animation Journeyman's waay this was done. This too would trully be wonderfull. Later, Jose Burgos Freelance 3D Animator From owner-lightwave-l Thu Jan 5 23:08:16 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id VAA03419; Thu, 5 Jan 1995 21:26:44 -0800 Received: by netcom15.netcom.com (8.6.9/Netcom) id VAA03399; Thu, 5 Jan 1995 21:26:34 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501060526.VAA03399@netcom15.netcom.com> Subject: Repeats - My Mistakes To: lightwave-l@netcom.com Date: Thu, 5 Jan 1995 21:26:34 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 868 Sender: owner-lightwave-l@netcom.com Precedence: bulk I appologize for the darn duplicate messages. Because I wasn't seeing the "approved" messages within a few hours, I'd reapprove them figuring MajorDummo lost the message (other mailing lists on Netcom has had problems recently). Things appear to be flowing again. To top things off, my telnet sessions into Netcom from work have been frustratingly slow and I've been making mistakes or three... On a different note, those of you that don't have Usenet access may wish to know that the newsgroup messages are also archived in the Lightwave FTP directory. I hope to send them to Tomahawk shortly as well. Thanks for your patience, Dan -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Thu Jan 5 23:45:05 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id TAA25114; Thu, 5 Jan 1995 19:24:29 -0800 Received: from usa.net by netcom9.netcom.com (8.6.9/Netcom) id TAA25079; Thu, 5 Jan 1995 19:24:21 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA23577; Thu, 5 Jan 1995 20:24:25 -0700 Date: Thu, 5 Jan 1995 20:24:25 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501060324.AA23577@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Multiple Morphs... Content-Length: 1536 Sender: owner-lightwave-l@netcom.com Precedence: bulk > Ok, this is driving me crazy, I'm trying to do a morph between a series > ...etc... > Lets just say I want to morph a flat plane into a cylinder and the > cylinder into a doughnut. > ...etc... > Oops, morph targets are as follows, > Plane(obj1) -----> Cylnder(obj2) > Cylnder(obj2) ---> Doughnut(obj3) > Doughnut(obj3) --> Plane(obj1) > Here are the envelope values for each key frame: > Frame 0 (1) Frame 30 Frame 60 > Obj1 - 0% Obj1 - 100% Obj1 - 100% > Obj2 - 100% Obj2 - 0% Obj2 - 100% > Obj3 - 100% Obj3 - 100% Obj3 - 0% > Scott Burton The correct envelope values should be: Frame 0 (1) Frame 30 Frame 60 Obj1 - 0% Obj1 - 100% (no keyframe) Obj2 - 0% Obj2 - 0% Obj2 - 100% Obj3 - no morph envelope (or target) neccesary. Also, object 2 and object 3 should be at set to 100% dissolve. Think of the morph targets as being merely data for the source object to "look at" and adjust it's shape based on the target's geometry. BTW, your three objects ARE modeled from the same starting object and the DO have the same number of points/polys, yes? If not, what you'll get will bear a strong resemblence to spaghetti. :) -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Fri Jan 6 01:09:06 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id XAA08812; Thu, 5 Jan 1995 23:52:27 -0800 Received: from hentai.ranma.com by netcom11.netcom.com (8.6.9/Netcom) id XAA08804; Thu, 5 Jan 1995 23:52:23 -0800 Received: from localhost (harlock@localhost) by hentai.ranma.com (8.6.5/8.6.5) id XAA26389 for lightwave-l@netcom.com; Thu, 5 Jan 1995 23:52:41 -0800 From: Mike Harlock Message-Id: <199501060752.XAA26389@hentai.ranma.com> Subject: Today's two problems are... To: lightwave-l@netcom.com Date: Thu, 5 Jan 1995 23:52:40 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 1434 Sender: owner-lightwave-l@netcom.com Precedence: bulk Okee dokee. Got two questions this time. 1. I made a logo object with the Text option in modeller, then used the extrude function to make them 3D. When I render the objects, they have extremely sharp lines and artifacts where the polygon edges are on the extruded parts. The stuff looks messy in general. What's the secret to having clean text? ("smoothing" in the surface menu didn't help either) 2. What's the fastest/easiest way to clone an obect many times and give each clone a different surface name? I made an object and cloaned it 35 times, imported each one into modeller, changed the surfaces and exported them all back out to Layout, one at a time. I then used "Save All Objects" and everything was fine, until I rebooted and came back, and all the new surfaces were gone! As a test I cloned an object once and gave the clone a different texture, etc, etc, and when I cleared and re-loaded the scene, sure enough, it was gone. So I assume Lightwave doesn't actually save the clone objects, just the fact that one object needs to be replicated X many times when it;s loaded into the scene. ---Mike P.S., they're right about NetBombs' mail server, I get 3 copies of each message over the list! < \ harlock@ranma.stanford.edu - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ From owner-lightwave-l Fri Jan 6 07:15:20 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA26025; Fri, 6 Jan 1995 04:41:33 -0800 Received: from delta.acq.osd.mil by mail3.netcom.com (8.6.9/Netcom) id EAA25888; Fri, 6 Jan 1995 04:40:08 -0800 Received: from mr.acq.osd.mil by convert_octet_stream (PMDF V4.3-13 #4383) id <01HLIOB5WPDS8WVZA3@convert_octet_stream>; Fri, 06 Jan 1995 07:40:36 -0400 (EDT) Received: with PMDF-MR; Fri, 6 Jan 1995 07:40:33 EDT MR-Received: by mta ZEUS.MUAS; Relayed; Fri, 06 Jan 1995 07:40:33 -0400 MR-Received: by mta DELTA; Relayed; Fri, 06 Jan 1995 07:40:32 -0400 Disclose-recipients: prohibited Date: Fri, 06 Jan 1995 07:40:33 -0400 (EDT) From: "Eric P. Doggett 79311" Subject: Lightwave vs. ???? To: lightwave-l@netcom.com Message-id: <1433400706011995/A01353/DELTA/119131E82000*@MHS> Autoforwarded: false MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Importance: low Priority: urgent Sensitivity: Company-Confidential UA-content-id: 119131E82000 X400-MTS-identifier: [;1433400706011995/A01353/DELTA] Hop-count: 1 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi everyone. I am new to the 3d scene and have a question for you. I represent about 10 people interested in developing for the new 3do platform. Is Lightwave the best option for this? How does it compare against products like 3D Studio? Will the PC version run better/faster than a toaster version? Thanks! Eric Doggett From owner-lightwave-l Fri Jan 6 07:37:15 1995 Return-Path: Received: by netcom5.netcom.com (8.6.9/Netcom) id HAA24303; Fri, 6 Jan 1995 07:22:21 -0800 Received: from hsc.usc.edu by netcom6.netcom.com (8.6.9/Netcom) id XAA09473; Thu, 5 Jan 1995 23:36:11 -0800 Received: (afasano@localhost) by hsc.usc.edu (8.6.8.1/8.6.4) id XAA27046; Thu, 5 Jan 1995 23:36:45 -0800 Date: Thu, 5 Jan 1995 23:36:43 -0800 (PST) From: Armand Fasano To: lightwave-l@netcom.com Subject: Boolean Problem Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Help! I'm just starting out on LW, and am having a problem in getting the Subtract function to work properly. The problem is as follows: After creating my two objects (sphere in FG and cylinder in BG for example) and applying the Subtract function, I get a sphere with two regions of points in circular patterns(where my cylinder intersected the sphere) on the surface, but it does not create new polygons boring into the FG object. When I render the object, I can see there is some subtle difference in the surface at those areas, but definitely no hole through the sphere. Can anyone please help...TIA A.Fasano From owner-lightwave-l Fri Jan 6 12:35:07 1995 Return-Path: Received: by netcom5.netcom.com (8.6.9/Netcom) id MAA27033; Fri, 6 Jan 1995 12:20:51 -0800 Received: from westford.ccur.com by netcom16.netcom.com (8.6.9/Netcom) id IAA03308; Fri, 6 Jan 1995 08:06:00 -0800 Received: from hubbub by masscomp.westford.ccur.com via TCP/IP with SMTP id aa02379; 6 Jan 95 10:59 EST Received: from toaster by hubbub.westford.ccur.com via TCP/IP with SMTP (local) id aa00247; 6 Jan 95 11:01 EST To: lightwave-l@netcom.com Subject: Re: Today's two problems are... In-reply-to: Your message of Thu, 05 Jan 95 23:52:40 -0800. <199501060752.XAA26389@hentai.ranma.com> Date: Fri, 06 Jan 95 11:01:20 EST From: Mark Thompson Message-ID: <9501061101.aa00247@hubbub.westford.ccur.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Mike Harlock writes: > 1. I made a logo object with the Text option in modeller, then used the > extrude function to make them 3D. When I render the objects, they have > extremely sharp lines and artifacts where the polygon edges are on the > extruded parts. I don't think I follow you. Did you mean Bevel rather than Extrude? If you over-bevel, nasty things can happen. If its an extrude, are your polys facing the right direction? > 2. What's the fastest/easiest way to clone an obect many times and give > each clone a different surface name? With the object in Modeler, repeatedly use "q" to change the surface followed by "S" to Save As a new object. This would be a good candidate for a very simple ARexx script. > So I assume Lightwave doesn't actually save the clone objects, > just the fact that one object needs to be replicated X many times when it;s > loaded into the scene. Newer versions of LightWave only save one instance of a cloned object when Save All Objects is selected. And even if it did save them all, they would all have to have unique object names as well as unique surface names. Just do it all in Modeler. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 6 days left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@westford.ccur.com ' Image ` % % (508)392-2480 (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Fri Jan 6 20:46:59 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id QAA01805; Fri, 6 Jan 1995 16:34:02 -0800 Received: from ubd1.vdospk.com by mail2.netcom.com (8.6.9/Netcom) id QAA01692; Fri, 6 Jan 1995 16:32:52 -0800 Received: by ubd1.vdospk.com (5.65/1.2-eef) id AA25579; Fri, 6 Jan 95 17:38:57 -0600 From: Brian Churchill Message-Id: <9501062338.AA25579@ubd1.vdospk.com> Subject: beveling text To: lightwave-l@netcom.com Date: Fri, 6 Jan 1995 17:38:56 -0600 (CST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 865 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hey, everyone. Simple question: Everytime I try to bevel text, I get unwanted polygon "spikes" attached to my letters. It even occurs on macros designed just for text beveling such as logotron. I thought buffering the corners would work, but it does not. This does not occur on ALL the letters, just some. Any solutions, or is this a feature I'll just have to model around? \ \ _________________ / /\ \ \\\ / Brian Churchill \______________________________________ /// /\\ \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// / \\ \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// / \ \ \ "Cruising the Internet \_______________________/ X / \ \/\ For Your Entertainment." ___________________________/\/ V \/ \__________________________/ From owner-lightwave-l Fri Jan 6 20:57:53 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id RAA18085; Fri, 6 Jan 1995 17:05:10 -0800 Received: from mickey.risd.edu by netcom16.netcom.com (8.6.9/Netcom) id RAA18008; Fri, 6 Jan 1995 17:04:50 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA21301; Fri, 6 Jan 1995 20:04:18 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA06512; Wed, 5 Jan 1994 18:20:40 -0500 Date: Wed, 5 Jan 1994 18:14:06 -0500 (EST) From: Joe Angell Subject: Re: LWPro & Accelerators To: Glen Mead Cc: lightwave-l@netcom.com In-Reply-To: <199501052030.PAA07006@bonk.io.org> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk LWPro is a newsletter (about 20 pages, but there're no ads) completly about how to do stuff in LW from the professionals (AMBLIN, Foundation Imaging, etc.) It is a greaet source of information. I have never seen an issue on the shelf (I think they have them in CA), but I do have a subscription with Avid Publishing. If you want to subscribe, here's the address: LightWave Pro 273 North Mathilda Avenue Sunnyvale, CA 94086-9313 Or you can call 1-800-322-2843 It's $48 dollars, but add another $12 in Canada (US bills). It seems expensive (The cover price is $8.00), but it is WELL worth it for the info it contains. It's the best source of LW info I've found yet. Hope this helps. -- Joe From owner-lightwave-l Fri Jan 6 20:49:53 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id MAA04002; Fri, 6 Jan 1995 12:50:36 -0800 Received: from dorsai.dorsai.org by mail2.netcom.com (8.6.9/Netcom) id MAA03496; Fri, 6 Jan 1995 12:47:48 -0800 From: enigma@dorsai.dorsai.org Received: by dorsai.dorsai.org (5.67b/29Dec93-Dorsai Embassy) id AA26339; Fri, 6 Jan 1995 15:13:34 -0500 Date: Fri, 6 Jan 1995 15:13:28 -0500 (est) X-Sender: enigma@amanda.dorsai.org To: Joseburgos@aol.com Cc: lightwave-l@netcom.com Subject: Re:Patching and the future In-Reply-To: <950105200753_8064697@aol.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 5 Jan 1995 Joseburgos@aol.com wrote: ........ > This was the rutines you wrote > of to automate Modelers spline functions. If you create this many modelers > will pay for these functions. I don't know how well you improved on your > points editing functions but if they have been enhanced to add total point > editing, then I could create the spline cage in Freeform then export it to > the Modeler screen and run your patch macro to finish the model. This would > trully be wonderfull. Please keep myself and the list informed on these > programs. What type of point editing did you want to do? There are some things that are not the limitation of the program, but the limtation of the spline. Different splines are capable of different things. The Bspline is a U V mesh spline, and cannot be detached at the middle; it must have the same number of points in all rows, and the same number in all columns. If you want to tear an object at an arbitrary point or you need connect splines in a manner that would not be in a grid or mesh format, then you would need a spline that it in this format, but with this comes a certain trade off. FreeForm was made to address an easier way of creating certain types of objects, without having to worry about patching. There are certain objects where you might need to do patching in order to get them right, and I am addressing that with this new program I spoke about. People are looking for ways to make seemless joins easliy in there objects and that is what I am addressing.You will be able to model spline by spline connecting them up yourself, or by using any of the methods of creation that are in FreeForm now, and you will be able to have the program patch your cage automatcally for you, and output the polys to lightwave. You will be able to open up a hole in your object, and pull out an appendage and it will be blended into the original form, and all the many steps usually invovled in this, will be done for you, at the press of a button. This required using a different spline, but you will be able to make seemless blends of arms and legs and so forth, easier than you ever have before, and the program will be doing most of the work that you usally had to do yourself, in this matter. The details of what and how and so forth, I will explain at a later date, as I near completion of the program. > > While your at it, can you make a 3D paint feature for Lightwave/Modeler? I > think your familiar with Animation Journeyman's waay this was done. This too > would trully be wonderfull. This is already in the works, I already now how to do it with the splines becuase they have a natural U V relationship, but doing it for polygons is much more involved. Stuart and or Allen may be working on this already, and if not I have discussed what I already have with someone else on the polygon side, and you may see it yet; the details of it are not finalized, so I have mentioned it, to state that it has been thought about, and the beginings have been layed for its foundation. Fori. From owner-lightwave-l Fri Jan 6 23:42:34 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id TAA14459; Fri, 6 Jan 1995 19:01:01 -0800 Received: from mail02.mail.aol.com by mail2.netcom.com (8.6.9/Netcom) id SAA14343; Fri, 6 Jan 1995 18:58:53 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA17350; Fri, 6 Jan 1995 21:59:18 -0500 Date: Fri, 6 Jan 1995 21:59:18 -0500 Message-Id: <950106215806_1064139@aol.com> To: lightwave-l@netcom.com Subject: Newsgroup Sender: owner-lightwave-l@netcom.com Precedence: bulk I have seen alot of letters refering to a newsgroup. How do I get it and what is it? Thanks, Jose Burgos Freelance 3D Animator From owner-lightwave-l Sat Jan 7 10:01:12 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id JAA07406; Sat, 7 Jan 1995 09:38:58 -0800 Received: from nova.unix.portal.com by mail.netcom.com (8.6.9/Netcom) id UAA12529; Fri, 6 Jan 1995 20:23:12 -0800 From: DonH@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id UAA22408 for ; Fri, 6 Jan 1995 20:23:41 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id UAA03997 for lightwave-l@netcom.com; Fri, 6 Jan 1995 20:23:40 -0800 To: lightwave-l@netcom.com Subject: Multiple Morphs Continued... Lines: 12 Date: Fri, 6 Jan 95 20:23:40 PST Message-ID: <9501062023.1.3892@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk I had the same problem as stated in an earlier message. I tried what Mark Thompson suggested, but have gotten all mixed up. I tried setting the morph evelopes as Mark suggests, but do not know how to set the dissolve evelopes to make intermediate objects disappear. Does one set the evelopes for source obj1 to target obj2, obj2 to obj3, then obj1 to none, obj2 to none, and obj3 to none to set the dissolves? I'm all confused now :(. A simple diagram of what to set to what would help. Thanks in advance. Don From owner-lightwave-l Sat Jan 7 10:06:19 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id JAA07692; Sat, 7 Jan 1995 09:41:40 -0800 Received: from graphics by netcom.netcom.com (8.6.9/Netcom) id JAA13052; Sat, 7 Jan 1995 09:20:27 -0800 Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 7 Jan 95 12:22:12 EST Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 7 Jan 95 12:15:26 EST Subject: Failed Mail From: bobl@graphics.rent.com (Bob Lindabury) Date: Sat, 7 Jan 95 12:15:26 EST Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA Message-ID: <19950107.714AB0.B19A@graphics.rent.com> To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk And while I have you all here I wanted to announce that my site is now connected to the internet. What this means is that all my BBS files as well as the CD's (currently two) I have online are available to anyone with FTP access. You'll want to FTP to graphics.rent.com or 204.91.68.2. You will be dumped into the root BBS FILES directory. I have tons of 3D stuff for just about every platform as well as images and image maps. While you are at it you can check out the CD-ROMs by CD'ing to them as in "CD cd0:" or "CD cd1:". These are the Knowledge Medial "Graphics 1" and "Multimedia 1" CD-ROMS. Lots of good stuff to grab! While you're at it send your latest stuff up! Use the Incoming directory. Anonymous logins are the norm. Enjoy! From owner-lightwave-l Sat Jan 7 10:08:38 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id JAA07776; Sat, 7 Jan 1995 09:42:21 -0800 Received: from graphics by netcom.netcom.com (8.6.9/Netcom) id JAA12382; Sat, 7 Jan 1995 09:16:36 -0800 Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 7 Jan 95 12:18:20 EST Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 7 Jan 95 12:13:49 EST Subject: Failed Mail From: bobl@graphics.rent.com (Bob Lindabury) Date: Sat, 7 Jan 95 12:13:49 EST Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA Message-ID: <19950107.719E38.B580@graphics.rent.com> To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Date: Sun, 20 Nov 94 16:25:36 EST Ah...sorry to bring this old topic up again but can someone who is running this setup give me the magic incantation needed to get LightWave and Modeler to display correctly using a Picasso II board. I just received it and had to settle for a board with only 1meg of ram onboard. The manual doesn't state what kind of ram I need to put in there and the writing on the ram chips that *are* there don't mean anything to me. Can someone tell me where I can purchase the additional meg of ram and how much I should expect to pay? Thanks. On that note I'd like to say that using the unbundled LightWave with the Picasso II is almost a dream come true. The Picasso II is quite a wonderful graphics card. It's great to click on the "render to Picasso" option in LightWave and see the polygons rendered right on the Picasso screen. Speeds up test renders considerably. Oddly enough when I put LightWave into the Picasso modes it seemed to slow down quite a bit. I'm running in a 25mhz 3000 with 16 meg of ram, 2 meg of chip and while every other program runs quickly at 1120x832 LightWave seems to bog down to being outright unproductive at even 800x600 and crawls at 1024x768. Is this attibutable to my only have 1 meg of ram on the card..I hope.. Thanks for any and all information on this. For those of you wondering, I've had a Toaster in my 3000 for quite a while. I actually purchased the whole shebang strictly for LightWave work but figured that I get Tpaint, the CG and a display card with it so what the heck. Now I'm debating taking my Toaster out of the machine completely, loading only the unbundled LightWave and running on the Picasso. Using TVPaint right on the 24-bit screen is wonderful! I recommend the Picasso II plus LightWave unbridaled to anyone who is interested in strictly LW work. ADPro 2.5 looks great on the Picasso in high res. Forge, however, doesn't. While I can put Forge into the 1120x832 mode, the interface still stays at the default size..whatever that is, so it shows up as a 1/4 screen image! I guess we won't have to worry about that with 4.0. From owner-lightwave-l Sat Jan 7 10:29:38 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id KAA10720; Sat, 7 Jan 1995 10:07:43 -0800 Received: by netcom3.netcom.com (8.6.9/Netcom) id KAA10710; Sat, 7 Jan 1995 10:07:38 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501071807.KAA10710@netcom3.netcom.com> Subject: Weekly Reminder To: lightwave-l@netcom.com Date: Sat, 7 Jan 1995 10:07:38 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 4561 Sender: owner-lightwave-l@netcom.com Precedence: bulk Last Update - December 17, 1994 This message is to serve as a reminder that this mailing list is oriented towards topics on Lightwave. Messages really meant as private e-mail should be directed to that person's internet address rather than the list. Also, please use proper netiquette. Not everyone enjoys messages that have previous messages quoted verbatim. Not everyone has 132 column terminals. Please don't feel there's too many restrictions though. This mailing list is meant for exchange of information. Also keep in mind that your replies go directly to the author of the message you are replying to. If you wish to have the reply directed to the mailing list, you should use your e-mail software to change the address that the message is going to rather than adding the mailing list in the cc: field (carbon copy). By including it in the cc: field, the author of the message that you are replying to will get TWO copies of the message. Posting ------- To post messages to the list, send e-mail to "lightwave-l@netcom.com". Subscription Information ------------------------ To subscribe to this list, send e-mail to "listserv@netcom.com". In the body of the message, include the following: subscribe lightwave-l end To unsubscribe from the list, follow the steps above to subscribe but substitute "subscribe" with "unsubscribe" in the message body. Lightwave Usenet Newsgroup -------------------------- If you have access to the Usenet newsgroups, take a look for comp.graphics.packages.lightwave. Currently, this newsgroup's messages aren't being archived in an automatic way (if you are archiving them automatically, please let me know!). Hopefully, I'll have a newsgroup gateway into the mailing list so those on the mailing list that don't have access to Usenet can participate in the newsgroup. FTP Message Archives -------------------- Messages from this list as well as the original list and temporary list are kept on Netcom in my directory. You can FTP to "ftp.netcom.com". Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave". These files are also available via e-mail. Send e-mail to "ftp-request@netcom.com". Commands such as DIR, LS and SEND are relative to the directory "/pub' so you must include the directory you wish to access within the command. Commands include: DIR [directory] LS [directory] HELP SEND path/file [splitsize] SERVERINFO For example, to get a list of the files in the Lightwave directory, send the following in the body of the message. DIR /pub/dj/djmccoy/Lightwave or LS /pub/dj/djmccoy/Lightwave Questions or Other Items ------------------------ Questions and other list items can be directed to djmccoy@netcom.com or owner-lightwave-l@netcom.com Video Toaster Mailing List -------------------------- If you are also interested in the Vidto Toaster mailing list, you can subscribe by following the directions above under "Subscription Information". Instead of sending "subscribe lightwave-l", substitute "lightwave-l" with "toaster-l". Other Sites and Information --------------------------- Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site that contains a growing number of Lightwave oriented files (objects, scenes, framestores, ARexx macros and much more). The Lightwave mailing list message archives can also be found there. The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw For those of you who can use Mosaic, Keith Christopher has also set up a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/. Looking for even more 3D Objects? avalon.chinalake.navy.mil has a large collection of 3D objects in various file formats. Lightwave can directly import some of them while others may need converting first via third party object conversion programs like InterChange Plus and Pixel3D Pro. -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Sat Jan 7 15:43:28 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id OAA08444; Sat, 7 Jan 1995 14:51:08 -0800 Received: from post.demon.co.uk by netcom11.netcom.com (8.6.9/Netcom) id OAA08380; Sat, 7 Jan 1995 14:50:42 -0800 Received: from andymorg.demon.co.uk by post.demon.co.uk id aa05904; 7 Jan 95 22:50 GMT Received: by andymorg.demon.co.uk (V1.16/Amiga) id AA0007m; Sat, 7 Jan 95 21:20:46 GMT Date: Sat, 7 Jan 95 21:20:46 GMT Message-Id: <9501072120.AA0007l@andymorg.demon.co.uk> Organization: Demon Account X-MailViewer: Mail 1.12 From: Andrew Morgan To: lightwave-l@netcom.com Subject: LightWave seminars in the UK! Sender: owner-lightwave-l@netcom.com Precedence: bulk LightWave seminars to be held in UK. "Premier Vision's Andrew Bishop has announced a new series of LightWave seminars covering the basics of 3D modelling, surfacing, animation and rendering in NewTek's premier package. The seminars start in February 1995 and the expected cost for a days tuition is 50 - this will include breaks for coffee and an introduction to the full range of services Premier Vision has to offer. Suitable for beginners and seasoned pro's alike, the conferences also offer a chance to see exactly what LightWave can do before you invest in the package itself. Contact Premier Vision on (0171) 721 7050." Also just confirmed by Premier Vision is that Lee Stranahan will be holding some LightWave seminars in March '95 (cost for Lee's seminar TBA). Premier Vision will also be offering special discounts on LightWave related products to people attending the seminars. Andy. -- ============================================= Andrew Morgan - Andrew@andymorg.demon.co.uk Graphic Artist and art journalist From owner-lightwave-l Sat Jan 7 16:46:21 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id NAA29220; Sat, 7 Jan 1995 13:20:08 -0800 Received: from mail02.mail.aol.com by mail3.netcom.com (8.6.9/Netcom) id NAA29107; Sat, 7 Jan 1995 13:19:01 -0800 From: CEVAnim@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA24283; Sat, 7 Jan 1995 16:20:01 -0500 Date: Sat, 7 Jan 1995 16:20:01 -0500 Message-Id: <950107162000_1779837@aol.com> To: lightwave-l@netcom.com Subject: NEED MODELERS Sender: owner-lightwave-l@netcom.com Precedence: bulk WE ARE ORDERING DEC ALPHA 275 NEXT WEEK. DO YOU WANT TO TRADE MODELING TIME ON OUR PROJECTS FOR RENDERING OF YOUR PROJECTS ON OUR ALPHA? ED 209-448-8835 From owner-lightwave-l Sat Jan 7 17:10:00 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id PAA13565; Sat, 7 Jan 1995 15:58:57 -0800 Received: by netcom15.netcom.com (8.6.9/Netcom) id PAA13556; Sat, 7 Jan 1995 15:58:53 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501072358.PAA13556@netcom15.netcom.com> Subject: 'Failed Mail' - Subject change Problem - Will Investigate To: lightwave-l@netcom.com Date: Sat, 7 Jan 1995 15:58:53 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 436 Sender: owner-lightwave-l@netcom.com Precedence: bulk Noticed the subject in two messages today were mysteriously changed by MajorDummo. This is yet another Netcom/MajorDomo configuration problem! ARGH! I'll hound the support staff so they can fix this. Dan -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Sat Jan 7 17:15:23 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id PAA13629; Sat, 7 Jan 1995 15:59:30 -0800 Received: from mailhost.ecn.uoknor.edu by netcom2.netcom.com (8.6.9/Netcom) id MAA16965; Sat, 7 Jan 1995 12:45:48 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rQhq0-000DM6C; Sat, 7 Jan 95 14:34 CST Received: by oubbs.telecom.uoknor.edu id 0KDOP003 Sat, 07 Jan 95 14:30:26 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501071430.0KDOP00@oubbs.telecom.uoknor.edu> Date: Sat, 07 Jan 95 14:30:26 Subject: FRAMESTORE SEQUENCE To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > Anybody know how to use framestores as a sequence back in > LW? > It seems LW wants the number at the end, but Framestore numbers are > at > the beginning of the file name. Are you using 3.5SA or the Toaster? LW should recognize the framestore format as well, mine does. when searching for image sequences, LW will look for both formats, e.g. "Picture001" or "001.FS.Picture". Email me more details and I can probably suggest something. AC From owner-lightwave-l Sat Jan 7 17:21:09 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id PAA13664; Sat, 7 Jan 1995 15:59:46 -0800 Received: from mailhost.ecn.uoknor.edu by netcom2.netcom.com (8.6.9/Netcom) id MAA17068; Sat, 7 Jan 1995 12:46:18 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rQhsY-000DMAC; Sat, 7 Jan 95 14:36 CST Received: by oubbs.telecom.uoknor.edu id 0KFTA004 Sat, 07 Jan 95 14:32:57 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501071432.0KFTA00@oubbs.telecom.uoknor.edu> Date: Sat, 07 Jan 95 14:32:57 Subject: TEXTURE MAPS USING TRANSPARE To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > I'm having trouble with placing a black and white texture map on to > a > surface. What I'm trying to do is have the white part transparent > to the > underlying surface and have the black part of the image be > superimpose upon > the underlying surface. Does anyone out there know How I may go > about doing ClipMap from the Objects menu should do it for you. ClipMap works like a transparency map except it's either just on or off. Or if you prefer to use transparency maps, make sure your whites are pure white (RGB values 255 255 255) and your blacks are pure black (0 0 0). AC From owner-lightwave-l Sat Jan 7 19:32:50 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id SAA23257; Sat, 7 Jan 1995 18:11:26 -0800 Received: from xochi.tezcat.com by netcom6.netcom.com (8.6.9/Netcom) id SAA23244; Sat, 7 Jan 1995 18:11:19 -0800 Received: (from faith@localhost) by xochi.tezcat.com (8.6.9.2/8.6.9) id UAA26844; Sat, 7 Jan 1995 20:11:37 -0600 Date: Sat, 7 Jan 1995 20:11:37 -0600 (CST) From: _Fred Pienkos_ To: Lightwave Mailing list cc: mcouch@xnet.com, dodger@xochi.tezcat.com, ferret@tezcat.com Subject: Light Sources/ Flares TOO BIG!!! Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Im working on an anim where there are about 30-40 animated lights. Each one changes intesity over time(Envelope actually) and you start of being very close to the lights, and you move away. unfortunatly, as you move away, they lights flares dont get smaller in the distance. Is this normal? Correctable? I hope there is a way to solve this or i got big trouble. Thanks. -Fred Pienkos mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw -Chicago Illinois A b a n d on A l l R a t i o n a l T h o u g h t -708-442-9538 vox wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm From owner-lightwave-l Sat Jan 7 23:19:19 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id VAA20946; Sat, 7 Jan 1995 21:04:39 -0800 Received: from usa.net by netcom16.netcom.com (8.6.9/Netcom) id VAA20888; Sat, 7 Jan 1995 21:04:28 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA18910; Sat, 7 Jan 1995 22:04:35 -0700 Date: Sat, 7 Jan 1995 22:04:35 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501080504.AA18910@usa.net> To: LIGHTWAVE-L@netcom.com Subject: `Failed Mail` - Subject c Content-Length: 640 Sender: owner-lightwave-l@netcom.com Precedence: bulk > Noticed the subject in two messages today were mysteriously changed by > MajorDummo. This is yet another Netcom/MajorDomo configuration > problem! > ARGH! I'll hound the support staff so they can fix this. > > Dan > -- > Daniel J. McCoy BIX: dmccoy > MajorDummo ^^^^^^^^^^ Neat name. It fits. :) If you're not getting free upgrades or something from NewTek for all the work you've put into this mailing list, you damn sure should be. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Sun Jan 8 00:23:04 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id VAA02779; Sat, 7 Jan 1995 21:20:12 -0800 Received: from usa.net by mail2.netcom.com (8.6.9/Netcom) id VAA02626; Sat, 7 Jan 1995 21:19:12 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA19901; Sat, 7 Jan 1995 22:19:19 -0700 Date: Sat, 7 Jan 1995 22:19:19 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501080519.AA19901@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Light Sources/ Flares TOO Content-Length: 768 Sender: owner-lightwave-l@netcom.com Precedence: bulk > Im working on an anim where there are about 30-40 animated lights. > Each one changes intesity over time(Envelope actually) and you start > of being very close to the lights, and you move away. > > unfortunatly, as you move away, they lights flares dont get smaller in > the distance. Is this normal? Correctable? I hope there is a way to > solve this or i got big trouble. LightWave 3.5 has a "fade with distance" function for lens flares. If you have 3.1, then you're right, you got big trouble. Short of editing all the envelopes to fade the lens flares, that is. Good luck, -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Sun Jan 8 02:53:21 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id XAA08120; Sat, 7 Jan 1995 23:30:38 -0800 Received: from gaspra.pd.com by mail3.netcom.com (8.6.9/Netcom) id XAA08021; Sat, 7 Jan 1995 23:29:59 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id AAA05962; Sun, 8 Jan 1995 00:30:28 -0700 Date: Sun, 8 Jan 1995 00:30:27 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: Light Sources/ Flares TOO BIG!!! In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > unfortunatly, as you move away, they lights flares dont get smaller in > the distance. Is this normal? Correctable? Try Fade With Distance in the Lens Flare Options panel (new in 3.5). - Ernie From owner-lightwave-l Sun Jan 8 07:19:21 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA02234; Sun, 8 Jan 1995 04:42:23 -0800 Received: from giaeb.cc.monash.edu.au by mail3.netcom.com (8.6.9/Netcom) id EAA02153; Sun, 8 Jan 1995 04:41:23 -0800 Message-Id: <199501081241.EAA02153@mail3.netcom.com> Received: by giaeb.cc.monash.edu.au (1.38.193.4/16.2) id AA20082; Sun, 8 Jan 1995 23:41:24 +1100 Subject: Two problems. To: lightwave-l@netcom.com Date: Sun, 8 Jan 95 23:41:23 EDT From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Mailer: Elm [revision: 70.85] Sender: owner-lightwave-l@netcom.com Precedence: bulk 1. It states in the manual that pressing "r" when using bones in layout makes the bones currect size, direction and position become it's "rest" position, but it doesn't appear to fully work. It works for position and rotation, but not for size. I could not find any mention of it changing either. I can see another button there which should do it, but I'm just wondering why "r" doesn't work. Would make things easier anyway. 2. I have set up a 30 frame animation of something swinging back and forth. When I creat a wireframe preview, the point where it goes from frame 30 back to 1 is very rigid - I want it to be smooth. I tried adding continuity etc to both end points, clicking buttons, praying etc, but i cannot get the animation to have a smooth transition at that jump. How do I do that? Thanks, Row. PS. is there a way to save the wireframe previews? (v3.5 SA) From owner-lightwave-l Sun Jan 8 07:43:57 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id GAA00717; Sun, 8 Jan 1995 06:06:54 -0800 Received: from mail.torfree.net by mail2.netcom.com (8.6.9/Netcom) id GAA00667; Sun, 8 Jan 1995 06:06:14 -0800 Received: from yonge.torfree.net by mail.torfree.net with smtp (Smail3.1.28.1 #6) id m0rQyFe-000C0GC; Sun, 8 Jan 95 09:05 EST Received: by yonge.torfree.net (Smail3.1.28.1 #6) id m0rQyFa-00040QC; Sun, 8 Jan 95 09:05 EST Date: Sun, 8 Jan 1995 09:05:41 -0500 (EST) From: Scott Burton Subject: Re: Light Sources/ Flares TOO BIG!!! To: _Fred Pienkos_ cc: lightwave-l@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 7 Jan 1995, _Fred Pienkos_ wrote: > Im working on an anim where there are about 30-40 animated lights. Each > one changes intesity over time(Envelope actually) and you start of being > very close to the lights, and you move away. > > unfortunatly, as you move away, they lights flares dont get smaller in > the distance. Is this normal? Correctable? I hope there is a way to > solve this or i got big trouble. What version of Lightwave are you using? Probably 3.0 or 3.1. You'll need to upgrade to 3.5 to get the "Fade with distance" option in the lens flare options menu. That is the only way unless you play with the intensity envelopes for all 40 lights, which is a major pain... Scott Burton - Lightwave Moderator - Command Line BBS AJ754@freenet.toronto.on.ca (416) 533-8321 From owner-lightwave-l Sun Jan 8 12:48:12 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id KAA17638; Sun, 8 Jan 1995 10:30:59 -0800 Received: from usa.net by mail2.netcom.com (8.6.9/Netcom) id KAA17402; Sun, 8 Jan 1995 10:29:17 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA09976; Sun, 8 Jan 1995 11:25:07 -0700 Date: Sun, 8 Jan 1995 11:25:07 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501081825.AA09976@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Two problems. Content-Length: 1152 Sender: owner-lightwave-l@netcom.com Precedence: bulk > 1. It states in the manual that pressing "r" when using bones in > layout makes the bones currect size, direction and position become > it's "rest" position, but it doesn't appear to fully work. It works > for position and rotation, but not for size. I could not find any > mention of it changing either. "r" works fine for me. Are you perhaps confusing Rest Length with Size? How is does it not "fully work?" > 2. I have set up a 30 frame animation of something swinging back and > forth. When I creat a wireframe preview, the point where it goes > from frame 30 back to 1 is very rigid - I want it to be smooth. If I understand correctly, you have an object moving from one side at frame 0 to the other side at frame 15 and back to the first side at frame 30? You should not have a keyframe at 1, and the Tension setting for 0,15 and 30 should probably be 1.0. > PS. is there a way to save the wireframe previews? (v3.5 SA) Nope. Maybe in 4.0, I hear. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Sun Jan 8 13:45:48 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id LAA24761; Sun, 8 Jan 1995 11:59:30 -0800 Received: from kitten.mcs.com by mail2.netcom.com (8.6.9/Netcom) id LAA24533; Sun, 8 Jan 1995 11:57:46 -0800 Received: from mars.mcs.com (root@Mars.mcs.com [192.160.127.85]) by kitten.mcs.com (8.6.9/8.6.9) with SMTP id NAA17735 for ; Sun, 8 Jan 1995 13:55:14 -0600 Received: by mars.mcs.com (/\==/\ Smail3.1.28.1 #28.5) id ; Sun, 8 Jan 95 13:55 CST Message-Id: From: allosaur@mcs.com (Samuel Crider) Subject: Re: Two problems. To: lightwave-l@netcom.com Date: Sun, 8 Jan 1995 13:55:12 -0600 (CST) In-Reply-To: <199501081241.EAA02153@mail3.netcom.com> from "Rowan Crawford" at Jan 8, 95 11:41:23 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 631 Sender: owner-lightwave-l@netcom.com Precedence: bulk Rowan Crawford > > I tried adding continuity etc to both end points, clicking > buttons, praying etc, but i cannot get the animation to have a > smooth transition at that jump. How do I do that? > If you want a nice 1-30 frame loop: a)Set up the scene for frames 0-30. Have the keys for 0 and 30 be identical. b)Add +1 *tension* to 0 and 30. c) Render frames 1-30. Works for me! In the November issue of LightWavePro there were a couple articles about loops but nobody mentioned this technique! -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator Columbia College Chicago allosaur@mcs.com From owner-lightwave-l Sun Jan 8 14:16:31 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id JAA05772; Sun, 8 Jan 1995 09:42:26 -0800 Received: from UWSTOUT.EDU by mail.netcom.com (8.6.9/Netcom) id JAA05572; Sun, 8 Jan 1995 09:41:21 -0800 Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.3-7 #4883) id <01HLLP9QWUGW000IA6@UWSTOUT.EDU>; Sun, 8 Jan 1995 11:42:48 CST Date: Sun, 08 Jan 1995 11:42:48 -0600 (CST) From: ED JAKOBER Subject: Two problems. To: lightwave-l@netcom.com Message-id: <01HLLP9QYGCI000IA6@UWSTOUT.EDU> X-VMS-To: IN%"lightwave-l@netcom.com" MIME-version: 1.0 Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk dljar1@giaeb.cc.monash.edu.au Rowan Crawford Asked: ----------------------------------------------------------------------- 2. I have set up a 30 frame animation of something swinging back and forth. When I creat a wireframe preview, the point where it goes from frame 30 back to 1 is very rigid - I want it to be smooth. I tried adding continuity etc to both end points, clicking buttons, praying etc, but i cannot get the anima ion to have a smooth transition at that jump. How do I do that? ----------------------------------------------------------------------- I'm assuming that there are key frames at frames 1 and 30, and that frames 1 and 30 match. That's why you have a little pause (the same thing twice in a row). Try this....in the same order. Go to frame 29 and make a key frame (make sure it effects the same objects as Keyframe 30). Go to Keyframe 30 and delete frame. There, done! A 29 frame cyclical anim. If your anim needs to be fully 30 frames in length then... Go to Keyframe 30, make it Keyframe 31, go back to Keyframe 30 delete KEYFRAME (30), now make frame 30 a Keyframe again, go back to Keyframe 31 and delete FRAME. You now have a SMOOTH fully cyclical anim thats 30 frames in length. Later, Ed Jakobere@uwstout.edu sorry for extra CR my editor is acting up. From owner-lightwave-l Sun Jan 8 15:14:09 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id KAA15597; Sun, 8 Jan 1995 10:38:50 -0800 Received: from bigdog.engr.arizona.edu by mail.netcom.com (8.6.9/Netcom) id KAA15003; Sun, 8 Jan 1995 10:36:25 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA16219; Sun, 8 Jan 1995 11:37:49 -0700 Date: Sun, 8 Jan 1995 11:37:49 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: Two problems. In-Reply-To: <199501081241.EAA02153@mail3.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 8 Jan 1995, Rowan Crawford wrote: > 1. It states in the manual that pressing "r" when using bones in > layout makes the bones currect size, direction and position become > it's "rest" position, but it doesn't appear to fully work. It works > for position and rotation, but not for size. I could not find any > mention of it changing either. > > I can see another button there which should do it, but I'm just > wondering why "r" doesn't work. Would make things easier anyway. "r" works fine for me, you problem may be trying to use size to change the rest length. When editing bones you will fine a button for "Rest Length." If this is what you are using, I don't know what to tell you. > > 2. I have set up a 30 frame animation of something swinging back and > forth. When I creat a wireframe preview, the point where it goes > from frame 30 back to 1 is very rigid - I want it to be smooth. > > I tried adding continuity etc to both end points, clicking > buttons, praying etc, but i cannot get the animation to have a > smooth transition at that jump. How do I do that? Are you start and end key frames in the same space (like fig 2)? fig 1 Frame 0 Frame 30 / \ / \ / \ * * fig 2 Frame 0 and 30 Frame 15 / \ / \ / \ * * > > Thanks, > Row. > > PS. is there a way to save the wireframe previews? (v3.5 SA) No. :( It needs some code from the Toaster lib I think, I was told it will be fixed in 4.0. :) Hope all this helps. -Eric > -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Mon Jan 9 00:53:32 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id TAA00427; Sun, 8 Jan 1995 19:14:28 -0800 Received: from Hydro.CAM.ORG by mail.netcom.com (8.6.9/Netcom) id TAA29879; Sun, 8 Jan 1995 19:12:27 -0800 Received: from Ocean.CAM.ORG by Hydro.CAM.ORG with ESMTP id WAA05630 (8.6.9/8.6.9); Sun, 8 Jan 1995 22:17:18 -0500 Received: by Ocean.CAM.ORG with PINE id WAA23762 (8.6.9); Sun, 8 Jan 1995 22:13:10 -0500 Date: Sun, 8 Jan 1995 22:13:09 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@ocean To: _Fred Pienkos_ cc: Lightwave Mailing list , mcouch@xnet.com, dodger@xochi.tezcat.com, ferret@tezcat.com Subject: Re: Light Sources/ Flares TOO BIG!!! In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 7 Jan 1995, _Fred Pienkos_ wrote: > > > Im working on an anim where there are about 30-40 animated lights. Each > one changes intesity over time(Envelope actually) and you start of being > very close to the lights, and you move away. > > unfortunatly, as you move away, they lights flares dont get smaller in > the distance. Is this normal? Correctable? I hope there is a way to > solve this or i got big trouble. > > Thanks. > I did an animation that simulate a fiber optic cable. My scene has more than 3o lights! I didn't use the option dissolve with distance in flare options. Instead I use envleoppe for both light intensity and flare intensity and it does very weel. I wanted to have some kind of flash at the beginning and the result were great. After the camera get into the fiber optic cable, I put the light intensity and flare intensity to zero. Daniel Thomas dthomas@CAM.ORG From owner-lightwave-l Mon Jan 9 12:32:54 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id LAA24114; Mon, 9 Jan 1995 11:24:29 -0800 Received: from sun2.nsfnet-relay.ac.uk by mail2.netcom.com (8.6.9/Netcom) id EAA14743; Mon, 9 Jan 1995 04:31:37 -0800 Via: uk.ac.bangor.clss1; Mon, 9 Jan 1995 12:30:50 +0000 Via: Laidman; Mon, 9 Jan 95 12:28:23 GMT Date: Mon, 9 Jan 1995 12:28:18 GMT From: Christian Graham Subject: Re: Boolean Problem To: Armand Fasano Cc: lightwave-l@netcom.com Message-Id: Priority: Normal Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote: > > Help! > I'm just starting out on LW, and am having a problem in getting the Subtract > function to work properly. > The problem is as follows: > After creating my two objects (sphere in FG and cylinder in BG > for example) and applying the Subtract function, I get a sphere > with two regions of points in circular patterns(where my cylinder > intersected the sphere) on the surface, but it does not create > new polygons boring into the FG object. Have you tried the above with polygon selected as the edit tool rather than point (the default). I too had a similar problem trying to produced hollow spheres until I did this. I hope this helps. Christian Graham (bss104@bangor.ac.uk) Video Tech. School of Biological Sciences, University of Wales, Bangor. U.K. From owner-lightwave-l Mon Jan 9 14:32:49 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id MAA03112; Mon, 9 Jan 1995 12:02:56 -0800 Received: from MIT.EDU by netcom9.netcom.com (8.6.9/Netcom) id MAA03093; Mon, 9 Jan 1995 12:02:49 -0800 From: sonny@MIT.EDU Received: from W20-575-72.MIT.EDU by MIT.EDU with SMTP id AA09553; Mon, 9 Jan 95 15:03:27 EST Received: by w20-575-72.MIT.EDU (5.57/4.7) id AA04531; Mon, 9 Jan 95 15:03:26 -0500 Message-Id: <9501092003.AA04531@w20-575-72.MIT.EDU> To: lightwave-l@netcom.com Subject: Anyone want an alpha? Date: Mon, 09 Jan 1995 15:03:25 EST Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi all... I posted a humorous message to lightwave ftp/web site. It describes a method of making tons of money. I don't really need tons of money, but just $12,000 to buy an alpha... :) If it works, I'll let you all know... at the least it would be fun trying. Check it out... it's called Money_for_Alpha.txt and I put it in incoming. Wes From owner-lightwave-l Mon Jan 9 18:51:26 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id NAA27611; Mon, 9 Jan 1995 13:29:17 -0800 Received: from fire.dtd.com by mail3.netcom.com (8.6.9/Netcom) id NAA27303; Mon, 9 Jan 1995 13:27:08 -0800 From: NLEE@dtd.com Received: (nobody@localhost) by fire.dtd.com (8.6.9/8.6.4.287) id QAA15445 for lightwave-l@netcom.com; Mon, 9 Jan 1995 16:26:54 -0500 Received: from sungod.dtd.com [199.97.240.35] by fire.dtd.com ($Revision: 2.2 $) id bsmf015434; Mon Jan 9 16:26:36 1995 Received: from wpsmtp.dtd.com (wpsmtp.dtd.com [199.97.244.73]) by sungod.dtd.com (8.6.7/8.6.4.287) with SMTP id QAA08368 for ; Mon, 9 Jan 1995 16:26:35 -0500 Received: from downtown_digital-Message_Server by wpsmtp.dtd.com with WordPerfect_Office; Mon, 09 Jan 1995 16:26:00 -0500 Message-Id: X-Mailer: WordPerfect Office 4.0 Date: Mon, 09 Jan 1995 16:25:57 -0500 To: lightwave-l@netcom.com Subject: Polar Bear Sender: owner-lightwave-l@netcom.com Precedence: bulk I have project need to be done using Lightwave 3D. I have some question: (1) How to create the fur of polar bear? (2) How to create the snow scence? (3) How to create the cuctus and the dessert scence? If anyone has any idea. Please send me a email. I will really appriciate. Thanks Neal Lee nlee@dtd.com From owner-lightwave-l Mon Jan 9 19:37:03 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id NAA00505; Mon, 9 Jan 1995 13:05:15 -0800 Received: from clark.net by mail2.netcom.com (8.6.9/Netcom) id NAA00339; Mon, 9 Jan 1995 13:04:37 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id QAA14460; Mon, 9 Jan 1995 16:02:59 -0500 Date: Mon, 9 Jan 1995 16:02:57 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: drawing devices Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I would like to hear from others on what type of device(s) you use when using Lightwave (mouse, light pen, trackball) I am using the standard Commodore mouse that came with my A4000 and I believe there are BETTER drawing devices to using with LW. Even though I turn SNAP off I still can not get that 'pinpoint' accuracy like I want to when it comes to making points/polygons! I know, use the numberic option on the tools. But that could be time consuming...too me at least. What do you recommend? I like to hear from others. I was thinking about getting a better mouse with a tighter DPI, will that work? {I hope I word that right.) :-) Thanks for reading... Alex -------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- From owner-lightwave-l Mon Jan 9 19:46:24 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id SAA11268; Mon, 9 Jan 1995 18:31:57 -0800 Received: from ecscom.uncecs.edu by netcom11.netcom.com (8.6.9/Netcom) id LAA00741; Mon, 9 Jan 1995 11:33:54 -0800 From: GODLEY.PAUL@DCC000.NCDCC.CC.NC.US Message-Id: <199501091933.LAA00741@netcom11.netcom.com> Received: from DCC000.NCDCC.CC.NC.US by ecscom.uncecs.edu with SMTP; Mon, 9 Jan 1995 14:34:45 -0500 (EST) Received: (from user GODLEY.PAUL) by DCC000.NCDCC.CC.NC.US; 09 Jan 95 14:29:57 EST To: lightwave-l@netcom.com Subject: beveling text Date: 09 Jan 95 14:29:57 EST Sender: owner-lightwave-l@netcom.com Precedence: bulk RE beveling text It may help to bevel 'backwards', using negative values in the bevel requester such that the polygon you start with ends up the front, rather than the back of the 3D object. By 'beveling bigger' rather than smaller you can avoid the overlap problem you sometimes get at corners. -P =========================================================================== Paul Godley Voice: (919)733-7051 Fax: (919)733-0680 NC Dept of Community Colleges Email: godley.p@dcc000.ncdcc.cc.nc.us Raleigh, NC =========================================================================== From owner-lightwave-l Mon Jan 9 20:16:49 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id SAA17752; Mon, 9 Jan 1995 18:59:16 -0800 Received: from sun2.nsfnet-relay.ac.uk by mail2.netcom.com (8.6.9/Netcom) id EAA14743; Mon, 9 Jan 1995 04:31:37 -0800 Via: uk.ac.bangor.clss1; Mon, 9 Jan 1995 12:30:50 +0000 Via: Laidman; Mon, 9 Jan 95 12:28:23 GMT Date: Mon, 9 Jan 1995 12:28:18 GMT From: Christian Graham Subject: Re: Boolean Problem To: Armand Fasano Cc: lightwave-l@netcom.com Message-Id: Priority: Normal Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 5 Jan 1995 23:36:43 -0800 (PST) Armand Fasano wrote: > > Help! > I'm just starting out on LW, and am having a problem in getting the Subtract > function to work properly. > The problem is as follows: > After creating my two objects (sphere in FG and cylinder in BG > for example) and applying the Subtract function, I get a sphere > with two regions of points in circular patterns(where my cylinder > intersected the sphere) on the surface, but it does not create > new polygons boring into the FG object. Have you tried the above with polygon selected as the edit tool rather than point (the default). I too had a similar problem trying to produced hollow spheres until I did this. I hope this helps. Christian Graham (bss104@bangor.ac.uk) Video Tech. School of Biological Sciences, University of Wales, Bangor. U.K. From owner-lightwave-l Mon Jan 9 20:25:13 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id SAA16984; Mon, 9 Jan 1995 18:47:17 -0800 Received: from crucible.inmind.com by netcom6.netcom.com (8.6.9/Netcom) id QAA18715; Mon, 9 Jan 1995 16:25:36 -0800 Received: from soulcage. (soulcage.inmind.com [204.176.24.12]) by crucible.inmind.com (8.6.9/8.6.9) with SMTP id TAA26521 for ; Mon, 9 Jan 1995 19:43:38 -0500 Received: by soulcage. (4.1/SMI-4.1) id AA07039; Mon, 9 Jan 95 19:26:50 EST Message-Id: <9501100026.AA07039@soulcage.> Subject: Help!Need to Render To: lightwave-l@netcom.com Date: Mon, 9 Jan 1995 19:26:50 -0500 (EST) From: "William Walter Ford" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 964 Sender: owner-lightwave-l@netcom.com Precedence: bulk Help!!! Does anyone have Raptor, etc. that I can rent render time on. My client just made a change and I don't think I'll be able to finish my render in time now. It's a 850 frame anim created on LW 3.5 Deadline is next week (Jan 15th). If anybody can help please send E-mail to bford@inmind.com as soon as you can. I'm posting this at 7:15pm Mon. Jan 9 - I'll be checking my mail throughout the night. I have a T1 internet connection and only about 2.5 meg of data for the scene (inc. image map) so I can get it to you on the "net" if wanted. Thanks in advance for your replys :) -Bill Ford If you need me by voice tonight call me at (804)845-8600 This number is for WSET TV-13 where I work at night - THANKS! -- Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 From owner-lightwave-l Mon Jan 9 22:35:42 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id SAA16811; Mon, 9 Jan 1995 18:46:22 -0800 Received: from westford.ccur.com by mail.netcom.com (8.6.9/Netcom) id OAA11007; Mon, 9 Jan 1995 14:04:39 -0800 Received: from hubbub by masscomp.westford.ccur.com via TCP/IP with SMTP id aa01953; 9 Jan 95 16:51 EST Received: from toaster by hubbub.westford.ccur.com via TCP/IP with SMTP (local) id aa11000; 9 Jan 95 16:52 EST To: LightWave Mailing List cc: Bob Peterson Subject: Screamernet demo on Alpha Date: Mon, 09 Jan 95 16:52:09 EST From: Mark Thompson Message-ID: <9501091652.aa11000@hubbub.westford.ccur.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk For those of you in the southern NH area....... Tuesday night at 7pm, the southern NH LightWave user's group will get a demo of LightWave rendering on both 233MHz and 289MHz Alpha based workstations. I will be putting it through its paces with a variety scenes on my system. The meeting will be held at the NEW location of System Eyes Computer store. >From the old location (which was in Greystone Plaza on route 101A in Nashua), drive west on 101A to the 2nd stop light at Post Road Plaza. Turn right onto Boston Post Road, then right again at the church onto Seaverns Bridge Road. About a mile north on Seaverns Bridge Road, turn right again onto Bates Road. About 0.6 mile along Bates is Charles Road, your first left. The first right on Charles Road is Elizabeth Drive. The meeting is at 9 Elizabeth Drive, last driveway on the right. The phone number is (603) 424-1188. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 4 days left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@westford.ccur.com ' Image ` % % (508)392-2480 (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Tue Jan 10 02:09:37 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id VAA16665; Mon, 9 Jan 1995 21:14:14 -0800 Received: from bigdog.engr.arizona.edu by netcom15.netcom.com (8.6.9/Netcom) id VAA16581; Mon, 9 Jan 1995 21:13:53 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA02970; Mon, 9 Jan 1995 22:15:27 -0700 Date: Mon, 9 Jan 1995 22:15:26 -0700 (MST) From: Eric Case To: Lightwave Mailing List Subject: Re: drawing devices In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 9 Jan 1995, James Brooks wrote: > > I would like to hear from others on what type of device(s) you use when > using Lightwave (mouse, light pen, trackball) > > I am using the standard Commodore mouse that came with my A4000 and I > believe there are BETTER drawing devices to using with LW. [snip] I like the old A2000 mouse the best (for OM), but I have not used a optical mouse on an Amiga (just a Sun). -Eric > > {I hope I word that right.) :-) > Thanks for reading... > > Alex > > -------------------------------------------------------------- > James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM > Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 > NEC 3xp Triple Speed CDROM Warp Engine 4028 > Interchange 3.0 Dynamic Motion Module 1.06 > Epson ES-600C Scanner E-Mail: jamesb@clark.net > -------------------------------------------------------------- > > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Tue Jan 10 04:35:31 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id DAA03790; Tue, 10 Jan 1995 03:10:52 -0800 Received: from hermes.rdrop.com by netcom15.netcom.com (8.6.9/Netcom) id DAA03775; Tue, 10 Jan 1995 03:10:49 -0800 Received: from nesbbx.UUCP by hermes.rdrop.com with UUCP (Smail3.1.28.1 #7) id m0rReTb-000FJ1C; Tue, 10 Jan 95 03:10 PST Received: by nesbbx.rain.COM (V1.17-beta/Amiga) id <4iak@nesbbx.rain.COM>; Mon, 9 Jan 95 21:13:08 PST Date: Mon, 9 Jan 95 21:13:08 PST Message-Id: <9501100513.4iak@nesbbx.rain.COM> X-Mailer: BBX-UMB 1.06e (November 10, 1994) From: Thealy@nesbbx.rain.COM (Thomas Healy) To: jgjones@usa.net, LIGHTWAVE-L@netcom.com Subject: Re: Two problems. Sender: owner-lightwave-l@netcom.com Precedence: bulk In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and Bits) writes: > > > PS. is there a way to save the wireframe previews? (v3.5 SA) > > Nope. Maybe in 4.0, I hear. > > -Jim > I thought there was a script to do this at the tomahawk site?? ----------------------------------------------------------------------------- Address: E-Mail w/ Subject of "Tunes" for a copy of my Thealy@nesbbx.rain.com list of Live concerts for trade. Including: R.E.M., U2, Pearl Jam, The Doors & many more. From owner-lightwave-l Tue Jan 10 06:59:56 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id DAA12120; Tue, 10 Jan 1995 03:27:58 -0800 Received: from MIT.EDU by mail3.netcom.com (8.6.9/Netcom) id DAA12095; Tue, 10 Jan 1995 03:27:12 -0800 From: sonny@MIT.EDU Received: from PESTO.MIT.EDU by MIT.EDU with SMTP id AA18005; Tue, 10 Jan 95 06:27:47 EST Received: by pesto.MIT.EDU (5.57/4.7) id AA06654; Tue, 10 Jan 95 06:27:47 -0500 Message-Id: <9501101127.AA06654@pesto.MIT.EDU> To: lightwave-l@netcom.com Subject: VMM and GigaMEM... NOT AGAIN!!! Date: Tue, 10 Jan 1995 06:27:46 EST Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi all... sorry to bring up the VM topic again, but I'm making a sort of "help file" which might even turn into an article... one of the many things I plan on discussing is the use of Virtual Memory. I would REALLY appreciate it if people using either VMM or GigaMem could send me a note describing their system and what they had to do to get the software to run on it. Basically, I'm hoping that I can get most of the accelerators covered. I'd also like to know if people think it's worth it. For example, do you get so many page faults that rendering times are majorly increased? I'm using an 040/33 from GVP(12 megs ram '882). VMM does not work with this accelerator fully. One must turn off data caching. It also crashed my machine in the middle of a render. In the process, it came really close to trashing my hard drive... it's been a long time since I've waded through my hard drive with a disk editor, and I plan on keeping it that way! So additionally, if someone is also using the aforementioned setup with success (either VMM or Gigamem) please let me know how! :) Thanks! Wes From owner-lightwave-l Tue Jan 10 08:43:57 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA09434; Tue, 10 Jan 1995 07:39:59 -0800 Received: from crucible.inmind.com by netcom6.netcom.com (8.6.9/Netcom) id XAA25780; Mon, 9 Jan 1995 23:20:39 -0800 Received: from soulcage. (soulcage.inmind.com [204.176.24.12]) by crucible.inmind.com (8.6.9/8.6.9) with SMTP id CAA03939 for ; Tue, 10 Jan 1995 02:38:41 -0500 Received: by soulcage. (4.1/SMI-4.1) id AA13716; Tue, 10 Jan 95 02:21:47 EST Message-Id: <9501100721.AA13716@soulcage.> Subject: Help! Render To: lightwave-l@netcom.com Date: Tue, 10 Jan 1995 02:21:47 -0500 (EST) From: "William Walter Ford" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 603 Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to everybody who responded to my panic attack about needed some help on rendering a project. I found someone to help me out for this project, but for those who have heavyduty render power, please send me info about what you have and your prices....I've got several projects coming up that I'll probably farm out. Thanks again the all the help !!!! -Bill Ford -- Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 From owner-lightwave-l Tue Jan 10 10:01:22 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id GAA26302; Tue, 10 Jan 1995 06:50:46 -0800 Received: from ug1.plk.af.mil by mail3.netcom.com (8.6.9/Netcom) id GAA26208; Tue, 10 Jan 1995 06:49:48 -0800 Received: (from rudd@localhost) by ug1.plk.af.mil (8.6.9/8.6.9) id HAA12569; Tue, 10 Jan 1995 07:50:12 -0700 From: Douglas Rudd Message-Id: <199501101450.HAA12569@ug1.plk.af.mil> Subject: Re: Anyone want an alpha? To: sonny@MIT.EDU Date: Tue, 10 Jan 1995 07:50:11 -0700 (MST) Cc: lightwave-l@netcom.com In-Reply-To: <9501092003.AA04531@w20-575-72.MIT.EDU> from "sonny@MIT.EDU" at Jan 9, 95 03:03:25 pm X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 769 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > > Hi all... I posted a humorous message to lightwave ftp/web site. It > describes a method of making tons of money. I don't really need tons > of money, but just $12,000 to buy an alpha... :) If it works, I'll > let you all know... at the least it would be fun trying. Check it > out... it's called Money_for_Alpha.txt and I put it in incoming. > > > Wes > > Careful. Someone just posted a chain letter to c.g.p.lw and I'm sure it was not well received. Just don't get yourself associated with that. Doug Rudd rudd@plk.af.mil --------------------------------------------------------------------------- Death by DOS, after a long lingering illness under Windooozzzzzz........... --------------------------------------------------------------------------- From owner-lightwave-l Tue Jan 10 11:24:08 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id HAA02036; Tue, 10 Jan 1995 07:56:25 -0800 Received: from bigdog.engr.arizona.edu by mail3.netcom.com (8.6.9/Netcom) id HAA01859; Tue, 10 Jan 1995 07:54:51 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA16068; Tue, 10 Jan 1995 08:48:24 -0700 Date: Tue, 10 Jan 1995 08:48:24 -0700 (MST) From: Eric Case To: LIGHTWAVE-L@netcom.com Subject: Re: Two problems. In-Reply-To: <9501100513.4iak@nesbbx.rain.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 9 Jan 1995, Thomas Healy wrote: > In <9501081825.AA09976@usa.net>, jgjones@usa.net (James Jones/Nibbles and > Bits) writes: > > > > > PS. is there a way to save the wireframe previews? (v3.5 SA) > > > > Nope. Maybe in 4.0, I hear. > > > > -Jim > > > > I thought there was a script to do this at the tomahawk site?? Hmmm, don't think so. You will find lwwf2anim (LW wire frame to anim by Ernie Wright), but it needs the file that LW saves out. -Eric > > > > ----------------------------------------------------------------------------- > Address: E-Mail w/ Subject of "Tunes" for a copy of my > Thealy@nesbbx.rain.com list of Live concerts for trade. Including: > R.E.M., U2, Pearl Jam, The Doors & many more. > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Tue Jan 10 21:51:10 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id VAA26734; Tue, 10 Jan 1995 21:23:54 -0800 Received: from nwnexus.wa.com by mail3.netcom.com (8.6.9/Netcom) id PAA28362; Tue, 10 Jan 1995 15:44:47 -0800 Received: by nwnexus.wa.com id AA06811 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Tue, 10 Jan 1995 15:45:14 -0800 Received: by lightspd.wa.com (1.65/waf) via UUCP; Tue, 10 Jan 95 14:19:41 PDT for lightwave-l@netcom.com To: lightwave-l@netcom.com Subject: RAM Formula From: jefj@lightspd.wa.com (Jef Johnstone) Comments: Lightspeed Partner Message-Id: <9egqyc1w165w@lightspd.wa.com> Date: Tue, 10 Jan 95 14:02:43 PDT Organization: Lightspeed Design Inc. Bellevue, WA, USA Sender: owner-lightwave-l@netcom.com Precedence: bulk Greetings, My Question is: Does anyone know of a "formula" to figure out how much RAM is needed to render VERY large scenes? Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed. We are rendering some very large scenes that will be output to slide, not video. I currently have a Fussion 40 w/32 meg of RAM and a Mega chip 2000, which is not even close to enough memory. Is there a way to figure out how much more memory we need to buy? Final resolution is 2000 x 1125. Also, Does anyone have or know of an Arexx script to do batch rendering of different scenes? (Load one scene, render, load the next scene, render etc.) ANY....and I do mean ANY...help would be appreciated!!! Thunk'ya very much.... JEF Johnstone..........................................."Will work for RAM" Digital Artist i n f o @ l i g h t s p d . w a . c o m ------------------------------------------------- L I G H T S P E E D ----* Multimedia and Laser Display Artistry --------------- D E S I G N ------* voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------* From owner-lightwave-l Wed Jan 11 00:07:02 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id VAA09898; Tue, 10 Jan 1995 21:20:27 -0800 Received: from acme.freenet.columbus.oh.us by mail.netcom.com (8.6.9/Netcom) id VAA09777; Tue, 10 Jan 1995 21:19:09 -0800 Received: by acme.freenet.columbus.oh.us (8.6.9/5.901231) id AAA25193; Wed, 11 Jan 1995 00:19:52 -0500 Date: Wed, 11 Jan 1995 00:13:48 -0500 (EST) From: Donald Drennan Subject: Re: beveling text To: GODLEY.PAUL@DCC000.NCDCC.CC.NC.US cc: lightwave-l@netcom.com In-Reply-To: <199501091933.LAA00741@netcom11.netcom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks for the advice on beveling, eventhough I wasn't the one to ask. I am having difficulty with beveling too. I'm modeling a Fender Strat guitar and I wanted the edges to be rounded. I beveled once but when I beveled twice I got overlap really bad. I don't know how I can use this beveling backwards technique in this case though. Any suggestions? Don Drennan Columbus, Ohio From owner-lightwave-l Wed Jan 11 06:12:21 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id FAA10677; Wed, 11 Jan 1995 05:19:30 -0800 Received: from clark.net by netcom9.netcom.com (8.6.9/Netcom) id FAA10664; Wed, 11 Jan 1995 05:19:26 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id IAA13240; Wed, 11 Jan 1995 08:20:06 -0500 Date: Wed, 11 Jan 1995 08:20:05 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Clearing Surface List Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I have asked this before but no one got back to me or there is just no way of doing it. In Modeler, I would like to know if there is a way to clear the surface names that do not have polygons assigned to them? Is there a macro, trick, what to do this? Only way I can clear it so far is to reset the Modeler to NEW to 'flush' the surface contents. Alex -------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- From owner-lightwave-l Wed Jan 11 07:05:50 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id DAA14702; Wed, 11 Jan 1995 03:16:16 -0800 Received: from clark.net by mail3.netcom.com (8.6.9/Netcom) id DAA14465; Wed, 11 Jan 1995 03:14:44 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id GAA22693; Wed, 11 Jan 1995 06:15:10 -0500 Date: Wed, 11 Jan 1995 06:15:10 -0500 (EST) From: James Brooks To: Eric Case cc: Lightwave Mailing List Subject: Re: drawing devices In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 9 Jan 1995, Eric Case wrote: > On Mon, 9 Jan 1995, James Brooks wrote: > > > > > I would like to hear from others on what type of device(s) you use when > > using Lightwave (mouse, light pen, trackball) > > > > I am using the standard Commodore mouse that came with my A4000 and I > > believe there are BETTER drawing devices to using with LW. > [snip] > > I like the old A2000 mouse the best (for OM), but I have not used a > optical mouse on an Amiga (just a Sun). > -Eric I use the optical at work on a Sun workstation and I think they are real nice! I wonder if I can get the accuracy on my Amiga. I guess I just have to resort to zooming in and out alot in Modeler, huh? :-) Alex -------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- From owner-lightwave-l Wed Jan 11 09:10:51 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id HAA05003; Wed, 11 Jan 1995 07:30:06 -0800 Received: from zeus.datasrv.co.il by mail3.netcom.com (8.6.9/Netcom) id AAA28260; Wed, 11 Jan 1995 00:37:01 -0800 Received: by zeus.datasrv.co.il id AA06797 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Wed, 11 Jan 1995 10:34:54 +0200 Date: Wed, 11 Jan 1995 10:34:53 +0200 (IST) From: Zapa Digital Art Reply-To: Zapa Digital Art Subject: Re: RAM Formula To: Jef Johnstone Cc: lightwave-l@netcom.com In-Reply-To: <9egqyc1w165w@lightspd.wa.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Jef :) > Greetings, > > My Question is: Does anyone know of a "formula" to figure out how much RAM is > needed to render VERY large scenes? > > Example: # of Polys + Size of image maps + Resolution = Amount of RAM needed. John Gross, LWPro editor, said: output width x output height x 4 + segment memory + image filtering memory + shadow maps sizes. I guess you have to add object sizes as well. > Also, Does anyone have or know of an Arexx script to do batch rendering of > different scenes? (Load one scene, render, load the next scene, render etc.) > ANY....and I do mean ANY...help would be appreciated!!! > LightWaveArexx.doc at Toaster:Arexx_Examples gives you a sample script for doing just that. It would take a few minutes to alter it so it would suit your needs. > Thunk'ya very much.... > > JEF Johnstone..........................................."Will work for RAM" > Digital Artist > > i n f o @ l i g h t s p d . w a . c o m > ------------------------------------------------- L I G H T S P E E D ----* > Multimedia and Laser Display Artistry --------------- D E S I G N ------* > voice:206 637 2818 fax:206 453 7588 data:206 688 0354 -- I N C -------* > Nir Hermoni, Israel zapa@datasrv.co.il From owner-lightwave-l Wed Jan 11 09:24:24 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id HAA09090; Wed, 11 Jan 1995 07:45:53 -0800 Received: from bigdog.engr.arizona.edu by netcom9.netcom.com (8.6.9/Netcom) id HAA09067; Wed, 11 Jan 1995 07:45:46 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA04880; Wed, 11 Jan 1995 08:47:21 -0700 Date: Wed, 11 Jan 1995 08:47:21 -0700 (MST) From: Eric Case To: Lightwave Mailing List Subject: Re: drawing devices In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 11 Jan 1995, James Brooks wrote: [snip] > > I use the optical at work on a Sun workstation and I think they are real > nice! I wonder if I can get the accuracy on my Amiga. > > I guess I just have to resort to zooming in and out alot in Modeler, huh? :-) Alex, I don't do too much zooming in modeler, but I do clean my mouse about once every 10 days. :) I know people who say that after cleaning the mouse it's just like new. I use alcohol on the ball and the rollers, although sometimes I need to scrape the rollers with a small knife. When was the last time you cleaned your mouse? BTW, did you see the Amiga World that had the article about mice and other pointing devices? -Eric > > Alex > > > -------------------------------------------------------------- > James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM > Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 > NEC 3xp Triple Speed CDROM Warp Engine 4028 > Interchange 3.0 Dynamic Motion Module 1.06 > Epson ES-600C Scanner E-Mail: jamesb@clark.net > -------------------------------------------------------------- > > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Wed Jan 11 11:05:26 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id HAA25115; Wed, 11 Jan 1995 07:57:21 -0800 Received: from bigdog.engr.arizona.edu by netcom15.netcom.com (8.6.9/Netcom) id HAA25094; Wed, 11 Jan 1995 07:57:13 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA05144; Wed, 11 Jan 1995 08:58:49 -0700 Date: Wed, 11 Jan 1995 08:58:49 -0700 (MST) From: Eric Case To: Lightwave Mailing List Subject: Re: Clearing Surface List In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 11 Jan 1995, James Brooks wrote: > > I have asked this before but no one got back to me or there is just no > way of doing it. > > In Modeler, I would like to know if there is a way to clear the surface > names that do not have polygons assigned to them? Is there a macro, > trick, what to do this? Only way I can clear it so far is to reset the > Modeler to NEW to 'flush' the surface contents. This is the way to do it, for now. -Eric > > Alex > > > -------------------------------------------------------------- > James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM > Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 > NEC 3xp Triple Speed CDROM Warp Engine 4028 > Interchange 3.0 Dynamic Motion Module 1.06 > Epson ES-600C Scanner E-Mail: jamesb@clark.net > -------------------------------------------------------------- > > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Wed Jan 11 19:32:30 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id SAA00726; Wed, 11 Jan 1995 18:04:58 -0800 Received: from crucible.inmind.com by netcom2.netcom.com (8.6.9/Netcom) id NAA26429; Wed, 11 Jan 1995 13:06:31 -0800 Received: from soulcage. (soulcage.inmind.com [204.176.24.12]) by crucible.inmind.com (8.6.9/8.6.9) with SMTP id QAA24177 for ; Wed, 11 Jan 1995 16:25:28 -0500 Received: by soulcage. (4.1/SMI-4.1) id AA02697; Wed, 11 Jan 95 16:07:35 EST Message-Id: <9501112107.AA02697@soulcage.> Subject: NewTek To: lightwave-l@netcom.com Date: Wed, 11 Jan 1995 16:07:35 -0500 (EST) From: "William Walter Ford" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 888 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hey - Question. I know newTek has a BBS but have they gotten a "net" connection (official ftp site) yet? Also - anybody got any suggestions on importing DXF's from AutoCad. LW recognizes they are DXF's, but doesn't get all of the information to build the full model. It doesn't seem to recognize meshes and things of that nature. We've just installed the Advanced Modeling Extention for AutoCad which is supossed to provide "true" 3D modeling - but still we have missing pieces of the model. I don't know much about DXF's or AutoCad - som any insight would be GREATLY appreciated. Thanks Bill Ford -- Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 From owner-lightwave-l Thu Jan 12 01:40:51 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id WAA12535; Wed, 11 Jan 1995 22:18:21 -0800 Received: from mail.swip.net by netcom15.netcom.com (8.6.9/Netcom) id WAA12463; Wed, 11 Jan 1995 22:17:59 -0800 Received: by mail.swip.net with UUCP (8.6.8/3.01) id HAA16054; Thu, 12 Jan 1995 07:18:20 +0100 Received: by piraya.bad.se (1.65/waf) via UUCP; Thu, 12 Jan 95 06:45:12 GMT for lightwave-l@netcom.com Received: by BADnet.bad.se (0.0.1 BA Datasystem/3C) id AA25221; Thu, 12 Jan 95 06:45:09 +0200 Date: Fri, 16 Dec 94 20:59:28 +0200 From: Anders_Lattermann@p24.anet.bbs.bad.se (Anders Lattermann) Subject: Re: LW rendering method Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-Id: In-Reply-To: <9412151821.AA09920@us1rmc.bb.dec.com> Fidonet-Flags: private To: lightwave-l@netcom.com Reply-To: Anders_Lattermann@p24.anet.bbs.bad.se (Anders Lattermann) Sender: owner-lightwave-l@netcom.com Precedence: bulk Anyone care to explain what rendering method LW uses? I'm pretty sure I read, a long time ago, that it is not using real raytracing? /Anders Lattermann FidoNet: 2:201/411.24 ! PointBreak - Stockholm - Sweden AmigaNet: 39:164/100.24 ! Amiga 3000 & Pentium 100 InterNet: Latte@p24.anet.bbs.bad.se ! Pentium, the fastest bug ever made! From owner-lightwave-l Thu Jan 12 02:40:29 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id AAA22751; Thu, 12 Jan 1995 00:28:38 -0800 Received: from tyrell.net by netcom9.netcom.com (8.6.9/Netcom) id AAA22612; Thu, 12 Jan 1995 00:26:56 -0800 Received: from compvid.UUCP by tyrell.net with UUCP id AA14565 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Thu, 12 Jan 1995 02:23:54 -0600 Received: by com!compvid; Thu, 12 Jan 1995 02:23:23 X-Mailer: WinNET Mail, v2.20 Message-Id: <45@compvid.com> Reply-To: luke@compvid.com (Luke Montgomery) To: bford@soulcage.inmind.com, lightwave-l@netcom.com Date: Thu, 12 Jan 1995 02:23:23 Subject: Re: NewTek From: luke@compvid.com (Luke Montgomery) Sender: owner-lightwave-l@netcom.com Precedence: bulk >Hey - Question. > >I know newTek has a BBS but have they gotten a "net" connection (official >ftp site) yet? > > >Also - anybody got any suggestions on importing DXF's from AutoCad. LW >recognizes they are DXF's, but doesn't get all of the information to >build the full model. It doesn't seem to recognize meshes and things of >that nature. Don't feel too bad about converting hassles with DXF, Bill.... A few months ago I went a few rounds with a DXF out of an archetectual program, and finally got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis Folks... Apparently, the DXF "standard" is one of those "non-standard standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?) Best of luck to you. The folks at Syndesis seem to REALLY know the sordid details. You might hunt them up for some help... Regards, Luke (Pat) Montgomery "REAL" E-mail: luke@compvid.com CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 --------------------------------------------------------------------- There's no place like home... There's no place like home... There's... From owner-lightwave-l Thu Jan 12 07:54:10 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id GAA01824; Thu, 12 Jan 1995 06:37:06 -0800 Received: from ug1.plk.af.mil by netcom15.netcom.com (8.6.9/Netcom) id GAA01806; Thu, 12 Jan 1995 06:37:00 -0800 Received: (from rudd@localhost) by ug1.plk.af.mil (8.6.9/8.6.9) id HAA26404; Thu, 12 Jan 1995 07:36:32 -0700 From: Douglas Rudd Message-Id: <199501121436.HAA26404@ug1.plk.af.mil> Subject: Re: NewTek To: luke@compvid.com Date: Thu, 12 Jan 1995 07:36:32 -0700 (MST) Cc: lightwave-l@netcom.com In-Reply-To: <45@compvid.com> from "Luke Montgomery" at Jan 12, 95 02:23:23 am X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1505 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Don't feel too bad about converting hassles with DXF, Bill.... A few months > ago I went a few rounds with a DXF out of an archetectual program, and finally > got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis > Folks... Apparently, the DXF "standard" is one of those "non-standard > standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?) > > Best of luck to you. The folks at Syndesis seem to REALLY know the sordid > details. You might hunt them up for some help... > I can recommend 2 rather circuitous methods of dxf import that have worked for me in the past. 1. Syndesis includes a pc executable called dxf23ds.exe or some such. It will get the offending dxf into a much more solid 3ds (usually) which will then import to LW much better. 2. If you have access to Imagine 3.1, it now has one of the most solid dxf import/export routines I've seen. Save out the file as .iob and convert to LW. Hope this helps. Doug Rudd ------------------------------------------------------------------------ :-) I think I'll write a letter to my congressman. :-| A congressman has two ends: a sitting end and a thinking end; and since his entire future depends on his seat, why bother friend.... ------------------------------------------------------------------------ A good day with dos is like tooth extraction without Novacane............ -------------------------------------------------------------------------------- From owner-lightwave-l Thu Jan 12 08:40:23 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id HAA04777; Thu, 12 Jan 1995 07:05:39 -0800 Received: from agnus.inc.net by netcom15.netcom.com (8.6.9/Netcom) id HAA04752; Thu, 12 Jan 1995 07:05:34 -0800 Received: from beta (beta.inc.net [204.95.160.2]) by agnus.inc.net (8.6.9/8.6.9) with SMTP id DAA05496 for ; Thu, 12 Jan 1995 03:03:34 -0600 Received: from winnie (uma.inc.net) by beta (5.0/SMI-SVR4) id AA05051; Thu, 12 Jan 1995 09:05:55 +0600 Date: Thu, 12 Jan 1995 09:05:55 +0600 Message-Id: <9501121505.AA05051@beta> X-Sender: syndesis@beta.inc.net X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: syndesis@beta.inc.net (Syndesis Corporation) Subject: Re: NewTek content-length: 761 Sender: owner-lightwave-l@netcom.com Precedence: bulk >Also - anybody got any suggestions on importing DXF's from AutoCad. LW >recognizes they are DXF's, but doesn't get all of the information to >build the full model. It doesn't seem to recognize meshes and things of >that nature. Yes, read the manual, the appendix about "TIO". It explains exactly which AutoCAD entities are translated. You must remember that AutoCAD is a very extensive program, with lots of options that are oriented to plotter output, not 3D design in the polygonal sense. >We've just installed the Advanced Modeling Extention for AutoCad which >is supossed to provide "true" 3D modeling - but still we have missing >pieces of the model. I don't know much about DXF's or AutoCad - som any >insight would be GREATLY appreciated. From owner-lightwave-l Thu Jan 12 08:58:49 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id HAA09868; Thu, 12 Jan 1995 07:16:17 -0800 Received: from agnus.inc.net by netcom15.netcom.com (8.6.9/Netcom) id HAA09859; Thu, 12 Jan 1995 07:16:12 -0800 Received: from beta (beta.inc.net [204.95.160.2]) by agnus.inc.net (8.6.9/8.6.9) with SMTP id DAA05506 for ; Thu, 12 Jan 1995 03:14:10 -0600 Received: from winnie (uma.inc.net) by beta (5.0/SMI-SVR4) id AA05204; Thu, 12 Jan 1995 09:16:38 +0600 Date: Thu, 12 Jan 1995 09:16:37 +0600 Message-Id: <9501121516.AA05204@beta> X-Sender: syndesis@beta.inc.net X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: syndesis@beta.inc.net (Syndesis Corporation) Subject: Re: NewTek content-length: 1648 Sender: owner-lightwave-l@netcom.com Precedence: bulk luke@compvid.com (Luke Montgomery) writes: >Don't feel too bad about converting hassles with DXF, Bill.... A few months >ago I went a few rounds with a DXF out of an archetectual program, and finally >got it "kinda sort of done" with MUCH assistance and pitty from the Syndesis >Folks... Apparently, the DXF "standard" is one of those "non-standard >standards" like "RS-232" (yeah, you know, uhh, is that a DTE or DCE, huh?) > >Best of luck to you. The folks at Syndesis seem to REALLY know the sordid >details. You might hunt them up for some help... Aw, shucks, Luke, thanks for the plug. DXF *is* such a mess of a format. Once upon a time, I wrote an article for an old issue of Avid that talked about the spectrum of hassles regarding accepting DXF files from clients. It ranges from people who see a plotted drawing of a building, in perspective, and thinking that it's a "3D" drawing, when it's actually just a bunch of 2D lines scratched on paper; on to buildings that again look good when plotted as blueprints, but might be composed of old 2D clip-art of standard window frames plus some true 3D entities for walls; or on to true 3D entities; and beyond that to AME, AutoCAD's own variant of producing CSG-style geometry for finite element analysis. And then there's the endless variations of DXF, as exported by dozens of programs, and as imported by dozens of other programs. An updated version of that DXF article is now a chapter in the InterChange manual. Compare the dozens and dozens of pages of DXF details in the InterChange manual with the sparse one or two sentences in the Pixel Pro manual, for example. :-) From owner-lightwave-l Thu Jan 12 10:02:25 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id EAA02446; Thu, 12 Jan 1995 04:24:03 -0800 Received: from clark.net by mail2.netcom.com (8.6.9/Netcom) id EAA02360; Thu, 12 Jan 1995 04:22:54 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id HAA14755; Thu, 12 Jan 1995 07:23:22 -0500 Date: Thu, 12 Jan 1995 07:23:21 -0500 (EST) From: James Brooks To: Armand Fasano cc: lightwave-l@netcom.com Subject: Re: Boolean Problem In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 5 Jan 1995, Armand Fasano wrote: > Help! > I'm just starting out on LW, and am having a problem in getting the Subtract > function to work properly. > The problem is as follows: > After creating my two objects (sphere in FG and cylinder in BG > for example) and applying the Subtract function, I get a sphere > with two regions of points in circular patterns(where my cylinder > intersected the sphere) on the surface, but it does not create > new polygons boring into the FG object. > > When I render the object, I can see there is some subtle difference > in the surface at those areas, but definitely no hole > through the sphere. > Is it possible you have the BG object polygons flipped 'inward'? I have tried this and it seems that I get the same thing what you have just described. Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Thu Jan 12 16:01:30 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id IAA02873; Thu, 12 Jan 1995 08:26:09 -0800 Received: from bigdog.engr.arizona.edu by mail3.netcom.com (8.6.9/Netcom) id IAA02590; Thu, 12 Jan 1995 08:24:26 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA28521; Thu, 12 Jan 1995 09:25:57 -0700 Date: Thu, 12 Jan 1995 09:25:57 -0700 (MST) From: Eric Case To: list LightWave Subject: Re: drawing devices In-Reply-To: <9501120756.aa03994@daffy.aatech.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 12 Jan 1995, it was written: [snip] > We have a MicroSpeed trackball. It does drag-lock > which is useful when you need to keep a mouse button > pressed. I need three buttons for X Windows, so > we only use the trackball on the Toaster 2000. > > I've got a Boing! optical mouse which I like a lot. > And it has the three *real* mouse buttons required > for X Windows. > How does the Boing! mouse feel in the hand? The other thing I like about the A2000 mouse is it is bigger that most mice, the A4000/A600 mouse is so small I think I will break it if I click the buttons. :) -Eric -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Thu Jan 12 16:01:13 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id HAA28740; Thu, 12 Jan 1995 07:54:54 -0800 Received: from Hydro.CAM.ORG by mail3.netcom.com (8.6.9/Netcom) id HAA28599; Thu, 12 Jan 1995 07:53:27 -0800 Received: from Ocean.CAM.ORG by Hydro.CAM.ORG with ESMTP id LAA11755 (8.6.9/8.6.9); Thu, 12 Jan 1995 11:00:35 -0500 Received: by Ocean.CAM.ORG with PINE id KAA21946 (8.6.9); Thu, 12 Jan 1995 10:55:53 -0500 Date: Thu, 12 Jan 1995 10:55:53 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@ocean To: William Walter Ford cc: lightwave-l@netcom.com Subject: Re: NewTek In-Reply-To: <9501112107.AA02697@soulcage.> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 11 Jan 1995, William Walter Ford wrote: > Also - anybody got any suggestions on importing DXF's from AutoCad. LW > recognizes they are DXF's, but doesn't get all of the information to > build the full model. It doesn't seem to recognize meshes and things of > that nature. I used Pixel 3D and it works very well! Daniel Thomas dthomas@CAM.ORG From owner-lightwave-l Thu Jan 12 16:04:57 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id MAA25609; Thu, 12 Jan 1995 12:43:37 -0800 Received: from mickey.risd.edu by mail.netcom.com (8.6.9/Netcom) id MAA25527; Thu, 12 Jan 1995 12:42:25 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA25599; Thu, 12 Jan 1995 15:42:04 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA00795; Tue, 11 Jan 1994 15:45:04 -0500 Date: Tue, 11 Jan 1994 15:43:01 -0500 (EST) From: Joe Angell Subject: Re: Two problems. To: Eric Case Cc: lightwave-l@netcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > PS. is there a way to save the wireframe previews? (v3.5 SA) The original code for the LW Wireframe previews was written by an ex-NewTek employee. When putting together the SA version of LW, Allen had to rewerite a lot of that stuff. He didn't have time to re-write to wire previews before shipping. It WILL be included in version 4.0 I got all of this info from an issue of VTU. Have fun! -- Joe From owner-lightwave-l Thu Jan 12 17:09:01 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id QAA13919; Thu, 12 Jan 1995 16:22:10 -0800 Received: from mailhost.ecn.uoknor.edu by netcom2.netcom.com (8.6.9/Netcom) id NAA23824; Thu, 12 Jan 1995 13:42:30 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rSQOG-000DLdC; Thu, 12 Jan 95 08:20 CST Received: by oubbs.telecom.uoknor.edu id 0PJJE005 Wed, 11 Jan 95 18:10:55 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501111810.0PJJE00@oubbs.telecom.uoknor.edu> Date: Wed, 11 Jan 95 18:10:55 Subject: PMS COLORS To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk I've done this before and things have always worked out, but I've got another projeect coming up with precise PMS colors and I was wondering if anyone had any comments and tips on the fact that if you simply convert the PMS color to the RGB equivalent and also mess with the diffusion and other surface settings the PMS color isn't really accurate anymore.. Any comments? Alan Chan Graphics/Animation Design Vision Digital alan.chan@oubbs.telecom.uoknor.edu From owner-lightwave-l Thu Jan 12 17:39:03 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id QAA13954; Thu, 12 Jan 1995 16:22:30 -0800 Received: from westford.ccur.com by netcom16.netcom.com (8.6.9/Netcom) id KAA13316; Thu, 12 Jan 1995 10:47:26 -0800 Received: from hubbub by masscomp.westford.ccur.com via TCP/IP with SMTP id aa03815; 12 Jan 95 13:21 EST Received: from toaster by hubbub.westford.ccur.com via TCP/IP with SMTP (local) id aa09668; 12 Jan 95 13:23 EST To: lightwave-l@netcom.com Subject: Re: LW rendering method In-reply-to: Your message of Fri, 16 Dec 94 20:59:28 +0200. Date: Thu, 12 Jan 95 13:23:30 EST From: Mark Thompson Message-ID: <9501121323.aa09668@hubbub.westford.ccur.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Anders Lattermann wtites: > Anyone care to explain what rendering method LW uses? I read, > a long time ago, that it is not using real raytracing? ^^^^ So what is fake ray-tracing? LW has a hybrid renderer that supports both a scanline based rendering and raytracing in the same image. %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % Mark (only 1 day left @ Concurrent) Thompson ` ' % % --==* RADIANT *==-- % % mark@fusion.mv.com ' Image ` % % (603)424-1829 Productions % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Thu Jan 12 20:25:55 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id SAA06342; Thu, 12 Jan 1995 18:52:55 -0800 Received: from t.hfb.se by netcom.netcom.com (8.6.9/Netcom) id SAA06319; Thu, 12 Jan 1995 18:52:43 -0800 Received: from tex7.hfb.se by t.hfb.se (4.1/HFB_T-1.1) id AA21200; Fri, 13 Jan 95 03:28:48 +0100 Received: by tex7.hfb.se (4.1/SMI-4.1) id AA19423; Fri, 13 Jan 95 03:28:48 +0100 Date: Fri, 13 Jan 1995 03:28:47 +0100 (MET) From: Jorgen Pehrson X-Sender: d93jpe@tex7 To: lightwave-l@netcom.com Subject: Re: NewTek In-Reply-To: <9501112107.AA02697@soulcage.> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 11 Jan 1995, William Walter Ford wrote: > Hey - Question. > > I know newTek has a BBS but have they gotten a "net" connection (official > ftp site) yet? > Thanks > Bill Ford They have a official WWW site. It's www.newtek.com Jorgen Pehrson d93jpe@t.hfb.se University of Technology Borlange, Sweden. And the cookie today is... In the old days, we had wooden ships ruled by iron men. Now we have steel ships and blockheads running them. Capt. D. Seymour From owner-lightwave-l Thu Jan 12 22:21:42 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id LAA21105; Thu, 12 Jan 1995 11:26:11 -0800 Received: from gaspra.pd.com by netcom16.netcom.com (8.6.9/Netcom) id LAA21083; Thu, 12 Jan 1995 11:26:05 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id MAA00727; Thu, 12 Jan 1995 12:26:40 -0700 Date: Thu, 12 Jan 1995 12:26:39 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: LW rendering method In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > Anyone care to explain what rendering method LW uses? I'm pretty sure I read, > a long time ago, that it is not using real raytracing? The answer to this can get technical very quickly. For most things, LW uses what might be called "polygon shading." Raytracing is used for reflections, refractions and shadows. - Ernie From owner-lightwave-l Thu Jan 12 23:37:26 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id VAA02002; Thu, 12 Jan 1995 21:00:32 -0800 Received: from ndsuext.nodak.edu by netcom.netcom.com (8.6.9/Netcom) id VAA01958; Thu, 12 Jan 1995 21:00:23 -0800 Received: from ndsuext by ndsuext.nodak.edu with smtp (Smail3.1.28.1 #2) id m0rSY9v-0000wGC; Thu, 12 Jan 95 16:38 CST Message-Id: From: rcadwell@ndsuext.nodak.edu (Randy Cadwell) To: lightwave-l@netcom.com Date: Thu, 12 Jan 1995 16:47:32 Subject: Satellite Dish Object? Reply-to: rcadwell@ndsuext.nodak.edu Priority: normal X-mailer: Pegasus Mail v3.22 Sender: owner-lightwave-l@netcom.com Precedence: bulk Looking for a Earth Satellite Dish object if anyone is willing to let me us it. We are doing an educational program for farmers across the state of North Dakota so I have to create and open for the show. e-mail me direct if you can help me out. ---------------------------------------------------------------------- rcadwell@ndsuext.nodak.edu Randy Cadwell Video Production Assistant North Dakota State University NDSU Extension Communications 418 IACC Building (701)237-7953 Fargo, ND 58103 ---------------------------- "But I live in Minnesota" ---------------------------- From owner-lightwave-l Fri Jan 13 00:57:05 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id WAA06896; Thu, 12 Jan 1995 22:04:54 -0800 Received: from usa.net by mail.netcom.com (8.6.9/Netcom) id WAA06819; Thu, 12 Jan 1995 22:03:44 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA20273; Thu, 12 Jan 1995 23:03:54 -0700 Date: Thu, 12 Jan 1995 23:03:54 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501130603.AA20273@usa.net> To: LIGHTWAVE-L@netcom.com Subject: PMS COLORS Content-Length: 896 Sender: owner-lightwave-l@netcom.com Precedence: bulk > I've done this before and things have always worked out, but I've got > another projeect coming up with precise PMS colors and I was > wondering if anyone had any comments and tips on the fact that if you > simply convert the PMS color to the RGB equivalent and also mess with > the diffusion and other surface settings the PMS color isn't really > accurate anymore.. Any comments? After a couple of encounters with fanatic PMS fans at ad agencies, I've come to the conclusion that the best solution is just to eyeball it on a good monitor and tell 'em its an exact, scientific match. Even though you can get the precise RGB values into the rendered frame by using 100% luminousity, well... NTSC isn't called Never The Same Color for nothing. And with shading and highlights, forget it. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Fri Jan 13 02:32:27 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id PAA21320; Thu, 12 Jan 1995 15:21:44 -0800 Received: from freenet.edmonton.ab.ca by netcom9.netcom.com (8.6.9/Netcom) id PAA21267; Thu, 12 Jan 1995 15:21:22 -0800 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA33938; Thu, 12 Jan 1995 16:11:40 -0700 Date: Thu, 12 Jan 1995 16:11:39 -0700 (MST) From: Vance Schowalter To: Syndesis Corporation Cc: lightwave-l@netcom.com Subject: Re: NewTek In-Reply-To: <9501121516.AA05204@beta> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk How much is Interchange going for nowadays? ******************************************* * Vance Schowalter >>Image master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "To be a Viking means: Never having to * * say you're sorry!" * ******************************************* From owner-lightwave-l Fri Jan 13 02:41:06 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id AAA16166; Fri, 13 Jan 1995 00:46:30 -0800 Received: from gaspra.pd.com by netcom16.netcom.com (8.6.9/Netcom) id AAA16154; Fri, 13 Jan 1995 00:46:25 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id BAA03980; Fri, 13 Jan 1995 01:47:02 -0700 Date: Fri, 13 Jan 1995 01:47:01 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: PMS COLORS In-Reply-To: <9501111810.0PJJE00@oubbs.telecom.uoknor.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I've done this before and things have always worked out, but I've got > another projeect coming up with precise PMS colors and I was wondering > if anyone had any comments and tips on the fact that if you simply > convert the PMS color to the RGB equivalent and also mess with the > diffusion and other surface settings the PMS color isn't really > accurate anymore.. Any comments? Unless your final destination is print, color matching by formula is impossible, period. Clients who come from print backgrounds sometimes need to be told this. The various "RGB equivalents" for print color standards are only valid for specific combinations of software, drivers and devices--RGB triples by themselves don't contain enough information to define a color in the real world. - Ernie From owner-lightwave-l Fri Jan 13 05:54:26 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id DAA22684; Fri, 13 Jan 1995 03:29:09 -0800 Received: from daffy.aatech.com by mail2.netcom.com (8.6.9/Netcom) id DAA22544; Fri, 13 Jan 1995 03:28:11 -0800 Received: by daffy.aatech.com id aa01471; 13 Jan 95 6:28 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Re: drawing devices Date: Fri, 13 Jan 95 6:19:37 EST Message-ID: <9501130619.aa01466@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Eric Case wrote about Re: drawing devices >On Thu, 12 Jan 1995, it was written by Kenneth Jennings: [snip] >> We have a MicroSpeed trackball. It does drag-lock >> which is useful when you need to keep a mouse button >> pressed. I need three buttons for X Windows, so >> we only use the trackball on the Toaster 2000. >> >> I've got a Boing! optical mouse which I like a lot. >> And it has the three *real* mouse buttons required >> for X Windows. >> >How does the Boing! mouse feel in the hand? The other thing I >like about the A2000 mouse is it is bigger that most mice, the >A4000/A600 mouse is so small I think I will break it if I >click the buttons. :) >Eric Case INTERNET: eric@bigdog.engr.arizona.edu It's rather square-ish and flatter then most mice. I like the button feedback, they're easy to press and you get a nice click out of it. (The buttons are rated for something like a gazillion clicks, so I'm only about halfway there :-) ) I like the feel and it looks like the Sun optical mouse/pad, so people just assume I'm using a Sun. The Trackball is better for detail work, though I'd be happier with a more expensive one, since the MicroSpeed feels flimsy and sometimes has a "gritty" roll to it (no, not from dirt). Detail work with the Boing! mouse means holding the mouse carefully and twisting it in place (well, it's what I do). +-------------------------------------++-------------------------------------+ | Kenneth Jennings, Amiga Advocate || ====== Equine Video Studios ====== | | "Happy I'm not a PC/Mac lemming." || ====== & SyntheToonz, Inc. ====== | | kenneth@daffy.aatech.com || >>>>>>>> Lynn, Video Maven <<<<<<<< | | Applied Automation Techniques, Inc. || > Ken, Computer Animation Artiste < | | Obviously not the opinions of AAT. || >>>>>>> Bruno The Wonder Dog <<<<<< | +-------------------------------------++-------------------------------------+ "You'd think that PC and Mac users willing to gut their systems to achieve the Amiga's level of performance would just save themselves the trouble and buy Amigas in the first place. But they don't know any better -- they read BYTE." From owner-lightwave-l Fri Jan 13 07:54:17 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA27770; Fri, 13 Jan 1995 07:27:16 -0800 Received: from freenet1.scri.fsu.edu by netcom16.netcom.com (8.6.9/Netcom) id AAA11781; Fri, 13 Jan 1995 00:14:25 -0800 Received: by freenet1.scri.fsu.edu id AA29028 (5.67a/IDA-1.5 for lightwave-l@netcom.com); Fri, 13 Jan 1995 03:07:13 -0500 Date: Fri, 13 Jan 1995 03:07:08 -0500 (EST) From: Cal Eastman Subject: Re: PMS COLORS To: alan.chan@oubbs.telecom.uoknor.edu Cc: lightwave-l@netcom.com In-Reply-To: <9501111810.0PJJE00@oubbs.telecom.uoknor.edu> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk arent u glad pms colors only come around on a monthly cycle? Boom shiva mahalinga nataraj :) (puffiness 4evah) From owner-lightwave-l Fri Jan 13 08:01:15 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA27809; Fri, 13 Jan 1995 07:27:33 -0800 Received: from crucible.inmind.com by netcom6.netcom.com (8.6.9/Netcom) id AAA11266; Fri, 13 Jan 1995 00:35:59 -0800 Received: from soulcage. (soulcage.inmind.com [204.176.24.12]) by crucible.inmind.com (8.6.9/8.6.9) with SMTP id DAA22321 for ; Fri, 13 Jan 1995 03:55:54 -0500 Received: by soulcage. (4.1/SMI-4.1) id AA11906; Fri, 13 Jan 95 03:37:19 EST Message-Id: <9501130837.AA11906@soulcage.> Subject: DXF Problem Part2! To: lightwave-l@netcom.com Date: Fri, 13 Jan 1995 03:37:18 -0500 (EST) From: "William Walter Ford" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 814 Sender: owner-lightwave-l@netcom.com Precedence: bulk Ahhhh - once again back into the fray (sp?). Well I took everybody's advice and finally read the *MANUEL* ( geez-you guys are sooooo picky :-) ) I had the DXF exploded then exported DXFOUT - now the problem is that it runs into an "unexpected end of file" BOOM! it's dead - reboot Also when I try to input a DXF saved out in Strata Studio Pro (mac) into LW - I have the same problem. Any ideas? Thanks in advance! -Bill Ford ------------------------------------------------------------------------------- Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 ------------------------------------------------------------------------------- From owner-lightwave-l Fri Jan 13 13:10:43 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id IAA14429; Fri, 13 Jan 1995 08:09:50 -0800 Received: from camelot.b24a.ingr.com by mail2.netcom.com (8.6.9/Netcom) id IAA14399; Fri, 13 Jan 1995 08:09:04 -0800 Received: by camelot.b24a.ingr.com (5.65c/1.921207) id AA05073; Fri, 13 Jan 1995 10:00:59 -0600 From: drrogers@camelot.b24a.ingr.com (Dale R Rogers) Message-Id: <199501131600.AA05073@camelot.b24a.ingr.com> Subject: freeform1.9 off tomahawk To: lightwave-l@netcom.com (Lightwave Mailing List) Date: Fri, 13 Jan 95 10:00:57 CST X-Mailer: ELM [version 07.05.00.00 (2.3 PL11)] Sender: owner-lightwave-l@netcom.com Precedence: bulk HI, I downloaded Freeform 1.9.lha off tomahawk to check it out. Whe I got it unbundled I couldn't find the executable. I found some directories and a model file but the program itself wasn't there. Maybe I haven't got the hang of transfering files and unarchiving them yet and I did something wrong. Has anyone had any problems with this? Dale ____________________________^____________________________ dale r. rogers Intergraph Corporation Building Design & Management MailStop: LR24A3 drrogers@camelot.b24a.ingr.com Tel: (205) 730-8294 . From owner-lightwave-l Fri Jan 13 13:27:58 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA15940; Fri, 13 Jan 1995 12:55:19 -0800 Received: from grunt.ksu.ksu.edu by mail2.netcom.com (8.6.9/Netcom) id JAA23554; Fri, 13 Jan 1995 09:26:15 -0800 Received: from vet.ksu.edu by grunt.ksu.ksu.edu (8.6.8/1.34) id LAA00955; Fri, 13 Jan 1995 11:26:34 -0600 Received: from VETMAIL/TEMPQ by vet.ksu.edu (Mercury 1.13); Fri, 13 Jan 95 11:27:33 GMT+6 Received: from TEMPQ by VETMAIL (Mercury 1.13); Fri, 13 Jan 95 11:27:14 GMT+6 From: "Kent Nelson" Organization: KSU - Veterinary Medicine To: lightwave-l@netcom.com Date: Fri, 13 Jan 1995 11:27:06 CST6CDT Subject: TREADS Priority: normal X-mailer: Pegasus Mail v3.22 Message-ID: <645869422D@vet.ksu.edu> Sender: owner-lightwave-l@netcom.com Precedence: bulk Two questions: 1) I need to make tank treads move. I haven't figured out the best way to do this. 2) I also am trying to make deep footprints appear after a humanoid walks across the ground. Any suggestions would be greatly appreciated. Kent From owner-lightwave-l Fri Jan 13 14:19:54 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id IAA14074; Fri, 13 Jan 1995 08:45:57 -0800 Received: from FHSUVM.FHSU.EDU by netcom16.netcom.com (8.6.9/Netcom) id IAA14052; Fri, 13 Jan 1995 08:45:51 -0800 Message-Id: <199501131645.IAA14052@netcom16.netcom.com> Received: from FHSU by FHSUVM.FHSU.EDU (IBM VM SMTP V2R2) with BSMTP id 6827; Fri, 13 Jan 95 10:47:47 CST Comments: Converted from PROFS to RFC822 format by PUMP V2.2X Date: Fri, 13 Jan 95 10:47:44 CST From: Stephen Schleicher Subject: Motion paths To: Sender: owner-lightwave-l@netcom.com Precedence: bulk I know that one can take a camera (or other object) motion path and create an object that follows that path. My question is "is there a way to create an object in modeler, and then create a motion path for a camera that will follow the shape of the object?" I am trying to create a twisting-turning fiber optic cable that the camera will fly through. I want to create the object first, then have the camera move through the object. I would appreciate any help. Thanks in advance Stephen Schleicher Producer/Director Video Production & Interactive Television Coordinator Fort Hays State University From owner-lightwave-l Sat Jan 14 00:51:22 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id SAA11244; Fri, 13 Jan 1995 18:23:41 -0800 Received: from usa.net by netcom15.netcom.com (8.6.9/Netcom) id SAA11213; Fri, 13 Jan 1995 18:23:34 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA03105; Fri, 13 Jan 1995 19:23:46 -0700 Date: Fri, 13 Jan 1995 19:23:46 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501140223.AA03105@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Motion paths Content-Length: 768 Sender: owner-lightwave-l@netcom.com Precedence: bulk > I know that one can take a camera (or other object) motion path and > create an object that follows that path. My question is "is there a > way to create an object in modeler, and then create a motion path for > a camera that will follow the shape of the object?" > I am trying to create a twisting-turning fiber optic cable that the > camera will fly through. I want to create the object first, then have > the camera move through the object. If you create your object with a curve (i.e.: rail extrude) the Path- To-Motion macro will take that curve and write out a motion file. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Sat Jan 14 02:49:20 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id XAA12528; Fri, 13 Jan 1995 23:16:04 -0800 Received: from dorsai.dorsai.org by mail2.netcom.com (8.6.9/Netcom) id XAA12259; Fri, 13 Jan 1995 23:14:40 -0800 From: enigma@dorsai.dorsai.org Received: by dorsai.dorsai.org (5.67b/29Dec93-Dorsai Embassy) id AA15015; Sat, 14 Jan 1995 02:14:27 -0500 Date: Sat, 14 Jan 1995 02:14:25 -0500 (est) To: Dale R Rogers Cc: Lightwave Mailing List Subject: Re: freeform1.9 still there In-Reply-To: <199501131600.AA05073@camelot.b24a.ingr.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 13 Jan 1995, Dale R Rogers wrote: > > HI, > > I downloaded Freeform 1.9.lha off tomahawk to check it out. Whe I > got it unbundled I couldn't find the executable. I found some > directories and a model file but the program itself wasn't there. > Maybe I haven't got the hang of transfering files and unarchiving > them yet and I did something wrong. Has anyone had any problems > with this? Hi Dale, its Fori. Just downloaded it myself to make sure that nothing was wrong. It unpacked ok and the executable was there, and it ran ok. The executable is called FreeForm03040 and the icon is hard to miss cause its big. When I've had anything similar happen when dowloading other stuff, its usually that there were resend errors during the download, and all the data didn't make it. I used OPUS to pack and unpack it, the LHA program is version 1.38. The only thing I can think of is that either something's wrong with what your uncrunching it with, or the data was corrupted during your download. Check the file size of your downloaded version against the one on the FTP. The size should be 267394 bytes, and it should have come from the pub/LW/utils directory on tomahawk, and its name is FreeForm3D1_9.lha. Just mentioning that, incase you may have downloaded the old FreeForm3Dpics file instead, by mistake. After you get a succesful copy, if you don't want to mess with doing the assigns just yet, just copy the files to a floppy, and name the floppy "FreeForm", and run it from there Let me know how it goes. Fori. From owner-lightwave-l Sat Jan 14 03:21:14 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id PAA08280; Fri, 13 Jan 1995 15:37:42 -0800 Received: from mail02.mail.aol.com by netcom16.netcom.com (8.6.9/Netcom) id PAA08225; Fri, 13 Jan 1995 15:37:25 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA00687; Fri, 13 Jan 1995 18:31:26 -0500 Date: Fri, 13 Jan 1995 18:31:26 -0500 Message-Id: <950113182926_111583@aol.com> To: lightwave-l@netcom.com Subject: Batching Sender: owner-lightwave-l@netcom.com Precedence: bulk Some one asked about batching LW scenes. The lasted version of Batch factory deos this and more. I belive it has 600 AREXX scripts. There is an article in the new Video Toaster User mag. about a demo you can download. To get more info, sign on to Visual Inspirations BBS at 813-935-6513 or call 813-935-6410. While your there ask about Road Signs. Also I talked once about a very good spline tutor book. The name of this book is LightWave Organic Modeling. It too has an article about it in this months VTU mag. From owner-lightwave-l Sat Jan 14 07:36:42 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id GAA01538; Sat, 14 Jan 1995 06:06:40 -0800 Received: from clark.net by netcom15.netcom.com (8.6.9/Netcom) id GAA01530; Sat, 14 Jan 1995 06:06:36 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id JAA00854; Sat, 14 Jan 1995 09:07:18 -0500 Date: Sat, 14 Jan 1995 09:07:18 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: surfaces loading? Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Using LW 3.5. Situation: I just received my Warp Engine 2 weeks ago and decide to switch my VT drive from the A2091 controller to the Warp Engine's controller. Problem: For some reason I were not able to load some of the surfaces that came with VT/LW! Or so the program says after my VT drive claims to have a read error at THE SAME BLOCK on all the 'bad' surfaces. LW comes back and says that it was not able ot load the surfaces BUT the attributes change like they supose to! So I thought, what about saving them. I did that and now I can load the surfaces with no problem! Anyone out there ever experienced anything like this or similar? I have checked the HD with AmiTools, QuarterBack Tools Deluxe and EVEN low-level formated the HD to hope to mark out this 'bad block'. I have never had any problems in the past in loading THOSE surfaces. At least everything is working fine now! :-) ************* THESE ARE THE SURFACES THAT I COULD NOT LOAD BEFORE I SAVE ************* THEM AGAIN. *********************************** Surfaces: BrushedMetal, Copper, Gold, RipplingGold and Silver. **************************************************************** Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Sat Jan 14 09:31:07 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id GAA26656; Sat, 14 Jan 1995 06:44:18 -0800 Received: from clark.net by mail.netcom.com (8.6.9/Netcom) id GAA26459; Sat, 14 Jan 1995 06:42:52 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id JAA06425; Sat, 14 Jan 1995 09:43:35 -0500 Date: Sat, 14 Jan 1995 09:43:34 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Drives Menu Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk You know in LW you only have 4 selections when it comes to selecting drives. If I need to get to another drive (and that is often) I have to type it in! Now is there a way to display ALL drives and/or assignments on the list. It is in many other programs just by hitting the drive button. Is there a 'trick' or something to this? Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Sat Jan 14 10:34:18 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id KAA07799; Sat, 14 Jan 1995 10:18:39 -0800 Received: from mailhost.ecn.uoknor.edu by netcom11.netcom.com (8.6.9/Netcom) id JAA20327; Sat, 14 Jan 1995 09:11:21 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rTBx4-000DMGC; Sat, 14 Jan 95 11:07 CST Received: by oubbs.telecom.uoknor.edu id 0RB8200S Fri, 13 Jan 95 19:26:29 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501131926.0RB8200@oubbs.telecom.uoknor.edu> Date: Fri, 13 Jan 95 19:26:29 Subject: MORE PMSING! To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk It's interesting how many of us have an opinion on PMS colors! Eyeballing was what I finally did, but the funny side of this is that I eventually morphed the cool neat-surfaced bump-mapped-to-eternity logo object into a 100% diffuse RGB close equivalent at the end of the animation anyways (fading into the logo thing) =) AC From owner-lightwave-l Sat Jan 14 10:50:47 1995 Return-Path: Received: by netcom3.netcom.com (8.6.9/Netcom) id KAA07984; Sat, 14 Jan 1995 10:19:40 -0800 Received: by netcom3.netcom.com (8.6.9/Netcom) id KAA07963; Sat, 14 Jan 1995 10:19:34 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501141819.KAA07963@netcom3.netcom.com> Subject: Weekly Reminder To: lightwave-l@netcom.com Date: Sat, 14 Jan 1995 10:19:33 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 4561 Sender: owner-lightwave-l@netcom.com Precedence: bulk Last Update - December 17, 1994 This message is to serve as a reminder that this mailing list is oriented towards topics on Lightwave. Messages really meant as private e-mail should be directed to that person's internet address rather than the list. Also, please use proper netiquette. Not everyone enjoys messages that have previous messages quoted verbatim. Not everyone has 132 column terminals. Please don't feel there's too many restrictions though. This mailing list is meant for exchange of information. Also keep in mind that your replies go directly to the author of the message you are replying to. If you wish to have the reply directed to the mailing list, you should use your e-mail software to change the address that the message is going to rather than adding the mailing list in the cc: field (carbon copy). By including it in the cc: field, the author of the message that you are replying to will get TWO copies of the message. Posting ------- To post messages to the list, send e-mail to "lightwave-l@netcom.com". Subscription Information ------------------------ To subscribe to this list, send e-mail to "listserv@netcom.com". In the body of the message, include the following: subscribe lightwave-l end To unsubscribe from the list, follow the steps above to subscribe but substitute "subscribe" with "unsubscribe" in the message body. Lightwave Usenet Newsgroup -------------------------- If you have access to the Usenet newsgroups, take a look for comp.graphics.packages.lightwave. Currently, this newsgroup's messages aren't being archived in an automatic way (if you are archiving them automatically, please let me know!). Hopefully, I'll have a newsgroup gateway into the mailing list so those on the mailing list that don't have access to Usenet can participate in the newsgroup. FTP Message Archives -------------------- Messages from this list as well as the original list and temporary list are kept on Netcom in my directory. You can FTP to "ftp.netcom.com". Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave". These files are also available via e-mail. Send e-mail to "ftp-request@netcom.com". Commands such as DIR, LS and SEND are relative to the directory "/pub' so you must include the directory you wish to access within the command. Commands include: DIR [directory] LS [directory] HELP SEND path/file [splitsize] SERVERINFO For example, to get a list of the files in the Lightwave directory, send the following in the body of the message. DIR /pub/dj/djmccoy/Lightwave or LS /pub/dj/djmccoy/Lightwave Questions or Other Items ------------------------ Questions and other list items can be directed to djmccoy@netcom.com or owner-lightwave-l@netcom.com Video Toaster Mailing List -------------------------- If you are also interested in the Vidto Toaster mailing list, you can subscribe by following the directions above under "Subscription Information". Instead of sending "subscribe lightwave-l", substitute "lightwave-l" with "toaster-l". Other Sites and Information --------------------------- Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site that contains a growing number of Lightwave oriented files (objects, scenes, framestores, ARexx macros and much more). The Lightwave mailing list message archives can also be found there. The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw For those of you who can use Mosaic, Keith Christopher has also set up a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/. Looking for even more 3D Objects? avalon.chinalake.navy.mil has a large collection of 3D objects in various file formats. Lightwave can directly import some of them while others may need converting first via third party object conversion programs like InterChange Plus and Pixel3D Pro. -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Sat Jan 14 12:19:03 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id KAA22409; Sat, 14 Jan 1995 10:46:17 -0800 Received: by netcom9.netcom.com (8.6.9/Netcom) id KAA22398; Sat, 14 Jan 1995 10:46:07 -0800 Date: Sat, 14 Jan 1995 10:46:07 -0800 (PST) From: John Gross Subject: Re: LightWave on SGI To: Christian Caubert cc: lightwave-l@netcom.com In-Reply-To: <199501112320.SAA08739@biko.llc.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > > All this is obviously dependent on LW being released for the SGI, which doesn t seem to be likely in the near future. What do you consider the near future? LW & Modeler for the SGI will be released at the same time as the PC and new Amiga versions. Projected 1st Q, 95. JG From owner-lightwave-l Sat Jan 14 14:59:49 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id NAA25236; Sat, 14 Jan 1995 13:31:25 -0800 Received: from mickey.risd.edu by netcom2.netcom.com (8.6.9/Netcom) id NAA25215; Sat, 14 Jan 1995 13:31:15 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA03516; Sat, 14 Jan 1995 16:31:27 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA08577; Thu, 13 Jan 1994 16:34:40 -0500 Date: Thu, 13 Jan 1994 16:29:39 -0500 (EST) From: Joe Angell Reply-To: Joe Angell Subject: Re: Motion paths To: Stephen Schleicher Cc: lightwave-l@netcom.com In-Reply-To: <199501131645.IAA14052@netcom16.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 13 Jan 1995, Stephen Schleicher wrote: > > I know that one can take a camera (or other object) motion path and > create an object that follows that path. My question is "is there a > way to create an object in modeler, and then create a motion path for > a camera that will follow the shape of the object?" > I am trying to create a twisting-turning fiber optic cable that the > camera will fly through. I want to create the object first, then have > the camera move through the object. > The first thing I would do, oddly, is to make the camera motion path FIRST. Make it look like as though you were making a spline for extruding in modeler. Save the scene file, and save the camera's motion file as something like "camera.motion" Go into the modeller, and make a flat disc that you can extrude. Select Path Extrusion and select Camera.Motion from the file requester. This will take your camera motion path and use it as the extrusion path for your disc, thus making the fixeroptic cable. If you want to hollow the cable out, repeat the about extrusion, but use a slightly smaller disc. Make sure the ends of the new cable go past the old ones, and use a Boolean Subtract to cut the inside of the tube out (using the little cable in the background layer and the big cable in the forground layer). Load the cable.obj into your scene. You'll notice that your camera now goes right down the cable and all through it. That should do it. -- Joe From owner-lightwave-l Sat Jan 14 16:25:29 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id PAA23014; Sat, 14 Jan 1995 15:07:38 -0800 Received: from usa.net by netcom11.netcom.com (8.6.9/Netcom) id PAA22979; Sat, 14 Jan 1995 15:07:32 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA11121; Sat, 14 Jan 1995 16:07:43 -0700 Date: Sat, 14 Jan 1995 16:07:43 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501142307.AA11121@usa.net> To: LIGHTWAVE-L@netcom.com Subject: LW File Requesters... Content-Length: 1280 Sender: owner-lightwave-l@netcom.com Precedence: bulk > You know in LW you only have 4 selections when it comes to selecting > drives. If I need to get to another drive (and that is often) I have > to type it in! Now is there a way to display ALL drives and/or > assignments on the list. It is in many other programs just by hitting > the drive button. Is there a 'trick' or something to this? > Alex Other than editing the LW-config file to suit your drives, I don't think so. (If you don't use df0: or ram: much from LW, you could add one or two more-often-used devices in those buttons.) LW's file requesters have always been behind the curve in file requester technology. At first, they didn't even have a parent button. (But at least they don't display all the .info files... and they do alphabetize... and they're fast... ) A drives button or, even better yet, a volumes button, along with multiple selection (for loading lots of objects, for instance) would make for a near-perfect requester. Anyone know if 4.0 will have improved file requesters? Any of you plug-in authors plan on offering a new one? Hint, hint. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Sat Jan 14 19:10:20 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id RAA01587; Sat, 14 Jan 1995 17:08:42 -0800 Received: from mail02.mail.aol.com by netcom2.netcom.com (8.6.9/Netcom) id RAA01558; Sat, 14 Jan 1995 17:08:37 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA02688; Sat, 14 Jan 1995 20:09:50 -0500 Date: Sat, 14 Jan 1995 20:09:50 -0500 Message-Id: <950114200824_1340935@aol.com> To: NELSON@vet.ksu.edu Cc: lightwave-l@netcom.com Subject: Re: TREADS Sender: owner-lightwave-l@netcom.com Precedence: bulk I have used grey scale anim.s of foot prints as a bump map and displacment map. Create the anim. of the prints using Dpaint brush options to create gradient fill. make two prints for left and right foot. Make simple brush anim. of foot prints and stamp them along as big a picture your memory allows. I used the anim as a bumb map for wide shots and the displacment for zoomed in shots. Also I was creating an invisable man, if yours has the object making the prints visible, I would use the displacment map allowing you to see the print for positioning. Sorry I can't help on the treads. Jose Burgos Freelance 3D Animator From owner-lightwave-l Sat Jan 14 21:34:37 1995 Return-Path: Received: by netcom13.netcom.com (8.6.9/Netcom) id UAA24574; Sat, 14 Jan 1995 20:54:31 -0800 Received: by netcom13.netcom.com (8.6.9/Netcom) id UAA15260; Sat, 14 Jan 1995 20:22:51 -0800 Date: Sat, 14 Jan 1995 20:22:51 -0800 (PST) From: John Gross Subject: Re: LW File Requesters... To: James Jones/Nibbles and Bits cc: LIGHTWAVE-L@netcom.com In-Reply-To: <9501142307.AA11121@usa.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk 4.0 will use the ASL requesters... JG From owner-lightwave-l Sun Jan 15 00:30:25 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id UAA22566; Sat, 14 Jan 1995 20:54:55 -0800 Received: from Hydro.CAM.ORG by mail.netcom.com (8.6.9/Netcom) id UAA22467; Sat, 14 Jan 1995 20:53:40 -0800 Received: from Stratus.CAM.ORG by Hydro.CAM.ORG with ESMTP id XAA01674 (8.6.9/8.6.9); Sat, 14 Jan 1995 23:55:11 -0500 Received: by Stratus.CAM.ORG with PINE id XAA16864 (8.6.9); Sat, 14 Jan 1995 23:55:08 -0500 Date: Sat, 14 Jan 1995 23:55:07 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@stratus To: James Brooks cc: Lightwave Mailing List Subject: Re: Drives Menu In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 14 Jan 1995, James Brooks wrote: > > You know in LW you only have 4 selections when it comes to selecting > drives. > > If I need to get to another drive (and that is often) I have to type it in! > Now is there a way to display ALL drives and/or assignments on the list. > It is in many other programs just by hitting the drive button. > > Is there a 'trick' or something to this? You can edit your LW.config and MOD.config in your Toaster/3D directory with a text editor. From owner-lightwave-l Sun Jan 15 02:06:06 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id WAA01732; Sat, 14 Jan 1995 22:24:04 -0800 Received: from clark.net by mail.netcom.com (8.6.9/Netcom) id WAA01683; Sat, 14 Jan 1995 22:23:23 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id BAA06920; Sun, 15 Jan 1995 01:23:39 -0500 Date: Sun, 15 Jan 1995 01:23:37 -0500 (EST) From: James Brooks To: Daniel Thomas cc: Lightwave Mailing List Subject: Re: Drives Menu In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 14 Jan 1995, Daniel Thomas wrote: > > > On Sat, 14 Jan 1995, James Brooks wrote: > -- SNIP -- > > Now is there a way to display ALL drives and/or assignments on the list. > > It is in many other programs just by hitting the drive button. > > > > Is there a 'trick' or something to this? > > > > You can edit your LW.config and MOD.config in your Toaster/3D directory > with a text editor. I am aware of that. I was wondering if there is a way to set one of those bottons for I can display all my drives (volumes). Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Sun Jan 15 10:13:30 1995 Return-Path: Received: by netcom7.netcom.com (8.6.9/Netcom) id JAA12044; Sun, 15 Jan 1995 09:37:23 -0800 Received: from bushwire.mira.net.au by netcom11.netcom.com (8.6.9/Netcom) id DAA06503; Sun, 15 Jan 1995 03:06:40 -0800 Received: from kumear.UUCP (Ukumear@localhost) by bushwire.mira.net.au (8.6.9/bwnf8) with UUCP id VAA11972 for netcom.com!lightwave-l; Sun, 15 Jan 1995 21:50:57 +1100 Received: by kumear.megalink.com.au (V1.16/Amiga) id AA0178d; Sun, 15 Jan 95 17:20:35 EST Date: Sun, 15 Jan 95 17:20:35 EST Message-Id: <9501152220.AA0178c@kumear.megalink.com.au> From: Daniel_Dacey@kumear.megalink.com.au (Daniel Dacey) To: lightwave-l@netcom.com Subject: Axiom Software Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi all, I seem to remember sometime ago that someone mentioned Axiom Software had gone out of business. Is this true? I would like to upgrade my copy of Pixel 3D if the company is still around. Regards Daniel Dacey Peppermint Graphics Australia -- Via DLG Pro v1.0 From owner-lightwave-l Sun Jan 15 10:17:02 1995 Return-Path: Received: by netcom7.netcom.com (8.6.9/Netcom) id JAA12019; Sun, 15 Jan 1995 09:37:06 -0800 Received: from zeus.datasrv.co.il by netcom11.netcom.com (8.6.9/Netcom) id AAA21496; Sun, 15 Jan 1995 00:15:48 -0800 Received: by zeus.datasrv.co.il id AA19975 (5.65c/IDA-1.4.4 for LightWave Mailing List ); Sun, 15 Jan 1995 10:16:03 +0200 Date: Sun, 15 Jan 1995 10:15:58 +0200 (IST) From: Zapa Digital Art Subject: Wish list Item #1971 To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk All :) Wouldn't it be nice to have a pattern filter in the surfaces panel? So if you'd put "*brick*" in it, it will only list the surfaces that their names contain 'brick' and not all the others. I am willing to settle for an Amiga Dos style pattern matching, although unix would be nice. Nir Hermoni, Israel zapa@datasrv.co.il From owner-lightwave-l Sun Jan 15 13:55:22 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id MAA15826; Sun, 15 Jan 1995 12:16:30 -0800 Received: from news.primenet.com by netcom9.netcom.com (8.6.9/Netcom) id MAA15804; Sun, 15 Jan 1995 12:16:24 -0800 Received: from usr1.primenet.com (root@usr1.primenet.com [198.68.32.11]) by news.primenet.com (8.6.9/8.6.9) with ESMTP id NAA29232; Sun, 15 Jan 1995 13:17:08 -0700 Received: from localhost (warner@localhost) by usr1.primenet.com (8.6.5/8.6.5) id NAA23271; Sun, 15 Jan 1995 13:17:07 -0700 Date: Sun, 15 Jan 1995 13:17:06 -0700 (MST) From: Steve Warner To: Stephen Schleicher cc: lightwave-l@netcom.com Subject: Re: Motion paths In-Reply-To: <199501131645.IAA14052@netcom16.netcom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk It's funny that you would ask this. I was contacted by an ad agency to create the very same type of animation. A camera flying through a fiber optic cable, similar to the effect seen in Bill & Ted's Excellent Adventure, where they are flying through the fabric of time. Although I am far from a Lightwave Guru, I would imagine that the best way to accomplish this would be to draw out a path in Modeler, and then do a rail estrude using a circle to create the tube. I tried this, however after an hour of frustration, I couldn't get the rail extrude to work. I ended up using Aladdin 4D's path extrude feature. It worked perfectly. And since Alladin 4D uses splines for modeling and paths for motion (as opposed to Lightwave's keyframes), it was a simple step to take the spine path and convert it to a motion path for the camera. Sounds confusing doesn't it? Again, I'm not a Lightwave guru. But try the rail extrude and let me know if you have any more luck than I did. ------------------------------------------------------------------------------- Steve Warner __ __ ____ ___ ___ ____ warner@primenet.com /__)/__) / / / / /_ /\ / /_ / / / \ / / / / /__ / \/ /___ / ------------------------------------------------------------------------------- On Fri, 13 Jan 1995, Stephen Schleicher wrote: > > I know that one can take a camera (or other object) motion path and > create an object that follows that path. My question is "is there a > way to create an object in modeler, and then create a motion path for > a camera that will follow the shape of the object?" > I am trying to create a twisting-turning fiber optic cable that the > camera will fly through. I want to create the object first, then have > the camera move through the object. > > I would appreciate any help. > > Thanks in advance > > Stephen Schleicher > Producer/Director Video Production & > Interactive Television Coordinator > Fort Hays State University > > From owner-lightwave-l Sun Jan 15 16:52:17 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id OAA21119; Sun, 15 Jan 1995 14:00:56 -0800 Received: from hermes.rdrop.com by mail3.netcom.com (8.6.9/Netcom) id NAA21023; Sun, 15 Jan 1995 13:59:12 -0800 Received: from nesbbx.UUCP by hermes.rdrop.com with UUCP (Smail3.1.28.1 #7) id m0rTcyc-000FIeC; Sun, 15 Jan 95 13:58 PST Received: by nesbbx.rain.COM (V1.17-beta/Amiga) id <4jn9@nesbbx.rain.COM>; Sat, 14 Jan 95 18:51:38 PST Date: Sat, 14 Jan 95 18:51:38 PST Message-Id: <9501150251.4jn9@nesbbx.rain.COM> X-Mailer: BBX-UMB 1.06e (November 10, 1994) From: Thealy@nesbbx.rain.COM (Thomas Healy) To: lightwave-l@netcom.com Subject: Morph help - BASIC Sender: owner-lightwave-l@netcom.com Precedence: bulk MORPHING QUESTION: I have tried the Morph tutorial in the manual quite a few times now & I can not seem to get it to work. Can anyone offer some help?? I'm talking real basic here: Object A is a capsile Object B is a cylinder I want to morph (over 30 frames) Object A into B can anyone offer some real basic instuctions on how to do this correctly? I have tried: Object A is current object Object B is target object Object A is metamorphed from 0% - 100% over 30 frames I still can't seem to get it to work. When I run a wire preview, it just sits there & does not morph. I know there is something REAL BASIC I'm missing here but any help would be appreciated. Thanks in advance, Thomas ----------------------------------------------------------------------------- Address: E-Mail w/ Subject of "Tunes" for a copy of my Thealy@nesbbx.rain.com list of Live concerts for trade. Including: R.E.M., U2, Pearl Jam, The Doors & many more. From owner-lightwave-l Mon Jan 16 01:47:48 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id VAA06569; Sun, 15 Jan 1995 21:30:58 -0800 Received: from usa.net by netcom9.netcom.com (8.6.9/Netcom) id VAA06541; Sun, 15 Jan 1995 21:30:48 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA18056; Sun, 15 Jan 1995 22:30:42 -0700 Date: Sun, 15 Jan 1995 22:30:42 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501160530.AA18056@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Morph help - BASIC Content-Length: 768 Sender: owner-lightwave-l@netcom.com Precedence: bulk > I have tried the Morph tutorial in the manual quite a few times now & I > can not seem to get it to work. Can anyone offer some help?? There's a morph tutorial in the manual? > ...etc... > I still can't seem to get it to work. When I run a wire preview, it > just sits there & does not morph. I know there is something REAL > BASIC I'm missing here but any help would be appreciated. One thing that would cause the "just sits there..." effect is if the source object and the target object have a different number of points. Page 21 in the "LightWave Layout" section gives a pretty fair explanation of morphing. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Mon Jan 16 02:38:21 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id AAA14223; Mon, 16 Jan 1995 00:43:53 -0800 Received: from crash.cts.com by netcom16.netcom.com (8.6.9/Netcom) id AAA14200; Mon, 16 Jan 1995 00:43:40 -0800 Received: by crash.cts.com (Smail3.1.28.1 #18) id m0rTn2v-0001afC; Mon, 16 Jan 95 00:44 PST Date: Mon, 16 Jan 1995 00:44:15 -0800 (PST) From: Sean Martin To: Thomas Healy cc: lightwave-l@netcom.com Subject: Re: Morph help - BASIC In-Reply-To: <9501150251.4jn9@nesbbx.rain.COM> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 14 Jan 1995, Thomas Healy wrote: > > > MORPHING QUESTION: > > I have tried the Morph tutorial in the manual quite a few times now & I can not > seem to get it to work. Can anyone offer some help?? > > I'm talking real basic here: > > Object A is a capsile > Object B is a cylinder > > I want to morph (over 30 frames) Object A into B > can anyone offer some real basic instuctions on how to do this correctly? > > I have tried: > Object A is current object > Object B is target object > > Object A is metamorphed from 0% - 100% over 30 frames > > I still can't seem to get it to work. When I run a wire preview, it just > sits there & does not morph. I know there is something REAL BASIC I'm missing > here but any help would be appreciated. > You need to set your morph target for object A to be object B. And then if you want to animate the morph you need to create an envelope for the morph. So that you have 0% morph on say frame 0 and 100% morph on frame 30. That's how it's done.. Sean Martin -Infinite Visions From owner-lightwave-l Mon Jan 16 05:03:34 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id DAA00227; Mon, 16 Jan 1995 03:40:28 -0800 Received: from sun2.nsfnet-relay.ac.uk by netcom16.netcom.com (8.6.9/Netcom) id DAA00216; Mon, 16 Jan 1995 03:40:21 -0800 Via: uk.ac.liverpool-john-moores.hubby; Mon, 16 Jan 1995 11:25:40 +0000 Received: from VAXB (actually host vaxb.livjm.ac.uk) by hubby.livjm.ac.uk with SMTP (PP); Mon, 16 Jan 1995 11:24:00 +0000 Date: Mon, 16 Jan 1995 11:27:54 +0100 Message-Id: <95011611275461@vax.livjm.ac.uk> From: SOCJROB1@liverpool-john-moores.ac.uk (JOHN ROBINSON) To: lightwave-l@netcom.com Subject: Archives X-VMS-To: SMTP%"lightwave-l@netcom.com" Sender: owner-lightwave-l@netcom.com Precedence: bulk Does anyone know where I can get hold of the archives of this list for January to July of 1994?? They're not at Tomahawk or anywhere else - WAS the list in existance during that period? John John Robinson, John-Moores University, Liverpool, UK From owner-lightwave-l Mon Jan 16 08:35:19 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA20910; Mon, 16 Jan 1995 07:16:55 -0800 Received: from seraph.uunet.ca by netcom9.netcom.com (8.6.9/Netcom) id JAA20786; Sun, 15 Jan 1995 09:37:47 -0800 Received: from portnoy.canrem.com ([198.133.42.17]) by mail.uunet.ca with SMTP id <160409-3>; Sun, 15 Jan 1995 12:39:24 -0500 Received: from canrem.com by portnoy.canrem.com (4.1/SMI-4.1) id AA13896; Sun, 15 Jan 95 12:35:22 EST Received: by canrem.com (PCB-UUCP 1.1f) id 1C9828; Sun, 15 Jan 95 12:27:35 -0500 To: lightwave-l@netcom.com Reply-To: CRSO.LightWave@canrem.com Subject: Re: LightWave on SGI From: j#d#.moore@canrem.com (J. Moore) Message-Id: <60.6370.5821.0C1C9828@canrem.com> In-Reply-To: Date: Sun, 15 Jan 1995 12:01:00 -0500 Organization: CRS Online (Toronto, Ontario) Sender: owner-lightwave-l@netcom.com Precedence: bulk Jg> > All this is obviously dependent on LW being released for the SGI, Jg> which doesn t seem to be likely in the near future. Jg> What do you consider the near future? Jg> LW & Modeler for the SGI will be released at the same time as the PC and Jg> new Amiga versions. Projected 1st Q, 95. Jg> JG But then all last year it was "projected last quarter 94", so any intelligent person won't be holding their breath, but will rather wait and see rather than relying on Newtek's "not yet met (for any product)" "projected" release date. * Q-Blue 1.0 * From owner-lightwave-l Mon Jan 16 08:34:16 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA21062; Mon, 16 Jan 1995 07:19:21 -0800 Received: from rottweiler.fiu.edu by netcom15.netcom.com (8.6.9/Netcom) id VAA02384; Sun, 15 Jan 1995 21:22:07 -0800 Received: from solix.fiu.edu by rottweiler.fiu.edu; (5.65/1.1.8.2/26Aug94-0438PM) id AA10059; Mon, 16 Jan 1995 00:19:13 -0500 Date: Mon, 16 Jan 1995 00:19:13 -0500 From: juan perez Message-Id: <9501160519.AA10059@rottweiler.fiu.edu> To: lightwave-l@netcom.com Subject: good gold on text Sender: owner-lightwave-l@netcom.com Precedence: bulk if im not mistaken, a while ago the thread came up regarding how to get the best-looking gold/silver look on text or a logo up close to the camera. i dont quite remember how it went, but didnt it have to do with applying a small amount of bump mapping to from face of the text/logo with smoothing so that the polys could better catch the fractal reflections image? anyone wanna remind me precisely how that went? btw, that should read "front face" up there. Angel Freire From owner-lightwave-l Mon Jan 16 08:40:12 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA20944; Mon, 16 Jan 1995 07:17:29 -0800 Received: from netcomsv.netcom.com by netcom11.netcom.com (8.6.9/Netcom) id LAA15370; Sun, 15 Jan 1995 11:18:33 -0800 Received: from burner.UUCP by netcomsv.netcom.com with UUCP (8.6.9/SMI-4.1) id LAA10831; Sun, 15 Jan 1995 11:15:55 -0800 Received: by burner.com (V1.17-beta/Amiga) id ; Sun, 15 Jan 95 12:09:08 MST Received: by meta.burner.com (V1.16/Amiga) id AA0086a; Sun, 15 Jan 95 00:03:18 MST Date: Sun, 15 Jan 95 00:03:18 MST Message-Id: <9501150703.AA00869@meta.burner.com> References: <9501142307.AA11121@usa.net> X-NewsSoftware: GRn 2.0e Oct 23, 1993 From: jkrutz@meta.burner.com (Jamie Krutz) To: lightwave-l@netcom.com Subject: Re: LW File Requesters... Sender: owner-lightwave-l@netcom.com Precedence: bulk In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes: > LW's file requesters have always been behind the curve in file > requester technology. At first, they didn't even have a parent button. > (But at least they don't display all the .info files... and they do > alphabetize... and they're fast... ) > A drives button or, even better yet, a volumes button, along with > multiple selection (for loading lots of objects, for instance) would > make for a near-perfect requester. > Anyone know if 4.0 will have improved file requesters? > Any of you plug-in authors plan on offering a new one? Hint, hint. If Lightwave supported the standard Amiga ASL file requester, then first of all most of the complaints would be history, and second if you used a standard replacement requester Lightwave would use it automatically. However Lightwave uses its own file requester, and apparently due to historical reasons supporting the color scheme of the ASL requester would be some sort of challenge (probably because Lightwave was first coded under AmigaOS 1.3 and the 3D pens changed in 2.0x - I'm guessing here, is that about right Allen?). It's one of those little things most people would probably like to see fixed but don't complain about that much since the existing one is mostly adequate if a tad annoying. It would be nice to have a standard ASL requester in Lightwave someday - maybe after inverse kinematics is solid. :) It seems nitpicky to even complain about such a small blemish on an otherwise cool (and getting cooler) program, especially since Allen and Stuart are so hard working, so unassuming, so brilliant and so nice, and since they probably have their hands full getting 4.0 out this quarter on several platforms. So I won't even mention it. :) -Jamie From owner-lightwave-l Mon Jan 16 12:28:41 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id IAA14465; Mon, 16 Jan 1995 08:09:40 -0800 Received: from clark.net by netcom2.netcom.com (8.6.9/Netcom) id IAA14454; Mon, 16 Jan 1995 08:09:35 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id LAA12554; Mon, 16 Jan 1995 11:10:19 -0500 Date: Mon, 16 Jan 1995 11:10:18 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Essence 1 and 2 Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm thinking about getting Forge and one of the Essence package deals. If someone can list what is in Essense 1 and 2 I would be grateful. I just do not have enough money (right now) to get BOTH and from the listing I can decide which one I would like to order FIRST. Thanks Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Mon Jan 16 22:48:58 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id MAA14249; Mon, 16 Jan 1995 12:06:36 -0800 Received: from clark.net by mail2.netcom.com (8.6.9/Netcom) id MAA13813; Mon, 16 Jan 1995 12:04:03 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id PAA00530; Mon, 16 Jan 1995 15:03:10 -0500 Date: Mon, 16 Jan 1995 15:03:06 -0500 (EST) From: James Brooks To: Jamie Krutz cc: lightwave-l@netcom.com Subject: Re: LW File Requesters... In-Reply-To: <9501150703.AA00869@meta.burner.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 15 Jan 1995, Jamie Krutz wrote: > However Lightwave uses its own file requester, and apparently due > to historical reasons supporting the color scheme of the ASL > requester would be some sort of challenge (probably because > Lightwave was first coded under AmigaOS 1.3 and the 3D pens > changed in 2.0x - I'm guessing here, is that about right Allen?). I have never thought about LW being programmed back then, thanks for bringing that up. > It's one of those little things most people would probably like to > see fixed but don't complain about that much since the existing > one is mostly adequate if a tad annoying. Well, as I get in LW more and more and I have various devices / partitions it would be alittle annoying to me. I was just wondering if there is a symbol, special character or something I can put in to make it display the volumes. Oh well, John Gross (I think) has mentioned there will be ASL requesters in LW 4.0!! :-) > > It would be nice to have a standard ASL requester in Lightwave > someday - maybe after inverse kinematics is solid. :) I agree, IK is MORE important! > It seems nitpicky to even complain about such a small blemish > on an otherwise cool (and getting cooler) program, especially > since Allen and Stuart are so hard working, so unassuming, > so brilliant and so nice, and since they probably have their hands > full getting 4.0 out this quarter on several platforms. As long as I have been using LW, I have 'learned' to deal with the file requesters. It is just that my 'needs' for files on other devices are starting to grow. > > So I won't even mention it. :) Opps, I already have. :-) Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Mon Jan 16 23:47:45 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id RAA09994; Mon, 16 Jan 1995 17:17:27 -0800 Received: from nova.unix.portal.com by mail2.netcom.com (8.6.9/Netcom) id RAA09613; Mon, 16 Jan 1995 17:15:22 -0800 Received: from jobe.shell.portal.com (adh@jobe.shell.portal.com [156.151.3.4]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id RAA18845 for ; Mon, 16 Jan 1995 17:15:32 -0800 Received: (adh@localhost) by jobe.shell.portal.com (8.6.9/8.6.5) id RAA29272 for lightwave-l@netcom.com; Mon, 16 Jan 1995 17:15:30 -0800 Date: Mon, 16 Jan 1995 17:15:30 -0800 From: Allen D Hastings Message-Id: <199501170115.RAA29272@jobe.shell.portal.com> To: lightwave-l@netcom.com Subject: Re: LW File Requesters... Sender: owner-lightwave-l@netcom.com Precedence: bulk I don't know if this has been mentioned here, but for at least the last month, LightWave beta versions have been using the ASL requester. Similarly, the standard Windows file requester is used on that platform. File requesters are also a plug-in class for those who want to replace the default ones. - AH From owner-lightwave-l Mon Jan 16 23:50:25 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id RAA07893; Mon, 16 Jan 1995 17:04:12 -0800 Received: from mail.crl.com by mail2.netcom.com (8.6.9/Netcom) id RAA07850; Mon, 16 Jan 1995 17:03:54 -0800 Received: from crl.crl.com (crl.com) by mail.crl.com with SMTP id AA06351 (5.65c/IDA-1.5 for ); Mon, 16 Jan 1995 17:03:16 -0800 Received: by crl.crl.com id AB02553 (5.65c/IDA-1.5); Mon, 16 Jan 1995 17:03:04 -0800 Date: Mon, 16 Jan 1995 17:03:03 -0800 (PST) From: Carl Andrew Johnson To: James Brooks Cc: Lightwave Mailing List Subject: Re: Essence 1 and 2 In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I purchased the Essence tectures and Forge last year. I have to say that I found the product to be a dissapointment. While Forge does a great job of rendering textures, the time needed to create them is ridiculous. Also as far as creating seamless textures, it doesn't do a very good job. I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be a much better product at a much lower cost. (Of course you still have to buy a Mac.) KPT generates a wide variety of seamless textures. It also does then in much less time than on the Amiga for the same bitmap size. Both my Amiga and Mac have the same speed '040 procerssor. I do all my texture creation on the Mac. From owner-lightwave-l Mon Jan 16 23:50:25 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id PAA24393; Mon, 16 Jan 1995 15:46:12 -0800 Received: from infomatch.com by mail2.netcom.com (8.6.9/Netcom) id PAA23940; Mon, 16 Jan 1995 15:44:19 -0800 Received: from localhost (trace@localhost) by infomatch.com (8.6.5/8.6.6) id PAA07241; Mon, 16 Jan 1995 15:44:38 -0800 Date: Mon, 16 Jan 1995 15:44:37 -0800 (PST) From: The Tracer To: lightwave-l@netcom.com Subject: Figuring out LW motions & scenes Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Help! I am looking to understand the LW scene / motion files, so I may use them in some software. I've cracked most of them, but there are a few things that are still confusing. does anyone have a complete breakdown or know where I can find one? TIA! trace ______________________________________________________________________________ Assuming you want to reach me, here i am: trace@infomatch.com trace@netcom.com more arriving soon! From owner-lightwave-l Tue Jan 17 02:41:44 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id QAA28328; Mon, 16 Jan 1995 16:36:13 -0800 Received: from ns.PacBell.COM by netcom15.netcom.com (8.6.9/Netcom) id QAA28280; Mon, 16 Jan 1995 16:35:53 -0800 Received: from PB1.PACBELL.COM (pactime2.sdcrc.PacBell.COM) by ns.PacBell.COM (4.1/PacBell-11/15/94) id AA16388; Mon, 16 Jan 95 16:35:51 PST Received: from SR.PACBELL.COM by PB1.PACBELL.COM (Soft*Switch Central V4L380P6) id 373133160095016FSR; 16 Jan 1995 16:33:16 PST Message-Id: Date: 16 Jan 1995 16:33:16 PST From: "Fernando Martins" Subject: Modeler problems To: lightwave-l@netcom.com Comment: SR F4MMART 01/16/95 16:36:49 PB1 Sender: owner-lightwave-l@netcom.com Precedence: bulk All... WOW! Nobody answer me to my modeler question! Was it THAT DUMB?! It seems so, because I found out what it was: I had 'Double side' Switch ON on the options panel in modeller. I turned it off and now I can subdivide and triple happily. And the strange polygons that appeared after saving are gone too!! ! ___ _____ Fernando Martins |_ | | | (510)823-1011 | | | 4W250FF ______________F4MMART@sr.pacbell.com From owner-lightwave-l Tue Jan 17 02:46:22 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id QAA14361; Mon, 16 Jan 1995 16:33:07 -0800 Received: from ns.PacBell.COM by netcom16.netcom.com (8.6.9/Netcom) id QAA14260; Mon, 16 Jan 1995 16:32:42 -0800 Received: from PB1.PACBELL.COM (pactime2.sdcrc.PacBell.COM) by ns.PacBell.COM (4.1/PacBell-11/15/94) id AA16325; Mon, 16 Jan 95 16:32:57 PST Received: from SR.PACBELL.COM by PB1.PACBELL.COM (Soft*Switch Central V4L380P6) id 945130160095016FSR; 16 Jan 1995 16:29:16 PST Message-Id: Date: 16 Jan 1995 16:29:16 PST From: "Fernando Martins" Subject: Buster Chip To: lightwave-l@netcom.com Comment: SR F4MMART 01/16/95 16:33:04 PB1 Sender: owner-lightwave-l@netcom.com Precedence: bulk All, I know that there are some bugs with the buster chip version .9 Do you know if that will have impact in my future V-Lab Motion card? If so, where can I get a Buster Chip nowadays?! Thanks. ___ _____ Fernando Martins |_ | | | (510)823-1011 | | | 4W250FF ______________F4MMART@sr.pacbell.com From owner-lightwave-l Tue Jan 17 03:59:21 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id RAA02303; Mon, 16 Jan 1995 17:11:11 -0800 Received: from bigdog.engr.arizona.edu by netcom2.netcom.com (8.6.9/Netcom) id RAA02221; Mon, 16 Jan 1995 17:10:49 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA27756; Mon, 16 Jan 1995 18:12:00 -0700 Date: Mon, 16 Jan 1995 18:12:00 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: LW File Requesters... In-Reply-To: <9501150703.AA00869@meta.burner.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 15 Jan 1995, Jamie Krutz wrote: > In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes: > > If Lightwave supported the standard Amiga ASL file requester, then > first of all most of the complaints would be history, and second > if you used a standard replacement requester Lightwave would > use it automatically. John Gross, the other day, said that 4.0 would use the ASL requester. -Eric > [snip] > > -Jamie > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Tue Jan 17 07:39:45 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id DAA27046; Tue, 17 Jan 1995 03:02:34 -0800 Received: from hermes.rdrop.com by netcom2.netcom.com (8.6.9/Netcom) id DAA27036; Tue, 17 Jan 1995 03:02:27 -0800 Received: from nesbbx.UUCP by hermes.rdrop.com with UUCP (Smail3.1.28.1 #7) id m0rUBg3-000FJ1C; Tue, 17 Jan 95 03:02 PST Received: by nesbbx.rain.COM (V1.17-beta/Amiga) id <4k2l@nesbbx.rain.COM>; Mon, 16 Jan 95 22:08:50 PST Date: Mon, 16 Jan 95 22:08:50 PST Message-Id: <9501170608.4k2l@nesbbx.rain.COM> X-Mailer: BBX-UMB 1.06e (November 10, 1994) From: Thealy@nesbbx.rain.COM (Thomas Healy) To: lightwave-l@netcom.com Subject: Morph thanks! & one more question :) Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to all who replied to my questions on morphing. The problem was that I had different number of points between the two objects. Another question: How possible it it to control the target object?? I.E. If I morph object A into a Bird, can I then apply bones to the bird to flap it's wings? or is LW still looking at Object A instead? Thomas ----------------------------------------------------------------------------- Address: E-Mail w/ Subject of "Tunes" for a copy of my Thealy@nesbbx.rain.com list of Live concerts for trade. Including: R.E.M., U2, Pearl Jam, The Doors & many more. From owner-lightwave-l Tue Jan 17 08:01:06 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id GAA21768; Tue, 17 Jan 1995 06:29:34 -0800 Received: from acme.freenet.columbus.oh.us by netcom6.netcom.com (8.6.9/Netcom) id GAA21758; Tue, 17 Jan 1995 06:29:28 -0800 Received: by acme.freenet.columbus.oh.us (8.6.9/5.901231) id JAA04730; Tue, 17 Jan 1995 09:30:41 -0500 Date: Tue, 17 Jan 1995 09:20:03 -0500 (EST) From: Donald Drennan Subject: Output resolution to Accom WSD To: "Lightwave-l@netcom.com" Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk The company I work for has an Accom Workstation Disk and it requires a file resolution of 720x486. My question is, how can I best obtain this resolution from Lightwave? I would like to be able to just specify this size in the Camera menu but since that can't be done (that I know of, at least in v.3.0) what's the next best way to convert frames to that size. Maybe if someone has the Accom WSD they could tell me what solution they used, or perhaps there's something about the Accom that I don't know. Also, does anyone know how to do batch processing with Photoshop on a Mac? Thank you, Don Drennan Columbus, Ohio From owner-lightwave-l Tue Jan 17 08:08:34 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA07538; Tue, 17 Jan 1995 07:18:08 -0800 Received: from skynet.oir.ucf.edu by netcom9.netcom.com (8.6.9/Netcom) id EAA16073; Tue, 17 Jan 1995 04:58:58 -0800 Received: (from dale@localhost) by skynet.oir.ucf.edu (8.6.9/8.6.9) id HAA03869; Tue, 17 Jan 1995 07:42:53 -0500 Date: Tue, 17 Jan 1995 07:42:52 -0500 (EST) From: Dale Fakess To: Daniel Dacey cc: lightwave-l@netcom.com Subject: Re: Axiom Software In-Reply-To: <9501152220.AA0178c@kumear.megalink.com.au> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Daniel, It is my understanding that Axiom Software did not go out of business, but has stop producing software for the Amiga market. You may need to check with several vendors to get the last version. Dale Fakess On Sun, 15 Jan 1995, Daniel Dacey wrote: > Hi all, > > I seem to remember sometime ago that someone mentioned Axiom Software had > gone out of business. Is this true? I would like to upgrade my copy of > Pixel 3D if the company is still around. > > Regards > Daniel Dacey > Peppermint Graphics > Australia > > -- Via DLG Pro v1.0 > From owner-lightwave-l Tue Jan 17 08:15:34 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA07468; Tue, 17 Jan 1995 07:17:29 -0800 Received: from holonet.net by mail.netcom.com (8.6.9/Netcom) id EAA22187; Tue, 17 Jan 1995 04:00:43 -0800 Received: from mercopus.UUCP (uucp@localhost) by holonet.net with UUCP id NAA09475; Mon, 16 Jan 1995 13:37:12 -0800 To: lightwave-l@netcom.com Subject: TREADS From: dan.bloomfield@mercopus.com (Dan Bloomfield) Message-ID: <2181.2.uupcb@mercopus.com> Date: Sun, 15 Jan 95 21:17:00 -0500 Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) Sender: owner-lightwave-l@netcom.com Precedence: bulk In a message dated 01-13-95 at 11:27, KENT NELSON wrote: KN>1) I need to make tank treads move. I haven't figured out the KN>best way to do this. KN>Any suggestions would be greatly appreciated. Create a bump and or displacement map in a paint program with the raised area of the tread white and the in-between areas black. Then go into modeler and create a two sided plane object with a slight amount of thickness and be sure to create it with a generous amount of segments. Give it a surface i.e. treads and save it. Now use the bend tool and curve the plane back upon itself in the manner of a tank tread. When you have the proper shape give it a different surface name and save it under a different name. Now in layout load both objects and give the plane object the bump map, or the displacement map if it has lots of polys. Morph the the plane into the tread shaped object and give the texture a velocity on the lengthwise axis. The texture will now follow the circular path giving the illusion that the tank treads are moving. dan.bloomfield@mercopus.com ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From owner-lightwave-l Tue Jan 17 16:07:11 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA04426; Tue, 17 Jan 1995 12:25:12 -0800 Received: from netcomsv.netcom.com by netcom16.netcom.com (8.6.9/Netcom) id KAA15035; Tue, 17 Jan 1995 10:23:38 -0800 Received: from burner.UUCP by netcomsv.netcom.com with UUCP (8.6.9/SMI-4.1) id KAA09165; Tue, 17 Jan 1995 10:10:10 -0800 Received: by burner.com (V1.17-beta/Amiga) id ; Tue, 17 Jan 95 10:15:47 MST Received: by meta.burner.com (V1.16/Amiga) id AA0089o; Tue, 17 Jan 95 10:07:53 MST Date: Tue, 17 Jan 95 10:07:53 MST Message-Id: <9501171707.AA0089n@meta.burner.com> References: X-NewsSoftware: GRn 2.0e Oct 23, 1993 From: jkrutz@meta.burner.com (Jamie Krutz) To: lightwave-l@netcom.com Subject: Re: LW File Requesters... Sender: owner-lightwave-l@netcom.com Precedence: bulk In article Eric Case writes: > On Sun, 15 Jan 1995, Jamie Krutz wrote: > > > In article <9501142307.AA11121@usa.net> jgjones@usa.net (James Jones/Nibbles and Bits) writes: > > > > If Lightwave supported the standard Amiga ASL file requester, then > > first of all most of the complaints would be history, and second > > if you used a standard replacement requester Lightwave would > > use it automatically. > > John Gross, the other day, said that 4.0 would use the ASL requester. > -Eric Howdy Eric and other listoids (listers? listans?), Keep in mind there's a delay between when a message is sent and when it appears on the list. I posted my answer to the original question before John's appeared. Then Allen posted and I got mail from Stuart, all bearing the good news about ASL requesters. All I can say is you guys are great! :) Best Regards, -Jamie BTW, I finished my part of the revised manual for World Construction Set today, so anyone who's been waiting for that hang in there. Gary's going to go over it, then it gets printed, then it gets sent out along with yet more cool tweaks to the software (including improved LightWave motion path support). If you have WCS on backorder somewhere, you'll probably get it quicker direct from Questar (303/659-4028) who's been supplying a prerelease version with a preliminary manual direct for a few months now (free upgrade to the release with the new manual). Address questions to Questar (I'm not a Questar employee). From owner-lightwave-l Tue Jan 17 17:17:08 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id JAA03034; Tue, 17 Jan 1995 09:58:16 -0800 Received: from infomatch.com by netcom11.netcom.com (8.6.9/Netcom) id JAA03003; Tue, 17 Jan 1995 09:58:08 -0800 Received: from localhost (trace@localhost) by infomatch.com (8.6.5/8.6.6) id JAA03785; Tue, 17 Jan 1995 09:58:31 -0800 Date: Tue, 17 Jan 1995 09:58:30 -0800 (PST) From: The Tracer To: "Kurt D. Williams" cc: lightwave-l@netcom.com Subject: Re: Figuring out LW motions & scenes In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Kurt (& all): I would assume this is legal. The motion files are ASCII text files, I just need to understand thier format so I can use the motion I model in LW within another program I am working on. Besides, information such as this would make LW ever more useful to the interactive / video game world. I'm still looking for the info! trace ______________________________________________________________________________ Assuming you want to reach me, here i am: trace@infomatch.com trace@netcom.com more arriving soon! From owner-lightwave-l Tue Jan 17 17:55:39 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id IAA16207; Tue, 17 Jan 1995 08:31:32 -0800 Received: from iccu6.ipswichcity.qld.gov.au by netcom11.netcom.com (8.6.9/Netcom) id IAA16072; Tue, 17 Jan 1995 08:31:07 -0800 Received: (from dshaw@localhost) by iccu6.ipswichcity.qld.gov.au (8.6.9/8.6.9) id CAA13236; Wed, 18 Jan 1995 02:33:56 +1100 Date: Wed, 18 Jan 1995 02:33:56 +1100 (EDT) From: David Shaw Subject: Re: LW File Requesters... To: Allen D Hastings cc: lightwave-l@netcom.com In-Reply-To: <199501170115.RAA29272@jobe.shell.portal.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hello Allen, I seem to be having a problem with Lightwave's arexx port. It just doesn't seem to be there! Modeller arexx scripts work ok but when I try the example LW script in the text file it comes up:- +++ Error 13 in line 5: Host environment not found Command returned 10/13: Host environment not found I have used a program called ARTM to see if the port is there and all that shows up is the TIO port to ram or something like that.. I did check to see if my dongle was in Ok and it was and I also ran the 3.5 modeler update patch which fixed the toroid problem etc..... It's a bit of a problem as I have just purchased sparks and powermacros and can't get half of it to work :( My serial number is LW21184, but I don't know if my card has reached you guys yet as I'm in Australia..... Please help me oh mighty LW God :_) see ya David Shaw Qld Australia From owner-lightwave-l Tue Jan 17 18:04:12 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id MAA23244; Tue, 17 Jan 1995 12:21:18 -0800 Received: from mickey.risd.edu by netcom11.netcom.com (8.6.9/Netcom) id MAA23217; Tue, 17 Jan 1995 12:21:07 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA13236; Tue, 17 Jan 1995 15:21:35 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA17210; Sun, 16 Jan 1994 15:24:50 -0500 Date: Sun, 16 Jan 1994 15:22:25 -0500 (EST) From: Joe Angell Subject: Re: Output resolution to Accom WSD To: Donald Drennan Cc: "Lightwave-l@netcom.com" In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 17 Jan 1995, Donald Drennan wrote: > > The company I work for has an Accom Workstation Disk and it requires a > file resolution of 720x486. > > My question is, how can I best obtain this resolution from Lightwave? > I would like to be able to just specify this size in the Camera menu but > since that can't be done (that I know of, at least in v.3.0) what's the > next best way to convert frames to that size. > Version 3.5+ of LW lets you render at any size you wish (although not nessesarilly to DV1). The next best option is to use ImageMaster R/t or Art Department Profesional and batch-process 768x480 images to the new size. BTW, CAN Photoshop do batch processing? Why would you wnat anything that COULDN'T? Hope this helps... -- Joe From owner-lightwave-l Tue Jan 17 18:59:08 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id MAA14861; Tue, 17 Jan 1995 12:28:03 -0800 Received: from mickey.risd.edu by netcom9.netcom.com (8.6.9/Netcom) id MAA14706; Tue, 17 Jan 1995 12:27:34 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA15130; Tue, 17 Jan 1995 15:26:54 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA20408; Sun, 16 Jan 1994 15:29:59 -0500 Date: Sun, 16 Jan 1994 15:25:48 -0500 (EST) From: Joe Angell Subject: Re: Morph thanks! & one more question :) To: Thomas Healy Cc: lightwave-l@netcom.com In-Reply-To: <9501170608.4k2l@nesbbx.rain.COM> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 16 Jan 1995, Thomas Healy wrote: > Another question: > How possible it it to control the target object?? I.E. If I morph object A > into a Bird, can I then apply bones to the bird to flap it's wings? or is LW > still looking at Object A instead? When you morph, you can disolve the traget object (Object B) out and pretent it doesn't exist. Just set object dissolve to 100%, shrink it down to real tiny, and zip it of to -100000000 in the Z or something. Pretend it's not there. When you morph Object A to Object B, Object A's points just shift to Object Bs positions. That's all. It's still object A. If Object B morphed to object C, Object A would also morph to Object C because it is morphed to Object B, and thus most conformt to Object Bs new shape. Uh, right... In short, add bones to Object A. Bye. -- Joe From owner-lightwave-l Tue Jan 17 21:53:45 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id RAA12944; Tue, 17 Jan 1995 17:16:36 -0800 Received: from mail04.mail.aol.com by mail3.netcom.com (8.6.9/Netcom) id RAA12746; Tue, 17 Jan 1995 17:15:04 -0800 From: Joseburgos@aol.com Received: by mail04.mail.aol.com (1.38.193.5/16.2) id AA18427; Tue, 17 Jan 1995 20:12:03 -0500 Date: Tue, 17 Jan 1995 20:12:03 -0500 Message-Id: <950117192200_4430474@aol.com> To: bss104@bangor.ac.uk Cc: lightwave-l@netcom.com Subject: Re: Batching Sender: owner-lightwave-l@netcom.com Precedence: bulk By popular demand: Lightwave Organic Modeling By: David Duberman Availible thru- Motion Blur Publishing 915-A Stambaaugh St. Redwood City, CA 94063 $14.95 David if your out there give them your e-mail address, I've lost it. From owner-lightwave-l Tue Jan 17 22:44:19 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id UAA15344; Tue, 17 Jan 1995 20:32:07 -0800 Received: from acme.freenet.columbus.oh.us by mail2.netcom.com (8.6.9/Netcom) id UAA15046; Tue, 17 Jan 1995 20:29:49 -0800 Received: by acme.freenet.columbus.oh.us (8.6.9/4.940426) id XAA00954; Tue, 17 Jan 1995 23:31:05 -0500 Date: Tue, 17 Jan 1995 23:23:26 -0500 (EST) From: Donald Drennan Subject: Thanks for the help! To: "Lightwave-l@netcom.com" Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to all who replied to my question about frame sizes. I suppose I have no choice but to upgrade to 3.5, or wait for 4.0. Everyone told me that I can create a custom image size with 3.5 +. Meanwhile I'll be using Debabbelizer on the Mac to re-size my frames. Thanks again, Don Drennan Columbus, Ohio From owner-lightwave-l Tue Jan 17 23:20:08 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id PAA06854; Tue, 17 Jan 1995 15:04:17 -0800 Received: from iglou.iglou.com by mail.netcom.com (8.6.9/Netcom) id PAA06583; Tue, 17 Jan 1995 15:02:58 -0800 Received: by iglou.iglou.com (Smail3.1.28.1 #2) id m0rUMus-0001zjC; Tue, 17 Jan 95 18:02 EST Date: Tue, 17 Jan 1995 18:02:22 -0500 (EST) From: Michael Meshew X-Sender: michael@iglou To: Donald Drennan cc: "Lightwave-l@netcom.com" Subject: Re: Output resolution to Accom WSD In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 17 Jan 1995, Donald Drennan wrote: > > The company I work for has an Accom Workstation Disk and it requires a > file resolution of 720x486. > > My question is, how can I best obtain this resolution from Lightwave? > I would like to be able to just specify this size in the Camera menu but > since that can't be done (that I know of, at least in v.3.0) what's the > next best way to convert frames to that size. > > Maybe if someone has the Accom WSD they could tell me what solution they > used, or perhaps there's something about the Accom that I don't know. > > Also, does anyone know how to do batch processing with Photoshop on a Mac? > > Thank you, > > > Don Drennan > Columbus, Ohio > > > > Don, there is a program callled Photomatic for the Mac that is supposed is do batch processing with Photoshop. I do not know if it supports Photoshop 3.0 yet. With Lightwave 3.5, you could easily set your custom resolution. The upgrade price from 3.1 to 3.5 is a bargain. Hope this helps, Michael From owner-lightwave-l Wed Jan 18 00:37:26 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id JAA12565; Tue, 17 Jan 1995 09:23:28 -0800 Received: from garfield.cs.mun.ca by netcom2.netcom.com (8.6.9/Netcom) id JAA12480; Tue, 17 Jan 1995 09:22:53 -0800 Received: from ganymede.cs.mun.ca (kurtw@ganymede.cs.mun.ca [134.153.39.1]) by garfield.cs.mun.ca with SMTP id <409909>; Tue, 17 Jan 1995 13:56:17 -0330 Received: (kurtw@localhost) by ganymede.cs.mun.ca (8.6.8/8.6.4) id NAA04427; Tue, 17 Jan 1995 13:48:37 -0330 Date: Tue, 17 Jan 1995 13:48:36 -0330 From: "Kurt D. Williams" Subject: Re: Figuring out LW motions & scenes To: The Tracer cc: lightwave-l@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 16 Jan 1995, The Tracer wrote: > > Help! I am looking to understand the LW scene / motion files, so I may > use them in some software. I've cracked most of them, but there are a > few things that are still confusing. does anyone have a complete > breakdown or know where I can find one? TIA! > > > trace > ______________________________________________________________________________ > Assuming you want to reach me, here i am: > > trace@infomatch.com trace@netcom.com more arriving soon! > Is this legal? ________________________________________________________________________ Kurt D. Williams E-mail: Kurtw@ganymede.cs.mun.ca "This form we live in, IRC: Overlord_ / Kurtw is a fragile creation" -FLA From owner-lightwave-l Wed Jan 18 03:44:25 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id VAA17140; Tue, 17 Jan 1995 21:21:06 -0800 Received: from arl-img-1.compuserve.com by mail.netcom.com (8.6.9/Netcom) id PAA09951; Tue, 17 Jan 1995 15:25:26 -0800 Received: by arl-img-1.compuserve.com (8.6.9/5.941228sam) id SAA14606; Tue, 17 Jan 1995 18:23:49 -0500 Date: 17 Jan 95 18:19:00 EST From: "Stan S. Shumlick" <71612.1725@compuserve.com> To: Subject: Real specs on rendering Message-ID: <950117231859_71612.1725_DHN48-1@CompuServe.COM> Sender: owner-lightwave-l@netcom.com Precedence: bulk OK, So I've heard all the "my system is better than your system" arguments. Is there an independent testing facility that can actually prove any of these claims? Is there some sort of FAQ or info file that us end-user types can peruse at our leisure? I for one would like to see some sort of published information about DEC Alpha's and the MIPS actual benchmarks. I don't want to start another flame war. I just want some unbiased information about these systems. Cheers, Stan Shumlick From owner-lightwave-l Wed Jan 18 03:46:15 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id VAA09951; Tue, 17 Jan 1995 21:16:15 -0800 Received: from mail.crl.com by netcom16.netcom.com (8.6.9/Netcom) id VAA09759; Tue, 17 Jan 1995 21:15:25 -0800 Received: from crl5.crl.com by mail.crl.com with SMTP id AA22924 (5.65c/IDA-1.5 for ); Tue, 17 Jan 1995 21:13:40 -0800 Received: by crl5.crl.com id AA22788 (5.65c/IDA-1.5); Tue, 17 Jan 1995 21:13:43 -0800 Date: Tue, 17 Jan 1995 21:13:43 -0800 (PST) From: Carl Andrew Johnson To: Dale Fakess Cc: Daniel Dacey , lightwave-l@netcom.com Subject: Re: Axiom Software In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Axiom and ASDG no longer write software for the Amiga. Now I have a moral question for you? Since they no longer are concerned with the Amiga market, is it okay to pirate Axiom and ASDG software? How can such an act deprive them of revenues if they don't WANT any revenues from the Amiga market. -Carl From owner-lightwave-l Wed Jan 18 03:52:19 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id VAA17028; Tue, 17 Jan 1995 21:20:32 -0800 Received: from relay3.UU.NET by mail.netcom.com (8.6.9/Netcom) id NAA16613; Tue, 17 Jan 1995 13:15:01 -0800 Received: from uucp3.UU.NET by relay3.UU.NET with SMTP id QQxzcu13020; Tue, 17 Jan 1995 16:12:27 -0500 Received: from capitol.UUCP by uucp3.UU.NET with UUCP/RMAIL ; Tue, 17 Jan 1995 16:12:25 -0500 Received: from [192.9.200.23] (athena) by capitol.com (4.1/SMI-4.1) id AA00302; Tue, 17 Jan 95 15:50:32 EST Date: Tue, 17 Jan 95 15:50:32 EST Message-Id: <9501172050.AA00302@ capitol.com> From: "Paul Davies" Reply-To: "Paul Davies" To: lightwave-l@netcom.com Subject: Re: Motion paths Sender: owner-lightwave-l@netcom.com Precedence: bulk > If you create your object with a curve (i.e.: rail extrude) the Path- > To-Motion macro will take that curve and write out a motion file. Whenever I use this macro it reads the points in the wrong order causing erratic motion file. I thought this was related to the copy/cut function point order problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. Anyone else have this problem? paul d. Paul Davies Artist/Animator CapDisc Bethesda, MD. davies@capitol.com or uunet!capitol!davies From owner-lightwave-l Wed Jan 18 03:54:12 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id VAA17082; Tue, 17 Jan 1995 21:20:47 -0800 Received: from mv.mv.com by mail2.netcom.com (8.6.9/Netcom) id NAA20346; Tue, 17 Jan 1995 13:34:00 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id QAA24292 for lightwave-l@netcom.com; Tue, 17 Jan 1995 16:34:19 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA002lb; Tue, 17 Jan 95 14:21:10 EST Date: Tue, 17 Jan 95 14:21:10 EST Message-Id: <9501171921.AA002la@fusion.mv.com> Message-Id: <200f9352.7e248-mark@fusion.mv.com> In-Reply-To: (from Donald Drennan ) (at Tue, 17 Jan 1995 09:20:03 -0500 (EST)) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: Output resolution to Accom WSD Sender: owner-lightwave-l@netcom.com Precedence: bulk > The company I work for has an Accom Workstation Disk and it requires a > file resolution of 720x486. > My question is, how can I best obtain this resolution from Lightwave? In the Camera menu, there is a pixel aspect ratio selection which allows you to select D1. With D1 selected, LW will output 720x480 images. In the newer version of LW, it outputs 720x486 as well as allowing you to output ANY custom resolution you desire. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Wed Jan 18 08:03:03 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA07459; Wed, 18 Jan 1995 07:17:32 -0800 Received: from skynet.oir.ucf.edu by mail3.netcom.com (8.6.9/Netcom) id FAA29978; Wed, 18 Jan 1995 05:11:34 -0800 Received: (from dale@localhost) by skynet.oir.ucf.edu (8.6.9/8.6.9) id HAA04229; Wed, 18 Jan 1995 07:55:44 -0500 Date: Wed, 18 Jan 1995 07:55:44 -0500 (EST) From: Dale Fakess To: Carl Andrew Johnson cc: Daniel Dacey , lightwave-l@netcom.com Subject: Re: Axiom Software In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Carl, I don't think it is a moral question but a legal question. Axiom and ASDG are still financially viable companies and since they own the copyright, it would be illegal to pirate their software. It is not okay to pirate Axiom and ASDG software. Dale On Tue, 17 Jan 1995, Carl Andrew Johnson wrote: > Axiom and ASDG no longer write software for the Amiga. Now I have a > moral question for you? Since they no longer are concerned with the Amiga > market, is it okay to pirate Axiom and ASDG software? How can such an act > deprive them of revenues if they don't WANT any revenues from the Amiga > market. > > -Carl > From owner-lightwave-l Wed Jan 18 07:57:02 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA07287; Wed, 18 Jan 1995 07:15:50 -0800 Received: from geos01.oslo.geco-prakla.slb.com by netcom11.netcom.com (8.6.9/Netcom) id AAA22160; Wed, 18 Jan 1995 00:33:19 -0800 Received: from geoscc.oslo.sgp.slb.com (geoscc.oslo.geco-prakla.slb.com) by geos01.oslo.geco-prakla.slb.com (4.1/Oslo-211193-1) id AA19755; Wed, 18 Jan 95 09:33:30 +0100 Received: from cc:Mail by geoscc.oslo.geco-prakla.slb.com (1.30/SMTPLink) id A25311; Wed, 18 Jan 95 09:35:39 MET Date: Wed, 18 Jan 95 09:35:39 MET From: Ivan Moen Message-Id: <9501180935.A25311@geoscc.oslo.geco-prakla.slb.com > Cc: lightwave-l@netcom.com Subject: Re[2]: Batching Sender: owner-lightwave-l@netcom.com Precedence: bulk >By popular demand: > >Lightwave Organic Modeling >By: David Duberman >Availible thru- Motion Blur Publishing > 915-A Stambaaugh St. > Redwood City, CA 94063 >$14.95 > >David if your out there give them your e-mail address, I've lost it. A FAX number to Motion Blur Publishing would be nice ... for overseas ordering... From owner-lightwave-l Wed Jan 18 11:38:19 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id JAA14650; Wed, 18 Jan 1995 09:02:40 -0800 Received: from ug1.plk.af.mil by mail3.netcom.com (8.6.9/Netcom) id JAA14591; Wed, 18 Jan 1995 09:01:15 -0800 Received: (from rudd@localhost) by ug1.plk.af.mil (8.6.9/8.6.9) id KAA29774; Wed, 18 Jan 1995 10:01:55 -0700 From: Douglas Rudd Message-Id: <199501181701.KAA29774@ug1.plk.af.mil> Subject: Re: Axiom Software To: cjohnson@crl.com (Carl Andrew Johnson) Date: Wed, 18 Jan 1995 10:01:54 -0700 (MST) Cc: lightwave-l@netcom.com In-Reply-To: from "Carl Andrew Johnson" at Jan 17, 95 09:13:43 pm X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 848 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Axiom and ASDG no longer write software for the Amiga. Now I have a > moral question for you? Since they no longer are concerned with the Amiga > market, is it okay to pirate Axiom and ASDG software? How can such an act > deprive them of revenues if they don't WANT any revenues from the Amiga > market. > > -Carl > I hope you are kidding. Two wrongs don't ...etc. Not only that, it is illegal. They still retain copyrights to that s/w. If you want revenge, your only means is to boycot their products on the pc. Easy to do if you don't use a pc. Not that they would even notice. Doug Rudd rudd@plk.af.mil --------------------------------------------------------------------------- Death by DOS, after a long lingering illness under Windooozzzzzz........... --------------------------------------------------------------------------- From owner-lightwave-l Wed Jan 18 13:16:36 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA21525; Wed, 18 Jan 1995 12:30:25 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id KAA07905; Wed, 18 Jan 1995 10:59:58 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rUfaz-000DKmC; Wed, 18 Jan 95 12:59 CST Received: by oubbs.telecom.uoknor.edu id 0I7M20AI Wed, 18 Jan 95 12:57:48 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501181257.0I7M20A@oubbs.telecom.uoknor.edu> Date: Wed, 18 Jan 95 12:57:48 Subject: FIGURING OUT LW MOTIONS & SC To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > Help! I am looking to understand the LW scene / motion files, so I > may > use them in some software. I've cracked most of them, but there are > a > few things that are still confusing. does anyone have a complete > breakdown or know where I can find one? TIA! The scene files are self-explanatory, if you study them enough...... The values for the keyframe data are as follows: X Y Z H P B Xscale Yscale Zscale. If you simply compare your ASCII file to the actual scene loaded into Layout you should be able to figure it out. AC From owner-lightwave-l Wed Jan 18 13:20:11 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA21130; Wed, 18 Jan 1995 12:27:57 -0800 Received: from crucible.inmind.com by mail2.netcom.com (8.6.9/Netcom) id KAA05489; Wed, 18 Jan 1995 10:40:46 -0800 Received: from soulcage. (soulcage.inmind.com [204.176.24.12]) by crucible.inmind.com (8.6.9/8.6.9) with SMTP id OAA20925 for ; Wed, 18 Jan 1995 14:03:40 -0500 Received: by soulcage. (4.1/SMI-4.1) id AA00198; Wed, 18 Jan 95 13:42:44 EST Message-Id: <9501181842.AA00198@soulcage.> Subject: Sparks To: lightwave-l@netcom.com Date: Wed, 18 Jan 1995 13:42:44 -0500 (EST) From: "William Walter Ford" X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1290 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hey All I need some info on Sparks. I've got a project coming up where I need to see lots of beads flowing through a chemical process. It will consist of a series of fluid tanks and pipes running between them. What I want to know is how good is Sparks, and can I make a path through the pipes and have Sparks flock a swarm of particles to follow that path. Also, does Sparks do any kind of collision detection of particles to other stationary objects in the scene. Example: Parrticles will fall through an opening in the top of a tank down on to a screen shaking back and forth. Will the particles collision detect the screen and bounce and move from the collisions with the screen. I read somewhere that there were some type of companion programs to go with Sparks that add flocking and other abilities - what are these and how much do they costs. Thanks in advance for all the replies. - Bill Ford ______________________________________________________________________________ Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 ______________________________________________________________________________ From owner-lightwave-l Wed Jan 18 13:19:16 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id IAA02101; Wed, 18 Jan 1995 08:52:14 -0800 Received: from post.demon.co.uk by netcom15.netcom.com (8.6.9/Netcom) id IAA02000; Wed, 18 Jan 1995 08:51:38 -0800 Received: from andymorg.demon.co.uk by post.demon.co.uk id aa04851; 18 Jan 95 15:35 GMT Received: by andymorg.demon.co.uk (V1.16/Amiga) id AA0009z; Wed, 18 Jan 95 15:32:04 GMT Date: Wed, 18 Jan 95 15:32:04 GMT Message-Id: <9501181532.AA0009y@andymorg.demon.co.uk> Organization: Demon Account X-MailViewer: Mail 1.12 From: Andrew Morgan To: lightwave-l@netcom.com Subject: Re: Axiom Software Sender: owner-lightwave-l@netcom.com Precedence: bulk >Axiom and ASDG no longer write software for the Amiga. Now I have a >moral question for you? Since they no longer are concerned with the Amiga >market, is it okay to pirate Axiom and ASDG software? How can such an act >deprive them of revenues if they don't WANT any revenues from the Amiga >market. >-Carl I can't speak for ASDG, but Axiom have just granted Premier Vision in the UK exclusive distribution rights for PixPro2 - how sure are you they've abandoned the Amiga? What's the source of this supposition? Andy. -- ============================================= Andrew Morgan - Andrew@andymorg.demon.co.uk Graphic Artist and art journalist From owner-lightwave-l Wed Jan 18 13:32:58 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA21264; Wed, 18 Jan 1995 12:29:19 -0800 Received: from netcomsv.netcom.com by netcom15.netcom.com (8.6.9/Netcom) id KAA23862; Wed, 18 Jan 1995 10:39:25 -0800 Received: from burner.UUCP by netcomsv.netcom.com with UUCP (8.6.9/SMI-4.1) id KAA15973; Wed, 18 Jan 1995 10:32:04 -0800 Received: by burner.com (V1.17-beta/Amiga) id ; Wed, 18 Jan 95 11:12:58 MST Received: by meta.burner.com (V1.16/Amiga) id AA008b5; Wed, 18 Jan 95 10:28:39 MST Date: Wed, 18 Jan 95 10:28:39 MST Message-Id: <9501181728.AA008b4@meta.burner.com> References: X-NewsSoftware: GRn 2.0e Oct 23, 1993 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: jkrutz@meta.burner.com (Jamie Krutz) To: lightwave-l@netcom.com Subject: Re: Axiom Software Sender: owner-lightwave-l@netcom.com Precedence: bulk In article Carl Andrew Johnson writes: > Axiom and ASDG no longer write software for the Amiga. Now I have a > moral question for you? Since they no longer are concerned with the Amiga > market, is it okay to pirate Axiom and ASDG software? How can such an act > deprive them of revenues if they don't WANT any revenues from the Amiga > market. Your logic is incomplete. It states a common rationalization. You're missing two key points. They put a lot of effort into creating their software and they deserve to be rewarded for that effort - that's the way the system is supposed to work. If you still want their software it's because of the work they _already_ did, and that's what you're paying for. If you don't want to pay for the work they already did, and you wouldn't buy ADPro with that in mind, then you ought to buy a program that is still being supported, like ImageFX. If you pirate ADPro instead of buying ImageFX, then you are not only ripping off Elastic Reality, you are taking a sale from Nova Design. Thus the rationalization that pirating ADPro isn't stealing (which it still is) ends up also hurting a company that _is_ still concerned with the Amiga market. By pirating ADPro, you are at the same time stealing from one company and directly hurting the Amiga market for another. This same piracy rationalization has hurt the Amiga in the past. I've met people who liked the Amiga and thought it was a better computer but bought clones because they could "get all the software free at work." Besides ripping off the owners of word perfect, etc., this attitude directly hurt the Amiga market and every innovative developer who was providing better solutions on a better computer platform and was not rewarded for that effort. Piracy hurts innovation. Piracy hurts the Amiga. Piracy rips off developers and hurts those working hard to offer viable alternatives. Logically, it's not OK. Morally, if you accept the free market system and want to be paid for what you do, ripping off someone else's work is hypocrital. Sorry to waste list bandwidth on this. Just to tie it to Lightwave I would say that anyone who pirated Lightwave using LRave and a stolen copy of LightWave was, in addition to ripping off NewTek, Allen and Stuart, also directly hurting those providing an alternative, like the makers of Imagine, Alladin, Caligari, etc. Regards, -Jamie From owner-lightwave-l Wed Jan 18 15:08:00 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id MAA03061; Wed, 18 Jan 1995 12:17:23 -0800 Received: from FHSUVM.FHSU.EDU by mail.netcom.com (8.6.9/Netcom) id MAA02962; Wed, 18 Jan 1995 12:16:04 -0800 Message-Id: <199501182016.MAA02962@mail.netcom.com> Received: from FHSU by FHSUVM.FHSU.EDU (IBM VM SMTP V2R2) with BSMTP id 2234; Wed, 18 Jan 95 14:17:57 CST Comments: Converted from PROFS to RFC822 format by PUMP V2.2X Date: Wed, 18 Jan 95 14:17:55 CST From: Stephen Schleicher Subject: Motion Paths update. To: Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to all of those who responded to my question about creating a motion path from rail in modeler. For those of you with Lightwave 3.1 or higher, there is a Macro function that will do this for you, and I must say it worked great. By adding a little variation in the camera movement (x, y, pitch, bank, etc) I was able to create a very realistic journey through a fiber optic cable (what I'm going to do with it now, I don't know... ha). Again, thanks for all of the help, I found the macro about one hour after sending my original post. Stephen Schleicher Producer/Director Video Production & Interactive Television Coordinator Fort Hays State University Hays, Ks (913) 628-4492 From owner-lightwave-l Wed Jan 18 15:43:32 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id MAA27165; Wed, 18 Jan 1995 12:13:59 -0800 Received: from tyrell.net by mail3.netcom.com (8.6.9/Netcom) id MAA27019; Wed, 18 Jan 1995 12:12:40 -0800 Received: from ttypd.tyrell.net by tyrell.net with SMTP id AA11423 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Wed, 18 Jan 1995 14:10:42 -0600 Date: Wed, 18 Jan 1995 14:10:42 -0600 Message-Id: <199501182010.AA11423@tyrell.net> X-Sender: chris@tyrell.net Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: chris@tyrell.net (Chris Silva) Subject: Re: Real specs on rendering-Flight's response X-Mailer: Sender: owner-lightwave-l@netcom.com Precedence: bulk >OK, So I've heard all the "my system is better than your system" >arguments. Is there an independent testing facility that can actually >prove any of these claims? The National Software Testing Laboratory did an independent test, sanctioned by Digital, comparing the Carrera Cobra 275, the Aspen Alpine 275 (on which our Barnstormer is based), an ALR Pentium90 system and the DeskStation R4600 (on which the Raptor Plus and other Raptors is based). I can have a copy of this report faxed to you if you reply direct to my email with your fax number. The net results are that the 275 MHz Alpha systems were twice as fast as the MIPS R4600-based systems and four times faster than the 90MHz Pentium. Interestingly enough the Aspen 275 MHz system was shown to be 20% faster than the Carrera 275 in some floating point operations (due to design optimizations). As one of the owners of Flight Technologies, we investigated the marketplace to determine what motherboard technology we should base our systems on. Our business objective is to provide the best Windows NT workstations for animation professionals and we had the freedom to choose whatever manufacturer we determined to best meet our customer's needs. The Aspen motherboard clearly provides that, hence it is the basis for our Barnstormer system. Anyone wanting more information on Flight Technologies, Inc. can call us at (816) 525-UFLY(8359) or send me a private email. Regards, Chris Silva Flight Technologies, Inc. (816) 525-UFLY (8359) Unparalleled Windows NT Workstation Solutions From owner-lightwave-l Wed Jan 18 16:48:09 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id LAA26128; Wed, 18 Jan 1995 11:47:42 -0800 Received: from daffy.aatech.com by netcom16.netcom.com (8.6.9/Netcom) id LAA26096; Wed, 18 Jan 1995 11:47:33 -0800 Received: by daffy.aatech.com id aa02320; 18 Jan 95 14:47 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Re: Axiom Date: Wed, 18 Jan 95 14:38:41 EST Message-ID: <9501181438.aa01832@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Carl Andrew Johnson wrote about Re: Axiom Software >Axiom and ASDG no longer write software for the >Amiga. Now I have a moral question for you? Since >they no longer are concerned with the Amiga market, >is it okay to pirate Axiom and ASDG software? How >can such an act deprive them of revenues if they >don't WANT any revenues from the Amiga market. > >-Carl A couple weeks ago Axiom sent me some junk mail about getting an upgrade from Pixel 3D 2 to the current Pixel 3D Pro. I believe the policy of Axiom is that they will develop no new Amiga software, but they're still more than happy to sell their existing products. Amiga product tech support at ASDG last month assured me that there would be updates to ADPro and MorphPlus shortly. (I know "shortly" is a very relative statement.) ASDG/Elastic Reality has reduced the development effort of their Amiga programs, but there still will be updates and Amiga Tech Support (while it is now available only 3 hours in mid-day) still exists. (There was a post on a newsgroup a couple weeks ago where ASDG was trying to unload a lot of their Amiga hardware -- at fairly unreasonable prices.) ASDG/ER Amiga Tech Support (while it *does* exist) is now extremely pathetic. I called and talked to someone namesd Curtis about a problem I had with MorphPlus. I had previously mailed a set of files to them. Curtis said he'd look into it and email me right back whether or not they got the files. Over the past couple weeks I've tried to call Curtis, but he's never "available" and I've sent email, but I never get any sort of response. If I was making a living with their software I'd be really pissed off. So, I'm beginning to consider getting ImageFX. In any case, neither company is out of business or has *completely* abandoned the Amiga market, so considering their products as PD stuff is still theft. Kenneth Jennings -- kenneth@daffy.aatech.com From owner-lightwave-l Wed Jan 18 17:08:28 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id IAA15461; Wed, 18 Jan 1995 08:50:26 -0800 Received: from puff.inc.net by netcom11.netcom.com (8.6.9/Netcom) id IAA15426; Wed, 18 Jan 1995 08:50:17 -0800 Received: from beta (beta.inc.net [204.95.160.2]) by puff.inc.net (8.6.9/8.6.9) with SMTP id KAA00553 for ; Wed, 23 Jan 1980 10:24:39 -0600 Received: from winnie (t05.inc.net) by beta (5.0/SMI-SVR4) id AA15228; Wed, 18 Jan 1995 10:51:01 +0600 Date: Wed, 18 Jan 1995 10:51:00 +0600 Message-Id: <9501181651.AA15228@beta> X-Sender: syndesis@beta.inc.net X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: syndesis@beta.inc.net (Syndesis Corporation) Subject: Re: Axiom Software content-length: 703 Sender: owner-lightwave-l@netcom.com Precedence: bulk >Axiom and ASDG no longer write software for the Amiga. Now I have a >moral question for you? Since they no longer are concerned with the Amiga >market, is it okay to pirate Axiom and ASDG software? How can such an act >deprive them of revenues if they don't WANT any revenues from the Amiga >market. By similar logic, it's OK to steal anything that isn't made any more: cars, paintings, artwork, computers, etc. Piracy is a violation of the simple right of a producer (a software developer, a book writer, an artist, etc.) to control the way their works are distributed. If someone decides to stop, that does not mean you can start stealing from them. It has nothing to do with what you want. From owner-lightwave-l Thu Jan 19 02:22:27 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id AAA00940; Thu, 19 Jan 1995 00:59:33 -0800 Received: from ibmmail.COM by netcom16.netcom.com (8.6.9/Netcom) id AAA00916; Thu, 19 Jan 1995 00:59:24 -0800 From: gblpcsjc@ibmmail.com Message-Id: <199501190859.AAA00916@netcom16.netcom.com> Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 9693; Mon, 16 Jan 95 07:54:08 EST Date: Mon, 16 Jan 1995 07:54:03 EST To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Crust Texture ------------- Are the parameters for the Crust texture documented anywhere? I can't find it in the Lightwave manual or the 3.5 addendum. Steve Criddle From owner-lightwave-l Thu Jan 19 02:31:16 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id AAA00938; Thu, 19 Jan 1995 00:59:32 -0800 Received: from ibmmail.COM by netcom16.netcom.com (8.6.9/Netcom) id AAA00914; Thu, 19 Jan 1995 00:59:23 -0800 From: gblpcsjc@ibmmail.com Message-Id: <199501190859.AAA00914@netcom16.netcom.com> Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 0015; Mon, 16 Jan 95 08:07:22 EST Date: Mon, 16 Jan 1995 08:07:17 EST To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Re: Motion paths Steve Warner has nearly got it solved. The method I use (which I learnt from Lee Stranahan's "Modeler Part 2" video) is to build the motion path in Layout, rather than Modeler. You need two versions of the path. The first one has ALIGN TO PATH enabled - this is the path the camera (or car, or whatever) will use in the finished animation. The second version of the path has ALIGN TO PATH turned off. When you build the second path, you will need to manually align the object at each keyframe. When you're happy with it, save it off. Then use this second path to do the extrude. Obviously you will need to PATH EXTRUDE rather than RAIL EXTRUDE. Steve Criddle From owner-lightwave-l Thu Jan 19 02:58:06 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id AAA14026; Thu, 19 Jan 1995 00:59:06 -0800 Received: from ibmmail.COM by netcom15.netcom.com (8.6.9/Netcom) id AAA14005; Thu, 19 Jan 1995 00:59:00 -0800 From: gblpcsjc@ibmmail.com Message-Id: <199501190859.AAA14005@netcom15.netcom.com> Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 0820; Mon, 16 Jan 95 08:36:38 EST Date: Mon, 16 Jan 1995 08:36:34 EST To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Null Objects ------------ This is probably a daft question, but is there an easy way to rename null objects in Layout? I use null objects quite a bit, and I end up having to write down what my various null objects are for. I could probably save each one off as a different name, and reload them, but I would end up with a disk full of null objects very quickly. Steve Criddle From owner-lightwave-l Thu Jan 19 03:42:55 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id XAA28895; Wed, 18 Jan 1995 23:20:31 -0800 Received: from magna.com.au by mail.netcom.com (8.6.9/Netcom) id XAA28812; Wed, 18 Jan 1995 23:19:11 -0800 From: Brett Feeney X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Clowns Head Date: Thu, 19 Jan 95 18:19:12 PST Message-ID: <9501191819.aa06734@magna.com.au> Sender: owner-lightwave-l@netcom.com Precedence: bulk Im currently working on a project that I require a Clowns head to be talking , blinking , and generally behaving humanoid , Ive been told that it must look almost photorealistic , so if any one Knows where i could get a good model of a clowns head then co thanx in advance for any help recieved brettf@Magna.com.au From owner-lightwave-l Thu Jan 19 05:24:30 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id JAA05317; Wed, 18 Jan 1995 09:31:28 -0800 Received: from usa.net by netcom9.netcom.com (8.6.9/Netcom) id JAA05275; Wed, 18 Jan 1995 09:31:19 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA16999; Wed, 18 Jan 1995 10:31:18 -0700 Date: Wed, 18 Jan 1995 10:31:18 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501181731.AA16999@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Re: Motion paths Content-Length: 1280 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > If you create your object with a curve (i.e.: rail extrude) the Path- > > To-Motion macro will take that curve and write out a motion file. > > Whenever I use this macro it reads the points in the wrong order > causing erratic motion file. I thought this was related to the > copy/cut function point order problem from pre-3.5 versions of > Modeler but I still have the porblem in 3.5. > Anyone else have this problem? Is the curve you're tyring to do a path-to-motion on the only thing in the layer? Path-To-Motion can't distinguish between selected and unselected items... it uses all the points in the layer. Also, the macro uses the points "in the order they were created," so if you make a curve by selecting points individually, and the order you select them is different from the order they were created, the motion file will be _very_ erratic. If you use "Sketch" to make the curve, it'll work every time. In 3.5, copy/cut doesn't scramble the points, so the macro will still work on a pasted curve. The only problem I've found with "Path-To-Motion" is that the number of frames in the motion file is unpredictable, i.e.: ask for 60 and you might get 63. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Thu Jan 19 05:27:01 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id AAA09896; Wed, 18 Jan 1995 00:58:02 -0800 Received: from nova.unix.portal.com by netcom9.netcom.com (8.6.9/Netcom) id AAA09885; Wed, 18 Jan 1995 00:57:59 -0800 Received: from jobe.shell.portal.com (adh@jobe.shell.portal.com [156.151.3.4]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id AAA11142 for ; Wed, 18 Jan 1995 00:58:49 -0800 Received: (adh@localhost) by jobe.shell.portal.com (8.6.9/8.6.5) id AAA17450 for lightwave-l@netcom.com; Wed, 18 Jan 1995 00:58:47 -0800 Date: Wed, 18 Jan 1995 00:58:47 -0800 From: Allen D Hastings Message-Id: <199501180858.AAA17450@jobe.shell.portal.com> To: lightwave-l@netcom.com Subject: Re: Figuring out LW motions & scenes Sender: owner-lightwave-l@netcom.com Precedence: bulk > I'm still looking for the info! NewTek has someone documenting motion and scene files, and the information will be made freely available once that's done. - AH From owner-lightwave-l Thu Jan 19 06:32:12 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id PAA09505; Wed, 18 Jan 1995 15:13:37 -0800 Received: from tom.compulink.co.uk by netcom6.netcom.com (8.6.9/Netcom) id PAA09456; Wed, 18 Jan 1995 15:13:23 -0800 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id XAA10975 for lightwave-l@netcom.com; Wed, 18 Jan 1995 23:09:45 GMT Date: Wed, 18 Jan 95 23:12 GMT From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Re: Real specs on rendering To: lightwave-l@netcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave-l@netcom.com Precedence: bulk >OK, So I've heard all the "my system is better than your system" >arguments. Is there an independent testing facility that can actually >prove any of these claims? Is there some sort of FAQ or info file >that us Some companies use the "textures" example that comes with Lightwave as a benchmark for quoting LW rendering speeds. I think this is a good method because it's a practical one (not just a n MIPS quote) and it's a universal example among LW users. eg: Amiga 4000/040 = 3:42m Cyberstorm 040 = 1:32m Cyberstorm 060 = 0:54m Gary F. From owner-lightwave-l Thu Jan 19 09:17:55 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id GAA20086; Thu, 19 Jan 1995 06:16:13 -0800 Received: from mail.crl.com by mail3.netcom.com (8.6.9/Netcom) id GAA19985; Thu, 19 Jan 1995 06:14:41 -0800 Received: from crl5.crl.com by mail.crl.com with SMTP id AA20374 (5.65c/IDA-1.5 for ); Thu, 19 Jan 1995 06:14:34 -0800 Received: by crl5.crl.com id AA27507 (5.65c/IDA-1.5); Thu, 19 Jan 1995 06:14:41 -0800 Date: Thu, 19 Jan 1995 06:14:41 -0800 (PST) From: Carl Andrew Johnson To: gblpcsjc@ibmmail.com Cc: lightwave-l@netcom.com Subject: Re: your mail In-Reply-To: <199501190859.AAA14005@netcom15.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk To rename a null objecy simply "save" it. The name will change when you do, but no actual object will be saved. -Carl From owner-lightwave-l Thu Jan 19 09:22:34 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA24085; Thu, 19 Jan 1995 07:31:42 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id GAA22988; Thu, 19 Jan 1995 06:52:53 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rUyBj-000DMRC; Thu, 19 Jan 95 08:50 CST Received: by oubbs.telecom.uoknor.edu id 0BLGF001 Thu, 19 Jan 95 08:15:15 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501190815.0BLGF00@oubbs.telecom.uoknor.edu> Date: Thu, 19 Jan 95 08:15:15 Subject: RE: FIGURING OUT LW MOTIONS To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > # If you simply compare your ASCII file to the actual scene loaded > into Layout > # you should be able to figure it out. > > Not quite as easy as you might think, for any worthwhile external > massaging > of LW envelope. (function curve, channel curve, motion graph, etc.). > The > above only tells you the absolute keyframe values. You must also > decipher > the knot controls...you know, continuity, bias, etc. Now here's > where the > fun begins. The knot controls are included in the scene file. Each keyframe has two ASCII lines, the first containing position, heading and scale, and the second line contains 4 numbers, the first being the keyframe number, the next three are tension, bias and continuity. I believe the splines calculation method that LW uses is the standard one, listed in the manual somewhere. AC From owner-lightwave-l Thu Jan 19 09:22:39 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA22967; Thu, 19 Jan 1995 07:17:42 -0800 Received: from sun2.nsfnet-relay.ac.uk by mail.netcom.com (8.6.9/Netcom) id DAA17207; Thu, 19 Jan 1995 03:29:08 -0800 Via: uk.ac.bangor.clss1; Thu, 19 Jan 1995 11:06:57 +0000 Via: Laidman; Thu, 19 Jan 95 10:50:06 GMT Date: Thu, 19 Jan 1995 10:50:04 GMT From: Christian Graham Subject: Re: Motion paths To: Paul Davies <@uunet.uu.net:davies@capitol> Cc: lightwave-l@netcom.com Message-Id: Priority: Normal Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 17 Jan 95 15:50:32 EST Paul Davies wrote: > From: Paul Davies > Date: Tue, 17 Jan 95 15:50:32 EST > Subject: Re: Motion paths > To: lightwave-l@com.netcom > > > If you create your object with a curve (i.e.: rail extrude) the Path- > > To-Motion macro will take that curve and write out a motion file. > > Whenever I use this macro it reads the points in the wrong order causing erratic > motion file. I thought this was related to the copy/cut function point order > problem from pre-3.5 versions of Modeler but I still have the porblem in 3.5. > Anyone else have this problem? > I've only used it to create circular motion paths but it seemed to work fine after some initial teething troubles. I was using it to create some orbits for planets in a solar system animation I'm doing. At first I had problems getting it to loop properly but cloning the end point seemed to work fine (and extending the animation length was neccessary as it produced its last keyframe at frame 64 instead of 60). Christian Graham (bss104@bangor.ac.uk) SBS/ODA Video Producer & Animator, School of Biological Sciences, University of Wales, Bangor. U.K. From owner-lightwave-l Thu Jan 19 09:26:14 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA23980; Thu, 19 Jan 1995 07:30:48 -0800 Received: from SMTPGATE by netcom15.netcom.com (8.6.9/Netcom) id FAA15856; Thu, 19 Jan 1995 05:55:50 -0800 Message-Id: <199501191355.FAA15856@netcom15.netcom.com> Received: from PRDC by SMTPGATE (IBM VM SMTP V2R2) with BSMTP id 8815; Thu, 19 Jan 95 08:57:10 EST Received: by PRDC RSCS Interchange 1.0.000 id 2898 (PROFS) for ; Thu, 19 Jan 95 08:57:09 0000 Date: Thu, 19 Jan 95 08:57:05 From: To: Subject: Rename Null Objects Sender: owner-lightwave-l@netcom.com Precedence: bulk Mark A. Gosine (Mail Code: EC09K) F/H Production Services/ Fuels Support(For the moment) Mon-Thurs 7:00-5:30pm(704-382-3755) SUBJECT: Rename Null Objects : lightwave-l@netcom.com >Null Objects >This is probably a daft question, but is there an easy way to >rename null objects in Layout? I use null objects quite a bit, >and I end up having to write down what my various null objects >are for. I could probably save each one off as a different name, >and reload them, but I would end up with a disk full of null >objects very quickly. >Steve Criddle Steve, Yes, there is a way to rename null objects.... In the Objects menu, make sure the null object to be renamed is in the current object window. Click on the Save Object button, and a rename requester will pop up instead of the save requestor. Its just one of those strange tid bits.....%^). -Marcus G. LightWave has 50% less calories than a Regular Wave. * * Rule of thumb #211: When all else fails, eject the core! -from the Starship engineer's pocket guide SD 941201.14 From owner-lightwave-l Thu Jan 19 10:23:44 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id HAA22663; Thu, 19 Jan 1995 07:00:57 -0800 Received: from virginia.edu by mail3.netcom.com (8.6.9/Netcom) id GAA22396; Thu, 19 Jan 1995 06:59:30 -0800 Received: from sysm.acs.virginia.edu by uvaarpa.virginia.edu id aa27844; 19 Jan 95 10:00 EST TO: Lightwave-l@netcom.com From: "Erik C. Elvgren" SUBJECT: prices? DATE: 19 Jan 95 09:59EST MESSAGE-ID: <388800XXXXX@ACS.VIRGINIA.EDU> Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm wondering what is the best way to charge for animation projec ts. Do you charge by finished second? Per hour charges for modelling and rendering? Do you have an established rate? I'd like to find out what you-all (ok I'm from Virginia) are doing so I can find the best way and amount to charge clients. Thanks and I'll compile the info if I get enough responses and post it. Erik UCII@sysm.acs.virginia.edu Erik C. Elvgren UCII@sysm.acs.Virginia.EDU From owner-lightwave-l Thu Jan 19 12:40:36 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id JAA05610; Thu, 19 Jan 1995 09:21:41 -0800 Received: from bos1d.delphi.com by mail2.netcom.com (8.6.9/Netcom) id JAA05545; Thu, 19 Jan 1995 09:20:53 -0800 From: CARRERA1@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HM13AMB2WG8XFY9H@delphi.com>; Thu, 19 Jan 1995 12:21:08 -0500 (EST) Date: Thu, 19 Jan 1995 12:21:08 -0500 (EST) Subject: Real specs on rendering - Call NSTL To: lightwave-l@netcom.com Message-id: <01HM13AMBCK28XFY9H@delphi.com> X-VMS-To: INTERNET"lightwave-l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk Get the facts straight from the source. Call National Software Testing Laboratory (NSTL) at (619-941-9600 ) 941-9600. Ask for Volume 8, Number 14 - November 1994. You will receive a twenty page report that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation performed. NSTL is a division of McGraw-Hill Inc. Bob Watkins Carrera Computers From owner-lightwave-l Thu Jan 19 13:59:53 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id KAA13581; Thu, 19 Jan 1995 10:46:30 -0800 Received: from daffy.aatech.com by mail3.netcom.com (8.6.9/Netcom) id KAA13342; Thu, 19 Jan 1995 10:44:43 -0800 Received: by daffy.aatech.com id aa01156; 19 Jan 95 13:44 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Re: Real specs... Date: Thu, 19 Jan 95 13:39:48 EST Message-ID: <9501191339.aa00741@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Gary Fenton wrote about Re: Real specs on rendering: >>OK, So I've heard all the "my system is better than your system" >>arguments. Is there an independent testing facility that can actually >>prove any of these claims? Is there some sort of FAQ or info file >>that us >Some companies use the "textures" example that comes with Lightwave as >a benchmark for quoting LW rendering speeds. I think this is a good >method because it's a practical one (not just a n MIPS quote) and it's >a universal example among LW users. eg: >Amiga 4000/040 = 3:42m >Cyberstorm 040 = 1:32m >Cyberstorm 060 = 0:54m The problem with this is that it takes so little time to render. When you get to Aplhas, Pentiums, and MIPs, you don't see an *extremely* dramatic increase in speed, since the setup time for the scene is basically the same on all platforms. What we need is a rendering test that has more polygons and surface maps as a benchmark. Additionally, there should be a scene to benchmark ray-tracing which uses reflection, refraction, and shadows. Kenneth Jennings -- kenneth@daffy.aatech.com From owner-lightwave-l Thu Jan 19 15:28:33 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id NAA23452; Thu, 19 Jan 1995 13:49:49 -0800 Received: from mailhost.ecn.uoknor.edu by netcom6.netcom.com (8.6.9/Netcom) id LAA04556; Thu, 19 Jan 1995 11:18:22 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rV2C5-000DLwC; Thu, 19 Jan 95 13:06 CST Received: by oubbs.telecom.uoknor.edu id 0HUU701G Thu, 19 Jan 95 12:42:39 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501191242.0HUU701@oubbs.telecom.uoknor.edu> Date: Thu, 19 Jan 95 12:42:39 Subject: NONE To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > This is probably a daft question, but is there an easy > way to > rename null objects in Layout? I use null objects quite > a bit, > and I end up having to write down what my various null > objects > are for. I could probably save each one off as a > different name, > and reload them, but I would end up with a disk full of > null > objects very quickly. > > Steve Criddle If you actually tried to save them you'd find that Lw doesn't save the null objects but allows you to rename them...... =) AC From owner-lightwave-l Thu Jan 19 15:30:50 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id OAA26341; Thu, 19 Jan 1995 14:03:55 -0800 Received: from mailhost.ecn.uoknor.edu by netcom6.netcom.com (8.6.9/Netcom) id LAA04523; Thu, 19 Jan 1995 11:17:55 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rV2C8-000DM3C; Thu, 19 Jan 95 13:06 CST Received: by oubbs.telecom.uoknor.edu id 0HYJ301H Thu, 19 Jan 95 12:47:02 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501191247.0HYJ301@oubbs.telecom.uoknor.edu> Date: Thu, 19 Jan 95 12:47:02 Subject: RE: REAL SPECS ON REN To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > Some companies use the "textures" example that comes with Lightwave > as > a benchmark for quoting LW rendering speeds. I think this is a good > method because it's a practical one (not just a n MIPS quote) and > it's > a universal example among LW users. eg: > > Amiga 4000/040 = 3:42m > Cyberstorm 040 = 1:32m > Cyberstorm 060 = 0:54m The only problem is the scene doesn't put raytracing and really FPU-intensive operations to the test. Also, render engines are so fast these days that it takes more time for ScreamerNet to shunt the RGB data back than it does to actually render. AC From owner-lightwave-l Thu Jan 19 16:33:28 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id OAA26017; Thu, 19 Jan 1995 14:02:08 -0800 Received: from polo.iquest.com by netcom15.netcom.com (8.6.9/Netcom) id KAA20967; Thu, 19 Jan 1995 10:05:38 -0800 Received: by polo.iquest.com (Smail3.1.29.1 #3) id m0rV1qT-001mXWC; Thu, 19 Jan 95 12:44 CST Received: by nasau.iquest.com; Sun, Ja 15 95 21:17:00 - Message-ID: <1099@nasau.iquest.com> Reply-To: danbloom@nasau.iquest.com (dan.bloomfield) To: lightwave-l@netcom.com Date: Sun, Ja 15 95 21:17:00 - Subject: TREADS From: danbloom@nasau.iquest.com (dan.bloomfield) Sender: owner-lightwave-l@netcom.com Precedence: bulk >From netcom.com!owner-lightwave-l Tue Jan 17 13:21:26 1995 remote from polo Received: from netcom18.netcom.com by polo.iquest.com with smtp (Smail3.1.29.1 #3) id m0rUJT2-001mSZa; Tue, 17 Jan 95 13:21 CST Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA07468; Tue, 17 Jan 1995 07:17:29 -0800 Received: from holonet.net by mail.netcom.com (8.6.9/Netcom) id EAA22187; Tue, 17 Jan 1995 04:00:43 -0800 Received: from mercopus.UUCP (uucp@localhost) by holonet.net with UUCP id NAA09475; Mon, 16 Jan 1995 13:37:12 -0800 To: lightwave-l@netcom.com Subject: TREADS From: dan.bloomfield@mercopus.com (Dan Bloomfield) Message-ID: <2181.2.uupcb@mercopus.com> Date: Sun, 15 Jan 95 21:17:00 -0500 Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) Sender: owner-lightwave-l@netcom.com Precedence: bulk In a message dated 01-13-95 at 11:27, KENT NELSON wrote: KN>1) I need to make tank treads move. I haven't figured out the KN>best way to do this. KN>Any suggestions would be greatly appreciated. Create a bump and or displacement map in a paint program with the raised area of the tread white and the in-between areas black. Then go into modeler and create a two sided plane object with a slight amount of thickness and be sure to create it with a generous amount of segments. Give it a surface i.e. treads and save it. Now use the bend tool and curve the plane back upon itself in the manner of a tank tread. When you have the proper shape give it a different surface name and save it under a different name. Now in layout load both objects and give the plane object the bump map, or the displacement map if it has lots of polys. Morph the the plane into the tread shaped object and give the texture a velocity on the lengthwise axis. The texture will now follow the circular path giving the illusion that the tank treads are moving. dan.bloomfield@mercopus.com ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From owner-lightwave-l Thu Jan 19 21:20:01 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id SAA24502; Thu, 19 Jan 1995 18:43:21 -0800 Received: from bv.com by mail.netcom.com (8.6.9/Netcom) id SAA24452; Thu, 19 Jan 1995 18:42:58 -0800 Received: from gaw011p.kc.bv.com (kcpbldg01.bv.com) by bv.com (5.59/3.1.090690-Black & Veatch) id AA18893; Thu, 19 Jan 95 20:48:20 CST Received: by gaw011p.kc.bv.com with Microsoft Mail id <2F1F2428@gaw011p.kc.bv.com>; Thu, 19 Jan 95 20:47:04 cst From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave-l'" Subject: RE: Clowns Head Date: Thu, 19 Jan 95 20:46:00 cst Message-Id: <2F1F2428@gaw011p.kc.bv.com> Encoding: 25 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Jack-in-the-Box?? They've got a whole warehouse full of em. Want Jack Sauce on that??? I couldn't resist. You could get Humanoid and create the nose (red and round of course) and other parts you wanted the clown to have. jmb ---------- From: owner-lightwave-l To: lightwave-l Subject: Clowns Head Date: Thursday, January 19, 1995 6:19PM Im currently working on a project that I require a Clowns head to be talking , blinking , and generally behaving humanoid , Ive been told that it must look almost photorealistic , so if any one Knows where i could get a good model of a clowns head then co thanx in advance for any help recieved brettf@Magna.com.au From owner-lightwave-l Thu Jan 19 21:57:10 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id SAA23632; Thu, 19 Jan 1995 18:38:26 -0800 Received: from bv.com by mail.netcom.com (8.6.9/Netcom) id SAA23611; Thu, 19 Jan 1995 18:38:04 -0800 Received: from gaw011p.kc.bv.com (kcpbldg01.bv.com) by bv.com (5.59/3.1.090690-Black & Veatch) id AA18850; Thu, 19 Jan 95 20:43:23 CST Received: by gaw011p.kc.bv.com with Microsoft Mail id <2F1F22FF@gaw011p.kc.bv.com>; Thu, 19 Jan 95 20:42:07 cst From: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com> To: "'lightwave-l'" Subject: RE: Sparks Date: Thu, 19 Jan 95 20:41:00 cst Message-Id: <2F1F22FF@gaw011p.kc.bv.com> Encoding: 42 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Doesn't do collision detection but it does do flocking. Sparks will follow a LW motion file just use a null and make the path. You can load that path into sparks. There is Dynamic Motion Module for collision detection but a lot of people have not been happy with the results (not a slam just relaying net info, Brent). jmb ---------- From: owner-lightwave-l To: lightwave-l Subject: Sparks Date: Wednesday, January 18, 1995 1:42PM Hey All I need some info on Sparks. I've got a project coming up where I need to see lots of beads flowing through a chemical process. It will consist of a series of fluid tanks and pipes running between them. What I want to know is how good is Sparks, and can I make a path through the pipes and have Sparks flock a swarm of particles to follow that path. Also, does Sparks do any kind of collision detection of particles to other stationary objects in the scene. Example: Parrticles will fall through an opening in the top of a tank down on to a screen shaking back and forth. Will the particles collision detect the screen and bounce and move from the collisions with the screen. I read somewhere that there were some type of companion programs to go with Sparks that add flocking and other abilities - what are these and how much do they costs. Thanks in advance for all the replies. - Bill Ford ____________________________________________________________________________ __ Bill Ford - In Mind, Inc. - 110 Vista Centre Dr. - Forest, Va 24551 bford@inmind.com - W3 http://www.inmind.com/people/bford.html Office: (804) 385-4087 - Fax:(804) 385-8962 ____________________________________________________________________________ __ From owner-lightwave-l Fri Jan 20 02:41:13 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id NAA10239; Thu, 19 Jan 1995 13:05:29 -0800 Received: from mickey.risd.edu by netcom9.netcom.com (8.6.9/Netcom) id NAA10222; Thu, 19 Jan 1995 13:05:18 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA19259; Thu, 19 Jan 1995 16:04:23 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA11169; Thu, 19 Jan 1995 16:04:34 -0500 Date: Thu, 19 Jan 1995 15:40:49 -0500 (EST) From: Joe Angell Subject: Re: Crust Texture To: gblpcsjc@ibmmail.com Cc: lightwave-l@netcom.com In-Reply-To: <199501190859.AAA00916@netcom16.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I also have LW 3.5 and I noticed that there is no info on the Crust and Bump Array. I'm assuming these (and more?) will be documented in 4.0. Until then, LightWave Pro, Sept. 1994 had a breakdown. Here's how it goes: Both Textures: Usage: Clip/Color/Luminocity/Diffuse/Specular Mapping. Note: These textures (unlike normal textures) can shade like a bump map while being used as a color map. Note2: I THINK these are from the Essence Library (reprogramed for LW) Bump Array: This puts spherical depressions on the surface. ex: Rocky superhero skin, spaceship floor, Electric Fence, Golf Ball. It can raise up or make depressions (I think) OPTIONS: RADIUS: radius of the bump spheres. LWPro notes that the sphere size is in 3D space, so when mapped on a plane, the sphere will intersect and make depressions of the same size, but on a sphere, the depressions will seem to be randomly sized (kinda like the dots texture...) SPACING: how far the centers of the spheres are from each other. It's a good idea to keep it higher than the radius or the depressions will overlap (unless you WANT them to...) BUMP STRENGTH: How much the spheres affect the map. 0=nothing. - #s will raise the surface; + #s will make depressions. CRUST: This can make neat lunar surface cursts on spheres, or many organic surfaces. Coverage: size of the "spots" on top of the texture's ledges that are the essence of the texture. Small #s make small sopts on wide ledges. big #s eat away at the ledge untilit is all spot. The spot is where the surface attributes appear. Ledge Level: Size of the ledge of the texture. Should be >= coverage size, or you won't see it. Ledge Width: Amount of ramping from the surface to the ledge. Low #s make a sharp cliff; High #s blend into other ledges, making cellular/organic bumps. Bump Strength: See Bump Array, except - values sink while + raises. OK. For more info, I'd chcek out that LWPro (sept 1994, page 16). You can thank Grant Boucher for writting the article. Hope this helps... -- Joe From owner-lightwave-l Fri Jan 20 03:09:09 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id LAA11386; Thu, 19 Jan 1995 11:50:57 -0800 Received: from freenet.edmonton.ab.ca by netcom15.netcom.com (8.6.9/Netcom) id LAA11331; Thu, 19 Jan 1995 11:50:42 -0800 Received: by freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/FEAC1.002) id AA11789; Thu, 19 Jan 1995 12:39:21 -0700 Date: Thu, 19 Jan 1995 12:39:21 -0700 (MST) From: Vance Schowalter To: gblpcsjc@ibmmail.com Cc: lightwave-l@netcom.com Subject: Re: your mail In-Reply-To: <199501190859.AAA00916@netcom16.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 16 Jan 1995 gblpcsjc@ibmmail.com wrote: > > > > > > Crust Texture > ------------- > > Are the parameters for the Crust texture documented anywhere? I > can't find it in the Lightwave manual or the 3.5 addendum. > > Steve Criddle > Hi, Steve! I can't help you with the Crust texture, but I wanted to let you know I can see your messages in the mailing list now! It seems to be working alright! ******************************************* * Vance Schowalter >>Image master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "To be a Viking means: Never having to * * say you're sorry!" * ******************************************* From owner-lightwave-l Fri Jan 20 03:16:38 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id OAA26642; Thu, 19 Jan 1995 14:13:14 -0800 Received: from quilla.tezcat.com by netcom11.netcom.com (8.6.9/Netcom) id OAA26562; Thu, 19 Jan 1995 14:12:37 -0800 Received: (from faith@localhost) by xochi.tezcat.com (8.6.9.2/8.6.9) id QAA05969; Thu, 19 Jan 1995 16:07:22 -0600 Date: Thu, 19 Jan 1995 16:07:21 -0600 (CST) From: _Fred Pienkos_ To: Lightwave Mailing list Subject: PAR QUESTION Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk To Eliminate problems and trial and error, could someone send me what they found to be the best q-factor/block limit combination for a PAR and micropolis 1.6 gig drive. For both digitizing video and simply sending anims to it from lightwave. Im getting alot of artifacting. I figured it was the q-factor but dont have time to mess around with it. -Fred Pienkos mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw -Chicago Illinois A b a n d on A l l R a t i o n a l T h o u g h t -708-442-9538 vox wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm faith@tezcat.com From owner-lightwave-l Fri Jan 20 03:19:27 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id UAA14531; Thu, 19 Jan 1995 20:08:47 -0800 Received: from daffy.aatech.com by netcom15.netcom.com (8.6.9/Netcom) id UAA14427; Thu, 19 Jan 1995 20:08:15 -0800 Received: by daffy.aatech.com id aa17785; 19 Jan 95 23:08 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: re: prices? Date: Thu, 19 Jan 95 23:03:25 EST Message-ID: <9501192303.aa17772@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk "Erik C. Elvgren" wrote about prices?: >I'm wondering what is the best way to charge for animation >projects. Do you charge by finished second? Per hour >charges for modelling and rendering? Do you have an >established rate? >I'd like to find out what you-all (ok I'm from Virginia) >are doing so I can find the best way and amount to charge clients. >Thanks and I'll compile the info if I get enough responses and post it. >Erik C. Elvgren >UCII@sysm.acs.Virginia.EDU It's always best to charge a best guess for the entire project after you've discussed quality and rendering considerations (i.e. resolutions, playback/recording media, and how surface/ textures/ polygon count effect rendering time. The advantage of a flat estimate for an entire project is that one number is easier for you and the customer to deal with and there's room in there to fudge extra time for object modeling, etc. If you try a per-finished second rate you'll always get customers who say Such and Such only charge this much perframe or that much per rendered second. Per hour charges are also tough to deal with until you've discussed and really thought about what you might have to model and how much work it might take. If you estimate too low, the customer gets irritated and/or you get hosed. How much a project costs really depends on lots of variables: Is the finished project going to be on SVHS or BetacamSP? Will you have to grab several seconds of moving video as a backdrop or moving image map? How many moving objects are there? How many polygons and how long will it take to render? Are there anf object morphs or other special video effects? Will several layers of video and animations have to be composited together? Does the client expect to get a copy of the project in digital format (streaming tape or removable media). For a measly 8 second flying logo with at most a lens flare, we'd charge about $600 to $800. For another animation that had moving video as a backdrop, a 3D rendered dolphin, rippling/morphing text and a soundtrack for 12 seconds we asked (and got without any client whining) $6000. Another thing: always get 50% (perhaps 30% for very trustworthy clients) up front! I've seen many an animator get shafted (mostly by car dealers) by delivering the goods before payment. If you can get another 15%-30% at mid-completion or client approval of a rough draft that would be good, too. The balance must be in your hands at completion! Don't let them take a tape without paying for everything. +-------------------------------------+ +-------------------------------------+ | Kenneth Jennings, Amiga Advocate | | ====== Equine Video Studios ====== | | "Happy I'm not a PC/Mac lemming." | | ====== & SyntheToonz, Inc. ====== | | kenneth@daffy.aatech.com | | >>>>>>>> Lynn, Video Maven <<<<<<<< | | Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < | | Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< | +-------------------------------------+ +-------------------------------------+ "You'd think that PC and Mac users willing to gut their systems to achieve the Amiga's level of performance would just save themselves the trouble and buy Amigas in the first place. But they don't know any better -- they read BYTE." From owner-lightwave-l Fri Jan 20 03:32:14 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id QAA03481; Thu, 19 Jan 1995 16:06:24 -0800 Received: from inet-gw-2.pa.dec.com by netcom16.netcom.com (8.6.9/Netcom) id QAA03448; Thu, 19 Jan 1995 16:06:09 -0800 Received: from enet-gw.pa.dec.com by inet-gw-2.pa.dec.com (5.65/10Aug94) id AA22196; Thu, 19 Jan 95 16:05:00 -0800 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA09489; Thu, 19 Jan 95 16:02:11 -0800 Message-Id: <9501200002.AA09489@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Thu, 19 Jan 95 16:02:11 PST Date: Thu, 19 Jan 95 16:02:11 PST From: 19-Jan-1995 1947 To: lightwave@marbls.enet.dec.com Apparently-To: lightwave-l@netcom.com Subject: re:axiom Software Sender: owner-lightwave-l@netcom.com Precedence: bulk >From: 24580::"cjohnson@crl.com" "Carl Andrew Johnson" 18-JAN-1995 09:40:59.84 >To: Dale Fakess >CC: Daniel Dacey , lightwave-l@netcom.com >Subj: Re: Axiom Software >Axiom and ASDG no longer write software for the Amiga. Now I have a >moral question for you? Since they no longer are concerned with the Amiga >market, is it okay to pirate Axiom and ASDG software? How can such an act >deprive them of revenues if they don't WANT any revenues from the Amiga >market. > Well they may no lr be developing but the products are for sale. The copyright lstill protect the rights of those that develop software, even if they are not active in the market. Aside from that I object to the word pirate, call it like it is "is it okay to steal Axiom and ASDG software?" It's not a moral issue it is a legal issue. If ASDG, Axiom wanted to give their stuff away they would have done it. Sorry to get on the soapbox but I have been here since the 1000 days and software theft has hurt manydeveloper. I think it is wider in the dos market but the Amiga Market being smaller is more adversly effected. Now with the plight of the Amiga we can't blame some for leaving, but I'd like to think if the Market comes back so will the developers. "is it okay to steal Axiom and ASDG software?" will go a long way to Encourage them I'm sure. BTW I felt pretty bad that ASDG dumped the market that made them. I thought they could have at least done maintaince. I was told that elastic reality uses the morph routines. bill From owner-lightwave-l Fri Jan 20 04:32:24 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id SAA05121; Thu, 19 Jan 1995 18:49:35 -0800 Received: from mail.crl.com by netcom6.netcom.com (8.6.9/Netcom) id SAA04834; Thu, 19 Jan 1995 18:48:49 -0800 Received: from crl2.crl.com by mail.crl.com with SMTP id AA22923 (5.65c/IDA-1.5 for ); Thu, 19 Jan 1995 18:48:48 -0800 Received: by crl2.crl.com id AA05285 (5.65c/IDA-1.5 for Lightwave ); Thu, 19 Jan 1995 18:48:47 -0800 Date: Thu, 19 Jan 1995 18:48:46 -0800 (PST) From: Carl Andrew Johnson To: Lightwave Subject: Square Pixels Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I *SHOULD* know the answer to this, but I'd rather ask than strain my brain. I rendered an image in lightwave and took it to a service provider to get a print of it. The woman loads it into her Mac and says "Yuck! Your TIF is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT square and I know that lightwave has the option to reder with sqaure pixels. My question is (now that I have this multi-meg file), by what values do I scale in X and Y to make the pixels square? Thanks in advance, -Carl From owner-lightwave-l Fri Jan 20 04:42:08 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id DAA16204; Fri, 20 Jan 1995 03:15:57 -0800 Received: from ibmmail.COM by netcom16.netcom.com (8.6.9/Netcom) id DAA16174; Fri, 20 Jan 1995 03:15:44 -0800 From: gblpcsjc@ibmmail.com Message-Id: <199501201115.DAA16174@netcom16.netcom.com> Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 9870; Fri, 20 Jan 95 05:14:12 EST Date: Fri, 20 Jan 1995 05:14:08 EST To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to everyone who answered my question on renaming null objects. Pretty simple really! Steve Criddle, Folkestone, Kent, England From owner-lightwave-l Fri Jan 20 05:28:09 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id XAA04029; Thu, 19 Jan 1995 23:37:43 -0800 Received: from mv.mv.com by mail.netcom.com (8.6.9/Netcom) id WAA09305; Thu, 19 Jan 1995 22:55:21 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id BAA01618 for lightwave-l@netcom.com; Fri, 20 Jan 1995 01:56:08 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA002rb; Fri, 20 Jan 95 00:26:51 EST Date: Fri, 20 Jan 95 00:26:51 EST Message-Id: <9501200526.AA002ra@fusion.mv.com> Message-Id: <2012c448.30d47-mark@fusion.mv.com> In-Reply-To: (from garygfx@cix.compulink.co.uk (Gary Fenton)) (at Wed, 18 Jan 95 23:12 GMT) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: Real specs on rendering Sender: owner-lightwave-l@netcom.com Precedence: bulk garygfx@cix.compulink.co.uk writes: > Some companies use the "textures" example that comes with Lightwave as > a benchmark for quoting LW rendering speeds. > Amiga 4000/040 = 3:42m > Cyberstorm 040 = 1:32m > Cyberstorm 060 = 0:54m Amiga 4000 w/GVP 40MHz 040 = 1:10 Amiga 2000 w/PPI 33MHz Zeus = 1:43 Unfortunately, with the new speedier processors, this benchmark isn't very effective because its not nearly complex enough to do them justice. However, increasing the output resolution and enabling things like depth of field would be a little more telling. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Fri Jan 20 07:59:40 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id FAA02907; Fri, 20 Jan 1995 05:14:58 -0800 Received: from indyvax.iupui.edu by mail2.netcom.com (8.6.9/Netcom) id FAA02813; Fri, 20 Jan 1995 05:13:50 -0800 Resent-From: EFRY@INDYVAX.IUPUI.EDU Resent-Message-Id: <199501201313.FAA02813@mail2.netcom.com> Received: from INDYVAX.IUPUI.EDU by INDYVAX.IUPUI.EDU (PMDF V4.3-13 #5862) id <01HM29K3HF0W00E3DY@INDYVAX.IUPUI.EDU>; Fri, 20 Jan 1995 08:14:31 -0500 Resent-date: Fri, 20 Jan 1995 08:14:31 -0500 Date: Fri, 20 Jan 1995 08:14:31 -0500 From: EFRY@INDYVAX.IUPUI.EDU Subject: RE: Animation on Flyer Resent-to: lightwave-l@netcom.com To: lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk Does anyone have a Flyer? Well I do, Most of us know that you can record Lightwave animation frames to one of your flyer drives, but did anyone know it has to be an anim file and not 24bit framestores or IFF's? I find this to be kind of a sick joke, knowing that the PAR can do better than this. I've heard maybe on the true release (4.0) that it might be possibe to record true 24bit animation. If anyone hears a way of side stepping around this inconvence please responed. From owner-lightwave-l Fri Jan 20 08:07:33 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id FAA02630; Fri, 20 Jan 1995 05:08:00 -0800 Received: from giaeb.cc.monash.edu.au by mail2.netcom.com (8.6.9/Netcom) id FAA02565; Fri, 20 Jan 1995 05:06:48 -0800 Message-Id: <199501201306.FAA02565@mail2.netcom.com> Received: by giaeb.cc.monash.edu.au (1.38.193.4/16.2) id AA02636; Sat, 21 Jan 1995 00:06:53 +1100 Subject: re: prices? To: lightwave-l@netcom.com Date: Sat, 21 Jan 95 0:06:52 EDT In-Reply-To: <9501192303.aa17772@daffy.aatech.com>; from "Kenneth Jennings" at Jan 19, 95 11:03 pm From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Mailer: Elm [revision: 70.85] Sender: owner-lightwave-l@netcom.com Precedence: bulk > For a measly 8 second flying logo with at most a lens flare, we'd > charge about $600 to $800. For another animation that had moving > video as a backdrop, a 3D rendered dolphin, rippling/morphing > text and a soundtrack for 12 seconds we asked (and got without > any client whining) $6000. This is excellent info - some pricing ideas along with sample animation discription! If anyone can share similar experiences, please do. > Another thing: always get 50% (perhaps 30% for very trustworthy > clients) up front! I've seen many an animator get shafted (mostly Good tip. --- Request for Modeler (and maybe Layout too): I'd like to have a "zoom" function like AutoCAD. You hit a key, draw a box in whatever window you want, and it automatically zooms the window up to fill the view. I would also like to see model keep a backlist of "views" (maybe retrievable through a scrolling list), and the bility to easily flick back and forward between view (maybe + and - on the keypad). Row. From owner-lightwave-l Fri Jan 20 10:09:24 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id GAA03625; Fri, 20 Jan 1995 06:28:11 -0800 Received: from great-miami.iac.net by netcom11.netcom.com (8.6.9/Netcom) id GAA03618; Fri, 20 Jan 1995 06:28:07 -0800 Received: from great-miami.iac.net by great-miami.iac.net with SMTP id JAA29557; Fri, 20 Jan 1995 09:28:42 -0500 Date: Fri, 20 Jan 1995 09:28:35 -0500 (EST) From: Scott Bennett To: Lightwave Mailing list Subject: Re: PAR QUESTION In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk For computer animation you should use Q-Factor = 23 and Block Limit = 240. For video you should use Q-Factor = 13-17 and Block Limit = 240. Start with the high Q-Factor and keep reducing by one until you get a successful grab, this will depend on the video and where on the drive the video is being saved. Also keep your drive optimized and as free as possible for best results. > Scott Bennett Voice: 606-371-3355 < < Digital Processing Systems, Inc FAX: 606-371-3729 > > scottbe@iac.net BBS: 416-754-8368 < On Thu, 19 Jan 1995, _Fred Pienkos_ wrote: > > To Eliminate problems and trial and error, could someone send me what > they found to be the best q-factor/block limit combination for a PAR and > micropolis 1.6 gig drive. > > For both digitizing video and simply sending anims to it from lightwave. > > Im getting alot of artifacting. I figured it was the q-factor but dont > have time to mess around with it. > > > > -Fred Pienkos mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw > -Chicago Illinois A b a n d on A l l R a t i o n a l T h o u g h t > -708-442-9538 vox wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm > faith@tezcat.com > > > From owner-lightwave-l Fri Jan 20 16:03:43 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id OAA12080; Fri, 20 Jan 1995 14:49:39 -0800 Received: from tomahawk.welch.jhu.edu by netcom.netcom.com (8.6.9/Netcom) id OAA11996; Fri, 20 Jan 1995 14:49:18 -0800 Received: by tomahawk.welch.jhu.edu (5.0/SMI-SVR4) id AA15635; Fri, 20 Jan 1995 15:05:12 +0500 Date: Fri, 20 Jan 1995 15:05:11 -0500 (EST) From: Keith Christopher X-Sender: keithc@tomahawk.welch.jhu.edu To: lightwave-l@netcom.com Subject: Toroid In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII content-length: 0 Sender: owner-lightwave-l@netcom.com Precedence: bulk My Macro in 3.5 is not working correctly, the others seem fine, however the toroid is wacked. It gives a good top view but the front and left are wierd. exporting into layout gives only a line. HELLLLLPPP no I haven't messed with it this is an out of the box install of LW 3.5 (standalone) Keith Christopher Welch Medical Library Unix System Adminstrator --- http://tomahawk.welch.jhu.edu/keithc.html --- Who died and made you root@everywhere? --- From owner-lightwave-l Fri Jan 20 18:26:17 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id LAA20434; Fri, 20 Jan 1995 11:19:02 -0800 Received: from csn.net by mail2.netcom.com (8.6.9/Netcom) id LAA20352; Fri, 20 Jan 1995 11:17:55 -0800 Received: from msgate.aspsys.com by csn.net with SMTP id AA05428 (5.65c/IDA-1.4.4); Fri, 20 Jan 1995 12:18:34 -0700 Received: by msgate.aspsys.com with Microsoft Mail id <2F215DEE@msgate.aspsys.com>; Sat, 21 Jan 95 12:18:06 MST From: "Alan B. Kahn" To: Lightwave Mailing list , owner-lightwave-l Subject: RE: PAR QUESTION Date: Sat, 21 Jan 95 00:16:00 MST Message-Id: <2F215DEE@msgate.aspsys.com> Encoding: 26 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Please pay special attention to the Floating Point Intermark Low-Level Tests which will reflect the speed of the machine independent of any proprietary peripherals (graphics accelerator). When calling NTSL ask for Marsha Sternin. Alan Kahn Aspen Systems ---------- From: owner-lightwave-l To: lightwave-l Subject: Real specs on rendering - Call NSTL Date: Thursday, January 19, 1995 12:21PM Get the facts straight from the source. Call National Software Testing Laboratory (NSTL) at (619-941-9600 ) 941-9600. Ask for Volume 8, Number 14 - November 1994. You will receive a twenty page report that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation performed. NSTL is a division of McGraw-Hill Inc. Bob Watkins Carrera Computers From owner-lightwave-l Fri Jan 20 18:27:11 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id OAA00576; Fri, 20 Jan 1995 14:31:51 -0800 Received: from mickey.risd.edu by mail2.netcom.com (8.6.9/Netcom) id OAA00431; Fri, 20 Jan 1995 14:31:20 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA18149; Fri, 20 Jan 1995 17:31:40 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA16404; Fri, 20 Jan 1995 17:31:48 -0500 Date: Fri, 20 Jan 1995 17:28:00 -0500 (EST) From: Joe Angell Subject: Re: Square Pixels To: Carl Andrew Johnson Cc: Lightwave In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I rendered an image in lightwave and took it to a service provider to get > a print of it. The woman loads it into her Mac and says "Yuck! Your TIF > is flatter than it is wide." Okay, I KNOW that Amiga pixels are NOT > square and I know that lightwave has the option to reder with sqaure > pixels. My question is (now that I have this multi-meg file), by what > values do I scale in X and Y to make the pixels square? Don't mean to be rude about this, but if you RTFM, it should help. On page 46 of the Toaster 4000 manual (LW section) it has the answer: select "Square Pixels" from the little pop-up menu that usually says Toaster/D2. That'll use square pixels. I guess you can't blame Macs for being the least compatible of computers -- but you can blame Apple... -- Joe From owner-lightwave-l Fri Jan 20 18:29:15 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id HAA06263; Fri, 20 Jan 1995 07:35:29 -0800 Received: from csn.net by netcom9.netcom.com (8.6.9/Netcom) id HAA06205; Fri, 20 Jan 1995 07:35:05 -0800 Received: from msgate.aspsys.com by csn.net with SMTP id AA23413 (5.65c/IDA-1.4.4); Fri, 20 Jan 1995 08:35:49 -0700 Received: by msgate.aspsys.com with Microsoft Mail id <2F2129BA@msgate.aspsys.com>; Sat, 21 Jan 95 08:35:22 MST From: "Alan B. Kahn" To: lightwave-l , owner-lightwave-l Subject: RE: Real specs on rendering - Call NSTL Date: Fri, 20 Jan 95 20:34:00 MST Message-Id: <2F2129BA@msgate.aspsys.com> Encoding: 25 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Please pay special attention to the Floating Point Intermark Low-Level Tests which will reflect the speed of the machine independent of any proprietary peripherals (graphics accelerator). When calling NTSL ask for Marsha Sternin. Alan Kahn Aspen Systems ---------- From: owner-lightwave-l To: lightwave-l Subject: Real specs on rendering - Call NSTL Date: Thursday, January 19, 1995 12:21PM Get the facts straight from the source. Call National Software Testing Laboratory (NSTL) at (619-941-9600 ) 941-9600. Ask for Volume 8, Number 14 - November 1994. You will receive a twenty page report that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation performed. NSTL is a division of McGraw-Hill Inc. Bob Watkins Carrera Computers From owner-lightwave-l Fri Jan 20 18:35:19 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id PAA11636; Fri, 20 Jan 1995 15:10:35 -0800 Received: from redmail.tamu.edu by mail2.netcom.com (8.6.9/Netcom) id PAA11097; Fri, 20 Jan 1995 15:08:53 -0800 From: PLARA@redmail.tamu.edu Received: from REDMAIL-Message_Server by redmail.tamu.edu with WordPerfect_Office; Fri, 20 Jan 1995 15:25:32 -0600 Message-Id: X-Mailer: WordPerfect Office 4.0 Date: Fri, 20 Jan 1995 15:24:43 -0600 To: kenneth@daffy.aatech.com, lightwave-l@netcom.com Subject: Re: Real specs... -Reply Sender: owner-lightwave-l@netcom.com Precedence: bulk What we need is a rendering test that has more polygons and surface maps as a benchmark. Additionally, there should be a scene to benchmark ray-tracing which uses reflection, refraction, and shadows. Maybe NewTek (are you listening Alan??) could provide a new scene file along with TS 4.0 that is a monster file (How about a 30K poly object using shadows, reflections, and refractions?) most of us A2000 mortals would meekly render out one frame while we sleep, then OOH and AAHH over the still image. But it could provide a real-world uniform example for all higher-end sytems. "thanks to the Toaster, I'm making some bread!" Paul Lara plara@redmail.tamu.edu From owner-lightwave-l Fri Jan 20 18:39:11 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id SAA24280; Fri, 20 Jan 1995 18:01:05 -0800 Received: from nova by mail.netcom.com (8.6.9/Netcom) id RAA21918; Fri, 20 Jan 1995 17:20:36 -0800 From: JeffH@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id RAA15064 for ; Fri, 20 Jan 1995 17:20:47 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id RAA27328 for lightwave-l@netcom.com; Fri, 20 Jan 1995 17:20:47 -0800 To: lightwave-l@netcom.com Subject: Re: Real specs... Lines: 29 Date: Fri, 20 Jan 95 17:20:46 PST Message-ID: <9501201720.3.27218@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk >Gary Fenton > wrote about Re: Real specs on rendering: > >>>OK, So I've heard all the "my system is better than your system" >>>arguments. Is there an independent testing facility that can actually >>>prove any of these claims? Is there some sort of FAQ or info file >>>that us > >>Some companies use the "textures" example that comes with Lightwave as >>a benchmark for quoting LW rendering speeds. I think this is a good >>method because it's a practical one (not just a n MIPS quote) and it's >>a universal example among LW users. eg: > >>Amiga 4000/040 = 3:42m >>Cyberstorm 040 = 1:32m >>Cyberstorm 060 = 0:54m > I think your test would serve you better if you turned low antialiasing ON. On my Stock A4000, it takes around 13:56. On my Raptor II, that same scene takes 1:39. I believe that scene loads with Antialiasing OFF!! It was always my understanding that the texture example benchmarks where rendered with low antiailiasing ON. Big difference!! Jeff Hammond JR Animations From owner-lightwave-l Fri Jan 20 18:41:26 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id JAA11019; Fri, 20 Jan 1995 09:57:12 -0800 Received: from news.primenet.com by netcom11.netcom.com (8.6.9/Netcom) id JAA10908; Fri, 20 Jan 1995 09:56:51 -0800 Received: from usr2.primenet.com (root@usr2.primenet.com [198.68.32.12]) by news.primenet.com (8.6.9/8.6.9) with ESMTP id KAA16457 for ; Fri, 20 Jan 1995 10:57:02 -0700 Received: from localhost (warner@localhost) by usr2.primenet.com (8.6.5/8.6.5) id KAA06409; Fri, 20 Jan 1995 10:57:01 -0700 Date: Fri, 20 Jan 1995 10:57:00 -0700 (MST) From: Steve Warner To: lightwave-l@netcom.com Subject: SPECIAL OFFER Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Although I haven't been a member of this list for long, I have noticed a number of requests for features in Lightwave and Modeler. Features like B-Splines in the modeler and in layout, envelopes for textures and surfaces, etc. THE GOOD NEWS: If you're a serious animator, you should really consider picking up a copy of Aladdin 4D. Most of the feature requests I've seen posted to this list are already present in Aladdin 4D. Now, don't get me wrong. Aladdin can not replace Lightwave or Modeler for ease of animating. But for special effects, it's an invaluable tool. It features: True 3D Gases Particle Animation B-Spline Modeling True 3D Waves Spline Control over all model attributes Object Instancing Both Keyframe and Timeline Animation control Ture 3D explosions A Horde of powerful modeling tools And More. I guess the real joy of this program is that it does not put limitations on the animator. Animations that come out of Aladdin do not suffer from the "That Was Done In That Program" syndrome. Your animations will truely reflect your style. THE BAD NEWS: Because Aladdin 4D does not place limitations on its users, it can be a frightening program for the novice animator. For this reason, I DO NOT recommend that beginners purchase this program. It is strictly for those who are using Lightwave but find themselves running into walls because of the lack of control over the software. THE HAPPY ENDING: The demise of Commodore has caused hard times for most Amiga software vendors, and many have gone out of business or left for "greener" pastures. While this is no cause for celebration, it has opened up a rare oportunity. AdSpec Programming, the creators of Aladdin 4D, have sent out a notice to all their registered users, of which I am one. They are now offering Aladdin 4D to user's friends for only $149.00. Just call AdSpec and tell them you heard about the program from me, and they'll sell you a copy for $149. With other utilites like Pixel 3D Pro and SPARKS costing about the same price, you can't go wrong. I'm no salesman, and I am not affiliated with AdSpec in any way, but I know how much use I get out of the software, and how many times a client has asked for a special effect that couldn't be done in ANY other software. So I'm telling you about this great offer. DevWare Video and Amiga Warehouse both list Aladdin 4D for $259.00. You'll be saving approximately $100. Anyway, enough hype. If you want to see some stills that have been rendered out of Aladdin so you can get an idea of the quality, email me and I'll get some to you. If you're interested in ordering, call AdSpec directly at (216) 337-3325. I hope some of you take advantage of this offer. If you're looking for more control, or you want to produce some amazing special effects, you can't go wrong. ------------------------------------------------------------------------------- Steve Warner __ __ ____ ___ ___ ____ warner@primenet.com /__)/__) / / / / /_ /\ / /_ / / / \ / / / / /__ / \/ /___ / ------------------------------------------------------------------------------- From owner-lightwave-l Fri Jan 20 19:30:35 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id OAA24086; Fri, 20 Jan 1995 14:22:17 -0800 Received: from POST1.INRE.ASU.EDU by netcom15.netcom.com (8.6.9/Netcom) id OAA24052; Fri, 20 Jan 1995 14:22:06 -0800 Received: from seamonkey (seamonkey.ED.ASU.EDU) by asu.edu (PMDF V4.2-13 #7723) id <01HM2OIBTQNK9I7AX0@asu.edu>; Fri, 20 Jan 1995 15:22:13 MST Received: by seamonkey (5.0/SMI-SVR4) id AA15708; Fri, 20 Jan 1995 15:16:26 +0700 Date: Fri, 20 Jan 1995 15:16:26 -0700 (MST) From: "Brian C. Berg" Subject: Playing 15fps PAR anims To: lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT X-Sender: berg@seamonkey content-length: 1441 Sender: owner-lightwave-l@netcom.com Precedence: bulk I've got an anim that is designed to play back at 15fps. I sent it to the PAR and when I play it back at 15fps I got glitches throughout the playback. I checked the manual and indeed it mentions that there could be problems with anims playing back at less than 30fps. It recommends compiling them at a lower q-factor setting to fix it. Fine. I bumped the q-factor down to 18 and sent the frames to the PAR once again. However, I noticed that as it recompiled the frames, it automatically bumped the q-factor back up again to 21-22 as the software tried to give me the best quality. Can I force the PAR into using a lower quality setting when compiling an animation? The only other solution is to send double the number of frames and play it back at 30fps, but that takes a lot longer to compile and also doubles the size of the anim... I don't have the room to do that. Please offer any suggestions ASAP... I've got to get this animation out! (I'm running PAR v2.30 software for what it's worth.) ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From owner-lightwave-l Fri Jan 20 19:30:09 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id QAA02734; Fri, 20 Jan 1995 16:46:13 -0800 Received: from clark.net by mail2.netcom.com (8.6.9/Netcom) id QAA02494; Fri, 20 Jan 1995 16:44:47 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id TAA11755; Fri, 20 Jan 1995 19:45:28 -0500 Date: Fri, 20 Jan 1995 19:45:28 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Surface Loading? (again) Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I have sent a msg out on the list about having problems getting some of my SURFACES to load. Well, I THOUGHT everything was okay loading the SURFACE (even though WB gave me an read error on block XXXX) and resaving it thinking that it will take the parameters in account. Well, it did NOT! I know this is a weird request, and that is if someone can send me the following SURFACES I really would appreciate it. When I did my backup I backed the 'new saved' SURFACES, thinking they worked...but never really tested them until I NEEDED them like tonight. :-/ I really do not want to re-load all those disks (40+) again. Surfaces: Copper, Gold, RipplingGold, and Silver. Just UUEncode them and send them my way. Remember, to send them to me NOT over the Mailing List! Thanks Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Fri Jan 20 19:38:04 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id MAA25940; Fri, 20 Jan 1995 12:00:16 -0800 Received: from tyrell.net by netcom6.netcom.com (8.6.9/Netcom) id LAA25688; Fri, 20 Jan 1995 11:58:21 -0800 Received: from compvid.UUCP by tyrell.net with UUCP id AA25512 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Fri, 20 Jan 1995 13:56:44 -0600 Received: by com!compvid; Fri, 20 Jan 1995 13:56:38 X-Mailer: WinNET Mail, v2.20 Message-Id: <56@compvid.com> Reply-To: luke@compvid.com (Luke Montgomery) To: lightwave-l@netcom.com Date: Fri, 20 Jan 1995 13:56:37 Subject: RENDERING TIMINGS From: luke@compvid.com (Luke Montgomery) Sender: owner-lightwave-l@netcom.com Precedence: bulk FWIW, IMHO, a good scene tht is widely available now is the B5 "Jumpgate and Vorlon ship" scene that is on the LightROM CD. I rendered the thing in Med Res with motion blur, etc., on my old A2000 + GVP '040 and it took quite a while... mebbe I'll do it again and run a clock on it this time... 'Sides, the jumpgate is a "definately cool" scene :-> BTW, the LightROM CD itself can justify the cost of a low-end CDF deck. (Besides, I "hear" LW 4.0 will be available on CD, too!) (No, I'm not getting any sales commissions on the CD :-) ) Luke (Pat) Montgomery "REAL" E-mail: luke@compvid.com CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ---------------------------------------------------------------------- There's no place like home... There's no place like home... There's... From owner-lightwave-l Fri Jan 20 19:42:11 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id GAA20724; Fri, 20 Jan 1995 06:15:23 -0800 Received: from puff.inc.net by netcom6.netcom.com (8.6.9/Netcom) id GAA20676; Fri, 20 Jan 1995 06:15:12 -0800 Received: from beta (beta.inc.net [204.95.160.2]) by puff.inc.net (8.6.9/8.6.9) with SMTP id HAA01761 for ; Fri, 25 Jan 1980 07:50:31 -0600 Received: from winnie (t18.inc.net) by beta (5.0/SMI-SVR4) id AA22997; Fri, 20 Jan 1995 08:15:55 +0600 Date: Fri, 20 Jan 1995 08:15:54 +0600 Message-Id: <9501201415.AA22997@beta> X-Sender: syndesis@beta.inc.net X-Mailer: Windows Eudora Version 1.4.3 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: syndesis@beta.inc.net (Syndesis Corporation) Subject: Re: Real specs on rendering - Call NSTL content-length: 862 Sender: owner-lightwave-l@netcom.com Precedence: bulk CARRERA1@delphi.com writes: >Get the facts straight from the source. Call National Software >Testing Laboratory (NSTL) at (619-941-9600 >) 941-9600. Ask for Volume 8, >Number 14 - November 1994. You will receive a twenty page report >that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation >performed. > >NSTL is a division of McGraw-Hill Inc. No disrespect intend for anyone's products, but I had an experience with NSTL that turned my stomach. In short, when a large company I knew went to them to get a comparison report of their program versus the competitors', and the results didn't turn out the way they wanted, NSTL was eager to stick their hand out to get more cash to spin-control the test criteria and to re-test to make the numbers more favorable for the payer's product. So what I want to know is, who sent the last check? :-) From owner-lightwave-l Fri Jan 20 19:58:09 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id NAA18238; Fri, 20 Jan 1995 13:55:53 -0800 Received: from desiree.teleport.com by netcom6.netcom.com (8.6.9/Netcom) id NAA18192; Fri, 20 Jan 1995 13:55:47 -0800 Received: from linda.teleport.com (frederik@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id NAA13817 for ; Fri, 20 Jan 1995 13:55:14 -0800 Date: Fri, 20 Jan 1995 13:55:11 -0800 (PST) From: Karl Frederick To: _Fred Pienkos_ cc: Lightwave Mailing list Subject: Re: PAR QUESTION In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > To Eliminate problems and trial and error, could someone send me what > they found to be the best q-factor/block limit combination for a PAR and > micropolis 1.6 gig drive. I should add, getting any PAR rated Micropolis drive after Jan 1, is very difficult. Micropolis' smallest drive now is 2Gig. They have discontinued production on all drives smaller than 2Gig, including the PAR drives. And there are some bad batches out there, an embarrasment to Micropolis... email for details. I believe that support for the entire IDE protocol has been dropped as well. SCSI-II is their emphasis. PAR SW v2.34 recommends a 240 Block limit for a Micropolis 2217A drive. I don't recommend going above it. With the current SW, digitizing LW (or other image files) is dynamic. Set Q factor to 23. As each frame is encoded, the SW will determine the max Q factor per frame. This Q factor is determined by the Block limit. Set Q factor once, and go. As for digitizing via TBC IV, you still have to guess at it. Leave Block limit at 240. I suggest starting at Q13... it'll look blocky. Next select the Chart option. You'll see a graphical display. On the graph, if you're safely inside the block limit, turn up your Q factor. The process is hit and miss. Keep at it. . -Karl . Karl Frederick . Portland, Oregon . Antares Videomedia Ltd . Email: frederik@teleport.com . ============================= . Time Price Quality ... pick any two From owner-lightwave-l Fri Jan 20 20:43:32 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id QAA12784; Fri, 20 Jan 1995 16:42:29 -0800 Received: from ubd1.vdospk.com by mail.netcom.com (8.6.9/Netcom) id QAA12344; Fri, 20 Jan 1995 16:40:46 -0800 Received: by ubd1.vdospk.com (5.65/1.2-eef) id AA07392; Fri, 20 Jan 95 18:41:26 -0600 From: Brian Churchill Message-Id: <9501210041.AA07392@ubd1.vdospk.com> Subject: Re: Animation on Flyer To: EFRY@INDYVAX.IUPUI.EDU Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST) Cc: lightwave-l@netcom.com In-Reply-To: from "EFRY@INDYVAX.IUPUI.EDU" at Jan 20, 95 08:14:31 am X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 1618 Sender: owner-lightwave-l@netcom.com Precedence: bulk > Most of us know that you can record > Lightwave animation frames to one of your flyer drives, but did anyone > know it has to be an anim file and not 24bit framestores or IFF's? > If anyone hears a way of side stepping around this inconvence please > responed Do you mean the VTASC playback comes from an anim file render or are you just unable to save IFF's to that particular drive? Please be more specific if Lightwave 3.9 is writing off a ham-style anim that is then translated (which would look very bad compared to the PAR) or if it is writing to VTASC directly. I am under the impression that Tpaint 4.0 is planned to have the ability to load and save VTASC and allow for translating... Rendering straight to VTASC would be the cleanest path to take. I would hope an option to save to VTASC would be available, but if not - Tpaint 4.0 should be the slow way to accomplish what you want, if NewTek delivers the goods. BTW - I wonder if any of the beta testers have code that successfully loads VTASC directly into lightwave yet... I heard from another thread that the feature is not functioning in v 3.9... \ \ _________________ / /\ \ \\\ / Brian Churchill \______________________________________ /// /\\ \ \\\ / President, WTVT Users Group & Studio M Productions, Inc.\ /// / \\ \ \\X---------------------------------\ BChurch@ubd1.VdoSpk.Com X// / \ \ \ "Cruising the Internet \_______________________/ X / \ \/\ For Your Entertainment." ___________________________/\/ V \/ \__________________________/ From owner-lightwave-l Fri Jan 20 22:51:43 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id UAA02700; Fri, 20 Jan 1995 20:51:12 -0800 Received: from ibmmail.COM by mail2.netcom.com (8.6.9/Netcom) id UAA02564; Fri, 20 Jan 1995 20:50:01 -0800 From: gblpcsjc@ibmmail.com Message-Id: <199501210450.UAA02564@mail2.netcom.com> Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 7821; Tue, 17 Jan 95 08:56:45 EST Date: Tue, 17 Jan 1995 08:56:37 EST To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Plug-In Textures ---------------- Where can I get documentation on writing Plug-In procedural textures for Lightwave? I wrote to NewTek back in November, and so far I haven't heard a thing from them. I assume(?) that it's not possible to write textures for 3.5. Steve Criddle From owner-lightwave-l Fri Jan 20 23:35:41 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id VAA21242; Fri, 20 Jan 1995 21:28:01 -0800 Received: from holonet.net by mail2.netcom.com (8.6.9/Netcom) id VAA06018; Fri, 20 Jan 1995 21:18:00 -0800 Received: from mustang.com (uucp@localhost) by holonet.net with UUCP id VAA25087; Fri, 20 Jan 1995 21:08:44 -0800 Received: by mustang.com (wcGATE v4) id 40279W Fri, 20 Jan 1995 03:53:43 GMT Received: by kaos.mustang.com (wcGATE v4) id 38468W Fri, 20 Jan 1995 05:06:25 GMT From: steve.crippen@kaos.mustang.com (Steve Crippen) Subject: LW & Video Cards Date: Thu, 19 Jan 1995 21:23:47 GMT Message-Id: <95011921062581@kaos.mustang.com> Organization: Serving Amigoids Worldwide To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Has anybody out there used the standalone Lightwave (Amiga) with the various video cards? Can you make full use of any of your screenmode resolutions for the modeler and the other components of the program? Can you preview images in 256, or perhaps even 15/16/24 bit modes on an ECS machine? How about wireframe anim previews? I'd sure appreciate a response, and don't mind waiting for v4.0 if the current version doesn't support the Picasso II. Thanks in advance, Steve From owner-lightwave-l Sat Jan 21 00:52:15 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id WAA17974; Fri, 20 Jan 1995 22:31:19 -0800 Received: from acs2.bu.edu by mail3.netcom.com (8.6.9/Netcom) id WAA17602; Fri, 20 Jan 1995 22:28:58 -0800 From: jgoldman@acs.bu.edu Received: by acs2.bu.edu (8.6.9/BU_SmartClient-1.0) id BAA125173; Sat, 21 Jan 1995 01:26:33 -0500 Message-Id: <199501210626.BAA125173@acs2.bu.edu> Subject: Re: Square Pixels To: lightwave-l@netcom.com Date: Sat, 21 Jan 1995 01:26:32 -0500 (EST) Cc: cjohnson@crl.com In-Reply-To: from "Joe Angell" at Jan 20, 95 05:28:00 pm X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 547 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > pixels. My question is (now that I have this multi-meg file), by what > > values do I scale in X and Y to make the pixels square? > > Don't mean to be rude about this, but if you RTFM, it should help. On Yeah, but what if you've done a 20 hour render, and you don't want to re-render the "multi-meg" file? Since the NTSC pixel ratio is around 6:7, either scale your image *vertically* by 1.166, or *horizontally* by .857 to get the near proper aspect look on 1:1 pixel aspect machines... J.----> E-Mail: jgoldman@acs.bu.edu From owner-lightwave-l Sat Jan 21 02:26:14 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id AAA28667; Sat, 21 Jan 1995 00:01:14 -0800 Received: from iglou.iglou.com by mail3.netcom.com (8.6.9/Netcom) id AAA28520; Sat, 21 Jan 1995 00:00:15 -0800 Received: by iglou.iglou.com (Smail3.1.28.1 #2) id m0rVajG-0001zeC; Sat, 21 Jan 95 02:59 EST Message-Id: Date: Sat, 21 Jan 95 02:59 EST From: michael@iglou.com (Michael Meshew) To: lightwave-l@netcom.com Subject: LIGHT-ROM demo kit uploaded to . . . . Content-Length: 817 Sender: owner-lightwave-l@netcom.com Precedence: bulk A demo version of the LIGHT-ROM CD ROM for Lightwave users has been uploaded to the following sites; tomahawk.welch.jhu.edu graphics.rent.com - may still be in incoming directory avalon.chinalake.navy.mil The file is titled, LIGHT-ROM.lha and consists of 2 README files & a file containing some of the objects on LIGHT-ROM & a file containing many thumbnail renderings representing many of the other objects that can be found on LIGHT-ROM. LIGHT-ROM is published by Amiga Library Services & can be purchased directly thru them for $39.95 + $3.95 for shipping. Amiga Library Services 610 N. Alma School Road, Suite 18 Chandler, AZ. 85224-3687 1-800-804-0833 VISA & MC accepted LIGHT-ROM is also available through most of the mail order places that advertise in AmigaWorld magazine. From owner-lightwave-l Sat Jan 21 04:11:25 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id BAA08180; Sat, 21 Jan 1995 01:23:42 -0800 Received: from desiree.teleport.com by mail3.netcom.com (8.6.9/Netcom) id BAA08172; Sat, 21 Jan 1995 01:23:36 -0800 Received: from linda.teleport.com (frederik@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id BAA15051 for ; Sat, 21 Jan 1995 01:24:28 -0800 Date: Sat, 21 Jan 1995 01:24:29 -0800 (PST) From: Karl Frederick To: "Brian C. Berg" cc: lightwave-l@netcom.com Subject: Re: Playing 15fps PAR anims In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > Can I force the PAR into using a lower quality setting when compiling > an animation? Q factor is dynamic to Block limit. Lower your block limit, and the Q factor will use the Block limit as a ceiling for compiling frames. That will assure a lower Q factor. Try about 170 for a block limit setting. . -Karl . Karl Frederick . Portland, Oregon . Antares Videomedia Ltd . Email: frederik@teleport.com . ============================= . Time Price Quality ... pick any two From owner-lightwave-l Sat Jan 21 06:18:45 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id EAA24449; Sat, 21 Jan 1995 04:22:21 -0800 Received: from nova by mail.netcom.com (8.6.9/Netcom) id EAA24429; Sat, 21 Jan 1995 04:22:09 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id EAA07033 for ; Sat, 21 Jan 1995 04:22:38 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id EAA07228 for lightwave-l@netcom.com; Sat, 21 Jan 1995 04:22:37 -0800 To: lightwave-l@netcom.com Subject: Re: Output resolution to Accom WSD Lines: 26 Date: Sat, 21 Jan 95 04:22:36 PST Message-ID: <9501210422.1.7049@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >The company I work for has an Accom Workstation Disk and it requires a >file resolution of 720x486. > >My question is, how can I best obtain this resolution from Lightwave? >I would like to be able to just specify this size in the Camera menu but >since that can't be done (that I know of, at least in v.3.0) what's the >next best way to convert frames to that size. > Going to an AVID's 640x480, I simply scaled the image. A combination of scaling & cropping in ADPro is probably your best bet. >Don Drennan >Columbus, Ohio > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sat Jan 21 06:41:44 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id EAA15665; Sat, 21 Jan 1995 04:22:25 -0800 Received: from nova by mail2.netcom.com (8.6.9/Netcom) id EAA15655; Sat, 21 Jan 1995 04:22:19 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id EAA07040 for ; Sat, 21 Jan 1995 04:22:49 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id EAA07237 for lightwave-l@netcom.com; Sat, 21 Jan 1995 04:22:48 -0800 To: lightwave-l@netcom.com Subject: Re: Figuring out LW motions & scenes Lines: 27 Date: Sat, 21 Jan 95 04:22:48 PST Message-ID: <9501210422.2.7049@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >Kurt (& all): > >I would assume this is legal. The motion files are ASCII text files, I >just need to understand thier format so I can use the motion I model in >LW within another program I am working on. Besides, information such as >this would make LW ever more useful to the interactive / video game world. > >I'm still looking for the info! What EXACTLY don't you understand about the motion files? >trace@infomatch.com trace@netcom.com more arriving soon! > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sat Jan 21 07:00:15 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA22362; Sat, 21 Jan 1995 04:36:05 -0800 Received: from nova by mail3.netcom.com (8.6.9/Netcom) id EAA22354; Sat, 21 Jan 1995 04:36:00 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id EAA07649 for ; Sat, 21 Jan 1995 04:36:30 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id EAA08278 for lightwave-l@netcom.com; Sat, 21 Jan 1995 04:36:29 -0800 To: lightwave-l@netcom.com Subject: Unknown Lines: 24 Date: Sat, 21 Jan 95 04:36:28 PST Message-ID: <9501210436.1.7049@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk Steve Criddle writes: > Null Objects > ------------ > > This is probably a daft question, but is there an easy way to > rename null objects in Layout? Not at all, I've often wished for the same capability. After all, we can name lights! Naming of null objects would be VERY handy. > > Steve Criddle > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sat Jan 21 07:06:00 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id EAA16931; Sat, 21 Jan 1995 04:36:15 -0800 Received: from nova by mail2.netcom.com (8.6.9/Netcom) id EAA16921; Sat, 21 Jan 1995 04:36:07 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id EAA07653 for ; Sat, 21 Jan 1995 04:36:36 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id EAA08286 for lightwave-l@netcom.com; Sat, 21 Jan 1995 04:36:35 -0800 To: lightwave-l@netcom.com Subject: Re: PAR QUESTION Lines: 23 Date: Sat, 21 Jan 95 04:36:35 PST Message-ID: <9501210436.2.7049@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >To Eliminate problems and trial and error, could someone send me what >they found to be the best q-factor/block limit combination for a PAR and >micropolis 1.6 gig drive. > 22 and 244. >-Fred Pienkos mwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmw >-Chicago Illinois A b a n d on A l l R a t i o n a l T h o u g h t >-708-442-9538 vox wmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwmwm >faith@tezcat.com > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sat Jan 21 10:46:01 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id HAA12363; Sat, 21 Jan 1995 07:12:16 -0800 Received: from POST1.INRE.ASU.EDU by mail.netcom.com (8.6.9/Netcom) id HAA12343; Sat, 21 Jan 1995 07:12:03 -0800 Received: from seamonkey (seamonkey.ED.ASU.EDU) by asu.edu (PMDF V4.2-13 #7723) id <01HM3NS61WGG9I72I5@asu.edu>; Sat, 21 Jan 1995 08:12:42 MST Received: by seamonkey (5.0/SMI-SVR4) id AA16565; Sat, 21 Jan 1995 08:06:58 +0700 Date: Sat, 21 Jan 1995 08:06:58 -0700 (MST) From: "Brian C. Berg" Subject: Re: Playing 15fps PAR anims In-reply-to: To: Karl Frederick Cc: "Brian C. Berg" , lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT X-Sender: berg@seamonkey content-length: 736 Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 21 Jan 1995, Karl Frederick wrote: > Q factor is dynamic to Block limit. Lower your block limit, and the > Q factor will use the Block limit as a ceiling for compiling frames. > > That will assure a lower Q factor. Try about 170 for a block limit > setting. Makes sense... thanks, I'll try it! ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From owner-lightwave-l Sat Jan 21 10:54:47 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id KAA07146; Sat, 21 Jan 1995 10:20:38 -0800 Received: from holonet.net by mail.netcom.com (8.6.9/Netcom) id XAA15459; Fri, 20 Jan 1995 23:04:45 -0800 Received: from mercopus.UUCP (uucp@localhost) by holonet.net with UUCP id WAA25861; Fri, 20 Jan 1995 22:04:29 -0800 To: lightwave-l@netcom.com Subject: ScreamerNet Bugs From: dan.bloomfield@mercopus.com (Dan Bloomfield) Message-ID: <754.2.uupcb@mercopus.com> Date: Sat, 21 Jan 95 00:00:00 -0500 Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) Sender: owner-lightwave-l@netcom.com Precedence: bulk I thought I would post a couple of bugs I have encountered in the Alpha version of ScreamerNet. The biggest pain is that the Alpha version does not correctly support shadowmapping. Scenes with shadowmapping tend to exit with application errors after a number of frames. The exact number of frames seems to be dependent on overall scene size and the resolution rendered at so I would guess that the rendering kernel is not handling the ram used to calculate the shadow map properly. Also both the MIPS and Alpha SN's seem to still have a problem with cloned objects. A scene I was rendering with cloned objects had some of them not rendered on both versions although an Amiga rendered the scene fine. Brad Peebler at NewTek said he thought that bug had been fixed but there apparently are still problems at least under certain conditions. I thought I would post to save other people the numerous hours it took me to figure out these problems. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From owner-lightwave-l Sat Jan 21 11:12:10 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id KAA07282; Sat, 21 Jan 1995 10:22:18 -0800 Received: from graphics by netcom.netcom.com (8.6.9/Netcom) id FAA17644; Sat, 21 Jan 1995 05:10:21 -0800 Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 21 Jan 95 08:12:38 EST Received: by graphics.rent.com (Amiga SMTPpost 1.04 December 9, 1994) id AA01; Sat, 21 Jan 95 08:05:05 EST Newsgroups: lists.lightwave Subject: Re: Essence 1 and 2 Distribution: world X-BBS-Software: EXCELSIOR! BBS v1.21i From: bobl@graphics.rent.com (Bob Lindabury) Date: Sat, 21 Jan 95 08:05:05 EST Organization: The NEW Graphics BBS * +1 908/469-0049 * Piscataway, NJ USA Message-ID: <19950121.78DB68.72BD@graphics.rent.com> To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk In an article, cjohnson@crl.com writes: > I purchased the Essence tectures and Forge last year. I have to say that > I found the product to be a dissapointment. While Forge does a great job > of rendering textures, the time needed to create them is ridiculous. > Also as far as creating seamless textures, it doesn't do a very good job. > > I am a die-hard Amiga user, but I find Kai's Power Tools on the mac to be > a much better product at a much lower cost. (Of course you still have to > buy a Mac.) KPT generates a wide variety of seamless textures. It also > does then in much less time than on the Amiga for the same bitmap size. > Both my Amiga and Mac have the same speed '040 procerssor. I do all my > texture creation on the Mac. Kai's Power Tools as well as KPT Bryce are both available for the PC. It seems more reasonable to get the PC verson of LightWave and do all your work on that these days. I understand however that Newtek is negotiating with different software publishers to license various filter/texture plug-ins for 4.0. -- -- Bob Lindabury The NEW Graphics BBS 908/469-0049 "It's better than a sharp stick in the eye!" FidoNet : Bob Lindabury@1:107/320.0 -- PCGNet : Bob Lindabury@9:510/271.0 Internet: bobl@graphics.rent.com -- IP Addr: 204.91.68.2 From owner-lightwave-l Sat Jan 21 11:14:24 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id KAA07657; Sat, 21 Jan 1995 10:25:52 -0800 Received: from mailhost.ecn.uoknor.edu by mail3.netcom.com (8.6.9/Netcom) id KAA25873; Sat, 21 Jan 1995 10:05:42 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rVkAd-000DKNC; Sat, 21 Jan 95 12:04 CST Received: by oubbs.telecom.uoknor.edu id 0QTDR00B Fri, 20 Jan 95 19:05:19 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501201905.0QTDR00@oubbs.telecom.uoknor.edu> Date: Fri, 20 Jan 95 19:05:19 Subject: RE: ANIMATION ON FLYER To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > Does anyone have a Flyer? Well I do, Most of us know that you can > record > Lightwave animation frames to one of your flyer drives, but did > anyone > know it has to be an anim file and not 24bit framestores or IFF's? > I > find this to be kind of a sick joke, knowing that the PAR can do > better > than this. I've heard maybe on the true release (4.0) that it might Let's get this information straight first, alright? Jumping the gun without enough information is what gets flamewars started here. My Flyer is rendering clips at 24 bits. AC From owner-lightwave-l Sat Jan 21 11:20:42 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id KAA07802; Sat, 21 Jan 1995 10:27:41 -0800 Received: by netcom18.netcom.com (8.6.9/Netcom) id KAA07792; Sat, 21 Jan 1995 10:27:38 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501211827.KAA07792@netcom18.netcom.com> Subject: Weekly Reminder To: lightwave-l@netcom.com Date: Sat, 21 Jan 1995 10:27:37 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 4561 Sender: owner-lightwave-l@netcom.com Precedence: bulk Last Update - December 17, 1994 This message is to serve as a reminder that this mailing list is oriented towards topics on Lightwave. Messages really meant as private e-mail should be directed to that person's internet address rather than the list. Also, please use proper netiquette. Not everyone enjoys messages that have previous messages quoted verbatim. Not everyone has 132 column terminals. Please don't feel there's too many restrictions though. This mailing list is meant for exchange of information. Also keep in mind that your replies go directly to the author of the message you are replying to. If you wish to have the reply directed to the mailing list, you should use your e-mail software to change the address that the message is going to rather than adding the mailing list in the cc: field (carbon copy). By including it in the cc: field, the author of the message that you are replying to will get TWO copies of the message. Posting ------- To post messages to the list, send e-mail to "lightwave-l@netcom.com". Subscription Information ------------------------ To subscribe to this list, send e-mail to "listserv@netcom.com". In the body of the message, include the following: subscribe lightwave-l end To unsubscribe from the list, follow the steps above to subscribe but substitute "subscribe" with "unsubscribe" in the message body. Lightwave Usenet Newsgroup -------------------------- If you have access to the Usenet newsgroups, take a look for comp.graphics.packages.lightwave. Currently, this newsgroup's messages aren't being archived in an automatic way (if you are archiving them automatically, please let me know!). Hopefully, I'll have a newsgroup gateway into the mailing list so those on the mailing list that don't have access to Usenet can participate in the newsgroup. FTP Message Archives -------------------- Messages from this list as well as the original list and temporary list are kept on Netcom in my directory. You can FTP to "ftp.netcom.com". Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave". These files are also available via e-mail. Send e-mail to "ftp-request@netcom.com". Commands such as DIR, LS and SEND are relative to the directory "/pub' so you must include the directory you wish to access within the command. Commands include: DIR [directory] LS [directory] HELP SEND path/file [splitsize] SERVERINFO For example, to get a list of the files in the Lightwave directory, send the following in the body of the message. DIR /pub/dj/djmccoy/Lightwave or LS /pub/dj/djmccoy/Lightwave Questions or Other Items ------------------------ Questions and other list items can be directed to djmccoy@netcom.com or owner-lightwave-l@netcom.com Video Toaster Mailing List -------------------------- If you are also interested in the Vidto Toaster mailing list, you can subscribe by following the directions above under "Subscription Information". Instead of sending "subscribe lightwave-l", substitute "lightwave-l" with "toaster-l". Other Sites and Information --------------------------- Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site that contains a growing number of Lightwave oriented files (objects, scenes, framestores, ARexx macros and much more). The Lightwave mailing list message archives can also be found there. The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw For those of you who can use Mosaic, Keith Christopher has also set up a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/. Looking for even more 3D Objects? avalon.chinalake.navy.mil has a large collection of 3D objects in various file formats. Lightwave can directly import some of them while others may need converting first via third party object conversion programs like InterChange Plus and Pixel3D Pro. -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Sat Jan 21 13:01:13 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id JAA16894; Sat, 21 Jan 1995 09:06:09 -0800 Received: from clark.net by mail3.netcom.com (8.6.9/Netcom) id JAA16412; Sat, 21 Jan 1995 09:04:00 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id MAA08555; Sat, 21 Jan 1995 12:01:00 -0500 Date: Sat, 21 Jan 1995 12:00:58 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Adjust SNAP in Mod Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I wish there was a way to set the SNAP in Modeler under DISPLAY menu to save the settings everytime I get back into my project. Anyone knows any tricks on that one? Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- ** World Construction Set AND VideoToaster 4.0 coming soon! *** --------------------------------------------------------------- From owner-lightwave-l Sat Jan 21 13:32:14 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id KAA03434; Sat, 21 Jan 1995 10:54:34 -0800 Received: from desiree.teleport.com by mail3.netcom.com (8.6.9/Netcom) id KAA03401; Sat, 21 Jan 1995 10:54:20 -0800 Received: from kelly.teleport.com (provideo@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id KAA25716 for ; Sat, 21 Jan 1995 10:55:10 -0800 Date: Sat, 21 Jan 1995 10:55:06 -0800 (PST) From: David Jester To: Jeric@cup.portal.com cc: lightwave-l@netcom.com Subject: Re: Renaming Nulls In-Reply-To: <9501210436.1.7049@cup.portal.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 21 Jan 1995 Jeric@cup.portal.com wrote: > Steve Criddle writes: > > Null Objects > > ------------ > > > > This is probably a daft question, but is there an easy way to > > rename null objects in Layout? > > > Not at all, I've often wished for the same capability. After all, > we can name lights! > > Naming of null objects would be VERY handy. Select the Null and do a SAVE OBJECT on it, rename it as WhateverNull and Lightwave saves the New Name (in the scene file?). I used to save single points and use them as Null Objects in Layout pre 3.1. Darren Metcalfe Posting from... ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From owner-lightwave-l Sat Jan 21 14:16:59 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id KAA00699; Sat, 21 Jan 1995 10:36:37 -0800 Received: from desiree.teleport.com by mail3.netcom.com (8.6.9/Netcom) id KAA00241; Sat, 21 Jan 1995 10:34:04 -0800 Received: from kelly.teleport.com (provideo@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id KAA23575 for ; Sat, 21 Jan 1995 10:34:47 -0800 Date: Sat, 21 Jan 1995 10:34:45 -0800 (PST) From: David Jester To: "Brian C. Berg" cc: lightwave-l@netcom.com Subject: Re: Playing 15fps PAR anims In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 20 Jan 1995, Brian C. Berg wrote: > Can I force the PAR into using a lower quality setting when compiling > an animation? > The only other solution is to send double the number of frames and play > it back at 30fps, but that takes a lot longer to compile and also doubles > the size of the anim... I don't have the room to do that. The best solution is to make room on the drive, save off all your stills and some of your smaller anims to AmigaDOS. When you import the frames (at Q23, B240) use the Multiple function in IMP/EXP options. Sorry, I'm not in front of my PAR machine right now, I'm not sure on the specifics, it's in the 2.25 Readme. Darren Metcalfe Posting from... ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From owner-lightwave-l Sat Jan 21 14:43:51 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id LAA23508; Sat, 21 Jan 1995 11:33:31 -0800 Received: from news.primenet.com by mail2.netcom.com (8.6.9/Netcom) id LAA23468; Sat, 21 Jan 1995 11:33:08 -0800 Received: from usr3.primenet.com (root@usr3.primenet.com [198.68.32.13]) by news.primenet.com (8.6.9/8.6.9) with ESMTP id MAA16405; Sat, 21 Jan 1995 12:33:59 -0700 Received: from localhost (warner@localhost) by usr3.primenet.com (8.6.5/8.6.5) id MAA18294; Sat, 21 Jan 1995 12:33:57 -0700 Date: Sat, 21 Jan 1995 12:33:56 -0700 (MST) From: Steve Warner To: EFRY@INDYVAX.IUPUI.EDU cc: lightwave-l@netcom.com Subject: RE: Animation on Flyer In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Please somebody, tell me that this isn't so. I was so looking forward to D2 quality animations. Oh well, I guess I'll just upgrade my PAR system with a better (read: Micropolis) drive. ------------------------------------------------------------------------------- Steve Warner __ __ ____ ___ ___ ____ warner@primenet.com /__)/__) / / / / /_ /\ / /_ / / / \ / / / / /__ / \/ /___ / ------------------------------------------------------------------------------- On Fri, 20 Jan 1995 EFRY@INDYVAX.IUPUI.EDU wrote: > Does anyone have a Flyer? Well I do, Most of us know that you can record > Lightwave animation frames to one of your flyer drives, but did anyone > know it has to be an anim file and not 24bit framestores or IFF's? I > find this to be kind of a sick joke, knowing that the PAR can do better > than this. I've heard maybe on the true release (4.0) that it might be > possibe to record true 24bit animation. If anyone hears a way of side > stepping around this inconvence please responed. > > From owner-lightwave-l Sat Jan 21 15:00:37 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id LAA20630; Sat, 21 Jan 1995 11:54:34 -0800 Received: from news.primenet.com by mail.netcom.com (8.6.9/Netcom) id LAA20448; Sat, 21 Jan 1995 11:53:17 -0800 Received: from usr3.primenet.com (root@usr3.primenet.com [198.68.32.13]) by news.primenet.com (8.6.9/8.6.9) with ESMTP id MAA18145; Sat, 21 Jan 1995 12:53:59 -0700 Received: from localhost (warner@localhost) by usr3.primenet.com (8.6.5/8.6.5) id MAA19511; Sat, 21 Jan 1995 12:53:58 -0700 Date: Sat, 21 Jan 1995 12:53:58 -0700 (MST) From: Steve Warner To: Rowan Crawford cc: lightwave-l@netcom.com Subject: re: prices? In-Reply-To: <199501201306.FAA02565@mail2.netcom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Keep in mind that the prices you charge are also determined by your physical location. If you are working in LA or New York, you can expect to charge quite a bit more than if you're living in Flagstaff Arizona. I market my services all across Southern Arizona. In Tucson, I can expect to get paid anywhere from $150 - $300 for a stock (i.e. Wavemaker) logo animation. But in other parts of the state, that price will seem either very low or very high. Pricing is relative. While we who are on the net can provide you with rough estimates, you should really be asking the animation shops in your area. If there aren't any, you should begin by estimating the total time involved in the project. If setting up an animation (which includes building models, surfacing, creating motion paths, etc.) takes you 20 hours, and you charge $400, you'd be making $20.00 an hour. Not bad. But it could be better. Remember that animation hasn't hit the point of desktop publishing (yet). Not every joe off the street can jump into an animation package and crank out a finished piece. You have talent and equipment costs, not to mention out of pocket costs like electric bills, equipment repair and upgrades, etc. If the guy at the Jiffy Lube can charge me $40 / hour to change my oil, then I shouldn't feel too bad charging a client the same for a specialized custom animation. The Graphic Artists Guild Handbook of Pricing and Ethical Guidelines is a book every artist should purchase. It covers EVERYTHING. From pricing to legal contracts, it's in there. It should be available from your local art supply store, your local college or university, or from some of the major bookstores. While it's geared for traditional 2D artists, there are sections for animators (both 2D and 3D), and the contracts in the back alone are worth the price of the book. If you're looking for the best advice on pricing and client handling, this is the book for you. ------------------------------------------------------------------------------- Steve Warner __ __ ____ ___ ___ ____ warner@primenet.com /__)/__) / / / / /_ /\ / /_ / / / \ / / / / /__ / \/ /___ / ------------------------------------------------------------------------------- From owner-lightwave-l Sat Jan 21 15:36:42 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id OAA12224; Sat, 21 Jan 1995 14:54:26 -0800 Received: from oit.gatech.edu by mail.netcom.com (8.6.9/Netcom) id NAA06164; Sat, 21 Jan 1995 13:41:11 -0800 Received: (from taka@localhost) by oit.gatech.edu (8.6.9/8.6.9) id QAA01927 for lightwave-l@netcom.com; Sat, 21 Jan 1995 16:41:54 -0500 From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto) Message-Id: <199501212141.QAA01927@oit.gatech.edu> Subject: DId you see DV Magazine? (2/95) To: lightwave-l@netcom.com Date: Sat, 21 Jan 95 16:41:54 EST X-Mailer: ELM [version 2.3 PL11] Sender: owner-lightwave-l@netcom.com Precedence: bulk >From Digital Video Magazine (February 1995) comparing 14 3D Animation Programs Mac PC === == StP Studio Pro v1.5 *P 3DS 3D Studio v4.0 ElA ElectricImage Anim System v2.0 TOP Crystal TOPAS Pro v5.1 InD Infini-D v2.6 Img Imagine v3.0 *A AnM Animation Master v2.0 *PAS R3D Real 3D v2.4 *A PrP Presenter Pro v3.0 TrS trueSpace Amiga SGI ===== === LiW Lightwave 3D v3.5 *1 Vtg Vertigo Level 2 v9.5 A4D Aladdin 4D GIG GIG 3D-GO *S *P also available for PC *PAS also available for PC, Amiga, SGI *A also available for Amiga *S also available for Sun workstations *1 will be available for Amiga, PC, SGI in March 1995 as v4.0 _________Mac_______ ________PC_________ _Amiga_ __SGI__ StP ElA InD AnM PrP 3DS TOP Img R3D TrS LiW A4D Vtg GIG Rendering Speed: 8 10 6 4 5 8 7 6 3 4 8 7 8 8 Anim Preview Speed: 5 8 5 8 9 8 7 5 3 4 10 8 8 8 Rendering Quality: 10 8 8 8 4 9 8 8 7 7 10 8 10 10 Model Manipulation: 8 8 4 9 10 8 7 4 5 6 8 5 7 7 Features: 10 10 4 8 7 9 8 8 6 6 9 7 8 8 Performance: 9 9 4 6 4 8 8 8 5 7 10 8 8 8 Setup: 9 9 9 9 9 9 8 6 5 7 10 10 8 8 Ease of Use: 8 10 9 2 8 6 8 5 5 7 10 6 6 7 Documentation: 10 4 8 1 5 8 7 6 5 7 7 6 4 8 Tech Support: 7 9 10 9 9 8 8 6 4 5 9 7 6 6 OVERALL: 9.0 8.8 6.0 6.1 6.6 7.9 7.9 6.7 5.1 6.5 9.3 7.4 7.0 7.6 === === === === === === === === === === === === === === -- Takahito "Taka" "Dr.Love" Torimoto Amiga 4000/40 : Quadra 950 emulation Georgia Tech Electrical Engineer Senior VideoToaster4000/OneStopMusShp/AD516 E-MAIL: gt0154a@acme.gatech.edu Georgia Tech Cable Network /// HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html .__ /// SMILE! "I'm lost... I've gone to look for myself. \\\/// :) If I should return before I get back, please ask me to wait." \XX/ From owner-lightwave-l Sat Jan 21 16:12:03 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id MAA12306; Sat, 21 Jan 1995 12:03:08 -0800 Received: from news.primenet.com by mail3.netcom.com (8.6.9/Netcom) id MAA12203; Sat, 21 Jan 1995 12:01:51 -0800 Received: from usr3.primenet.com (root@usr3.primenet.com [198.68.32.13]) by news.primenet.com (8.6.9/8.6.9) with ESMTP id NAA18811; Sat, 21 Jan 1995 13:02:06 -0700 Received: from localhost (warner@localhost) by usr3.primenet.com (8.6.5/8.6.5) id NAA20023; Sat, 21 Jan 1995 13:02:05 -0700 Date: Sat, 21 Jan 1995 13:02:04 -0700 (MST) From: Steve Warner To: "Brian C. Berg" cc: lightwave-l@netcom.com Subject: Re: Playing 15fps PAR anims In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hmmm. Do you have enough room on your hard drive to save your frames there first? I know that when you render directly to the PAR it takes over and will automatically adjust the Q factor. Perhaps if you saved the frames to your HD first, then tried importing them with a predefined lower Q factor that might work. Here's hoping this helps! ------------------------------------------------------------------------------- Steve Warner __ __ ____ ___ ___ ____ warner@primenet.com /__)/__) / / / / /_ /\ / /_ / / / \ / / / / /__ / \/ /___ / ------------------------------------------------------------------------------- From owner-lightwave-l Sat Jan 21 16:42:34 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id MAA17393; Sat, 21 Jan 1995 12:49:30 -0800 Received: from efn.efn.org by mail3.netcom.com (8.6.9/Netcom) id MAA17158; Sat, 21 Jan 1995 12:47:22 -0800 Received: by efn.efn.org (4.1/smail2.5/05-07-92) id AA18209; Sat, 21 Jan 95 12:47:49 PST Date: Sat, 21 Jan 1995 12:47:48 -0800 (PST) From: Wayne Wymore To: lightwave-l@netcom.com Subject: Re: Welcome to lightwave-l In-Reply-To: <199501202243.OAA03894@mail2.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hello! I'm new to this list and glad to be here! :) One question I have is if anyone has compiled a list of Lightwave specific utilities/companion programs and where they can be found on the Internet? (public domain, free, shareware, etc.) Is there a FAQ that answers this somewhere? Thank you! Wayne Wymore wwymore@efn.org From owner-lightwave-l Sat Jan 21 19:19:05 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id PAA07748; Sat, 21 Jan 1995 15:57:07 -0800 Received: from POST1.INRE.ASU.EDU by mail3.netcom.com (8.6.9/Netcom) id PAA07540; Sat, 21 Jan 1995 15:55:40 -0800 Received: from seamonkey (seamonkey.ED.ASU.EDU) by asu.edu (PMDF V4.2-13 #7723) id <01HM463HLUDC9I77ZM@asu.edu>; Sat, 21 Jan 1995 16:56:26 MST Received: by seamonkey (5.0/SMI-SVR4) id AA17077; Sat, 21 Jan 1995 16:50:42 +0700 Date: Sat, 21 Jan 1995 16:50:42 -0700 (MST) From: "Brian C. Berg" Subject: Re: Playing 15fps PAR anims In-reply-to: To: Steve Warner Cc: "Brian C. Berg" , lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT X-Sender: berg@seamonkey content-length: 1678 Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 21 Jan 1995, Steve Warner wrote: > Hmmm. Do you have enough room on your hard drive to save your frames > there first? I know that when you render directly to the PAR it takes > over and will automatically adjust the Q factor. Perhaps if you saved > the frames to your HD first, then tried importing them with a predefined > lower Q factor that might work. Here's hoping this helps! I'm processing the frames of a 1000 frame anim-5 file through ADpro with 24bit effects and sending the resulting files to the PAR driectly. I don't have enough room to store 1000 24bit frames on my main drive, so I can't really re-import them. As I type this, the anim is being processed to the PAR again but this time with a lower block limit which will hopefully, in turn, keep the Qfactor down to a level that the PAR can handle for 15fps playback. I have a good feeling that this will work out. I appreciate everyone's quick response on this.... the combined experience of this many people in one virtual place has been a fantastic resource to tap into since the list started, and continues to be even though the newsgroup has been formed. If anything, it's helped the list to become more focused and moved the noise into the newsgroup. ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From owner-lightwave-l Sat Jan 21 20:12:01 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id QAA09664; Sat, 21 Jan 1995 16:47:31 -0800 Received: from clark.net by mail.netcom.com (8.6.9/Netcom) id QAA09454; Sat, 21 Jan 1995 16:46:02 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id TAA24299; Sat, 21 Jan 1995 19:46:40 -0500 Date: Sat, 21 Jan 1995 19:46:39 -0500 (EST) From: James Brooks To: Lightwave Mailing List Subject: Re: Surface Loading? (again) In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk About my situation with errors loading the surfaces I have mentioned earlier, if someone can just tell me the SETTINGS and I can just put them in myself. Once again the surfaces I can not load: Surfaces: Copper, Gold, RipplingGold, and Silver. --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- From owner-lightwave-l Sat Jan 21 23:56:24 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id VAA17744; Sat, 21 Jan 1995 21:58:40 -0800 Received: from ix2.ix.netcom.com by mail2.netcom.com (8.6.9/Netcom) id VAA17733; Sat, 21 Jan 1995 21:58:34 -0800 Received: from by ix2.ix.netcom.com (8.6.9/SMI-4.1/Netcom) id VAA03113; Sat, 21 Jan 1995 21:58:00 -0800 Date: Sat, 21 Jan 1995 21:58:00 -0800 Message-Id: <199501220558.VAA03113@ix2.ix.netcom.com> From: FWTep@ix.netcom.com (Fred Tepper) Subject: Re: Renaming Null Objects To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Steve, You asked about renaming a null object in layout. There are a couple of ways to do this: 1: Select the Null you want to rename, then click on save object. Next, type in the new name you want. This doesn't really "save" anything, but it renames it. 2: Make a null object in Modeler and save it as NULL (or whatever). Whenever you need a null in Layout, load it up and save it out again as whatever you want to call it. I've been a beta tester for a couple of years now so I'm not sure how long method 1 has been available on the release version of LW, but it's been on the betas for a LONG time. Good luck! -=Fred=- From owner-lightwave-l Sun Jan 22 00:20:21 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id VAA17539; Sat, 21 Jan 1995 21:48:42 -0800 Received: from quake.xnet.com by mail.netcom.com (8.6.9/Netcom) id VAA17333; Sat, 21 Jan 1995 21:47:11 -0800 Received: from bbs by quake.xnet.com with uucp (Smail3.1.28.1 #1) id m0rVv9U-000x6bC; Sat, 21 Jan 95 23:47 CST Received: by bbs.xnet.com (V1.16/Amiga) id AA08eee; Sat, 21 Jan 95 23:38:40 CST Date: Sat, 21 Jan 95 23:38:40 CST Message-Id: <9501220538.AA08eed@bbs.xnet.com> From: johnc@bbs.xnet.com (John Crookshank) To: lightwave-l@netcom.com Subject: Reply Sender: owner-lightwave-l@netcom.com Precedence: bulk >From: Brian Churchill >Subject: Re: Animation on Flyer >Date: Fri, 20 Jan 1995 18:41:26 -0600 (CST) >To: EFRY@INDYVAX.IUPUI.EDU >Cc: lightwave-l@netcom.com > >Do you mean the VTASC playback comes from an anim file render or are you >just unable to save IFF's to that particular drive? The 3.9 software only supports the AGA-style anim format rendering. This will be fixed with the full 4.0 release. >Please be more specific if Lightwave 3.9 is writing off a ham-style anim There is no LW 3.9. The 3.9 systems are being shipped with LW 3.5. That's why they don't have 24-bit anim recording in there yet. >that is then translated (which would look very bad compared to the PAR) >or if it is writing to VTASC directly. Actually, I rendered the same animations to both our PAR and the Flyer, and the quality is quite comparable. The Flyer resolution looks better, and it plays back more smoothly. While the overall quality of the PAR output is with less bandwidth, it shows a little less banding with a gradient background than the LW 3.5 anim files do. I'd gladly trade that off for the ease of dropping an anim clip into a project, and have the music/audio so easily synced, and matched into the surrounding video. Yes, I'm eagerly looking to the 4.0 release, so I can get the 4.0 Lightwave, and render 24-bit video clips instead. >I am under the impression that Tpaint 4.0 is planned to have the ability >to load and save VTASC and allow for translating... TPaint 3.9 already loads directly from Flyer video clips. Pop-up menus (not finished yet) allow for AREXX batch-processing of the clips or individual frames from a clip. >Rendering straight to VTASC would be the cleanest path It'll get there, perhaps even before the 4.0 release. There's another update CD-ROM going out to registerd beta-testers and 3.9 customers within another week or so... --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From owner-lightwave-l Sun Jan 22 03:35:30 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id BAA08578; Sun, 22 Jan 1995 01:03:24 -0800 Received: from nova by mail.netcom.com (8.6.9/Netcom) id BAA08533; Sun, 22 Jan 1995 01:03:02 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova (8.6.9/8.6.5) with ESMTP id BAA18167 for ; Sun, 22 Jan 1995 01:03:31 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id BAA25656 for lightwave-l@netcom.com; Sun, 22 Jan 1995 01:03:30 -0800 To: lightwave-l@netcom.com Subject: Re: Playing 15fps PAR anims Lines: 21 Date: Sun, 22 Jan 95 01:03:30 PST Message-ID: <9501220103.3.25525@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >As I type this, the anim is being processed to the PAR again but this time >with a lower block limit which will hopefully, in turn, keep the Qfactor >down to a level that the PAR can handle for 15fps playback. I have a >good feeling that this will work out. My PAR never has played back reliably at 15fps, although I've never really tried hard to make it either. You're trying to do this because you're out of space on the PAR? >Brian C. Berg Internet : Brian.Berg@asu.edu *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sun Jan 22 04:44:38 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id DAA09013; Sun, 22 Jan 1995 03:15:59 -0800 Received: from mail.crl.com by mail2.netcom.com (8.6.9/Netcom) id DAA09007; Sun, 22 Jan 1995 03:15:52 -0800 Received: from [192.0.2.1] (crl8.crl.com) by mail.crl.com with SMTP id AA12414 (5.65c/IDA-1.5 for ); Sun, 22 Jan 1995 03:15:48 -0800 X-Sender: cjohnson@mail.crl.com (Unverified) Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 22 Jan 1995 03:15:17 -0800 To: lightwave-l@netcom.com From: cjohnson@crl.com (Carl Andrew Johnson) Subject: Square Pixels Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to all of you who anwered my Square Pixels question. A rescale in Photoshop saved me from having to redo a 30+ hour render. Plus I didn't have to stop the current set of rendering I was working on. Thanks again. -Carl From owner-lightwave-l Sun Jan 22 10:47:18 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id HAA09263; Sun, 22 Jan 1995 07:37:27 -0800 Received: from POST1.INRE.ASU.EDU by mail.netcom.com (8.6.9/Netcom) id HAA09249; Sun, 22 Jan 1995 07:37:21 -0800 Received: from seamonkey (seamonkey.ED.ASU.EDU) by asu.edu (PMDF V4.2-13 #7723) id <01HM52Z2TJVK9I7GDQ@asu.edu>; Sun, 22 Jan 1995 08:38:10 MST Received: by seamonkey (5.0/SMI-SVR4) id AA18025; Sun, 22 Jan 1995 08:32:22 +0700 Date: Sun, 22 Jan 1995 08:32:21 -0700 (MST) From: "Brian C. Berg" Subject: Re: Playing 15fps PAR anims In-reply-to: <9501220103.3.25525@cup.portal.com> To: Jeric@cup.portal.com Cc: lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT X-Sender: berg@seamonkey content-length: 1004 Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 22 Jan 1995 Jeric@cup.portal.com wrote: > My PAR never has played back reliably at 15fps, although I've > never really tried hard to make it either. > > You're trying to do this because you're out of space on the PAR? Although space is an issue because I've only got a 500MB drive, the main reason I need 15fps playback is because the product is a cartoon-style animation that was designed to be played back at that rate. I will let you all know whether bumping down the block limit fixes the problem for me. It'll be done processing the frames this morning. ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From owner-lightwave-l Sun Jan 22 11:12:10 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id KAA01142; Sun, 22 Jan 1995 10:49:58 -0800 Received: from mailhost.ecn.uoknor.edu by mail3.netcom.com (8.6.9/Netcom) id UAA09442; Sat, 21 Jan 1995 20:25:29 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rVtjW-000DM5C; Sat, 21 Jan 95 22:16 CST Received: by oubbs.telecom.uoknor.edu id 0VA0N026 Sat, 21 Jan 95 22:15:53 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501212215.0VA0N02@oubbs.telecom.uoknor.edu> Date: Sat, 21 Jan 95 22:15:53 Subject: RE: ANIMATION ON FLYER To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > Please somebody, tell me that this isn't so. I was so looking > forward to > D2 quality animations. Oh well, I guess I'll just upgrade my PAR > system > with a better (read: Micropolis) drive. This is what I mean. Whoever it was that posted the original post, let's not jump to conclusions. My beta Flyer renders just fine, 24 bits and very nice playback to boot. AC From owner-lightwave-l Sun Jan 22 11:19:05 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id KAA01261; Sun, 22 Jan 1995 10:50:22 -0800 Received: from dptspd.sat.datapoint.com by mail.netcom.com (8.6.9/Netcom) id WAA24965; Sat, 21 Jan 1995 22:56:03 -0800 Received: from endicor.com by dptspd.sat.datapoint.com with uucp (Smail3.1.29.1 #5) id m0rVwEE-00001YC; Sun, 22 Jan 95 00:56 CST Received: by fezzik.endicor.com (5.67b/IDA-1.5) id AA22997; Sun, 22 Jan 1995 00:45:20 -0600 To: lightwave-l@netcom.com Xref: endicor.com endicor.lists.lightwave:3586 Subject: Re: Playing 15fps PAR anims References: Newsgroups: endicor.lists.lightwave X-Newssoftware: BBX-UMB 1.06i (January 17, 1995) From: Tim_Irvin@fcircus.sat.tx.us (Tim Irvin) Message-Id: Date: Sat, 21 Jan 95 23:04:50 CST Organization: MP's Flying Circus Amiga BBX, San Antonio, Texas Sender: owner-lightwave-l@netcom.com Precedence: bulk In , "Brian C. Berg" writes: > > I've got an anim that is designed to play back at 15fps. > I sent it to the PAR and when I play it back at 15fps I got glitches > throughout the playback. I checked the manual and indeed it mentions > that there could be problems with anims playing back at less than 30fps. > It recommends compiling them at a lower q-factor setting to fix it. > > Fine. I bumped the q-factor down to 18 and sent the frames to the PAR > once again. However, I noticed that as it recompiled the frames, it > automatically bumped the q-factor back up again to 21-22 as the software > tried to give me the best quality. > > Can I force the PAR into using a lower quality setting when compiling > an animation? > > The only other solution is to send double the number of frames and play > it back at 30fps, but that takes a lot longer to compile and also doubles > the size of the anim... I don't have the room to do that. > > Please offer any suggestions ASAP... I've got to get this animation out! > (I'm running PAR v2.30 software for what it's worth.) > ------------ ------- ------ ----- ---- --- -- - > Brian C. Berg Internet : Brian.Berg@asu.edu > Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet > Arizona State University FidoNet : Brian Berg @ 1:114/215 > Tempe AZ 85287-0111 SneakerNet: Reebok > - -- --- ---- ----- ------ ------- -------- > "I haven't lost my mind... it's backed up on SyQuest somewhere!" > I have found that If I bring up the block number to 200+ the Q factor will be lower. Tim@Endicor.Com ? -- Tim_Irvin@fcircus.sat.tx.us Tim_Irvin@fCircus.Sat.Tx.Us From owner-lightwave-l Sun Jan 22 11:19:04 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id KAA00869; Sun, 22 Jan 1995 10:47:05 -0800 Received: from oit.gatech.edu by mail.netcom.com (8.6.9/Netcom) id PAA24895; Sat, 21 Jan 1995 15:22:43 -0800 Received: (from taka@localhost) by oit.gatech.edu (8.6.9/8.6.9) id SAA03008 for lightwave-l@netcom.com; Sat, 21 Jan 1995 18:23:34 -0500 From: Taka.Torimoto@oit.gatech.edu (Taka Torimoto) Message-Id: <199501212323.SAA03008@oit.gatech.edu> Subject: RE: Animation on Flyer To: lightwave-l@netcom.com Date: Sat, 21 Jan 95 18:23:34 EST In-Reply-To: ; from "Steve Warner" at Jan 21, 95 12:33 pm X-Mailer: ELM [version 2.3 PL11] Sender: owner-lightwave-l@netcom.com Precedence: bulk >From what my local dealer told me, Lightwave 3D renderings DO go to the Flyer as 24bit IFFs... and play back that way... -Taka -- Takahito "Dr.Love" Torimoto Amiga 4000/40 : Quadra 950 emulation Georgia Tech Electrical Engineer Senior VideoToaster4000/OneStopMusShp/AD516 E-MAIL: gt0154a@acme.gatech.edu Georgia Tech Cable Network HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html From owner-lightwave-l Sun Jan 22 12:16:28 1995 Return-Path: Received: by netcom19.netcom.com (8.6.9/Netcom) id LAA25475; Sun, 22 Jan 1995 11:51:04 -0800 Received: by netcom19.netcom.com (8.6.9/Netcom) id LAA25459; Sun, 22 Jan 1995 11:50:59 -0800 Date: Sun, 22 Jan 1995 11:50:58 -0800 (PST) From: John Gross Subject: Re: Output resolution to Accom WSD To: Donald Drennan cc: "Lightwave-l@netcom.com" In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk RE: 720X486 Resolution... Select D1 in the Camera panel and Medium Res. JG From owner-lightwave-l Sun Jan 22 13:50:04 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id JAA26899; Sun, 22 Jan 1995 09:54:33 -0800 Received: from POST1.INRE.ASU.EDU by mail.netcom.com (8.6.9/Netcom) id JAA26821; Sun, 22 Jan 1995 09:54:12 -0800 Received: from seamonkey (seamonkey.ED.ASU.EDU) by asu.edu (PMDF V4.2-13 #7723) id <01HM57QMTVB49I4XSZ@asu.edu>; Sun, 22 Jan 1995 10:54:55 MST Received: by seamonkey (5.0/SMI-SVR4) id AA18102; Sun, 22 Jan 1995 10:49:09 +0700 Date: Sun, 22 Jan 1995 10:49:09 -0700 (MST) From: "Brian C. Berg" Subject: 15fps result... To: lightwave-l@netcom.com Message-id: MIME-version: 1.0 Content-type: TEXT/PLAIN; charset=US-ASCII Content-transfer-encoding: 7BIT X-Sender: berg@seamonkey content-length: 941 Sender: owner-lightwave-l@netcom.com Precedence: bulk Well, preliminary results seem to indicate that dropping the block limit down fixes the problem with glitches showing up during a 15fps animation. The first 1000 frame anim worked just great and I'm in the process of sending a second one. Since I have a Seagate, the image quality did suffer with the drop in blocks. However, in the grand scheme of things those artifacts will most likely not be noticable in the end product anyway. Thanks to all who offered suggestions and assistance. It is appreciated! ------------ ------- ------ ----- ---- --- -- - Brian C. Berg Internet : Brian.Berg@asu.edu Amiga Multimedia Lab Bitnet : aubri@asuacad.bitnet Arizona State University FidoNet : Brian Berg @ 1:114/215 Tempe AZ 85287-0111 SneakerNet: Reebok - -- --- ---- ----- ------ ------- -------- "I haven't lost my mind... it's backed up on SyQuest somewhere!" From owner-lightwave-l Sun Jan 22 20:42:28 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id QAA06547; Sun, 22 Jan 1995 16:54:48 -0800 Received: from tom.compulink.co.uk by mail3.netcom.com (8.6.9/Netcom) id QAA06325; Sun, 22 Jan 1995 16:53:12 -0800 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id AAA26743 for lightwave-l@netcom.com; Mon, 23 Jan 1995 00:50:01 GMT Date: Mon, 23 Jan 95 00:53 GMT From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Rendering times To: lightwave-l@netcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave-l@netcom.com Precedence: bulk Dave Boyer wrote: >This is useful information. I wonder if you could tell me if a Cyberstorm >060 would be a viable upgrade for a GVP 030 50 Mhz accellerator in a >2500/2.0 system. I missed the boat on the 4000s and am trying to increase The Cyberstorm is only for the Amiga 4000. The 040 module is out now and the 060 module is expected in February when Motorola release a decent size batch of them. >suggest an alternative which is still available (and would not be >Raptoresque in price)? Thanks - Dave B. I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP do one and so did Progressive Peripherals and Software - or whatever there name was. Don't know more than that on the 2000 side of things. Of course there's the Warp system - the transputer based system, not the 040 one of the same name. It's cheap for what it is - more powerful than a Cray in its fully expanded form so I'm told (?). I think NewTek are going to write a version of LW to work with that? Can anyone confirm? Gary F. From owner-lightwave-l Mon Jan 23 01:53:58 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id BAA14488; Mon, 23 Jan 1995 01:04:38 -0800 Received: from mail.brisnet.org.au by netcom2.netcom.com (8.6.9/Netcom) id BAA14467; Mon, 23 Jan 1995 01:04:20 -0800 Received: from ozspace.brisnet.org.au by mail.brisnet.org.au with smtp (Linux Smail3.1.28.1 #4) id m0rWKdW-0008vQC; Mon, 23 Jan 95 19:00 EST Received: by ozspace.brisnet.org.au (Linux Smail3.1.28.1 #14) id m0rWGxc-0007K7C; Mon, 23 Jan 95 15:05 EST Date: Mon, 23 Jan 1995 15:04:14 +0000 From: David Shaw To: lightwave-l@netcom.com Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk unsubscribe lightwave-l From owner-lightwave-l Mon Jan 23 02:00:27 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id AAA13983; Mon, 23 Jan 1995 00:58:59 -0800 Received: from ix2.ix.netcom.com by netcom2.netcom.com (8.6.9/Netcom) id AAA13977; Mon, 23 Jan 1995 00:58:56 -0800 Received: from by ix2.ix.netcom.com (8.6.9/SMI-4.1/Netcom) id AAA28514; Mon, 23 Jan 1995 00:58:19 -0800 Date: Mon, 23 Jan 1995 00:58:19 -0800 Message-Id: <199501230858.AAA28514@ix2.ix.netcom.com> From: FWTep@ix.netcom.com (Fred Tepper) Subject: Re: IBM and Lightwave 4.0 To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk You asked about what kind of system for LW on the PC... A Pentuim 90 or 100 would be a great choice. LW runs under Windows 3.1 with Win32, so you don't really need Windows NT (although I really recommend it). As for the video card, any good 64 bit card would do (like anything from Diamond or ATI). I think that it is wise to have SCSI available, whether or not your main drive is. -=Fred=- PS: Allen Hastings says that the Pentuim bug will not affect LW because he doesn't access any of those kinds of operations. From owner-lightwave-l Mon Jan 23 06:12:46 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id CAA29689; Mon, 23 Jan 1995 02:57:28 -0800 Received: from sun2.nsfnet-relay.ac.uk by mail.netcom.com (8.6.9/Netcom) id CAA29441; Mon, 23 Jan 1995 02:55:45 -0800 Via: uk.ac.liverpool-john-moores.hubby; Mon, 23 Jan 1995 10:53:12 +0000 Received: from VAXB (actually host vaxb.livjm.ac.uk) by hubby.livjm.ac.uk with SMTP (PP); Mon, 23 Jan 1995 10:51:24 +0000 Date: Mon, 23 Jan 1995 10:51:46 +0100 Message-Id: <95012310514594@vax.livjm.ac.uk> From: SOCJROB1@liverpool-john-moores.ac.uk (JOHN ROBINSON) To: lightwave-l@netcom.com Subject: 3D Studio List? X-VMS-To: SMTP%"lightwave-l@netcom.com" Sender: owner-lightwave-l@netcom.com Precedence: bulk Can anyone tell me whether there is a 3D Studio mailing list and how and where to subscribe? Sorry for the non-LW query, thanks, John. From owner-lightwave-l Mon Jan 23 07:33:43 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA03135; Mon, 23 Jan 1995 04:11:14 -0800 Received: from inet-gw-2.pa.dec.com by mail3.netcom.com (8.6.9/Netcom) id EAA02999; Mon, 23 Jan 1995 04:10:02 -0800 Received: from enet-gw.pa.dec.com by inet-gw-2.pa.dec.com (5.65/10Aug94) id AA21517; Mon, 23 Jan 95 04:05:16 -0800 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA20339; Mon, 23 Jan 95 04:02:26 -0800 Message-Id: <9501231202.AA20339@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Mon, 23 Jan 95 04:02:26 PST Date: Mon, 23 Jan 95 04:02:26 PST From: 23-Jan-1995 0801 To: "keithc@library.welch.jhu.edu"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave-l@netcom.com Subject: RE: Toroid Sender: owner-lightwave-l@netcom.com Precedence: bulk Keith Christophersays, My Macro in 3.5 is not working correctly, the others seem fine, however the toroid is wacked. It gives a good top view but the front and left are wierd. exporting into layout gives only a line. HELLLLLPPP no I haven't messed with it this is an out of the box install of LW 3.5 (standalone) The patch I got off the net fixed my toroid macro problems. My problem was the macro would hang Modeler. I never saw yours. However, I do know if you do have a good torus in modeler and issue an undo right away you end up with a single circle. bill From owner-lightwave-l Mon Jan 23 08:02:01 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA18819; Mon, 23 Jan 1995 07:33:40 -0800 Received: by netcom4.netcom.com (8.6.9/Netcom) id AAA14738; Mon, 23 Jan 1995 00:26:48 -0800 From: videoman Message-Id: <199501230826.AAA14738@netcom4.netcom.com> Subject: IBM and Lightwave 4.0 To: FWTep@ix.netcom.com (Fred Tepper) Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST) Cc: lightwave-l@netcom.com In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1240 Sender: owner-lightwave-l@netcom.com Precedence: bulk I have been looking into a (bleh) IBM style computer for use with LW 4.0. It seems like everything about IBM clones change weekly! Places I have called had new motherboards shipping from one day to the next, anyway What I'm looking for is info on the best Graphics card for use with Lightwave, and other 3D on the IBM. Also if Enhanced IDE or SCSI is the way to go for 1 gig drives. I figure that a P90 or P100 is the way to go on the cpu, at least for somthing non Alpha or Mips. Some of this may be outside the scope of the list, if so e-mail me directly. However I'm sure there are a lot of us looking into new hardware as the Amiga gets less and less likely to do a reserection. -- .__________________________________________________________________________. | -== When Dreams Become Reality ==- -= IM Design=- | |"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""| | videoman@netcom.com | FTP: ftp.netcom.com | Video Production | | videoman@cyberspace.org | DIR: pub/videoman | 3D Graphics & DTP | | Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html | From owner-lightwave-l Mon Jan 23 08:04:47 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA18884; Mon, 23 Jan 1995 07:34:05 -0800 Received: by netcom4.netcom.com (8.6.9/Netcom) id AAA14738; Mon, 23 Jan 1995 00:26:48 -0800 From: videoman Message-Id: <199501230826.AAA14738@netcom4.netcom.com> Subject: IBM and Lightwave 4.0 To: FWTep@ix.netcom.com (Fred Tepper) Date: Mon, 23 Jan 1995 00:26:48 -0800 (PST) Cc: lightwave-l@netcom.com In-Reply-To: <199501220558.VAA03113@ix2.ix.netcom.com> from "Fred Tepper" at Jan 21, 95 09:58:00 pm X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 1240 Sender: owner-lightwave-l@netcom.com Precedence: bulk I have been looking into a (bleh) IBM style computer for use with LW 4.0. It seems like everything about IBM clones change weekly! Places I have called had new motherboards shipping from one day to the next, anyway What I'm looking for is info on the best Graphics card for use with Lightwave, and other 3D on the IBM. Also if Enhanced IDE or SCSI is the way to go for 1 gig drives. I figure that a P90 or P100 is the way to go on the cpu, at least for somthing non Alpha or Mips. Some of this may be outside the scope of the list, if so e-mail me directly. However I'm sure there are a lot of us looking into new hardware as the Amiga gets less and less likely to do a reserection. -- .__________________________________________________________________________. | -== When Dreams Become Reality ==- -= IM Design=- | |"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""| | videoman@netcom.com | FTP: ftp.netcom.com | Video Production | | videoman@cyberspace.org | DIR: pub/videoman | 3D Graphics & DTP | | Mosaic Home Page: file://ftp.netcom.com/pub/videoman/web/HOME.html | From owner-lightwave-l Mon Jan 23 10:00:58 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id IAA17963; Mon, 23 Jan 1995 08:39:47 -0800 Received: from garfield.cs.mun.ca by netcom2.netcom.com (8.6.9/Netcom) id IAA17919; Mon, 23 Jan 1995 08:39:36 -0800 Received: from ganymede.cs.mun.ca (kurtw@ganymede.cs.mun.ca [134.153.39.1]) by garfield.cs.mun.ca with SMTP id <410201>; Mon, 23 Jan 1995 13:13:27 -0330 Received: (kurtw@localhost) by ganymede.cs.mun.ca (8.6.8/8.6.4) id NAA28271; Mon, 23 Jan 1995 13:05:34 -0330 Date: Mon, 23 Jan 1995 13:05:32 -0330 From: "Kurt D. Williams" Subject: Re: Rendering times To: Gary Fenton cc: lightwave-l@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 22 Jan 1995, Gary Fenton wrote: > The Cyberstorm is only for the Amiga 4000. The 040 module is out now and > the 060 module is expected in February when Motorola release a decent size > batch of them. Not only for the 4000 butfor the 3000 as well. If it was only for the A4000 it would be a stupid mistake ;-) > Of course there's the Warp system - the transputer based system, not the > 040 one of the same name. It's cheap for what it is - more powerful than a > Cray in its fully expanded form so I'm told (?). I think NewTek are going > to write a version of LW to work with that? Can anyone confirm? Hmm maybe a older low end cray.. the current crays for the last 2 or so years are _EXTREMELY_Fast.. ie. the T3d with its 2000+ Alpha CPU's.. each clocked at 150-300mhz... fast. :-) As far is the warp transputer is concerned the company seems to be in trouble, as well as the transputer not being supported by Newtek. [the ads say lw rendering.. but no one seen the software which is rumored to be a unnoffical LW render not done by newtek.] ________________________________________________________________________ Kurt D. Williams E-mail: Kurtw@ganymede.cs.mun.ca "This form we live in, IRC: Overlord_ / Kurtw is a fragile creation" -FLA From owner-lightwave-l Mon Jan 23 12:09:45 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id LAA27423; Mon, 23 Jan 1995 11:20:24 -0800 Received: from pg2-srv.wam.umd.edu by netcom6.netcom.com (8.6.9/Netcom) id LAA27362; Mon, 23 Jan 1995 11:20:16 -0800 Received: from rac7.wam.umd.edu (root@rac7.wam.umd.edu [128.8.70.123]) by pg2-srv.wam.umd.edu (8.6.9/8.6.9) with ESMTP id OAA28733 for ; Mon, 23 Jan 1995 14:20:27 -0500 Received: (pooky@localhost) by rac7.wam.umd.edu (8.6.9/8.6.9) id MAA23108; Mon, 23 Jan 1995 12:30:57 -0500 Date: Mon, 23 Jan 1995 12:30:52 -0500 (EST) From: MoonLighter 110 To: lightwave-l@netcom.com Subject: Object request: Toucan. Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm looking for a Toucan object. Doesn't have to be all boned up or anything super fancy. Perhaps there are archives that might contain such an object? I'm not new to LW, I'm not new to Internet. I am new to combining the two resources...:+) Dave From owner-lightwave-l Mon Jan 23 19:07:57 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id MAA13469; Mon, 23 Jan 1995 12:03:14 -0800 Received: from bos1b.delphi.com by mail2.netcom.com (8.6.9/Netcom) id MAA13368; Mon, 23 Jan 1995 12:02:10 -0800 From: CARRERA1@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HM6UAZMXFO8XCS9C@delphi.com>; Mon, 23 Jan 1995 15:02:53 -0500 (EST) Date: Mon, 23 Jan 1995 15:02:53 -0500 (EST) Subject: Rendering - Call NSTL To: lightwave-l@netcom.com Message-id: <01HM6UAZMXFQ8XCS9C@delphi.com> X-VMS-To: INTERNET"lightwave-l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk Please note - the number for NSTL is (610) 941-9600. Contact Marsha Sternin and request Vol 8, No 14, November 1994. The cost for the report is $25.00 and is refundable by Carrera Computers on any Cobra AXP workstation orders. If you have any problems in getting the report from NSTL, please let us know. Thank you once again, Bob Watkins Carrera Computers Carrera1@delphi.com From owner-lightwave-l Mon Jan 23 19:29:01 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id OAA24818; Mon, 23 Jan 1995 14:51:25 -0800 Received: from csn.net by netcom2.netcom.com (8.6.9/Netcom) id OAA24782; Mon, 23 Jan 1995 14:51:16 -0800 Received: from msgate.aspsys.com by csn.net with SMTP id AA25285 (5.65c/IDA-1.4.4); Mon, 23 Jan 1995 15:51:40 -0700 Received: by msgate.aspsys.com with Microsoft Mail id <2F258483@msgate.aspsys.com>; Tue, 24 Jan 95 15:51:47 MST From: "Alan B. Kahn" To: lightwave-l , owner-lightwave-l Subject: Re: Real specs on rendering - Call NSTL Date: Tue, 24 Jan 95 08:50:00 MST Message-Id: <2F258483@msgate.aspsys.com> Encoding: 33 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk It is my understanding that Digital Equipment Corp. paid for the testing. The testing was done so that DEC could have a benchmark at this past Comdex. I could be wrong, but I believe this is how it was played out. The point is, the "check" wasn't sent by Carrera, Aspen, Deskstation, ALR, Compaq, etc. ---------- From: owner-lightwave-l To: lightwave-l Subject: Re: Real specs on rendering - Call NSTL Date: Friday, January 20, 1995 8:15AM CARRERA1@delphi.com writes: >Get the facts straight from the source. Call National Software >Testing Laboratory (NSTL) at (619-941-9600 >) 941-9600. Ask for Volume 8, >Number 14 - November 1994. You will receive a twenty page report >that indicates how well ALR, Aspen, Carrera, Compaq and Deskstation >performed. > >NSTL is a division of McGraw-Hill Inc. No disrespect intend for anyone's products, but I had an experience with NSTL that turned my stomach. In short, when a large company I knew went to them to get a comparison report of their program versus the competitors', and the results didn't turn out the way they wanted, NSTL was eager to stick their hand out to get more cash to spin-control the test criteria and to re-test to make the numbers more favorable for the payer's product. So what I want to know is, who sent the last check? :-) From owner-lightwave-l Mon Jan 23 19:26:30 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id KAA03135; Mon, 23 Jan 1995 10:23:49 -0800 Received: from wabash.iac.net by mail.netcom.com (8.6.9/Netcom) id KAA02600; Mon, 23 Jan 1995 10:21:53 -0800 From: ehoffman@iac.net Received: by wabash.iac.net id NAA02132; Mon, 23 Jan 1995 13:22:35 -0500 Message-Id: <199501231822.NAA02132@wabash.iac.net> Subject: Dynamic Motion Module v1.8 ? To: lightwave-l@netcom.com Date: Mon, 23 Jan 1995 13:22:34 -0500 (EST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 389 Sender: owner-lightwave-l@netcom.com Precedence: bulk I found th infamous problem DMM has with pivot point changes in scene files (it ignores them), and had to edit all my objects (many pieces of broken glass!) by hand to adjust. The publishers of DMM said there would be a v 1.08 that would fix this. Has anyone received it yet? BTW, does anyone know of the future plans for this program (such as, will LW 4.0 make it obsolete?)? TIA... From owner-lightwave-l Mon Jan 23 19:27:27 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id GAA00190; Mon, 23 Jan 1995 06:46:45 -0800 Received: from UWSTOUT.EDU by mail.netcom.com (8.6.9/Netcom) id GAA29888; Mon, 23 Jan 1995 06:45:48 -0800 Received: from UWSTOUT.EDU by UWSTOUT.EDU (PMDF V4.3-7 #4883) id <01HM6H7T4Z8G002EAO@UWSTOUT.EDU>; Mon, 23 Jan 1995 08:46:11 CST Date: Mon, 23 Jan 1995 08:46:10 -0600 (CST) From: ED JAKOBER Subject: Rendering times-Accelerators To: lightwave-l@netcom.com Message-id: <01HM6H7T6UR6002EAO@UWSTOUT.EDU> X-VMS-To: IN%"lightwave-l@netcom.com" MIME-version: 1.0 Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk garygfx@cix.compulink.co.uk (Gary Fenton) wrote: ---stuff deleted---- >I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP >do one and so did Progressive Peripherals and Software - or whatever there >name was. Don't know more than that on the 2000 side of things. Another is the Fusion 40 and is STILL being manufactured AND supported! RCS Management, Canada (514)926-3755 28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060. No, I am not connected in any way to RCS... just a satisfied customer. Regards, Ed Jakobere@uwstout.edu From owner-lightwave-l Mon Jan 23 19:26:56 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id JAA24906; Mon, 23 Jan 1995 09:04:09 -0800 Received: from mickey.risd.edu by mail.netcom.com (8.6.9/Netcom) id JAA24728; Mon, 23 Jan 1995 09:02:53 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA16406; Mon, 23 Jan 1995 12:00:28 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA00537; Mon, 23 Jan 1995 12:00:24 -0500 Date: Mon, 23 Jan 1995 11:52:04 -0500 (EST) From: Joe Angell Subject: Re: Rendering times To: Gary Fenton Cc: lightwave-l@netcom.com In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi. A few points: >I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP I have a 33Mhz GVP G-Force 040 68040 card (It took me 1 min. 42 seconds to render the Textures Example scene in LW, while also rendering to the Frame buffers.) I think there are others out there. About the Warp System; I don't know if NewTek is making a Warp System Lightwave (or screamernet or whatever), but in the Warp System adds, they do list something about a renderer that will load lightwave an Imagine scenes and objects, as well as others. I'm assuming the final renders will look different than the LW version, but I guess we'll have to wait and see... (Me, I want an Alpha :)) -- Joe From owner-lightwave-l Mon Jan 23 20:21:00 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id MAA28330; Mon, 23 Jan 1995 12:08:26 -0800 Received: from mv.mv.com by mail.netcom.com (8.6.9/Netcom) id MAA27971; Mon, 23 Jan 1995 12:06:57 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id PAA24808 for lightwave-l@netcom.com; Mon, 23 Jan 1995 15:07:44 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA002xs; Mon, 23 Jan 95 14:26:31 EST Date: Mon, 23 Jan 95 14:26:31 EST Message-Id: <9501231926.AA002xr@fusion.mv.com> Message-Id: <20177d95.411c-mark@fusion.mv.com> In-Reply-To: (from garygfx@cix.compulink.co.uk (Gary Fenton)) (at Mon, 23 Jan 95 00:53 GMT) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: Rendering times Sender: owner-lightwave-l@netcom.com Precedence: bulk garygfx@cix.compulink.co.uk writes: > I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. The 33MHz Zeus (which I use) from the now defunct PPI is faster. Also, I thought CSA made a mega expensive 40MHz card for the 2000. > Of course there's the Warp system - the transputer based system, not the > 040 one of the same name. I think NewTek are going > to write a version of LW to work with that? Can anyone confirm? Don't count on it. The people who marketed the Warp system are out of business and running from the law. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Mon Jan 23 21:00:06 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id SAA01464; Mon, 23 Jan 1995 18:25:37 -0800 Received: from relay2.geis.com by netcom11.netcom.com (8.6.9/Netcom) id SAA01418; Mon, 23 Jan 1995 18:25:23 -0800 From: j.follett@genie.geis.com Received: by relay2.geis.com (1.37.109.11/15.6) id AA096054339; Tue, 24 Jan 1995 02:25:40 GMT Message-Id: <199501240225.AA096054339@relay2.geis.com> Date: Tue, 24 Jan 95 01:21:00 UTC To: lightwave-l@netcom.com Subject: Traced Refraction X-Genie-Id: 9918210 X-Genie-From: J.FOLLETT Sender: owner-lightwave-l@netcom.com Precedence: bulk This is a request for help concerning refraction. I am modeling a glass sphere with an object inside of it, similar to a paperweight. When rendered, I get the typical black ring at the circumfrence of the sphere. I also get small black flecks and large black splotches inside the sphere. Reading all the LWPro articles on refraction, I tried each fix without success. I created a second sphere inside of the first, flipped the polygons, and used a refractive index of 1 to remove the splotches from total light reflection. I put the sphere inside of a large box, to remove the black ring. I shrunk the inner sphere to remove the flecks. Each render shows more and more problems, and each still exists. I encountered another problem with the object inside of the sphere. I used 2 point polys to model the bristles of a broom. It looked excellent without traced refraction on the sphere. Tracing refraction caused the bristles to dissappear entirely. I haven't read about the inability of Lightwave to deal with points and 2 point polys inside of transparent refracted objects. I am using Bundled Lightwave 3.5, on a stock 4000/040 with 18 meg. I use Lightwave.fp, and have traced shadows, reflection and refraction enabled. Any assistance I can get would be greatly appreciated. Thanks, JF From owner-lightwave-l Mon Jan 23 21:36:45 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id HAA03495; Mon, 23 Jan 1995 07:03:26 -0800 Received: from tyrell.net by mail.netcom.com (8.6.9/Netcom) id HAA03110; Mon, 23 Jan 1995 07:01:10 -0800 Received: from ttyq0.tyrell.net by tyrell.net with SMTP id AA19264 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Mon, 23 Jan 1995 08:59:21 -0600 Date: Mon, 23 Jan 1995 08:59:21 -0600 Message-Id: <199501231459.AA19264@tyrell.net> X-Sender: chris@tyrell.net Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: chris@tyrell.net (Chris Silva) Subject: Re: IBM and Lightwave 4.0 X-Mailer: Sender: owner-lightwave-l@netcom.com Precedence: bulk >You asked about what kind of system for LW on the PC... > > A Pentuim 90 or 100 would be a great choice. LW runs under >Windows 3.1 with Win32, so you don't really need Windows NT (although I >really recommend it). > As for the video card, any good 64 bit card would do (like >anything from Diamond or ATI). > I think that it is wise to have SCSI available, whether or not >your main drive is. > -=Fred=- > >PS: Allen Hastings says that the Pentuim bug will not affect LW because >he doesn't access any of those kinds of operations. > If you use Windows NT you can take advantage of dual-processor systems like our KittyHawk. Of course, if you really want to make Lightwave fly, use our Alpha-based Barnstormer, which is twice as fast as our dual 90MHz Pentium. Since our KittyHawk is upgradeable to our Barnstormer, you can start out with the Intel-based system and upgrade once your projects demand the extra speed! Regards, Chris Silva Flight Technologies, Inc. (816) 525-UFLY (8359) Unparalleled Windows NT Workstation Solutions From owner-lightwave-l Mon Jan 23 22:30:41 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id UAA20291; Mon, 23 Jan 1995 20:49:22 -0800 Received: from tomahawk.welch.jhu.edu by netcom.netcom.com (8.6.9/Netcom) id UAA20272; Mon, 23 Jan 1995 20:49:16 -0800 Received: by tomahawk.welch.jhu.edu (5.0/SMI-SVR4) id AA06099; Mon, 23 Jan 1995 12:59:10 +0500 Date: Mon, 23 Jan 1995 12:59:09 -0500 (EST) From: Keith Christopher X-Sender: keithc@tomahawk.welch.jhu.edu To: lightwave-l@netcom.com Subject: Toroid In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII content-length: 0 Sender: owner-lightwave-l@netcom.com Precedence: bulk Ok, here's something even more odd. I installed the patch, everything went peachy. I went in an created a toroid fine. I think cool. But I can't leave well enough alone can I ? I hit z and destroy the one I created then I select toroid again and guess what same problem. Top view looks fine, front looks like a tube going diagonally into infinity, left shows a single line into infinity. This is stil lthe case. I call up the non-FP version of lightwave out of curiousity and hit toroid and guess what ? That's right works like a charm ! every time! I verified that I have a full blown 040 in my 4000 not an EC or LC, and a good 882. I am really stumped. Believe it or not it worked before. I may have to clean out libs: Keith Christopher Welch Medical Library Unix System Adminstrator --- http://tomahawk.welch.jhu.edu/keithc.html --- Who died and made you root@everywhere? --- From owner-lightwave-l Tue Jan 24 00:19:59 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id WAA26334; Mon, 23 Jan 1995 22:25:36 -0800 Received: from nova.unix.portal.com by netcom9.netcom.com (8.6.9/Netcom) id WAA26238; Mon, 23 Jan 1995 22:25:17 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id WAA19741 for ; Mon, 23 Jan 1995 22:25:48 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id WAA19855 for lightwave-l@netcom.com; Mon, 23 Jan 1995 22:25:46 -0800 To: lightwave-l@netcom.com Subject: Mac compatibility Lines: 29 Date: Mon, 23 Jan 95 22:25:45 PST Message-ID: <9501232225.1.19453@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk Joe Angell writes: >Don't mean to be rude about this, but if you RTFM, it should help. On >page 46 of the Toaster 4000 manual (LW section) it has the answer: select >"Square Pixels" from the little pop-up menu that usually says Toaster/D2. >That'll use square pixels. I guess you can't blame Macs for being the >least compatible of computers -- but you can blame Apple... -- Joe This is incredibly wrong-headed. Square pixels are a boon to those working in 2D animation--ever rotate a brush in DPaint? For the Amiga to slavishly have rectangular pixels like the IBM piece o' crap was a serious shortcoming. One can slam the Mac for many things, but square pixels ain't one of them. (If Apple had priced them competitively, the Amiga would have been slugging it out with Macs instead of clones, and Bill Gates would be building a MUCH smaller house.) *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Tue Jan 24 08:19:38 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id EAA11430; Tue, 24 Jan 1995 04:21:15 -0800 Received: from daffy.aatech.com by mail.netcom.com (8.6.9/Netcom) id EAA11082; Tue, 24 Jan 1995 04:19:05 -0800 Received: by daffy.aatech.com id aa24875; 24 Jan 95 7:19 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Re: Mac compatibility Date: Tue, 24 Jan 95 7:14:53 EST Message-ID: <9501240714.aa24839@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Jeric@cup.portal.com nearly flamed off about Mac compatibility: > Joe Angell writes: >>Don't mean to be rude about this, but if you RTFM, it should help. On >>page 46 of the Toaster 4000 manual (LW section) it has the answer: select >>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. >>That'll use square pixels. I guess you can't blame Macs for being the >>least compatible of computers -- but you can blame Apple... >-- Joe >This is incredibly wrong-headed. Square pixels are a boon to those >working in 2D animation--ever rotate a brush in DPaint? We're getting a little testy. (no coffee this morning? :-) The Mac was aimed at the DTP market and consequently, has a 1:1 aspect ratio to make WYSIWYG more or less true when printing on lasers printers. (Hmmm. Or is the reverse true... The DTP niche munged onto the Mac, because it happened to have square pixels?) Anyway, this 1:1 aspect is a *good thing* when working with print output. It's a *bad thing* when working with video. >For the Amiga to slavishly have rectangular pixels like the IBM piece >o' crap was a serious shortcoming. NOT! The Amiga was designed for video applications, so as a result, it's preferred display modes conform to video standards -- interlaced 15KHz instead of VGA 31KHz, though that's also possible on newer (post OCS) machines. The horizontal scan rate/pixel delineation on the Amiga is tied to the NTSC scan/frequency rate. A low resolution pixel is exactly 1/2 an NTSC color clock. (Hi res is 1/4 a color clock.) So, since resolution is measured in scan lines vertically, and color clocks horizontally, the "squareness" of the pixels is limited by NTSC. As a result, by conforming to NTSC the Amiga is much better suited to video apps. Though, if you don't like the 11:13 pixel aspect, you can always use a multisync monitor and play with the sizing to get square pixels on screen. (Which is what I do for DTP apps on the Amiga.) >One can slam the Mac for many things, but square pixels ain't one of >them. (If Apple had priced them competitively, the Amiga would have been >slugging it out with Macs instead of clones, and Bill Gates would be >building a MUCH smaller house.) *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** +-------------------------------------+ +-------------------------------------+ | Kenneth Jennings, Amiga Advocate | | ====== Equine Video Studios ====== | | "Happy I'm not a PC/Mac lemming." | | ====== & SyntheToonz, Inc. ====== | | kenneth@daffy.aatech.com | | >>>>>>>> Lynn, Video Maven <<<<<<<< | | Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < | | Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< | +-------------------------------------+ +-------------------------------------+ "You'd think that PC and Mac users willing to gut their systems to achieve the Amiga's level of performance would just save themselves the trouble and buy Amigas in the first place. But they don't know any better -- they read BYTE." From owner-lightwave-l Tue Jan 24 11:33:51 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id JAA27191; Tue, 24 Jan 1995 09:07:13 -0800 Received: from mickey.risd.edu by netcom2.netcom.com (8.6.9/Netcom) id JAA27132; Tue, 24 Jan 1995 09:06:34 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA16466; Tue, 24 Jan 1995 12:04:29 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA06540; Tue, 24 Jan 1995 12:04:32 -0500 Date: Tue, 24 Jan 1995 11:58:11 -0500 (EST) From: Joe Angell Subject: Re: Mac compatibility To: Jeric@cup.portal.com Cc: lightwave-l@netcom.com In-Reply-To: <9501232225.1.19453@cup.portal.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Mon, 23 Jan 1995 Jeric@cup.portal.com wrote: > Joe Angell writes: > > >Don't mean to be rude about this, but if you RTFM, it should help. On > >page 46 of the Toaster 4000 manual (LW section) it has the answer: select > >"Square Pixels" from the little pop-up menu that usually says Toaster/D2. > >That'll use square pixels. I guess you can't blame Macs for being the > >least compatible of computers -- but you can blame Apple... > > -- Joe > > > This is incredibly wrong-headed. Square pixels are a boon to those > working in 2D animation--ever rotate a brush in DPaint? Sorry. This is years of anti-Mac and anti-IBM that got drilled into me by all my Mac and IBM friends bashing the Amiga. I'm finally starting to get over it -- I saw what someone could do in Photoshop 3 in 2 hours. Yes, I have tried to rotate a brush in DPaint. Not a pretty sight (especially in hires-non laced...) Actually, I'm thinking of getting an Emplant so I can use Photoshop (and maybe that 586 emulator...) Hopefully someone will take care of the Commodore's aquisition soon -- I'd hate to have to switch to a different platform. I'm still a die-hard Amiga fan... -- Joe From owner-lightwave-l Tue Jan 24 13:22:21 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA16703; Tue, 24 Jan 1995 12:40:45 -0800 Received: from netcomsv.netcom.com by netcom9.netcom.com (8.6.9/Netcom) id KAA09134; Tue, 24 Jan 1995 10:25:03 -0800 Received: from burner.UUCP by netcomsv.netcom.com with UUCP (8.6.9/SMI-4.1) id KAA02955; Tue, 24 Jan 1995 10:10:50 -0800 Received: by burner.com (V1.17-beta/Amiga) id ; Tue, 24 Jan 95 10:15:58 MST Received: by meta.burner.com (V1.16/Amiga) id AA008jr; Tue, 24 Jan 95 09:34:17 MST Date: Tue, 24 Jan 95 09:34:17 MST Message-Id: <9501241634.AA008jq@meta.burner.com> References: <9501232225.1.19453@cup.portal.com> X-NewsSoftware: GRn 2.0e Oct 23, 1993 From: jkrutz@meta.burner.com (Jamie Krutz) To: lightwave-l@netcom.com Subject: Re: Mac compatibility Sender: owner-lightwave-l@netcom.com Precedence: bulk In article <9501232225.1.19453@cup.portal.com> Jeric@cup.portal.com writes: > Joe Angell writes: > > >Don't mean to be rude about this, but if you RTFM, it should help. On (munch) > This is incredibly wrong-headed. Square pixels are a boon to those > working in 2D animation--ever rotate a brush in DPaint? > > For the Amiga to slavishly have rectangular pixels like the IBM piece > o' crap was a serious shortcoming. Now boys, settle down. :) Square pixels are a good thing, generally. Non-square pixels give you higher resolution for video. Aren't you glad Lightwave gives you a choice? Regards, -Jamie From owner-lightwave-l Tue Jan 24 13:28:31 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA16293; Tue, 24 Jan 1995 12:38:10 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id JAA00325; Tue, 24 Jan 1995 09:04:42 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rWobK-000DMDC; Tue, 24 Jan 95 11:00 CST Received: by oubbs.telecom.uoknor.edu id 0ERZ600S Tue, 24 Jan 95 10:31:07 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501241031.0ERZ600@oubbs.telecom.uoknor.edu> Date: Tue, 24 Jan 95 10:31:07 Subject: TRACED REFRACTION To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > I encountered another problem with the object inside of the sphere. > I > used 2 point polys to model the bristles of a broom. It looked > excellent without traced refraction on the sphere. Tracing > refraction > caused the bristles to dissappear entirely. I haven't read about the > inability of Lightwave to deal with points and 2 point polys inside > of transparent refracted objects. Raytracing is a volumetric system and therefore is unable to detect one and two-point polygons. Refraction and reflection will not work with these polys. I've had the same problem doing lake reflections of the night sky with one-poly stars. My solution (which may not help in your case) was to render the sky as an image sequence and then map it onto a plane to be reflected. Alan Chan Graphics/Animation Design Vision Digital From owner-lightwave-l Tue Jan 24 17:36:35 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id LAA22017; Tue, 24 Jan 1995 11:58:22 -0800 Received: from E-MAIL.COM by mail3.netcom.com (8.6.9/Netcom) id LAA21825; Tue, 24 Jan 1995 11:56:35 -0800 Message-Id: <199501241956.LAA21825@mail3.netcom.com> Received: from ibmmail.COM by E-MAIL.COM (IBM VM SMTP V2R2) with TCP; Tue, 24 Jan 95 14:37:37 EST Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 0555; Fri, 20 Jan 95 05:47:38 EST Date: Fri, 20 Jan 1995 05:47:34 EST From: gblpcsjc@ibmmail.com To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Imagemaster R/T --------------- A friend in Canada has recommended Imagemaster R/T to me for converting Lightwave 24-bit frames into HAM-8 animations. However, my local computer store have never heard of it, or the company that make it. They are unwilling to import it for me because there is "not enough profit" in it. Can anybody tell me if there is a UK distributor of this product? If so, how can I contact them, and how much does it cost? Alternatively, do Black Belt have an Email address? Steve Criddle, Folkestone, Kent, England From owner-lightwave-l Tue Jan 24 20:29:14 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id QAA13774; Tue, 24 Jan 1995 16:53:39 -0800 Received: from tom.compulink.co.uk by netcom6.netcom.com (8.6.9/Netcom) id QAA13669; Tue, 24 Jan 1995 16:53:13 -0800 Received: from gonzales.compulink.co.uk (gonzales.compulink.co.uk [192.188.69.4]) by tom.compulink.co.uk (8.6.9/8.6.9) id AAA13414 for lightwave-l@netcom.com; Wed, 25 Jan 1995 00:50:12 GMT Date: Wed, 25 Jan 95 00:53 GMT From: garygfx@cix.compulink.co.uk (Gary Fenton) Subject: Re[2]: Rendering times To: lightwave-l@netcom.com Reply-To: garygfx@cix.compulink.co.uk Message-Id: Sender: owner-lightwave-l@netcom.com Precedence: bulk >Not only for the 4000 butfor the 3000 as well. If it was only for the >A4000 it would be a stupid mistake ;-) The leaflet I was given by phase5 (the manufacturers) says it's for the Amiga 4000 and does not mention any other Amiga model. Can't wait for the 80mhz 060. At least it's within financial reach of most LW users that can't stretch to a Raptor, yet. :-) BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while - maybe as long as 6 months. I hope it comes sooner. Gary F. From owner-lightwave-l Wed Jan 25 00:26:01 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id WAA28798; Tue, 24 Jan 1995 22:50:30 -0800 Received: from E-MAIL.COM by netcom16.netcom.com (8.6.9/Netcom) id WAA28664; Tue, 24 Jan 1995 22:49:58 -0800 Message-Id: <199501250649.WAA28664@netcom16.netcom.com> Received: from ibmmail.COM by E-MAIL.COM (IBM VM SMTP V2R2) with TCP; Tue, 24 Jan 95 14:38:43 EST Received: from IBMMAIL.COM by ibmmail.COM (IBM VM SMTP V2R3) with BSMTP id 9308; Fri, 20 Jan 95 04:45:37 EST Date: Fri, 20 Jan 1995 04:45:32 EST From: gblpcsjc@ibmmail.com To: lightwave-l@netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-lightwave-l@netcom.com Precedence: bulk Amorphic lens flares -------------------- In the flare options panel, there are two different STREAKS buttons - one for normal streaks and one for amorphic streaks. When would you want to use amorphic squeezing with normal streaks, or normal lens flares with amorphic streaks? I don't see why two different buttons are needed. Steve Criddle, Folkestone, Kent, England From owner-lightwave-l Wed Jan 25 00:50:36 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id XAA04064; Tue, 24 Jan 1995 23:33:15 -0800 Received: from bronze.coil.com by netcom16.netcom.com (8.6.9/Netcom) id XAA04057; Tue, 24 Jan 1995 23:33:05 -0800 Received: from localhost (kim@localhost) by bronze.coil.com (8.6.4/8.6.4) id CAA07230; Wed, 25 Jan 1995 02:34:38 -0500 Date: Wed, 25 Jan 1995 02:34:34 -0500 (EST) From: "D. Kim Stickler" To: LightWave Subject: Unable to Genlock Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi folks! I just put in a half-gig hard drive from Fujitsu. Hard drive and motherboard doing very well, thank you. However, my Toaster now says "Toaster Unable to Genlock" !?! Wha' happened? I tried reseating the board, and re-installing the Toaster software, all to no avail! Anybody got a clue? HELP!!! Kim Stickler kim@bronze.coil.com Columbus,Ohio From owner-lightwave-l Wed Jan 25 01:30:49 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id VAA09214; Tue, 24 Jan 1995 21:14:58 -0800 Received: from mail02.mail.aol.com by mail3.netcom.com (8.6.9/Netcom) id VAA09130; Tue, 24 Jan 1995 21:14:20 -0800 From: Mrgloop@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA02873; Wed, 25 Jan 1995 00:15:54 -0500 Date: Wed, 25 Jan 1995 00:15:54 -0500 Message-Id: <950125000825_5703021@aol.com> To: lightwave-l@netcom.com Subject: unsubscribe Sender: owner-lightwave-l@netcom.com Precedence: bulk unsubscribe lightwave-l From owner-lightwave-l Wed Jan 25 02:13:42 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id AAA27717; Wed, 25 Jan 1995 00:02:03 -0800 Received: from goalkeeper.d2.com by mail2.netcom.com (8.6.9/Netcom) id AAA27576; Wed, 25 Jan 1995 00:01:14 -0800 Received: from d2.com by goalkeeper.d2.com via UUCP (931110.SGI/(930416.SGI)1.0-D2.COM-OUTERELAY) for lightwave-l@netcom.com id AA06453; Wed, 25 Jan 95 00:01:18 -0800 Received: from casablanca.d2.com by omaha.d2.com via SMTP (920330.SGI/(921111.SGI)1.1-D2.COM-RELAY) for lightwave-l@netcom.com id AA12405; Wed, 25 Jan 95 00:54:18 -0800 Received: by casablanca.d2.com (931110.SGI/(921111.SGI)1.1-D2.COM) for @omaha.d2.com:lightwave-l@netcom.com id AA13349; Wed, 25 Jan 95 00:54:17 -0800 Date: Wed, 25 Jan 95 00:54:17 -0800 From: feli@d2.com (Feliciano di Giorgio) Message-Id: <9501250854.AA13349@casablanca.d2.com> Subject: PowerPC LW To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Anybody hear anything about a PowerMac version of Lightwave? I heard NewTek would like to make some inroads into the Japanese, mainly Mac, market. Besides, LW on a multiple CPU PPC 620 would be pretty cool. ----------------------------------------------------------------------- SIX PHASES OF A PROJECT: 1. Enthusiasm 4. Search for the Guilty 2. Disillusionment 5. Punishment of the Innocent 3. Panic 6. Praise and Honors for the Non-Participants Feliciano di Giorgio * DIGITAL DOMAIN * (310) 314-2830 * feli@d2.com ----------------------------------------------------------------------- From owner-lightwave-l Wed Jan 25 04:28:09 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id BAA10572; Wed, 25 Jan 1995 01:56:12 -0800 Received: from nova.unix.portal.com by mail2.netcom.com (8.6.9/Netcom) id BAA10544; Wed, 25 Jan 1995 01:55:56 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id BAA03336 for ; Wed, 25 Jan 1995 01:56:28 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id BAA27405 for lightwave-l@netcom.com; Wed, 25 Jan 1995 01:56:26 -0800 To: lightwave-l@netcom.com Subject: Re: Rendering times-Accelerators Lines: 34 Date: Wed, 25 Jan 95 01:56:26 PST Message-ID: <9501250156.1.27366@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >garygfx@cix.compulink.co.uk (Gary Fenton) wrote: > >---stuff deleted---- >>I believe the fastest board for the 2000/2500 are the 28mhz 040 cards. GVP >>do one and so did Progressive Peripherals and Software - or whatever there >>name was. Don't know more than that on the 2000 side of things. > > Another is the Fusion 40 and is STILL being manufactured AND supported ! > > RCS Management, Canada (514)926-3755 > > 28 mhz 040, no ram... $695-US (32Meg max) upgradable to 060. > > No, I am not connected in any way to RCS... just a satisfied > customer. I would have bought one of these, but for the wimpy 32Meg max RAM capability. Sheesh! >Regards, > Ed >Jakobere@uwstout.edu *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Wed Jan 25 05:33:51 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id BAA02689; Wed, 25 Jan 1995 01:58:05 -0800 Received: from nova.unix.portal.com by mail.netcom.com (8.6.9/Netcom) id BAA02463; Wed, 25 Jan 1995 01:56:16 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id BAA03403 for ; Wed, 25 Jan 1995 01:56:44 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id BAA27408 for lightwave-l@netcom.com; Wed, 25 Jan 1995 01:56:42 -0800 To: lightwave-l@netcom.com Subject: Re: Mac compatibility Lines: 51 Date: Wed, 25 Jan 95 01:56:42 PST Message-ID: <9501250156.2.27366@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >Jeric@cup.portal.com nearly flamed off about Mac compatibility: > >> Joe Angell writes: > >>>Don't mean to be rude about this, but if you RTFM, it should help. On >>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select >>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2. >>>That'll use square pixels. I guess you can't blame Macs for being the >>>least compatible of computers -- but you can blame Apple... > >>-- Joe > >>This is incredibly wrong-headed. Square pixels are a boon to those >>working in 2D animation--ever rotate a brush in DPaint? > >We're getting a little testy. (no coffee this morning? :-) >The Mac was aimed at the DTP market and consequently, has >a 1:1 aspect ratio to make WYSIWYG more or less true when >printing on lasers printers. (Hmmm. Or is the reverse >true... The DTP niche munged onto the Mac, because it >happened to have square pixels?) > >Anyway, this 1:1 aspect is a *good thing* when working >with print output. It's a *bad thing* when working with >video. > >>For the Amiga to slavishly have rectangular pixels like the IBM piece >>o' crap was a serious shortcoming. > >NOT! The Amiga was designed for video applications, so as a >result, it's preferred display modes conform to video >standards -- interlaced 15KHz instead of VGA 31KHz, though >that's also possible on newer (post OCS) machines. Bunk. A Mac display can be encoded to video, the pixels are still square , what's the problem? 2D rotation of brushes is a major pain in the butt on the Amiga, and square pixels would have fixed it. Just cuz I prefer the Amiga didn't mean I became an apologist for it. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Wed Jan 25 08:03:56 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA18666; Wed, 25 Jan 1995 07:22:23 -0800 Received: from bock.ucs.ualberta.ca by mail3.netcom.com (8.6.9/Netcom) id WAA24976; Tue, 24 Jan 1995 22:49:05 -0800 Received: from gpu.srv.ualberta.ca by bock.ucs.ualberta.ca with ESMTP (8.6.5/UA2.0.0.93Dec20) id XAA06853 for ; Tue, 24 Jan 1995 23:49:13 -0700 Received: (from dgerdeni@localhost) by gpu.srv.ualberta.ca (8.6.9/8.6.9) id XAA91277; Tue, 24 Jan 1995 23:49:13 -0700 Date: Tue, 24 Jan 1995 23:49:13 -0700 (MST) From: Diana Gerdenits To: LightWave Subject: Formal Apology Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk As fate would have it. I made the mistake of writing out chainmail for the first time...Quite by accident I sent this address as one of my choices (instead of my friend in S. Carolina). Many of you pay per mail I understand and anyways I can understand how irritated you must have been to get this junk mail... I am very truly sorry for the inconvenience. As for myself.. I may loose my account because of this accident. Two others already have. From owner-lightwave-l Wed Jan 25 08:51:33 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id IAA07261; Wed, 25 Jan 1995 08:13:24 -0800 Received: from bigdog.engr.arizona.edu by netcom11.netcom.com (8.6.9/Netcom) id IAA07245; Wed, 25 Jan 1995 08:13:20 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA19991; Wed, 25 Jan 1995 09:15:09 -0700 Date: Wed, 25 Jan 1995 09:15:09 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: Mac compatibility In-Reply-To: <9501250156.2.27366@cup.portal.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 25 Jan 1995 Jeric@cup.portal.com wrote: [snip] > > Bunk. A Mac display can be encoded to video, the pixels are still > square , what's the problem? To get maximum horizontal resolution is _video_ the pixels can not be square. If you want less... -Eric > > 2D rotation of brushes is a major pain in the butt on the Amiga, and > square pixels would have fixed it. > > Just cuz I prefer the Amiga didn't mean I became an apologist for it. > > > *********************************************************************** > * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * > * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * > * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * > * \\\\\\ Or else! | (206) 283-3540 * > *********************************************************************** > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Wed Jan 25 12:48:01 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id MAA02704; Wed, 25 Jan 1995 12:07:11 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id HAA23272; Wed, 25 Jan 1995 07:59:17 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rXA2t-000DLlC; Wed, 25 Jan 95 09:54 CST Received: by oubbs.telecom.uoknor.edu id 0D3Y5009 Wed, 25 Jan 95 09:19:54 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu> Date: Wed, 25 Jan 95 09:19:54 Subject: TAPE DRIVES To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone used one of the se things before? AC From owner-lightwave-l Wed Jan 25 13:11:28 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id JAA12820; Wed, 25 Jan 1995 09:53:30 -0800 Received: from garfield.cs.mun.ca by netcom2.netcom.com (8.6.9/Netcom) id JAA12809; Wed, 25 Jan 1995 09:53:25 -0800 Received: from ganymede.cs.mun.ca (kurtw@ganymede.cs.mun.ca [134.153.39.1]) by garfield.cs.mun.ca with SMTP id <410287>; Wed, 25 Jan 1995 14:27:13 -0330 Received: (kurtw@localhost) by ganymede.cs.mun.ca (8.6.8/8.6.4) id OAA19414; Wed, 25 Jan 1995 14:19:18 -0330 Date: Wed, 25 Jan 1995 14:19:16 -0330 From: "Kurt D. Williams" Subject: Re: Re[2]: Rendering times To: Gary Fenton cc: lightwave-l@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Tue, 24 Jan 1995, Gary Fenton wrote: > >Not only for the 4000 butfor the 3000 as well. If it was only for the > >A4000 it would be a stupid mistake ;-) > > The leaflet I was given by phase5 (the manufacturers) says it's for the > Amiga 4000 and does not mention any other Amiga model. Can't wait for the > 80mhz 060. At least it's within financial reach of most LW users that can't > stretch to a Raptor, yet. :-) > > BTW, I'm told the Cyberstorm SCSI 2 module won't be available for a while - > maybe as long as 6 months. I hope it comes sooner. It would problely be better to go with a Warp Engine, They got already have proven and effective hardware with SCSI-2 on their 040 boards which are 68060 upgradable [as said in their ads] ________________________________________________________________________ Kurt D. Williams E-mail: Kurtw@ganymede.cs.mun.ca "This form we live in, IRC: Overlord_ / Kurtw is a fragile creation" -FLA From owner-lightwave-l Wed Jan 25 14:06:45 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id LAA10891; Wed, 25 Jan 1995 11:17:57 -0800 Received: from tyrell.net by mail3.netcom.com (8.6.9/Netcom) id LAA10538; Wed, 25 Jan 1995 11:15:04 -0800 Received: from compvid.UUCP by tyrell.net with UUCP id AA00915 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Wed, 25 Jan 1995 13:13:17 -0600 Received: by com!compvid; Wed, 25 Jan 1995 13:08:21 X-Mailer: WinNET Mail, v2.20 Message-Id: <62@compvid.com> Reply-To: luke@compvid.com (Luke Montgomery) To: lightwave-l@netcom.com Date: Wed, 25 Jan 1995 13:08:21 Subject: Re: Mac compatibility From: luke@compvid.com (Luke Montgomery) Sender: owner-lightwave-l@netcom.com Precedence: bulk WARNING, Will Robinson, SOAPBOX ALERT: Umm, O.K. folk... This IS the Lightwave list isn't it? This "Mac compatability" thing is starting to sound a bit like the damn 'holy wars' -- reminicent of the Unix vs PC debates... Bottom line is that thanks to NewTek's decision to open up LW, and Stuart's work on porting it, it REALLY ain't gonna matter diddly which camp you fall into -- I vote that we all concentrate on LIGHTWAVE itself and not which box one runs it on!! ;-O Regards, Luke (Pat) Montgomery "REAL" E-mail: luke@compvid.com CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ----------------------------------------------------------------------------- There's no place like home... There's no place like home... There's no... From owner-lightwave-l Wed Jan 25 16:00:09 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id LAA19920; Wed, 25 Jan 1995 11:21:11 -0800 Received: from cyber.net by mail.netcom.com (8.6.9/Netcom) id LAA19752; Wed, 25 Jan 1995 11:19:52 -0800 From: Tim Salazar Date: Wed, 25 Jan 1995 11:15:15 -0800 X-Mailer: Mail User's Shell (7.2.4 2/2/92) To: lightwave-l@netcom.com Subject: Too Hot color LW SA Message-ID: <9501251115.aa03310@cyber.cyber.net> Sender: owner-lightwave-l@netcom.com Precedence: bulk I just back from a client. He said the video I did was too hot in colors. He was using a Waveform monitor. Can't he just dail it in with a TBC or video level? I haven't had these problems before. I was using framestore for saving. However, I just converted to LightWave stand alone. It saves in IFFs. I use a PAR v2.34 and had the NTSC filter on. But it still came out over 100. Do I have to cool my color settings in LightWave, like the old Deluxe Paint daze? Or is it the NTSC filter in the PAR doing me in? Would the filter in ADPro/ImageFX do better? Thanks, Tim grover@cyber.net From owner-lightwave-l Wed Jan 25 16:06:59 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id LAA21986; Wed, 25 Jan 1995 11:35:50 -0800 Received: from daffy.aatech.com by mail.netcom.com (8.6.9/Netcom) id LAA21819; Wed, 25 Jan 1995 11:34:45 -0800 Received: by daffy.aatech.com id aa10832; 25 Jan 95 14:35 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Square Pixels - was re: Mac compat... Date: Wed, 25 Jan 95 14:24:59 EST Message-ID: <9501251425.ab10486@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Jeric@cup.portal.com wrote about Re: Mac compatibility >> Joe Angell writes: [square pixels in LW?] >>>>That'll use square pixels. I guess you can't blame Macs for being the >>>>least compatible of computers -- but you can blame Apple... >>>-- Joe >>>This is incredibly wrong-headed. Square pixels are a boon to those >>>working in 2D animation--ever rotate a brush in DPaint? [Ken says, square pixels == DTP laser printer] >>>For the Amiga to slavishly have rectangular pixels like the IBM piece >>>o' crap was a serious shortcoming. >> >>NOT! The Amiga was designed for video applications, so as a [Ken says, Video pixels != square pixels] >Bunk. A Mac display can be encoded to video, the pixels are still >square , what's the problem? The Amiga video hardware is precisely tuned/timed to the NTSC carrier frequency. The pixel timing is exactly a fraction of an NTSC color clock. The end result is that an Amiga high-resolution pixel which is precisely 1/4 the size of an NTSC color clock change and one scan line tall will not and can not be square. The Video Toaster frame buffer's aspect ratio is the same as Amiga hi-res for exactly the same reasons. If you see a Mac display showing square pixels and it has exactly the same aspect ratio when converted to video it means that the Mac's video pixels are being crammed into the NTSC color clocks unevenly. As a result you *will* also see vertical color banding shifts and artifacts. This is why nobody I know who does video for a living would even consider genlocking Mac graphics or using a Mac for titling. >2D rotation of brushes is a major pain in the butt on the Amiga, and >square pixels would have fixed it. Most of the 'problems' in 2D rotation are inherent to DPaint. Rotate images in ADPro and you'll get better results. >Just cuz I prefer the Amiga didn't mean I became an apologist for it. A superior video architecture is nothing to apologize for. +-------------------------------------+ +-------------------------------------+ | Kenneth Jennings, Amiga Advocate | | ====== Equine Video Studios ====== | | "Happy I'm not a PC/Mac lemming." | | ====== & SyntheToonz, Inc. ====== | | kenneth@daffy.aatech.com | | >>>>>>>> Lynn, Video Maven <<<<<<<< | | Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < | | Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< | +-------------------------------------+ +-------------------------------------+ "You'd think that PC and Mac users willing to gut their systems to achieve the Amiga's level of performance would just save themselves the trouble and buy Amigas in the first place. But they don't know any better -- they read BYTE." From owner-lightwave-l Wed Jan 25 16:43:36 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id OAA10024; Wed, 25 Jan 1995 14:09:25 -0800 Received: from FHSUVM.FHSU.EDU by netcom16.netcom.com (8.6.9/Netcom) id OAA10012; Wed, 25 Jan 1995 14:09:20 -0800 Message-Id: <199501252209.OAA10012@netcom16.netcom.com> Received: from FHSU by FHSUVM.FHSU.EDU (IBM VM SMTP V2R2) with BSMTP id 4876; Wed, 25 Jan 95 16:10:44 CST Comments: Converted from PROFS to RFC822 format by PUMP V2.2X Date: Wed, 25 Jan 95 16:10:42 CST From: Stephen Schleicher Subject: Star Trek VI To: Sender: owner-lightwave-l@netcom.com Precedence: bulk I was watching Star Trek VI "The Undiscovered Country" again last weekend. If anyone has seen it, there is a part where the Kilgon moon explodes sending out a "shock wave". The wave is a disc of fire and turbulence, not a sphere. I was wondering if anyone knows a way to create something like that in LW. I have tried creating a disc, asigning a fractal noise pattern to it, then setting the transparency to 100% with the edge transparency set to opaque and a high threshold value. Doesn't look very good. If any one has any ideas, I would appreciate it... I'm a little bored after completing my latest video project, and need a new challenge. Also it was posted not too long ago about creating a nebula using a displacement map... could someone please repost that. Thanks in advance Stephen Schleicher Director/Producer Video Production & Interactive Television Coordinator Fort Hays State University Hays, Ks 67601 (913) 628-4492 From owner-lightwave-l Wed Jan 25 17:50:33 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id QAA19039; Wed, 25 Jan 1995 16:32:26 -0800 Received: from mickey.risd.edu by netcom15.netcom.com (8.6.9/Netcom) id QAA19005; Wed, 25 Jan 1995 16:32:17 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA01716; Wed, 25 Jan 1995 19:32:45 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA13479; Wed, 25 Jan 1995 19:32:52 -0500 Date: Wed, 25 Jan 1995 19:29:23 -0500 (EST) From: Joe Angell Subject: Re: your mail To: gblpcsjc@ibmmail.com Cc: lightwave-l@netcom.com In-Reply-To: <199501250649.WAA28664@netcom16.netcom.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 20 Jan 1995 gblpcsjc@ibmmail.com wrote: > > Amorphic lens flares > -------------------- > > In the flare options panel, there are two different STREAKS > buttons - one for normal streaks and one for amorphic streaks. > When would you want to use amorphic squeezing with normal > streaks, or normal lens flares with amorphic streaks? I don't > see why two different buttons are needed. I think it's there mainly for more control. For example, I made an animation of a skull with glowing eyes just because it looked cool. I used anamorphic streaks for the blue glow that streaks across the scream, and normal random streaks to add to the effect. I aslo believe that when you turn on Anamorphic Squeeze, everything gets squashed to 1/2 the height, as if shot by an anamorphic lens. Thus, normal streaks would also compress. I personally don't mind the extra button -- it gives me more control over the scene. As far as I'm concerned, the more control, the better. -- Joe From owner-lightwave-l Wed Jan 25 18:57:05 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id SAA18022; Wed, 25 Jan 1995 18:08:59 -0800 Received: from ns.PacBell.COM by mail2.netcom.com (8.6.9/Netcom) id RAA08453; Wed, 25 Jan 1995 17:08:04 -0800 Received: from PB1.PACBELL.COM (pactime2.sdcrc.PacBell.COM) by ns.PacBell.COM (4.1/PacBell-11/15/94) id AA25023; Wed, 25 Jan 95 17:08:57 PST Received: by PB1.PACBELL.COM (Soft*Switch Central V4L380P6) id 225806170095025FPROFSSR; 25 Jan 1995 17:06:17 PST Message-Id: Date: 25 Jan 1995 17:06:17 PST From: "Fernando Martins" Subject: Barracuda To: lightwave-l@netcom.com Comment: SR F4MMART 01/25/95 17:10:10 PB1 Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi All! Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp Engine? Any problems? Now, a bid dumb question... What is a SCSI terminator?! ___ _____ Fernando Martins |_ | | | (510)823-1011 | | | 4W250FF ______________F4MMART@sr.pacbell.com From owner-lightwave-l Wed Jan 25 18:56:25 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id RAA21888; Wed, 25 Jan 1995 17:38:52 -0800 Received: from mail02.mail.aol.com by netcom9.netcom.com (8.6.9/Netcom) id RAA21878; Wed, 25 Jan 1995 17:38:47 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA06001; Wed, 25 Jan 1995 20:40:27 -0500 Date: Wed, 25 Jan 1995 20:40:27 -0500 Message-Id: <950125203753_6863572@aol.com> To: lightwave-l@netcom.com Subject: CSA Board Sender: owner-lightwave-l@netcom.com Precedence: bulk I own a CSA Magnum 040 28mhz. I think it to be the fastest. It always worked with LW from 2.0 - 3.5 with no bux fixes as some of the other boards around. It can handle 4 - 64 meg of memory with a mix and match of 4 meg and 16 meg SIMMs. But yes it was expensive. Sometimes you do get what you paid for. From owner-lightwave-l Wed Jan 25 22:30:03 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id SAA17717; Wed, 25 Jan 1995 18:29:43 -0800 Received: from quake.xnet.com by mail3.netcom.com (8.6.9/Netcom) id SAA17330; Wed, 25 Jan 1995 18:27:57 -0800 Received: from bbs by quake.xnet.com with uucp (Smail3.1.28.1 #1) id m0rXJx4-000xBzC; Wed, 25 Jan 95 20:28 CST Received: by bbs.xnet.com (V1.16/Amiga) id AA08kw9; Wed, 25 Jan 95 20:21:27 CST Date: Wed, 25 Jan 95 20:21:27 CST Message-Id: <9501260221.AA08kw8@bbs.xnet.com> From: johnc@bbs.xnet.com (John Crookshank) To: lightwave-l@netcom.com Subject: Tape Drive Sender: owner-lightwave-l@netcom.com Precedence: bulk >from: alan.chan@oubbs.telecom.uoknor.edu >Subject: TAPE DRIVES >Date: Wed, 25 Jan 95 09:19:54 > >Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive >on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone >used one of these things before? Try looking for a program on the nets called Diavolo. It is a superb hard drive backup software that IMHO blows away Amiback and Quarterback, especially if you have a tape drive. I use an Exabyte, and can easily say that Diavolo supports more of the features in that drive than either Amiback or Quarterback. The version on the nets is a demo version, freely distributable. It does everything except restore. I got my copy from CompuServe. Don't know if it's on the Internet, tho. But it's definitely worth looking for. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From owner-lightwave-l Wed Jan 25 22:54:02 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id UAA12173; Wed, 25 Jan 1995 20:17:08 -0800 Received: from Hydro.CAM.ORG by netcom6.netcom.com (8.6.9/Netcom) id UAA12108; Wed, 25 Jan 1995 20:16:50 -0800 Received: from Stratus.CAM.ORG by Hydro.CAM.ORG with ESMTP id XAA09479 (8.6.9/8.6.9); Wed, 25 Jan 1995 23:17:37 -0500 Received: by Stratus.CAM.ORG with PINE id XAA20797 (8.6.9); Wed, 25 Jan 1995 23:18:51 -0500 Date: Wed, 25 Jan 1995 23:18:51 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@stratus To: Tim Salazar cc: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: <9501251115.aa03310@cyber.cyber.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 25 Jan 1995, Tim Salazar wrote: > I just back from a client. He said the video I did was too hot in colors. > He was using a Waveform monitor. Can't he just dail it in with a TBC or > video level? > > I haven't had these problems before. I was using framestore for saving. > However, I just converted to LightWave stand alone. It saves in IFFs. I > use a PAR v2.34 and had the NTSC filter on. But it still came out over 100. > There is something wrong somewhere in your system! On what type of vtr are you recording? Did you connect directly the output PAR to the Vtr or is it loop throw an another equipment or monitor? Do you have a waveform? If you connect your PAR directly to your vtr, be sure the input is terminated. I don't undestrand how a framestore can be hot. I did many tests in the past, and ALL of them were positive. No framestore was too hot in chroma or luma. So the problem can be between the Video Toaster and PAR (again check if input is really terminated). Also, if the video output to the recorder is loop to a monitor,you may have problem. I suggest you to send me a schematic of your installation. I do video (as cameraman, video editor and consultant) since 76. I surely can solve your problem with drawing!!! Daniel Thomas dthomas@CAM.ORG From owner-lightwave-l Thu Jan 26 00:28:17 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id VAA26388; Wed, 25 Jan 1995 21:50:02 -0800 Received: from usa.net by mail2.netcom.com (8.6.9/Netcom) id VAA26353; Wed, 25 Jan 1995 21:49:32 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA16116; Wed, 25 Jan 1995 22:49:47 -0700 Date: Wed, 25 Jan 1995 22:49:47 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501260549.AA16116@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Not LW. Oops... Content-Length: 640 Sender: owner-lightwave-l@netcom.com Precedence: bulk > Now, a bid dumb question... What is a SCSI terminator?! An unkempt Arnold Schwarzenegger. (Sorry) A SCSI terminator is a resistor pack that attaches to, and can be removed from, a SCSI device. Or it can be a thingy that attaches to the end of a SCSI cable. It supposedly "ensures that the signal levels on the bus swing through the proper voltage range." According to the "rules," (it is to laugh) only the end(s) of a chain of SCSI devices should be terminated. -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Thu Jan 26 02:00:17 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id WAA16258; Wed, 25 Jan 1995 22:52:42 -0800 Received: from gaspra.pd.com by mail.netcom.com (8.6.9/Netcom) id WAA16002; Wed, 25 Jan 1995 22:51:14 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id XAA13089; Wed, 25 Jan 1995 23:52:04 -0700 Date: Wed, 25 Jan 1995 23:52:03 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: <9501251115.aa03310@cyber.cyber.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I just back from a client. He said the video I did was too hot in > colors. He was using a Waveform monitor. ... it came out over 100. I'm not a video expert, but this looks more like a client attitude problem than anything else (for all the good that does you). Colors aren't usually considered too hot until they're over 110 IRE, and in any case what the waveform looks like isn't as important as whether clipping is really visible on the screen of a composite monitor--hot colors are often cooled by the encoder anyway. Software that cools image colors usually isn't very subtle, with the result that there's an undesireable loss of either saturation or contrast. If you have to deal with a client who's overly concerned with hot colors, it's better to avoid generating them in the first place. Stay away from fully saturated cyan and yellow in particular. But I've never worried much about it. The hardware has always handled whatever I've given it. - Ernie From owner-lightwave-l Thu Jan 26 04:00:00 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id AAA00573; Thu, 26 Jan 1995 00:23:55 -0800 Received: from nova.unix.portal.com by mail.netcom.com (8.6.9/Netcom) id AAA00551; Thu, 26 Jan 1995 00:23:38 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id AAA09655 for ; Thu, 26 Jan 1995 00:24:12 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id AAA00537 for lightwave-l@netcom.com; Thu, 26 Jan 1995 00:24:11 -0800 To: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA Lines: 30 Date: Thu, 26 Jan 95 00:24:10 PST Message-ID: <9501260024.1.286@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk TIM GROVER ASKS: >I just back from a client. He said the video I did was too hot in colors. >He was using a Waveform monitor. Can't he just dail it in with a TBC or >video level? He's the client--he shouldn't have to. (!) > >I haven't had these problems before. I was using framestore for saving. >However, I just converted to LightWave stand alone. It saves in IFFs. I >use a PAR v2.34 and had the NTSC filter on. But it still came out over 100. > Things can't get hotter than 255/255/255. Check to see if your PAR's Beta/M ][ button is on the correct setting. Also, check for termination. If he is incorrectly terminated, he could get bad levels. >grover@cyber.net > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Thu Jan 26 05:20:14 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id BAA10665; Thu, 26 Jan 1995 01:40:32 -0800 Received: from desiree.teleport.com by mail.netcom.com (8.6.9/Netcom) id BAA10579; Thu, 26 Jan 1995 01:40:08 -0800 Received: from linda.teleport.com (frederik@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id BAA29245 for ; Thu, 26 Jan 1995 01:41:04 -0800 Date: Thu, 26 Jan 1995 01:40:58 -0800 (PST) From: Karl Frederick To: mailist Lightwave Subject: Re: Warp Engine In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > It would problely be better to go with a Warp Engine, They got already > have proven and effective hardware with SCSI-2 on their 040 boards which > are 68060 upgradable [as said in their ads] Unless the adds say different, interpret '060' upgradable to mean complete board exchange. It's just not that easy. -K corrections appreciated. From owner-lightwave-l Thu Jan 26 07:09:14 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id DAA23207; Thu, 26 Jan 1995 03:34:37 -0800 Received: from daffy.aatech.com by mail.netcom.com (8.6.9/Netcom) id DAA23119; Thu, 26 Jan 1995 03:34:09 -0800 Received: by daffy.aatech.com id aa22330; 26 Jan 95 6:34 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: jeric@cup.portal.com, lightwave-l@netcom.com Subject: Re: Square Pixels Date: Thu, 26 Jan 95 6:26:33 EST Message-ID: <9501260626.aa22316@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Jeric@cup.portal.com wrote about Re: Square Pixels >Kenneth@daffy.aatech.com > wrote about Re: Square Pixels - was Re: Mac compat... >>Most of the 'problems' in 2D rotation are inherent to DPaint. >>Rotate images in ADPro and you'll get better results. I have to add that DPaint does an exceedingly bad job at brush rotation. It seems to me that it ends up stretching the brush even more vertically. >???? I've never noticed ADPro compensating for aspect ratio in >rotations--have to check again. I'll have to check on this again. I'm pretty sure the Rotate (Oh, that's MorphPlus, isn't it?) operator is a perfect circle. The example they give is to rotate the image of a coin which happens to be a 1:1 circle. >But I KNOW it doesn't compesate for a.r. in the Ripple operator, >so the ripples always come out oval. :^P Never noticed. Usually I place the center of ripples well off the image. Suppose you could always get around it by scaling images vertically by 13/11ths, rippling, and scaling back down. Hokey, but it also antialiases. >Also, ADPro is hardly what I'd call interactive. It's a mystery to >me why all of this wasn't at least addressed in software. That's why it has an ARexx interface. They expect third parties to make batch processing front ends. ADPro is just the engine. Composite Studio, MultiLayer, FrED, etc. are the real applications. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** +-------------------------------------+ +-------------------------------------+ | Kenneth Jennings, Amiga Advocate | | ====== Equine Video Studios ====== | | "Happy I'm not a PC/Mac lemming." | | ====== & SyntheToonz, Inc. ====== | | kenneth@daffy.aatech.com | | >>>>>>>> Lynn, Video Maven <<<<<<<< | | Applied Automation Techniques, Inc. | | > Ken, Computer Animation Artiste < | | Obviously not the opinions of AAT. | | >>>>>>> Bruno The Wonder Dog <<<<<< | +-------------------------------------+ +-------------------------------------+ "You'd think that PC and Mac users willing to gut their systems to achieve the Amiga's level of performance would just save themselves the trouble and buy Amigas in the first place. But they don't know any better -- they read BYTE." From owner-lightwave-l Thu Jan 26 07:35:13 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id GAA06194; Thu, 26 Jan 1995 06:27:11 -0800 Received: from reggae.ncren.net by netcom6.netcom.com (8.6.9/Netcom) id GAA06180; Thu, 26 Jan 1995 06:27:08 -0800 Received: from isnet.is.wfu.edu by reggae.ncren.net (5.65/tas-reggae/may94) id AA02674; Thu, 26 Jan 95 09:26:41 -0500 Received: by isnet.is.wfu.edu (5.0/SMI-SVR4) id AA04316; Thu, 26 Jan 1995 09:24:50 -0500 Date: Thu, 26 Jan 1995 09:24:50 -0500 (EST) From: "R. Baumann" X-Sender: rbaumann@isnet To: alan.chan@oubbs.telecom.uoknor.edu Cc: lightwave-l@netcom.com Subject: Re: TAPE DRIVES In-Reply-To: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Content-Length: 550 Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm not familiar with the Oktagon controller. What type is it SCSI, proprietary? It may be a problem with yu controller software. It should recognize it as a logical device, so you shoulb be able to check its contents either by the dir command in a shell or by whatever workbench software yyou use (SID, Direcory Opus or whatever) I also don't know if amiback requires the tapes to be formatted. Sometimes, even though the archive software may not require formatted media, it has to be formatted for the sytem to recognize its existance. From owner-lightwave-l Thu Jan 26 07:41:07 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA23929; Thu, 26 Jan 1995 07:14:41 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id FAA18364; Thu, 26 Jan 1995 05:51:21 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rXUZy-000DMdC; Thu, 26 Jan 95 07:49 CST Received: by oubbs.telecom.uoknor.edu id 0AZ1E004 Thu, 26 Jan 95 07:48:40 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501260748.0AZ1E00@oubbs.telecom.uoknor.edu> Date: Thu, 26 Jan 95 07:48:40 Subject: RE: TOO HOT COLOR LW SA To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > > I just back from a client. He said the video I did was too hot in > > colors. He was using a Waveform monitor. ... it came out over > 100. Thinking about it a bit more, you're probably right in that there is a physical problem somewhere... AC From owner-lightwave-l Thu Jan 26 07:52:57 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA23855; Thu, 26 Jan 1995 07:12:48 -0800 Received: from mailhost.ecn.uoknor.edu by netcom6.netcom.com (8.6.9/Netcom) id TAA07150; Wed, 25 Jan 1995 19:36:22 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rXKyx-000DMFC; Wed, 25 Jan 95 21:34 CST Received: by oubbs.telecom.uoknor.edu id 0UAGR00T Wed, 25 Jan 95 21:33:43 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501252133.0UAGR00@oubbs.telecom.uoknor.edu> Date: Wed, 25 Jan 95 21:33:43 Subject: STAR TREK VI To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > I was watching Star Trek VI "The Undiscovered Country" again last > weekend. > If anyone has seen it, there is a part where the Kilgon moon > explodes > sending out a "shock wave". The wave is a disc of fire and > turbulence, not > a sphere. I was wondering if anyone knows a way to create something > like > that in LW. I have tried creating a disc, asigning a fractal noise > pattern > to it, then setting the transparency to 100% with the edge > transparency > set to opaque and a high threshold value. Doesn't look very good. Try with World Coordinates on. AC From owner-lightwave-l Thu Jan 26 07:50:59 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA23960; Thu, 26 Jan 1995 07:14:56 -0800 Received: from mailhost.ecn.uoknor.edu by mail2.netcom.com (8.6.9/Netcom) id FAA18326; Thu, 26 Jan 1995 05:51:14 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rXUYu-000DMZC; Thu, 26 Jan 95 07:48 CST Received: by oubbs.telecom.uoknor.edu id 0AY2K003 Thu, 26 Jan 95 07:47:31 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501260747.0AY2K00@oubbs.telecom.uoknor.edu> Date: Thu, 26 Jan 95 07:47:31 Subject: NOT LW. OOPS... To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > A SCSI terminator is a resistor pack that attaches to, and can be > removed > from, a SCSI device. Or it can be a thingy that attaches to the end > of a > SCSI cable. > It supposedly "ensures that the signal levels on the bus swing > through > the proper voltage range." > According to the "rules," (it is to laugh) only the end(s) of a > chain > of SCSI devices should be terminated. Of course, SCSI is voodoo science.. my two-drive system kepy giving me errors until I terminated BOTH drives, after which I had no more problems.... =) AC From owner-lightwave-l Thu Jan 26 09:23:33 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id FAA11705; Thu, 26 Jan 1995 05:25:50 -0800 Received: from giaec.cc.monash.edu.au by mail3.netcom.com (8.6.9/Netcom) id FAA11665; Thu, 26 Jan 1995 05:25:33 -0800 Message-Id: <199501261325.FAA11665@mail3.netcom.com> Received: by giaec.cc.monash.edu.au (1.38.193.4/16.2) id AA14637; Fri, 27 Jan 1995 00:26:10 +1100 Subject: Request for Modeler. To: LIGHTWAVE-L@netcom.com Date: Fri, 27 Jan 95 0:26:09 EDT From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Mailer: Elm [revision: 70.85] Sender: owner-lightwave-l@netcom.com Precedence: bulk A request for modeler: Make the background-image feature more stable (took me about 15 crashes before I managed to finish what I had to do). Tech: A1200 + Blizzard II (50mhz 030) + 8 megs fast (no FPU) Lightwave 3.5 SA Row. From owner-lightwave-l Thu Jan 26 10:15:51 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id IAA03647; Thu, 26 Jan 1995 08:25:34 -0800 Received: from inet-gw-2.pa.dec.com by netcom2.netcom.com (8.6.9/Netcom) id IAA03637; Thu, 26 Jan 1995 08:25:31 -0800 Received: from enet-gw.pa.dec.com by inet-gw-2.pa.dec.com (5.65/10Aug94) id AA26661; Thu, 26 Jan 95 08:20:44 -0800 Received: from marbls.enet by enet-gw.pa.dec.com (5.65/09May94) id AA28556; Thu, 26 Jan 95 08:17:53 -0800 Message-Id: <9501261617.AA28556@enet-gw.pa.dec.com> Received: from marbls.enet; by decwrl.enet; Thu, 26 Jan 95 08:17:53 PST Date: Thu, 26 Jan 95 08:17:53 PST From: 26-Jan-1995 1217 To: "frederik@teleport.com"@24580.enet.dec.com Cc: lightwave@marbls.enet.dec.com Apparently-To: lightwave-l@netcom.com Subject: Re: Warp Engine Sender: owner-lightwave-l@netcom.com Precedence: bulk >Unless the adds say different, interpret '060' upgradable to mean >complete board exchange. It's just not that easy. -K, Well I attended a Motorola Seminar on the 68XX faimley last year. The Man there stated that if you used the prescribed socket you were plug and play. The socket handles the transition from 5 volts to the 3.5 or whatever the 060 uses. bill From owner-lightwave-l Thu Jan 26 10:20:15 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id IAA19681; Thu, 26 Jan 1995 08:56:36 -0800 Received: from mickey.risd.edu by netcom9.netcom.com (8.6.9/Netcom) id IAA19662; Thu, 26 Jan 1995 08:56:29 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA18804; Thu, 26 Jan 1995 11:57:11 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA16832; Thu, 26 Jan 1995 11:57:20 -0500 Date: Thu, 26 Jan 1995 11:52:07 -0500 (EST) From: Joe Angell Subject: LW Wish List -- Still more... To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Hi, all. I just got the LightROM CD and was testing out some of the scenes. I usually hit F9 to render those scenes to the Toaster's DV1. The thing is, most of the scens files have their display output set to NONE. That means I wait for 10 minutes and see only the B&W Amiga display when I'm done. Since the purpose of the F9 key is for test rendering, it would be nice if either 1) it would switch to your display method of choice (set in the config. file or 2) notify you with a little requester and the option to continue or abort. I guess the second method would be more backward compatible, but only in special cases, I guess. Anyway, this would be a nice little addition to LW 4.0 -- if it can get in there in time (thanx, Allen...) -- Joe From owner-lightwave-l Thu Jan 26 10:27:27 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id JAA24272; Thu, 26 Jan 1995 09:32:33 -0800 Received: from desiree.teleport.com by netcom15.netcom.com (8.6.9/Netcom) id JAA24253; Thu, 26 Jan 1995 09:32:24 -0800 Received: from kelly.teleport.com (provideo@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id JAA15620 for ; Thu, 26 Jan 1995 09:33:19 -0800 Date: Thu, 26 Jan 1995 09:33:16 -0800 (PST) From: David Jester To: alan.chan@oubbs.telecom.uoknor.edu cc: lightwave-l@netcom.com Subject: Re: TAPE DRIVES In-Reply-To: <9501250919.0D3Y500@oubbs.telecom.uoknor.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 25 Jan 1995 alan.chan@oubbs.telecom.uoknor.edu wrote: > > Hiya, I'm looking for help archiving LW files. Got a Sony DTS-5200 tape drive > on an Oktagon controller in the A4000, but Amiback won't recognize it. Anyone > used one of the se things before? > > AC > We just set up a DTS-5000 and it works fine on the Warp and Zeus. Make sure you tell AmiBack the right device and unit number, I think in your case it's oktagon.device. AmiBack read the defaults from the drive just fine, haven't had to change anything. BTW, what's the capacity of the 5200? The 5000 is 4GB, 8GB compressed, and it's faaaasssst! Backing up 300MB took about 10 minutes, restoring (just for fun) 40 small files from all over the tape took about a minute! Also, has anyone had experience with Tapeworm FS? I've heard that using it with DAT's can stretch the tape due to excessive seeking etc. We'd like to use it for Flyer backups since the Flyer supposedly will backup Projects simply by dragging their icons to a mounted volume. Has anyone done this yet? Later, Darren Metcalfe Posting from... ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From owner-lightwave-l Thu Jan 26 10:55:17 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id GAA23222; Thu, 26 Jan 1995 06:17:41 -0800 Received: from mail.crl.com by mail2.netcom.com (8.6.9/Netcom) id GAA23185; Thu, 26 Jan 1995 06:17:29 -0800 Received: from [192.0.2.1] (crl.com) by mail.crl.com with SMTP id AA15667 (5.65c/IDA-1.5 for ); Thu, 26 Jan 1995 06:16:46 -0800 X-Sender: cjohnson@mail.crl.com Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 26 Jan 1995 06:16:20 -0800 To: "D. Kim Stickler" From: cjohnson@crl.com (Carl Andrew Johnson) Subject: Re: Unable to Genlock Cc: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk Looks like a power supply problem to me. When I got my Toaster the same t hing happened to me when I put in a new drive. A new power supply cleared it right up. Of course it took 6 months of send ing the Toaster back and forth to NewTek and putting the computer in and out of the shop before anyone had a clue as to what was really wrong. -Carl >Hi folks! > > I just put in a half-gig hard drive from Fujitsu. Hard drive and >motherboard doing very well, thank you. > > However, my Toaster now says "Toaster Unable to Genlock" !?! > > Wha' happened? I tried reseating the board, and re-installing the >Toaster software, all to no avail! > > Anybody got a clue? HELP!!! > >Kim Stickler >kim@bronze.coil.com >Columbus,Ohio Respond with your questions, comments and insults to... CJohnson@crl.com From owner-lightwave-l Thu Jan 26 12:37:39 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id MAA12822; Thu, 26 Jan 1995 12:02:53 -0800 Received: by netcom12.netcom.com (8.6.9/Netcom) id MAA12809; Thu, 26 Jan 1995 12:02:50 -0800 Date: Thu, 26 Jan 1995 12:02:50 -0800 (PST) From: John Gross Subject: Re: LW Wish List -- Still more... To: Joe Angell cc: LightWave Mailing List In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > > I just got the LightROM CD and was testing out some of the scenes. I > usually hit F9 to render those scenes to the Toaster's DV1. The thing is, > most of the scens files have their display output set to NONE. That means > I wait for 10 minutes and see only the B&W Amiga display when I'm done. > Since the purpose of the F9 key is for test rendering, it would be nice if > either 1) it would switch to your display method of choice (set in the > config. file or 2) notify you with a little requester and the option to > continue or abort. I guess the second method would be more backward > compatible, but only in special cases, I guess. Anyway, this would be a > nice little addition to LW 4.0 -- if it can get in there in time (thanx, > Allen...) > It's on the list! JG From owner-lightwave-l Thu Jan 26 12:56:26 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id MAA12532; Thu, 26 Jan 1995 12:00:52 -0800 Received: by netcom12.netcom.com (8.6.9/Netcom) id MAA12515; Thu, 26 Jan 1995 12:00:47 -0800 Date: Thu, 26 Jan 1995 12:00:46 -0800 (PST) From: John Gross Subject: Re: Request for Modeler. To: Rowan Crawford cc: LIGHTWAVE-L@netcom.com In-Reply-To: <199501261325.FAA11665@mail3.netcom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > A request for modeler: > > Make the background-image feature more stable (took me about 15 > crashes before I managed to finish what I had to do). > mine works great. how big was your image? JG From owner-lightwave-l Thu Jan 26 13:02:43 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id LAA12280; Thu, 26 Jan 1995 11:59:57 -0800 Received: by netcom12.netcom.com (8.6.9/Netcom) id LAA12269; Thu, 26 Jan 1995 11:59:52 -0800 Date: Thu, 26 Jan 1995 11:59:51 -0800 (PST) From: John Gross Subject: RE: TOO HOT COLOR LW SA To: lightwave-l@netcom.com In-Reply-To: <9501260748.0AZ1E00@oubbs.telecom.uoknor.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > > > I just back from a client. He said the video I did was too hot in > > > colors. He was using a Waveform monitor. ... it came out over > > 100. > Framestores are automatically filtered by the Toaster to be safe colors. When saving RGB's it depends on the output device as to whether values may be too hot. Generally I would keep values in LightWave around 220 or less, but you can always throw brighter lights at it to bump it up so its too hot. , My best advice would be to get your own waveform to test out the RGB's before they leave your facility... JG From owner-lightwave-l Thu Jan 26 13:23:00 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id JAA13342; Thu, 26 Jan 1995 09:22:21 -0800 Received: from mickey.risd.edu by mail3.netcom.com (8.6.9/Netcom) id JAA13328; Thu, 26 Jan 1995 09:21:55 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA19753; Thu, 26 Jan 1995 12:21:52 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA16909; Thu, 26 Jan 1995 12:21:56 -0500 Date: Thu, 26 Jan 1995 12:19:54 -0500 (EST) From: Joe Angell Subject: LW 3.5 bug? To: LightWave Mailing List Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I think I just found a bug in LW 3.5. I accidentally hit 0 in as the Frame Step for making a Preview in LW 3.5 FP, Toaster version. I got a system failure. Just happend (have yet to try to reproduce it...) FYI. -- Joe From owner-lightwave-l Thu Jan 26 13:35:12 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id JAA21187; Thu, 26 Jan 1995 09:57:55 -0800 Received: from tyrell.net by netcom2.netcom.com (8.6.9/Netcom) id JAA20731; Thu, 26 Jan 1995 09:56:44 -0800 Received: from compvid.UUCP by tyrell.net with UUCP id AA03182 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Thu, 26 Jan 1995 11:53:23 -0600 Received: by com!compvid; Thu, 26 Jan 1995 11:50:27 X-Mailer: WinNET Mail, v2.20 Message-Id: <68@compvid.com> Reply-To: luke@compvid.com (Luke Montgomery) To: F4MMART@pb1.pacbell.com, lightwave-l@netcom.com Date: Thu, 26 Jan 1995 11:50:27 Subject: Re: Barracuda From: luke@compvid.com (Luke Montgomery) Sender: owner-lightwave-l@netcom.com Precedence: bulk >Hi All! > >Does anyone use a Seagate Barracuda inside the A4000 connected to the Warp >Engine? Any problems? > >Now, a bid dumb question... What is a SCSI terminator?! ^^^^^^^^^^^^^^^^^ ||||||||||||||||| Ummm... Arnold Schwarzenegger in grungy old clothes...??? (Sorry... ;->) Luke Montgomery "REAL" E-mail: luke@compvid.com CompVid Computer Video Graphics Services CompuServe: 70274,2177 Greater Kansas City Voice: (913) 780-0222 ----------------------------------------------------------------------------- There's no place like home... There's no place like home... There's no... From owner-lightwave-l Thu Jan 26 13:44:54 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id JAA27227; Thu, 26 Jan 1995 09:51:02 -0800 Received: from daffy.aatech.com by mail2.netcom.com (8.6.9/Netcom) id JAA26878; Thu, 26 Jan 1995 09:49:13 -0800 Received: by daffy.aatech.com id aa00927; 26 Jan 95 12:49 EST From: Kenneth Jennings X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: Re: Warp Engine Date: Thu, 26 Jan 95 12:39:58 EST Message-ID: <9501261240.aa00802@daffy.aatech.com> Sender: owner-lightwave-l@netcom.com Precedence: bulk Karl Frederick wrote about Re: Warp Engine: >> It would problely be better to go with a Warp Engine, They got already >> have proven and effective hardware with SCSI-2 on their 040 boards which >> are 68060 upgradable [as said in their ads] >Unless the adds say different, interpret '060' upgradable to mean >complete board exchange. It's just not that easy. >-K >corrections appreciated. According to the 060 docs someone sent me from the motorola FAQ, the 060 is pin compatible with the 040. The difference is the power supply. The 060 is a 3.3V chip. I don't know about the 040, but I *think* most 040s are 5V devices. So, unless a board is designed to work with differnt voltage levels for the CPU, an 'upgrade' would probably mean a board swap. (Or, maybe not.) How is the 040 mounted on the Warp Engine? If it's on a daugterboard, it might just require a daughterboard swap. Who knows, maybe the Warp does work at 3.3V and 5V. Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com From owner-lightwave-l Thu Jan 26 15:40:50 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id PAA17594; Thu, 26 Jan 1995 15:18:36 -0800 Received: from UTKVX1.UTK.EDU by mail2.netcom.com (8.6.9/Netcom) id KAA02361; Thu, 26 Jan 1995 10:27:14 -0800 Received: from utkvx.utk.edu by utkvx.utk.edu (PMDF V4.3-13 #6815) id <01HMAY8HB9SI8Y4X63@utkvx.utk.edu>; Thu, 26 Jan 1995 13:26:56 -0500 (EST) Date: Thu, 26 Jan 1995 13:26:56 -0500 (EST) From: Brad Prosise Subject: Tape Drive -Reply To: lightwave-l@netcom.com Message-id: <01HMAY8HBJFO8Y4X63@utkvx.utk.edu> X-VMS-To: UTK_IPS:HUB:VMS:UTKVX:WPGATE:IN%"lightwave l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk Sorry to continue this tape drive discussion but the answer is important to my future ligtwaving. I have a Pentium 90 at home with 16 megs of ram, and I am hopeful of buying the PC version of Lightwave for my personal projects. Heres, the rub: I Cant realy afford a broadcast quality video output board (I have a 2meg 64 bit diamond stealth), or a single frame controler, or a betacam machine, or even a par. BUT what I do have is 3 video toasters and all the betacam machines i need at work. And I also have an understanding boss who is willing to allow me to output my frames to tape through them. I'm trying to figure the best way to move rendered frames en masse from my home machine to the amigas at work. I own a Colorado 250 trakker external Parallel port backup drive. would this be a viable device for this? would quarterback tools recognize this type of drive? Is there any other way I should be looking at that I havent thought of, Modems perhaps? thanks in advance for any help brad prosise Post production supv. University of Tennessee Center for Telecommunications and Video From owner-lightwave-l Thu Jan 26 15:50:48 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id PAA17312; Thu, 26 Jan 1995 15:16:32 -0800 Received: from hafgan-fddi.jpl.nasa.gov by netcom11.netcom.com (8.6.9/Netcom) id JAA24531; Thu, 26 Jan 1995 09:55:32 -0800 From: Enrique.A.Gamez@ccmail.jpl.nasa.gov Received: from danea-fddi.jpl.nasa.gov by hafgan.jpl.nasa.gov; Thu, 26 Jan 95 09:56:20 -0700 Received: by danea.jpl.nasa.gov (5.x/SMI-SVR4+DXRs2.3+GKEs1.0) id AB11871; Thu, 26 Jan 1995 09:56:18 -0800 Received: by danea from ccmail.Jpl.Nasa.Gov id <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov> with CCTORFC Thu Jan 26 09:56:18 1995 Message-Id: <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov> Date: 26 Jan 95 09:48:00 -13545 To: LIGHTWAVE-L@netcom.com Subject: Re: Star Trek VI Sender: owner-lightwave-l@netcom.com Precedence: bulk Doesn't an "exploding disk" seem incorrect - physically speaking? I'd expect an exploding "shell of matter." The "shell" was probably considered much harder to animate, and the disk was thought of to be easier to grasp for the audience since it is 2-dimensional. Come to think of it, what a coincidence that this exploding disk happened to intersect their ship's plane?!? ;) ______________________________ Reply Separator _________________________________ Subject: Star Trek VI Author: at Internet Date: 1/25/95 4:10 PM I was watching Star Trek VI "The Undiscovered Country" again last weekend. If anyone has seen it, there is a part where the Kilgon moon explodes sending out a "shock wave". The wave is a disc of fire and turbulence, not a sphere. I was wondering if anyone knows a way to create something like that in LW. I have tried creating a disc, asigning a fractal noise pattern to it, then setting the transparency to 100% with the edge transparency set to opaque and a high threshold value. Doesn't look very good. If any one has any ideas, I would appreciate it... I'm a little bored after completing my latest video project, and need a new challenge. Also it was posted not too long ago about creating a nebula using a displacement map... could someone please repost that. Thanks in advance Stephen Schleicher Director/Producer Video Production & Interactive Television Coordinator Fort Hays State University Hays, Ks 67601 (913) 628-4492 From owner-lightwave-l Thu Jan 26 17:53:40 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id NAA16485; Thu, 26 Jan 1995 13:37:08 -0800 Received: from stealth.afit.af.mil by netcom6.netcom.com (8.6.9/Netcom) id NAA16461; Thu, 26 Jan 1995 13:37:02 -0800 Received: by stealth.afit.af.mil with SMTP id AA10439 (5.65c/IDA-1.4.4 for ); Thu, 26 Jan 1995 16:37:44 -0500 Message-Id: <199501262137.AA10439@stealth.afit.af.mil> Received: from smtpdoor id: 2F28156F.5AC (WordPerfect SMTP Gateway V3.1a 04/27/92) Received: from stealth (WP Connection) Received: from DOSGATE (WP Connection) Received: from SCOUT (WP Connection) Received: from PATRIOT (WP Connection) Received: from HARPOON (WP Connection) From: (Lloyd B. Eldred ) To: Subject: Star Trek VI Date: Thu Jan 26 16:34:39 1995 Sender: owner-lightwave-l@netcom.com Precedence: bulk Re: Exploding wave effect Hmmm, by amazing coincidence, I've been working on reproducing this effect for about a month. I've got it good enough that I'm considering submitting an article about it to LWPro. So, I'm a little bit waffly about sharing everything. But: in short form: 1) Follow the saturn's ring example from the LW manual to get a strip morphed into a ring. Before doing the bend, have at least 10 subdivisions in what will be the radial direction after the morph. Give each a different surface name. 2) Set up the morph as in the ring example. 3) For each surface, set fractal noise transparency, *** Global Coordinates ***, and vary the value of the transparency from the leading edge value of about 10% to the trailing edge value of 400% (yes, 400%). Lots of other little tricks with colors and lens flares will help the anim look better. Anyone want to see a full LWPro article on this? John? Lloyd Eldred, PhD Galtham Films galtham@universe.digex.net (forgot to cc: this to the list the first time, I think, so here it is just for the list.) From owner-lightwave-l Thu Jan 26 18:46:08 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id PAA28539; Thu, 26 Jan 1995 15:43:06 -0800 Received: from clark.net by mail2.netcom.com (8.6.9/Netcom) id PAA28445; Thu, 26 Jan 1995 15:42:15 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id SAA18929; Thu, 26 Jan 1995 18:42:52 -0500 Date: Thu, 26 Jan 1995 18:42:48 -0500 (EST) From: James Brooks To: Rowan Crawford cc: LIGHTWAVE-L@netcom.com Subject: Re: Request for Modeler. In-Reply-To: <199501261325.FAA11665@mail3.netcom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 27 Jan 1995, Rowan Crawford wrote: > A request for modeler: > > Make the background-image feature more stable (took me about 15 > crashes before I managed to finish what I had to do). > As long as I have been using LW, I have NEVER had a crash in Modeler when using the BG-image function. I am curious as to what you do in order for it to crash? Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- From owner-lightwave-l Thu Jan 26 19:20:41 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id PAA17721; Thu, 26 Jan 1995 15:53:23 -0800 Received: from clark.net by netcom6.netcom.com (8.6.9/Netcom) id PAA17611; Thu, 26 Jan 1995 15:52:41 -0800 Received: (jamesb@localhost) by clark.net (8.6.9/8.6.5) id SAA21541; Thu, 26 Jan 1995 18:53:30 -0500 Date: Thu, 26 Jan 1995 18:53:29 -0500 (EST) From: James Brooks To: lightwave-l@netcom.com Subject: Clear Surface List in Modeler? In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I am going to try this one more time... Is there a way to clear the surface list in Modeler? Meaning, I created an object in Modeler and give it a surface name and after doing what I have to do with the object I get rid of it by hitting the 'z' key (delete) BUT the surface name(s) are still in the list (polygon statistics)! Other then hitting new buttone again and setting up the parameters that way I like it, (ei. points off, snap NONE, grid unit setting, etc.) Is there a way to clear the surface list? --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- From owner-lightwave-l Thu Jan 26 20:27:17 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id RAA10671; Thu, 26 Jan 1995 17:11:29 -0800 Received: from bos1h.delphi.com by mail3.netcom.com (8.6.9/Netcom) id RAA10457; Thu, 26 Jan 1995 17:09:32 -0800 From: DONSMITH12@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HMBCAUDEDS93EWGZ@delphi.com>; Thu, 26 Jan 1995 20:09:57 -0500 (EST) Date: Thu, 26 Jan 1995 20:09:57 -0500 (EST) Subject: Tape To: lightwave-l@netcom.com Message-id: <01HMBCAUDO1E93EWGZ@delphi.com> X-VMS-To: INTERNET"lightwave-l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk **** ATTENTION ALL DESKTOP ANIMATORS **** CREATING IN Lightwave * 3D Studio * Topazs * Imagine * Real 3D or any other Desktop 3D program. BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION & BE SEEN NATION-WIDE! LightWaved 3D BBS is now compiling a collection of new animations on videotape for distribution to Post Production houses and Animation facilities around the country and the General Public. REAP THE BENEFITS OF YOUR HARD WORK AND CREATIVITY! Get your animations included! Send tape copy of animation and company logo. Documentation should include animation title & credit list (for program credits) to: Don Smith C/O LightWaved 3D BBS 2525 Relieze Valley Rd. Martinez, Ca. 94553 Acceptible tape formats: BetaCam, 3/4" inch, 3/4" SP, SVHS and VHS. Upon completion of this production, a free copy of the finished tape will be sent to all animators used. For additional info: EMail: donsmith12@delphi.com dsmith1@ix.netcom.com Voice: 510-620-6759 Weekdays 510-228-9214 Nights and Weekends or LightWaved 3D BBS 510-228-0886 Leave a comment to the Sysop Open 24hrs - Support for Amiga and PC Desktop Animation From owner-lightwave-l Thu Jan 26 22:41:19 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id RAA02002; Thu, 26 Jan 1995 17:40:38 -0800 Received: from Hydro.CAM.ORG by mail.netcom.com (8.6.9/Netcom) id RAA01806; Thu, 26 Jan 1995 17:39:08 -0800 Received: from Stratus.CAM.ORG by Hydro.CAM.ORG with ESMTP id UAA10235 (8.6.9/8.6.9); Thu, 26 Jan 1995 20:39:37 -0500 Received: by Stratus.CAM.ORG with PINE id UAA01881 (8.6.9); Thu, 26 Jan 1995 20:40:57 -0500 Date: Thu, 26 Jan 1995 20:40:55 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@stratus To: Ernie Wright cc: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Wed, 25 Jan 1995, Ernie Wright wrote: > I'm not a video expert, but this looks more like a client attitude > problem than anything else (for all the good that does you). Colors > aren't usually considered too hot until they're over 110 IRE, and in > any case what the waveform looks like isn't as important as whether > clipping is really visible on the screen of a composite monitor--hot > colors are often cooled by the encoder anyway. Colors are not measured by IRE, video levels are. > > Software that cools image colors usually isn't very subtle, with the > result that there's an undesireable loss of either saturation or > contrast. If you have to deal with a client who's overly concerned > with hot colors, it's better to avoid generating them in the first > place. Stay away from fully saturated cyan and yellow in particular. > > But I've never worried much about it. The hardware has always handled > whatever I've given it. Well I don't agree with your opinion. a 110 % IRE can cause many problem, specially for satellite broadcast. There are specifications and it is VERY important to follow them. Otherwise, manufacturers won't produce vectorscope and waveform monitor. Actually the Video Toaster is very accurate. I never have problem with luma and chroma level. But improper cables and connections, terminators, etc. can cause that can of problem. Primary colors can cause problem if they are full saturated, but as I said, the framestores from Lightwave never do that (not yet!). Hot color may happen with ToasterPaint. Be carefull. One trick is to never put the RGB level more than 220. If you want to be safe, let's say 200. So when people says that video is 16.7 millions color, it's not really true! Daniel Thomas dthomas@CAM.ORG From owner-lightwave-l Thu Jan 26 23:00:06 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id UAA02948; Thu, 26 Jan 1995 20:13:19 -0800 Received: from Hydro.CAM.ORG by mail3.netcom.com (8.6.9/Netcom) id UAA02784; Thu, 26 Jan 1995 20:11:43 -0800 Received: from Stratus.CAM.ORG by Hydro.CAM.ORG with ESMTP id XAA17097 (8.6.9/8.6.9); Thu, 26 Jan 1995 23:12:19 -0500 Received: by Stratus.CAM.ORG with PINE id XAA04842 (8.6.9); Thu, 26 Jan 1995 23:13:45 -0500 Date: Thu, 26 Jan 1995 23:13:44 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@stratus To: Brad Prosise cc: lightwave-l@netcom.com Subject: Re: Tape Drive -Reply In-Reply-To: <01HMAY8HBJFO8Y4X63@utkvx.utk.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 26 Jan 1995, Brad Prosise wrote: > I'm trying to figure the best way to move rendered frames en masse from my home machine to the > amigas at work. I own a Colorado 250 trakker external Parallel > port backup drive. would this be a viable device for this? would > quarterback tools recognize this type of drive? Is there any > other way I should be looking at that I havent thought of, > Modems perhaps? Well if you can buy an external drive (1-2 gigs) or a DAT tape (can be SCSI)! From owner-lightwave-l Fri Jan 27 00:02:38 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id UAA16289; Thu, 26 Jan 1995 20:51:11 -0800 Received: from giaeb.cc.monash.edu.au by mail2.netcom.com (8.6.9/Netcom) id UAA16068; Thu, 26 Jan 1995 20:49:23 -0800 Message-Id: <199501270449.UAA16068@mail2.netcom.com> Received: by giaeb.cc.monash.edu.au (1.38.193.4/16.2) id AA15056; Fri, 27 Jan 1995 15:49:22 +1100 Subject: Re: Request for Modeler. To: LIGHTWAVE-L@netcom.com Date: Fri, 27 Jan 95 15:49:21 EDT In-Reply-To: ; from "John Gross" at Jan 26, 95 12:00 (noon) From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Mailer: Elm [revision: 70.85] Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Make the background-image feature more stable (took me about 15 > > crashes before I managed to finish what I had to do). > mine works great. how big was your image? It's an 8 colour Brilliance IFF (I was tracing parts of it to make lights luminous). I'm wondering if it's a PAL related problem - has anyone using PAL had any probs with it? What I did: 1. Load the image into layout/images. 2. In modeler, select the image as BG for x-axis (if I did this after loading the object it always crashed instantly). 3. Load in the object it is usually mapped onto. 4. Select the relevant polygon, and "auto-size" the image onto it (excellant option that). This is where I start noticing problems. For one, if the image has to draw past the 256 pixel line (or thereabouts), below that point the image is corrupt. It's just a semi-random mess of pixels. 5. I then went to another layer, and started tracing the image. I finished tracing teh first time and went back to layer one. I noticed the original object was VERY freaky! Verticies were all over the place. I decided to delete it and load it in again - crash (half an hour of tracing gone :]. I did it all again, this time saving first. The foreground object was corrupted again, so it's consistant. Crashing happened any time it felt like it. Usually when the image was drawing down in the bottom of the screen, so by moving the pic up a bit I could get more done. So my guess is that it's: PAL related, my machine related, my accelerator related, or software related. Pick one and shuffle back into the pack. Cheers, Row. From owner-lightwave-l Fri Jan 27 00:06:35 1995 Return-Path: Received: by netcom19.netcom.com (8.6.9/Netcom) id XAA18975; Thu, 26 Jan 1995 23:43:30 -0800 Received: by netcom19.netcom.com (8.6.9/Netcom) id XAA18953; Thu, 26 Jan 1995 23:43:26 -0800 Date: Thu, 26 Jan 1995 23:43:25 -0800 (PST) From: John Gross Subject: Re: Star Trek VI To: Enrique.A.Gamez@ccmail.jpl.nasa.gov cc: LIGHTWAVE-L@netcom.com In-Reply-To: <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > Come to think of it, what a coincidence that this exploding disk happened to intersect their ship's plane?!? ;) > Same coincidence that applies when a bunch of ships are in a battle and they are all on the same "space lake" JG From owner-lightwave-l Fri Jan 27 00:22:44 1995 Return-Path: Received: by netcom19.netcom.com (8.6.9/Netcom) id XAA19830; Thu, 26 Jan 1995 23:54:19 -0800 Received: by netcom19.netcom.com (8.6.9/Netcom) id XAA19818; Thu, 26 Jan 1995 23:54:14 -0800 Date: Thu, 26 Jan 1995 23:54:13 -0800 (PST) From: John Gross Subject: Re: Clear Surface List in Modeler? To: James Brooks cc: lightwave-l@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk RE: IS there a way to clear the surface list in Modeler? No JG From owner-lightwave-l Fri Jan 27 01:03:19 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id UAA28622; Thu, 26 Jan 1995 20:38:08 -0800 Received: from usasdh-usassdc.army.mil by mail.netcom.com (8.6.9/Netcom) id UAA28222; Thu, 26 Jan 1995 20:35:58 -0800 Received: from ssdc-msmail-gw.army.mil by usasdh-usassdc.army.mil with SMTP ; Thu, 26 Jan 95 22:22:54 CST Received: by ssdc-msmail-gw.army.mil with Microsoft Mail id <2F287599@ssdc-msmail-gw.army.mil>; Thu, 26 Jan 95 22:24:57 CST From: "Nash, Bruce" To: "'lightwave-l'" Cc: "'toaster-l'" Date: Fri, 27 Jan 95 16:29:00 CST Message-ID: <2F287599@ssdc-msmail-gw.army.mil> Encoding: 2 TEXT X-Mailer: Microsoft Mail V3.0 Sender: owner-lightwave-l@netcom.com Precedence: bulk who From owner-lightwave-l Fri Jan 27 01:05:36 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id XAA17575; Thu, 26 Jan 1995 23:24:05 -0800 Received: from mv.mv.com by netcom11.netcom.com (8.6.9/Netcom) id XAA17544; Thu, 26 Jan 1995 23:23:52 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id CAA09617 for lightwave-l@netcom.com; Fri, 27 Jan 1995 02:24:48 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA00350; Fri, 27 Jan 95 01:39:47 EST Date: Fri, 27 Jan 95 01:39:47 EST Message-Id: <9501270639.AA0034z@fusion.mv.com> Message-Id: <201c0fe0.6dddc-mark@fusion.mv.com> In-Reply-To: <199501252209.OAA10012@netcom16.netcom.com> (from Stephen Schleicher ) (at Wed, 25 Jan 95 16:10:42 CST) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: Star Trek VI Sender: owner-lightwave-l@netcom.com Precedence: bulk > I was watching Star Trek VI "The Undiscovered Country" again last weekend. > If anyone has seen it, there is a part where the Kilgon moon explodes > sending out a "shock wave". Ah yes, the Praxis explosion. Everybody loves that effect. > I have tried creating a disc, asigning a fractal noise pattern > to it, then setting the transparency to 100% with the edge transparency > set to opaque and a high threshold value. Doesn't look very good. No that wouldn't work. > I was wondering if anyone knows a way to create that in LW. Here is a short and simple summary: Create a long rectangular strip with 40 or more segments along the X axis with dimensions something like x=60, y=0, z=6. Save it. Perform a 360 degree X axis bend so that the strip loops around on itself. Save it as a morph target. Now load the first object and morph it 100% into the target. Then use multiple noise textures that move toward the center of the hoop and fall off to 100% transparent on the inside. Give your textures some velocity and then animate the whole thing by just scaling it up from size=0. Pretty easy, huh. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Fri Jan 27 05:10:05 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id CAA17467; Fri, 27 Jan 1995 02:24:12 -0800 Received: from magna.com.au by mail3.netcom.com (8.6.9/Netcom) id CAA17389; Fri, 27 Jan 1995 02:23:03 -0800 From: Brett Feeney X-Mailer: SCO System V Mail (version 3.2) To: lightwave-l@netcom.com Subject: alpha's Date: Fri, 27 Jan 95 21:19:02 PST Message-ID: <9501272119.aa20180@magna.com.au> Sender: owner-lightwave-l@netcom.com Precedence: bulk I'm not sure if im doing sumthing wrong but is there a way to produce an alpha channel for lensflare, seems rediculous not to have it if it duzznt and if not will this be in version 4.0 ? and if not could sumone explain the theory behind it to me . thanx in advance to any help recieved brettf@Magna.com.au From owner-lightwave-l Fri Jan 27 08:40:01 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id HAA13572; Fri, 27 Jan 1995 07:44:19 -0800 Received: from mail-d.bcc.ac.uk by netcom16.netcom.com (8.6.9/Netcom) id HAA13544; Fri, 27 Jan 1995 07:44:13 -0800 Received: from rs6-svr-1.ucl-12.bcc.ac.uk by mail-d.bcc.ac.uk with SMTP (PP); Fri, 27 Jan 1995 15:42:44 +0000 From: zcwakfo Message-Id: <2394.9501271542@rs6-237.ucl-12.bcc.ac.uk> To: LIGHTWAVE-L@netcom.com In-Reply-To: Enrique.A.Gamez@ccmail.jpl.nasa.gov Subject: Re: Star Trek VI Date: Fri, 27 Jan 95 15:42:38 +0000 Sender: owner-lightwave-l@netcom.com Precedence: bulk In <950126095618.CC4247379@CCMail.Jpl.Nasa.Gov>, you wrote, >:Doesn't an "exploding disk" seem incorrect - physically speaking? I'd expect an exploding "shell of matter." The "shell" was probably considered much harder to animate, and the disk was thought of to be easier to grasp for the audience since it is 2-dimensional. Come to think of it, what a coincidence that this exploding disk happened to intersect their ship's plane?!? ;) The exploding alien spaceship in Stargate has an exploding disk too. Kim F Ong University College London BA Fine Art Email: zcwakfo@ucl.ac.uk kimong@delphi.com From owner-lightwave-l Fri Jan 27 13:21:40 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id KAA27499; Fri, 27 Jan 1995 10:04:06 -0800 Received: from desiree.teleport.com by netcom6.netcom.com (8.6.9/Netcom) id KAA27487; Fri, 27 Jan 1995 10:04:02 -0800 Received: from kelly.teleport.com (provideo@kelly.teleport.com [192.108.254.10]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id KAA19112 for ; Fri, 27 Jan 1995 10:03:42 -0800 Date: Fri, 27 Jan 1995 10:03:31 -0800 (PST) From: David Jester To: Brad Prosise cc: lightwave-l@netcom.com Subject: Re: Tape Drive -Reply In-Reply-To: <01HMAY8HBJFO8Y4X63@utkvx.utk.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I think you've got a problem, if you want to use tape. What software is there that will write tape on a PC and retrieve it on an Amiga? None that I know of. Correct me if you can. I might suggest a 500MB External HD, you can setup a mountlist on the Amiga(s) and CrossDos to read a DOS formatted drive. I haven't done that before but I use DOS formatted Syquests all the time. Darren Metcalfe Posting from... ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From owner-lightwave-l Fri Jan 27 14:04:00 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id NAA04561; Fri, 27 Jan 1995 13:27:59 -0800 Received: from mailhost.ecn.uoknor.edu by mail.netcom.com (8.6.9/Netcom) id GAA08100; Fri, 27 Jan 1995 06:27:01 -0800 Received: by mailhost.ecn.uoknor.edu (Smail3.1.28.1 #20) id m0rXrZI-000DMWC; Fri, 27 Jan 95 08:22 CST Received: by oubbs.telecom.uoknor.edu id 0BQI100C Fri, 27 Jan 95 08:21:15 From: alan.chan@oubbs.telecom.uoknor.edu Message-ID: <9501270821.0BQI100@oubbs.telecom.uoknor.edu> Date: Fri, 27 Jan 95 08:21:15 Subject: RE: STAR TREK VI To: lightwave-l@netcom.com Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Come to think of it, what a coincidence that this exploding > disk > happened to intersect their ship's plane?!? ;) > > > > Same coincidence that applies when a bunch of ships are in a battle > and > they are all on the same "space lake" Could it be because they are all using some manmade XYZ vector coordinates to navigate by?? =) AC From owner-lightwave-l Fri Jan 27 14:05:23 1995 Return-Path: Received: by netcom12.netcom.com (8.6.9/Netcom) id NAA04624; Fri, 27 Jan 1995 13:28:23 -0800 Received: from hafgan-fddi.jpl.nasa.gov by netcom2.netcom.com (8.6.9/Netcom) id JAA18942; Fri, 27 Jan 1995 09:26:54 -0800 From: Enrique.A.Gamez@ccmail.jpl.nasa.gov Received: from danea-fddi.jpl.nasa.gov by hafgan.jpl.nasa.gov; Fri, 27 Jan 95 09:26:10 -0700 Received: by danea.jpl.nasa.gov (5.x/SMI-SVR4+DXRs2.3+GKEs1.0) id AA09605; Fri, 27 Jan 1995 09:26:07 -0800 Received: by danea from ccmail.Jpl.Nasa.Gov id <950127092605.CC4258806@CCMail.Jpl.Nasa.Gov> with CCTORFC Fri Jan 27 09:26:05 1995 Message-Id: <950127092605.CC4258806@CCMail.Jpl.Nasa.Gov> Date: 27 Jan 95 09:19:00 -5148 To: DONSMITH12@delphi.com Cc: lightwave-l@netcom.com Subject: re: Animation tape project Sender: owner-lightwave-l@netcom.com Precedence: bulk Question: Don, will you be charging for the distribution of this tape project of yours? Are you offering a percentage of royalties or just on screen credits (and a copy) to those included? ______________________________ Reply Separator _________________________________ Subject: Tape Author: DONSMITH12@delphi.com at Internet Date: 1/26/95 8:09 PM **** ATTENTION ALL DESKTOP ANIMATORS **** CREATING IN Lightwave * 3D Studio * Topazs * Imagine * Real 3D or any other Desktop 3D program. BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION & BE SEEN NATION-WIDE! From owner-lightwave-l Fri Jan 27 14:41:07 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id LAA11486; Fri, 27 Jan 1995 11:15:58 -0800 Received: from comoro.yorku.ca by netcom2.netcom.com (8.6.9/Netcom) id LAA11395; Fri, 27 Jan 1995 11:15:41 -0800 From: ZHUNT@Calumet.Yorku.Ca Received: from CALUMET.YORKU.CA (asimov.calumet.yorku.ca [130.63.231.100]) by comoro.yorku.ca (8.6.9/8.6.9) with SMTP id OAA13702 for ; Fri, 27 Jan 1995 14:16:01 -0500 Received: from ASIMOV-CALUMET/MERCURYMAIL by CALUMET.YORKU.CA (Mercury 1.13); Fri, 27 Jan 95 14:16:01 -500 Received: from MERCURYMAIL by ASIMOV-CALUMET (Mercury 1.13); Fri, 27 Jan 95 14:15:48 -500 To: lightwave-l@netcom.com Organization: Calumet College, York University Date: Fri, 27 Jan 1995 14:16:42 -500 Subject: glow Priority: normal X-mailer: Pegasus Mail/Mac v2.0.5 Message-ID: <147D71B4E13@CALUMET.YORKU.CA> Sender: owner-lightwave-l@netcom.com Precedence: bulk I have been experimenting with creating glowing (i.e. neon-lit) objects, right now doing tubes (extruding 2 disks along a path is easy) What I would like to do is use some regular PS fonts. The problem is how would I create a slightly larger copy of the text, the size and stretch commands will enlarge the font, but what I really need is an outline: /\ / 2\ / /\ \ / / 1\ \ \ \ / / This example would work with the SIZE command (original shape is 1, outline is 2), but for, say, a letter "A" it would not. Any ideas, short of doing it manually, that would work? From owner-lightwave-l Fri Jan 27 19:32:00 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id RAA03164; Fri, 27 Jan 1995 17:07:35 -0800 Received: from metheus.com by mail.netcom.com (8.6.9/Netcom) id RAA03117; Fri, 27 Jan 1995 17:07:15 -0800 Received: from persephone (persephone.metheus.com) by metheus.com id ; Fri, 27 Jan 95 17:10:00 PST Date: Fri, 27 Jan 1995 17:09:37 -0800 (PST) From: "David E. Tin Nyo" X-Sender: tinman@persephone To: David Jester Cc: Brad Prosise , lightwave-l@netcom.com Subject: Re: Tape Drive -Reply In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 27 Jan 1995, David Jester wrote: > I think you've got a problem, if you want to use tape. What software is > there that will write tape on a PC and retrieve it on an Amiga? None that > I know of. Correct me if you can. I have used 'tar' to transfer files on tape between PCs and Amigas with no problems. I use the BTN driver for scsi-tape on Amiga. There are a few pub-domain tars for the PC that work on any ASPI compatible scsi tape driver. -dave- From owner-lightwave-l Fri Jan 27 20:58:03 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id PAA10617; Fri, 27 Jan 1995 15:46:22 -0800 Received: from mickey.risd.edu by mail2.netcom.com (8.6.9/Netcom) id PAA10157; Fri, 27 Jan 1995 15:44:42 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA02203; Fri, 27 Jan 1995 18:42:11 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA10289; Fri, 27 Jan 1995 18:42:08 -0500 Date: Fri, 27 Jan 1995 18:41:08 -0500 (EST) From: Joe Angell Reply-To: Joe Angell Subject: Re: Warp Engine To: Kenneth Jennings Cc: lightwave-l@netcom.com In-Reply-To: <9501261240.aa00802@daffy.aatech.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > According to the 060 docs someone sent me from the > motorola FAQ, the 060 is pin compatible with the 040. > The difference is the power supply. The 060 is a > 3.3V chip. I don't know about the 040, but I *think* > most 040s are 5V devices. > > So, unless a board is designed to work with differnt > voltage levels for the CPU, an 'upgrade' would probably > mean a board swap. (Or, maybe not.) How is the > 040 mounted on the Warp Engine? If it's on a > daugterboard, it might just require a daughterboard > swap. > > Kenneth 'stabbing in the dark' Jennings -- kenneth@daffy.aatech.com This is probobly way off the ball (I'm no electrcal master), but since the 060 is pin compatible with the 040, if you simply reduced the power by 1.7 volts to the 040 socket and popped in an 060, would it work? Just curious -- I have a GVP G-Force 040/33MHz for the 2000, and there doesn't seem to be an easy upgrade path for it. Feel free to correct this... -- Joe From owner-lightwave-l Fri Jan 27 21:27:21 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id SAA29330; Fri, 27 Jan 1995 18:13:32 -0800 Received: from mail.crl.com by mail3.netcom.com (8.6.9/Netcom) id SAA29289; Fri, 27 Jan 1995 18:13:20 -0800 Received: from crl6.crl.com by mail.crl.com with SMTP id AA01483 (5.65c/IDA-1.5 for ); Fri, 27 Jan 1995 18:12:38 -0800 Received: by crl6.crl.com id AA07562 (5.65c/IDA-1.5); Fri, 27 Jan 1995 18:12:48 -0800 Date: Fri, 27 Jan 1995 18:12:47 -0800 (PST) From: Carl Andrew Johnson To: ZHUNT@Calumet.Yorku.Ca Cc: lightwave-l@netcom.com Subject: Re: glow In-Reply-To: <147D71B4E13@CALUMET.YORKU.CA> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Bevel your objects. Use the outer part as the glow. That's what I do. -Carl From owner-lightwave-l Fri Jan 27 21:35:17 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id RAA25504; Fri, 27 Jan 1995 17:53:47 -0800 Received: from mv.mv.com by mail3.netcom.com (8.6.9/Netcom) id RAA25444; Fri, 27 Jan 1995 17:53:26 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id UAA19026 for lightwave-l@netcom.com; Fri, 27 Jan 1995 20:49:24 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA0036h; Fri, 27 Jan 95 16:11:16 EST Date: Fri, 27 Jan 95 16:11:16 EST Message-Id: <9501272111.AA0036g@fusion.mv.com> Message-Id: <201cdc21.cb74a-mark@fusion.mv.com> In-Reply-To: <9501272119.aa20180@magna.com.au> (from Brett Feeney ) (at Fri, 27 Jan 95 21:19:02 PST) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: alpha's Sender: owner-lightwave-l@netcom.com Precedence: bulk Brett Feeney writes: > is there a way to produce an alpha channel for lensflare, > could sumone explain the theory behind it to me . > thanx in advance to any help recieved You should really check out my article on the alpha channel in the July issue of LWPro. I covered this as well as many other issues. Lens flares are an additive effect, ie. adding them to some image should not in any way diminish the intensity contribution of any pixel. The standard formula for combining two images using alpha is: PixNew = [PixFG * alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to 1. As you can see, with a translucent object (say alpha=0.5), the background will be decreased in value by 50% to arrive at the new pixel value. Therefore, what you really want to do is render your lens flares over a black background, and then when you composite them, simply do an absolute add of flare to the background (or using the format of the equation above: PixNew = PixFG + PixBG). Once your flares are rendered over a black background, you simply load the image(s) into the forground in LW and composite them over your other graphics using a completely black image for alpha (or using the alpha that was generated by LW when the flares were rendered, which will be all black unless there were objects other than lights in the scene). The other option is to composite the flares externally in something like ImageFX. In this case, you would use the "absolute add" compositing mode for the flares. For more details, see the LWPro article. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Fri Jan 27 21:35:21 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id SAA21818; Fri, 27 Jan 1995 18:56:21 -0800 Received: from mickey.risd.edu by mail2.netcom.com (8.6.9/Netcom) id SAA21556; Fri, 27 Jan 1995 18:54:57 -0800 Received: from minnie by mickey.risd.edu (5.65/Ultrix3.0-C) id AA03924; Fri, 27 Jan 1995 21:55:33 -0500 Received: by minnie.risd.edu (5.65/Ultrix3.0-C) id AA03934; Fri, 27 Jan 1995 21:55:38 -0500 Date: Fri, 27 Jan 1995 21:46:06 -0500 (EST) From: Joe Angell Subject: Re: glow To: ZHUNT@Calumet.Yorku.Ca Cc: lightwave-l@netcom.com In-Reply-To: <147D71B4E13@CALUMET.YORKU.CA> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I have been experimenting with creating glowing (i.e. neon-lit) > objects, right now doing tubes (extruding 2 disks along a path is > easy) What I would like to do is use some regular PS fonts. > The problem is how would I create a slightly larger copy of the > text, the size and stretch commands will enlarge the font, but what > I really need is an outline: The easiest way to do this is by doing a bevel operation on the PS font. Mkae your letters with the Text command, then bevel the flat faces. Use a negtive inset value to make the bevel come out _larger_ than the letters (as opposed to the normal bevel's function, which is to make it smaller). Make sure you still assign a shift value so it'll be easier to select the polygons you'll want to keep. Next is to select the polygons you don't want with the Include function and delete them (note that this may make some minature 2-point polys you'll have to delete from the Stats/2 sided thingy.) The catch: this will only work if you need to enlarge something FLAT (like a normal bevel would be good for...) I think the only way to do make a path for the extrusion would be to type out your text, hit K to kill al the polygons, then select the points manually (in the correct sequence). That's all I can thing of. (I used the earlier technique to make a very nice glow (along with a transparency map) behind a mystic logo. Come to think of it, this may not be of any help at all... Sorry). -- Joe From owner-lightwave-l Fri Jan 27 22:58:20 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id UAA21017; Fri, 27 Jan 1995 20:15:44 -0800 Received: from bigdog.engr.arizona.edu by mail3.netcom.com (8.6.9/Netcom) id UAA20683; Fri, 27 Jan 1995 20:13:12 -0800 Received: by bigdog.engr.arizona.edu (5.65/DEC-Ultrix/4.3) id AA27688; Fri, 27 Jan 1995 21:14:53 -0700 Date: Fri, 27 Jan 1995 21:14:53 -0700 (MST) From: Eric Case To: lightwave-l@netcom.com Subject: Re: Tape Drive -Reply In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Fri, 27 Jan 1995, David Jester wrote: > > I think you've got a problem, if you want to use tape. What software is > there that will write tape on a PC and retrieve it on an Amiga? None that > I know of. Correct me if you can. The only way I know to do this would be with TAR. TAR can be had for all most any computer system (Unix, Amiga, Mac, PC, ... ). -Eric > > > Darren Metcalfe > Posting from... > > ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== > = provideo@teleport.com The Jest in the Northwest since 1978 = > =====================================Portland OR. (503) 248 9669======== > Eric Case INTERNET: eric@bigdog.engr.arizona.edu From owner-lightwave-l Fri Jan 27 23:00:44 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id UAA22955; Fri, 27 Jan 1995 20:31:14 -0800 Received: from mail04.mail.aol.com by mail3.netcom.com (8.6.9/Netcom) id UAA22728; Fri, 27 Jan 1995 20:29:07 -0800 From: Joseburgos@aol.com Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA137137172; Fri, 27 Jan 1995 23:26:12 -0500 Date: Fri, 27 Jan 1995 23:26:12 -0500 Message-Id: <950127232609_1696891@aol.com> To: lightwave-l@netcom.com Subject: LW 4.0 with Knots Sender: owner-lightwave-l@netcom.com Precedence: bulk I don't know about you guys but I'm starting to get knots in my stomach every time I think about the release of LW 4.0. I know I'll get a PC machine to render on but feel deep down that I will use it for more than just that. I mean with Photoshop alone but the fact that I could use Corel Draw to create super 2D art and logos and output in 3D format or use it to convert EPS clip art into 3D makes me, well, get my stomach into knots. It's as if I'm cheating or something. I'm sure glad thats my only problem and not the 3D program. LW has made me money and this new version looks like it will make me lots more. Allen and Stu have done a great job. Would'nt be nice if the buyout finally was completed and the new company released the Amiga 6000 with option CPU of 060, R4400 or DEC ALPHA. A PCI bus with retargable graphics so we could pick whatever video board we wanted. Of course a new pro looking OS. I mean I could go on and on but for what. I try to lie to myself and wish for this in hope of reliving the knots. Anyway Allen says LW 4.0 will be super plug-in capable. Look out if someone makes a human motion plug-in. Later, Jose Burgos Freelance 3D Animator and now Publisher of the newsletter "Into the Light" From owner-lightwave-l Fri Jan 27 23:18:23 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id UAA22950; Fri, 27 Jan 1995 20:31:08 -0800 Received: from mail02.mail.aol.com by mail3.netcom.com (8.6.9/Netcom) id UAA22699; Fri, 27 Jan 1995 20:28:51 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA11085; Fri, 27 Jan 1995 23:30:37 -0500 Date: Fri, 27 Jan 1995 23:30:37 -0500 Message-Id: <950127233036_1696811@aol.com> To: lightwave-l@netcom.com Subject: SCSI Terminator Sender: owner-lightwave-l@netcom.com Precedence: bulk You do need to terminate a SCSI chain. The electronics that power the SCSI bus will not transfer data propely because of the impedence mis-match. This causes a lower output (voltage) level thus lower/slower data transfer. FYI all electronic devices are terminated. If not they would not function or at best not function well. I guess the best way to visualize it would be to compare it to your video output going to a monitor and then looping to your VTR not terminated. Most of us have had this happen and quickly see a saturated screen. This is caused by the same impedence mis-match, thus giving an uncalibrated or better un-calculated output level. Also, depending on the actual electronic componet being used as the output, you can damage the component because of running it in a un-efficent manner. A lot of components will overheat and eventually fail. Now don't panic most of our equipment is stupid prof and has circuitry to prevent "Thermal Runaway" from lack of termination. All this does is allow the unit to work at un-desireable level. This could also be the problem with the person how has been told that his levels are over 100 or 1VPP. So always terminate your circuit , SCSI, video, stereo or any. Soory about the Electronics 101 course but I hate when someone is talking as if he knows what he's saying and on top of that giving bad advice. From owner-lightwave-l Fri Jan 27 23:42:11 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id WAA04849; Fri, 27 Jan 1995 22:47:26 -0800 Received: from mv.mv.com by netcom11.netcom.com (8.6.9/Netcom) id WAA04822; Fri, 27 Jan 1995 22:47:18 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id BAA24982 for lightwave-l@netcom.com; Sat, 28 Jan 1995 01:48:14 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA0036q; Sat, 28 Jan 95 00:10:00 EST Date: Sat, 28 Jan 95 00:10:00 EST Message-Id: <9501280510.AA0036p@fusion.mv.com> Message-Id: <201d4c53.65ba7-mark@fusion.mv.com> In-Reply-To: (from David Jester ) (at Fri, 27 Jan 1995 10:03:31 -0800 (PST)) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: Tape Drive -Reply Sender: owner-lightwave-l@netcom.com Precedence: bulk David Jester writes: > I think you've got a problem, if you want to use tape. What software is > there that will write tape on a PC and retrieve it on an Amiga? None that > I know of. Correct me if you can. OK, well how about gnutar. Its PD and essentially available for every platform. I have been using it on a 525MB 1/4" cartridge tape drive to move large quantities of data between my Amiga and other systems for years. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Sat Jan 28 02:56:17 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id AAA19905; Sat, 28 Jan 1995 00:07:38 -0800 Received: from desiree.teleport.com by mail3.netcom.com (8.6.9/Netcom) id AAA19639; Sat, 28 Jan 1995 00:05:52 -0800 Received: from linda.teleport.com (frederik@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id AAA06166 for ; Sat, 28 Jan 1995 00:06:50 -0800 Date: Sat, 28 Jan 1995 00:06:43 -0800 (PST) From: Karl Frederick To: mailist Lightwave Subject: Re: Warp Engine In-Reply-To: <9501261620.AA01760@us4rmc.pko.dec.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Thu, 26 Jan 1995 leimberger@marbls.enet.dec.com wrote: > > >Unless the adds say different, interpret '060' upgradable to mean > >complete board exchange. It's just not that easy. > -K, > Well I attended a Motorola Seminar on the 68XX faimley last year. The > Man there stated that if you used the prescribed socket you were plug > and play. The socket handles the transition from 5 volts to the 3.5 or > whatever the 060 uses. >From what I've read, the 060 is designed to run at a higher clock. According to the WarpEngine documentation, the board is designed to run at 28, 33 or 40 Mhz. No mention of higher clocks. Using the higher clock of the 060 on the Warp Board may interfear with the 030 translation to the Amiga bus. Sound like a problem? At least, along with the CPU swap, the clock has to be pulled from the board, as well. Fine if you know what you're doing. But the warranty concerned will think twice. -K From owner-lightwave-l Sat Jan 28 07:47:16 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id EAA14613; Sat, 28 Jan 1995 04:52:46 -0800 Received: from shug-internet.saar.de by mail3.netcom.com (8.6.9/Netcom) id EAA14598; Sat, 28 Jan 1995 04:52:31 -0800 Received: from TMPuhf.Saar.DE (tmpuhf.saar.de [192.109.53.3]) by shug-internet.saar.de (8.6.8.1/8.5) with SMTP id NAA26193; Sat, 28 Jan 1995 13:53:10 +0100 Received: by TMPuhf.Saar.DE (Smail3.1.28.1 #1) id m0rYDNl-00020yC; Sat, 28 Jan 95 13:40 WET Received: by outsite.saar.de (UMS-UUCP/sendmail 0.8); Sat, 28 Jan 95 13:49:49 +0100 To: "Lightwave List" In-Reply-To: <199501252209.OAA10012@netcom16.netcom.com> From: "Thomas Strauss" Date: Sat, 28 Jan 95 02:03:36 +0100 Reply-To: "thst" MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: IntuiNews 1.2b (31.7.94) Subject: Star Trek VI Message-ID: <32401190@outsite.saar.de> Organization: Saarbruecker Amiga User Group e.V. SAUG eV Sender: owner-lightwave-l@netcom.com Precedence: bulk Du schreibtetest in <199501252209.OAA10012@netcom16.netcom.com> folgendes zum Thema Star Trek VI > I was watching Star Trek VI "The Undiscovered Country" again last > weekend. > If anyone has seen it, there is a part where the Kilgon moon explodes > sending out a "shock wave". The wave is a disc of fire and turbulence, > not Is this the Genesis-Torpedo Effekt? In a book about computer animation basics from Stuart Mealing, this effekt is described as beeing made with the use of particle systems for the firewall running around the planet burning everything. Hundreds of small particle fires lined up along a circle round the planet made the spectacular effect. > Thanks in advance > > Stephen Schleicher CU Thomas -- .: Thomas Strauss| You can reach me via: | .::: Josefstr.64 | Internet : thst@coli.uni-sb.de | .;' :: 66809 Nalbach | UseNet : thst@outsite.saar.de | .;' :: 06838/85218 | Z-Netz : tom@outworld.zer.sub.org | .::::::::: 06838/84739 <-@-local BBS : SYSOP@outsiDe.sb.sub.de | .::. .::. From owner-lightwave-l Sat Jan 28 11:10:54 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id KAA25949; Sat, 28 Jan 1995 10:20:24 -0800 Received: by netcom15.netcom.com (8.6.9/Netcom) id KAA25935; Sat, 28 Jan 1995 10:20:20 -0800 From: djmccoy (Daniel J. McCoy) Message-Id: <199501281820.KAA25935@netcom15.netcom.com> Subject: Weekly Reminder To: lightwave-l@netcom.com Date: Sat, 28 Jan 1995 10:20:20 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 4561 Sender: owner-lightwave-l@netcom.com Precedence: bulk Last Update - December 17, 1994 This message is to serve as a reminder that this mailing list is oriented towards topics on Lightwave. Messages really meant as private e-mail should be directed to that person's internet address rather than the list. Also, please use proper netiquette. Not everyone enjoys messages that have previous messages quoted verbatim. Not everyone has 132 column terminals. Please don't feel there's too many restrictions though. This mailing list is meant for exchange of information. Also keep in mind that your replies go directly to the author of the message you are replying to. If you wish to have the reply directed to the mailing list, you should use your e-mail software to change the address that the message is going to rather than adding the mailing list in the cc: field (carbon copy). By including it in the cc: field, the author of the message that you are replying to will get TWO copies of the message. Posting ------- To post messages to the list, send e-mail to "lightwave-l@netcom.com". Subscription Information ------------------------ To subscribe to this list, send e-mail to "listserv@netcom.com". In the body of the message, include the following: subscribe lightwave-l end To unsubscribe from the list, follow the steps above to subscribe but substitute "subscribe" with "unsubscribe" in the message body. Lightwave Usenet Newsgroup -------------------------- If you have access to the Usenet newsgroups, take a look for comp.graphics.packages.lightwave. Currently, this newsgroup's messages aren't being archived in an automatic way (if you are archiving them automatically, please let me know!). Hopefully, I'll have a newsgroup gateway into the mailing list so those on the mailing list that don't have access to Usenet can participate in the newsgroup. FTP Message Archives -------------------- Messages from this list as well as the original list and temporary list are kept on Netcom in my directory. You can FTP to "ftp.netcom.com". Once you've logged in anonomously, cd to "/pub/dj/djmccoy/Lightwave". These files are also available via e-mail. Send e-mail to "ftp-request@netcom.com". Commands such as DIR, LS and SEND are relative to the directory "/pub' so you must include the directory you wish to access within the command. Commands include: DIR [directory] LS [directory] HELP SEND path/file [splitsize] SERVERINFO For example, to get a list of the files in the Lightwave directory, send the following in the body of the message. DIR /pub/dj/djmccoy/Lightwave or LS /pub/dj/djmccoy/Lightwave Questions or Other Items ------------------------ Questions and other list items can be directed to djmccoy@netcom.com or owner-lightwave-l@netcom.com Video Toaster Mailing List -------------------------- If you are also interested in the Vidto Toaster mailing list, you can subscribe by following the directions above under "Subscription Information". Instead of sending "subscribe lightwave-l", substitute "lightwave-l" with "toaster-l". Other Sites and Information --------------------------- Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site that contains a growing number of Lightwave oriented files (objects, scenes, framestores, ARexx macros and much more). The Lightwave mailing list message archives can also be found there. The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw For those of you who can use Mosaic, Keith Christopher has also set up a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/. Looking for even more 3D Objects? avalon.chinalake.navy.mil has a large collection of 3D objects in various file formats. Lightwave can directly import some of them while others may need converting first via third party object conversion programs like InterChange Plus and Pixel3D Pro. -- Daniel J. McCoy BIX: dmccoy // Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ Thanks to Intel's Pentium, Microsoft's Windows 95 is now Windows 94.99999226! From owner-lightwave-l Sat Jan 28 11:52:12 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id HAA01870; Sat, 28 Jan 1995 07:55:31 -0800 Received: from mail04.mail.aol.com by mail.netcom.com (8.6.9/Netcom) id HAA01788; Sat, 28 Jan 1995 07:55:08 -0800 From: Joseburgos@aol.com Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA136628346; Sat, 28 Jan 1995 10:52:26 -0500 Date: Sat, 28 Jan 1995 10:52:26 -0500 Message-Id: <950128105226_2388073@aol.com> To: ZHUNT@calumet.yorku.ca Cc: lightwave-l@netcom.com Subject: Re: glow Sender: owner-lightwave-l@netcom.com Precedence: bulk Easy. Extrude the logo or any 2D object, to any length (use default). Then select the side poly's by depressing the left mouse button and sliding the pointer up and down across the poly's in the side view. Keep sliding the mouse untill all poly's are highlighted. Cut them and paste them into another layer. Now you have an outline. If you want to extrude the outline from a path, you should select all the poly's in the very front of the outline, cut and paste into another outline and then extrude. From owner-lightwave-l Sat Jan 28 12:18:50 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id LAA25153; Sat, 28 Jan 1995 11:35:27 -0800 Received: by netcom16.netcom.com (8.6.9/Netcom) id LAA25139; Sat, 28 Jan 1995 11:35:22 -0800 Date: Sat, 28 Jan 1995 11:35:22 -0800 (PST) From: John Gross Subject: Re: glow To: ZHUNT@Calumet.Yorku.Ca cc: lightwave-l@netcom.com In-Reply-To: <147D71B4E13@CALUMET.YORKU.CA> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I have been experimenting with creating glowing (i.e. neon-lit) > objects, right now doing tubes (extruding 2 disks along a path is > easy) What I would like to do is use some regular PS fonts. > The problem is how would I create a slightly larger copy of the > text, the size and stretch commands will enlarge the font, but what > I really need is an outline: Use Smooth Shift. JG From owner-lightwave-l Sat Jan 28 16:51:21 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id NAA21426; Sat, 28 Jan 1995 13:51:02 -0800 Received: from desiree.teleport.com by mail3.netcom.com (8.6.9/Netcom) id NAA21134; Sat, 28 Jan 1995 13:48:00 -0800 Received: from linda.teleport.com (provideo@linda.teleport.com [192.108.254.12]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id NAA11118 for ; Sat, 28 Jan 1995 13:48:55 -0800 Date: Sat, 28 Jan 1995 13:48:49 -0800 (PST) From: David Jester To: lightwave-l@netcom.com Subject: Re: Tape Drive, PC Syquest In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to everyone who informed me of tar, I was aware that it existed but have never used it, sounds like just the ticket. A few people wanted my 88MB Syquest Mountlist, here it is: /* Mountlist Entry for full Ms-Dos Disk. * * Disk Size: 84 Meg * Vendor and drive name: 002 Unknown 84 Meg */ Surfaces = 1 BlocksPerTrack = 1 LowCyl = 0 HighCyl = 173455 DosType = 0x4d534800 BufMemType = 1 Device = scsi.device FileSystem = L:CrossDOSFileSystem Unit = 2 Flags = 0 Mask = 0x0ffffffe MaxTransfer = 0x00ffffff StackSize = 2000 Priority = 5 GlobVec = -1 Buffers = 5 Activate = 1 Darren Metcalfe Posting from... ==David Jester=================PRO VIDEO PRODUCTIONS / the.jester.works== = provideo@teleport.com The Jest in the Northwest since 1978 = =====================================Portland OR. (503) 248 9669======== From owner-lightwave-l Sat Jan 28 21:11:39 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id SAA00892; Sat, 28 Jan 1995 18:25:54 -0800 Received: from agora.rdrop.com by mail3.netcom.com (8.6.9/Netcom) id SAA00514; Sat, 28 Jan 1995 18:23:58 -0800 Received: by agora.rdrop.com (Smail3.1.28.1 #8) id m0rYPM3-0001C5C; Sat, 28 Jan 95 18:26 PST Date: Sat, 28 Jan 1995 18:21:12 -0800 (PST) From: TV Subject: Re: Star Trek VI To: John Gross cc: Enrique.A.Gamez@ccmail.jpl.nasa.gov, LIGHTWAVE-L@netcom.com In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Come to think of it, what a coincidence that this exploding disk > happened to intersect their ship's plane?!? ;) > > > > Same coincidence that applies when a bunch of ships are in a battle and > they are all on the same "space lake" In the final episode of STAR TREK The Next Generation, we actually see a battle scene where the "refitted" 1701D in the future blows the hell out of a Klingon ship from "below" it. Very nice shot, and nice to see someone use all three of space's dimensions. -Tom From owner-lightwave-l Sun Jan 29 03:48:40 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id AAA09850; Sun, 29 Jan 1995 00:53:30 -0800 Received: from heather.greatbasin.com by mail.netcom.com (8.6.9/Netcom) id AAA09836; Sun, 29 Jan 1995 00:53:21 -0800 Received: from coop.accutek.com (coop.accutek.com [140.174.194.162]) by heather.greatbasin.com (8.6.9/8.6.5) with SMTP id AAA25177 for ; Sun, 29 Jan 1995 00:54:20 -0800 Date: Sun, 29 Jan 1995 00:54:20 -0800 Message-Id: <199501290854.AAA25177@heather.greatbasin.com> X-Sender: dcooper@greatbasin.com Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: lightwave-l@netcom.com From: dcooper@greatbasin.com (Dean Cooper) Subject: Flyer Arexx? X-Mailer: Sender: owner-lightwave-l@netcom.com Precedence: bulk Does anyone know of arexx commands for the flyer? I'm interested in the play command in paticular... (If it's implemented yet!) Thanks! From owner-lightwave-l Sun Jan 29 09:01:58 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id IAA14951; Sun, 29 Jan 1995 08:29:02 -0800 Received: from seraph.uunet.ca by mail2.netcom.com (8.6.9/Netcom) id VAA26605; Sat, 28 Jan 1995 21:33:10 -0800 Received: from portnoy.canrem.com ([198.133.42.17]) by mail.uunet.ca with SMTP id <86567-5>; Sun, 29 Jan 1995 00:35:03 -0500 Received: from canrem.com by portnoy.canrem.com (4.1/SMI-4.1) id AA14049; Sun, 29 Jan 95 00:30:53 EST Received: by canrem.com (PCB-UUCP 1.1f) id 1CC487; Sat, 28 Jan 95 21:38:45 -0500 To: lightwave-l@netcom.com Reply-To: CRSO.LightWave@canrem.com Subject: Re: Too Hot color LW SA From: nicolai.grut@canrem.com (Nicolai Grut) Message-Id: <60.6593.5821.0C1CC487@canrem.com> In-Reply-To: Date: Sat, 28 Jan 1995 21:28:00 -0500 Organization: CRS Online (Toronto, Ontario) Sender: owner-lightwave-l@netcom.com Precedence: bulk > Primary colors can cause problem if they are full saturated, but as > I > said, the framestores from Lightwave never do that (not yet!). Hot > color > may happen with ToasterPaint. Be carefull. What if one creates images in ToasterPaint and then uses them as backgrounds in Lightwave (As I frequently do.)If they are too hot in TPaint wouldn't they be the same in Lwave? I often have clients who insist that their logos be exactly the same colour values that they give me even if I suggest that they may not work in video as they would in print, then when I do that they complain that the colours are too hot. (These are usually objects where the colour values are set in Lightwave.) > > One trick is to never put the RGB level more than 220. If you want > to be > safe, let's say 200. Sounds like good advice. If I set an object at r:200 g:0 and b:0 and then make it luminescent and add a lot of bright lights to the scene, wouldn't part or most of the objects colour values increase over 200? I have done animations with objects that I think are "safe" in their colours and then loaded them into Tpaint, and checked certain pixels and found that their saturation is much too high. (I think so. I may be wrong on that though.) If this is true, what is the solution other than batch processing all the files through a filter? I know someone else mentioned my next point and the answer was : " they shouldn't have to" but If an editor calls me and tells me that the colours are too hot or are bleeding and I think I have taken every precaution to avoid that, why can't they lower the chroma level on their TBC? The only answer I have gotten is that it would change the colour of the logo, which I would think would be the same if I lowered the saturation before I render. -Nicolai P.S: The comment I hear most after clients/producers view my preview tapes: "that's great but let's make the red even brighter and more vibrant" From owner-lightwave-l Sun Jan 29 16:33:05 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id OAA18147; Sun, 29 Jan 1995 14:29:29 -0800 Received: from nova.unix.portal.com by mail2.netcom.com (8.6.9/Netcom) id OAA18122; Sun, 29 Jan 1995 14:29:19 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id OAA09563 for ; Sun, 29 Jan 1995 14:29:54 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id OAA13556 for lightwave-l@netcom.com; Sun, 29 Jan 1995 14:29:53 -0800 To: lightwave-l@netcom.com Subject: Re: alpha's Lines: 40 Date: Sun, 29 Jan 95 14:29:53 PST Message-ID: <9501291429.1.13416@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk Mark Thompson explains:> >Lens flares are an additive effect, ie. adding them to some image should >not in any way diminish the intensity contribution of any pixel. The >standard formula for combining two images using alpha is: PixNew = [PixFG * >alpha] + [PixBG * (1 - alpha)] where alpha is scaled to a value from 0 to >1. As you can see, with a translucent object (say alpha=0.5), the >background will be decreased in value by 50% to arrive at the new pixel >value. Therefore, what you really want to do is render your lens flares >over a black background, and then when you composite them, simply do an >absolute add of flare to the background (or using the format of the >equation above: PixNew = PixFG + PixBG). Once your flares are rendered over >a black background, you simply load the image(s) into the forground in >LW and composite them over your other graphics using a completely black >image for alpha (or using the alpha that was generated by LW when the >flares were rendered, which will be all black unless there were objects >other than lights in the scene). The other option is to composite the >flares externally in something like ImageFX. In this case, you would >use the "absolute add" compositing mode for the flares. This is good for compositing within the computer, but what if you are trying to composite an animation WITH lens flares off a tape in a post-production suite? Your reply seems to imply that this would not work, directly using the alpha-channel animation generted by Lightwave thru ALPHA-SAVE. OTOH, I find this confusing.....:^) > * Fusion Films Inc. mark@fusion.mv.com * *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sun Jan 29 16:41:57 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id NAA02717; Sun, 29 Jan 1995 13:59:41 -0800 Received: from nova.unix.portal.com by mail3.netcom.com (8.6.9/Netcom) id NAA02643; Sun, 29 Jan 1995 13:58:51 -0800 From: Jeric@cup.portal.com Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.9/8.6.5) with ESMTP id NAA08230 for ; Sun, 29 Jan 1995 13:59:23 -0800 Received: (pccop@localhost) by hobo.online.portal.com (8.6.7/8.6.5) id NAA13273 for lightwave-l@netcom.com; Sun, 29 Jan 1995 13:59:22 -0800 To: lightwave-l@netcom.com Subject: Re: Request for Modeler. Lines: 22 Date: Sun, 29 Jan 95 13:59:21 PST Message-ID: <9501291359.2.13186@cup.portal.com> X-Origin: The Portal System (TM) Sender: owner-lightwave-l@netcom.com Precedence: bulk > >> A request for modeler: >> >> Make the background-image feature more stable (took me about 15 >> crashes before I managed to finish what I had to do). >> > > >mine works great. how big was your image? > >JG > I think it was his RAM, John-- he only had 8M. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * \\\\\\ Have a latte'! |Technical Subjects Our Specialty! * * \\\\\\ Or else! | (206) 283-3540 * *********************************************************************** From owner-lightwave-l Sun Jan 29 17:12:55 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id NAA03109; Sun, 29 Jan 1995 13:39:13 -0800 Received: from gaspra.pd.com by mail.netcom.com (8.6.9/Netcom) id NAA02965; Sun, 29 Jan 1995 13:38:31 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id OAA04341; Sun, 29 Jan 1995 14:39:29 -0700 Date: Sun, 29 Jan 1995 14:39:28 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > Colors are not measured by IRE, video levels are. Not that it's important, but I think it was clear I was talking about chroma level. > One trick is to never put the RGB level more than 220. If you want to be > safe, let's say 200. That's a little too brute force (and conservative) for me. The best defense is knowledge. Look up "Television Encoding and 'Hot' Broadcast Colors" by David Martindale and Alan Paeth in GRAPHICS GEMS II (James Arvo, ed., Academic Press, 1991). - Ernie From owner-lightwave-l Sun Jan 29 18:01:25 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id OAA10254; Sun, 29 Jan 1995 14:22:05 -0800 Received: from mail04.mail.aol.com by mail.netcom.com (8.6.9/Netcom) id OAA10231; Sun, 29 Jan 1995 14:21:54 -0800 From: Threedelux@aol.com Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA275937952; Sun, 29 Jan 1995 17:19:12 -0500 Date: Sun, 29 Jan 1995 17:19:12 -0500 Message-Id: <950129171800_3995562@aol.com> To: lightwave-l@netcom.com Subject: Gear and bubbles macro Sender: owner-lightwave-l@netcom.com Precedence: bulk I downloaded a couple of macros the other day from the Tomahawk bbs , Gears and Bubbles , neither work. perhaps I'm missing something here. The gear macro gives me an error #37 (Temlate provided with Arg, phars, or pull not properly constructed.) Bubbles gives me an error code 35 (extra characters were found ast the end of the clause.) any advice as how to fix this or if any one has a working version that they would like to send me (ascii form) would be apperciated. John Bavaresco From owner-lightwave-l Sun Jan 29 20:29:40 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id RAA07690; Sun, 29 Jan 1995 17:31:07 -0800 Received: from Hydro.CAM.ORG by mail2.netcom.com (8.6.9/Netcom) id RAA07661; Sun, 29 Jan 1995 17:30:54 -0800 Received: from Ocean.CAM.ORG by Hydro.CAM.ORG with ESMTP id UAA25647 (8.6.9/8.6.9); Sun, 29 Jan 1995 20:11:03 -0500 Received: by Ocean.CAM.ORG with PINE id UAA00835 (8.6.9); Sun, 29 Jan 1995 20:32:49 -0500 Date: Sun, 29 Jan 1995 20:32:48 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@ocean To: CRSO.LightWave@canrem.com cc: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: <60.6593.5821.0C1CC487@canrem.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sat, 28 Jan 1995, Nicolai Grut wrote: > > What if one creates images in ToasterPaint and then uses them as > backgrounds in Lightwave (As I frequently do.)If they are too hot in > TPaint wouldn't they be the same in Lwave? > As long you used it as Framestore, there is not problem, but be aware of IFF24! From owner-lightwave-l Sun Jan 29 23:27:38 1995 Return-Path: Received: by mail.netcom.com (8.6.9/Netcom) id TAA21355; Sun, 29 Jan 1995 19:48:57 -0800 Received: from gaspra.pd.com by mail.netcom.com (8.6.9/Netcom) id TAA21046; Sun, 29 Jan 1995 19:46:41 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id UAA06146; Sun, 29 Jan 1995 20:47:15 -0700 Date: Sun, 29 Jan 1995 20:47:14 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > ...I was talking about chroma level. Make that "composite level." - Ernie From owner-lightwave-l Mon Jan 30 00:41:04 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id VAA09926; Sun, 29 Jan 1995 21:37:32 -0800 Received: from Hydro.CAM.ORG by mail2.netcom.com (8.6.9/Netcom) id VAA09903; Sun, 29 Jan 1995 21:37:23 -0800 Received: from Ocean.CAM.ORG by Hydro.CAM.ORG with ESMTP id AAA02582 (8.6.9/8.6.9); Mon, 30 Jan 1995 00:38:03 -0500 Received: by Ocean.CAM.ORG with PINE id AAA05782 (8.6.9); Mon, 30 Jan 1995 00:38:50 -0500 Date: Mon, 30 Jan 1995 00:38:48 -0500 (EST) From: Daniel Thomas X-Sender: dthomas@ocean To: Ernie Wright cc: lightwave-l@netcom.com Subject: Re: Too Hot color LW SA In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk On Sun, 29 Jan 1995, Ernie Wright wrote: > > One trick is to never put the RGB level more than 220. If you want to be > > safe, let's say 200. > > That's a little too brute force (and conservative) for me. The best > defense is knowledge. Look up "Television Encoding and 'Hot' Broadcast This is NTSC problem! Even on big system they recommend not to go over these values! From owner-lightwave-l Mon Jan 30 03:08:23 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id AAA23868; Mon, 30 Jan 1995 00:06:24 -0800 Received: from giaec.cc.monash.edu.au by mail3.netcom.com (8.6.9/Netcom) id AAA23852; Mon, 30 Jan 1995 00:06:14 -0800 Message-Id: <199501300806.AAA23852@mail3.netcom.com> Received: by giaec.cc.monash.edu.au (1.38.193.4/16.2) id AA06458; Mon, 30 Jan 1995 19:06:53 +1100 Subject: Re: Request for Modeler. To: lightwave-l@netcom.com Date: Mon, 30 Jan 95 19:06:53 EDT In-Reply-To: <9501291359.2.13186@cup.portal.com>; from "Jeric@cup.portal.com" at Jan 29, 95 1:59 pm From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Mailer: Elm [revision: 70.85] Sender: owner-lightwave-l@netcom.com Precedence: bulk > >> Make the background-image feature more stable (took me about 15 > >> crashes before I managed to finish what I had to do). > >mine works great. how big was your image? > I think it was his RAM, John-- he only had 8M. No, it turned out to be Brilliance2's slightly non-standard IFFs I think. At least after re-saving the IFF with ADPro it seemed to work fine. So how about some support for Brilliance1/2 in LW4? :) Row. From owner-lightwave-l Mon Jan 30 10:32:41 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id GAA26697; Mon, 30 Jan 1995 06:22:44 -0800 Received: from comoro.yorku.ca by mail2.netcom.com (8.6.9/Netcom) id GAA26454; Mon, 30 Jan 1995 06:21:42 -0800 From: ZHUNT@Calumet.Yorku.Ca Received: from CALUMET.YORKU.CA (asimov.calumet.yorku.ca [130.63.231.100]) by comoro.yorku.ca (8.6.9/8.6.9) with SMTP id JAA87952 for ; Mon, 30 Jan 1995 09:22:35 -0500 Received: from ASIMOV-CALUMET/MERCURYMAIL by CALUMET.YORKU.CA (Mercury 1.13); Mon, 30 Jan 95 9:22:39 -500 Received: from MERCURYMAIL by ASIMOV-CALUMET (Mercury 1.13); Mon, 30 Jan 95 9:22:18 -500 To: lightwave-l@netcom.com Organization: Calumet College, York University Date: Mon, 30 Jan 1995 9:23:16 -500 Subject: Re: Too Hot color LW SA Priority: normal X-mailer: Pegasus Mail/Mac v2.0.5 Message-ID: <18AF3D52F0F@CALUMET.YORKU.CA> Sender: owner-lightwave-l@netcom.com Precedence: bulk >To: lightwave-l@netcom.com >Reply-to: CRSO.LightWave@canrem.com >Subject: Re: Too Hot color LW SA >From: nicolai.grut@canrem.com (Nicolai Grut) >Date: Sat, 28 Jan 1995 21:28:00 -0500 >Organization: CRS Online (Toronto, Ontario) > > > I know someone else mentioned my next point and the answer was : " > they shouldn't have to" but If an editor calls me and tells me that > the colours are too hot or are bleeding and I think I have taken > every precaution to avoid that, why can't they lower the chroma > level on their TBC? The only answer I have gotten is that it would > change the colour of the logo, which I would think would be the > same if I lowered the saturation before I render. > > -Nicolai > > P.S: The comment I hear most after clients/producers view my > preview tapes: "that's great but let's make the red even brighter > and more vibrant" >What about running the images through ADPro's NTSC-correction operator? Would that take too much time, or does it not work well? From owner-lightwave-l Mon Jan 30 10:34:58 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id GAA06061; Mon, 30 Jan 1995 06:33:08 -0800 Received: from mv.mv.com by mail3.netcom.com (8.6.9/Netcom) id GAA05560; Mon, 30 Jan 1995 06:30:52 -0800 Received: by mv.mv.com (8.6.9/mv(b)/mem-940616) id JAA20421 for lightwave-l@netcom.com; Mon, 30 Jan 1995 09:31:51 -0500 Received: by fusion.mv.com (V1.16/Amiga) id AA003bh; Mon, 30 Jan 95 03:17:01 EST Date: Mon, 30 Jan 95 03:17:01 EST Message-Id: <9501300817.AA003bg@fusion.mv.com> Message-Id: <20201b2a.493eb-mark@fusion.mv.com> In-Reply-To: <9501291429.1.13416@cup.portal.com> (from Jeric@cup.portal.com) (at Sun, 29 Jan 95 14:29:53 PST) X-Mailer: //\\miga Electronic Mail (AmiElm 4.159) From: mark@fusion.MV.COM (Mark Thompson) To: lightwave-l@netcom.com Subject: Re: alpha's Sender: owner-lightwave-l@netcom.com Precedence: bulk Jeric@cup.portal.com writes: > >Lens flares are an additive effect, ie. adding them to some image should > >not in any way diminish the intensity contribution of any pixel. > This is good for compositing within the computer, but what if > you are trying to composite an animation WITH lens flares off a > tape in a post-production suite? You are SOL! > Your reply seems to imply that this would not work, directly using > the alpha-channel animation generted by Lightwave thru ALPHA-SAVE. That is correct. Unless you have video hardware that can perform an absolute add of your flares to your other video material, this method does not work. In which case you must resort to using fader alpha. Once again, this was all explained in my LWPro article, but....fader alpha divides each output RGB pixel by alpha so that when external compositing is done, transparent surfaces are properly handled. Unfortunately, there is no way to properly deal with additive effects like flares. Instead, they are treated like transparent surfaces which is incorrect, but about the best you could do. Another disadvantage is that you lose your lens flare color when using fader alpha. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From owner-lightwave-l Mon Jan 30 17:13:14 1995 Return-Path: Received: by netcom2.netcom.com (8.6.9/Netcom) id PAA27289; Mon, 30 Jan 1995 15:36:51 -0800 Received: from mail04.mail.aol.com by netcom2.netcom.com (8.6.9/Netcom) id PAA27269; Mon, 30 Jan 1995 15:36:46 -0800 From: Joseburgos@aol.com Received: by mail04.mail.aol.com (1.37.109.11/16.2) id AA167598837; Mon, 30 Jan 1995 18:33:58 -0500 Date: Mon, 30 Jan 1995 18:33:58 -0500 Message-Id: <950130181035_5345568@aol.com> To: 3391@mgs.com Cc: lightwave-l@netcom.com Subject: Re: Selecting all polys on 1 side... Sender: owner-lightwave-l@netcom.com Precedence: bulk 3391@mgs.com: Writes HI! Instead of slideing the mouse pointer all around the object untill all the polys R highlighted - just hold down the right mouse button and make a loop around everything U want to select! Much faster. Later _________________________________________________ The problem with this case, making an outline or really selecting the sides, is we only want the polys on the sides. If you make the loop, you select all polys in the object. To select only the polys on the sides using the loop way I've found took longer than just draging the mouse. This is for this case. Later, Jose Burgos Freelance 3D Animator Into the Light Publisher From owner-lightwave-l Mon Jan 30 19:12:58 1995 Return-Path: Received: by netcom16.netcom.com (8.6.9/Netcom) id PAA27970; Mon, 30 Jan 1995 15:54:37 -0800 Received: from mail02.mail.aol.com by netcom16.netcom.com (8.6.9/Netcom) id PAA27962; Mon, 30 Jan 1995 15:54:33 -0800 From: Joseburgos@aol.com Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA29397; Mon, 30 Jan 1995 18:56:20 -0500 Date: Mon, 30 Jan 1995 18:56:20 -0500 Message-Id: <950130183812_5370776@aol.com> To: NashB@ssdck-usassdc.army.mil Cc: lightwave-l@netcom.com Subject: Re: "Into the Light" info Sender: owner-lightwave-l@netcom.com Precedence: bulk Thanks to all who have asked about Into the Light. Into the Light is a newsletter dedicated to LW and sowfware used with LW. It has tutorials, new product releases, tips & tricks, ways to output LW work, bussiness advise, product discounts, clasified, news and whatever LW info I can throw in. Subscription: $25 for 12 issues. $15 introductory price. Send Check to: Jose Burgos 262 92nd Street Brooklyn, NY 11209 First Issue will be out Feb. 10, 1995 From owner-lightwave-l Mon Jan 30 21:50:27 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id JAA07114; Mon, 30 Jan 1995 09:33:02 -0800 Received: from ug1.plk.af.mil by netcom15.netcom.com (8.6.9/Netcom) id JAA07074; Mon, 30 Jan 1995 09:32:52 -0800 Received: (from rudd@localhost) by ug1.plk.af.mil (8.6.9/8.6.9) id KAA24942; Mon, 30 Jan 1995 10:33:44 -0700 From: Douglas Rudd Message-Id: <199501301733.KAA24942@ug1.plk.af.mil> Subject: Re: STAR TREK VI To: alan.chan@oubbs.telecom.uoknor.edu Date: Mon, 30 Jan 1995 10:33:43 -0700 (MST) Cc: lightwave-l@netcom.com In-Reply-To: <9501270821.0BQI100@oubbs.telecom.uoknor.edu> from "alan.chan@oubbs.telecom.uoknor.edu" at Jan 27, 95 08:21:15 am X-Mailer: ELM [version 2.4 PL23] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 767 Sender: owner-lightwave-l@netcom.com Precedence: bulk > > Same coincidence that applies when a bunch of ships are in a battle > > and > > they are all on the same "space lake" > > Could it be because they are all using some manmade XYZ vector coordinates to > navigate by?? =) > > AC > And didn't Spock point out that Khann was limited by two dimensional thinking? Sad for a 3D artist. Doug Rudd ------------------------------------------------------------------------ "Okay, let's take off your engineering hats, put on your management hats and make the right decision". Morton Thiekol, O-dark hundred, 28 January 1986 ------------------------------------------------------------------------ Warning: Intel Inside! ----------------------------------------------------------------------------- From owner-lightwave-l Tue Jan 31 06:27:00 1995 Return-Path: Received: by netcom9.netcom.com (8.6.9/Netcom) id FAA05767; Tue, 31 Jan 1995 05:56:40 -0800 Received: from Norway.EU.net by netcom9.netcom.com (8.6.9/Netcom) id FAA05745; Tue, 31 Jan 1995 05:56:17 -0800 Received: by Norway.EU.net with UUCP id AA07125 (5.65c/IDA-1.4.4/EUnet/NO for netcom.com!lightwave-l); Tue, 31 Jan 1995 14:55:30 +0100 Received: from fo20 by fo-gw.fo.mil.no id aa17875; 31 Jan 95 14:49 MET Received: by fo20.fo.mil.no (5.61/1.34) id AA10703; Tue, 31 Jan 95 14:50:04 +0100 Date: Tue, 31 Jan 95 14:50:04 +0100 From: staales@fo20.fo.mil.no (Staale Skjelstad) Message-Id: <9501311350.AA10703@fo20.fo.mil.no> To: lightwave-l@netcom.com Subject: unsubscribe Sender: owner-lightwave-l@netcom.com Precedence: bulk unsubscribe lightwave-l From owner-lightwave-l Tue Jan 31 07:37:25 1995 Return-Path: Received: by netcom18.netcom.com (8.6.9/Netcom) id HAA20159; Tue, 31 Jan 1995 07:21:39 -0800 Received: from hafgan-fddi.jpl.nasa.gov by mail3.netcom.com (8.6.9/Netcom) id RAA15804; Mon, 30 Jan 1995 17:10:20 -0800 From: Enrique.A.Gamez@ccmail.jpl.nasa.gov Received: from danea-fddi.jpl.nasa.gov by hafgan.jpl.nasa.gov; Mon, 30 Jan 95 17:11:05 -0700 Received: by danea.jpl.nasa.gov (5.x/SMI-SVR4+DXRs2.3+GKEs1.0) id AA23788; Mon, 30 Jan 1995 17:11:02 -0800 Received: by danea from ccmail.Jpl.Nasa.Gov id <950130171100.CC4284163@CCMail.Jpl.Nasa.Gov> with CCTORFC Mon Jan 30 17:11:00 1995 Mime-Version: 1.0 Content-Type: Multipart/Mixed; Boundary=JPLxxxccMailxxxSMTPxxxID23782gc46x Message-Id: <950130171100.CC4284163@CCMail.Jpl.Nasa.Gov> Date: 30 Jan 95 17:06:00 -0000 To: lightwave-l@netcom.com Subject: LW BOOK: "LightWave on Location" Sender: owner-lightwave-l@netcom.com Precedence: bulk --JPLxxxccMailxxxSMTPxxxID23782gc46x Content-Type: Text/Plain; CharSet=US-ASCII Content-Description: Text_1 I ordered the book at the Toaster Expo in L.A. and I was wondering why these guys (New Era Press) aren't answering their phone. (818) 892-9595 in Santa Clarita, CA. Have these guys skipped town? Did anyone out there take delivery on this book yet?? TIA, Enrique. --JPLxxxccMailxxxSMTPxxxID23782gc46x-- From owner-lightwave-l Tue Jan 31 08:55:29 1995 Return-Path: Received: by mail2.netcom.com (8.6.9/Netcom) id FAA02659; Tue, 31 Jan 1995 05:49:45 -0800 Received: from quake.xnet.com by mail2.netcom.com (8.6.9/Netcom) id FAA02557; Tue, 31 Jan 1995 05:49:09 -0800 Received: from bbs.UUCP by quake.xnet.com (8.6.9/XNet-1.2) with UUCP id HAA04011 for netcom.com!lightwave-l; Tue, 31 Jan 1995 07:48:35 -0600 Received: by bbs.xnet.com (V1.16/Amiga) id AA08t99; Tue, 31 Jan 95 07:44:05 CST Date: Tue, 31 Jan 95 07:44:05 CST Message-Id: <9501311344.AA08t98@bbs.xnet.com> From: johnc@bbs.xnet.com (John Crookshank) To: lightwave-l@netcom.com Subject: Reply Sender: owner-lightwave-l@netcom.com Precedence: bulk > From: Joe Angell > Subject: Re: flyer > > 2) Can you render out frames in lightwave to a standard system > drive, then convert them into VTASC clips using the ToasterPai> batch render? Just curious -- I have an anim. to render once I > get the Flyer -- I don't have a single-frame unit at my disposal > and DCTV suck least for broadst...) You don't need TPaint to do it, Lightwave will do it also. This is the only way we lay anims out (to tape/P.A.R., not just the Flyer). Just tell Lightwave to use an image sequence as the backdrop, and leave all the other stuff like antialiasing off. Takes about 10-12 seconds per frame to load them up and write them out as a video clip. Save your original frames! The 3.94 beta software only writes a HAM-8 anim file, so once the 4.0 software comes out, you'll probably want to lay them out again, but in full 24-bit. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From owner-lightwave-l Tue Jan 31 10:59:25 1995 Return-Path: Received: by netcom6.netcom.com (8.6.9/Netcom) id KAA14087; Tue, 31 Jan 1995 10:19:40 -0800 Received: from bos1a.delphi.com by netcom6.netcom.com (8.6.9/Netcom) id KAA14079; Tue, 31 Jan 1995 10:19:37 -0800 From: DONSMITH12@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HMHXCO24GG9BVV96@delphi.com>; Tue, 31 Jan 1995 13:17:46 -0500 (EST) Date: Tue, 31 Jan 1995 13:17:46 -0500 (EST) Subject: Re: Animation tape project To: Enrique.A.Gamez@ccmail.jpl.nasa.gov, lightwave-l@netcom.com Message-id: <01HMHXCO2E3M9BVV96@delphi.com> X-VMS-To: INTERNET"Enrique.A.Gamez@ccmail.jpl.nasa.gov" X-VMS-Cc: INTERNET"lightwave-l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk > Question: Don, will you be charging for the distribution of this tape > project of yours? Are you offering a percentage of royalties or just > on screen credits (and a copy) to those included? Hi Enrique, to answer your first question, if I understand it right. All animations that are included on the tape, the animator will receive screen credit and a free tape, correct. I will also send the tape to animation and post facilities around the country. I am not trying to make money off this since I will be paying for editing, dubbing(remember all the free tapes) and mailing the tapes around. The only thing that I would hope is to sell a few tapes to cover these costs. I don't even care if I make a dime off of it. Most animators are like me trying to get a foot in the door. As for royalties, don't bet on this tape making alot of money, since I will only advertise it on my BBS and maybe this mailing list. I am putting this together in responce to the many messages that I read everyday from users asking others to send them a copy of there work. Will I don't know if I answered your questions or not. I only got 3 hours sleep last nite and now I feel a little grogy. If you have anymore questions, you no what to do. Don Smith dsmith1@ix.netcom.com donsmith12@delphi.com SWOL (Amiga & PC Desktop 3D Support) BBS 510-228-0886 From owner-lightwave-l Tue Jan 31 11:06:30 1995 Return-Path: Received: by netcom11.netcom.com (8.6.9/Netcom) id KAA27053; Tue, 31 Jan 1995 10:19:31 -0800 Received: from bos1e.delphi.com by netcom11.netcom.com (8.6.9/Netcom) id KAA27044; Tue, 31 Jan 1995 10:19:27 -0800 From: DONSMITH12@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HMHXCWM8E09BVV96@delphi.com>; Tue, 31 Jan 1995 13:17:56 -0500 (EST) Date: Tue, 31 Jan 1995 13:17:56 -0500 (EST) Subject: Re: tape To: Jimmy_H._Alenius@online.idg.se, lightwave-l@netcom.com Message-id: <01HMHXCWM8E29BVV96@delphi.com> X-VMS-To: INTERNET"Jimmy_H._Alenius@online.idg.se" X-VMS-Cc: INTERNET"lightwave-l@netcom.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-lightwave-l@netcom.com Precedence: bulk >Hi >When you are finish with that demotape, is there a way of buy it. And if so, >how much? >Best Regards >jimmy_h._alenius@online.idg.se Hi Jim, I hope to sell just enough copies to cover the cost of sending them out to the contributors and to the animation houses. The cost will be very minimal. Are you sending some of your work, I received 5 tapes in the mail today. From owner-lightwave-l Tue Jan 31 13:50:55 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id MAA08773; Tue, 31 Jan 1995 12:38:21 -0800 Received: from escape.com by netcom15.netcom.com (8.6.9/Netcom) id MAA08695; Tue, 31 Jan 1995 12:37:56 -0800 Received: (marc@localhost) by escape.com (8.6.9/8.6.5) id PAA02300; Tue, 31 Jan 1995 15:32:40 -0500 Date: Tue, 31 Jan 1995 15:32:40 -0500 (EST) From: Marc Delsoin To: Joseburgos@aol.com cc: Lightwave Mail List Subject: Re: Selecting all polys on 1 side... In-Reply-To: <950130181035_5345568@aol.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I think he meant select them from the side with the lasso. ***************************************************************************** ** -=> Animated Images <=- ** Marc Delsoin -=> Animation Gun For Hire ** ** 3D Animation, Image ** 718-712-9352 marc@escape.com ** ** Processing, Morphing ** ** ** Render Farm, Step ** ** ** Frame Recording ** Life, The Ultimate Game..... Enjoy It! ** ***************************************************************************** On Mon, 30 Jan 1995 Joseburgos@aol.com wrote: > 3391@mgs.com: Writes > > HI! Instead of slideing the mouse pointer all around the object untill > all the polys R highlighted - just hold down the right mouse button and > make a loop around everything U want to select! Much faster. > Later > > _________________________________________________ > > The problem with this case, making an outline or really selecting the sides, > is we only want the polys on the sides. If you make the loop, you select all > polys in the object. To select only the polys on the sides using the loop way > I've found took longer than just draging the mouse. This is for this case. > > Later, > Jose Burgos > Freelance 3D Animator > Into the Light Publisher > From owner-lightwave-l Tue Jan 31 14:01:44 1995 Return-Path: Received: by netcom22.netcom.com (8.6.9/Netcom) id NAA10221; Tue, 31 Jan 1995 13:26:10 -0800 Received: from hentai.ranma.com by netcom22.netcom.com (8.6.9/Netcom) id NAA10201; Tue, 31 Jan 1995 13:26:06 -0800 Received: from localhost (harlock@localhost) by hentai.ranma.com (8.6.5/8.6.5) id NAA20379 for lightwave-l@netcom.com; Tue, 31 Jan 1995 13:25:43 -0800 From: Mike Harlock Message-Id: <199501312125.NAA20379@hentai.ranma.com> Subject: Needed - Computer Keyboard object To: lightwave-l@netcom.com Date: Tue, 31 Jan 1995 13:25:42 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 611 Sender: owner-lightwave-l@netcom.com Precedence: bulk I need a lightwave object of a computer keyboard RIGHT AWAY for an animation I'm working on that has a hideous deadline. I can't find any PD keyboard objects on FTP and GEnie, so my second resort is to post for one. I'd even be willing to pay for it if it's good. If anyone's seen one or has one that they'd like to sell me, please email me at harlock@ranma.com. thank you. --Mike __ < \ harlock@ranma.stanford.edu - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/R From owner-lightwave-l Tue Jan 31 14:12:01 1995 Return-Path: Received: by mail3.netcom.com (8.6.9/Netcom) id JAA01604; Tue, 31 Jan 1995 09:34:59 -0800 Received: from usa.net by mail3.netcom.com (8.6.9/Netcom) id JAA01464; Tue, 31 Jan 1995 09:33:57 -0800 Received: by usa.net (5.0/SMI-SVR4) id AA25176; Tue, 31 Jan 1995 10:33:58 -0700 Date: Tue, 31 Jan 1995 10:33:58 -0700 From: jgjones@usa.net (James Jones/Nibbles and Bits) Message-Id: <9501311733.AA25176@usa.net> To: LIGHTWAVE-L@netcom.com Subject: Selecting side polys Content-Length: 1024 Sender: owner-lightwave-l@netcom.com Precedence: bulk > The problem with this case, making an outline or really selecting the > sides, is we only want the polys on the sides. If you make the loop, > you select all polys in the object. To select only the polys on the > sides using the loop way I've found took longer than just draging > the mouse. This is for this case. If you're trying to select only the side polygons of say, an extruded logo or text, you can lasso the front faces and lasso the back faces from the side view and then hit the " key (shift single quote) to reverse the selection. This also gets around the problem you have if you try to select the side polys based on their point count (4) where you also get the faces of any four-point "I"'s. If your extrusion has bazillions of polys, drag-selecting with the mouse will probably miss a few unless you make several passes. | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From owner-lightwave-l Tue Jan 31 16:44:57 1995 Return-Path: Received: by netcom19.netcom.com (8.6.9/Netcom) id QAA05314; Tue, 31 Jan 1995 16:11:21 -0800 Received: by netcom19.netcom.com (8.6.9/Netcom) id QAA05296; Tue, 31 Jan 1995 16:11:16 -0800 Date: Tue, 31 Jan 1995 16:11:16 -0800 (PST) From: John Gross Subject: Re: Needed - Computer Keyboard object To: Mike Harlock cc: lightwave-l@netcom.com In-Reply-To: <199501312125.NAA20379@hentai.ranma.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk > I need a lightwave object of a computer keyboard RIGHT AWAY for an animation Look in the Computer directory. There was a whole Amiga setup in there for 2.0 and I believe 3.0 JG From owner-lightwave-l Tue Jan 31 18:02:39 1995 Return-Path: Received: by netcom15.netcom.com (8.6.9/Netcom) id QAA15905; Tue, 31 Jan 1995 16:49:01 -0800 Received: from gaspra.pd.com by netcom15.netcom.com (8.6.9/Netcom) id QAA15891; Tue, 31 Jan 1995 16:48:55 -0800 Received: by gaspra.pd.com (8.6.9/1.37) id RAA17245; Tue, 31 Jan 1995 17:49:09 -0700 Date: Tue, 31 Jan 1995 17:49:08 -0700 (MST) From: Ernie Wright To: lightwave-l@netcom.com Subject: Hot Colors Program Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-lightwave-l@netcom.com Precedence: bulk I've just uploaded rgb2ire.lha and RGB2IRE.ZIP to the LW FTP site at tomahawk.welch.jhu.edu. They're currently in pub/LW/incoming/utils. The .lha file is for Amiga and the .ZIP file is for MS Windows. rgb2ire is a little program that lets you play with RGB sliders and see what composite video level (in IRE units) the colors encode to. For the curious, the source code is included so you can see how the NTSC encoding is done. - Ernie From owner-lightwave-l Tue Jan 31 18:05:15 1995 Return-Path: Received: by netcom.netcom.com (8.6.9/Netcom) id QAA20067; Tue, 31 Jan 1995 16:47:24 -0800 Received: from tomahawk.welch.jhu.edu by netcom.netcom.com (8.6.9/Netcom) id QAA20048; Tue, 31 Jan 1995 16:47:19 -0800 Received: by tomahawk.welch.jhu.edu (5.0/SMI-SVR4) id AA04417; Tue, 31 Jan 1995 14:03:41 +0500 Date: Tue, 31 Jan 1995 14:03:39 -0500 (EST) From: Keith Christopher X-Sender: keithc@tomahawk.welch.jhu.edu To: lightwave-l@netcom.com Subject: Tomahawk In-Reply-To: <950130171100.CC4284163@CCMail.Jpl.Nasa.Gov> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII content-length: 0 Sender: owner-lightwave-l@netcom.com Precedence: bulk The tomahawk site will be sporadic and possibly offline for a day as I move it from a sparc ELC to a SS5/85. Faster better machine. Please bear with me as I make this transition. Thanks. Keith Christopher Welch Medical Library Unix System Adminstrator --- http://tomahawk.welch.jhu.edu/keithc.html --- Who died and made you root@everywhere? --- From owner-lightwave-l Tue Jan 31 18:16:17 1995 Return-Path: Received: by netcom21.netcom.com (8.6.9/Netcom) id RAA20363; Tue, 31 Jan 1995 17:45:07 -0800 Received: from hentai.ranma.com by netcom21.netcom.com (8.6.9/Netcom) id RAA20273; Tue, 31 Jan 1995 17:44:58 -0800 Received: from localhost (harlock@localhost) by hentai.ranma.com (8.6.5/8.6.5) id RAA20925 for lightwave-l@netcom.com; Tue, 31 Jan 1995 17:37:58 -0800 From: Mike Harlock Message-Id: <199502010137.RAA20925@hentai.ranma.com> Subject: Re: Computer keyboard again To: lightwave-l@netcom.com Date: Tue, 31 Jan 1995 17:37:58 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 284 Sender: owner-lightwave-l@netcom.com Precedence: bulk Regarding the suggestion of using the one that comes with Lightwave, it's not there on my version! I'm using 3.1 bundled with the toaster at work and there is no keyboard object anywhere in the object directories. I have not yet purchased 3.5 standalone at home...waiting for 4.0.